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Forged in the labs of the Zanuka project, the original Valkyr was subject to cruel experiments, leaving her scarred, angry and frighteningly adept at killing.

This is Valkyr, the tormented, the experiment.

Valkyr was crafted from torment, Tenno. Take control of her rage.

Release Date: November 20th, 2013

Valkyr is a berserker-themed Warframe. Driven by feral rage, her attacks rend her prey with fury and ferociousness, while her tortured cries break the imposing silence of the Tenno presence. Valkyr was unleashed in Update 11.0 (2013-11-20).


Valkyr's main blueprint can be purchased from the Market. Valkyr's component blueprints can be obtained from defeating Alad V on Themisto, Jupiter.
Source Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 300 Blueprint Price: Credits64.png 35,000
Time: 12 hrs
Rush: Platinum64.png 25

Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25

Warframe Guides

“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Valkyr Guides to read user-made guides on how to play this Warframe.


Sgt Nef AnyoIcon.png
“Orokin secrets cannot remain secret forever! Start talking!”
The following article/section is conjecture. Content is subjected to change/removal as the game progresses. Please do not use this article for critical in-game information.

Previously having thrived among the Tenno in her natural Gersemi form, Valkyr is known for her capture and subsequent torment at the hands of Alad V. The obsessed Corpus scientist brought Valkyr to his lab on Jupiter where she was restrained and subjected to harsh experiments. This mad science would greatly expand the Corpus' knowledge of Warframe design, and consequentially left Valkyr maddened and scarred.

Ultimately, Valkyr was deconstructed and used to produce the Zanuka prototype, Alad V's companion fighting machine. However, blueprints of her components can still be found after defeating Alad V in combat.

Valkyr's abilities reflect her madness, accompanied by cries of anguish.



  • "Valkyr" is derived from Valkyrie. According to Norse Mythology, the Valkyries were a host of divine creatures in service of the gods that brought the "chosen" among the fallen up to Valhalla (a majestic, enormous hall located in Asgard where the gods resided). It was generally believed that dying in battle with your honor intact was a sure way of being chosen.
  • Thematically, Valkyr's design was inspired largely by felines:
    • Valkyr has visible claws on both her hands and feet, and Hysteria130xDark.png Hysteria gives her an additional set of claws on her hands which accents the ability's wild, feral nature.
    • Her Bastet Helmet, is named after Bastet, the Egyptian Goddess of Home and Family, who was commonly depicted with a cat's head.
    • Her Passive – added knockdown recovery bonus and immunity to heavy landings – belie a feline's agility.
    • A now-patched bug unintentionally caused any equipped Whip to extend while Hysteria130xDark.png Hysteria was active, giving the appearance of a tail.
  • She is the second female Warframe whose base stats defy a trend of fragility; despite having low shields she has the highest armor value of all the Warframes.
  • Both her Warframe Profile video and in-game description verify that she's a product (or possibly a failure) of the Zanuka Project.
  • Before Update 23.0 (2018-06-15), Valkyr was the only Warframe which has human-like audible cries, voiced by Digital Extremes community coordinator, Megan Everett.
  • Valkyr is the second Warframe to replace Alloy Plates with Circuits in her construction, following SarynIcon272.png Saryn.
  • Valkyr is one of four Warframes, inclusive of herself, ChromaIcon272.png Chroma, NidusIcon272.png Nidus and NekrosIcon272.png Nekros, to have a special Auxiliary attachment slot which is used for Valkyr's Bonds and Valkyr Prime's Chordalla Prime accessory.
  • Valkyr's prominent orange color may be a reference to the orange prison suit some prisoners wear when held in custody.

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A proud fighter emerges unscarred by time or malice.

Our long deathless winter has left us numb. Our wasted animal within, ugly and gaunt, hibernates beneath our shimmering beauty. Why do these Warframes stir us so? They burn with our lost desires, lost instincts. Tenno tamed, but only just. Cast and hunted as game. Trapped and tortured, yet they remain... animals.

Less than their human seed, gnawing their limbs from the snare, devouring a banquet of suffering, obese with heat and acid... and rage.

That is why they will destroy us.

