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Forged in the labs of the Zanuka project, the original Valkyr was subject to cruel experiments, leaving her scarred, angry and frighteningly adept at killing.

This is Valkyr, the tormented, the experiment.

Valkyr was crafted from torment, Tenno. Take control of her rage.

Release Date: November 20th, 2013

Valkyr is a berserker-themed Warframe. Driven by feral rage, her attacks rend her prey with fury and ferociousness, while her tortured cries break the imposing silence of the Tenno presence. Valkyr was unleashed in Update 11.0 (2013-11-20).


Valkyr's main blueprint can be purchased from the Market. Valkyr's component blueprints can be obtained from defeating Alad V on Themisto, Jupiter.
Item Source Chance Expected Nearly Guaranteed
Helmet.png Neuroptics Blueprint Alad V Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Systems.png Systems Blueprint Alad V Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Chassis.png Chassis Blueprint Alad V Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 300 Blueprint Price: Credits64.png 35,000
Chassis Chassis

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25

Warframe Guides

“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Valkyr Guides to read user-made guides on how to play this Warframe.


Sgt Nef AnyoIcon.png
“Orokin secrets cannot remain secret forever! Start talking!”
The following article/section is conjecture. Content is subjected to change/removal as the game progresses. Please do not use this article for critical in-game information.

Previously having thrived among the Tenno in her natural Gersemi form, Valkyr is known for her capture and subsequent torment at the hands of Alad V. The obsessed Corpus scientist brought Valkyr to his lab on Jupiter where she was restrained and subjected to harsh experiments. This mad science would greatly expand the Corpus' knowledge of Warframe design, and consequentially left Valkyr maddened and scarred.

Ultimately, Valkyr was deconstructed and used to produce the Zanuka prototype, Alad V's companion fighting machine. However, blueprints of her components can still be found after defeating Alad V in combat.

Valkyr's abilities reflect her madness, accompanied by cries of anguish.



  • "Valkyr" is derived from Valkyrie. According to Norse Mythology, the Valkyries were a host of divine creatures in service of the gods that brought the "chosen" among the fallen up to Valhalla (a majestic, enormous hall located in Asgard where the gods resided). It was generally believed that dying in battle with your honor intact was a sure way of being chosen.
  • Thematically, Valkyr's design was inspired largely by felines:
    • Valkyr has visible claws on both her hands and feet, and Hysteria130xDark.png Hysteria gives her an additional set of claws on her hands which accents the ability's wild, feral nature.
    • Her Bastet Helmet, is named after Bastet, the Egyptian Goddess of Home and Family, who was commonly depicted with a cat's head.
    • Her Passive – added knockdown recovery bonus and immunity to heavy landings – belie a feline's agility.
    • A now-patched bug unintentionally caused any equipped Whip to extend while Hysteria130xDark.png Hysteria was active, giving the appearance of a tail.
  • She is the second female Warframe whose base stats defy a trend of fragility; despite having low shields she has the highest armor value of all the Warframes.
  • Both her Warframe Profile video and in-game description verify that she's a product (or possibly a failure) of the Zanuka Project.
  • Before Update 23.0 (2018-06-15), Valkyr was the only Warframe which has human-like audible cries, voiced by Digital Extremes community coordinator, Megan Everett.
  • Valkyr is the second Warframe to replace Alloy Plates with Circuits in her construction, following SarynIcon272.png Saryn.
  • Valkyr is one of four Warframes, inclusive of herself, ChromaIcon272.png Chroma, NidusIcon272.png Nidus and NekrosIcon272.png Nekros, to have a special Auxiliary attachment slot which is used for Valkyr's Bonds and Valkyr Prime's Chordalla Prime accessory.
  • Valkyr's prominent orange color may be a reference to the orange prison suit some prisoners wear when held in custody.

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A proud fighter emerges unscarred by time or malice.

Our long deathless winter has left us numb. Our wasted animal within, ugly and gaunt, hibernates beneath our shimmering beauty. Why do these Warframes stir us so? They burn with our lost desires, lost instincts. Tenno tamed, but only just. Cast and hunted as game. Trapped and tortured, yet they remain... animals.

Less than their human seed, gnawing their limbs from the snare, devouring a banquet of suffering, obese with heat and acid... and rage.

That is why they will destroy us.

