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Finalized: The cellular format have been updated with a few functions (a back to index button, rewards per round/5mins/5waves and some cosmetic changes). The rewards shown here are also updated for testing. We will begin replacing the current drop tables in Orokin Void/Rewards with this new version shortly. 00:15, September 29, 2014 (UTC)

When DE decided to publish the official drop table for Void missions a few updates ago, they approached us to implement a "home" for the drop tables in the wiki. Given the high traffic here and the well used comment section we believe the Orokin Void page will serve as an official hub for the drop tables, this however had proven wrong quite quickly. We didn't get to update them in a timely manner; we made the page a mile long; we couldn't decide between using tabs or collapse/expand; 50% of the comment section turned out to be rants about how inaccurate these tables are; we couldn't find a best way to implement the tables for PS4; the list goes on and on.

This has to be fixed sooner or later. Looking at how quickly the forum updates and how they can actually be validated by DE staffs, it's pretty obvious we can't create something that is "official" here. While we can't update the tables quickly, using mediawiki and html codes we need to create something that is better than the one in the forums, that is: looks good, works well, and easy to update.

Void drop tables had gone through a few iterations, but we can never seem to find a compromise among the whole community. Some readers seek practicality while some prefer better looking tables. This blog aims to find a middle ground between both, to find a finalized format that will last for a long time.

So far I have two potential solutions in mind:

Inline-block cellular table

The main feature of this format is that each item cells will move itself according to what resolution your screen is using, minimizing the space wasted in traditional lists. On top of the table are 6 buttons that will teleport you to the desired section when pressed, and because all tables are still visible in one page, you can still use Ctrl-F to find the desired item. (Though I don't know why you want to do that since we have those drop locations all listed in the individual weapons pages) Updating will be easier than ever since each entry only requires two inputs: weapon name|part name.

Since I like pros and cons, here are some dam pros and cons:

Cons:

  • Unsorted

Pros:

  • Swag
  • Straight forward to update: Every entry requires only two inputs.
  • Space efficient
  • Optimized for dynamic width (Fluid layout): Wide screen users will not see excessive unused space


Capture

Capture Void missions have a chance to yield one of the following Prime components.

Tower I Credits64.png 9,000-15,000
Forma2.png DEVoid Key.png FusionCorePackSilversingle.png
Tower II Credits64.png 17,770-27,000
Forma2.png FusionCorePackSilversingle.png

FixedPrimeBoar.png Boar Prime Receiver PrimeHikou.png Hikou Prime Pouch PrimeLex.png Lex Prime Receiver

Latron Prime 32px.png Latron Prime Stock Orthos Prime Blueprint 32px.png Orthos Prime Blade Orthos Prime Blueprint 32px.png Orthos Prime Handle Paris Prime Blueprint 32px.png Paris Prime String EmberPrime.png Ember Prime Chassis Blueprint LokiPrime.png Loki Prime Blueprint

Tower III Credits64.png 25,000-40,000
Forma2.png FusionCorePackSilversingle.png
Tower IV Credits64.png >40,000
Forma2.png FusionCorePackSilversingle.png

DEPrimeDualBroncos.png Akbronco Prime Link Bronco Prime Blueprint 32px.png Bronco Prime Barrel Bronco Prime Blueprint 32px.png Bronco Prime Receiver PrimeBurston32px.png Burston Prime Barrel PrimeLex.png Lex Prime Barrel FrostPrimecropped.png Frost Prime Blueprint

DEPrimeDualBroncos.png Akbronco Prime Link Bronco Prime Blueprint 32px.png Bronco Prime Receiver FrostPrimecropped.png Frost Prime Blueprint NyxPrime.png Nyx Prime Systems Blueprint


Defense

Defense Void mission will have a chance to yield one of the following in each 5 waves.

