WARFRAME's patch history in a JSON format from Closed Beta Updates to Update 17. Feel free to update any page in Category:Patch History Needed with this information. Source: https://github.com/WFCD/warframe-patchlogs

{
	name: Hotfix 17.12.1
	url: https://forums.warframe.com/topic/564757-hotfix-17121/
	date: 2015-11-25T22:04:24Z
	additions: 
	changes: Changes:

Improved the tintability of metal texture on the Rhino Palatine Deluxe Skin.


	fixes: 
*
*Fixed Steam Tennogen items displaying an improper label when players install an Arcane.
*Fixed an error preventing players from receiving the Rota Syandana after purchasing the item multiple times.  Players who spent Steam funds in this fashion without properly receiving/gifting the item will be refunded with this hotfix.
*Fixed incorrect badge placement on the Rhino Palatine Deluxe Skin.
*Fixed a visual error on Rhino’s Iron Skin when using the Rhino Palatine Deluxe Skin.
*Fixed a visual error causing Rhino’s Iron Skin to turn black in some tilesets when using the Palatine Deluxe Skin.
*Fixed the Quilate Liset and Hellkite Liset skins not having proper lighting FX.
*Fixed a crash that could occur when purchasing TennoGen items through Steam.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.12.0
	url: https://forums.warframe.com/topic/564564-update-17120/
	date: 2015-11-25T17:32:33Z
	additions: 
	changes: Update 17.12.0:




Spend this weekend recovering from your turkey coma by making space a more hospitable place to be.  From November 25 to November 30 we'll be holding a special Palatine Bonus event available to all players!

For more information on this sale please visit our full news post here:  https://warframe.com/news/attention-tenno-19


As an additional security measure for our players 2 Factor Authentication has been integrated into Warframe.  This feature is currently optional, but we encourage players to opt-in and give their account an extra bit of protection against malicious attempts at account access.

Accounts can opt-in at www.warframe.com/user shortly after this Update is live. Be sure to check your spam folder for any confirmation emails. If you still aren't receiving emails, add no-reply@warframe.com to your whitelist and allowed contacts.





A primal warrior with the heart of a trickster.  Wukong’s powers include:


Wukong is available in the Market or can be constructed through Dojo Clan tech.


The following Deluxe skins have been re-introduced into the Market and are here to stay!

Proto-Armor Excalibur
Proto-Glaive Weapon Skin
Nyx Nemesis
Valkyr Gersemi
Saryn Orphid

The following Deluxe skins are now available in the Market:

Rhino Palatine Skin: Pay homage to warriors of a more chivalrous time with this skin.
Jat Kittag Palatine Skin:  Transform the Jat Kittag with this forged steel skin.
Palatine Syandana:  A Syandana fit for a knight.


Nitain Extract:  Each vial is produced by the painstaking expression of billions of rare, ocean-vent dwelling microorganisms.  Locations of Nitain Extract will be made available through your Landing Craft’s navigation Alerts.
Alerts will run a minimum of 4 times a day everyday on all platforms (PC, XB1, and PS4). Alerts will also go live at different times across platforms.


Made improvements to the purifier interaction on the second nerve in Stage 3 of the Jordas Verdict.


	fixes: 
*
*Fixed players being able to teleport through terrain using the Itzal during Stage 3 of the Jordas Verdict.
*Fixed an issue that would cause extreme FPS after framerate hitches due to auto-vsync being disabled.
*Fixed some instances where Loki could exit terrain via switch teleport.
*Fixed Equinox’s Rest & Rage Ability ending early when switching forms as per: https://forums.warframe.com/index.php?/topic/552607-equinoxs-rest-and-rage-are-canceled-when-switching-forms/
*Fixed incorrect pricing on the Drac Chroma Helmet.
*Fixed an error causing the Lotus’ Invasion announcement VO to play continuously when an Infestation Outbreak spreads to other nodes.
*Fixed some limited-time reward weapons not properly taking color customization.
*Fixed finisher attack animations appearing in Archwing.
*Fixed the Corpus Frozen Outpost tileset missing some alarm consoles on Sabotage Missions.
*Fixed players being unable to gift a discounted item if they don’t have enough Platinum to cover the item’s original price.
*Fixed the price of discounted items changing anytime a player exits then re-enters the gift confirmation screen.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.11.1
	url: https://forums.warframe.com/topic/560373-hotfix-17111/
	date: 2015-11-13T17:03:54Z
	additions: 
	changes: 
	fixes: 
*Golem Trial Fixes:
*
*Fixed some issues preventing Esophages from properly eating Vaporizers in Stage 3 of the Jordas Verdict.
*Reduced Stun-locking when flying near the Jordas Golem and toned down the force procs.
*Fixed an issue where Clients could not kill the First Nerve in Stage 3 of the Jordas Verdict.
*Fixed an issue where radial melee damage could be used to kill Nerves before the proper steps had been accomplished.
*Fixed an issue during Stage 3 of the Jordas Verdict when using Itzal’s Blink ability.
*Improved performance in various stages of the Jords Verdict.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.11.0 + 17.11.0.1
	url: https://forums.warframe.com/topic/560104-update-17110-171101/
	date: 2015-11-12T22:55:35Z
	additions: 
New Stance: Defiled Snapdragon


	changes: 
Added analog support for the right thumbstick movement when in menus using a Steam Controller.
Adjusted the stats breakdown of Ember’s Fire Blast ability to show the DPS and Explosion damage separately.
Added Archwing, Archwing Primary and Archwing Melee categories to the Equipment section of the player Profile.


	fixes: 
*
*
*
*The Mios Has Arrived!
*
*Designed by community member RedSkittlez, the Mios is a bone-forged sword that includes a tendon-whip to distract and maim the enemy.
*
*
*
*
*Add the Mios to your Arsenal by visiting the Market or Clan Research today!
*
*
*Fixed fullscreen mode not functioning properly if Steam was not in Big Picture mode.
*Fixed an incorrect icon appearing during login screen when using a Steam Controller.
*Fixed an issue where the Steam Controller icons were showing a Big Picture no matter what controller they have attached.
*Fixed not being able to properly control the hacking mini-game when using a Steam Controller.
*Fixed an issue preventing the Steam Controller to interact with the Cipher button for hacking puzzles or the Battle/Extract menu on Defense Missions.
*Fixed players being unable to use the Steam Controller’s D-Pad to switch between email/password fields on the login screen.
*Fixed an issue preventing players from using the X button to respawn in Conclave when using a Steam Controller.
*Fixed an issue preventing players from casting Warframe powers using the recommended Controller settings via the Steam Controller.
*Fixed players not being able to skip cinematics via the Steam Controller.
*Fixed an issue where launching warframe in Big Picture will reset player keybindings.
*Fixed Chroma’s Vex Armor giving players a 4.5x multiplier instead of a 3.5x multiplier as per: https://forums.warframe.com/index.php?/topic/559296-chromas-vex-armor-scorn-bonus-now-additive-not-multiplicative/
*Fixed multiple issues affecting equip-time stats, including Archwing, Kubrow, weapons and Warframe equip time.
*Fixed an improper lighting issue visible on the Corpus ship tileset.
*Fixed Infested material appearing in non-infested Missions on the Corpus Outpost tileset.
*Fixed an error that cause the Minimap to stay on the screen when a player would attempt to hide it, freezing and no longer updating.
*Fixed an error that would cause players to get stuck in the terrain after being consumed by an Esophage.
*Fixed the Lotus’ VO not playing in Grineer vs Corpus Invasions.
*Fixed Chroma’s Afterburn Augment leaving lingering damage if killed while in use. 17.11.0.1
*Fixed a Codex Mystery. 
*Fixed a crash.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.10.4
	url: https://forums.warframe.com/topic/559239-hotfix-17104/
	date: 2015-11-10T17:36:26Z
	additions: 
	changes: Additions:
Steam Controller support is now live! See here for more info: https://forums.warframe.com/index.php?/topic/559238-steam-controller-support-live/


Reduced the damage of the Gorgon series in PvP.
Removed invulnerability from Atlas when using Landslide in PvP.


Rounded off the FPS indicator, making it easier to read.
The Crowd Dispersion Mod has had its Range and Damage adjusted to more appropriately scale up with each rank.


	fixes: 
*
*Fixed Toxic Lash no longer functioning after killing an enemy affected by Spores.
*Fixed Range and Strength Mods having no effect on Saryn’s Molt explosion when toggled by the player.
*Fixed Saryn’s Molt exploding twice when killed by enemies. We've doubled the damage of Molt’s explosion as a result of fixing this bug.
*Fixed friends playing in a Solo Mission displaying as being ‘In Menus’.
*Fixed Chroma’s Vex Armor Ability actually reducing player armor rating.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.10.2 + 17.10.3
	url: https://forums.warframe.com/topic/558838-hotfix-17102-17103/
	date: 2015-11-09T17:07:30Z
	additions: 
	changes: Additions:
Added Saryn Orphid Profile Icons for a limited time! Find them by going to your Profile Icon settings. These unique icons will be removed November 18, at 2 p.m EST.


Reduced the damage of Saryn’s Miasma in Conclave.


Reduced the particle FX on Saryn’s Spore when spreading between enemies to address performance issues.
Doubled the duration of Saryn’s Molt.
Saryn’s Spores now cost half normal energy when cast on Molt.
Destroying an enemy affected by Saryn’s Spores with Toxic Lash will now restore 2 energy to Saryn.
Saryn’s Toxic Lash can now be recast to refresh its duration.


Increased the grab range of Esophages in the interior of the J-3 Jordas Golem during the Jordas Verdict Trial.


	fixes: 
*
*Fixed additional issues during the Stage 1 to Stage 2 transition in the Jordas Verdict Trial.
*Fixed players being able to hit the first Golem nerve through glass in Stage 3 of the Jordas Verdict Trial.
*Fixed potential progression stopper during Stage 3 of the Jordas Verdict Trial.
*Fixed some issues preventing enemies from properly spawning Stage 3 of the Jordas Verdict Trial.
*Fixed a visual issue allowing players to teleport outside of the level during Stage 3 of the Jordas Verdict Trial.
*Fixed an issue causing players to get stuck in a sliding door during Stage 2 of the Jordas Verdict Trial.
*Fixed a percentage error showing too many decimals in the HUD buff of Chroma’s Vex Armor as per: https://forums.warframe.com/index.php?/topic/556099-chroma-vex-armor-too-many-decimals/
*Fixed Saryn’s Miasma being able to be recast repeatedly after using Spores.
*Fixed the visual screen shake FX becoming stuck on the screen after using the Liset’s Air Support as per: https://forums.warframe.com/index.php?/topic/547858-weird-air-support-behaviour/
*Fixed an issue that would shrink Hydroid after using Undertow, making him impossible to hit but more susceptible to becoming hidden in a bowl of Cheerios.  
*Fixed Saryn’s Spore creating tiny Spores on some enemies.
*
*
*
*
*
*Fixed an error preventing Clients/Hosts from loading into Archwing Missions.
*Fixed an issue where no energy was being returned from enemies affected by Spore while Toxic Lash was active if the melee strikes were lethal. Lethal strikes on Spore'd enemies with an active Toxic Lash will now regenerate energy as intended from the last hotfix.
*
*
*We are currently aware that Saryn’s Toxic Lash is no longer functioning after killing an enemy in melee.  This issue will be resolved as soon as possible, and we apologize for the confusion it has caused during Saryn’s rework period.  Thank you for your patience.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.10.1
	url: https://forums.warframe.com/topic/556984-hotfix-17101/
	date: 2015-11-05T23:37:10Z
	additions: 
	changes: Saryn Changes:

Instead of just disappearing on enemy death, Saryn’s Spores will now detonate at a reduced spread distance if the target dies.
Toxic Lash can now proc multiple times.


Made some tweaks to the audio FX of Viral procs.


	fixes: 
*
*Fixed Nova’s Antimatter Drop not properly showing damage numbers.
*Fixed a crash relating to inventory logging.
*Fixed some gaps and collision issues on terrain scattered about Stage 1 of the Jordas Verdict.
*Fixed players not receiving a Revive screen when dying to a Purge in Stage 3 of the Jordas Verdict.  Players reviving after being killed during a Purge will now revive outside of the Golem.
*Fixed an error breaking the transition from Archwing moving from Stage 1 to Stage 2 of the Jordas Verdict.
*Fixed badges not sitting correctly on the Saryn Orphid Skin.
*Fixed Ember's Fireblast, Vauban's Vortex and Volt's Electric Shield Abilities being cancelled when you enter a Nullifier Bubble.
*Applied a potential fix for crashes associated with XP and DX9.
*Fixed an error that would occur during Saryn’s Spore detonation / spread.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.10.0
	url: https://forums.warframe.com/topic/556384-update-17100/
	date: 2015-11-04T23:21:00Z
	additions: Added "Decline All" option for incoming friend requests.
Added a Sort By Used option under the Profile, Equipment submenu.


	changes: The Following PvP Mods have been added to the drop tables for all Conclave game modes
Sudden Justice (Sybaris) 
On 2 hits within .2 secs, increase Fire Rate 30% for 2 seconds.
Directed Convergence (Supra) 
Increase accuracy by 80% when aiming.
Focused Acceleration (Tetra) 
Increase Projectile Speed by 80% when aiming.
Final Tap (Hind) 
On 4 hits within 0.5 seconds, increase damage by 100% for 0.2 seconds.
Measured Burst (Tiberon) 
Increase damage by 30%, decrease Fire Rate by 60% when aiming.
Reduced the damage bonus duration of the Double Tap Mod from .5 to .3 seconds and increased the damage bonus from 30% to 50%
Furis series damage reduced in PvP.
Karak damage reduced in PvP.
Seer damage increased in PvP.
Twin Grakata damage reduced in PvP.
Attica damage increased in PvP.
Martial Fury Mod attack speed boost duration boosted from 4 to 20 seconds.
Increased experience bonuses from kills in Conclave.
Reduced the damage of Rhino’s Iron Shrapnel Augment in Conclave.
Bullet Jump Speed is now Mobility in PvP and also affects Dodge Speed.
Conclave Mods now display the word ‘Mobility’ instead of ‘Bullet Jump’.
Maglev Mod has been removed from PvP.


The following change has been made to help bring some additional utility to the Diriga.  We will continue to monitor the Diriga after launch to provide additional balance to this unique trait if necessary.
Diriga’s Calculated Shot Precept is now able to target Sensor Bars and Arc Traps.

Slightly increased the spawn rate of enemies on Yemaja, Sedna.
Antidotes in The Jordas Verdict can now be picked up even when they are moving.
Some adjustments to Purifier and Esophage spawning during Stage 3 of the Jordas Verdict Trial has been made.
The Adhesive Blast Mod’s description has been altered to reflect its function. The mod now states there is a 100% sticky chance at Max Rank, and ranking this mod will be required to achieve this.
Reduced the required Codex scans for the Arcane Machine, Arcane Boiler, Cascade Bomb, Darvo, and Infested Mesa to one.
Reduced the required Codex scans for the Toxin Injector to 3.
Players can now exit Relays by using a context action on the Liset they entered the Relay with.


	fixes: 
*
*
*
*This update gives the toxic Saryn a lot of love with a brand-new deluxe skin, Sugatra, and a weapon skin that puts a floral touch on the deadly Dual Zoren.  These skins will only be for a limited time, and will be removed from the Market on November 18, at 2 p.m EST.
*Get the Saryn Orphid Skin, Melia Sugatra, and Cyskis Dual Zoren Skin by visiting the Market today!
*
*
*With this update comes a lot of exciting changes to Saryn’s abilities, giving her more synergy between each power and putting more emphasis on her ability to debuff enemies with Viral and Toxin procs.  As always we will continue to monitor Saryn after the launch of this rework.
*
*Please post your feedback in our megathread here: https://forums.warframe.com/index.php?/topic/556381-feedback-megathread-saryn-revisited/?p=6268971#entry6268971
*
*
*Fixed rare Grineer Loot Crates spawning in the Jordas Verdict Trial during Stage 3 instead of Corpus Loot Crates.
*Fixed Penta Grenades falling through the floor instead of bouncing.
*Fixed Lotus Transmissions not matching her VO after hacking a terminal to reset security sensors.
*Fixed an issue allowing enemies to slide while getting up from a knockdown.
*Fixed a visible hole in terrain on the Earth tileset allowing players to exit the map.
*Fixed an issue preventing End of Mission bonus experience for weapons from being counted towards challenges.
*Fixed the Quick Thinking Mod not properly taking damage reduction into account before removing energy from a Client.
*Fixed purchasing a Color Picker not showing as unlocked until the player opens and closes the customization menu.
*Fixed Simaris’ dialogue being cut off by the loading screen during the Synthesis Tutorial.
*Fixed an issue causing players to be stuck on the ‘Ready to Trade’ screen, preventing them from selecting an empty trade slot.
*Fixed an issue causing Warframe customization to disappear during a Host Migration when in bleedout.
*Fixed an issue where joining a game in progress that has a dead player will display the wrong Warframe as dead.
*Fixed an issue causing the Mantis to appear too close to the camera on the loading screen.
*Fixed an issue causing the Datamass to disappear when held by a client jumping into an out-of-bounds area during a Host Migration.
*Fixed an error causing players to see themselves as an enemy on the minimap when firing a weapon.
*Fixed energy colors showing improperly on the Silva & Aegis when previewing the weapon in the Arsenal.
*Fixed Kubrow being revived from a bleedout state automatically when the player is revived.
*Fixed an issue causing the Cheater of Death and Cryptographer Challenges to reset before completion.
*Fixed an issue enabling players to mantle recently fired Ogris rockets.
*Fixed several inconsistent behaviors in Sentinel precept targeting.
*Fixed an issue where some Clients would see two Purge timers in Stage 3 of the Jordas Verdict.
*Fixed an issue preventing the J-3 Jordas Golem from leaving his perch.
*Fixed the Daman Sugatra not copying the proper main colors in the Arsenal when the player’s weapon is a dark energy color.
*Fixed a crash that would occur when viewing Chroma in the Codex.
*Fixed a duplicate entry for the Arcane Machine that would appear in the Codex.
*Fixed enemies not playing a reaction animation to Radial Disarm.
*Fixed an issue causing certain cosmetics to appear as grey in dioramas instead of their default colors.
*
*
*10/04/15 Edit Yaer: Corrected "Saryn’s maximum Energy is now 150." to: "Saryn’s base Energy is now 150 and max at rank 30 is 225 (without mod)." for clarity purposes.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.9.2
	url: https://forums.warframe.com/topic/553920-hotfix-1792/
	date: 2015-10-30T21:20:47Z
	additions: 
	changes: Additions:



Reduced camera shake created by Fluctus projectiles.
Removed Affinity Amp Auras from inventories. This unreleased mod was either acquired through Transmutation years ago, or the most recent Tactical Alert.
Legendary Cores have been distributed to all players that have had the Affinity Amp Aura removed from their inventory.


Increased the amount of health the J-3 Jordas Golem has.
Fixed an issue keeping the J-3 Jordas Golem from moving away from his perch for a long period of time.
Fixed an issue preventing the J-3 Jordas Golem’s weakpoints from being open for Clients.
Fixed an issue causing a forced extraction on the J-3 Jordas Golem confrontation.
Fixed an issue allowing the J-3 Jordas Golem to be killed with perched and stationary.
Fixed an issue preventing players from moving through the interior glass to the J-3 Jordas Golem’s weakpoint.
Fixed players receiving Antiserum inbox messages after each successful Trial Extraction.
Fixed some squad members being left in Archwing Mode after transition from Stage 1 to Stage 2.
Fixed several instances where players become stuck in terrain on spawn / within the level during Stage 2.
Fixed an issue causing a pre-emptive Purge during Stage 3.
Fixed an issue causing the engines to immediately engage after entering the J-3 Jordas Golem.
Fixed some improper clipping that would occur during the cinematic transition from Stage 1 to Stage 2.


	fixes: 
*
*Fixed the Igara Syanda not sitting properly on some Warframes.
*Fixed several instance of a misplaced apostrophe in Baro Ki’ Teer’s name and Noggle description.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.9.1
	url: https://forums.warframe.com/topic/553319-update-1791/
	date: 2015-10-29T20:54:29Z
	additions: 
	changes: 
Made various optimizations to the installation and launch of Warframe.
Frost and Frost Prime have been given the PBR treatment, in addition to some visual texture adjustments.


	fixes: 
*
*
*
*Face your greatest Trial yet.  A massive Corpus ship with signs of heavy infestation has appeared in the System, unlike anything the Tenno have encountered before.  Exploring the ship will require speed and cunning as clouds of Infested spores threatens to consume anything that dares enter.
*
*Too dangerous to approach with a landing craft, Tenno will need to deploy Archwing to find an entry point into the drifting ship.  Surviving in such thickly Infested space means Tenno must move quickly, and once inside, the Lotus' warriors must find a way to endure the constant barrage of Infested spores.
*
*Multiple expeditions into the ship may be required, but only a squad fully equipped to handle the mounting infestation will be able to dispatch this threat.
*
*A special note:  The Jordas Verdict is still in its Beta, and we appreciate your patience while we make refinements to our most mechanically complex Mission in Warframe to date.  Expect any issues that may arise mid-Trial to be addressed in future updates.
*
*
*Esophage:  Part of an interconnected network of Infested organs. Function remains unclear.
*
*
*New Arcanes are here! Beat The Jordas Verdict to find them all!
*
*
*
*Fixed Glaive weapons not appearing for melee stealth attacks.
*Fixed the Cerata appearing distorted in Arsenal.
*Fixed Clients not hearing headshots due to low output volumes.
*Fixed squadmates in Archwing Missions not properly having blue markers when there are 4 players in a Mission.  
*Fixed the Lato Vandal Halloween Skin from appearing in the Market on its own.
*Fixed Volt’s Electric Shield not functioning on guns with punch through.
*Fixed an issue preventing colors or attachments on the Glaive disappearing when thrown.
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.9.0
	url: https://forums.warframe.com/topic/552544-update-1790/
	date: 2015-10-28T15:12:27Z
	additions: 

Day of the Dead Skins are now here!  For more information on this limited time skins check out our full news post here: https://warframe.com/news/attention-all-tenno
The following items will be receiving new Day of the Dead Skins:
Kunai
Boltor
Skana
Ack & Brunt
Kunai
Angstrum
Veritux
Galatine
Nikana and Dragon Nikana
Opticor
Imperator
Liset
Mantis
Vanquished Banner
Igaro Syandana


	changes: The following Mod has been added the Conclave:Triple Tap (Burston) 
On 3 hits within 0.2 seconds, increase damage by 20% for 0.5 seconds

The following Conclave Mods can now be used in PvE:
Reflex Draw / Twitch / Soft Hands (Pistol/Rifle/Shotgun) 
Increased Holster/Draw speed.
Spry Sights / Agile Aim / Snap Shot (Pistol/Rifle/Shotgun) 
Increased movement speed when aiming down sights.
Air Recon / Overview / Broad Eye (Pistol/Rifle/Shotgun) 
increased FoV when Aim Gliding
Eject Magazine / Tactical Reload / Lock and Load (Pistol/Rifle/Shotgun) 
weapons reload while holstered.
Gun Glide / Double-Barrel Drift / Strafing Slide (Pistol/Rifle/Shotgun) 
Increased accuracy and reduced recoil while sliding.
Spring Loaded Broadhead (Daikyu) 
Increased damage after the projectile has traveled 20m.
Adjustments have been made to reduce the amount of ‘pinballing’ that occurs when being knocked back in Archwing after hitting terrain.  
The Diraga’s Calculated Shot Precept can now target cameras and turrets.
Reduced the particle FX on Elytron’s Core Vent Ability.
The Ignis will now char the corpses of enemies slain.
The Mantis’ Air Support now heals Sentinels.
Audio FX will now play on the successful installation of an Arcane.
The cooldown on the Electro Pulse Mod will now decrease with increased Mod Rank.
Improved fog visual FX.


	fixes: 
*
*
*Cerata: Twisted and tortured from exposure to the Infestation, this Glaive becomes an absolute predator in the hands of the right Tenno.
*FYI: The Cerata as Toxin damage on quick attacks and an added Puncture damage type on Thrown attacks.
*
*Fixed a white screen appearing when opening the menu during a fade-in or fade-out.
*Fixed the Afterburn Mod still being applied to players transitioning out of Archwing.
*Fixed Syandanas and Ember Prime’s head flame being improperly colored in Codex dioramas.
*Fixed no items being listed under the “Select Items to Enhance” options of the Arcanes sub-menu.
*Fixed the Syndicates prompting players to confirm re-attaining a title when the player does not have enough standing to do so.
*Fixed Simiars’ Research Imprint button not being a piece of concept art and not final art.
*Fixed an error causing Kubrow to be visible in Archwing Missions.
*Fixed Clients being unable to see damage numbers when attacking Toxin Injectors in Stage One of the Law of Retribution Trial.
*Fixed an error preventing players from logging in when they don’t have a Kubrow available.
*Fixed the blur effect from Mesa’s Peacemaker still showing when the player has entered a bleedout state.
*Fixed various localization issues.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.8.1
	url: https://forums.warframe.com/topic/549685-hotfix-1781/
	date: 2015-10-22T19:48:48Z
	additions: 
	changes: Conclave Changes:

Renamed the Intensify Affector to Potency.
Removed damage mitigation from dodging in PvP.


Directional improvements have been made to the Synthesis scanner’s target tracking visual FX.


	fixes: 
*
*Fixed Clients sometimes not showing the correct energy colors when using Chroma.
*Fixed Chroma not showing the proper energy element while in the Arsenal or in game.
*Fixed Chroma's elemental damage always being Heat regardless of colour.
*Fixed Nekros’ Terrify having no effect on enemies.
*Fixed Banshee’s Sonar indefinitely stacking Resonance in the same location without a delay.
*Fixed Banshee’s Sonar visual FX displaying as super bright.
*Fixed Simaris’ Standing Reward display being capped by the daily limit.
*Fixed ‘Earth’ not displaying as one of the Feral Kubrow’s regions in the Codex.
*Fixed players becoming staggered when being released from a friendly Loki’s Switch Teleport.
*Fixed the Silva and Aegis not being able to do a slide attack with the Final Harbinger Stance equipped.
*Fixed many Parkour Mods and more having incomplete descriptions.
*Fixed the Ninkondi being unable to do a slide attack.
*Fixed the Mk-1 Kunai showing a Platinum cost in the Market.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.8.0
	url: https://forums.warframe.com/topic/549118-update-1780/
	date: 2015-10-21T21:58:23Z
	additions: 
Simaris Daily Quests have arrived!  Visit Cephalon Simaris at any Relay for more information.
Ignored players can no longer send you invites.
The Ignis has received a visual overhaul and has received the following stat changes:
Increased fire range.
Increased innate multishot effect.
Added 2m punchthrough.
Increased clip size and total ammo capacity.


Due to an error in Kubrow egg type generation many players hunting for Chesa Kubrow have been unable to obtain the breed since the release of Chesa without purchasing the egg from the Market.  While the error has been fixed we understand the frustration this has caused Kubrow enthusiasts, and will be releasing an alert that offers 2 Chesa Kubrow Genetic Code Templates as a reward.

This alert will be active shortly after this Update, and will be available for play until Monday at 12 p.m EDT.


	changes: 
The following Mods have been added to Conclave’s drop tables:
Kill Switch (Shotgun): On kill, +50% reload speed for 4 seconds.
Double Tap (Latron): On hit, +30% damage for 0.5 seconds.
Deft Tempo (Rifle): On headshot, +10% Bullet Jump speed for 4 seconds.
Secondary Wind (Pistol): On kill, +8 health regen for 8 seconds.
Plan B (Bow): On hit, +20% Secondary Weapon Fire Rate for 4 seconds.
Gorgon Frenzy (Gorgon): On kill, 30% increase in fire rate for 3 seconds.
The following Mods have been added to Teshin’s selection of purchasable Mods:
Adept Surge: +20% Bullet Jump, -20% Health, -20% armour.
Rising Skill: +20% Bullet Jump, -30% Shield, -20% armour.
Calculated Spring: -20% Bullet Jump, +10% Health, +100 armour.
Tempered Bound: -20% Bullet Jump, +20% Shield, +100 armour.
New daily challenges have been added.
The Relentless Assault Mod has been removed from Conclave.
Increased the channeling costs of Ember’s World on Fire in PvP.
Excalibur’s Radial Javelin is now affected by Intensify in Conclave.
Conclave matches will now give each participating player a random reward at the end of a match.
The Martial Magnetism Mod is now called Martial Fury, and its effects now read: With a melee equipped attack speed increases 20% on hit for 3 seconds.


Increased the Affinity from 150 to 500 for Modular Corpus units.
A tutorial on Synthesis is now available in the Simulacrum.


	fixes: 
*
*
*
*The Twin Basolk are nasty little hatchets that slice through steel as if it were flesh and the Ignis gets a completely new look!
*
*
*
*
*Add the Twin Basolk to your Arsenal by visiting the Market today!
*
*
*
*Fixed an error preventing the Chesa Kubrow from being a potential egg type on drop tables.
*Fixed the Hydroid Noggle missing his dangly pants.
*Fixed a possible loss of functionality when spamming the activation of Mesa's Peacemaker.
*Fixed a possible loss of functionality with Sabotage missions.
*Fixed an issue where Itzal's Blink was not usable in Archwing Mobile Defense.
*Fixed Primed Ravage not working properly for Clients 
*the sum of the damage was correct for Host/Client, but the distribution would be different.
*Fixed an issue where you could use Emotes while Bleeding Out.
*Fixed Various texture issues on the Jupiter Tilset.
*Fixed Atlas being able to fire weapons while punching during Landslide.
*Fixed an issue that could potentially cause matchmaking errors on high traffic nodes.
*Fixed an error causing multiple enemies in a single location on Archwing Defense.
*Fixed a typo in the Jordas Precept Quest as per: https://forums.warframe.com/index.php?/topic/538745-de-please-typo-in-quest/
*Fixed an error preventing Void Key holders from being able to invite players to their party after being selected as the Host.
*Fixed a summoned Clem changing from being the Host’s summoned Specter to the Clients Specter on a Host Migration.
*Fixed enemies becoming alert to players using a charged Ballistica shot.
*Fixed the Atomos not properly alerting enemies on use.
*Fixed Atlas’ Tectonics rock wall being scannable.
*Fixed some Melee Channeling Mods not displaying the correct percentages in their descriptions.
*Fixed Primed Morphic Transformer being equippable alongside Morphic transformer.
*Fixed players seeing no subtitles when talking to Darvo at the end of the Man of Few Words Quest.
*Fixed an issue with Grineer hacking panels caused by dying while using a hacking panel.
*Fixed Ordis displaying ‘/glitch’ in its subtitles.
*Fixed players being able to join Archwing Defense Missions late in its progress.
*Fixed an issue causing buffs in the UI to not properly use decimals to display its duration.
*Fixed the Master Thief Mod visuals not properly displaying for Hosts and Clients.
*Fixed missing Mission Rewards on Sporid, Eris.
*Fixed the minimap objective marker not pathing to the correct objective in Archwing Sabotage Missions.
*Fixed an error allowing players to extract without completing the Exterminate objective on Cordelia, Uranus.
*Fixed Ember’s shoulder Sigil sitting at an improper angle.
*Fixed thrown weapon holsters not properly displaying skins.
*Fixed the Silvia and Aegis clipping when used with the Final Harbinger Stance Mod.
*Fixed player / enemy labels disappearing and appearing at incorrect distances.
*Fixed Chroma not using the correct energy element in Conclave.
*Fixed an issue with Elemental Effects on the Scindo as seen here: https://forums.warframe.com/index.php?/topic/546214-kuberus-scindo-elemental-fx-displaced/
*Fixed an issue with the Sonicor/Gammacor holsters using the wrong energy colour.
*Fixed Various Crashes.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.7.1
	url: https://forums.warframe.com/topic/545730-hotfix-1771/
	date: 2015-10-15T17:21:03Z
	additions: 
	changes: Sabotage Cache Changes:

Made improvements to how faction Cache types are determined in Sabotage missions.
Gave Orokin Void Caches their own locker appearance as opposed to a Corpus Locker.
Fixed discrepancies in Cache types differing from the faction being played.
Fixed various issues with transmissions about caches being delayed.


	fixes: 
*
*Fixed an issue with duplicated enemies in the Codex.
*Fixed a progression stopper issue with the Archwing Quest.
*Fixed Stealth kills from Ninkondi on Corpus MOAs not having any audio.
*Fixed Landing Craft Air Support not working.
*Fixed Alad V Noggle Statue using the incorrect animation.
*Fixed various crashes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.7
	url: https://forums.warframe.com/topic/545312-update-177/
	date: 2015-10-14T21:37:19Z
	additions: 
Drekar Troopers now have a chance to drop the Boar Blueprint.
The Atlas Tartarus Alt Helmet is now available in the Market.


	changes: 
Made some adjustments to Ember’s World on Fire audio FX.
Players now receive an audio queue when they receive a PM in game.
The Mantis’ Air Support will now display on the minimap for all players.
All squad members will now hear activation and flyby sounds when an Air Support charge is activated.


	fixes: 
*
*
*
*Unique Tennogen Avatars and the Boar have now arrived!  The Boar makes its triumphant return with a fresh new visual overhaul.  Previous Boar owners will automatically have their weapons visually upgraded, but if you haven't picked up the classic shotgun before now's the time to try out its devastating power.
*
*Tennogen Avatars can be purchased in a bundle, or individually via the Profile Icon screen under Profile in the Pause Menu.
*
*Find the Boar and our community-created Tennogen Avatars in the Market today!
*
*
*Fixed a crash that would occur when attempting to start or complete Quests.
*Fixed PvP Mods appearing in Mod Booster Packs.
*Fixed the A Man of Few Words Quest not appearing in the Codex when completed.
*Fixed Kubrows displaying a Magazine stat in the Arsenal.
*Fixed Atlas’ Tectonics being unable to go through Frost’s Snow Globe as per: https://forums.warframe.com/index.php?/topic/541593-tectonics-boulder-can-not-go-through-snow-globe/
*Fixed a crash caused by Atlas’ Tectonics interaction with continuous fire weapons as per: https://forums.warframe.com/index.php?/topic/541795-total-game-crash-when-shooting-tectonics/
*Fixed Rescue Mission timers disappearing when paused by the Liset’s Air Support.
*Fixed the Liset’s Air Support hack disappearing after a Host Migration.
*Fixed the Mantis’ Air Support Life Support Capsule disappearing after a Host Migration.
*Fixed consoles not flickering for Clients when hacked by Ordis via the Liset’s Air Support.
*Fixed some projectiles not rotating properly when used.
*Fixed some instances of the Fluctus not properly doing damage to enemies.
*Fixed the Sonicor sometimes appearing invisible in player hands.
*Fixed some visual holes in the terrain on the Grineer Forest tileset.
*Fixed punch-through Mods disabling the Harpak and Paracyst’s alt-fire.
*Fixed Frost’s passive freeze ability working on ability-immune enemies like the Stalker.
*Fixed Atlas’ Petrify applying stone textures to the Corpus security cameras.
*Fixed players being unable to equip their primary weapon after activating a hacking terminal on Sabotage.
*Fixed Grineer Ballistas never needing to reload.
*Fixed Equinox’s cloth dangles appearing on other Warframes after selecting a Conclave loadout as per: https://forums.warframe.com/index.php?/topic/512961-fusion/
*Fixed an error that would occur after fusing Mods.
*Fixed a rare issue causing Clients to appear in Sharkwing while the Host is on land.
*Fixed the sniper scope UI staying on screen after a melee attack.
*Fixed a visual issue that would occur when quickly casting some abilities in succession.
*Fixed the Mantis Blueprint appearing in rare loot crates.
*Fixed an issue with Archwing Weapon Blueprints that are found in the Market being obtainable Archwing mission droptables.
*Fixed an issue with various Archwing parts not being included in Archwing Mission Droptables (Corvas, Fluctus).
*Fixed the Phaedra not having proper audio FX.
*Fixed Valkyr’s Kara Alt Helmet twitching when equipped.
*Fixed bows and quivers not properly sitting on Atlas.
*Fixed bow weapons replaying audio FX when equipped in a Noble Animation stance in the Arsenal.
*Fixed the Master Thief Mod not properly unlocking chests in secret rooms.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.6.2
	url: https://forums.warframe.com/topic/541693-hotfix-1762/
	date: 2015-10-08T21:38:43Z
	additions: 
	changes: Hotfix 17.6.2:


The Snipetron weapon series is now available in PvP.
Added Bullet Jump Speed to the Conclave Arsenal upgrade screen.
Adjusted Bullet Jump speeds for all Warframes in PvP.
Increased animation speed of Ash’s teleport in PvP.
Ash’s Shurikens now do Puncture damage in PvP.
Reduced the bonus of Bullet Jump Mods in PvP.
Increased the damage of Frost’s Freeze in PvP.
Increased the damage of Excalibur’s Slash Dash in PvP.
Increased the range of Rhino’s Charge in Pvp.


Atlas’ Landslide now has improved damage scaling based on the Mods of your Melee weapons.
Atlas’ Rumblers health is now affected by Health and Shield Mods.
Atlas’ Rumblers armor is now affected by Armor and Strength Mods.
Atlas’ Rumblers base armor has been increased to 500.
Atlas’ Landslide proc chance and crit multiplier have been increased.
Atlas’ Tectonics health is now affected by Atlas’ armor rating. Tectonics starts invulnerable and absorbs any damage for a certain period, just like Frost's Snowglobe.
Fixed Atlas’ Tectonics boulder not doing damage to enemies when cast by Clients.
Fixed Atlas’ Tectonics boulder not dragging ragdolled enemies with it while rolling.
Fixed Atlas’ Tectonics boulder not hitting ragdolled enemies once launched.


Audio FX on Atlas’ Petrify have been tweaked.
Missions that have Archwing portions will now have an Archwing icon on their Mission nodes.
Made adjustments to help improve minimap navigation markers.
Made some improvements to Ember’s Ability audio FX.
Reduced the effectiveness of crowd control abilities against Phorid.


	fixes: 
*
*Fixed the Prisma Daedalus Shoulder Armor sitting incorrectly on Ash Prime.
*Fixed some incorrect audio FX on headshots, kills and gore.
*Fixed the J-3 Golem appearing in the Simulacrum.
*Fixed the Master Thief Mod not unlocking lockers in secret rooms.
*Fixed the Clem Noggle not being available on the market.
*Fixed the Day of the Dead Imperator Skin not showing an appropriate description in the Market. WOOOOOOO SPOOKY GHOST LEAK
*Fixed players seeing no subtitles at the end of the A Man of Few Words Quest when talking to Darvo.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.6.1
	url: https://forums.warframe.com/topic/540998-hotfix-1761/
	date: 2015-10-07T21:04:29Z
	additions: 
	changes: Conclave Changes:

Each Warframe has been given their own Bullet Jump Speed in PvP.
Reduced the damage of the Lie in Wait PvP Mod.
Increased the damage of the Vectis Prime in PvP.
Reduced the damage of all Elemental Bullet Jump Mods in PvP.
Reduced the percentage of base damage Immolation uses for its DoT in PvP.
Reduced the duration of Cold’s slow debuff in PvP.
Reduced the duration and amount of damage Loki’s Invisibility can take before it breaks in PvP.
Removed the ‘Leave Conclave’ button from the Host at the End of Match screen to help prevent issues with migration and reward loss as per: https://forums.warframe.com/index.php?/topic/538897-pvp-remove-the-leave-conclave-button-in-the-reward-screen/


Increased the Kavasa Prime Collar’s Armor to 100 
when equipped, Kubrow now get an additional 100 Armor.
Corpus Nullifiers will no longer destroy Frost’s Snow Globes if Frost enters the Nullifier Shield and globes are placed elsewhere.
Allies can now walk through Atlas' Tectonics.
Made some audio and timing adjustments to the Liset’s landing cinematics at the start of Missions on Earth’s Forest tileset.
Improved the quality of the Mantis’ drop off cinematic audio FX.
Improved the resolution on Trinity Prime’s image in the Market.
Simaris’ active Synthesis Target will now show its progression in the Landing Craft’s World State Window.  This will appear only after accepting the target from Simaris in the Relay.
Infested Carrier Drones now have a unique explosion FX.
Added visual FX when using the Mantis’ Air Support.
Added a slight glow to the player reticle to improve tracking on orange backgrounds.
Electric projectiles of the J-3 Golem will now target the closest player to the Golem.
Adjusted the context action button on the Liset’s Air Support.
The Liset’s Air Support will now also disable any nearby cameras.
The Liset’s Air Support will now pause any timers in Spy and rescue Missions that are active while the beacon is up.
Panels now flicker while Ordis is in control of enemy security systems via the Liset’s Air Support.


	fixes: 
*
*Fixed Trinity Prime and the Prime Dual Kamas not appearing in the Codex.
*Fixed the Fluctus not doing any damage to the J-3 Golem.
*Fixed the wrong faction loot crate being spawned in Void Sabotage Missions.
*Fixed the Kaszas not properly displaying channeling FX.
*Fixed using Valkyr’s Hysteria multiple times locking players into Hysteria, preventing the use of any weapons.
*Fixed the Sonicor’s projectiles not being stopped on Nullifier shields.
*Fixed Valkyr taking damage from broken windows while in Hysteria.
*Fixed some modular corpus helmet animations not functioning properly.
*Fixed an issue causing the J-3 Golem’s summoned nanites to be instantly destroyed when not targeting the Host.
*Fixed Mirage’s clones having an incorrect fire spread when using the Phage as per: https://forums.warframe.com/index.php?/topic/536814-mirage-hom-phage-resets-when-switching-between-clones/
*Fixed Atlas’ summoned Rumblers not dying when entering Nullifier bubbles.
*Fixed the Mantis Landing Craft Segment Blueprint not appearing in the Landing Craft category.
*Fixed the Mantis blueprint not showing as owned and craftable if the player already owns a Mantis Landing Craft.
*Fixed the camera shaking excessively or moving across the map when respawning as a Client.
*Fixed headshots / kill FX not properly displaying when slain by Loki during Invisibility, or during cabin depressurization.
*Fixed the Kubrow’s collar not being hidden during the last Mission in the Howl of the Kubrow Quest.
*Fixed the Spira not sitting properly on multiple Warframes when holstered.
*Fixed a hacking console sometimes not appearing for players in Grineer Spy Missions on the Underwater Sealab tileset.
*Fixed Air Support not working in Missions on the Grineer Underwater Sealab tileset.
*Fixed the Copy Main Colors option under Kubrow customization moving to default colors instead of copying player customization.
*Fixed players being able to get stuck inside of the columns of Archwing Defense.
*Fixed projectiles from Infested Carriers in the J-3 Golem fight not properly dealing damage to players.
*Fixed planets in the Landing Craft’s skybox getting a little too close to other objects.
*Fixed the Archwing’s Affinity bar disappearing due to the equipped Warframe being at max level.
*Fixed improper timing in Landing Craft fly-in cinematics for Archwing Missions.
*Fixed a mission portion of the minimap that would appear near extraction on the Orokin Derelict tileset.
*Fixed an error providing players with 0 energy drain when using Ember’s World on Fire or Chroma’s Effigy if they fell off the level into a pit, etc.
*Fixed the Liset’s Air Support unintentionally disabling doors, making it impossible to complete missions.
*Fixed gifted Warframes not properly coming with a Reactor pre-installed.
*Fixed a double-space appearing in the Scindo Prime Blade description.  
*Fixed Trinity Prime’s helmet dangles swapping to other non-Prime helmets.
*Fixed players being unable to access the Mastery Rank 21 test.
*Fixed Host migration in Spy Missions causing the Data purge timer to freeze.
*Fixed an effect from Rest being frozen solid from Atlas' Petrify.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.6: Trinity Prime
	url: https://forums.warframe.com/topic/540178-update-176-trinity-prime/
	date: 2015-10-06T17:57:33Z
	additions: 
	changes: 
	fixes: 
*
*
*Prime Access
*
*
*Trinity Prime and the newest Prime Gear has arrived.
*Give yourself the ultimate power to manipulate the battlefield with Prime Access!
*
*Make the newest Prime yours 
*instantly 
*including Trinity Prime and the Kavasa Kubrow Prime Armor. Plus, get Exclusive Gear available only through Prime Access!
*
*Become a bastion of hope for your allies by using powerful healing abilities with Trinity Prime. Featuring altered mod polarities for greater customization.
*
*With the included Prime Gene Masking Kit & Incubator Upgrade Segment, these Orokin relics enhance the strength and vitality of any Kubrow.
*
*The sensual lines of these golden Dual Kamas have long been celebrated as a masterwork of Tenno weapon smithing.
*
*Adorn those most loyal to you with the unforgivingly sleek curves of this Orokin masterpiece.
*
*Evoke the sails of ancient vessels long extinct with the Naviga Prime Sugatra!
*
*Give your Platinum supply a boost at a great price.
*
*Click here to learn more about Prime Access now!  You can begin to hunt for Trinity Prime parts using our drop tables for guidance: https://forums.warframe.com/index.php?/topic/486215-prime-gear-drop-locations/
*
*
*Fixed an issue causing Clients using Valkyr to still take damage while in Hysteria as per: https://forums.warframe.com/index.php?/topic/539459-hysteria-glitch/
*Fixed an issue causing Transmutation Cores to appear in Mod Fusion when scrolling through the Mod list.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.5.5
	url: https://forums.warframe.com/topic/539640-hotfix-1755/
	date: 2015-10-05T22:15:15Z
	additions: 
	changes: Conclave Changes:

Increased the Vaykor Hek’s ammo pool in PvP.
Reduced the damage of the Mk-1 Paris’ quick shot in PvP.


Reduced enemy level scaling in Archwing Defense Missions.


	fixes: 
*
*Fixed an error preventing players from claiming pending Arcanes in their Foundry.  This fix works by reimbursing any pending recipes. You'll need to start the Arcane craft again after this hotfix.
*Fixed the Virulent Scourge Mod dropping fully-ranked and in packs of 10 from Project Undermine Missions.
*Fixed a Atlas’ Petrify having an unusual effect on the Eximus ice shield as per: https://forums.warframe.com/index.php?/topic/539173-atlas-petrify-visual-bug-on-artic-eximus/
*Fixed holograms created by Nyx’s Chaos becoming frozen as per: https://forums.warframe.com/index.php?/topic/539097-are-nyx-holograms-supposed-to-be-frozen/
*Fixed Mag’s Bullet Attractor becoming visually frozen as per: https://forums.warframe.com/index.php?/topic/538503-frost-iceglobe-graphical-issue/
*Fixed the Liset’s jetstream visual FX sometimes not correctly displaying for players.
*Fixed Ember’s World on Fire not playing a sound FX on cast.
*Fixed a potential game freeze that could occur after using a Revive.
*Fixed an error that would occur when viewing Abilities that have not been unlocked in the Arsenal as per: https://forums.warframe.com/index.php?/topic/539143-ash-ability-bug/
*Fixed players being able to use weapons while spamming Atlas’ Landslide.
*Fixed the Sonicor’s reload audio FX not playing.
*Fixed a typo in the The Jordas Precept Quest as per: https://forums.warframe.com/index.php?/topic/538745-de-please/
*Fixed issues with the navigation marker when going through doors in the Orokin Void tileset.
*Fixed a login issue affecting players with Kuria scans.
*Fixed status icons on enemies disappearing when looking away and then back at an affected enemy.
*Fixed the Lotus sending players transmissions about ‘incoming walkers’ in Archwing Missions.  Oh, that wacky Lotus!
*Fixed various lighting issues that would appear on Corpus Spy Mission tilesets.
*Fixed Sentinels showing as unranked at the End of Mission screen after they die mid-Mission.
*Fixed Fusion Cores showing up in a Mod Search that doesn’t explicitly search for Fusion Cores.
*Fixed the Conclave Affector ‘Showdown’ giving increased damage to non-secondary weapons.
*Fixed the Conclave Affector ‘Overpowered’ not properly affecting players.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.5.4
	url: https://forums.warframe.com/topic/537213-hotfix-1754/
	date: 2015-10-02T22:13:17Z
	additions: 
	changes: Hotfix 17.5.4:


Reduced the scale of the Juggernaut so he can squeeze through tight spaces a little easier!
Removed 'the floppy bacon' behaviour of the Prime Pyra Syandana and improved physics on the Yamako Prime Scarf to be more 'metal' than 'cloth'.  
Renamed Secondary Weapon Conclave Mod from HIGH NOON to SHOWDOWN so it doesn't conflict with the Redeemer Stance.
Various sound tweaks and fixes for Corpus Modular enemies.
Difficulty tweaks to Archwing Interception: Reduced overall enemy count, tweaked enemy spec to cap max simultaneous count and spawn chance of various units.
Various lighting tweaks and polish passes on PBR Void.
Removed Juggernaut spawns from Jordas Golem bossfight.

	fixes: 
*
*Fixed enemies not doing anything in Defense missions.
*Fixed Spawning issues in Exterminate missions.
*Fixed Chroma and Equinox's Energy colour not properly affecting states in PvP matches.
*Fixed Sonicor projectiles detonating from inside the wall of a Snowglobe.
*Fixed the healthbars over enemies setting not saving your preference between logins.
*Fixed the Stug primary fire shooting continuously and not using ammo.
*Fixed uncharged Stug shots doing the same damage as fully charged when upgraded with multishot mods.
*Fixed a progression stopper that could occur in Corpus Outpost Mobile Defense alert missions due to wrong level being used.
*Fixed the Ack & Brunt slide attack not scaling the model while equipped.
*Fixed the wrong quest diorama appearing upon completion of the Jordas Precept.
*Fixed further issues with people unable to access the Jordas Precept quest.
*Fixed various localization issues.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.5.3
	url: https://forums.warframe.com/topic/536870-hotfix-1753/
	date: 2015-10-02T16:07:50Z
	additions: 
	changes: Hotfix 17.5.3:


Atlas has had his Armor stat increased to 450.
Equinox's 4th Ability has had its energy drain-per-second changed from 5 to 3.5
Ramparts now only spawn in missions with level 15 enemies or higher.
Archwing Afterburner speed increased by 2x (default Spacebar to activate).

	fixes: 
*Fixed Nyx's Chaos Sphere augment not working at all.
*Fixed Asteroid Mobile Defense missions not being completable.
*Fixed Infested Rescue missions not being completable.
*Fixed Mesa's Peacemaker now showing correct aiming UI for Clients.
*Fixed Excavation missions not spawning enough power cell carriers.
*Fixed the Arcane UI incorrectly showing 2 Arcanes in your inventory after Distilling an Arcane.
*Fixed unreleased Mods appearing in the Codex.
*Fixed some Infested getting stuck on areas in the Infested Reactor room.
*Fixed the Supra being unable to use the Rifle Ammo Mutation Mod.
*Fixed Atlas's Tectonics toggling not always working as intended as per https://forums.warframe.com/index.php?/topic/536715-atlas-tectonics-glitch/
*Fixed Valkyr's Prolonged Paralysis pulling enemies significantly farther than intended.
*Fixed Clients not seeing enemy levels.
*Fixed various crashes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.5.2
	url: https://forums.warframe.com/topic/536441-hotfix-1752/
	date: 2015-10-02T06:33:46Z
	additions: 
	changes: Hotfix 17.5.2:


	fixes: 
*Fixed the J3-Golem boss node not being replayable upon completion of quest.
*Fixed unreleased Mods appearing in the Codex.
*Fixed Earth's atmosphere being abnormally bright in the star chart.
*Fixed various crashes.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.5: The Jordas Precept. + Hotfix 17.5.1
	url: https://forums.warframe.com/topic/536207-update-175-the-jordas-precept-hotfix-1751/
	date: 2015-10-02T02:05:33Z
	additions: 
New Game Modes
Archwing Mobile Defense:  Defend crashed satellites against waves of enemies in order to secure vital information.
Archwing Defense:  Defend two objectives from enemies as they attack from all sides within the heart of a damaged Corpus ship.
Archwing Missions have been adjusted on planetary nodes to better reflect the level range and difficulty of each Planet.
Archwing Mobile Defense has been added to the following planetary nodes:
Grineer on Earth, Erpo
Corpus on Mars, Syrtis
Archwing Interception Missions have been given a slight redesign, grouping points closer together with increased debris to fight around.
Enemies will now be marked as targets on the main HUD, and targets out of LOS will display the direction of their approach along the edge of the screen.
Afterburner: Pressing the ‘jump’ button while boosting will cause the Archwing afterburners to kick in, giving players a significant speed increase.
Players can now rebind up / down movement keys for Archwing gameplay.
Made various improvements to audio FX while in Archwing Missions.
Asteroids can now drop resources and loot upon being destroyed.
Players can now find loot crates in Archwing Missions.
Archwings now passively regenerate Energy.
Affinity sharing with Squad members while in Archwing has been increased.


Modular Corpus Enemies:  These enemies have a wide range of visual appearances, including weapons and powers.  While the design of the following enemies are different from afar their core powers are as follows:
Fog Comba:  Disrupts Perception powers
Fog Scrambus:  Disrupts Perception powers
Nul Comba: Disrupts Buff and Debuff powers
Nul Scrambus: Disrupts Buff and Debuff powers
Sap Combat: Disrupts Damage powers
Sap Scrambus: Disrupts Damage powers
Slo Comba: Disrupts Mobility powers
Slo Scrambus: Disrupts Mobility powers
Mutalist Lightning Carrier: Carries Lightning Crawlers
Mutalist Toxic Carrier: Carries Toxic Crawlers
Attack Mutalist: Fires infested spores


Tekko: These iron fists that rip through foes with each strike are Atlas’ signature weapon.
Convectrix: When its twin-lasers converge on a target a circuit is created, frying the subject.
Sonicor: Blasts targets with a massive wave of sonic energy.  Reported results to be: ‘very satisfying’.
Phaedra: Devastate free-space enemies with Phaedra, the Soma’s big-sister.
Kaszas: Become an angel of death with this Archwing scythe.
New Stance: Gaia's Tragedy: Slow, powerful strikes.


Air Support and Landing Craft Customization
Players can now call in support from their Landing Craft mid-Mission via Air Support Charges.
Air Support Charges effects are unique to each Landing Craft.
Air Support Charges can be constructed in the Foundry and equipped in the Arsenal under Gear.
Air Support Charges have a 10 minute cooldown between each use.
Players can now customize their Landing Craft and Air Support via the Options Menu under Equipment -
Landing Craft.
Players will first need to construct the Landing Craft Segment in their Foundry, enabling them to construct Landing Craft and Air Support Charges.
Landing Craft Segment: Allows construction of Landing Craft and Air Support Charges in the Foundry.
Landing Craft Mantis:  Features the Air Support: Team Health Restore.
Landing Craft Liset: Features the Air Support: Cipher.
Bajada Mantis Skin A unique skin for the Mantis landing craft.
Gloam Mantis Skin: A unique skin for the Mantis landing craft.
Oscuro Mantis Skin: A unique skin for the Mantis landing craft.

General Customizations

Gersemi Valkyr Skin: Before Alad V, before the experiments, there was Gersemi Valkyr.  This unique Skin will only be available for 14 days.
Igaro Syandana: This wing-like syandana invokes the beauty and agility of the Ceresean Butterfly Sparrow.
Opulas Robe: An opulent display of privilege for the Corpus elite becomes a trophy for the Tenno who fight them.
New Syndicate Handshake emotes.
Players can now toggle the Meditate Emote.


A new button for Arcanes has been added to the Foundry, next to the Components button.  This menu will allow players to sort through their installed and uninstalled Arcanes in a much more organized fashion.


Arcane Distiller cost reduced to 50,000 standing.
Installing and distilling Arcanes is now done instantaneously.


	changes: New Quest: The Jordas Precept:

Ordis is determined to help a fellow Cephalon overcome a ship wide Infestation, but can a Cephalon affected by Infestation be saved?
WHAT YOU SHOULD KNOW
This Quest can be obtained after unlocking Eris. If you do not have this planet, defeat Tyl Regor on Titania, Uranus to collect its Navigation Segment. Players that have Eris already unlocked can accept the Jordas Precept on their Codex.
The Jordas Precept requires players to hunt the elusive Infested Juggernaut, who only makes an appearance after slaying multiple Infested shortly after his signature roar...
New Boss: J-3 GolemThe J-3 Golem has received a major overhaul since its last appearance, and can be found after completing The Jordas Precept Quest.





Titan of stone, lord of the earthly elementals.  Atlas’ powers include:
Power 1 
Landslide: Bash enemies with an explosive sliding punch, repeat for a devastating combo.
Power 2 
Tectonics: Summon a rock-wall, activate again to send the rocks crashing toward the enemy.
Power 3 
Petrify: Fossilize foes with Atlas` hardened gaze.
Power 4 
Rumblers: Summon two elemental stone brawlers to the melee.


Trinity, Nova, Loki and Banshee can now be used in Conclave.
New Map: Corpus Core added to Annihilation and Team Annihilation game modes.
New Mods available for purchase from Teshin:
Searing Leap 
At Max Energy, +20% to Bullet Jump and +60 Fire Damage
Rime Vault 
At Max Energy, +20% to Bullet Jump and +60 Freeze Damage
Voltaic Lance 
At Max Energy, +20% to Bullet Jump and +70 Electrical Damage
Venomous Rise 
At Max Energy, +20% to Bullet Jump and +10 Poison Damage
Alert system that applies Affectors to a random game mode for a limited time. Possible Affectors can be:
High Noon 
Increased Secondary Weapon Damage
Intensify 
Increased Ability Damage
Martial Law 
Increased Melee Damage
Energy Flux 
Increased Energy Gain and Pickup
Overpowered 
All of the Above
The Obex, Dual Ether Daggers, Vaykor Hek and Ankyros series can now be used in Conclave.
All Dual Wield melee weapons are now available in Conclave.
All Machete melee weapons are now available in Conclave.
There are now two daily challenges per game mode and progress can be made simultaneously.
Kill Streaks have been reduced to 3/6/9/12.
Players on kill streaks are now announced in Killfeed.
Reduced the experience gained from Cephalon Capture from 5k to 2k.
Reduced the damage of the Furax weapon series in PvP.
Reduced the damage of the Ninkondi in PvP.
Reduced the damage of all staff weapons in PvP.
Reduced the melee slam radius of Heat Sword, Dual Heat Swords and Dex Dakra in pvp
Reduced the damage of the Braton series in PvP.
All weapons now have individual ammo pools.
Kulstar damage increased in PvP.
Penta series damage increased in PvP.
Angstrum damage increased in PvP.
Reduced the distance of Bullet Jump in PvP.
Reduced the damage of Bullet Jump Launch in PvP.
Energy Gain rate has been reduced in PvP.
Melee Auto Target angle reduced in PvP.
Channeling Energy cost reduced from 10 to 5 in PvP.
Increased the damage mitigation of dodge in PvP.
Shield regeneration delay increased in PvP.
Reduced the radius of channeled explosions from Glaive projectiles in PvP.
Damage reduced on Oberon’s Smite projectiles in PvP.
In team game modes, Warframe and weapon energy colours are now team based.
Energy pickups reduced in Corpus Gas CTC map.
Nyx will now drop the Cephalon when using Absorb.


Toggled Abilities and Energy Drain:  The following adjustments have been made to Abilities that can toggle on or off with the intention of making each Ability more rewarding to use in a wider range of scenarios.  We will continue to monitor the balance of all Toggled Abilities after launch.
Duration Mods now have an effect on toggled Abilities.For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.
Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:
Chroma’s Spectral Scream now drains 3 Energy.
Chroma’s Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
Chroma’s Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.
Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.
Equinox’s Rest & Rage has had its base range doubled.
Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.
Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.
The minimum energy cost of an Ability cannot go below 25% of the base cost.

General Warframe Changes:

Mesa’s Peacemaker now roots Mesa in place while creating a focus ring on the HUD.
Pressing Fire will have Mesa automatically attack all enemies inside the ring, and each enemy slain will decrease the radius of the ring while increasing Mesa’s damage dealt.
While in Peacemaker players can look in any direction.
Range Mods will affect the size of Peacemaker’s ring.
Valkyr has received the following changes to her Ability powers:
Ripline now has increased animation speed and vertical boost.
Ripline now has reduced energy cost and increased damage for each time cast.
Ripline will now soft-lock onto enemies.
Valkyr’s HUD will now display the window of opportunity to recast Ripline at lower cost .
Hysteria can now be quickly toggled on/off.
Hysteria now receives buffs from the player’s melee weapon Mods.
Valkyr now passively has 50% knockdown recovery speed and no heavy landing.
Overhealing from Equinox’s Mend will now restore shields.
Switching between forms with Equinox has been reduced to a 1 second delay.
Only two clones from Mirage’s Hall of mirrors now fire projectiles.  This change has been made in order to help improve performance issues.  Damage has been increased on the remaining clones to compensate.
Mag's Pull now requires an open path to affect targets -
resources and enemies can no longer be pulled through walls or closed doors, but enemies can still be pulled out of cover and behind obstacles.
Zephyr's Tailwind will no longer have a 'power in use' error between casts.
Nyx's Psychic Bolts now have a chance to Radiation Proc enemies.


The Uranus Underwater Lab tileset has been expanded:
Spy Missions have been added to Umbriel and Rosalind, complete with its own unique tileset and Spy Vaults.
Additional tiles have been added to further expand Underwater Sealab tileset.
Mobile Defense Missions have been added to the following planetary nodes:
Grineer Forest on Earth, Eurasia
Corpus Ship on Venus, Aphrodite
A new Orokin Derelict Mobile Defense Key is available in the Market.
Caches and a new reward table have been added to Hive Missions.
The HUD has been updated to show more objective information in addition to caches.
Tumor nodes will now display on your minimap with the Enemy Radar Mod equipped.
Infested Lasers, Magnetic Clouds and Spore Clouds now ignore Kubrows and Sentinels.
Hive Missions have received the following updates:
The Infested Juggernaut will now spawn more frequently on Eris Survival Missions.


The following improvements have been made to player-created Waypoints:
Player-created waypoints will now disappear for each squad member individually once the marked objective has been retrieved.
Waypoints will now display the name of a Mod when placed on a Mod.
Waypoints will now display the name of a resource when placed on a resource.
Waypoints have been given a unique symbol for Syndicate Emblems and Kuria.
Players can now view their Abilities when affected by Mods by using the ‘View Stats With Mods’ button in the Arsenal, under Abilities
A new ‘Show Health Over Enemies’ option has been added to the Options Menu, under HUD.
Reduced the Simulor’s screen shake effect.
Many Corpus environments, objects and materials have been given the PBR treatment!
Many Orokin environments, objects and materials have been given the PBR treatment!
The Angstrum has received the PBR treatment!
Slightly increased the ambient audio FX on Earth’s forest tileset.
Frozen enemies will now shatter instantly after they die.
Decreased the audio of weapon fire as fire-rate increases.
Added additional alarm consoles to Rescue Missions on Europa.
Players can now skip the crafting stages of the Hidden Messages Quest if they already have built a Mirage.
The Kubrow incubator will now display gender and breed type on hatching.
Clan Tiers can now be seen by Alliances on the Alliance Management screen.
Made various audio improvements to projectile impact killing blows.
Noru Prime Syandana has been given the PBR treatment and has more customizability.
Sound Obstruction Occlusion: Improvements have been made to make audibly tracking enemies behind environmental objects or walls much easier.
Grineer Ramparts are now invulnerable to attacks from the front.


	fixes: 
*
*Fixed all players in a Void Defense Missions failing immediately when the keyholder or Host extracts after 5 waves.
*Fixed general issues on Zipline parkour movement.
*Fixed an incorrect texture on a grate in the Grineer Underwater Sealab tileset.
*Fixed a visible hole in the wall of the Sabotage Pump Room of the Grineer Underwater Sealab tileset.
*Fixed unranked weapons showing a full exp bar in Missions.
*Fixed a camera not adjusting properly when players move between their Warframe and Archwing mode mid-Mission.
*Fixed sessions hosted by pending friends (not accepted to list) showing up in your available sessions panel.
*Fixed a portion of the minimap that would disappear on the Grineer Galleon tileset.
*Fixed some NPC behavioural issues that caused Drone enemies to become stuck.
*Fixed the bloom FX on Spira / Kunai weapons making it too difficult to aim through the glare.
*Fixed melee attack speed Mods affecting other unrelated animations.
*Fixed a duplicate entry for the Lanx in the Codex.
*Fixed players being unable to properly scan Common and Uncommon Corpus storage containers.
*Fixed Excalibur and Valkyr not receiving credit for kills from Exalted Blade and Hysteria respectively.
*Fixed players experiencing a loss of functionality after trying to equip Emotes in the Arsenal.
*Fixed Toxin Injectors in Grineer Sabotage Missions displaying flickering lights for Clients.
*Fixed some players being mistakenly recognized as Grandmasters as per: https://forums.warframe.com/index.php?/topic/529832-grandmaster/
*Fixed weapon skins not properly attaching to the Cestra and Dual Cestras.
*Fixed the Cestra’s barrel not properly sitting in the correct position after a reload.
*Fixed the ‘Remove Grineer Toxin’ text that appears near the objective in Earth Sabotage Missions being obscured by the environment.
*Fixed Defense Points in Defense and Mobile Defense displaying when players have named enabled.
*Fixed Spectres not properly displaying names when players have names enabled.
*Fixed players being able to leave the Jackal boss room mid-fight.
*Fixed some improper textures near doorways in the Grineer Underwater Sealab tileset.
*Fixed a visible line in the water after the pump room has been filled in Sabotage Missions on the Grineer Underwater Sealab tileset.
*Fixed Chroma’s Fire Elemental Ward allowing multiple heals each time they enter the aura.
*Fixed enemies not being properly alerted after being hit with a finisher attack.
*Fixed minimap markers and effects remaining on screen for already-obtained pickups after a Host Migration.
*Fixed objective markers not pathing properly in Void Defense Missions.
*Fixed no minimap appearing in the fountain room in the Void tileset.
*Fixed certain parkour maneuvers causing player’s weapons to become holstered.
*Fixed Bullet Jump retaining the elemental damage of Mods that had been removed.
*Fixed a potential error that would occur when Infested Leeches would attach to a player.
*Fixed the Castanas being unable to destroy rotating laser traps in the Void.
*Fixed Void Vor being unable to be hit by radial damage or melee damage.
*Fixed the Jackal’s legs not properly taking damage from radial damage.
*Fixed Lephantis’ stage 2 form not being able to be damaged from radial damage.
*Fixed inappropriate VO playing when the G3 are killed in the second phase of the Trial.
*Fixed the Spira sticking out of its holster when a player switches between weapons.
*Fixed the extraction timer overlapping objective titles in Hive Missions.
*Fixed the Piercing Step Mod not properly displaying the Puncture symbol in the Arsenal stats screen.
*Fixed an issue causing players sitting on a black screen for an extended period when loading into Missions on Uranus.
*Fixed an issue causing Excalibur to load at the end of a Mission as per: https://forums.warframe.com/index.php?/topic/516685-why-do-we-start-as-excalibur-after-ending-a-mission/
*Fixed the Synoid Simulor not properly creating a vortex when used with Hall of Mirrors as a Client as per: https://forums.warframe.com/index.php?/topic/524634-simulorsynoid-simulor-and-mirage-clones/
*Fixed an issue causing players to enter a T-pose when spamming the crouch button.
*Fixed players being unable to use the Invite Player button after joining a Mission from a relay while in a squad, after a Host Migration.  
*Fixed channeling FX appearing in the Arsenal.
*Fixed Valkyr’s Ripline showing as castable with 0 Energy.
*Fixed VO not properly triggering in the Hidden Messages Quest.
*Fixed an issue preventing secondary weapon fire to work when bound to a gamepad face button.
*Fixed Lephantis rewarding each player four sigils on death, instead of one.
*Fixed Clan rank names not being saved after exiting Clan Management.
*Fixed Cernos not sitting properly on players backs.
*Fixed the Arcade Machine and Cascade Bomb appearing in the Enemies section of the Codex.
*Fixed Ember’s Fire Blast damage FX not properly dissipating.
*Fixed the collision box of excavators in Excavation Missions unintentionally blocking player fire.
*Fixed a rare issue causing players to spawn in underwater Missions at start without Archwing.
*Fixed an issue causing improper pathing for the objective marker in the Grineer Underwater Sealab tileset.
*Fixed a location on the Grineer Settlement tileset where players could trigger an out-of-bounds teleport while in-bounds.
*Fixed Spy Missions not failing if a player is using a hacking console when the Data Purge timer reaches zero.
*Fixed some Conclave Sigils’ glow FX not properly covering the Sigil as per:       https://forums.warframe.com/index.php?/topic/525897-discovery-sigil-glow-problem-as-well-as-some-others-pvp-sigils/
*Fixed the Hallowed Reckoning Augment Mod activating on all hits instead of kills as per:
*https://forums.warframe.com/index.php?/topic/514609-reckoning-augment-capable-of-infinite-damage-infinite-stun-lock-overpowered-bug/
*Fixed Clients not being damaged by full charged bombs in the Law of Retribution Trial.
*Fixed the Lotus not properly communicating with players in Grineer vs Corpus Invasions as per: https://forums.warframe.com/index.php?/topic/428824-lotus-mute-in-grineer-vs-corpus-invasions-since-16/
*Fixed launcher-style weapons being able to equip the Rifle Ammo Mutation Mod instead of the Sniper Ammo Mutation mod.
*Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities.
*Fixed an issue preventing Arcanes from activating during Archwing Missions.
*Fixed muzzle flash on the Akbolto using the wrong energy color.
*Fixed Sentinels appearing to be the wrong rank in end-mission stats if it is dead at the end of a Mission.
*Fixed the radial blast from ground attacks displaying at an incorrect angle.
*Fixed Equinox’s Maim doing damage to the player when deactivated on a Rampart.
*Fixed a visible hole in the near waterfalls on the Earth Forest tileset.
*Fixed some performance issues in Hive Missions due to higher-than-normal enemy spawning.
*Fixed the player’s body disappearing when switching between Archwings in the Arsenal.
*Fixed running animations moving too quickly when moving on a zipline.
*Fixed various localization issues.
*
*Please let us know if any fixes or changes appear to be missing from these notes, as monitoring the quality of such a large Update can lead to the occasional missing fix notification.  We’ll verify these claims to determine if it was something we missed, and will update this list accordingly!
*
*Thank you all for your patience and support!  We hope you enjoy Warframe: The Jordas Precept!
*
*
*
*Fixes
*Fixed unreleased Prime items replacing drops in the Void and Derelicts.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.4.5
	url: https://forums.warframe.com/topic/532623-update-1745/
	date: 2015-09-23T22:02:55Z
	additions: 
Darvo and Clem Missions:  Players can now take a special weekly Mission from Darvo in the Relays that will reward players with an additional Clem Blueprint.  This Mission is only available after the completion of the Man of Few Words Quest. Please note upon completion, a 7-day cooldown will take effect before being able to re-run the mission.
New Noggles are now available in the Market!  Add Oberon, Valkyr and Zephyr to your collection today!


	changes: Update 17.4.5:







Spira Throwing Daggers available now!

A flash of red ribbons dancing in the breeze is the last thing seen by victims of these deadly throwing daggers.

Add the Spira Throwing Daggers to your Arsenal by visiting the Market today!


The Amphis and Tipedo are now available for use in Conclave.
Changed the Spry Sights Mod polarity back to V.
Reduced the damage of all non-dagger melee weapons in PvP.


As vaulting is currently disabled in-game we are temporarily removing the auto-vault toggle option from the options menu.  This feature (and ability) may return in the near future.
Liset Noggle capacity has been increased by 3x the amount.
Increased the angle that players can mount a Rampart from.
Added new idle animations to Noble and Agile stances when using throwing daggers.


	fixes: 
*
*Fixed an issue where reviving in Archwing missions would put you back at the beginning mission spawn.
*Fixed several crashes related to cache corruption.
*Fixed the Odonata Archwing’s Seeking Fire Ability doing damage to the player on use.
*Fixed some collision issues on various areas of the Relay Concourse.
*Fixed Tranquil Cleave not properly having a stun/stagger component in the Breathless Lunge combo branch.
*Fixed the Simulor creating too many explosions when used with Mirage’s Hall of Mirrors and fire rate Mods.
*Fixed a minor lensflare in the Sabotage diorama.
*Fixed Drekar Heavy Gunners dropping incorrect rare resources.
*Fixed Trinity being available for use in Conclave.
*Fixed some clipping issues in Cephalon Simaris’ Guardsmen Capture Target projection.
*Fixed an error caused by players installing the Liset’s Incubator Upgrade without having the base Incubator.
*Fixed a crash that would occur during enemy targeting.
*Fixed an issue causing players to become locked on a black screen when exiting a Relay.
*Fixed the camera becoming stuck inside the player’s head after using the Menu, a hacking panel, or experiencing any other perspective-altering events.
*Fixed an error enabling players to use color customization they had not yet unlocked.
*Fixed Grineer Blunts floating in mid-air for Clients after being destroyed by a Client.
*Fixed secondary weapons appearing as invisible in hand after picking up a Data Mass when players have their secondary set to not appear when holstered.
*Fixed an issue with icons appearing in chat.
*Fixed various localization issues.
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.4.4
	url: https://forums.warframe.com/topic/529758-hotfix-1744/
	date: 2015-09-17T21:12:03Z
	additions: 
	changes: Changes:

Added additional collision to Trinity’s skirt to help prevent capes and Syandanas clipping through her skirt.
Added 144fps and 200fps to the list of Max Framerate settings.
Darvo will more readily chat with Tenno in a busy Relay.


	fixes: 
*
*Fixed some instances of Clem being able to talk over himself in Relays during Quest VO.
*Fixed Clem’s shoulder Roller sliding around when he turns his head.
*Fixed Clem VO not properly playing when not given a weapon after being freed.
*Fixed some mismatched subtitles on Shik Tal’s transmissions in the Man of Few Words Quest.
*Fixed an issue preventing players from accepting the Quest: The New Strange.
*Fixed certain Aim Glide Conclave Mods being usable outside of Conclave.
*Fixed the G3 dropping unintentional items when killed in the Man of Few Words Quest. Some scenarios where the G3 are guaranteed to spawn have us removing their drops, this is meant to be one of them.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.4.3
	url: https://forums.warframe.com/topic/529270-hotfix-1743/
	date: 2015-09-16T20:35:30Z
	additions: 
Added a ‘Max Framerate’ option in the Display settings.  This tool will allow players to set a maximum framerate across all of Warframe.  A max framerate can only be set if V-sync is disabled, but doing this will allow players to run the game at 120FPS instead of ~300FPS+ in places such as the Liset.

Max Framerate settings include:

No Limit, 30fps, 50fps, 60fps, 72fps, and 120fps.


	changes: 
Fixed incorrect description in the Broad Eye Mod.


Vulklok fire rate has been decreased from .5 seconds between shots to .15 seconds per shots.
Vulklok accuracy has been increased to 100%.


Allied NPCs will now give vocal cues when attacking alongside or following a player.
Made minor adjustments to Arc Trap audio FX.
Quest reminder transmissions will only play once per login.
Attack speed Mods now affect melee finisher attack animation speed.
Fire rate mods now reduce time between shots per burst on burst fire weapons.


	fixes: 
*
*
*
*One of Darvo’s most trusted contractors is in danger.  Visit Darvo in any Relay for more information on how to save this ally from impending execution.
*
*
*Fixed rewards from Orokin Derelict Vaults not being properly received.
*Fixed dig site ‘E’ in Excavation always showing up as a yellow marker.
*Fixed Emblems not sitting properly on Sentinels.
*Fixed the ‘Toggle Ready’ text in the Trade menu not being properly localized for Japanese.
*Fixed an issue causing bad AI pathing for a new Host after a Host Migration.
*Fixed improper audio FX on water draining from Rescue Missions on the Grineer Underwater Lab tileset.
*Fixed some pathing issues with flying enemies that would occur depending on how far they were off the ground.
*Fixed Arsenal UI not displaying the proper fire rate for burst weapons.
*Fixed Grineer Archwing Exterminate Missions spawning too many simultaneous enemies, improperly increasing Mission difficulty.
*Fixed the ‘visible when holstered’ option not hiding quivers on certain bows and causing clipping issues of quivers going through the chest when in the Liset.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.4.2
	url: https://forums.warframe.com/topic/526883-hotfix-1742/
	date: 2015-09-11T20:40:57Z
	additions: 
	changes: Vulklok Weapon Changes:

The following changes have been made to the Sentinel Vulklok weapon as per: https://forums.warframe.com/index.php?/topic/526736-psa-vulklok-damage-adjustments/
Weapon damage has been reduced.
Weapon accuracy and rate of fire has been reduced.
Proc chance for electric procs has been increased.
Weapon crit chance and crit damage has been increased.


