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Valkyr was modified into a highly motivated and fearsome killer. She is adept at dealing damage and surviving. Her battle cry strikes terror into all who hear it.

This is Valkyr, the tormented, the experiment.

Valkyr was crafted from torment, Tenno. Take control of her rage.

Release Date: November 20th, 2013

Valkyr is a berserker-themed Warframe. Driven by feral rage, her attacks rend her prey with fury and ferociousness, while her tortured cries break the imposing silence of the Tenno presence. Valkyr was unleashed in Update 11.0 (2013-11-20).


Valkyr's main blueprint can be purchased from the Market. Valkyr's component blueprints can be obtained from defeating Alad V on Themisto, Jupiter.
Item Source Chance Expected Nearly Guaranteed
Systems Systems Blueprint Alad V Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Chassis Chassis Blueprint Alad V Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Helmet Neuroptics Blueprint Alad V Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Valkyr's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.


Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 300 Blueprint2 Blueprints Price: Credits35,000
Valkyr Neuroptics Blueprint
Circuits Circuits
NeuralSensors Neural Sensors
PolymerBundle Polymer Bundle
Salvage Salvage
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Valkyr Chassis Blueprint
Morphics Morphics
Ferrite Ferrite
Rubedo Rubedo
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Valkyr Systems Blueprint
ControlModule Control Module
Morphics Morphics
Salvage Salvage
Plastids Plastids
Time: 12 Hour(s)
Rush: PlatinumLarge 25


Sgt Nef AnyoIcon
“Orokin secrets cannot remain secret forever! Start talking!”
The following article/section is conjecture. Content is subjected to change/removal as the game progresses. Please do not use this article for critical in-game information.

Previously having thrived among the Tenno in her original Gersemi form, Valkyr is known for her capture and subsequent torment at the hands of Alad V. The Warframe-obsessed Corpus scientist brought Valkyr to his lab on Jupiter, where she was restrained and subjected to harsh experiments, including having her skin flayed. This mad science would greatly expand the Corpus' knowledge of Warframe design and influence the design of their own robotic proxies, and consequently left Valkyr visibly scarred, maddened, and enraged. Upon comparison with Gersemi, it can be seen that Alad V has added forearm restraints and gauntlets relating to the claws in her fourth ability Hysteria. This addition may have been inspired by the armor on her original Prime Design.

Valkyr's skin was used as the outer armor for the Zanuka prototype, Alad V's companion proxy— hybridized with components from several Warframes.

Valkyr's abilities reflect her madness, accompanied by cries of anguish. It is not confirmed whether Gersemi shared these cries, though it is likely, since her Prime version does due to torture at Orokin hands.


  • "Valkyr" is derived from Valkyrie. According to Norse mythology, the Valkyries were a host of divine creatures in service of the gods that brought the "chosen" among the fallen up to Valhalla (a majestic, enormous hall located in Asgard where the gods resided). It was generally believed that dying in battle with your honor intact was a sure way of being chosen.
    • This is further reinforced by her Kara Helmet and her Gersemi Skin, both of their names having ties to Norse mythology.
  • Thematically, Valkyr's design was inspired largely by felines:
    • Valkyr has visible claws on both her hands and feet, and Hysteria130xWhite Hysteria gives her an additional set of claws on her hands which accents the ability's wild, feral nature.
    • Her Bastet Helmet, is named after Bastet, the Egyptian Goddess of Home and Family, who was commonly depicted with a cat's head.
    • Her Passive – added knockdown recovery bonus and immunity to heavy landings – belie a feline's agility.
    • A now-patched bug unintentionally caused any equipped Whip to extend while Hysteria130xWhite Hysteria was active, giving the appearance of a tail.
  • She is the second female Warframe whose base stats defy a trend of fragility; despite having low shields she has the highest armor value of all the Warframes.
  • Both her Warframe Profile video and in-game description verify that she was experimented on and used for the Zanuka Project.
  • Before Update 23.0 (2018-06-15), Valkyr was the only Warframe which has human-like audible cries, voiced by Digital Extremes community coordinator, Megan Everett.
  • Valkyr is the second Warframe to replace Alloy Plates with Circuits in her construction, following SarynIcon272 Saryn.
  • Valkyr is one of four Warframes ChromaIcon272 Chroma, NidusIcon272 Nidus and NekrosIcon272 Nekros, to have a special Auxiliary attachment slot which is used for Valkyr's Bonds and Valkyr Prime's Chordalla Prime accessory.
  • Valkyr's prominent orange color may be a reference to the orange prison suit some prisoners wear when held in custody.

