Valkyr Talons are Valkyr and Valkyr Prime's signature Exalted Weapon, summoned by activating the ability Hysteria. The weapon exclusively uses the Hysteria stance.
Refer to the weapon's ability page for a list of mods that affect the weapon.
Characteristics[]
- This weapon deals equal physical damage.
- Innate and two polarities.
- Negates the infinite combo extender of Xoris, resetting combo count on activation.
Advantages:
- Tied with Desert Wind for the highest critical chance of all melee weapons.
- Innate 5% lifesteal.
- Very high attack speed.
Disadvantages:
- Low status chance.
- Short range.
- Requires energy to activate and keep active.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe, Melee, or Robotic Weapons, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g., Amalgam Organ Shatter).
- Cannot equip Melee Arcane Enhancements.
Notes[]
- The Valkyr Talons appears in the Arsenal after unlocking Valkyr's Hysteria ability.
- Valkyr is able to block with Valkyr Talons while Hysteria is active, increasing the combo counter.
- As an Exalted Weapon, this weapon comes with an Orokin Catalyst pre-installed.
Trivia[]
- Before the introduction of moddable Exalted Weapons, the stats of Valkyr Talons depended on the mods equipped on the player's melee weapon.
- On Valkyr Prime, the claws are named Valkyr Prime Talons. Their stats are, however, identical to Valkyr Talons.
- Valkyr Talons is the only Exalted Weapon with no color customization options, being purely affected by Valkyr's selected energy color.
Patch History[]
Update 35.1 (2024-02-20)
- Fixed Exalted Melee weapons experiencing animation issues if they were deactivated after parrying.
- Fixed being unable to switch back to Secondary weapon after hitting the “Switch Weapon” binding while Exalted Melee weapon is active and you don’t have a Primary weapon equipped.
Update 33.0 (2023-04-26)
- Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Life Strike not working when installed on Exalted Melee Weapons.
Update 29.5 (2020-11-19)
- Fixed de-equipping a Scanner not returning you to your active Exalted weapon if one was equipped prior.
- Fixed the Carnis, Jugulus, and Saxum Mod Sets not being equippable on Exalted Melee.
Hotfix 29.1.1 (2020-09-18)
- Fixes towards Exalted weapons not being equipped when viewed via Look Link or Mod Link.
Hotfix 28.2.1 (2020-08-01)
- Fixed inability to Melee block with your Exalted weapon until the normal weapon's combo times out.
Hotfix 27.4.2 (2020-05-04)
- Removed Stance Forma eligibility on Exalted weapons due to Stance Forma providing no benefit to these weapons.
Update 26.0 (2019-10-31)
- Range increased from 0.5 to 1.7.
- Parry Angle set to 60.
- Slam Attack increased from 300 to 750.
Update 24.4 (2019-03-08)
- MELEE REVISIT - PHASE 1 - "Flow"
- Let The Gun & Blade Flow
Swap between your gun and melee at the press of a button, no holstering required!
- Keybinds!
Notable Keybind changes:
- Your left mouse button is gun fire, always, instantly.
- Your right mouse button is now aim, always, instantly.
- Additional Information and Changes
- Exalted weapons will also benefit from the uninterrupted swaps! Be aware that Energy will still drain, even when swapping between weapons!
Update 23.0 (2018-06-15)
- Introduced as a moddable weapon.
Last updated: Update 26.0 (2019-10-31)
See Also[]
- Hysteria, the ability that summons the weapon.
- Hysteria (Stance), the weapon's exclusive stance.
- Valkyr, the weapon's user.