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The highly tactical Vauban uses his powers to create deadly traps that can zap, imprison and dimensionally crush enemies.

This is Vauban, focused and methodical.

Vauban willingly sacrificed his own safety in the name of mayhem. Use him wisely, Tenno.

Release Date: May 17th, 2013

Ingenious contraptions contrived with an innovative mind. Assert control over the battlefield as the tactician Vauban, executing his combat schematics with lethal precision. Mobilize his armada of electrocuting drones to patrol wherever he treads. Besiege the frontlines with his array of minefields designed for suppression and support. Devastate enemy forces with deadly disintegration from orbit, as a merciful release from his technological prison and fortress combined. Vauban deployed in Update 7.11 (2013-05-17) and reinvented his arsenal in Update 26.0 (2019-10-31): The Old Blood.

Acquisition

Vauban's main blueprint can be purchased from the Market. Vauban's component blueprints can be bought from the Nightwave Offerings for NoraCredOfferings.png 25 each, for a total of NoraCredOfferings.png 75.

Manufacturing Requirements
Credits64.png
25,000
Chassis
1
Neuroptics
1
Systems
1
OrokinCell.png
1
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 300 Blueprint Price: Credits64.png 35,000
Chassis Chassis
Credits64.png
15,000
Morphics.png
1
Ferrite.png
1000
Rubedo.png
300

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Credits64.png
15,000
AlloyPlate.png
150
NeuralSensors.png
1
PolymerBundle.png
150
Rubedo.png
500
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Credits64.png
15,000
ControlModule.png
1
Morphics.png
1
Salvage.png
500
Plastids.png
220
Time: 12 hrs
Rush: Platinum64.png 25

Warframe Guides

Photo-4.png
“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Vauban Guides to read user-made guides on how to play this Warframe.

Bugs

  • Bastille no longer provides armor to objectives, like Kuva Siphon towers or Defense nodes.
  • While TeslaNervos130xDark.png Tesla Nervos is active, if the operator exits then enters Vauban, the number of remaining drones will not be displayed. However, the drones will work normally and the number will reappear after one or more drones expending all its charges.
  • While charging up TeslaNervos130xDark.png Tesla Nervos, going into Operator form will cause the release of the drones, but transferring back into Vauban will add a cooldown on the ability similar to LavosIcon272.png Lavos's abilities or RebuildShields130xDark.png Rebuild Shields.
  • TeslaNervos130xDark.png Tesla Nervos drones may sometimes take on other colours such as default skin colours or those of other players.
  • For no apparent reason Minelayer130xDark.png Minelayer and Bastille130xDark.png Bastille will stop working, playing only the cast animation but not spawning any mines. Mines might spawn around 10 to 30 seconds later wherever the player's crosshairs are aimed at. This bug only occurs in multiplayer and happens regardless of whether Vauban is the host or not, and regardless of Vauban's ping.
  • The energy vortex effects and the mine in Bastille130xDark.png Bastille's Vortex form will often not line up, resulting in the actual vortex that pulls in enemies ocurring visibly displaced from the mine.
  • Bastille130xDark.png Bastille will continue to suspend Bursas even after being hacked and turned into allies.

Trivia

  • Vauban was named after the French military engineer, Sébastien Le Prestre de Vauban.
  • Being named after a French engineer, this may explain why the Gambit Vauban Helmet looks similar to a beret.
  • Bastille, Vauban's fourth ability, means prison, fort, or fortification. This is aptly named as the ability entraps its targets in an immobile state.
  • Vauban was constructed first under the name Trapper. (internally, /Lotus/StoreItems/Powersuits/Trapper)
  • Vauban used to be called "Trollban" by the community due to Vortex affecting players as well for a short time after his release, as well as the potential of trolling with Bounce.
    • Vauban was later on, and more commonly called, "Booben" by Warframe staff and player base. During the loading screen on the Warframe Nexus app, there is a reference to Booben that will show up on occasion.
  • Vauban is the only Warframe whose components are not always available. Since players cannot access Nightwave after the end of a series until a new one begins, this would make Vauban components temporarily inaccessible as well.

Edit Tab
AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Vauban Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during gameplay at this time. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Transform the battlefield into a weapon with this gilded tactician. Features unique mod polarities for extended customization

"Lust was my sin. But greed is the blight that weakens our steel. These industrialists have gorged on the harvest of our long war. Their mind drones; Their mechanizations, toil in foundries remote. For what purpose? We must set watch upon them. Baiting our snares with the worms of profit.

Those kneeling at the altar of commerce will be returned.. to the Void.

For your consideration... Vauban."

Release Date: May 17th, 2016

Vauban Prime is the Primed variant of VaubanIcon272.png Vauban, possessing higher shields and armor, as well as an additional Vazarin Pol.svg polarity. Vauban Prime was released alongside AkstilettoPrime.png Akstiletto Prime and FragorPrime.png Fragor Prime.

Acquisition

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Vauban Prime's Relic Drops
Chassis Blueprint Vauban PrimeIcon272.png Blueprint Systems Blueprint Neuroptics Blueprint
VoidRelicGoldIcon64.png Axi V1 Rare (V)
VoidRelicIronIcon64.png Lith V4 Rare (V)
VoidRelicBronzeIcon64.png Meso V4 Rare (V)
VoidRelicSilverIcon64.png Neo A4 Common (V)
VoidRelicSilverIcon64.png Neo V6 Rare (V)
VoidRelicIronIcon64.png Lith F2 Rare (V)
VoidRelicBronzeIcon64.png Meso V6 Uncommon (V)
VoidRelicSilverIcon64.png Neo V2 Rare (V)
VoidRelicIronIcon64.png Lith V2 Rare (V)
VoidRelicIronIcon64.png Lith V8 Rare (V)
VoidRelicSilverIcon64.png Neo N2 Rare (V)
VoidRelicIronIcon64.png Lith V7 Rare (V)
VoidRelicBronzeIcon64.png Meso N2 Rare (V)
VoidRelicSilverIcon64.png Neo V3 Rare (V)
VoidRelicSilverIcon64.png Neo V5 Rare (V)
Manufacturing Requirements
Credits64.png
25,000
Chassis Neuroptics Systems DENitainExtract.png
5
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis
Credits64.png
15,000
ArgonCrystal.png
2
DENitainExtract.png
5
Oxium.png
7,000
AlloyPlate.png
13,000
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Credits64.png
15,000
DENitainExtract.png
5
Salvage.png
16,000
Rubedo.png
8,000
AlloyPlate.png
18,000
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Credits64.png
15,000
DENitainExtract.png
5
Cryotic.png
9,000
OrokinCell.png
1
Circuits.png
5,000
Time: 12 hrs
Rush: Platinum64.png 25

