Kuva Lich WeaponsEdit
Valence Fusion combines two of the same Kuva Lich Weapons into one with a higher Elemental Bonus. Valence Fusion can be found under the Actions button while modding a weapon. After selecting Valence Fusion, a player is required to choose another of the same Kuva Weapon from the inventory (not in Foundry or with the Kuva Lich) to fuse it with. The elemental bonus type will be changed to the newer one as well as the percentage based on the higher one. The elemental bonus caps at 60%. Any other properties (Orokin Catalyst, Forma, Stance Forma, Exilus Weapon Adapter, or Focus Lens) do not transfer over, meaning the order of fusion is important.
Example: Kuva Kohm (A) has 40% Heat Damage and an Orokin Catalyst. Kuva Kohm (B) has 52% Radiation Damage. The player has two options, to fuse (A) with (B) or to fuse (B) with (A).
Since 52% is higher than 40%, the result will always be according to the percentage of (B) and multiplied by 1.1. So 52 x 1.1 = 57.2 , (57%)
Fusing (B) to (A): Equip (A), under Valence Fusion, select (B). The result of this will be a Kuva Kohm with 57% Radiation Damage and an Orokin Catalyst. (B) will be destroyed.
Fusing (A) to (B): Equip (B), under Valence Fusion, select (A). The result of this will be a Kuva Kohm with 57% Heat Damage without an Orokin Catalyst. (A) will be destroyed.
After selecting the donor weapon to be used in the fusion, a confirmation screen displays the desired weapon's new damage type and bonus values and warns that the transfer will consume the selected donor weapon. Players are then prompted to type FUSE to confirm the fusion.
Valence Fusion combines two of the same Railjack Wreckage (in respect to the House and Type) of the wreckage into one with superior bonus stats. This applies to Turrets, Shield Array, Engines, and Reactor, but does not apply to Ordnance or Sigma Items. This can be managed in the Dojo Dry Dock. All stats increase are capped by the item's maximum bonus cap.
To perform Valence Fusion, players must click on the component desired to be upgraded, and then the part to be used as the donor. If the component has a different MK III unique trait, the player is prompted to select one. If the player does not have enough resources, a failure message will notify the player which resources they are missing. Once the components have been selected and the player has enough resources, a confirmation screen displays the desired component's new bonus values and warns that the transfer will consume the selected donor component along with the required resources. Players are then prompted to type FUSE to confirm the fusion.
If a player fuses a Railjack part with another equivalent that is already built, it would cost Dirac.
- MK I: 800 Dirac
- MK II: 1600 Dirac
- MK III: 2400 Dirac
If a player fuses a Railjack part with another equivalent that is not yet repaired, it would cost the same resources plus Credits to repair it divided by 2.5 (Any decimals are rounded up to the nearest higher whole number, ex: 3.2 = 4).
Upgrades count towards the stat bonus on MK III turrets and the random stats on other Railjack gear.
- Fusing gear that is the same tier level (e.g. MKIII with MKIII) will yield an increase of stats by 10%.
- Fusing gear that has a lower tier level (e.g. MKII with MKIII or MKII with MKI) will yield an increase of stats by 5%.
- Fusing gear that has a lower tier level by two (e.g. MKI with MKIII) will yield an increase of stats by 2%.