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The highly tactical Vauban uses his powers to create deadly traps that can zap, imprison and dimensionally crush enemies.

This is Vauban, focused and methodical.

Vauban willingly sacrificed his own safety in the name of mayhem. Use him wisely, Tenno.

Release Date: May 17th, 2013

Ingenious contraptions contrived with an innovative mind. Assert control over the battlefield as the tactician Vauban, executing his combat schematics with lethal precision. Mobilize his armada of electrocuting drones to patrol wherever he treads. Besiege the frontlines with his array of minefields designed for suppression and support. Devastate enemy forces with deadly disintegration from orbit, as a merciful release from his technological prison and fortress combined. Vauban deployed in Update 7.11 and reinvented his arsenal in Update 26.0: The Old Blood.

Manufacturing Requirements
Credits64.png
25,000
Neuroptics
1
Chassis
1
Systems
1
OrokinCell64.png
1
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 300 Blueprint Price: Credits64.png 35,000
Neuroptics
Credits64.png
15,000
AlloyPlate64.png
150
NeuralSensor64.png
1
PolymerBundle64.png
150
Rubedo64.png
500
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
Morphics64.png
1
Ferrite64.png
1000
Rubedo64.png
300

Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
ControlModule64.png
1
Morphics64.png
1
Salvage64.png
500
Plastids64.png
220
Time: 12 hrs
Rush: Platinum64.png 25

Acquisition

Component Blueprints can be bought from the Nightwave Cred Offerings using 25 creds each, for a total of 75 creds.

Warframe Guides

See Category:Vauban Guides to read user-made guides on how to play this Warframe.

Trivia

  • Vauban was named after the French military engineer, Sébastien Le Prestre de Vauban.
  • Being named after a French engineer, this may explain why the Gambit Vauban Helmet looks similar to a beret.
  • Bastille, Vauban's fourth ability, means prison, fort, or fortification. This is aptly named as the ability entraps its targets in an immobile state.
  • Vauban was constructed first under the name Trapper. (internally, /Lotus/StoreItems/Powersuits/Trapper)
  • Vauban used to be called "Trollban" by the community due to Vortex affecting players as well for a short time after his release, as well as the potential of trolling with Bounce.
    • Vauban was later on, and more commonly called, "Booben" by Warframe staff and player base. During the loading screen on the Warframe Nexus app, there is a reference to Booben that will show up on occasion.

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Transform the battlefield into a weapon with this gilded tactician. Features unique mod polarities for extended customization

"Lust was my sin. But greed is the blight that weakens our steel. These industrialists have gorged on the harvest of our long war. Their mind drones; Their mechanizations, toil in foundries remote. For what purpose? We must set watch upon them. Baiting our snares with the worms of profit.

Those kneeling at the altar of commerce will be returned.. to the Void.

For your consideration... Vauban."

Release Date: May 17th, 2016

Vauban Prime is the Primed variant of VaubanIcon272.png Vauban, possessing higher shields and armor, as well as an additional Vazarin Pol.svg polarity. Vauban Prime was released alongside PrimeAkstiletto.png Akstiletto Prime and PrimeFragor.png Fragor Prime.

Manufacturing Requirements
Credits64.png
25,000
Neuroptics Chassis Systems DENitainExtract2.png
5
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64.png
15,000
DENitainExtract2.png
5
Salvage64.png
16,000
Rubedo64.png
8,000
AlloyPlate64.png
18,000
Time: 12 hrs
Rush: Platinum64.png 25
Chassis
Credits64.png
15,000
ArgonCrystal64.png
2
DENitainExtract2.png
5
Oxium64.png
7,000
AlloyPlate64.png
13,000
Time: 12 hrs
Rush: Platinum64.png 25
Systems
Credits64.png
15,000
DENitainExtract2.png
5
Cryotic.png
9,000
OrokinCell64.png
1
Circuits64.png
5,000
Time: 12 hrs
Rush: Platinum64.png 25

