WARFRAME Wiki
WARFRAME Wiki
Finalized: The cellular format have been updated with a few functions (a back to index button, rewards per round/5mins/5waves and some cosmetic changes). The rewards shown here are also updated for testing. We will begin replacing the current drop tables in Orokin Void/Rewards with this new version shortly. 00:15, September 29, 2014 (UTC)

When DE decided to publish the official drop table for Void missions a few updates ago, they approached us to implement a "home" for the drop tables in the wiki. Given the high traffic here and the well used comment section we believe the Orokin Void page will serve as an official hub for the drop tables, this however had proven wrong quite quickly. We didn't get to update them in a timely manner; we made the page a mile long; we couldn't decide between using tabs or collapse/expand; 50% of the comment section turned out to be rants about how inaccurate these tables are; we couldn't find a best way to implement the tables for PS4; the list goes on and on.

This has to be fixed sooner or later. Looking at how quickly the forum updates and how they can actually be validated by DE staffs, it's pretty obvious we can't create something that is "official" here. While we can't update the tables quickly, using mediawiki and html codes we need to create something that is better than the one in the forums, that is: looks good, works well, and easy to update.

Void drop tables had gone through a few iterations, but we can never seem to find a compromise among the whole community. Some readers seek practicality while some prefer better looking tables. This blog aims to find a middle ground between both, to find a finalized format that will last for a long time.

So far I have two potential solutions in mind:

Inline-block cellular table[]

The main feature of this format is that each item cells will move itself according to what resolution your screen is using, minimizing the space wasted in traditional lists. On top of the table are 6 buttons that will teleport you to the desired section when pressed, and because all tables are still visible in one page, you can still use Ctrl-F to find the desired item. (Though I don't know why you want to do that since we have those drop locations all listed in the individual weapons pages) Updating will be easier than ever since each entry only requires two inputs: weapon name|part name.

Since I like pros and cons, here are some dam pros and cons:

Cons:

  • Unsorted

Pros:

  • Swag
  • Straight forward to update: Every entry requires only two inputs.
  • Space efficient
  • Optimized for dynamic width (Fluid layout): Wide screen users will not see excessive unused space


Capture[]

Capture Void missions have a chance to yield one of the following Prime components.

Tower I  9,000-15,000
Tower II  17,770-27,000

Boar Prime Receiver Hikou Prime Pouch Lex Prime Receiver

Latron Prime Stock Orthos Prime Blade Orthos Prime Handle Paris Prime String Ember Prime Chassis Blueprint Loki Prime Blueprint

Tower III  25,000-40,000
Tower IV  >40,000

Akbronco Prime Link Bronco Prime Barrel Bronco Prime Receiver Burston Prime Barrel Lex Prime Barrel Frost Prime Blueprint

Akbronco Prime Link Bronco Prime Receiver Frost Prime Blueprint Nyx Prime Systems Blueprint


Defense[]

Defense Void mission will have a chance to yield one of the following in each 5 waves.

Tower I  9,000-15,000 Tower II  17,770-27,000
Wave 5   
Wave 5-10   
Wave 15+   

Nyx Prime Helmet Blueprint Ankyros Prime Blueprint Fang Prime Blueprint Rhino Prime Systems Blueprint

Wave 5   

Wyrm Prime Carapace Orthos Prime Blade

Wave 5-10   

Burston Prime Stock Paris Prime Blueprint

Wave 15+   

Braton Prime Stock Fang Prime Handle Glaive Prime Disc Paris Prime Upper Limb Fang Prime Blueprint

Tower III  25,000-40,000 Tower IV  >40,000
Wave 5   

Ankyros Prime Blueprint

Wave 5-10   

Lex Prime Blueprint Paris Prime String Burston Prime Blueprint

Wave 15+   

Ankyros Prime Blade Braton Prime Barrel Braton Prime Receiver Braton Prime Stock Mag Prime Blueprint

Wave 5   

Lex Prime Blueprint Orthos Prime Handle Dakra Prime Blueprint

Wave 5-10   

Braton Prime Barrel Braton Prime Receiver

Wave 15+   

Ankyros Prime Guantlet Boltor Prime Receiver Burston Prime Receiver Ember Prime Blueprint Loki Prime Systems Blueprint Nyx Prime Blueprint


Exterminate[]

Exterminate Void missions have a chance to yield one of the following Prime components.

Tower I  9,000-15,000
Tower II  17,770-27,000

Boltor Prime Stock Wyrm Prime Cerebrum Scindo Prime Blueprint

Dakra Prime Handle Ember Prime Helmet Blueprint Frost Prime Chassis Blueprint Orthos Prime Blueprint Rhino Prime Systems Blueprint Wyrm Prime Blueprint

Tower III  25,000-40,000
Tower IV  >40,000

Boltor Prime Barrel Sicarus Prime Barrel Frost Prime Systems Blueprint Mag Prime Blueprint Mag Prime Chassis Blueprint Nyx Prime Chassis Blueprint Rhino Prime Blueprint

Bo Prime Handle Boltor Prime Barrel Sicarus Prime Barrel Glaive Prime Blueprint Rhino Prime Blueprint


Interception[]

Interception Void mission will have a chance to yield one of the following in each round.