Vaultings

Notes

  • Vauban Prime, compared to VaubanIcon272.png Vauban:
    • Higher Shields (100/300 vs. 75/225)
    • Higher Armor (200 vs. 150)
    • Different Polarities (Naramon Pol.svgMadurai Pol.svgVazarin Pol.svg vs. Naramon Pol.svgMadurai Pol.svg)
  • As a Prime Warframe, Vauban Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Vauban Prime's Bastille130xDark.png Bastille has a swirling void energy compared to the normal version.
  • Vauban Prime requires the most AlloyPlate.png Alloy Plates of any Warframe, tied with Trinity PrimeIcon272.png Trinity Prime for the most Cryotic.png Cryotic of any Warframe, and the most Oxium.png Oxium, DENitainExtract.png Nitain Extract and Rubedo.png Rubedo used to build any item.
  • Vauban Prime used to be the only Prime Warframe with all parts being rare drops, making it one of the hardest to obtain in addition to the high cost.

Trivia

  • Vauban Prime is the second prime Warframe introduced via a cinematic lore video, the first being Saryn PrimeIcon272.png Saryn Prime.
  • Vauban Prime's release in Update 18.12 (2016-05-17) occurred exactly 3 years after the original Vauban's release in Update 7.11 (2013-05-17), both falling on May 17th.
  • Vauban Prime has an inscription on each leg that says "Evolution" in the Tenno Language.
  • Vauban Prime's signature Citadella Prime Syandana is based on the fortresses designed by his namesake, specifically the Citadel of Lille in the north of France.

Media

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Passive

An inventor by nature, the process of creation necessitates demolition and deconstruction. VaubanIcon272.png Vauban inflicts 25% extra damage with his weapons and abilities, against enemies that are incapacitated and unable to move. Eligible targets include, but are not limited to, those stunned by an attached TeslaNervos130xDark.png Tesla Nervos, entangled by Minelayer130xDark.png Minelayer's Tether Coil, lifted by Bastille130xDark.png Bastille's prison or pulled by its vortex's gravity.

  • Damage bonus is not affected by Mods.
  • Damage bonus stacks with Minelayer130xDark.png Minelayer's Overdriver buff for weapon damage only.
  • Knockdowns, staggers, and temporary stuns such as DmgImpactSmall64.png Impact and DmgElectricitySmall64.png Electricity status effects do not count as incapacitation.
  • Damage bonus applies multiplicatively to total damage, according to this formula: Damage × (1 + 0.25)
  • Damage bonus applies a second time on status damage, if the damaging status effect is applied while an enemy is incapacitated.
    • For example, with a weapon that inflicts 100 damage per shot, that procs a slash status, Vauban's passive will increase the damage per tick from the slash to: 0.35 × 100 × (1 + 0.25) × (1 + 0.25) = 54.6875.
    • The damage bonus is multiplicative to faction bonus damage and to Minelayer130xDark.png Minelayer's Overdriver buff. For example, with a Vauban modded with maxed Mod TT 20px.png Intensify, and a weapon that inflicts 100 damage per shot, modded with maxed Mod TT 20px.png Serration, maxed Mod TT 20px.png Bane of Corrupted, that procs a slash status, on an incapacitated corrupted enemy, Vauban's passive will increase the damage per tick from the slash to: 0.35 × 100 × (1 + 1.65) × (1 + 0.3) × (1 + 0.3) × (1 + 0.25 × (1 + 0.3)) × (1 + 0.25) × (1 + 0.25) = 324.5163.
    • If a damaging status effect is applied before the enemy hit is incapacitated, the damage bonus will apply only once. Similarly, the damage bonus for damaging status effects on an enemy is lost should the enemy no longer be incapacitated.

Abilities 

View Maximization
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Main article: Tesla Nervos (edit)
TeslaNervosModx256.png TeslaNervos130xWhite.png
ENERGY:
25
KEY
1
Tesla Nervos
Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Hold cast energy cost: 25

Strength:15 (DmgBlastSmall64.png Blast damage on capsule hit)
80 / 100 / 120 / 150 (DmgElectricitySmall64.png Electricity damage per discharge)
10 / 15 / 20 / 25 (DmgElectricitySmall64.png Electricity damage per second)
Duration:5 / 6 / 7 / 10 (number of charges)
Range:4 / 4 / 5 / 6 m (shock radius)
Misc:? % (DmgBlastSmall64.png Blast status chance)
1 s (discharge interval)
50 % (DmgElectricitySmall64.png Electricity status chance)
4 (limit of active drones)
Subsumable to Helminth

