(Removed line regarding Repelling Bastille.) |
No edit summary |
||
Line 9: | Line 9: | ||
'''Vauban Changes & Fixes:''' |
'''Vauban Changes & Fixes:''' |
||
*Vauban's Passive has changed! Vauban's new passive: "Deal 25% extra damage to incapacitated enemies". |
*Vauban's Passive has changed! Vauban's new passive: "Deal 25% extra damage to incapacitated enemies". |
||
− | *Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated! |
+ | **Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated! |
*Tesla is now ‘held to charge’ for increased Damage & Status Chance. |
*Tesla is now ‘held to charge’ for increased Damage & Status Chance. |
||
*Increased the particle FX size for a fully charged Tesla. |
*Increased the particle FX size for a fully charged Tesla. |
||
*Fixed some particles on the projectile not using Energy colors for Clients. |
*Fixed some particles on the projectile not using Energy colors for Clients. |
||
− | |||
{{ver|22.12.3}} |
{{ver|22.12.3}} |
||
*Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up. |
*Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up. |
||
− | |||
{{ver|22.8.4}} |
{{ver|22.8.4}} |
||
*Fixed Vauban's Shred and Concuss mines not triggering on ragdolls (e.g. when thrown into Vortex). |
*Fixed Vauban's Shred and Concuss mines not triggering on ragdolls (e.g. when thrown into Vortex). |
||
− | |||
{{ver|22.8.3}} |
{{ver|22.8.3}} |
||
*Fixed Shred decreasing Vauban's armour instead of the enemies'. |
*Fixed Shred decreasing Vauban's armour instead of the enemies'. |
||
− | |||
{{ver|22.2.4}} |
{{ver|22.2.4}} |
||
*Fixed a script error when casting Vauban’s Minelayer ability. |
*Fixed a script error when casting Vauban’s Minelayer ability. |
||
− | |||
{{ver|22}} |
{{ver|22}} |
||
*Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators. |
*Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators. |
||
− | |||
{{ver|21}} |
{{ver|21}} |
||
*Fixed Vauban’s Vortex sometimes spontaneously killing enemies. |
*Fixed Vauban’s Vortex sometimes spontaneously killing enemies. |
||
*Fixed Nidina Shoulder Plates clipping on Vauban Prime. |
*Fixed Nidina Shoulder Plates clipping on Vauban Prime. |
||
− | |||
{{ver|20.2.3}} |
{{ver|20.2.3}} |
||
*Fixed Vauban's Vortex not affecting ragdolled enemies. |
*Fixed Vauban's Vortex not affecting ragdolled enemies. |
||
− | |||
{{ver|20}} |
{{ver|20}} |
||
*Fixed an issue with the flashing reticule hitmaker during Vauban’s Vortex. |
*Fixed an issue with the flashing reticule hitmaker during Vauban’s Vortex. |
||
− | |||
{{ver|19.12.2}} |
{{ver|19.12.2}} |
||
*Fixed Vauban’s Bastille and Vortex lingering in tiles after players have left said tile.This resulted in enemies continually being damaged or immobile even after the ability ended. |
*Fixed Vauban’s Bastille and Vortex lingering in tiles after players have left said tile.This resulted in enemies continually being damaged or immobile even after the ability ended. |
||
− | |||
{{ver|19.3.1}} |
{{ver|19.3.1}} |
||
*Fixed memory/object leak with Vauban's Vortex and Simulor. |
*Fixed memory/object leak with Vauban's Vortex and Simulor. |
||
*Fixed a rare script crash in Vauban's Tesla if the entity it attached to was killed within a quarter-second of attachment. |
*Fixed a rare script crash in Vauban's Tesla if the entity it attached to was killed within a quarter-second of attachment. |
||
− | |||
− | |||
{{ver|19}} |
{{ver|19}} |
||
*Fixed Vauban’s Bastille FX remaining indefinitely upon Host migration. |
*Fixed Vauban’s Bastille FX remaining indefinitely upon Host migration. |
||
