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The highly tactical Vauban uses his powers to create deadly traps that can zap, imprison and dimensionally crush enemies.

This is Vauban, focused and methodical.

Vauban willingly sacrificed his own safety in the name of mayhem. Use him wisely, Tenno.

Release Date: May 17th, 2013

Ingenious contraptions contrived with an innovative mind. Assert control over the battlefield as the tactician Vauban, executing his combat schematics with lethal precision. Mobilize his armada of electrocuting drones to patrol wherever he treads. Besiege the frontlines with his array of minefields designed for suppression and support. Devastate enemy forces with deadly disintegration from orbit, as a merciful release from his technological prison and fortress combined. Vauban deployed in Update 7.11 and reinvented his arsenal in Update 26.0: The Old Blood.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 300 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Component Blueprints can be bought from the Nightwave Cred Offerings using 25 creds each, for a total of 75 creds.

Warframe Guides

See Category:Vauban Guides to read user-made guides on how to play this Warframe.

Trivia

  • Vauban was named after the French military engineer, Sébastien Le Prestre de Vauban.
  • Being named after a French engineer, this may explain why the Gambit Vauban Helmet looks similar to a beret.
  • Bastille, Vauban's third ability, means: prison, fort, or fortification. This is aptly named as the ability entraps its targets in an immobile state.
  • Vauban was constructed first under the name Trapper. (internally, /Lotus/StoreItems/Powersuits/Trapper)
  • Vauban used to be called "Trollban" by the community due to Vortex affecting players as well for a short time after his release, as well as the potential of trolling with Bounce.
    • Vauban was later on, and more commonly called, "Booben" by Warframe staff and player base. During the loading screen on the Warframe Nexus app, there is a reference to Booben that will show up on occasion.

Edit Tab

Transform the battlefield into a weapon with this gilded tactician. Features unique mod polarities for extended customization

"Lust was my sin. But greed is the blight that weakens our steel. These industrialists have gorged on the harvest of our long war. Their mind drones; Their mechanizations, toil in foundries remote. For what purpose? We must set watch upon them. Baiting our snares with the worms of profit.

Those kneeling at the altar of commerce will be returned.. to the Void.

For your consideration... Vauban."

Release Date: May 17th, 2016

Vauban Prime is the Primed variant of VaubanIcon272 Vauban, possessing higher shields and armor values, as well as an additional Vazarin Pol polarity. Vauban Prime was released alongside PrimeAkstiletto Akstiletto Prime and PrimeFragor Fragor Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems DENitainExtract2
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
DENitainExtract2
5
Salvage64
16,000
Rubedo64
8,000
AlloyPlate64
18,000
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
ArgonCrystal64
2
DENitainExtract2
5
Oxium64
7,000
AlloyPlate64
13,000
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
DENitainExtract2
5
Cryotic
9,000
OrokinCell64
1
Circuits64
5,000
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso V6 Uncommon
Lith F2 Rare (V)
Neo V2 Rare (V)
Neuroptics Lith V7 Rare
Meso N2 Rare (V)
Neo V3 Rare (V)
Neo V5 Rare (V)
Chassis Neo A4 Common
Lith V4 Rare (V)
Meso V4 Rare (V)
Neo V6 Rare (V)
Axi V1 Rare (V)
Systems Lith V8 Rare
Lith V2 Rare (V)
Neo N2 Rare (V)

Blueprint Meso V6 Uncommon
Lith F2 Rare (V)
Neo V2 Rare (V)
Neuroptics Lith V7 Rare
Meso N2 Rare (V)
Neo V3 Rare (V)
Neo V5 Rare (V)
Chassis Neo A4 Common
Lith V4 Rare (V)
Meso V4 Rare (V)
Neo V6 Rare (V)
Axi V1 Rare (V)
Systems Lith V8 Rare
Lith V2 Rare (V)
Neo N2 Rare (V)

Blueprint Meso V6 Uncommon
Lith F2 Rare (V)
Neo V2 Rare (V)
Neuroptics Lith V7 Rare
Meso N2 Rare (V)
Neo V3 Rare (V)
Neo V5 Rare (V)
Chassis Neo A4 Common
Lith V4 Rare (V)
Meso V4 Rare (V)
Neo V6 Rare (V)
Axi V1 Rare (V)
Systems Lith V8 Rare
Lith V2 Rare (V)
Neo N2 Rare (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Vauban Prime, compared to VaubanIcon272 Vauban:
    • Higher Shields (100/300 vs. 75/225)
    • Higher Armor (100 vs. 50)
    • Different Polarities (Naramon PolMadurai PolVazarin Pol vs. Naramon PolMadurai Pol)
  • As a Prime Warframe, Vauban Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Vauban Prime's Bastille130xDark Bastille has a swirling void energy compared to the normal version.​​​​​
  • Vauban Prime requires the most AlloyPlate64 Alloy Plates of any Warframe, tied with Trinity PrimeIcon272 Trinity Prime for the most Cryotic Cryotic of any Warframe, and the most Oxium64 Oxium, DENitainExtract2 Nitain Extract and Rubedo64 Rubedo used to build any item.
  • Vauban Prime is the only Prime Warframe with all parts being rare drops, making it one of the hardest to obtain in addition to the high cost.