Release date: November 22nd, 2016

Valkyr Prime is the Primed variant of ValkyrIcon272.png Valkyr, possessing higher armor and energy capacity, as well as an additional Madurai Pol.svg polarity. Valkyr Prime was released alongside CernosPrime.png Cernos Prime and VenkaPrime.png Venka Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Valkyr Prime's Relic Drops
Chassis Blueprint Systems Blueprint Blueprint Neuroptics Blueprint
VoidRelicSilverIcon64.png Neo V9 Rare
VoidRelicGoldIcon64.png Axi V5 Rare (V)
VoidRelicGoldIcon64.png Axi V6 Rare (V)
VoidRelicIronIcon64.png Lith V6 Rare (V)
VoidRelicSilverIcon64.png Neo V7 Rare (V)
VoidRelicGoldIcon64.png Axi V10 Uncommon
VoidRelicGoldIcon64.png Axi V9 Uncommon (V)
VoidRelicIronIcon64.png Lith V3 Rare (V)
VoidRelicIronIcon64.png Lith V5 Rare (V)
VoidRelicBronzeIcon64.png Meso V3 Rare (V)
VoidRelicIronIcon64.png Lith C7 Common
VoidRelicGoldIcon64.png Axi V7 Common (V)
VoidRelicGoldIcon64.png Axi V9 Common (V)
VoidRelicIronIcon64.png Lith A2 Common (V)
VoidRelicIronIcon64.png Lith N3 Common (V)
VoidRelicIronIcon64.png Lith T2 Common (V)
VoidRelicBronzeIcon64.png Meso N8 Common (V)
VoidRelicBronzeIcon64.png Meso S3 Common (V)
VoidRelicBronzeIcon64.png Meso S6 Common (V)
VoidRelicSilverIcon64.png Neo K1 Common (V)
VoidRelicBronzeIcon64.png Meso N11 Uncommon
VoidRelicIronIcon64.png Lith C5 Uncommon (V)
VoidRelicIronIcon64.png Lith S6 Uncommon (V)
VoidRelicIronIcon64.png Lith T1 Uncommon (V)
VoidRelicBronzeIcon64.png Meso C2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso D2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso N8 Uncommon (V)
VoidRelicBronzeIcon64.png Meso V4 Uncommon (V)
VoidRelicSilverIcon64.png Neo N7 Uncommon (V)
Manufacturing Requirements
Neuroptics Chassis Systems OrokinCell.png
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25
Time: 12 hrs
Rush: Platinum64.png 25



  • Valkyr Prime, compared to ValkyrIcon272.png Valkyr:
    • Higher Armor (700 vs. 600)
    • Higher Energy (150/225 vs. 100/150)
    • Different Polarities (Madurai Pol.svgMadurai Pol.svgMadurai Pol.svg vs. Madurai Pol.svgMadurai Pol.svg)
  • As a Prime Warframe, Valkyr Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Valkyr Prime sports the highest base armor of all Warframes.
  • Valkyr Prime's RipLine130xDark.png Rip Line shoots out multiple lines when targeting enemies. This effect is purely cosmetic, and does not impact the damage of the ability.
  • Valkyr Prime's Hysteria130xDark.png Hysteria emits an additional rolling energy circle on her gauntlets.


  • Building Valkyr Prime will also grant players a Chordalla Prime auxiliary attachment specifically for her. This makes Valkyr Prime the first Warframe to feature an auxiliary Prime cosmetic item free of charge upon construction.
  • The design for Valkyr Prime, along with the CernosPrime.png Cernos Prime and VenkaPrime.png Venka Prime, was unintentionally leaked in Update 19.0 (2016-11-11), visible as a preview from chat item linking.
  • Valkyr Prime initially did not have a fully narrated and animated introduction video on release, unlike the three previous Primes before her (Saryn, Vauban, Nekros). A full introduction video with narration was only released for Valkyr Prime after the release of Banshee Prime.
    • Valkyr Prime's introduction video is the only one that does not mention Valkyr by name.
  • When seen from above, the metal crown and horns on Valkyr Prime's head resembles the outline of an orokin void key.
  • Valkyr Prime, along with Nyx PrimeIcon272.png Nyx Prime, are the first Prime warframes to be permanently unvaulted and become available with no time limit to acquire.


