Lotusiconsmall.png
Finalized: The cellular format have been updated with a few functions (a back to index button, rewards per round/5mins/5waves and some cosmetic changes). The rewards shown here are also updated for testing. We will begin replacing the current drop tables in Orokin Void/Rewards with this new version shortly. 00:15, September 29, 2014 (UTC)

When DE decided to publish the official drop table for Void missions a few updates ago, they approached us to implement a "home" for the drop tables in the wiki. Given the high traffic here and the well used comment section we believe the Orokin Void page will serve as an official hub for the drop tables, this however had proven wrong quite quickly. We didn't get to update them in a timely manner; we made the page a mile long; we couldn't decide between using tabs or collapse/expand; 50% of the comment section turned out to be rants about how inaccurate these tables are; we couldn't find a best way to implement the tables for PS4; the list goes on and on.

This has to be fixed sooner or later. Looking at how quickly the forum updates and how they can actually be validated by DE staffs, it's pretty obvious we can't create something that is "official" here. While we can't update the tables quickly, using mediawiki and html codes we need to create something that is better than the one in the forums, that is: looks good, works well, and easy to update.

Void drop tables had gone through a few iterations, but we can never seem to find a compromise among the whole community. Some readers seek practicality while some prefer better looking tables. This blog aims to find a middle ground between both, to find a finalized format that will last for a long time.

So far I have two potential solutions in mind:

Inline-block cellular table

The main feature of this format is that each item cells will move itself according to what resolution your screen is using, minimizing the space wasted in traditional lists. On top of the table are 6 buttons that will teleport you to the desired section when pressed, and because all tables are still visible in one page, you can still use Ctrl-F to find the desired item. (Though I don't know why you want to do that since we have those drop locations all listed in the individual weapons pages) Updating will be easier than ever since each entry only requires two inputs: weapon name|part name.

Since I like pros and cons, here are some dam pros and cons:

Cons:

  • Unsorted

Pros:

  • Swag
  • Straight forward to update: Every entry requires only two inputs.
  • Space efficient
  • Optimized for dynamic width (Fluid layout): Wide screen users will not see excessive unused space


Capture

Capture Void missions have a chance to yield one of the following Prime components.

Tower I Credits64.png9,000-15,000
Forma2.png DEVoid Key.png FusionCorePackSilversingle.png
Tower II Credits64.png17,770-27,000
Forma2.png FusionCorePackSilversingle.png
Tower III Credits64.png25,000-40,000
Forma2.png FusionCorePackSilversingle.png
Tower IV Credits64.png>40,000
Forma2.png FusionCorePackSilversingle.png


Defense

Defense Void mission will have a chance to yield one of the following in each 5 waves.

Tower I Credits64.png9,000-15,000 Tower II Credits64.png17,770-27,000
Tower III Credits64.png25,000-40,000 Tower IV Credits64.png>40,000


Exterminate

Exterminate Void missions have a chance to yield one of the following Prime components.

Tower I Credits64.png9,000-15,000
Forma2.png DEVoid Key.png FusionCorePackSilversingle.png
Tower II Credits64.png17,770-27,000
Forma2.png FusionCorePackSilversingle.png
Tower III Credits64.png25,000-40,000
Forma2.png FusionCorePackSilversingle.png
Tower IV Credits64.png>40,000
Forma2.png FusionCorePackSilversingle.png


Interception

Interception Void mission will have a chance to yield one of the following in each round.

Tower IV Credits64.png>40,000


Mobile Defense

Mobile Defense Void missions have a chance to yield one of the following Prime components.

Tower I Credits64.png9,000-15,000
Forma2.png DEVoid Key.png FusionCorePackSilversingle.png
Tower II Credits64.png17,770-27,000
Forma2.png FusionCorePackSilversingle.png
Tower III Credits64.png25,000-40,000
Forma2.png FusionCorePackSilversingle.png
Tower IV Credits64.png>40,000
Forma2.png FusionCorePackSilversingle.png


Survival

Survival Void mission will have a chance to yield one of the following in each 5 waves.