Trivia

  • Vauban Prime is the second prime Warframe introduced via a cinematic lore video, the first being Saryn PrimeIcon272 Saryn Prime.
  • Vauban Prime's release in Update 18.12 occurred exactly 3 years after the original Vauban's release in Update 7.11, both falling on May 17th.
  • Vauban Prime has an inscription on each leg that says "Evolution" in the Tenno Language.

Media

  • During the Prime Access Trailer

Vaultings

Edit Tab

Dismantle

An inventor by nature, the process of creation necessitates demolition and deconstruction. VaubanIcon272 Vauban inflicts 25% extra damage with his weapons and abilities, against enemies that are incapacitated and unable to move. Eligible targets include those stunned by an attached TeslaNervos130xDark Tesla Nervos, entangled by Minelayer130xDark Minelayer's Tether Coil, lifted by Bastille130xDark Bastille's prison or pulled by its vortex's gravity.

  • Damage bonus is not affected by Mods.
  • Damage bonus stacks with Minelayer130xDark Minelayer's Overdriver buff for weapon damage only.
  • Knockdowns, staggers, and temporary stuns such as Electricity b Electricity and Blast b Blast status effects do not count as incapacitation.
  • Damage bonus applies multiplicatively to total damage, according to this formula: damage * (1 + 0.25)

Abilities 

TeslaNervosModx256 TeslaNervos130xWhite
ENERGY
25
KEY
1
Tesla Nervos
Deploy a roller drone that attaches iteself to enemies and delivers bursts of arcing electricity to anything in the immediate area.


Hold cast energy cost: 25

Strength:15 (Blast w Blast damage on capsule hit)
80 / 100 / 120 / 150 (Electricity w Electricity damage per discharge)
10 / 15 / 20 / 25 (Electricity w Electricity damage per second)
Duration:5 / 6 / 7 / 10 (number of charges)
Range:4 / 4 / 5 / 6 m (shock radius)
Misc:?% (Blast w Blast status chance)
1 s (discharge interval)
50% (Electricity w Electricity status chance)
4 (limit of active drones)

Info
  • Vauban throws a capsule in an arcing trajectory toward the aiming reticle. On impact with an enemy, the capsule inflicts 15 Blast b Blast damage with a ?% status chance; on impact with an enemy or a surface, the capsule releases a Tesla Nervos. The Tesla Nervos is an invulnerable Latcher Specter that follows Vauban and seeks to latch onto a nearby enemy, shocking the target and stunning it in place as long as the Tesla Nervos remains attached. The stunned target receives 10 / 15 / 20 / 25 Electricity b Electricity damage per second, while discharging an electric burst every 1 second to inflict ? / ? / ? / 150 Electricity b Electricity damage with 50% Status Chance to all enemies within a 4 / 4 / 5 / 6 meter radius; each Tesla Nervos holds 5 / 6 / 7 / 10 electrical charges that last until used.
    • Capsule damage on hit, damage per second and damage per discharge are affected by Ability Strength.
    • Shock radius is affected by Ability Range.
    • Number of charges is affected by Ability Duration.
    • Discharge interval and status chances are not affected by Mods.
    • If the stunned target is killed before the Tesla Nervos uses up its charges, the Tesla Nervos will detach and look for another enemy.
    • If the Tesla Nervos uses up all of its charges, it will dissipate and release its stunned target.
    • Tesla Nervos will teleport to Vauban provided it is too far away and not currently attached to an enemy.
    • Multiple Tesla Nervos can attach to the same enemy target.
  • Holding down the ability key (default 1 ) causes Vauban to juggle up to 4 Tesla Nervos capsules once fully charged. Release the hotkey to throw and scatter them toward the direction of the aiming reticle, deploying multiple drones in one cast for no extra energy cost.
    • Limit of active drones is not affected by mods.
    • Deploying new Tesla Nervos past the drone limit causes older drones to dissipate, even when they are still attached to enemies.
    • Number of active drones is displayed on the ability icon.
  • Ability Synergy:
    • Tesla Nervos is affected by Minelayer130xDark Minelayer's Vector Pad and will be propelled toward the pad's direction on contact.
    • Tesla Nervos can attach to enemies already affected by Minelayer130xDark Minelayer's Tether Coil and Bastille130xDark Bastille.
  • Can be recast while active to deploy new drones with full charges.
  • While Tesla Nervos are moving, they emit a mechanical clicking sound to indicate their presence.
  • Tesla Nervos do not show minimap icons or waypoints to track their position.
  • Tesla Nervos uses the same model as the Grineer Roller and Latcher. Vauban's Appearance colors affect the Tesla Nervos' appearance as well.

