(→Acquisition: changed to actual aquisition) Tag: Visual edit |
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− | {{Speculation}} |
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<onlyinclude> |
<onlyinclude> |
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− | + | {{Kavat |
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− | | name = <div style="position:relative;"><div style="position:absolute;top:-15px;">[[File:IconVasca.png|45px]]</div> |
+ | | name = <div style="position:relative;"><div style="position:absolute;top:-15px;">[[File:IconVasca.png|45px]]</div> Vasca Kavat</div> |
| image = VascaKavat.png |
| image = VascaKavat.png |
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− | | introduced = {{ver| |
+ | | introduced = {{ver|26}} |
− | | health = |
+ | | health = 80 (237 at rank 30) |
− | | shieldcapacity = |
+ | | shieldcapacity = 70 (210 at rank 30) |
− | | armor = |
+ | | armor = 50 |
| dmg type = Slash |
| dmg type = Slash |
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− | | dmg = |
+ | | dmg = 80 |
− | | crit chance = |
+ | | crit chance = 20 |
− | | crit dmg = |
+ | | crit dmg = 2.0 |
− | | status = |
+ | | status = 7.5 |
| polarities = 2x {{Icon|Pol|Precept}} |
| polarities = 2x {{Icon|Pol|Precept}} |
||
− | }} |
+ | }} |
{{Codex|A drinker of life, this Kavat prowls the Plains upon dusk.}} |
{{Codex|A drinker of life, this Kavat prowls the Plains upon dusk.}} |
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<gallery position="center" widths="160px" hideaddbutton="true" captionalign="center" bordercolor="transparent"> |
<gallery position="center" widths="160px" hideaddbutton="true" captionalign="center" bordercolor="transparent"> |
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− | + | DrainingBiteMod.png|link=Draining Bite|'''{{M|Draining Bite}}'''<br>Deals 100/200/300/400 damage and restores 2/5/7/10% health to the kavat. |
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− | + | TransfusionMod.png|link=Transfusion|'''{{M|Transfusion}}'''<br>When its master is bleeding out, the Vasca Kavat sacrifices 80/60/40/20% of its health to raise them. |
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− | </gallery>{{clr}} |
+ | </gallery>{{clr}}</onlyinclude> |
==Acquisition== |
==Acquisition== |
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+ | Vasca Kavats are not generated randomly from the Orbiter's Incubator. Instead, the player must have their owned Kavat become infected by wild Vasca that appear at nighttime in the [[Plains of Eidolon]]. The wild Vasca can also be lured out via [[Conservation]] where [[Master Teasonai]] sells the Vasca Kavat Lure for {{sc|3000}} and Vasca Kavat Pheromone Oota for {{sc|200}}. Once the player's Kavat is attacked by the wild Vasca, it will become infected, indicated by a red overlay. |
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− | Vasca Kavats can be acquired using Genetic Code Templates. </onlyinclude> |
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+ | |||
+ | The player must then take their infected Kavat back to the Orbiter's Incubator and use a [[Genetic Code Template]] on them. To ensure that it will be specifically a Vasca Imprint, rather than an imprint of the original Kavat's breed, check the wording of the confirmation dialog that appears just before the imprinting process is started. It should read '''Creating a pet imprint will consume a blank imprint and cure your Kavat of the Vasca Virus. Continue?''' Selecting YES will start the imprinting process, which will yield a Vasca Imprint while also removing the virus. Two Vasca Imprints are needed to create a Vasca Kavat. |
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+ | |||
+ | [[File:Infected_Kavat.png|thumb|324px|An Infected Kavat]] |
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+ | |||
+ | Note that the infection will be removed as the imprint is created; as such, the infection process needs to be repeated to get the required 2 imprints. This process can be streamlined by having two Kavats and infecting them both before creating the imprints, bypassing the wait for the first imprint creation before obtaining the second infection. |
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+ | |||
+ | To remove the infection without using a Genetic Code Template, the player must have a [[Vasca Curative]], sold by Master Teasonai for {{sc|500}}. It is a gear item which must be equipped and used in a mission. |
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+ | |||
+ | Alternatively, the [[Vasca Kavat Starter Kit]] can be bought from the [[Market]] for {{pc|105}}. This bundle includes two Vasca Imprints, the 10 [[Kavat Genetic Code]]s, [[Incubator Power Core]] and Stasis slot required for a new incubation, as well as an extra Genetic Code Template and 6 [[DNA Stabilizer]]s. |
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+ | |||
+ | ==Bugs== |
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+ | *Possible bug: The infection or its visuals can become stuck even after imprinting, becoming impossible to remove. |
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+ | |||
{{CompanionNav}} |
{{CompanionNav}} |
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{{KavatNav}} |
{{KavatNav}} |
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__NOTOC__ |
__NOTOC__ |
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+ | [[es:Kavat Vasca]] |
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[[Category:Companion]] |
[[Category:Companion]] |
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+ | [[Category:Update 26]] |
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+ | [[Category:Plains of Eidolon]] |
Revision as of 08:27, 12 July 2020
Acquisition
Vasca Kavats are not generated randomly from the Orbiter's Incubator. Instead, the player must have their owned Kavat become infected by wild Vasca that appear at nighttime in the Plains of Eidolon. The wild Vasca can also be lured out via Conservation where Master Teasonai sells the Vasca Kavat Lure for 3000 and Vasca Kavat Pheromone Oota for 200. Once the player's Kavat is attacked by the wild Vasca, it will become infected, indicated by a red overlay.