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ValkyrIcon272.png Valkyr is nimble, able to recover from knockdown 50% faster and is immune to Hard Landings, landing with no touchdown delay.

  • Knockdown recovery can stack with Mod TT 20px.png Handspring and Mod TT 20px.png Constitution for up to 250% recovery speed.
  • Valkyr's immunity to hard landings prevents her from triggering Mod TT 20px.png Heavy Impact.


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RipLineModU15.jpeg RipLine.png
Rip Line
Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.
Strength:300 / 400 / 500 / 600 (DmgSlashSmall64.png Slash damage)
Duration:1 s (combo window)
Range:25 / 40 / 60 / 75 m

WarcryModU15.jpeg WarcryPanel.png
Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.
Strength:15 / 20 / 25 / 50 % (speed buff)
25 / 35 / 45 / 50 % (armor buff)
15 / 20 / 25 / 30 % (slow)
Duration:7 / 10 / 12 / 15 s
Range:15 / 20 / 22 / 25 m
Misc:75 % (slow cap)
Subsumable to Helminth

ParalysisModU15.jpeg ParalysisPanel.png
Valkyr unleashes her shields, stunning and damaging enemies around her.
Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (knockback strength)
Range:5 / 7 / 8 / 10 m

HysteriaModU15.jpeg HysteriaPanel.png
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Minimum Energy Drain: 2.5 s-1
Maximum Energy Drain: 15 s-1

Strength:100 / 125 / 200 / 250 (damage)
Misc:1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

Strength Mods


Duration Mods


Range Mods


RipLine.png RipLine.png RipLine.png
WarcryPanel.png WarcryPanel.png WarcryPanel.png
ParalysisPanel.png ParalysisPanel.png
HysteriaPanel.png HysteriaPanel.png

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Hotfix 30.7.3 (2021-09-10)

  • Fixed Valkyr’s Rip Line animation being broken.

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Valkyr Talons

The full breakdown can be read here.

  • Fixed Valkyr's Bastet Helmet to make certain metal areas the proper untintable dark that matches the rest of the Helmet. It still won't be tintable but it should now match the correct color channel. As reported here.

Update 28.0 (2020-06-11)

  • Fixed inability to gain Energy from Energy Restores after using Valkyr’s Hysteria.

Hotfix 27.5.4 (2020-05-20)

Update 27.4 (2020-05-01)

  • Valkyr Ability videos have been added to their respective Arsenals!

Update 25.6 (2019-08-08)

Hysterical Assault - Hysteria Augment - Valkyr
  • Let invulnerability linger for half a second when aiming to prevent getting downed immediately in high-damage areas
  • Increased Range

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Valkyr.

Hotfix 23.0.8 (2018-07-09)

  • Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.

Update 23.0 (2018-06-15)


Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

  • Valkyr/Prime’s Talons
    • No customizing since her Talons’ design is all Energy-based!

Exalted Weapons work in the following ways:

  • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
  • All Exalted weapons use the Mod classes expected for the class of weapon.
  • Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
  • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
  • Riven Mods are not generated for Exalted Weapons.

Hotfix 21.0.8 (2017-07-13)

  • Fixed an issue where Clients downed while using Valkyr’s Hysteria would be unable to switch weapons when revived.

Hotfix 21.0.7 (2017-07-13)

  • Fixed casting and deactivating Valkyr’s Hysteria while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.
  • Fixed a script error when casting Valkyr’s Rip Line.

Update 20.1 (2017-04-05)

  • Fixed a case where Valkyr can get stuck in Hysteria.
  • Fixed Valkyr continuing to have her Talons equipped after Hysteria is deactivated if a player was joining the game while the ability was being activated.

Update 19.9 (2017-02-01)

  • Fixed using Valkyr's Hysteria during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.

Update 19.4.2 (2016-12-20)

  • Fixed incorrect grammar in Valkyr’s Passive ability description.

Hotfix 19.0.7 (2016-11-22)

  • Introduced Valkyr Prime.

Hotfix: Recurring Nightmares 1 (2016-10-27)

  • Fixed not being able to equip Valkyr Augment Mods on Valkyr.

