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Energy orb pulses AoE damage after detonation

Sapping Ospreys are Corpus Ospreys that deploy an orb which generates an AoE damage field. The orb releases pulses of damage over several seconds, then floats approximately 2 meters into the air for a final detonation.


Farming Locations[]

These are based on opinions and may not be 100% true. These should be viewed as advice for finding the enemies until better facts are proven.

Target Planet Name Type Level Tile Set
IconCorpusB Lua Apollo Disruption 35 - 40 Orokin Moon


Tactics[]

  • Sapping Ospreys have a tendency to attack directly, similar to the Mine Osprey, and launch energy orbs that form a blue, spherical field dealing average damage over time. Shield Osprey will support them until they are destroyed. The devices are launched at a fairly low trajectory, similar to an underhand throw.
  • Given their size and blue coloration (see Trivia, below), Sapping Ospreys can easily be mistaken for Shield Ospreys at a glance, especially if Shield Ospreys are also around. An easy way to identify them is the fact that they will gain a blue shield outline when protected by a Shield Osprey.
  • The orbs always drop onto the ground 3 seconds after its launch before deploying their pulsating waves, limiting the orbs' range towards flying targets.
  • Above level 30, walking into the sapping bomb's aura is capable of dealing fatal damage to Sentinels and lighter Warframes.
    • If these Ospreys are not dealt with quickly, they can easily clog an entire room with sapping bombs.

Notes[]

  • The orbs launched from the osprey lasts 7 seconds after their deployment, while each pulse from the orb is generated every second.
  • The pulse waves generated by the energy orbs can pass through walls, making it increasingly difficult to stay in cover when pursuing other enemies.
  • A Sapping Osprey's damage field generators can be shot and destroyed prior to detonation.
  • Aside from Syndicate weapon explosions, the orbs are unaffected and cannot be destroyed by most any AoE.
    • However, Ignis' flames can destroy the orbs and is generally very good way to remove large amounts of the orbs at once
  • The orbs (and the damage they deal) can stack. Never attempt to revive fallen Tenno or Kubrow when they are in the orb's AoE area: doing so can easily end with not only one fallen squad member, but two or more.

Trivia[]

  • Formerly known as Scorching Ospreys, renamed in Update 15.6 (2014-12-11).

Bugs[]

  • The damage field generators launched by Sapping Ospreys seem prone to two issues, at the present time;
  1. They may not reliably damage client players.
  2. They may not cause any damage to players after the Osprey that launched the device has been destroyed.

Variants[]

Vapos Sapping Osprey General Drops
VaposSappingOsprey
Introduced Update 25.0 (2019-05-22) Mod Drops:
Mod TT 20px Crowd Dispersion 0.7587%
Mod TT 20px Magazine Warp 0.7587%
Endo Endo 0.7587%
Mod TT 20px Diamond Skin 0.3318%
Mod TT 20px Stretch 0.3318%
Mod TT 20px Gleaming Talon 0.0201%
Mod TT 20px Split Chamber 0.0201%
Endo Endo 0.0201%
Tileset Corpus Gas City
Weapon Energy orb
Codex Scans 5
Statistics
Robotic 80
DmgPunctureSmall64 + DmgElectricitySmall64 ++ DmgRadiationSmall64 + DmgSlashSmall64 - DmgToxinSmall64 -
Shield 50
DmgImpactSmall64 ++ DmgColdSmall64 ++ DmgMagneticSmall64 +++ DmgPunctureSmall64 - DmgRadiationSmall64 -
Base Level 15

Media[]

Patch History[]

Update 28.3 (2020-08-12)

  • Fixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though).

Hotfix 28.0.5 (2020-06-17)

Update 20.0 (2017-03-24)

  • We have also reduced the spawn chance of Sapping Ospreys (which will mean less Sapper Mines) and lowered the maximum allowable simultaneous instances of Sapping Ospreys.

Update 18.7 (2016-03-30)

  • Reduced the Sapping Ospreys base damage and removed Proc chance.
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