Tower I Credits64.png9,000-15,000 Tower II Credits64.png17,770-27,000
Rotation A   5, 10 minutes; 25, 30 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png DEVoid Key.png

xx18px Bo Prime Ornament xx18px Latron Prime Blueprint

Rotation C   20 minutes; 40 minutes; etc.
FusionCorePackSilversingle.png DEVoid Key.png

xx18px Burston Prime Stock xx18px Latron Prime Barrel xx18px Paris Prime Lower Limb xx18px Paris Prime Upper Limb xx18px Scindo Prime Handle xx18px Loki Prime Chassis Blueprint

Rotation A   5, 10 minutes; 25, 30 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png

xx18px Akbronco Prime Blueprint xx18px Paris Prime Lower Limb

Rotation B   15 minutes; 35 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png

xx18px Latron Prime Barrel xx18px Fang Prime Blade xx18px Hikou Prime Blueprint

Rotation C   20 minutes; 40 minutes; etc.
FusionCorePackSilversingle.png

xx18px Ankyros Prime Gauntlet xx18px Burston Prime Receiver xx18px Mag Prime Chassis Blueprint xx18px Mag Prime Helmet Blueprint xx18px Paris Prime Blueprint xx18px Reaper Prime Blueprint

Tower III Credits64.png25,000-40,000 Tower IV Credits64.png>40,000
Rotation A   5, 10 minutes; 25, 30 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png

xx18px Latron Prime Receiver xx18px Fang Prime Blade xx18px Ember Prime Helmet Blueprint

Rotation B   15 minutes; 35 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png

xx18px Dakra Prime Blade xx18px Lex Prime Barrel Icon not found

Rotation C   20 minutes; 40 minutes; etc.
FusionCorePackSilversingle.png

xx18px Glaive Prime Blade xx18px Sicarus Prime Receiver xx18px Frost Prime Helmet Blueprint xx18px Mag Prime Systems Blueprint xx18px Rhino Prime Chassis Blueprint xx18px Sicarus Prime Blueprint

Rotation A   5, 10 minutes; 25, 30 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png

xx18px Boar Prime Stock xx18px Bo Prime Ornament

Rotation B   15 minutes; 35 minutes; etc.
FusionCorePackSilversingle.png OrokinCell64.png

xx18px Frost Prime Helmet Blueprint xx18px Rhino Prime Chassis Blueprint

Rotation C   20 minutes; 40 minutes; etc.
FusionCorePackSilversingle.png

xx18px Glaive Prime Disc xx18px Braton Prime Blueprint xx18px Ember Prime Chassis Blueprint xx18px Frost Prime Systems Blueprint xx18px Loki Prime Helmet Blueprint xx18px Mag Prime Helmet Blueprint



Sortable table

Majority preferred the other option 00:06, September 29, 2014 (UTC)

With the amount of pros here you can tell I'm siding more towards the cellular table above, and there's a good reason for that. While this list format is sortable, each entry require 5 inputs, and because each row only contains one item it is very space inefficient. Wide screen users will see a lot of white space horizontally while the list keep expanding vertically. However, with this format we can use a sortable feature which allows readers to find items by whatever parameters they so desired.

Pros:

  • Sortable

Cons:

  • Relatively more tedious to update: Every entry requires 5 inputs.
  • Space inefficient: Not optimized for dynamic width, excessive unused space for wide screen users. List expands vertically.
Tower Mission Prime Misc.
1 Capture PrimeBraton.png Braton Prime Barrel Forma2.pngForma2.pngForma2.png
2 Capture PrimeBraton.png Braton Prime Barrel Forma2.pngForma2.pngForma2.png
3 Capture PrimeBraton.png Braton Prime Barrel Forma2.pngForma2.pngForma2.png
3 Defense Wave 5 PrimeBurston.png Burston Prime Barrel Forma2.pngForma2.pngForma2.png
2 Defense Wave 5 PrimeLex.png Lex Prime Barrel Forma2.pngForma2.pngForma2.png
1 Defense Wave 5 NyxPrime.png Nyx Prime Chassis Forma2.pngForma2.pngForma2.png
4 Interception Rotation A DEPrimeBoltor.png Boltor Prime Barrel Forma2.pngForma2.pngForma2.png
4 Interception Rotation B EmberPrime.png Ember Prime Chassis Forma2.pngForma2.pngForma2.png
4 Interception Rotation C FrostPrimecropped.png Frost Prime Helmet Forma2.pngForma2.pngForma2.png

Conclusion

There will be no voting to do here, as these are just concepts that are still subjected to change, though if there are little demands for sortable tables we will naturally side towards building on the Cellular one. So please leave a feedback below, tell us which one you prefer, what type of format would you consider as perfect, your ideas and what other attributes do you want to see in drop tables. Please keep in mind the two conditions:

  • Readers must be able to find items easily with Ctrl-F.
  • All tables must be displayed in one page.

Thanks!

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