*Fixed Vauban's passive, Reinforce, not applying after being revived and until a player enters or exits the radius. |
*Fixed Vauban's passive, Reinforce, not applying after being revived and until a player enters or exits the radius. |
||
− | |||
{{ver|The Index Preview 2}} |
{{ver|The Index Preview 2}} |
||
*Excluded Reactant and Index Point pickups from Vortex. |
*Excluded Reactant and Index Point pickups from Vortex. |
||
− | |||
{{ver|Specters of the Rail 11}} |
{{ver|Specters of the Rail 11}} |
||
*Fixed Bastille stasis FX remaining after the ability ended for Clients. |
*Fixed Bastille stasis FX remaining after the ability ended for Clients. |
||
− | |||
{{ver|Specters of the Rail}} |
{{ver|Specters of the Rail}} |
||
*Bastille now works on Corpus air units. (Attack Drones, etc.) |
*Bastille now works on Corpus air units. (Attack Drones, etc.) |
||
*Fixed Corpus Techs having bad collision when suspended via Bastille. |
*Fixed Corpus Techs having bad collision when suspended via Bastille. |
||
− | |||
{{ver|Lunaro}} |
{{ver|Lunaro}} |
||
*Fixed Tesla not being affected by Power Strength Mods as a Client. |
*Fixed Tesla not being affected by Power Strength Mods as a Client. |
||
− | |||
{{ver|18.13.2}} |
{{ver|18.13.2}} |
||
*Fixed multiple Bastilles appearing when casted by Vauban in Mag’s Polarize. |
*Fixed multiple Bastilles appearing when casted by Vauban in Mag’s Polarize. |
||
*Fixed Mag’s Magnetize bubble lingering permanently when Vortex/Bastille is thrown inside it. This also fixes intensified FX in this situation that caused performance issues. |
*Fixed Mag’s Magnetize bubble lingering permanently when Vortex/Bastille is thrown inside it. This also fixes intensified FX in this situation that caused performance issues. |
||
− | |||
{{ver|18.13}} |
{{ver|18.13}} |
||
*'''Passive''': Reinforce - Other Warframes within 20 meters give you 25% bonus armor. |
*'''Passive''': Reinforce - Other Warframes within 20 meters give you 25% bonus armor. |
||
− | |||
{{ver|18.12.2}} |
{{ver|18.12.2}} |
||
*'''Prime''': Fixed numerous Syandana placement issues on Vauban Prime. |
*'''Prime''': Fixed numerous Syandana placement issues on Vauban Prime. |
||
− | |||
{{ver|18.12.1}} |
{{ver|18.12.1}} |
||
*'''Prime''': Reduced the Oxium crafting cost for Vauban Prime Chassis to 7,000. |
*'''Prime''': Reduced the Oxium crafting cost for Vauban Prime Chassis to 7,000. |
||
− | |||
{{ver|18.12}} |
{{ver|18.12}} |
||
Line 103: | Line 82: | ||
*Fixed certain enemies continuing their slowed animation after being released from Bastille. |
*Fixed certain enemies continuing their slowed animation after being released from Bastille. |
||
*Fixed Power Strength Mods (Blind Rage, Intensify, etc.) not applying very much to Vortex initial blast and damage over time. |
*Fixed Power Strength Mods (Blind Rage, Intensify, etc.) not applying very much to Vortex initial blast and damage over time. |
||
− | |||
{{ver|18.8}} |
{{ver|18.8}} |
||
*Fixed Kavats not being levitated by Bastille. |
*Fixed Kavats not being levitated by Bastille. |
||
− | |||
{{ver|18.5}} |
{{ver|18.5}} |
||
*Bounce will no longer bounce boss-type enemies. |
*Bounce will no longer bounce boss-type enemies. |
||
*Bastille will slow boss-type enemies instead of lifting and placing them in stasis. |
*Bastille will slow boss-type enemies instead of lifting and placing them in stasis. |
||
− | |||
{{ver|18.4.10}} |
{{ver|18.4.10}} |
||
*Fixed an error causing Bastille to continue indefinitely if the ability was active before Vauban revived. |
*Fixed an error causing Bastille to continue indefinitely if the ability was active before Vauban revived. |