Tower I Credits64.png 9,000-15,000 Tower II Credits64.png 17,770-27,000
Wave 5   
Wave 5-10   
Wave 15+   

NyxPrime.png Nyx Prime Helmet Blueprint DEPrimeAnkyros.png Ankyros Prime Blueprint Fang Prime Blueprint 32px.png Fang Prime Blueprint DERhinoPrime.png Rhino Prime Systems Blueprint

Wave 5   

WyrmPrime.png Wyrm Prime Carapace Orthos Prime Blueprint 32px.png Orthos Prime Blade

Wave 5-10   

PrimeBurston32px.png Burston Prime Stock Paris Prime Blueprint 32px.png Paris Prime Blueprint

Wave 15+   

Braton Prime 32px.png Braton Prime Stock Fang Prime Blueprint 32px.png Fang Prime Handle PrimeGlaive.png Glaive Prime Disc Paris Prime Blueprint 32px.png Paris Prime Upper Limb Fang Prime Blueprint 32px.png Fang Prime Blueprint

Tower III Credits64.png 25,000-40,000 Tower IV Credits64.png >40,000
Wave 5   

DEPrimeAnkyros.png Ankyros Prime Blueprint

Wave 5-10   

PrimeLex.png Lex Prime Blueprint Paris Prime Blueprint 32px.png Paris Prime String PrimeBurston32px.png Burston Prime Blueprint

Wave 15+   

DEPrimeAnkyros.png Ankyros Prime Blade Braton Prime 32px.png Braton Prime Barrel Braton Prime 32px.png Braton Prime Receiver Braton Prime 32px.png Braton Prime Stock MagPrimecropped.png Mag Prime Blueprint

Wave 5   

PrimeLex.png Lex Prime Blueprint Orthos Prime Blueprint 32px.png Orthos Prime Handle SwordPrime32px.png Dakra Prime Blueprint

Wave 5-10   

Braton Prime 32px.png Braton Prime Barrel Braton Prime 32px.png Braton Prime Receiver

Wave 15+   

DEPrimeAnkyros.png Ankyros Prime Guantlet DEPrimeBoltor.png Boltor Prime Receiver PrimeBurston32px.png Burston Prime Receiver EmberPrime.png Ember Prime Blueprint LokiPrime.png Loki Prime Systems Blueprint NyxPrime.png Nyx Prime Blueprint


Exterminate

Exterminate Void missions have a chance to yield one of the following Prime components.

Tower I Credits64.png 9,000-15,000
Forma2.png DEVoid Key.png FusionCorePackSilversingle.png
Tower II Credits64.png 17,770-27,000
Forma2.png FusionCorePackSilversingle.png

DEPrimeBoltor.png Boltor Prime Stock WyrmPrime.png Wyrm Prime Cerebrum PrimeScindo.png Scindo Prime Blueprint

SwordPrime32px.png Dakra Prime Handle EmberPrime.png Ember Prime Helmet Blueprint FrostPrimecropped.png Frost Prime Chassis Blueprint Orthos Prime Blueprint 32px.png Orthos Prime Blueprint DERhinoPrime.png Rhino Prime Systems Blueprint WyrmPrime.png Wyrm Prime Blueprint

Tower III Credits64.png 25,000-40,000
Forma2.png FusionCorePackSilversingle.png
Tower IV Credits64.png >40,000
Forma2.png FusionCorePackSilversingle.png

DEPrimeBoltor.png Boltor Prime Barrel DESicarus Prime32px.png Sicarus Prime Barrel FrostPrimecropped.png Frost Prime Systems Blueprint MagPrimecropped.png Mag Prime Blueprint MagPrimecropped.png Mag Prime Chassis Blueprint NyxPrime.png Nyx Prime Chassis Blueprint DERhinoPrime.png Rhino Prime Blueprint

PrimeBo.png Bo Prime Handle DEPrimeBoltor.png Boltor Prime Barrel DESicarus Prime32px.png Sicarus Prime Barrel PrimeGlaive.png Glaive Prime Blueprint DERhinoPrime.png Rhino Prime Blueprint


Interception

Interception Void mission will have a chance to yield one of the following in each round.