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A proud fighter emerges unscarred by time or malice.

Our long deathless winter has left us numb. Our wasted animal within, ugly and gaunt, hibernates beneath our shimmering beauty. Why do these Warframes stir us so? They burn with our lost desires, lost instincts. Tenno tamed, but only just. Cast and hunted as game. Trapped and tortured, yet they remain... animals.

Less than their human seed, gnawing their limbs from the snare, devouring a banquet of suffering, obese with heat and acid... and rage.

That is why they will destroy us.

Release date: November 22nd, 2016

Valkyr Prime is the Primed variant of ValkyrIcon272 Valkyr possessing higher Armor and Energy capacity, as well as an additional Madurai Pol polarity. Valkyr Prime was released alongside CernosPrime Cernos Prime and VenkaPrime Venka Prime.


Unlike most Prime gear, Valkyr Prime is permanently unvaulted, with relics being obtainable through Abandoned Derelict Caches in Corpus Railjack missions.

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Valkyr Prime's Relic Drops
Chassis Blueprint Systems Blueprint Valkyr PrimeIcon272 Blueprint Neuroptics Blueprint
NeoRelicIntact Neo V9 Rare
AxiRelicIntact Axi V5 Rare (V)
AxiRelicIntact Axi V6 Rare (V)
LithRelicIntact Lith V6 Rare (V)
NeoRelicIntact Neo V7 Rare (V)
AxiRelicIntact Axi V10 Uncommon
AxiRelicIntact Axi V9 Uncommon (V)
LithRelicIntact Lith V3 Rare (V)
LithRelicIntact Lith V5 Rare (V)
MesoRelicIntact Meso V3 Rare (V)
LithRelicIntact Lith C7 Common
AxiRelicIntact Axi V7 Common (V)
AxiRelicIntact Axi V9 Common (V)
LithRelicIntact Lith A2 Common (V)
LithRelicIntact Lith N3 Common (V)
LithRelicIntact Lith T2 Common (V)
MesoRelicIntact Meso N8 Common (V)
MesoRelicIntact Meso S3 Common (V)
MesoRelicIntact Meso S6 Common (V)
NeoRelicIntact Neo K1 Common (V)
MesoRelicIntact Meso N11 Uncommon
LithRelicIntact Lith C5 Uncommon (V)
LithRelicIntact Lith S6 Uncommon (V)
LithRelicIntact Lith T1 Uncommon (V)
MesoRelicIntact Meso C2 Uncommon (V)
MesoRelicIntact Meso D2 Uncommon (V)
MesoRelicIntact Meso N8 Uncommon (V)
MesoRelicIntact Meso V4 Uncommon (V)
NeoRelicIntact Neo N7 Uncommon (V)



Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Valkyr Prime Neuroptics Blueprint
Salvage Salvage
NeuralSensors Neural Sensors
Circuits Circuits
NitainExtract Nitain Extract
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Valkyr Prime Chassis Blueprint
Morphics Morphics
Ferrite Ferrite
Rubedo Rubedo
ArgonCrystal Argon Crystal
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Valkyr Prime Systems Blueprint
ControlModule Control Module
Tellurium Tellurium
PolymerBundle Polymer Bundle
Plastids Plastids
Time: 12 Hour(s)
Rush: PlatinumLarge 25