Info
  • Vauban throws a capsule in an arcing trajectory toward the aiming reticle. On impact with an enemy, the capsule inflicts 15 DmgBlastSmall64.png Blast damage with a ?% status chance; on impact with an enemy or a surface, the capsule releases a Tesla Nervos. The Tesla Nervos is an invulnerable Latcher Specter that follows Vauban and seeks to latch onto a nearby enemy, shocking the target and stunning it in place as long as the Tesla Nervos remains attached. The stunned target receives 10 / 15 / 20 / 25 DmgElectricitySmall64.png Electricity damage per second, while discharging an electric burst every 1 second to inflict 80 / 100 / 120 / 150 DmgElectricitySmall64.png Electricity damage with 50% Status Chance to all enemies within a 4 / 4 / 5 / 6 meter radius; each Tesla Nervos holds 5 / 6 / 7 / 10 electrical charges that last until used.
    • Capsule damage on hit, damage per second and damage per discharge are affected by Ability Strength.
    • Shock radius is affected by Ability Range.
    • Number of charges is affected by Ability Duration.
    • Discharge interval and status chances are not affected by Mods.
    • If the stunned target is killed before the Tesla Nervos uses up its charges, the Tesla Nervos will detach and look for another enemy.
    • If the Tesla Nervos uses up all of its charges, it will dissipate and release its stunned target.
    • Tesla Nervos will teleport to Vauban provided it is too far away and not currently attached to an enemy.
    • Multiple Tesla Nervos can attach to the same enemy target.
  • Holding down the ability key (default 1 ) causes Vauban to juggle up to 4 Tesla Nervos capsules once fully charged. Release the hotkey to throw and scatter them toward the direction of the aiming reticle, deploying multiple drones in one cast for no extra energy cost.
    • Limit of active drones is not affected by mods.
    • Deploying new Tesla Nervos past the drone limit causes older drones to dissipate, even when they are still attached to enemies.
    • Number of active drones is displayed on the ability icon.
  • Ability Synergy:
    • Tesla Nervos is affected by Minelayer130xDark.png Minelayer's Vector Pad and will be propelled toward the pad's direction on contact.
    • Tesla Nervos can attach to enemies already affected by Minelayer130xDark.png Minelayer's Tether Coil and Bastille130xDark.png Bastille.
  • Can be recast while active to deploy new drones with full charges.
  • While Tesla Nervos are moving, they emit a mechanical clicking sound to indicate their presence.
  • Tesla Nervos do not show minimap icons or waypoints to track their position.
  • Tesla Nervos features a unique model apart from the Grineer Roller and Latcher. Vauban's Appearance colors affect the Tesla Nervos' appearance as well.
  • Subsuming Vauban to the Helminth will offer Tesla Nervos and its augments to be used by other Warframes.

Augment
TeslaBankMod.png
Main article: Tesla Bank

Tesla Bank is a Warframe Augment Mod for VaubanIcon272.png Vauban that allows a TeslaNervos130xDark.png Tesla Nervos mine that has attached itself to an enemy to release absorbed damage on death in a burst of DmgElectricitySmall64.png Electricity.


Rank DmgElectricitySmall64.png Electricity Burst Range Cost
0 5m 6
1 6m 7
2 7m 8
3 8m 9

Bugs
  • If Vauban is playing as client, Tesla Nervos will use its default model rather than their custom models depending on the equipped skin (normal, Prime, or Vauban Citadel Skin).

Expand/Collapse
Main article: Minelayer (edit)
MinelayerModx256.png Minelayer130xWhite.png
ENERGY:
25
KEY
2
Minelayer
Cycle through four deployable mines. Tether Coil immobilizes and groups enemies together. Flechette Orb fires out deadly nails in all directions. Vector Pad accelerates enemies and allies in the pad's direction. Overdriver latches onto the nearest ally and boosts their weapon damage.


Cycle select energy cost: 0

Strength:15 (DmgBlastSmall64.png Blast damage on mine hit)
100 / 150 / 200 / 250 (DmgSlashSmall64.png Slash damage on latch)
Duration:25 s
Range:15 / 16 / 18 / 20 m (grab range)
Misc:?% (DmgBlastSmall64.png Blast status chance)
1 / 1 / 2 / 2 (max targets)
4 (max coils active)

Strength:15 (DmgBlastSmall64.png Blast damage on mine hit)
200 / 250 / 300 (DmgPunctureSmall64.png Puncture damage per nail)
Duration:25 s
Range:N/A
Misc:?% (DmgBlastSmall64.png Blast status chance)
50% (critical chance)
2.0x (critical multiplier)
?% (DmgPunctureSmall64.png Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Strength:15 (DmgBlastSmall64.png Blast damage on mine hit)
25 m/s (speed boost)
Duration:25 s
Range:N/A
Misc:?% (DmgBlastSmall64.png Blast status chance)
4 (max pads active)

Strength:15 (DmgBlastSmall64.png Blast damage on mine hit)
25% (weapon damage bonus)
Duration:25 s
Range:10 m (attach radius)
Misc:4 (max drivers active)

Info
  • Equipped to manufacture an assortment of advanced technology, Vauban selectively arms himself with a specialized landmine by tapping the ability key (default 2 ) to freely cycle between the Tether Coil, Flechette Orb, Vector Pad, and Overdriver. Hold down the hotkey to expend 25 Energy and throw the selected landmine in an arcing trajectory toward the aiming reticle. On impact with an enemy, the landmine inflicts 15 DmgBlastSmall64.png Blast damage with a ?% status chance; the landmine lasts for 25 seconds once deployed.
    • Energy cost is affected by Ability Efficiency.
    • Landmine damage on hit is affected by Ability Strength.
    • Mine duration is affected by Ability Duration.
    • Status chance is not affected by Mods.
    • Mine selection and throw can be inverted in the Options menu.
    • Minelayer's cycle selection wheel is displayed above the ability icons. Duration timer for the latest thrown mine of each type are shown beneath each mine icon in the wheel.
  • Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:

Tether Coil
  • Unlocked by default. (Warframe Rank 3)
  • Tether Coil deploys upon contact with an ally, enemy or surface, sticking onto the first entity or object it touches. Once stuck, the coil extends energy wires that inflict 100 / 150 / 200 / 250 DmgSlashSmall64.png Slash damage, incapacitate and pull in up to 1 / 1/ 2 / 2 enemies within sight and 15 / 16 / 18 / 20 meters from the coil. Vauban can deploy up to 4 Tether Coils on the battlefield.
  • Enemies attached to a Tether Coil wire are subject to ragdoll physics and the wire's constant pull toward the coil.
  • If affected enemies are killed, Tether Coil will attach to new targets throughout its duration.
  • Tether Coil does not target enemies already pulled by other Tether Coils.
  • If placed on Warframes or enemies, It will pull surrounding enemies to them. The wire also serves as an indicator for the location of any enemies that may be hidden.

