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Vauban is the model of innovative technology. He deploys clever inventions to provide crowd control. His tenacity and focus make him formidable.

This is Vauban, focused and methodical.

Vauban willingly sacrificed his own safety in the name of mayhem. Use him wisely, Tenno.

Release Date: May 17th, 2013

Ingenious contraptions contrived with an innovative mind. Assert control over the battlefield as the tactician Vauban, executing his combat schematics with lethal precision. Mobilize his armada of electrocuting drones to patrol wherever he treads. Besiege the frontlines with his array of minefields designed for suppression and support. Devastate enemy forces with deadly disintegration from orbit, as a merciful release from his technological prison and fortress combined. Vauban deployed in Update 7.11 (2013-05-17) and reinvented his arsenal in Update 26.0 (2019-10-31): The Old Blood.


Vauban's main blueprint can be purchased from the Market. Vauban's component blueprints can be bought from the Nightwave Offerings for Nora'sMixVol6Cred 25 each, for a total of Nora'sMixVol6Cred 75.

Alternatively, upon completion of The Duviri Paradox, Vauban's main and component blueprints can be earned from The Circuit. By selecting him on the rotating week he is available, players can earn his blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.


Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 300 Blueprint2 Blueprints Price: Credits35,000
Vauban Neuroptics Blueprint
AlloyPlate Alloy Plate
NeuralSensors Neural Sensors
PolymerBundle Polymer Bundle
Rubedo Rubedo
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Vauban Chassis Blueprint
Morphics Morphics
Ferrite Ferrite
Rubedo Rubedo
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Vauban Systems Blueprint
ControlModule Control Module
Morphics Morphics
Salvage Salvage
Plastids Plastids
Time: 12 Hour(s)
Rush: PlatinumLarge 25


  • Vauban was named after the French military engineer, Sébastien Le Prestre de Vauban.
  • Being named after a French engineer, this may explain why the Gambit Vauban Helmet looks similar to a beret.
  • Bastille, Vauban's fourth ability, means prison, fort, or fortification. This is aptly named as the ability entraps its targets in an immobile state.
  • Vauban was constructed first under the name Trapper. (internally, /Lotus/StoreItems/Powersuits/Trapper)
  • Vauban used to be called "Trollban" by the community due to Vortex affecting players as well for a short time after his release, as well as the potential of trolling with Bounce.
    • Vauban was later on, and more commonly called, "Booben" by Warframe staff and player base. During the loading screen on the Warframe Companion app, there is a reference to Booben that will show up on occasion.
  • Vauban is the only Warframe whose components are not always available. Since players cannot access Nightwave after the end of a series until a new one begins, this would make Vauban components temporarily inaccessible as well.


  • Bastille no longer provides armor to objectives, like Kuva Siphon towers or Defense nodes.
  • While TeslaNervos130xWhite Tesla Nervos is active, if the operator exits then enters Vauban, the number of remaining drones will not be displayed. However, the drones will work normally and the number will reappear after one or more drones expending all its charges.
  • While charging up TeslaNervos130xWhite Tesla Nervos, going into Operator form will cause the release of the drones, but transferring back into Vauban will add a cooldown on the ability similar to LavosIcon272 Lavos's abilities or RebuildShields130xWhite Rebuild Shields.
  • TeslaNervos130xWhite Tesla Nervos drones may sometimes take on other colours such as default skin colours or those of other players.
  • For no apparent reason Minelayer130xWhite Minelayer and Bastille130xWhite Bastille will stop working, playing only the cast animation but not spawning any mines. Mines might spawn around 10 to 30 seconds later wherever the player's crosshairs are aimed at. This bug only occurs in multiplayer and happens regardless of whether Vauban is the host or not, and regardless of Vauban's ping.
  • The energy vortex effects and the mine in Bastille130xWhite Bastille's Vortex form will often not line up, resulting in the actual vortex that pulls in enemies ocurring visibly displaced from the mine.
  • Bastille130xWhite Bastille will continue to suspend Bursas even after being hacked and turned into allies.