Update: Recurring Nightmares (2016-10-27)

  • Fixed Valkyr’s Bonds being missing from the Market and not being able to equip them on Valkyr.

Hotfix: The Vacuum Within 3 (2016-10-13)

  • Fixed Warcry not ending when there are no allies/enemies left being affected.

Update: The Silver Grove 1.0 (2016-08-31)

Hotfix: Specters of the Rail 12 (2016-07-20)

  • Fixed a crash when casting Hysteria while you have an active Glaive thrown out.

Update: Specters of the Rail (2016-07-08)

  • Fixed the growing Hysteria aura turning invisible by Naramon's Shadow Step.

Update: Lunaro (2016-06-15)

  • Fixed Hysteria applying efficiency Mods twice.

Hotfix 18.13.1 (2016-05-27)

  • Fixed Valkyr’s Warcry not having any effect when cast.

Update 18.13 (2016-05-27)

  • Hysteria Changes
    • Energy usage is scaled by duration in Hysteria.
    • Damage mitigated when Hysteria is deactivated is scaled by duration in Hysteria.
    • Hysteria Aura now has a maximum range of 20 meters.
    • When Hysteria is deactivated, Valkyr will only take the mitigated damage if any enemy in the aura has line-of-sight.

Update 18.5 (2016-03-04)

  • Paralysis will no longer be able to stun boss-type enemies.
  • Warcry now has diminishing returns against boss-type enemies.
  • Ripline now has a 0.5x energy multiplier per successive hit.

Hotfix 18.2.2 (2016-01-07)

  • Fixed an error allowing Valkyr to pull player out of the extraction area.

Update 17.7 (2015-10-14)

  • Fixed Kara Alt Helmet twitching when equipped.

Hotfix 17.6.1 (2015-10-07)

  • Fixed using Hysteria multiple times locking players into Hysteria, preventing the use of any weapons.
  • Fixed Valkyr taking damage from broken windows while in Hysteria.

Update 17.6 (2015-10-06)

  • Fixed an issue causing Clients using Valkyr to still take damage while in Hysteria.

Hotfix 17.5.3 (2015-10-02)

  • Fixed Prolonged Paralysis pulling enemies significantly farther than intended.

Update 17.5 (2015-10-01)

  • Abilities Changes:
    • Rip Line now has increased animation speed and vertical boost.
    • Ripline now has reduced energy cost and increased damage for each time cast.
    • Ripline will now soft-lock onto enemies.
    • Valkyr’s HUD will now display the window of opportunity to recast Ripline at lower cost.
    • Hysteria can now be quickly toggled on/off.
    • Hysteria now receives buffs from the player’s melee weapon Mods.
    • Valkyr now passively has 50% knockdown recovery speed and no heavy landing.
  • Fixed Valkyr not receiving credit for kills from Hysteria.
  • Fixed Ripline showing as castable with 0 Energy.

Hotfix 17.0.5 (2015-08-07)

  • Added Apex particles for Paralysis.

Hotfix 17.0.1 (2015-07-31)

  • Fixed Ramparts being usable by Valkyr when in Hysteria.

Update 17.0 (2015-07-31)

  • Fixed Warcry stacking multiple times on Squad members when Eternal War Augment is equipped.

Update 16.7 (2015-06-04)

  • Fixed Hysteria playing sounds from related to the player’s un-equipped melee weapon.

Hotfix 16.5.1 (2015-05-12)

  • Fixed Valkyr’s unique attachments not using the player’s custom colors.

Update 16.2 (2015-04-01)

Hotfix 15.7.2 (2014-12-19)

  • Fixed Hysteria tagging dead enemies with its visual special effect.

Update 15.6 (2014-12-11)

Hotfix 15.5.2 (2014-11-27)

  • Fixed energy efficiency Mods not applying to Rip Line.

Hotfix 15.1.2 (2014-11-08)

  • Fixed a scaling issue seen with Valkyr’s ambient visual effects during Archwing missions.

Hotfix 15.0.1 (2014-10-24)

  • Fixed a bug that was incorrectly scaling Syandanas down on Valkyr by 20%.