Augment
TeslaBankMod
Main article: Tesla Bank

Tesla Bank is a Warframe Augment Mod for VaubanIcon272 Vauban that allows a TeslaNervos130xDark Tesla Nervos mine that has attached itself to an enemy to release absorbed damage on death in a burst of Electricity b Electricity.


Rank Electricity w Electricity Burst Range Cost
0 5m 6
1 6m 7
2 7m 8
3 8m 9

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

Call missing from Template:Maximization


MinelayerModx256 Minelayer130xWhite
ENERGY
25
KEY
2
Minelayer
Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.


Cycle select energy cost: 0

Tether Coil
Strength:15 (Blast w Blast damage on mine hit)
100 / 150 / 200 / 250 (Slash w Slash damage on latch)
Duration:25 s (mine duration)
Range:15 / 16 / 18 / 20 m (grab range)
Misc:?% (Blast w Blast status chance)
1 / 1 / ? / 2 (max targets)
4 (max coils active)

Flechette Orb
Strength:15 (Blast w Blast damage on mine hit)
- / 200 / 250 / 300 (Puncture w Puncture damage per nail)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
?% (critical chance)
2.0x (critical multiplier)
?% (Puncture w Puncture status chance)
? m (target radius)
4 (max orbs active)

Vector Pad
Strength:15 (Blast w Blast damage on mine hit)
25 m/s (speed boost)
Duration:25 s (mine duration)
Misc:?% (Blast w Blast status chance)
4 (max pads active)

Overdriver
Strength:15 (Blast w Blast damage on mine hit)
25% (weapon damage bonus)
Duration:25 s (mine duration)
Range:10 m (attach radius)
Misc:?% (Blast w Blast status chance)
4 (max drivers active)

Info
  • Equipped to manufacture an assortment of advanced technology, Vauban selectively arms himself with a specialized landmine by tapping the ability key (default 2 ) to cycle between the Tether Coil, Flechette Orb, Vector Pad, and Overdriver. Hold down the hotkey to throw the selected landmine in an arcing trajectory toward the aiming reticle. On impact with an enemy, the landmine inflicts 15 Blast b Blast damage with a ?% status chance; the landmine lasts for ? / ? / ? / 25 seconds once deployed.
    • Landmine damage on hit is affected by Ability Strength.
    • Mine duration is affected by Ability Duration.
    • Status chance is not affected by Mods.
    • Mine selection and throw can be inverted in the Options menu.
  • Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:

Tether Coil
  • Unlocked by default. (Warframe Rank 3)
  • Tether Coil deploys upon contact with an enemy or surface, sticking onto the first object it touches. Once stuck, the coil extends energy wires that inflict 100 / 150 / 200 / 250 Slash b Slash damage, incapacitate and pull in up to 2 enemies within 15 / ? / ? / 20 meters from the coil. Vauban can deploy up to 4 Tether Coils on the battlefield.
  • Enemies attached to a Tether Coil wire are subject to ragdoll physics and the wire's constant pull toward the coil.
  • If affected enemies are killed, Tether Coil will attach to new targets throughout its duration.
  • Tether Coil does not target enemies already pulled by other Tether Coils.

Flechette Orb
  • Unlocked at Rank 1. (Warframe Rank 12)
  • Flechette Orb deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting ? / ? / ? / 300 Puncture b Puncture damage with a ?% critical chance, 2.0x critical multiplier and ?% status chance on enemies hit; enemies coming within ? meters are prioritized by the turret with high accuracy. Vauban can deploy up to 4 Flechette Orbs on the battlefield.
    • Damage per nail is affected by Ability Strength.
    • Critcal chance, critical multiplier, status chance and max orbs active are not affected by mods.
  • Enemies killed by Flechette Orb nails have their bodies pinned to walls and objects where the nail lands.