Acquisition

Vauban Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint PrimeHelmet.pngNeuroptics PrimeChassis.pngChassis PrimeSystems.pngSystems
Lith F2 Rare (V)
Meso V6 Uncommon (V)
Neo V2 Rare (V)
Lith V7 Rare (V)
Meso N2 Rare (V)
Neo V3 Rare (V)
Neo V5 Rare (V)
Lith V4 Rare (V)
Meso V4 Rare (V)
Neo A4 Common (V)
Neo V6 Rare (V)
Axi V1 Rare (V)
Lith V2 Rare (V)
Lith V8 Rare (V)
Neo N2 Rare (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Vauban Prime, compared to VaubanIcon272.png Vauban:
    • Higher Shields (100/300 vs. 75/225)
    • Higher Armor (200 vs. 150)
    • Different Polarities (Naramon Pol.svgMadurai Pol.svgVazarin Pol.svg vs. Naramon Pol.svgMadurai Pol.svg)
  • As a Prime Warframe, Vauban Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Vauban Prime's Bastille130xDark.png Bastille has a swirling void energy compared to the normal version.​​​​​
  • Vauban Prime requires the most AlloyPlate64.png Alloy Plates of any Warframe, tied with Trinity PrimeIcon272.png Trinity Prime for the most Cryotic.png Cryotic of any Warframe, and the most Oxium64.png Oxium, DENitainExtract2.png Nitain Extract and Rubedo64.png Rubedo used to build any item.
  • Vauban Prime used to be the only Prime Warframe with all parts being rare drops, making it one of the hardest to obtain in addition to the high cost.

Trivia

  • Vauban Prime is the second prime Warframe introduced via a cinematic lore video, the first being Saryn PrimeIcon272.png Saryn Prime.
  • Vauban Prime's release in Update 18.12 occurred exactly 3 years after the original Vauban's release in Update 7.11, both falling on May 17th.
  • Vauban Prime has an inscription on each leg that says "Evolution" in the Tenno Language.

Media

Vaultings

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Passive

An inventor by nature, the process of creation necessitates demolition and deconstruction. VaubanIcon272.png Vauban inflicts 25% extra damage with his weapons and abilities, against enemies that are incapacitated and unable to move. Eligible targets include those stunned by an attached TeslaNervos130xDark.png Tesla Nervos, entangled by Minelayer130xDark.png Minelayer's Tether Coil, lifted by Bastille130xDark.png Bastille's prison or pulled by its vortex's gravity.

  • Damage bonus is not affected by Mods.
  • Damage bonus stacks with Minelayer130xDark.png Minelayer's Overdriver buff for weapon damage only.
  • Knockdowns, staggers, and temporary stuns such as Impact b.svg Impact and Electricity b.png Electricity status effects do not count as incapacitation.
  • Damage bonus applies multiplicatively to total damage, according to this formula: Damage × (1 + 0.25)

Abilities 

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TeslaNervosModx256.png TeslaNervos130xWhite.png
ENERGY
25
KEY
1
Tesla Nervos
Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Hold cast energy cost: 25

Strength:15 (Blast w.png Blast damage on capsule hit)
80 / 100 / 120 / 150 (Electricity w.png Electricity damage per discharge)
10 / 15 / 20 / 25 (Electricity w.png Electricity damage per second)
Duration:5 / 6 / 7 / 10 (number of charges)
Range:4 / 4 / 5 / 6 m (shock radius)
Misc:? % (Blast w.png Blast status chance)
1 s (discharge interval)
50 % (Electricity w.png Electricity status chance)
4 (limit of active drones)
Expand/Collapse


MinelayerModx256.png Minelayer130xWhite.png
ENERGY
25
KEY
2
Minelayer
Cycle through four deployable mines. Tether Coil immobilizes and groups enemies together. Flechette Orb fires out deadly nails in all directions. Vector Pad accelerates enemies and allies in the pad's direction. Overdriver latches onto the nearest ally and boosts their weapon damage.