Slightly altered the Simulor’s reload sounds to prevent audio overlap when firing.
Tweaked the combo animations on the Ninkondi to feel more fluid.


	fixes: 
*
*Fixed the UI displaying 5 runs required for a complete Invasion instead of 3 when hovering over nodes in the Star Chart.
*Fixed the Ninkondi sometimes remaining in a blocking stance when no longer blocking.
*Fixed the Ninkondi’s bullet parry animations continuing to play after the parry has ended.
*Fixed an issue causing players to crash or lag when blocking before a slide attack with the Ninkondi.
*Fixed the Ninkondi remaining closed when interrupting an idle animation to block.
*Fixed Ninkondi finishers not immediately closing the weapon after use.
*Fixed an error allowing players to remain clinging on a wall after using a melee attack with any gun equipped.
*Fixed an issue causing a Host would be unable to invite new players to a Squad in a Trial after cancelling a countdown timer with four squad members.
*Fixed players being unable to detonate grenade weapons while in Nyx’s Absorb as per: https://forums.warframe.com/index.php?/topic/500071-nyx-absorb-not-letting-you-detonate-nades-while-channeling/
*Fixed multiple ragdolled enemies appearing when an enemy is killed by a weapon with slash damage.
*Fixed Arcane Revives not being visible in the Revive UI of Archwing Missions.
*Fixed players being able to summon underwater enemies in the Simulacrum.
*Fixed Nova’s Antimatter Absorb Augment Mod not being affected by power range Mods.
*Fixed Excalibur’s Prisma skin showing excessive bloom when customized with lighter colors.
*Fixed floor buttons in the Law of Retribution Trial not changing the blue when stepped on.
*Fixed clients being unable to pass through an explosive barrel on the Infested Corpus Ship after it’s been destroyed as per: https://forums.warframe.com/index.php?/topic/404789-infested-obstracles-not-destroyable-for-clients-on-eris/
*Fixed Volt’s Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt's Shield and guns ASAP.
*Fixed players being able to equip the same weapon Mod on both a Warframe and a Sentinel.
*Fixed visual FX issue on the Conclave Sigil as per: https://forums.warframe.com/index.php?/topic/525897-discovery-sigil-glow-problem-as-well-as-some-others-pvp-sigils/
*Fixed various localization issues.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.4.1
	url: https://forums.warframe.com/topic/526292-hotfix-1741/
	date: 2015-09-10T15:33:48Z
	additions: 
	changes: 
	fixes: 
*Fixes:
*
*Fixed a crash that would occur after the latest Update as per: https://forums.warframe.com/index.php?/topic/526249-im-crashing-like-crazy-after-new-update/?p=5894923#entry5894923
*Fixed the Ninkondi staying in-hand after a finisher has been used.
*Fixed the incorrect finisher animation being used by the Ninkondi.
*Fixed some weapons that expand on use not properly collapsing when use is finished (Glaive, Orthos, etc).
*Fixed the Prisma Tetra being absent from the Codex.
*Fixed building the Nami Skyla rewarding players with the Ninkondi instead.
*Fixed players being able to transmute Legendary Fusion Cores.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.4.0
	url: https://forums.warframe.com/topic/525957-update-1740/
	date: 2015-09-09T23:18:22Z
	additions: 
	changes: Update 17.4.0:




Ninkondi nunchucks available now!

Bring down the enemy with lightning fast strikes with the Ninkondi. Equip yourself with these electrified nunchucks and pay respect to the old ways.




Add the Ninkondi to your Arsenal by purchasing the Blueprint from the Market today!


Improvements have been made to the in-game VOIP service, making the quality of in-game voice chat much higher.


Atlantis Vulcan (Nunchaku): Rapid strikes, deceptive movements.


Overview (Rifle Mod) 
Increases Field of View while Gliding.
Air Recon (Pistol Mod) 
Increases Field of View while Gliding.
Broad Eye (Shotgun Mod) 
Increases Field of View while Gliding.
Reduced the damage radius of the Penta series in PvP.


Adjusted the Vulklok’s sell price to match other Sentinel weapons.
Replaced Grineer Regulators with Scorpions on Phobos Missions.
Players will now only need to complete three Missions for a single faction to qualify for battlepay on Invasions. Please note if you are in the middle of an Invasion, your original pre-update requirements apply until the hotfix is over.


	fixes: 
*
*Fixed melee weapons not having proper range on their attacks as per: https://forums.warframe.com/index.php?/topic/518291-melee-reach/
*Fixed some inappropriate audio FX for bullets impacting with “flesh”.
*Fixed some issues that prevented enemies from properly aiming and shooting.
*Fixed an error that would occur when editing items in the inventory.
*Fixed the Diriga and Vulklok missing from the Codex.
*Fixed the Vanquished Banner Syandana using incorrect energy color as per: https://forums.warframe.com/index.php?/topic/524036-rath-kittag-wrong-energy-color/
*Fixed some lingering visual FX from Atomos/Amprex when used with Mirage’s Hall of Mirrors as per: https://forums.warframe.com/index.php?/topic/518981-atomos-beam-glitch-with-mirage-hom/
*Fixed missing weapon trails from projectiles created by the Akbolto, Prime Boltor, Telos Boltor, Telos Akbolto, and Twin Gremlins.
*Fixed bolt weapons not using the correct energy color for the bolt’s trail.
*Fixed Loki and Ash being unable to damage themselves with explosive weapons while invisible.
*Fixed the Heartseeker Mod not properly interacting with the Martial Magnetism Mod.
*Fixed the Heartseeker Mod not functioning properly with ‘offhand’ attacks.
*Fixed the Rakta Cernos not properly playing its draw charge audio FX.
*Fixed Derelict Sabotage Missions inappropriately giving players cache rewards regardless if players have discovered caches.
*Fixed muzzle flashes on the Akbolto using the wrong energy color.
*Fixed the Vulklok not properly receiving adjustments to magazine size, fire-rate and reload time via Mods.
*Fixed the ‘default’ feature in the Options Menu not resetting the ‘Allow Invites’ and ‘Region’ settings back to default.
*Fixed various localization issues.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.3.1
	url: https://forums.warframe.com/topic/522855-hotfix-1731/
	date: 2015-09-04T15:59:08Z
	additions: 
	changes: 
Made further improvements to hitches during loadout changes mid-match.
Reduced the damage of the Penta series in PvP.
Decreased the recovery time of targets hit by Oberon’s Reckoning in PvP.
Increased the damage of Zephyr’s Dive Bomb in PvP.


Slightly adjusted the visual FX on the Synoid Simulor’s vortexes.
Reduced the Arid and Frontier Butcher’s armor from 300 to 5.


	fixes: 
*Special Note:
*
*Players that did not properly receive a weapon slot alongside their Gorgon Wraith may have experienced some issues when purchasing weapon slots since then.  This hotfix will properly fix this issue, and reward each account affected by this problem with a weapon slot on next login.
*
*
*Fixed the Proto Excalibur Helmet not being able to take Arcane enhancements.
*Fixed some inconsistent audio volumes in Teshin’s VO.
*Fixed players being able to die during the ‘choice’ phase of a Defense Mission.
*Fixed purchased Prisma items not showing up in the Void Trader’s Market as purchased.
*Fixed Opticor beams not showing the proper energy color.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.3.0
	url: https://forums.warframe.com/topic/521781-update-1730/
	date: 2015-09-02T20:56:46Z
	additions: 
	changes: 
Made some improvements to hitches or disconnects occurring for players when switching Loadouts mid-match.  Expect additional fixes to this issue in the near future.
Heartseeker Conclave Mod is now available from TeshinHeartseeker (Daggers only): Lock onto targets at close range with a melee weapon, but reduces blocking effectiveness.
The Ceramic Dagger, Dark Dagger, Heat Dagger, Karyst and Sheev can now be used in PvP.
The Penta, Hek, and Cernos can now be used in PvP.
Energy orbs will now start to appear 2 minutes after the start of a match.
Reduced the damage of Frost’s Freeze in PvP.
Reduced the damage of Frost’s Avalanche in PvP.
Fixed Teshin’s VO not properly playing mid-match.


A message will now display when players are trying to claim an item from the Foundry without sufficient inventory slots.
Mirage’s clones produced from Hall of Mirrors will now display a smaller explosion when using the Concealed Explosives Mod to help improve performance.
Forma Blueprints will now only drop in one rotation, replaced by the following drops in these endless Mission rotations:
T1D Rotation A: Forma BP for T2MD Key.
T3D Rotation B: Forma BP for Uncommon Fusion Core 5 Pack.
T4D Rotation B: Forma BP for Prime Carrier Systems.
T4D Rotation C: Forma BP for Hikou Pouch.
T3S Rotation C: Forma BP for Prime Carrier BP.
T4S Rotation A: Rare Fusion Core 5 Pack for Uncommon Fusion Core 5 Pack.
T4S Rotation B: Forma Blueprint for Rare Fusion Core 5 Pack.
Find the updated Drop Tables here: https://forums.warframe.com/index.php?/topic/486215-prime-gear-drop-locations/
Increased the number of Fusion Core stacks in Derelict Defense Tier B to triple stacks.


	fixes: 
*
*
*
*Diriga 
*The Diriga shocks nearby enemies, and picks off distant threats, utilizing the Vulklok sniper rifle and the ‘Calculated Shot’, ‘Arc Coil’ and ‘Electro Pulse’ precepts.
*
*
*New Primary weapons have been added to each Syndicate and are purchasable with 125,000 Standing at each Syndicate's Maximum Rank.  Each of these weapons can trigger unique Syndicate effects appropriate to their Syndicate, and boast unique visual skins compared to their normal counterpart.  These weapons can be traded as long as they are unranked and unused.
*
*Steel Meridian: Vaykor Hek 
*Forged in the fires of rebel struggle, this shotgun is a force for liberation.   
*Arbiters of Hexis: Telos Boltor 
*Bring down judgement, with this boltor crafted by the Arbiters of Hexis.  
*Cephalon Suda: Synoid Simulor 
*Cephalon Suda’s custom issue Simulor was built to satisfy her curiosity.
*Perrin Sequence: Secura Penta 
*Ruthless and efficient, just like the free-market.
*Red Veil: Rakta Cernos 
*A finely tuned instrument of assassination.
*New Loka: Sancti Tigris 
*Echo nature's violent beauty with this special Tigris.
*
*
*Fixed an issue causing MK1-Bratons to appear in player equipment profiles.
*Fixed Drekar Heavy Gunners not having the proper drop rates for Heavy Gunner enemies.
*Fixed Drekar Heavy Gunners dropping Orokin Cells.
*Fixed an improper visual effect on Mag’s Shield Polarize.
*Fixed Quanta and Quanta Vandal projectiles not exploding when shot by a Client.
*Fixed Nyx’s Absorb not shielding Sentinels from AoE damage occurring from within the Absorb bubble.
*Fixed a rare deadlock that would occur when moving in Archwing Missions.
*Fixed AoE damage counting towards earning a ‘headshot’.
*Fixed an error allowing colors in the Arsenal color customization to be used on weapons when not properly selected.
*Fixed Loki’s Switch Teleport being able to pull players in Archwing out of water.
*Fixed certain waypoint markers not disappearing after the enemy has been defeated (such as Void Vor, Oculysts and Synthesis targets).
*Fixed player waypoints created on bleedout not being removed after the player has been revived.  
*Fixed the notification for purchasing weapon slots reading that players will receive 1 slot for 12 Platinum instead of properly readon 2 slots for 12 Platinum.
*Fixed issues with not being able to progress in Vor's Prize by ensuring players are rewarded proper resources at end of mission
*Fixed an issue causing Clients to get disconnected and then host migrated away from a Mission.
*Fixed an area where players can get stuck in the wall in the opening Tutorial Mission.
*Fixed the screen shake effects on Happy Zephyr not matching Zephyr’s jumps.
*Fixed a permanent motion blur effect that would occur after the second room in Wyrmius.
*Fixed various localization issues.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.2.6
	url: https://forums.warframe.com/topic/519498-hotfix-1726/
	date: 2015-08-28T22:00:03Z
	additions: 
Added Mutalist Alad V Coordinates to Rotation B of ODS.


	changes: Hotfix 17.2.6:


Tweaked the code so that it is more aggressive at spawning enemies near the players.
Continued to tune personal life support drop rates.
Tweaked enemy-specifications for Tower Survival missions.
Please note that before this round of spawning changes 20 minutes of T3 Survival averaged 54 kills/minute. After this round of spawning changes 20 minutes of T3 Survival averaged 68 kills/minute.


Tweaked the minimaps movement range to increase the perceptibility of near-by enemies.
The border on enemy markers will now shrink and grow to display how close each enemy is in correlation with your Warframe.
Changed ally markers to also grow and shrink in the same fashion as enemy markers.


Alias' are now displayed above player heads by default.
Optimized VRAM usage slightly.


	fixes: 
*
*Fixed lingering issues related to Weapon Inventory slots if users ran the Gorgon Wraith Alert.
*Fixed not being able to open the chat window in the Liset.
*Fixed an issue where two MK1-Bratons appear in player equipment profiles.
*Fixed an issue with hitches on login related to having different loadouts equipped on last logoff vs. login.
*Fixed the End of Mission screen showing the wrong rank for gear when back on your Liset.
*Fixed ABCD text misalignment of Interception towers on the HUD.
*Fixed a doorway in the Gas City that would render black until passing through.
*Fixed leveling up in PvP unintentionally granting you full Energy.
*Fixed receiving an incorrect level up message upon killing an enemy in PvP when your items were already at that level.
*Fixed PvP music not playing.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.2.5
	url: https://forums.warframe.com/topic/518911-hotfix-1725/
	date: 2015-08-27T21:47:48Z
	additions: 
The Mastery Sigil that was given out via Inbox message has been added to the Market for 1 Credit!
Added Mutalist Alad Coordinates to Rotation B of ODS. This missed the build cutoff but will be in the next one!


	changes: Hotfix 17.2.5:




	fixes: 
*
*Fixed not being able to do a number of actions while sprinting (Waypoints, Hotkeys). If you encounter more issues with certain key actions not working in certain states, please let us know.
*Fixed a memory leak related to the customization of Sigils.
*Fixed an issue where changes made to Jat Kittag's ground-attack radius in the PvP setting unintentionally affected the PvE weapon.
*Fixed an issue with players not being able to start Nightmare Trials.
*Fixed an issue where reviving would result in additional Shield and Health stats.
*Fixed an issue with wall jumps shaking everyone's screen in the level.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.2.4
	url: https://forums.warframe.com/topic/518275-update-1724/
	date: 2015-08-26T19:41:39Z
	additions: 

TENNO REINFORCEMENTS
Ifrit Kubrow Armor available now!Give your Kubrow companion a fiery new look with the Ifrit. This Decorative Armor is specially fitted for your furry friend and will make him or her stand out no matter what environment you're in.Add the Ifrit to your Arsenal by visiting the Market today!

Added an option to Weapons, Archwing and Sentinels appearance submenu called "Copy Warframe Colors". This new feature works the same as the copy main colors options in the attachments submenu, but will grab the colors off the currently equipped Warframe.


	changes: Update 17.2.4:


Players can now change their loadouts to any existing saved loadouts mid-mission between spawns.
The Silva and Aegis is now available for us in PvP!
End of Mission rewards are no longer doubled for the winning teams.
Decreased the health of Frost's Snowglobe in PvP.
Frost's Avalanche damage reduced in PvP
Ash's Bladestorm damage reduced in PvP
Saryn's Contagion duration increased in PvP
Volt's Shock damage increased in PvP
Increased damage and decreased speed Ember's Fireball in PvP
Increased damage of Strun series in PvP.
Latron series damage decreased in PvP
Burston Prime damage decreased in PvP
Tiberon damage decreased in PvP
Sybaris damage decreased in PvP
Reduced the amount of additional block percentage on Impenetrable Offense mod.
The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate.
Fixed an issue with Daily Challenges rewarding players twice if missions were aborted and replayed.
Fixed an issue with PvP Daily Challenges appearing in PvE end-of-mission screens.
Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag. Exact ranges are as follows:
Jat Kittag from 10 meters to 6 meters.
Gram and Galatine from 5 meters to 4 meters.

It is no longer possible to be knocked down while in air from a melee slam.


Spawning fixes and tileset tweaks over the past year greatly improved flow by reducing enemy travel time to players, upped the intensity of attackers and grouped enemies together into more tightly packed squads, and increased availability of points during spawn selection. While we're happy with these changes to enemies, one side effect is that survival difficulty drifted over the past few months to where it is now; plentiful large canisters and no reason to use them, even when not trying to stockpile them.
We'd like to bring back the original frantic gameplay style of Survival, dashing from room to room while facing hordes of enemies against the clock. We've tried this solo, in small teams and in full squads, everything from Apollodorus to T4 Survival, and as far as we can tell the changes feel awesome.
Upcoming Changes:

Each PLS drop is now worth +4 seconds of life support time instead of +6 seconds

Small reduction to PLS drop rate (around 90% of what it was)
We'd love to hear your feedback and will continue to test and tweak if needed.


Tyl Regor has been granted immunity during stage transitions in his boss fight.

Core rewards in Endless Derelict Missions now reward in bundles of 3 instead of just a single core.
Mutagen rewards in Endless Derelict Missions have been replaced with Mutalist Alad V Coordinates.
Added new reward table for Caches in Derelict Sabotage missions.
Changed number of Uncommon Fusion Cores given in Ocean Sabotage Caches to 3 instead of 5.
Loki's Radial Disarm now knocks enemies off emplacements when cast instead of destroying them.
Players can no longer bullet-jump out of the Cephalon Suda room in the Relays.


	fixes: 
*
*Fixed an issue with all Archwing Health and Shield stats being incorrect.
*Fixed players being unable to enter a hidden room blocked by an explosive barrel in underwater Archwing missions.
*Fixed an issue where the map or gear menu cannot be opened while sprinting.
*Fixed missing audio on certain Knux attacks.
*Fixed some inconsistencies with Chesa retrieval behaviour on items that are in areas that have already been retrieved. More fixes will be rolled out as we continue to address polish items.
*Fixed an issue with Grineer getting stuck in a water tank on the Earth Defense map.
*Fixed an issue with a glass effect in the Void.
*Fixed an issue where dying while hacking a terminal results in the terminal becoming unusable, preventing any progression in a mission.
*Fixed an issue with spawn lulls in multi-faction missions.
*Fixed timing issues with the Kohmak reload animations.
*Fixed an issue with the Redeemer's first hit not doing damage to enemies unless you were inside them.
*Fixed an issue with Mirage's Hall of Mirrors clones not bullet-jumping.
*Fixed an issue where Infested Capture missions would have two targets.
*Fixed the Stug being unable to destroy cylinders on Sabotage targets.
*Fixed the Stug having no Magazine stat in the Arsenal.
*Fixed an issue where ejected Furis clips would hang in the air after reloading.
*Fixed an issue where Furis and Dex Furis ejected or loaded clips would not have proper skins or colours.
*Fixed an issue with the Ripkas not properly de-chainsawing when interacting with Datamasses.
*Fixed an issue with Arcane Distillers still appearing in inventories even after being consumed.
*Fixed a visual issue with an oil puddle on Phobos.
*Fixed an issue where the 'Repeat Mission' button would not repeat the correct mission.
*Fixed an issue where players could see outside the level in certain tilesets.
*Fixed an issue where Nyx can walk while in an Absorb button in certain Solo mission scenarios.
*Fixed some Survival Alerts being joinable after the cutoff threshold.
*Fixed issue with Kubrow UI elements not being visible on certain resolutions.
*Fixed an issue with players viewing their Last Mission Results after changing their gear displaying incorrect information on the latest equipped gear, not the gear that was actually used in mission.  
*Fixed an issue with the end-of-match screen in the Liset showing PvE gear even after completing PvP missions and using different gear.
*Fixed an issue where you can jump or pause during a 'Kneel' action.
*Fixed an issue with the XP bar on the Companion slot still being visible in the UI even when no Companion is equipped.
*Fixed various UI bugs related to having Kubrows in stasis or maturing.
*Fixed an issue with squad info showing up in game when mousing over the location of the Squad Info panel, even when no Squad Info panel is present.
*Fixed an issue with players being unable to delete room messages in various Dojo rooms.
*Various Localization fixes.
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.2.3
	url: https://forums.warframe.com/topic/517129-hotfix-1723/
	date: 2015-08-24T21:01:33Z
	additions: 
	changes: Changes:

Cleaned up some visual textures on the ‘leaking’ pipe tilset decoration.


	fixes: 
*
*Fixed Simaris’ Lore entries freezing the UI.
*Fixed an issue preventing Spectres and Arcane Helmets not appearing in inventory after crafting without relogging.
*Fixed Tyl Regor getting stuck underwater during his Boss fight transition.
*Fixed some enemies spawning directly in line of sight of the players.
*Fixed players seeing an improper ‘level up’ notification appear when exiting Archwing onto a land transition.
*Fixed an issue allowing players to fall out of Archwing when in underwater Missions.
*Fixed an issue causing Archwing weapon HUD to remain on screen when exiting the water in Underwater Lab Tileset Missions.
*Fixed an issue causing Rescue targets to get caught on stairs in the Underwater Lab tileset.
*Fixed several minimap navigation issues in the Underwater Lab tileset.
*Fixed a visual issue in some flooded sections of the Grineer Underwater Lab tileset.
*Fixed the Drekar Ballistas incorrectly using the stats for Heavy Gunners.
*Fixed Clients and Hosts randomly being kicked out of Conclave matches.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.2.2
	url: https://forums.warframe.com/topic/515298-hotfix-1722/
	date: 2015-08-21T17:00:36Z
	additions: 
	changes: Changes:

Reduced the number of visual particle FX on the Kulstar’s explosions.
Slightly adjusted the visual FX on Vauban’s Abilities.


	fixes: 
*
*Fixed exploding barrels not damaging or triggering alarms against energy walls in Grineer Spy Vaults.
*Fixed players showing as holstering an Rampart’s weapon after the Rampart has been destroyed.
*Fixed an issue preventing some abilities (such as Nyx’s Absorb or Banshee’s Sound Quake) from being deactivated using the Power Menu.
*Fixed Frost’s Avalanche not properly displaying the armor reduction in the Arsenal’s Ability description.
*Fixed slide attacks not functioning properly in Archwing.
*Fixed some minor improper textures on Frost’s sleeve cuffs.
*Fixed some visual issues in the Blunt, Rampart, and Lanx Codex Diorama.
*Fixed Sentinel information appearing in the HUD when players were in an Archwing Mission or under-water.
*Fixed some minimap inconsistencies showing in one of the Grineer Spy Vaults.
*Fixed an issue preventing the Focused Dexterity Conclave Challenge from being completed.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.2.1
	url: https://forums.warframe.com/topic/514816-hotfix-1721/
	date: 2015-08-20T18:51:40Z
	additions: 
	changes: Changes:

Adjusted audio FX on the Simulor’s shots.


	fixes: 
*
*Fixed outdated color schemes appearing on some Warframes in the Arsenal.
*Fixed an issue preventing enemies from spawning in certain places; this could happen in any mission but would have been most obvious in Defense missions as per https://forums.warframe.com/index.php?/topic/513680-defense-spawn-problems/
*Fixed a bug where the Adhesive Blast mod would cause Ogris missiles to pass through enemies, doors, loot-crates etc.
*Fixed Shattering Impact giving armor to enemies that have no base armor.
*Fixed a small performance problem that could accumulate each time a frozen enemy was shattered before the regular melt-down effect could remove the body.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.2
	url: https://forums.warframe.com/topic/514266-update-172/
	date: 2015-08-19T21:49:41Z
	additions: 
	changes: Tenno Reinforcements:





Tigris Changes:




Additions

Agile Aim 
Faster Movement While Aiming 
Rifle PvP Mod.
Spry Sights 
Faster Movement While Aiming 
Pistol PvP Mod.
Snap Shot 
Faster Movement While Aiming 
Shotgun PvP Mod.
Lie In Wait 
Higher Aimed Damage, More Recoil 
Sniper PvP Mod.
Vital Systems Bypass 
Gain Health Regen, but increased Shield Recharge Delay 
Warframe PvP Mod.


Cronus, Dakra Prime, Dark Sword, Ether Sword, Heat Sword, Jaw Sword, Mire, Pangolin, Ether Reaper, Hate, Reaper Prime, and Plasma Sword can now be used in PvP.
Skana and Skana Prime damage has been increased in PvP.
Nikana series damage has been decreased in PvP.
Kronen and Boltace damage has been decreased in PvP.
Anku damage has been decreased in PvP.
The Gorgon series of weapons has had their damage increased in PvP.
Removed the Focused Kill Streak Stopped Challenge.
Increased the recover speed from stagger or stun attacks in PvP.
New Conclave Mods have been added to Conclave Challenge reward tables.
Bows now have their ammunition capped at 30 in Conclave.
Teshin will now count down the end of Conclave matches.


All players that earned a Gorgon Wraith over the recent Survive or DIE event that did not receive an additional weapon slot have received a weapon slot retroactively, regardless if they have kept or sold the weapon.
Limited the number of Mods that can interact with Exalted Blade as per: https://forums.warframe.com/index.php?/topic/511036-pc-psa-covert-lethality-exalted-blade-changes/
Added Codex entries for the Grineer Blunt.
Added more visual cues to help better show where to exit Underwater Archwing tilesets when transitioning to land.
The Bailiff Defector is no longer spawnable in the Simulacrum.
Updated the visuals of Simaris’ Research menu.
The Elytron`s Thumper will now combine with previous Thumpers if it detonates within its radius. This will refresh the duration on the previous Thumper and allow damage to stack up to 4 times.
Conclave restriction has been removed from crafting Spectres.
Spectres will now do increased damage based upon their rarity, rarer Spectres will do more damage.
Players constructing Spectres for the first time will receive additional information on construction to help clarify Spectre use.
Reduced camera shake FX when using Excalibur’s Exalted Blade.


	fixes: 
*
*Fixed Blast procs not functioning properly. Also fixes Vexing Retaliation not functioning properly.
*Fixed the pigment icon displaying on other items at the End of Mission reward screen.
*Fixed enemies under Nyx’s Mind Control or Chaos not properly attributing their kills to Nyx and Shared Experience to Nyx’s Squadmates.
*Fixed an issue preventing abilities that do radial damage from not properly hitting enemies.
*Fixed players being unable to jump through some connected hallways.
*Fixed Grineer Draga not functioning properly when spawned in the Simulacrum.
*Fixed a Rank Up notification that would play for Clients when they’re not actually ranking up.
*Fixed waypoints on loot not properly working.
*Fixed multiple blocked zipline cables on some Mars tilesets.
*Fixed players being able to escape Earth tilesets by using wall jumps near waterfalls.
*Fixed some visual FX unintentionally clipping through players on ziplines.
*Fixed an issue that would cause Syndicate Medallions to lose their ‘glow’ when certain abilities are used nearby, making them very difficult to see.
*Fixed Simulor orbs not properly combining with each other when you are at max range.
*Fixed the Shock Camo skin for the Obex not properly applying to offhand or feet attachments.
*Fixed an error that would occur when looking at friends on the friend’s screen.
*Fixed a misplaced wall panel on the Void Defense tileset.
*Fixed unranked uncommon Fusion Cores being rewarded in Archwing Interception.
*Fixed Cryopod tubes appearing as blurry for Hosts and Clients.
*Fixed Itzal’s Cloak not deactivating on movement.
*Fixed the Quanta’s projectile explosions causing excessive particle creations.
*Fixed the Scan Research Terminal showing overlapping button labels when switching through entries.
*Fixed swapping Mod Polarities creating a negative capacity in the Arsenal.
*Fixed players guns turning invisible during the Archwing transition when double jumping into water.
*Fixed players not being able to properly exit underwater Archwing portions.
*Fixed players being unable to interact with terminals on Mobile Defense Missions taking place on the Corpus Ice Planet tileset.
*Fixed the Chesa Kubrow`s name and description not displaying on the Imprint display screen.
*Fixed  appearing in the place of the Archwing icon on items rewarded at the End of Mission screen.
*Fixed the UI becoming permanently tinted the wrong color if using a hotkey to switch off the Synthesis Scanner.
*Fixed players using controllers / gamepads being unable to navigate the ‘Search’ option in the Profile Icon submenu.
*Fixed some improper electrified water visuals appearing in the Orokin Void tileset.
*Fixed Zephyr’s Dive Bomb FX lingering underwater when using Archwing as per: https://forums.warframe.com/index.php?/topic/513808-zephyrs-dive-bomb-effect-underwater/
*Fixed Spectres in Defense and Survival Missions not properly scaling to enemies when summoned later in the Mission.
*Fixed an issue causing targets hit with Viral procs to have permanent incorrect health values in Missions.
*Fixed the Supra’s lensflare effect showing through walls.
*Fixed some missing textures in underwater portions of the Grineer Underwater Lab tileset.
*Fixed an audio FX not playing when capturing a Cephalon in Conclave.
*Fixed Ash`s Bladestorm becoming caught in an infinite loop in PvP, causing invulnerability and idle clones.
*Fixed various localization issues.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.1.5
	url: https://forums.warframe.com/topic/511107-hotfix-1715/
	date: 2015-08-14T21:14:23Z
	additions: 
	changes: Please Note:

Our team has a potential fix for issues relating to Blast procs not working properly, but do not want to release an untested solution over the weekend. Due to the number of working hands slowing dwindling from a case of the ‘TGIF’s, we’ll continue to test this fix when we have more time to evaluate.


Made slight tweaks to the audio FX of enemies slain by a channeled melee weapon.
Changed the Covert Lethality Mod to provide lethal damage on finishers instead of undetected enemies as per: https://forums.warframe.com/index.php?/topic/511036-pc-psa-covert-lethality-exalted-blade-changes/.
Increased the amount of Oxium that drops from Grineer Underwater Oxium Caches to 250.


	fixes: 
*
*Fixed an error that would prevent progress in the Vay Hek boss fight.
*Fixed a small loading issue that would occur when Lieutenant Lech Kril changes fire modes.
*Fixed the text on the Reflection Mod to read Channelling instead of Blocking as per new Stamina changes.
*Fixed the Capture target not spawning properly on the Grineer Settlement tileset.
*Fixed some potential issues with Medallions being invisible in missions.
*Fixed the login screen briefly showing the wrong Warframe and loadout.
*Fixed some stuttering that occurs on the login screen.
*Fixed Sentinels receiving Affinity when players are in Archwing.
*Fixed Clients still seeing each other in a Squad after the Host has disbanded and left the Squad.
*Fixed missing collision on the roof of the Orokin Void tilesets.
*Fixed visually inconsistent patch of water in the Grineer Underwater Lab tileset.
*Fixed the Confirm button’s text on Trading sometimes overlapping the button in other languages.
*Fixed Clients always seeing Point A in Archwing Interception in Red.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17.1.0 - 17.1.4
	url: https://forums.warframe.com/topic/509640-update-1710-1714/
	date: 2015-08-12T21:08:45Z
	additions: 
	changes: Tenno Reinforcements:



RATH KITTAG CLOAK and NIGHTWATCH CAMOUFLAGE BUNDLE available now!

Give your Warframe and Weapons a bold new look with the Rath Kittag Cloak and Nightwatch Camouflage Bundle!

A prototype destined for one of Tyl Regor's experiments, this Syandana has been repurposed for Tenno Agents.

This bundle of Nightwatch Skins suits the Ack & Brunt, Ogris and Nukor. They have been modeled after the camouflage employed by the Nightwatch Corps, an elite squadron in the Grineer Military.

Get these new in-game additions by visiting the Market today!


• The Galatine has been enabled for use in Conclave.
• The Magistar has been enabled for use in Conclave.
• The Scindo and Scindo Prime have been enabled for use in Conclave.
• The Jat Kittag has been enabled for use in Conclave.
• The Nikana and Dragon Nikana have been enabled for use in Conclave.
• Decreased the accuracy penalty of the Lucky Shot Mod.
• Increased the effectiveness of many secondary weapons in Conclave.
• Reduced the radius of Bullet Attractor in Conclave.
• Reduced the damage of the Boltace in Conclave.
• Reduced the damage of Slash Dash in Conclave.
• Increased the damage of the Dera in PvP.
• Increase the damage of the Karak in PvP.
• Increased the damage of the Strun series in PvP.
• Increased the damage of the Sybaris in PvP.
• Increased the damage of the Latron series in PvP.
• Increased the damage of Saryn’s Venom in PvP.
• Increased the damage of Saryn’s Miasma in PvP.
• Increased the energy drain of Nyx’s Absorb in Pvp.
• Nyx’s Mind Control no longer causes players to drop the Cephalon in Capture the Cephalon.
• Adjusted the angle and velocity of jump pads on the Orokin Derelict Conclave Map.
• Adjusted the hitbox of headshots in Conclave.
• New PvP Challenges have been added to the Challenge rotation.


• Added invisible bounds to the Jackal boss’ room to prevent players from climbing too high during the boss fight.
• Regular weapon skins now work properly on Prime counterparts.
• Infested Crawlers will no longer spawn after lv 40 in endless Mission types to make way for more aggressive enemies.
• Slightly tweaked the size and volume of Grineer Roller explosions.
• Using Wall Latch on a moving surface now deactivates Wall Latch.
• Made audio tweaks to Corpus turrets in Archwing Sabotage Missions.
• Adjusted lens flare effects on the Supra’s shots.
• Power Efficiency Mods now apply to Equinox’s Pacify and Provoke.
• Adjusted underwater audio FX on Credits and Archwing melee swings.
• Increased the Grattler’s ammo capacity.
• Adjusted explosion radius on the Grattler’s projectile impact.
• Added additional underwater spawn points to Exterminate Missions on the Uranus.
• After switching out of your equipped Codex scanner, your best weapon will be equipped.



	fixes: 
*
*• Fixed various gameplay crashes that would occur during Missions and when exiting Missions.
*• Fixed Lech Kril and the Jackal becoming invulnerable.
*• Fixed item bonus XP for successfully completed missions showing inconsistent and truncated values when the item reached rank 30. The actual bonus rate is +125% but the End of Mission (or in-game Mission Progress screens) would often truncate the result and appear more like it was only +50%.
*• Fixed the level count showing rank 29 with a full bar rather than lvl 30 in some cases.
*• Fixed a crash that would occur when using a Rampart while the Mission was ending.
*• Fixed an issue causing Tyl Regor to not properly transition through stages, preventing all progress on his boss fight.
*• Fixed an error that would occur when coloring the interior of the Liset as per: https://forums.warframe.com/index.php?/topic/505972-changing-liset-interior-colors-freezes-hud/
*• Fixed some underwater caverns sometimes ending in Grineer doors instead of rock walls.
*• Fixed an issue where aiming down sights with a weapon or item while using a Rampart would show the Rampart’s weapons holstered on the player’s back.
*• Fixed ammo crates in the Jackal boss fight sometimes not dropping ammo.
*• Fixed an issue causing players to become disconnected from a squad if joining a Mission just as a squad member uses a Rampart.
*• Fixed an issue preventing players from using a Rampart if interrupted while getting off a Rampart.
*• Fixed the Terminal Velocity Mod not being usable on the Harpak.
*• Fixed the Grattler’s audio not functioning correctly when fired.
*• Fixed a redundant minimap marker appearing in Excavation Missions.
*• Fixed an error that would occur when entering the Conclave Arsenal or Archwing Arsenal menu with no primary weapon equipped then selecting Upgrade.
*• Fixed an issue preventing players from being able to double jump during melee after doing a directional air attack.
*• Fixed an error that would occur relating to camera shake effects when a player is joining mid-Mission.
*• Fixed weapon attachments becoming visible while the player is invisible.
*• Fixed quivers becoming visible when players rapidly equip and unequip their weapon while invisible.
*• Fixed water filling too fast for Clients in the pump room of Sabotage Missions on the Grineer Underwater Lab tileset.
*• Fixed Hydroid’s Undertow being unaffected by range Mods.
*• Fixed the player HUD becoming unresponsive when a Dragon Key is equipped.
*• Fixed Nekros’ Desecrate showing as being castable even when players don’t have enough energy.
*• Fixed a blocked zipline that players could not properly access in the underwater tileset.
*• Fixed players being able to improperly jump backwards to achieve improperly low run times in the Dojo obstacle course.
*• Fixed Oberon’s Smite allowing players to cast other Abilities while moving.
*• Fixed the Shock Camo skin not being able to entirely cover the Prisma Tetra.
*• Fixed bows being able to achieve a negative draw rate with fire rate Mods.
*• Fixed Host Migration preventing players from completing Sabotage Missions on the Grineer Underwater tileset.
*• Fixed some missing sound FX on stealth finisher animations.
*• Fixed players getting stuck in a standing position when entering/exiting Archwing in a bleedout state on the Grineer Underwater Lab tileset.
*• Fixed the Glaive not properly returning, preventing players from throwing the weapon again.
*• Fixed Clans being unable to remove players.
*• Fixed non-Archwing Missions being displayed in an Archwing End of Mission screen.
*• Fixed a visual overlap of textures in some underwater caves.
*• Fixed underwater enemies and the Blunt not properly appearing in the codex.
*• Fixed a stack of ‘0’ Transmutation Cores having an effect on Transmutation.
*• Fixed the Buzlok’s tracer shot being slightly off center.
*• Fixed the Infested Ancient’s vocal effects being cut off.
*• Fixed Ack and Brunt’s shield open/close transition not playing properly.
*• Fixed some attacks from Ack and Brunt not flowing properly.
*• Fixed an issue where clicking ‘Repeat Mission’ cause players to go to the Mission Select menu rather than the confirmation menu.
*• Fixed the Master Thief Mod not properly showing locker colors changing from Red to Green on Clients.
*• Fixed Oberon and Rhino always having a Cernos equipped as per: https://forums.warframe.com/index.php?/topic/461224-cernos-bow-wont-leave-my-oberons-left-hand/
*• Fixed a transitioning issue when players exit underwater via geysers as per: https://forums.warframe.com/index.php?/topic/508029-uranus-from-archwing-to-normal-mode/
*• Fixed an issue preventing Drekar Lancers from spawning in Missions under lv 25.
*• Fixed the Prisma Dual Cleavers not having proper weapon range.
*• Fixed an error that would occur when leaving any mission that uses Archwing without completing it.
*• Fixed the first item of the Market menu under the banner showing as visible when viewed in the Liset from outside the Market menu.
*• Fixed Invasion tallies being adjusted after the Invasion is has been completed with a determined winner.
*• Fixed Orokin laser traps being active while disabled.
*• Fixed the Fusion Core icon improperly appearing on Mods.
*• Fixed ammo pickups allowing players to reach negative ammo in Conclave.
*• Fixed players not receiving ammunition when picking up ammo crates without a primary weapon equipped in Conclave.
*• Fixed players being able to capture the Cephalon once the Match has concluded.
*• Fixed Host Migration breaking Defense missions.
*• Fixed various localization issues.
*
*
*
*
*• Fixed End of Mission UI-crash in Archwing missions
*• The Desert Camo skin for Twin Gremlins now applies the correct mesh
*
*
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.0.5
	url: https://forums.warframe.com/topic/505953-hotfix-1705/
	date: 2015-08-07T20:42:35Z
	additions: 
	changes: Conclave Changes:

Targets put to sleep by Equinox will be invulnerable until awakened.
Changes made to melee stances
Reduced the damage of the Kulstar in PvP.
Reduced resistance to self-damage in PvP.
Increased the damage of the Tetra in PvP.


Grattler round explosions now deal damage.
Clip size has been reduced from 250 to 25.
Damage type has been changed from Magnetic to mostly Puncture.


Frost’s Snow Globes can now be broken when Freeze is cast on it, causing the Snow Globe to explode and do an AoE ragdoll effect on nearby enemies.
Impact damage done to enemies frozen in mid-air will now do a % of health damage instead of an instant kill.


Added Apex particles to Banshee’s Push and Valkyr’s Paralysis.
Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods.
Players that did not receive a unique helmet for Equinox has been given a helmet retroactively.
Added visual trails FX to Banshee’s Ability powers.
Zanuka will now teleport back to Alad V if Alad V is too far from Zanuka.
Adjusted the audio FX on Parkour’s falling ‘woosh’ sound.
Adjusted the visual FX on water with an electrical current.
Bullet Jump will now remove latched-on enemy projectiles.
Added unique reload sounds to the Twin Grakatas.
All Corpus ship doors now open faster.
Added improved visual FX to the Firewalker Mod.
Added improved gooey FX to the Toxic Flight Mod.
Syndicate Syandanas will now display their maximum intensity when previewed.
The Handspring Mod will now show percentage.


	fixes: 
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.0.4
	url: https://forums.warframe.com/topic/504855-hotfix-1704/
	date: 2015-08-06T14:48:33Z
	additions: 
	changes: Conclave Changes:
Enguard, Anticipation and the Overcharge Detectors Mod can now be equipped in the Utility Slot.
Reduced the damage of the first and last hit on the Clashing Forest / Skyward Limb combo attack.


Brightened the visual effect of the Jat Kattag and Heat Sword’s slam attack.
The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength.
The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance.
Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions.
The Chesa Kubrow’s Retrieve ability will now grab multiple items at once.


	fixes: 
*
*Fixed all Nvidia Particle Effects (PhysX) being missing.
*Fixed an issue causing Synthesis targets to fall through the level.
*Fixed some instances of the Synoid Gammacor’s beam lingering after use.
*Fixed the Ogris’ rockets not exploding properly when used with the Adhesive blast Mod.
*Fixed some AI behavioral problems caused by using Nyx’s Mind Control.
*Fixed enemies being unable to get through ‘cave’ doorways on the Grineer Underwater Lab tileset.
*Fixed an issue preventing enemies from following players into certain parts of maps as per: https://forums.warframe.com/index.php?/topic/501562-ai-losing-player-in-certain-part-of-the-map/
*Fixed a typo in the Lotus’ dialogue in the opening Tutorial Quest.
*Fixed the Daikyu making a firing sound before fully charged.
*Fixed visual issues with attachments on Equinox’s Day-form.
*Fixed typos visible in Equinox’s Day and Night Systems description in the Foundry.
*Fixed life support dropping after the timer in Survival Missions reaches zero.
*Fixed players not being able to equip Arcane Enhancements Equinox’s Helmet.  This fix only corrects on newly crafted helmets -
*older helmets will be fixed as soon as possible.
*Fixed an issue triggered by players moving their mouse too quickly, causing the player to look the opposite direction.
*Fixed an incorrect description on the Covert Lethality Mod to properly describe damage bonus.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.0.3
	url: https://forums.warframe.com/topic/503583-hotfix-1703/
	date: 2015-08-04T22:21:45Z
	additions: 
	changes: Hotfix 17.0.3:


Reduced the damage of Lex Prime in PvP.
Reduced the health of Frost’s Snow Globe in PvP.
Reduced the range of Nyx’s Mind control in PvP.
Reduced duration of Nyx’s Mind Control in PvP
Reduced damage and range of Excalibur’s Slash Dash in PvP.
Reduced casting animation speed of Valkyr's Paralysis in PvP.
Duration increased of Equinox’s Rest in PvP.
The first hit on a Target that is affected by Equinox’s Rest does no damage and wakes them up in PvP.
The prompt to wake up a teammate affected by Rest will no longer show up on yourself in PvP.
Increased the Wake Up animation speed from Rest in PvP.
Hydraulic Barrel/Gauge/Chamber mod Magazine Capacity penalty reduced to -10%.
Loaded/Full/Maximum Capacity mod Reload speed penalty reduced to -15%.
Loose Chamber/Magazine/Hatch Weapon Recoil penalty reduced to 50%.
Fixed Anticipation mod to give immunity to all stagger types in PvP.
Almost all available primary weapons increased in effectiveness in PvP.
Standing rewards from Conclave Challenges no longer count towards the daily limit.


Loki, Loki Prime and all of Loki’s alternate helmets have received a PBR upgrade.  This visual overhaul is the first major step in bringing older Warframes up to date with new PBR textures and does come with a few additional features we hope to roll out to other Warframes over time.  Let us know what you think of the changes!

Loki Prime’s gold trim is now tintable.


Altered the visual effect of explosions that come from the Concealed Explosives Mod.
Tweaked the audio FX of explosions triggered by the Concealed Explosives Mod.
Removed excessive camera shake effects during Bullet Jump from all new Parkour Mods.
Adjusted the visual effects on Edo Prime’s Particle FX.
Made adjustments to the Tyl Regor boss battle that should make exiting the water in the third stage much easier.
Previews for accessories now use the accessory’s default colors.
Tyl Regor will now teleport more frequently during his boss fight, making it more difficult for players to determine his location.
Loki’s Switch Teleport will no longer teleport targets if it cannot validly switch their position.
Made visual tweaks to shark caves in the Grineer Underwater Lab tileset.
Entering / exiting the Remote Observer now has a unique audio effect.
Players will now see how many resources they have available when crafting an item.
Wall Latch has received some tweaks to its visual FX.
More loot caches have been added to Underwater Lab tileset on Uranus.
Improved the collision on staircases that appear in Void Defense tilesets.


	fixes: 
*
*Fixed an issue preventing accounts from saving any information after Missions have been complete.
*Fixed an issue with loot caches not giving proper rewards on the Grineer Underwater tileset in Sabotage Missions.
*Fixed an issue causing the Core in the Trial to become uninteractable as per: https://forums.warframe.com/index.php?/topic/500580-core-in-raid-part-2-becomes-uncontrollable.
*Fixed players being able to jump off Sentinels to reset their double jump.
*Fixed Glaive and Redeemer charge attacks not working if you had a Fury mod equipped as per: https://forums.warframe.com/index.php?/topic/501714-redeemer-first-swing-register-mistake/?p=5626134#entry5626134
*Fixed Helios being able to scan Oddities.
*Fixed some Corpus enemies being stuck at level 15 despite Mission difficulty.
*Fixed Oddities being scannable multiple times in Missions.
*Fixed Frost’s Snow Globe not disappearing on death.
*Fixed a crash caused by enemy AI.
*Fixed Equinox sliding instead of jogging when using Rest/Rage while moving.
*Fixed the Twin Grakatas and Ack & Brunt not properly using player’s custom Energy color.
*Fixed some collision issues on some ramps on the Grineer Underwater Lab tileset.
*Fixed the ‘invite menu’ inappropriately appearing on the trade UI when players accept a trade invite while the invite menus is open.
*Fixed an issue caused by players saving loadouts with empty weapon slots.
*Fixed a visual overlap in the Mod slot UI when polarizing a Stance slot.
*Fixed the Kulstar’s secondary fire hitting enemies outside of Limbo’s rift while Limbo is riftwalking.
*Fixed players not properly triggering extraction.
*Fixed player currency sitting in the wrong position of the UI at the end of the Parkour 2.0 tutorial.
*Fixed the Vectis being able to reach 0 clip size from the Depleted Reload.
*Fixed the ‘Pause’ button not being visible when researching Dojo Colors.
*Fixed player’s weapons still being visible for Clients when using ‘Visible when Holstered’ is disabled.
*Fixed players being able to summon an unlimited amount of MOA Spectres.
*Fixed the Synthesis targets not appearing in the New Strange Quest.
*Fixed Chroma not appearing in the final portion of the New Strange Quest.
*Fixed NPCs not properly being able to use ziplines.
*Fixed an issue preventing players from defeating the Hyena Pack boss.
*Fixed an issue preventing credit pickup visuals playing for Clients.
*Fixed Oddity scanning not quite working for Clients.
*Fixed Equinox being able to heal Defense objectives.
*Fixed some elements of Parkour 2.0 interfering with reload on the Strun and Strun Wraith.
*Fixed an issue causing squad members to appear as though they are reloading even though they are not.
*Fixed Equinox’s Mend HUD buff indicator not going away if you then use Metamorphosis.
*Fixed some inconsistent animations playing when rolling backwards out of an Aim Glide.
*Fixed Visible When Holstered settings being ignored after a Host Migration.
*Fixed an issue caused by Chroma’s Effigy scream.
*Fixed the Redeemer and Glaive weapons being unable to do a charge attack when the player had a fast enough attack speed.
*Fixed Clients using the Harpak experiencing firing delays that would prevent use of the alt fire.
*Fixed Nullifier auras lingering after death.
*Fixed players being able to swim through the air in the hidden loot room on the Grineer Underwater Lab tileset.
*Fixed enemies not being so perceptive in the Archwing portions of the Grineer Underwater Lab tileset.
*Fixed the Escape key interrupting the water exit transition, causing players to stay on Archwing outside of the water.
*Fixed Ramparts taking damage from friendly sources when in use.
*Fixed players being unable to change polarity of Mod slots on Companions.
*Fixed Frost’s Snow Globe not using the proper timer for Clients.
*Fixed an issue with Banshee’s idle animation as per: https://forums.warframe.com/index.php?/topic/503338-banshee-idle-animation-particle-bug/.
*Fixed the Harkonar Syandana not sitting properly on Equinox when in Night-form.
*Fixed Ramparts making weapon accessories invisible when in use.
*Fixed Clients appearing as scaled down at the start of a Mission intro cinematic on the Grineer Underwater Lab tileset.
*Fixed a slightly visual issue noticeable when right-clicking on a name in a chat window.
*Fixed Ash’s Bladestorm not knocking players down when used by Clients.
*Unlisted U 17.0 Addition:Nightmare Trial Rewards now guarantee an Arcane, with a chance of a Resource Blueprint or other reward in addition to the guaranteed Arcane.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.0.2
	url: https://forums.warframe.com/topic/499470-hotfix-1702/
	date: 2015-07-31T22:56:16Z
	additions: 
	changes: Hotfix 17.0.2:


The Remote Observer deploys a short-lived remote camera that overrides your Warframe optics.  This contraption allows Tenno to see from the Remote Observer’s position, making it easy to detect threats around corners...or view rooms from angles otherwise impossible.

The Remote Observer can be purchased from the Market for 10 credits, and is equipped in the Gear menu.


Damage increased from 85 to 150
Status chance increased from 20% to 25%
Critical chance increased from 20% to 25%


Increased the volume of warning audio for players approaching too close to Grineer underwater mines.
Improved the triggers and pathing on shark attacks.
Adjusted the volume on two of Teshin’s Transmissions.
Optimized memory usage in the Warframe Launcher to help reduce strain when downloading updates.
Removed the center zipline from the Corpus Outpost Defense tileset.
Added a maximum distance to where the Remote Observer can be placed.
Updated reload audio effects on the Twin Grakatas.
Added additional sounds for underwater Loot Crates.
Made some adjustments to audio FX on the Gammacor.
Removed the ‘Hold Jump to Wall Run’ setting that is no longer relevant.
Removed the doppler ‘sound’ that plays underwater on the Grineer Ocean tileset.


	fixes: 
*
*Fixed Clients experiencing a screen shake when a Host uses certain Parkour 2.0 mechanics.
*Fixed Grineer spawning inside the wall during the the Defense mission in the Natah Quest.
*Fixed the Eviscerator backpack floating in mid-air after death.
*Fixed Frost’s Snow Globe not properly being affected by power range Mods.
*Fixed the Strun not being able to be reloaded until all shells are fired when using reload speed Mods.
*Fixed clients being unable to amin when using Ramparts.
*Fixed an issue with Power Efficiency not working as intended on Energy Drain abilities.
*Fixed some areas that would cause issues during the Tyl Regor boss fight.
*Fixed some missing boundaries on rocks in the Grineer Underwater Lab tileset.
*Fixed double jump FX not always showing for other players in the squad.
*Fixed inappropriate scale of Sigil icons in Market.
*Fixed geysers in the Underwater Tileset not properly triggering for Clients and Hosts.
*Fixed issue causing Kubrow Eggs not to appear in the UI after installing the Incubator upgrade.
*Fixed the Tethra’s Doom Quantum Emblem not sitting properly on Ash Prime.
*Fixed some chat settings adjusting themselves regardless of the Player settings.
*Fixed Invasion and Outbreak Defense Missions spawning extra friendly AI every wave.
*Fixed a bad pose that would occur in underwater Archwing’s Dual Wielding idle animations.
*Fixed a far-too-advanced computer terminal that could not be hacked as per: https://forums.warframe.com/index.php?/topic/498860-spy-20-computer-cannot-be-hacked/
*Fixed the Carrier pulling items towards players while on a Rampart.
*Fixed an ‘Ability in Use’ error message that would appear when two Chromas with different element types use Elemental Ward near each other.
*Fixed Nova’s Wormhole Ability still persisting when the player enters Archwing mode.
*Fixed crouch/sliding interrupting sprint.
*Fixed players becoming stuck behind underwater Rescue Pods in the Grineer Underwater Lab tileset.
*Fixed 8 Lisets flying in the Missions intro cinematic.
*Fixed fully auto akimbo secondary weapons not having proper recoil.
*Fixed Helios being able to scan Oddities.
*Fixed various ziplines that were too close to the ceiling to walk on.
*Fixed two Codex entries showing for the Manic Bombard.
*Fixed an issue causing some Capture targets to fall into the water on the Grineer Underwater Lab tileset, becoming uncapturable.
*Fixed Karak Wraith clips giving you a surface to parkour off of.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 17.0.1
	url: https://forums.warframe.com/topic/499137-hotfix-1701/
	date: 2015-07-31T19:12:09Z
	additions: 
Players can now purchase the Lotus Heart Sigil from the Arsenal (Regalia Section) for 1 Credit.


	changes: Quest: Natah:

Is the strange drone scanning Tenno just an ungraded piece of Corpus technology or are there more sinister things stirring in the Origin System?


The mystery drone will randomly seek out players with a Mastery Rank of 3 or higher. After encountering this drone, the Lotus will initiate the quest.


Made various tweaks to Grineer Ramparts.
Grineer Manics now have slightly slower movement speed and teleport less frequently when approaching a player.
Removed Grineer Manic health regeneration.
When previewing a Warframe or weapon that you have equipped the previewed item will now show your customization.
Made a visual tweak to the blue tint appearing on Corpus weapons that have been PBR upgraded.
Reduced the volume of audio effects on the Harpak.
Final Harbinger now drops from the Grineer Manics that appear during Tyl Regor’s boss fight.
Corpus engines across various tilesets have been given a PBR update.
Removed the Exilus Adapter Blueprint from Simaris, Natah Quest completion is now required to unlock this.


	fixes: 
*
*Fixed an issue with Tyl Regor laying down for Clients during various phases of the boss fight.
*Fixed chat not auto-scrolling to most recent message.
*Fixed an issue allowing Clients to use Archwing in non-underwater areas of the Grineer Underwater Labs tileset.
*Fixed a display inconsistency with Challenges in the UI.
*Fixed some environmental holes on the Grineer Galleon tileset in Mobile Defense Mission.
*Fixed audio cues not playing for defense objectives on Uranus’ Grineer Underwater Labs.
*Fixed a potential error caused by Grineer Ramparts.
*Fixed improper lighting in some sections of the Grineer Underwater Labs
*Fixed the Grineer Draga spawning out of water.
*Fixed an issue with underwater lightning in the Grineer Labs tileset.
*Fixed an issue preventing players from being teleported back to a safe position when using Wall Latch in an Out of Bounds area.
*Fixed Clients seeing Equinox using the wrong idle animations on Night and Day forms.
*Fixed an issue preventing the Tyl Regor Boss Fight from triggering.
*Fixed the Djinn’s Fatal Attraction ability not functioning on ragdolled enemies.
*Fixed a typo in Phage’s Codex description.
*Fixed unnecessary audio in Codex Event Dioramas.
*Fixed Radial Blind giving away Tyl Regor’s position after cloaking.
*Fixed the Arsenal displaying incorrect Capacity numbers when installing Mods.
*Fixed Stamina Mods still appearing in drop tables and the Codex.
*Fixed one Aspect of Equinox requiring two helmets, instead of a helmet, chassis and systems.
*Fixed Tyl Regor’s glass-breaking roar not playing for Clients during his boss fight.
*Fixed the Lotus’ Transmission not playing after Tyl Regor is defeated.
*Fixed the positioning of the new ‘cape’ Syandanas on Equinox.  
*Fixed the Grineer Draga occasionally going into a T pose.
*Fixed damage procs staying on players when switching between an Archwing and Warframe.
*Fixed the Twin Grakata’s second weapon not having a proper animations.
*Fixed Hosts attempting to invite friends to full squads getting the wrong error message.
*Fixed the swing arc/motion behind whip attacks.
*Fixed Alert rewards not displaying correctly when the World State Window is refreshed.
*Fixed an error that would occur when going into bleedout while diving into Archwing mode.
*Fixed Ramparts being usable by Valkyr when in Hysteria.
*Fixed Kubrow armor displaying as all black.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 17: Echoes Of The Sentient
	url: https://forums.warframe.com/topic/498793-update-17-echoes-of-the-sentient/
	date: 2015-07-31T15:09:25Z
	additions: 


	changes: Update 17: Echoes Of The Sentient:





There's never been a better time to be a space ninja. Echoes of the Sentient is here!

There is so much to explore in this massive, new update! Move through the Solar System in an entirely new way with a completely overhauled Parkour system. Visit an underwater world with new Archwing levels. Go on a Quest for the new Equinox Warframe and discover the best of both worlds. Experience an abundance of new Conclave additions, Weapons, Mods and more!


Is the strange drone scanning Tenno just an ungraded piece of Corpus technology or are there more sinister things stirring in the Origin System?


The mystery drone will randomly seek out players with a mastery rank of 3 or higher. After encountering this drone, the Lotus will initiate the quest.







Split between day and night, Equinox manifests aggressive and defensive forms at will.  Equinox’s powers include:



This complete overhaul of Warframe’s parkour system brings a dramatic change to one of Warframe’s core elements: movement.  With these changes players will be given true freedom of movement without limitations such as being required to use specific weapons or becoming locked into restrictive animations.

Players will be given a quick tutorial of the changes made in Parkour 2.0 when logging in for the first time after the Update is live.  Players can choose to skip this tutorial, or replay it from the Advanced Movement menu in the Training section of the Codex.

The following features have been added to Warframe’s movement system:


Chroma's green energy perk now gives a buff to holster and reload speed instead of affecting Stamina.
Mods that previously affected Stamina have now been converted to the appropriate amount of Fusion Core.
All Alternate Helmets that had Stamina-related effects have been given new abilities:
Arcane Chorus Helmet 
This helmet is worn by Banshee, and adds Power Efficiency, but reduces duration of Aim Glide and Wall Latch.
Arcane Flux Helmet 
This helmet is worn by Nova, and increases duration of Aim Glide and Wall latch, but reduces Health.
Arcane Storm Helmet 
This helmet is worn by Volt, and increases Power Strength, but reduces duration of Aim Glide and Wall Latch.
Arcane Gambit Helmet 
This helmet is worn by Vauban, and increases velocity of parkour maneuvers, with a reduction to Power Duration.
Arcane Scorpion Helmet 
This helmet is worn by Ash, increases duration of Aim Glide and Wall Latch while sacrificing Power Efficiency.
Arcane Menticide Helmet 
This helmet is worn by Nyx, increases velocity of parkour maneuvers with a drain on Shields.


Uranus Mission nodes have been given a total overhaul with the new Grineer Underwater Lab tileset.  With this expansion come unique Missions that require players to swap back and forth between their Archwing in order to access (and traverse) the hostile underwater environment that has kept these labs hidden for so long.  Players must have an equippable Archwing in order to access these Missions.



Players will be able to unlock Exilus Slots for their Warframes, which provides an additional Utility Mod slot that players can use to further customize their loadouts.  Once unlocked players can use any Utility Mod in the Exilus Mod slot. Please note we have designated several mods as 'Utility' for this purpose.  The list of existing mods designated as Utility includes:

Handspring
Maglev
Rush
Shock Absorbers
Sure Footed
Enemy Sense
Heavy Impact
Intruder
Master Thief
Aviator
Thief’s Wit
Retribution
Warm Coat

The following new Mods have been designated 'Utility':

Traveller
Firewalker
Lightning Dash
Ice Spring
Toxic Flight
Patagium
Battering Maneuver
Rending Walk
Piercing Flight

Exilus Mod slots can be unlocked using an item found in Simaris' offerings after completing the Quest: Natah, or can be purchased for 20 Platinum.


The following enemies have been added to the Uranus tileset, featuring unique visual appearance to match their aquatic environment.  Their powers and abilities are identical to their military counterparts found elsewhere in the Grineer Empire:
Drekar Lancer
Drekar Elite Lancer
Drekar Scorpion
Drekar Trooper
Drekar Butcher
Drekar Hellion
Drekar Ballista
Drekar Heavy Gunner
Drekar Eviscerator
The following enemies are unique to Archwing submersible portions of Uranus tileset Missions:
Draga 
Uses a deadly harpoon gun to snare and damage his enemies.
Darek Draga 
Deploys disruptive ink clouds.
Shock Draga 
Utilizes a taser cord.
Sikula 
Deploys aquatic mines.
Manic Bombard: Highly mobile heavy artillery
Blunt: Portable protection against weapons fire.
Rampart: A turret armed with twin, double-barrel cannons.


Kulstar 
Rain hell on the enemy with this handheld cluster-rocket launcher.
Harpak 
Spike enemies to the wall or reel them in with this automatic harpoon gun.
Grattler 
Shatter your targets with explosive shells from this devastating Archwing cannon.
Ack & Brunt 
Tyl Regor’s custom axe and shield are how he likes to eliminate ‘frustrations’.
Twin Grakata 
When one Grakata isn't enough, bring another for extra firepower.


The following Mods are Transmutable and will also appear in purchased booster packs (with exception to Depleted Reload, which is a Corrupted Mod):



The following list represents changes that have been made to some of Warframe’s game modes.  Unless otherwise specified these changes apply to the Mission type across all tilesets.

Added more defendable console locations.
Console defense time will now scale with Mission difficulty.
There are now 2-3 consoles per Mission, with total defense time divided between the number of available consoles.
Console health now scales with the number of consoles available in a Mission.
The total number of enemies that will spawn to attack consoles has been reduced.

Capture levels now have a single target following a longer escape route.
Capture targets now have increased health and special abilities.
Capture targets can now initiate lockdowns if they reach a room without any players.
New capture targets have been added to this game mode.

Waves will now start with weaker enemies, progressing to support units and ending with heavy and Eximus units to make the end of the wave more intense.
The number of enemies attacking the player has been increased for early-waves and decreased for later-waves; this should not only improve performance on systems but brings the duration of a 20-wave Defense Mission closer to 25-30 minutes.
The progression of enemy types in all defense missions has been tuned.
For more information these changes, please see our Developer Workshop here: https://forums.warframe.com/index.php?/topic/495562-defense-experiments/

This Sabotage tileset has now been given a two part objective -
removing the toxin catalyst (and adding the antitoxin) then activating the injector.
New Transmissions have been added to provide more objective clarity.
New terrain features have been added to this tileset.

An extended Mission timer and text hints were added to this Tutorial Mission.
This Mission will replace the Interception Tutorial Mission.
New Transmission audio has been added to this Mission.




Player Icon Bundles have been removed from the Market.  Character Icons that were previously in bundles are now purchasable from the Market individually.  Players that have already purchased this bundles will not have their Icons removed.

Icons in the Mag Prime and Frost Prime Bundles have been removed from the Market entirely, and will remain in the Vault for possible future release.







Saryn is now available for use in Conclave.
Zephyr is now available for use in Conclave.
The Burston, Opticor, Miter, Hind, Grinlok, Marelok, Twin Gremlins, Tiberon, Tetra, Buzlok, Attica, Vasto, Seer and Supra are now available for use in Conclave.  This list includes all weapon variants.
Tempo Royale stance re-enabled and all other available stances have had their damage/status effects adjusted in PvP.
Match time reduced from 15 minutes to 10.
Credits are now rewarded at End of Mission based on Conclave rank and Standing gained.
All players now have +50% recovery speed from knockdowns in Conclave.
All players now generate Energy while alive and the rate increases during Energy Surge.
A percentage of Affinity gained is converted into Energy. Affinity boosters do not increase this amount.
Players killed holding Energy will now keep up to 25 energy on respawn.
Orb respawn time increased significantly.
The movement speed for Oro towards players has been increased.
Shield resistance to puncture damage has been increased slightly.
Clients will now receive a message when being kicked from a match due to being AFK.
Sicarus damage increased in PvP.
Sybaris damage increased in PvP.
Viper series damage increased in PvP.
Lato series damage increased in PvP.
Atomos damage increased in PvP.
Magnus damage increased in PvP.
Latron series damage increased in PvP.
Dera damage increased in PvP.
Bo series damage increased in PvP.
Vectis series headshot multiplier increased to 3x and their damage reduced in PvP.
Ember's Fireball damage and speed has been reduced in PvP.
Frost's Freeze damage and slow duration has been reduced in PvP.
Frost's Avalanche damage has been reduced in PvP.
Nyx's Psychic Bolts speed has been increased and lifetime decreased in PvP.
Targets under Nyx’s mind control can no longer damage her in PvP.
Nyx’s mind control duration and range reduced in PvP.
Nyx's Absorb damage has been increased in PvP.
Mag's Pull damage has been reduced in PvP.
Mag's Bullet Attractor radius and lifespan has been decreased in PvP.
Mag's Crush damage has been increased in PvP.
Valkyr's Warcry slow on enemies has been reduced in PvP.
Volt's Shock damage has been reduced in PvP.
Volt's Overload damage has been reduced in PvP.
Rhino's Charge damage and range has been reduced in PvP.
Knock down added to Rhino’s Charge in PvP.
Rhino's Roar duration has been increased and range decreased in PvP.
Oberon Smite damage and range has been decreased in PvP.
Oberon's Hallowed Ground damage reduced in PvP.
Chroma’s Vex Armor duration increased in PvP.



Several changes have been made to shotgun weapons across the board -
resulting in a list of changes similar from weapon to weapon.  The following list of changes apply to all Primary Shotguns with exception to the Phage:

Increased damage across all shotguns.
Damage after projectile falloff has been increased for all shotguns.
Some shotguns have been given improvements to reload speed.
Some shotguns have received improvements to their projectile speed.
Death at close to mid range will now toss enemies into a forceful ragdoll.


The following changes have been made to Frost’s Abilities.  We will continue to monitor Frost after launch to provide adjustments as necessary:

Freeze now does 100% cold proc in an AoE around target hit.
Freeze now creates a patch of cold that slows any enemies that enter the area when used on terrain.
Frost now has a passive ability: enemies who melee attack Frost have a chance to be frozen on impact.
Ice Wave now flairs out as a cone as opposed to a straight line.
Avalanche will now freeze for X seconds if they survive the initial damage.
Survivors have their armour debuffed while frozen.
Targets that die while frozen will explode and deal radial damage + cold proc.
Snow Globe will Freeze and push out all enemies that are within radius upon cast.
Snow Globe no longer has a Duration Timer.
Players can now have a maximum of 4 Snow Globes.
Recasting Snow Globe at 4 will destroy the oldest globe.
Frozen enemies will no longer be frozen in place; instead enemies will maintain their velocity and be susceptible to gravity/pushback.
Enemies that are frozen solid can be shattered by colliding with something if they are moving fast enough.
Frost's passive in Conclave applies Chill instead of Freeze.


The following changes have been made for all of Warframe’s game modes:
Rhino Prime base armor increased from 190 to 275.
Frost Prime base shield increased from 150 to 175.
Nyx Prime base shield increased from 100 to 125.
Nyx Prime base armor increased from 15 to 50.
Ember Prime base shield increased from 100 to 125.
Mag Prime base hp increased from 75 to 100.
The Supra has received several changes:
Buffed reload speed to 3 seconds.
Increased ammo capacity to 1080.
Increased clip capacity to 180.
Increased base damage per shot from 35 to 45.
We’ve begun relighting older tilesets to improve the atmosphere across all our Missions.  Many changes have been made to the Grineer Galleon tileset to start, but expect tilesets to receive similar treatment in the future as we gradually roll-out these lighting changes.
A secret room has been added to the Spy Missions on Earth.
Adjusted the size and spacing of the Syndicate ally command wheel to be less intrusive.
Reduced the size of the Corpus Gas City tileset when playing Rescue Missions.
Loot Crates for all factions are now split into common and uncommon varieties with their own appropriate drop tables.
Ash's Parts have been moved off Tyl Regor to Manics (they now drop like Oberon parts)
Updated visuals of Corpus common and uncommon Loot Crates to be more distinct.
Increased the total number of Loot Crates and Syndicate Medallions spawned in Missions.
Removed player collision with Corpus Crewmen helmets.
Improved enemy pathing in Void Defense Missions.
Improved audio ambiance FX on doors and hallways across multiple tilesets.
Carrier's Vacuum will no longer pick up items while the player is bleeding out.
The Power Throw Mod now gives additional speed to the projectile for each enemy hit.
Players will now receive a warning if there are too few players participating in a Trial.
Improved AI spawning in Trials to better move with players as they complete objectives.
Enemies in Trials have received some adjustment to their aggressive behaviors.
Improved the alignment of items on Baro Ki’Teer’s Ducat kiosk.
The Lotus (in Transmissions) has been given the PBR treatment.
Strun, Machete, Cleaver has been given the PBR treatment.
Credit drops have been given the PBR treatment.
Some elements of the Dojo have been given the PBR treatment.
The Braton (and MK-1 Variant) has been given the PBR treatment.
The Fang Prime has been given the PBR treatment.
The Infested Crewman have been given a visual upgrade with a better quality model!
Kubrow pups have been given a new of set idle animations.
Kubrow downed/revive indicators are now visible to all players in the Squad.
Clones produced by Mirage’s Hall of Mirrors will no longer show cosmetic items for performance reasons.
Increased the size of Sentinels in Codex dioramas.
Energy effects from elemental Mods will no longer display on Excalibur’s Exalted Blade.
Changed the Animal Instinct Mod to properly say ‘Companion’ instead of just ‘Sentinel’.
Players can now see a more detailed Noggle preview available in the Market.
The Djinn’s Fatal Attraction ability now makes all enemies approach the Djinn.
Adjusted the range and impact of explosions caused by the Ogris’ rockets.
Players below Mastery Rank 3 will now receive a message when attempting to access Syndicate menus in Relays.
Enemies can now drop Credits in piles.  Piles of credits come in the following ranges Small: 10-50, Medium: 75-150, Large: 150-300.
Wyrm Prime now has 150 base Armor.
Reduced the attack range of Corrupted Crewman.


	fixes: 
*
*Fixed an issue where leaving a Clan while in the Solar Map would leave the Dojo node still available for selection, causing a crash if clicked.
*Fixed the Host’s Squad UI losing functionality if a Mission was cancelled during final countdown to Mission Start.
*Fixed red Revive markers becoming stuck on the minimap after you’ve revived a downed Kubrow.
*Fixed Kubrow not appearing on the minimap.
*Fixed an issue preventing players from seeing Immortal Skins or Helmets when previewing Warframes or Weapons.
*Fixed Lisets flying through each other in the Relay docking station.
*Fixed enemies having difficulty jumping down ledges in Void Defense Missions.
*Fixed the Equilibrium Mod not showing the correct popup notification icons.
*Fixed an issue causing Clan trade taxes for one player to match the other player’s Clan tax after a trade, despite trade tax in a Dojo being set to zero.
*Fixed an issue caused by spamming the tutorial button in the Foundry, Arsenal or Mod Upgrade menu causing the game to freeze.
*Fixed several visual issues on Grineer tilesets.
*Fixed the Clan List not updating when a pending member accepts a Clan invite.
*Fixed a stretched button overlapping over text in the Mod Upgrade menu.
*Fixed an error caused by using the right thumbstick on a controller or gamepad when customizing the Liset.
*Fixed an issue preventing players from being removed from Alliance chat when they’re removed from a Clan.
*Fixed an issue where editing the pause menu can be accessed when editing the Liset’s interior colors, creating additional UI on top of the color picker.
*Fixed the Scindo Prime not properly having bullet parry FX.
*Fixed players being able to bypass the Plate Puzzle in the Law of Retribution Trial by using Decoy / Switch Teleport or Wormhole.
*Fixed players being unable to navigate the ‘Featured’ tab in the Market with a controller.  Players can now use LB/RB to navigate these tabs.
*Fixed the Login Bonus’ description being cut off in Italian.
*Fixed the Recent Players list showing all players as having a default icon.
*Fixed Hydroid’s Undertow not being affected by duration or range Mods.
*Fixed opening and closing the World State Panel leaving a progress bar stuck at the top of the Navigation UI.
*Fixed Trial descriptions in the lobby going out of bounds off the screen.
*Fixed the text that appears in the Mod Tutorial showing behind the Chat box, cutting off some of the text in various languages.
*Fixed some Ukrainian characters appearing as * instead of the proper letters.
*Fixed some issues causing Clients to freeze upon loading into a Trial.
*Fixed pressure-plate buttons in Trials not changing to blue when stepped on / activated.
*Fixed an issue causing players to be trapped inside a room if a host migration occurs when Clients are unable to properly see broken windows on Corpus ship tilesets.
*Fixed the Raksa Kubrow’s Howl sometimes not playing.
*Fixed the Mission countdown timer freezing for Clients if the Host cancels a Mission during the countdown.
*Fixed players being unable to join their Friend’s squad through the Friends list in the Communication menu.
*Fixed an issue preventing Vay Hek or the G3 from spawning in the Phase 2 of the Law of Retribution Trial.
*Fixed an issue preventing apostrophes from appearing in game text.
*Fixed an issue causing the ‘time remaining’ text on timed deals to overlap in certain languages.
*Fixed some credit prices that were not quite properly aligned in Baro Ti’Keer’s wares.
*Fixed an issue preventing Founder statuses other than Grandmaster from displaying on profiles.
*Fixed the Master Volume slider in the options menu not responding to mouse clicks.
*Fixed an issue where the base damage from jump attacks was not properly reflected in the Arsenal.
*Fixed Sentinel dioramas not properly displaying in the Codex.
*Fixed the Charge Rate stat in the Arsenal showing red for a faster charge and green for a slower charge, instead of the other way around.
*Fixed the Charge Rate stat not reflecting a change when equipping Mods that change Fire Rate.
*Fixed the Lotus occasionally broadcasting transmissions about the Infested on non-Infested Survival Missions.
*Fixed Kubrow visually clipping through the top of their stasis dome when being revived from stasis or rushed from incubation.
*Fixed Mirage’s clones from Hall of Mirrors doing full damage to the Juggernaut.
*Fixed the Chat tab overlapping the ‘Purchase’ icon for the Anku when displayed in Spanish or Russian.
*Fixed Valkyr’s Warcry stacking multiple times on Squad members when Eternal War Augment is equipped.
*Fixed an issue causing explosions to do double damage to players and enemies.
*Fixed fire rate Mods not allowing charge weapons like the Ogris or Opticor to fire.
*Fixed an issue causing players to be stuck in iron sights with the Tonkor when firing immediately after a quick melee.
*Fixed some incorrect spacing on Corpus hacking terminals.
*Fixed an issue that would occur when selling items from inventory.
*Fixed the Mod section of the Codex featuring a useless button prompt.
*Fixed an issue preventing players from rotating their character when using a controller or gamepad.
*Fixed an issue preventing facial animations in Transmissions from properly playing.
*Fixed the positioning of the ‘Give Weapon’ context action when interacting with Rescue hostages.
*Fixed players being able to apply DNA Stabilizers to Kubrow at 100% Integrity.
*Fixed an issue preventing arrows from showing up in a Warframe’s hand when previewing a bow weapon.
*Fixed an error that would occur when entering a non-number value into Dojo Research Contribution.
*Fixed some item text descriptions within the Dojo extending outside of bounds.
*Fixed an issue preventing dual wield weapons from being able to hit with each hand.
*Fixed an incorrect increase to proc chance for automatic weapons with multishot Mods installed.
*Fixed an issue preventing some textures from being properly illuminated by light sources.
*Fixed an issue that would occur when attempting to keybind R3 on a controller or gamepad.
*Fixed an issue caused by building the Odonata while the Archwing Quest is still inactive, causing an error when activating the quest in the World State Window.
*Fixed some transmissions not playing in the Tutorial Rescue Missions.
*Fixed quotation marks appearing as asterisks in Sanctuary lore entries localized for other regions.
*Fixed a crash that would occur when a player leaves a squad before a session has finished being created.
*Fixed Warframe heads being cut off on camera when players preview Immortal Skins.
*Fixed some destructible environments sometimes causing visual issues for their surroundings (such as breakable locker doors).
*Fixed stats in the View Mission Progress screen displaying outside of the screen in Archwing Missions.
*Fixed occasional issues in the visual FX of Mirage’s Eclipse.
*Fixed an issue preventing players from exiting the Market when pushing ‘escape’ on a controller / gamepad.
*Fixed an issue preventing blueprints from displaying in the Foundry.
*Fixed Oberon being able to cast other Abilities while moving if he casts Smite, followed immediately by a second Ability.
*Fixed the camera sitting too close to two handed melee weapons in the Codex, preventing you from seeing the majority of the weapon.
*Fixed a barrel on the Infested Corpus Ship tileset that Clients cannot pass through when destroyed, preventing them from obtaining any loot near or behind the barrel.
*Fixed Trinity’s Well of Life Augment not properly using strength Mods to increase the chance to drop Health Orbs.
*Fixed Limbo’s Cataclysm persisting for Clients after the effect has expired for the Host.
*Fixed weapon attachments in the Arsenal not displaying ‘Physique’ under Appearance when viewing Bows.
*Fixed an issue where bow skins will apply their effect to arrows when a unique arrow skin is already equipped.
*Fixed some Radiation damage weapons not properly applying damage to Nova’s Antimatter Drop absorption.
*Fixed Ash’s Bladestorm locking players into a multi-strike animation against Synthesis targets.
*Fixed the Venka Claws not being visible to Clients when they are the only weapon equipped.
*Fixed Excalibur’s Radial Blind animation repeating if its activation is interrupted by a knockdown, or the use of another Ability Power.
*Fixed the End of Mission screen not displaying correct stats when there are multiple levels of Affinity earned.
*Fixed an issue causing sniper scopes to remain on the screen after the player dies.
*Fixed players navigating on the Relay causing other players to still see where your Warframe was previously standing.
*Fixed an issue causing arrow skins to linger after being previewed.  
*Fixed an issue causing the Extract or Battle screen not to appear on Defense Missions after a Host Migration occurs when all enemies have been killed.
*Fixed players not being able to see bleedout times on Squad members when the Show Teammate Names option is turned on.
*Fixed the Biocatalyst in Grineer Sabotage Missions on Earth being improperly labeled as ‘Grineer Toxin’.
*Fixed Host Migration on Mobile Defense Missions causing the Objective and Datamass to disappear.
*Fixed downed Capture targets getting back up after a Host Migration.
*Fixed Saryn’s Miasma making corpses invisible on use.
*Fixed Excalibur’s Exalted Blade’s energy waves not being stopped by Corpus Nullifier shields.
*Fixed Excalibur’s Exalted Blade improperly taking on stances from other equipped melee weapons and vice versa.
*Fixed an error that would occur when choosing a color customization for an item that was previously set to Default.
*Fixed Excalibur Prime’s sword being at an incorrect position in his Codex diorama.
*Fixed Overshields not showing as the proper color in the Squad UI.
*Fixed Simulacrum scans not appearing as +0 when the cap has been reached.
*Fixed diorama audio playing twice when opened.
*Fixed players getting an option to rejoin Missions they’ve disconnected from after the Mission itself has been completed or no longer exists.
*Fixed players not properly being able to use purchased Revives.
*Fixed kills earned by Mesa’s Peacemaker not properly counting as kills for the player.
*Fixed Clients seeing Excavator Power percentages with decimal places.  
*Fixed Radiation damage effects on swords and daggers lingering after the proc has expired.
*Fixed the Jackal and Zanuka’s missile attacks being wildly inaccurate or firing directly into the floor.
*Fixed the Clan Log no longer showing entries after constructing the Orokin lab.
*Fixed some potential visibility issues that would occur when entering a Conclave match on the Grineer Settlement tileset.
*Fixed an issue in Excavation Missions where the first Excavator being destroyed before the next one spawns prevents future Excavators from spawning.
*Fixed headshot multipliers not correctly reading as 2.0 in the Conclave Arsenal.
*Fixed players experiencing a loss of functionality when opening the Pause Menu immediately after opening the Conclave Menu in the Liset.
*Fixed several collision issues in the Underwater Sealab Conclave tileset.
*Fixed a visible hole in the Underwater Sealab Conclave tileset.
*Fixed an issue where the Steel Charge Aura had a duplicate stat in the description.
*Fixed various localization issues.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.11.5
	url: https://forums.warframe.com/topic/490942-hotfix-16115/
	date: 2015-07-15T19:56:44Z
	additions: 
	changes: Hotfix/Update Psa:

Please note that as we diligently work to complete Update 17 there will be no future updates unless absolutely necessary!  Thanks for your patience, Tenno!