Flechette Orb
  • Unlocked at Rank 1. (Warframe Rank 12)
  • Flechette Orb deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting 200 / 250 / 300 DmgPunctureSmall64.png Puncture scaling damage with a 50% critical chance, 2.0x critical multiplier and ?% DmgPunctureSmall64.png Puncture status chance on enemies hit; enemies coming within 10 meters are prioritized by the turret with high accuracy. Vauban can deploy up to 4 Flechette Orbs on the battlefield.
    • Damage per nail is affected by Ability Strength, enemy level, Vauban's passive, and Overdriver damage bonus.
    • Flechette Orb's nail damage benefits from Ability Strength, enemy level, Vauban's passive, and Overdriver damage bonus using the following expression:
      Total Puncture Damage = Puncture Base Damage × (1 + Ability Strength) × (1 + Passive Damage Bonus) × (1 + Overdriver Bonus) × Enemy Level Multiplier
      • Enemy Level Multiplier = ceil(Enemy Level ÷ 10). The multiplier only increases after 1 level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
      • With a maxed Mod TT 20px.png Intensify, an active Overdriver on Vauban himself, and an incapacitated enemy at level 101, Flechette Orb will deal 300 × (1 + 0.3) × (1.0 + 0.25) × (1.0 + 0.325) × (11) = 7,105.3125 DmgPunctureSmall64.png Puncture damage per nail.
      • In the event of a critical hit, the damage is doubled to yield 7,105.313 × 2 = 14,210.626 DmgPunctureSmall64.png Puncture damage.
    • Critcal chance, critical multiplier, status chance, target radius, and max orbs active are not affected by weapon-specific mods, but are affected by some general buffs.
View Specific interactions List

Last updated: Hotfix 29.5.6 (2020-12-01)


    • Enemies hit by nails have a high chance to stagger backward.
  • Even if nails were fired from the orb without specific targets, enemies will receive damage on a direct hit.
  • In the last second before expiring, Flechette Orb will release a barrage of nails in all directions.
  • Enemies killed by Flechette Orb nails have their bodies pinned to walls and objects where the nail lands.

Vector Pad
  • Unlocked at Rank 2. (Warframe Rank 22)
  • Vector Pad deploys upon contact with an enemy or surface, falling onto the ground and illuminating arrows toward the throw direction. Allies crossing the pad while moving in the arrow direction are propelled forward at a speed of 25 meters per second. Enemies crossing the pad are propelled away toward the arrow direction at the same speed, regardless of the direction they were moving. Vauban can deploy up to 4 Vector Pads on the battlefield.
    • Speed boost is affected by Ability Strength.
    • Max pads active is not affected by mods.
    • Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
  • Even if allies are sliding or rolling across the pad, they need to be inputting a movement in the pad's direction to get boosted. Correspondingly, players can get boosted by the pad even if maneuvering in a different direction by inputting the appropriate movement.
    • As such, players can roll or slide without holding forward during the maneuver if they want to cross the pad in it's direction without getting boosted.
  • Allies can reduce Vector Pad's momentum by shifting their movement away from the launch direction during and after launch.
  • Can be used in conjunction with different parkour Maneuvers, such as Bullet Jump, jump, double jump, dodge roll and slide.
  • Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.

Overdriver
  • Unlocked at Rank 3. (Warframe Rank 27)
  • Overdriver deploys upon contact with an enemy or surface, attaching to the first object it touches. Once attached, the Overdriver jumps to the nearest player, Companion, or mission objective within a 10 meter radius, granting it a 25% damage bonus to weapons for the mine duration. Vauban can deploy up to 4 Overdrivers on the battlefield, including those already buffing allies.
    • Attach radius is affected by Ability Range.
    • Damage bonus is affected by Ability Strength.
    • Max drivers active is not affected by mods.
    • Damage bonus also applies to damage from Flechette Orb's nails.
    • Buff duration equals to the remaining time on the Overdriver mine until it expires.
    • Damage bonus applies multiplicatively to total damage and Vauban's passive.
  • Overdriver does not jump to allies already buffed by another Overdriver.
  • Overdriver mines have a tendency to prioritize buffing players if placed directly on the ground, while jumping to Companions and other allies if placed on a vertical surface.
  • If Vauban casts a new Overdriver while at max number of active drivers, the oldest mine will disappear, even when still attached to a friendly target.


  • Ability Synergy:
    • Tether Coil can bring enemies into range of a Bastille130xDark.png Bastille containment field for suspension or vortex suction, while releasing the coil's wires to seek new targets.
    • Vector Pad can launch enemies into range of Tether Coils, Flechette Orbs, other Vector Pads, and Bastilles.
    • Overdriver can attach to TeslaNervos130xDark.png Tesla Nervos to increase their damage output.
  • Casting Minelayer is a two-handed animation that allows free movement but interrupts certain actions such as reloading.
  • Can be cast multiple times while active, however only 4 instances of each mine type can be active at all times.

Expand/Collapse
Main article: Photon Strike (edit)
PhotonStrikeModx256.png PhotonStrike130xWhite.png
ENERGY:
75
KEY
3
Photon Strike
Drop a targeting beacon that calls in a devastating laser artillery strike.
Strength:15 (DmgBlastSmall64.png Blast damage on beacon hit)
1,000 / 1,500 / 2,000 / 2,500 (DmgBlastSmall64.png Blast damage on explosion)
Duration:N/A
Range:4 / 4 / 5 / 5 m (blast radius)
Misc:?% (DmgBlastSmall64.png Blast status chance)
1.5 s (strike delay)
1.0x (damage multiplier per 10 enemy levels)
0.73s (grounded cast time)
0.94s (in-air cast time)