Vector Pad
  • Unlocked at Rank 2. (Warframe Rank 22)
  • Vector Pad deploys upon contact with an enemy or surface, falling onto the ground and illuminating arrows toward the throw direction. Allies crossing the pad while moving in the arrow direction are propelled forward at a speed of 25 meters per second. Enemies crossing the pad are propelled away toward the arrow direction at the same speed, regardless of the direction they were moving. Vauban can deploy up to 4 Vector Pads on the battlefield.
    • Speed boost is affected by Ability Strength.
    • Max pads active is not affected by mods.
    • Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
  • Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.

Overdriver
  • Unlocked at Rank 3. (Warframe Rank 27)
  • Overdriver deploys upon contact with an enemy or surface, attaching to the first object it touches. Once attached, the Overdriver jumps to the nearest player, Companion, or mission objective within a ? / ? / ? / 10 meter radius, granting it a ? / ? / ? / 25% damage bonus to weapons for the mine duration. Vauban can deploy up to 4 Overdrivers on the battlefield, including those already buffing allies.
    • Attach radius is affected by Ability Range.
    • Damage bonus is affected by Ability Strength.
    • Max drivers active is not affected by mods.
    • Buff duration equals to the remaining time on the Overdriver mine until it expires.
    • Damage bonus applies multiplicatively to total damage and Dismantle.
  • Overdriver does not jump to allies already buffed by another Overdriver.

  • Casting Minelayer is a two-handed animation that allows free movement but interrupts certain actions such as reloading.
  • Can be cast multiple times while active, however only 4 instances of each mine type can be active at all times.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

Bounce
    • Has no negative effects on this ability.
cost to 12.5 energy.
    • Has no negative effects on this ability.
    • Reduces damage to 70.
damage to 721.
damage to 589.75.
    • Increases cost to 77.5 energy.

Trip Laser
duration to 91.8 seconds.
    • Has no negative effects on this ability.
cost to 12.5 energy.
    • Reduces duration to 12 seconds.
    • Has no negative effects on this ability.
    • Increases cost to 77.5 energy.
    • Reduces duration to 21.75 seconds.

Shred
debuff duration to 12.24 seconds.
    • Reduces range to 2.04 meters.
cost to 12.5 energy.
    • Reduces debuff duration to 1.6 seconds.
range to 16.8 meters.
    • Reduces damage to 160 and armor reduction to 16%.
damage to 1648 and armor reduction to 100%.
Reduces damage to 1348. armor reduction does not change.
    • Increases cost to 77.5 energy.
    • Reduces debuff duration to 2.9 seconds.

Concuss
deafen duration to 24.48 seconds.
    • Reduces range to 2.04 meters.
cost to 12.5 energy.
    • Reduces deafen duration to 3.2 seconds.
range to 16.8 meters.
    • Has no negative effects on this ability.
    • Increases cost to 77.5 energy.
    • Reduces deafen duration to 5.8 seconds.


PhotonStrikeModx256 PhotonStrike130xWhite
ENERGY
75
KEY
3
Photon Strike
Drop a targeting beacon that calls in a devastating laser artillery strike.
Strength:15 (Blast w Blast damage on beacon hit)
1,000 / 1,500 / 2,000 / 2,500 (Blast w Blast damage on explosion)
Duration:N/A
Range:4 / 4 / ? / 5 m (blast radius)
Misc:?% (Blast w Blast status chance)
1.5 s (strike delay)
1.0x (damage multiplier per 10 enemy levels)

Info
  • Vauban throws a targeting beacon in an arcing trajectory toward the aiming reticle. On impact with an enemy, the beacon inflicts 15 Blast b Blast damage with a ?% status chance; on impact with an enemy, a surface or after 1.5 seconds has elapsed, an orbital cannon fires a powerful energy laser that penetrates through solid matter to strike the beacon, destroying it in the process, and inflicting ? / ? / ? / 2,500 Blast b Blast damage at base to all enemies within a ? / ? / ? / 5 meter radius.
    • Beacon damage on hit is affected by Ability Strength.
    • Explosion damage is affected by Ability Strength, Dismantle, and enemy level.
    • Photon Strike's explosion damage benefits from Ability Strength, Dismantle, and enemy level using the following expression:
      Total Explosion Damage = Blast Damage × (1 + Ability Strength) × (1 + Dismantle Bonus) × Enemy Level Multiplier
      • Enemy Level Multiplier = ceil(Enemy Level ÷ 10). The multiplier only increases after 1 level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
      • With a maxed Mod TT 20pxIntensify and an incapacitated enemy at level 101, Vauban will deal 2,500 × (1 + 0.3) × (1.0 + 0.25) × (11) = 44,687.5 Blast b Blast damage.
    • Blast radius is affected by Ability Range.
    • Beacon hit status chance and strike delay are not affected by Mods.
    • Enemies that survive the strike are ragdolled away from the blast zone.
  • The targeting beacon will bounce off walls and enemies.
  • Photon Strike will damage units along the path of the beam.
  • Ability Synergy:
    • Photon Strike's targeting beacon is attracted by Bastille130xDark Bastille's vortex mode, pulling it to the center of the vortex and allow for easier targeting of enemies caught within.
      • If multiple vortexes are in range, Photon Strike's beacon will be pulled to the first vortex created.
  • If cast while in midair, the casting animation changes with Vauban hovering briefly as he spins to throw the beacon.