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AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Vauban Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Transform the battlefield into a weapon with this gilded tactician. Features unique mod polarities for extended customization

Lust was my sin. But greed is the blight that weakens our steel. These industrialists have gorged on the harvest of our long war. Their mind drones; Their mechanizations, toil in foundries remote. For what purpose? We must set watch upon them. Baiting our snares with the worms of profit.

Those kneeling at the altar of commerce will be returned... to the Void.

For your consideration... Vauban.

Release Date: May 17th, 2016

Vauban Prime is the Primed variant of VaubanIcon272 Vauban, possessing higher shields and armor, as well as an additional Vazarin Pol polarity. Vauban Prime was released alongside AkstilettoPrime Akstiletto Prime and FragorPrime Fragor Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Vauban Prime's Relic Drops
Chassis Blueprint Vauban PrimeIcon272 Blueprint Systems Blueprint Neuroptics Blueprint
AxiRelicIntact Axi V1 Rare (V)
LithRelicIntact Lith V4 Rare (V)
MesoRelicIntact Meso T6 Uncommon (V)
MesoRelicIntact Meso V4 Rare (V)
NeoRelicIntact Neo A4 Common (V)
NeoRelicIntact Neo V6 Rare (V)
AxiRelicIntact Axi F1 Uncommon (V)
LithRelicIntact Lith F2 Rare (V)
MesoRelicIntact Meso V6 Uncommon (V)
NeoRelicIntact Neo V2 Rare (V)
LithRelicIntact Lith V2 Rare (V)
LithRelicIntact Lith V8 Rare (V)
LithRelicIntact Lith V9 Rare (V)
NeoRelicIntact Neo N2 Rare (V)
LithRelicIntact Lith V7 Rare (V)
MesoRelicIntact Meso N2 Rare (V)
MesoRelicIntact Meso V8 Rare (V)
NeoRelicIntact Neo V3 Rare (V)
NeoRelicIntact Neo V5 Rare (V)



Manufacturing Requirements
📝 Edit blueprint requirements
NitainExtract Nitain Extract
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Vauban Prime Neuroptics Blueprint
NitainExtract Nitain Extract
Rubedo Rubedo
Salvage Salvage
AlloyPlate Alloy Plate
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Vauban Prime Chassis Blueprint
ArgonCrystal Argon Crystal
Oxium Oxium
NitainExtract Nitain Extract
AlloyPlate Alloy Plate
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Vauban Prime Systems Blueprint
NitainExtract Nitain Extract
OrokinCell Orokin Cell
Cryotic Cryotic
Circuits Circuits
Time: 12 Hour(s)
Rush: PlatinumLarge 25


  • Vauban Prime, compared to VaubanIcon272 Vauban:
    • Higher Shields (270/370 vs. 180/280)
    • Higher Armor (210 vs. 160)
    • Higher Starting Energy (100 vs. 75)
    • Additional Vazarin Pol Polarity (Naramon PolMadurai PolVazarin Pol vs. Naramon PolMadurai Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Vauban Prime requires the most AlloyPlate Alloy Plates of any Warframe, tied with Trinity PrimeIcon272 Trinity Prime for the most Cryotic Cryotic of any Warframe, and the most Oxium Oxium, NitainExtract Nitain Extract and Rubedo Rubedo used to build any item.
  • Vauban Prime's Bastille130xWhite Bastille has a swirling void energy compared to the normal version.


  • Vauban Prime is the second prime Warframe introduced via a cinematic lore video, the first being Saryn PrimeIcon272 Saryn Prime.
  • Vauban Prime's release in Update 18.12 (2016-05-17) occurred exactly 3 years after the original Vauban's release in Update 7.11 (2013-05-17), both falling on May 17th.
  • Vauban Prime has an inscription on each leg that says "Evolution" in the Tenno Language.
  • Vauban Prime's signature Citadella Prime Syandana is based on the fortresses designed by his namesake, specifically the Citadel of Lille in the north of France.


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An inventor by nature, the process of creation necessitates demolition and deconstruction. VaubanIcon272 Vauban inflicts 25% extra damage with his weapons and abilities against enemies that are incapacitated by an attached TeslaNervos130xWhite Tesla Nervos, entangled by Minelayer130xWhite Minelayer's Tether Coil, lifted by Bastille130xWhite Bastille's prison, or pulled by Bastille's vortex gravity.