Update 15.0 (2014-10-24)

  • Augment:: Paralysis - Mod TT 20px.png Prolonged Paralysis
  • Fixed an issue where not equipping a melee weapon while using Valkyr would break Hysteria.

Hotfix 14.10.3 (2014-10-15)

  • Parry procs can now be triggered during Hysteria.
  • Fixed an issue with Hysteria finisher animations using Furax animations.

Update 14.6 (2014-09-11)

  • Fixed an issue with Warcry armor buff not properly being removed after the ability ends.

Hotfix 14.0.11 (2014-07-30)

  • Reduced the duration of Hysteria in Dark Sector conflicts.

Hotfix 14.0.9 (2014-07-26)

  • Fixed a common Furax stance card appears in the combos list for Valkyr while Hysteria is active.
  • Fixed Hysteria not functioning properly if a player picked up a data mass while Hysteria is active.

Hotfix 14.0.1 (2014-07-18)

  • Fixed an issue with Hysteria not properly respecting the level of the associated Stance, making combos unusable.

Update 14.0 (2014-07-18)

  • Hysteria has been reworked with an entirely new animation set and sounds! Activate Valkyr’s Hysteria to play through the new combos and movement set!
  • Valkyr’s Hysteria now is affected by the melee ‘combo’ counter bonuses! The higher your combo chain, the more damage Hysteria will do!

Hotfix (2014-06-26)

  • Fixed issue with primary color tint on Kara helmet.

Update 13.5 (2014-05-28)

  • Tweaked the visuals on Valkyr's Immortal Skin.

Hotfix 13.4.1 (2014-05-23)

  • Improved the description for War Cry mod to better indicate melee buffs to teammates.

Update 13.4 (2014-05-21)

  • Fixed an issue with Valkyr's Default Helmet lacking an image and description.

Update 13.2 (2014-05-01)

  • Fixed an issue with the helmet and body tint colors not matching correctly.

Hotfix 13.0.6 (2014-04-17)

  • Fixed an issue with clients breaking after attempting to perform a melee attack after Hysteria has ended.

Update 13.0 (2014-04-09)

  • Fixed ragdolls being affected by Valkyr's powers.

Hotfix 12.4.2 (2014-03-07)

  • Fixed ‘Rank 30 Furax’ bug appearing if using Hysteria and Valkyr.

Update 12.0 (2014-02-05)

  • Valkyr now has 600 base armor.
  • Hysteria ability now takes weapon damage and crit into consideration.

Update 11.5 (2013-12-19)

  • Paralysis - Now only takes 1/3rd of shields but still calculates damage based on 1/2 shield use.
  • Hysteria - Now has life regain/regeneration as damage is being dealt to enemies.

Update 11.3 (2013-12-12)

  • Ripline is now more violent on AI.
  • Fixed the enemy speed debuff on Warcry ability, so that it is now affected by Ability Mods.

Hotfix 11.2.1 (2013-12-06)

  • Fixed issue where Hysteria added a level 30 Furax to Arsenal on mission complete.

Update 11.2 (2013-12-04)

  • Armor buffed from 200 to 300
  • Fixed script error in Rip Line ability that would cause power-in-use bug.
  • Fixed Valkyr's Rip Line being usable on downed players.
  • Fixed Valkyr being vulnerable to Procs from Disruptor and others when Hysteria is active.

Hotfix 11.1.2 (2013-11-29)

  • Fixed Warcry being permanent on enemies.

Hotfix 11.1.1 (2013-11-28)

  • Fixed Warcry not slowing enemies down more at higher levels
  • Fixed Alad V being too weak to Ripline.

Hotfix 11.0.6 (2013-11-25)

  • Fixed Valkyr’s power sounds not playing when using Noble animations.

Hotfix 11.0.3 (2013-11-22)

  • Fixed melee weapon info at end of match not being displayed if Hysteria was active.
  • Fixed melee getting locked for clients after being hit by something that would normally do knockdown when Hysteria is active.
  • Fixed Valkyr using the fist melee style on her regular melee weapon after using her ultimate.

Update 11.0 (2013-11-20)

  • Introduced.

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Ability SFX