Info
  • Vauban throws a targeting beacon in an arcing trajectory toward the aiming reticle. On impact with an enemy, the beacon inflicts 15 DmgBlastSmall64.png Blast damage with a ?% status chance; on impact with an enemy, a surface or after 1.5 seconds has elapsed, an orbital cannon fires a powerful energy laser that penetrates through solid matter to strike the beacon, destroying it in the process, and inflicting 1,000 / 1,500 / 2,000 / 2,500 DmgBlastSmall64.png Blast scaling damage to all enemies within a 4 / 4 / 5 / 5 meter radius.
    • Beacon damage on hit is affected by Ability Strength.
    • Explosion damage is affected by Ability Strength, Vauban's passive, and enemy level.
    • Photon Strike's explosion damage benefits from Ability Strength, Vauban's passive, and enemy level using the following expression:
      Total Explosion Damage = Blast Damage × (1 + Ability Strength) × (1 + Passive Damage Bonus) × Enemy Level Multiplier
      • Enemy Level Multiplier = ceil(Enemy Level ÷ 10). The multiplier only increases after 1 level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
      • With a maxed Mod TT 20px.png Intensify and an incapacitated enemy at level 101, Vauban will deal 2,500 × (1 + 0.3) × (1.0 + 0.25) × (11) = 44,687.5 DmgBlastSmall64.png Blast damage.
    • Blast radius is affected by Ability Range.
    • Beacon hit status chance and strike delay are not affected by Mods.
    • Enemies that survive the strike are ragdolled away from the blast zone.
  • The targeting beacon will bounce off walls and enemies.
  • Photon Strike will damage units along the path of the beam.
  • Ability Synergy:
    • Photon Strike's targeting beacon is attracted by Bastille130xDark.png Bastille's vortex mode, pulling it to the center of the vortex and allow for easier targeting of enemies caught within.
      • If multiple vortexes are in range, Photon Strike's beacon will be pulled to the first vortex created.
  • If cast while in midair, the casting animation changes with Vauban hovering briefly as he spins to throw the beacon.

Augment
PhotonRepeaterMod.png
Main article: Photon Repeater

Photon Repeater is a Warframe Augment Mod for VaubanIcon272.png Vauban that allows the next cast of PhotonStrike130xDark.png Photon Strike to cost no energy if the previous cast hits a specified number of enemies.


Rank Enemies to Hit Cost
0 8 6
1 7 7
2 6 8
3 5 9

Expand/Collapse
Main article: Bastille (edit)
BastilleModx256.png Bastille130xWhite.png
ENERGY:
100
KEY
4
Bastille
Erect a containment field to capture enemies and suspend them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Collapse energy cost: 0

Strength:15 (DmgBlastSmall64.png Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 (DmgMagneticSmall64.png Magnetic damage per second in vortex)
Duration:8 / 10 / 12 / 15 s (bastille duration)
10 / 12 / 13 / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
Range:5 / 7 / 8 / 10 m (capture radius)
Misc:?% (DmgBlastSmall64.png Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (DmgMagneticSmall64.png Magnetic status chance)

Info
  • Vauban throws a modular device in an arcing trajectory toward the aiming reticle. On impact with an enemy, the device inflicts 15 DmgBlastSmall64.png Blast damage with a ?% status chance; on impact with an enemy or surface, the device erects an energy containment field that suspends up to 6 / 8 / 10 / 12 enemies into the air within a 5 / 7 / 8 / 10 meter radius. Armored enemies suspended by Bastille permanently lose 2.5% / 5% / 7.5% / 10% of their total Armor points per second, whilst unarmored enemies are simply held captive; simultaneously, Vauban and allies standing inside the containment field gain an armor bonus up to 1,000 armor points, based on the amount stripped from the suspended armored and unarmored enemies within. Bastille armor bonus lasts indefinitely while inside the field and remains active for 10 seconds once outside.
    • Device damage on hit, max targets lifted, and armor removal per second are affected by Ability Strength.
    • Capture radius is affected by Ability Range.
    • Armor bonus duration is affected by Ability Duration.
    • Status chance and armor bonus cap are not affected by Mods.
    • Bastille still grants Vauban and his allies an armor bonus if the suspended enemies are unarmored. The armor bonus is gained at a reduced rate compared to directly stripping armor from armored enemies.
    • Bastille armor bonus duration is reset to full when moving into any Bastille containment fields.
    • Suspended enemies are lifted into the air and completely immobilized, allowing headshots to hit their mark without resistance.
    • Bastille containment field will continue to capture enemies up to the max target count throughout its duration, in the event captured enemies are killed and new enemies come into range.
  • After 8 / 10 / 12 / 15 seconds have elapsed, the containment field automatically collapses into a Vortex singularity for 3 seconds
    • Field duration and auto collapse vortex duration are affected by Ability Duration.
  • Hold down the ability key (default 4 ) without any containment fields active to throw a new device set to Vortex mode. Hold down the ability key to collapse all active Bastille containment fields into Vortexes. Both methods of manually creating Vortexes resets the new and existing devices to last for 10 / ? / ? / 15 seconds.
    • Vortex duration is affected by Ability Duration.
    • If Bastille fields are in range of each other, manually collapsing them into vortexes causes them to converge on the location of the first active Bastille, based on the order of creation. Enemies and pickups captured by the vortexes will be dragged along toward the new destination.
  • The Vortex constantly draws in all enemies within the same radius toward the device and inflicting 50 DmgMagneticSmall64.png Magnetic damage per second with a ?% status chance on affected enemies.
    • Damage per second is affected by Ability Strength.
    • Status chance is not affected by mods.
    • Enemies captured by the vortex are ragdolled and clustered together at the center of the ability.
    • Vortex also draws in Pickups within its radius for convenient collection.
    • The drawing of multiple vortex add up.


  • Ability Synergy:
    • Minelayer130xDark.png Minelayer's Tether Coil and Vector Pad can bring enemies into range of Bastille. Enemies tied to Tether Coils are released into Bastille's containment field for suspension, freeing the coils to seek new targets.
      • Coils are not freed if enemies tied to Tether Coil are pulled into Bastille's vortex mode, however.
    • PhotonStrike130xDark.png Photon Strike's targeting beacon is attracted to Bastille's vortex mode, causing the beacon to home in on the device with the laser striking all enemies within range.
  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be cast multiple times while active.
  • If cast while in midair, the casting animation changes with Vauban hovering briefly in the air as he throws the device.
  • Bastille is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.