Release date: November 22nd, 2016

Valkyr Prime is the Primed variant of ValkyrIcon272.png Valkyr, possessing higher armor and energy capacity, as well as an additional Madurai Pol.svg polarity. Valkyr Prime was released alongside CernosPrime.png Cernos Prime and VenkaPrime.png Venka Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Valkyr Prime's Relic Drops
Chassis Blueprint Systems Blueprint Valkyr PrimeIcon272.png Blueprint Neuroptics Blueprint
VoidRelicSilverIcon64.png Neo V9 Rare
VoidRelicGoldIcon64.png Axi V5 Rare (V)
VoidRelicGoldIcon64.png Axi V6 Rare (V)
VoidRelicIronIcon64.png Lith V6 Rare (V)
VoidRelicSilverIcon64.png Neo V7 Rare (V)
VoidRelicGoldIcon64.png Axi V10 Uncommon
VoidRelicGoldIcon64.png Axi V9 Uncommon (V)
VoidRelicIronIcon64.png Lith V3 Rare (V)
VoidRelicIronIcon64.png Lith V5 Rare (V)
VoidRelicBronzeIcon64.png Meso V3 Rare (V)
VoidRelicIronIcon64.png Lith C7 Common
VoidRelicGoldIcon64.png Axi V7 Common (V)
VoidRelicGoldIcon64.png Axi V9 Common (V)
VoidRelicIronIcon64.png Lith A2 Common (V)
VoidRelicIronIcon64.png Lith N3 Common (V)
VoidRelicIronIcon64.png Lith T2 Common (V)
VoidRelicBronzeIcon64.png Meso N8 Common (V)
VoidRelicBronzeIcon64.png Meso S3 Common (V)
VoidRelicBronzeIcon64.png Meso S6 Common (V)
VoidRelicSilverIcon64.png Neo K1 Common (V)
VoidRelicBronzeIcon64.png Meso N11 Uncommon
VoidRelicIronIcon64.png Lith C5 Uncommon (V)
VoidRelicIronIcon64.png Lith S6 Uncommon (V)
VoidRelicIronIcon64.png Lith T1 Uncommon (V)
VoidRelicBronzeIcon64.png Meso C2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso D2 Uncommon (V)
VoidRelicBronzeIcon64.png Meso N8 Uncommon (V)
VoidRelicBronzeIcon64.png Meso V4 Uncommon (V)
VoidRelicSilverIcon64.png Neo N7 Uncommon (V)
Manufacturing Requirements
Chassis Neuroptics Systems OrokinCell.png
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25



  • Valkyr Prime, compared to ValkyrIcon272.png Valkyr:
    • Higher Armor (700 vs. 600)
    • Higher Energy (150/225 vs. 100/150)
    • Different Polarities (Madurai Pol.svgMadurai Pol.svgMadurai Pol.svg vs. Madurai Pol.svgMadurai Pol.svg)
  • As a Prime Warframe, Valkyr Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Valkyr Prime sports the highest base armor of all Warframes.
  • Valkyr Prime's RipLine130xDark.png Rip Line shoots out multiple lines when targeting enemies. This effect is purely cosmetic, and does not impact the damage of the ability.
  • Valkyr Prime's Hysteria130xDark.png Hysteria emits an additional rolling energy circle on her gauntlets.


  • Building Valkyr Prime will also grant players a Chordalla Prime auxiliary attachment specifically for her. This makes Valkyr Prime the first Warframe to feature an auxiliary Prime cosmetic item free of charge upon construction.
  • The design for Valkyr Prime, along with the CernosPrime.png Cernos Prime and VenkaPrime.png Venka Prime, was unintentionally leaked in Update 19.0 (2016-11-11), visible as a preview from chat item linking.
  • Valkyr Prime initially did not have a fully narrated and animated introduction video on release, unlike the three previous Primes before her (Saryn, Vauban, Nekros). A full introduction video with narration was only released for Valkyr Prime after the release of Banshee Prime.
    • Valkyr Prime's introduction video is the only one that does not mention Valkyr by name.
  • When seen from above, the metal crown and horns on Valkyr Prime's head resembles the outline of an orokin void key.
  • Valkyr Prime, along with Nyx PrimeIcon272.png Nyx Prime, are the first Prime warframes to be permanently unvaulted and become available with no time limit to acquire.


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ValkyrIcon272.png Valkyr is nimble, able to recover from knockdown 50% faster and is immune to Hard Landings, landing with no touchdown delay.

  • Knockdown recovery can stack with Mod TT 20px.png Handspring and Mod TT 20px.png Constitution for up to 250% recovery speed.
  • Valkyr's immunity to hard landings prevents her from triggering Mod TT 20px.png Heavy Impact.


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Main article: Rip Line (edit)
RipLineModU15.jpeg RipLine.png
Rip Line
Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location.
Strength:300 / 400 / 500 / 600 (DmgSlashSmall64.png Slash damage)
Duration:1 s (combo window)
Range:25 / 40 / 60 / 75 m