Augment
PhotonRepeaterMod
Main article: Photon Repeater

Photon Repeater is a Warframe Augment Mod for VaubanIcon272 Vauban that allows the next cast of PhotonStrike130xDark Photon Strike to cost no energy if the previous cast hits a specified number of enemies.


Rank Enemies to Hit Cost
0 8 6
1 7 7
2 6 8
3 5 9

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

Call missing from Template:Maximization


BastilleModx256 Bastille130xWhite
ENERGY
100
KEY
4
Bastille
Erect a containment field to capture enemies and suspend them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.


Collapse energy cost: 0

Strength:15 (Blast w Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 / 50 / 50 / 50 (Magnetic w Magnetic damage per second in vortex)
Duration:8 / 10 / 12 / 15 s (bastille durations)
10 / ? / ? / ? s (vortex duration)
10 / 10 / 10 / 10 s (armor buff duration)
3 / 3 / 3 / 3 s (auto collapse vortex duration)
Range:5 / 7 / 8 / 10 m (capture radius)
Misc:?% (Blast w Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (Magnetic w Magnetic status chance)

Info
  • Vauban throws a modular device in an arcing trajectory toward the aiming reticle. On impact with an enemy, the device inflicts 15 Blast b Blast damage with a ?% status chance; on impact with an enemy or surface, the device erects an energy containment field that suspends up to ? / ? / ? / 12 enemies into the air within a 5 / 7 / 8 / 10 meter radius. Enemies suspended by Bastille permanently lose ? / ? / ? / 10% of their total Armor points per second; simultaneously, Vauban and allies standing inside the containment field gain an armor bonus up to 1,000 armor points, based on the amount stripped from the suspended enemies within. Bastille armor bonus lasts indefinitely while inside the field and remains active for ? / ? / ? / 10 seconds once outside.
    • Device damage on hit, max targets lifted, and armor removal per second are affected by Ability Strength.
    • Capture radius is affected by Ability Range.
    • Armor bonus duration is affected by Ability Duration.
    • Status chance and armor bonus cap are not affected by Mods.
    • Suspended enemies are lifted into the air and completely immobilized, allowing headshots to hit their mark without resistance.
    • Bastille containment field will continue to capture enemies up to the max target count throughout its duration, in the event captured enemies are killed and new enemies come into range.
  • After ? / ? / ? / 15 seconds have elapsed, the containment field automatically collapses into a Vortex singularity for ? / ? / ? / 3 seconds, constantly drawing in all enemies within the same radius toward the device and inflicting ? / ? / ? / 50 Magnetic b Magnetic damage per second with a ?% status chance on affected enemies.
    • Field duration and auto collapse vortex duration are affected by Ability Duration.
    • Damage per second is affected by Ability Strength.
    • Status chance is not affected by mods.
    • Enemies captured by the vortex are ragdolled and clustered together at the center of the ability.
    • Vortex also draws in Pickups within its radius for convenient collection.
  • Hold down the ability key (default 4 ) without any containment fields active to throw a new device set to vortex mode. Hold down the ability key to collapse all active Bastille containment fields into vortexes. Both methods of manually creating vortexes resets the new and existing devices to last for ? / ? / ? / 15 seconds.
    • Vortex duration is affected by Ability Duration.
    • If Bastille fields are in range of each other, manually collapsing them into vortexes causes them to converge on the location of the first active Bastille, based on the order of creation. Enemies and pickups captured by the vortexes will be dragged along toward the new destination.
  • Ability Synergy:
    • PhotonStrike130xDark Photon Strike's targeting beacon is attracted to Bastille's vortex mode, causing the beacon to home in on the device with the laser striking all enemies within range.
  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be cast multiple times while active.
  • If cast while in midair, the casting animation changes with Vauban hovering briefly in the air as he throws the device.

Augment
RepellingBastille4
Main article: Repelling Bastille

Repelling Bastille is a Warframe Augment Mod for VaubanIcon272 Vauban's Bastille130xDark Bastille that repels new enemies when it reaches the maximum amount of enemies it can contain.