Augment
RepellingBastille4.png
Main article: Repelling Bastille

Repelling Bastille is a Warframe Augment Mod for VaubanIcon272.png Vauban's Bastille130xDark.png Bastille that repels new enemies when it reaches the maximum amount of enemies it can contain, and increases Vortex's duration for every additional Vortex thrown into it.


Rank Repel Chance Added Duration Cost
0 50% 50% 6
1 65% 55% 7
2 80% 60% 8
3 100% 70% 9

Tips & Tricks
  • When used in narrow hallways or choke-points, enemies that are held up in the field block the path of others behind, negating the enemy limit and blocking all the enemies from advancing.
  • Bastille spawns from a ball that Vauban throws in an arc, so it can be deployed where aimed.

Expand/Collapse

Strength Mods

IntensifyModU145.png

Duration Mods

ContinuityModU145.png

Range Mods

StretchModU145.png

TeslaNervos130xWhite.png TeslaNervos130xWhite.png TeslaNervos130xWhite.png
Minelayer130xWhite.png Minelayer130xWhite.png Minelayer130xWhite.png
PhotonStrike130xWhite.png PhotonStrike130xWhite.png
Bastille130xWhite.png Bastille130xWhite.png Bastille130xWhite.png

Edit Tab

Hotfix 31.6.3 (2022-06-16)

  • Fixed script error with Vauban’s Minelayer HUD UI.

Update 31.5 (2022-04-27)

  • Fixed Script error related to Vauban’s Tether Coil.

Hotfix 31.1.2 (2022-02-10)

  • Fixed Transferring to Operator while using Vauban canceling the count in the UI for Tesla Nervos.

Update 30.9 (2021-11-11)

  • Optimized Vauban’s Bastille vortex to fix dips in performance.

Hotfix 29.10.4 (2021-03-23)

  • Fixed Vauban’s Vortex no longer sucking enemies in.

Hotfix 29.6.4 (2021-01-06)

  • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
  • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

Hotfix 29.5.5 (2020-11-27)

  • Fixed a crash when casting Vauban’s Flechette Orb.

Hotfix 29.5.2 (2020-11-20)

  • Fixed Vauban’s Vortex affecting play Mechs movement.

Update 29.5 (2020-11-19)

  • Fixed “LotusWarframeCustomization” appearing instead of “No Ephemera Selected” on Vauban/Vauban Prime in the Arsenal.
  • Fixed the FX brightness level being far too intense when several of Vauban’s Bastilles are cast, to the point where it would cover the entire screen.

Hotfix 29.2.2 (2020-10-06)

  • Updated Vauban's Minelayer ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities have also been edited for accuracy as a result.

Hotfix 29.0.8 (2020-09-10)

  • Fixed Vauban’s coattails missing the PBR treatment. He should match/blend much better now! As reported here!

Hotfix 29.0.6 (2020-09-01)

  • Added HUD timers to Vauban’s Minelayer grenades.

Update 27.5.0 (2020-05-12)

  • Fixed Vauban’s Nervos not reflecting chosen Skin overrides for Clients.

Update 27.4 (2020-05-01)

  • Fixed Vauban’s Flechette Orb being destroyed if thrown into a Mutalist Quanta orb.

Hotfix 27.3.16 (2020-04-22)

  • Fixed Grendel being able to Feast on Vauban’s deployed traps; a snack that contains no nutritional daily value.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Vauban: 50 to 150
    • Vauban Prime: 100 to 200
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
  • Fixed Vauban’s Tesla Nervos roller drones stuttering in the Railjack.

Hotfix 27.0.12 (2020-01-23)

  • Fixed enemies being immune to Vauban’s Bastille if they were ragdolled out of it previously.

Update 26.1 (2019-11-22)

  • (Undocumented) Vauban’s Flechette Orb Damage multiplier now scales based on average enemy level in range.

Hotfix 26.0.4 (2019-11-05)

  • Increased the casting speed of Vauban’s Tesla Nervos’ and Orbital Strike.

Update 26.0 (2019-10-31)

VAUBAN REVISITED

When revisiting Vauban, we aimed to retain his status as a crowd control powerhouse, while increasing his mobility and lethality to keep up with 2019 Warframe’s lightning-quick pace.

TESLA NERVOS (replacing Tesla Grenades)

Instead of sticking to surfaces, these new Tesla Drones will roll around, following the player. Once an enemy comes within range, these Drones will latch on and emit a shock that stuns the target and nearby enemies. Each Drone has a limited number of shock charges before it must be replaced. Hold cast to summon multiple Tesla Nervoses at once!

MINELAYER

All four of his mines have been replaced with new options:

  • Tether Coil pulls a number of nearby enemies to wherever it sticks, rendering them immobile.
  • Flechette Orb fires high velocity nails in all directions, inflicting puncture damage to any unlucky enough to be nearby.
  • Vector Pad lays down a walk pad, granting a boost of speed in a chosen direction (indicated by arrows). Players must be moving in the same direction as the pad to receive a boost, while enemies are affected no matter which way they wanted to go.
  • Overdriver will latch onto a nearby ally or yourself, enhancing their damage output for a period of time.
PHOTON STRIKE (Bastille moved to #4)
  • A deployable beacon marks a location on the map. After a short countdown, the area is struck by a massive orbital laser explosion (and yes, it does work indoors).
BASTILLE (combined with Vortex)

Vauban’s two marquee powers have been combined into a new and devastating ultimate ability!

When deployed, a Bastille will capture nearby enemies, stripping them of their armor over time. Players standing within a Bastille’s radius will gain a temporary armor increase, building up over time based on how many targets are currently being held in the Bastille.