The player must then take their infected Kavat back to the Orbiter's Incubator and use a Genetic Code Template on them. To ensure that it will be specifically a Vasca Imprint, rather than an imprint of the original Kavat's breed, check the wording of the confirmation dialog that appears just before the imprinting process is started. It should read Creating a pet imprint will consume a blank imprint and cure your Kavat of the Vasca Virus. Continue? Selecting YES will start the imprinting process, which will yield a Vasca Imprint while also removing the virus. Two Vasca Imprints are needed to create a Vasca Kavat.
Note that the infection will be removed as the imprint is created; as such, the infection process needs to be repeated to get the required 2 imprints. This process can be streamlined by having two Kavats and infecting them both before creating the imprints, bypassing the wait for the first imprint creation before obtaining the second infection.
To remove the infection without using a Genetic Code Template, the player must have a Vasca Curative, sold by Master Teasonai for 500. It is a gear item which must be equipped and used in a mission.
Alternatively, the Vasca Kavat Starter Kit can be bought from the Market for 105. This bundle includes two Vasca Imprints, the 10 Kavat Genetic Codes, Incubator Power Core and Stasis slot required for a new incubation, as well as an extra Genetic Code Template and 6 DNA Stabilizers.
Bugs
- Possible bug: The infection or its visuals can become stuck even after imprinting, becoming impossible to remove.
Companion | ||
---|---|---|
Robotic | ||
Sentinel | Carrier ( Prime) • Dethcube ( Prime) • Diriga • Djinn • Helios ( Prime) Nautilus • Oxylus • Shade ( Prime, Prisma) • Taxon • Wyrm ( Prime) | |
MOA | Lambeo Moa • Oloro Moa • Para Moa • Nychus Moa | |
Hound | Bhaira Hound • Dorma Hound • Hec Hound | |
Beast | ||
Kubrow | Chesa Kubrow • Helminth Charger • Huras Kubrow Raksa Kubrow • Sahasa Kubrow • Sunika Kubrow | |
Predasite | Vizier Predasite • Pharaoh Predasite • Medjay Predasite | |
Kavat | Adarza Kavat • Smeeta Kavat • Vasca Kavat • Venari ( Prime) | |
Vulpaphyla | Sly Vulpaphyla • Crescent Vulpaphyla • Panzer Vulpaphyla |
Kavat | ||
---|---|---|
Species | Incubated | Adarza • Smeeta • Vasca • Venari |
Vulpaphyla | Sly • Crescent • Panzer | |
Enemy | Feral • Hyekka | |
Breeding | Kavat Genetic Code • Incubator Power Core | |
Cosmetics | Kavat Cosmetics | |
Genetics | DNA Stabilizer • Genetic Code Template | |
Mods | ||
Penjaga (Abilities) |
Adarza | Cat's Eye • Reflect |
Smeeta | Charm • Mischief | |
Vasca | Draining Bite • Transfusion | |
Sly | Survival Instinct • Sly Devolution | |
Crescent | Crescent Charge • Crescent Devolution | |
Panzer | Viral Quills • Panzer Devolution | |
Others | Fetch • Scavenge • Sense Danger • Territorial Aggression | |
Madurai (Offense) |
Bite • Flame Gland • Frost Jaw • Hunter Command • Hunter Recovery • Hunter Synergy • Maul • Pack Leader ( Prime) • Pounce • Sharpened Claws • Shock Collar • Swipe • Tek Assault • Tek Enhance • Venom Teeth | |
Vazarin (Defense) |
Link Fiber • Link Redirection • Link Vitality • Loyal Companion • Medi-Pet Kit • Shelter | |
Naramon (Utility) |
Animal Instinct ( Prime) |