Cycle select energy cost: 0

Strength:15 (Blast w.png Blast damage on mine hit)
100 / 150 / 200 / 250 (Slash w.svg Slash damage on latch)
Duration:25 s
Range:15 / 16 / 18 / 20 m (grab range)
Misc:?% (Blast w.png Blast status chance)
1 / 1 / 2 / 2 (max targets)
4 (max coils active)

Strength:15 (Blast w.png Blast damage on mine hit)
200 / 250 / 300 (Puncture w.svg Puncture damage per nail)
Duration:25 s
Range:N/A
Misc:?% (Blast w.png Blast status chance)
50% (critical chance)
2.0x (critical multiplier)
?% (Puncture w.svg Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Strength:15 (Blast w.png Blast damage on mine hit)
25 m/s (speed boost)
Duration:25 s
Range:N/A
Misc:?% (Blast w.png Blast status chance)
4 (max pads active)

Strength:15 (Blast w.png Blast damage on mine hit)
25% (weapon damage bonus)
Duration:25 s
Range:10 m (attach radius)
Misc:4 (max drivers active)

Expand/Collapse


PhotonStrikeModx256.png PhotonStrike130xWhite.png
ENERGY
75
KEY
3
Photon Strike
Drop a targeting beacon that calls in a devastating laser artillery strike.
Strength:15 (Blast w.png Blast damage on beacon hit)
1,000 / 1,500 / 2,000 / 2,500 (Blast w.png Blast damage on explosion)
Duration:N/A
Range:4 / 4 / 5 / 5 m (blast radius)
Misc:?% (Blast w.png Blast status chance)
1.5 s (strike delay)
1.0x (damage multiplier per 10 enemy levels)
Expand/Collapse


BastilleModx256.png Bastille130xWhite.png
ENERGY
100
KEY
4
Bastille
Erect a containment field to capture enemies and suspend them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Collapse energy cost: 0

Strength:15 (Blast w.png Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 (Magnetic w.png Magnetic damage per second in vortex)
Duration:8 / 10 / 12 / 15 s (bastille duration)
10 / 12 / 13 / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
Range:5 / 7 / 8 / 10 m (capture radius)
Misc:?% (Blast w.png Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (Magnetic w.png Magnetic status chance)
Expand/Collapse


Strength Mods

IntensifyModU145.png

Duration Mods

ContinuityModU145.png

Range Mods

StretchModU145.png

TeslaNervos130xWhite.png TeslaNervos130xWhite.png TeslaNervos130xWhite.png
Minelayer130xWhite.png Minelayer130xWhite.png Minelayer130xWhite.png
PhotonStrike130xWhite.png PhotonStrike130xWhite.png
Bastille130xWhite.png Bastille130xWhite.png Bastille130xWhite.png

Edit Tab

Hotfix 29.5.2

  • Fixed Vauban’s Vortex affecting play Mechs movement.

Update 29.5

  • Fixed “LotusWarframeCustomization” appearing instead of “No Ephemera Selected” on Vauban/Vauban Prime in the Arsenal.
  • Fixed the FX brightness level being far too intense when several of Vauban’s Bastilles are cast, to the point where it would cover the entire screen.

Hotfix 29.2.2

  • Updated Vauban's Minelayer ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities have also been edited for accuracy as a result.

Hotfix 29.0.8

  • Fixed Vauban’s coattails missing the PBR treatment. He should match/blend much better now! As reported here!

Hotfix 29.0.6

  • Added HUD timers to Vauban’s Minelayer grenades.

Update 27.5.0

  • Fixed Vauban’s Nervos not reflecting chosen Skin overrides for Clients.

Update 27.4

  • Fixed Vauban’s Flechette Orb being destroyed if thrown into a Mutalist Quanta orb.

Hotfix 27.3.16

  • Fixed Grendel being able to Feast on Vauban’s deployed traps; a snack that contains no nutritional daily value.

Update 27.2

  • Armor Change:
    • Vauban: 50 to 150
    • Vauban Prime: 100 to 200
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
  • Fixed Vauban’s Tesla Nervos roller drones stuttering in the Railjack.

Hotfix 27.0.12

  • Fixed enemies being immune to Vauban’s Bastille if they were ragdolled out of it previously.

Update 26.1

  • (Undocumented) Vauban’s Flechette Orb Damage multiplier now scales based on average enemy level in range.

Hotfix 26.0.4

  • Increased the casting speed of Vauban’s Tesla Nervos’ and Orbital Strike.