Tower IV Credits64.png >40,000
Round 1   

SwordPrime32px.png Dakra Prime Blade DEPrimeDualBroncos.png Akbronco Prime Blueprint PrimeGlaive.png Glaive Prime Blade

Round 2   

FixedPrimeBoar.png Boar Prime Receiver MagPrimecropped.png Mag Prime Systems Blueprint

Round 3   

SwordPrime32px.png Dakra Prime Handle Fang Prime Blueprint 32px.png Fang Prime Handle PrimeLex.png Lex Prime Receiver Paris Prime Blueprint 32px.png Paris Prime Grip DESicarus Prime32px.png Sicarus Prime Receiver WyrmPrime.png Wyrm Prime Systems


Mobile Defense

Mobile Defense Void missions have a chance to yield one of the following Prime components.

Tower I Credits64.png 9,000-15,000
Forma2.png DEVoid Key.png FusionCorePackSilversingle.png
Tower II Credits64.png 17,770-27,000
Forma2.png FusionCorePackSilversingle.png

DEPrimeBoltor.png Boltor Prime Stock FixedPrimeBoar.png Boar Prime Blueprint DERhinoPrime.png Rhino Prime Helmet Blueprint

Reaper Prime 32px.png Reaper Prime Handle PrimeBo.png Bo Prime Blueprint Braton Prime 32px.png Braton Prime Blueprint Bronco Prime Blueprint 32px.png Bronco Prime Blueprint NyxPrime.png Nyx Prime Helmet Blueprint DERhinoPrime.png Rhino Prime Helmet Blueprint

Tower III Credits64.png 25,000-40,000
Forma2.png FusionCorePackSilversingle.png
Tower IV Credits64.png >40,000
Forma2.png FusionCorePackSilversingle.png

FixedPrimeBoar.png Boar Prime Barrel PrimeScindo.png Scindo Prime Blade FixedPrimeBoar.png Boar Prime Blueprint DEPrimeBoltor.png Boltor Prime Blueprint EmberPrime.png Ember Prime Systems Blueprint Reaper Prime 32px.png Reaper Prime Blueprint

FixedPrimeBoar.png Boar Prime Barrel Reaper Prime 32px.png Reaper Prime Blade DEPrimeBoltor.png Boltor Prime Blueprint EmberPrime.png Ember Prime Systems Blueprint


Survival

Survival Void mission will have a chance to yield one of the following in each 5 waves.

Tower I Credits64.png 9,000-15,000 Tower II Credits64.png 17,770-27,000
Rotation A   5, 10 minutes; 25, 30 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png DEVoid Key.png

PrimeBo.png Bo Prime Ornament Latron Prime 32px.png Latron Prime Blueprint

Rotation C   20 minutes; 40 minutes; etc.
FusionCorePackSilversingle.png DEVoid Key.png

PrimeBurston32px.png Burston Prime Stock Latron Prime 32px.png Latron Prime Barrel Paris Prime Blueprint 32px.png Paris Prime Lower Limb Paris Prime Blueprint 32px.png Paris Prime Upper Limb PrimeScindo.png Scindo Prime Handle LokiPrime.png Loki Prime Chassis Blueprint

Rotation A   5, 10 minutes; 25, 30 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png

DEPrimeDualBroncos.png Akbronco Prime Blueprint Paris Prime Blueprint 32px.png Paris Prime Lower Limb

Rotation B   15 minutes; 35 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png

Latron Prime 32px.png Latron Prime Barrel Fang Prime Blueprint 32px.png Fang Prime Blade PrimeHikou.png Hikou Prime Blueprint

Rotation C   20 minutes; 40 minutes; etc.
FusionCorePackSilversingle.png

DEPrimeAnkyros.png Ankyros Prime Gauntlet PrimeBurston32px.png Burston Prime Receiver MagPrimecropped.png Mag Prime Chassis Blueprint MagPrimecropped.png Mag Prime Helmet Blueprint Paris Prime Blueprint 32px.png Paris Prime Blueprint Reaper Prime 32px.png Reaper Prime Blueprint