||
− | |||
{{ver|18.0}} |
{{ver|18.0}} |
||
*Fixed Tesla hanging in mid air after being attached to an enemy that has died. |
*Fixed Tesla hanging in mid air after being attached to an enemy that has died. |
||
− | |||
{{ver|17.10.1}} |
{{ver|17.10.1}} |
||
*Fixed Vortex being cancelled when you enter a Nullifier Bubble. |
*Fixed Vortex being cancelled when you enter a Nullifier Bubble. |
||
− | |||
{{ver|17.2.2}} |
{{ver|17.2.2}} |
||
*Slightly adjusted the visual FX on Vauban’s Abilities. |
*Slightly adjusted the visual FX on Vauban’s Abilities. |
||
− | |||
{{ver|17.0.5}} |
{{ver|17.0.5}} |
||
*Fixed Vortex cancelling other players emotes or interactions. |
*Fixed Vortex cancelling other players emotes or interactions. |
||
− | |||
{{ver|16.5.2}} |
{{ver|16.5.2}} |
||
*Fixed some of Vauban’s powers only lasting for 1 second. |
*Fixed some of Vauban’s powers only lasting for 1 second. |
||
− | |||
{{ver|16.3.4}} |
{{ver|16.3.4}} |
||
*'''Augment''': Fixed {{M|Perpetual Vortex}} Mod no longer pulling in enemies after the initial Vortex time has ended. |
*'''Augment''': Fixed {{M|Perpetual Vortex}} Mod no longer pulling in enemies after the initial Vortex time has ended. |
||
− | |||
{{ver|16.3.3}} |
{{ver|16.3.3}} |
||
*'''Augment''': Vortex - {{M|Perpetual Vortex}} |
*'''Augment''': Vortex - {{M|Perpetual Vortex}} |
||
− | |||
{{ver|16.0.3}} |
{{ver|16.0.3}} |
||
*Increased Bounce Pad duration to 5 minutes (from 15 seconds). |
*Increased Bounce Pad duration to 5 minutes (from 15 seconds). |
||
− | |||
{{ver|16.0}} |
{{ver|16.0}} |
||
*Fixed enemies not becoming released from Bastille when a Nullifier bubble passes over them. |
*Fixed enemies not becoming released from Bastille when a Nullifier bubble passes over them. |
||
*Fixed Vortex not properly gathering nearby items. |
*Fixed Vortex not properly gathering nearby items. |
||
− | |||
{{ver|15.6}} |
{{ver|15.6}} |
||
*'''Augment''': Bastille - {{M|Repelling Bastille}} |
*'''Augment''': Bastille - {{M|Repelling Bastille}} |
||
− | |||
{{ver|15.5.7}} |
{{ver|15.5.7}} |
||
*Fixed performance issues that would occur in long sessions where Vortex was often used, resulting in FPS issues. |
*Fixed performance issues that would occur in long sessions where Vortex was often used, resulting in FPS issues. |
||
− | |||
{{ver|15.5.1}} |
{{ver|15.5.1}} |
||
*Vauban’s Ability grenades have received their own unique texture! |
*Vauban’s Ability grenades have received their own unique texture! |
||
− | |||
{{ver|15.0.5}} |
{{ver|15.0.5}} |
||
*Fixed ability screen not showing stats for Vauban's abilities. |
*Fixed ability screen not showing stats for Vauban's abilities. |
||
− | |||
{{ver|15.0}} |
{{ver|15.0}} |
||
*'''Augment''': Tesla - {{M|Tesla Link}} |
*'''Augment''': Tesla - {{M|Tesla Link}} |
||
*Fixed an issue with Bounce resulting in spamming "0" Magnetic Damage to enemies. Bounce will now properly deal damage to enemies. |
*Fixed an issue with Bounce resulting in spamming "0" Magnetic Damage to enemies. Bounce will now properly deal damage to enemies. |
||
− | |||
{{ver|14.9}} |
{{ver|14.9}} |
||
− | * |
+ | *Improved performance on the visual effects of Bastille for longer durations in an effort to reduce crashes. |
− | |||
{{ver|14.8}} |
{{ver|14.8}} |
||
− | * |
+ | *Fixed Bastille slowly deteriorating frame-rate each time it was cast. Thanks to Test Clan Please Ignore for helping isolate the problem. |
− | |||
{{ver|14.7.4}} |
{{ver|14.7.4}} |
||
− | * |
+ | *Fixed Bounce and Vortex appearing with default energy colour for clients. |
− | * |
+ | *Optimized visual effects on Tesla grenades for lower end hardware. |