Update 26.0

VAUBAN REVISITED

When revisiting Vauban, we aimed to retain his status as a crowd control powerhouse, while increasing his mobility and lethality to keep up with 2019 Warframe’s lightning-quick pace.

TESLA NERVOS (replacing Tesla Grenades)

Instead of sticking to surfaces, these new Tesla Drones will roll around, following the player. Once an enemy comes within range, these Drones will latch on and emit a shock that stuns the target and nearby enemies. Each Drone has a limited number of shock charges before it must be replaced. Hold cast to summon multiple Tesla Nervoses at once!

MINELAYER

All four of his mines have been replaced with new options:

  • Tether Coil pulls a number of nearby enemies to wherever it sticks, rendering them immobile.
  • Flechette Orb fires high velocity nails in all directions, inflicting puncture damage to any unlucky enough to be nearby.
  • Vector Pad lays down a walk pad, granting a boost of speed in a chosen direction (indicated by arrows). Players must be moving in the same direction as the pad to receive a boost, while enemies are affected no matter which way they wanted to go.
  • Overdriver will latch onto a nearby ally or yourself, enhancing their damage output for a period of time.
PHOTON STRIKE (Bastille moved to #4)
  • A deployable beacon marks a location on the map. After a short countdown, the area is struck by a massive orbital laser explosion (and yes, it does work indoors).
BASTILLE (combined with Vortex)

Vauban’s two marquee powers have been combined into a new and devastating ultimate ability!

When deployed, a Bastille will capture nearby enemies, stripping them of their armor over time. Players standing within a Bastille’s radius will gain a temporary armor increase, building up over time based on how many targets are currently being held in the Bastille.

When a Bastille’s duration expires, it collapses into a brief Vortex at the center of the cast for easy group kills. Want the Vortex to appear sooner, or last longer? Holding the cast key will collapse all active Bastilles early, or if you have no Bastilles, holding will deploy a new Vortex instead.

Overall, many of Vauban’s powers have been streamlined or replaced, making his tools less redundant, and much more versatile for keeping up with the pace of an average Warframe mission.

Vauban Augment Changes
  • Tesla Nervos: Tesla Bank: While a target has a Nervos attached, any damage dealt to it will be absorbed by the Nervos and channeled into a 8m burst of Electricity on death.
  • No Augment for Minelayer.
  • Photon Strike: Photon Repeater: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy.
  • Bastille: Repelling Bastille: Since Bastille and Vortex have merged, their Augments have merged as well. Enemies within the Bastille have a 100% chance to be repelled every 4s. Plus, Vortex’s duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it.
Other
  • Vauban and Ember have been removed from Conclave in the meantime for balancing.

Update 25.1

  • Fixed Zanuka being unable to capture Vauban.

Hotfix 23.3.0.1

  • Fixed Vauban Prime missing his new Passive description.

Update 23.3
Vauban Changes & Fixes:

  • Vauban's Passive has changed! Vauban's new passive: "Deal 25% extra damage to incapacitated enemies".
    • Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated!
  • Tesla is now ‘held to charge’ for increased Damage & Status Chance.
  • Increased the particle FX size for a fully charged Tesla.
  • Fixed some particles on the projectile not using Energy colors for Clients.

Hotfix 22.12.3

  • Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up.

Hotfix 22.8.4

  • Fixed Vauban's Shred and Concuss mines not triggering on ragdolls (e.g. when thrown into Vortex).

Hotfix 22.8.3

  • Fixed Shred decreasing Vauban's armour instead of the enemies'.

Hotfix 22.2.4

  • Fixed a script error when casting Vauban’s Minelayer ability.

Update 22.0

  • Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators.

Update 21.0

  • Fixed Vauban’s Vortex sometimes spontaneously killing enemies.
  • Fixed Nidina Shoulder Plates clipping on Vauban Prime.

Hotfix 20.2.3

  • Fixed Vauban's Vortex not affecting ragdolled enemies.

Update 20.0

  • Fixed an issue with the flashing reticule hitmaker during Vauban’s Vortex.