  • Valkyr Prime, compared to ValkyrIcon272 Valkyr:
    • Higher Armor (735 vs. 630)
    • Higher Energy (175/225 vs. 100/150)
    • Higher Starting Energy (100 vs. 50)
    • Additional Madurai Pol Polarity (Madurai PolMadurai PolMadurai Pol vs. Madurai PolMadurai Pol)
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Valkyr Prime has the second highest base Armor at 735, with QorvexIcon272 Qorvex surpassing her at 875.
  • Valkyr Prime's RipLine130xWhite Rip Line shoots out multiple lines when targeting enemies. This effect is purely cosmetic, and does not impact the damage of the ability.
  • Valkyr Prime's Hysteria130xWhite Hysteria emits an additional rolling energy circle on her gauntlets.


  • Building Valkyr Prime will also grant players a Chordalla Prime auxiliary attachment specifically for her. This makes Valkyr Prime the first Warframe to feature an auxiliary Prime cosmetic item free of charge upon construction.
  • The design for Valkyr Prime, along with the CernosPrime Cernos Prime and VenkaPrime Venka Prime, was unintentionally leaked in Update 19.0 (2016-11-11), visible as a preview from chat item linking.
  • Valkyr Prime initially did not have a fully narrated and animated introduction video on release, unlike the three previous Primes before her (Saryn, Vauban, Nekros). A full introduction video with narration was only released for Valkyr Prime after the release of Banshee Prime.
    • Valkyr Prime's introduction video is the only one that does not mention Valkyr by name.
  • When seen from above, the metal crown and horns on Valkyr Prime's head resembles the outline of a Void Key, a suitably gilded variation of the horns on Gersemi.
  • Valkyr Prime, along with Nyx PrimeIcon272 Nyx Prime, are the first Prime Warframes to be permanently unvaulted and become available with no time limit to acquire.


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ValkyrIcon272 Valkyr is nimble, able to recover from Knockdown b Knockdown 50% faster and is immune to Hard Landings, landing with no touchdown delay.

  • Valkyr's immunity to hard landings prevents her from triggering Mod TT 20px Heavy Impact.


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This section is transcluded from Rip Line . To change it, please edit the transcluded page.
RipLineModx256 RipLine130xWhite
Rip Line

Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.

Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:300 / 400 / 500 / 600 (DmgSlashSmall64 Slash damage)
AbilityDurationBuff Duration:1 s (combo window)
AbilityRangeBuff Range:25 / 40 / 60 / 75 m
This section is transcluded from Warcry . To change it, please edit the transcluded page.
WarcryModx256 Warcry130xWhite

Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.

Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:15 / 20 / 25 / 50 % (speed buff)
25 / 35 / 45 / 50 % (armor buff)
15 / 20 / 25 / 30 % (slow)
AbilityDurationBuff Duration:7 / 10 / 12 / 15 s
AbilityRangeBuff Range:15 / 20 / 22 / 25 m

Misc: 75 % (slow cap)

Subsumable to Helminth
This section is transcluded from Paralysis . To change it, please edit the transcluded page.
ParalysisModx256 Paralysis130xWhite

Valkyr unleashes her shields, stunning and damaging enemies around her.

Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
400 / 600 / 800 / 1000 (knockback strength)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:5 / 7 / 8 / 10 m
This section is transcluded from Hysteria . To change it, please edit the transcluded page.
HysteriaModx256 Hysteria130xWhite

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)


Strength Mods


Duration Mods


Range Mods


RipLine RipLine RipLine
WarcryPanel WarcryPanel WarcryPanel
ParalysisPanel ParalysisPanel
HysteriaPanel HysteriaPanel

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Patch History

Update 36.0 (2024-06-18)

  • Fixed loss of function as Valkyr after entering a Nullifier Bubble during Hysteria.