− | |||
{{ver|14.7}} |
{{ver|14.7}} |
||
− | * |
+ | *Fixed an issue where enemies caught in Vortex will oscillate and vibrate in an unappealing way. |
− | |||
{{ver|14.5}} |
{{ver|14.5}} |
||
*Made Vortex scale with power range and duration mods. |
*Made Vortex scale with power range and duration mods. |
||
− | |||
{{ver|14.0}} |
{{ver|14.0}} |
||
*Increased the volume of Vauban's power cast sound effects. |
*Increased the volume of Vauban's power cast sound effects. |
||
*Fixed Vortex effect not appearing in same position as Vortex Ball. |
*Fixed Vortex effect not appearing in same position as Vortex Ball. |
||
− | |||
{{ver|13.5}} |
{{ver|13.5}} |
||
*Adjusted the positioning of Chest Armor on Vauban. |
*Adjusted the positioning of Chest Armor on Vauban. |
||
− | |||
{{ver|13.3}} |
{{ver|13.3}} |
||
*Added HUD timers for Bastille and Vortex. |
*Added HUD timers for Bastille and Vortex. |
||
*Tweaked the ability and energy visuals on Vauban. |
*Tweaked the ability and energy visuals on Vauban. |
||
− | |||
{{ver|13.2}} |
{{ver|13.2}} |
||
*Fixed an issue with Capture targets being susceptible to Bounce ability which could cause them to get stuck in level geometry. |
*Fixed an issue with Capture targets being susceptible to Bounce ability which could cause them to get stuck in level geometry. |
||
− | |||
{{ver|13.0.6}} |
{{ver|13.0.6}} |
||
*Fixed an issue with Bounce ability not working correctly. |
*Fixed an issue with Bounce ability not working correctly. |
||
− | |||
{{ver|13.0.3}} |
{{ver|13.0.3}} |
||
*Fixed Bastille ability not properly affecting enemies that walk into it if it's been up for a bit already. |
*Fixed Bastille ability not properly affecting enemies that walk into it if it's been up for a bit already. |
||
− | |||
{{ver|13.0}} |
{{ver|13.0}} |
||
*Improved the performance and Apex visuals of Vortex ability. |
*Improved the performance and Apex visuals of Vortex ability. |
||
− | |||
{{ver|12.4.2}} |
{{ver|12.4.2}} |
||
*Fixed Vortex being able to ragdoll harder enemies (Minibosses like Stalker, etc). |
*Fixed Vortex being able to ragdoll harder enemies (Minibosses like Stalker, etc). |
||
− | |||
{{ver|12.4}} |
{{ver|12.4}} |
||
*Fixed Bastille FX to fade properly. |
*Fixed Bastille FX to fade properly. |
||
*Fixed issue with clients that would be pulled into Vortex. |
*Fixed issue with clients that would be pulled into Vortex. |
||
− | |||
{{ver|12.0.5}} |
{{ver|12.0.5}} |
||
*Fixed issues where Tesla could cause a crash. The FX of this power has been optimized for performance and stability. |
*Fixed issues where Tesla could cause a crash. The FX of this power has been optimized for performance and stability. |
||
− | |||
{{ver|12.0.4}} |
{{ver|12.0.4}} |
||
*Fixed crash that could occur when using Tesla |
*Fixed crash that could occur when using Tesla |
||
− | |||
{{ver|12.0.2}} |
{{ver|12.0.2}} |
||
*Fixed Vortex not ragdolling enemies. |
*Fixed Vortex not ragdolling enemies. |
||
− | |||
{{ver|11.9.2}} |
{{ver|11.9.2}} |
||
*Fixed performance issues when using Vortex in situations with high enemy counts. |
*Fixed performance issues when using Vortex in situations with high enemy counts. |
||
− | |||
{{ver|11.3}} |
{{ver|11.3}} |
||
*Fixed issues with throwing direction associated with Vauban’s powers. |
*Fixed issues with throwing direction associated with Vauban’s powers. |
||
− | |||
{{ver|11.2}} |
{{ver|11.2}} |
||
*Vauban's armor buffed to 50 (from 40). |
*Vauban's armor buffed to 50 (from 40). |
||
− | |||
{{ver|11.1.2}} |
{{ver|11.1.2}} |
||
*Fixed issues with Vortex causing crashes when dealing damage. |
