Hello there fellow editors I'm here to talk about the "Inertia" melee mechanic that you can find the mentions of in articles such as Scindo or Glaive Prime. Or rather about the lack there of of such a mechanic.
Inertia used to be a property of mostly-heavier melee weapons (and some light ones too, such as single and dual daggers) that would give a complete immunity to crowd-control effects during the swing animation. It was a stance-specific parameter actually, so the newer stances such as Vengeful Revenant or Four Riders was able to make normally-not-inertial Swords and Claws resilient to interruption as well. Good times.
It was ditched in Chimera Prologue update (for normal attacks) in favor of auto-blocking, and discontinued altogether af…Read more >