Hotfix 35.5.7 (2024-04-17)

  • Fixed issue with Valkyr Prime not holding Nataruk’s arrow in her hand while her Noble Animation Set is equipped.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 135 (from 50) / Max Rank - 185 (from 150)
Armor: Base Rank - 630 (from 600)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 135 (from 50) / Max Rank - 185 (from 150)
Armor: Base Rank - 735 (from 700)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

General Fixes:
  • Fixed Valkyr's Hysteria dampening too much of the player's game sound.

Update 33.0 (2023-04-26)

  • Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Life Strike not working when installed on Exalted Melee Weapons. Valkyr's Hysteria not having life steal was in the same category.

Update 32.2 (2022-11-30)


In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity.

*Stats below are all at Max Rank.

Prolonged Paralysis

  • Was: Affected enemies are pulled towards Valkyr and the stun duration is increased by 200%.
  • Changes:
    • The pull strength now scales with distance from Valkyr - meaning enemies are now pulled close to Valkyr instead of colliding or flying past her.
    • Stunned enemies will now remain standing instead of getting knocked down so that they are opened up to standing finishers.

Swing Line

  • Was: After using Rip Line, the next 4 Rip Lines will have no energy cost while airborne.
  • Changes:
    • Added +20% Parkour Velocity.
  • Fixed Valkyr’s Augment Mod Swing Line not working when casting directly above the player.

Hotfix 30.7.3 (2021-09-10)

  • Fixed Valkyr’s Rip Line animation being broken.

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Valkyr Talons

The full breakdown can be read here.

  • Fixed Valkyr's Bastet Helmet to make certain metal areas the proper untintable dark that matches the rest of the Helmet. It still won't be tintable but it should now match the correct color channel. As reported here.

Update 28.0 (2020-06-11)

  • Fixed inability to gain Energy from Energy Restores after using Valkyr’s Hysteria.

Hotfix 27.5.4 (2020-05-20)

Update 27.4 (2020-05-01)

  • Valkyr Ability videos have been added to their respective Arsenals!

Update 25.6 (2019-08-08)

Hysterical Assault - Hysteria Augment - Valkyr
  • Let invulnerability linger for half a second when aiming to prevent getting downed immediately in high-damage areas
  • Increased Range

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Valkyr.

Hotfix 23.0.8 (2018-07-09)

  • Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.

Update 23.0 (2018-06-15)


Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

  • Valkyr/Prime’s Talons
    • No customizing since her Talons’ design is all Energy-based!

Exalted Weapons work in the following ways:

  • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
  • All Exalted weapons use the Mod classes expected for the class of weapon.
  • Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
  • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
  • Riven Mods are not generated for Exalted Weapons.

Hotfix 21.0.8 (2017-07-13)

  • Fixed an issue where Clients downed while using Valkyr’s Hysteria would be unable to switch weapons when revived.

Hotfix 21.0.7 (2017-07-13)

  • Fixed casting and deactivating Valkyr’s Hysteria while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.
  • Fixed a script error when casting Valkyr’s Rip Line.

Update 20.1 (2017-04-05)

  • Fixed a case where Valkyr can get stuck in Hysteria.
  • Fixed Valkyr continuing to have her Talons equipped after Hysteria is deactivated if a player was joining the game while the ability was being activated.

Update 19.9 (2017-02-01)

  • Fixed using Valkyr's Hysteria during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.

Update 19.4.2 (2016-12-20)

  • Fixed incorrect grammar in Valkyr’s Passive ability description.

Hotfix 19.0.7 (2016-11-22)

  • Introduced Valkyr Prime.

Hotfix: Recurring Nightmares 1 (2016-10-27)

  • Fixed not being able to equip Valkyr Augment Mods on Valkyr.

Update: Recurring Nightmares (2016-10-27)

  • Fixed Valkyr’s Bonds being missing from the Market and not being able to equip them on Valkyr.

Hotfix: The Vacuum Within 3 (2016-10-13)

  • Fixed Warcry not ending when there are no allies/enemies left being affected.