Ash’s Blade Storm is now affected by the Steel Charge Aura Mod.
Players falling out of level bounds should now be teleported back to the level instead of killed.
Adjusted spawns for Void and Infested Defense Missions to prevent too many Corrupted Ancients and Ancient Healers from spawning at once.
Made a slight update to finisher animations for the Prisma Cleavers
Adjusted audio FX on Mesa’s Peacemaker shots.
An ammo restore station has been added to the Simulacrum.


	fixes: 
*Fixed projectile explosions getting larger and stronger each time they’re shot down, causing issues as per: https://forums.warframe.com/index.php?/topic/459888-kiste-ceres-bug/
*Fixed an issue where ammo pickups mutated by Hosts would confuse Clients-side Carriers as per: https://forums.warframe.com/index.php?/topic/480877-carrier-looting-bug-ammo-clicking/
*Fixed instances of Excalibur’s Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.
*Fixed Ember’s Fire Blast killing other players after she’s left the match as a Client.
*Fixed an issue allowing Shade Sentinel and Huras Kubrow cloaks to stealth players still firing weapons with large magazines.
*Fixed some hitches and slow-loading that would occur on Mission Selection.
*Fixed the Cernos’ holster position impaling Chroma when Chroma uses Effigy.
*Fixed several Primary and Secondary weapons showing the ‘Per Stack’ stat in the Arsenal.
*Fixed an issue with Chroma’s Elemental Ward causing Grineer Scorch to reflect the AoE slow + Damage aura when augmented as Ice.
*Fixed Nekros appearing as blurry in his Codex diorama.
*Fixed an issue causing mind-controlled Heavy Gunners to use their ground slam when allies were nearby.
*Fixed players receiving a ‘power in use’ message when casting Excalibur’s Exalted Blade while switching to a melee weapon.
*Fixed Excalibur’s Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.
*Fixed the Cephalon in Cephalon Capture turning invisible when players perform quick melee attacks or melee combos.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.11.4
	url: https://forums.warframe.com/topic/488176-hotfix-16114/
	date: 2015-07-10T20:17:36Z
	additions: 
	changes: Changes:

Reduced the frequency of Forma Blueprints dropping in T3 Defense Rotation C.
Bo Prime Blueprint and Ember Prime Helmet Blueprint have been added to T3 Defense Rotation C.


	fixes: 
*Fixed issues with the Prisma Cleavers not having proper audio effects in a variety of attack/holster scenarios.
*
*Note: The changes to T3D tier C drops didn't dilute the chance of getting the Ash Prime part you're after -
*they just added ducat-variety to the common drops.  Ash Prime BP still has the same drop rate as before.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.11.3
	url: https://forums.warframe.com/topic/488018-hotfix-16113/
	date: 2015-07-10T15:47:25Z
	additions: 
	changes: Changes:
Some Endless Nightmare missions now function like their Alert counterparts in completion criteria to be eligible for a Nightmare Mod. Specifics as follows:
Nightmare Interception now requires 2 Rounds to be eligible for extraction/Nightmare Mods, like their Alert Counterparts.
Nightmare Defense missions now require 10 Waves to be eligible for extraction/Nightmare Mods, like their Alert Counterparts.
Nightmare Excavation (Nodes & Alerts) now requires 500 units of Cryotic before extraction is enabled.

	fixes: 
*Fixed players being unable to put Arcanes on Ash Prime’s helmet (for real this time 
*this fix resolves anyone who had purchased Ash Prime vs crafting!) This should also fix some users with un-Arcaneable Volt Prime helmets.
*Fixed Nightmare Defense Missions not properly giving Nightmare Mod rewards.
*Fixed left-side Badges falling to the floor when equipping the Harkonar Chestguard in Arsenal.
*Fixed the Ukrainian option in the launcher language selector not working properly.
*Fixed issue with the launcher not properly starting Warframe.
*Fixed a variety of issues in the deployment of certain types of Specters.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.11.2
	url: https://forums.warframe.com/topic/486780-hotfix-16112/
	date: 2015-07-08T15:21:23Z
	additions: Crewman Lore has been entered to Simaris’ database.

	changes: Carrier Prime Psa:


https://forums.warframe.com/index.php?/topic/486298-pc-ash-prime-access-carrier-prime-psa/

Please note that all tiers of Prime Access now include Carrier Prime with this Hotfix. Once the hotfix is live, we will be running a script to give all eligible accounts their Carrier Primes. An account is eligible for Carrier Prime if they have purchased the Covert or Shuriken Ash Prime Access packs. We will let you know when the script is complete.


	fixes: 
*Fixed default textures that appear on the loading screen.
*Fixed the Boar Prime appearing in ultra rare Loot Crates. It has been replaced with the Scindo Prime Blueprint.
*Fixed the Carrier Prime’s Carapace description reading the description for Wyrm Prime.
*Fixed Ash Prime Helmet not available for Arcane Enhancements.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 16.11: Ash Prime + Hotfix 16.11.1
	url: https://forums.warframe.com/topic/486216-update-1611-ash-prime-hotfix-16111/
	date: 2015-07-07T18:41:10Z
	additions: 
	changes: Ash and Ash Prime are now available for use in Conclave.
Vectis and Vectis Prime are now available for use in Conclave.

The Excavation spawn logic has been replaced with the logic Survival has been using since February; rather than a slow stream of enemies they will now come in slightly more coordinated waves with gaps between them for pacing.
Not only does the new spawn logic improve the feel of the spawns but it also made a measurable improvement to host frame-rate on CPU-bound systems.
The first dig-site will now be available for activation immediately when the Mission starts but the identification of subsequent dig-sites is now delayed until the first excavator is started.
Improved the spawn placement strategy so that enemies don't have to travel as far to reach the action. Similarly improved the arrangement of enemies spawned before excavation starts so that they are only placed between the players and the first excavator (rather than towards extraction).
Resolved numerous collision issues with the excavators that sometimes shielded attacking melee units from gunfire.
Fixed an issue where enemy units could get lost after the excavator they were attacking was destroyed or completed. Fixed a similar problem for enemies that were spawned before the first excavator was started.
Reduced the amount of Kubrow dens that appear in Excavation Missions on Earth.
Mag’s Greedy Pull Augment will now only draw in items for Mag.
Time-mission Nightmare variants will no longer appear in Assassination Missions.
English Oceania chat and Hubs and English Asia chat and Hubs have now been merged, but still have independent matchmaking.

	fixes: 
*
*
*
*An elusive and lethal force, Ash Prime storms into Prime Access.  Get Ash Prime Access now and make the newest Primes yours -
*instantly -
*including Ash Prime, Vectis Prime and Carrier Prime. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!
*
*Packages include:
*
*Fixed some weapons not properly adding damage to Nova’s Antimatter Drop.
*Fixed some projectiles not properly doing damage to Nova’s Antimatter Drop and Grineer door sensors.
*Fixed Fusion MOA’s ranged attack causing issues with damage absorbed by Nova’s Antimatter Drop.
*Fixed Ember’s Accelerant HUD timer not showing the effect of duration Mods.
*Fixed multiple typos in Dojo room descriptions.
*Fixed alarms in Capture Missions repeating over and over.
*Implemented fixes to prevent crashes related to PhysX.
*Fixed an issue preventing the Gold Skull Badge from being visible for both Warframes and Sentinels.
*Fixed an issue caused by trying to host a Dojo while in a Squad, forcing players to disband their squad first.
*Fixed players being unable to pass through destroyable level features on the Infested Corpus Ship tileset.
*Fixed players being able to fall through the floor of the Oracle Dojo room.
*Fixed the Angstrum always showing as having 0 magazine capacity.
*Fixed incorrect visual effect showing on Trinity’s Energy Vampire.
*Fixed overlapping text appearing in the Dojo Biolab.
*Fixed weapons completed in the Liset’s foundry showing the same energy color as the Liset’s colors.
*Fixed Ember’s Noble stance causing thrown weapons to appear to be floating in her hands.
*Fixed Scanners and Kubrow Dens not appearing in the Codex.
*Fixed Clients being unable to pick up the key in Void Sabotage Missions after killing the miniboss.
*Fixed Clients not being able to see any excavator effects when it is powered, or when it explodes.
*Fixed Host Migrations at the end of a Conclave match allowing players to continue playing.
*Fixed the ‘Energy Surge’ warning in Conclave appearing as the Host’s language.
*Fixed an issue that would occur when joining a Conclave match just as the match was ending.
*Fixed various localization issues.
*
*
*Fixed Ash, Vectis and Carrier parts not dropping for players in the Void.
*Fixed Mag, Boar and Dakra parts still dropping for players in the Void.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.10.2
	url: https://forums.warframe.com/topic/484099-hotfix-16102/
	date: 2015-07-02T22:10:51Z
	additions: 
	changes: Additions:

Added the new www.warframe.com/buyplatinum mods to the Nightmare Mission drop tables.


The following changes have been made to Ember in both PvE and Conclave:

Casting animations for World on Fire have been shortened to match Fire Blast’s.
The base duration of Ember’s Accelerant is now 30 seconds regardless of rank.
Ember’s Accelerant now provides a buff to casting speed for the duration of the Ability (Equivalent to a max-rank Natural Talent).
Ember’s Accelerant will now display a duration timer in the player’s HUD.


Tar-Mutalist’s AoE tar and Nanite Swarms can now be destroyed by AoE or melee damage.
The Nanite Swarm’s screen-darkening visual effect and duration has been reduced.
Nanite Swarms have a reduced duration when travelling to players and now last 6 seconds when travelling in the environment.


Reduced the Aksomati’s reload time from 2.8 to 1.4.
Removed enemy scaling from some Mastery Rank tests available in the Relay.
Improved handling of cache corruption for certain resource types; in the event of corruption there should be less need to do a manual verify pass from the launcher.
Nightmare assassinate missions will no longer select the "mission time limit" challenge mode.


	fixes: 
*
*Fixed charged beams from the Opticor not aiming properly when fired by Mirage’s clones.
*Fixed a crash that would occur in the Dojo relating to the leaderboard in the Obstacle Course.
*Fixed enemies focusing their attacks on player Sentinels after Banshee’s Silence has been cast.
*Fixed the shadows of Infested enemies lingering behind after disintegration.
*Fixed Ordis consecutively repeating the same transmission.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.10.1
	url: https://forums.warframe.com/topic/481160-hotfix-16101/
	date: 2015-06-26T20:53:20Z
	additions: 
	changes: 
	fixes: 
*Changes:
*
*Information on the Simulor’s radial damage per-projectile stack has been added to the Arsenal.
*
*Fixes:
*
*Fixed the Bailiff Defector being placed in a location that he, ironically, cannot escape from.
*Fixed incorrect stats showing on the Primed Pistol Gambit Mod in the Arsenal 
*it now has the proper base of 17% chance increase, leading to a possible 187% when fully ranked.
*Fixed crashes related to the Simulor. 
*Fixed elements of the UI being cut off in 1280x1024 resolution.
*Fixed Archwing items purchased from the Void Trader to not show in player Arsenal.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 16.10.0
	url: https://forums.warframe.com/topic/480637-update-16100/
	date: 2015-06-25T21:50:17Z
	additions: 


Three new Emotes (+ 1 returning) are now available in game!  These Emotes are free for all our Tenno, and can be equipped via the Arsenal under Emotes.  Equip your favorite Emotes and express yourself today!

Two new Action Emotes are now available for use: Clap and Shrug.
Two new Nartas are now available for use: Eclipse and Fathom.
Players can now customize what Emotes and Nartas they want to use via the Arsenal.
Here's a preview of the new Emotes available for use:







	changes: 
The Tainted Mag Mod has been removed from use in Conclave.


Rhino’s Charge will now toss enemies into the air when hit, ragdolling them.
Rhino’s Roar will now last 30 seconds, regardless of rank.
Duration Mods can now buff the duration enemies spend suspended in mid-air from Rhino’s Stomp.


The Braton Vandal has received additional tweaks to its audio FX when fired.
Slightly adjusted the audio FX on Channeling.
Players can now change their Emotes in the Arsenal.


	fixes: 
*
*
*
*Simulor Gravitational Singularity Generator available now!
*
*Send the enemy into oblivion! The Simulor Gravitational Singularity Generator produces miniature Gravitational Singularities that can be used for scientific study or self-defense.
*
*Add the Simulor to your Arsenal by visiting the Market or obtain the blueprint from Cephalon Simaris’ Sanctuary today!
*
*
*Fixed channeling when using Excalibur’s Exalted Blade’s melee or projectile attacks not consuming additional energy.
*Fixed an issue preventing Syndicate Mods from properly working with Exalted Blade.
*Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped.
*Fixed Excalibur’s Slash Dash causing the player to dash through Nullifier bubbles.
*
*
*Fixed a visual FX issue that would appear when Mirage used Hall of Mirrors.
*Fixed Grineer Dregs not taking any melee damage when attacked from the front.
*Fixed the Jackal being unable to attack players standing underneath him.
*Fixed an issue preventing Ordis’ volume to return to default when players select ‘Default’ in the Sound settings.
*Fixed the Red Veil’s Grineer hostage in Relays strangely missing a face.
*Fixed the Kubrow Incubator in the Liset showing the incorrect texture after a player rushes incubation.
*Fixed an issue preventing player from selecting cosmetic items after choosing a cosmetic and cancelling an Arcane upgrade.
*Fixed markers in Archwing Interception Missions sometimes appearing in the wrong locations.
*Fixed a visual error that would occur when using a Scanner that’s bound to a hotkey.
*Fixed a crash that would occur, triggered during a Host Migration mid-Mission.
*Fixed duplicate Syandanas appearing for Clients on Chroma’s Effigy as per: https://forums.warframe.com/index.php?/topic/479993-chromas-effigy-causing-double-ormolu-kyroptera-syandana/
*Fixed Despair using the wrong audio FX on impact.
*Fixed some incorrect audio FX occurring on melee attacks.
*Fixed an issue causing the Stalker’s Codex entry to be in English for all regions.
*Fixed Mag’s Shield Polarize not properly reflecting her custom energy color when used on enemies.
*Fixed Crossfire Missions on Mars incorrectly labelling on faction as Orokin.
*Fixed the Fusion MOA’s lasers creating bad visual effects when striking Zephyr’s Turbulence.
*Fixed an issue caused by Rescue targets not properly being able to properly navigate to waypoints.
*Fixed placeholder text in English appearing for other regions on the Arsenal’s Gear wheel menu.
*Fixed Tower 4 Interception not appearing on the weekly Leaderboards.
*Fixed a crash that would occur in PhysX when playing the Sargas Ruk boss fight.
*Fixed some Missions that require Keys not giving proper rewards associated with the Key.
*Fixed a typo in Lephantis’ in-game conversation text.
*Fixed Limbo’s Cataclysm becoming stuck if players are downed inside the bubble.
*Fixed an issue where the Pause menu could be opened underneath other open menus.
*Fixed a crash that would occur when two players join the same team in Conclave, followed by the Client leaving and rejoining the match.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.9.4
	url: https://forums.warframe.com/topic/479235-hotfix-1694/
	date: 2015-06-22T20:04:29Z
	additions: 
	changes: Changes:
Re-enabled Physics optimizations for dual-core systems.
Made several small optimizations for long-running missions with lots of loot.


	fixes: 
*Fixed Exalted Blade’s energy waves not receiving a boost from damage Mods when used by Clients.
*Fixed Exalted Blade’s energy wave not benefiting from channeling buffs.
*Fixed Clients using Exalted Blade not gaining benefits from Syndicate Mods.
*Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.9.3
	url: https://forums.warframe.com/topic/477906-hotfix-1693/
	date: 2015-06-20T00:17:59Z
	additions: 
	changes: Hotfix 16.9.3:


Reduced Stamina drain on Auto-Parry when using Exalted Blade.


	fixes: 
*
*Fixed damage from Exalted Blade’s energy waves not scaling properly with Mods.
*Fixed the some cases of Exalted Blade not appearing when activated when used with certain melee weapons.
*Fixed some cases of Exalted Blade use not allowing players to melee attack when activated or deactivated.
*Fixed Exalted Blade’s energy waves not getting a damage buff from Channeling or applying unique Mod effects (such as Life Strike).
*Fixed an issue with the Proto Glaive skin with Exalted Blade preventing waves from appearing.
*Fixed an issue with Exalted Blade damage not being correct on Clients.
*Fixed cloth effects not behaving properly in Archwing Missions.
*Fixed some unusual 'bouncing' behavior on cloth when applying customization in the Arsenal.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.9.2 + 16.9.2.1
	url: https://forums.warframe.com/topic/477700-hotfix-1692-16921/
	date: 2015-06-19T18:02:46Z
	additions: 
	changes: Changes:

Optimized the rendering in Grineer Shipyards (Ceres) Defense and Interception minimaps.
Updated the firing sound on the Braton Vandal shots.


	fixes: 
*
*Disabled many-core and dual-core physics optimizations until we can isolate why they cause crashes on certain machines.
*Fixed some door audio effects playing too loudly.
*Fixed some instances of duplicate player names showing up in the list of chat users.
*Fixed an issue where the Aegis (from Silva and Aegis) would not collapse when holstered.
*Fixed some instances of the Datamass spawning in walls on the Corpus Gas City tileset.
*Fixed Excalibur’s Exalted Blade’s melee attacks always counting as though it were channeled.
*Fixed a wall in Conclave’s Underwater Lab tileset that did not have proper collision.
*Fixed players being able to start Annihilation and Team Annihilation matches alone.
*
*
*
*Fixed cloth physics not properly reacting to falling distances.
*Fixed Excalibur’s Exalted Blade copying melee Stance Mods, which would break functionality of the Ability.
*Fixed an issue causing Excalibur’s Exalted Blade to not properly release energy waves.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.9.1 + 16.9.1.1
	url: https://forums.warframe.com/topic/476545-hotfix-1691-16911/
	date: 2015-06-17T23:08:19Z
	additions: 
	changes: 
	fixes: 
*Hotfix 16.9.1
*
*Fixed Excalibur's Exalted Blade not inheriting any melee mods. This fix now allows the damage of Exalted Blade attacks to scale based on the mods of your Melee weapon.
*Fixed game hangs related to Exaclibur's Slash Dash.
*Purple Text now only applies to global chat Moderators and won't appear within Clans/Alliances.
*
*Hotfix 16.9.1.1
*
*Changes:
*
*Reduced memory footprint slightly for many-core systems.
*Optimizes physics task framework for dual-core systems using multi-threaded rendering.
*
*Fixes:
*
*Fixed several crashes caused by rare timing-issues exposed by recent optimizations.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 16.9.0
	url: https://forums.warframe.com/topic/476490-update-1690/
	date: 2015-06-17T21:50:27Z
	additions: 
	changes: 
Excalibur has been rebalanced for PvP in accordance with his recent overhaul.


Players joining an Defense Mission mid-progress will now only be able to join before the start of the 4th enemy wave
after then the mission is considered 'objective complete'.
Standardized naming conventions for Warframe Animation Sets.
Improved the visual tint on the Tigris.
Volt’s Overload will now cause destructive visual effects on nearby active light fixtures when used.
Players will now see a quantity listed next to the Arcane Enhancements in their inventory.
Added Rare 5 Fusion Core Bundles and Uncommon Fusion Core Bundles to Hard/ Easy Archwing Interception reward tables, respectively.
Noggle capacity in the Liset has been increased!
Users with Chat Moderation privileges have their chat messages display in Purple Text.


	fixes: 
*
*
*Complement Excalibur's updated powers with these new items, available in the Market now:
*PRISMA EXCALIBUR BUNDLE
*Let Excalibur stand apart with skin and helmets forged from the purest Prisma Crystal.
*
*PRISMA EXCALIBUR SKIN
*This Excalibur Warframe has been coated with liquid Prisma, enriched by pure Void energy.
*
*PRISMA, PRISMA AVALON and PRISMA PENDRAGON EXCALIBUR HELMETS
*Three new, unique helmets for Excalibur, coated with liquid Prisma and enriched by pure Void energy.
*
*EXCALIBUR PROTO-ARMOR SKIN
*Discovering the precise nature of the Excalibur Proto-Armor Skin has proved elusive. Initial attempts at dating point to ancient origins, perhaps even predating Orokin Empire. Get it from now until June 24 at 2 p.m. EDT -
*when it's returned to the Vault.
*
*PRISMA EXCALIBUR and PROTO-EXCALIBUR NOGGLE STATUES
*Decorate your Liset with new Prisma and Proto-Excalibur Noggle Statues!
*
*
*No matter your play style, Excalibur is always a formidable Warframe choice.  With newly re-worked Abilities, he is now more versatile than ever.
*
*The following changes have been made to Excalibur’s Abilities.  Please note that we will continue to monitor these changes after launch to make any necessary tweaks to balance.
*
*First Ability: Slash Dash: Slash Dash will now target enemies within a conal distance from Excalibur, targeting all enemies within the range of cast.  Enemies hit by Slash Dash will count towards the player’s melee combo counter.
*Second Ability: Radial Blind: Cast on the move and opens AI to finishers.
*Third Ability: Super Jump has been removed from Excalibur’s Abilities.
*Third Ability: Radial Javelin is now Excalibur’s third Ability and costs 75 Energy to activate.
*Fourth Ability: New Ability: Exalted Blade: Excalibur summons a sword of pure light and immense power.
*Stat changes: Excalibur Armor:  Excalibur’s base has been increased to 225 and to 250 for Excalibur Prime.
*Excalibur’s Abilities have all been given a visual overhaul in line with his new Exalted Blade ability.
*
*
*Fixed players not being able to leave a Mission if a Client revives partway through the G3 capture process.
*Fixed players being unable to sell Arcanes.
*Fixed Banshee’s Sonic Fracture Mod not affecting all enemies when used by Clients as per: https://forums.warframe.com/index.php?/topic/465697-sonic-fracture-inconsistency/
*Fixed players being unable to select what Mission they would like to start when there are multiple Missions on a node.
*Fixed the player HuD being cut off in certain resolutions.
*Fixed the weapon ammo counter appearing when unarmed.
*Fixed the timer in the Dojo Obstacle Course never counting up from 0.
*Fixed the Para Carrier skin showing code in its description.
*Fixed Syndicate Medallions becoming invisible during Syndicate Missions
*Fixed an issue causing Host Migrations in Conclave to not end a round properly for all players.
*Fixed extra corpses appearing when players die while invisible.
*Fixed a crash that would occur when joining a Mission through your Friends List as Excalibur Prime.
*Fixed an issue causing Atomos particle effects to hover in mid-air after being fired as per: https://forums.warframe.com/index.php?/topic/463128-floating-atomos-beams/
*Fixed an issue that would cause some stats in the Arsenal to display one percent lower than they actually are.
*Fixed an issue preventing players from crafting blueprints in the Tutorial Quest 'Vor's Prize'.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.8.4
	url: https://forums.warframe.com/topic/475491-hotfix-1684/
	date: 2015-06-15T19:14:01Z
	additions: 
	changes: 
	fixes: 
*Fixes:
*
*Fixed players being able to send Clan invites without the proper permissions.
*Fixed some clipping issues with new cloth physics.
*Fixed some rigidity that would occur in cloth physics.
*Fixed an issue causing the Datamass falling through levels at the start of a Missions on a certain Ceres spawn tile as seen here: https://forums.warframe.com/index.php?/topic/470421-the-datamass-for-the-deception-on-albedoceres-bugs/?p=5285075#entry5285075
*Fixed texture issues that would occur on some Grineer catwalks.
*Fixed duplicate entries for the Gorgon that would appear in player profile after killing certain enemies under the effects of Mind Control.
*Fixed an issue causing an inappropriate amount of bounces from some projectile weapons.
*Fixed a broken image showing in the Art Gallery.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.8.3
	url: https://forums.warframe.com/topic/474057-hotfix-1683/
	date: 2015-06-12T19:25:15Z
	additions: 
	changes: Changes:

Reverted the change to Zephyr's Turbulence introduced in Update 16.8.0.
Players can now invite players to their clans from the chat menu.
Exterminate minimap markers have been tweaked to make it less likely that you will leave a stray enemy behind and have to backtrack.
Adjustments have been made to the Kyroptera Syandana that should allow for better flip-flop physics.
Optimized the load time and memory footprint of the relays.


	fixes: 
*
*Fixed another issue causing players to take damage from Elytron’s Warhead ability.
*Fixed a visual issue that could occur with Rhino’s Iron Skin FX.
*Fixed some audio cues inappropriately looping in Survival Missions.
*Fixed a typo in ‘The New Strange’ Quest dialogue.
*Fixed some instances of players seeing multiple bubbles when Limbo casts Cataclysm.
*Fixed the Anku not appearing in the Codex.
*Fixed two Tempo Royale Mod entries appearing in the Codex.
*Fixed Oberon’s agile animation being incorrectly labeled in the Arsenal.
*Fixed Sugatras not properly attaching to the Anku.
*Fixed players being able to reach the ceiling of Lephantis’ lair after the boss encounter has been completed.
*Fixed players being able to ignore System or Global messages.
*Fixed the Prisma Grakata not being tradable.
*Fixed the Prisma Grakata not showing in Codex.
*Fixed Host Migrations not working properly when a player chooses to leave Conclave matches.
*Fixed various localization issues.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.8.1 + 16.8.2
	url: https://forums.warframe.com/topic/473134-hotfix-1681-1682/
	date: 2015-06-11T01:08:27Z
	additions: 
	changes: Changes:

Enabled the following skin usage:
Day of the Dead now works on Vaykor Marelok.
Shock Camo now works on the Secura Dual Cestras.
Grineer Forest Camo now works  work on the Rakta Ballistica
Ormolu Skin now works on the Telos Akbolto!


	fixes: 
*
*Fixed Charge weapons not firing properly if you had any Fire Rate mods equipped.
*Rolled back a fix for Elytron's Thumper causing self damage 
*this is what broke weapons dealing self-damage intentionally where applicable.
*Fixed being unable to purchase Syndicate Restore Blueprints in Relays.
*Fixed various crashes.
*
*
*
*
*Fixed an issue causing a broken HUD for players with their language set to Japanese.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 16.8.0
	url: https://forums.warframe.com/topic/473028-update-1680/
	date: 2015-06-10T22:03:09Z
	additions: Clan Warlords now have permissions to Kick and Suspend for certain timeframes in Clan & Alliance chat channels. Warlords also have the ability to grant this Permission to other Clan members.
Added a ‘Charge Rate’ stat to the Arsenal for charge based weapons (bows, etc). You now have a number to associate your weapon Charge rate with 
it will show how it is affected by the Fire Rate mods that you have equipped!

	changes: The first map will now be selected randomly in all Conclave game types.
Players will no longer spawn in waves in Team Annihilation.
Host Migration can now occur during Team Select screen.
The Excavation Scanner has been removed from the Codex.
Players can now control the camera when using the Dojo Pigment preview.
Adjusted the Ancient Healers healing pulse to be similar to a Small Team Health Restore with decreased frequency and a slightly shorter radius to match the Aura.
Mirage’s Hall of Mirror clones will no longer show cosmetic attachments for clients, or if your particle quality is set to low. This change is in an attempt to resolve reports of Performance/crash reports related to Mirage.
Simulacrum missions no longer count towards Mission Failed or Mission Quit statistics.
Users who are playing with UI/HUD off will no longer see outlines of their Squad allies through walls. This should help with Machinima/Content Creators needing cleaner scenes!

	fixes: 
*
*
*
*KYROPTERA SYANDANA, ORMOLU SKIN BUNDLE and New Augment Mods available now!
*
*Tenno, give your Warframe honorable style with the new Kyroptera Syandana! Complement the look with the Ormolu Weapon Skin Bundle, including a Skin for the Kyroptera. Add power to your Warframe with new Ability Augment Mods!
*
*Add the Kyroptera version of the traditional Tenno Syandana to your Warframe. Forged by Tenno artisans, its design is inspired by winged night creatures.
*
*Ormolu Skins for your Daikyu, Akbolto, Bolto and Tipedo Weapons as well as the Ormolu Kyroptera Syandana will add an honorable brass and gold finish.
*
*
*Mesa: Staggering Shield: Reflected bullets have a 50% chance to stumble enemies.
*Oberon: Hallowed Reckoning: Enemies killed by Reckoning create small areas of Hallowed Ground for 10 seconds. Enemies standing in the Hallowed Ground take 150 damage per second, while allies gain 250 armor.
*
*Fixed an error that would occur in Interception when Rounds would not progress after killing the remaining enemies.
*Fixed Lieutenant Lech Kril being unkillable due to players not being able to properly hit him with ranged weapons.
*Fixed Syndicate Spy missions not giving Vault rewards.
*Fixed Shotgun Mods not being included in the Conclave EOM rewards.
*Fixed all types of Ancient Healers not having the same Aura and healing pulse.
*Fixed incorrect color on the Elytron’s Thumper ability.
*Fixed Castana explosions not using the proper energy color as per: https://forums.warframe.com/index.php?/topic/456501-sancti-castanas-using-default-explosion-color-only/
*Fixed Frost’s Snowglobe giving two visual effects for Clients.
*Fixed thrown weapons not showing the proper energy trails as per: https://forums.warframe.com/index.php?/topic/469235-hikou-prime-energy-color-doesnt-corresponds-w-chosen-color/
*Fixed spawning issue on Corpus Gas City tileset that would cause players to spawn inside of walls.
*Fixed Mesa’s Regulator pistols appearing when previewing other Warframes.
*Fixed two copies of Oberon’s Reckoning FX showing on cast.
*Fixed decorative Lotus symbols on challenge icons spinning sideways.
*Fixed the minimap in Tutorial Missions not properly displaying the outline of the level.
*Fixed Captain Vor not properly using his abilities or attacks in the Tutorial Missions.
*Fixed several broken energy color effects as per: https://forums.warframe.com/index.php?/topic/470549-several-energy-colour-based-effects-still-broken-since-165/
*Fixed Tonkor grenades bouncing off Boss weak points.
*Fixed radial damage not properly working against Lephantis.
*Fixed Mesa’s Regulator pistols not being holstered when viewed in the Archwing Arsenal.
*Fixed Zephyr’s Turbulence affecting enemies outside of its range.
*Fixed bullet deflection effects not playing on Mesa’s Shatter Shield.
*Fixed the Daikyu having no charge limit in Conclave.
*Fixed visual issues on Orokin-Corrupted Corpus firing animations.
*Fixed the Lanka’s fire rate not properly updating with fire rate Mods.
*Fixed Zanuka becoming stuck on crates in various tilesets.
*Fixed some visual issues on the Capture Target previewed in Simaris’ Library.
*Fixed an issue allowing players to take damage from Elytron’s Warhead.
*Fixed the Attica not firing as a silent weapon 
*the weapon is now functioning as a Silent weapon by design.
*Fixed some alt-helmets not sitting properly on Prime Warframes.
*Fixed the Gear menu not opening when players have their UI disabled.
*Fixed Sentinels and Kubrow having shields in no-shields Nightmare Missions.
*Fixed the Loadout selection menu buttons appearing on screen when accessing the pause menu from the Conclave Mode selection menu.
*Fixed players fast switching Arsenal loadouts causing Archwing to appear in the PvE loadout.
*Fixed a freeze that would occur when trying to view the Darvo Deal menu.
*Fixed Clan type and total number of members not properly displaying in the Clan menu under Communication.
*Fixed an issue that would occur when viewing End of Mission results in the Liset after completing a Conclave match.
*Fixed the Lucky Shot/Blind Shot Conclave Mod adding accuracy instead of decreasing it.
*Fixed NPCs getting stuck in cover and ignoring the player.
*Fixed being able to spawn two of the same type of Specters if you have two different types of Specters equipped. The intention of Specters is to have only one instance for each type of Specter summoned.
*Fixed Tonkor’s iron sights not closing when quick meleeing.
*Fixed Grineer on Earth tilesets falling under the level; making them unkillable.
*Fixed Mirage’s Hall of Mirrors causing a crash if you had no customizations on your Warframe or Melee weapon.
*Fixed Syndicate Medallions being invisible as per : https://forums.warframe.com/index.php?/topic/473021-invisible-syndicate-medallions/
*Fixed various localization issues.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.7.2
	url: https://forums.warframe.com/topic/470391-hotfix-1672/
	date: 2015-06-05T19:12:58Z
	additions: 
	changes: Conclave Changes:

The Lucky Shot PvP Mod is now compatible with Bows.


Added a marker to capture consoles to make the target more easily visible.
Reduced the effectiveness of Crowd Control abilities solely on the Infested Juggernaut.
Eos Prime Shoulder cosmetics are now properly labeled with ‘left’ and ‘right’.


	fixes: 
*
*Fixed players falling out of the map when joining in-progress Missions on the Corpus Gas City tileset.
*Fixed the Grineer Toxin Injector appearing under ‘Tenno’ in the Codex.
*Fixed wrong planet name showing in the UI for Event Missions.
*Fixed offset placement of the Aseron Sekhara badge.
*Fixed losing functionality after changing from Fullscreen to Windowed resolution.
*Fixed players colliding with light fixtures in the Earth Spy Vault tileset.
*Fixed a couple typos and grammar errors in Simaris’ Synthesis lore.
*Fixed an issue occurring in doorways in Earth Spy Missions.
*Fixed navigation markers not showing proper pathing on Corpus Gas City tilesets.
*Fixed Soma Prime not sitting properly on Saryn when holstered.
*Fixed the Paris Prime and Diakyu sitting strangely on some Warframes.
*Fixed grammatical errors in the description of Trials in the Codex.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.7.1
	url: https://forums.warframe.com/topic/469972-hotfix-1671/
	date: 2015-06-05T00:45:50Z
	additions: 
	changes: 
	fixes: 
*Tactical Alert: Black Seed Scourge Reward PSA: https://forums.warframe.com/index.php?/topic/469963-psa-tactical-alert-bss-core-rewards
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 16.7
	url: https://forums.warframe.com/topic/469825-update-167/
	date: 2015-06-04T21:14:52Z
	additions: 
A new Spy Mission is available on Earth, Cambria!  This Mission contains Spy Vaults unique to the Earth tileset, including unique security measures for day and night cycles!
Some weapon attachments will now support energy color changes.  This feature will slowly be expanded to other weapons, so keep an eye out for special effects on those dangles!
Added several missing weapon entries to the Codex.


	changes: 
Cephalons in Cephalon Capture have received a visual update!
The following mods have been disabled in PvP: Magazine Warp, Slip Magazine, Burdened Magazine, Stabilizer, Steady Hands, Fast Hands, Quick Draw, Tactical Pump and Terminal Velocity. They have been replaced with PvP specific versions that have been added to the Mission Rewards of all PvP game types.
The Anku is available for use in PvP.
Reduced the damage of Strun Wraith in PvP.


Earth: Cambria is now a Spy Mission.
Earth: Lua is now an Excavation Mission.
Many Grineer and Corpus environmental props have received PBR updates!
The Strun has received a PBR update!
Nyx’s Chaos Sphere Augment FX has been made more visible.
Added a new sound effect to the Hyena Pack’s charge ability.
Reduced the amount of Lotus transmissions that occur during Spy Missions.
Made various updates to incorrect or inaccurate item / Mod descriptions in game.  More to come!
In an effort to reduce in-game spam, accounts with a Mastery Rank of 0 can only start conversations with friends, clanmates, or recently encountered players.
Slightly altered the vocal sounds of Infested Chargers.
Players can no longer open the pause menu when playing a hacking minigame.
Rare Resource Blueprints can now be sold for 30,000 Credits.


	fixes: 
*
*
*
*Anku scythe available now!
*
*Reap havoc with the Anku! This full-sized Tenno scythe's design is inspired by the Paris Bow and is just as deadly.
*
*Add the Anku to your Arsenal by visiting the Market or Tenno Clan Research today!
*
*
*Limbo 
*Cataclysm: Cataclysmic Continuum: Duration is restored by 1s whenever an enemy is killed inside.
*
*Saryn 
*Contagion: Contagion Cloud:  Melee kills will leave behind a cloud of gas that deals 150 damage per second for 12 seconds within 2 meters.
*
*
*Fixed Zephyr’s Turbulence not properly deflecting some ranged attacks against hit-scan enemies.
*Fixed an error causing a Hive related message to appear on Interception Missions.
*Fixed Design Council features not properly appearing in Korean.
*Fixed Banshee’s Sonic Fracture FX lingering if the target became immediately ragdolled.
*Fixed Warframe armor not properly showing on Chroma when Effigy is cast followed by a cloaking ability.
*Fixed players being able to kill ragdoll-able bosses by flinging the boss off the map.
*Fixed an issue causing ragdolled bosses to take a long time to revive.
*Fixed players not properly entering a dive animation when jumping, sprinting, then firing their weapon.
*Fixed the Tonkor’s projectile preview arc appearing underneath other effects.
*Fixed the Daikyu killing the client if being drawn during a Host Migration.
*Fixed an error that would occur when viewing Soma Prime in the Codex.
*Fixed player arrows not returning to their default visual when the Meer Arrow Customization is unequipped.
*Fixed player’s weapons becoming stuck when changing weapons after firing a bow.
*Fixed Valkyr’s Hysteria playing sounds from related to the player’s un-equipped melee weapon.
*Fixed an issue preventing the use of Mods shared by Sentinels when the player does not have a Sentinel equipped or active.
*Fixed the description of Excavation Missions in the Codex having incorrect information on how to play the Mission type. This is the first of many revisions coming to innacurate text as per this thread: https://forums.warframe.com/index.php?/topic/466107-ongoing-obsolete-descriptions/
*Fixed an issue preventing players from properly blocking AoE attacks as per this thread: https://forums.warframe.com/index.php?/topic/468668-nolonger-able-to-block-grineer-radial-slam/
*Fixed the Paris Prime showing covering up menu options.
*Fixed an issue causing the UI to freeze after Zephyr casts Tornado.
*Fixed an issue causing duplicate FX to occur, resulting in increased latency.
*Fixed a hangup caused by opening the pause menu mid-hacking.
*Fixed fancy sparkly trails not showing up on all unique Arrow Skins.
*Fixed a typo in Darvo’s VO present in the tutorial Missions.
*Fixed Warframes with 100 base stamina showing as 8 stamina when equipping the Warframe in the Arsenal.
*Fixed issues related to Sentinel movement that would cause performance problems in PhysX.
*Fixed water in Orokin-themed Conclave maps appearing as black.
*Fixed a crash in Conclave’s Annihilation when a Host Migration occurs after a fourth player joins a game mid-session.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Update 16.6.3
	url: https://forums.warframe.com/topic/466778-update-1663/
	date: 2015-05-29T20:57:35Z
	additions: 
	changes: 
	fixes: 
*Fixes:
*
*Fixed Grineer Rollers becoming stuck when summoned.
*Fixed the Datamass disappearing if a player is killed while picking it up.
*Fixed Warframes switching from default animation when changing Sigil color.
*Fixed some visual errors in scanning if the player has the Scanner bound to a hotkey, switching away from the Scanner while in use.
*Fixed the Strun Wraith and Gorgon weapons not showing the correct Impact / Slash / Puncture stats in the Conclave Arsenal.
*Fixed the Prisma Skana not being tradeable.
*Fixed overlapping chat screens that would occur in the greeting message of our chat channels.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.6.2
	url: https://forums.warframe.com/topic/466273-hotfix-1662/
	date: 2015-05-28T23:35:27Z
	additions: 
	changes: 
	fixes: 
** Fixes crash when launching in full-screen
** Fix "all-time best" Trials leaderboards
** Other crash fixes.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.6.1
	url: https://forums.warframe.com/topic/466144-hotfix-1661/
	date: 2015-05-28T20:43:00Z
	additions: 
	changes: Conclave Changes:

Respawn timers are now independent for each player killed instead of respawning players in communal ‘waves’ in Annihilation.
Health orbs now heal for 50 HP in PvP.
Reduced the range and damage of Ember’s World on Fire in PvP.
Oro pickups in Annihilation are now colored red.
Braton stats fixed in the Conclave Arsenal.
Warframe Ability projectiles no longer deal double damage to players on headshots.
The Forfeit Timer will now properly activate when there’s only one player in Annihilation.


	fixes: 
*
*Fixed a crash that would occur due to enemies self destructing.
*Fixed an issue where cosmetic attachments would not properly display their intended location.
*Fixed Nyx’s Mind Control removing armor from enemies.
*Fixed items vacuumed in by the Carrier becoming stuck to the Carrier.
*Fixed Manic Grineer becoming impossible to kill due to continued teleporting.
*Fixed Trial Leaderboards not properly archiving.
*Fixed minor visual issues with Oro visuals in the Conclave dioramas.
*Fixed Annihilation Conclave matches not ending when only one player remains in the Conclave.
*Fixed players not properly being assigned to even teams in Conclave.
*Fixed an error caused by a host leaving a solo game of Cephalon Capture.
*Fixed Energy Surge not properly activating in Conclave.
*Fixed an issue causing players to immediately pick up the Cephalon after dropping it in Conclave.
*Fixed the Braton’s stats not reading correctly in the Conclave Arsenal.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 16.6.0
	url: https://forums.warframe.com/topic/465618-update-1660/
	date: 2015-05-27T21:08:21Z
	additions: 
	changes: 
Weapons in the Conclave Arsenal will now display their Impact, Puncture and Slash values.
The amount of ammo collected from ammo pickups has been increased.
Ammo pool is now capped at the amount of ammo you start with.
Frost's Freeze damage has been reduced in PvP.
Ember's Fireball damage  has been  reduced in PvP.
Mag's Pull damage  has been reduced in PvP.
Volt's Shock damage  has been reduced in PvP.
Excalibur's Slash Dash damage has been increased in PvP.
Oberon's Smite damage has been decreased in PvP.
Strun’s damage has been increased in PvP.
MK1 Strun’s damage has been  increased in PvP.
MK1 Braton’s damage has been decreased in PvP.
Strun Wraith’s damage has been  decreased in PvP.
All Latron series weapon damage has been decreased in PvP.
Daikyu’s damage has been decreased in PvP.


Increased the time taken by AI to hack consoles in Trials from 2 seconds to 4 for the Vay Hek stage.


	fixes: 
*
*
*TENNO CUSTOMIZATIONS
*
*New Liset Skins, Alternate Helmet and Augment Mods available now!
*
*Tenno, show your true colors with new Customizations! Give the outside of your Liset some flare with new Skins, style Vauban with a new Alternate Helmet and add power to your Warframes with new Ability Augments Mods.
*
*LISET SKINS:
*
*KOTARA: Cover your Liset in geometric forms inspired by nature’s order with the Kotara Liset Skin.
*PAHTA: Add an explosive plumage design to your Liset with the Pahta Liset Skin.
*
*ARMISITICE VAUBAN HELMET: Add this uniquely-styled helmet to your Arsenal and give Vauban a new look.
*
*
*Nyx 
*Chaos 
*Chaos Sphere: For a % duration of Chaos, any enemy entering the effect radius will be affected by Chaos.  This effect radius decreases over time.
*Banshee 
*Sonic Boom 
*Sonic Fracture: Enemies hit by Sonic Bomb have their armor reduced.
*
*
*Fixed Clients being unable to see Kubrow’s revive percentages or downed timers.
*Fixed red enemy markers appearing on the mini map/HUD after a Kubrow has been revived.
*Fixed the visual quality of enemies dropping when fighting in thick fog.
*Fixed an issue causing Clients to spawn outside of the level when entering a Mission on a Void Derelict tileset.
*Fixed the Jackal sliding around on the ground or getting stuck when firing its grenades.
*Fixed the Daikyu becoming locked in a full draw animation when sprinting.
*Fixed an error causing Clients to be unable to see bonus Mission objectives through the pause menu.
*Fixed an error that caused the minimap to not display properly in Interception Missions.
*Fixed an issue that allowed the Dera to retain damage bonuses from Volt’s Electric Shield, resulting in higher than normal damage.
*Fixed a visual bug on Kubrow dens that showed their homes being made of reinforced metal!
*Fixed Carrier Sentinels not sucking in Sigils and other item drops.
*Fixed Navigation segments becoming unlocked if a player completes a quest on a segment that they have not unlocked normally.
*Fixed an issue causing shots from a weapon equipped with the Terminal Velocity Mod to freeze in mid air, becoming impossible to shoot through.
*Fixed Nullifier enemies appearing in non-Nightmare Law of Retribution Trials.
*Fixed the objective in Hijack Missions not properly draining shields from players.
*Fixed Rescue Mission Mastery Tests becoming unbeatable if the Rescue target falls off the level.
*Fixed the Law of Retribution’s second phase becoming unbeatable if a player dies before the pressure-plate puzzle can be completed.
*Fixed Clients seeing double experience when an enemy is killed.
*Fixed some Conclave-only Mods being usable in normal gameplay, and vice-versa.
*Fixed Daikyu’s charged shots causing odd animations when turning to aim.
*Fixed punch-through Mods sometimes not having a proper effect on weapon’s fire.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.5.9
	url: https://forums.warframe.com/topic/462202-hotfix-1659/
	date: 2015-05-21T13:49:04Z
	additions: 
	changes: 


-Huge shader memory optimization (DirectX 11 sees reductions up to 500MB!). This is intended to solve rampant out-of-memory errors for 32bit Windows, especially when entering large levels and relays. Memory reduction has also improved load times for all platforms.




	fixes: 
*
*
*
*
*
*-Fixed Alad V’s victory inbox message having an arbitrary “*”
*
*-Fixes for missing player avatars in inbox messages and gifting.
*
*-Hooked up Codex icon to Tyl Regor
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.5.8
	url: https://forums.warframe.com/topic/461583-hotfix-1658/
	date: 2015-05-20T15:57:33Z
	additions: 
	changes: 
	fixes: 
*Fixes
*
*Fixed crashes associated with radial damage. 
*Fixed Loki and Loki Prime’s Decoy not firing his pistol.
*Fixed players in the Dojo all seeing a ‘player down’ notification when someone is defeated in a duel.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.5.7
	url: https://forums.warframe.com/topic/461161-hotfix-1657/
	date: 2015-05-19T22:10:26Z
	additions: 
	changes: 
	fixes: 
*Fixes:
*
*Fixed issues with Energy Orbs falling through the floor in PvP.
*Fixed issues with host migration interfering with Energy pickups and generation in PvP.
*Fixed missing firing animations for a number of weapons.
*Fixed issues with many missing animations for weapons in a number of scenarios.
*Fixed missing localization across a number of languages.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.5.6
	url: https://forums.warframe.com/topic/461080-hotfix-1656/
	date: 2015-05-19T19:46:51Z
	additions: 
	changes: Conclave Changes:

Players will no longer receive experience for returning the Cephalon in Capture the Cephalon.
Players will now drop 1 energy orb for every 25 energy they had stored at their time of death.
Oro obtained and kills earned will no longer be recorded on the scoreboard after victory has been declared and the match has ended.
All new mods that were not able to be equipped after purchasing from Teshin have been fixed
Increased the damage of the Tigris in PvP.
Empty Energy Stations will instantly spawn orbs when Energy Surge is initiated.
Energy Surge will now activate in Annihilation at 80 total kills or 20 kills for one player.
Oro will now move towards the player that damages another player just before they are killed by the environment.
Changed the visual effect of Oro pickups in Annihilation.


Made refinements to the custom Liset interior color details.
Zephyr’s Turbulence visual effects will look slightly more transparent when cloaked.
Loki’s Invisibility, when used with a Sentinel, will now give the Sentinel its proper energy color.
Made various localization updates.


	fixes: 
*
*Fixed a crash that would occur when editing a Solar Rail Schema.
*Fixed a crash caused by weapons and abilities that caused radial damage.
*Fixed a visual bug related to using the Atomos on certain enemies as per: https://forums.warframe.com/index.php?/topic/458340-atomos-specific-infested-death-animation-visual-bug/
*Fixed incorrect channeling FX on Excalibur’s Proto Armor skin.
*Fixed coloring on Nukor as per: https://forums.warframe.com/index.php?/topic/457936-update-1655/page-2#entry5097301
*Fixed some channeling FX not showing up correctly for Hosts and Clients.
*Fixed Hydroid’s Tempest Barrage not properly scaling in damage with rank.
*Fixed Oberon and Banshee’s Immortal Skin not properly applying to their shoulder pads.
*Fixed the Capture target becoming uncapturable if a player dies and then revives mid-capture.
*Fixed the player’s Warframe colors changing when viewing different Archwings in the Arsenal.
*Fixed players receiving a ‘not eligible for reward’ message when joining a squad for a Nightmare Trial.
*Fixed an issue in Corpus Hijack Missions that would prevent mission completion and stop all enemy spawns.
*Fixed an issue on Void tilesets that would break navigation markers and enemy navigation.
*Fixed a lighting issue appearing in a particular Grineer Spy Vault
*Fixed a lighting issue that would appear in Dojo hallways.
*Fixed Helios not attacking enemies when equipped with the Deconstructor.
*Fixed multiple Conclave Mods that were not showing up as available for purchase through Teshin.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.5.5
	url: https://forums.warframe.com/topic/457936-hotfix-1655/
	date: 2015-05-14T21:10:37Z
	additions: 
	changes: Conclave Changes:

Proximity triggers for automatic doors in the Docking Bay map will have been made larger to ensure smoother navigation through the map.
Improved visual effects will make Conclave game mode selection look more obvious.


Cleaned up various assets on the Grineer Sealab tileset.
An audio cue has been added to accepting or rejecting a Squad invite.


	fixes: 
*
*Fixed an issue occurring in reverb audio settings.
*Fixed some incorrect collision detection on the Ogma.
*Fixed Frost’s Snowglobe ability not properly getting a tint from the player’s energy color.
*Fixed the broken minimap in the Grineer Sealab tileset.
*Fixed energy colors not properly getting applied to Syndicate Syandanas.
*Fixed Syndicate Syandanas not reflecting changes until you leave the attachments menu.
*Fixed players being able to bypass trade cooldowns by moving quickly between the Dojo and Liset.
*Fixed issue during Alad V and Zanuka boss fight that would cause Zanuka to stop attacking.
*Fixed Transmutation and Fusion cores appearing when players enable the “Show Maxed” filter in the Mod menu.
*Fixed the hinges in Darvo’s shop floating about inappropriately.
*Fixed a hole in the Canyon Settlement Conclave Map.
*Fixed players trying to enter a Conclave map with group preferences set to “Solo” not being given an error message as to why they cannot do so.
*Fixed issues with Rhino’s Iron Skin as per: https://forums.warframe.com/index.php?/topic/452952-iron-skin-texture-still-broken/
*Fixed an issue causing bottom custom colors of the Liset not matching the top.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.5.4
	url: https://forums.warframe.com/topic/457698-hotfix-1654/
	date: 2015-05-14T15:41:07Z
	additions: 
	changes: Changes:

Made various reverb and audio adjustments to the Grineer Sealab’s ambiance.


	fixes: 
*
*Fixed several gameplay crashes.
*Fixed performance issues related to dual-core machines.
*Fixed an issue with the Daikyu bow being pulled and causing clipping issues while sprinting.
*Fixed a progression stopper in the DNA room of the Tubemen of Regor Operation.
*Fixed Carrier’s Vacuum not picking up Pigments.
*Fixed issues with some tips showing up as file paths on loading screens.
*Further fixed players being able to trigger the Hijack mission of The Trials of Retribution Nightmare mode before completing the puzzle stage.
*Fixed revived players seeing themselves as friendly AI on the minimap.
*Fixed an issue allowing players to use restricted weapons in Tactical Alerts.
*Fixed Loki’s Invisibility not being affected by energy colors as per: https://forums.warframe.com/index.php?/topic/457479-lokis-invisibility-doesnt-get-affected-to-your-energy-colors-and-others/
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.5.3
	url: https://forums.warframe.com/topic/457163-hotfix-1653/
	date: 2015-05-13T22:21:59Z
	additions: 
Added Teshin “Free For All” call out in Conclave Annihilation mode.


	changes: The Removal Of Arcane Enhancements On Nekros’ Mortos Syandana And Valkyr’S Bonds Is Now Live, And Any Attached Arcanes Have Been Returned To Your Inventory. As Stated In Hotfix 16.5.2, This Change Is Due To Nekros And Valkyr Having An Unfair Advantage Over Other Warframes By Having One Additional Arcane Slot.:


Players in Cephalon Capture will now be notified of which player stole their Cephalon.
Oro will now be dropped by a player who self-kills. This Oro can also be recovered or claimed.
The amount of Oro needed to claim victory in Annihilation modes has been reduced from 30 to 25.
Increased Conclave standing gains from XP to be 2x the amount of normal Syndicate standing.
Changed the Conclave Annihilation Scoreboards to better highlight how ranking works:
We renamed the ‘Technique’ column Oro.
We now display Oro in the first column as it is the stat that determines rank.


Removed unnecessary water volumes from the Grineer Sealab tileset.
Tweaked ambience sounds in the Orokin Derelicts.
Tweaked volume in numerous Gas City levels.
Updated reverb in Gas City, Forest, and Grineer Galleon levels.
PBR material has been added to the Amprex!
Reverb 2.0 has been improved, reverbs will feel less dense now, enabling you to hear enemies and weapons more clearly.


	fixes: 
*
*Fixed the final doorway not opening during the Hijack mission in The Trials of Retribution Nightmare mode. Please note that all keys removed from inventories will be reimbursed as this bug related to a lot of failed attempts 
*we are working on a script now.
*Fixed Hellion Power Carries not spawning on Stickney, Phobos.
*Fixed players being able to trigger the Hijack mission of The Trials of Retribution Nightmare mode before completing the puzzle stage. Fixed in 16.5.4!
*Fixed numerous NPC related crashes.
*Fixed the Navigation menu overlapping with a kiosk screen when opened in the Relays.
*Fixed players receiving extra copies of the Operation: Tubemen of Regor badge each time a battle was completed.
*Fixed Hive Tumors being undestroyable.  
*Fixed Corpus Crewman muzzle flash not updating position.
*Fixed Ember’s Fireball Frenzy Augment causing Fireballs to bounce off of Mesa’s Shatter Shield.
*Fixed objective markers disappearing in Defense missions.
*Fixed Dread and Meer arrows not being colorable (for real this time!).
*Fixed players being randomly teleported for no reason in a Grineer Sealab hallway.
*Fixed persisting enemy markers after an enemy has died.
*Fixed a script error when receiving Invasion Battle Pay (not related to the event).
*Fixed players receiving a script error when crafting 
*this could result in a game freeze.
*Fixed Teshin stating ‘5 Kills Remain’ even though the max score has been achieved.
*Fixed overlapping lines in the Chat window.
*Fixed the Tipedo not having Tenno script on it as intended.
*Fixed right side Transmissions being cut off due to having a low resolution.
*Fixed text issue with lengthy player names in the End of Mission and Mission Progress menus.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.5.2
	url: https://forums.warframe.com/topic/456875-hotfix-1652/
	date: 2015-05-13T16:10:12Z
	additions: 
	changes: Conclave Changes:

Reduced the number of projectiles and damage of Oberon’s Smite in the Conclaves.
Slowed down magnetism speed of Oros in Annihilation and Team Annihilation.
Removed some collision volumes from the Freight Line conclave map.
Reduced the volume of Grineer music in the Conclaves.


Overshields now apply to Specters (Max 1200), Kubrows, and Sentinels (max 600).
Increased the brightness on Arbiters of Hexis Profile Icon.
Swapped cracked glass material in the Dojo Grineer Sealab for a new cracked look.
Adjusted the draw radius and shot radius on Paris, Paris Prime, Cernos, and Daikyu. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.
The Nekros Mortos Syandana and Valkyr Bonds can no longer be Enhanced. This change is due to Nekros and Valkyr having an unfair advantage over other Warframes by having one additional Arcane slot. We're going to be removing Arcanes off these two attachments, and running a script to compensate players so the Enhancements can be used on intended Syandanas. We will notify everyone when this script has started.


	fixes: 
*
*Fixed numerous stability crashes.
*Fixed instances of shields being nuked to 0 as soon as the core is pushed during the Hijack portion of The Trials of Retribution Nightmare mode.
*Fixed Mag’s Shield Polarize wiping any overshields you had regardless of having Mag’s Shield Transference Augment Mod or not as per: https://forums.warframe.com/index.php?/topic/456684-has-mag-been-nerfed-or-is-it-just-a-bug/
*Fixed Shield Restores not working on Sentinels.
*Fixed some of Vauban’s powers only lasting for 1 second as per: https://forums.warframe.com/index.php?/topic/456530-vauban-abilities-only-last-a-few-moments/
*Fixed aliases not appearing in Operation Tubemen of Regor reward inbox messages.
*Fixed the Navigation menu not opening right away when in the Conclave mode selection menu.
*Fixed Capture Targets being uncapturable if you die and get revived during the mission.
*Fixed incorrect spelling in Simaris Synthesis lore entry.
*Fixed Teshin over using the term ‘Begin!’ during a conclave match.
*Fixed the Prime Velorum Sigil sometimes having a black outline instead of the intended gold outline.
*Fixed Mastery Sigils overriding future equipped sigils and all sigil previews in the Arsenal.
*Fixed not being able to select ‘Support’ in the Invasion UI due to having a smaller screen resolution.
*Fixed the Daikyu bow string not being properly placed in players hands until after initial shot.
*Fixed Operation Tubemen of Regor progress bar extending outside of the Navigation window.
*Fixed cracked glass in the Dojo  Grineer Sealab not rendering properly if fluid was behind it.
*Fixed Polearm weapons not being extended in the Codex or when in the Parry pose in the Arsenal.
*Fixed flashlights on bows and other weapons not following the camera.
*Fixed enemies occasionally spawning in the Grineer Sealab ceiling.
*Fixed selecting the Navigation menu from Syndicates UI does not close the Syndicate UI.
*Fixed temporary color customization's being reverted when navigating through the Arsenal.
*Fixed the Dread arrow not applying your Energy color. Not fixed, further investigation required!
*Fixed the Pause menu appearing behind the Simulacrum UI.
*Fixed a rare instance of the Drahk Master stealing your weapon and placing it in a teleport zone; making it irretrievable. Your weapon will now be moved to a safer zone where you can retrieve it.
*Fixed Mod rewards being displayed as Rank 0, even if they are greater than Rank 1.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.5.1
	url: https://forums.warframe.com/topic/456211-hotfix-1651/
	date: 2015-05-12T20:51:22Z
	additions: 
	changes: Conclave Changes:

Adjusted the time before Teshin’s VO intro to Annihilation begins.


Clarified description of Rare Resource Blueprints to state that these blueprints are permanent.


	fixes: 
*
*Fixed a crash caused by crafting new weapon blueprints in the Dojo.
*Fixed multiple crashes.
*Fixed Oro pickups in Conclave not showing the correct visual flair color when being obtained.
*Fixed Oro taking some time to appear for Clients in Annihilation game modes.
*Fixed Squad HUD not properly displaying all players in Annihilation game modes.
*Fixed chat in Conclave’s Annihilation not sending to all players.
*Fixed Chroma’s Spectral Scream preventing players from being able to use quick melee.
*Fixed some misaligned text in the World State Window.
*Fixed Nullifier auras from drones in the Law of Retribution Nightmare Trial not properly breaking lingering Warframe CC abilities such as Bastille.
*Fixed waypoint markers placed on elevators disappearing when map is toggled.
*Fixed Arrow skins and Nekros & Valkyr’s unique attachments not using the player’s custom colors.
*Fixed the Freedom and Discovery Conclave Sigils having the same icon.
*Fixed waypoint markers in Interception not properly updating.
*Fixed players being able to leave the arena boundaries in the Canyon Settlement Conclave map.
*Fixed the Shade Sentinel’s Ghost and the Hura's Stalk Ability not properly functioning.
*Fixed Hive nodes in the Hive game mode not taking damage from certain attacks.
*Fixed the Clan’s ‘Join Session’ button not functioning properly.
*Fixed an issue causing Glaive weapons not to appear as full size when viewed in the Codex.
*Fixed buff display on the HUD not properly disappearing after the buff expires.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 16.5: Tubemen Of Regor
	url: https://forums.warframe.com/topic/455995-update-165-tubemen-of-regor/
	date: 2015-05-12T17:09:40Z
	additions: 
Audio from Warframe will no longer play when the game is minimized or not in use.  This feature can be adjusted in the Options menu, under Audio.  
Players can now disable audio communications from the Liset Scanner in the Options menu.
Custom Interior Liset colors can now be edited under Customize Liset the Options.  This feature is still a work in progress, but Tenno can preview the customization today!
Rare Resource Blueprints have been added to the Market!  Use these permanent Blueprints to craft rare resources using more commonly acquired drops.
New Syndicate forum avatars are now available in the Market!
Warframes can now use Warframe-specific dangles at the same time as other Syandanas. This new option is available under Auxiliary, in the Arsenal's Attachments.  (Morthos Syandana or Valkyr's Bonds + Syandana)

Loading Screen Changes

Player tips created by your Design Council are live on Loading Screens!
New loading bar and player loading icons are live!


	changes: 
Valkyr is now available for use in Conclave.
Ember is now available for use in Conclave.
Oberon is now available for use in Conclave.
New Title, Hurricane, available from Conclave Syndicate.
Chat channels and Waypoints are now Team Only.
Tempo Royale stance has been temporarily removed from PvP.
Malicious Raptor and Four Riders stances enabled in PvP.
The following weapons are now available for use in Conclave:  Dera, Dera Vandal, Boltor, Boltor Prime, Tonfa, Heat Sword, Dual Heat Swords, Glaive, Glaive Prime, Kestrel, Fragor, Wraith Karak.
Players will now be timed out after 60 seconds of inactivity in Conclave.
Rhino Charge damage increased.
Chroma’s Vex armour duration increased.
Players under control of Nyx’s Mind Control or Chaos will no longer see the FX on their Warframe.
MK1 Braton damage increased in PvP.
Karak damage increased in PvP.
Grakata damage increased in PvP.
Gorgon damage increased in PvP.
Magnus series damage increased in PvP.
Sicarus series damage increased in PvP.
AKLato damage decreased in PvP.
Skana series damage increased in PvP.
Martial Magnetism mod effects only applied with the melee weapon equipped.
Headshot damage multiplier no longer applied to radial damage.
Projectile weapons now display their damage correctly in the stats section of the Conclave Arsenal.
Slow debuffs now effect melee weapon speed.
XP for kills in Capture the Cephalon significantly reduced.
XP for capturing the Cephalon raised to 5000 XP and is awarded to every member of the team.
2500 XP awarded for returning your team’s Cephalon.




Slightly adjusted the hitboxes on Corpus Drones to help hit detection.
The Heat Sword has been given a tremendous visual overhaul!
A performance and physics audit has occurred on levels and abilities to ensure all content is using the most optimized physics types.
Grakata has been given the PBR treatment!
Updated some textures on the Nemesis Nyx skin.
The Friends List UI has been given an update to better show what friends are online, offline, or what chat requests are pending.
Reduced the amount of Warframes that will appear in Cutscenes in order to minimize performance issues.
An update to NPC behaviours when blinded has been made as per: https://forums.warframe.com/index.php?/topic/454451-blind-behaviors/
General performance improvements have been made across Warframe.


	fixes: 
*
*
*
*Tenno,
*
*You have the opportunity to strike at the heart of Tyl Regor’s secret cloning labs but this opportunity comes with a difficult choice.
*
*Alad V thinks these labs contain a cure for the Infestation that riddles his body and he wants us to find it. Nef Anyo hates Alad and will do anything to keep him from becoming strong again, including destroying the cure he seeks. Both are offering to lead us to the labs.
*
*You must decide which is the lesser of two evils.
*
*
*The Lotus
*
*
*Visit the Grineer Ocean on Uranus.
*You must decide if you wish to help Alad V or Nef Anyo. Helping Alad V means stealing the cure for his Infestation, while helping Nef Anyo means destroying the cure.
*Locate the Pump Room. You will need to flood this facility.
*Break open the pipes to allow pumped water to flood the room then start the pumping process at the nearby console.
*Once you have activated the console, wait for the pumping process to complete. Be alert, Tenno! Enemies may attack. Keep them from interrupting the process.
*When the pumping process is finished, use the elevator to access the caves below. Enemies may be waiting, so use caution.
*
*Your next steps will be determined by the side you have chosen:
*
*Destroy (help Nef Anyo)
*
*Locate the Genetic Experiment. Attack and defeat it.
*
*Proceed to Extraction.
*Steal (help Alad V)
*
*Locate two Console areas in the DNA Room. Find nearby Toxin cells and apply them to each Console to extract important information and sabotage the cloning process.
*
*Proceed to Extraction.
*
*
*You may choose to assist either Nef Anyo by Destroying Grineer Research Components or Alad V by Stealing Grineer Research Components.
*
*This Operation starts *soon* until Wednesday, May 20 at 12 p.m. EDT.
*
*Event Weapon –Fully support Nef Anyo or Alad V in at least 4 regional battles
*o   DERA VANDAL: A customized version of the Dera, featuring a metallic finish and Lotus decal. (If Nef Anyo is victorious at the end of the Event.)
*o   KARAK WRAITH: A different take on the Grineer assault rifle, the Karak Wraith features unique styling. (If Alad V is victorious at the end of the Event.)
*
*
*Hidden under the toxic oceans of Uranus is Tyl Regor’s genetic labs.  Built into the massive coral pillars rising up from the depths these twisting halls represent the latest in Grineer scientific achievement.
*
*A preview of this tileset will be available during Operation Tubemen of Regor, so be sure to let us know what you think of Uranus’ latest expansion!
*
*
*New Trial leaderboards URL (switched http://content.warframe.com/dynamic/trialNightmareStats.php raid.php to trial.php):
*Nightmare Trials are challenging encounters designed for experience groups of Tenno looking for a new challenge.  Harder hitting enemies, new traps and tweaks to each of the existing encounters in the Trials of Vay Hek will push your squad’s coordination to the limit.
*
*We want all Tenno to enjoy our first attempt at a Nightmare mode of this size and intensity.  Please keep in mind that adjustments may be needed if the content proves to be too difficult.  Good luck!
*
*Players can purchase the Nightmare Trial of Vay Hek Key from the Marketplace for 100,000 Credits.  Building a key costs 5000 Credits, 1000 Rubedo, 18000 Nanospores, and 2 Gallium.
*
*
*
*
*Boltace Tonfa, Daikyu Bow and Atomos Particle Cannon available now!
*
*Tenno, master three new additions to the Warframe Arsenal! Equip the Boltace tonfa, Daikyu bow or Atomos particle cannon to bring destruction to the enemy.
*BOLTACE: An intimidating Tonfa set designed to match the briary design of the Boltor.
*
*DAIKYU:  The Daikyu takes great strength to draw back, but provides added power and range to every shot.
*
*ATOMOS:  This particle cannon generates a condensed beam of super-heated plasma designed to melt rock to ore, and enemies to molten slag.
*
*Get these new in-game additions by visiting the Market today!
*
*
*Caggro Sugatra: Expressing the martial finesse and skill of its master, the Caggro Sugatra is based on a Grineer design.
*
*Adventus Arrow Skin Collection: A collection of unique arrow skins, compatible with any bow. Includes the Cattrail, Sylus and Meer Arrow Skins. Each Skin is also available separately for purchase.
*
*
*Two new game modes have been added to Conclave!  Work with your fellow Tenno to shut down the enemy team in Team Annihilation, capturing Oro dropped from each player kill to earn points toward victory.  Want to prove your superiority in combat alone?  Join in Annihilation and work against 7 other tenno in a deathmatch free-for-all.
*
*New Maps:
*
*The following maps are now available in the Annihilation and Team Annihilation Conclave map rotation!
*
*Canyon Settlement
*Freight Line
*Navigation Array
*Docking Bay
*
*
*Fixed excavation drills in the Excavation game mode not properly taking damage from enemy attacks.
*Fixed players not being able to see the health of excavators in the Excavation game mode.
*Fixed Syndicate Syandanas showing at minimum brightness when previewed in the arsenal.
*Fixed the countdown timer in Survival being replaced by the ‘Extraction countdown timer’ that triggers when enough players step into the Extraction zone, even when players step away from Extraction to continue the Survival Mission.
*Fixed players not getting paid for Invasions if they were still playing the final Invasion Mission when the Invasion ends.
*Fixed error that would occur when using a mouse scroll wheel to browse through Dojo Architect options in the Architect menu.
*Fixed players being unable to build a Specter if their equipped loadout is under the conclave requirement for the Specter they want to build.
*Fixed issue causing projectile weapons to not properly register extra damage on headshots.
*Fixed inconsistent upper and lower case descriptions on Knockdown related Mods.
*Fixed ability timers getting reset when players pick up a Mod.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.4.5 + 16.4.5.1 + 16.4.5.2
	url: https://forums.warframe.com/topic/453342-hotfix-1645-16451-16452/
	date: 2015-05-06T19:33:39Z
	additions: 
	changes: 

·         Reduced the damage of all Cestra weapons in PvP.


The Tonkor can no longer bounce other players.


	fixes: 
*Please note as we approach the release of Update 16.5 there are no further updates planned for this week.  We will continue to hotfix as needed!
*
*
*Fixed the Tonkor being able to damage and kill teammates.
*Fixed a number of issues with Sigil customizations not saving.
*Fixed an issue where rotating the position of a sigil would default the color to grey.
*Fixed players being unable to get back up after being knocked down by enemies with knockdown abilities.
*Fixed negative standing with Syndicates showing as blue when it should be showing as red.
*Fixed ambient ‘static noise’ that could be heard on Grineer Forest and Relay tilesets. Coming Soon.
*Fixed crits on enemy heads giving inconsistent crit numbers depending on what ‘part’ of the head you hit.  Headshots on enemies will now properly do a 2x damage multiplier regardless of what spot has been hit.
*Fixed crits on Infested Ancients being inconsistent depending on which non-headshot part of the body was hit.  Hitting vulnerable points on limbs will now properly do 3x damage, consistently.
*Fixed some inappropriate body contortions when sliding while shooting a bow.
*Fixed the Tonkor and Penta not being affected by Volt’s Electric Shield as per: https://forums.warframe.com/index.php?/topic/446728-tonkor-does-not-seem-to-be-affected-by-electric-shield/
*Fixed the Tonkor not properly knocking the user in the air when impacting an area close to a nearby enemy target.
*Fixed Tonkor grenades not exploding on contact with ragdolled enemies.
*Fixed players respawning with their secondary weapon due to dying in a bleedout state, instead of spawning with their primary.
*Fixed an issue where Sugatras would not update their colors properly.
*Fixed a rare crash that would occur on loading screens during texture loading.
*Fixed some issues relating improper visuals on Kubrow.
*Fixed positioning of melee decorations on the Obex and Kogake.
*Fixed Uru and Pyro Sugatras not properly appearing on some two hand weapons.
*Fixed hitboxes on Leech Osprey’s not properly registering player hits.
*
*Hotfix 16.5.4.1:
*Fixed Sigils appearing 90 degrees over-rotated.
*Hotfix 16.5.4.2:
*Fixed an issue with Traditional and Simplified Chinese characters being swapped in chat.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.4.4 + 16.4.4.1
	url: https://forums.warframe.com/topic/449323-hotfix-1644-16441/
	date: 2015-04-28T20:42:02Z
	additions: 
	changes: Additions:

Several Liset Radio Chatter contest winners have been included into the Liset’s audio rotation. Blazingcobalt, jprocks67 and Kalimando all now have their voices featured in game!  Keep an ear out for new transmissions coming straight from community members.


Added a stagger to Nyx’s Mind Control and Chaos ability in PvP.
Excalibur’s Radial Blind now gets half its duration on targets that are looking away.
Added vertical force to players killed by Rhino’s Charge.
Players have 6 seconds respawn invulnerability with 3 seconds or time left invulnerability when moving.
Invulnerability is now removed if you fire a weapon, melee or use a power.


Quite a few adjustments have been made to Nova’s Antimatter Drop that deserve special mention beyond our normal ‘fixes’.

Fixed projectiles level 1-3 having double shimmer visual effects..
Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate.
Fixed Client projectiles doing 2x damage on contact (not related to Antimatter Drop’s explosion damage).
Fixed base explosion damage to match the Ability’s scaling explosion damage (was 100, now 100/125/150/200).
Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it.
Fixed low damage as Host or Client if the projectile hits where you are aiming (as opposed to hitting something while trying to get to your aim position).
Fixed aiming at the projectile not causing it to slow down.
Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles.
Projectiles from Antimatter Drop will now get brighter as you do damage to it.
Various changes have been made to improve the visual and audio fx of Antimatter drop.
Nova now shows a proper animation during multiple casts of Antimatter Drop.


Slightly increased the Isolation Bursa’s ability cooldowns.


	fixes: 
*
*Fixed damage from Rhino’s Charge lagging slightly behind Rhino, causing him to slide past enemies in Conclave without hurting them.
*Fixed an issue in Conclave where players would never lose their damage immunity on respawn when joining a match.
*Fixed energy respawners in Conclave not creating energy orbs after a Host migration.
*Fixed teams in Cephalon Capture occasionally grouping players into 5v3 matches.
*Fixed a Mission Node on Mars reading as “Deimos” instead of “Hellas”
*Fixed the positioning of the wings on Shield Ospreys to ensure that they can now be properly shot at.
*Fixed Host migrations on Corpus Sabotage missions preventing all other clients from completing the missions.
*Fixed maxed out negative reputation with Syndicates showing as 0 reputation lost or gained when handing in Syndicate Tokens.
*Fixed locations on MOA enemies that were previously difficult to hit, including a small location between the ‘head’ and gun, and a spot on their MOA-butt that was tough to shoot.
*Fixed Syndicate Assassins dropping blueprints that give more Spectres than intended.
*Fixed Volt’s Electric Shield giving improper damage multipliers as per: https://forums.warframe.com/index.php?/topic/446810-volt-shield-quanta-vandel-absurd-damage/
*Fixed the distance that loot crates would visually appear being too short on Corpus Ice Planet tileset.
*Fixed a potential issue causing a rare deadlock on launch.
*Fixed visual issue with muzzle flashes on weapons not properly following weapon barrels.
*
*
*Fixed a crash that would occur on AMD CPUs on boot (caused by 16.4.4, fixed right now).
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.4.3 + Credit Reimbursement #2
	url: https://forums.warframe.com/topic/446817-hotfix-1643-credit-reimbursement-2/
	date: 2015-04-24T21:32:10Z
	additions: 
	changes: Credit Reimbursement:

Credit Reimbursement #2 is complete. All affected Tenno will have an inbox message informing them of their reimbursement of Credits.
Please note that we are in the process of testing a script that reimburses credits lost from the Major Fix below. Please stand by for details when it's completed.




Event Scoring will now allow for the level of the Bursa to act as a multiplier for your score. The higher level the Bursa, the greater your score.

Fixed Bursa MOA reinforcements not properly spawning to defend the Bursa MOA, and adjusted the levels of the enemy reinforcements.
Bursa MOA’s radial blind cooldown has been increased from 16s to 30s.
Bursa MOA’s radial blind range has been decreased from 90m to 15m.
Updated various audio effects on Bursa MOA’s attacks.


Increased the damage of the Sybaris in PvP.
Made terrain adjustments to help make wall running smoother on The Lost Halls Conclave Map.


