(Initial creation, still in progress) Tag: Visual edit |
(Work in progress, still editing) |
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− | Saryn is typically considered a priming frame to spread Corrosive and Toxin procs through her Spores ability and others, but she has a different, more powerful strength: Saryn is the only frame I know of that can have three simultaneous % weapon damage buffs on at once, AND still have a self-heal ability to help keep her alive. Paired with the right weapons, she becomes an abject damage-dealing powerhouse the likes of which can be matched by very, very little. |
+ | {{WF|Saryn}} is typically considered a priming frame to spread {{D|Corrosive}} and {{D|Toxin}} procs through her Spores ability and others, but she has a different, more powerful strength: Saryn is the only frame I know of that can have three simultaneous % weapon damage buffs on at once, AND still have a self-heal ability to help keep her alive. Paired with the right weapons, she becomes an abject damage-dealing powerhouse the likes of which can be matched by very, very little. |
− | The following build can be used with any Primary, Secondary or Melee weapon that you please, however it is built based on my Akarius-Run and Gun Death Cannons build with one adjustment: Convulsion is swapped out for Deep Freeze and sequenced to give it a Viral/Heat proc. |
+ | The following build can be used with any Primary, Secondary or Melee weapon that you please, however it is built based on my Akarius-Run and Gun Death Cannons build with one adjustment: {{M|Convulsion}} is swapped out for {{M|Deep Freeze}} and sequenced to give it a Viral/Heat proc. |
== The Build == |
== The Build == |
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* First Arcane: [[Arcane Pistoleer]] |
* First Arcane: [[Arcane Pistoleer]] |
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* Second Arcane: [[Arcane Energize]] |
* Second Arcane: [[Arcane Energize]] |
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− | * Exilus mod: Prime Sure Footed |
+ | * Exilus mod: {{M|Prime Sure Footed}} |
− | * Aura: Corrosive Projection, but you can adapt this as you see fit |
+ | * Aura: {{M|Corrosive Projection}}, but you can adapt this as you see fit |
− | * Helminth Transfer: Xata's Whisper from Xaku, replacing Miasma (the only viable option. The other skills are either a weapon buff or a heal, and even at high ability strength its damage is still way too low for killing high level enemies) |
+ | * Helminth Transfer: {{A|Xata's Whisper}} from {{WF|Xaku}}, replacing Miasma (the only viable option. The other skills are either a weapon buff or a heal, and even at high ability strength its damage is still way too low for killing high level enemies) |
− | # Umbral Vitality |
+ | # {{M|Umbral Vitality}} |
− | # Umbral Fibre |
+ | # {{M|Umbral Fibre}} |
− | # Umbral Intensify |
+ | # {{M|Umbral Intensify}} |
− | # Blind Rage |
+ | # {{M|Blind Rage}} |
− | # Adaptation |
+ | # {{M|Adaptation}} |
− | # Rolling Guard |
+ | # {{M|Rolling Guard}} |
− | # Venom Dose |
+ | # {{M|Venom Dose}} |
− | # Regenerative Molt |
+ | # {{M|Regenerative Molt}} |
+ | Given the admittedly high energy costs of the abilities this will cause, you will also most likely need to have the Zenurik focus school active with both Energy Pulse and Energizing Dash active, and possibly energy restore Gear items. In a pinch, if you can handle the inbound damage, replacing one of Adaptation or Rolling Guard with {{M|Hunter Adrenaline}} can also help. |
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− | WORK IN PROGRESS |
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+ | * Base Damage mods and Crit mods: Multiplies everything |
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+ | * Elemental Damage Mods: Venom Dose IGNORES them, it just adds extra damage based only off of Base. Toxic Lash and Xata's Whisper MULTIPLY normally |
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+ | * Toxic Lash + Xata's Whisper simultaneously: NO multiplying effect between them, they are fully independent |