  • Valkyr fires a grappling hook that covers a range of 25 / 40 / 60 / 75 meters. If the hook hits terrain, Valkyr will be pulled towards the hook's location. If an enemy is hooked, they will be pulled towards Valkyr's location. Enemies will be dealt 300 / 400 / 500 / 600 DmgSlashSmall64.png Slash damage.
    • Damage is affected by Ability Strength.
    • Affected enemies are ragdolled as they're pulled towards Valkyr.
    • Cast range is affected by Ability Range.
    • Pull strength is affected by the distance Rip Line is cast, as well as the verticality of the angle.
      • The more vertical the pull of Rip Line is, the stronger it will be, making it far more effective at vertical traversal than horizontal traversal.
    • Rip Line can pull Valkyr across chasms and long gaps; however, Valkyr is not pulled the full distance to the hook's location.
  • If Rip Line is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Rip Line's damage by 400% and reduce its energy cost by 75%.
    • Energy cost reduction is applied to Rip Line's modified activation cost. As an example, with a maxed Mod TT 20px.png Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
    • Combo window is affected by Ability Duration and cannot fall below 0.5 seconds under any circumstances.
    • The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
  • Rip Line's pull does not affect bosses with the exception of the Zanuka Hunter, Ambulas, and The Grustrag Three.[citation needed]
  • Despite having a noticeable visual and audio effect, Rip Line is silent.
  • Rip Line is a one-handed ability when cast onto terrain and can be used while performing various maneuvers and actions without interruption. However, when casting on enemies (while grounded) will cause interruption.
  • Will not disrupt Shade's Mod TT 20px.png Ghost or a Huras Kubrow's Mod TT 20px.png Stalk.
  • Rip Line has a slight delay between activation and pulling either an enemy or Valkyr, as the grappling hook has a minute travel time.
  • Has a cast delay of about ~0.9 seconds between uses.
  • Rip Line when used targeting Nullifiers will pass through the shield attaching to the surface in the area of your aim. When passing through the shield, your momentum is not affected nor the casting of the ability itself.

Main article: Swing Line

Swing Line is a Warframe Augment Mod for ValkyrIcon272.png Valkyr that enables the ability to, after an initial cast of RipLine130xDark.png Rip Line, grant successive uses of Rip Line without using energy if cast while airborne and inside the combo window.

Rank Casts Cost
0 1 6
1 2 7
2 3 8
3 4 9

Tips & Tricks
  • This is another alternative ability for players to take advantage of heights quickly, similarly to WormHole130xDark.png Worm Hole or TailWind130xDark.png Tail Wind, pulling Valkyr to elevated areas which are not accessible with traditional movement.
  • While being pulled, Valkyr can perform a divekick by crouching (default Ctrl ). If Valkyr is too close to the ground, crouching will cause her to slide instead.
  • As Rip Line is silent, it can be used as a mean of disposing enemies without alerting nearby units during stealth playthroughs.
  • Rip Line will consistently mutilate enemies killed by the hook, as with heavily Slash-focused weapons. The pieces of their dismembered corpse will also be flung in Valkyr's general direction.
    • Can be very helpful when used in tandem with a Desecrating NekrosIcon272.png Nekros, as each corpse will yield its own loot.
    • Can potentially impede stealth play, as enemies may become alerted at the sight of either corpse. Targeting selectively and thinking ahead should help avoid such situations.
  • Pulled enemies that were not killed immediately are laid prone, setting them up for Ground Finishers.
  • It is possible to Rip Line onto a rocket fired from an Ogris.png Ogris.
  • Very effective during Capture missions as it can bring the target near Valkyr or her teammates.
  • Actively moving forward (default W ) before and while being pulled will increase your overall travel distance. Movement speed bonuses such as VoltIcon272.png Volt's Speed130xDark.png Speed or ZephyrIcon272.png Zephyr's Mod TT 20px.png Jet Stream may increase this further. [Further testing required]
    • Sprinting and Mod TT 20px.png Maglev make no noticeable impact on speed or distance, however.
  • Very effective in PvP, as it allows the user to either quickly travel around an arena or pull and knock-down the opponent, rendering them an easy target.
  • Will trigger the robotic mod Mod TT 20px.png Odomedic.

  • Very rarely, attempting to pull an enemy with Rip Line will neither damage nor pull the them. Additionally, the line itself will remain tethered between Valkyr and the enemy until it is killed. (See picture)

    Rip Line remaining tethered to an enemy

  • When used on a sloped part of ground, occasionally Rip Line will slowly pull Valkyr forwards then launch her upwards into the air.
  • Continuous use of Rip Line in a short period of time may cause Valkyr to be pulled out of the map on Grineer Asteroid tilesets.
  • Casting Rip Line while going up Corpus Gas City elevators causes her to fall through them, leaving her trapped within the shaft.
  • Despite Rip Line being fully silent, killing unalerted enemies will not trigger Stealth Kill Affinity and cancels the stealth kill counter.
  • Expand/Collapse
    Main article: Warcry (edit)
    WarcryModU15.jpeg WarcryPanel.png
    Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.
    Strength:15 / 20 / 25 / 50 % (speed buff)
    25 / 35 / 45 / 50 % (armor buff)
    15 / 20 / 25 / 30 % (slow)
    Duration:7 / 10 / 12 / 15 s
    Range:15 / 20 / 22 / 25 m
    Misc:75 % (slow cap)
    Subsumable to Helminth