  • Damage bonus stacks with Minelayer130xWhite Minelayer's Overdriver buff for weapon damage only.
  • Knockdown b Knockdown, RollingDroneAvatar Stagger, or Status Effects from DmgFireSmall64 Heat panic or DmgElectricitySmall64 Electricity arcs do not count as incapacitation.
  • Damage bonus applies multiplicatively to total damage, according to this formula: Damage × (1 + 0.25)
  • Damage bonus applies a second time on status damage, if the damaging status effect is applied while an enemy is incapacitated.
    • For example, with a weapon that inflicts 100 damage per shot, that procs DmgSlashSmall64 Slash, Vauban's passive will increase the damage per tick from the slash to: 0.35 × 100 × (1 + 0.25) × (1 + 0.25) = 54.6875.
    • The damage bonus is multiplicative to faction bonus damage and to Minelayer130xWhite Minelayer's Overdriver buff. For example, with a Vauban modded with maxed Mod TT 20px Intensify, and a weapon that inflicts 100 damage per shot, modded with maxed Mod TT 20px Serration, maxed Mod TT 20px Bane of Corrupted, that procs a slash status, on an incapacitated corrupted enemy, Vauban's passive will increase the damage per tick from the slash to: 0.35 × 100 × (1 + 1.65) × (1 + 0.3) × (1 + 0.3) × (1 + 0.25 × (1 + 0.3)) × (1 + 0.25) × (1 + 0.25) = 324.5163.
    • If a damaging status effect is applied before the enemy hit is incapacitated, the damage bonus will apply only once. Similarly, the damage bonus for damaging status effects on an enemy is lost should the enemy no longer be incapacitated.


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This section is transcluded from Tesla Nervos . To change it, please edit the transcluded page.
TeslaNervosModx256 TeslaNervos130xWhite
Tesla Nervos

Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing electricity to anything in the immediate area.

Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:15 (DmgBlastSmall64 Blast damage on capsule hit)
80 / 100 / 120 / 150 (DmgElectricitySmall64 Electricity damage per discharge)
10 / 15 / 20 / 25 (DmgElectricitySmall64 Electricity damage per second)
AbilityDurationBuff Duration:5 / 6 / 7 / 10 (number of charges)
AbilityRangeBuff Range:4 / 4 / 5 / 6 m (shock radius)

Misc: ? % (DmgBlastSmall64 Blast status chance)
1 s (discharge interval)
50 % (DmgElectricitySmall64 Electricity status chance)
4 (limit of active drones)

Subsumable to Helminth
This section is transcluded from Minelayer . To change it, please edit the transcluded page.
MinelayerModx256 Minelayer130xWhite

Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver.

Introduced in Update 18.12 (2016-05-17)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
100 / 150 / 200 / 250 (DmgSlashSmall64 Slash damage on latch)
Duration: 25 s
Range: 15 / 16 / 18 / 20 m (grab range)
Misc:?% (DmgBlastSmall64 Blast status chance)
1 / 1 / 2 / 2 (max targets)
4 (max coils active)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
200 / 250 / 300 (DmgPunctureSmall64 Puncture damage per nail)
Duration: 25 s
Range: N/A
Misc:?% (DmgBlastSmall64 Blast status chance)
50% (critical chance)
2.0x (critical multiplier)
100% (DmgPunctureSmall64 Puncture status chance)
10 m (target radius)
4 (max orbs active)
1.0x (damage multiplier per 10 enemy levels)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
25 m/s (speed boost)
Duration: 25 s
Range: N/A
Misc:?% (DmgBlastSmall64 Blast status chance)
4 (max pads active)

Strength: 15 (DmgBlastSmall64 Blast damage on mine hit)
25% (weapon damage bonus)
Duration: 25 s
Range: 10 m (attach radius)
Misc:4 (max drivers active)

This section is transcluded from Photon Strike . To change it, please edit the transcluded page.
PhotonStrikeModx256 PhotonStrike130xWhite
Photon Strike

Drop a targeting beacon that calls in a devastating laser artillery strike.

