FINNER FINNER 12 May 2018
26

Warframe Expected & Nearly Guaranteed Numbers - An Explanation


  • Major overhaul to the MatLab code
    • simul.m is now significantly faster and more efficient, changed plots to be bar graphs, more user friendly, and many small fixes and error corrections.


Hello and welcome to my discussion and explanation behind the mysterious Warframe run numbers! It's come to my attention that there are some questions, and general disagreements, behind these numbers so I made this blog to hopefully satisfy all your mathematical concerns.


First, before we get to the nitty-gritty stuff we should define some key terms to get rid of any confusion and dismiss some overly-literal misinterpretations.

1. "at least once": This sounds pretty straight forward but I want to make sure the concept of receiving each component at least once is…




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FINNER FINNER 10 June 2017
25

Volt 101: A Guide to Volt



Welcome to Volt 101! In this guide we'll discuss what makes Volt (Prime) such a great Warframe. We'll take a look at his abilities, augments, synergies, builds, and overall viability.









Now that we know a bit more about Volt's abilities we can look into his Augments.







Let's talk about Volt's synergies between not only his own abilities but with the abilities of other Warframes and weapons as well.

So what are synergies? Synergies are the ways in which different abilities interact with one another to create a new effect.







Finally, the moment you probably skipped to: Builds

The big question here is, how should you build your Volt/Prime? There are many different build options for him, which is part of what makes Volt a fun frame: Speed builds, Sanctua…























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FINNER FINNER 14 June 2016
27

Volt's Rework: The Fans Decide




As you could read from the title, this blog post focuses on Volt's recent rework from and how the Warframe community has reacted towards it. I'm making this blog now because I wanted the rework to have time to settle in with the majority of Volt fans, while also giving DE time to make any last minute adjustments so any info here wasn't sorely out of date. First, let's compare and contrast 'post-rework' Volt and 'pre-rework' Volt.










So how has this rework affected the player's ability to mod Volt? Well, Electric Shield's rework poses a bit of a problem - Efficiency. If Volt players ever hope to use the Current Shield then they'll need to get rid of that pesky Distance Per Energy thing by building for Efficiency. The Energy Drain Rate can easi…















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