Hotfix 19.12.2

  • Fixed Vauban’s Bastille and Vortex lingering in tiles after players have left said tile.This resulted in enemies continually being damaged or immobile even after the ability ended.

Hotfix 19.3.1

  • Fixed memory/object leak with Vauban's Vortex and Simulor.
  • Fixed a rare script crash in Vauban's Tesla if the entity it attached to was killed within a quarter-second of attachment.

Update 19.0

  • Fixed Vauban’s Bastille FX remaining indefinitely upon Host migration.
  • Fixed Vauban's passive, Reinforce, not applying after being revived and until a player enters or exits the radius.

Hotfix: The Index Preview 2

  • Excluded Reactant and Index Point pickups from Vortex.

Hotfix: Specters of the Rail 11

  • Fixed Bastille stasis FX remaining after the ability ended for Clients.

Update: Specters of the Rail

  • Bastille now works on Corpus air units. (Attack Drones, etc.)
  • Fixed Corpus Techs having bad collision when suspended via Bastille.

Update: Lunaro

  • Fixed Tesla not being affected by Power Strength Mods as a Client.

Hotfix 18.13.2

  • Fixed multiple Bastilles appearing when casted by Vauban in Mag’s Polarize.
  • Fixed Mag’s Magnetize bubble lingering permanently when Vortex/Bastille is thrown inside it. This also fixes intensified FX in this situation that caused performance issues.

Update 18.13

  • Passive: Reinforce - Other Warframes within 20 meters give you 25% bonus armor.

Hotfix 18.12.2

  • Prime: Fixed numerous Syandana placement issues on Vauban Prime.

Hotfix 18.12.1

  • Prime: Reduced the Oxium crafting cost for Vauban Prime Chassis to 7,000.

Update 18.12

  • Prime: Vauban Prime added to drop tables.
  • Bounce has been renamed to Minelayer
    • Minelayer adds the ability to cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.
  • Fixed certain enemies continuing their slowed animation after being released from Bastille.
  • Fixed Power Strength Mods (Blind Rage, Intensify, etc.) not applying very much to Vortex initial blast and damage over time.

Update 18.8

  • Fixed Kavats not being levitated by Bastille.

Update 18.5

  • Bounce will no longer bounce boss-type enemies.
  • Bastille will slow boss-type enemies instead of lifting and placing them in stasis.

Hotfix 18.4.10

  • Fixed an error causing Bastille to continue indefinitely if the ability was active before Vauban revived.

Update 18.0

  • Fixed Tesla hanging in mid air after being attached to an enemy that has died.

Hotfix 17.10.1

  • Fixed Vortex being cancelled when you enter a Nullifier Bubble.

Hotfix 17.2.2

  • Slightly adjusted the visual FX on Vauban’s Abilities.

Hotfix 17.0.5

  • Fixed Vortex cancelling other players emotes or interactions.

Hotfix 16.5.2

  • Fixed some of Vauban’s powers only lasting for 1 second.

Hotfix 16.3.4

  • Augment: Fixed Perpetual Vortex Mod no longer pulling in enemies after the initial Vortex time has ended.

Hotfix 16.3.3

  • Augment: Vortex - Perpetual Vortex

Hotfix 16.0.3

  • Increased Bounce Pad duration to 5 minutes (from 15 seconds).

Update 16.0

  • Fixed enemies not becoming released from Bastille when a Nullifier bubble passes over them.
  • Fixed Vortex not properly gathering nearby items.

Update 15.6

  • Augment: Bastille - Repelling Bastille

Hotfix 15.5.7

  • Fixed performance issues that would occur in long sessions where Vortex was often used, resulting in FPS issues.

Hotfix 15.5.1

  • Vauban’s Ability grenades have received their own unique texture!

Hotfix 15.0.5

  • Fixed ability screen not showing stats for Vauban's abilities.

Update 15.0

  • Augment: Tesla - Tesla Link
  • Fixed an issue with Bounce resulting in spamming "0" Magnetic Damage to enemies. Bounce will now properly deal damage to enemies.

Update 14.9

  • Improved performance on the visual effects of Bastille for longer durations in an effort to reduce crashes.