Introduced in Update 26.0 (2019-10-31)

AbilityStrengthBuff Strength:15 (DmgBlastSmall64 Blast damage on beacon hit)
1,000 / 1,500 / 2,000 / 2,500 (DmgBlastSmall64 Blast damage on explosion)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:4 / 4 / 5 / 5 m (blast radius)

Misc: ?% (DmgBlastSmall64 Blast status chance)
1.5 s (strike delay)
1.0x (damage multiplier per 10 enemy levels)
0.73s (grounded cast time)
0.94s (in-air cast time)

This section is transcluded from Bastille . To change it, please edit the transcluded page.
BastilleModx256 Bastille130xWhite

Erect a containment field to capture enemies and suspended them in stasis, stripping their armor. Hold to collapse all Bastilles into a single damaging vortex.

Introduced in Update 7.11 (2013-05-17)

AbilityStrengthBuff Strength:15 (DmgBlastSmall64 Blast damage on device hit)
6 / 8 / 10 / 12 (max targets lifted)
2.5 / 5 / 7.5 / 10 % (armor removal per second)
50 (DmgMagneticSmall64 Magnetic damage per second in vortex)
AbilityDurationBuff Duration:8 / 10 / 12 / 15 s (bastille duration)
10 / 12 / 13 / 15 s (vortex duration)
10 s (armor buff duration)
3 s (auto collapse vortex duration)
AbilityRangeBuff Range:5 / 7 / 8 / 10 m (capture radius)

Misc: ?% (DmgBlastSmall64 Blast status chance)
∞ (armor buff duration in field)
1,000 (armor bonus cap)
?% (DmgMagneticSmall64 Magnetic status chance)


Strength Mods


Duration Mods


Range Mods


TeslaNervos130xWhite TeslaNervos130xWhite TeslaNervos130xWhite
Minelayer130xWhite Minelayer130xWhite Minelayer130xWhite
PhotonStrike130xWhite PhotonStrike130xWhite
Bastille130xWhite Bastille130xWhite Bastille130xWhite

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Patch History

Update 36.0 (2024-06-18)

  • Fixed Vauban’s Bastille not working properly with “Invert Tap/Hold Abilities” setting toggled on.

Hotfix 35.5.6 (2024-04-10)

  • Fixed Warframe with cyclable abilities missing stats for each of their effects in the ability screen. Specifically:
    • Vauban’s Minelayer

Update 35.5 (2024-03-27)

  • Fixed Vauban’s Minelayer and Bastille not consuming Arcane Steadfast stacks.

Update 35.0 (2023-12-13)

  • Fixed the “Invert Tap/Hold Abilities” toggle not applying to Vauban’s Bastille ability.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 180 (from 75) / Max Rank - 280 (from 225)
Armor: Base Rank - 160 (from 150)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 210 (from 200)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

General Fixes:
  • Fixed casting Vauban’s Photon Strike with the Imperator equipped in the Orowrym fight causing the player to be stuck in a looping Archgun equip animation.

Update 33.0 (2023-04-26)

  • Fixed Arcane Steadfast not working consistently on ability casts when equipped on Vauban.

Hotfix 32.2.10 (2023-01-18)

  • Fixed script error with Vauban’s Bastille.

Hotfix 32.2.9 (2023-01-11)

  • Fixed Vauban’s Tether Coil beam VFX not cleaning up when a target dies until the grenade expires.

Update 32.2 (2022-11-30)


In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity.

*Stats below are all at Max Rank.

Photon Repeater

  • Was: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy.
  • Changes:
    • After successfully hitting at least 5 enemies, the next cast will fire a second strike.

Hotfix 32.0.7 (2022-09-28)

  • Fixed script error with Vauban’s Tesla Nervos.

Hotfix 32.0.5 (2022-09-15)

  • Reduced the amount of Vortex VFX from stacking when casting Vauban’s Bastille into the same spot.

Hotfix 31.6.4 (2022-07-14)

  • Fixed script error with Vauban’s Tesla Link.

Hotfix 31.6.3 (2022-06-16)

  • Fixed script error with Vauban’s Minelayer HUD UI.