When a Bastille’s duration expires, it collapses into a brief Vortex at the center of the cast for easy group kills. Want the Vortex to appear sooner, or last longer? Holding the cast key will collapse all active Bastilles early, or if you have no Bastilles, holding will deploy a new Vortex instead.

Overall, many of Vauban’s powers have been streamlined or replaced, making his tools less redundant, and much more versatile for keeping up with the pace of an average Warframe mission.

Vauban Augment Changes
  • Tesla Nervos: Tesla Bank: While a target has a Nervos attached, any damage dealt to it will be absorbed by the Nervos and channeled into a 8m burst of Electricity on death.
  • No Augment for Minelayer.
  • Photon Strike: Photon Repeater: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy.
  • Bastille: Repelling Bastille: Since Bastille and Vortex have merged, their Augments have merged as well. Enemies within the Bastille have a 100% chance to be repelled every 4s. Plus, Vortex’s duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it.
Other
  • Vauban and Ember have been removed from Conclave in the meantime for balancing.

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Vauban.

Hotfix 23.3.0.1 (2018-08-09)

  • Fixed Vauban Prime missing his new Passive description.

Update 23.3 (2018-08-09)
Vauban Changes & Fixes:

  • Vauban's Passive has changed! Vauban's new passive: "Deal 25% extra damage to incapacitated enemies".
    • Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated!
  • Tesla is now ‘held to charge’ for increased Damage & Status Chance.
  • Increased the particle FX size for a fully charged Tesla.
  • Fixed some particles on the projectile not using Energy colors for Clients.

Hotfix 22.12.3 (2018-02-12)

  • Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up.

Hotfix 22.8.4 (2018-01-11)

  • Fixed Vauban's Shred and Concuss mines not triggering on ragdolls (e.g. when thrown into Vortex).

Hotfix 22.8.3 (2018-01-11)

  • Fixed Shred decreasing Vauban's armour instead of the enemies'.

Hotfix 22.2.4 (2017-11-06)

  • Fixed a script error when casting Vauban’s Minelayer ability.

Update 22.0 (2017-10-12)

  • Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators.

Update 21.0 (2017-06-29)

  • Fixed Vauban’s Vortex sometimes spontaneously killing enemies.
  • Fixed Nidina Shoulder Plates clipping on Vauban Prime.

Hotfix 20.2.3 (2017-04-19)

  • Fixed Vauban's Vortex not affecting ragdolled enemies.

Update 20.0 (2017-03-24)

  • Fixed an issue with the flashing reticule hitmaker during Vauban’s Vortex.

Hotfix 19.12.2 (2017-03-06)

  • Fixed Vauban’s Bastille and Vortex lingering in tiles after players have left said tile.This resulted in enemies continually being damaged or immobile even after the ability ended.

Hotfix 19.3.1 (2016-12-08)

  • Fixed memory/object leak with Vauban's Vortex and Simulor.
  • Fixed a rare script crash in Vauban's Tesla if the entity it attached to was killed within a quarter-second of attachment.

Update 19.0 (2016-11-11)

  • Fixed Vauban’s Bastille FX remaining indefinitely upon Host migration.
  • Fixed Vauban's passive, Reinforce, not applying after being revived and until a player enters or exits the radius.

Hotfix: The Index Preview 2 (2016-10-21)

  • Excluded Reactant and Index Point pickups from Vortex.

Hotfix: Specters of the Rail 0.11 (2016-07-19)

  • Fixed Bastille stasis FX remaining after the ability ended for Clients.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Bastille now works on Corpus air units. (Attack Drones, etc.)
  • Fixed Corpus Techs having bad collision when suspended via Bastille.

Update: Lunaro (2016-06-15)

  • Fixed Tesla not being affected by Power Strength Mods as a Client.

Hotfix 18.13.2 (2016-06-01)

  • Fixed multiple Bastilles appearing when casted by Vauban in Mag’s Polarize.
  • Fixed Mag’s Magnetize bubble lingering permanently when Vortex/Bastille is thrown inside it. This also fixes intensified FX in this situation that caused performance issues.

Update 18.13 (2016-05-27)

  • Passive: Reinforce - Other Warframes within 20 meters give you 25% bonus armor.

Hotfix 18.12.2 (2016-05-20)

  • Fixed numerous Syandana placement issues on Vauban Prime.

Hotfix 18.12.1 (2016-05-17)

  • Reduced the Oxium crafting cost for Vauban Prime Chassis to 7,000.

Update 18.12 (2016-05-17)

  • Introduced Vauban Prime.
  • Bounce has been renamed to Minelayer
    • Minelayer adds the ability to cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.
  • Fixed certain enemies continuing their slowed animation after being released from Bastille.
  • Fixed Power Strength Mods (Blind Rage, Intensify, etc.) not applying very much to Vortex initial blast and damage over time.

Update 18.8 (2016-04-06)

  • Fixed Kavats not being levitated by Bastille.

Update 18.5 (2016-03-04)

  • Bounce will no longer bounce boss-type enemies.
  • Bastille will slow boss-type enemies instead of lifting and placing them in stasis.

Hotfix 18.4.10 (2016-02-11)

  • Fixed an error causing Bastille to continue indefinitely if the ability was active before Vauban revived.

Update 18.0 (2015-12-03)

  • Fixed Tesla hanging in mid air after being attached to an enemy that has died.

Hotfix 17.10.1 (2015-11-05)

  • Fixed Vortex being cancelled when you enter a Nullifier Bubble.

Hotfix 17.2.2 (2015-08-21)

  • Slightly adjusted the visual FX on Vauban’s Abilities.

Hotfix 17.0.5 (2015-08-07)

  • Fixed Vortex cancelling other players emotes or interactions.

Hotfix 16.5.2 (2015-05-13)

  • Fixed some of Vauban’s powers only lasting for 1 second.

Hotfix 16.3.4 (2015-04-16)

  • Augment: Fixed Perpetual Vortex Mod no longer pulling in enemies after the initial Vortex time has ended.

Hotfix 16.3.3 (2015-04-13)

  • Augment: Vortex - Perpetual Vortex

Hotfix 16.0.3 (2015-03-23)

  • Increased Bounce Pad duration to 5 minutes (from 15 seconds).