Update 14.8

  • Fixed Bastille slowly deteriorating frame-rate each time it was cast. Thanks to Test Clan Please Ignore for helping isolate the problem.

Hotfix 14.7.4

  • Fixed Bounce and Vortex appearing with default energy colour for clients.
  • Optimized visual effects on Tesla grenades for lower end hardware.

Update 14.7

  • Fixed an issue where enemies caught in Vortex will oscillate and vibrate in an unappealing way.

Update 14.5

  • Made Vortex scale with power range and duration mods.

Update 14.0

  • Increased the volume of Vauban's power cast sound effects.
  • Fixed Vortex effect not appearing in same position as Vortex Ball.

Update 13.5

  • Adjusted the positioning of Chest Armor on Vauban.

Update 13.3

  • Added HUD timers for Bastille and Vortex.
  • Tweaked the ability and energy visuals on Vauban.

Update 13.2

  • Fixed an issue with Capture targets being susceptible to Bounce ability which could cause them to get stuck in level geometry.

Hotfix 13.0.6

  • Fixed an issue with Bounce ability not working correctly.

Hotfix 13.0.3

  • Fixed Bastille ability not properly affecting enemies that walk into it if it's been up for a bit already.

Update 13.0

  • Improved the performance and Apex visuals of Vortex ability.

Hotfix 12.4.2

  • Fixed Vortex being able to ragdoll harder enemies (Minibosses like Stalker, etc).

Update 12.4

  • Fixed Bastille FX to fade properly.
  • Fixed issue with clients that would be pulled into Vortex.

Hotfix 12.0.5

  • Fixed issues where Tesla could cause a crash. The FX of this power has been optimized for performance and stability.

Hotfix 12.0.4

  • Fixed crash that could occur when using Tesla

Hotfix 12.0.2

  • Fixed Vortex not ragdolling enemies.

Hotfix 11.9.2

  • Fixed performance issues when using Vortex in situations with high enemy counts.

Update 11.3

  • Fixed issues with throwing direction associated with Vauban’s powers.

Update 11.2

  • Vauban's armor buffed to 50 (from 40).

Hotfix 11.1.2

  • Fixed issues with Vortex causing crashes when dealing damage.

Update 10.5

  • Fixed Bounce ability that caused friendly AI to play perpetual falling animation.

Update 10.3

  • Fixed Infested chargers and ancients not being appropriately affected by Vortex ability.

Update 9.8

  • Bastille now has a set number of targets (6-8-10-12).
  • Vortex no longer affects other players (will tug the moment it is placed, and players next to vortex will not get a speed boost from slide attacks [Bug]).
  • Changed energy color tinting for Vauban’s Tesla and Vortex abilities.
  • Tesla ability now has reduced FX on projectiles attached to players.

Update 9.7

  • Changed sound effect of Vauban's Bounce ability.

Update 9.5

  • Fixed Vauban's powers not working when stuck onto Frost's Snowglobe.
  • Fixed bad cases with Tesla, Bounce, and Bastille that would occur when the instigator player would die/respawn/leave the game.

Update 9.3

  • Fixed Vortex damaging teammates if a player using Vauban casts it then disconnects.

Hotfix 9.1.1

  • Fix for Vortex preventing revives in squad.

Hotfix 8.3.1

  • Fix for Vortex killing friendlies if owner dies and respawns.

Update 8.3

  • Vauban's grenades will now have your energy color.

Update 8.2

  • Fix for Vauban’s abilities not working if thrown on Orokin ice trap.
  • Fix for Tesla not activating if tossed onto a Grineer Shield Lancer’s shield.

Hotfix 8.0.6

  • Fixed infested leapers not being affected by bounce while leaping in air.

Hotfix 8.0.4

  • Vauban powers now working as intended. A bug prevented the physics of most skills to work properly.

Update 8.0

  • Ambient FX for Tesla ability have been toned down.
  • Fixed issue where Bounce ability could be used to chain-incapacitate humanoid enemies during their recovery state.

Update 7.11

  • Introduced.

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Post-Update 26.0 Rework

Pre-Update 26.0

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