Update: The Silver Grove 1.0 (2016-08-31)

Hotfix: Specters of the Rail 0.12 (2016-07-20)

  • Fixed a crash when casting Hysteria while you have an active Glaive thrown out.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Fixed the growing Hysteria aura turning invisible by Naramon's Shadow Step.

Update: Lunaro (2016-06-15)

  • Fixed Hysteria applying efficiency Mods twice.

Hotfix 18.13.1 (2016-05-27)

  • Fixed Valkyr’s Warcry not having any effect when cast.

Update 18.13 (2016-05-27)

  • Hysteria Changes
    • Energy usage is scaled by duration in Hysteria.
    • Damage mitigated when Hysteria is deactivated is scaled by duration in Hysteria.
    • Hysteria Aura now has a maximum range of 20 meters.
    • When Hysteria is deactivated, Valkyr will only take the mitigated damage if any enemy in the aura has line-of-sight.

Update 18.5 (2016-03-04)

  • Paralysis will no longer be able to stun boss-type enemies.
  • Warcry now has diminishing returns against boss-type enemies.
  • Ripline now has a 0.5x energy multiplier per successive hit.

Hotfix 18.2.2 (2016-01-07)

  • Fixed an error allowing Valkyr to pull player out of the extraction area.

Update 17.7 (2015-10-14)

  • Fixed Kara Alt Helmet twitching when equipped.

Hotfix 17.6.1 (2015-10-07)

  • Fixed using Hysteria multiple times locking players into Hysteria, preventing the use of any weapons.
  • Fixed Valkyr taking damage from broken windows while in Hysteria.

Update 17.6 (2015-10-06)

  • Fixed an issue causing Clients using Valkyr to still take damage while in Hysteria.

Hotfix 17.5.3 (2015-10-02)

  • Fixed Prolonged Paralysis pulling enemies significantly farther than intended.

Update 17.5 (2015-10-01)

  • Abilities Changes:
    • Rip Line now has increased animation speed and vertical boost.
    • Ripline now has reduced energy cost and increased damage for each time cast.
    • Ripline will now soft-lock onto enemies.
    • Valkyr’s HUD will now display the window of opportunity to recast Ripline at lower cost.
    • Hysteria can now be quickly toggled on/off.
    • Hysteria now receives buffs from the player’s melee weapon Mods.
    • Valkyr now passively has 50% knockdown recovery speed and no heavy landing.
  • Fixed Valkyr not receiving credit for kills from Hysteria.
  • Fixed Ripline showing as castable with 0 Energy.

Hotfix 17.0.5 (2015-08-07)

  • Added Apex particles for Paralysis.

Hotfix 17.0.1 (2015-07-31)

  • Fixed Ramparts being usable by Valkyr when in Hysteria.

Update 17.0 (2015-07-31)

  • Fixed Warcry stacking multiple times on Squad members when Eternal War Augment is equipped.

Update 16.7 (2015-06-04)

  • Fixed Hysteria playing sounds from related to the player’s un-equipped melee weapon.

Hotfix 16.5.1 (2015-05-12)

  • Fixed Valkyr’s unique attachments not using the player’s custom colors.

Update 16.2 (2015-04-01)

Hotfix 15.7.2 (2014-12-19)

  • Fixed Hysteria tagging dead enemies with its visual special effect.

Update 15.6 (2014-12-11)

Hotfix 15.5.2 (2014-11-27)

  • Fixed energy efficiency Mods not applying to Rip Line.

Hotfix 15.1.2 (2014-11-08)

  • Fixed a scaling issue seen with Valkyr’s ambient visual effects during Archwing missions.

Hotfix 15.0.1 (2014-10-24)

  • Fixed a bug that was incorrectly scaling Syandanas down on Valkyr by 20%.

Update 15.0 (2014-10-24)

  • Augment:: Paralysis - Mod TT 20px Prolonged Paralysis
  • Fixed an issue where not equipping a melee weapon while using Valkyr would break Hysteria.