Made various audio adjustments to the Cestra and Dual Cestra.


	fixes: 
*
*Fixed Oberon’s Reckoning not lifting enemies when cast.
*Fixed the Terminal Velocity Mod not being equippable on the Tonkor as per: https://forums.warframe.com/index.php?/topic/446419-terminal-velocity-unequipable-for-tonkor/
*Fixed players spawning in unsafe locations when using the /unstuck command.
*Fixed Uranus missing an Archwing Mission node.
*Fixed an issue where players would load with the wrong items when playing Archwing after having finished the Zanuka capture mission.
*Fixed a potential crash that would occur in Conclave during a host migration.
*Fixed Spy missions giving out rewards randomly, instead of giving out rewards based on how many vaults have been cracked.
*Fixed Mirage’s Clones being able to hit Mirage with Tonkor shots.
*Fixed the Explosive Demise Mod harming the player that has it equipped.
*Fixed players getting stuck in a knockdown state after being hit by a knockdown attack just after a parry.
*Fixed the Quanta Vandal not appearing in the player Codex.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.4.2
	url: https://forums.warframe.com/topic/446244-hotfix-1642/
	date: 2015-04-24T04:11:26Z
	additions: 
	changes: 
	fixes: 
*16.4.2
*
*
*
*Fixed an issue that allowed you to use your Void Offerings via the Gear Menu when you were close to a Bursa. The intended way for your offering to be retrieved was via hacking the Bursa’s back panel, not by using the Gear menu. This is what lead to the majority of score-related & credit consumption bugs. Now that it is fixed, we will begin working on the reimbursement script.
*
*Fixed an issue where Stalker-like enemies could make the Event mission break.
*
*
*
*
*
*The intent of the event was to only ever allow you risk 1 (one) Void Offering.
*
*The bug with the Gear menu allowed you to spend >1.
*
*We will  be auditing for all times when >1 Offering was claimed in any denomination (1000, 10000, 100000) and returning it to you account.
*This script will take some time to write, but we will let you know when it's begun and when it's complete.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.4.1 + False Profits Psa
	url: https://forums.warframe.com/topic/446172-hotfix-1641-false-profits-psa/
	date: 2015-04-24T02:05:24Z
	additions: 
	changes: 
	fixes: 
*16.4.2: https://forums.warframe.com/index.php?/topic/446244-1642/
*
*
*
*
*
*_______________
*
*Tweaked volume of Braton Vandal.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 16.4
	url: https://forums.warframe.com/topic/445957-update-164/
	date: 2015-04-23T21:03:45Z
	additions: 
Using a waypoint marker in a Squad will now show numbers corresponding to each member of the Squad.
Squad HUD information now shows a corresponding number to each player to identify the Host as well as make waypoint markers easier to correlate.
New sound effects for hacking has been added!
Added a new icon to the upper-right hand corner for when players have 'Pending Friend Requests'.
A ‘default colors’ button has been added to each Arsenal customization colour (instead of a full restore to default), returning a weapon, Warframe or accessory back to its default colors. This will allow your Prime Attachments to shine in the default gold we showed them with. This will fix issues issues with energy colours not showing well when you use abilities.
Syndicate Allies can now be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option  for players that wish to progress in a mission alone or coordinate the movement of their Syndicate Allies. Syndicate Allies have been re-enabled in Rescue and Spy Missions in case some users want them, but if not you can have them ‘Hold Position’ at spawn and proceed alone.
New Grineer Portrait Icons are available for purchase in the Marketplace!


	changes: 
New Conclave Map: The Lost Halls.
Nyx and Nyx Prime are now usable in PvP.
The Braton Vandal is now usable in PvP.
Added an audio cue when 4 total captures have taken place across the match, reminding players that all energy dispenser locations now give 50 energy.
Energy dispensers will now produce orbs of 50 energy at 5 minutes remaining in the match..
Maps will now shuffle in PvP, giving more of an unpredictable variety.
Increased the respawn time for Energy Orbs from 25 to 45 seconds.
Decreased the Lex’s damage in PvP.
Decreased the damage of Mag’s Pull in PvP.
Increased Stamina consumption when blocking with all Bo weapons in PvP.
Reduced the damage of all Bo weapons in PvP.
Increase Stamina drain when blocking with the Gram in PvP.
Increased the Energy cost of channeled melee hits from 5 to 10.
Increased the damage of all Strun and Boar weapons in PvP.
Reduced the damage of the Dex Dakra in PvP.
Volt’s Electric Shield is now more visible when used with dark/black energy.
Melee weapons no longer get a headshot bonus in PvP.
The following weapons have now been balanced for use in PvP: Sybaris, Karak, Kraken, Viper, Angstrum, AKViper, WraithViper and Tigris.
Martial Magnetism Changes:
Extra stamina cost is now applied to missed swings
Magnetism is not applied to a target if you do not have the full amount of Stamina required to attack


Increased the credit reward and available Mods in Vor’s Prize Defense Mission Quest.
Players AFK during Defense Missions that fail to choose ‘Continue’ between rounds will be defaulted to ‘Extract’.
Slightly improved hit effects to Kunai impact visual.
Increase the visual effect of the Secura Dual Cestra’s shots.
The limit on DNA Detoxifiers that can be applied to Kubrow on a given day has been removed.
Made various PBR updates to Grineer structures.
The Raptor will now drop Neural Sensors instead of Orokin Cells.
Rebalanced enemy difficulty in the Vor’s Prize Quest.
Removed some of the larger connecting rooms from the Corpus Outpost tutorial tileset.
Caches discovered in tutorial missions will now provide 500 Affinity.
Default color will now be kept with backing out of a color in the color picker.
Updated audio FX on the Braton Vandal.
Reduced the audio effects of the Dual Raza’s blade sounds.
Made various reverb tweaks to the Dojo, Corpus Gas City and Corpus Ice Planet tileset.
The ‘unreleased’ EMP Aura Mod is no longer tradeable.
Nef Anyo has been renamed The Sergeant and all VO elements of his encounter have been updated to reflect the change.
The cursor has been given a new icon!
Made various localization changes.


	fixes: 
*
*
*
*
*
*
*Tonkor Grenade Launcher available now!
*
*Hurl mayhem and destruction at the enemy with the Tonkor! Grenades from this Grineer launcher explode on impact. Use their blasts to propel yourself to new heights!
*
*
*Shelter: Provides a shield when the owner is reviving an ally.
*
*
*
*
*The following mods are only usable in Conclave:
*
*
*For those unfamiliar with the term, diminishing returns is when an ability become less and less effective against an enemy over time. When we original designed bosses and minibosses, a lot of them had pure ability immunity making your Warframe’s abilities ineffective in battle. We’ve slowly been experimenting with ‘diminishing returns’. Many bosses and minibosses in Warframe were affected by diminishing returns, including Captain Vor, Lephantis, the Grustrag Three, and more.  Instead of being outright immune to crowd control these bosses will gain improved resistance to them with each successive use.
*
*This Update expands the number of Warframe powers that fall under diminishing returns to the new Bursas. With this change we will monitor power use across each Warframe to ensure that every form of crowd control is given fair play against enemies, whether the Ability is timer-based or relies on energy drain.
*
*
*The Amaru Chroma Helmet and Ovis Mesa Helmet are now available in the marketplace!
*
*
*Fixed the Kubrow using the wrong finisher on enemies.
*Fixed the Kubrow’s finisher animation on the Drahk Master making the victim immune to outside damage for the duration of the animation.
*Fixed issue that would occur when using Mirage’s Eclipse that would prevent the player from using this Ability, or other powers, again.
*Fixed ugly textures that would display on some Grineer doors.
*Fixed Nekros’ Soul Survivor Augment not properly tracking revives or counting towards revive challenges as per: https://forums.warframe.com/index.php?/topic/443040-nekros-soul-survivor-does-not-count-as-a-revive/
*Fixed issue that would cause player’s map to break when trying to type during Ash’s Bladestorm animation.
*Fixed a possible issue that caused windowed versions of Warframe to show a blank screen when the game is restarted after a crash.
*Fixed players losing duplicate Arcane Helmets after trading one of the helmets.
*Fixed an issue that would occur during an enemy ragdoll, causing a crash.
*Fixed some instances where terrain would inappropriately meld into another room.
*Fixed placement of hints during Simaris’ Scanning tutorial.
*Fixed Chroma’s Effigy moving when in electric water or similar environmental hazards.
*Fixed the Dojo Polychrome Bot being unable to be removed after placement, or potentially being able to be placed in an area that cannot be reached.
*Fixed an issue that would not properly refund Platinum to the Clan Vault if a room painted via Polychrome that was rushed is destroyed.
*Fixed issue that would cause knee-slide audio done by Clients to play for the Host anywhere on the map.
*Fixed some instances of AMD driver crashes that would occur when minimizing Warframe.
*Fixed an issue that would occur when timing out in the Dojo, causing the game to crash.
*Fixed an issue that would show Kubrows and Sentinels as wearing two badges.
*Fixed Mesa’s Longhorn helmet not properly reflecting energy color.
*Fixed AI pathing so that enemies no longer get stuck on pillars in the second phase of the Law of Retribution.
*Fixed the minimap occasionally breaking in some rooms on the Grineer Galleon tileset.
*Fixed players having Primary and Secondary weapons unequipped after completing the tutorial.
*Fixed Darvo’s VO not playing in the second mission in Vor’s Prize.
*Fixed an issue where weapon skins were not displaying properly on login.
*Fixed audio effects not properly going off when players capture a Cephalon in Cephalon Capture.
*Fixed some broken water physics that would occur in the Orokin Void tileset.
*Fixed an issue that would prevent Clients from being able to complete a Corpus Sabotage Mission after a Host Migration.
*Fixed Arcane HUD indicators from showing as though they were debuffs from a Dragon Key.
*Fixed a crash that would occur when fighting Sargas Ruk in melee.
*Fixed Clients that get knocked down appearing as though they are sliding to Hosts and other Clients.
*Fixed error that would allow Punch Through Mods to create unlimited multishot when a weapon is fired through Volt’s Electric Shield.
*Fixed players being able to get stuck under elevators on the Corpus Ice Planet.
*Fixed MK1-Furis showing a price of 120 Platinum in the Market.
*Fixed players showing as having default skins and colors when in a Relay.
*Fixed issue where Clan Emblems would not show up until after logging in.
*Fixed Uru and Pyro Sugatras not appearing properly on some weapons.
*Fixed an issue that caused Lephantis to become invisible and immune to damage.
*Fixed some water clipping through textures on Earth Defense tilesets.
*Fixed a typo in the Patient Zero Quest line.
*Fixed some grammatical errors in the Codex description of Defense Missions.
*Fixed localization descriptions on Lephantis Nav Coordinates, they now refer to Lephantis instead of Golem.
*Fixed default colors on a Warframe not displaying properly in the Codex diorama.
*Fixed Kubrows who had their appearances altered in a previous Update.
*Fixed Clients being unable to pick up Void Key in Void Sabotage Missions after killing the miniboss.
*Fixed held melee attacks being usable in mid-air, causing a ‘gliding slam’ onto an area.  Slam attacks will now drop players directly to the ground.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.3.5
	url: https://forums.warframe.com/topic/442724-hotfix-1635/
	date: 2015-04-17T18:00:36Z
	additions: 
	changes: 
Increased the damage of Sicarus weapons in PvP.


	fixes: 
*Amd Fixes:
*
*With the generous assistance of several engineers from AMD we have implemented a possible workaround for a nasty crash that could occur when running multi-threaded DirectX 10 or 11 on the latest Catalyst 14.12 drivers. We are optimistic that this workaround will not only avoid the crash but may also eliminate other related problems like black-textures and other cases of memory-corruption.
*
*More details on the crash can be found here: https://forums.warframe.com/index.php?/topic/433642-crashes-on-amd-catalyst-1412-omega-update/
*
*At this time we would encourage all players using AMD graphics cards to update to the latest Catalyst Omega 14.12 drivers and re-enable DirectX 11 in the launcher settings. We will be analyzing crashes reported over the weekend to confirm that this problem is indeed fixed and so as always we would appreciate it if you could submit all crashes to us:
*
*
*
*
*Fixed secondary weapons floating away from Chroma (for real this time).
*Fixed kills from Chroma’s Effigy, Nekros’ Shadows of the Dead and the Itzal Archwing’s Fighter Escort not counting towards player stats.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.3.4
	url: https://forums.warframe.com/topic/442256-hotfix-1634/
	date: 2015-04-16T20:21:12Z
	additions: 
	changes: Amd Driver Issues:

In response to continued crashes on AMD drivers we’re rolling back our Hotfix change that enabled our Launcher to automatically adjust Driver versions from DirectX 10 or 11.  We apologize for the inconvenience and are working hard to get a permanent solution to this issue.



	fixes: 
*Fixed the Temple of Honor not appearing on the player map in Dojos.
*Fixed missing wall textures in Cephalon Capture Orokin level.
*Fixed a lack of collision on some wall textures on Corpus ship tilesets.
*Fixed a door texture on Assassination Missions in Grineer Shipyards that had missing textures.
*Fixed the Rakta Ballistica not sitting on Chroma when holstered.
*Fixed Clan ranks not being properly localized.
*Fixed various broken textures in Archwing Missions.
*Fixed 7 day Affinity Booster not working correctly for accounts under the referral program.
*Fixed Vauban’s Perpetual Vortex Mod no longer pulling in enemies after the initial Vortex time has ended.
*Fixed muzzle flash not showing properly on weapons as per: https://forums.warframe.com/index.php?/topic/397557-muzzle-flash-not-showing-on-weapons/page-2
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.3.3 + 16.3.3.1
	url: https://forums.warframe.com/topic/441719-hotfix-1633-16331/
	date: 2015-04-15T23:15:27Z
	additions: 
	changes: Amd Driver Issues:



Vauban 
Perpetual Vortex: Vortex's duration is increased by % for each additional Vortex thrown into the initial Vortex.
Zephyr 
Funnel Clouds: Tornado generates an additional X tornadoes, but tornadoes have reduced size and do not pull enemies.Excalibur 
Radial Finish: Blinded enemies are vulnerable to finishers, taking increased finisher damage.

(Note: In reference to discussed Future changes to Excalibur in Devstream 50, we may adjust of some of his Augment Mods in the future)


Corpus Crewmen Enemies will sit through their death animations for longer, rather than cutting straight to ragdoll / fade away. This refers to this particular question: https://forums.warframe.com/index.php?/topic/437046-coming-soon-devstream-50/?p=4843421
Made various network changes to help reduce latency in users that see high ping spikes.
Updated the Gemini Nikana Sheathe bundle to require Mastery Rank 4 to help prevent players from purchasing the item without owning a Nikana.
Inviting someone to a Squad that fails to join will now give a more specific message instead of ‘player has declined your invitation’.


	fixes: 
*
*Fixed issue in Conclave where a Host’s group was not being cleared if players left his Squad in the lobby.
*Fixed issues with lighting and colour effects on certain Venus maps that could result in a very flat and desaturated look (as per screenshot).
*Fixed a crash that would occur in the Relays as players joined and left.
*Fixed various gameplay crashes.
*
*
*But: managed to snag a still image of what you can expect!
*
*
*
*
*Fixed an unreleased cosmetic appearing in the market.
*Fixed MK1 Braton not being able to use skins.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.3.2
	url: https://forums.warframe.com/topic/440564-hotfix-1632/
	date: 2015-04-13T20:15:53Z
	additions: 
	changes: Conclave Changes:

Slightly reduced the damage of Soma and Soma Prime in PvP.


	fixes: 
*
*Fixed various issues causing Host and Client hangups on the loading screen in Conclave.
*Fixed an issue that would occur when using Ash’s Blade Storm when inside Limbo’s Rift.
*Fixed the End of Mission ‘Summary’ screen showing an incorrect number of Mods obtained as per https://forums.warframe.com/index.php?/topic/438881-you-only-get-50-of-the-mods-collected-during-a-mission-ui-bug.
*Fixed Simaris’ dialogue appearing twice when making a purchase in his Sanctuary.
*Fixed an issue where the HUD would freeze after using an Ability Power.
*Fixed an issue where some Upgrades were not properly showing stat changes after ranking up.
*Fixed instances of the Manic getting himself stuck in open areas.
*Fixed Nullifier Crewmen not nullifying Chroma’s Effigy or Nekros’ Shadows of the Dead summons.
*Fixed an issue in Archwing missions causing Missions to lock up mid-combat.
*Fixed MOAs still being spawnable in the Blackout Tactical Alert.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.3.1 + 16.3.1.1 + Tactical Alert
	url: https://forums.warframe.com/topic/438351-hotfix-1631-16311-tactical-alert/
	date: 2015-04-10T17:23:04Z
	additions: 
	changes: 
	fixes: 
*Tactical Alert: Blackout
*
*Tenno,
*
*My contact has informed me of a convoy of abandoned merchant vessels drifting in dead space. Seems like such a waste of good product to just leave it floating there when it could be on my shelves instead.
*Reactivate the navigation consoles, and I can reroute them to a... secure location. After I take down the inventory of each ship, we can share the dividends, minus my usual finder’s fee of course.
*
*-Darvo
*
*Help Darvo between 3:30 p.m. EDT and Wednesday, April 15 at 2 p.m. EDT and you’ll be rewarded with the following:
*
*Complete Stage 1: Orokin Catalyst Blueprint
*Complete Stage 2: Orokin Reactor Blueprint
*Complete Stage 3: Stratos Emblem
*
*Conclave Changes
*
*Soma Prime is now usable in PvP.
*
*Changes
*
*Reward descriptions have been added to the World State Window.
*Added red lights to vent entrances on Spy Vaults to help make them stand out better.
*Made various lighting updates.
*
*Fixes
*
*Fixed Helios’ Simaris skin using the wrong energy color.
*Fixed emblems not sitting properly on Frost, Frost Prime and Mag Prime.
*Fixed some instances of player names being rejected due to ‘invalid characters’.
*Fixed Ash getting stuck in Bladestorm animations when used on Zanuka.
*Fixed Cephalon’s duplicating in Cephalon Capture after a Host Migration.
*Fixed issues in Spy Vault that would occur when G3 spawns.
*Fixed security cameras in Corpus Spy Vaults seeing players through some windows.
*Fixed visual issues on exploding Grineer Galleon featured in tutorial missions.
*Fixed space skybox showing on some planetary tilesets.
*Fixed a ‘black portal’ to a dead end room in the Corpus Gas Cities.
*Fixed Grineer Forcefields and Spy vault laser traps affecting Limbo while in Rift Walk 
*he should be immune to these traps while in the Rift.
*Fixed issues with some Archwing missions being unplayable if a full loadout wasn’t setup.
*Fixed Zanuka/Harvester’s pin attack not working properly.
*Fixed a game freeze that could occur when using Excalibur’s Radial Javelin on ragdolled enemies.
*Fixed a visual issue where carried Cephalons turn into power cores after a Host Migration in Conclave.
*
*
*
*Changes
*Players can no longer summon friendly MOAs in the Blackout Tactical Alert.
*
*Fixes
*Fixed the Blackout Tactical Alert switching to Exterminate mid-mission.
*To clarify, this Fix addresses the chance that every Mission normally has for the Lotus to change the Mission Objective.  Previously it was possible for the Mission to be altered, thereby causing problems in the event, as per https://forums.warfr...80#entry4863180 .
*
*Fixes
*
*Fixed some issues with many in-game chat commands not functioning (/inv, /w, etc).
*Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies.
*Fixed Archwing components not showing up in the player inventory after crafting was complete.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 16.3: The New Protocols
	url: https://forums.warframe.com/topic/437166-update-163-the-new-protocols/
	date: 2015-04-08T21:51:23Z
	additions: 
	changes: 
	fixes: 
*
*
*
*New Soma-inspired weapons available now!
*
*Tenno, complement your Soma with the power of the Aksomati pistols and the razor-sharp Dual Raza hatchets. Get them separately or purchase them with the Soma assault rifle in a discounted bundle!
*AKSOMATI
*The devastating power of the Soma rifle compacted into two elegant pistols.
*
*DUAL RAZA
*These razor-sharp battle hatchets are designed to complement the Soma.
*
*SUPREME SOMA SET
*This bundle features the Soma assault rifle, Dual Raza hatchets and Aksomati pistols. Sharing a unique style, the weapons in this set will inspire awe in your allies and fear in your foes.
*Get these new in-game additions by visiting the Market today!
*
*
*
*
*Tenno,
*
*Our scouts have returned from investigating Corpus and Grineer ships. They have discovered key details on new systemic overhauls to their data storage facilities.
*
*Reports filed from our surviving agents show many of the classified vaults we have infiltrated have been relocated or given an extensive retrofit. Many have been upgraded to more advanced security systems. These new vaults were designed to counter forced entry. Increased patrols and movement-sensitive alarms will make infiltration difficult.
*
*Use caution when accessing these secure data vaults. We must show our enemies there is no obscurity the Tenno cannot uncover.
*
*-Lotus
*3 new Spy Vaults have been added to Corpus Spy Missions
*3 new Spy Vaults have been added to Grineer Spy Missions
*Players will now see a greater variation in what Spy Vaults appear in Missions, with each tileset randomly generated from existing vaults.
*Each Vault (old or new) contains randomly altered features that will make replaying a familiar vault less predictable but still open to multiple solutions.
*
*
*
*
*
*New Augment Mods
*
*
*
*
*New Helmets
*
*Mirage’s unique Trivelin Helmet and Limbo’s stylish Magrite Helmet will give your Warframe a new look.  Both helmets are available in the Market today!
*
*Conclave Changes
*
*Cephalons in Cephalon Capture will now return to their spawn after 10 seconds after being dropped.
*Made various localization updates to Conclave announcement messages.
*Increased the damage of all Braton weapons in PvP.
*Increased the damage of the Gorgon in PvP.
*Increased the damage of all Magnus weapons in PvP.
*Increased the damage of the Furax in PvP.
*Increased the damage of the Gram in PvP.
*Squads in PvP will only be shuffled for players who joined a match alone.  Players who joined a queue together will remain together from match to match.
*Reduced the radius of knockdown effects from slide attacks in PvP.
*Players can now view match progress while spectating in PvP by entering the pause menu.
*Made audio ambiance tweaks to all maps.
*Increased the Energy drain of the Martial Magnetism in PvP.
*The Aksomati and Dual Raza are available for use in Conclave!
*
*Grineer Manic Changes
*
*Adjusted Grineer Manic to regen 2% of health a second, after a 7 second delay.  
*Slightly lowered the damage of claw attack and the Manic’s Slash proc chance of his attacks.
*
*Changes
*
*Increased the amount of decorations that can be placed in the Liset to 40.
*Added ‘Invite Squad Member’ label to the Squad UI.
*Notifications for events shown in the Liset’s Navigation console will now update their time remaining at 24h, 12h, 1h, 30min, 15min, 5m and 0s.
*Lowered the difficulty of the Spy Missions in the Stolen Dreams Quest.
*Hackable consoles can no longer be used by Limbo while in the Rift.
*Corpus security cameras now only activate laser grids within 20m of their position.
*Kubrow and Sentinels will no longer set off laser alarms in the Spy game mode.
*Life Support in Survival no longer spawn from crates or lockers before the Life Support drain begins or after the Life Support drain ends.
*Made various adjustments to the /unstuck command’s parameters.
*Reduced the number of co-op hack doors on Spy Missions on the Grineer Shipyards tileset.
*Reduced the amount of backtracking necessary in Spy Missions on the Grineer Asteroid tileset.
*Reduced the radius of knockdown effects from slide attacks in PvE.
*Added small lights to consoles in Corpus Spy Vaults.
*Adjusted Ember’s Accelerant effects to show its range more accurately.
*Emblems can now be used on either shoulder.
*Made small adjustments to Chroma’s Effigy to be less intrusive.
*Made small adjustments to Kohm audio and visual effects.
*Made various audio adjustments for surround sound and stereo.
*Made audio adjustments to Darvo and Grineer Manic.
*Updated audio on Soma and Soma Prime.
*Research displayed in Simaris’ Sanctuary will now show the top 5 contributors.
*Made adjustments to Rare Spawn scanning targets to prevent them from spawning in difficult to reach places such as Spy Vaults, Extraction  or near turrets.
*Sigils dropped from bosses no longer consume the boss resource drops, and will be given in addition to the bosses resource.
*
*Trials of Vay Hek Fixes
*
*Fixed an issue where a player sitting on the Revive / Forfeit menu during the Hijack portion of the second phase would cause the Mission to stop progressing.
*
*Fixes
*
*Fixed upgrades to Sentinel ammo capacity not properly reflecting in the Arsenal.
*Fixed an issue where players with high latency could turn the UI invisible, preventing them from being able to select Missions.
*Fixed rare and ultra-rare loot crates using the regular drop table in Survival and Void Survival.
*Fixed kill messages not displaying properly in Cephalon Capture for Clients.
*Fixed players being unable to navigate the End of Mission tabs in Conclave when using a gamepad or controller.
*Fixed visual effects not appearing on the Edo Prime chest armor.
*Fixed an error occurring at the end of Conclave matches that was preventing the End of Mission results screen from loading.
*Fixed players not getting their Friends List updated to reflect a Friend having completed the Mission they were in.
*Fixed a graphical issue on some transparent surfaces as per: https://forums.warframe.com/index.php?/topic/433651-graphics-bug-black-dots-on-some-transparent-surfaces-update/
*Fixed various issues with AI pathing in Orokin Survival.
*Fixed an issue on Grineer Forest tilesets on where players using Zephyr can float above the level using Tail Wind, but then become unable to get back to the ground.
*Fixed an issue in Cephalon Capture where players would be unable to join a session in-progress that’s gone through two Host Migrations.
*Fixed lighting issue in elevator connector room on Corpus Power Storage tilesets.
*Fixed issue that would cause Loki’s Invisibility texture to fill the entire screen as per: https://forums.warframe.com/index.php?/topic/435669-loki-invisibility-texture-filling-entire-screen-glitch/
*Fixed an issue where affinity earned from Cephalon Simaris scans was not visible on the End of Mission screen.
*Fixed a crash that would occur when using the /unstuck command in non-Mission levels as per: https://forums.warframe.com/index.php?/topic/433555-bug-unstuck-command-related-crash-in-simulacrum/
*Fixed the Archwing loadout section of the Arsenal appearing for players who have no Archwings.
*Fixed an issue that was causing Mods to not drop properly from enemies.
*Fixed the Kogake’s slide attack sweeping from the left hand instead of the left foot.  Also adjusted the timing to better match the animation.
*Fixed issue where using Chroma in a Mastery Test would cause enemies to stop spawning.
*Fixed Mastery Rank Sigils not displaying properly in Relays.
*Fixed broken Navigation markers not working properly in Void Derelict hallways.
*Fixed Proto-Excalibur helmet not working with other skins.
*Fixed players who purchased the Proto-Excalibur skin not receiving the Proto-Excalibur helmet.
*Fixed an issue in the Grineer Manic behavior that would prevent the Manic from catching up to fleeing players as easily.
*Fixed the Martial Magnetism Mod not functioning properly.
*Fixed clients being able to ignore the Grineer Manic’s cloak ability.
*Fixed the announcement for a player joining a Squad displaying for the player who is joining the session.
*Fixed the Cephalon in Cephalon Capture being unrecoverable after a Host Migration.
*Fixed players being unable to capture the Cephalon in Cephalon Capture after a Host Migration.
*Fixed attachments to the Dragon Nikana’s sheathe not displaying properly.
*Fixed visual bug that would occur in turret animation in Corpus Spy Vaults.
*Fixed enemies being able to easily see players in the upper catwalks of some Corpus Spy Vaults.
*Fixed the Grineer Scorpion Machete attack not hitting stationary players all of the time.
*Fixed emblems appearing on shoulder rotated incorrectly.
*Fixed an issue where players using their 4th Warframe Ability during a Mastery Rank Test in Sanctuary would stop spawning enemies, making it impossible to complete the Mission.
*Fixed some issues with players scrolling up and down through items in the Inventory.
*Fixed an issue with the Soma where the weapon clip would sit in the wrong position.
*Fixed visual issue with the Edo Prime Chest Piece when equipped to a Mirage using Eclipse.
*Fixed players in the Tutorial level being able to use the Friends or Clan member list to join another player’s session, effectively breaking the tutorial and preventing the player from being able to use any Warframes, weapons or Quests.
*Fixed Host Migration in Conclave opening the team selection screen.
*Fixed players being unable to swap the polarity of their ‘Aura’ slot for Sentinels.
*Fixed players being unable to see items owned in the Arsenal.
*Fixed players still showing on the enemy team when switching sides in Cephalon Capture.
*Fixed player emblems not showing properly on right shoulder.
*Fixed an error that would occur when using Nyx’s Absorb.
*Fixed Nyx’s Chaos sometimes ending early when a target under Chaos dies.
*Fixed the First Daily Win reward being given in Conclave on loss.
*Fixed an issue where a downed player could not be revived while moving upwards on an elevator.
*Fixed Conclave host migration occurring with only one player left in the match.
*Fixed Clients sometimes getting stuck/frozen when getting revived after killing a member of the G3.
*Fixed the Tactical Reload Conclave Mod being equipable by Bows.
*Fixed XP locked weapons in the Market not showing their cost.
*Fixed enemies detecting players through player flashlight lighting.
*Fixed typo in Mesa’s Longhorn Helmet blueprint.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.2.2
	url: https://forums.warframe.com/topic/436486-hotfix-1622/
	date: 2015-04-07T20:02:21Z
	additions: 
	changes: 
	fixes: 
*Changes
*
*Removed some procedural rooms from Void Survival that would not spawn Survival points.
*Cernos has been given the PBR treatment!
*Players can now use the /unstuck command when in Solo mode.The /unstuck command is now usable in any chat channel, but only when a player is in a Mission.
*
*Fixes
*
*Fixed crash that would occur for players using AMD drivers when loading into missions.
*Fixed a location on Ceres, Exta where players could become stuck against terrain and the level ceiling.
*Fixed issue in Gifting caused by selecting a negative quantity, also prevented players from Gifting negative amounts in the future.
*EDIT: BLACK SCREEN Some unfortunate players are getting a nonresponsive black screen on boot up. We're working on this and your support tickets help. Workaround seem to be possible disabling fullscreen in Launcher settings.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.2.1
	url: https://forums.warframe.com/topic/435632-hotfix-1621/
	date: 2015-04-06T15:46:34Z
	additions: 
	changes: 
	fixes: 
*Changes
*
*Removed health regeneration from the Grineer Manic.
*Improved the responsiveness of the Grineer Manic’s reactive teleport.
*Radiation and Toxic procs are now less effective on the Grineer Manic.
*Made various localization changes.
*The unstuck command will now only function in the Squad chat. Please note that this command is still in the WIP stage, and will be tweaked as necessary! Reminder: Squad chat tab still exists in Solo mode.
*
*Fixes
*
*Fixed crash at boot or when loading into Missions experienced by specific AMD hardware when using DirectX 10 or 11.
*Fixed various gameplay crashes.
*Fixed Mastery Rank test in the Relay assuming the player selected ‘Qualify’ when entering the pause menu on the ‘Qualify / ‘Practice’ option.
*Fixed issue with ‘unstuck’ command when used in Archwing.
*Fixed Sargas Ruk doing a flashy T-pose on death, instead of dying like a normal Grineer.  What an attention seeker!
*Fixed Clients displaying incorrect HUD Transmissions during Quest missions.
*Fixed Latron Prime Blueprint dropping from Reinforced Orokin Loot Crates instead of Boltor Prime Blueprint.
*Fixed the navigation waypoint not properly pathing to extraction points.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 16.2
	url: https://forums.warframe.com/topic/432384-update-162/
	date: 2015-04-01T22:22:39Z
	additions: 
	changes: 
	fixes: 
*
*
*
*Add the colors of the Orokin to your Warframe and Weapons! This new color picker features colors derived from the relics of the Orokin Empire.
*
*Visit the Market to purchase it today!
*
*AUGMENT MODS
*
*
*Get these new Augment Mods now by reaching top rank with select Syndicates.
*
*NEW NOGGLES
*
*Nova and Nekros Noggles have been added to the Market today!
*
*Additions
*
*Added an ‘unstuck’ command to help players escape from areas they would otherwise have had to leave the Mission to escape. The ‘unstuck’ command can ONLY be used when the player is alive, and will teleport the player to their last good position.
*The command can be used simply by typing /unstuck
*Once the Mission has been completed, you will be required to restart Warframe so that we may receive an appropriate bug report to help identify these problem locations and monitor the use of the unstuck command.
*The ‘unstuck’ command does not currently function in the Liset, Dojo or Conclave.
*There is a 2 minute cooldown between use.
*
*Conclave Changes
*
*Increased Frost’s Snow Globe slowdown effect in PvP.
*Increased Mag’s Pull range in PvP.
*Increased Volt’s Overload field expansion speed, but reduced its range and duration in PvP.
*Rhino is no longer invulnerable when performing Rhino Charge in PvP.
*Excalibur is no longer invulnerable when performing Slash Dash in PvP.
*A respawn timer will now show on the player HUD when dead and spectating.
*
*The Law of Retribution Changes
*
*Vay Hek now has immunity from Warframe powers when he is immune to damage.
*
*Changes
*
*Added various performance improvements for low spec computers.
*Made various lighting adjustments and visual improvements in the Relays.
*Made various audio adjustments to weapon attacks.
*Made improvements to lighting effects on Phobos, Saturn, Neptune, Sedna, Pluto and Mars tilesets.
*The Installed Mods section of the Mod foundry will now show Mods on both the PvE and PvP versions of a weapon.
*Volt’s Shocking Speed effect now has accompanying audio.
*Improved visuals on the Glaive’s mid-flight explosion effect.
*Players will no longer be able to keep Syndicate Medallions found during a Mission if the Mission is not completed.
*Made some adjustments to the Ripkas elemental effects.
*Updated the sound of Team Restore items.
*
*Fixes
*
*Fixed Volt Prime’s blurry textures.
*Fixed error that would prevent Chroma from using powers after deactivating Effigy.
*Fixed match timer in Cephalon Capture resetting back to 15 minutes on Host migration.
*Fixed issue caused by players disconnecting while holding the Cephalon in Cephalon Capture.
*Fixed Ash’s Bladestorm looping on a single target if that target became immune to the ability after it Bladestorm had begun as per: https://forums.warframe.com/index.php?/topic/427783-ash-bladestorm-and-nullifiers/
*Fixed Mirage’s clones from Hall of Mirrors sometimes shooting in the wrong direction.
*Fixed incomplete textures around door frames and skybox on the Grineer Shipyards tileset.
*Fixed issue that would allow for more than 8 players in a Conclave match.
*Fixed ugly texture on Grineer elevators.
*Fixed profile information being wrong the first time a player profile is viewed in a Mission.
*Fixed an issue that would cause a crash on Host migration.
*Fixed Mirage’s Winter Skin disappearing when Eclipse is activated.
*Fixed the team select UI not being usable between Conclave rounds.
*Fixed projectiles affected by Mag’s Bullet Attractor not doing any damage.
*Fixed tinting on Edo Prime Armor and Kazeru Prime Sugatra.
*Fixed players joining Conclave in a pre-made squad being separated when entering Cephalon Capture.
*Fixed an issue caused by rapidly selecting the Kubrow Imprint menu, causing the menu to become stuck.
*Fixed an issue preventing players to bind Warframe powers to buttons on a gamepad / controller.
*Fixed the pause menu staying open when dying in Conclave.
*Fixed Frost’s Avalanche showing duplicate effects for Clients.
*Fixed Lech Kril’s Sigil dropping from Orokin Vor.
*Fixed black screen that would occur when launching Assassination Missions on the Corpus Outpost tileset.
*Fixed Sanctuary Rare Spawn targets spawning in Mastery tests.
*Fixed Simaris’ text dialogue appearing twice and overlapping whenever a purchase is made in Sanctuary.
*Fixed enemies becoming immune to melee attacks when hit with Excalibur’s Radial Javelin.
*Fixed an issue in the tutorial caused by navigating the Menu mid-Mission.
*Fixed an issue causing pigment pick up messages to repeat over other items picked up during a mission.
*Fixed areas of the Relay concourse where players were able to escape into space.
*Fixed graphical issues with some decorations in Relays.
*Fixed some issues with Synthesis Rare Spawn fleeing behavior when scanned.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.1.6
	url: https://forums.warframe.com/topic/431380-hotfix-1616/
	date: 2015-03-31T15:41:16Z
	additions: 
	changes: 
	fixes: 
*Changes
*
*Made various localization changes for Portuguese and Chinese.
*
*Fixes
*
*Added packet-loss tolerance to the network analysis to avoid bogus Firewall errors (evidently Singapore is difficult for some people to communicate with).
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.1.5
	url: https://forums.warframe.com/topic/430816-hotfix-1615/
	date: 2015-03-30T22:24:13Z
	additions: 
	changes: 
	fixes: 
*Changes
*
*Improved the texture details on Volt Prime.
*Removed the tutorial versions of enemies from Codex, as they are identical to normal enemies.
*
*Fixes
*
*Fixed Boss Sigils missing from the drop tables. Our apologies on how long this took to investigate.
*Fixed Chroma playing idle animations when using Spectral Scream as per: https://forums.warframe.com/index.php?/topic/428896-chroma-does-idle-animations-during-spectral-scream/
*Fixed Rhino’s Iron Skin not being deactivated when entering bleedout, preventing players from bleeding out.
*Fixed some areas in the Relay where players could escape in the Navigation room.
*Fixed extensive audio when using Frosts’ Augment Mods.
*Fixed issue preventing players from being able to complete their scans for Maroo.
*Fixed various gameplay crashes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.1.4
	url: https://forums.warframe.com/topic/428325-hotfix-1614/
	date: 2015-03-27T20:56:11Z
	additions: 
	changes: 
	fixes: 
*Conclave Changes
*
*Dual Sword melee combos have now been enabled in Conclave (ie
*Dex Dakra)
*
*Fixes
*
*Fixed issues with matchmaking if players had UPnP and NAT-PMP explicitly disabled.
*Fixed issue that would incorrectly show that NAT-PMP had been detected.
*Fixed animation timing for Excalibur’s Radial Javelin when used with cast speed Mods.
*Fixed Darvo’s Market display not properly updating when transitioning between deals.
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.1.3
	url: https://forums.warframe.com/topic/427542-hotfix-1613/
	date: 2015-03-26T22:31:46Z
	additions: 
	changes: 
	fixes: 
*Conclave Changes
*
*Cephalon Capture now has a round length of 15 minutes.  Once the timer expires a team will win / lose depending on how many captures have been completed.
*A mission timer has been added to the HUD.
*All Warframes now have a base max energy of 100.
*Removed ‘Matchmaking Mode’ drop down from Conclave.  All matches played are ‘public’ for now.
*Lowered breakable vent health in Conclave.
*Dex Dakra and Dex Furis have been enabled in Conclave.
*Increased the damage radius of Rhino’s Stomp in Conclave.
*Increased the range of Excalibur's Radial Javelin in Conclave.
*Slowed the activation / casting animations of Excalibur's Radial Javelin in Conclave.
*Players will now receive a notification of what team they’re joining when entering a match mid-session.
*
*Changes
*
*Made ‘Unidentified Items’ in Spy 2.0 read more like drops, to make it clear that you’ve picked up an item from the Mission and not a bug.
*Proc resistance will now trigger for all proc types simultaneously.  This means an enemy with 50% resistance in two damage types will have a 50% chance to resist both, instead of a 50% chance to resist each one individually.
*Added audio cue to Frost’s Ice Wave Impedance Mod effect.
*Volt’s Shock will now apply his energy color to the electrocuted proc that targets receive.
*Altered some text instances of ‘Transmutations Cores’ to ‘Transmute’.
*Corpus Nullifiers are now only immune to ability damage, instead of all radial damage.
*Effects on Mag’s Bullet Attractor now match her energy color.
*
*Fixes
*
*Fixed players being unable to access the Zanuka recovery Mission from their Liset.
*Fixed broken Harkonar physics on Volt.
*Fixed the quest, The New Strange start and completion diorama automatically closing after a few seconds if the player is in a squad.
*Fixed weapon skins and weapon cosmetics from being purchasable multiple times.
*Fixed an issue in the Trials of Vay Hek that cause the consoles in Phase 2 to become unhackable.
*Fixed an error in Cephalon Capture showing Sun / Moon Cephalon as Sun / Moon Flag.
*Fixed Skana not sitting properly in the player’s fist.
*Fixed Grineer Capture targets showing as Corpus capture targets.
*Fixed Kubrow not appearing correctly when in the Liset Arsenal loadout.
*Fixed Arcane enhancements showing visible in the Foundry when players are unable to craft one.
*Fixed an issue that would occur when receiving the Sentinel Experience login reward if the player did not have a Sentinel.
*Fixed Ordis audio not matching his subtitles.
*Fixed possible issue with players being unable to abort a Conclave session.
*Fixed players closing the End of Mission screen and being forced to leave a Conclave session.
*Fixed some inconsistencies with Augment descriptions.
*Fixed Glaive not showing in up Melee 2.0 Codex.
*Fixed channeling not projecting correctly on the Edo Prime chest attachment as per https://forums.warframe.com/index.php?/topic/426856-edo-prime-chest-piece-channeling-pattern-visual-bug/
*Fixed typo that would appear when selecting an Arcane.
*Fixed detonation projectiles not dealing damage for Clients.
*Fixed Clients not seeing properly colored weapon trails from their weapons.
*Fixed Mag’s Shield Transference Mod not applying the players energy color to the ability.
*Fixed some instances of the Liset showing washed out textures.
*Fixed an issue where reviving would cause Helios to scan targets with complete Codex entries as per: https://forums.warframe.com/index.php?/topic/423544-bug-helios-scans-completed-scan-targets-after-reviving-yourself/?hl=helios
*Fixed some instances of black textures appearing on Frost’s Snow Globe.
*Fixed the Mod description of the Entropy Spike Mod to clarify its intended purpose.
*Fixed the timing on Nekros’ Terrify casting animation visual effects.
*Fixed Chroma’s Effigy being hostile to players if spawned while Chroma is under the effects of the Radiation proc.
*Fixed players being unable to accept The New Strange Quest with a controller.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.1.2 + Anniversary Gifts
	url: https://forums.warframe.com/topic/426353-hotfix-1612-anniversary-gifts/
	date: 2015-03-25T18:13:25Z
	additions: 
	changes: 
	fixes: 
*
*
*Second Anniversary Gifts are in!  Thank you for your patience as we distribute the goods, and thank you all for your support these past two years.
*
*Available on Login:
*
*·         Dex Dakra
*·         Dex Furis
*
*Available in Market:
*·         Excalibur Proto Armor Skin
*·         Proto Glaive Skin
*
*PvP Changes
*Excalibur’s Radial Javelin will now double check that enemies are within range before launching.
*Quick Melee will no longer do full damage on last hit in PvP, slightly reducing the amount of damage dual weapons deal.
*
*Changes
*Updated Breeding Grounds trophies to use PBR.
*
*Fixes
*Fixed issue that would occur when Grineer Rollers would enter Limbo’s Cataclysm.
*Fixed insignias showing on invisible targets in PvP.
*Fixed tint coloring on Dojo trophies from the Mutalist Incursion event.
*Fixed <RAID> appearing in the in-game invitation popup instead of <Trial>.
*Fixed error that would occur when trying to change Clan tier.
*Fixed crash that would occur when NPCs tried using abilities when ragdolled out of bounds.
*Fixed Warframe level up notifications appearing partially offscreen in some resolutions.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.1.1
	url: https://forums.warframe.com/topic/425719-hotfix-1611/
	date: 2015-03-24T23:35:27Z
	additions: 
	changes: 
	fixes: 
*PvP Changes
*
*Ability projectiles in PvP soft lock such as Frost’s Freeze now have a slightly improved lock-on.
*Improved velocity and lockon strength of Frost’s Icicle in PvP.
*Slightly increased the damage of the AKMagnus in PvP.
*Slightly decreased the damage of the MK1 Braton in PvP.
*
*Changes
*
*Liset transmissions relating to The New Strange quest will no longer continue to play while players are crafting parts.
*Players can no longer purchase multiple copies of item skins from the Market.
*Reduced the minimum distance to use the ‘collector’ by 50 meters
*
*Fixes
*
*Fixed crash that could occur when accessing Darvo’s Market in the Relay.
*Fixed Arcane enhancements being set to base rank on Clients.
*Fixed Zephyr’s Tornado causing FPS issues on lower-end PCs.
*Fixed an issue caused by uninstalling a Mod when performing a Mod fusion.
*Fixed Orokin enemies not properly getting cut into pieces, instead forming multiple bodies.
*Fixed an issue causing default helmets not loading in PvP.
*Fixed Odonata Prime parts not being tradable.
*Fixed Frost’s Icicle not following proper flight paths in PvP.
*Fixed further textures to be color blind friendly in PvP and the Trial of Vay Hek.
*Fixed Loki default helmet appearing as Prime version in Void.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 16.1: Volt Prime
	url: https://forums.warframe.com/topic/425416-update-161-volt-prime/
	date: 2015-03-24T18:01:52Z
	additions: 
	changes: 
	fixes: 
*
*
*
*Volt Prime and the newest Prime Gear is here!
*
*A shocking agent of death, Volt Prime speeds into Prime Access.
*
*Get Volt Prime Access now and make the newest Primes yours 
*instantly 
*including Volt Prime, Odonata Prime, Edo Prime Armor and the Kazeru Prime Sugatra. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!
*
*Packages include:
*Harness electricity and bring high damage with Volt Prime, the newest addition to the ranks of elite Prime Warframes.
*
*Take flight with Odonata Prime.
*
*Modify your Warframe with the Edo Prime Armor and Kazeru Prime Sugatra. Add Exclusive Volt Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
*
*Give your Platinum supply a boost at a great price.
*
*Click here to learn more about Prime Access now!
*
*You can begin to hunt for Volt Prime parts using our drop tables for guidance: https://forums.warfr...drop-locations/
*
*PvP Changes
*
*Reduced Bo Prime’s damage to be closer to the other Bo weapons.
*Volt’s Overload is now more noticeable in PvP, particularly for players using black energy.
*
*Changes
*
*Increased the Standing cap for Simaris to be the same as other Syndicates.
*Rewards for Synthesis scanning now count towards your daily Standing limit.
*Added colorblind pipe variants for the Trials of Vay Hek.
*
*Fixes
*
*Fixed Sigils overlapping on shoulder attachments.
*Fixed players earning experience from Simulacrum kills.
*Fixed players earning ability experience from Simulacrum kills.
*Fixed login errors occurring in new player accounts.
*Fixed players without a Synthesis Scanner equipped receiving mid-Mission notification of a rare capture target.
*Fixed Chroma’s Vex Armor increasing for shield / health decreases caused by Elemental Ward ending as per: https://forums.warframe.com/index.php?/topic/425092-permanent-fury-on-chroma/
*Fixed Synthesis scans not displaying how much standing has been earned.
*Fixed Ripkas not taking the proper color customizations from players.
*Fixed rare Synthesis targets spawning in Trials of Vay Hek.
*Fixed Mk1 Bo not being usable in PvP.
*Fixed Chroma’s pelt not functioning properly for Clients.
*Fixed inconsistent headshot multipliers in PvP, all weapons now have 2x crit multiplier on headshots.
*Fixed Chroma’s Effigy giving players a stacking credit boost.  One Effigy per Chroma.
*Fixed an issue with Ash’s Bladestorm when one of his targets becomes Mind Controlled mid-Bladestorm as per: https://forums.warframe.com/index.php?/topic/425163-blade-storm-mind-control-horrible-bug/
*Fixed Frost’s Icicle and Ember’s Fireball auto-targeting the enemy’s torso when aiming manually at a target.
*Fixed some instances of crashes related to players using AMD drivers.
*Fixed melee attacks not properly aligning to camera for Clients entering a Mission.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.0.4
	url: https://forums.warframe.com/topic/424657-hotfix-1604/
	date: 2015-03-23T22:18:24Z
	additions: 
	changes: 
	fixes: 
*PvP Balance Changes
*
*The recent soft launch of Cephalon Capture has allowed us to make changes for the better from your feedback and concerns. It was clear that certain weapons/abilities/maneuvers/etc were not balanced properly for this new game mode, and we thank you for constructively helping us continue to harmonize Cephalon Capture. The following changes have been made to help create and maintain that equilibrium:
*
*Slide attacks in PvP will now only use the base damage of the melee weapon wielded. Previously, slide attacks used a damage multiplier; this was shifting the balance in a negative direction.
*Rhino’s Iron Skin is no longer a permanent buff, and will begin to slowly decay after a short period of time.
*Made adjustments to Rhino’s Charge damage in PvP.
*Arcane Helmets have been removed from PvP.
*Mods that increase maximum clip size may now be used in PvP.
*Increased DPS for all Primary and Secondary weapons in PvP.
*Increased the damage of Frost’s Freeze ability in PvP.
*Increased the range of Mag’s Pull ability in PvP.
*Increased the amount of overshield from Mag’s Shield Polarize ability in PvP.
*Reduced the damage of Volt’s Shock ability in PvP.
*Reduced the damage of all Paris bows in PvP.
*
*PvP Changes
*
*Updated water effects in Orokin Cephalon Capture level.
*Respawning Cephalons now play a sound on respawn.
*The Gear wheel has been removed from the Conclave Arsenal menu.
*
*Changes
*
*Building Arcane Enhancements now costs 200k credits.
*Gave Rhino’s Stomp a slight audio boost.
*Removed dead animation time at the end of Excalibur’s Radial Javelin and radial Blind casting animations.
*Tweaked various defenses in Corpus Spy vaults.
*Tweaked various defenses in Grineer Spy vaults.
*Ambulas has been removed from the Sanctuary Simulacrum.
*Multiple items can now be purchased at once from the Syndicate Market UI.
*Increased timers in Grineer Spy vaults.
*Made various environmental PBR updates to the Orokin Void and Tenno Dojo.
*Increased the brightness of flames produced by the Ignis.
*Improved the smokey particle effects on the Embolist’s weapon fire.
*Players without a Synthesis Scanner equipped during a scan will no longer receive Synthesis progress.
*Energy orbs worth 50 energy are now larger than orbs worth 25 energy.
*Made various localization updates.
*Added casting trails on Nekros’ abilities.
*
*Fixes
*
*Fixed Warframes not holding a weapon in the Melee training portion of the Codex
*Fixed issue causing players to respawn players with 100% health after Host migration in PvP
*Fixed the Grineer Manic’s animations not properly deactivating Warframe powers, giving him unintended power immunity pre-attack.  Tackles from the Grineer Manic will now properly disable Warframe powers as intended.
*Fixed Chroma’s Spectral Scream being affected by rift status.
*Fixed Chroma’s Elemental Ward fire AoE being affected by rift status.
*Fixed lighting effects on glowing MOA spawners in Corpus Spy vaults.
*Fixed issue in Spy missions where failing the main console hack would cause the ‘data destruction’ timer to stop and be unusable for the remainder of the Mission.
*Fixed players being unable to parry the Grineer Heavy Gunner’s melee slam.
*Fixed being able to use 8-player squads in other non-Trial Missions.
*Fixed players being able to bypass Conclave loadouts by joining Cephalon Capture via invite or entering a match via the Join in Progress button.
*Fixed a light not properly casting shadows in the Grineer Spy vault.
*Fixed Chroma’s Noble animations displaying a strange hand positioning.
*Fixed Bo Prime not being usable in PvP.
*Fixed Sanctuary’s Mastery Test practice simulations giving Credit rewards.
*Fixed login error caused by conflicting update versions tagged on an account.
*Fixed Chroma’s elemental Ward not properly removing ‘old’ buff when 2+ Chroma activate the ability.
*Fixed an issue where players who once equipped mustaches will still have mustaches equipped when changing weapon skins within the Liset.
*Fixed certain texture in CTF Gas City Map that was causing interaction issues.
*Fixed accounts that had lost their loadout information upon logging in.
*Fixed loadout error that could occur in PvP Arsenal.
*Fixed item drops appearing from enemies in Sanctuary Simulacrum.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.0.3
	url: https://forums.warframe.com/topic/424333-hotfix-1603/
	date: 2015-03-23T15:43:30Z
	additions: 
	changes: 
	fixes: 
*Changes
*
*Doubled Dark Sector credit rewards again (a bug was doubling these rewards previously and fixing the bug resulted in an unintended nerf. For clarity, Void credits were never touched.).
*The cooldown delay for Raid Rewards was reduced to 23 hours to make it slightly easier to coordinate daily runs with friends.
*Increased Vauban’s Bounce Pad duration to 5 minutes (from 15 seconds).
*Trinity’s Well of Life will no longer waste energy on invulnerable targets.
*Vay Hek is no longer vulnerable to Trinity’s Energy Vampire (like other bosses).
*Removed Orokin Catalyst/Reactor and Forma from Cephalon Capture reward manifest.
*
*Fixes
*Fixed Trinity’s Well of Life inadvertently causing damage to certain enemies.
*Fixed Trinity’s Well of Life and other powers for clients targeting invulnerable enemies after Mag’s Bullet Attractor had expired.
*Fixed bug that would cause some PvP sessions to be marked private.
*Fixed loot lockers and crates dropping 25 energy pickups instead of 50.
*Fixed various gameplay crashes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.0.2
	url: https://forums.warframe.com/topic/421728-hotfix-1602/
	date: 2015-03-20T23:22:15Z
	additions: 
	changes: Psa: Excalibur Radial Javelin:

We understand there is some confusion regarding Radial Javelin’s recent adjustment.  Our original version of the power had built in Line of Sight, and was never intended to push through terrain.  As such, Radial Javelin as it currently stands is functioning as it was always intended to.  We apologize for the confusion this has caused and will do better to communicate these refinements in the future.

Please see here for revised PSA: https://forums.warframe.com/index.php?/topic/422796-psa-radial-javelin-unlisted-changes/?p=4692175#entry4692175

·         Reduced the HP of Rhino’s Ironskin in PvP.
·         Reduced the damage of Paris Prime in PvP.
·         Made various lighting lighting improvements to Cephalon Capture’s Orokin tileset.
·         Improved textures of Cephalon Capture objectives.
·         Teshin will now speak a little more quickly in Cephalon Capture.

·         Chroma’s alt helmet will no longer appear in player inventories after completing The New Strange Quest.
·         Removed exits from Vay Hek boss fight in Law of Retribution.
·         Improved audio quality on Grineer hacking minigame.
·         Made various audio adjustments to silenced weapons.
·         Reduced Ordis’ conversational tendencies when in the Liset.
·         Updated Mod and Market icons for Transmutation Cores.
·         Updated various materials to PBR quality.
·         Rescue Missions will now provide more experience at higher levels.
·         Reduced the level of ambient noise in Relays.
·         The Manic Grineer will now disappear after killing a player in Solo mode.
·         The Manic Grineer is no longer affected by Bladestorm.


	fixes: 
*·         Optimized matchmaking server code to handle load better (may fix some invitation failures).
*·         Reduced memory footprint in the Relays to avoid some crashes on 32-bit systems.
*·         Fixed issue where players could enter Conclave with no valid PvP gear during a Host migration, causing a crash.
*·         Fixed default PvP loadout containing non-PvP items.
*·         Fixed Chroma’s Spectral Scream not equipping a weapon once deactivated if the ability was used while holding a scanner.
*·         Fixed some instances where players could move out of bounds on Relays.
*·         Fixed auto-target abilities accidentally targeting player Sentinels.
*·         Fixed Limbo being able to trigger pressure plates while in the Rift.
*·         Fixed various exploits in the Law of Retribution encounters.
*·         Fixed rain particles looking pixelated.
*·         Fixed Arcane Enhancements appearing with Prime part in the Inventory.
*·         Fixed error that would occur when trying to equip a scanner while unarmed.
*·         Fixed ‘Logout’ button not bringing players back to Login screen.
*·         Fixed material on Steel Meridian Medallions not displaying correctly.
*·         Fixed various texture issues in Relays.
*·         Fixed additional ammo clips showing on Soma and Soma Prime.
*·         Fixed issue causing the Manic Grineer to become stuck on objects.
*·         Fixed mind controlled targets not becoming immune to Mind Control when granted immunity to powers and abilities.
*·         Fixed an ugly white line showing up on the floor of Grineer tilesets.
*·         Fixed Ogris charging effects and firing animation not displaying properly.
*·         Fixed players not being able to unequip Sentinels after removing primary and secondary weapons.
*·         Fixed Ordis’ ‘idle’ Liset transmissions interrupting other communications.
*·         Fixed Sentinel NPCs, voice acting, or animations showing for Clients in the first mission of The New Strange Quest.
*·         Fixed Chroma’s Elemental Ward buff showing as 1% off in the HUD in some instances.
*·         Fixed melee finishers adjusting the player camera in an unusual way.
*·         Fixed visual issue with Gammacor where weapon would open while holstered after melee or a quick roll.
*·         Fixed Huras Kubrow’s Stalk not properly applying to Players.
*·         Fixed Vay Hek still broadcasting his threats to Relays.
*·         Fixed Codex and Library scanners still showing as being equipped during a Host migration.
*·         Fixed both Ordis and Teshin transmission not matching corresponding subtitles.
*·         Fixed pistol and melee slots not being auto-equipped for default PvP loadouts.
*·         Fixed an error that would occur with Grineer Shipyards cranes.
*
*Small patch just went out this morning with exactly one change: fix for contact list and invites with certain types of router.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 16.0.1
	url: https://forums.warframe.com/topic/421286-hotfix-1601/
	date: 2015-03-20T16:33:47Z
	additions: 
	changes: Changes:

Improved the music cue in PvP.
Added sound effect to procs trigged from Arcane enhancements.
Squads starting a PvP Mission without the appropriate Conclave loadout will now be taken to the Arsenal to equip the correct gear.


	fixes: 
*
*Fixed crash that could occur during Vay Hek and Vor boss fights.
*Fixed login failure if your account has old pending recipes that contained weapon skins.
*Fixed players losing Kubrow customization on account update.
*Fixed players losing Kubrow shape/pattern info on update.
*Fixed <RAID> showing up in foundry for Trial blueprint.
*Fixed Excalibur skins showing up as fusible items in Arcane Foundry.
*Fixed Ash's Teleport targeting player sentinels.
*Fixed issue caused by Simaris’ community scanning.
*Fixed text on “Sure Footed” and “Fortitude” mods.
*Fixed Halo Badge not being handed out when completing the Trials of Vay Hek.
*Fixed Loki’s Invisibility creating particle effects for every equipped attachment.
*Fixed other knocked-down enemies using the Manic Grineer’s knockdown recovery animation.
*Fixed weapon skins not properly applying to the Soma.
*Fixed idle animations not properly playing when players are inactive.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Warframe: Sanctuary
	url: https://forums.warframe.com/topic/420448-warframe-sanctuary/
	date: 2015-03-20T02:21:54Z
	additions: Added Boss Sigils for Nef Anyo, Jackal, Vay Hek and Tyl Regor.
Banshee and Vauban Noggles have been added to the Market!
Tigrol Gene Masking Kit for Kubrow has been added to the Market!
Players can now select between Cooperative, Archwing, and Conclave loadouts independently.  Conclave loadouts will not be selectable in Cooperative and vice versa.
Players can now see a Warframe’s Power Strength, Range, Duration and Efficiency stats in the Arsenal.
A new Sigil has been added to the inventory of our current Blade and Gun Champions.  Congrats, and good luck to future participants!
Players will now see a spinner under Join Session to help better display loading times.
A ‘Missions’ section has been added to the Codex, describing Warframe’s various game modes.
Energy, Health and Affinity orbs now have received a visual update.  Same colored orb, new stylish look!
Treasury Ship Alerts will now appear on the Star Chart!  These Missions offer greater Credit rewards at a higher level of difficulty than normal Missions.  
New Ordis transmissions have been added to the Liset!
Further improvements have been made to Reverb effects in Missions.
Melee impact audio on all weapons have been adjusted -
hitting enemies and being hit should sound much more pronounced!
Added new sound effects for bullet impacts
Revised Warframe footsteps audio on all surfaces for walking, running and sliding.
New refined damage/affinity numbers.
Added audio details to Arsenal -
weapons should now display their loudness to help better distinguish between Silent or Alarming weapons fire.

	changes: Improved Volt’s Overload FX to more accurately show the range of the attack.
Improved the quality of Volt’s shock FX.
Excalibur has been given a visual update via PBR!
Mag`s Crush now ticks three times during its casting animation.  New enemies that enter within the range will be caught within Crush during each tick.
Enemies that survive Mag`s Crush will be ragdolled at the end of the animation.
Warframe’s will now show a special visual effect when reaching 0 Stamina, similar to Shields.

The following Augment Mods can be used in PvP
Frost 
Ice Wave Impedance
Rhino 
Iron Shrapnel
Chroma 
Afterburn.
The Excavation scanner has been removed from the Mission instead giving 3 dig sites at once.
Dig sites will appear in an order that gives players a reasonable tour through the map starting at the closest dig site.
Added a small ramp-up to the spawns so that players don't get jumped right away when entering the Mission.
Life Support Modules now have a chance to spawn from lockers and breakable containers in Survival.
Made a small boost to Life Support Module drop rate in Survival when playing in Solo.
After completing a Mission a ‘Repeat Mission’ button will be available on the Last Mission Results screen.  This will take you directly to the Star Chart node selection.
Synoid Gammacor now consumes 7.5x more ammunition.
Synoid Gammacor magazine capacity has been reduced.
Cold Damage Mods drain increased to 11 to be on par with other elemental damage mods
Rebalanced values for Survival enemy spawn loop and drop chance.
Adjusted traps, camera drone patrols, and enemy patrols of various Vaults in Spy Missions.
Adjusted lighting in Corpus Spy Vaults to remove shadows from laser grids.
Various weapons have been given the PBR treatment!  
The Viper, Dual Vipers and Wraith Twin Vipers have been given a visual and audio overhaul!
Made a wide range of audio adjustments to improve the sound quality of most sidearms.
Slightly reduced Soma Prime audio.
Several tweaks were made to spawn rooms and tileset connectors in Void Derelict missions.
Made several adjustments to room generation on the Infested Corpus Survival tileset.
Made several adjustments to room generation on Corpus Gas City Survival tileset.
8 Syndicate Medallions are now guaranteed to appear in any Syndicate Mission.
Login rewards now have ‘Blueprint’ descriptor where applicable.
Made tweaks to Boss health to better reflect the balance of Host and Clients on Mission start.
Syndicates no longer require multiple sacrifices if players drop from a higher tier to a lower one.  Players will only need to make one sacrifice ever when moving between tiers.

	fixes: 
*
*
*Work with Cephalon Simaris to find the source of a mysterious voice. Something is out there, and it is hunting. Work with Simaris to track it down and discover its true nature.
*
*In order to obtain this new Quest, players above Mastery Rank 5 must first visit Cephalon Simaris in his Sanctuary after completing the Stolen Dreams Quest.  From there players can acquire The New Strange and accept it from the Codex once they return to the Liset.
*
*A master of the deadly elements, Chroma can alter his damage output by changing his energy coloring.
*Chroma’s powers include:
*
*
*Tenno are out for vengeance, and Grineer Councilor Vay Hek has nowhere left to hide.  Hot on his trail after the assault on Relays during Eyes of Blight, the Lotus will guide a precision strike force to hunt down and put an end to Vay Hek once and for all.  Be wary Tenno.  Numbers alone will not protect you when diving into the heart of Grineer military power.
*
*Create a squad of 4 to 8 Tenno and work through three challenge scenarios as you track down Vay Hek across the Solar System.
*Earn Arcane enhancements from defeating Vay Hek, each of which provide a unique bonus Warframes can unleash during combat.
*In order to equip an Arcane enhancement players must construct it in their Foundry under the Miscellaneous tab.
*Players will then need to select what Helmet or Syandana they would like the Arcane to be attached to.
*After construction the Arcane Helmet or Arcane Syandana will appear in their Arsenal under Attachments.
*The Law of Retribution Key Blueprint is available for purchase in the marketplace for 100,000 Credits.
*This Mission can be completed with a minimum of 4 Tenno for an additional challenge.  Enemies will not scale down in difficulty with fewer players present in the Mission.
*
*Cephalon Capture is our latest PvP game mode available on the Conclave Console in the Liset, and with its arrival come a slew of new changes to our existing PvP system.  The following are a list of general changes to PvP immediately available in Update: Sanctuary:
*Players will only be allowed to select Warframes from an existing list of warframes balanced exclusively for PvP 2.0.  This list will be expanded upon in future Updates and currently includes:
*Mag
*Chroma
*Excalibur
*Frost
*Rhino
*Volt
*Players will be limited to Weapons and Mods that have balanced exclusively for PvP.  This list will be expanding upon in future Updates.
*Players can access their unique Conclave loadouts from the Arsenal by selecting ‘Select Mode’, followed by ‘Conclave’.
*Cephalon Capture has three maps on launch that will rotate between rounds!
*Cephalon Capture now features Challenges that can be unlocked while fighting against your fellow Tenno.
*With our expansion to PvP 2.0 comes a new figure to guide Tenno through the Conclave’s trials and toward the path of enlightenment.  Teshin, a survivor of the Orokin Era, disagrees with the Lotus’ policies and strives to see Tenno break free of that which restrains their potential.
*
*Teshin and the Conclave Syndicate have established their presence in the Northern Wing of any Relay, and offer unique Syndicate rewards for Tenno who represent Teshin when participating in Conclave PvP.
*
*In the cradle of space on Tenno Relays across the Solar System Cephalon Simaris has constructed a Sanctuary with the goal of eternally preserving all life.  But Simaris needs your help, Tenno.  Using Simaris’ advanced Synthesis Scanner you must track down unique targets to scan in a Codex shared by Tenno all over the world, and help unlock exciting new lore and Syndicate rewards.
*Simaris is a Neutral Syndicate and can be joined by any Tenno regardless of current Syndicate allegiance.
*Synthesis Scanners can be equipped like regular Gear, and are used in the same fashion a Codex scanner is.
*Running a Mission that features a targeted enemy will prompt a notification from Simaris, making it a little easier to hunt targets.
*Enemies scanned will be tracked by Simaris unlock a global Codex of lore, in addition to providing affinity toward Simaris’ unique Syndicate rewards.
*While playing in Missions Rare Spawn enemies with unique abilities may appear.  These enemies will be more difficult to scan, and Synthesis can have dangerous side-effects on targets scanned.
*Scanning targets will earn affinity with Simaris, and earning affinity with Simaris will not decrease Standing earned with other Syndicates.
*
*New Ability Augment Mods
*
*New Conclave Mods
*New Cephalon Simaris Mods
*
*The following Mods can be purchased through Cephalon Simaris in the Relay Sanctuary with Standing.
*
*Kohmak 
*Like the larger Kohm, this hand-shotgun doubles its volley with every successive shot.
*Ripkas 
*Motorized saw fists usable in close combat
*.
*Four Riders 
*A claw Stance capable of fast strikes and powerful slams.
*
*Fixed collision in Corpus Spy vaults to prevent players circumventing trap doors in the floor.
*Fixed an issue where if Helios restarts his scan, players would lose all Codex information gained in the Mission so far.
*Fixed an impassible doorway on the Grineer Asteroid Tileset that would appear in Spy Missions.
*Fixed stealth weapon XP multipliers increasing the stealth combo xp multipler as per: https://forums.warframe.com/index.php?/topic/400667-stealth-kill-affinity-bonus-is-being-incorrectly-calculated/
*Fixed an issue where picking up Life Support Modules in Survival at 0% caused the bar to freeze.
*Fixed Syndicate allies using throwing weapons not having holsters for their weapons.
*Fixed player`s Warframe Mission Summary not appearing correctly after aborting a Mission, instead showing a missing experience bar.
*Fixed some instances of inappropriate collision at the End of Mission screen.
*Fixed an issue causing some space skybox to show a visible cube shape in the distance.
*Fixed Loki`s Decoy showing broken decorations or special effects.
*Fixed various issues with navigation markers in Grineer Spy Missions.
*Fixed incorrect audio cue that could occur when picking up items in a Mission.
*Fixed force fields in Grineer Spy vaults not appearing for Clients.
*Fixed missing reverb effects in the Orokin large fountain room in Void tilesets.
*Fixed Loki`s switch teleport being able to get him stuck into the wall.
*Fixed a dead Rescue target`s health appearing in the HUD.
*Fixed the weapon trail placement on the Lecta.
*Fixed a portion of the ceiling on Void Derelict maps that players could clip through.
*Fixed an issue caused by being able to access the Pause Menu from within the Mods Loadout screen.
*Fixed inappropriate sound replication occurring when Nekros` Soul Punch hits an enemy.
*Fixed an issue that would occur when uninstalling a Mod that would exceed energy capacity while fusing.
*Fixed an issue where a constant stream of bullets would not knock players out of parrying as stamina is reduced to zero.
*Fixed issue causing players Warframe / Appearance in Arsenal showing as ‘No Helmet Selected’ under all categories.
*Fixed the Relay minimap missing portions of the Relay.
*Fixed issue caused by Zanuka being launched out of the Alad V fight arena, making it impossible to finish the boss fight.
*Fixed an error that would occur when using Mesa’s Shatter Shield to deflect Panthera blades.
*Fixed Spy Rewards displaying more information than just an unidentified item.
*Fixed the energy color of Helios not applying to his center ‘eye’ until you back out of Appearance in the Arsenal.
*Fixed Clients getting stuck in voting stage of Mission Select if Host leaves during pre-mission countdown.
*Fixed Host’s Mission select / countdown being cancelled when a Client leaves the squad.
*Fixed incorrect lighting on Grineer shipyards causing some areas of the floor to appear pitch black while others are fully lit.
*Fixed the objective marker not leading to extraction in Rescue Missions after freeing the captive.
*Fixed Mesa’s Peacemaker not playing its firing sounds correctly.
*Fixed enemies not becoming released from Vauban’s Bastille when a Nullifier bubble passes over them.
*Fixed various exploits that could be used on the obstacle course.  
*Fixed opening the menu while using Hydroid’s Undertow causing the menu to appear in the wrong location.
*Fixed four squares appearing in place of allies on the Cephalon Suda Genius Syndicate daily Mission.
*Fixed Corpus Nullifiers being affected by Limbo’s Cataclysm.
*Fixed enemies still firing their weapons while ragdolled.
*Fixed an issue in Hijack where the objective will travel backwards if it encounters a door faster than the door can open.
*Fixed the Carrier Sentinel dragging items that have not (or cannot) be claimed, following the player forever.
*Fixed Wyrmius respawning behind a wall if the player died behind a wall.
*Fixed the Dragon Nikana’s Hilt appearing as orange even with no color selected.
*Fixed issue causing players getting spammed with ‘Player has received your invitation’ messages after sending an invite.
*Fixed Red Veil allies in Syndicate Missions using the incorrect skin on their Ballistica.  
*Fixed grey lines that appear on various Immortal Skins.
*Fixed players being unable to see proper values of items being traded in Trade UI.
*Fixed players being unable to spend Platinum to buy weapon slots from the Foundry after being prompted with a message to do so.
*Fixed users being unable to compare Archwing stats in the Arsenal.
*Fixed players not receiving their reward for completing the Once Awake quest.
*Fixed Grineer Spy Vault alarms triggering after the Vault has been completed or failed.
*Fixed Sancti Castanas looking blurry.
*Fixed enemy Eximus Toxic auras proccing on players when the enemy is under the effect of mind control as per: https://forums.warframe.com/index.php?/topic/395695-ability-exception-nyx-mind-control-on-ancient-corrupt-eximus/
*Fixed an issue where selecting Enter Clan Dojo from the Star Chart would not bring you to the Dojo.
*Fixed the Panthera’s alt fire being able to damage squad mates.
*Fixed a broken selection under Audio in the Options menu.
*Fixed the Kubrow Howl ability affecting targets that should be immune due to existing effects like Chaos or Disarm.
*Fixed Gear equipped in Arsenal not properly saving to the ‘Gear Wheel’, making it impossible to use any items.
*Fixed an issue caused by closing a queued Inbox Transmission that would cycle the Transmission into an infinite loop.
*Fixed an issue where players could open multiple Sell windows at the Ducat Kiosk in Relays.
*Fixed the Attachments options in the Arsenal / Appearance overlapping the Physique menu.
*Fixed grammatical error in the Gemini Nikana’s Market description.
*Fixed melee auto targeting overestimating range as per: https://forums.warframe.com/index.php?/topic/376612-melee-autotargetting-overestimating-melee-range/
*Fixed Missions not being properly translated on Nodes featuring multiple Missions.
*Fixed an issue that would occur when trying to accept a Clan invite without having built a Clan key.
*Fixed the chat bar overlapping the Purchase button on the Syndicate Offerings page for Sigils.
*Fixed the dialogue between Lotus and Maroo at the final mission of Stolen Dreams being out of order.
*Fixed certain loot caches always showing up (no matter what) on Corpus ship tilesets.
*Fixed an issue that would occur when players are taxi’d to a node they had not yet unlocked, causing the Star Chart to lock requiring a forced restart to escape.
*Fixed Bastille not working on neutral enemies such as the Kubrow or Sand Skate.
*Fixed VO not triggering when in the Relay.
*Fixed clients receiving a ‘Button Label’ text when joining a Defense Mission at the exact moment the Host completes the 5th wave.
*Fixed Host getting stuck on a loading screen when returning to Liset from a Mission.
*Fixed terrain that was causing spawn problems on the Corpus Outpost tileset
*Fixed a Corpus flare that would not disappear when created.
*Fixed Ash’s Smoke Shadow Augment Mod not functioning properly.
*Fixed Vauban’s Vortex not properly gathering nearby items.
*Fixed issue with Helios caused by viewing another player’s profile then entering a Mission, causing Helios to count scans from other player’s completed Codex.
*Fixed crash that would occur when launching Warframe.
*Fixed various localization issues.
*
*
*Special thanks to the Tenno who aided us in a small experiment with Update 16. After a couple years of talk, we finally were able to set up a Test cluster which could be accessed externally. This Test cluster housed the many iterations of Update 16 content.
*
*For 1 week straight leading up to this update, a group of just under 20 veteran Tenno spent hours and hours each day playing together, giving feedback, finding bugs, and voicing concerns. Each day included tireless attempts at the incredibly difficult Raids, hilarious moments competing in PvP, and general exploration of all things new. This past week has been one for the memory books 
*about 60+ hours together with veteran Tenno who applied their skill to some of our hardest and most surprising content yet. I loved every minute of it, and I can’t wait to see what we can do for quality with the potential that this Test cluster has opened!
*Rebecca
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.16.2
	url: https://forums.warframe.com/topic/415936-hotfix-15162/
	date: 2015-03-11T22:21:44Z
	additions: 
	changes: Hotfix 15.16.2:


AFK players will no longer receive any increase to their Warframe’s energy supply.
Certain mission types will no longer endlessly spawn enemies if the mission goals themselves aren't being met.
Syndicate Interception Missions are now 2 rounds instead of 4.
The Rift Sigil will now fully lit up in Liset/Hub, as there is no energy
Tenno can now buy Forma directly from upgrade screen
Added various localization updates.
Hydroid's Tentacle Swarm 'Pilfering Swarm' Augment no longer applies to bosses.


	fixes: 
*
*Fixes for a few gameplay crashes.
*Fixed incorrect Market description of Neural Sensors and Neurodes.
*Fixed issue in Archwing Missions that would cause players to crash mid-Mission.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*Please note we've amended our original PSA to account for this Hotfix:https://forums.warframe.com/index.php?/topic/411011-updated-read-me-psa-update-hotfix-hiatus-information/page-11#entry4598805
*
*
*
*
*
*fixed energy pickups bestowing random amounts of energy in Archwing missions.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.16.1
	url: https://forums.warframe.com/topic/408804-hotfix-15161/
	date: 2015-02-26T22:00:10Z
	additions: 
	changes: 
	fixes: 
*Fixes:
*
*Fixed Ciphers on Grineer Hack Puzzles not showing up when players have HUD disabled.
*Fixed enemies in the Phoenix Intercept Tactical Alert’s bonus round improperly increasing in level.
*Fixed Phoenix Intercept’s Tactical Alert displaying the incorrect number of Interception rounds.
*Fixed enemies disarmed by Radial Disarm not engaging the player in melee or behaving with appropriate aggression levels after disarmed.
*Fixed missing explosion effect from Ogris.
*Fixed issues with Portuguese Mod descriptions.  
*Fixed broken Lotus transmission subtitle that would occur in Crossfire missions.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.16 + Tactical Alert!
	url: https://forums.warframe.com/topic/408193-update-1516-tactical-alert/
	date: 2015-02-25T22:12:36Z
	additions: 
Eyes of Blight Dojo Trophies have arrived and have been given to all Clans who participated in the event!


	changes: Update 15.16 + Tactical Alert!:




Gemini Nikana Sheath available now!

The energy flowing within this sheath changes to match the blade within it. The Nikana will cause the energy to flow like the current of a river, while the Dragon Nikana causes the sheath to rage with molten fury.



Tenno,

We have received reports of a factory that is developing artificial genomes for Tyl Regor. These genomes can restore broken links in the Grineer DNA sequence, producing many stronger clones.  You must stop this from happening! Assault the forces at Tyl Regor’s factory and intercept any intel that can tell us more about his experiments.

Shut down the factory, Tenno!