Rank Repel Chance Added Duration Cost
0 50% 50% 6
1 65% 55% 7
2 80% 60% 8
3 100% 70% 9

Tips & Tricks
  • When used in narrow hallways or choke-points, enemies that are held up in the field block the path of others behind, negating the enemy limit and blocking all the enemies from advancing.
  • Bastille spawns from a ball that Vauban throws in an arc, so it can be deployed where aimed.
  • Suspended enemies who suffer ragdoll effect will be permanently released from that instance of Bastille. However, they can still be trapped in another instance.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

duration to 45.9 seconds.
    • Reduces range to 3.4 meters.
cost to 18.75 energy.
    • Reduces duration to 6 seconds.
range to 28 meters.
    • Reduces number of affected enemies to 4 and contact damage to 6.
number of affected enemies to 49 and contact damage to 61.8.
number of affected enemies to 40 and contact damage to 50.55.
    • Increases cost to 116.25 energy.
    • Reduces duration to 10.88 seconds.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

TeslaNervos130xWhite TeslaNervos130xWhite TeslaNervos130xWhite
Minelayer130xWhite Minelayer130xWhite Minelayer130xWhite
PhotonStrike130xWhite PhotonStrike130xWhite
Bastille130xWhite Bastille130xWhite Bastille130xWhite


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Edit Tab

VaubanIcon272 Vauban can be equipped with the following items:

Cosmetics

Augments

See Also

Edit Tab

Hotfix 26.0.4
  • Increased the casting speed of Vauban’s Tesla Nervos’ and Orbital Strike.

Update 26.0

VAUBAN REVISITED

When revisiting Vauban, we aimed to retain his status as a crowd control powerhouse, while increasing his mobility and lethality to keep up with 2019 Warframe’s lightning-quick pace.

TESLA NERVOS (replacing Tesla Grenades)

Instead of sticking to surfaces, these new Tesla Drones will roll around, following the player. Once an enemy comes within range, these Drones will latch on and emit a shock that stuns the target and nearby enemies. Each Drone has a limited number of shock charges before it must be replaced. Hold cast to summon multiple Tesla Nervoses at once!

MINELAYER

All four of his mines have been replaced with new options:

  • Tether Coil pulls a number of nearby enemies to wherever it sticks, rendering them immobile.
  • Flechette Orb fires high velocity nails in all directions, inflicting puncture damage to any unlucky enough to be nearby.
  • Vector Pad lays down a walk pad, granting a boost of speed in a chosen direction (indicated by arrows). Players must be moving in the same direction as the pad to receive a boost, while enemies are affected no matter which way they wanted to go.
  • Overdriver will latch onto a nearby ally or yourself, enhancing their damage output for a period of time.
PHOTON STRIKE (Bastille moved to #4)
  • A deployable beacon marks a location on the map. After a short countdown, the area is struck by a massive orbital laser explosion (and yes, it does work indoors).
BASTILLE (combined with Vortex)

Vauban’s two marquee powers have been combined into a new and devastating ultimate ability!

When deployed, a Bastille will capture nearby enemies, stripping them of their armor over time. Players standing within a Bastille’s radius will gain a temporary armor increase, building up over time based on how many targets are currently being held in the Bastille.

When a Bastille’s duration expires, it collapses into a brief Vortex at the center of the cast for easy group kills. Want the Vortex to appear sooner, or last longer? Holding the cast key will collapse all active Bastilles early, or if you have no Bastilles, holding will deploy a new Vortex instead.

Overall, many of Vauban’s powers have been streamlined or replaced, making his tools less redundant, and much more versatile for keeping up with the pace of an average Warframe mission.

Vauban Augment Changes
  • Tesla Nervos: Tesla Bank: While a target has a Nervos attached, any damage dealt to it will be absorbed by the Nervos and channeled into a 8m burst of Electricity on death.
  • No Augment for Minelayer.
  • Photon Strike: Photon Repeater: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy.
  • Bastille: Repelling Bastille: Since Bastille and Vortex have merged, their Augments have merged as well. Enemies within the Bastille have a 100% chance to be repelled every 4s. Plus, Vortex’s duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it.
Other
  • Vauban and Ember have been removed from Conclave in the meantime for balancing.

Update 25.1

  • Fixed Zanuka being unable to capture Vauban.

Hotfix 23.3.0.1

  • Fixed Vauban Prime missing his new Passive description.

