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Steady and reliable, the Vasto revolver combines speed and power for a classic gunslinger feel.

The Vasto is a powerful and effective revolver. Striking a balance in damage and fire rate between the Lato Lato and the Lex Lex, it also sports a high critical chance, good accuracy, and a short reload, but suffers from low ammo capacity and moderate recoil.

This weapon can be sold for Credits64 5,000. It is also a requisite ingredient for the akimbo variant Akvasto Akvasto (x2) and Redeemer Redeemer.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.

Advantages over other Secondary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Above average crit chance (20.00%)
    • High reload speed (1.00 s)
    • Above average total damage (90)
    • Above average ammo max (210)
    • High disposition (●●●●● (1.40x))
  • Incarnon Form (wiki attack index 2)
    • High crit chance (30.00%)
    • Above average maximum falloff distance (32.0 m)
    • Above average reload speed (1.00 s)
    • Above average total damage (180)
    • Above average ammo max (210)
    • Very high average number of crits per shot (1.8)
    • High disposition (●●●●● (1.40x))
    • Above average crit multiplier (2.80x)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low magazine (6)
    • Low fire rate (2.50 attacks/sec)
    • Very low status chance (8.00%)
    • Below average crit multiplier (1.80x)
  • Incarnon Form (wiki attack index 2)
    • Low magazine (6)
    • Below average fire rate (2.50 attacks/sec)
    • Low average number of procs per shot (0.16)
    • Very low status chance (2.67%)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

Acquisition[]

The Vasto blueprint can be purchased from the Market.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Neurodes Neurodes
4
AlloyPlate Alloy Plate
1,200
Ferrite Ferrite
700
PolymerBundle Polymer Bundle
1,000
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 190 Blueprint2 Blueprints Price:Credits30,000

Notes[]

  • Although shown as being mostly silver colored, the pistol's default color is actually black.

Incarnon Genesis[]

Evolution[]

  • Installing the Vasto Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 70 YaoShrub Yao Shrub, and 150 SaggenPearl Saggen Pearl.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Rapidly empty a full magazine.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 8 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than actual weakpoints.
    • Weakpoints on corpses or Invulnerable targets do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Vasto's Incarnon Form uses a separate "magazine" with each charge producing 3 rounds to a maximum of 24. Once all ammunition is expended, the Vasto reverts to its normal form.
    • Due to its 6-round burst, Incarnon Form expends all its ammo after a maximum of 4 bursts from a full gauge.
      • Bursts can be interrupted by rolling to avoid wasting ammo.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Lone Gun:
    • Increase Damage by +66 (Vasto) / +24 (Prime).
      • Damage increase is applied to each bullet in Incarnon Form, increasing damage by +396 (Vasto) / +144 (Prime).
    • With No Primary Equipped:
      • Increase Damage by +40
      • Increase Magazine Capacity by +14.
        • Increased Magazine Capacity does not affect Incarnon Form.
  • Perk 2: Deathtrap Trigger:
    • Increase Damage by +66 (Vasto) / +24 (Prime).
      • Damage increase is applied to each bullet in Incarnon Form, increasing damage by +396 (Vasto) / +144 (Prime).
    • On Equip From Primary:
      • Increase Critical Chance by +30% for 3s.
      • Increase Critical Damage Multiplier by +2.2x (Vasto) / +0.8x (Prime) for 3s.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Extended Volley:
    • Increase Magazine Capacity by +6.
      • Does not apply to Incarnon Form.
  • Perk 2: Marksman's Hand:
    • -50% Weapon Recoil.
  • Perk 3: Awakened Readiness:
    • +20% Magazine Reloaded per second when Holstered.
      • Does not apply to Incarnon Form's Magazine.

Evolution IV[]

  • Unlock Challenge: Kill 30 enemies while airborne.
  • Perk 1: Commodore's Fortune:
    • Increase Critical Chance by +16% (Vasto) / +18% (Prime).
  • Perk 2: Survivor's Edge:
    • Increase Critical Chance by +10%.
    • Increase Status Chance by +10%.
      • Status Chance increase for Incarnon Form is divided by the innate multishot, leading to a base Status Chance increase from 2.67% (Vasto) / 6.67% (Prime) to 4.34% (Vasto) / 8.34% (Prime).
  • Perk 3: Reaper's Plenty:
    • On Headshot: +100% Ammo Efficiency for 2s.
      • Does not apply to Incarnon Form.

Tips[]

  • Due to the semi-auto nature of the Vasto, for longer ranged targets it is better to fire more slowly due to the vertical recoil. Otherwise, the faster you pull the trigger, the more likely it will fire bullets above the enemy and miss.
    • If required, the recoil can be decreased by the Mod TT 20px Steady Hands mod, increasing its viability as a long-range weapon.
  • Consider using a mod slot to fit a Mod TT 20px Pistol Gambit - this can bring the crit chance up to 44% at max rank. Combined with the weapon's high rate of fire, it can easily tear through tougher opponents.
  • While it is fairly ammo efficient at base, when focusing on a build based on fire rate and reload speed, you can run out of ammunition quickly.
  • The Vasto has a high chance of cutting corpses into pieces, making it a prime candidate for a Desecrating NekrosIcon272 Nekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.

Trivia[]

  • Vasto is a Latin verb, meaning "I destroy / I lay waste / I ravage."
  • The Vasto's cylinder revolves with every shot and upon reload, making it the fourth weapon with a non-static model.
  • The Vasto appears to be a double-action revolver of intermediate caliber, rather than a high caliber single action akin to those used in the 19th century West, like the Colt Single Action Army. The handle/grip is flush with the rest of the weapon, leaving no exposed hammer to manually cock. However, there appears to be a rocker on the rear of the Vasto that could be a hammer lever.
    • Unlike real revolvers, however, the Vasto ejects cartridges after each shot.

Media[]

Vasto Skins

Edit

Patch History[]

Update 32.2 (2022-11-30)

SEMI-AUTOMATIC WEAPON CHANGES

While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our support article). Since not everyone is an avid macro user (within the boundaries allowed), we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate.

Vasto

  • (Undocumented) Reduced fire rate from 5 to 2.5.
  • (Undocumented) Increased damage from 58 to 90.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 4.
  • Damage increased from 50 to 58.
  • Status chance increased from 5% to 8%.
  • Critical chance increased from 15% to 20%.
  • Critical damage increased from 1.5 to 1.8x.

Update 19.0 (2016-11-11)

  • Fixed the Vasto Day of the Dead skin not appearing as ‘Owned’ in the Market.

Update 18.5 (2016-03-04)

  • Conclave skin now available.

Update 17.0 (2015-07-31)

  • Vasto now available for use in Conclave.

Update 11.5 (2013-12-19)

  • Vasto received unique reload sound.

Update 9.3 (2013-07-26)

  • Introduced.

Last updated: Update 24.2 (2018-12-18)

See also[]

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