    • Valkyr lets out a rallying cry, bolstering the attack speed and defenses of herself and her allies while diminishing the attack speed and mobility of her enemies within 15 / 20 / 22 / 25 meters. Affected allies will gain 15% / 20% / 25% / 50% attack speed and 25% / 35% / 45% / 50% armor, while affected enemies will have their actions slowed by 15% / 20% / 25% / 30%. The effects last for 7 / 10 / 12 / 15 seconds.
      • The bonuses and slow are affected by Ability Strength.
      • Duration is affected by Ability Duration.
      • Radius is affected by Ability Range.
      • The speed buff grants an additive bonus that will stack with other attack speed modifiers (e.g., Mod TT 20px.png Fury).
        • A maxed Mod TT 20px.png Fury and Mod TT 20px.png Intensify with a rank-3 Warcry will increase Valkyr's attack speed by:
          Attack Speed Mods + Warcry Modifier × (1 + Strength Mods) =
          0.3 + 0.5 × (1 + 0.3) = 95%
      • The armor buff is based off of the affected Warframe's base armor value, and therefore stacks additively with other armor bonuses.
        • For example, a Valkyr with a max rank Mod TT 20px.png Steel Fiber, 130% Ability Strength, and while using Warcry increases her armor to:
          Base Armor × (1 + Armor Mods + Warcry Modifier × (1 + Strength Mods)) =
          600 × (1 + 1.1 + 0.5 × (1 + 0.3)) = 1,650
      • The slow cannot exceed 75% under any circumstances.
    • The effects of Warcry are applied to Valkyr, other players, Companions, Hostages, Defense objectives, Shadows, and Specters.
    • Allies and enemies only need to be in range when Warcry is cast to be affected.
    • Warcry cannot be recast while active.
    • Allies affected by Warcry will not have its buffs dispelled upon entering the field of a Nullifier Crewman. However, if Valkyr herself enters a Nullifier field or falls off the tileset, Warcry will be dispelled from the entire squad.
    • Subsuming Valkyr to the Helminth will offer Warcry and its augments to be used by other Warframes.
      • However, Subsumed Warcry's attack speed bonus is reduced to ?% / ?% / ?% / 30%.

    Main article: Eternal War

    Eternal War is a Warframe Augment Mod for ValkyrIcon272.png Valkyr that extends Warcry130xDark.png Warcry's duration for each melee kill.

    Rank Duration bonus Cost
    0 1.25 6
    1 1.5 7
    2 1.75 8
    3 2 9

    Tips & Tricks
    • By combining a fully ranked Warcry with a Sentinel with Mod TT 20px.png Coolant Leak, melee enemies (particularly the melee-focused Infested) will be severely slowed down.
    • Very useful in Defense missions, as enemies are slowed down and the Artifact's armor is greatly enhanced.

    Main article: Paralysis (edit)
    ParalysisModU15.jpeg ParalysisPanel.png
    Valkyr unleashes her shields, stunning and damaging enemies around her.
    Strength:2x / 2.5x / 3x / 3.5x (damage multiplier)
    400 / 600 / 800 / 1000 (knockback strength)
    Range:5 / 7 / 8 / 10 m

    • Valkyr discharges her shields, stunning and damaging enemies within 5 / 7 / 8 / 10 meters while draining 33% of her current shields.
      • Affected enemies are dealt Valkyr's current shields multiplied by 200% / 250% / 300% / 350% as DmgImpactSmall64.png Impact damage.
      • The shield discharge has a knockback strength of 400 / 600 / 800 / 1000.
      • Damage multiplier and knockback strength are affected by Ability Strength.
      • Damage bypasses obstacles in the environment and is increased by body-part multipliers.
      • Radius is affected by Ability Range.
      • The shield percentage used in the damage calculation accounts for Valkyr's shields at the time Paralysis is cast, not after the shield drain has been applied.
        • As an example, if Valkyr has 150 shields and a max ranked Mod TT 20px.png Intensify at the time a rank-4 Paralysis is cast, Paralysis will deal:
          Shields × 3.5 × (1 + Strength Mods) = 150 × 3.5 × 1.3 = 682.5 damage.
        • Valkyr's shields will be reduced to:
          Shields × 0.67 = 150 × 0.67 = 100.5 shields.
      • Stunned enemies are vulnerable to Finisher attacks. If the enemy cannot be attacked with a Finisher (either due to positioning or the enemy type), it will be susceptible to Stealth Damage Multipliers from melee attacks for the duration of the stun. As with other stealth attacks, coming into physical contact with the enemy while attacking will temporarily remove the damage bonus.
    • Overshields contribute to Paralysis' damage.

    Main article: Prolonged Paralysis

    Prolonged Paralysis is a Warframe Augment Mod for ValkyrIcon272.png Valkyr that increases Paralysis130xDark.png Paralysis's stun duration, as well as slowly pulling affected enemies towards her.