New Augments have been added for the following Warframes, and can be purchased from the appropriate Syndicates:



Increased the Base Damage on Aklato from 12 to 18.
Increased ammo capacity for Sicarus Prime to be a proper multiple of 3 (from 20 to 21).
Increased charged bolt damage of Rakta Ballistica from 100 to 300.
Increased uncharged bolt damage of Rakta Ballistica from 25 to 75 per bolt.
Rakta Ballistica is now a fully Silent weapon.


Lowered hacking difficulty on Void Sabotage Missions.
Visual improvements have been made to the Yamako Syandana.
Warframe can once again be launched by using a gamepad or controller.
Crossfire Missions now have unique Lotus Transmissions.
Various changes and additions have been made to Corpus and Grineer spy vaults.  Better keep an eye out when exploring Spy Mission maps!
Orokin Ducat has been renamed to Ducat.


	fixes: 
*
*Fixed issues that would occur with AMD cards during Archwing Missions.
*Fixed intense lens flare effects.
*Fixed menus not displaying after completing a Mission where pigments have dropped.
*Fixed long delay that would occur before a ‘Join Session’ option would open up after opening a Friend or Clan member’s details.
*Fixed issue where Stolen Dreams would become permanently stuck in the Quest log.
*Fixed error caused when a Quest item in the player inventory has not been used, but is registered as being used by the active Quest.
*Fixed login reward Blueprints not being properly labeled as Blueprints.
*Fixed melee finishers placing players underneath stairs at the end of the animation.
*Fixed melee finishers not registering on targets when the player is standing below the target on a staircase.
*Fixed physics related crash that would occur.
*Fixed a rare crash that would occur when loading into an Event Mission.
*Fixed the bent visual on the Harkonar Syandana.
*Fixed hip and syandana collision on Mesa.
*Fixed enemies aiming at Hall of Mirrors aiming behind themselves, instead of at Mirage’s image.
*Fixed Sentinels not aiming properly at some enemies.
*Fixed an issue where extra melee dangles were being added to weapons.
*Fixed dynamic music no longer playing after host migrations.
*Fixed an issue where a host cannot rejoin a Mission they were disconnected from due to their player information still being registered to the squad.
*Fixed clients becoming stuck in the capture animation during Capture Missions.
*Fixed players being able to access the ceiling on Void Defense tileset.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.15 + 15.15.01
	url: https://forums.warframe.com/topic/404349-update-1515-151501/
	date: 2015-02-18T20:48:46Z
	additions: 
	changes: Tenno Reinforcements:

Tonbo Polearm available now!

Cut enemies down swiftly and precisely with the Tonbo Polearm. During the darkest days of the Old War many Tenno relied solely on the Tonbo to keep them alive.



Basic information about each Mission will appear when highlighting a node that has multiple Missions.
Corpus and Grineer Spy Vaults will now have greater variety in difficulty scaling on higher difficulty.
Added objective marker to door hack panel of in Grineer Spy Missions.
Changed Corpus vs Grineer Spy Missions on Europa to be Corpus only.
Players will now receive a notification when trying to chat in a channel they’ve been banned or muted in.
Reduced the number of scans required on the Bomb in the Once Awake Quest.

Ratka Ballistica now deals 30 damage per uncharged bolt. The damage type is broken down to 15 Puncture, 7.5 Impact and 7.5 Slash.


	fixes: 
*
*Fixed lasers not disabling in Corpus Spy Missions after the lasers have been destroyed.  
*Fixed inaccessible Rare Loot Crates and Syndicate Medallions on Grineer Spy Missions.
*Fixed force fields in Spy Missions not disappearing when destroyed / deactivated.
*Fixed alarms still being triggerable after data has been extracted in Spy Missions.
*Fixed Neural Sensors and Neurodes having the wrong descriptions in the Market.
*
*
*Fixed the Tonbo not appearing in Tenno Research Lab.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.14.1
	url: https://forums.warframe.com/topic/401520-hotfix-15141/
	date: 2015-02-13T17:05:04Z
	additions: 
	changes: 
Added more enemies to Crossfire Missions to help increase the carnage.
The Stalker, Gustrag 3 and Zanuka will no longer be summoned in Syndicate Missions.
Life Support drop rates in Survival have been slightly increased at lower difficulties and when solo.
Syndicate Allies will no longer fire at enemies unless the player engages combat or they’re attacked.
Syndicate Allies will hold fire while players are doing stealth kills.
Syndicate Allies should less frequently walk in front of the player when firing their weapons.
Kubrow should less frequently walk in front of the player while the player is shooting/attacking.


	fixes: 
*
*
*
*
*Valentine's Day is upon us! Whether that makes you feel like declaring your love from the top of a Relay or taking headshots on the Grineer, we've got some love-day items coming your way.
*
*
*
*Show the enemy you care with the Eros Arrow Skin. This adds heart-shaped tips to any Bow Weapon you have equipped. Even Cupid will be envious!
*
*Pick up some Eros Skins in the Market for 5,000 Credits each.  To use your Eros Arrow Skin simply purchase the item in the Market and equip it in your Gear.  Once in a Mission use the Arrow Skin just like a normal consumable item.
*
*
*Does Valentine's Day have you seeing red? Or, does it make you tickled pink? Wear your heart on your Warframe's sleeve -
*and well, all of your Warframe -
*with the Valentine Color Picker.
*
*Add a selection of love-ly color choices to your Arsenal!  Purchase the Valentine Color Picker in the Market for One Credit.
*
*
*
*Fixed game freeze that would occur when accepting a gift in a Relay.
*Fixed players receiving inbox messages regarding Vey Hek Frequency Triangulator Blueprints.
*Fixed an issue caused by picking up Life Support when your Oxygen remaining was at 0%.
*Fixed MK1 Paris being sold in the Market for Platinum.
*Fixed players being kicked from Missions they are unqualified to join, instead of just preventing them from joining in the first place.
*Fixed an issue caused by purchasing the Soma in the Marketplace.
*Fixed various weapon idle animations playing in Hubs, when all weapon animations should be inactive.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.14.0
	url: https://forums.warframe.com/topic/400568-update-15140/
	date: 2015-02-11T22:44:03Z
	additions: 
	changes: 
Players will now gain Affinity for enemies killed by nearby NPC Syndicate Allies.


Fixed Hard Survival/Interception Missions (Enemy Level 20+) not having the proper Rewards hooked up.  This includes the following missions being fixed to have “Hard” rewards:
Uranus: Ophelia, Cupid, Stephano.
Sedna: Yemaja, Selkie, Berehynia
Europa: Ose, Zagan
Phobos: Flimnap, Opik
Saturn: Cassini
For more information on this fix, and our future adjustments to Keyless Core farming please read our PSA here and stay tuned for more information on Reparations:   https://forums.warframe.com/index.php?/topic/399468-r5-cores-are-still-nerfed-after-hotfix-15137/page-6#entry4420186

There are now three Missions / Nodes where players can acquire non-endless T4 keys:

Saturn: Iapetus
Mars: Augustus
Jupiter: Callisto

“Stephano,Uranus  Caelus,Uranus Cerberus,Pluto  Draco,Ceres Berehynia,Sedna and Opik,Phobos all qualify as hard”

Additionally, the following changes have been made to these Missions / Nodes

Level-Appropriate Dark Sector Survival Missions have also had Rare 5 Cores added to Rotation A.
Mars: Wahiba is now a Medium Difficulty Mission (Enemy lv 10-19)
Fixed Europa: Ose not using the Interception Rewards.


	fixes: 
*
*
*
*
*Have some empty space to fill on the Liset dashboard? Good news! New Noggles have arrived in the Market!
*
*Add style so good it's practically toxic with the new Saryn Noggle, distract Liset guests from that mess your Kubrow made with the Ash Noggle, or give your Liset that angry Corpus boss vibe with the Alad V Noggle. The best part? You'll never have to dust them!
*
*Pick up these new Noggles in the Market today!
*
*
*Objective Pods for Defense Missions now have their health set to fixed values based on the enemy level (it used to be randomly with the node’s level range on each mission; it is now always the maximum for the range).
*Objective Pods for Mobile Defense Missions will now scale with enemy level (no more 2000 Health Pods for TIV MD!)
*Shields and Armor for Mobile Defense pods were changed to match regular defense pods so that the EHP is easier to compare.
*
*
*Fixed Arcane Boiler appearing in lower case in the Stolen Dreams Quest details.
*Fixed incorrect energy color on Frost’s Freeze effect.
*Fixed an issue preventing refunds from older transactions from being properly delivered.
*Fixed issue that caused players to have the Stolen Dreams Quest to be stuck as their active Quest.
*Fixed a rare crash caused in the Arsenal when switching Loadouts.
*Fixed incorrect text spacing and casing in HUD.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.13.8
	url: https://forums.warframe.com/topic/399959-hotfix-15138/
	date: 2015-02-10T22:07:07Z
	additions: 
	changes: Additions:


Missions with multiple factions will now have their Node labeled as Crossfire -
a new type of mission where Tenno can move amongst factions that are already engaged in combat with one another!  The release of Crossfire Missions is a little premature (players began reporting it as a bug in their Syndicate Missions) but now that you’ve experienced the joy of walking into an active battlefield we can’t possibly take it away!

These Crossfire Missions will feature multiple factions, with objectives that are independent from either faction’s goals or motivations.

Crossfire Nodes are only available as Exterminate Missions, for now.
Crossfire Syndicate Missions will still have Medallions available for pickup.
Crossfire Missions are Available on Mars 
Arval, Silvanus, and Ultor.


Various changes were made to help optimize audio reverb for tilesets and weapons.
Audio reverb applied to Orokin Derelict tilesets.


	fixes: 
*
*Fixed issue with lensflare effects being improperly applied to objects (example: http://i.imgur.com/NgVzZfv.jpg)
*Fixed hosts and clients not getting proper Loot Crate rewards when completing Earth Sabotage Missions.
*Fixed errors in displaying Mission Rewards from Loot Crates on the End of Mission screen.
*Fixed Archwing’s ‘item vacuum’ effect not working properly.
*Fixed an issue causing Syndicate Missions to behave like normal Crossfire Missions, in addition to featuring no Medallions.
*Fixed players getting pushed inside of stairs and ramps just after performing parry finishers.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.13.7
	url: https://forums.warframe.com/topic/399446-hotfix-15137/
	date: 2015-02-09T23:43:26Z
	additions: 
	changes: Warframe Changes:

Restored Volt’s speed trail visuals.


The following Missions / Rotations have been updated to include a pack of 5 Rare Fusion Cores as a reward:

Hard Survival Missions (Enemy Level 20+), reward available on Rotation A .
Hard Interception Missions (Enemy Level 20+), reward available on Rotation B.


Made changes to Dynamic Lighting that should improve the quality of fog, shadow falloff, lens flair usage, and bloom.
Reverb options have been added to the Audio Options menu.
Made various tweaks to reverb effects on tilesets and against certain objects.
Made various tweaks to reverb effects on weapons.
Made changes to Grineer Spy Vaults that should make gameplay objectives a little more clear.
Updated audio quality on the Grakata.
Updated accuracy on NPCs using beam weapons.  Beam-wielding enemies will now sweep their weapon after the player smoothly, with their accuracy reduced by players sprinting, or performing general acrobatics.  This should make avoiding enemy beams much more clear, and will also make NPCs firing beam weapons less confusing to fight against.
Items found within Rare Loot Crates will no longer display their contents on discovery.  Players will now see exactly what they’ve received from loot crates on the End of Mission screen once the Mission has been completed.
Void Reward Items have been added back to Sabotage Caches as a result of the above change!
Cleaned up blue corners seen around rewards displayed in Survival.


	fixes: 
*
*Fixed Prisma Veritux not being Tradeable.
*Fixed ice visual effect that appeared on other various textures.
*Fixed Grineer Galleon ‘fly in’ cinematic playing when players start a Void Defense Mission.
*Fixed single-shot weapons not having the appropriate default rate of fire.
*Fixed the Objective Rooms in the Spy gametype being subject to enemy alarm lockdowns.
*Fixed players falling through the Corpus vents in Spy Mission Objective Rooms.
*Fixed End of Mission rewards showing as incorrect for Invasions (particularly Phorid drops giving wrong Warframe parts).
*Fixed an issue in chat that would only allow players to talk when holding down the Enter key while typing.
*Fixed players being able to wallrun against corners to go through terrain.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.13.6
	url: https://forums.warframe.com/topic/398048-hotfix-15136/
	date: 2015-02-07T18:12:32Z
	additions: 
	changes: Hotfix 15.13.6:


Fixed Survival rewards showing one thing when announced during mission, but awarding something different at end of mission.


If your post in a Hotfix/Update thread includes 'Still no fix for...."
 
1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
 
Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.


	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.13.5 + Survival Psa
	url: https://forums.warframe.com/topic/397584-hotfix-15135-survival-psa/
	date: 2015-02-07T02:11:30Z
	additions: 
	changes: Hotfix 15.13.5 + Survival Psa:

Survival Mission PSA



Tenno,



Through our gameplay this evening as well as reports coming in from players, there appears to be a bug affecting the displayed reward vs. actual received reward in Survival Missions.



We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb).



We are currently investigating this issue and will have it fixed ASAP!



Thanks for your patience, it’s very appreciated. More than you know!








Added teleport triggers on Corpus Ice Planet to help escape certain holes in level.




	fixes: 
*
*
*
*Fixed an issue where moving quickly and vaulting over objects would result in getting stuck in place.
*
*Fixed an issue with Defense missions not showing key type name in the rewards screen.
*
*Fixed female Steel Meridian characters having broken facial textures.
*
*Fixed an issue where viewing profiles could freeze the UI.
*
*Fixed Nova Prime missing Gold tinting on her orbs.
*
*Fixed missing Reverb elements across multiple tilesets.
*
*
*
*
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*
*
*
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*
*
*
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.13.4
	url: https://forums.warframe.com/topic/397275-hotfix-15134/
	date: 2015-02-06T19:59:26Z
	additions: 
	changes: Changes:

Updated reverb sounds to Grineer Forest tileset.


	fixes: 
*
*Fixed broken facial texture on Steel Meridian’s leader in the Relays.
*Fixed Maroo having a male Red Veil agent body instead of an intended female one.
*Fixed the Prisma Veritux being untradeable.
*Fixed an issue that would occur when the player camera was too close to a ceiling.
*Fixed progression being halted in Void Sabotage by enemy alarms.
*Fixed HUD alignment issue if Exterminate triggers as an alternative objective during a Spy Mission.
*Fixed crash caused by trading with Baro Ki’Teer.
*Fixed credits picked up during Mission currently displaying incorrectly on the Mission Progress and End of Mission screen.
*Fixed the Minimap in the final Mission of Stolen Dreams being misaligned.
*Fixed tileset on Corpus Spy Missions occasionally showing Infested decorations.
*Fixed Mission objectives not properly updating in Codex for the Stolen Dreams Quest.
*Fixed issue occurred by host migration in Archwing Missions.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.13.3
	url: https://forums.warframe.com/topic/397107-hotfix-15133/
	date: 2015-02-06T16:44:41Z
	additions: 
	changes: Changes:

Updated the Telos Syandana to accept custom tints.
Updated sound of Warframe footsteps in water.
Adjusted Volt’s Shocking Speed Augment visuals to be a little more subtle.
Improved silenced weapons (with use of Mods) audio from -4dB to -6dB.
Players should now be able to clearly see the short pulse of Frost’s Snow Globe that indicates its invulnerability period.


	fixes: 
*
*Fixed broken lighting in the Grineer tram tunnel on the Asteroid tileset.
*Fixed various Warframe color customization issues.
*Fixed various objects that players could get stuck on when playing the Corpus Ice Planet tileset.
*Fixed the Stolen Dreams Quest being replayable after completion.
*Fixed an issue on Grineer Spy Vaults where players could go through a wall and get stuck when wall running.
*Fixed enemies setting off the alarm in Spy Missions without Player interaction.
*Fixed various localization issues.
*
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.13.2
	url: https://forums.warframe.com/topic/396734-hotfix-15132/
	date: 2015-02-06T03:50:39Z
	additions: 
	changes: 
	fixes: 
*Fixes:
*
*Fixed Orokin Sabotage missions not being complete-able.
*Fixed an issue where Red Veil Syndicate allies in missions were using Kunai instead of Rakta Ballistica.
*Fixed an issue with Medallian redemption on accounts showing '0' in inventory.
*Fixed various crashes.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.13.1
	url: https://forums.warframe.com/topic/396596-hotfix-15131/
	date: 2015-02-06T00:53:03Z
	additions: 
	changes: 
	fixes: 
*See here for 15.13.2: https://forums.warframe.com/index.php?/topic/396734-hotfix-15132/
* 
*Changes:
* 
** Defense and Interception Syndicate Missions are now worth 50% more Standing, due to a lack of Medallions in this Mission type.
** Updated AKJagara’s store icon to display two pistols instead of one.
** Added new reverb effects to the Corpus Gas City tileset.
** Added new reverb effects to the Grineer Forest tileset.
* 
*Fixes: 
* 
** Fixed an issue where Defense Key missions were not saving progress.
** Fixed crash caused by audio reverb settings.
** Restored Torid’s 20% base status chance.
** Fixed an issue with End of Quest screens being inescapable, resulting in a Force Quit. 
** Fixed an issue where claiming an item in the Foundry with no slots could freeze the UI. 
** Fixed AFK players not receiving End-of-Mission Quest rewards.
** Fixed players being unable to redeem Syndicate Medallions.  
** Fixed issues with Syandana placement on Loki Prime.
** Fixed the Uru Sugatra’s size being extra large.
** Fixed Wyrm Prime’s energy colors not displaying properly.
** Fixed Boltor Prime’s material colors not displaying properly.
** Fixed various particle effects not functioning properly.
** Fixed an issue caused by inviting a player to a Clan that has not logged into the game.
** Fixed Quest Keys not appearing in the Key category of the Foundry.
** Fixed some Grineer Vaults containing Corpus style stairways instead of the proper Grineer type.
** Fixed various crashes. 
* 
* 
* 
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
* 
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
* 
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.13
	url: https://forums.warframe.com/topic/396379-update-1513/
	date: 2015-02-05T21:08:01Z
	additions: 
Councillor Vay Hek will no longer require a key to access. He is now a boss on Earth that can only be accessed by Mastery Rank 5 and above Tenno.  Vey Hek beacons and Key / Key Blueprints may one day serve a future purpose...
Syndicate Leaders and Medallion turn-in representatives have been given idle animations.
New Cache locations have been added to the Void!
Added Void Key Rewards to Alert Missions (starting Feb 15).
Syndicate allies will now aid your fight in Syndicate Missions!
Syndicate hostages are now being held in Syndicate Rescue Missions!
Loot waypoints can now be set for Syndicate Medallions, Oberon Blueprints and Stalker weapon Blueprints.  These waypoint markers will be much clearer in what you’re alerting your squadmates of.
Our Codex 2.0 Contest winners have had their art added to our Codex!


	changes: Tenno Reinforcements:



Akjagara Dual Pistols and Uru Sugatra available now!

The design of these hard-hitting dual pistols is a mix of organic and bladed elements.

Expressing the martial finesse and skill of its master, the Uru Sugatra complements the Uru Syandana used in the Tenno Absolution Ceremony.

Get these new in-game additions by visiting the Market today!




What are the Arcane Codices?

A new character and a completely revamped version of Spy Mode await you in the Stolen Dreams Quest. Embrace your inner secret agent, Tenno!

The Grineer have put out a capture order for a thief named Maroo – they claim she double crossed them and has sold precious Arcane Codices to the Corpus. Concerned for Maroo’s safety – and excited at the idea of a new Arcane Codex – the Lotus is requesting that you bring Maroo in.

Think fast, Tenno! You must plan your actions quickly and accordingly in this Quest. Failure to do so may alert the enemy to your presence and the Arcane Codex data may be destroyed.

Complete this Quest and you’ll be rewarded with an Ether Dagger Blueprint and a Catalyst Blueprint.

This new Quest is available for all players Mastery Rank 3 or greater.


While our old Spy game mode certainly had small spy-like focus in stealing intel, most of the time players were happy to loudly murder their way through the enemy to get the job done.  Who could blame anyone?  That’s why we sat down and gave Spy a total overhaul.

With new elements focused on avoiding laser grids and sneaking past guards, stealth is paramount in Spy 2.0.  Being detected will mean losing rewards and bonus Affinity, even when the Mission is complete.

The following nodes have been updated to include this new Spy game mode:

Mercury 
Suisei
Venus 
Vesper, Unda
Mars 
Martialis
Jupiter 
Adrastea
Saturn 
Titan, Aegaeon
Uranus 
Umbriel, Rosalind
Neptune 
Sao, Laomedeia
Pluto 
Oceanum
Ceres 
Lex, Hapke
Eris 
Cyath, Gnathos
Sedna 
Tikoloshe, Scylla
Europa 
Armaros, Valac
Phobos 
Grildrig, Shklovsky


Joining our updated Spy 2.0 are some exciting improvements to stealth combat!  Players will now find that sneaking around each Mission may come with some excellent rewards.  These alterations to stealth gameplay will continue to evolve based upon player feedback, but for now stealth aficionados can sink their teeth into the following changes:



We’ve made a wide variety of improvements to Warframe in some obvious, and not-so-obvious ways.  The following is a quick list of changes we’ve made, and where you’ll notice them the most!



The following Mission Nodes on the Star Chart have had missing and mismatched rewards fixed.

Ceres 
Bode (Capture)
Phobos 
Limtoc, Todd (Capture)
Uranus 
Trinculo (Capture)
Europa 
Valefor (Excavation)
Europa 
Zagan, Morax (Exterminate)
Eris 
Viver (Hive)
Sedna 
Undine (Sabotage)
Europa 
Gamygyn (Sabotage)
In addition, changes have been made for Defense, Survival, Mobile Defense, Exterminate and Rescue.  Previously these Missions were not properly balanced to reflect the Mission's enemy levels, sometimes resulting in fewer enemies than intended in higher level Missions and more at lower level Missions.


To simulate waves and grouped up enemies, previously survival enemy spawns cycled on and off for short periods of time.  While it was a simple way of adding the desired pacing, we found that it was possible for players to get 'in sync' with killing enemies at certain times which left gaps of time where there were no enemies to kill and no enemies spawning, especially in higher level Missions with four players.

Spawning now fluctuates dynamically with each enemy spawned.  Max spawn rate is the same, but it's now the time between individual enemy spawns which changes instead of a blanket 'on' or 'off' state for all enemy spawning.  Hopefully you will start to see more consistent spawning in higher level Missions with four players, as well as squads of enemies attacking together.  In our tests we found that there wasn't a notable difference in low level Missions.

Small life support drop rate was tweaked to compensate for the changes.
Although we have playtested extensively, we are always interested in your feedback.  Please be sure to let us know how these changes may have affected your gameplay experience in the appropriate subforum: https://forums.warframe.com/index.php?/forum/237-mission/

Star Chart node changes have been made to balance the available nodes across factions, tilesets and difficulty.  The following nodes have received changes:

Saturn 
Keeler: Changed Survival node to Grineer Asteroid Mobile Defense
Saturn
 Cassini: Changed to Asteroid tileset (was Galleon)
Phobos 
Flimnap: New Survival Grineer Asteroid node (was Deception)
Europa 
Zagan: New Survival Corpus ship (was Exterminate)
Neptune 
Despina: New Survival Corpus ship (was Defense)
Ceres 
Nuovo: Changed to Galleon tileset (was Shipyards tileset)


Shields and HP are two critical elements to keep track of in Warframe, but when fighting enemies it can be difficult to keep track of how much damage you’ve taken in the heat of combat.  This Update contains new visual and audio cues for when your Warframe takes damage in combat.

When taking damage in combat damage will sound different depending on if your shields are down or intact.  Additionally shields ‘breaking’ have a new audio cue to help you better keep track of when your health is exposed to enemy fire.

Additional Sound Adjustments

This Update includes multiple improvements to sound immersion.  Among these changes are:

·         Improved audio on bullet impact, making it easier to hear where shots as passing by (or where your rounds are being spent).
·         Improvements to the Grakata's audio.
·         Sliding will now provide different sound effects, depending on what surface the player is on.



There are a lot of variables that go into making an NPC more or less deadly, and accuracy plays a huge role in what enemies are most feared.  These new adjustments to enemy accuracy will dramatically change how players handle foes.

Each enemy will have increased (or decreased) odds of hitting a player based on the type of weapon they’re using.  Sniper rifles, for example, will have higher accuracy at long range but will be more difficult for NPCs to use in close-range combat.  Not only that, but our new system allows us to create custom draw rates that make some weapons more difficult for enemies to aim quickly with.

These changes represent an ongoing state of development for our NPC accuracy; and we welcome player feedback on this subtle, under-the-hood change to be made in the appropriate subforum.  For more information on our accuracy adjustments please check the following thread in our Developer Workshop: https://forums.warframe.com/index.php?/topic/395422-npc-accuracy/


Saryn’s Molt will now transfer enemies that ‘latch on’ to Warframes (Brood Mother Maggots, Swarm Moa Swarms, etc) instead of destroying them.
Oberon’s Hallowed Ground will no longer create a second AoE effect on a second cast when the Hallowed Eruption Mod is equipped.
Casting Frost’s Snow Globe inside of a Snow Globe you previously created will combine the health of both globes, eliminating the old Globe in the process. This will allow for greater combat visibility as your view won’t be obscured by opaque stacked Snow-Globe walls!
Frost Prime’s Ice Wave now has a bit of Prime flair to its visual effect.
Mag Prime’s Crush now has a bit of Prime flair to its visual effect.
Increased damage bonus to Excalibur’s Furious Javelin Mod.
Updated audio and visual FX on Volt’s Shock Ability.  
The following Augment Mods have had their duration increased from 24 seconds to 40 seconds, and their damage reduced from 125% to 100%
Ember's Fireball Frenzy
Frost’s Freeze Force
Oberon’s Smite Infusion
Saryn’s Venom Dose
Volt’s Shock Trooper
Nova’s Neutron Star Augment now has a max  range of 8 meters, in addition to some slight camera shake for effect.
Made minor visual and audio FX changes to Frost’s Avalanche ability.
Removed the initial radial damage of Ember’s Fire Blast, damage and the Heat proc now occur on the shockwave as it expands.
Removed the white flash that occurs when transitioning into Loki’s Invisibility.
Syndicate Medallions have been increased to provide 500, 1000 or 5000 Standing depending on Medallion rarity.


Itzal Archwing’s Support Drones will now gain the same color tints of the Archwing.
The ‘bounce’ effect that occurs when hitting an object has been reduced.  This should help eliminate any pinballing when hitting a wall in close-quarters.


Auto-turrets will now be open on spawn.
Added health bars to Wyrmius bosses.


Syndicate Daily Quests for Standing have received an Affinity overhaul!  These changes should make Syndicate Missions much more rewarding to complete, in addition to decreasing the Daily Syndicate Standing Cap for non-Syndicate missions.

Syndicate Daily Missions now give double the Standing they did previously.
Daily Standing caps for non-Syndicate missions for have been reduced by half (remember, this cap is determined by Mastery Rank).  For example:
MR 0 could earn 2000 Standing before, now 1000.
MR 1 could earn 4000 Standing before, now 2000.
MR 2 could earn 6000 Standing before, now 3000.
Syndicate Mission Medallions have new standing values:
Common Medallions are now worth 500 Standing
Uncommon Medallions are now worth 1000 Standing
Rare Medallions are still worth 5000 Standing


The following changes have been made to the Rakta Ballistica.  Future adjustments may continue to be made, and feedback on any weapon are encouraged to be posted in the appropriate subforum.

Rakta Ballistica’s crit chance has been buffed from 15 to 20 on charge.
Ratka Ballistica’s damage on charge has been changed to 5 Slash, 5 Impact, 90 Puncture.


Lighting adjustments have been made to Tenno Relays.
Various art updates have been made to Tenno Relays.
Reduced the number of locked co-op doors in the Corpus Gas City tileset for Rescue and Intel game types.
The Tar-Mutalist Moa, Sapping Osprey and Infested Alad V will now have their damage scale based on their level.
Improvements have been made to glass and distortion effects in game!
Sinister Reach will now extend the Amprex’s chain lightning effect.
Updated sound effects on player and NPC footsteps.
The Lynx is now immune to Mind Control effects.
Made various background art updates to Corpus Archwing Sabotage and Exterminate Missions.
Updated the Deep Freeze Mod to give up to 90% Freeze damage to match other elemental Mods.
Updated the North Wind and Shocking Touch Mods to give up to 90% damage to match other elemental Mods.
Attempting to convert an Arcane Helmet will now display a warning message to confirm your decision.
Updated Natural Talent to now be a Rare Mod on Interception drop tables.
Adjusted Ducat selling price of common Prime Parts from 50 to 10.
Increased the amount of Fusion Cores you get in Void Survival Rewards depending on tier of Survival being played.
Added a 3 x Orokin Cells to TIII Survival Rewards.                                                                                             
Some Mission Ndes have been changed to the Grineer Galleon tileset (previously, Grineer Asteroid).
The bloom on Mutalist Incursion Tactical Alert Badges has been reduced.
Reduced particle effect trails for Kohm’s projectiles.
Player HUD and targeting reticule will no longer display in Relays.
Wall running instructions in the beginning tutorial should now be easier to read and see.
Mission Extraction cinematics will now cancel all emotes and actions.
Various NPC changes have been made within Syndicates, adding more life to those who live there.
Nightmare Mode nodes now have an updated Icon on the Star Chart.
Made audio improvements to Mission Transmissions.
Adjusted the Kohm to shoot a maximum of 5 pellets, in addition to dropping the fire rate but boosting projectile damage to compensate for dps.  This should keep the Kohm’s damage relatively unchanged, while helping cut down on the graphical latency caused by the weapon.
The World State Window will now show quests that you can start, in addition to incomplete quests.
Added large viewing screens to the Relay Concourse.  
New Rescue Mission on Jupiter.
Phobos Rescue tile was reworked for Rescue 2.0.
Rescue hostages will now stick closer to players, instead of moving at their own pace.
Rebalanced the MK1 Paris easier to use with comparable damage to the MK1 Braton.  
Void Mobile Defense maps have been reduced in size to cut down on the amount of travel Tenno need to do.
Slightly reduced the Shield Osprey’s beam radius.
Removed puddle of water that would occur around ice floor panel in Void tilesets.


	fixes: 
*
*Fixed an issue where running would be cancelled into a walk animation when reloading.
*Fixed multiple item pickups occasionally causing a grey square to appear where the item’s art should be in the information feed.
*Fixed an issue causing a door in Orokin Void Survival Missions to never unlock.
*Fixed a rare issue where client could be disbanded from a squad before being able to join a squad they’ve received an invite to.
*Fixed the Jackal non-stop stomping players into nearby pits, forcing them into an infinite teleport loop.
*Fixed an issue in the UI caused by opening the Syndicate Offerings page followed by repeatedly pressing the Escape key (Pause Menu).
*Fixed various zoning issues on the Orokin Derelict tileset.
*Fixed ‘Hack Door’ markers appearing on locked doors in Rescue.
*Fixed areas of Archwing Exterminate Missions that, when entered, would cause players to become trapped by invisible boundaries.
*Fixed the portal in Void Sabotage being open at Mission start.
*Fixed the appearance of Slender Excalibur in Archwing Missions.
*Fixed ragdolled enemies in Archwing Missions becoming stretched.
*Fixed some enemies spawning inside of walls in Archwing Missions.
*Fixed Mesa Spectres getting stuck in Peacemaker.
*Fixed an issue caused by Oberon dying and respawning mid-duration of Hallowed Ground.
*Fixed players being able to see outside the level boundaries on Ice Planet Tilesets.
*Fixed Archwing turret corpses never disappearing.
*Fixed a typo in Cephalon Suda Syndicate Mission dialogue.
*Fixed an issue caused by Clans created with no name, or whose name leads with a space.
*Fixed Archwing’s vacuum effect crowding the screen with items.  Should now funnel to a single location.
*Fixed various issues causing broken objective markers on the Corpus Ice Planet tilesets.
*Fixed inappropriate skybox holes appearing on the Corpus Ice Planet tilesets.
*Fixed various collision issues on Corpus Archwing Missions that would allow players to fly through terrain into open space.
*Fixed players waiting in a lobby for other players timing out from a session.
*Fixed an issue where pressing spacebar while on the View Mission Progress screen will instantly abort the Mission with no warning.
*Fixed rewards on endless Missions not advancing when a player comes back to a Mission mid-AFK.
*Fixed localization issue on inbox message received after killing the Jackal.
*Fixed an issue that would fail to send Gifts if the Gift message ended in ‘\’.  
*Fixed the Syndicate Medallion count inappropriately resetting after death.  The counter will now always be clear as to how many Medallions are left in a mission.
*Fixed Trinity’s Link using the incorrect energy color as per: https://forums.warframe.com/index.php?/topic/382095-trinity-link-has-a-yellow-ish-color-overlay/
*Fixed the Torid not dealing DOT damage to impacted target as per: https://forums.warframe.com/index.php?/topic/379733-bug-torid-enemies-hit-directly-not-damaged-by-clouds-3-months-old/
*Fixed white lines appearing on Tipedo during electric effects as per: https://forums.warframe.com/index.php?/topic/381873-tipedo-electricity-effect-visual/
*Fixed chat that appears above player heads in Relays not respecting profanity filter settings.
*Fixed the Lotus making the wrong broadcast transmissions in Interception Missions.  
*Fixed an issue caused by dying when Nova’s Null star was active.
*Fixed an early detonation of Nova’s Null Star not removing the ability timer.
*Fixed clients spawning in the incorrect location on the Earth Defense tileset.
*Fixed security consoles on Corpus Ice Planet being difficult to see due to thick ice.
*Fixed clients seeing Captain Vor throw 4 Lightning Traps instead of 2.
*Fixed Captain Vor standing still and doing nothing during third phase of fight.  Will now properly shoot at Tenno skoom.
*Fixed any player being able to pick up weapons disarmed by the Drahk Master, instead of just the disarmed player.
*Fixed players having no way to recover the Datamass if it is not picked up at the start of the Corpus Gas City tileset.  
*Fixed redundant End Mission transmission that plays at the completion of the Once Awake quest.
*Fixed players spawning on top of one another (instead of beside each other) during the final portion of the Archwing Quest.
*Fixed subtitles at Ducat Kiosk being impossible to read, hidden behind the transmission image of Baro Ki’Teer.
*Fixed clients captured by the Grustrag 3 becoming removed from the Mission, even if no other players were captured.
*Fixed multiple errors caused by using ‘pause’ or ‘unpause’ functions during dojo pigment research.
*Fixed Clan names displaying in Hubs even when the option to not see such information was selected.
*Fixed issue caused by inspecting a player in Archwing Missions as a client.
*Fixed an issue that would cause the player to become stuck in low gravity by spamming jump attacks.
*Fixed combo finishers for Bladestorm not showing up correctly for clients.  Visuals should now match for client and host, in addition to the melee combo counter tracking properly.
*Fixed players no longer taking suffocation damage in Survival Missions if they revive after death once oxygen has been depleted.
*Fixed shoulder and leg attachments hiding player Emblems or Badges.
*Fixed an issue caused by switching to melee weapons while picking up an object, caused players to be unable to use melee weapons.
*Fixed an issue on the Grineer Galleon tileset that left visual holes in the environment textures.
*Fixed Energy Orb pickup animations not always playing on pickup as per: https://forums.warframe.com/index.php?/topic/365147-new-orb-collection-animation-doesnt-always-play/
*Fixed unusual squares found floating in Void Missions as per: https://forums.warframe.com/index.php?/topic/384316-strange-cubes-found-in-the-void
*Fixed Corpus Gas City Defense entrance door having no shadow.
*Fixed issue where dragging a Mod into your loadout will cause the Mod to look like its ‘damaged’ variant.
*Fixed Mirage’s HUD Eclipse Buff showing as going above 255% damage as per: https://forums.warframe.com/index.php?/topic/385883-mirages-total-eclipse-bug-after-update-15100/
*Fixed an issue where ranged enemies would stop using ranged attacks after meleeing once.
*Fixed a HUD issue showing the Berserker Mod as 1% less than it should be.
*Fixed Syandanas clipping through Trinity, Saryn, Zephyr, Frost Prime and Limbo’s clothing and armor.
*Fixed players being able to see through a hole into space on the Void Capture tileset.
*Fixed Clan invites not properly allowing invited players into the Clan.
*Fixed issues caused by broken level overlays in Void Derelict tilesets, as per: https://forums.warframe.com/index.php?/topic/385691-level-tilesets-overlaying-ode
*Fixed a large wheel that players could get stuck behind on the Grineer Asteroid tileset.
*Fixed Warframe Powers ceasing function after being mind controlled by Infested Alad V.
*Fixed issue that would cause Mission Results to not appear after completing a Mission and returning to your Liset.
*Fixed missing drop information in Codex for Sprag, Ven’kra Tel and the Lynx.
*Fixed the ‘Remaining Hives’ text disappearing once players have entered the first Hive room in the Hive game type.
*Fixed Glaive sound looping forever after performing melee attacks.
*Fixed the Buzlok and Twin Gremlin being unable to equip Terminal Velocity or the Lethal Momentum Mods.
*Fixed Corrupted Captain Vor not appearing after announcing his presence in a Mission.
*Fixed Corrupted Captain Vor teleporting through the floor, falling to his own death without providing any loot to the players.
*Fixed a room with no way to escape once lockdown occurs, as per: https://forums.warframe.com/index.php?/topic/388477-troll-room-in-jupiter/
*Fixed Interception points in player Tutorial showing as under enemy control, despite being under player control.
*Fixed broken Mission Result screen that appears when finishing a Dark Sector Conflict.
*Fixed missing text during Lotus transmission after player cancels a dual in a Dojo.
*Fixed not being able to exit out from the Archwing menu of the Arsenal.
*Fixed a lack of enemies leading into the portal room in the first Archwing quest.
*Fixed a location that players could get stuck in Earth Survival tilesets as per: https://forums.warframe.com/index.php?/topic/388416-stuck-in-level-geometry-earth-cambria/
*Fixed issue that would allow player to walk through a specific texture on Phobos as per: https://forums.warframe.com/index.php?/topic/389198-phobos-texture-bug-video/
*Fixed the text on the leaderboards showing as cut off in some languages.  
*Fixed the Astral Twilight Stance Mod not appearing in the Codex.
*Fixed Ember’s Fire Blast shockwave damage numbers not properly appearing.
*Fixed Ember’s Fire Blast applying a push velocity while player was blocking.
*Fixed Ceramic Dagger’s weapon trail not quite lining up with the blade as per: https://forums.warframe.com/index.php?/topic/390688-poor-weapon-trail-animations-thread/
*Fixed Bonus Affinity not displaying properly on the End of Mission results screen.
*Fixed an issue where Challenges were not being displayed when inspecting another players profile in a Relay or Dojo.
*Fixed unique energy colors not applying to the Telos Akbolto and the Vaykor Marelok.
*Fixed a crash that could occur on the Warframe Updater if a player signed into one profile, then signed out of that profile and restarted the game logging into another profile.
*Fixed an issue that would occur when entering the pause menu while in the Relay Star Chart, causing all planets to be pushed out of focus.
*Fixed an error message caused by sending a player multiple Clan invites, prompting an error message in English for all language regions.
*Fixed players being able to open the Navigation and Star Chart after inspecting another player in a Relay, followed by opening the Menu.
*Fixed some enemy types not appearing on the minimap for clients, or showing up as enemies of the player that has the Enemy Radar Aura equipped.
*Fixed Zephyr’s Tornado not properly sucking up all eligible enemies.
*Fixed Zephyr’s Tornado climbing into the air to chase enemies already being tossed into the air.
*Fixed the client HUD not always properly updating its information.
*Fixed Syandanas not being attached correctly when a player inspects another player.
*Fixed an issue that caused NPCs to not shoot accurately at clients.
*Fixed Lieutenant Lech Kril not targeting any players in the double boss fight.
*Fixed Syndicate Missions all displaying as Mercury when looking at your Friends location.
*Fixed a turret inappropriately floating in Archwing Missions.
*Fixed a wide variety of missing Codex information; including missing art from various art galleries, weapons, and enemies for the Corpus, Grineer, Infested and Corrupted.
*Fixed players being able to slide along walls in Archwing missions.
*Fixed various localization issues.
*Fixed Stamina orbs in the Dojo becoming vacuumed up by Carrier for eternity.
*Fixed an issue where a handful of low-tier Syndicate Missions might not be generated due to high-tier missions occupying all the low-level Star Chart nodes.
*Fixed an ugly looking Groot Root as per: https://forums.warframe.com/index.php?/topic/395331-this-root-needs-buffing-i-am-groot/
*Fixed an exploit in Rescue where players could leave the hostage locked in the safety of their cell while completing the mission.
*Fixed visual issue on pillars in Grineer Shipyards tileset.
*Fixed various Missions not saving player Inventory at the start of the Mission.
*Fixed players being unable to melee after interacting with the Datamass in Deception.
*Fixed an exploit in Interception Missions that allowed players to use Hydroid’s Tentacle Swarm to put Interception points into an uncapturable state.
*Fixed a rare issue where the Node name and Mission type appear incorrectly when loading into a Mission in the left-hand corner.
*Fixed an issue with Saryn’s Venom not properly reflecting player’s energy color on cast.
*Fixed clients getting credit for completing Quest Missions if host aborts mid-Mission.
*Fixed issue that would cause a failure to load the final Mission of the Archwing Quest.
*Fixed players only receiving one reward in Excavation Missions, regardless of Mission duration.
*
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.12.3
	url: https://forums.warframe.com/topic/393709-hotfix-15123/
	date: 2015-01-30T23:27:22Z
	additions: 
	changes: 
	fixes: 
*Fixes:
*
*• Fixed unused Syndicate and Void Trader weapons in your inventory still being eligible to receive XP as a sign-in reward and thus render them un-tradeable.
*• Fixed statistics for Archwing items not appearing correctly under Profile > Equipment stats.
*• Improved NAT-PMP diagnostics to identify when other programs may be interfering with the automatic port-forwarding.
*
*Notes from Hotfix 15.12.2 (earlier today) can be found here: https://forums.warframe.com/index.php?/topic/393586-hotfix-15122/
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.12.2
	url: https://forums.warframe.com/topic/393586-hotfix-15122/
	date: 2015-01-30T19:12:24Z
	additions: 
	changes: Changes:

Removed Channeling visual effect on the Asita Rakta, Sancti, Synoid and Vaykor Syandana.
Archwing Weapons will now be included in player profile stats.
Additional optimizations have been made to help handle Strict NAT.


	fixes: 
*
*Fixed high CPU processing strain caused by using weapons with punchthrough on densely packed enemies.  Players should have noticeably better performance in these scenarios.
*Fixed the weapon trail for the main hand Dual Heat Sword being dagger sized, inside of sword sized.
*Fixed an issue causing attachments to the Sancti Castanas and regular Castanas to turn grey.
*Fixed clients not receiving the proper amount of health from Life Strike as per:  https://forums.warframe.com/index.php?/topic/382775-lifestrike-not-working-properly-in-non-host-situations/
*Fixed players not being able to parry when standing on Hallowed Ground as per: https://forums.warframe.com/index.php?/topic/339260-standing-on-hallowed-ground-breaks-parrying-incoming-damage-with-melee/
*Fixed clipping issues with Uru Syandana
*
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.12.0
	url: https://forums.warframe.com/topic/393115-update-15120/
	date: 2015-01-29T22:14:29Z
	additions: 
	changes: Additions:

Network Compression and Congestion Control changes are being made to Warframe!  What does this mean for the average player?  The tl;dr is that better Network Compression means lower latency during Missions, and a lot less stress on your bandwidth!

If you’d like to know more about the technical side of this exciting update, please read the full explanation here:  https://forums.warframe.com/index.php?/topic/391492-network-compression-and-congestion-control/


Strict NAT is a problem that affects a small portion of our playerbase, but for friends that want to play together having multiple layers of Strict NAT can be an issue.  Earlier this week (and with more work in this update) we’ve begun to test a solution that will help players suffering from Strict NAT better connect with friends without needing to worry about their own network configurations.

For more on this exciting update, please read the full explanation of our NAT testing here: https://forums.warframe.com/index.php?/topic/391742-strict-nat-improvements-and-testing/




Each glows more intensely with achieved feats achieved in mission.

Wear your accomplishments and allegiance with pride by donning these six new Syndicate Syandanas!

The Telos, Synoid, Sancti, Secura, Asita Rakta and Vaykor Syandanas glow with increased intensity as different accomplishments are achieved in missions


Obtain these Syandanas through Syndicate Offerings. You must reach the highest Syndicate Standing to purchase the associated Syandana.


Terrify Changes:

Terrify casting time reduced.
Terrify will now affect a greater number of targets.(Before: Maxed Terrify = 12 targets. After: Maxed Terrify = 20 targets.)
Terrify can now be recast.
Terrify will prioritize unaffected targets on cast.
Terrify range has been slightly reduced.  (Before: Maxed Terrify = 20 m. After: Maxed Terrify = 15 m.)

Shadows of the Dead Changes:

Increased the damage output (x2.5 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
Increased the health (x2 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
Players can now walk through shadows created by Shadows of the Dead.

Soul Punch Changes:
Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn't have to orient himself to cast on a selected target.


Weapons that are tradeable can no longer receive login reward XP.
Reduced the bloom values in the Dojo Tenno Lab.


	fixes: 
*
*Fixed spelling error on Saryn’s Regenerative Molt Augment.
*Fixed Itzal Archwing’s Codex entry to display a Warframe wearing the Itzal in the diorama.
*Fixed issue caused by Host inviting players to a party when set to Friends Only while party members are set to Public.
*Fixed performance issues caused when moving through connecting rooms on Corpus Outpost.
*Fixed player weapons still appearing on the ground after they’ve been disarmed by the Grineer Drahk Master just before exiting and rejoining the Mission in progress.  
*Fixed issue that would prevent players from logging in due to a script error in Clan MOTDs 
*please note this issue only affected languages with non-Latin characters.
*Fixed players being able to perform emotes while in a bleedout state.
*Fixed players still being able to acquire overshields when shields are being depleted from environmental ice effects.
*Fixed Mag’s Greedy Pull moving weapons disarmed by the Drahk Master, making the weapon unrecoverable.
*Fixed some weapons not using the correct damage multipliers as per: https://forums.warframe.com/index.php?/topic/320596-some-weapons-do-not-use-the-correct-damage-multiplier-for-finishers
*Fixed the Viper not having the correct tint on its Forest camouflage skin.
*Fixed an issue where the player’s Warframe in the Arsenal would not visually change weapons when switching between loadouts that were missing Primary and Secondary weapon slots.
*Fixed player names showing up as decimals in public chat channels if the player name is mostly numerics.
*Fixed Captain Vor falling through slopes when teleporting.
*Fixed issues that could arise when moving from terminal to terminal within the Liset’s quick menu.
*Fixed players not being able to delete Alliance invitations if they received the invite when they were no longer in a Clan, already in the Alliance, or if they are no longer the leader of a Clan.
*Fixed the Panthera’s alternate fire causing the razor blade to fly backwards when pressed rapidly.
*Fixed various issues caused when a host migration occurs during a Grustrag Three appearance.
*Fixed a twist in the Yamako Syandana that made the adornment look unusual.
*Fixed picking up Energy Orbs as a client not reflecting on your energy pool when you have an Ability active until the Ability ends.
*Fixed Mag’s Greedy Pull Augment not properly using its full range for other clients when relocating items.
*Fixed an issue with Mesa’s kills with Peacemaker not accounting properly as kills from the Warframe. This should rectify issues with suit XP not being earned at full value.
*Fixed ragdolled enemies suddenly disappearing.
*
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.11.2
	url: https://forums.warframe.com/topic/390009-hotfix-15112/
	date: 2015-01-23T19:52:31Z
	additions: 
	changes: 
	fixes: 
*Changes:
*The Prisma Gorgon is now tradable!
*Improved movement physics on the Yamako Syandana.
*
*Fixes:
*Fixed a potential issue with host election if you stayed in a lobby for a long time.
*Fixed grey lines on numerous Immortal Skins.
*Fixed an issue where queuing up an air attack and then landing before the air attack started, would stop all melee action until you finish holstering.
*Fixed clients not seeing the “explode effect” when picking up items as per: https://forums.warframe.com/index.php?/topic/365147-new-orb-collection-animation-doesnt-always-play/
*Fixed players not being removed from the squad list when crashing/terminating abruptly.
*Fixed a VOIP related crash.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.11.1
	url: https://forums.warframe.com/topic/389459-hotfix-15111/
	date: 2015-01-22T21:18:54Z
	additions: 
	changes: Additions:

A Mastery test for Rank 18 to 19 has been added!


Ember is now able to gain energy from Team Energy Restore items while her World on Fire Ability is toggled on. Please note Energy Orbs should be working as well. Our tests confirm Energy Orb pickups give the expected energy to Ember while World-on-Fire is active, if you encounter an issue where this isn’t the case please outline the repro specifics in the appropriate bug sub-forum.
Ember’s World on Fire will immediately hit up to five targets on initial cast.
Ember’s World on Fire will now drain energy after casting has been completed, and not during cast.  Energy drain will deactivate the moment the Ability has been toggled off, regardless of animation state.
Ember’s World on Fire will now prioritize targets on activation.  Higher priority will be given to targets that pose the most immediate threat to Ember, such as not under any Crowd Control or within close range.
Ember’s World on Fire will now have an increased chance to proc fire damage on enemies (chance increased by strength mods).
Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.


Rewards for quests/missions in the World State Window will now be much easier to see, whether you’ve already obtained the reward or not.
Updated visual effects on Ember’s casting animations.  Ember should now be a little brighter when summoning fire. Please note we are still reviewing the changes overall!
More recent Corrupted Mods were given an increased drop chance to give players better odds at being able to get them.  Now that some of the shine has worn off, all Corrupted Mods are being given the same % drop chance.  This means you’ll now have an equal shot at any Corrupted Mod on your Vault Runs!


	fixes: 
*
*Fixed an issue where any changes made to the Gear in your inventory would only save if you were changing something else within the Arsenal as well.
*Fixed issue that would cause in-game options to reset upon logging in as per: https://forums.warframe.com/index.php?/topic/385581-2015-shiny-bug-thread-pc-version/#entry4259390
*Fixed Wyrmius being able to shoot during respawn period.
*Fixed Void and Orokin Derelict Missions showing up as ‘Mercury’ when viewing player activity in friends list.
*Fixed an error that was causing a ‘check your firewall settings’ warning to be broadcasted.
*Fixed issue with Syandanas not properly resting on Rhino.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.11
	url: https://forums.warframe.com/topic/388964-update-1511/
	date: 2015-01-21T23:52:13Z
	additions: 
	changes: Additions:


Wyrmius, the most anticipated Warframe-themed; side-scrolling mini game of the year is here!




Use Wyrm’s signature laser rifle to blast through increasingly challenging enemies in this Sentinel-based space shooter.

To play, visit your Arsenal and Equip Wyrm. Visit ‘Appearance’ and select the ‘W’ loadout at the top of the screen. Could it be any simpler? Yes, yes it could be but it’s not.

Shoot ‘em up, Tenno!


Liset lacking flair? Is its décor the saddest in the Solar System?


The best part? Ask them a question and they'll always agree!

Pick up these agreeable new Noggles in the Market today.


Base Stamina increased to 150.
Base armour increased to 100 (125 for Ember Prime)
Movement Speed increase.
Fire Blast has had a mechanic added. In addition to placing a ring of fire on casting location, it will now also generate a growing wall of fire (like the Arson Eximus ability).
World On Fire is now a toggle ability with a 50 Energy cost on cast. It will drain 5 energy over time as well as consider your power duration (affected by mods).
World on Fire has had its casting time reduced.


Increased the Itzal Archwing’s Fighter Escort Ability to 20.
Added visual effect for Itzal’s Fighter Escort drones exploding once the Ability expires.


Improved audio quality on Fusion MOA firing sounds.
Increased Sugatra size on Jat Kittag.
Slightly lowered the speed in which Mag’s Pull Ability will drag enemies and items towards you.
Resource boosters now apply to Dojo color pigment drops. (Note: because pigments drop at 100% from their enemy types, for pigments, drop chance boosters are treated as drop amount boosters)
Players can now be able to see downed allies through walls via an outline.


	fixes: 
*
*Fixed visual effects on Mirage’s Hall of Mirrors clones when using the Panthera.
*Fixed Poison and Gas procs inappropriately stacking visual effects, causing characters to glow.
*Fixed the Itzal Archwing’s Fighter Escort drones explosion range not properly increasing as you rank up.
*Fixed Mag’s Greedy Pull Augment not picking up items within range on client, due to host registering items as being further away.
*Fixed instances of the player becoming stuck in the ATV on Corpus Hijack Missions.  
*Fixed the Panthera not appearing on the ground for pickup when player becomes disarmed.
*Fixed creative (but unintended) parkouring that allowed players to reach unfinished levels of the Relay.
*Fixed host migration triggering a replay of Lotus’ broadcasted Mission alerts.
*Fixed visual issue with Flux and Spectra laser beam appearance.
*Fixed clients showing as muted in the UI when connecting to a session in progress..
*Fixed players getting a broken ‘End of Match’ screen at the end of Dark Sector Missions.
*Improved Yamako Syandana’s collision for female Warframes using the Noble Stance.
*Fixed Stalker causing missions to enter lock-down and be unbeatable on Key Missions.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.10.2
	url: https://forums.warframe.com/topic/386288-hotfix-15102/
	date: 2015-01-16T22:23:40Z
	additions: 
	changes: Changes:

Increased Affinity received for killing Nullifier Crewman to 150, and increased Affinity gained for killing Corrupted Nullifiers to 500.
Reduced enemy spawn rates in Infested Hive Missions to be more in-line with other non-endless mission types.
Adjusted Panthera audio when hitting flesh or metal.  Firing your weapon on stone will now make the appropriate metal grinding noise!


	fixes: 
*
*Fixed instances where players became unable to move after picking up Syndicate Medallions or other interactable objects.
*Fixed an issue where a new host would not be immediately created from the current host disbanding a squad, leading to a session timeout for all players.
*Fixed players not being able to build Corrupted Dragon Keys in Foundry.
*
*If your post in a Hotfix/Update thread includes 'Still no fix for...."
*
*1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
*Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.10.1
	url: https://forums.warframe.com/topic/385712-hotfix-15101/
	date: 2015-01-15T22:48:21Z
	additions: 
	changes: Weapon Changes:


Secondary fire Slash damage increased from 75 to 225.
Increased secondary fire status chance.
The Panthera’s secondary fire will now stagger enemies on impact.
Increased secondary fire rate from 150 to 200.


Mirage’s Hall of Malevolence Augment has been buffed to give each of Mirage’s clones a damage increase of 5% per enemy killed, up to a total of 50% max clone damage.  Previously this damage increase was based on unmodded weapon damage.
Mirage’s Hall of Malevolence buff will now show as a % damage increase in the UI.


	fixes: 
*
*Fixed Void Key packs not appearing alongside other Tier 2 Offerings in the list order.
*Fixed visual effects issue on the Panthera’s firing animation.
*Fixed the Flux Rifle’s material not using the correct energy color.
*Fixed various audio FX inconsistencies that would occur when firing the Panthera or Miter.
*Fixed Corrupted Lancer’s newfound ability to shoot bullets from their face.  They now use rifles like an ordinary Orokin-influenced Grineer.
*Fixed magnetic procs erasing overshields.
*Fixed magnetic damage dealing damage through normal shields.
*Fixed players getting stuck in Infested Alad V’s mind control ability after Alad V has been killed.
*Fixed Trinity’s Blessing removing overshields.
*Fixed Shield Ospreys shield ability removing overshields.
*Fixed Syndicate weapons and Mods with Sequence removing overshields when proc occurs.
*Fixed duplicate Bo melee weapons appearing in the Market and Codex.
*Fixed Panthera showing a duplicate spinning effect when fired.
*Fixed issue where alternate fire modes on the Panthera didn't visually work properly for clients.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.10.0
	url: https://forums.warframe.com/topic/385108-update-15100/
	date: 2015-01-15T00:17:31Z
	additions: 
Ability buffs have been added to the Squad UI!  Buffs will now show to the left of your squadmates health bar.  Buffs cast on your teammates will show duration timers (ie Roar, Warcry, Banish, etc).
Ability buffs will also show self-buffs such as Roar, and Augment Mods that provide buffs such as Rhino’s Ironclad Charge will also detail information (ie armor gained from targets hit with Charge).


Overshields have been added to Warframe!  Overshields are an extra layer of protection on your existing shield that must be destroyed before your Warframe’s shields can be damaged.

Overshields can be obtained when using Shield Restore items when you are at maximum shield capacity.  Overshields cannot be regenerated, and this extra protective shield is noted by a color change (purple) in the UI.  
Overshields have a cap at 1200.


	changes: 
The Shield Transference Augment Mod now creates an overshield based on the amount drained via Shield Polarize.  This amount contributes to overshields as normal, and will cap at 1200.
Limbo’s Cataclysm Ability is now toggleable.


Update Augment Mod cards to include stats in their description.
Increased AFK detection timer for reward exclusion from 1 minute to 2 minutes.
Reduced fire rate of Kohm in full auto, but boosted projectile damage to compensate.
Void Key packs are now available as Tier 2 Syndicate Offerings!  These packs contain 3 random Void Keys for 25,000 Standing.  Two keys in each pack will be random T1 or T2 mission keys, and every pack is also guaranteed to have a random T3 or T4 Void Key.
Players can now choose which Mission they would like to play when there are multiple Missions (Alerts, Syndicate, etc) on a single node.
Syndicate weapons or Mod procs with Entropy or Blight will now restore 25% of the Warframe’s base energy stat, instead of restoring 25% of the players max energy.


	fixes: 
*
*
*
*
*Firing high-velocity blades, this weapon can also be used as a battle-saw, shredding anything unfortunate enough to get within range.
*
*
*Fixed various localization issues related to pigment names.
*Fixed Eos Prime’s material color changing to green when combined with blue tints as per:  https://forums.warframe.com/index.php?/topic/380409-using-blue-energy-color-tints-prime-eos-accessories-green/
*Fixed Solar Rail Schema not applying to the Rail if the Schema is applied when out of conflict.
*Fixed an issue with the Dojo Teleporter where two players using the Teleporter in quick succession would cause the first player to have a partially faded screen.
*Fixed lighting issue in tutorial Missions.
*Fixed location on Infested Alad V mission where players could potentially become stuck.
*Fixed distorted audio on Grineer Shipyards tileset.
*Fixed the Ember’s Fireball Frenzy Augment Mod remaining on a player when cast twice on a player before the first cast expired.
*Fixed players not receiving quest rewards if they AFK at the time of extraction during a quest Mission.
*Fixed Warframes occasionally turning their heads into strange directions.
*Fixed Mirage’s Prism occasionally not be destroyed at the end of the cast.
*Fixed an FX replication issue caused by all enemy Drone types on explosion.
*Fixed Polychrome falling through the floor of the Dojo when placed at the same time as rotating the decoration in use.
*Fixed issue with Eos Spur and Prime Eos Spur offsets.
*Fixed rotation of Primed Eos Shoulder Plates on Frost Prime.
*Fixed incorrect armor locations on Nyx Prime.
*Fixed the reload sound of Phage never ending if the animation is interrupted with a Tenno power.
*Fixed armor offsets on the Excalibur Proto Armor.
*Fixed an issue where enemies already affected by Ember's Accelerant Heat debuff would not become stunned when the ability is recast.  Enemies will now be stunned and Heat debuff duration will be refreshed.
*Fixed Mag’s Greedy Pull Mod picking up items at only half the range it should be as per: https://forums.warframe.com/index.php?/topic/346046-greedy-pull-bug/
*Fixed Imperator Vandal not displaying proper energy display color.
*Fixed various localization issues.
*Fixed elemental damage Mods not increasing damage when applied to the Fluctus.
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.9
	url: https://forums.warframe.com/topic/381637-update-159/
	date: 2015-01-08T21:39:10Z
	additions: 
Mutalist Incursion Trophies are in and have been awarded to winning the Clans.  Congrats!


	changes: 
Void Key Packs are being removed from Syndicate offerings.  Please visit the following link to vote on what Void Key offering you would prefer to see in their place:  https://forums.warframe.com/index.php?/topic/381122-poll-key-rewards-as-syndicate-offerings/


Added Melee Combo Counter to Excalibur’s Slash Dash.



Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn't endless have end-of-mission reward items (Blueprints from bosses, etc).

Pool 2 items are all that is affected by this change at this time.


	fixes: 
*
*
*
*
*
*
*
*Prepare to unleash fury with the Tipedo. With its crescent shaped blades flying in sweeping arcs and striking at tremendous speed, this Tenno Staff demands focus from those wishing to unlock its true power.
*
*
*Fixed Warframe Mods being applied to Archwings after a host migration occurs.
*Fixed generic Archwing Mods saying they are compatible with only the Odonata.  They will now properly say ‘Archwing’.
*Fixed squadmate Lisets not always showing the correct colors on the loading screen.
*Fixed Strun and Strun Wraith making continuous clicking sounds when you hit an empty magazine.
*Fixed audio and visual problems that would occur on Corpus outpost connecting rooms.
*Fixed Halikar weapon sounds looping when the player is interrupted during a jump strike.
*Fixed issue caused by Limbo leaving a session after casting Banish on a player, causing them to be permanently Banished as per: https://forums.warframe.com/index.php?/topic/375748-permenately-banishedby-a-limbo/
*Fixed enemies immune to Warframe abilities still being affected by Loki’s Irradiating Disarm Augment Mod.
*Fixed shotgun weapons causing ‘glass’ impacts on the wrong materials.
*Fixed ammo pickups potentially counting towards multiple players, instead of applying towards a single player.
*Fixed XP Boosters and Dark Sector bonus modifiers affecting Syndicate Weapon bonuses (Entropy, Sequence, Blight, Purity, Truth, Justice).
*Fixed various localization issues.
*Fixed Corpus Power Carrier appearing twice in the Codex.
*Fixed Smoke colors in Arsenal selecting the same color twice unintentionally.
*Fixed the Quick Reload Mod using the incorrect image on the Mod card.
*Fixed the Sinister Reach Mod incorrectly saying it can be used on ‘any’ weapon, not just ‘primary’ weapons as per: https://forums.warframe.com/index.php?/topic/353996-sinister-reach-and-synoid-gammacor/
*Fixed scale and placement of Targis Prime armor when used on Mesa and Zephyr.
*Fixed visual issues with Targis Prime armor when used during Mesa’s Peacemaker.
*Fixed an error causing incorrect pigments to drop in Missions.
*Fixed erroneous pickup sounds triggered when players have obtained a pigment.
*Fixed regular weapon upgrades being applied to Archwing weapons during a host migration.
*Fixed Excalibur’s Radial javelin doing 2x damage when cast by Clients as per: https://forums.warframe.com/index.php?/topic/377871-excalibur-radial-javelin-bug/
*Fixed Nekros’ Shadows of the Dead Ability not deactivating properly.
*Fixed the Itzal Archwing’s Blink Ability allowing players to teleport through objects they shouldn’t be able to.
*Fixed typo in the Itzal Pack Market description.
*Fixed general issues that would occur during Archwing Missions during host migration.
*Fixed Kohm creating particle effects on Mirage’s clones when particle settings are not set to High in system settings.
*Fixed white flash of light that would occur when players would be hit by Dargyn’s laser weapon in Archwing Missions.
*Fixed minor color issues occurring on electric procs within Volt’s Overload sphere.
*Fixed the Defense End of Mission screen always showing one wave higher than actually cleared.
*Fixed players not being able to access their inventory if they obtain pigments while in a clan, then leave the clan.
*Fixed pigment drops potentially despawning rare resources.
*Fixed Clan Dojo loading issue that would cause players to sit on a perpetual loading screen.
*Fixed issue in Dark Sector Conflicts that would cause ‘dojo detected’ to pop up on screen and become unremovable.
*Fixed Dojo wall decorations having slightly incorrect placement.
*Fixed Mods shown on loading screen displaying incomplete / incorrect details.
*Fixed Dojo becoming inaccessible after using the Polychrome Unit.
*Fixed players being unable to start a new project if they have pigment remaining in their inventory when their last Polychrome Research finished.
*Fixed the appearance of a ‘fog effect’ that would appear when quickly aiming into a connecting room.
*Fixed issue caused by players not being able to read their Tethra’s Doom reward inbox message.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.8.1
	url: https://forums.warframe.com/topic/370424-hotfix-1581/
	date: 2014-12-20T22:03:59Z
	additions: 
	changes: 
	fixes: 
*Hotfix 15.8.1
*
*Hardware:
*
*Improved hardware for better connectivity and stability.
*
*Fixes:
*
*Fixed "Fomorian Integrity" failing to update in UI once health falls below 10% (its actual health was still tracking correctly however!). 
*Reduced server load when Operation missions appear or are completed.
*- Fixed issues with low-end PC's using incorrect timing for Eyes of Blight.
*
*See our Leaderboard PSA here: https://forums.warframe.com/index.php?/topic/370415-psa-eyes-of-blight-leaderboards/
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.8.0
	url: https://forums.warframe.com/topic/369665-update-1580/
	date: 2014-12-19T23:27:57Z
	additions: 
	changes: 
Adjusted the damage threshold on the Infested Boiler’s ability to spawn new enemies, preventing players with incredibly high dps spawning an overwhelming number of enemies.
Added Liset custom energy glow effect to Archwing terminal menu.


	fixes: 
*
*
*
*OPERATION EYES OF BLIGHT
*
*Take down the Fomorian Vessels!
*
*A message from the Lotus:
*
*Vay Hek is making his move. We have just detected a Balor Fomorian traveling on an interception course with Vesper Relay. The beast moves slowly but if we allow it to get within firing range, it will surely obliterate our new Relay. We need to destroy it before that happens.
*Intelligence reports state that the Balor Fomorian’s power core emits a thick energy field composed of deadly omega radiation. In order to break through the field you will need to craft this Fomorian Disruptor. It will allow you to safely approach the core and when activated it will temporarily disrupt the core allowing you to inflict damage.
*Take note Tenno, the Disruptor is forged using recently discovered Omega Isotopes. These are a by-product of a Fomorian’s core and will only appear in and around planets with a Fomorian present.
*Move quickly Tenno, this is the first Balor Fomorian attack but it won’t be the last. When the others come we must be ready.
*
*
*The Lotus
*
*
*
*Fomorian Vessels will intermittently appear in the Solar System as event nodes. These event nodes will be locked until you have the Fomorian Disruptor in your Consumable Inventory.
*
*You will receive a Blueprint from the Lotus for the Fomorian Disruptor. It will require Nano Spores, Cryotic, and Omega Isotopes to craft.
*
*Build your Disruptor in the Foundry and equip it in your Gear Menu to start the Fomorian Sabotage Mission.
*
*Once in the Mission, fly to the Fomorian. Once you’re close enough to the Fomorian you must disable the exterior Shield Cores so you can enter the ship.
*
*The Fomorian’s internal Shield Generators are protected by a magnetic field. Use your Fomorian Disruptor from the Gear menu to disrupt the magnetic field, and temporarily expose the Shield Generators, allowing you to destroy them.
*
*With the Shield Generators destroyed you can now deal damage to the ship’s Main Reactor Power Cores.
*
*After damaging the cores, escape to safety outside the Fomorian.
*
*
*
*Completing a successful Sabotage run will earn you event points, and reduce the global health of the Fomorian.
*
*Your Fomorian Disruptor will be consumed after completing the Fomorian Sabotage mission.
*
*This Operation is on now until Monday, January 5 at 12 PM EST.
*
*
*
*Completing the Fomorian Sabotage mode successfully will earn you one Battle Point.
*
*You can earn a maximum of one Battle Point per Fomorian. Repeating the same Fomorian will not generate additional Battle Points. These points will count towards individual rewards.
*
*Fomorian missions with a higher level of difficulty will provide extra points.
*Leaderboards are available for players that want to compete for the best score during Fomorian Sabotage Missions. Your individual score is determined by the amount of damage dealt to the Fomorian Power Core during a single run. The highest scores can only be achieved by squads with coordinated deployment of Fomorian Disruptors, and efficient attacks on the Power Cores.
*
*
*Clan Scoring considers the following:
*
*Your score will be based on the most damage dealt to the Fomorian Power Core in a given mission. Clan score is sum of personal best but divided by max clan size for that tier (ie: 10 for Ghost Clan, 1000 for Moon).
*
*
*
*3 BATTLE POINTS: Eyes of Blight Skin Pack (Badge + Rahk Fluctus Skin)
*10 BATTLE POINTS: Eyes of Blight Mod Pack (Magma Chamber + Searing Steel)
*15 BATTLE POINTS: Imperator Vandal
*
*Clan Scoring: The Top three Clans in each tier will be awarded with Gold, Silver and Bronze Statues.
*Take down the Fomorian Ships, Tenno!
*
*
*
*Players can check out the Leaderboards for Operation Eyes of Blight here: http://content.warframe.com/dynamic/eyesOfBlight.php
*
*Leaderboards are updated every 15 minutes for Clans, and every 5 minutes for players.  Good luck, and may the best Tenno win!
*
*Omega Isotopes: Produced by a Fomorian’s power core, these particles only appear on planets where a Fomorian is present.  Omega Isotopes can only be obtained in non-Archwing missions where a Fomorian vessel is present.
*
*
*
*Fixed Soma Prime and Vasto Prime not being visible in the Codex.
*Fixed duplicate Stance Mods appearing in Codex as per: https://forums.warframe.com/index.php?/topic/369502-duplicated-entries-on-the-mod-codex-shield-disruption-and-cleaving-whirlwind/
*Fixed the Breach Loader Mod showing an incorrect description in the Arsenal.
*Fixed audio issue when interrupting the Supra mid-reload.
*Fixed non-Archwing Pistol and Shotgun Mods appearing in Archwing Missions.
*Fixed the word ‘SCANNING’ appearing in the Codex for non-localized descriptions.
*
*
*
*
*
*
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.7.2 + 15.7.2.1
	url: https://forums.warframe.com/topic/369418-update-1572-15721/
	date: 2014-12-19T18:09:43Z
	additions: 
Liset interior effects will now change color depending on player Liset energy customization.
Added various effects and NPC animations in Syndicate Rooms.
Added a new melee combo to Shattering storm and Crushing Ruin Stances.

Tellurium: This rare metal is foreign to the Origin System, broken loose from asteroids that have made the long journey from other stars.  Tellurium can only be obtained in Archwing Missions as a drop from any slain enemy.


	changes: 
Reduced negative penalty on Tainted Shell and Critical Deceleration’s fire rate adjustment to avoid purely negative fire rates on shotgun weapons.
Reduced bloom effect on a particular room within the Void that was shining too brightly.
How many shots it takes to destroy a Nullifier Crewman’s shield is no longer determined by the number of players in a mission.
Joining a Syndicate Mission mid-progress will now show how many Medallions are remaining in the Mission, updating appropriately if Medallions in the Mission have already been picked up.
Reduced the bloom on the Mutalist Incursion Event Badge to make the icon more visible.
Toned down the bright white snow on Corpus Outpost Defense Missions.
Large Energy Pickup added to Archwing Missions.
Increased the frequency of Energy Pickups dropped in Archwing Missions.
Weapon and Sentinel experience Login Rewards will now provide experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon.
The Host of a Dojo will no longer be able to pause the game if their matchmaking has been set to Solo.
Adjustments made to Kunai and Despair holster to remove redundant visual attachments.
Events in the World State Window will now be sorted by time remaining on the event.
Players that have multiple of an item with a limit of 1 will now be given an appropriate message when attempting to craft said item in the Foundry.
Added confirmation message with all standing changes when turning in Medallions.
When creating piles of items to sell, all identical items will automatically be sorted into the same pile.
Removed the Anemic Agility Mod from the Grineer Ballista's drop table. This was only ever intended to drop in Orokin Derelict Vaults.
Adjusted visual effect from heat generators on Ice Planet tileset.
Toned down visual effect from the Coolant Leak Mod.
Updated the look of the Conclave Team Select screen.
Oxium Ospreys now drop more Oxium!
Added spin down effect to Kohm.
Rebalanced Missions on Europa to allow for a greater variety of Missions.
Hives in Hive Sabotage are now immune to Warframe abilities that cause push / pull effects.
Damage numbers will now appear when destroying environmental objects.


Textures updated on the Pyra Prime Syandana and Vasto Prime now match Nova Prime’s metallic texture!
Added a 3 second delay on players losing Zephyr’s Jet Stream Mod buff once stepping out of range of Turbulence.
Made small tweaks to Mesa’s Peacemaker pistol draw / holster animations.


Buffed effect of Auxiliary Power’s Mod.
Smaller Archwing enemies now have a slightly larger hitbox.
Increased Velocitus’ damage from 1200 to 1800.


Removed Weapon and Sentinel experience Login Rewards providing experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon. We will revisit this as a feature after more testing to ensure tradable weapons are not affected!


	fixes: 
*
*
*
*ITZAL ARCHWING: Designed for quick clandestine attacks, the Itzal Archwing excels at striking from the darkness of space.
*Blink: The Itzal Archwing teleports a short distance, dropping all enemy target locks.
*Penumbra:  Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary.
*Cosmic Crush:  Forms a miniature black hole that sucks in all nearby objects before rupturing in a massive shock wave.
*Fighter Escort:  Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.
*
*FLUCTUS:  An Archwing energy weapon that sends waves of deadly plasma crashing into enemies.
*CENTAUR:   Part sword, part shield, the Centaur excels at charging headlong into enemy fire.
*
*Start your Research for the Itzal and Fluctus in the Clan Dojo, and purchase the blueprint for the Centaur from the Marketplace today!
*
*
*Fixed the Nullifier Crewman’s protective bubble not removing Trinity’s Link.
*Fixed Nyx’s Chaos causing Hives in Hive Infestation to become invincible one Chaos expires.
*Fixed water in Dojo fountain turning black when players stand in the water.
*Fixed host migration issues occurring when picking up Syndicate Medallions.
*Fixed Syndicate Medallions disappearing during a host migration.
*Fixed Mod search bar numerical entries causing issues as per: https://forums.warframe.com/index.php?/topic/368500-typing-in-mod-search-field-causes-game-to-be-frozen-in-mod-station/
*Fixed Miter’s charge loop sound continuously playing after charge has been completed.
*Fixed lack of sound related to zoning issue in Corpus tileset room as per: https://forums.warframe.com/index.php?/topic/341425-broken-sound-in-corpus-tileset-room/
*Fixed issue with objective marker and AI spawns in the Archwing Corpus sabotage tileset.
*Fixed Steel Meridian Syndicate Missions not being selectable due to Star Chart being occupied by other factions.
*Fixed Dojo paint colors not properly showing up after being implemented.
*Fixed visual issue caused by player Inbox being forced to open on login during loading process.
*Fixed previewing multiple paint colors in Dojo causing a lock on the player’s camera.
*Fixed incorrect player stats appearing when viewing Warframe in Liset Arsenal.
*Fixed visual issue with textures on Ice Planet Mobile Defense.
*Fixed issues with animation on Archwing primary weapons.
*Fixed grey square appearing at bottom of screen instead of text when picking up resources.
*Fixed Mirage’s Eclipse Augment effects not working correctly when applied to other Warframes.
*Fixed issue that caused players to be stuck holding their melee weapon in an area where weapons are disabled. (ie 
*Liset, Relay)
*Fixed issue in Foundry where player cannot purchase additional inventory slots after having just purchased and filled inventory slots.
*Fixed various localization issues.
*Fixed numerous holes and collisions.
*Fixed an error caused by Nekros’ Desecrate.
*Fixed an error caused by Nova’s Molecular Prime.
*Fixed Valkyr’s Hysteria tagging dead enemies with its visual special effect.
*Fixed Silva and Aegis losing texture when used by Mirage during Hall of Mirrors as per:https://forums.warframe.com/index.php?/topic/365315-silva-aegis-skin-gets-messed-up-casting-hall-of-mirrors/
*Fixed Nyx’s Mind Control causing Brood Mother Maggots to attack enemies after Mind Control ends.
*Fixed exploit that gave players infinite ammo provided they used the mouse scroll wheel as their weapon fire button.
*Fixed the miniboss in Void Sabotage missions not spawning.
*Fixed Infested Boiler’s spawned enemies improperly attacking players while under the effect of Nekros’ Shadows of the Dead.
*Fixed players being unable to pick up a Syndicate Medallion until another player in the mission picked it up first.
*Fixed Mirage’s Prism never going away when cast outside of a Nullifier Crewman’s bubble, just before stepping into the bubble before the throw animation is complete.
*Fixed issue occasionally caused by Mirage’s Hall of Mirrors.
*Fixed broken lighting effects on Syndicate Medallions.
*Fixed issue caused by melee whip animations.
*Fixed additional instances where Alad V’s Mind Control ability would cause issues for the player.
*Fixed not being able to swap the polarity of a slot on Kubrows and Sentinels.
*Fixed selecting an item in the Marketplace followed by fast-navigating to another terminal on the Liset causing the item you were previously looking at to become stuck on screen.
*Fixed an issue where items with no color customization will display as grey, instead of default colors.
*Fixed Zephyr’s Turbulence not being dispelled when entering a Nullifier Crewman’s shield.
*Fixed potential issue in Survival game mode that prevented the spawning of new enemies.
*Fixed some weapons not correctly applying damage to Antimatter Drop as per: https://forums.warframe.com/index.php?/topic/363806-novas-antimatter-drop-is-not-working-with-projectile-weapons/
*Fixed some weapons with puncture damage registering too many hits on Antimatter Drop.
*Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players.
*Fixed issue with weapon skins not properly applying to weapons.
*Fixed enemies not spawning properly on Corpus ship during Grineer Invasion.
*Fixed being unable to properly gift Void Keys.
*Fixed Nullifier Crewman not properly deploying shield when resurrected by Nekros’ Shadows of the Dead.
*Fixed Mesa’s Regulator Pistols persisting on non-Mesa Warframes when switching loadouts in Arsenal.
*
*
*
*Fixed players being unable to sell weapons.
*Fixed enemies not spawning in Void Defense and Interception Missions.
*Fixed black screen when loading into an Interception Mission.
*Fixed error that would occur when scrolling through Inbox message list before Inbox had finished retrieving all messages.
*Fixed Nova Prime not appearing in the Codex for all players.
*Fixed issue that would occur when selling an item you have more than one of.
*Fixed NPCs not correctly aiming projectile weapons.
*Fixed the Grineer Ogma being unable to hit players.
*Fixed player HUD disappearing when a Corrupted Key is equipped.
*Fixed issue with host migration in Archwing Missions where players using Zephyr are no longer able to move.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.7.1
	url: https://forums.warframe.com/topic/367247-hotfix-1571/
	date: 2014-12-16T21:58:50Z
	additions: 
	changes: Changes:

Void Mission rewards are no longer included in caches upon finding all 3. Please note we are working on a way to return this feature, but exploits prevent us from leaving it active at this time.


	fixes: 
*
*Fixed personal contributions to Dojo color Research ingredients not being properly counted in the Dojo if you had not found any ingredients during our previous Update.
*Fixed Nova’s Antimatter Drop being uncontrollable at Rank 1 as per: https://forums.warframe.com/index.php?/topic/367119-nova-prime-antimatter-drop-broken/
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.7.0 Nova Prime
	url: https://forums.warframe.com/topic/367069-update-1570-nova-prime/
	date: 2014-12-16T18:58:55Z
	additions: 
	changes: 
Increased the Kohm’s weapon damage from 15 to 25.
Decreased the Kohm’s Ammo Consumption.