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+ | * Venom Dose + Xata's Whisper simultaneously: MULTIPLIES, the extra hit from Xata's Whisper is fully scaled |
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+ | * Venom Dose + Toxic Lash simultaneously: MULTIPLIES, the Toxin hit and DoT ticks are fully scaled |
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+ | * ALL THREE BUFFS: You get the base shot fully multiplied by Venom Surge, + the scaled bonus hit from Xata's Whisper multiplied by Venom Surge, + a Toxin strike and 50% strength DoT ticks from the Toxic Lash x Venom Surge value. |
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+ | At the 276% ability strength of the above build, Venom Dose gives a 276% boost, Toxic Lash gives an 82.8% boost to guns or 165.6% boost to melee, and Xata's Whisper gives a 71.76% boost, on their own. |
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+ | WORK IN PROGRESS, WILL UNLOCK FOR COMMENTS WHEN COMPLETE |
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[[Category:Blog posts]] |
[[Category:Blog posts]] |
Revision as of 04:38, 18 August 2021
Saryn is typically considered a priming frame to spread Corrosive and Toxin procs through her Spores ability and others, but she has a different, more powerful strength: Saryn is the only frame I know of that can have three simultaneous % weapon damage buffs on at once, AND still have a self-heal ability to help keep her alive. Paired with the right weapons, she becomes an abject damage-dealing powerhouse the likes of which can be matched by very, very little.
The following build can be used with any Primary, Secondary or Melee weapon that you please, however it is built based on my Akarius-Run and Gun Death Cannons build with one adjustment: Convulsion is swapped out for Deep Freeze and sequenced to give it a Viral/Heat proc.
The Build
- First Arcane: Arcane Pistoleer
- Second Arcane: Arcane Energize
- Exilus mod: "Prime Sure Footed" wasn't found in Module:Mods/data
- Aura: Corrosive Projection, but you can adapt this as you see fit
- Helminth Transfer: Xata's Whisper from Xaku, replacing Miasma (the only viable option. The other skills are either a weapon buff or a heal, and even at high ability strength its damage is still way too low for killing high level enemies)
- Umbral Vitality
- "Umbral Fibre" wasn't found in Module:Mods/data
- Umbral Intensify
- Blind Rage
- Adaptation
- Rolling Guard
- Venom Dose
- Regenerative Molt
Given the admittedly high energy costs of the abilities this will cause, you will also most likely need to have the Zenurik focus school active with both Energy Pulse and Energizing Dash active, and possibly energy restore Gear items. In a pinch, if you can handle the inbound damage, replacing one of Adaptation or Rolling Guard with Hunter Adrenaline can also help.
The Damage Boosts
Calculating the actual final damage on any particular weapon setup is rather tricky given how the three damage buffs interact (or not) with base damage and elemental damage (or not) modifiers on the weapons. But through extensive testing, the following can be stated.
- Base Damage mods and Crit mods: Multiplies everything
- Elemental Damage Mods: Venom Dose IGNORES them, it just adds extra damage based only off of Base. Toxic Lash and Xata's Whisper MULTIPLY normally
- Toxic Lash + Xata's Whisper simultaneously: NO multiplying effect between them, they are fully independent
- Venom Dose + Xata's Whisper simultaneously: MULTIPLIES, the extra hit from Xata's Whisper is fully scaled
- Venom Dose + Toxic Lash simultaneously: MULTIPLIES, the Toxin hit and DoT ticks are fully scaled
- ALL THREE BUFFS: You get the base shot fully multiplied by Venom Surge, + the scaled bonus hit from Xata's Whisper multiplied by Venom Surge, + a Toxin strike and 50% strength DoT ticks from the Toxic Lash x Venom Surge value.
At the 276% ability strength of the above build, Venom Dose gives a 276% boost, Toxic Lash gives an 82.8% boost to guns or 165.6% boost to melee, and Xata's Whisper gives a 71.76% boost, on their own.
WORK IN PROGRESS, WILL UNLOCK FOR COMMENTS WHEN COMPLETE