Update 31.5 (2022-04-27)

  • Fixed Script error related to Vauban’s Tether Coil.

Hotfix 31.1.2 (2022-02-10)

  • Fixed Transferring to Operator while using Vauban canceling the count in the UI for Tesla Nervos.

Update 30.9 (2021-11-11)

  • Optimized Vauban’s Bastille vortex to fix dips in performance.

Hotfix 29.10.4 (2021-03-23)

  • Fixed Vauban’s Vortex no longer sucking enemies in.

Hotfix 29.6.4 (2021-01-06)

  • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
  • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

Hotfix 29.5.5 (2020-11-27)

  • Fixed a crash when casting Vauban’s Flechette Orb.

Hotfix 29.5.2 (2020-11-20)

  • Fixed Vauban’s Vortex affecting play Mechs movement.

Update 29.5 (2020-11-19)

  • Fixed “LotusWarframeCustomization” appearing instead of “No Ephemera Selected” on Vauban/Vauban Prime in the Arsenal.
  • Fixed the FX brightness level being far too intense when several of Vauban’s Bastilles are cast, to the point where it would cover the entire screen.

Hotfix 29.2.2 (2020-10-06)

  • Updated Vauban's Minelayer ability descriptions to list the sub-abilities and a brief general description of what they do. Tips related to these sub-abilities have also been edited for accuracy as a result.

Hotfix 29.0.8 (2020-09-10)

  • Fixed Vauban’s coattails missing the PBR treatment. He should match/blend much better now! As reported here!

Hotfix 29.0.6 (2020-09-01)

  • Added HUD timers to Vauban’s Minelayer grenades.

Update 27.5.0 (2020-05-12)

  • Fixed Vauban’s Nervos not reflecting chosen Skin overrides for Clients.

Update 27.4 (2020-05-01)

  • Fixed Vauban’s Flechette Orb being destroyed if thrown into a Mutalist Quanta orb.

Hotfix 27.3.16 (2020-04-22)

  • Fixed Grendel being able to Feast on Vauban’s deployed traps; a snack that contains no nutritional daily value.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Vauban: 50 to 150
    • Vauban Prime: 100 to 200
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
  • Fixed Vauban’s Tesla Nervos roller drones stuttering in the Railjack.

Hotfix 27.0.12 (2020-01-23)

  • Fixed enemies being immune to Vauban’s Bastille if they were ragdolled out of it previously.

Update 26.1 (2019-11-22)

  • (Undocumented) Vauban’s Flechette Orb Damage multiplier now scales based on average enemy level in range.

Hotfix 26.0.4 (2019-11-05)

  • Increased the casting speed of Vauban’s Tesla Nervos’ and Orbital Strike.

Update 26.0 (2019-10-31)


When revisiting Vauban, we aimed to retain his status as a crowd control powerhouse, while increasing his mobility and lethality to keep up with 2019 Warframe’s lightning-quick pace.

TESLA NERVOS (replacing Tesla Grenades)

Instead of sticking to surfaces, these new Tesla Drones will roll around, following the player. Once an enemy comes within range, these Drones will latch on and emit a shock that stuns the target and nearby enemies. Each Drone has a limited number of shock charges before it must be replaced. Hold cast to summon multiple Tesla Nervoses at once!


All four of his mines have been replaced with new options:

  • Tether Coil pulls a number of nearby enemies to wherever it sticks, rendering them immobile.
  • Flechette Orb fires high velocity nails in all directions, inflicting puncture damage to any unlucky enough to be nearby.
  • Vector Pad lays down a walk pad, granting a boost of speed in a chosen direction (indicated by arrows). Players must be moving in the same direction as the pad to receive a boost, while enemies are affected no matter which way they wanted to go.
  • Overdriver will latch onto a nearby ally or yourself, enhancing their damage output for a period of time.
PHOTON STRIKE (Bastille moved to #4)
  • A deployable beacon marks a location on the map. After a short countdown, the area is struck by a massive orbital laser explosion (and yes, it does work indoors).
BASTILLE (combined with Vortex)

Vauban’s two marquee powers have been combined into a new and devastating ultimate ability!