Tower IV  >40,000
Round 1   

Dakra Prime Blade Akbronco Prime Blueprint Glaive Prime Blade

Round 2   

Boar Prime Receiver Mag Prime Systems Blueprint

Round 3   

Dakra Prime Handle Fang Prime Handle Lex Prime Receiver Paris Prime Grip Sicarus Prime Receiver Wyrm Prime Systems


Mobile Defense[]

Mobile Defense Void missions have a chance to yield one of the following Prime components.

Tower I  9,000-15,000
Tower II  17,770-27,000

Boltor Prime Stock Boar Prime Blueprint Rhino Prime Helmet Blueprint

Reaper Prime Handle Bo Prime Blueprint Braton Prime Blueprint Bronco Prime Blueprint Nyx Prime Helmet Blueprint Rhino Prime Helmet Blueprint

Tower III  25,000-40,000
Tower IV  >40,000

Boar Prime Barrel Scindo Prime Blade Boar Prime Blueprint Boltor Prime Blueprint Ember Prime Systems Blueprint Reaper Prime Blueprint

Boar Prime Barrel Reaper Prime Blade Boltor Prime Blueprint Ember Prime Systems Blueprint


Survival[]

Survival Void mission will have a chance to yield one of the following in each 5 waves.

Tower I  9,000-15,000 Tower II  17,770-27,000
Rotation A   5, 10 minutes; 25, 30 minutes; etc.

Bo Prime Ornament Latron Prime Blueprint

Rotation C   20 minutes; 40 minutes; etc.

Burston Prime Stock Latron Prime Barrel Paris Prime Lower Limb Paris Prime Upper Limb Scindo Prime Handle Loki Prime Chassis Blueprint

Rotation A   5, 10 minutes; 25, 30 minutes; etc.

Akbronco Prime Blueprint Paris Prime Lower Limb

Rotation B   15 minutes; 35 minutes; etc.

Latron Prime Barrel Fang Prime Blade Hikou Prime Blueprint

Rotation C   20 minutes; 40 minutes; etc.

Ankyros Prime Gauntlet Burston Prime Receiver Mag Prime Chassis Blueprint Mag Prime Helmet Blueprint Paris Prime Blueprint Reaper Prime Blueprint

Tower III  25,000-40,000 Tower IV  >40,000
Rotation A   5, 10 minutes; 25, 30 minutes; etc.

Latron Prime Receiver Fang Prime Blade Ember Prime Helmet Blueprint

Rotation B   15 minutes; 35 minutes; etc.

Dakra Prime Blade Lex Prime Barrel Reaper Prime Handle

Rotation C   20 minutes; 40 minutes; etc.

Glaive Prime Blade Sicarus Prime Receiver Frost Prime Helmet Blueprint Mag Prime Systems Blueprint Rhino Prime Chassis Blueprint Sicarus Prime Blueprint

Rotation A   5, 10 minutes; 25, 30 minutes; etc.

Boar Prime Stock Bo Prime Ornament

Rotation B   15 minutes; 35 minutes; etc.

Frost Prime Helmet Blueprint Rhino Prime Chassis Blueprint

Rotation C   20 minutes; 40 minutes; etc.

Glaive Prime Disc Braton Prime Blueprint Ember Prime Chassis Blueprint Frost Prime Systems Blueprint Loki Prime Helmet Blueprint Mag Prime Helmet Blueprint



Sortable table[]

Majority preferred the other option 00:06, September 29, 2014 (UTC)

With the amount of pros here you can tell I'm siding more towards the cellular table above, and there's a good reason for that. While this list format is sortable, each entry require 5 inputs, and because each row only contains one item it is very space inefficient. Wide screen users will see a lot of white space horizontally while the list keep expanding vertically. However, with this format we can use a sortable feature which allows readers to find items by whatever parameters they so desired.

Pros:

  • Sortable

Cons:

  • Relatively more tedious to update: Every entry requires 5 inputs.
  • Space inefficient: Not optimized for dynamic width, excessive unused space for wide screen users. List expands vertically.
Tower Mission Prime Misc.
1 Capture Braton Prime Barrel
2 Capture Braton Prime Barrel
3 Capture Braton Prime Barrel
3 Defense Wave 5 Burston Prime Barrel
2 Defense Wave 5 Lex Prime Barrel
1 Defense Wave 5 Nyx Prime Chassis
4 Interception Rotation A Boltor Prime Barrel
4 Interception Rotation B Ember Prime Chassis
4 Interception Rotation C Frost Prime Helmet

Conclusion[]

There will be no voting to do here, as these are just concepts that are still subjected to change, though if there are little demands for sortable tables we will naturally side towards building on the Cellular one. So please leave a feedback below, tell us which one you prefer, what type of format would you consider as perfect, your ideas and what other attributes do you want to see in drop tables. Please keep in mind the two conditions:

  • Readers must be able to find items easily with Ctrl-F.
  • All tables must be displayed in one page.

Thanks!