Corpus Nullifier shields will now decrease in size depending on incoming damage.
Players can no longer sell Large Restore Blueprints of any variety for credits.
Adjusted Conclave rating for resistance Mods.  The following Mods are now 15 Conclave points when fully ranked:  Lightning Rod, Flame Repellent, Insulation, Shock Absorbers, Diamond Skin, Antitoxin, and Resilient Focus. Sure Footed is now 10 Conclave points.


	fixes: 
*
*
*
*
*
*Get Nova Prime Access now and make the newest Primes yours 
*instantly 
*including Nova Prime, Soma Prime and Vasto Prime. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!
*
*
*Harness electromagnetic energy and command control with Nova Prime, the newest addition to the ranks of elite Prime Warframes.
*
*Add the deadly Soma and Vasto Primes to your Arsenal.
*
*Modify your Warframe with the Pyra Prime Syandana and the Velorum Prime Sigil. Add Exclusive Nova Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
*
*Give your Platinum supply a boost at a great price.
*Click here to learn more about Prime Access now!
*
*
*
*More Corpus and Grineer have been corrupted by the Void!
*
*Corrupted Butcher has been added to the Orokin Void Mission types.
*Corrupted Rocket Bombard and Corrupted Nullifier have been added to T3 and T4 Void Missions
*
*
*Fixed Invasion Battle Pay not being correctly awarded to players. Please note we have retroactively given all ‘missed’ payments.
*Fixed the Redeemer playing the wrong sound when fired.
*Fixed friendly fire damaging Sentinel’s Sanctuary shield.
*Fixed issue caused by destroying enemy drones in Archwing.
*Fixed Kubrows getting stuck on the Galleon Defense tileset.
*Fixed Banshee’s Resonance Augment Mod not functioning.
*Fixed Mag’s Shield Transference Augment Mod not properly rotating with Mag as per: https://forums.warframe.com/index.php?/topic/366159-shield-transferences-shield-does-not-respect-warframe-rotation/
*Fixed unique case of Mesa’s Regulator pistols still being usable after Peacemaker ends.
*Fixed the Archwing’s vacuum attempting to pull in Mods you’ve already picked up.
*Fixed various collision issues in the Relay Station’s Mission Control room.
*Fixed screen never returning from blackout after using Mesa’s Peacemaker while falling into a pit.
*Fixed players being unable to purchase the Spearmint Scythes weapon skins from the Marketplace.
*Fixed elevator not functioning properly on Deception in Grineer Shipyard tileset.
*Fixed Tar-Mutalist MOA’s projectile still causing Radiation damage.  Also removed area damage effect from attack.
*Fixed an infrequent lockup that would occur when using jump attacks with the Scoliac.
*Added Orokin Ducat cost to Lex Prime Blueprint.
*Fixed issue that would occur when a player joins a Mission just as the host is going back to a lobby.
*Fixed issue with G3 that would cause Mission to be impossible to complete when players were spread out too far from one another.
*Fixed Feral Kubrow dropping Oxium.
*Fixed the Ruinous Extension Mod not being compatible with the Gammacor and Synoid Gammacor.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.6.4
	url: https://forums.warframe.com/topic/364431-hotfix-1564/
	date: 2014-12-12T23:59:34Z
	additions: 
	changes: 
	fixes: 
*Fixes:
*
*Fixed issue on tilesets with Infested enemies that would cause players to crash at spawn or mid-Mission.
*Fixed in game transmissions playing during cinematics.
*Fixed issue where changing loadout in a Relay Station gives Tenno back their powers.  Relays are a no power zone!
*Fixed an issue with Archwing’s pickup vacuum that would cause items you couldn’t use to be destroyed, or would keep certain items around indefinitely.
*Fixed issue when selling the same item in multiple stacks.
*Fixed some holes in Relays that players could escape through.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.6.3 + 15.6.3.1
	url: https://forums.warframe.com/topic/364174-hotfix-1563-15631/
	date: 2014-12-12T19:42:51Z
	additions: 
	changes: Additions:

Added Invite button to the Profile screen.


Baro Ki’Teer now has a spawn effect when entering / leaving a Relay.
Baro Ki’Teer, after complaining of some claustrophobia, will now stand a little higher on his own custom soap box.
Liset capacity for decorations has now been doubled.
Relay Stations will now display events, and which relay those special events may be occuring at.
Relay ambient music volume has been lowered slightly.
Updated animations for NPCs in Syndicate rooms.


	fixes: 
*
*Fixed adding and removing an item in your sell pile will cause your cursor to disappear.
*Fixed a typo in Nekros’ Despoil Augment Mod.
*
*
*
*Fixed Void Trader running away!
*Fixed doors in the Void not opening properly.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.6.2
	url: https://forums.warframe.com/topic/364042-hotfix-1562/
	date: 2014-12-12T17:24:57Z
	additions: 
	changes: Changes:

Reduced color research time for Dojo Polychrome to 36 hours.
Only one color can be researched at a time in the Dojo.
Removed weapon trail effects in Relay.


Applied Shield/Health/Stamina/Energy upgrades to Archwing that increase with each level (like Warframes), dramatically increasing the base stats of a level 30 Archwing.


	fixes: 
*
*Fixed Dojo Obstacle Course leaderboards not properly holding all player times.  
*Fixed issue caused by changing loadout when in the Relay.
*Fixed issues caused by logging out while stuck on loading screen when entering a Relay.
*Fixed only Nullifier Crewman and Scorching Osprey spawning after the portal is destroyed in Orokin Sabotage.
*Fixed elements of the Dojo’s color research UI panel not displaying correctly.
*Fixed issue that would allow players to jump out of Cephalon Suda’s Syndicate room.
*Fixed Alerts and Syndicate Daily Missions as being a selectable choice for Mission auto-repeat.
*Fixed Medallions not appearing in Syndicate Daily Missions.
*Fixed UI issue that allowed for incorrectly priced Mod fusion.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.6.1
	url: https://forums.warframe.com/topic/363373-hotfix-1561/
	date: 2014-12-12T00:14:17Z
	additions: 
	changes: 
	fixes: 
*Fixed an issue with mods of similar effect not being equippable simultaneously (channeling and Sentinel mods).
*Fixed various crashes and issues with Relays (including forced logouts).
*Fixed an issue with unfinished content appearing for purchase in the Market.
*Fixed an issue with pressing “I” to inspect causing issues on Companions (Kubrows/Sentinels)
*Fixed Spanish and Portuguese localization for the latest augment mods.
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.6.0
	url: https://forums.warframe.com/topic/363216-update-1560/
	date: 2014-12-11T22:04:26Z
	additions: 
Polychrome (Dojo Painting) is here! How to get started? Read on!
Research colours in the Tenno Research Room. Each colour requires Pigments to complete. Pigments are dropped by a listed enemy only during the time that Research is selected.
Once your colour is researched and contributions complete, use the “Paint” option for a given room and contribute resources to begin the painting process!  
Orokin Void and Derelicts dynamic music is now live!  Make sure to have your music enabled when listening for our latest update to Orokin Void and Derelict tilesets, or if you’d like to hear the WIP preview check out our post in the Developer Workshop subforum: https://forums.warframe.com/index.php?/topic/340678-new-music-preview-derelict-void/
Market Batch Purchasing is here! Now you can buy in quantities from the Market instead of 1 at a time!
The Dojo Obstacle Course now has leaderboards!


	changes: 
Updated Mesa’s Longhorn helmet icon in Marketplace.
Players can now upgrade Rifle, Arrow, Shotgun and Sniper Ammo Mutation Mods from max Rank 3 to max Rank 5 with increased effectiveness.
‘Dangle’ cosmetics will now use the same collision detection as Syandanas.
Mesa’s Regulator pistols will now need to be holstered before her Peacemaker Ability is considered to be finished / deactivated.  
Mutalist Navigation Coordinate now has an updated icon.
Lowered the damage of Tar-Mutalist MOA’s tar damage over time effect.
Defense objectives are now be immune to Tar-Mutalist MOA’s tar damage.
Changed Tar-Mutalist MOA’s damage type from Radiation to Corrosive.
Reduced the number of shots required to shrink the Nullifier Crewman’s protective shield.
The Natural Talent Mod has had its Conclave Rating adjusted to 10 at max range.
Large Team Ammo Restore items now give 33% more ammo than Medium Restore items.
Addition additional terrain elements to Orokin Void Defense.
Rare Loot Crate scan requirement has been reduced to 5, and Ultra Rare has been reduced to 3.



The latest Archwing Reinforcement will be receiving boosts on stats for damage and clip size.
Firing rate has been changed from semi-automatic to automatic.


Increased Magnetic Damage from 500 to 1200
Increased Critical Multiplier from 2 to 3


All players in Archwing game modes will now have a default radial ‘vacuum’ effect for loot, making pick-ups easier to grab.  This should also improve the general flow of movement in Archwing Missions.


Interception Rewards are now exclusively Archwing Mods.  No other mods will be presented in the Reward Table.


Overall stunlock intensity from enemy attacks reduced in combat.


Critical Chance Mods for Archwing melee and rifles have been buffed.
Health/Shield/Armor Mods for Archwing have been buffed.


Warframe Stats and Mods no longer carry over onto Archwing performance.  All Warframes will now perform equally well while piloting an Archwing, eliminating the need to use a specific Warframe for optimum Space Ninja performance.
All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed Mods).



Saryn’s Molt now removes Brood Mother Maggots, Nanite Swarms, Seeker Latchers and Leeches.


	fixes: 
*
*
*
*
*
*
*Kohm:  The Kohm is a primary plasma shotgun with a unique held-trigger function.  For every shot fired in rapid succession the Kohm releases an additional bolt, growing more lethal with every pull of the trigger!
*
*
*These past few weeks many of our Founders, Prime Access supporters, and players with Mastery Rank 10+ have had the opportunity to help us test what our Relays were capable of handling.  With our preliminary testing of Tenno Relays coming to a close we invite all Tenno to take part in our next phase, keeping in mind that Relays may still experience some adjustments over the coming weeks.
*
*Please be aware that there may still be some fine tuning that needs to be done in making Relay Stations a safe place for Tenno to congregate.  Rest assured we will notify everyone immediately of any downtime Relays may require during this time.
*
*If you discover any bugs during your exploration of these Relays please help us squash them by reporting all issues to the following thread:  https://forums.warframe.com/index.php?/topic/363241-relays-known-issues/
*
*To make Tenno Relays a little easier to navigate, here’s a list of currently available features that range from brand new content to tips that will help make your stay on the Relay a little more pleasant:
*
*Relay Stations are available on many planets, and are a great way to meet other Tenno looking to complete Missions in that sector.
*Players can create or join a squad while inside the Relay, then use the Relay’s Mission Control in the Northern Wing to start a mission.
*Players can also alter their loadout in Mission Control, should they need a different build for a more specialized mission.  These changes will reflect to other nearby Tenno.
*Each Syndicate has their own room on Tenno Relays, and are more than happy to trade their usual rewards in-person instead of through the Liset’s console.
*Syndicate rooms each have a special representative that collects Medallions, a new Currency for earning Standing.
*Various art and lighting updates have been made to Tenno Relays!  Be sure to explore and take in the new look and explore each of the multiple floors available in the Concourse.
*Various NPCs within Tenno Relays will be a little more lively now that they have animations.
*
*
*Baro Ki’Teer is a man of rare and luxurious tastes, willing to trade a wide variety of his acquired goods in exchange for the unique items that Tenno often discover when traveling the Void.  While he is often in demand his appearance on a Relay is rare, heralded by Ducat Kiosks in the main Concourse.
*
*Players can trade in unused Prime parts for Orokin Ducats, the only currency that Baro Ki’Teer accepts.
*Orokin Ducats can be traded to Baro Ki’Teer alongside a sum of credits for unique Mods, weapons, and cosmetic items.
*Baro Ki’Teer’s presence on a Relay Station is random limited to only a few days.
*Some of Baro Ki’Teer’s goods are tradable with other Tenno.
*
*
*While exploring the Relay Tenno may discover Darvo’s Market, which is sadly not open for business at this time.  Even still, Darvo is never one to turn down a good opportunity to advertise!  Be sure to say hello should you stumble upon his developing storefront.
*
*
*Medallions are now available on Syndicate Missions.  Medallions act like their own currency, similar to Credits.  Each Syndicate’s Medallion may have their own unique look, but regardless of their appearance all Medallions count toward the same currency pool: Standing!
*
*When you’re ready to turn in Medallions simply head to your Tenno Relay of choice, visit your Syndicate trader and select how many you wish to turn in.  Different ranks of Medallions can provide greater Standing than others; so keep an eye out for Medallions and plan ahead when you spend them, Tenno.
*
*
*We’ve been working with our Design Council to put more Augments together, as well as adding some of our own! The following Mod Augments are now available through the Syndicate Offerings:
*
*
*
*
*The Corpus have begun salvaging their crashed ships on Europa for valuable goods, loading up heavy all-terrain vehicles with cargo for shipment off planet.  Their most treasured shipment of recovered goods has just been readied for extraction, and it’s your job to make sure those secrets go to Tenno hands.
*
*Locate the Corpus shipment, then guide it safely to extraction through the frozen remains of a Corpus ship’s crash site.
*The Corpus shipment’s vehicle has been re-routed to draw power from Warframe Shields.  Defending the shipment (and one another) from weapon’s fire is the key to victory.
*
*
*Fixed visual overlap on some objects within the Dojo.
*Fixed players being able to see into the Void when in the Dojo’s Tenno Research Lab.
*Fixed the Marketplace not properly updated item quantity when player enters a new amount they wish to purchase.
*Fixed several locked doors in the Orokin Derelicts showing up in green.
*Fixed player Liset decorations floating in midair in the docking station of the Relay Station.
*Fixed players waiting longer than necessary to enter a Relay when in a party.
*Fixed players not being able to see any visual effects when picking up an oxygen tank in Survival.
*Fixed players being unable to enter a Dojo through the Clan menu when in a Relay.
*Fixed enemies only appearing in small groups of 2-3 when playing on Ice Planet Defense.
*Fixed enemies targeted by Trinity’s Energy Vampire becoming stuck in an animation loop.
*Fixed issue that would occur from leaving a squad at the exact moment the host disbanded the squad.
*Fixed certain Syndicate Mods not functioning correctly, or not displaying new buffed modifiers as per: https://forums.warframe.com/index.php?/topic/361795-broken-syndicate-mods-thread/
*Fixed load time delays during Archwing Mission deployment cinematics.
*Fixed all visual issues related to Warframe Reddit thread: http://www.reddit.com/r/Warframe/comments/2oxq2n/im_sorry_once_again_ude_killerkarpfen_i_have/
*Fixed Mesa’s Shooting Gallery buffing enemy players in Dark Sector PvP.
*Fixed players becoming stuck in Mesa’s Peacemaker after repeated use of the Ability.
*Fixed Ash’s Bladestorm targeting enemies immune to Abilities after the initial target is killed.
*Fixed some Archwing weapons dealing no damage to Sabotage Mission objective.
*Fixed Liset Foundry flashing an update for players staying on the Liset during a content Update.
*Fixed the Tenno Lab not appearing on the minimap of the Clan Dojo.
*Fixed the Patient Zero blueprint not appearing in Marketplace.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.5.9
	url: https://forums.warframe.com/topic/361470-hotfix-1559/
	date: 2014-12-09T00:30:25Z
	additions: 
	changes: Changes:

Mesa’s Peacemaker will now automatically target enemies that enter her range when holding down the trigger button.  Ramp up time will not reset when all nearby enemies are killed.
The Drahk Master will now only steal your weapon if you have a pistol or rifle equipped.
Sent Nullifier Crewmen into Cerberus to help reinforce the Corpus forces there.
Adjusted spawn rates for the new Infested enemies in some of the earlier Missions.
Reduced stun rate of various NPC weapons used in Archwing Missions.

	fixes: 
*
*Fixed some cases where the last reward shown in a defense or interception mission was not given to some players.
*Fixed crash that would occur when Mirage used Hall of Mirrors with a Torid equipped as a client.
*Fixed players not seeing Dojo decorations when entering a Dojo.
*Fixed Invasion Missions not counting toward Battle Pay when quota for Invasion is completed when mid-Mission.
*Fixed chat connection problems from machines with various operating system services disabled.
*Fixed issues with gray square appearing in place of obtained item details (at the bottom of the screen).
*Fixed Mesa’s Regulator pistols not being removed upon deactivation if the player has no other weapons (e.g. stolen by Beastmaster).
*Fixed Mesa becoming stuck in Peacemaker while being mind controlled by Mutalist Alad V.
*Fixed various crash-related issues.
*Fixed various localization issues related to Mods and Mastery Sigils.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.5.8
	url: https://forums.warframe.com/topic/359419-hotfix-1558/
	date: 2014-12-05T23:17:49Z
	additions: 
	changes: Hotfix 15.5.8:

Warframe Changes:

Trinity:

Changes to Energy Vampire are being made as per: https://forums.warframe.com/index.php?/topic/357844-trinity-energy-vampire

Damage dealt is now direct-to-health damage instead of Slash (ignoring armor).
Damage is now only scaled off of HP instead of HP + Shields.
Damage will scale off of their current HP or ¼ of their max, whichever is greater.
Damage will always be at least 5 HP per pulse.
You will no longer be able to cast on targets that won’t take damage from it; this specifically applies during the invulnerability phases of certain bosses.
Multiple Trinities can no longer drain energy from a single target simultaneously.
Players can no longer gain energy while in Nyx’s Absorb or Mesa’s Peacemaker.

Changes:

Emotes are now able to be interrupted by other emotes.
Infested Alad V’s mind control ability should no longer attack the players in a bleed-out state and should instead return to Alad V.
Enemies that spawn from enemies already inside of Limbo’s Rift will now also be considered within Limbo’s Rift (eg: Boilers).
Made various animation tweaks to the Kubrow Charge Ability.
Mission nodes will now always display the specific mission type during an Alert / Event when players highlight a node affected by an Alert / Event.
Made various audio tweaks to Mesa’s Regulator pistols, in addition to some visual tweaks to Peacemaker’s effects.
Optimized the performance of beam weapons when fired at groups of enemies.
Improved Glaive ricochet targeting.

Fixes:

Fixed a number of issues with NVIDIA® Optimus™ and DirectX 11.
Fixed the non-Syndicate Gammacor being a tradeable weapon.
Fixed various issues that Mutalist Alad V’s mind control power would cause on player Warframe Abilities.
Fixed various issues with Mutalist Alad V’s mind control power affecting players that are mid-air when hit.
Fixed an issue when a player uses Alt-F4 when affected by Alad V’s mind control power, preventing Alad V from using the collar for the rest of the fight
Fixed Dojo decorations not appearing immediately when you first load into a Dojo.
Fixed Gammacor’s laser not appearing when fired.
Fixed newly spawned enemies being able to attack Limbo when he is in inside the Rift, but not Cataclysm.
Fixed players not being able to trade Arcane Helmets.
Fixed various issues with opening / sorting through Gear inventory.
Fixed various issues on Ice Planet, including zoning and elevator related problems.
Fixed various improper localization on Mastery Rank 15 / 16 test completion.
Fixed UI displaying friends in an incorrect mission, if their mission was on a node with a simultaneous event occurring.
Fixed issue with Gammacor caused by using the Barrel Diffusion, Lethal Torrent and Seeker Mods all at once.  
Fixed various crash-related issues making space a safer place for us all.
Fixed issue where using a Thrown weapon when on a ledge would cause Tenno to step off the ledge.
Fixed players being unable to scroll beyond 54 Warframe slots.
Fixed Mutalist Alad V’s mind control message not appearing in appropriate language for host.
Fixed Rhino Prime Codex entry showing as not properly localized to German.
Fixed Daedelus Shoulder Plates not attaching to Mesa properly.
Fixed both Attackers and Defenders seeing a ‘Mission Complete’ at the end of a Solar Rail Conflict match regardless of outcome.

	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.5.7+15.5.7.1
	url: https://forums.warframe.com/topic/357864-hotfix-155715571/
	date: 2014-12-03T21:55:34Z
	additions: 
	changes: Additions:



Made various Localization updates.
Infested Tar Mutalist MOA, Swarm Mutalist MOA, Boiler and Brood Mother have all been added to regular Infested missions throughout the star chart!
Removed Nightmare Mode from final quest mission in Patient Zero.
Accessing the Gear / Emote wheels has now been changed!  Using a keyboard players can access their inventory and emotes by holding down the appropriate key (defaulted to Q), while anyone using a controller / gamepad will be able to toggle the menu.



Increased Physical Damage from 25 to 35
Increased Status Chance from 10.0% to 20.0%
Increased Crit Multiplier from 1.5 to 2.0
Increased Fire Rate
Increased Magazine Size from 50 to 75
Decreased Ammo Capacity to 375


	fixes: 
*
*Fixed emotes allowing players to move freely when used during an Ability.  Emotes will no longer play when a Warframe is in an already existing animation.
*Fixed Archwing Interception missions force extracting players still within mission bounds.
*Fixed Mesa’s Peacemaker displaying ‘Invalid Target’ where there are no enemies nearby to fire at.
*Fixed Mirage’s Eclipse removing her festive holiday skin.
*Fixed issue caused by falling off the edge during the Mastery Rank 15 test, causing players to be caught in a teleport loop.
*Fixed Mesa’s Peacemaker not applying camera shake effect when firing.
*Fixed Mesa’s Peacemaker shooting toward player crosshair instead of directly at enemies.
*Fixed performance issues that would occur in long sessions where Vauban's Vortex was often used, resulting in FPS issues.
*________________________________________________________________________________________________
*
*
*
*Fixed Warframe launching/minimizing in full-screen by reverting prior DirectX 11 fixes. 
*Fixed Conclaves being unplayable.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.5.6
	url: https://forums.warframe.com/topic/357182-hotfix-1556/
	date: 2014-12-02T23:33:26Z
	additions: 
	changes: Changes:

Swarm Mutalist MOA’s nanite cloud visual effects will now only become thicker when attaching to players, not enemies as well.
Made ambient Archwing music a little quieter.
Added controller / gamepad support for Liset customization screen.
Made various visual improvements to ‘Tenno Hub’ concourse skybox.
Consumables and Gear will no longer be usable when in the ‘Tenno Hub’. Coming later.
Various adjustments have been made to AI footstep audio.
Missions that have been aborted or failed no longer reward players with Syndicate Standing.


	fixes: 
*
*Fixed Infested Brood Mother not being able to get up after being knocked down.
*Fixed Infested Boiler infinitely spawning enemies.
*Fixed Excalibur’s Radial Javelin not stunning enemies who survive the attack.
*Fixed Gammacor’s beam visual effect persisting when using melee during a slide.
*Fixed Infested Maggots latching on to invisible targets, or targets that are too far away from their leap.
*Fixed incorrect calculation on Fire Rate for charged weapons when equipping Mods that affect Fire Rate.
*Fixed various broken objective markers on Ice Planet tileset.
*Fixed enemies shooting through crates surrounding Mobile Defense console on Ice Planet tileset.
*Fixed error caused by aborting a Survival mission mid-mission when not hosting.
*Fixed Gammacor’s continuous fire sometimes using default energy color when players stop running while shooting.
*Fixed holes in Archwing Corpus tileset as per: https://forums.warframe.com/index.php?/topic/355930-archwing-corpus-tilesets-hole/?p=3966508#entry3966508
*Fixed Velocitus weapon fire sound ending prematurely, also corrected various weapon fire animations.
*Fixed navigation bars in the Codex overlapping when backing out of a selection under Enemies.
*Fixed players getting stuck in the air when recovering from Mutalist Alad V’s control. Not fixed as of yet.
*Fixed issue with sprinting being activated after entering the New Loka Syndicate pond in the Hubs. The fountain of sprint is no more!
*Fixed various crashes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.5.5
	url: https://forums.warframe.com/topic/356440-hotfix-1555/
	date: 2014-12-01T23:09:22Z
	additions: 
	changes: “Tenno Hubs” Stress Test:



Base Slash damage increased from 40 to 60.
“Gunshot” damage increased in range and deadliness, from 15 to 30.


Increased damage dealt in beam per second.
Increased fire rate of beam.
Reduced ammo consumption.
Synoid Damage: Now 210 Magnetic.
Gammacor Damage: Now 50 Magnetic
Synoid Status/Second: 20%
Gammacor Status/Second: 5%
Synoid Magazine: 75
Gammacor Magazine: 50
Synoid Crit Multiplier/Chance: 2x/10%
Gammacor Crit Multiplier/Chance: 1.5x/5%.


Increased burst fire rate from 200 to 500 as well as reduced the delay between delay between burst rounds.
Increased Critical Chance to 5.0%
Increased Critical Damage Multiplier from 1.5 to 2.0
Reduced required ammunition for secondary fire.
Increased rate of fire for secondary fire.
Significantly decreased the charge time required on secondary fire.


Tightened controller / gamepad timing for using the crouch / dodge maneuver.
Decreased the amount of explosive damage dealt by Tar-Mutalist Moa’s projectiles.
Increased the radius of Infested Hive ambient sounds.
Updated animations on the Redeemer finishing attacks.
Updated animations on new Thrown weapon combos.
Updated map navigation to upper areas of Ice Planet, Mobile Defense that was previously unavailable.
Added extra security terminals to Ice Planet tileset to help prevent players becoming trapped in any rooms.
Exiting the Tenno hubs should no longer trigger an End of Match screen.
Removed ally markers from various NPCs located in the Tenno hub.
Adjusted the timing on Tenno emotes.
Weapons that have secondary fire abilities can no longer use their primary fire while the secondary is active. This fix affects weapons that require the secondary fire button to be held down.
Nyx’s Mind Control is now a toggable ability.
Updated artwork and backdrop in Tenno Hub Hangar.
When opening the Gear or Emote menus the previously used item / emote will automatically be highlighted.


	fixes: 
*
*Fixed Mesa’s Ballistic Battery effects showing as being used when activating the ability.
*Fixed Mesa’s Shooting Gallery buff animation pathing incorrectly when standing near a wall.
*Fixed an error that would occur when ranking up a Syndicate playing in Russian.
*Fixed an error on Dark Sector battlepay that inadvertently caused Defender information to be erased once there was no reserve pay available.
*Fixed Infested Swarm Armor buff overriding player’s Corrosive Projection Aura.
*Fixed uncommon issues with players falling out of Ice Planet tileset.
*Fixed hole in Archwing Corpus Trench Run tileset as per: https://forums.warframe.com/index.php?/topic/355930-archwing-corpus-tilesets-hole/
*Fixed the main menu occasionally becoming blocked by other text elements on screen (ie 
*objectives, player names, markers)
*Fixed Tar-Mutalist Moa’s goo damaging Limbo when he is in the rift.
*Fixed pathing on enemies walking through Ice Planet tileset ship tunnels.
*Fixed Paracyst not using burst fire animation when fired.
*Fixed Mesa’s Peacemaker, Nyx’s Psychic Bolts, and Limbo’s Cataclysm affecting enemies that are immune to Tenno abilities.
*Fixed weapons with fire rate below 1 not accurately displaying stat changes when Mods are applied.
*Fixed an issue where several weapon types did not have a proper slide-attack event hooked up, resulting in a ‘broken’ feel when attempting to use advanced maneuvers.
*Fixed an issue where Mesa’s Alt Helmet was given, for free, to anyone who crafted the frame or purchased her independently. Helmets acquired this way are no longer in inventories.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.5.4
	url: https://forums.warframe.com/topic/354796-hotfix-1554/
	date: 2014-11-29T19:03:11Z
	additions: 
	changes: 
	fixes: 
*Changes
*
*
*
** Made Hub use FOV attenuation instead of override so user setting still works
*
** Optimized Hub servers to allow more concurrent players
*
** Removed unfinished Nullifier Spaceman from spawn tables
*
** Added sound effect for weapons being jammed
*
*
*
*Fixes
*
*
*
** Fixed a several client-side crashes when hanging out in Hubs
*
** Removed some hitches and optimized memory usage for connecting to Hubs
*
** Fixed cloth physics
*
** Fixed some sound problems with Mesa’s Ballistic Battery and Shooting Gallery
*
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.5.3
	url: https://forums.warframe.com/topic/354003-hotfix-1553/
	date: 2014-11-28T19:40:04Z
	additions: 
	changes: Additions:




Tar-Mutalist Moa’s slow goo will no longer affect Defense objectives
Infested minions will no longer make sounds after dying.
Reduced frequency of Lotus transmission notifications.  Lotus will now remind players about unstarted quests once every three days.
Multiple NPCs can now use the zipline at once.
Renamed Infested Alad V Nav Coordinate to Mutalist Alad V Nav Coordinate.


	fixes: 
*
*Fixed leveling up and Power Strength Mods making Mesa’s Shatter Shield damage reduction less effective.
*Fixed issue in Archwing Interception that would cause enemy team to gain points when owning no territories.  
*Fixed Infested Brood Mother Maggots not detaching from Limbo once he enters the Rift.
*Fixed Mutalist Alad V’s powers affecting players in Limbo’s Rift, when Alad V is not in the Rift.
*Fixed Infested jumping off level to their death after a host migration as per: https://forums.warframe.com/index.php?/topic/350502-infested-mass-suicide-glitch/
*Fixed an error causing a false entry in the Codex
*Fixed an issue in Hive Infestation that caused Excalibur’s Radial Javelin to cease functioning.
*Fixed Clients not counting achievements that track deaths due to damage dealt.
*Fixed a rare instance of item keys falling through the floor.
*Fixed enemy drones getting stuck on objects / running in circles. This should fix the common cases in Void Defense where Orokin Drones get stuck at spawn.
*Fixed enemies aiming at your actual position if they cannot see the player.
*Fixed some terrain geography that was causing Mutalist Alad V to get stuck.
*Fixed crash in the new launcher when when pushing play button.
*Fixed error caused by Grineer Scorpions.
*Fixed placement of Dendra Armor on Mesa.
*Fixed numerous unusual AI navigation issues.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.5.2
	url: https://forums.warframe.com/topic/353312-hotfix-1552/
	date: 2014-11-27T23:47:52Z
	additions: 
	changes: 
	fixes: 
*Changes
*
*Cache Optimization thresholds reduced to not occur as frequently. The launcher will now only Optimize Cache if approximately 1/3rd of the data is in need of optimization. 
*Made additional tweaks to Gammacor firing sounds.
*Added in stealth takedown sounds for the Redeemer when used on enemies frozen via the Glaxion. 
*Removed unreleased/unfinished mods from the Codex (Vermillion Storm/Astral Twilight).
*
*
*Fixes
*
*Fixed Nekros’ Shadows of the Dead ability when spawning Kubrows.  Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.
*Fixed an issue where Brood Mother Maggots stayed on players that enter Limbo’s Rift. 
*Fixed an issue with missing back buttons for Dioramas/messages which would require players to reload game. 
*Fixed players seeing two ‘C’ points during Archwing Interception after a host migration.
*Fixed energy efficiency Mods not applying to Nekros’ Desecrate and Valkyr’s Rip Line.
*Fixed enemies not spawning as frequently on Ice Planet Mobile Defense missions.
*Fixed Infested Ancients not melee attacking players.
*Fixed transmutations not working when using more than one type of Mod.
*Fixed error that would occur when attempting to select Patient Zero quest through World State Window if player had not yet unlocked Eris.
*Fixed Warframe Ability timers ceasing to update after players have been captured / released by Alad V’s collar.
*Fixed an issue with players getting hurt by Mutalist Alad V attacks while in Limbo’s Rift. 
*Fixed rewards from aborted Alert missions appearing in future Mission Results screens.  This used to occur after a player would abort an Alert and then proceeded to start a new mission.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.5.1
	url: https://forums.warframe.com/topic/353150-hotfix-1551/
	date: 2014-11-27T20:40:47Z
	additions: 
	changes: Changes:

Increased the range on Tar-Mutalist Moa’s ‘slow goo’ deactivation once destroyed.
The Bright Purity Augment Mod can now be used on Skana Prime.
Made various sound tweaks to Gammacor shots.
Event name will now display on star chart node for Event Alerts.
Mutalist Alad V can no longer be stun locked with electric damage procs.
Vauban’s Ability grenades have received their own unique texture!
Hiding Beep Boop Paint Bot, wasn't meant to be live yet! Those of you with a fresh coat of sneak-peek paint, enjoy!
Added new hip fire poses to the Gammacor.


	fixes: 
*
*Fixed a hole on Ice Planet that players could fall into.
*Fixed UI Codex dioramas displaying unintended elements of the UI.
*Fixed Patient Zero quest not completing for some players.
*Fixed a positioning error on Warframe Launcher
*Fixed floating NPC spawn points on Ice Planet Mobile Defense missions
*Fixed Mesa’s Peacemaker costing zero energy to use, in addition to power allowing players to still move during bleedout.
*Fixed enemy pathing that would cause enemies to sometimes to leap into pits to their death.
*Fixed Infested Ancients getting stuck at spawn points on Grineer Asteroid Defense tileset.
*Fixed Dual Decurion blueprint appearing in Clan Tech, removed blueprint from Clan Tech Research. This is a Market blueprint for you to craft once you obtain the parts!
*Fixed an issue with the Gammacor appearing in the codex as a duplicate ‘Lato’ entry.
*Fixed issue with Helios not scanning properly.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Mesa Update
	url: https://forums.warframe.com/topic/352963-mesa-update/
	date: 2014-11-27T17:30:05Z
	additions: 
	changes: Update 15.5operation: Mutalist Incursionsstop The Infestation!A Message From Alad V:Mutalist Incursions:What You Should Knowrewardsmesa: The Gunslinger:
Obtain Mesa through defeating Mutalist Alad V!
Longhorn Mesa Alt Helmet can be found in the Market today!








Steel Meridian: Vaykor Marelok
Arbiters of Hexis: Telos Akbolto
Cephalon Suda: Synoid Gammacor
Perrin Sequence: Secura Dual Cestra
New Loka: Sancti Castanas
Red Veil: Rakta Ballistica

Added Rejoin Last Session as a new matchmaking option.
Added outline icons in Survival for incoming and activating Life Support Capsules.
New loading screen! Now you can see your new Liset customization!
Added resource drops to enemies in Archwing Missions!


Improved texture streaming settings.
Altered the icons seen on the Syndicates screen to better support foreign language translations.
Improved tintmask visuals.
Improved the performance of in game spawn points.
Warframes will now play a standard animation when Sigils are being previewed.
Updated Augment Mod cards to specify what type of augment they are.
Players can now rebind Move Up and Move Down on a gamepad or controller to any button they choose.
Certain hallways and catwalks have been given a facelift!
Performed multiple optimizations toward memory usage reduction.
Increased the sound gain on numerous Syndicate Powers.
Increased the volume on numerous Moa attack sound effects.
Improved the look and performance of many head tracking animations seen during the tutorial levels.
Removed a number of low performance sprites effects to improve shader memory.
Made various other improvements to memory efficiency.
Made several improvements to the consumable item wheel including making item selection easier to see.
Added ability timer for Saryn’s Molt.
Updated Inventory page to reflect changes made to the UI post Update 14.
Removed unnecessary descriptive wording from Ordis transmission in Limbo Theorem Quest.
Updated visual on Velocitus hit effect, increased visual distance of shot.
Removed the word ‘charge’ from the Scoliac’s Codex description as it’s no longer relevant.
Made various tweaks to lighting, bloom and particle effects.
Defense and Survival now have a finite length during Invasions / Outbreaks to match Alerts.
Survival start mission console Ciphers will now be easy, regardless of enemy levels.
Updated trading in Dojo to no longer incorrectly display Mod stacks. Will now properly display how many Mods are being offered in a trade.
Added Ability Augment category to Mods and Upgrade screen.
Changed boss scaling to consider Mastery Rank 0 players. Should prevent boss encounters from becoming too difficult at lower ranks when higher rank players join missions.
Frost’s Freeze ability now has an AoE on impact similar to Ember’s Fireball.
Increased Outbreak rewards on ‘Hard’ Planets: Doubled the offered rewards (i.e 2x Fieldron, etc).
Players can no longer use or benefit from energy restore items while using an Ability that drains energy.
Those under the effect of Limbo's Banish can now un-banish themselves via acrobatics: Front roll or backflip will reverse the Banish.
Made various optimizations to help reduce load times and video memory consumption as per: https://forums.warframe.com/index.php?/topic/352478-big-update-download-yes-optimizations-incoming/
Updated in-store icon for the Dendra Armor better represent the purchasable item.
Improved loading and hitching issues when DirectX11 & Multi-threading were used


Updated Valkyr’s Prolonged Paralysis Mod to leave enemies stunned on the ground, open to execution attacks.
Enemies affected by Banshee’s Savage Silence Mod are now open to finishes while under the effects of crowd control.
Reduced pull distance and increased pull force on Zephyr’s Dive Bomb Augment Mod.
Slightly increased the range and damage of Nova’s Neutron Star Mod.
Healing speed from Hydroid’s Curative Undertow Mod slowed. Also increased energy consumption from 2 to 5
Buffed effects from Rhino’s Ironclad Charge Mod.
Limited the number of links that Tesla can make when under the Tesla Link Augment. Now connects with up to 4 other Tesla orbs.
Removed the health and shield penalties from Nekros’ Soul Punch Augment Mod


Fixed an issue where players completing the final mission of an Invasion set would not receive battle pay if the Invasion completes while they are in the mission. There is now a one hour grace period for missions in progress.
Fixed an issue with the World State bar overlapping the notifications window.
Fixed issue where players could not rebind buttons on a gamepad or controller if the control scheme was set to Inverted play.
Fixed Ember’s Fire Blast only damaging targets once, rather than causing damage over time.
Fixed issue where Nova’s Null Star could cause game to freeze.
Fixed various Augment Mod bugs.
Fixed pricing and scroll bar display issues on Prime Access and Prime Accessories Marketplace tab.
Fixed an issue with mis-aligned objects in Ice Planet tunnel.
Fixed issue in French, Italian and Russian UI that would cause text overlap on the Mission Result screen.
Fixed issue where Matchmaking dropdown would get stuck on player’s screen after entering Navigation.
Fixed gamepad / controller navigation error when viewing Training in Codex.
Fixed UI incorrectly selecting equipment from the top left tile when navigating equipment.
Fixed a number of text strings running off the screen when viewing certain Codex pages in specific languages.
Fixed an issue with Extract button that appears in Extraction and Interception missions exceeding the size of the associated button when playing in certain languages.
Fixed players not being able to use the left thumb stick on a controller to accept an invite when looking at their player card or Matchmaking dropdown.
Fixed squad invites sometimes auto-accepting.
Fixed various issues with the elevator on the Ice Planet tileset.
Fixed planet, node and matchmaking buttons not notifying players when selectable.
Fixed Saryn’s Molt not dying properly when the ability expires. Also removed Molt image properly when Molt dies.
Fixed login rewards potentially causing a game freeze.
Fixed textures on Corpus door frames that allowed players to see outside the level.
Fixed markers created by a player in Rescue saying ‘Enemy’ if attached to hostage NPC.
Fixed bug that caused Mind Controlled enemies to only die when killed by clients, and not the host.
Fixed loot crates and NPCs spawning inside of walls / the ground.
Fixed spawn trigger that would cause players to respawn outside of a level.
Fixed respawn trigger on Ice Planet tileset that would cause players to become stuck in a teleport loop between two objects.
Fixed occasional instances of overlay map not functioning when joining a mission in progress.
Fixed weapons inaccurately showing increased accuracy % when equipped with a Mod that gives negative accuracy.
Fixed players being able to activate Archwing early during the third Archwing quest by jumping out of a window on the Corpus ship. Kinda made sense, but still not ok.
Fixed tileset art overlapping on some levels.
Fixed Infested tileset features appearing in non-Infestation missions.
Fixed Marketplace not counting Noggle decorations that have been placed as Noggle decorations owned.
Fixed improper indentation on Nova’s Abilities panel.
Fixed lockers appearing both red and green for clients.
Fixed Auto-install Mod option equipping two of the same type of Mod with different levels. Will now only equip one Mod per type, favoring higher ranked Mod.
Fixed Ciphers not solving Corpus minigames.
Fixed resources not appearing in player’s inventory.
Fixed error that would occur when scrolling through inventory while highlighting sorting tabs.
Fixed reconnection errors that would occur when attempting to rejoin a session that you’ve been dropped from.
Fixed enemies not taking damage from Rhino’s Charge when under the effect of Ironclad Charge. Also correct strength Mods double applying to explosion damage.
Fixed Mastery Sigil rank not displaying properly in profile diorama.
Fixed Stalker music blending in with level music in some instances.
Fixed ‘global’ chat channels not appearing when in the Liset.
Fixed an issue where opening a player profile when your profile was already open would show your stats instead of selected player’s stats.
Fixed clients in Excavation being unable to see the scanner (but can still see waypoints and effects).
Fixed issue where signing in with one profile, logging out, and then signing in with a second profile will give the second profile the wrong keybindings.
Fixed player not being able to leave the Market after entering the Market
Fixed floating chunks of ice as seen in: https://forums.warframe.com/index.php?/topic/348236-floating-ice-incorrect-stratos-clipping-console-respawn-outside/
Fixed various localization issues for text descriptions.
Fixed typo on Oberon’s Smite Infusion Mod.
Fixed error when selecting Show Profile immediately after loading into game.
Fixed enemy bodies becoming invisible after dying inside of Hydroid’s Undertow.
Fixed Ash’s Bladestorm disabling all stealth finishers after use.
Fixed Extractor Drones picking up the wrong planets resources. (For real this time!)
Fixed issues with Interception missions showing rewards as Waves in increments of 5 (like Defense) instead of Rounds in increments of 1.

	fixes: 
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.3.3
	url: https://forums.warframe.com/topic/351670-hotfix-1533/
	date: 2014-11-25T00:20:05Z
	additions: 
	changes: Changes:



Raptor boss will now play a proper 3D transmission when taunting players, instead of its previous 2D image.
Improved load times for clients



	fixes: 
*
*
*
*Fixed Extractor Drones getting wrong system’s resources. Not fixed yet!
*Fixed the Corvas charge shot not having any additional effect or damage.
*Fixed error that would leave players running instead of flying in space during final Archwing quest.
*Fixed Archwing missions allowing players without an Archwing to start mission
*Fixed an issue in Archwing Interception missions that could affect enemy spawning.
*Fixed Archwing Interception objective point generation that was causing map generation issues.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.3.2
	url: https://forums.warframe.com/topic/349994-hotfix-1532/
	date: 2014-11-21T19:52:08Z
	additions: 
	changes: Changes:

Removed unnecessary audio cues from Syndicate Death Squad sounds.


	fixes: 
*
*Fixed Warframe Launcher attempting to optimize cache requests when there isn’t enough disc space.
*Fixed other various Launcher operational issues, including high DPI monitors not being able to select any options “Play/agree”.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.3.1
	url: https://forums.warframe.com/topic/349380-hotfix-1531/
	date: 2014-11-20T22:19:19Z
	additions: 
	changes: Changes:

Made slight lighting changes to Dojo so that objects feel more connected within the Dojo’s environment.
Added localization for Gifting inbox message.
Enabled automatic optimization of the download cache as needed (this optimizes load-times and was previously only run manually through the launcher settings).
Made several adjustments to Syndicate XP sounds.
Added sound and particle FX to sending a Gift, same as when buying an item.


	fixes: 
*
*Fixed several typos within Gifting system localization.
*Fixed possible incorrect report of update size on launcher in Windows XP.
*Fixed Nyx’s Absorb not playing the end explosion animation.
*Fixed Limbo’s Banish ability playing the incorrect sound.
*Fixed issues with Grineer Skiff and Drone sounds in Archwing missions.
*Fixed the Gifting present rattling even after it’s been unwrapped.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.3.0
	url: https://forums.warframe.com/topic/349166-update-1530/
	date: 2014-11-20T17:57:48Z
	additions: 
	changes: Additions:

Launcher and Website 2.0 are here! Read all about it here in our News post.
Trinity’s Immortal Skin has arrived and is now available in the Market!
Tenno to Tenno Gifting is here! You may now send gifts through the Marketplace! Read on to learn how:
1. Choose an item you want to gift.
2. Select the new ‘Gift’ beside the Purchase button.
3. Choose a recipient from Friends/Clan/Recents lists (or enter an Alias in the box).
4. You can enter a short message to accompany the gift or leave it blank.
5. After confirmation and successful delivery the appropriate Platinum will be deducted.

If delivery fails you will not be charged! Keep in mind you can’t send a Gift to a recipient if it’s restricted for them to purchase themselves (XP Locked, Already Owned, Quest locked).
Happy Gifting, Tenno!

The Lotus


Notification message when failing to meet a Conclave restriction will now be more informative.
Capture targets are now immune to Nyx’s Mind Control.
Life Support drop rate in Survival will now scale with node difficulty.  re: https://forums.warframe.com/index.php?/topic/349126-survival-spawning/?p=3897024#entry3897024
Archwing weapons can no longer be purchased if Archwing Quest has not been completed


Loki’s Decoy now has an ability timer.


	fixes: 
*
*Fixed Phage sound firing indefinitely when player is killed / revived.
*Fixed Mastery Sigils being unable to identify players Mastery Rank correctly.
*Fixed the name of a Clan now properly updating within an Alliance.
*Fixed Stalker’s music not looping.
*Fixed Infested behavior to sprint to target rather than briskly walking.
*Fixed Mastery rank of Sigils resetting on login.
*Fixed issue where game client was not updating properly.
*Fixed Eximus enemies that required too many scans in Codex (mostly Orokin).  Reduced scan requirement to 3.   Please note, should also fix Affinity Issues with Corrupted Eximus units.  An attempt was made to fix this in 15.2.0, but we’ve got it for real this time!
*Fixed Elytron Warhead damage and radius not increasing when ranked up.
*Fixed Spectres being unable to use the Opticor correctly.
*Fixed players being able to fly through Grineer ships in Archwing with no collision.
*Fixed Archwing not equipping to players during third mission of the Archwing quest.
*Fixed issue where rare Loot Crates would cause mission to not save any items obtained once mission was completed.
*Fixed the Grustrag Three and Zanuka not spawning properly under particular circumstances.
*Fixed Challenge tab locking up if player inspects tab but hasn’t completed any challenges.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.2.1 +15.2.2
	url: https://forums.warframe.com/topic/345935-hotfix-1521-1522/
	date: 2014-11-14T18:36:40Z
	additions: 
	changes: Syndicate Changes:



Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change).


Reduced AI ‘sprint’ acceleration and max ‘sprint’ speed to make enemies easier to target.
Updated Velocitus firing sounds.
Reduced lens flare effect on Velocitus.
Bigger hit effect on the Velocitus’ projectile.
Small buff to Velocitus’ damage, included ability to sweep a sphere giving some ‘slack’ on the shot.
Enemy spawns will be staggered so enemies are not as bunched together.
Small optimization made to AI pathing in Archwing.


Adjusted holster position for staff weapons on Hydroid.
Relocated capture and spawn points on Viver, Interception missions.
Improved the weapon trail on the Fragor/Brokk attack animations.
Viver, Eris is now a Infested Hive mission to return Eris to a purely Infested region.

Base standing gain now ten times faster than before (for real this time!)

	fixes: 
*
*Fixed Flappy Zephyr missing from leaderboards.
*Fixed Rathbone requiring two handles to craft, now reduced to one handle.
*Fixed Sigils not showing their proper selected color.
*Fixed Rathbone having 9 Mod slots, reduced to 8.
*Made improvements to Archwing enemy navigation, should no longer get stuck in asteroids when being fired at.
*Fixed Gilded Truth Mod giving higher fire rate than intended, now gives up to 80% when fully maxed.
*Fixed issue that caused Zephyr suddenly stopping mid air due to physics bug.
*Fixed VIP not spawning in quest defense missions.
*Fixed World State Window not accessing a Syndicate Mission on a planet you haven’t unlocked.
*Fixed script error that would stop progress on Capture missions.
*Fixed portions of Ice Planet tileset near crashed ship where players could fall out of map.
*Various localization fixes and updates.
*Fixed Interception point D on Corpus Ship, no longer floating off the ground.
*Fixed issue regarding host-migration, items will no longer be lost during host-migration mid Defense or Interception missions.
*Joining an Archwing mission that’s already in progress will no longer mute Archwing sounds.
*Fixed inaccurate collision on crashed ship on Ice Planet tileset.
*Fixed players not receiving Archwing during space extraction cinematic on Archwing quest mission.
*
*
*Fixed instance when Molt’s decoy would not properly die at the end of the ability.
*Fixed unintentional cap on Syndicate bonus standing gain. (This fix will manifest after login resets at 7PM EST).
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.2.0
	url: https://forums.warframe.com/topic/344505-update-1520/
	date: 2014-11-13T01:00:05Z
	additions: 
Using Archwing’s jets for thrust, this massive hammer crushes anything in its path.

When fully charged, the magnetized barrel of the Velocitus accelerates a metal slug to tremendous speeds, piercing hulls and obliterating armor.


Intercepted Grineer communications reveal that Grineer have been experimenting with some sort of bio weapon. You must investigate.

This new quest will be immediately available to any player who has completed Vor’s Prize, and can be accepted directly from the Codex.  It will also be made available to players who skipped Vor’s Prize when the quest system was first implemented, meaning that only players who are yet to complete Vor’s Prize and are brand new to Warframe will need to wait to play!


	changes: 
Enemies targeted by Nyx’s Mind Control no longer take friendly damage until the duration of the ability ends, at which point all accumulated damage to the target is applied at once.
Vauban’s Tesla beam from the Tesla Link Mod has received an improved visual effect to reduce visual clutter when cast multiple times and
Vauban’s Tesla beam from the Tesla Link Mod should now properly deal Slash damage.
Excalibur’s Radial Javelin and Mag’s Shield Polarize will now check for line of sight when targeting enemies.
Trinity’s Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration).
Banish / Rift Walk will no longer stack energy regeneration when used on targets in a Cataclysm bubble.


Optimized Dojo memory use to improve performance and load times.
Optimized game code to improve loading times and performance.
HUD will now display the correct button mapping when using a controller with a remapped button layout.
Enemy spawn points are now spread into clusters in Dark Sector Conflicts.
Removed brown fog from Archwing missions.
Made small adjustments to flaming debris in Archwing Trench Run missions.
Previewing the front sigil will now display the default color for the sigil you are viewing without changing the color of your equipped back sigil.
Huras Kubrow Hunt Mod will now prompt Kubrow to pick an enemy near other enemies (since the charge is AoE).
Added knockdown to Huras Kubrow charge that should make enemies hit suffer an entertaining knockback.
Gilded Truth Mod will now provide a multiplier of 1.2 instead of a multiplier of 0.2.
Moved Vor’s transmissions during Vor’s Prize to sit on the right hand side of the screen to reduce obstruction.
Adjusted timers on special effects particles to prevent lingering FX (ie. smoke from destroyed crates).
Removed Neural Sensor Requirements from Large Restore Crafting Recipes.
Eximus units in the Void now require 3 scans for a Codex entry, as opposed to the original 20.
Changed all entries of ‘Fire’, ‘Poison’ or ‘Freeze’ damage elements to ‘Heat’, ‘Toxin’ and ‘Cold’ respectively to remove inconsistency.
11/13 AM Addition: Archwing Parts (Weapons etc.) are now untradeable.


Points can no longer sit neutral, they must be owned by either AI or players
Score now scaled directly by the number of points you have, instead of being reduced if the AI owns more.
Abandoned points (eg. was capturing but left point before completing the capture) now start to drain faster (5 seconds after leaving from 10 seconds) and drain back to the original state far quicker (at a rate of 25% per second)
Updated all point prefabs so the points will start captured by the AI and must be taken by the player, score does not start accruing until a player captures a point


	fixes: 
*Update 15.2.0
*
*
*
*
*Fixed description for Elytron’s Core Vent ability incorrectly stated that it hurts enemies.
*Fixed an issue with Archwing melee weapons not extending when viewed in the Arsenal.
*Fixed color changes on Archwing weapons appearing to revert when modified in Arsenal, changes now correctly saved.
*Fixed Archwing parts loading into non-archwing missions.
*Fixed Odonata’s Disarray not affecting Dreg Spheres.
*Fixed Elytron’s Core Vent not affecting Dreg Spheres.
*Fixed the activation of Odonata Archwing abilities not properly issuing 25/50/75/100 Affinity respective of ability used (1/2/3/4).
*
*Fixed an issue with a checkered wall blocking progression on certain areas of the Infested Ship tileset.
*Fixed a UI Bug that made Affinity Orbs appear to give 100 Affinity in the ‘pickup ticker’ when a Affinity Booster is active, when 200 Affinity was in fact being rewarded.
*Fixed pause menu becoming inaccessible when viewing mission progress.
*Fixed a crash that would occur for players with pending recipes available on login.
*Fixed an error where Kubrow would still be heard when using Arsenal or when muted.
*Fixed issue where using the search bar for Mods would always display Fusion Cores in the results.
*Fixed a game freeze that could occur when selecting an event from the World State Window.
*Fixed scrollbar inaccuracies in Events tab of World State Window.
*Fixed inbox messages breaking after transmissions have played.
*Fixed some profiles appearing incorrectly as Grand Master.
*Fixed Trench Run minimap issues to correctly display objective marker and load correct room.
*Fixed issue with Huras Kubrow Hunt Mod where charge would end after 5 frames of no movement.
*Fixed issue with Huras Kubrow Hunt Mod where all Kubrow in mission would share the same cooldown recharge time.
*Fixed issue that caused Sigils to never display warframe energy color.
*Fixed issue that caused planets to not zoom in when on Solar Map, also reduced lingering on the full map once a planet/node has been selected.
*Fixed dual wielded secondary weapons appearing in players hands in Archwing Arsenal.
*Fixed menu tabs not displaying correctly when player switches quickly from one tab to the next.
*Fixed login screen not displaying last used Warframe, should now be corrected after one login.
*Fixed defense objective on Ceres alerts spawning off the lift, breaking enemy pathing.
*Fixed loading issue with Grineer shipyard zones.
*Fixed Europa incorrectly displaying 500-1200 conclave requirement, now properly reads 500-1000.
*Fixed pathing error on Infested Corpus Ship tileset that would occur when entering certain hallways.
*Fixed various gameplay freezes and crashes.
*Fixed continued issues with Stalker not spawning properly.
*
*
*Localized the Limbo Theorem and Archwing quest summaries for Russian and Japanese.
*Localized final Archwing mission transmissions to French.
*Resized Syndicate names to not be so long in Russian.
*Various localization fixes and updates.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.1.3
	url: https://forums.warframe.com/topic/343682-hotfix-1513/
	date: 2014-11-11T16:29:12Z
	additions: 
	changes: 


	fixes: 
*Hotfix 15.1.3
*
*
*Continued memory optimizations to support Windows XP systems.
*
*Fixed a Client-side hitch when Miniboss type enemies spawn.
*Fixed issue with floating props on the Gas City tileset.
*Fixed Resource drop chance boosters having no effect in game. We are currently generating a script to refund all purchases, stand by, this may take a while.
*Fixed weapons being enabled in the Liset after releasing the Grustrag Bolt (for real this time).
*Fixed missing localization for Solar Rail customizations.
*Fixed an issue with the Kubrow and Sentinel Codex entries freezing the game.
*Fixed an issue with the Ballistica where it would only burst fire on the first attempt. After that the "tap fire" would only shoot once.
*Fixed an issue where Ballistica’s magazines floated after reloading.
*Fixed size scaling issues on Melee Attachments.
*Fixed minor grammar and typo errors on Training entries.
*Fixed an issue with missing Orokin Stairs as reported here: https://forums.warframe.com/index.php?/topic/337776-the-ancient-mystery-of-the-missing-orokin-stairs
*Fixed issues with brightness on the Corpus Outpost levels as seen here: https://forums.warframe.com/index.php?/topic/342680-too-bright-on-corpus-outpost-screenshots-included/
*Fixed an issue with Dojo Transporters being broken if created without a name.
*Fixed numerous instances of Sargas Ruk being spelled ‘Sargus’.
*Fixed issues with Excavation Scanners sometimes not appearing in missions.
*Fixed issues with the correct appearance of Harvester/Grustrag 3 Deathmarks on Profile Screens.
*Fixed an issue with energy colours not working on Archwings as seen here: https://forums.warframe.com/index.php?/topic/343478-it-appears-that-energy-color-does-not-work-for-archwing/
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.1.2
	url: https://forums.warframe.com/topic/341594-hotfix-1512/
	date: 2014-11-08T00:06:22Z
	additions: 
	changes: 
Improved Dojo load times and Dojo stability for 32-bit systems.
Made improvements to long host migration times caused by recent optimizations.
Warframes can now be rotated in the Sigil preview diorama.
Tweaked the volumes of Ancient Screams.
Improved the Corpus Drone engine audio and increased the audible distance of related sound effects.
Increased the volume of Grineer hacking minigame related sound effects.
Removed the doppler effect from Orokin alarm sound effects.
Increased the volume of numerous Grineer combat barks.
Increased the movement speed of co-op hack doors to match the movement speed of other doors.
Rewrote and re-recorded one of the Archwing Quest opening transmissions.
Reduced the amount of reverb heard on the Pyrana sound effects.
Increased the volume of the Pyrana reload sound effect.
Capture Targets’s Shields Drone will not provide instant shield recharges.


	fixes: 
*15.1.2
*
*Fixed multiple issues with Windows XP systems, please let us know of your continued issues as they occur.
*Fixed potential issues with Interception and Defense reward screens not showing mods or player names past certain waves.
*Fixed an issue with Odonata’s Energy Shell impeding Melee attack homing on enemies.
*Fixed issues with floating rooms and items on Europa.
*Fixed an incorrect objective marker on the minimap during the Archwing Quest.
*Fixed Mag's Bullet Attractor killing player sentinels as per this thread https://forums.warframe.com/index.php?/topic/254993-bullet-attractor-kills-sentinels-last-tested-nov-3
*Fixed a floating Cryopod in Corpus Defense maps.
*Fixed an issue with players not always receiving Cryotic after completing an Excavation mission.
*Fixed a loss of functionality that could occur when attempting to access the Syndicates menu via the Pause Menu.
*Fixed a number of broken visuals associated with breaking windows during Trench Run mission.
*Corrected an outdated Basic Training Codex line.
*Fixed a scaling issue seen with Valkyr’s ambient visual effects during Archwing missions.
*Fixed an issue with Infested Healing Ancients spamming their charge sound effects.
*Fixed another instance of lockdown’s not ending correctly after the Stalker leaves.
*Fixed an instance of the Stalker getting stuck in waiting to spawn mode on Interception and Defense maps.
*Fixed a number of AI navigation issues seen on certain Ice Planet tiles.
*Fixed an issue with Ash’s Smoke Shadow Augment lasting forever if cast by a client who subsequently quits the mission.
*Fixed an issue with Ash’s Smoke Shadow affecting Defense targets.
*Fixed being able to use weapons while on the Liset, specifically after removing the Grustrag Bolt.
*Fixed an issue with getting inside asteroids as seen here: https://forums.warframe.com/index.php?/topic/340650-archwing-able-to-get-inside-asteroids/
*Fixed an issue with enemies not always spawning at the start of Capture missions.
*Fixed an issue with the player getting stuck in missions if the End of Mission screen appeared while viewing mission progress via the pause menu.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.1.1
	url: https://forums.warframe.com/topic/340842-hotfix-1511/
	date: 2014-11-06T21:48:06Z
	additions: 
	changes: 
Trinity’s Energy Vampire can no longer be cast on inactive Corpus turrets.
Changed and fixed several spawning, navigation, and objective details on Eris 
Viver.


	fixes: 
*Hotfix 15.1.1
*
*
*Fixed Revive button resulting in an instant mission fail when playing alone.
*Fixed Archwing Trench Run levels having invisible walls.
*Fixed issue with AI flying into geometry in Archwing missions.
*Fixed stealth finishers being far less effective than they should be.
*Fixed Christmas coming early for Dojo Decorations.
*Fixed an issue with melee channeling effects not properly matching the selected energy color.
*Fixed several Sigil icons appearing as ammo boxes.
*Fixed a Crash related to accessing a Clan Dojo.
*Fixed many crashes on Windows XP systems.
*Various Crash fixes.
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 15.1.0+15.1.01
	url: https://forums.warframe.com/topic/340143-update-151015101/
	date: 2014-11-05T22:46:16Z
	additions: 
Added an option to preview Syndicate Sigils on your Warframe.
Founders Sigils are here and will be given to eligible accounts via script, we will update this line when the script is complete. Almost done, stand by to receive! Founders Sigils are now distributed!
Added new Mastery Tests for Rank 15>16, 16>17 and 17>18!
Added many Archwing mods into the Archwing Interception Mission Reward pool.


	changes: 
Gram
Base damage increased to 100 (up from 45)
Status chance increased to 15% (up from 10%)
Critical Chance increased to 15% (up from 7.5%)

Galatine
Base damage increased to 125 (up from 45)

Scindo Prime
Base damage increased to 130 (up from 85)
Critical Chance increased to 20% (up from 5%)
Critical Multiplier increased to x2 (up from x1.5)
Jat Kittag
Base damage increased to 130 (up from 80)
Increased ragdoll effect on enemies.
Critical Chance increased to 15% (up from 5%)
Critical Multiplier increased to x2 (up from x1.5)

Magistar
Base damage increased to 80 (up from 50)
Increased ragdoll effect on enemies.
Critical Chance increased to 20% (up from 12%)
Attack speed slightly decreased.

Fragor
Based damage increased to 115 (up from 55)
Significantly increased ragdoll effect on enemies.

Scindo
Base damage increased to 100 (up from 55)
Critical chance increased to 15% (up from 10%)
Increased ragdoll effect on enemies.


Energy Inversion.

Changed from Max +20% Shield Capacity to Max +80% Shield Capacity.

Energy Amplifier.

Changed from Max +6% Power Range to Max +60% Power Range.


Stalker will now activate lockdown when he Spawns.
All minibosses will now be targeted less frequently by other enemies in a given mission.  
Better spawning logic and placement for all miniboss type enemies.
Perhaps certain minibosses now have a chance to drop a Sigil….


Changed the way Melee Channeling colours are generated to restore brightness to those with brighter customized selections (https://forums.warframe.com/index.php?/topic/336159-warframe-melee-channeling-effect-back-to-dull-colors/)
Optimized code to address out of memory issues on 32 bit systems.
Optimized visual effects to save memory.
Altered the Arbiters of Hexis sacrifice to be the Prime Bo Handle.
Altered Nova's Wormhole ability sound effects to now only be audible when in the proper proximity.
Improved controller compatibility with the Syndicates UI.
Increased the resolution of the New Loka Sigil.
Removed redundant textures, tuned sound and texture defaults for better performance and faster load times.
Removed the Update 14 Option on Login to choose between story/tutorial or instant Liset mode. If you haven’t logged in since before Update 14, you’ll be required to complete the tutorial.
Added the option to have the minimap expanded or collapsed upon entering a mission. This is option can be selected in the Options Menu.
Increased the health of Syndicate Eximus teams.
Changed the Sacrifice item for the fourth title in the Arbiters of Hexis Syndicate.
Changed status chance on Dual Stat Mods to be displayed as a base status chance for clarity.
Capture targets less susceptible to knockdown and stagger locking.
Changed the cinematic intro to the Exterminate Mastery Rank test to be cleaner.
Changed brightness in the Visual effect of Limbo’s Rift.
Regular attack drones and corrupted drones now play proper explosion sound, not space explosions.
Slightly tweaked Foundry usability: when choosing to build an item in the foundry, the foundry will try to instantly return to the item being built, instead of scrolling down the list.
Changed Calculation method of 2 Syndicate Augment mods:
Shattering Justice (Sobek Mod) changed to max +20 Additive to base Status Chance.
Entropy Burst (Supra Mod) changed to max +20 Additive to base Status Chance.


	fixes: 
*15.1.0
*
*
*Fixed Windows XP systems not being able to play Warframe.
*NOTE: CURRENTLY INVESTIGATING MORE CRASH REPORTS.
*
*
*Fixed Windows XP systems not being able to play Warframe.
*Fixed Captain Vor not firing his Void Key Laser Beam in the Tutorial.  
*Fixed an issue with Syndicate messages not appearing properly in different languages.
*Fixed Syndicate Assassins joining as allies if you're supporting their faction on an Invasion node.
*Fixed an issue with Archwing components not appearing in the Archwing tab of the Foundry.
*Fixed Ragdoll death effects causing performance drops.
*Fixed the Liset being semi-invisible during the first Archwing Mission end cinematic.
*Fixed an issue with incorrect stats being displayed on the Profile page.
*Fixed a loss of functionality that could be encountered while opening the View Mission Progress window during the tutorial.
*Fixed an issue with performing a directional air melee attack right before landing, would cause the player's weapon to remain holstered while firing.
*Fixed an issue with the End of Mission results screen title becoming incorrectly swapped if the player clicks on the Syndicate Title.
*Fixed an issue with Sentinel Stats not appearing correctly in the end of mission stats if the Sentinel is dead.
*Fixed an issue with ‘Power in Use’ occurring on Limbo’s Banish when used on certain enemies (Grineer Rollers).
*Fixed various map holes across multiple tilesets.
*Fixed a random black barrier blocking the objective room in Archwing Sabotage missions.
*Fixed only seeing Fusion Cores when prompting the Mod Inventory screen.
*Fixed PBR error that caused black textures to appear on Liset and star map.
*Fixed Grineer Archwing enemies not playing movement sounds for clients.
*Fixed an issue with expanded minimaps being reverted to a small state after hacking minigames.
*Fixed an issue with Aura Polarity slots being swappable with Mod slots.
*Fixed Event Nodes not automatically being chosen after selecting it in the World State Panel.
*Fixed Burst weapons fire rate being frame-rate dependent (Semi-automatic weapon fix to come!).
*Fixed in-game Market packages not being purchasable.
*Fixed Grineer Archwing enemies not playing movements sounds for clients.
*Fixed Codex Quest info appearing in a wrong location after attempting to scroll within the text box.
* 
*Fixed the in-game Market not showing the price of items if you've already purchased them.
*Fixed receiving an error when attempting to navigate through the Syndicate banners with a controller.
*Fixed being able to navigate away from a selected Syndicate banner when you're viewing their detailed info panel.
*Fixed an ice chunk texture colliding with the crashed Corpus ship.
*Fixed being able to select an already selected Syndicate banner.
*Fixed the Dark Sector Status Menu displaying 12 Mod slots.
*Fixed the Dark Sector Status Menu only displaying progress towards Mods placed in the Aura/Stance/bottom right slot.
*Fixed absent End of Mission results screen for Dark Sector missions.
*Fixed overlapping text in the mission info panel.
*Fixed activating a hack panel while sliding, causing you to keep sliding past the screen.
*Fixed absent Archwing movement/flight sounds upon joining a mission.
*Fixed the Archwing button in Arsenal overlapping Chat Box when displayed in Spanish.
*Fixed issues with minimap waypoint generation in trench runs.
*Fixed Mirage’s Hall of Mirrors clones not animating if you are using a different frames Animation Stance.
*Fixed the 'Search' text in the search box not being removed when attempting to type.
*Fixed issues with Crewman in Bastille not being affected by headshots with the Opticor (https://forums.warframe.com/index.php?/topic/335385-opticor-bastille-vs-corpus-cant-headshot/)
*Fixed an issue with Syndicat Sigils appearing as tradeable in the Dojo.
*Fixed an issue where purchasing things in the Arsenal and loading into a mission will not save any of the changes made after the purchase.
*Fixed an issue with Arcane Helmet descriptions not showing in the Arsenal.
*Fixed a UI issue on the reward screen in Defense missions which would not show any rewards to players if a Host Migration occurred.  
*Fixed an issue where Rank-Up test messages would continuously appear even after declining.
*Fixed broken UI and overlapping text when pausing during the End of Mission screen.
*Fixed an issue with the Opticor not having a listed Trigger type.
*Fixed multiple crashes and gameplay freezes.
*_______________________________________________________________________________________________________
*
*Hotfix 15.1.01:
*
*Fixes:
*Fixed Sugatras not being visible when equipping them.
*Fixed Power Cell Carrier enemies not spawning in Limbo Quest Excavation mission.
*Fixed new "Prefer Overlay Map" setting not appearing in Options > HUD menu.
*Fixed game becoming unresponsive when using Transmutation
*Fixed doors and hack panels locked by the Stalker not always unlocking after he leaves.
*Fixed incorrect camera position when previewing Sigils.
*Fixed in-world tutorial messages being obscured by environmental objects.
*Fixed gameplay crashes.
*Fixed more Windows XP crashes.
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.0.9
	url: https://forums.warframe.com/topic/336430-hotfix-1509/
	date: 2014-10-30T22:22:26Z
	additions: 
Added new death effects for Corpus Crewman and Moas.
Added a transparency slider for Sigils!


	changes: 
Reduced Camera Shake when 'sprinting' in Archwing missions.
Tweaked snow and ice textures to be less reflective
Archwing nodes are now excluded from Invasions. There was (and right now still is) an Invasion on Pandora, Saturn which is preventing Archwing play.
Optimized code to better handle Syndicate Standing tracking.
Players can no longer taxi squad members to Syndicate missions above their current rank. Also corrected issue where Syndicate Mission XP was given for the incorrect node in a region.


	fixes: 
*15.0.9
*
*Fixed an issue with Bonus Syndicate mission reward standing not being displayed on the mission results screen.
*Fixed an issue with Corrupted Mod Transient Fortitude not being equippable simultaneously with Blind Rage.
*Fixed scale issues on Orokin Explosive Barrels and Orokin Caches.  
*Fixed issues with some PBR materials having incorrect opacity/alpha write values which resulted in character transmissions not looking correct.
*Fixed enemies not appearing for Clients in Archwing missions.
*Fixed an issue where closing a private conversation would result in a loss of functionality.
*Fixed Grineer Skiff enemies firing at different rates for host and client.
*Fixed Quests being re-startable (which is not fully supported right now) by simply pressing enter on the Quest Diorama screen, even though the "Begin" button is not showing.
*Fixed missions not starting when being selected via the Worldstate panel.
*Fixed issue with the Exterminate kill counter continuing to display in Archwing quest after being told to abort mission.
*Fixed Syndicate Standing bar calculations to correctly display current Standing. Also, Standing bar will now display a message when a new title is required to progress.
*Fixed various ‘out of bounds’ bugs in tilesets that could cause players to get stuck or fall out of level.  
*Fixed an issue with unnecessary explosions in Trench Run extraction area.
*Fixed issue where Corpus hack puzzle would display blank hexes.
*Fixed issues with extraction messages staying after reaching extraction.
*Fixed issue with too many News items disturbing layout of News Panel.
*Fixed waypoint marker issues in certain Archwing Trenchrun Maps.
*Fixed Ciphers not being usable for Grineer hack panels.
*Fixed a game freeze that would occur in defense missions when one player leaves and the other continues playing.
*Fixed several crashes and game hangs.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.0.8
	url: https://forums.warframe.com/topic/335717-hotfix-1508/
	date: 2014-10-29T23:32:35Z
	additions: 
	changes: Hotfix 15.0.8:

On-going texture streaming improvements.
On-going Syndicate Offering page visual tweaks and improvements.
Altered numerous Perrin Sequence Sacrifice Credit costs to be in line with the rest of the Syndicates:
Level 1 was 300,000 but should have been 30,000
Level 2 was 100,000 but should have been 50,000
Level 4 was 100,000 but should have been 250,000
Please note: if you paid a sacrifice fee before this change went live and would like to receive a refund in your overpaid sacrifice, support.warframe.com will be happy to help you!
Removed a number of explosion sound effects from decorative explosions in Archwing missions.
Removed a number of redundant trade message popups.
Increased the intensity of the Opticor explosion visual effects.
Tweaked a number of Drahk Master animations.
Increased the number of Excavators found on a number of Ice Planet tilesets.
Tweaked the partially charged Opticor shot sound effects.
Adjusted the content within hidden loot crates to no longer include Platinum only cosmetics.
Corrupted Vaults now appear in Derelict Sabotage missions.


	fixes: 
*
*Crashing on Windows XP? Please delete your Warframe EE.cfg file found here:
*%USERPROFILE%\Local Settings\Application Data\Warframe
*Let us know if this helps. Please note deleting this file will delete keybindings, but it may help prevent crashes. We are currently working on a fix if you do not wish to delete your EE.cfg.
*
*Fixed an issue with elevator on Ice Planet tilesets being too fast which would cause players to clip into nearby geometry.
*Fixed an issue with not being able to properly shoot Ancient Infested enemies trapped in Bastille containment fields.
*Fixed a texture flickering issue seen on Limbo's Cataclysm ability.
*Fixed an issue with mind-controlling a Drahk Master causing Exterminate and Defense game modes to break.
*Fixed an instance of Bladestorm not working correctly and becoming stuck in use.
*Fixed the Stalker and other minibosses appearing on quest missions which could break the mission.
*Fixed an issue with G3 not spawning correctly due to missing spawn points.
*Corrected a couple of incorrect references in numerous Lotus transmissions.
*Fixed an issue with certain Limbo crafting components missing proper descriptors.
*Fixed an issue with Halikar jump strike sound effects getting stuck on a continuous loop.
*Fixed an issue with elevator panels appearing as pure black when at the bottom of the elevator shaft.
*Fixed an issue with Archwing mods becoming unequipped after being fused.
*Fixed a number of art related issues seen on Ice Planet tilesets.
*Fixed a number of map holes seen on Ice Planet tilesets.
*Fixed a number of invisible walls/blocking volumes on Archwing tilesets.
*Fixed an AFK related Interception exploit.
*Fixed an issue with particles not properly disappearing after auto-installing Archwing mods in the Arsenal screen.
*Fixed a potential progression stopper related to getting stuck inside certain art assets in Infested Rescue tilesets.
*Fixed an issue with mods being displayed at the end of match screen despite the mission having been failed.
*Fixed an issue with objective markers not properly pointing towards the objective in certain Archwing tilesets.
*Fixed an issue with random floating bodies being seen in certain Ice Planet tilesets.
*Fixed a crash related to attempting to equip Archwing mods.
*Fixed an issue with only mods being assigned to polarity slots being saved after using the auto-installation feature.
*Fixed an issue with players potentially getting stuck under stairs on certain Orokin tilesets.
*Fixed a missing drop icon for the Bronco Prime.
*Fixed an issue with the player Camera becoming incorrectly clamped at a bad angle after being revived in Archwing missions.
*Fixed an issue with the Drahk Master enemy type occasionally breaking and not properly attacking the player.
*Fixed an issue where deleting saved loadouts would cause a loss of functionality.
*Fixed "You must have an Archwing" message appearing when trying to launch the final mission of the Archwing Quest immediately after claiming the Archwing from the Arsenal.
*Fixed Syndicate Transmissions cutting out mid-way through.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.0.7
	url: https://forums.warframe.com/topic/334873-hotfix-1507/
	date: 2014-10-28T23:04:04Z
	additions: 


• Added a final summary line to the Codex when viewing the completed Archwing Quest.

• Added a visual effect to Furious Javelin which will grow in intensity the more times it is cast.

• Added in a new Power Menu input for binding when using a gamepad. The old power cycling/activating old remains for players wishing to use this configuration but the Power Menu option is now on by default.






*Note: The following game/memory performance changes should help alleviate a number of win32 related crashes while also improve the overall load times on all systems.



• Improved the Vectis Scope visuals.

• Improved the performance of multiple transmissions.

• Improved loading screen performance.

• Improved the performance of multiple UI elements seen on the Liset.