*Fixed issues with Vortex causing crashes when dealing damage. |
||
− | |||
{{ver|10.5}} |
{{ver|10.5}} |
||
*Fixed Bounce ability that caused friendly AI to play perpetual falling animation. |
*Fixed Bounce ability that caused friendly AI to play perpetual falling animation. |
||
− | |||
{{ver|10.3}} |
{{ver|10.3}} |
||
*Fixed Infested chargers and ancients not being appropriately affected by Vortex ability. |
*Fixed Infested chargers and ancients not being appropriately affected by Vortex ability. |
||
− | |||
{{ver|9.8}} |
{{ver|9.8}} |
||
Line 277: | Line 215: | ||
*Changed energy color tinting for Vauban’s Tesla and Vortex abilities. |
*Changed energy color tinting for Vauban’s Tesla and Vortex abilities. |
||
*Tesla ability now has reduced FX on projectiles attached to players. |
*Tesla ability now has reduced FX on projectiles attached to players. |
||
− | |||
{{ver|9.7}} |
{{ver|9.7}} |
||
*Changed sound effect of Vauban's Bounce ability. |
*Changed sound effect of Vauban's Bounce ability. |
||
− | |||
{{ver|9.5}} |
{{ver|9.5}} |
||
*Fixed Vauban's powers not working when stuck onto Frost's Snowglobe. |
*Fixed Vauban's powers not working when stuck onto Frost's Snowglobe. |
||
*Fixed bad cases with Tesla, Bounce, and Bastille that would occur when the instigator player would die/respawn/leave the game. |
*Fixed bad cases with Tesla, Bounce, and Bastille that would occur when the instigator player would die/respawn/leave the game. |
||
− | |||
{{ver|9.3}} |
{{ver|9.3}} |
||
*Fixed Vortex damaging teammates if a player using Vauban casts it then disconnects. |
*Fixed Vortex damaging teammates if a player using Vauban casts it then disconnects. |
||
− | |||
{{ver|9.1.1}} |
{{ver|9.1.1}} |
||
*Fix for Vortex preventing revives in squad. |
*Fix for Vortex preventing revives in squad. |
||
− | |||
{{ver|8.3.1}} |
{{ver|8.3.1}} |
||
*Fix for Vortex killing friendlies if owner dies and respawns. |
*Fix for Vortex killing friendlies if owner dies and respawns. |
||
− | |||
{{ver|8.3}} |
{{ver|8.3}} |
||
*Vauban's grenades will now have your energy color. |
*Vauban's grenades will now have your energy color. |
||
− | |||
{{ver|8.2}} |
{{ver|8.2}} |
||
*Fix for Vauban’s abilities not working if thrown on Orokin ice trap. |
*Fix for Vauban’s abilities not working if thrown on Orokin ice trap. |
||
*Fix for Tesla not activating if tossed onto a Grineer Shield Lancer’s shield. |
*Fix for Tesla not activating if tossed onto a Grineer Shield Lancer’s shield. |
||
− | |||
{{ver|8.0.6}} |
{{ver|8.0.6}} |
||
*Fixed infested leapers not being affected by bounce while leaping in air. |
*Fixed infested leapers not being affected by bounce while leaping in air. |
||
− | |||
{{ver|8.0.4}} |
{{ver|8.0.4}} |
||
*Vauban powers now working as intended. A bug prevented the physics of most skills to work properly. |
*Vauban powers now working as intended. A bug prevented the physics of most skills to work properly. |
||
− | |||
{{ver|8.0}} |
{{ver|8.0}} |
||
*Ambient FX for Tesla ability have been toned down. |
*Ambient FX for Tesla ability have been toned down. |
||
*Fixed issue where Bounce ability could be used to chain-incapacitate humanoid enemies during their recovery state. |
*Fixed issue where Bounce ability could be used to chain-incapacitate humanoid enemies during their recovery state. |
||
− | |||
{{ver|7.11}} |
{{ver|7.11}} |
Revision as of 09:24, 10 August 2018
Default
- This is a default message. If you are expecting something else, the Scrollbox template bugged on what you tried to display.
Last updated: Hotfix 23.3.0.1 (2018-08-09)