Update 23.3
Vauban Changes & Fixes:

  • Vauban's Passive has changed! Vauban's new passive: "Deal 25% extra damage to incapacitated enemies".
    • Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated!
  • Tesla is now ‘held to charge’ for increased Damage & Status Chance.
  • Increased the particle FX size for a fully charged Tesla.
  • Fixed some particles on the projectile not using Energy colors for Clients.

Hotfix 22.12.3

  • Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up.

Hotfix 22.8.4

  • Fixed Vauban's Shred and Concuss mines not triggering on ragdolls (e.g. when thrown into Vortex).

Hotfix 22.8.3

  • Fixed Shred decreasing Vauban's armour instead of the enemies'.

Hotfix 22.2.4

  • Fixed a script error when casting Vauban’s Minelayer ability.

Update 22.0

  • Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators.

Update 21.0

  • Fixed Vauban’s Vortex sometimes spontaneously killing enemies.
  • Fixed Nidina Shoulder Plates clipping on Vauban Prime.

Hotfix 20.2.3

  • Fixed Vauban's Vortex not affecting ragdolled enemies.

Update 20.0

  • Fixed an issue with the flashing reticule hitmaker during Vauban’s Vortex.

Hotfix 19.12.2

  • Fixed Vauban’s Bastille and Vortex lingering in tiles after players have left said tile.This resulted in enemies continually being damaged or immobile even after the ability ended.

Hotfix 19.3.1

  • Fixed memory/object leak with Vauban's Vortex and Simulor.
  • Fixed a rare script crash in Vauban's Tesla if the entity it attached to was killed within a quarter-second of attachment.

Update 19.0

  • Fixed Vauban’s Bastille FX remaining indefinitely upon Host migration.
  • Fixed Vauban's passive, Reinforce, not applying after being revived and until a player enters or exits the radius.

Hotfix: The Index Preview 2

  • Excluded Reactant and Index Point pickups from Vortex.

Hotfix: Specters of the Rail 11

  • Fixed Bastille stasis FX remaining after the ability ended for Clients.

Update: Specters of the Rail

  • Bastille now works on Corpus air units. (Attack Drones, etc.)
  • Fixed Corpus Techs having bad collision when suspended via Bastille.

Update: Lunaro

  • Fixed Tesla not being affected by Power Strength Mods as a Client.

Hotfix 18.13.2

  • Fixed multiple Bastilles appearing when casted by Vauban in Mag’s Polarize.
  • Fixed Mag’s Magnetize bubble lingering permanently when Vortex/Bastille is thrown inside it. This also fixes intensified FX in this situation that caused performance issues.

Update 18.13

  • Passive: Reinforce - Other Warframes within 20 meters give you 25% bonus armor.

Hotfix 18.12.2

  • Prime: Fixed numerous Syandana placement issues on Vauban Prime.

Hotfix 18.12.1

  • Prime: Reduced the Oxium crafting cost for Vauban Prime Chassis to 7,000.

Update 18.12

  • Prime: Vauban Prime added to drop tables.
  • Bounce has been renamed to Minelayer
    • Minelayer adds the ability to cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.
  • Fixed certain enemies continuing their slowed animation after being released from Bastille.
  • Fixed Power Strength Mods (Blind Rage, Intensify, etc.) not applying very much to Vortex initial blast and damage over time.

Update 18.8

  • Fixed Kavats not being levitated by Bastille.

Update 18.5

  • Bounce will no longer bounce boss-type enemies.
  • Bastille will slow boss-type enemies instead of lifting and placing them in stasis.

Hotfix 18.4.10

  • Fixed an error causing Bastille to continue indefinitely if the ability was active before Vauban revived.

Update 18.0

  • Fixed Tesla hanging in mid air after being attached to an enemy that has died.

Hotfix 17.10.1

  • Fixed Vortex being cancelled when you enter a Nullifier Bubble.

Hotfix 17.2.2

  • Slightly adjusted the visual FX on Vauban’s Abilities.

Hotfix 17.0.5

  • Fixed Vortex cancelling other players emotes or interactions.

Hotfix 16.5.2

  • Fixed some of Vauban’s powers only lasting for 1 second.

Hotfix 16.3.4

  • Augment: Fixed Perpetual Vortex Mod no longer pulling in enemies after the initial Vortex time has ended.

Hotfix 16.3.3

  • Augment: Vortex - Perpetual Vortex

Hotfix 16.0.3

  • Increased Bounce Pad duration to 5 minutes (from 15 seconds).

Update 16.0

  • Fixed enemies not becoming released from Bastille when a Nullifier bubble passes over them.
  • Fixed Vortex not properly gathering nearby items.

Update 15.6

  • Augment: Bastille - Repelling Bastille

Hotfix 15.5.7

  • Fixed performance issues that would occur in long sessions where Vortex was often used, resulting in FPS issues.