    Rank Duration bonus Cost
    0 50% 6
    1 100% 7
    2 150% 8
    3 200% 9

    Tips & Tricks
    • Shields drained this way will reset the shield recharge delay, as if Valkyr was hit.
    • Installing a decent Mod TT 20px.png Redirection and Mod TT 20px.png Fast Deflection mod helps by greatly improving the damage output as they are being utilized by this ability.
      • Redirection increases the damage dealt through greater total amount of shields lost.
      • Fast Deflection helps recover lost shields quickly.
    • Extended uses of this ability will recommend installations of Mod TT 20px.png Vitality and Mod TT 20px.png Steel Fiber mods in order to overcome damages after the Paralysis effects.
    • The way Paralysis is treated is similar to BansheeIcon272.png Banshee's SonicBoom130xDark.png Sonic Boom dealing a blast with tremendous knockbacks, but doing a full 360 angle of damage with half of the original range.
    • Paralysis can be used within the duration of Hysteria130xDark.png Hysteria allowing Valkyr to expend her shields with no trouble receiving damage. This will still drain her shields in spite of her invulnerability.
    • This ability can be spammed due to its very low energy cost, this will heavily divide shields down to 0 if expended drastically, but it will give potential stunlocks to lesser enemies effectively.
    • This ability synergizes well with Squad Shield Restore, as burst of shield recharges allow Valkyr to spam full loads of shield damage at a group of enemies more effectively.
    • In Sabotage Missions which you need to destroy several small cylinders after the reactor core has been exposed, a single Paralysis is sufficient to quickly destroy all the cylinders.

  • When used repeatably, Valkyr's scream may sometimes skip over itself and not play. This is merely audible however.
  • Paralysis only does approximately half the damage it should.

  • Expand/Collapse
    Main article: Hysteria (edit)
    HysteriaModU15.jpeg HysteriaPanel.png
    Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.

    Minimum Energy Drain: 2.5 s-1
    Maximum Energy Drain: 15 s-1

    Strength:100 / 125 / 200 / 250 (damage)
    Misc:1% / 2% / 4% / 5% (lifesteal)
    5-20 m (aura radius)

    • Overcome with rage, Valkyr unleashes a pair of energy talons, the ValkyrTalons.png Valkyr Talons, as her melee Exalted Weapon. Normal attacks deal 100 / 125 / 200 / 250 damage within 2 meters.
    • Attacks have a 200% critical multiplier with a 50% critical chance and a 10% status chance. Additionally, Valkyr is healed for 1% / 2% / 4% / 5% of the total melee damage she inflicts.
    • Damage is affected by Ability Strength, the Melee Combo Counter, most mods, and buffs.
    • While active, Valkyr becomes immune to all damage and status effects.
      • Status immunity includes crowd-controlling effects such as knockdowns, staggers, and Nauseous Crawler paralysis.
        • Certain attacks will still push Valkyr away, and shock waves will cause her to bounce into the air. However, these attacks will not force Valkyr to the ground.
        • Statuses that were already active when Hysteria was cast will not be removed. However, Valkyr will be immune to their damage regardless.
        • Valkyr is not immune to Commander teleportation, Regulator minimap disruption, Cryo Floors, Tar-Mutalist MOA slows, or Swarm-Mutalist MOA screen hazing.
    • Valkyr emits an aura with a radius of 5 meters around her while Hysteria is active, and 30% of the total damage she ignores is stored. If any enemies within this aura have line-of-sight of Valkyr when Hysteria is deactivated, Valkyr will be dealt 25% of all stored damage as DmgImpactSmall64.png Impact damage.
      • The aura will continue to grow up to 20 meters and each kill reduces it by 1 meter. It cannot be reduced below 5 meters under any circumstances.
      • Damage percentages are not affected by Ability Strength.
      • Aura radius is not affected by Ability Range.
      • Stored damage is calculated from the total damage Valkyr ignores before resistances are applied.
      • The amount of stored damage can be monitored at the top right of the HUD under Hysteria's ability icon.
      • Highlighted enemies become unmarked if Valkyr moves out of range, negating the damage taken when Hysteria expires.
      • Since enemies need line-of-sight, invisibility prevents the damage.
    • After activation, a percentage counter will appear on the ability icon. The percentage increases to 100% over the course of 40 seconds.
    • Hysteria is affected by and can trigger Warframe and Exodia Arcanes.
    • While Hysteria is active, Valkyr can cast other abilities and use primary and secondary weapons. Switching weapons will disable Hysteria's effects, including making her vulnerable to damage again; it will also pause the energy cost increase but will continue to drain energy at the current rate.
    • Hysteria comes installed with its own unique stance. Additional combos will be unlocked as Hysteria increases in rank.
    • Has a cast time of 1 second, affected by Mod TT 20px.png Natural Talent.
      • Despite being classified as its own weapon, Mod TT 20px.png Speed Holster will have no effect on casting speed. However, it will affect Hysteria's 'unequip' animation, played upon its deactivation.
    • Hysteria's attacks can damage enemies across the Rift Plane.