Hotfix 14.10.3 (2014-10-15)

  • Parry procs can now be triggered during Hysteria.
  • Fixed an issue with Hysteria finisher animations using Furax animations.

Update 14.6 (2014-09-11)

  • Fixed an issue with Warcry armor buff not properly being removed after the ability ends.

Hotfix 14.0.11 (2014-07-30)

  • Reduced the duration of Hysteria in Dark Sector conflicts.

Hotfix 14.0.9 (2014-07-26)

  • Fixed a common Furax stance card appears in the combos list for Valkyr while Hysteria is active.
  • Fixed Hysteria not functioning properly if a player picked up a data mass while Hysteria is active.

Hotfix 14.0.1 (2014-07-18)

  • Fixed an issue with Hysteria not properly respecting the level of the associated Stance, making combos unusable.

Update 14.0 (2014-07-18)

  • Hysteria has been reworked with an entirely new animation set and sounds! Activate Valkyr’s Hysteria to play through the new combos and movement set!
  • Valkyr’s Hysteria now is affected by the melee ‘combo’ counter bonuses! The higher your combo chain, the more damage Hysteria will do!

Hotfix (2014-06-26)

  • Fixed issue with primary color tint on Kara helmet.

Update 13.5 (2014-05-28)

  • Tweaked the visuals on Valkyr's Immortal Skin.

Hotfix 13.4.1 (2014-05-23)

  • Improved the description for War Cry mod to better indicate melee buffs to teammates.

Update 13.4 (2014-05-21)

  • Fixed an issue with Valkyr's Default Helmet lacking an image and description.

Update 13.2 (2014-05-01)

  • Fixed an issue with the helmet and body tint colors not matching correctly.

Hotfix 13.0.6 (2014-04-17)

  • Fixed an issue with clients breaking after attempting to perform a melee attack after Hysteria has ended.

Update 13.0 (2014-04-09)

  • Fixed ragdolls being affected by Valkyr's powers.

Hotfix 12.4.2 (2014-03-07)

  • Fixed ‘Rank 30 Furax’ bug appearing if using Hysteria and Valkyr.

Update 12.0 (2014-02-05)

  • Valkyr now has 600 base armor.
  • Hysteria ability now takes weapon damage and crit into consideration.

Update 11.5 (2013-12-19)

  • Paralysis - Now only takes 1/3rd of shields but still calculates damage based on 1/2 shield use.
  • Hysteria - Now has life regain/regeneration as damage is being dealt to enemies.

Update 11.3 (2013-12-12)

  • Ripline is now more violent on AI.
  • Fixed the enemy speed debuff on Warcry ability, so that it is now affected by Ability Mods.

Hotfix 11.2.1 (2013-12-06)

  • Fixed issue where Hysteria added a level 30 Furax to Arsenal on mission complete.

Update 11.2 (2013-12-04)

  • Armor buffed from 200 to 300
  • Fixed script error in Rip Line ability that would cause power-in-use bug.
  • Fixed Valkyr's Rip Line being usable on downed players.
  • Fixed Valkyr being vulnerable to Procs from Disruptor and others when Hysteria is active.

Hotfix 11.1.2 (2013-11-29)

  • Fixed Warcry being permanent on enemies.

Hotfix 11.1.1 (2013-11-28)

  • Fixed Warcry not slowing enemies down more at higher levels
  • Fixed Alad V being too weak to Ripline.

Hotfix 11.0.6 (2013-11-25)

  • Fixed Valkyr’s power sounds not playing when using Noble animations.

Hotfix 11.0.3 (2013-11-22)

  • Fixed melee weapon info at end of match not being displayed if Hysteria was active.
  • Fixed melee getting locked for clients after being hit by something that would normally do knockdown when Hysteria is active.
  • Fixed Valkyr using the fist melee style on her regular melee weapon after using her ultimate.

Update 11.0 (2013-11-20)

  • Introduced.

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