Update 16.0 (2015-03-19)

  • Fixed enemies not becoming released from Bastille when a Nullifier bubble passes over them.
  • Fixed Vortex not properly gathering nearby items.

Update 15.6 (2014-12-11)

  • Augment: Bastille - Repelling Bastille

Hotfix 15.5.7 (2014-12-03)

  • Fixed performance issues that would occur in long sessions where Vortex was often used, resulting in FPS issues.

Hotfix 15.5.1 (2014-11-27)

  • Vauban’s Ability grenades have received their own unique texture!

Hotfix 15.0.5 (2014-10-27)

  • Fixed ability screen not showing stats for Vauban's abilities.

Update 15.0 (2014-10-24)

  • Augment: Tesla - Tesla Link
  • Fixed an issue with Bounce resulting in spamming "0" Magnetic Damage to enemies. Bounce will now properly deal damage to enemies.

Update 14.9 (2014-10-01)

  • Improved performance on the visual effects of Bastille for longer durations in an effort to reduce crashes.

Update 14.8 (2014-09-24)

  • Fixed Bastille slowly deteriorating frame-rate each time it was cast. Thanks to Test Clan Please Ignore for helping isolate the problem.

Hotfix 14.7.4 (2014-09-20)

  • Fixed Bounce and Vortex appearing with default energy colour for clients.
  • Optimized visual effects on Tesla grenades for lower end hardware.

Update 14.7 (2014-09-17)

  • Fixed an issue where enemies caught in Vortex will oscillate and vibrate in an unappealing way.

Update 14.5 (2014-08-28)

  • Made Vortex scale with power range and duration mods.

Update 14.0 (2014-07-18)

  • Increased the volume of Vauban's power cast sound effects.
  • Fixed Vortex effect not appearing in same position as Vortex Ball.

Update 13.5 (2014-05-28)

  • Adjusted the positioning of Chest Armor on Vauban.

Update 13.3 (2014-05-14)

  • Added HUD timers for Bastille and Vortex.
  • Tweaked the ability and energy visuals on Vauban.

Update 13.2 (2014-05-01)

  • Fixed an issue with Capture targets being susceptible to Bounce ability which could cause them to get stuck in level geometry.

Hotfix 13.0.6 (2014-04-17)

  • Fixed an issue with Bounce ability not working correctly.

Hotfix 13.0.3 (2014-04-10)

  • Fixed Bastille ability not properly affecting enemies that walk into it if it's been up for a bit already.

Update 13.0 (2014-04-09)

  • Improved the performance and Apex visuals of Vortex ability.

Hotfix 12.4.2 (2014-03-07)

  • Fixed Vortex being able to ragdoll harder enemies (Minibosses like Stalker, etc).

Update 12.4 (2014-03-05)

  • Fixed Bastille FX to fade properly.
  • Fixed issue with clients that would be pulled into Vortex.

Hotfix 12.0.5 (2014-02-10)

  • Fixed issues where Tesla could cause a crash. The FX of this power has been optimized for performance and stability.

Hotfix 12.0.4 (2014-02-07)

  • Fixed crash that could occur when using Tesla

Hotfix 12.0.2 (2014-02-06)

  • Fixed Vortex not ragdolling enemies.

Hotfix 11.9.2 (2014-01-30)

  • Fixed performance issues when using Vortex in situations with high enemy counts.

Update 11.3 (2013-12-12)

  • Fixed issues with throwing direction associated with Vauban’s powers.

Update 11.2 (2013-12-04)

  • Vauban's armor buffed to 50 (from 40).

Hotfix 11.1.2 (2013-11-29)

  • Fixed issues with Vortex causing crashes when dealing damage.

Update 10.5 (2013-10-23)

  • Fixed Bounce ability that caused friendly AI to play perpetual falling animation.

Update 10.3 (2013-10-09)

  • Fixed Infested chargers and ancients not being appropriately affected by Vortex ability.

Update 9.8 (2013-09-03)

  • Bastille now has a set number of targets (6-8-10-12).
  • Vortex no longer affects other players (will tug the moment it is placed, and players next to vortex will not get a speed boost from slide attacks [Bug]).
  • Changed energy color tinting for Vauban’s Tesla and Vortex abilities.
  • Tesla ability now has reduced FX on projectiles attached to players.

Update 9.7 (2013-08-30)

  • Changed sound effect of Vauban's Bounce ability.

Update 9.5 (2013-08-09)

  • Fixed Vauban's powers not working when stuck onto Frost's Snowglobe.
  • Fixed bad cases with Tesla, Bounce, and Bastille that would occur when the instigator player would die/respawn/leave the game.

Update 9.3 (2013-07-26)

  • Fixed Vortex damaging teammates if a player using Vauban casts it then disconnects.

Hotfix 9.1.1 (2013-07-15)

  • Fix for Vortex preventing revives in squad.

Hotfix 8.3.1 (2013-07-05)

  • Fix for Vortex killing friendlies if owner dies and respawns.

Update 8.3 (2013-07-04)

  • Vauban's grenades will now have your energy color.

Update 8.2 (2013-06-28)

  • Fix for Vauban’s abilities not working if thrown on Orokin ice trap.
  • Fix for Tesla not activating if tossed onto a Grineer Shield Lancer’s shield.

Hotfix 8.0.6 (2013-05-31)

  • Fixed infested leapers not being affected by bounce while leaping in air.

Hotfix 8.0.4 (2013-05-24)

  • Vauban powers now working as intended. A bug prevented the physics of most skills to work properly.

Update 8.0 (2013-05-23)

  • Ambient FX for Tesla ability have been toned down.
  • Fixed issue where Bounce ability could be used to chain-incapacitate humanoid enemies during their recovery state.

Update 7.11 (2013-05-17)

  • Introduced.

Edit Tab

Ability SFX

Images

Videos

Post-Update 26.0 (2019-10-31) Rework

Pre-Update 26.0 (2019-10-31)

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