• Improved the performance of the Stalker's initial loading into a level.

• Improved the collision of the Hecate Syandana on the Rhino warframe.

• Improved the performance of numerous in game sound effects.Adjusted the position of the Sun in the Ice Planet tileset skybox.




	changes: Hotfix 15.0.7:






• Tweaked the Banish cast animation and increased casting speeds.

• On going Syndicate Offering UI improvements.

• Glass windows in Archwing missions can now be flown through without taking damage.

• Toned down the Archwing hit reaction animations.

• Tweaked a number of Stalker sound effects.




	fixes: 
*
*
*
*• Fixed an issue with the game pad bindings for Crouch was appearing incorrectly.
*
*• Fixed a number of display issues seen on the End of Match results screen.
*
*• Fixed an issue with Archwing abilities using incorrect stats.
*
*• Fixed an issue with Void laser traps still harming Limbo while in Rift Walk mode.
*
*• Fixed an issue with gravity building up during repeated casts of Zephyr's Tail Wind.
*
*• Fixed an issue with Nav Segments not properly dropping from the Phobos Boss.
*
*• Fixed an issue with incorrect Master Ranks being displayed on the Profile Screen.
*
*• Fixed an issue with Coolant Leak removing Snow Globe slow on enemies.
*
*• Fixed some geometry clipping issues seen on certain Ice Planet tilesets.
*
*• Fixed the charge damage multiplier not working correctly for the Opticor.
*
*• Fixed a number of broken art and lighting assets seen in numerous Ice Planet tiles.
*
*• Fixed an issue with Clients not hearing Grineer Skiff sound effects correctly.
*
*• Fixed an issue with Phorid bolts damaging Limbo whilst Rift Walking.
*
*• Fixed an issue with erroneous Elytron Wing descriptions.
*
*• Fixed an issue with certain Ice Planet tilesets missing proper minimaps and thus breaking waypoints.
*
*• Fixed an instance of Bladestorm attacks getting stuck as continually in use.
*
*• Fixed an issue with broken Beastmaster item pickups.
*
*• Fixed an issue certain art assets clipping into certain Archwing tilesets causing potential progression stoppers.
*
*• Fixed Bloomer explosion visual effects not appearing correctly for clients.
*
*• Fixed the HUD marker for Demolitions Archwing abilities registering and appearing incorrectly.
*
*• Fixed an issue with clicking on the top menu while inside Clan Stats causing the menu system to break.
*
*• Fixed an issue where selecting a color picker would cause the currently equipped color to be switched to an incorrect color selection.
*
*• Fixed an issue with erroneous Infested art assets appearing in certain Ice Planet tilesets.
*
*• Fixed an issue with the Beastmaster boomerang switching hands when equipping and throwing.
*
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.0.6
	url: https://forums.warframe.com/topic/333871-hotfix-1506/
	date: 2014-10-27T22:45:51Z
	additions: 
	changes: 
	fixes: 
*15.0.6
*
*Additions:
*
*Added a message to be displaced on the end-of-mission “Syndicate” screen if a user is not wearing a Sigil.
*
*Changes:
*
*Further optimized memory footprint and load-times.
*Adjusted the maximum brightness of the Archwing jet flares.
*Players affected by the Fireball/Freeze/Venom/Smite Augments will now see a visual effect.
*Changed font choices throughout various UI elements.
*Lowered the frequency at which the Drahk Master steals weapons.
*Optimized both Grineer and Corpus Cipher minigames.
*Changed the Worldstate panel demanding you to do Alerts in regions you didn’t have unlocked via ‘red notification’.
*Tweaked enemy explosion sounds.
*
*Limbo Changes/Fixes:
*
*Sped up casting animation for Rift Surge.
*Fixed issues with the Limbo Theorem quest inbox not automatically appearing.
*Stalker ability cancel ability can close rifts. Prevents people from just using Banish or Tear in Space to avoid being hurt by the Stalker.
*Fixed issues with Void laser and Ice traps affecting Limbo while Rift Walk is active.
*Fixed issues with Limbo dropping items like the datamass while activating Rift Walk potentially losing them forever.
*
*Controller & Binding Changes/Fixes:
*
*Fixed a controller issue where certain face buttons weren't working as expected in conjunction with the Power Menu modifier, particularly when those face buttons were bound to Sprint or Sprint/Run or Place Marker.
*Fixed an issue where players could not rebind the controls for Move Up / Down (mostly used in Archwing missions). This is in response to a lot of players not liking the default (Space/Ctrl) or getting confused by not being able to use CROUCH consistently (some were saying that toggle crouch worked, while hold crouch didn't 
*in actual fact neither were true, but the default for toggle crouch is the same as the default for Down (Ctrl)).
*Removing the ‘Power Menu’ binding for Keyboard and Mouse, as this context action is redundant for a Keyboard and Mouse layout.
*
*Fixes:
*
*Fixed an issue with the UI Rewards screen displaying levelled up mods as rewards.
*Fixed an issue with Nikana weapons using the wrong animation for jump slams.
*Fixed an issue with Nightmare Rescue Alerts giving out additional mods.
*Fixed an issue with Syndicate Standing/Reputation varying if you had fewer weapons in your loadout at end of mission.
*Fixed an issue with all ability icons not being the same size.
*Fixed issues with things spawning in the environment in Archwing missions.
*Fixed issues with the skybox in on the Europa Ice Planet tileset.
*Fixed AI not spawning when idling at Interception points.
*Fixed issues with unsightly leg animations while using directional air attacks.
*Fixed Quest blueprints being purchasable multiple times.
*Fixed Grineer Drahk Masters stolen weapon having an incorrect drop type if he is killed with the Glaive with the stolen weapon is in the air.
*Fixed an issue with names in Clan profile dioramas not being in the same order as the Warframes.
*Fixed issues with Mirage’s Eclipse ability not correctly working with the Edo Chest armor.
*Fixed issues with missing Archwing sound effects when joining a mission in progress.
*Fixed several game freezes and crashes.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.0.5
	url: https://forums.warframe.com/topic/333619-hotfix-1505/
	date: 2014-10-27T18:50:58Z
	additions: 
	changes: 
	fixes: 
*Hotfix 15.0.5
*
*Additions:
*Explorers rejoice! Hidden Caches are back on Sabotage: Earth missions! There will be 3 caches in each level, with rewards from the Sabotage tables. In case you missed the Cicero Crisis Event, you can still scan and make antitoxins to receive rewards from this mission type!  
*Added an Archwing category to the Foundry.
*
*Changes:
*
*Optimized code to handle further server load.
*Tweaked the landing sound effects heard during the Ice Planet spawn intro cinematic.
*Tweaked the ambient sound effects heard during the exit cinematic on Ice Planet tilesets.
*Reduced the intensity of random space explosions visuals seen during Archwing mission.
*Tweaked the arrow position for Mirage's Agile stance.
*Improved AI navigation for certain Archwing tilesets.
*Limited the number of augment damage stacks that can be applied to Mirage’s Hall of Mirror clones to 10.
*Adjusted a number of Syndicate related strings so as to prevent them from getting cut off at certain resolutions.
*All active and uncompleted Alerts will now appear in the World State window. Locked alerts will be indicated as such.
*Force fields have been added to certain Archwing Trenchrun tilesets to prevent players from unintentionally exiting the game space.
*Removed a number of erroneous tiles from the Archwing Trenchrun tileset.
*Tweaked the direction melee attack animations for Axe weapons.
*
*Limbo Changes and Fixes:
*
*Increased the intensity of the Rift Surge buff visual effects.
*Rift Walk can now be disabled by the Stalker.
*Banish can now be recast on targets to bring them back and forth from the Rift.
*Fixed Void laser traps still harming Limbo in Rift Walk mode.
*Fixed an issue with the visual effects for Limbo's channeling not appearing correctly.
*Fixed Corpus Mine Osprey mines (as well as other replicated projectiles) affecting across Limbo’s Rift on Clients.
*Please note that more tweaks to Limbo will come in the next Hotfix.
*
*Fixes:
*
*Fixed Archwing missions being unplayable on 32-bit machines.
*Fixed ability casting not working in Archwing mode if you are using a controller.
*Fixed ability screen not showing stats for Ember Fireball, Frost Freeze, or Vauban's abilities.
*Fixed Zephyr's gravity reduction being removed after using Dive Bomb or melee attacks.
*Fixed issues with colour customization not working on the Halikar.
*Fixed an issue with some of Smite's visual effects not properly being culled after a certain amount of time.
*Fixed an issue with Kubrow's spawned by Drahk Masters not properly counting towards Extermination goals.
*Fixed some clipping issues seen on certain Grineer Settlement art assets.
*Fixed a number of map holes seen on Ice Planet tilesets.
*Fixed an issue with the incorrect ground hit animation being played for Dual Dagger and Dual Sword ground hit attacks.
*Fixed a crash related to purchases Syndicate favours.
*Fixed an issue with art assets seen during the Archwing quest unintentionally knocking players out of the level.
*Fixed an issue with Targis Prime visual effects appearing oversized during Archwing missions.
*Fixed an issue with usernames comprised of all number appearing incorrect in the Chat window.
*Fixed a number of map holes in Outpost tilesets.
*Fixed an issue with players being able to get stuck inside certain art assets during Archwing missions.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.0.4
	url: https://forums.warframe.com/topic/331599-hotfix-1504/
	date: 2014-10-25T23:54:37Z
	additions: 
	changes: 
	fixes: 
*Hotfix 15.0.4
*
*
*
*
*Fixed Controller bindings to allow ability cast binds/pre U15 behaviour. Still defaults to U15 'power menu' however.
*
*
*Fixed an issue where players using a Controller and who have chosen to make Sprint toggleable found that after performing any action that forced their Warframe to walk (such as aiming), they had to toggle Sprint twice to see any change.
*
*
*Fixed Opticor's Color customization corrupting memory and causing crashes (and other similar cases).
*
*
*Fixed issues on new Profile UI: equipment tab was not showing up some times, weapon usage was often incorrect
*
*
*Fixed motion blur in several elevators (particularly obvious on Europa).
*
*
*Fixed equipment tab not showing up sometimes.
*
*
*Fixed most used weapon always showing a 0% usage.
*
*
*Fixed the completion of Archwing missions not 'unlocking' the node. This was preventing Extractors from being deployed.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.0.3
	url: https://forums.warframe.com/topic/330379-hotfix-1503/
	date: 2014-10-25T04:53:07Z
	additions: 
	changes: Hotfix 15.0.3:

	fixes: 
*Fixed an issue where no Clients would receive mission rewards for any missions, and games in Solo mode would not count toward Invasions.
*Fixed Free Space Archwing modes (Grineer Exterminate and Interception) having forced extractions in the middle of gameplay.
*Fixed an issue with Hek Shotgun Syndicate mod being 500% multishot instead of 50%
*Fixed several gameplay crashes, particularly for 32-bit Windows.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.0.2
	url: https://forums.warframe.com/topic/329893-hotfix-1502/
	date: 2014-10-24T23:46:54Z
	additions: 
	changes: 
	fixes: 
*15.0.2
*
*Changes:
*Tuned texture detail settings for 32-bit systems to improve stability.
*Tweaked Archwing Interception missions:
*AI capture time for a given point increased from 10 to 20 seconds.
*Reduced the number of AI squads that can capture a point simultaneously for all player counts.
*Increased enemy spawn delay time.
*Fixes:
*
*Fixed several crashes and gameplay hangs.
*Fixed a common join-in-progress crash.
*Fixed an issue where you could use Warframe abilities with Archwing.
*Please note:This is the second of many hotfixes to come. We’ll be here throughout the weekend keeping things together. We’re actively reading, logging, and experiencing the issues first hand. Lots of keyboards working away on the next set of fixes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 15.0.1
	url: https://forums.warframe.com/topic/329586-hotfix-1501/
	date: 2014-10-24T20:59:41Z
	additions: 
	changes: 
	fixes: 
*Hotfix 15.0.1
*
*Changes:
*
*Optimized server queries to deal with popularity.
*Camera zoom will now only occur when player is viewing sigils for optimal viewing pleasure.
*Changed the description of the Limbo Theorem quest to better indicate that Archwings are required to complete.
*
*Fixes:
*
*Fixed several common and rampant gameplay crashes.
*Fixed a progression stopper in Orokin Sabotage missions due to a missing Miniboss
*Fixed an issue with Limbo Profile Avatar pack’s not pointing to the correct icons.
*Fixed an issue with Limbo’s animation sets both being labelled “AGILE”.
*Fixed issue with the Atterax whip not extending.
*Fixed an issue with Corpus Archwing enemies not attacking when you’re in point blank range.
*Fixed infested decorations appearing for no reason on Corpus Ice Planet room.
*Fixed several broken Archwing quest states that would prevent players from advancing.
*Fixed an issue where player would respawn outside the level after revive in trench-run if you died close to the ceiling.
*Fixed rounding errors causing some weapons to show at rank 29 in the codex.
*Fixed an issue with Mastery Rank showing as ‘0’ in player Profiles.
*Fixed materials on Grineer caches
*Fixed an issue with the Codex showing unreleased weapons.
*Fixed Limbo’s Banish becoming stuck as ‘Power in use”: https://forums.warframe.com/index.php?/topic/328908-power-in-use-stuck-while-using-limbo-limbo-hat-animation/
*Fixed an issue with the Opticor’s sound being heard by entire squad as if they were using it.
*Fixed the wrong mission reward being given for the main objective for Orokin Void Sabotage missions.
*Fixed issued with the scale and position of Syandanas on Limbo.
*Fixed an issue with early extractions from Archwing missions not showing proper mission result loadout information.
*Fixed an issue where viewing other player’s profile would hang game.
*Fixed the World State panel becoming unresponsive after selecting an invasion for a locked planet
*Fixed an issue with level doors not being properly replicated to Client/Host in Archwing Trench Run missions.
*Fixed subtitle on Ordis inbox message for Limbo Quest.
*Fixed an issue with players who don’t have Archwings being able to join the last part of the Archwing quest.
*Fixed Cipher minigames not working with a controller.
*Fixed an issue with Volt's Overload not showing up on the Abilities screen.
*Fixed an issue with Syndicate Sacrifice being deducted more than one time in the same Rank.
*Fixed for Grineer bobblehead having missing head during placement mode.
*Fixed a progression stopper in Orokin Sabotage missions due to a missing Miniboss.
*Fixed a bug that was incorrectly scaling Syandanas down on Banshee, Nova and Valkyr by 20%. This should address some physics issues with Syandanas on these Warframes too.
*Fixed an issue with casting Warframe abilities on a controller not working properly.
*Fixed issue with 'Corvette' Corpus Enemy damage output being significantly larger than the rest of the enemies.
*Fixed a case where the player last targeted by a beam would get an initial hit when the beam fires at the next target (if they don't move).
*Fixed issues with Limbo's ability sounds.
*Fixed Zephyr’s passive low-gravity not working. Not yet fixed.
*Fixed issue with the Damage Output of Zephyr’s Divebomb
*Fixed Radial Javelin not attributing kills to the caster as well as resulting in friendly fire.
*Fixed an issue with Corpus Trench Run Sabotage maps having missing connectors.
*Fixed an issue where accessing and leaving the ‘mods’ terminal from the Archwing Subsection causes functionality loss.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Warframe: Archwing
	url: https://forums.warframe.com/topic/328727-warframe-archwing/
	date: 2014-10-24T12:52:08Z
	additions: 
Added a Search Bar to the Mod Screen/Inventory! You can now type in what you are looking for to find it instantly!
Added in a new Grineer hacking minigame! All Grineer tilesets will now feature this new reflex-based game when a ship enters lockdown or an ‘alerted’ state!
Added a reskinned Corpus hacking minigame!
Added new icons to correspond with pickups! You will now see icons representing all pick-ups at the bottom of the screen!
Added the ability to rush Kubrow stasis recovery from the Arsenal.
Added new Profile screens! As well as displaying player information, this new screen shows a 360° view of your equipped frame and personalized equipment information! P.S this includes Deathmark visibility!
Added Kubrow information to Profile stats!
Added more information to the End-of-mission screen! Learn about your Syndicate Standing and more!
Added Mission Progress shortcut option to the keybindings menu.
Added bullet ‘whizz-by’ sound support, meaning that we now are able to support sounds for projectiles/bullets passing by the player.
Added Clan Profiles and Dioramas! Clans with many players will have a diorama populated by 4 random members!
Added better UI support for Quests including ‘end of Quest’ screens and more!
Added new grip and brand new movement set for Axe/Hammer/Mace weapons.


	changes: Warframe: Archwing!:



Limbo, master of the Void, controls powers unlike any Warframe yet!  Able to displace enemies from the battlefield into other dimensions Limbo is a master of battlefield control.  Walk through the void to attack enemies that fall within your trap, or create surges through the rift plane to deal bonus damage to any trapped within.  The power of the Void is in the palm of your hand, Tenno.


Tenno take flight -
Archwing has arrived!  Players Mastery Rank 2 or greater can quest to assemble the Archwing technology allowing for space combat sans spacecraft.  Two unique game modes, new enemies, weapons and Mods are all available.  Choose from the offensive Elytron Archwing or well-rounded Odonata and bring the fight straight to the enemy, Tenno!


Which Syndicate has earned your loyalty?  Available at Mastery Rank 3, Tenno can align themselves with one of six mysterious Syndicates, earning you unique Sigils and standing to represent your chosen allegiance.   Unique Titles and Mods for your loyalty are available from each Syndicate, but be warned.  Not all Syndicates see eye-to-eye.  Earning favor with one may have consequences with another.


Tenno, with Archwing comes a whole new way to move, play and experience Warframe.  The Solar System’s vastness has much to be explored, and even more to be destroyed! Potentially lurking in the depths of space are the most feared enemy of all: BUGS. Only able to be destroyed upon being observed, this species thrives off going unreported.

We will be standing by as long as humanly possible to resolve issues as they appear with this Update!

Please post issues in the appropriate subforum threads.


Your journey with Archwing includes many options that all begin with the Archwing Quest.
All players Mastery Rank 2 or greater are eligible to begin the Archwing quest.

New Quest: Archwing! Complete the quest to begin your Archwing journey!
New Archwing 
Odonata. An Archwing that includes 4 unique abilities that equally protect and devastate your enemies!
New Archwing 
Elytron. An Archwing that includes 4 unique abilities that offer incredible firepower to destroy your enemies!  
New Archwing Weapon 
Veritux! Weightless space turns this impossibly massive sword into an agile instrument of destruction.
New Archwing Weapon 
Imperator! A long range rifle capable of firing in space, the Imperator's versatility makes it an ideal weapon for space combat.
New Archwing Weapon 
Onorix! This laser bladed battle-axe easily hacks through a ship's defenses and the forces protecting it.
New Archwing Weapon 
Corvas! This rocket launcher fires modified torpedoes, meant for eliminating entire ships in the deep of space.
New Archwing Mods!
Four new Archwing Gamemodes!
Freespace Modes (Exterminate, Interception) Grineer
Trench Run Modes (Exterminate, Sabotage) Corpus
NOTE: When modding for an Archwing mission, the only mods that transfer over from your Warframe Mod loadout are mods that are: HEALTH, SHIELD, ARMOUR, AND ENERGY RELATED.

New Grineer Archwing Enemies:
OGMA (Grineer Combat Pod): Armed with a Demolition Cannon and Mining Drill.
TEMPORAL DREG (Grineer Stasis Drone): Emits a tractor beam, slowing its target down.
LANCER DREG (Grineer Laser Drone): Fires highly accurate laser beams.
SHIELD DARGYN (Grineer Shield Skiff): A Dargyn equipped with Shield defences.
HELLION DARGYN (Grineer Missile Skiff): Missiles seek out targets and inflict high damage.
SHIELD-HELLION DARGYN (Grineer Missile & Shield Skiff): A Hellion Dargyn equipped with Shield defences.
CANNON BATTERY (Grineer Space Turret): Inflicts moderate damage at a fast rate.
MISSILE BATTERY (Grineer Space Missile Turret): Launches homing missiles.

New Corpus Archwing Enemies:
CORVETTE (Corpus Flak Ship): Voltage grenades detonate to create an electric field.
FRIGATE (Corpus Laser Ship): Armed with a highly accurate laser cannon.
CARRIER (Corpus Swarm Ship): Launches several locust drones.
LOCUST DRONE (Corpus Swarm Drone): Follows a target while attacking them with lasers.
RANGER (Corpus Jet Pack Spaceman): Crewman equipped with a jetpack.
PENTA RANGER (Corpus Jet Pack Spaceman with Penta): Crewman equipped with a jetpack.
QUANTA RANGER (Corpus Jet Pack Spaceman with Quanta): Crewman equipped with a jetpack.
GOX (Corpus Pod): Armed with a Mining Laser and Explosive Launcher.

New Customization 
Archwing & Weapon Colour Customization


LIMBO manipulates the very planes of existence to divide his enemies and conquer them in the rift.
His four abilities include:
BANISH: Displaces a target into the rift plane, inflicting additional damage if the target is hostile.
RIFT WALK: Pass over into the rift plane.
RIFT SURGE: Surge the void energy through the rift plane, increasing the damage inflicted on enemies that have been banished there.
CATACLYSM: A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.

New Quest added to obtain Limbo!
ARISTEAS Limbo Alt Helmet can be found in the Market today!


Begin your affiliation with a Syndicate at Mastery Rank 3.

Learn all about the emerging Syndicates by accessing the “Syndicates” panel in your Liset. This panel is to the left of Navigation!
Each Syndicate is headed by a new character with unique models, dialog, and they want YOU!

There are 6 Syndicates for you to explore and align with:


Increase your rank with a Syndicate by earning positive Standing! Standing is earned by wearing a Sigil while completing missions (found in the new “Regalia” section of the Arsenal).

Careful, Tenno! Not all Syndicates see eye-to-eye. Working for one may negatively affect your Standing with another. All Syndicate relationships are represented in the “Alignment” column of the Syndicates UI that allows you to see whose Syndicate ideals and whose conflict.

Each Syndicate comes with its own unique rewards as your Standing increases.


Syndicate Info/FAQ:
You can only earn Standing toward One Syndicate at a time by wearing a Syndicate Sigil while completing missions.
Your Sigil does not affect your squadmates’ Standing, it’s per-player only.


The Corpus Ice planets have been added permanently to missions in Europa!


New Game Mode 
Orokin Sabotage! The portal missions have returned and can be accessed through 4 tiers of Void Key.
The 4 tiers of Orokin Sabotage Void Key include 4 hybrid maps:

Tier 1 = Forest x Orokin Void
Tier 2 = Ice Planet x Orokin Void
Tier 3 = Desert x Orokin Void
Tier 4 = Corpus Outpost x Orokin Void
With the Orokin Void x Corpus Outpost & Ice Planet set, face off against a new Corpus Miniboss: The LYNX! This mini-Jackal spawns the defensive Shield Osprey and new Turrets!

Void Rewards have been added to these missions at mission complete. The reward pool includes items from the existing Void that were only represented once in the reward table. See the full table here: https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations/

Feel like exploring?
The 3 Hidden Loot Caches within Orokin Sabotage missions are back, and finding them will be rewarding! If you find 2 caches, the second cache gives you a shot at Rare Resources. If you find all 3, the last (third) cache gives you an additional shot at the end-of-mission rewards!


HALIKAR – This jet powered Grineer throwing mace always comes back to its master.
OPTICOR – Once charged, this Corpus laser cannon dispatches a devastating blast of light energy.


A more relevant and dynamic Worldstate panel is coming! Find out what Events, Quests, Alerts, Invasions and Syndicate missions are occurring at a glance!
Note the top right: Top right once clicked:
We will soon add Dark Sectors in Conflict and more to this panel, as well as a ‘recommended’ section!


New Enemy 
Grineer Drahk and Drahk Master! The Grineer Drahk Master summons Drahk, Armored Kubrows, to fight!
Sprag and Ven’kra have returned!
Corpus Lynx! A new Corpus Miniboss, this mini-Jackal spawns the defensive Shield Osprey and new Turrets! Find him in the Orokin Void x Corpus Outpost & Ice Planet keys!


New Customization 
Sigils!
Found in the “Regalia” section of the Arsenal, equip and customize Sigils to show your loyalties and accomplishments!
Please note: All Founders will be receiving Sigils corresponding to their rank at a later Update.
New Customization 
Warframe Idles Feature!
You can now equip the 40+ Agile and Noble stances across all Warframes! Each Stance is unlocked with Platinum and will work across all Warframes once purchased.
New Player Ship Customization 
Liset Decorations (x10)!
Bobbleheads are here! You can buy these and place them in your ship through the pause menu -> Equipment -> Decorate Liset. Placement and removal works similar to Dojo decoration placement.
New Customization 
Soma Skin
Everyone’s favourite Tenno Assault Rifle has a new look!


Discussed in Devstream #38, Directional Air Melee is here! Tenno will now be able to jump, pick an angle and hit ‘melee’, which will send players with momentum in a given direction!  This will enable players to deal not only with enemies in the air, but traps that were previously out of the range of most melee swings. We plan on revisiting this in the coming weeks based on player feedback.


Found by killing all the new Archwing enemies!


Standard Mods:

Sinister Reach: Rifle: Extend range on beam weapons.
Ruinous Extension: Pistol: Extend range on beam weapons.
Terminal Velocity: Rifle: Weapon Projectile Speed.
Fatal Acceleration: Shotgun: Weapon Projectile Speed.
Lethal Momentum: Pistol: Weapon Projectile Speed.
Continuous Misery: Rifle: Weapon Proc Time.
Lingering Torment: Shotgun: Weapon Proc Time.
Perpetual Agony: Pistol: Weapon Proc Time.
Lasting Sting: Melee: Weapon Proc Time.
Rapid Resilience: Warframe: Reduces Proc Time applied to player.

Corrupted Mods:

Anemic Agility: Pistol: Increased fire rate, but decreased damage.
Vile Acceleration: Rifle: Increased fire rate, but decreased damage.
Frail Momentum: Shotgun: Increased fire rate, but decreased damage.
Critical Deceleration: Shotgun: Increased crit chance, but decreased fire rate.
Creeping Bullseye: Pistol: Increased crit chance, but decreased fire rate.
Transient Fortitude: Warframe: Increased power strength, but decreased duration.


Ability Augment Mods tweak and enhance Warframe Abilities in interesting ways. They are equipped in Mod Slots via the Warframe Upgrade Screen.

These mods can be found within the Reward tiers of Syndicates. Higher Standing will allow Tenno to access the corresponding Augments per Syndicate.



Acrid: Toxic Sequence: adds 50% status duration.        
Bolto: Entropy Spike: adds 0.1% projectile explosion chance
Burston Prime: Gilded Truth: adds 20% fire rate
Dark Dagger: Gleaming Blight: adds 25% status chance
Dual Cleavers: Justice Blades: adds 25% melee damage
Embolist: adds 50% magazine capacity
Furis: Winds of Purity: adds 0.1 life steal
Grinlok: Deadly Sequence: adds 50% crit chance
Hek: Scattered Justice: adds 50% multishot
Jaw Sword: adds 25% melee damage.
Kestrel: Entropy Flight: adds 35% flight speed
Mire: Toxic Blight: adds 25% extra poison damage
Skana: Bright Purity: adds 25% damage
Sobek: Shattering Justice: adds 5% status chance
Spectra: Sequence Burn: adds 5m range
Supra: Entropy Burst: Adds 5% status chance
Viper: Stinging Truth: Adds 10 magazine capacity
Vulkar: Lasting Purity: adds 15% dead aim


Starting enemy level ranges on planets have been adjusted accordingly:

[1-5] Mercury & Earth
[5-10] Venus & Mars
[10-15] Jupiter & Saturn
[15-20] Sedna & Phobos
[20-25] Uranus & Europa
[25-30] Eris & Neptune
[30-35] Pluto & Ceres

Nav Segment locations have been slightly altered.  Killing the bosses of the following planets will issue you the listed Nav Segment:

Mercury Boss – Mars and Venus
Venus Boss – Jupiter
Mars Boss – Saturn
Jupiter Boss – Sedna
Saturn Boss – Phobos
Phobos Boss – Europa
Sedna Boss – Uranus
Europa Boss 
Neptune
Uranus Boss – Eris
Neptune Boss – Ceres & Pluto


Tilesets used for alerts now align with those appearing in the underlying planet region (i.e. no more Corpus Outpost alerts in Phobos). Shipyards and Infested Corpus tilesets now available, Grineer Galleon & Corpus ships are free to appear in any area (because space ships).
Enemy factions for alerts now align with their associated planet, infestation however can still appear anywhere.
Update enemy levels for Alerts to align with current star chart topology.
Added some new items to the mix: Oxium, Argon, R5 Fusion Core Pack, Kubrow Egg.
Slightly increased frequency of Resource Alerts.
Alerts no longer occur on Boss Nodes.
Added the new U14 Mercury nodes to node list of eligible Alert Locations.
Cleared out some nonsensical alert descriptions.
40% chance of Hive missions on Eris, home of the Infested!

All in-game lockers have a new representation of being locked or unlocked. This new representation focuses on symbols and shapes to be accessible to our colour blind players.

https://forums.warframe.com/index.php?/topic/325551-warframe-ability-mods-coming-changes/

The former 4 Ability Slots have undergone the following changes:
All Warframes have had 2 Ability Slots removed. Any Forma spent on these slots will be refunded.
All Warframes have had 2 previous Ability Slots converted to be blank polarities (unless otherwise Polarized).
All Warframes purchased or crafted moving forward will have their abilities automatically viewable in the Arsenal.
Abilities are all unlocked as a Warframe is levelled up.
Abilities are all ranked up as a Warframe is levelled up.

On Login, the following will occur for all accounts:
All highest Rank Ability Mods will be preserved and duplicated to fit the new Ability system. This means you won’t need to rank up any abilities if you already had a Maxed (or partially fused) Ability Mod.
Two slots will be removed (prefers ability polarity) and Forma used on Ability slots will be refunded.
All Ability Mods converted to Fusion Cores of the appropriate level.




Players starting a Dark Sector Conflict will now have to wait 20 seconds before the match officially begins. New players can join both sides of the conflict during this time.  
A menu displaying the level of your Warframe and weapons will be viewable, showing at what ranks you’ll unlock each new Mod and the name of the next unlockable Mod.  This menu can be brought up at any time during the battle, and is assigned to the Q key by default.
Players will now have access to all of their chosen Warframe’s Abilities during a Dark Sector Conflict.
All Warframes begin Dark Sector Conflicts with their first Ability available, and additional Powers will unlock at Rank 2, 4 and 8.
Warframe Powers unlock in order (1, 2, 3, 4) and can be used as soon as players reach the appropriate Rank.


Defense and Interception Mission rewards now stack! This removes the "inventory checkpoints" every 5 waves in Defense -
it's all or nothing now. The Reward Rotation for Defense and Interception has also been changed (to be like Survival) as Stacking Rewards is now in place. The Rewards now rotate through the reward tiers.
Significant improvements to enemy spawning in non-Void Survival missions. Removed a bunch of rules that made spawns too spread out and frustrating.
Reskinned the toggle buttons in the Options Menu!
Changed the MOA Laser rifle sound!
The Codex has been redesigned! See the new look today!
Added a new algorithm that can improve enemy weapon accuracy. (So, bad guys won't shoot like Storm Troopers).
Ciphers now scale in difficulty with enemy level.
Dynamic music mixing adjustments for smoother transitions.
Improved physics on Zephyr's helmet in an attempt to lower extreme object movement.
Many weapons updated to use zone maps which results in better metals.
Dojo Teleporter decorations now have a 40 character name limit.
Changed the ‘under the hood’ way Dojo Dueling works to fix several issues with this feature.
Reduced the explosion effects of Quanta's cubes in an attempt to improve performance.
Changed Ancient Disruptors from having a forced magnetic proc on hit to only be a 10% chance.
Swapped the Rescue level difficulties on Veles, Sedna and Uranus, Caliban to better match enemy levels.
Polished and tweaked Spectator view for Conclaves/PVP.
Significantly polished the Tutorial and New Player experience.
Improved the downward sweep attacks of staff weapons; they should now be easier to hit with.
Rearranged order of different settings in the Options tab.
Changed Dark Sector Conflict battle pay logic to solve the problem of Attackers leaving and causing Defenders to not earn battle play.
General Arc Trap changes:
Reduced Arc Trap radius from 11 meters to 8 meters.
Created new Arc Trap waypoint type. Better Wording: Arc Traps now spawn at strategically placed points as per a new 'under the hood' waypoint spawn system.
Spawn between 2-8 Arc Traps at the designated level areas, number of which is scaled by difficulty.
Arc Traps now explode after 3 seconds of zapping.
Minimum enemy level required for Arc Trap to spawn is 10.
Arc Traps will no longer spawn when Ice Layer is active.
Tweaked the difficulty of Sabotage missions on Earth. Included in this tweak is added Arc Traps and injector health adjustments.
Added Arc Traps to Grineer Rescue room on some cell doors.
Altered the spawning logic of Excavation to better match Survival scaling.
Tweaked Orokin Derelict Defense:
Added more areas for the AI to navigate the terrain via jumping and flight.
Did a pass on what is considered ‘out of bounds’, should prevent some degree of spawn-camping at the top of the map.
Fixed a hole near the side stair route.


	fixes: 
*
*Fixed players getting a 'Failed to join session' message after a mission ends.
*Fixed players not being able to progress past finding a squad when selecting a node on the Star Map.
*Fixed several broken Achievements: Dark Sectors, Mercenary, Shield Saver, and Martial Prowess challenges and any other challenge configured to not show incremental progress never could be unlocked.
*Fixed an issue with Vauban's Bounce resulting in spamming "0" Magnetic Damage to enemies. Bounce will now properly deal damage to enemies.
*Fixed in-game challenge pop-ups not appearing when the ESC menu was open.
*Fixed various gameplay crashes and freezes.
*Fixed a crash that would occur when leaving a Conclave mission while the timer for next match is counting down.
*Fixed an issue where sending 1 character messages in chat could freeze UI.
*Fixed Aura names in the squad panel displaying as asterisks when viewed in a language other than English.
*Fixed an issue where Kubrows could spawn into a mission dead.
*Fixed Ember's Accelerant not applying extra fire damage for clients when they kill an affected enemy with fire. (https://forums.warframe.com/index.php?/topic/312482-ember-accelerant-only-benefiting-host/) This fix also improves poor connections not showing accurate results on Accelerant affected enemies for clients.
*Fixed an issue with Buzlok Rifle shots not adding damage to an ally using Nyx's Absorb.
*Fixed an issue where Mastery Rank tests would occasionally fail to load for some users.
*Fixed an issue with an Oil texture on the Grineer Shipyards tileset.  
*Fixed issue with looping Liset ship seen here: https://forums.warframe.com/index.php?/topic/311059-corpus-outpost-extraction-bug-liset-lands-and-lands-again-and-again/#entry3537615
*Fixed Frost’s Snow Globe inner snowstorm effects not scaling properly with Range mods, resulting in it not matching the outer globe scale.
*Fixed the Buzlok's homing projectiles having strange bounce angles when using punch-through mods.
*Fixed Smite's targeting on shorter enemies (drones, etc).
*Fixed an issue where whip type weapons would not extend on slide spin attacks.
*Fixed an issue where not equipping a melee weapon while using Valkyr would break Hysteria.
*Fixed Absorb (and other bullet attractors) attracting fire in cases they definitely should not be, e.g. when you are outside them, aiming away.
*Fixed the Dojo Trophy Room banners not showing the Clan Emblem if a given Clan has a custom emblem.
*Fixed an issue where Hijack missions in Nightmare Mode with the ‘no shield’ permutation would be unbeatable.
*Fixed an issue with the Slipstream Nova profile icon pack stating that the purchase will receive Locust Ash profile icons.
*Fixed weird ragdoll animation on enemies being killed by Zephyr's Tornado that could cause missions dependent on killing enemies to not complete or move on.
*Fixed issues with the way the Foundry displays certain builds-in-progress, as seen with Mirage’s Harlequin helmet here: https://forums.warframe.com/index.php?/topic/321773-harlequin-mirage-helmet-in-foundry
*Fixed Mirage’s Hall of Mirror clones not throwing Glaives if you're the Client.
*Fixed Mirage’s Hall of Mirror clones turning and throwing the Glaive in the wrong direction when you have it equipped as the host.
*Fixed an instance where clicking and dragging off an ability icon would cause the icon to be stuck on the screen.
*Fixed an issue with Glaives/boomerangs staying scaled down/weapon trails off if you attack during the previous attack scaling down.
*Fixed UI unresponsiveness when attempting to use directional keys to navigate back to the main menu from the Squad or Invite panel.
*Fixed weapon and Warframe upgrade screens only displaying up-to 13 polarization stars.
*Fixed player’s UI breaking after attempting to join a match in progress in Conclaves.
*Fixed several issues with Ash’s Bladestorm losing functionality after activating the ability while holding a datamass, powercell, or other secondary items.
*Fixed Companions being completely invisible when under the effect of Ash's Smokescreen.
*Fixed issues where players can get stuck in certain areas of the Liset if slide jumping aggressively.
*Fixed active Foundry animations playing after crafting items are completed.
*Fixed an issue where claiming or crafting an item in Foundry results in the list being reset back to top, scrolling is now preserved.
*Fixed an issue where players may not receive the first Inbox message for the Mirage Quest.
*Fixed an issue with the Aegis sword not showing weapon trails during certain events.
*Fixed issues with Player List showing enemy players in PVP even though health and shields aren’t updated.
*Fixed an issue with trying to set a Clan/Alliance MOTD as empty resulting in an error message.
*Fixed instance where a grey box would appear when selecting a Dragon Key to be crafted in the Foundry.
*Fixed Warframe position overlapping Foundry screen when trying to view and craft items.
*Fixed Oberon’s Hallowed Ground removing proc immunity when exiting one strip, but still on another (overlapping strips) as seen here: https://forums.warframe.com/index.php?/topic/318871-hallowed-ground-bug/
*Fixed an issue where previous Mission Complete UI from last completed mission will always appear when aborting other missions.
*Fixed an issue where pet Kubrows would remain on damage-dealing surfaces like electric water. Kubrows now jump off these surfaces!
*Fixed an issue with overlapping UI elements when selecting ‘Abort’ in spectator mode.
*Fixed an issue where players joining a Conclave session just as others were leaving would result in a broken Player selection screen.
*Fixed an issue with a texture hole as seen here: https://forums.warframe.com/index.php?/topic/318931-texture-hole-on-asteroid-mining-base-tileset/
*Fixed issues with physics and effects of Excalibur’s Pendragon Helmet.
*Fixed an issue where players would have no indication of XP progress on failed or aborted missions.
*Fixed an issue where mods that improve reload time were showing as red numbers in UI where they should have been green 
*lower reload time is good!
*Fixed a number of Void water volumes that were off and misaligned as prompted by this thread: https://forums.warframe.com/index.php?/topic/315860-void-water-out-of-place/
*Fixed an issue with the Grineer Commander not always using his Switch Teleport ability.
*Fixed an issue where there would sometimes be no ‘Exit’ button in the mission results screen.
*Fixed an issue with Excavators not appearing when a player enters the objective area.
*Fixed an issue with only the most recent Excavator showing on the UI, preventing players from knowing the status of multiple Excavators.
*Fixed a number of problems with the Codex Scanner (including Helios’s user of the Scanner):
*Fixed handling of certain compound objects like Death Orbs (you could not scan them and neither could Helios).
*Fixed over-scanning from within a mission (it used to only realize you were done an entry at the end of the mission).
*Fixed Helios refusing to scan decorations while there were scannable objects out of sight.
*These fixes have also brought about the following optimizations:
*Changed Helios to reduce time between scans (often over 3 seconds was wasted).
*Simplified Helios' scan logic to avoid a bunch of heavy-lifting that is already done by native code.
*Further code optimizations.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.10.3
	url: https://forums.warframe.com/topic/324763-hotfix-14103/
	date: 2014-10-15T22:05:49Z
	additions: 
	changes: Changes:
Increased default speed of Dagger attacks using the Pointed Wind stance.
Altered the Nikana jump roll transition time and animation to match the default roll.
Increased the drop rate on Personal Life Support modules in Corpus and Infested Survival missions so as to match Grineer and Corrupted Survival drop rates.
Parry procs can now be triggered during Valkyr’s Hysteria.
Bonus Credits will no longer awarded on failed missions.
Bonus Credits will now be displayed at the end of match screen and back on the Liset for Dark Sector missions.


	fixes: 
*Fixed an issue with the Codex Scanner overlay appearing even when no HUD was toggled, content creators rejoice!
*Fixed an issue with Valkyr’s Hysteria finisher animations using Furax animations.
*Fixed an issue with Loki being able to switch teleport Dark Sector defense pods.
*Fixed an issue with Switch Teleport field of view visuals not properly disappearing if the ability is used while falling into a pit.
*Fixed cases of toggle abilities getting out of sync between host and client when spammed.
*Fixed an issue with the pause menu causing the extraction animation to not play correctly and subsequently cause the player to fail the mission.
*Fixed an issue with the incorrect wave number being displayed at the end of Defense missions.
*Fixed erroneous counter chance calculation.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.10.2 + 14.10.2.1
	url: https://forums.warframe.com/topic/322655-hotfix-14102-141021/
	date: 2014-10-10T21:29:21Z
	additions: 
	changes: Additions:Rewards:

There are no Leaderboards in-game for this Tactical Alert, but you can check out this link to see whose currently at the top: http://content.warframe.com/dynamic/shiftingSands.php
Raw Data for those that want it: http://content.warframe.com/dynamic/shiftingSandsJS.php

Reduced the amount of tile duplication seen in Forest and Settlement Excavation missions.
Affinity bonuses will no longer be awarded on failed mission.

	fixes: 
*Fixed an issue with Excavators not always appearing right away when entering the objective area during Excavation missions.
*Fixed an issue with Excavation sites being layered on top of each other during Excavation missions.
*Fixed an invite exploit that would allow players to enter Conclaves despite not having the proper level requirement.
*Fixed an issue with Conclave ratings not properly updating when equipping/unequipping mods.
*Fixed an issue with sale items in the Market not properly displaying the discount %.
*Fixed Ash’s Bladestorm being continually in use when casted while holding a power cell/datamass.
*Fixed players window repositioning upon changing in-game settings.
*Fixed Grineer Capture Target showing a Corpus model in Codex.
*________________________________________________________________________________________________
*
*Hotfix 14.10.2.1
*
*Fixed resource boosters doubling personal best score for Shifting Sands.
*Fixed loading screen crash.
**Note: No earned rewards or personal best scores will be revoked!
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.10.1
	url: https://forums.warframe.com/topic/322132-hotfix-14101/
	date: 2014-10-09T16:41:54Z
	additions: 
	changes: 
	fixes: 
*Hotfix 14.10.1
*
*
*
*Just a small Hotfix this morning to address a couple issues:
*
*
*
*
*Fixed inability to complete Void Mobile Defense missions due to countdown timer not starting.
*
*
*Fixed Psychic Bolts unintentionally colliding with environmental objects after they had been levelled to Ranks 1-3.
*
*
*
*The complete Update 14.10.0 notes can be found here: https://forums.warframe.com/index.php?/topic/321746-update-14100/
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 14.10.0
	url: https://forums.warframe.com/topic/321746-update-14100/
	date: 2014-10-08T22:00:00Z
	additions: Excavation missions have returned! Head to Earth or Phobos to play this new mission type where Survival missions used to be!
Blind Justice: a new Nikana Stance has arrived!
We detect Phobos may soon have a reason to get “Tactical”... stay tuned, Tenno.

	changes: 14.10.0:



Changed the Sentinel “Sanctuary” mod: it now goes up to Rank 10 (600 total shield) and is now amplified by your Sentinel's Redirection mod.
Global Chat channels will now be automatically rejoined if they were active before a player disconnection.
Improved the loading screen performance which should resolve a large hitch seen at around 75% completion.
Disable scaling of Dojo Teleporter decorations due to feedback on the fidelity of a scaled pad. This won't retroactively affect previously placed teleporters that were scaled.
Improved the performance of numerous Gas City tilesets.
Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torid’s gas cloud not allowing for Criticals.


	fixes: 
*Fixed an issue with Alerts not being properly visible on the Solar Map after returning to the Liset from a previous mission.
*Fixed an issue with the Harlequin Mirage Helmet Blueprint incorrectly appearing as the Arcane Scorpion Ash Helmet Blueprint. Please note that we will be re-running a functioning Harlequin Helmet alert at a similar time as the broken one, but with a doubled duration.
*Fixed an issue with players having a gray screen when returning to the Liset after a mission failure.
*Fixed an issue where players would receive PvP Excalibur Transmissions in Void Key missions.
*Fixed an issue with certain Aura Alert missions being uncompletable.
*Fixed an animation hitch seen when performing a forward roll with the Nikana equipped.
*Fixed shadow problems on the latest AMD drivers. Players affected would have seen large black squares where shadows would normal be cast.
*Fixed the Codex entries for the Grineer and Corpus capture targets. Unfortunately the fix required making two new entries so you will have to re-scan the Grineer target if you'd already completed the old broken codex entry.
*Fixed the Stalker taking shield damage during his intro and outro animation sequence.
*Fixed clients being able to damage the Stalker’s health during intro and outro animation sequences if there is a laggy host.
*Fixed an issue with players being unable to pick up drops in certain Gas City Survival tilesets, specifically on Elara as reported here: https://forums.warframe.com/index.php?/topic/314270-elara-jupiter-pickup-bug/
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.9.2
	url: https://forums.warframe.com/topic/319485-hotfix-1492/
	date: 2014-10-03T21:09:56Z
	additions: 
	changes: 
	fixes: 
*Crash Fixes:
*Fixed several crashes based on submitted crash reports in the past 24 hours. Causes for these crashes include a DX9 related crash, a mouse handling crash, corrupt caches, and many many more.
*
*Fixed case where NAT-PMP would fail to respect the protocol and may not have functioned, resulting in connectivity issues.
*
*14.9.2.1 
*fixed Kubrow color customization.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.9.1
	url: https://forums.warframe.com/topic/318912-hotfix-1491/
	date: 2014-10-02T17:51:18Z
	additions: 
Added HUD indicator for Iron Skin (displays percentage remaining).


	changes: 
DirectX10 is now officially supported and will be set as the default render mode (instead of DirectX9) for applicable graphics hardware.


	fixes: 
*Hotfix 14.9.1
*
*
*
*Fixed Latron Wraith and Prime weapons appearing in list of eligible components when crafting the Tiberon rifle.
*
*Fixed intermittent chat server disconnects.
*
*Fixed Grineer Caches appearing in missions on Earth.
*
*Fixed Kubrows performing "struggle" attacks on Lephantis.
*
*Fixed clients being able to pause gameplay if they had their matchmaking mode set to Solo and then joined a mission via friends list/invite.
*
*Fixed muzzle flashes not appearing in correct location when aiming through sniper rifle scopes.
*
*Fixed Loki Enigma profile icon packs giving players a Locust Ash profile icon instead – we believe this was an organized prank by our stealthy frames. 
*
*These have now been retroactively fixed in a script. Log out and in to receive please.
*
*FYI confirmed Nova Slipstream has same issue, a script has been run to retroactively fix. Hotfix will come to fix store shortly.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 14.9.0
	url: https://forums.warframe.com/topic/318500-update-1490/
	date: 2014-10-01T21:39:21Z
	additions: 



	changes: 
Capitalized Aura names in the squad panel loadout for consistency.
Improved performance on the visual effects of Vauban’s Bastille for longer durations in an effort to reduce crashes.
Removed the [satisfied Grunt] subtitle from the tutorial.
Made improvements to host/client loading screen wait times.
Changed the Dead Eye Aura mod. Dead Eye is restricted to snipers and now offers a maximum of 35% damage increase.
Chat fixes and improvements:
Fixed player Alias’s being 1 pixel offset on the y-axis from its corresponding message.
Fixed the chat window closing the wrong tab when closing a tab through the right click context menu.
Fixed chat getting the wrong user when right clicking on a private conversation tab.

	fixes: 
*
*
*
*
*
*
*
*
*
*Fixed an issue where Alerts could disappear from the Solar chart after returning from missions.
*Fixed an issue with a large hitch that could occur when accessing the Codex or mods screen.
*Fixed an issue with Sonar’s energy colour not appearing correctly if player cast as Client.
*Fixed an issue where a player’s Kubrow performing finisher on Jackal could cause the Jackal to cease operations.
*Fixed an issue with Kubrow size  discrepancies between host and client.
*Fixed Frost's Snowglobe countdown timer not going away if the shield is destroyed from damage.
*Fixed Melee channeling mods having a much higher penalty to channeling efficiency for Clients.
*Fixed Mirage’s Prism lasers not targeting Orokin Drones.
*Fixed an issue in the Dojo where players are told to build a Grand Hall despite Great Hall being the next Hall in order.
*Fixed Mirage’s Prism saying it used 100 power to activate when it only uses 50.
*Fixed cases of Mirage’s Prism lasting forever/not using any energy, and being able to launch a second Prism.
*Fixed Mirage’s Prism prematurely detonating if it hits a defense target.
*Fixed an issue where players could not leave or finish Interception or Defense missions if the Grustrag Three appeared.
*Fixed issue where swapping shoulders with the Buzlok resulted in the projectile embedding to the right of the reticule, where the unswapped reticule was aiming.
*Fixed Corpus security cameras sometimes being blind to a Mirage with Eclipse active.
*Fixed event inbox message saying BAYLOR Fomorians instead of BALOR Fomorians.
*Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.
*Fixed script error with Smite in PvP.
*Fixed an issue with the weekly kill leaderboards not always reflecting the correct field.
*Fixed an issue where the Mutalist Quanta could be completely reloaded at the start of the animation, the animation must now complete before all ammo is reloaded.
*Fixed some melee weapons not dealing finisher damager after you switch from a different melee weapon (e.g. Hysteria ending).
*Fixed Hysteria not reverting the player's melee finishers when the ability ends. (source: https://forums.warframe.com/index.php?/topic/318180-hysteria-alters-behavior-of-melee-weapon-after-expiration/)
*Fixed an issue where players wouldn’t get the AOE blast when reviving if they were using a Noble/Agile animation set.
*Fixed issue where the Liset bridge may not lower if you used the quick access menu between locations.
*Fixed issues with the Mirage Codex/Quest diorama having the wrong or conflicting Warframe presented.
*Fixed an issue with the Jat Kittag Ground Slam sometimes killing bosses depending on what the boss lands on.
*Fixed continued issues with pause not working in Solo missions.
*Fixed issues with host migration causing issues in the Conclave if a player was in a bleed-out state.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.8.1
	url: https://forums.warframe.com/topic/315127-hotfix-1481/
	date: 2014-09-24T22:10:57Z
	additions: Gate Crash trophies have been added and will soon be distributed to eligible clans! Trophies are live! We will update this thread when the statues have been sent out.
Added Nyx Prime to the Codex (in place of ol' goldless Nyx).
Added audio cues to the Buzlok homing mechanism for when a ‘lock’ is initiated and a ‘lock’ is lost.

	changes: 
Toxic Crawler now creates a poison cloud on death, as per his description.
Visual Effects tweak to the Glaxion: Ambient fog added!
Buzlok homing beacon hit effect updated to not cause blood/shield visual effects as it does no damage, therefore no effects need exist.
Continued improvements for Infested AI getting stuck under the cryopod in Infested Ship Defense which prevents the player from being able to kill the AI and continue on to the next wave.
Polished the environment of Grineer Rescue 2.0 missions.


	fixes: 
*Hotfix 14.8.1
*
*
*Fixed an issue with the Hikou Prime having incorrect colouring when trying to customize energy colour (https://forums.warframe.com/index.php?/topic/314459-hikou-prime-colouring-bug/).
*Fixed issues with spawning logic of the Grustrag Three that could prevent them from appearing on Defense and Interception missions.
*Fixed continued issue where Stalker and other minibosses could appear during the claim reward/continue screen in Defense and Interception missions.
*Fixed an issue where having a status chance greater than 100% on the Boar Prime and Strun Wraith would cause the UI to display “0”
*Fixed an issue where Vay Hek would become invulnerable during the boss fight.
*Fixed the poison visual effect not appearing correctly on the Scindo Prime.
*Fixed an issue with the Hikou Prime sound effect being unaffected by volume sliders. Additional tweaks to overall sound levels are included in this hotfix.
*Fixed issues with elemental visual effects on the Sheev.
*Fixed issue with impassable black walls on Grineer Asteroid Rescue missions.
*Fixed issues with Vala Sugatra Prime not showing player energy colour.
*Fixed prices showing incorrectly/missing in the Market.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 14.8.0: Nyx Prime
	url: https://forums.warframe.com/topic/314372-update-1480-nyx-prime/
	date: 2014-09-23T19:32:53Z
	additions: 
Nyx Prime, Hikou Prime, and Scindo Prime have emerged in the Void! Visit the Void today to begin your hunt for the latest Prime gear. See here for the starting location of this new content that will be updated as it's discovered: https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations/
Added in missing idle animations for Loki, Mirage, and Nova (noble). When inactive for a few seconds, each of these frames will now have idles!
Added Rescue 2.0 and Rescue mission rewards to a number of nodes:
Corpus Ship: Mars 
Vallis and Nereid 
Neptune.
Grineer Asteroid: Sedna 
Jengu, Phobos 
Gulliver, Saturn 
Numa, Uranus 
Mab.
Grineer Galleon: Saturn 
Anthe, Uranus 
Caliban, Sedna 
Naga, Sedna 
Veles. Difficulty rebalancing also occurred for these nodes.

	changes: Update 14.8.0: Nyx Prime:

NEW PRIME ACCESS AVAILABLE NOW
Nyx Prime and the newest Prime Gear!

Manipulator of minds, Nyx Prime inflicts mass hysteria as she bolts into Prime Access.
Get Nyx Prime Access now and make the newest Primes yours 
instantly 
including Nyx Prime, Hikou Prime and Scindo Prime. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!

Packages include:

NEW NYX PRIME WARFRAME
Reach into enemy consciousness and dominate with Nyx Prime, the newest addition to the ranks of elite Prime Warframes.

NEW PRIME WEAPONS
Add the deadly Hikou and Scindo Primes to your Arsenal.

PRIME ACCESSORIES
Modify your Warframe with Targis Prime Armor and the Vala Sugatra Prime. Add Exclusive Nyx Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.

DISCOUNTED PLATINUM
Give your Platinum supply a boost at a great price.
Click https://warframe.com/prime-access to learn more about Prime Access now!


	fixes: 
*
*Fixed issue with the Kronen and Silva & Aegis both not having a proper wall attack.
*Fixed Energy Vampire making clients think they have been given 2x the energy they should've received, when they actually got the proper amount.
*Fixed crash that would occur if you shutdown the game immediately after hitting abort mission.
*Fixed issue with Oberon’s Smite not being able to target Orokin Shield Drone.
*Fixed an issue where Orokin Shield Drones would rotate onto their sides when shot by the Nukor.
*Fixed several gameplay crashes.
*Fixed an issue with thrown melee weapons (Glaive Prime/Kestrel) losing weapon functionality if they perform a ground slam attack when they are already close to the ground while in melee mode.
*Fixed Vauban's Bastille slowly deteriorating frame-rate each time it was cast. Thanks to Test Clan Please Ignore for helping isolate the problem.
*
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.7.4
	url: https://forums.warframe.com/topic/312574-hotfix-1474/
	date: 2014-09-19T21:06:34Z
	additions: 
	changes: 
	fixes: 
*Fixes
*Fixed buffs not being applied correctly to weapons with damage falloff (i.e. Shotguns). Fixes amount of damage dealt at the extent of the weapon's range. Before, damage dealt at maximum falloff range was not considering Mods like Blaze and Point Blank. After, it will now consider these mod buffs in the damage value at maximum falloff range. 
*Fixed extra Lotus transmissions playing/repeating after bleeding out and switching to spectator mode.
*Fixed multi-shot mods causing Buzlok to fire an extra homing beacon.
*Fixed Buzlok's homing beacon firing from wrong position when using scope sights.
*Fixed Atterax not animating when viewed in the arsenal.
*Fixed Vor being susceptible to Mind Control when encountered in Void T4 missions.
*Fixed incorrect backdrop appearing in opening cinematic when launching Gate Crash mission.
*Fixed instances of blue steam jets that were appearing in some Derelict rooms.
*Fixed Team Health Restores not functioning properly when deployed on a moving object.
*Fixed Vauban's Bounce and Vortex appearing with default energy colour for clients.
*Fixed some missing Bounce FX on clients.
*Optimized visual effects on Vauban's Tesla grenades for lower end hardware.
*Fixed enemy bodies contorting when killed inside/near Void Portal in Gate Crash missions.
*Fixed objects from adjacent rooms protruding through walls in Gate Crash/Orokin Derelict tileset.
*Fixed several gameplay crashes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.7.3 + 14.7.3.1
	url: https://forums.warframe.com/topic/312092-hotfix-1473-14731/
	date: 2014-09-18T22:01:06Z
	additions: 
	changes: 
	fixes: 
*Changes:
*
*Increased attack speed of Sheev. To be continued, looks to have just been slide speed.
*Polish and audio tweaks to Gate Crash event.
*
*Fixes:
*
*Fixed Operation: Gate Crash progression stopper when trying to go through a portal after finding any Grineer Caches.
*Fixed an issue where Sprag and Venk'ra could get stuck in a pit on Phobos, making the mission unbeatable.
*Fixed issue with Defense missions dynamic music not working properly.
*Fixed issue with enemy AI freezing when trying to 'pull' a Mirage Hall of Mirror clone.
*Fixed issues with client fire accuracy on the Buzlok.
*
*
*Fixed Operation: Gate Crash exploit where Dethcube's Vaporize would continue to deal damage when you should be completely impotent.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.7.2
	url: https://forums.warframe.com/topic/312035-hotfix-1472/
	date: 2014-09-18T20:01:24Z
	additions: 
	changes: 
	fixes: 
*Hotfix 14.7.2
*
*Changes
*
*Buzlok Homing Beacon is now a silent projectile.
*Introduced damage scaling for Sprag and Ven'kra's charge & melee attacks; amount of damage dealt is now in line with enemy levels for the selected mission.
*Energy colour is now customizable on the Rakta Syandana.
*Increased the size of the Gate Crash badge by 17% (Bigger badge ahoy).
*Made several audio tweaks to Atterax, the Liset engine and Sprag & Ven'kra.
*Adjusted equipped position of Buzlok.
*To avoid confusion on Grineer caches and event goals, Corrupted Vaults have been removed from the Gate Crash event levels
*
*Fixes
*Fixed Gate Crash extraction room activating before Torsion Beam Device had been destroyed.
*Fixed several localization issues.
*Fixed an issue where Atterax would continue to spin/play idle sounds while on the players back if it was interrupted when using quick melee.
*Fixed several crashes and game freezes.
*Fixed an issue where Buzlok can cause player to do diving jump animation when not zoomed in.
*Fixed an issue with Sprag and Ven'kra transmission portraits not having proper colours.
*Fixed an issue with Void portal sound becoming choppy at low FPS.
*Fixed a Buzlok issue where beacons would not always destroy when target died.
*Fixed the Buzlok homing beacon not replicating properly on Client.
*Fixed blue "team mate glow" persisting for unobstructed players, also fixes glow applying to player after reviving.
*Fixed filepath appearing in UI when receiving invitations to Gate Crash mission.
*Fixed unranked fusion cores being awarded from Grineer Caches.
*Fixed an issue with Gate Crash portal effects being incorrect on Clients.
*Fixed issue with overlapping minimap and navigation confusion in the Gate Crash event tileset.  
*Fixed issue in Vor’s Prize where the objective marker would not appear in tutorial when reaching Vor.
*Fixed issue with new inline PM option not saving.
*Fixed UI issue where additional and unfunctional Stasis Slots were appearing in player’s Genetic Foundry.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.7.1
	url: https://forums.warframe.com/topic/311712-hotfix-1471/
	date: 2014-09-18T06:12:18Z
	additions: 
	changes: 
	fixes: 
*
*Fixed issues with several filepaths being displayed instead of subtitles.
*Fixed players always receiving Grineer Cache item/reward when completing a Gate Crash mission.
*Fixed large meshes sticking into the void which overlapped with other rooms.
*Fixed potential issue with loading into Fomorian Missions instead of event.
*Fixed game freeze/crash that would occur at end of mission if a Sentinel or Kubrow is killed during the mission.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 14.7.0: Operation Gate Crash!
	url: https://forums.warframe.com/topic/311669-update-1470-operation-gate-crash/
	date: 2014-09-18T03:51:15Z
	additions: 
	changes: 
	fixes: 
*
*
*
*
*
*
*
*
*
*
*
*Keep Grineer out of the Void!
*A message from The Lotus:
*Tenno,
*We have reviewed Baro Ki’ Teer’s Archwing Datamass, much of it is corrupt but what little it does reveal is invaluable. We now know that more information exists and we must look for it in Orokin Derelicts locked in the Void.
*Our mission is urgent. The Grineer have also learned about the Archwing Technology and they are determined to destroy all traces of it before we find it. To do this, Vay Hek is using Void Keys and Torsion Beam Generators to force open Orokin portals.
*We must destroy his access to these portals. Our ability to recover Archwing fragments depends on it.
*Careful, Tenno. Vay Hek is using unstable keys. Cumulative exposure to the keys will have detrimental effects on your health, shields and Warframe abilities. Proceed accordingly.
*The Lotus
*
*
*Start the event node on Earth.
*
*Play through the mission, defeat the Grineer bosses and destroy the Void Portal Key.
*
*If you want to take the risk, search out resource caches to find high-value items.
*
*Exposure to the Void Portal will begin to affect you. Exposure weakens your Warframe. The effects are cumulative – the more missions you run, the weaker you become.
*
*Each mission run you will earn 1 Exposure point.
*
*More Exposure points earned = higher Rewards.
*
*Earn 5 Exposure points on a node to unlock a new node.
*
*Nodes to unlock (in order):  Phobos, Ceres, Challenge Node located back on Phobos.
*
*The Challenge Node has no Exposure point cap. Keep earning Exposure points for as long as you are capable --
*know that your Warfame will be in an extremely weakened state the further you progress.
*
*
*This Operation is on now until Wednesday, September 24 at 12 PM EDT.
*Successfully complete the Mission and you'll be rewarded with:
*5 Exposure points: Event Badge and Phobos node unlocked
*10 Exposure points: Set of 4 Mods – Buzz Kill, Fanged Fusillade, Sweeping Serration and Maim
*15 Exposure points: Sheev Dagger: Built for close combat, the Sheev's plasma blade slices through flesh and armor with equal ease.
*The top 3 Clans per Clan Tier will receive Gold, Silver, and Bronze Trophies.
*Clan Leaderboards: A Clan’s score is the sum of its members’ scores.
*Please be aware that people joining clans after the event has started will not contribute to their new clans score.
*
*Interested in seeing the leaderboards online? Visit here:  http://content.warframe.com/dynamic/gateCrash.php
*Interested in the raw data to whip up a page of your own?  Visit here: http://content.warframe.com/dynamic/gateCrashJS.php
*
*Please note that the above links have the following data refresh times:
*Players: Every 5 minutes.
*Clans: Every 15 minutes.
*
*Additions:
*New Buzlok! An advanced Grineer Rifle equipped with specialized homing rounds, always capable of finding their mark.
*New Atterax! A vicious Grineer whip adept at flaying skin from bone. In extreme cases disobedient Grineer have been sentenced to death by Atterax.
*Ongoing UI polish including more minor alignment, navigation tweaks, and market ease of life alterations. Added consistency in menus, including a reskin of the Inbox menu.
*Added in a new "Inline Private Messages" Chat option. Enabling this option will allow PM's to be displayed in your Squad and Clan chat.
*New Orokin Sabotage tilesets! As part of Operation: Gate Crash, these new hybrid maps will combine the Void with various locations throughout the Solar System.
*New Dojo Teleporter Decorations! Starting today, you can now place teleport beacons in your Dojo! These are decorations that can be named & dropped in the Dojo by those with necessary permissions. When you engage one you will get a list of all other beacons in the Dojo and you can teleport between them!
*Added improvements to Vor’s Prize and the Tutorial for simplification and polish purposes including:
*Progress bar of tutorial stage
*Removed transmissions for simplification
*Reduced weapon choices from 3 per group to 2 per group.
*Relit tutorial and swapped skybox and effects for a more polished appearance.
*Reduced Warframe’s power set to just First ability for the tutorial.
*
*Changes:
*Disabled Local Reflections and High Dynamic Range on certain Direct X9 enabled video cards which do not properly support these features.
*The "Get to Extraction" message will now play when Survival Alert timers hit 0. Also ensured that the "Operation has succeeded" transmission plays before  the "Extraction is now ready" message.
*PvP Change: Ash’s Bladestorm reduced to 0.25 damage multiplier from 0.5.
*Further improved the aiming of Mirage's Prism projectile.
*Energy Vampire will no longer provide energy to Banshees performing Sound Quake so as to prevent infinite energy usage.
*Improved the damage number font to ensure sharper looking damage numbers when scaled up.
*Improved the loading performance of the Kubrow customization menus.
*Improved the performance of Mirage's Prism and Nova's Wormhole ability.
*Improved procedural level generation to fix several issues with AI behaviour that was frequently reported in Void Survival missions.  These improvements and fixes will resolve issues where you may see door frames poking through adjacent tiles, superfluous connectors going nowhere, and other level issues caused by procedural generation.
*Additional improvements to prevent slow Clients from holding an entire squad on loading screen.
*Improved visibility for Clan/Alliance invites by treating all of these invites as high-priority, which will be seen at login.  
*Disabled ally blue glow while in the Dojo with other Tenno.
*Fixes:
*Fixed an issue with the background being displayed incorrectly on the Extractor selection screen.
*Fixed an issue with Nekros' Soul Punch not working correctly in PvP matches.
*Fixed an issue with Stalker related blueprints not appearing at the end of match screen correctly.
*Fixed a crash related to quickly joining the same Dojo twice.
*Fixed numerous crashes and squad formation issues.
*Fixed an issue with the Cancel button on the Solar Map not working correctly.
*Fixed an issue with weapon attachments obstructing text in the Pause menu and in the body of Inbox messages.
*Fixed an issue with profane words being able to be used as Clan names.
*Fixed an issue with the Savior of Earth achievement not unlocking properly after beating Vay Hek.
*Fixed an issue with the Drone Explosion sound effect not playing properly from the area where the Drone was destroyed.
*Fixed Mirage's Prism not being properly castable by AI.
*Fixed a number of map holes in the Shipyards Sabotage tileset.
*Fixed an issue with text in the Arsenal overlapping when equipping a new weapon to an empty slot.
*Fixed an issue with players being blocked from unlocking Solar Map nodes by Dark Sector nodes which do not have a Solar Rail currently deployed on them.
*Fixed an issue with players being able to claim Defense mission rewards without actually extracting.
*Fixed issues with loadouts hanging briefly as helmets, skins, and other customizations are loaded.
*Fixed issue where players were unable to use Void Keys as recipe ingredients if you only had one type of a given key.
*Fixed an issue where enemies caught in Vauban’s Vortex will oscillate and vibrate in an unappealing way.
*Fixed issue where Melee weapons (like the Galatine with an attachment) and attachments would obstruct the UI.
*Fixed issue with Trinity’s Blessing fully restores the health of the Fomorian power core in Hijack missions.
*Fixed issue where Ash could Bladestorm targets at panels in Interception missions, rendering them ignored by future enemy AI.
*Fixed an issue in the Market regarding proper classification of Kubrow starter kits and color bundles.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.6.1
	url: https://forums.warframe.com/topic/308432-hotfix-1461/
	date: 2014-09-11T21:03:05Z
	additions: 
	changes: Additions:

Added Rank display to item browsing, meaning you can now see what rank your gear is in the inventory. As an example, in the scenario of building an Aklex and you have three, one which is Rank 30, you can now see the item's rank in this new display!
Unlisted 14.6.0 change: There is now a Dojo chat tab when in the Dojo!


Trinity's Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.

Firstly, an explanation in intent and next steps:
Dev observed and experienced the uninhibited blinding effect in up to a 60 M Range with several environments coming between Excalibur and targets. This prompted review.
Secondly, the 14.6.0 changes have all been reverted as they were experimental and not intended to function in the way they did for this brief 12 hour window.
Thirdly, what you can expect down the road is Radial Blind functioning in a way that considers Line-of-sight. The 14.6.0 unintended version suffered from a lot of problems with this approach, and coming will be radically improved line-of-sight checks for Radial Blind. Targets behind cover that can still see Excalibur are blinded. Other bodies won’t inhibit their blindness, but walls will.


First, a quick brief in the history of changes this Mod has undergone:
This Mod was originally fixed to not give a player energy for damage that was never dealt to player. When we added the damage predeath state in Conclaves, etc, the original fix was unintentionally reverted.
The 14.6.0 fix resolves issues where Rage + Quick Thinking gave effective permanent invulnerability because energy was being added to pool that was never dealt to player. With this change in mind, the combination of Rage and Quick Thinking may seem less efficient as before due to no longer giving effective invulnerability. The scope of this change is being monitored to ensure the usefulness of these Mods as a combination.


Changed loading screen/matchmaking logic to move on if after 10 seconds Client is unable to properly join/connect. Elaboration: Fixes entire squad being stuck on loading screen while waiting for low end PC to load.
Changed the attack ferocity of Corpus Mine Osprey: before no maximum existed on number of deployed mines, and now there is a maximum of 6.
Removed Kubrow roaming in Liset until further notice.
Tweaked performance of Local Reflections code on Dx10 and Dx11 to address potential FPS loss.
PvP Bladestorm balancing:-Reduced maximum number of attacks to [2, 3, 4, 5] to address issues with players getting stuck in Bladestorm-ed state for up to 15+ hits.-Increased the PvP damage multiplier from 0.1 per hit to 0.5 per hit in an effort to keep damage output in line with previous values.

	fixes: 
*
*Fixed issue with Captain Vor being unbeatable on Mercury.
*Fixed an issue with Nova’s Molecular Prime explosions caused by self-destructing enemies damaging teammates and defense objectives.
*Fixed issues with users connecting behind proxies being unable to update the game.
*Fixed an issue where Lotus would constantly talk to you at the end of Survival Alerts.
*Fixed a game freeze that would occur when attempting to fuse or change mods.
*Fixed game freeze when focusing on the categories menu after opening the item browsing screen in Foundry.
*Fixed interception console ‘hitswitch’ pushing AI through the terrain on Grineer maps.
*Fixed navigation issues that prevented faithful Kubrow from joining in the fight against Lephantis.
*Fixed issues with Void missions not pausing when playing Solo and hitting ESC.
*Fixed several crashes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 14.6.0
	url: https://forums.warframe.com/topic/307792-update-1460/
	date: 2014-09-10T21:36:26Z
	additions: 
	changes: 
	fixes: 
*Additions:
*
*Harkonar Armor Set: This prototype Grineer Exo-Armor was destined to be worn by Grineer generals until it was stolen and repurposed by Tenno agents. Wear it as a sign of defiance.
*Added clarity to Alert Survival missions: A 10 minute countdown clock will now be displayed during any Survival Alert missions, indicating the mission requires a full 10 minutes of Survival to be completed.
*Added in the Ice Planet Trophy for those that have earned this Dojo decoration from Operation Cryotic Front! These have been given in a script 
*relog to check for your Decoration if you are eligible to receive!
*A new dissolve effect has been added for dead Kubrows.
*Added in a new volume slider for Ordis.
*Oberon’s Renewal now has a timer that displayed the current number of targets being healed.
*Oberon’s Hallowed Ground now has an ability timer.
*Kubrow and equipped Auras will now be displayed when hovering a squad members information.
*Added in continued UI polish in the form of alignment and navigation tweaks (some by just 6 pixels).
*Mods screen now shows the stat increases that will occur when ranking up Warframe abilities and Stances. See here for example of this addition:
*Note how I now have stats on what the results are of ranking up Valkyr’s Hysteria through fusion.
*Added in a new "PC Type" detection for host election purposes.  Laptops will get a small penalty equivalent to 150ms of ping so as to select the best host possible.
*Added in a "Please Wait" message that will lock the player in place when installing a module on your Liset during Vor’s Prize/elsewhere.
*Changes:
*Altered the ‘Defrag’ message seen on the Launcher to ‘Optimize’ for added clarity on its function.
*Moved “Decisive Judgement” Stance Mods from Specters to Grineer Wardens, found in Rescue 2.0!  World on Fire was removed from Grineer Wardens for this change.
*Improved the aiming direction of Mirage's Prism ability.
*Improved the performance of a number of default customizations in the Arsenal.
*Improved the DX9 system performance of computers utilizing AMD Radeon X1xxx series video cards.
*Improved the network performance of numerous Warframe Abilities.
*Tweaked the sound of the Raska Howl ability.
*Improved the visual effects seen on Frozen enemies.
*Reduced the maximum amount of Ancients that can be simultaneously active during Infested Defense and Survival missions.
*Improved the XP bar full sound effect.
*Tweaked the sound effects of the Nukor pistol.
*Oberon's Hallowed Ground ability placement has been shifted backward slightly so as to allow for the casting Oberon to receive the full buff and removal/immunity effects.
*Increased the proc chance of the Glaxion.
*Limited the maximum amount Glaxion firing sound effects.
*Crawlers dropped by Infested Drones will no longer count towards Extermination enemy counts.
*Tweaked the pipe burst sound effect heard in Infested Corpus tilesets. .
*Trinity's Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods.
*Oberon's Renewal now directly affects Sentinels & Kubrows.
*Nova’s Wormhole can now support multiple Wormholes (1/2/3/4) depending on the level of the ability.
*Nekros' Desecrate now affects frozen corpses.
*Improved the performance of the Nukor on low end computers.
*Tweaked the Fusion visual effects.
*
*Fixes:
*Fixed an issue with Cryopods in Galleon Defense missions appearing incorrectly after a host migration has occurred.
*Fixed a number of localization issues.                 
*Fixed an issue with Trinity's Blessing affecting Excavators.
*Fixed an issue with Derelict Vaults sometimes including no enemy spawns.
*Fixed an issue with players being unable to start key missions in Solo mode.
*Fixed an issue with Alerts/Invasions/Nightmare nodes disappearing when returning from a mission.
*Fixed an issue with the Friends and Clan screens not properly displaying the correct amount of players in a session.
*Fixed an issue with the Coolant Leak visual effect appearing for allies and the player after a Radiation proc/PvP duel.
*Fixed an issue with players being able to mantle vertical walls in the Mastery Rank 7 & 8 tests and falling to their deaths.
*Fixed an issue with clients getting the first periodic Survival reward during Alerts.
*Fixed an issue with the Liset seen in the tutorial having no proper collision.
*Fixed an instance of incorrect VO playing during the Vor's Prize mission.
*Fixed a number of map holes in the Lephantis boss arena.
*Fixed an issue with Oberon's Renewal not being properly castable with exactly 25 energy left.
*Fixed an issue with the visual effect from Oberon’s Renewal not disappearing correctly when a client casts the ability with exactly 25 energy left.
*Fixed an issue with Nyx’s Absorb not properly costing 7/6/5/4 energy a second.
*Fixed a number of map holes in the Shipyards tilesets.
*Fixed an issue with being able to scroll through the Kubrow Stasis chamber menu while in other sections if using the mousewheel.
*Fixed an issue with the Chat window not properly maximizing when selecting to talk to a user via the Friends/Clan screens.
*Fixed a number of crashes.
*Fixed an issue with the Ascaris not appearing on Warframes during the Vor's Prize tutorial mission.
*Fixed an issue Infested Ancient hit-boxes not being properly scaled thus causing projectiles to pass through them.
*Fixed an issue with blue visual effects building up and persisting when opening and closing the Arsenal/Mod Station modules repeatedly.
*Fixed an issue with Valkyr’s Warcry armor buff not properly being removed after the ability ends.
*Fixed an issue with the Torid in the Foundry not appearing correctly.
*Fixed an issue with the Iliad node name not appearing correctly.
*Fixed an issue with Mod filters hiding fusion cores.
*Fixed an issue with the Excavator not appearing right away after entering the Objective areas, this fix will be observed on re-release of this mission type.
*Fixed an issue with players being able to get stuck at the bottom of Grineer asteroid tileset levels.
*Fixed a number of map holes in the Corpus Outpost tilesets.
*Fixed an issue with Nova’s Wormhole ‘beam’ visual effects appearing offset from the portal visuals.
*Fixed an issue with Nova’s Wormhole duration not being affected by duration mods.
*Fixed an issue with the player being incorrectly rotated after being teleported.
*Fixed an issue with Hyena playing an incorrect animation when stunned.
*Fixed an issue with the player's Warframes appearing in front of the Solar Map after opening the Foundry.
*Fixed an issue with players losing some functionality after leaving a squad/session during map selection vote.
*Fixed an issue with the Leaderboards not properly displaying weekly kill stats.
*Fixed an issue with multiple Djinn entries being listed in the Codex.
*Fixed an issue with multiple weapons appearing in the Codex even if they are not owned by the player.
*Fixed an issue with players attempting to join the defenders of an in progress Dark Sector mission receiving an erroneous "Session is full" message.
*Fixed an issue with players having the wait the full 60s if a countdown timer is started before the last person accepts in key lobby.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.5.2
	url: https://forums.warframe.com/topic/303889-hotfix-1452/
	date: 2014-09-03T22:31:56Z
	additions: 
	changes: 
	fixes: 
*Additions:
*Added an "OWNED" label to purchased items shown in the Market.
*Added in new Sound Quake stun animations for Grineer troopers.
*Added in a new SMAA Antialiasing option (this has better detail preservation than our FXAA option). Note:  This new option is on by default. This antialiasing option is slightly more system intensive than the current FXAA option, and if you experience performance issues you may want to switch to the old FXAA option.
*Changes:
*Slightly reduced the level of enemies on Earth, Venus, and Mars missions.
*Renamed the "Cold Touch" mod to "Vicious Frost".
*Improved the low frequency reverb sound effects.
*Radial Disarm will now deal damage to Infested enemies in addition to losing their weapon if applicable.
*Eximus and Hellion enemies on the Forest tileset now have a base level of 15.
*
*Torid Changes:
*Increased Torid’s ammo capacity to 60.
*Increased the critical chance on the Torid to 15% and the chance to proc its effect to 20%.
*Firestorm mods will now affect Torid gas clouds.
*
*Glaxion Changes:
*Improved the performance of frozen death effects from the Glaxion.
*Improved the ammo consumption and critical chance on the Glaxion.
*
*Oberon Changes:
*Improved the performance of the Hallowed Ground ability on low spec computers.
*Improved the targeting responsiveness of Smite projectiles.
*
*Fixes:
*Fixed multiple issues with enemy AI getting stuck inside art assets and being unable to navigate certain areas of the Ice Planet tileset.
*Fixed an issue erroneous “Mission Failure” messages appearing during Excavation missions.
*Fixed an issue with Nyx ability Mods not being properly granted after buying/crafting the frame.
*Fixed an issue with Excavators sometimes being missing during Excavation missions.
*Fixed the magazine drop animation not playing properly on the Nukor and Galaxion.
*Fixed missing drop shadow on chat text.
*Fixed the rank not being displayed correctly on the Coolant Leak mod.
*Fixed an issue with Kubrow Eggs not appearing as purchased in the Market.
*Fixed an issue with Nyx's Absorb being useable during bleedout.
*Fixed an issue Oberon's Reckoning blinding enemies around the caster and not the slammed targets.
*Fixed an issue with certain minibosses teleporting into non-battle space areas.
*Fixed an audio glitch heard in Orokin Void defense missions.
*Fixed an issue with the mouse wheel not working correctly on the invite and squad menu screens.
*Fixed some fonts appearing incorrectly on the End of Match screen.
*Fixed an issue with the Mission Failed screen returning the player to the Ship at the 6 count and not the end of the countdown.
*Fixed a grammatical error in the event reward message.
*Fixed an issue with Smite projectiles sometimes colliding with each other.
*Fixed an issue with Chat tabs continuing to blink when they are selected and the window is maximized.
*Fixed the visual effects appearing incorrectly on the Torid.
*Fixed an issue with Nightmare modes not having their proper debuff applied when playing on Rescue event missions.
*Fixed an issue with clients being unable to see the magnetic bubbles after the alarm is triggered during Infested Rescue missions.
*Fixed an issue with enemies affected by Molecular Prime not detonating until after their death animation is finished.
*Fixed an issue with Player Names and Player Stats ending up in wrong positions.
*Fixed an issue with Corpus Tech enemies not properly deploying Shield Drones.
*Fixed an issue with additional, erroneous objective markers appearing when completing Mobile Defense missions on Asteroid tilesets.
*Fixed an issue with the Chat window not opening correctly when selecting Communication, Friends, or Talk while in game.
*Fixed an issue with Radial Blind (and other abilities that prompt AI reaction animations) causing Infested Crawlers to cease normal functionality.
*Fixed a number of crashes.
*Fixed long Clan names overlapping the points column on the Leaderboards.
*Fixed an issue with Infested Crawlers occasionally attacking their teammates if deployed right as their Carrier is destroyed.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.5.1+14.5.1.1
	url: https://forums.warframe.com/topic/300491-hotfix-145114511/
	date: 2014-08-30T01:45:08Z
	additions: 
	changes: Additions:



• Added duplicate mods category.