When deployed, a Bastille will capture nearby enemies, stripping them of their armor over time. Players standing within a Bastille’s radius will gain a temporary armor increase, building up over time based on how many targets are currently being held in the Bastille.

When a Bastille’s duration expires, it collapses into a brief Vortex at the center of the cast for easy group kills. Want the Vortex to appear sooner, or last longer? Holding the cast key will collapse all active Bastilles early, or if you have no Bastilles, holding will deploy a new Vortex instead.

Overall, many of Vauban’s powers have been streamlined or replaced, making his tools less redundant, and much more versatile for keeping up with the pace of an average Warframe mission.

Vauban Augment Changes
  • Tesla Nervos: Tesla Bank: While a target has a Nervos attached, any damage dealt to it will be absorbed by the Nervos and channeled into a 8m burst of Electricity on death.
  • No Augment for Minelayer.
  • Photon Strike: Photon Repeater: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy.
  • Bastille: Repelling Bastille: Since Bastille and Vortex have merged, their Augments have merged as well. Enemies within the Bastille have a 100% chance to be repelled every 4s. Plus, Vortex’s duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it.
  • Vauban and Ember have been removed from Conclave in the meantime for balancing.

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Vauban.

Hotfix (2018-08-09)

  • Fixed Vauban Prime missing his new Passive description.

Update 23.3 (2018-08-09)
Vauban Changes & Fixes:

  • Vauban's Passive has changed! Vauban's new passive: "Deal 25% extra damage to incapacitated enemies".
    • Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated!
  • Tesla is now ‘held to charge’ for increased Damage & Status Chance.
  • Increased the particle FX size for a fully charged Tesla.
  • Fixed some particles on the projectile not using Energy colors for Clients.

Hotfix 22.12.3 (2018-02-12)

  • Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up.

Hotfix 22.8.4 (2018-01-11)

  • Fixed Vauban's Shred and Concuss mines not triggering on ragdolls (e.g. when thrown into Vortex).

Hotfix 22.8.3 (2018-01-11)

  • Fixed Shred decreasing Vauban's armour instead of the enemies'.

Hotfix 22.2.4 (2017-11-06)

  • Fixed a script error when casting Vauban’s Minelayer ability.

Update 22.0 (2017-10-12)

  • Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators.

Update 21.0 (2017-06-29)

  • Fixed Vauban’s Vortex sometimes spontaneously killing enemies.
  • Fixed Nidina Shoulder Plates clipping on Vauban Prime.

Hotfix 20.2.3 (2017-04-19)

  • Fixed Vauban's Vortex not affecting ragdolled enemies.

Update 20.0 (2017-03-24)

  • Fixed an issue with the flashing reticule hitmaker during Vauban’s Vortex.

Hotfix 19.12.2 (2017-03-06)

  • Fixed Vauban’s Bastille and Vortex lingering in tiles after players have left said tile.This resulted in enemies continually being damaged or immobile even after the ability ended.

Hotfix 19.3.1 (2016-12-08)

  • Fixed memory/object leak with Vauban's Vortex and Simulor.
  • Fixed a rare script crash in Vauban's Tesla if the entity it attached to was killed within a quarter-second of attachment.

Update 19.0 (2016-11-11)

  • Fixed Vauban’s Bastille FX remaining indefinitely upon Host migration.
  • Fixed Vauban's passive, Reinforce, not applying after being revived and until a player enters or exits the radius.

Hotfix: The Index Preview 2 (2016-10-21)

  • Excluded Reactant and Index Point pickups from Vortex.

Hotfix: Specters of the Rail 0.11 (2016-07-19)

  • Fixed Bastille stasis FX remaining after the ability ended for Clients.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Bastille now works on Corpus air units. (Attack Drones, etc.)
  • Fixed Corpus Techs having bad collision when suspended via Bastille.

Update: Lunaro (2016-06-15)

  • Fixed Tesla not being affected by Power Strength Mods as a Client.

Hotfix 18.13.2 (2016-06-01)

  • Fixed multiple Bastilles appearing when casted by Vauban in Mag’s Polarize.
  • Fixed Mag’s Magnetize bubble lingering permanently when Vortex/Bastille is thrown inside it. This also fixes intensified FX in this situation that caused performance issues.