Hotfix 15.5.1

  • Vauban’s Ability grenades have received their own unique texture!

Hotfix 15.0.5

  • Fixed ability screen not showing stats for Vauban's abilities.

Update 15.0

  • Augment: Tesla - Tesla Link
  • Fixed an issue with Bounce resulting in spamming "0" Magnetic Damage to enemies. Bounce will now properly deal damage to enemies.

Update 14.9

  • Improved performance on the visual effects of Bastille for longer durations in an effort to reduce crashes.

Update 14.8

  • Fixed Bastille slowly deteriorating frame-rate each time it was cast. Thanks to Test Clan Please Ignore for helping isolate the problem.

Hotfix 14.7.4

  • Fixed Bounce and Vortex appearing with default energy colour for clients.
  • Optimized visual effects on Tesla grenades for lower end hardware.

Update 14.7

  • Fixed an issue where enemies caught in Vortex will oscillate and vibrate in an unappealing way.

Update 14.5

  • Made Vortex scale with power range and duration mods.

Update 14.0

  • Increased the volume of Vauban's power cast sound effects.
  • Fixed Vortex effect not appearing in same position as Vortex Ball.

Update 13.5

  • Adjusted the positioning of Chest Armor on Vauban.

Update 13.3

  • Added HUD timers for Bastille and Vortex.
  • Tweaked the ability and energy visuals on Vauban.

Update 13.2

  • Fixed an issue with Capture targets being susceptible to Bounce ability which could cause them to get stuck in level geometry.

Hotfix 13.0.6

  • Fixed an issue with Bounce ability not working correctly.

Hotfix 13.0.3

  • Fixed Bastille ability not properly affecting enemies that walk into it if it's been up for a bit already.

Update 13.0

  • Improved the performance and Apex visuals of Vortex ability.

Hotfix 12.4.2

  • Fixed Vortex being able to ragdoll harder enemies (Minibosses like Stalker, etc).

Update 12.4

  • Fixed Bastille FX to fade properly.
  • Fixed issue with clients that would be pulled into Vortex.

Hotfix 12.0.5

  • Fixed issues where Tesla could cause a crash. The FX of this power has been optimized for performance and stability.

Hotfix 12.0.4

  • Fixed crash that could occur when using Tesla

Hotfix 12.0.2

  • Fixed Vortex not ragdolling enemies.

Hotfix 11.9.2

  • Fixed performance issues when using Vortex in situations with high enemy counts.

Update 11.3

  • Fixed issues with throwing direction associated with Vauban’s powers.

Update 11.2

  • Vauban's armor buffed to 50 (from 40).

Hotfix 11.1.2

  • Fixed issues with Vortex causing crashes when dealing damage.

Update 10.5

  • Fixed Bounce ability that caused friendly AI to play perpetual falling animation.

Update 10.3

  • Fixed Infested chargers and ancients not being appropriately affected by Vortex ability.

Update 9.8

  • Bastille now has a set number of targets (6-8-10-12).
  • Vortex no longer affects other players (will tug the moment it is placed, and players next to vortex will not get a speed boost from slide attacks [Bug]).
  • Changed energy color tinting for Vauban’s Tesla and Vortex abilities.
  • Tesla ability now has reduced FX on projectiles attached to players.

Update 9.7

  • Changed sound effect of Vauban's Bounce ability.

Update 9.5

  • Fixed Vauban's powers not working when stuck onto Frost's Snowglobe.
  • Fixed bad cases with Tesla, Bounce, and Bastille that would occur when the instigator player would die/respawn/leave the game.

Update 9.3

  • Fixed Vortex damaging teammates if a player using Vauban casts it then disconnects.

Hotfix 9.1.1

  • Fix for Vortex preventing revives in squad.

Hotfix 8.3.1

  • Fix for Vortex killing friendlies if owner dies and respawns.

Update 8.3

  • Vauban's grenades will now have your energy color.

Update 8.2

  • Fix for Vauban’s abilities not working if thrown on Orokin ice trap.
  • Fix for Tesla not activating if tossed onto a Grineer Shield Lancer’s shield.

Hotfix 8.0.6

  • Fixed infested leapers not being affected by bounce while leaping in air.

Hotfix 8.0.4

  • Vauban powers now working as intended. A bug prevented the physics of most skills to work properly.

Update 8.0

  • Ambient FX for Tesla ability have been toned down.
  • Fixed issue where Bounce ability could be used to chain-incapacitate humanoid enemies during their recovery state.

Update 7.11

  • Introduced.

Last updated: Hotfix 23.3.0.1

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