    Main article: Valkyr Talons

    Valkyr Talons are ValkyrIcon272.png Valkyr and Valkyr PrimeIcon272.png Valkyr Prime's signature Exalted Weapon that can only be used upon activating the ability Hysteria130xDark.png Hysteria. The weapon exclusively uses the Hysteria stance.

    Main article: Hysteria (Stance)

    Hysteria is a unique Stance exclusive to ValkyrTalons.png Valkyr Talons that can only be acquired and used by activating ValkyrIcon272.png Valkyr's fourth ability, Hysteria130xDark.png Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.

    Main article: Hysterical Assault

    Hysterical Assault is a Warframe Augment/Exilus mod for ValkyrIcon272.png Valkyr that allows her to pounce onto enemies while in Hysteria130xDark.png Hysteria by meleeing while aiming, dealing damage on contact. It also provides brief immunity when aiming a primary or secondary weapon.

    Rank Leap distance Immunity duration
    when aiming
    0 25m 0.5s 6
    1 30m 0.5s 7
    2 40m 0.5s 8
    3 50m 0.5s 9

    Main article: Enraged

    Enraged is a Warframe Augment Mod for ValkyrIcon272.png Valkyr's Hysteria130xDark.png Hysteria that increases its damage and critical chance but fixes its duration to 15 seconds and adds a matching cooldown. The base energy cost is also increased to 50, while the energy drain over time is removed.

    Rank Damage & critical chance Cost
    0 +125% 6
    1 +150% 7
    2 +175% 8
    3 +200% 9

    Tips & Tricks
    • There may be a dark red hue for the duration of Hysteria, making it difficult to see enemies. This is especially problematic if Infested Parasites are nearby.
      • Turning 'Color Correction' off in Options > Display can alleviate this issue.
    • Her invulnerability can be taken advantage of in reviving teammates in exchange for consuming energy and not attacking enemies with her powerful claws.
      • This can also be used to escape powerful opponents at the middle point of this ability. Allowing greater hit and run tactics.
    • It's preferable to use Mod TT 20px.png Steel Charge over Mod TT 20px.png Growing Power when modding for pure damage as the former adds more damage to Hysteria than the latter.
    • It's recommended to activate Melee Auto-targeting System in the options as Valkyr's awkward attack animations may miss a lot.
    • Players who suffer low FPS (Frames per second) may want to avoid attack speed boosts, such as Warcry, while using Hysteria. High attack speeds can result in a loss of DPS as melee attacks are "semi-automatic".
    • Charge Attacks in Hysteria open enemies to Finishers, allowing you to reliably use the damage boost without spending energy on her Paralysis130xDark.png Paralysis ability.
      • This finisher also knocks enemies down, allowing for a successive ground finisher for a quick burst of high damage.

  • Using Hysteria the moment you are downed by enemies will cause you to bug. Sometimes, you will only be able to use your actual melee weapon, but it will swing as though it is your claws; Other times you will be able to use your other weapons, and all while being invincible. You must wait until the effect ends for the bug to clear.
  • Attacks outside the vulnerability radius of Hysteria are still counted to the damage received in the Hysteria status, however these additional points do no effect at the end of the duration.
  • If only a melee weapon is equipped in the player's loadout, casting Hysteria while holding either a Codex or Synthesis Scanner will cause Hysteria's attacks to instead use the equipped melee's quick-attacks, while also rendering both combos and blocking unusable.

  • Expand/Collapse

    Strength Mods


    Duration Mods


    Range Mods


    RipLine.png RipLine.png RipLine.png
    WarcryPanel.png WarcryPanel.png WarcryPanel.png
    ParalysisPanel.png ParalysisPanel.png
    HysteriaPanel.png HysteriaPanel.png

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    Hotfix 30.7.3 (2021-09-10)

    • Fixed Valkyr’s Rip Line animation being broken.

    Update 28.1 (2020-07-08)

    Xoris Interaction Changes

    Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

    Warframe Abilities / Exalted Warframe weapons affected by this are:

    • Valkyr Talons

    The full breakdown can be read here.

    • Fixed Valkyr's Bastet Helmet to make certain metal areas the proper untintable dark that matches the rest of the Helmet. It still won't be tintable but it should now match the correct color channel. As reported here.

    Update 28.0 (2020-06-11)

    • Fixed inability to gain Energy from Energy Restores after using Valkyr’s Hysteria.

    Hotfix 27.5.4 (2020-05-20)

    Update 27.4 (2020-05-01)

    • Valkyr Ability videos have been added to their respective Arsenals!

    Update 25.6 (2019-08-08)

    Hysterical Assault - Hysteria Augment - Valkyr
    • Let invulnerability linger for half a second when aiming to prevent getting downed immediately in high-damage areas
    • Increased Range

    Update 25.1 (2019-06-05)

    • Fixed Zanuka being unable to capture Valkyr.