Update 18.13 (2016-05-27)

  • Passive: Reinforce - Other Warframes within 20 meters give you 25% bonus armor.

Hotfix 18.12.2 (2016-05-20)

  • Fixed numerous Syandana placement issues on Vauban Prime.

Hotfix 18.12.1 (2016-05-17)

  • Reduced the Oxium crafting cost for Vauban Prime Chassis to 7,000.

Update 18.12 (2016-05-17)

  • Introduced Vauban Prime.
  • Bounce has been renamed to Minelayer
    • Minelayer adds the ability to cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.
  • Fixed certain enemies continuing their slowed animation after being released from Bastille.
  • Fixed Power Strength Mods (Blind Rage, Intensify, etc.) not applying very much to Vortex initial blast and damage over time.

Update 18.8 (2016-04-06)

  • Fixed Kavats not being levitated by Bastille.

Update 18.5 (2016-03-04)

  • Bounce will no longer bounce boss-type enemies.
  • Bastille will slow boss-type enemies instead of lifting and placing them in stasis.

Hotfix 18.4.10 (2016-02-11)

  • Fixed an error causing Bastille to continue indefinitely if the ability was active before Vauban revived.

Update 18.0 (2015-12-03)

  • Fixed Tesla hanging in mid air after being attached to an enemy that has died.

Hotfix 17.10.1 (2015-11-05)

  • Fixed Vortex being cancelled when you enter a Nullifier Bubble.

Hotfix 17.2.2 (2015-08-21)

  • Slightly adjusted the visual FX on Vauban’s Abilities.

Hotfix 17.0.5 (2015-08-07)

  • Fixed Vortex cancelling other players emotes or interactions.

Hotfix 16.5.2 (2015-05-13)

  • Fixed some of Vauban’s powers only lasting for 1 second.

Hotfix 16.3.4 (2015-04-16)

  • Augment: Fixed Perpetual Vortex Mod no longer pulling in enemies after the initial Vortex time has ended.

Hotfix 16.3.3 (2015-04-13)

  • Augment: Vortex - Perpetual Vortex

Hotfix 16.0.3 (2015-03-23)

  • Increased Bounce Pad duration to 5 minutes (from 15 seconds).

Update 16.0 (2015-03-19)

  • Fixed enemies not becoming released from Bastille when a Nullifier bubble passes over them.
  • Fixed Vortex not properly gathering nearby items.

Update 15.6 (2014-12-11)

  • Augment: Bastille - Repelling Bastille

Hotfix 15.5.7 (2014-12-03)

  • Fixed performance issues that would occur in long sessions where Vortex was often used, resulting in FPS issues.

Hotfix 15.5.1 (2014-11-27)

  • Vauban’s Ability grenades have received their own unique texture!

Hotfix 15.0.5 (2014-10-27)

  • Fixed ability screen not showing stats for Vauban's abilities.

Update 15.0 (2014-10-24)

  • Augment: Tesla - Tesla Link
  • Fixed an issue with Bounce resulting in spamming "0" Magnetic Damage to enemies. Bounce will now properly deal damage to enemies.

Update 14.9 (2014-10-01)

  • Improved performance on the visual effects of Bastille for longer durations in an effort to reduce crashes.

Update 14.8 (2014-09-24)

  • Fixed Bastille slowly deteriorating frame-rate each time it was cast. Thanks to Test Clan Please Ignore for helping isolate the problem.

Hotfix 14.7.4 (2014-09-20)

  • Fixed Bounce and Vortex appearing with default energy colour for clients.
  • Optimized visual effects on Tesla grenades for lower end hardware.

Update 14.7 (2014-09-17)

  • Fixed an issue where enemies caught in Vortex will oscillate and vibrate in an unappealing way.

Update 14.5 (2014-08-28)

  • Made Vortex scale with power range and duration mods.

Update 14.0 (2014-07-18)

  • Increased the volume of Vauban's power cast sound effects.
  • Fixed Vortex effect not appearing in same position as Vortex Ball.