Tower III Credits64.png 25,000-40,000 Tower IV Credits64.png >40,000
Rotation A   5, 10 minutes; 25, 30 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png

Latron Prime 32px.png Latron Prime Receiver Fang Prime Blueprint 32px.png Fang Prime Blade EmberPrime.png Ember Prime Helmet Blueprint

Rotation B   15 minutes; 35 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png

SwordPrime32px.png Dakra Prime Blade PrimeLex.png Lex Prime Barrel Reaper Prime 32px.png Reaper Prime Handle

Rotation C   20 minutes; 40 minutes; etc.
FusionCorePackSilversingle.png

PrimeGlaive.png Glaive Prime Blade DESicarus Prime32px.png Sicarus Prime Receiver FrostPrimecropped.png Frost Prime Helmet Blueprint MagPrimecropped.png Mag Prime Systems Blueprint DERhinoPrime.png Rhino Prime Chassis Blueprint DESicarus Prime32px.png Sicarus Prime Blueprint

Rotation A   5, 10 minutes; 25, 30 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png

FixedPrimeBoar.png Boar Prime Stock PrimeBo.png Bo Prime Ornament

Rotation B   15 minutes; 35 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png

FrostPrimecropped.png Frost Prime Helmet Blueprint DERhinoPrime.png Rhino Prime Chassis Blueprint

Rotation C   20 minutes; 40 minutes; etc.
FusionCorePackSilversingle.png

PrimeGlaive.png Glaive Prime Disc Braton Prime 32px.png Braton Prime Blueprint EmberPrime.png Ember Prime Chassis Blueprint FrostPrimecropped.png Frost Prime Systems Blueprint LokiPrime.png Loki Prime Helmet Blueprint MagPrimecropped.png Mag Prime Helmet Blueprint



Sortable table

Majority preferred the other option 00:06, September 29, 2014 (UTC)

With the amount of pros here you can tell I'm siding more towards the cellular table above, and there's a good reason for that. While this list format is sortable, each entry require 5 inputs, and because each row only contains one item it is very space inefficient. Wide screen users will see a lot of white space horizontally while the list keep expanding vertically. However, with this format we can use a sortable feature which allows readers to find items by whatever parameters they so desired.

Pros:

  • Sortable

Cons:

  • Relatively more tedious to update: Every entry requires 5 inputs.
  • Space inefficient: Not optimized for dynamic width, excessive unused space for wide screen users. List expands vertically.
Tower Mission Prime Misc.
1 Capture Primebarrel.png Braton Prime Barrel Forma2.pngForma2.pngForma2.png
2 Capture Primebarrel.png Braton Prime Barrel Forma2.pngForma2.pngForma2.png
3 Capture Primebarrel.png Braton Prime Barrel Forma2.pngForma2.pngForma2.png
3 Defense Wave 5 Primebarrel.png Burston Prime Barrel Forma2.pngForma2.pngForma2.png
2 Defense Wave 5 Primebarrel.png Lex Prime Barrel Forma2.pngForma2.pngForma2.png
1 Defense Wave 5 PrimeChassis.png Nyx Prime Chassis Forma2.pngForma2.pngForma2.png
4 Interception Rotation A Primebarrel.png Boltor Prime Barrel Forma2.pngForma2.pngForma2.png
4 Interception Rotation B PrimeChassis.png Ember Prime Chassis Forma2.pngForma2.pngForma2.png
4 Interception Rotation C PrimeHelmet.png Frost Prime Helmet Forma2.pngForma2.pngForma2.png

Conclusion

There will be no voting to do here, as these are just concepts that are still subjected to change, though if there are little demands for sortable tables we will naturally side towards building on the Cellular one. So please leave a feedback below, tell us which one you prefer, what type of format would you consider as perfect, your ideas and what other attributes do you want to see in drop tables. Please keep in mind the two conditions:

  • Readers must be able to find items easily with Ctrl-F.
  • All tables must be displayed in one page.

Thanks!

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