    Hotfix 23.0.8 (2018-07-09)

    • Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.

    Update 23.0 (2018-06-15)


    Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

    If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

    • Valkyr/Prime’s Talons
      • No customizing since her Talons’ design is all Energy-based!

    Exalted Weapons work in the following ways:

    • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
    • All Exalted weapons use the Mod classes expected for the class of weapon.
    • Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
    • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
    • Riven Mods are not generated for Exalted Weapons.

    Hotfix 21.0.8 (2017-07-13)

    • Fixed an issue where Clients downed while using Valkyr’s Hysteria would be unable to switch weapons when revived.

    Hotfix 21.0.7 (2017-07-13)

    • Fixed casting and deactivating Valkyr’s Hysteria while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.
    • Fixed a script error when casting Valkyr’s Rip Line.

    Update 20.1 (2017-04-05)

    • Fixed a case where Valkyr can get stuck in Hysteria.
    • Fixed Valkyr continuing to have her Talons equipped after Hysteria is deactivated if a player was joining the game while the ability was being activated.

    Update 19.9 (2017-02-01)

    • Fixed using Valkyr's Hysteria during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.

    Update 19.4.2 (2016-12-20)

    • Fixed incorrect grammar in Valkyr’s Passive ability description.

    Hotfix 19.0.7 (2016-11-22)

    • Introduced Valkyr Prime.

    Hotfix: Recurring Nightmares 1 (2016-10-27)

    • Fixed not being able to equip Valkyr Augment Mods on Valkyr.

    Update: Recurring Nightmares (2016-10-27)

    • Fixed Valkyr’s Bonds being missing from the Market and not being able to equip them on Valkyr.

    Hotfix: The Vacuum Within 3 (2016-10-13)

    • Fixed Warcry not ending when there are no allies/enemies left being affected.

    Update: The Silver Grove 1.0 (2016-08-31)

    Hotfix: Specters of the Rail 0.12 (2016-07-20)

    • Fixed a crash when casting Hysteria while you have an active Glaive thrown out.

    Update: Specters of the Rail 0.0 (2016-07-08)

    • Fixed the growing Hysteria aura turning invisible by Naramon's Shadow Step.

    Update: Lunaro (2016-06-15)

    • Fixed Hysteria applying efficiency Mods twice.

    Hotfix 18.13.1 (2016-05-27)

    • Fixed Valkyr’s Warcry not having any effect when cast.

    Update 18.13 (2016-05-27)

    • Hysteria Changes
      • Energy usage is scaled by duration in Hysteria.
      • Damage mitigated when Hysteria is deactivated is scaled by duration in Hysteria.
      • Hysteria Aura now has a maximum range of 20 meters.
      • When Hysteria is deactivated, Valkyr will only take the mitigated damage if any enemy in the aura has line-of-sight.

    Update 18.5 (2016-03-04)

    • Paralysis will no longer be able to stun boss-type enemies.
    • Warcry now has diminishing returns against boss-type enemies.
    • Ripline now has a 0.5x energy multiplier per successive hit.

    Hotfix 18.2.2 (2016-01-07)

    • Fixed an error allowing Valkyr to pull player out of the extraction area.

    Update 17.7 (2015-10-14)

    • Fixed Kara Alt Helmet twitching when equipped.

    Hotfix 17.6.1 (2015-10-07)

    • Fixed using Hysteria multiple times locking players into Hysteria, preventing the use of any weapons.
    • Fixed Valkyr taking damage from broken windows while in Hysteria.

    Update 17.6 (2015-10-06)

    • Fixed an issue causing Clients using Valkyr to still take damage while in Hysteria.

    Hotfix 17.5.3 (2015-10-02)

    • Fixed Prolonged Paralysis pulling enemies significantly farther than intended.

    Update 17.5 (2015-10-01)

    • Abilities Changes:
      • Rip Line now has increased animation speed and vertical boost.
      • Ripline now has reduced energy cost and increased damage for each time cast.
      • Ripline will now soft-lock onto enemies.
      • Valkyr’s HUD will now display the window of opportunity to recast Ripline at lower cost.
      • Hysteria can now be quickly toggled on/off.
      • Hysteria now receives buffs from the player’s melee weapon Mods.
      • Valkyr now passively has 50% knockdown recovery speed and no heavy landing.
    • Fixed Valkyr not receiving credit for kills from Hysteria.
    • Fixed Ripline showing as castable with 0 Energy.

    Hotfix 17.0.5 (2015-08-07)

    • Added Apex particles for Paralysis.

    Hotfix 17.0.1 (2015-07-31)

    • Fixed Ramparts being usable by Valkyr when in Hysteria.

    Update 17.0 (2015-07-31)

    • Fixed Warcry stacking multiple times on Squad members when Eternal War Augment is equipped.

    Update 16.7 (2015-06-04)

    • Fixed Hysteria playing sounds from related to the player’s un-equipped melee weapon.