Update 13.5 (2014-05-28)

  • Adjusted the positioning of Chest Armor on Vauban.

Update 13.3 (2014-05-14)

  • Added HUD timers for Bastille and Vortex.
  • Tweaked the ability and energy visuals on Vauban.

Update 13.2 (2014-05-01)

  • Fixed an issue with Capture targets being susceptible to Bounce ability which could cause them to get stuck in level geometry.

Hotfix 13.0.6 (2014-04-17)

  • Fixed an issue with Bounce ability not working correctly.

Hotfix 13.0.3 (2014-04-10)

  • Fixed Bastille ability not properly affecting enemies that walk into it if it's been up for a bit already.

Update 13.0 (2014-04-09)

  • Improved the performance and Apex visuals of Vortex ability.

Hotfix 12.4.2 (2014-03-07)

  • Fixed Vortex being able to ragdoll harder enemies (Minibosses like Stalker, etc).

Update 12.4 (2014-03-05)

  • Fixed Bastille FX to fade properly.
  • Fixed issue with clients that would be pulled into Vortex.

Hotfix 12.0.5 (2014-02-10)

  • Fixed issues where Tesla could cause a crash. The FX of this power has been optimized for performance and stability.

Hotfix 12.0.4 (2014-02-07)

  • Fixed crash that could occur when using Tesla

Hotfix 12.0.2 (2014-02-06)

  • Fixed Vortex not ragdolling enemies.

Hotfix 11.9.2 (2014-01-30)

  • Fixed performance issues when using Vortex in situations with high enemy counts.

Update 11.3 (2013-12-12)

  • Fixed issues with throwing direction associated with Vauban’s powers.

Update 11.2 (2013-12-04)

  • Vauban's armor buffed to 50 (from 40).

Hotfix 11.1.2 (2013-11-29)

  • Fixed issues with Vortex causing crashes when dealing damage.

Update 10.5 (2013-10-23)

  • Fixed Bounce ability that caused friendly AI to play perpetual falling animation.

Update 10.3 (2013-10-09)

  • Fixed Infested chargers and ancients not being appropriately affected by Vortex ability.

Update 9.8 (2013-09-03)

  • Bastille now has a set number of targets (6-8-10-12).
  • Vortex no longer affects other players (will tug the moment it is placed, and players next to vortex will not get a speed boost from slide attacks [Bug]).
  • Changed energy color tinting for Vauban’s Tesla and Vortex abilities.
  • Tesla ability now has reduced FX on projectiles attached to players.

Update 9.7 (2013-08-30)

  • Changed sound effect of Vauban's Bounce ability.

Update 9.5 (2013-08-09)

  • Fixed Vauban's powers not working when stuck onto Frost's Snowglobe.
  • Fixed bad cases with Tesla, Bounce, and Bastille that would occur when the instigator player would die/respawn/leave the game.

Update 9.3 (2013-07-26)

  • Fixed Vortex damaging teammates if a player using Vauban casts it then disconnects.

Hotfix 9.1.1 (2013-07-15)

  • Fix for Vortex preventing revives in squad.

Hotfix 8.3.1 (2013-07-05)

  • Fix for Vortex killing friendlies if owner dies and respawns.

Update 8.3 (2013-07-04)

  • Vauban's grenades will now have your energy color.

Update 8.2 (2013-06-28)

  • Fix for Vauban’s abilities not working if thrown on Orokin ice trap.
  • Fix for Tesla not activating if tossed onto a Grineer Shield Lancer’s shield.

Hotfix 8.0.6 (2013-05-31)

  • Fixed infested leapers not being affected by bounce while leaping in air.

Hotfix 8.0.4 (2013-05-24)

  • Vauban powers now working as intended. A bug prevented the physics of most skills to work properly.

Update 8.0 (2013-05-23)

  • Ambient FX for Tesla ability have been toned down.
  • Fixed issue where Bounce ability could be used to chain-incapacitate humanoid enemies during their recovery state.

Update 7.11 (2013-05-17)

  • Introduced.

Edit Tab

Ability SFX



Post-Update 26.0 (2019-10-31) Rework

Pre-Update 26.0 (2019-10-31)