    Hotfix 16.5.1 (2015-05-12)

    • Fixed Valkyr’s unique attachments not using the player’s custom colors.

    Update 16.2 (2015-04-01)

    Hotfix 15.7.2 (2014-12-19)

    • Fixed Hysteria tagging dead enemies with its visual special effect.

    Update 15.6 (2014-12-11)

    Hotfix 15.5.2 (2014-11-27)

    • Fixed energy efficiency Mods not applying to Rip Line.

    Hotfix 15.1.2 (2014-11-08)

    • Fixed a scaling issue seen with Valkyr’s ambient visual effects during Archwing missions.

    Hotfix 15.0.1 (2014-10-24)

    • Fixed a bug that was incorrectly scaling Syandanas down on Valkyr by 20%.

    Update 15.0 (2014-10-24)

    • Augment:: Paralysis - Mod TT 20px.png Prolonged Paralysis
    • Fixed an issue where not equipping a melee weapon while using Valkyr would break Hysteria.

    Hotfix 14.10.3 (2014-10-15)

    • Parry procs can now be triggered during Hysteria.
    • Fixed an issue with Hysteria finisher animations using Furax animations.

    Update 14.6 (2014-09-11)

    • Fixed an issue with Warcry armor buff not properly being removed after the ability ends.

    Hotfix 14.0.11 (2014-07-30)

    • Reduced the duration of Hysteria in Dark Sector conflicts.

    Hotfix 14.0.9 (2014-07-26)

    • Fixed a common Furax stance card appears in the combos list for Valkyr while Hysteria is active.
    • Fixed Hysteria not functioning properly if a player picked up a data mass while Hysteria is active.

    Hotfix 14.0.1 (2014-07-18)

    • Fixed an issue with Hysteria not properly respecting the level of the associated Stance, making combos unusable.

    Update 14.0 (2014-07-18)

    • Hysteria has been reworked with an entirely new animation set and sounds! Activate Valkyr’s Hysteria to play through the new combos and movement set!
    • Valkyr’s Hysteria now is affected by the melee ‘combo’ counter bonuses! The higher your combo chain, the more damage Hysteria will do!

    Hotfix (2014-06-26)

    • Fixed issue with primary color tint on Kara helmet.

    Update 13.5 (2014-05-28)

    • Tweaked the visuals on Valkyr's Immortal Skin.

    Hotfix 13.4.1 (2014-05-23)

    • Improved the description for War Cry mod to better indicate melee buffs to teammates.

    Update 13.4 (2014-05-21)

    • Fixed an issue with Valkyr's Default Helmet lacking an image and description.

    Update 13.2 (2014-05-01)

    • Fixed an issue with the helmet and body tint colors not matching correctly.

    Hotfix 13.0.6 (2014-04-17)

    • Fixed an issue with clients breaking after attempting to perform a melee attack after Hysteria has ended.

    Update 13.0 (2014-04-09)

    • Fixed ragdolls being affected by Valkyr's powers.

    Hotfix 12.4.2 (2014-03-07)

    • Fixed ‘Rank 30 Furax’ bug appearing if using Hysteria and Valkyr.

    Update 12.0 (2014-02-05)

    • Valkyr now has 600 base armor.
    • Hysteria ability now takes weapon damage and crit into consideration.

    Update 11.5 (2013-12-19)

    • Paralysis - Now only takes 1/3rd of shields but still calculates damage based on 1/2 shield use.
    • Hysteria - Now has life regain/regeneration as damage is being dealt to enemies.

    Update 11.3 (2013-12-12)

    • Ripline is now more violent on AI.
    • Fixed the enemy speed debuff on Warcry ability, so that it is now affected by Ability Mods.

    Hotfix 11.2.1 (2013-12-06)

    • Fixed issue where Hysteria added a level 30 Furax to Arsenal on mission complete.

    Update 11.2 (2013-12-04)

    • Armor buffed from 200 to 300
    • Fixed script error in Rip Line ability that would cause power-in-use bug.
    • Fixed Valkyr's Rip Line being usable on downed players.
    • Fixed Valkyr being vulnerable to Procs from Disruptor and others when Hysteria is active.

    Hotfix 11.1.2 (2013-11-29)

    • Fixed Warcry being permanent on enemies.

    Hotfix 11.1.1 (2013-11-28)

    • Fixed Warcry not slowing enemies down more at higher levels
    • Fixed Alad V being too weak to Ripline.

    Hotfix 11.0.6 (2013-11-25)

    • Fixed Valkyr’s power sounds not playing when using Noble animations.

    Hotfix 11.0.3 (2013-11-22)

    • Fixed melee weapon info at end of match not being displayed if Hysteria was active.
    • Fixed melee getting locked for clients after being hit by something that would normally do knockdown when Hysteria is active.
    • Fixed Valkyr using the fist melee style on her regular melee weapon after using her ultimate.

    Update 11.0 (2013-11-20)

    • Introduced.

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