• Mod cards that you haven't unlocked will now have their stats hidden and will be darkened in the Codex.

• Added missing Kubrow sounds.

• Added missing hit effects for certain weapons on ice and snow.

• Added missing sounds in ice tile set.






• Changed Mirage Alt Helm to be untradable.

• Removed blur from Kubrow claiming screen.

• Tweaked Arsenal text to help with legibility.

• Optimized Swift Deth, Striker, and Thumper precepts to improve performance and reduce network traffic.

• Removed scrollbar in stats page to avoid confusion that you can scroll further.




	fixes: 
*
*
*
*• Fixed clients falling through the ground in the Ice tileset upon entering the mission.
*
*• Fixed getting stuck in dodge state when rolling through Corpus laser doors while melee blocking.
*
*• Fixed DirectX 10 option in launcher (it was not actually enabling the driver in game).
*
*• Fixed Sacrifice precept (sentinel was not always dieing after reviving the player).
*
*• Fixed energy color changing when selecting a primary/secondary color on some weapons in the Arsenal.
*
*• Fixed sound effects for ice bridge collapse.
*
*• Fixed people standing up during bleed-out to complete panel hack animations.
*
*• Fixed objective progress bar not appearing after a host migration.
*
*• Fixed restores not traveling with players in moving elevators.
*
*• Fixed issue where clients couldn’t shatter frozen enemies.
*
*• Fixed a crash caused by host migration.
*
*• Fixed a crash that could occur when joining a host while that host is shutting down to join someone else.
*
*• Fixed numerous other crashes.
*
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.5.0.3
	url: https://forums.warframe.com/topic/300082-hotfix-14503/
	date: 2014-08-29T15:52:42Z
	additions: 
	changes: Changes:

• Optimized network performance for several sentinel firing precepts.


	fixes: 
*
*• Fixed end of mission grey screen of death.
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.5.0.1 + 14.5.0.2
	url: https://forums.warframe.com/topic/299228-hotfix-14501-14502/
	date: 2014-08-28T18:12:59Z
	additions: 
	changes: 
	fixes: 
*Changes:
* 
*• Tweaked excavation level layouts to reduce marathon-fatigue.
*• Players can now only carry 1 power cell at a time as to increase difficulty.
* 
*Fixes: 
* 
*• Fixed extraction timer overlapping excavation info text.
*• Fixed issue where the scanner wouldn't drop if a host migration occurred momentarily before. 
*• Fixed Aura/Stances not showing capacity gain in the max capacity. 
*• Fixed ">" and "<" appearing as ">" and "<" in the chat window.
*• Fixed chat history not fading away after a certain period of inactivity. 
*• Fixed Kubrow puppy running away when attempting to claim.
*• Fixed score for Cryotic Front not being properly displayed in players profile.
*• Fixed players being able to join event nodes that they haven’t unlocked. 
*• Fixed popup text for invitations to excavation missions.
*• Fixed portrait of the "New Associate" in inbox.
*• Fixed mod screen becoming unresponsive after fusing mods then switching categories.
*______________________________________________________________________________________________
*
*
*Additions:
*
*• You can now left click players name in the active chat window! (This was ninja added in Update 14.5)
*• Added new filter categories for each polarity to the module browser.
*
*Changes:
*
*• Reduced the explosive damage of the Jackals rockets/grenades.
*• Changed Excavate to match Survival end of mission rewards in the sense of not giving out extra rewards since you earn them periodically throughout gameplay.
*• Tweaked Torid’s visual damage range.
*• Tweaked Nukor’s sound effects.
*
*Fixes:
*
*• Fixed a number of level holes and missing assets in the Europa Excavation mission.
*• Fixed not being able to pick up multiple datamasses in spy missions.
*• Fixed players joining an Excavation match in progress and not seeing the Excavation UI on screen.
*• Fixed Mirage’s Eclipse lasting forever when cast.
*• Fixed Oberon’s Renewal blocking other abilities/melee when active.
*• Fixed the navigation menu not resetting properly after deploying an extractor.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 14.5: Operation Cryotic Front!
	url: https://forums.warframe.com/topic/298960-update-145-operation-cryotic-front/
	date: 2014-08-28T13:39:34Z
	additions: 


• New Tileset Preview 
Corpus Ice Planet! Progress with fellow Tenno in the Operation Cryotic Front event to explore the new frozen tundras!

• New Game Mode 
Excavation! This gamemode will be replacing On-Planet Survival missions.  Give it a try today and let us know what you think! This is our first pass and we’re very interested in your thoughts, please visit our Feedback megathread to add your thoughts! The objectives are: Seek out artifacts by powering scanners with power cells dropped by enemies and defend the artifact excavators for as long as you can!

• New Weapon 
 GLAXION

Fires a photon beam that halts molecular vibrations, causing instant and painful freezing.

• New Weapon 
KRONEN

The Kronen resurrects a lethal fighting style once thought lost to the ages. The Kronen comes with an entirely new stance, GEMINI CROSS!

• New Weapon 
NUKOR

Creates and focuses a high-frequency field of microwaves literally cooking the target from within.

• New Customization 
2 color pickers! Get the Lotus colour picker and the Eximus Colour picker today!

• New Customization 
Hecate Syandana!

• Corpus Dynamic music is here! Much like the Grineer and Infested, Corpus missions now sport their own music which is dynamically generated based on mission events!

• Added an overhauled look for Warframe Mod cards! Find out everything you need to know about these newly designed cards here: https://warframe.com/news/introducing-our-145-mod-update

• Added support for DirectX 10! Please see our Developer Workshop here for more information:https://forums.warframe.com/index.php?/topic/298460-directx-10/

• Added support for the NAT-PMP Protocol in an effort to reduce networking problems. See our Developer Workshop for more information: https://forums.warframe.com/index.php?/topic/298424-nat-pmp/?p=3396439#entry3396439

• Added significant improvements for load times, especially on laptop HDDs. See our Developer Workshop for more information:https://forums.warframe.com/index.php?/topic/298584-level-load-love/

• Added more diagnostics to error messages for invitation and joining problems.

• Added Corrupted category to kill stats.

• Added a "Talk" option to the context menu in Recent players screen that will open up a private conversation tab in the chat window.

• Added toggle to disable HUD damage/XP numbers in the in-game Options.






	changes: Update 14.5:










OPERATION CRYOTIC FRONT

Dig for valuable Artifacts!



A message from a Mystery Associate:



Tenno,



I do hope you will forgive my concealed identity but dealing in these unsavoury circles demands unusual discretion.

I’m such a big fan of the Tenno, you’ve accomplished so much and with such rudimentary equipment. That’s why I’m concerned about the coming Balor Fomorians. I think we both know your Warframes are simply not sophisticated enough to stop them.

But I can help you... for a price.

You see, I have an appetite for the rare and extraordinary and I’ve recently learned of a fine substance known as Cryotic. If you are willing, I will supply the necessary equipment and coordinates for its extraction. In return, I will enlighten you with what I know about technology that could defeat this Balor threat.

To sweeten the deal I am even willing award bonuses to those of you who exhibit outstanding performance.

I must say, some of you display the inklings of good taste, if our partnership is a success perhaps we will get to know each other better.

Regards,

Your New Associate





Play the new Excavation missions!


The Location of a ‘Scanning Device’ will appear on your minimap for you to locate.


Collect Power Cells dropped by enemies, and bring them to the Scanner to activate it and keep it powered. You can track your Scanner’s power in the map on your HUD. If it reaches 0%, the process will stall until power is restored.


Defend the Scanner as it searches for a dig site. Once the Scanner has found a site, it will appear on your map. Proceed to that location to find an Excavator that is digging for artifacts.


Take caution!  Enemy waves will attempt to destroy the Excavator, and you must defend it. The Excavator will also continue to lose power. As with the Scanner, you must collect Power Cells to keep it activated.


Once the Excavator has uncovered the artifact, you may choose to Extract from the operation or wait for another Scanner and repeat the process.


There are three available Tilesets for this Operation.


What is CRYOTIC (New Resource)?

Usually found in extreme sub-zero environments, Cryotic instantly freezes anything it comes in contact with.





If the Excavator is destroyed before it recovers an item, the mission is a failure.


The Operation is on now until Wednesday, September 3 at 12 PM EDT.


Operation Cryotic Front is the first introduction of a new mission type that will replace all Survival missions that take place on a terrestrial tileset.


This Operation introduces Cryotic, a new resource that will only be available in the Excavation game mode.


At each of the point levels below and you’ll unlock a new Tileset in the Operation. It’s your choice – continue to dig on Earth or take your efforts to these new areas. Note that each new Tileset will hold more difficult enemies but will provide the opportunity to earn points faster.




With each successful dig, you will receive an amount of Cryotic based on your performance (100 max.) The more Cryotic you earn, the better the Reward – so dig on!

More than 500 pts = Event Badge

More than 1000 pts = Ice Mod Set (4 dual-stat mods)

More than 3000 pts = Latron Wraith and the Polar Glaxion skin



Note: The basis for the rewards is your best score in one single run.




The top three Clans per Clan Tier will receive Gold, Silver, and Bronze Trophies. For Clan Leaderboards, a Clan’s score is the sum of active personal bests.

Please be aware that people joining clans after the event has started will not contribute to their new clans score.






• Added new Colour Customization options available through 2 new packs! These packs are brand new colours that can be applied to your current Kubrow patterns!

• Added a base palette pack that includes 5 colors you can play with for 100K credits!

• Kubrows are now in free-roam mode on the Liset!

• Price of DNA Stabilizers reduced from 100k to 75k credits.

• Added a “Consign to the Lotus” button for unwanted Kubrows.  Fear not, the Lotus shall take care of them!

• Additional animations for Kubrow Cubs!

• Added Kubrow filters for Mods.





Armor:

• Oberon’s base Armor increased to 150.



Smite:

• Projectiles that are spawned after impact seek-to-target, not just spawned in direction.

• Speed up projectiles by 50%.

• Forced Radiation proc on the initial target.

• Forced Knock-down on initial target instead of stumble.

• Forced Puncture proc on all enemies hit.

Hallowed Ground:

• Allies within Hallowed Ground can not be proc’ed.

• Hallowed Ground will remove all existing procs from Allies.

• Armour boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.

Renewal:

• Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.

• Boost Heal amount 200/250/300/400 per rank.

• When target is fully healed, remove any active proc effects.

• Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.

Reckoning:

• Forced Radiation Proc added to damage on targets.

• Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!




• Made Vauban's Vortex scale with power range and duration mods.




• Nyx’s Absorb has had it’s passive energy drain significantly reduced from 10 energy per second to 4 energy per second, and instead now has an energy drain based on incoming damage. This drain is 8 energy per 1000 damage. These drainage values are affected with the use of mods.






• In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now,  the "weapon and instigator" carry through the whole explosion chain ( if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.

• Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).




• Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp).




• Banshee's Sonar, and the Enemy Radar/Sense mods ignore security cameras and turrets.

• Banshee’s Sonar now uses Energy Colour.




• Saryn’s Miasma can now be cast mid-air.






• Changed FX of Laser Doors when affected by Mirage’s abilities to better indicate you’re safe to run through.

• Update several Foley sounds: more updates to Tenno step, fixed rhythm and step events for wall running.

• Updated Host Election code to work with new squad system (had been disabled since Update 14).

• Added more details to error messages for invitation and join problems (we are hoping that more information will help us isolate any remaining problems with the invitation system).




	fixes: 
*
*
*
*• Fixed the UI still showing stats for a “Charge Attack” when looking at Melee weapons.
*
*• Fixed friends and clan sessions panel showing invite-only or objective-reached sessions (aka unjoinable and merely teasing.)
*
*• Fixed all consumable restoration totems (Energy, Health, etc) not travelling with you on elevators when you ascend or descend.
*
*• Fixed Player’s game freezing for short periods when decorations complete while in the Dojo.
*
*• Fixed Dendra armor colour not updating until you leave the attachments part of the Arsenal. This should also fix Ember’s FX, Nova’s helmets, Frost’s jets, Ember Prime’s flaming Mohawk, and the Silva & Aegis.
*
*• Fixed Silva & Aegis Codex Diorama not having proper fire effects.
*
*• Fixed Sentinel vibrating when riding in an elevator.
*
*• Fixed several navigation holes across numerous tilesets, particularly in places where Infested would get stuck.
*
*• Fixed for Kubrow pet spawning behind player for intro cinematic when spawning in a mission.
*
*• Fixed several issues with controller navigation on Big Picture.
*
*• Fixed several localization issues across several languages.
*
*• Multiple crash & game freeze fixes.
*
*• Fixed opening View Mission Progress while an elevator is moving will cause the camera to stay in one place until View Mission Progress is closed.
*
*• Fixed issue with player’s HUDs failing upon reviving.
*
*• Fixed Mirage’s Hall of Mirrors not being affected by some mods (Heavy Caliber).
*
*• Fixed Clients being stuck on the ‘Please Wait’ spinner when accepting an invite or joining through friends list.
*
*• Fixed players being able to invite anyone to Conclave sessions regardless of Conclave ratings.
*
*• Fixed issues where Kubrow loyalty would not be restored if the pet interaction did not play.
*
*• Fixed issues with stale and latent sessions occurring with Dojo matchmaking when users join rail editing sessions.
*
*• Fixed issues in Infested Mobile Defense where the gas that damages the player at the 2nd defense point also damages the objective you must defend.
*
*• Fixed issues with the “/invite” not working correctly when doing session checks.
*
*• Fixed issues with the Pyra Syandana falling in front of the Warframe when viewed from the back.
*
*• Fixed issues with Alert Defense missions on the Galleon tileset spawning multiple Defense targets.
*
*• Fixed Extractor counts in the Foundry displays as "1 owned" when the player has multiple extractors of that type in their inventory.
*
*• Fixed an issue where the player could leave critical actions unbound when changing their key bindings during the tutorial.
*
*• Fixed issue when a resource falls into a teleport volume it will remain down where it fell for Clients.
*
*• Fixed Helios endlessly rescanning things not in the Codex. Specific examples: void turrets, arc traps, Grineer laser sensors above doors, smashable grates & fans.
*
*• Fixed issue with Dex Furis muzzle flash not being customizable.
*
*• Fixed issues with consumables purchased through Arsenal not being automatically equipped.
*
*• Fixed player completing a Rank Up Test and their Mastery Level will not update right away on the Player's Profile Box at the top of the Pause Menu
*
*• Fixed an issue where you could rapidly hit the button to toggle the chat window while transitioning out of any diegetic screen in the Ship UI, and sometimes it would half-open the chat window and leave the screen darkened
*
*• Fixed issue if when the player is in the rail management screen, and they press the pause menu button, the pause menu will open behind the rail management screen. However once they do this they will be unable to close the pause menu as well be unable to exit the rail management screen.
*
*• Fixed issue where Crit damage and Crit chance are not increased by mods for Sentinel weapons.
*
*• Fixed issues with overlapping text in solar rail deployments.
*
*• Fixed an issue where the player could attempt to bring up the pause menu while viewing any part of the Codex, which led to an inconsistent UI experience. Now attempting to open the pause menu while in the Codex will function the same as if the player wishes to back out of the current screen.
*
*• Fixed issue where it would become possible to lose functionality in certain Dark Sector conflict scenarios.
*
*• Fixed issue where players could finish the tutorial without gaining any XP in gear causing account issues later on.
*
*• Fixed issues with long Kubrow names clipping outside stasis slots.
*
*• Fixed rank-up tests being rendered unbeatable if proper loadout isn`t active, no prompts inform user of necessary loadout.
*
*• Fixed issue where if a players rejoins a lobby after having previously run out of revives in that same lobby, they will not properly be put into spectator mode and will be have no functionality until the other players complete the mission.
*
*• Fixed an issue where the MatchMaking drop down list was still visible in the Clan screen when opened from within the Solar Map (causing duplicate button callouts and leaving no way to change the Clan member list's sort method.)
*
*• Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn's Molt avatar and Loki's Decoy avatar as it would not behave well (would have them pause for a few moments, if Molt was used again it would script error and break the enemy). This also fixes a similar issue with Vay Hek’s beam-zap attack.
*
*• Fixed issues with Sentinel ‘Weapon Slot’ behavior in Arsenal when switching between Sentinels and Kubrows.
*
*• Fixed issues with blank “Trigger” types in the UI for Penta, Castanas and Deconstructor.
*
*• Fixed issues with navigating the UI with arrow keys equipping things unintentionally 
*arrow key navigation in Arsenal has been disabled.
*
*• Fixed issue where performing any melee action, then using a context action (Hack Console, Revive Ally), would result in an additional melee action after the context action was complete.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.2.4: Tactical Alert - Hyena Facility
	url: https://forums.warframe.com/topic/295581-hotfix-1424-tactical-alert-hyena-facility/
	date: 2014-08-22T21:37:48Z
	additions: 
	changes: 
	fixes: 
*Hotfix 14.2.4: Tactical Alert 
*Hyena Facilityadditions:Changes:Fixes:
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.2.3
	url: https://forums.warframe.com/topic/294208-hotfix-1423/
	date: 2014-08-20T21:58:02Z
	additions: 
	changes: 
	fixes: 
*Hotfix 14.2.3additions:Changes:Fixes:
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.2.2
	url: https://forums.warframe.com/topic/291076-hotfix-1422/
	date: 2014-08-15T22:25:56Z
	additions: 



The number of currently active join-able public squads is now displayed in the info popup when hovering over a mission node.


Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players.


Game invitations are no longer cleared when transitioning to/from a mission.




	changes: Hotfix 14.2.2:







Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.




	fixes: 
*
*
*
*
*Fixed numerous issues with squad VOIP chat
*
*
*Fixed incorrect values being displayed for Sentinel's Crit Damage and Crit Chance in the Arsenal and Upgrades screens.
*
*
*Fixed a rare case where players could end up in the wrong mission if they managed to join a host who had crashed/disconnected and then re-hosted a different mission.
*
*
*Fixed being able to send game invites via the /invite chat command when not currently in a squad.
*
*
*Fixed crash when attempting to launch a Solar Rail Conflict mission under strict NAT.
*
*
*Fixed overlapped Cryopod & Artifact objects when playing Defense alerts on Grineer Galleon tileset
*
*
*Fixed overlapping UI issues when viewing the Dark Sector information screen while the pause menu is active.
*
*
*Fixed gameplay crashes.
*
*
*Localization updates.
*
*
*
*
*
*Edit: corrected opening statement regarding squad counts. The number displayed is the number of squads that are currently join-able (i.e. not full).
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.2.1
	url: https://forums.warframe.com/topic/290225-hotfix-1421/
	date: 2014-08-14T18:11:16Z
	additions: 
	changes: Hotfix 14.2.1:


Fixed non-functional settings for "Allow Invites" option.

Fixed clients not being able to invite players to Clan Dojos.

Fixed another cause of unresponsive Inbox UI when returning from mission.

Fixed players not leaving Region, Trading, or Recruiting chat channels when launching a mission.

Fixed enemies getting stuck in Eris Infested-Defense levels.

Fixed issue where attempting to edit a Solar Rail Schema would result in the player being returned to the Liset.

Improved performance of Thunderbolt explosions on low end systems.

Fixed an edge case where players could join Conclaves without meeting the score requirement.

Fixed temp-file build-up in appdata directory left by launcher updates.

Fixed Ancient Healers trying to heal dead avatars.

Fixed gameplay crashes.


	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 14.2.0: Avalanche Offensive
	url: https://forums.warframe.com/topic/289522-update-1420-avalanche-offensive/
	date: 2014-08-13T22:39:01Z
	additions: 
	changes: 
	fixes: 
*Update 14.2.0: Avalanche Offensive Psa: The Launcher May Require You To Enter Your Windows Administrator Password To Update Your Firewall Rules.Avalanche Offensive Is On Until Monday @ 12 Noon Edt! Avalanche Offensivedefeat The Corpus Arctic Eximus!A Message From Cantis Of The Red Veil Resistance:Here'S What You'Ll Need To Dogo Forth And Take Down The Corpus Arctic Eximus, Tenno!Additions:Weapon Balance Changes:     • Grakata    • Castanas    • Ogris    • Torid    • Penta    • Lanka    • Vectis    • Vulkar    • Angstrum:    • Acrid:    • Attica:    • Spectra & Flux Rifle:    • Snipetron (+Vandal):    • Torid Changes:    • All Launchers:Key Hosting Improvements:Changes:Fixes:
*
*
*
*Fixed a bug where attempting to join public missions would result in an endless "Please Wait" spinner.
*
*Fixed non-responsive Inbox UI appearing when receiving a message directly after completing a mission.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.1.4
	url: https://forums.warframe.com/topic/284750-hotfix-1414/
	date: 2014-08-06T22:13:47Z
	additions: Added a delay in joining the ‘Recruit’ and ‘Trade’ channels. The Chat member list only populates if you have spoken in the channel, which will make it significantly easier to find people in the list and PM them.
Additional sound effects for highlighting Squad and Inbox drop-down options have been added!
Added in sounds and animations for Escape Pods in Infested Capture missions!
Added a transition animation and dimmer to the Invite panel so as to help separate it from background UI elements.
Planets will now display the total amount of missions completed by the player when zooming in to view their details.

	changes: Reduced the total number of Bladestorm targets in Dark Sector Conflicts.
Reduced the Snow Globe health and duration in Dark Sector conflicts.
Regeneration stations have been removed from a number of starting Dark Sector tiles.
Improved multiple Kubrow animations!
Tweaked the Kubrow/Kubrow puppy sound effects in the Liset.
Tweaked the sound effects on Nyx's Absorb.
Tweaked the ambient sound effects for Infested Capture missions.
Improved the performance of a number of water art assets on low-end PC's.
Improved the performance of a number of Rank Up test levels.


Friend/Invite-Only/Key sessions: The Mission Start countdown will no longer start when one player readies up.
Friend/Invite-Only/Key sessions: The host can now cancel the countdown without leaving the entire squad.


The right click window on private conversation tabs will now function the same and provide the same options as right clicking on conversation partner's name in the Users list.
On going performance improvements including better User list refreshing.


Bleed out timers will now be displayed as Health when playing in Dark Sectors, allowing for enemy Tenno to be killed once they're downed.
Players will now be able to bleed out correctly when playing alone in Dark Sector missions.
Receiving multiple instances of damage will no longer instantly kill them before entering the bleed out state.
Shields will no longer regenerate on corpses after completely bleeding out.


	fixes: 
*We've made some networking port changes! See here for the official word: https://forums.warframe.com/index.php?/topic/284747-new-network-ports/
*
*
*Fixed the weak spot indicators not appearing correctly for clients.
*Fixed AI frames only being able to cast the ability once.
*Fixed an issue with all the enemy minimap markers being removed once a single affected enemy is killed.
*Fixed an issue with the weak spot indicator being removed prematurely when the ability is cast again.
*Fixed an issue with the weak spot damage amplification not being correctly removed after the ability ends.
*
*Fixed another instance of poison gas not properly damaging the player in Infested Defense missions.
*Fixed a number of localization issues.
*Fixed an issue with the player being sent into an empty Dark Sector map when launching any node after cancelling out of a Dark Sector node selection.
*Fixed an issue with objective markers being missing in certain Settlement Rescue tiles.
*Fixed an issue with Extractor UI interfering with the Arsenal UI which could lead to a loss of functionality.
*Fixed a typo seen on the "Invite Only" tag when returning to the Solar Map after completing a mission.
*Fixed an issue with the Chat window not rendering correctly if the player was able to enter the game without being able to connect to any Chat regions.
*Fixed a number of crashes.
*Fixed an issue with match making no longer working for clients if the host of their current session leaves during a mission countdown.
*Fixed an issue with the HUD and in game transmissions not appearing correctly when joining an in-progress Interception mission.
*Fixed an issue with players having their camera temporarily detached from their Warframe when opening the Pause menu after logging in.
*Fixed an issue with players being able to start private conversations with themselves.
*Fixed an issue with the Exit button not working correctly on the Trade menu.
*Fixed an issue with key rebinding of movement keys not saving correctly after re-launching Warframe.
*Fixed an issue with certain Mods (i.e Heavy Caliber) not working correctly with Hall of Mirror clones.
*Fixed an issue with enemy AI getting stuck attempting to navigate around certain art assets on Infested Mobile Defense missions.
*Fixed an issue with players being able to enter Dojo rooms that were under construction.
*Fixed an issue with Clients being able to kill Sentinels equipped with Regen abilities in Dark Sector missions.
*Fixed a number of environmental visual effects in the Grineer Forest tilesets not displaying correctly.
*Fixed an issue with the player getting stuck on a "Please Wait" screen when attempting to join another lobby after completing a mission.
*Fixed an issue with the player being unable to interact with the Solar Map when the Vor’s Prize mission quest was active.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.1.3
	url: https://forums.warframe.com/topic/280774-hotfix-1413/
	date: 2014-08-01T19:09:43Z
	additions: 
	changes: 
	fixes: 
*Additions:
*New Infested Capture missions are here! Play them today on Eris!
*Changes:
*DNA Decay rate for Kubrows has been halved. This should better accommodate concerns about upkeep costs and requirements to tend to your Kubrow.
*Penta shots fired from Hall of Mirror clones will no longer display weapon trails.
*Tweaked the visual fidelity on Castanas explosions spawned from Hall of Mirror clones.
*Reduced the amount of vacuum damage received in Infested Defense missions.
*Tweaked the visuals and improved the performance on the Liset loading screens 
*your Liset is now pilot-able on loading screens! .
*Reworked appearance aspects of the Dendra Armor to appear more impressive and high quality.
*Fixes:
*Fixed an issue with downed players who are out of revives temporarily preventing squad members from finishing missions.
*Fixed an issue with players being able to cancel out of Mission Complete screen during the Outro cinematic which would cause them to get dumped back into the level.
*Fixed an issue with the poison clouds in Infested Defense missions not consistently damaging players.
*Fixed an issue with players being able to get stuck inside Dojo doors.
*Fixed an exploit which allowed players to gain inordinate amount of experience in the Tutorial levels.
*Fixed an issue with matchmaking no longer working for clients if the host left the lobby during the mission countdown.
*Fixed an issue with Split Chamber and the Quanta resulting in a face explosion when fired, projectiles from the same ‘shot’ will no longer collide with each other.
*Fixed an issue with join in-progress functionality not working correctly for publicly hosted alerts, invasion, Conclave, Dark Sector, and Nightmare missions.
*Fixed an issue with Volt’s Shield ability not amplifying the damage of client projectiles that pass through them.
*Fixed an issue with players not in clans being unable to launch Dark Sector missions.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.1.2 + 14.1.2.1
	url: https://forums.warframe.com/topic/280072-hotfix-1412-14121/
	date: 2014-07-31T21:52:57Z
	additions: 
	changes: Hotfix 14.1.2.1:
Additions:
Added ambient audio to Infested Defense mission spawn area.
Fixed:
Fixed matchmaking mode dropdown not being initialized to last-chosen option after restarting game.
Fixed Dark Sector Conflict core cover being ‘open-able’ by the Defending team, when only the Attackers should be able to use this.

Additions:
Added a ‘Legacy Palettes: On/Off’ option in the UI to give players the option to revert all colour palettes to the pre-gamma fix state (find this in Gameplay tab Options).
Added in new environmental hazards for Infested Ship Mobile Defense: Poison Gas will now appear and deal Damage over Time while you are defending, you will have to seek out the ‘vent gas’ panel to disperse the hazard!
Changes:
Cinematics will no longer forcibly close down crucial narrative critical transmission.
Fixes:

Fixed a progression stopper issue on Infested Rescue 2.0 related to destroying Hive tumors above doorways.
Fixed ‘blank’ spacer nodes being counting in the total number of available mission nodes 
Solar Map Progress claimed there were 259 playable nodes when in fact there are 246! Completionists may sigh in relief!
Fixed a Dark Sector related crash.
Fixed an issue with Spectres becoming unresponsive in certain situations.
Fixed an issue certain dioramas not properly displaying the player's Warframe model.
Fixed a number of stuck spots in Infested Defense tilesets, many of which would have Infested rotating on the spot.
Fixed an issue with the channeling effects on the Dendra armor set not displaying correctly.
Fixed an issue with Misa Syandana visuals not appearing correctly in game.
Fixed a number of localization issues.
Fixed an issue with the destroy tumor visual effects not appearing properly.
Fixed a progression stopper related to falling into the Jackal room pits and not being teleported back up.
Fixed an issue with Desecrate working on ally Kubrows.
Fixed a number of map holes in the Tutorial levels.
Fixed an issue with rain effects in Shipyards levels appearing/disappearing abruptly when moving between tiles.
Fixed an issue with Infested Ancients getting stuck when attempting to navigate through tunnels on certain Defense tilesets.
Fixed an issue with node selections occurring when attempting to alter Squad Options while on the Solar Map.
Fixed legibility issues with loading screen text on the bright yellow scene.
Fixed opening ‘Matchmaking’ while in the Navigation menu, then subsequently opening the main menu causing matchmaking button to not function again,
Fixed an issue with the Quanta’s Alt Fire projectile not blowing up correctly for clients.

	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.1.1
	url: https://forums.warframe.com/topic/279252-hotfix-1411/
	date: 2014-07-31T01:22:26Z
	additions: 
	changes: 14.1.0 Rescue 2.0 Infested Psa:


	fixes: 
*Fixed extra NPC's spawning in Dark Sector Conflicts after Host Migration.
*Fixed negative Rifle damage occurring on Dark Sector Infested missions.
*Fixed planet labels being editable.
*Fixed preview not working correctly for the new Dendra armor set.
*Fixed mission icon not being correct for Infested Corpus Ship missions.
*Further fixes to squad formation issues when unwanted party members are able to join your sessions.
*Fixed planets appearing as black if you had Dynamic Lighting turned off.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 14.1.0: Quanta & Dendra
	url: https://forums.warframe.com/topic/279074-update-1410-quanta-dendra/
	date: 2014-07-30T22:44:07Z
	additions: 
	changes: 
	fixes: 
*
*
*
*
*
*Additions:
*New Dendra Armor: Derived from Corpus protective technologies this armor will add even more energy flare to your Warframe!
*New Quanta Weapon: Originally designed for mineral extraction on large asteroids, this tool has recently been adapted for deadly military purposes!
*The Infested have further expanded on Eris! Introducing new Infested Rescue mission with new stakes! Also on Eris are brand new Defense and Mobile Defense maps, fight through Infested Corpus ships to defend your objectives!
*With the return of Infested comes the return of Mutagen as a Rare drop to Eris!
*Planet labels and Resource Icons have been added to the Solar Map and will appear on screen when hovering over nodes.
*Added a minimap marker for downed Kubrow to help guide the revive efforts.
*
*Changes:
*Altered the layout of certain Void extraction tiles so as to allow more Warframes to properly traverse designated wall run stretches.
*Increased the tileset complexity of Void Survival tilesets so as to allow for more instances of multi-door tiles spawning.
*Polished Infested Corpus tilesets.
*Polished Rescue tilesets.
*Tweaked the Ambient sound effects heard in Infested tilesets.
*Tweaked a number of Kubrow animations.
*The Kubrow ‘Dig’ ability has been altered so as to allow for both Health and Energy orbs to drop from a single usage of the ability, however this will only occur when the criteria for this event are met, i.e the owners health, energy, or ammo levels are low. Other loot will not be restricted by these criteria. In addition, any success chance over 100% will cause a second roll items, including Health/Energy orbs, to occur. Additionally, we’ve received clarification on the ‘Dig’ ability is as follows. The Dig ability generates items based on your needs at the time, and the amount of needed items increases as the mod is ranked. Which is to say, if you are low on health, the Dig ability will favour generating a Health orb at the time.
*Slightly increased the frequency of Ordis general notification transmission.
*Tweaked the Mission Success/Failure UI sound effects.
*Tweaked a number of Kubrow sound effects.
*
*Fixes:
*Fixed multiple enemy spawning issues in the Void tilesets.
*Fixed an issue with players being unable to host a lobby after playing a Dark Sector mission with a squad of over 2 players.
*Fixed being unable to damage or hit Arc Traps with melee weapons.
*Fixed (for real this time) an issue with the Chat menu automatically selecting the Trade channeling as the default after completing a mission.
*Fixed an issue with Dark Sector Mission Complete screens showing incorrect Warframe levels.
*Fixed an issue with Infested Ancients getting stuck in certain art assets.
*Fixed an issue with Detron piece drops using the incorrect item pickup model.
*Fixed a number of localization issues.
*Fixed an issue with Clients seeing a Grineer Galleon when loading into a Void mission.
*Fixed an issue with the "Finding Squad" message not disappearing when failing to find/join a Dark Sector mission.
*Fixed an issue with the voting message not getting properly cleared when cancelling mission selection.
*Fixed an issue with an unresponsive Squad overlay sometimes appearing when loading into a Dark Sector mission.
*Fixed an issue with players being unable to scroll through the Mission Complete screen.
*Fixed a number of map holes found in the Liset.
*Fixed an issue with the loading spinner being misaligned when loading into a Dojo or Mission through a friend invite.
*Fixed an issue with squad host no longer receiving game invites after entering a mission and then returning to their Liset.
*Fixed issue where Matchmaking Preferences defaulted to ‘ALL’ when returning from missions, meaning unwanted users could join ‘Invite Only’ sessions and more.
*Fixed an issue with Kubrow's not scaling in size correctly after performing a finisher.
*Fixed an issue with Trinity's power icons appearing incorrectly.
*Fixed an issue with Arc Traps targeting Kubrows and Sentinels. They should not be targeted moving forward.
*Fixed an issue with other players being able to join Mastery Rank tests.
*Fixed an issue with group mission persisting despite the Host of a squad electing to leave the squad via the pause menu.
*Fixed a crash related to attempting to enter your Dojo.
*Fixed an issue with multiple buttons on the Clan screen not working correctly when accessed via the Solar Map.
*Fixed issue with progression on the Mirage ‘Hidden Messages’ quest if you already crafted the Chassis or already own a completed Mirage.
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.0.11
	url: https://forums.warframe.com/topic/278042-hotfix-14011/
	date: 2014-07-29T22:08:19Z
	additions: 
	changes: 
	fixes: 
*Additions:
*Kubrows now have their own minimap marker and will appear on the minimap when you bring them along in missions!
*
*Changes:
*Installed Mods will now be displayed over any corresponding stats in the UI.
*Adjusted the sound of the Sentinel Burst Laser weapon hit effect.
*Tweaked the animations on Kubrow puppies.
*Increased the amount of screen space displayed in the Foundry when using larger Warframes.
*Adjusted the font on the Featured Item name and description so as to improve legibility.
*
*Dark Sector Changes:
*Improved the Mission Complete screen seen in Dark Sector conflicts so as to now display pertinent info related to the completed match included the Ranks of Weapons used during the match.
*Reduced the duration of Valkyr's Hysteria in Dark Sector conflicts.
*Reduced the duration of Vauban's Vortex in Dark Sector conflicts.
*Vauban's Bastille no longer affects downed players in Dark Sector conflicts.
*Reduced the damage reduction on Rhino's Iron Skin ability in Dark Sector conflicts.
*Reduced the amount of damage dealt by the bleeding proc associated with Ash's Shuriken ability in Dark Sector conflicts.
*Reduced the damage multipliers across multiple weapons in an effort to provide a more balanced playing field across all weapons. Details of these weapons involved:
*Boltor damage multiplier reduced from 2.0 to .75
*Acrid damage multiplier from 1 to .25
*Damage multipliers for the Amprex, Brakk, Drakgoon, Karak, Hind, Marelok, Mutalist Quanta, Tysis, AkLato, Burston Prime, Lato, Braton, Tetra, Tigris all normalized (no more arbitrary multipliers).
*Reduced the amount of damage of Ash's Bladestorm in Dark Sector conflicts.
*
*Fixes:
*Fixed an issue where players would get forced into the Trade Channel when coming back from a mission.
*Fixed an issue with the HUD not properly displaying weapon information after equipping a melee weapon.
*Fixed issue where Clients in a dojo session were unable to send invites to users, and any attempts to send invites could result in a frozen ‘presence’.
*Fixed several squad connection issues including getting pulled into the wrong mission and players technically ‘connecting’ but not ever resulting in a session.
*Further efforts to fix loading screen hangs.
*Fixed an issue with players being unable to interact with Kubrows while having a melee weapon equipped.
*Fixed an issue with pet loyalty not being regained correctly when Kubrow interactions fail for whatever reason.
*Fixed an issue with Weapon Stats overlapping after a weapon skin has been applied.
*Fixed an issue with the Featured Item description text appearing to float in air in the Liset.
*Fixed an issue with Sentinel and Sentinel Weapon ranks being displayed as Unranked at the Mission Complete screen if the player's Sentinel died during the mission.
*Fixed a number of localization issues.
*Fixed an issue with Mod cards not being properly in focus when zoomed in.
*Fixed an issue with Stasis Recovery not properly ending which should cause certain imprints to not initialize correctly.
*Fixed an issue with pausing in Solo mode not always functioning as intended.
*Fixed an issue with the bottom row  of the Mod screen being displayed incorrectly.
*Fixed an issue with mouse wheel scrolls not working correctly in all screens.
*Fixed an issue with Mods being upgradable beyond current equipment limits.
*Fixed an issue with Bleeding Out indicators not appearing above the heads of downed teammates in Dark Sector conflicts.
*Fixed an issue with matchmaking not working correctly on Phobos.
*Fixed an issue with Profile sub menus overlapping with the pause menu.
*Fixed an issue with the incorrect error prompt being displayed when attempting to rush weapon construction under certain scenarios.
*Fixed an issue with new players loading into their ship as Excalibur despite selecting a different starting frame.
*Fixed an issue where players session information was not getting cleared after exiting a Sector Wars mission and all game invites sent afterward to result in "could not join because session is full" due to subsequent squad session having no actual team slots.
*Fixed issue where players are not prompted to select a Schema when choosing to apply a Schema to a Solar Rail.
*Unlisted 14.0.10 Fix: Rhino Prime’s Iron Skin is now gold again!
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.0.10
	url: https://forums.warframe.com/topic/276638-hotfix-14010/
	date: 2014-07-28T16:23:37Z
	additions: 
	changes: Hotfix 14.0.10:




Fixed numerous gameplay crashes


Improved performance of visual FX on low-end hardware





For the more impressive list of fixes from last Friday, see https://forums.warframe.com/index.php?/topic/273702-hotfix-1409/


	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.0.9
	url: https://forums.warframe.com/topic/273702-hotfix-1409/
	date: 2014-07-26T01:03:34Z
	additions: 
	changes: Additions:
Added in settings for ‘Invite’ reception preferences. This setting allows you to choose from whom you receive game invites: All Players, Friends Only, or None.
Added more idle animations for Kubrow Puppies.
Added new animations for Silva & Aegis idles.

Added a 3 second spawn invulnerability to prevent players from camping in spawn points.
Added more visibility to nodes that are in conflict when navigating the Solar chart.
Increased knockdown recovery speed for all frames in PvP Dark Sector conflicts (and Conclaves).
To address general survivability (for Conclaves as well):
Reduced incoming Health damage to 25% of current values.Reduced incoming Shield damage to 50%  of current values.
Added further UI support for Node selection and Conflict history for Dark Sectors.
Pulled energy regeneration stations from levels.
Increased the drop rate for Health and Energy orbs.
Spread out spawn points on map.
Cores can no longer be damaged/targeted by Warframe abilities.
XP is no longer Radial and is shared Team wide.
When joining a session, your level will now automatically be the same as the lowest levelled teammate in your session.
Level cap is now 30 to be consistent with PvE.
Fixed data not being reset when a player disconnects, resulting in wrong level, xp, etc. for players that might take their place.
Fixed Blessing healing defense core and generator in Dark Sector conflicts.
Fixed player health/shield/energy values. They should now scale up with your level instead of constant as if level 30.
Changed the layout of the middle portion of Dark Sectors and moved the hack objectives to not be within sight of the defenders immediately after spawn.
Added new sound and tactile feedback for Console context actions (Arming/Disarming).
Changes to conflict logic: Clans can no longer play against their own rails (whether their Alliance or Clan).

Players can now initiate the ESC menu prior to selecting the Prologue.
The navigation console will now move backwards when focusing on Planets so as to avoid potential clipping issues.
We now only focus on the news element when we interact with it.
We increased the legibility of the Drop Down Menu background to make it more legible.
Added consistency in material outlines to the Genetic Foundry, Auras, and the Drop Down Menu.
Changed the amount of screen real estate used when receiving game invites as well as changed the method to accept game invites. You will now be notified via the bottom-right notification bumper when you are invited, and you can choose to Accept/Decline all invites through the Diagetic ESC menu. With this change, we also increased notification awareness and made it so that the squad panel should be visible and showing the particles with callout if you have an invite pending.
We now remove the name of invite target from the panel after an invite has been sent to reduce spamming.
Made Stances/Auras more legible in upgrades screen.
Fixed ‘Invite’ button not showing up in the Dojo.
Fixed Extractor icon not being removed when collecting the Extractor.
Fixed items displayed in the grid format flickering.
Fixed not being able to ‘teleport’ directly out of the Navigation screen to another menu (Foundry, etc).
Fixed Matchmaking dropdown not functioning correctly when cancelling out of Solar Chart.
Fixed a permanent hang when attempting to invite friends by pressing the “+” in the top left of the Squad info segment.
Fixed players seeing the pause menu outline when a host migration occurred.
Fixed overlapping UI when initiating the ESC menu.
Fixed UI not prompting an 'Abort Mission' option when forfeiting after dying in a public mission.
Fixed text overlapping in the Foundry.
Fixed the appearance submenu in Arsenal having an extra top "Physique" title and bottom line in the middle of its elements when selecting certain melee weapons that have both a skin slot and an attachments submenu.


You may notice dramatic colour changes of your Kubrow 
this is related to the above “Warframe Colour Customization Changes”.
Kubrows are now immune to Orokin laser traps.
Fixed an awkward floating animation that would occur when a bleeding out Kubrow was affected by 'Link Health'.
Tweaked the range of 'Howl' to prevent enemies behind walls getting affected.
Fixed Kubrow finishers dealing double damage. They will now do the same damage as their normal melee damage. The next step here is getting the Kubrow Damage values displaying in the UI, and we’ll get this up and running as soon as we can. Sorry for the disconnect.
Fixed Kubrow size/appearance discrepancies on Client in sessions.
Fixed 'Scavenge' causing permanent freezing when multiple Kubrow's tried to interact with the same locker. If there are multiple Kubrows in a mission, no more than one can target the same locker.
Fixed typo in the ‘Howl’ Kubrow mod.


Shifted the Cholistan Dark Sector node by one.
Further finessed matchmaking logic to ensure your past presences are cleared before hosting or advertising matchmaking sessions.
Tweaked wording to add clarity to Stasis message for Kubrow.
Added number of remaining interactions to Kubrow menu.
Sentinels and Kubrows are no longer able to spawn in Mastery Rank tests. These tests are for the Tenno to prove their worth, not the pets!
Tweaked the sound of Frost's Snowglobe.
Tweaked the 'Revive' sound.
Corrected Tenno Default Colour Picker to use proper Gamma colour values.


	fixes: 
*Fixed Arcane Helmets being untradable.
*Fixed a common game crash/hang that would occur when adjusting matchmaking settings, or simply ‘quitting’ the game.
*Fixed crash that would occur when attempting to leave a squad.
*Fixed crashes caused by low-level low-integrity Kubrows instantly entering bleedout.
*Fixed crash that would occur when trying to remove the Parrot skin from your Carrier.
*Fixed crash that could occur when spawning into Dark Sectors mission.
*Fixed a game freeze that would occur when attempting to purchase an item to place in the Gear slot from the Arsenal menu.
*Fixed the “Hidden Messages” quest giving the wrong inbox message on the third leg of the quest. This fix includes a less ‘chatty’ Ordis for that leg of the quest.
*Fixed an issue with multiple Sentinel Codex entries not working correctly.
*Fixed Kubrow collar mission not being completable.
*Fixed issues with Clan name, Alliance name, and Message of the day appearing as exponents of the number 1.
*Fixed an issue with the Mirage’s Prism visuals persisting in the game world if the ability was casted repeatedly (spammed).
*Fixed an issue with Friendly NPCs, including Kubrows, being affected by the Sleight of Hand blind effect.
*Fixed issue where the Dual Cestra project can be started before you ever start the Fieldron research. Every other item in the energy lab has prior requirements except for Dual Cestras.
*Fixed an issue with the HUD becoming unresponsive when joining Interception missions.
*Fixed a progression stopper in the Europa Region resulting from a Conclave node being located between two PVE nodes.
*Fixed some awkward wording in a string about the Sunika Kubrow.
*Fixed a common Furax stance card appears in the combos list for Valkyr while Hysteria is active.
*Fixed the Rai-jin and Do-jin having identical descriptions.
*Fixed an issue with Search and Join options overlapping if the Accept button is hit repeatedly while searching for a match.
*Fixed the Carrier sentinel being seemingly 1 hit killed by enemy Kubrows and Volatile Infested.
*Partially fixed random disconnects at end of mission, efforts ongoing!
*Fixed issue where players can join or be invited to a Solo Lobby if a player enters and exits a mission and then sets their Matchmaking to Solo.
*Fixed issue where the Accept/Decline Invite panel overlapped other screens, even when it’s supposed to be invisible.
*Fixed several localization issues.
*Fixed being unable to create a squad outside of the navigation chart.
*Fixed water in the Forest Extraction tile being misaligned.
*Fixed Clients getting stuck when trying to get back to the main menu from a session.
*Fixed players being sent into the Harvester mission as Excalibur with default weapons.
*Fixed several Corpus Crewmen  not having ability reaction anims (e.g. levitate for Bastille).
*Fixed alarm panels not resetting alarm sound and effects triggered by gamemode events.
*Fixed multi-sized elements in the Store having buttons that don't cover the elements entire height.
*Fixed Valkyr’s Hysteria not functioning properly if a player picked up a data mass while Hysteria is active.
*Fixed weapon charge amount not resetting when the weapon is ready to refire/charge.
*Fixed missing VO lines in the Rescue Darvo Tutorial Mission.  
*Fixed being unable to close the Booster Pack popup on ‘how many days’ you wanted your Booster for.
*Fixed issue with missing Rare 10 cores seen here: https://forums.warframe.com/index.php?/topic/264084-my-rare-10-fusion-core-is-gone/ On login, your 'broken' cores will be converted to a proper functioning core that will stack.
*Fixed Sentinels being un-colourable and the 'Default' option not functioning.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.0.8
	url: https://forums.warframe.com/topic/272088-hotfix-1408/
	date: 2014-07-23T22:39:59Z
	additions: 
	changes: 
	fixes: 
*Additions:
*Added in new Extractor Icons to differentiate between Extractor statuses.
*Added in Mod Slot icons to differentiate Stance and Aura slots.
*
*Changes:
*Improved game performance on the Liset when choosing to skip the Prologue.
*Improved the tracking of Key Missions removal/ownership to ensure that the Key is correctly removed from the proper owner.
*Solar Map input will now be ignored when hovering over the Chat window 
*this should prevent unwanted ‘click throughs’ to UI elements. Solar Map input will no longer be registered while the Invite screen is up as well.
*Improved the behaviours of friendly Tenno Specter defenders in Dark Sector battles.
*Added in a small glow behind icons on planets to help improve legibility.
*Kubrow abilities now give XP when used.
*Kubrow Mod ‘Hunt’ now scales with damage Mods, but has had it's base damage reduced to compensate.
*Kubrows no longer die after the player has died, and will instead remain in combat.
*Arc Traps will no longer spawn in Infested Missions.
*Increased the minimum level for Fire and Ice layers to have a chance to spawn to missions with enemy levels of 6 or higher.
*Tweaked the Kubrow bleedout animation.
*Lephantis and Alad V have received some balancing: the Single player and Coop max levels have been lowered. The damage from Lephantis' Explosive Projectiles and Zanuka's missiles have been reduced.
*Feral Kubrow have had their armor and their charge attack damage reduced.
*The Survival and Camera Alarm sound effect will no longer loop.
*Improved the Kubrow follow behaviour which should alleviate most of the“circling” issue.
*
*Prosecutor Changes:
*Changes in location of Prosecutors is live on Ceres, this was not explicitly called out in full on Update 14 but has been live since then. Endless mission types like Survival and Defense will now guarantee you Delta Beacons. Gamma, Omega, and Kappa Beacons can be found on Prosecutors on the non-endless mission types.
*Prologue Improvements:
*Fixed an issue with Cipher voice overs not playing correctly.
*Adjusted Cipher spawn timing.
*Added additional weapon switch hints near the Cipher.
*Changed the context action text to properly show "Cipher".
*Added in additional visual cues near the Cipher pickup area.
*Fixes:
*Fixed a number of localization issues.
*Fixed Quick Thinking not working as described or intended.
*Fixed a number of crashes, specifically one that would occur frequently in the Polish and Japanese versions of the game.
*Fixed game freeze that would occur when exploring the colour picker for certain weapons.
*Fixed an issue with Uranus Nav Segment not dropping from the intended location. This prevented star chart progress.
*Fixed an issue with the Kubrow Quest ‘Howl of the Kubrow’ being incompletable.
*Fixed an issue with Prism's energy per second cost being reduced every time it is used when you have an ability efficiency mod (like Streamline) equipped.
*Fixed an issue with Well of Life getting stuck as power-in-use if the target is killed during the casting animation.
*Fixed an issue with Hall of Mirror clone projectiles persisting after the ability ends, causing DOT's to deal friendly damage.
*Fixed an issue with cancelling node selection on the Solar Map not properly updating your presence data (what your friends see that you’re up to on their list).
*Fixed an issue with Nightmare Mods only successfully being rewarded in Survival and Rescue missions.
*Fixed a number of lighting issues seen in the Prologue.
*Fixed an issue with Kubrows spawning incorrectly behind the player during intro cinematics.
*Fixed a loss of functionality that could occur when equipping items too quickly in the Arsenal.
*Fixed an issue with Clients not seeing proper impact visuals when assaulting perimeter shields in Dark Sector conflicts.
*Fixed an issue with pressing the Market button in the Codex causing the UI to break.
*Fixed an issue with the Configuration Text overlapping when playing in different languages.
*Fixed an issue with the Arsenal screen becoming inverted after browsing mods.
*Fixed an issue with players being able to interact with incubating Kubrow puppies in their domes.
*Fixed an issue with Kubrow legs not animating properly when they are in their laying down pose.
*Fixed an issue with the wrong resource drops appearing in Mercury.
*Fixed a game hang that would occur if you fused mods above another item’s capacity and pressed ‘Proceed’ when offered to remove from other gear.
*Fixed an issue with the Exit button in the Recent Player screen overlapping with other UI elements.
*Fixed an issue with Orokin Catalysts/Reactors not being purchasable directly through the Upgrade screen.
*Fixed an issue with revive prompts appearing above the heads of downed opponents in PvP.
*Fixed an issue with UI elements not properly being viewable while in the 4:3 aspect ratio.
*Fixed an issue with the water effects appearing incorrectly on Forest tilesets.
*Fixed an issue with Stamina Orbs lowering Stamina when the Shield Flux mod is equipped.
*Fixed an issue with Specter loadout screen freezing if you go to the Specter crafting screen first.
*Fixed an issue with Alliance emblems appearing as default Clan emblems on the Solar Chart in respective Dark Sector nodes.
*Fixed potential issues with inbox messages not getting sent.
*Fixed an issue with extremely large Alliance Vaults not properly displaying the amount of banked credits.
*Fixed team health restores draining health of other teammates.
*Fixed a broken subtitle in the “Rescue Darvo” questline.
*Unlisted 14.0.7 fix: Fixed Kubrow Starter Packs not giving 6 DNA Stabilizers, but only giving 1. Anyone who purchased a Kubrow Starter Pack before this hotfix is being retroactively compensated in a script. This Script will add 5 DNA Stabilizers for every 1 Kubrow Starter Pack purchased.
*Fixed an issue with Banshee's Immortal Skin always appearing white.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.0.7 + 14.0.7.1
	url: https://forums.warframe.com/topic/270543-hotfix-1407-14071/
	date: 2014-07-23T00:49:37Z
	additions: 
	changes: 
	fixes: 
*Hotfix 14.0.7.1
*
*Fixed not being able to receive game invites from players who aren't on your friends list.
*
*Additions:
*Added in Dark Sector End-of-mission HUD messages to explain that the conflict ended instead of ‘lost connection’.  This HUD screen shows the full amount of Battle Pay earned.
*Changes:
*Continued performance improvement to the Mod screen.
*Lowered the Tutorial Ballista's weapon damage.
*Added in a HUD indicator for Dark Sector Core Health.
*Reduced the delays on Kubrow's Scavenge ability.
*Teammate names will now be displayed in Dark Sectors to help distinguish them from enemies.
*The Kubrow Bite mod has been added to feral Kubrow drop tables, it was not intended to only be available through transmutation, it’s meant to be a drop.
*
*UI Improvements
*
*The Squad overlay screen will now draw above the load out screen.
*The Mod screen will now use the optimal resolution and the edges will fade away.
*Mods on the Mod Screen will now draw behind the player's avatar.
*The player's Warframe will now stand up when in the Mods screen so as not to obscure the player's view.
*An extra row on the bottom of the Mod screens has been added to ensure they full collection is shown on screen.
*Increased the size of the Icons that appear over planets on the Solar Map.
*Warning labels have been added to certain Hint text.
*Increased the size of font in the Arsenal menu.
*The Kubrow Hunt and Howl abilities will no longer trigger when enemies are not alerted.
*
*Fixes:
*Fixed a number of localization issues.
*Fixed an issue with Dark Sector messages from Defenders indicating that they're playing for the attacking side.
*Fixed an issue with the player's hand clipping into the Kubrow when playing certain interaction animations.
*Fixed an issue with emblems on the Carabus Dethcube not being placed symmetrically on either side of it's body.
*Fixed an issue with Rai-Jin cannon's not being constructible in Schemas.
*Fixed an issue with the "Timeline Selection" text being unreadable.
*Fixed an excessive amount of desaturation seen on Melee Channeling colors.
*Fixed an issue with Nav Coordinate Icons appearing stretched in the Foundry.
*Fixed a number of map holes in the Dark Sector tilesets.
*Fixed an issue Ember Prime's Fire Mohawk having erroneous Melee Channeling effects applied to it.
*Fixed incorrect messages being displayed during  Dark Sector conflicts.
*Fixed a number of Ordis lines getting prematurely cut off.
*Fixed an issue with client Hall of Mirror clones having all equipped Mods apply to all equipped weapons.
*Fixed an issue an issue with computer terminals spawning incorrectly on Infested Corpus tilesets.
*Fixed an issue with the Credit Bonus and Resource names overlapping in the Mission Complete screen.
*Fixed a game hang that could occur if you joined a host right as the mission ended.
*Fixed an Dark Sector exploit which players could get inside geometry.
*
*Don’t see your issue here? We are catching up and keeping track of the continued issues in the new megathread. Many of these issues have been logged to dev already, and we will be fixing them as soon as we are able. Thank you for your patience!  https://forums.warframe.com/index.php?/topic/269828-post-hotfix-1405-update-14-issue-megathread/
*
*
*
*Fixed not being able to receive game invites from players who aren't on your friends list.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.0.6
	url: https://forums.warframe.com/topic/270031-hotfix-1406/
	date: 2014-07-22T18:09:24Z
	additions: 
	changes: 
	fixes: 
*RESOLVED
*Quick PSA, Chat connection issues are currently affecting a large number of playerbase, working on this right now! Red Text hasn't had a chance to say his or her closing remark yet but the Update is out.
*
*Additions:
*A new visual effect has been added when a Kubrow Egg is picked up.
*
*Changes:
*Mutalist Osprey's have received a slight nerf. They will now charge every 8 seconds instead of every 4. The damage from the charge and poison cloud has been reduced by 50%. Overall health has been reduced slightly.
*The player's Warframe will no longer play idle animations when navigating the Market menu.
*Mutalist Osprey's have temporarily been removed from Infested Defense missions until their navigation abilities can be improved, again.
*Altered the name of the Kubrow Bleed Out modifier Mod to better describe the functionality.
*Increased the Bleedout duration of Kubrow's without the Loyal Companion mod to 3 seconds, please note you will now observe the bleed-out system working as intended as of this hotfix.
*Altered the visuals on the Infested Phage beam.
*Adjusted the menu position of the vote selections so as to avoid potential overlap.
*Trinity’s Blessing no longer affects defense pods.
*Hall of Mirror clones will now fade out and will no longer block your vision when looking in certain directions.
*The Color Picker menu is now sorted by Unlock status first meaning that unlocked palettes will appear first.
*Improved the performance of the Mod menus.
*Updated many of the moss textures on the Grineer Forest tilesets.
*The Stalker can now deactivate Hall of Mirrors.
*Kubrows now display the see-through glow as other allies do.
*Fixes:
*
*Fixed an issue with a row of Mod being outside of the page scroll range.
*Corrected a number of localization issues.
*Fixed an issue with Clients zooming out of the Solar Map when the Host starts the load into a level.
*Fixed the rotation of Earth on the Solar Map.
*Fixed an issue with Hive being targeted by Bladestorm attacks.
*Fixed an issue bright white cubes appearing when channeling dark melee channeling effects.
*Fixed an issue with the team list breaking when initially loading into a level.
*Fixed an issue with file path strings appearing when using the Excalibur Proto armor skin.
*Fixed a number of AI navigation issues seen on the Grineer Galleon tilesets.
*Fixed an issue with a Common Furax stance mod being displayed in Hysteria's combo page.
*Fixed an issue with the Illiac Chest piece clipping into Ember, Nyx, and Mirage frames.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.0.5
	url: https://forums.warframe.com/topic/269089-hotfix-1405/
	date: 2014-07-21T23:42:33Z
	additions: Added the Matchmaking options (Solo, Public, Friends, Invite Only) on Squad overlay.
Added clarity on Kubrow Loyalty message: 3 times a day!
Added in a XP locked message that will be received when the player attempts to purchase an item from the Market that is currently XP locked.


	changes: Hotfix 14.0.5:


We have disabled the Kubrow Genetic Scrambler while we consider feedback on it.
Optimized network usage in Friends and Clan page to avoid frequent problems with the ‘Enter Clan Dojo’ function not working and some instances of ‘Failed to Join Session’. These changed reduce stress on Router NAT when in these menus, which may improve networking in general.
Restored the total resource count on Foundry recipes 
example going from 100/100 to 23,138/100.  
Further improvements to Loading Screen performance.
Adjusted difficulty of Survival on E Gate: we made a new simple outpost Survival procedural level and added to Venus 
E Gate for beginner Survival missions. The largest areas were removed to make it easier.
Added more latency in between Radio Chatter lines on the Liset.
Turned down sound on Liset Floor ramp activating (some call it the in-ship slide).
Included a max number of instances for explosions available with Mirage’s Sleight of Hand ability.
Removed Arc Traps from Mercury missions.
Arc Traps no longer target pets.
Prevented outbreaks from occurring on locations on Earth that are part of the Tutorial.
Mercury Vor uses the push-beam attack from Tutorial. Melee Blocking this is your friend!  
Lowered some node difficulty settings on Mercury, heavy defenders should no longer spawn in Sabotage.
Adjusted Kubrow Mod ‘Thief’ values to be display-friendly instead of rounded percents and rewrote Kubrow Thief description to include the % value detail.
Kubrow Breeding now only uses dominant traits (no surprises recessive genes anymore)!
Don't show Market notification before unlocking the Market.
Tweaked volume of ‘Level up’ sound when gear levels up in missions.
Tweaked the sound effects heard during Forest Cave extraction cinematics.
Reduced the amount of voice over repletion heard during the Kubrow quest.
Bladestorm attacks will no longer affect enemies affected by Undertow.
Improved the performance of Mirage’s Prism ability on lower end computers.
Performance Improvements for Mirage + Hall of Mirrors and Angstrum, Ogris, Penta, and Mutalist Quanta, and Stug.
Reduced the amount of transmission repetitions heard when entering the Map Screen during certain Quest missions.
Improved performance on Mirage’s Prism when Particle Quality is set to low.


	fixes: 
*Further Fixes for squads having more than 4 players in a mission.
*Fixed Clients NOT unlocking nodes when completing missions.
*Fixed timed missions breaking upon initializing the View Mission Progress screen.
*Fixed many bosses being Level 1 when they should be much higher (Lephantis, Sargas, etc).
*Fixed hitch that could occur when ranking up weapons and gear.  
*Fixed lobby countdown going below 0.
*Fixed certain mods not working as intended on Kubrows.
*Kubrow quest 
*Only play Lotus "you need to find an egg" transmission after Incubator install, not on every retry attempt. Fix for Lotus "you found an egg" transmission never playing.
*Fixed issues with double clicking in UI not working correctly, players were having to click up to 3 or 4 times for desired changes.
*Fixed 60,000 countdown appearing when toggling from quickmatch to private/invite only after failing to find a session.
*Fixed an issue where weapons that had a max ammo override would not be affected by ammo max mods, like the AkZani not being affected by Trick Mag.
*Fixed a crash if you click on an item in the resource browser just as a level is changing.
*Fixed several other crashes on mission load.
*Fixed game hang when you have a Kubrow waiting to be claimed.
*Fixed end-of-mission loading screen hang caused by acquiring certain consumables in missions, notably the `Retrieve Foundry Segement`of Vor`s Prize.
*Fixed Mirage Hall of Mirror ‘illusions’ doing friendly damage in dojo duels, and possibly other places as well. https://forums.warframe.com/index.php?/topic/265762-hall-of-mirrors-friendly-fire-in-the-dojo/
*Fixed cases of Mirage’s Hall of Mirrors Friendly Fire caused by temporary radiation induced faction change.
*Fixed floating extra clip from the AkZani that would remain if you are invisible.
*Fixed grammar errors in the Kubrow Quest intercepted message.
*Fixed rolling over the invite button when squad member leaves causing the buttons to show up improperly.
*Fixed crazy Kubrow colors when switching to an unused config in Arsenal.
*Fixed improper information in Codex Sector Wars area.
*Fixed depressurize sound playing during ship approach cinematic for Infested tiles.
*Fixed issues with Kubrows can not going into ‘Pre-Death’ aka a Revive-able state.
*Fixed Liset Bridge ambience cutting off if you're too close to the window with camera.
*Fixed Second Kubrow spawning after Host Migration has taken place.
*Fixed decorations being through Dojo floor on spawn.
*Fixed a client/host conflict that could cause a potential progression stopper in the Resources Tutorial mission.
*Fixed an issue with Sunika Kubrows not coming with their proper Mods when purchased.
*Fixed an issue with long player names causing an unwanted line break on the Mission Complete screen.
*Fixed the draw order of the Invite screen, this will prevent clickthroughs of chat going to click unwanted areas.
*Fixed positioning of a few zoom buttons to prevent activation if they aren’t actually visible.
*Fixed issue where Clients updating their loadout would appear to update everyone in the squad in the overlay.
*Fixed trade breaking when you try and trade Kubrow Imprints but don’t actually have any.
*Fixed an issue where the materials for the Ascaris Negator can be missing after the quest mission. This could happen if someone joined in progress, and did not pick up the materials.
*Fixed alignment issues with the ‘owned’ icon in the equipped screen.
*Fixed issue where you would be unable to Rotate/Preview gear with an overlapping grid of cosmetics (like the Syandana selection).
*Fixed invite button not working outside of top menu.
*Fixed game not checking for Conclave Rating when selecting Conclave nodes.
*PSA: A script is in progress to give mods to those account affected by the Sunika Kubrows not coming with the proper mods.
*PSA 2: If you built a Dojo Decoration during the 'sunk in floor' phase (July 18th till today), it will need to be rebuilt to be fixed.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.0.4
	url: https://forums.warframe.com/topic/267655-hotfix-1404/
	date: 2014-07-20T21:34:08Z
	additions: 
	changes: 
	fixes: 
*Hotfix 14.0.4
*
*
*
*Fixes:
*
*
*
*Significantly improved extremely long loading screens for missions, this was caused by poor frame-rate from joining parties.
*
*Fixed Mirage quest mid-point not sending transmissions to continue finding the parts.
*
*Fixed Vor’s Prize quest getting stuck on the ‘Raid Corpus Caches’ mission.
*
*Fixed Vor’s Prize quest remaining active on hud, but not ending entirely even after killing Vor.
*
*Fixed issues with Kubrow Loyalty. Firstly, added better descriptions to explain Loyalty overall. Secondly, fixed issue where players could ‘use up’ all their loyalty interactions even if the Kubrow was at 100% loyalty, resulting in wasted interactions. Lastly, Kubrow won’t ‘happy react’ if their loyalty is at 100%, they simply cannot be any happier and this should indicate action is having no effect on the loyalty.
*
*Fixed issues with inconsistency in ‘owned’ label between Foundry and Market.
*
*Fixed being unable to invite unranked players to Clans.
*
*Fixed issues for being unable to sell various Mods or Weapons from Inventory.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.0.3
	url: https://forums.warframe.com/topic/266549-hotfix-1403/
	date: 2014-07-20T02:56:30Z
	additions: 
	changes: 
	fixes: 
*Hotfix 14.0.3
*Fixed Vor’s prize getting stuck on Mercury Nav segment stage.
*Fixed missing indicators, including quest indicators, when a lot of indicators are present at the planet level.
*Fixed missing Lotus VO in the ship crash cinematic of Vor’s Prize.
*Fixed VO issues with the primary weapon selection option in Vor’s Prize.
*Fixed issues with crouch text hint appearing too laggy if player stays in area.
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.0.2
	url: https://forums.warframe.com/topic/266200-hotfix-1402/
	date: 2014-07-19T22:39:23Z
	additions: 
	changes: 
	fixes: 
*Hotfix 14.0.2 (PSA: Header of Forums will be updated shortly, I know it still says 14.0.1).
*
*
*
*PSA: Still large quantity of 'can't progress' in Vor's Prize quest reports that are being actively attempted to fix as we speak.
*
*
*
*
*
*
*Fixed 'Confront Vor' phase of Vor's prize not being completable if player already had Mercury unlocked.
*
*Fixed players being stuck in Vor's Prize quest after completing the Comms Recovery tutorial mission, the navigation context action will never activate.
*
*Temporary fix for pausing game in Solo missions while hitting ESC.
*
*Fixed 2 crashes that would frequently occur frequently in Infested missions.
*
*Fixed potentially infinite Kubrow spawns on Earth after Host Migration.
*
*Fixed water textures looking far too reflective and blue.
*
*Fixed UI not showing amount of Void Keys (and Keys in general)  in inventory or on Solar Map.
*
*Fixed ‘Sell all Duplicates’ Selling all Fusion Cores.
*
*Fixed 'foundry segment located' VO playing after it was picked up if player approached the segment when not looking directly at it.
*
*Fixed Nyx, Banshee, and Hyrdoid's toggle-able powers being broken by pause menu.
*
*Fixed Rhino Prime's Iron skin not being gold.  Did not seem to work.
*
*Fixed issues with ESC menu UI being cropped at 4:3 aspect ratios.
*
*Fixed scrolling of mission rewards with Mouse Wheel.
*
*Fixed mission names getting cut-off in UI.
*
*Fixed Ordis Kubrow dialogue spam.
*
*Fixed 'owned' counter in Foundry not showing up.
*
*Fixed false 'you got an Egg!' lines in the Howl of the Kubrow quest when you had not received an egg.
*
*Fixed Dark Sector missions not being playable Solo.
*
*Fixed Platinum Coupons not showing up in store until relog.
*
*Fixed filtering of max ranked mods in mod collection screen.
*
*Fixed crafted Warframes requiring relog to receive ability mods.
*
*Fixed distance based transmission VO triggering after objective is complete.
*
*Fixed heavy defenders spawning in sabotage in the tutorial
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 14.0.1
	url: https://forums.warframe.com/topic/264446-hotfix-1401/
	date: 2014-07-18T22:51:17Z
	additions: 
	changes: 
	fixes: 
*Additions:
*Added in a notification when receiving new Quests to improve visibility.
*
*Changes:
*Removed the ability to "moonwalk" while on the Liset, while we wanted to ensure people could travel quickly around their ship, we have replaced the jarring movement with a slide.
*Reduced the Morphic cost of the AkZani from 200 Morphics to 2.
*Altered the range of the visual effect of Mirage's Sleight of Hand ability.
*Reduced the amount of projectile visual effects seen when using specific weapons in conjunction with Mirage's Hall of Mirror clones.
*Removed the visual feedback seen when installing/uninstalling a Mod in the Arsenal screen.
*Restored the Quit Game button in the login screen.
*Tweaked the Mission Countdown sound effect.
*Players can now collect an Extractor that has been deployed on a sector that has become locked.
*The Clan Management screen will now automatically appear when selecting the Dojo from the Solar Map. This should fix issues with navigating to your Dojo from the new Navigation menu.
*Altered the visual effects on the Silva & Aegis after casting an Ability.
*Change the ordering of tabs in the Chat window so as to prevent automatic joining of Region chat.
*Adjusted the join parameters on Council chat so as to help improve performance.
*Adjusted the difficulty of the Mercury Vor encounter so as to provide players who are decked out in high level gear with more of a challenge.
*
*Fixes:
*Fixed an issue with some players not receiving the Vor's Prize blueprint correctly. We have put in measures to help with players that are currently ‘stuck’, which should allow progression to continue once you receive this hotfix. If this is not the case, please let us know in this thread or a support.warframe.com ticket.
*Fixed missions in Vor’s Prize allowing multiplayer sessions causing problems with quest progression.
*Fixed an Ancient Infested animation related crash.
*Fixed issue where players would see a 60,000 second countdown for missions.
*Potential fix for matchmaking sessions that have more than 4 players connected.
*Fixed several crashes.
*Fixed issue where you could remain trapped in the Vay Hek boss room.
*Fixed incorrect polarity on Silva and Aegis Stance Mod, “Eleventh Storm”.
*Fixed some backwards phrasing in the Skip Prologue text strings.
*Fixed a column and scroll bar arrangement issue in the Stats screen.
*Fixed an issue with input being accepted during certain cinematics.
*Fixed the visual effects when hovering over the Extractor deploy button.
*Fixed a lighting issue seen in the Shipyards tilesets.
*Fixed an issue with Vor being killable during the Prologue tutorial.
*Fixed an issue with the Offline Segment UI element clipping into ship geometry.
*Fixed an issue with Sector selections being registered as double clicks when on the Solar Map.
*Fixed an issue with the Codex not being properly accessible after installing the Comms Segment.
*Fixed an issue with enemy AI in the tutorial not properly keeping up with the player as they progress through.
*Fixed an issue with Valkyr's Hysteria not properly respecting the level of the associated Stance, making combos unusable.
*Fixed the Melee Combo menu not properly showing the Stance level and showing combos as locked when they aren't.
*Fixed an issue with Eos armor set channeling effects not being seen in game correctly.
*Fixed an issue with the Mod icons appearing incorrectly after having viewed the Stats screen.
*Fixed an animation issue with the Kubrow diorama.
*Fixed an issue with Chat Tabs breaking when creating a new tab.
*Fixed an issue with the wrong mission type being displayed in the Alert info panel.
*Fixed an issue with the camera being very blurry when activating the Foundry.
*Fixed a number of power in use and loss of functionality issues related to Mirage's Sleight of Hand ability.
*Fixed an issue with Liset sounds not playing during loading screens.
*Fixed floating waypoints and markers that occurred after death.
*Fixed issue where  UI becomes slow and unresponsive after backing out of a store submenu in which the list was scrolled.
*
*PSA: There is a known issue we are working on with a current workaround:
*After completing the Comms Recovery tutorial mission players will be stuck in the ship after installing the market module, the navigation context action will never activate. Restarting the game will fix the progression.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 14: The Mad Cephalon
	url: https://forums.warframe.com/topic/263213-update-14-the-mad-cephalon/
	date: 2014-07-18T09:44:52Z
	additions: 
Dynamic Music has been added to all Grineer and Infested missions, with Corpus coming soon! The game now more ‘intelligently’ makes decisions about how to play ambient and combat music. We are using a stem approach so that players hear different parts of the music at all times!

Mirage’s Harlequin Helmet
Hydroid’s Ketos Helmet!
Zephyr’s Tengu Helmet!
Added friendly NPC wall running. Specters, Rescue targets and Kubrow can learn where to wall run from the players.
Added Eximus/Leader spawn scaling to Defense missions.
Added an extra boost to wall-run melee attacks if you channel melee.
Added CPU performance improvements.
Alliance Emblems have been added for Warlords/Alliance Founder to upload at www.warframe.com
Alliance Renames are here! Sick of being called the Tootsie Roll Slammers? Now you can change to the Jawbreakin’ Jostlers!
Added new Wall Run + Strike animations for Axe, Scythe, Staff, and Claw weapons.
Added the ability for Founding Warlords of a clan to demote other Warlords. Please note this is only possible for clans founded after we started flagging the detail of clan Founder, which occurred shortly after Update 13.
Added visual effect on friendly hacked Moas.
Added the ability to Slide Jump into a wall run. Before you would just slide and jump at the wall, but now, if aimed and the correct functions pressed, this will transition into a wall run.
Added support for additional aspect ratios.
Added in a graphics option to disable Anisotropic Filtering. This should help with increase performance by approximately 10% on Intel HD Graphics units.
Added an ‘accept all’ pending friend requests option as a context action under the accept friend menu.
Added a new Animation when you use a Revive in a session.
Added all 3 Diorama Winners from the Diorama Contest of days past! Congratulations to Casardis, 9Hopper, and FireTempest. Find the dioramas in the Codex!

	changes: Molt has received an Art and Effects overhaul!
Molt now removes Procs and Status Effects when cast.
Hysteria has been reworked with an entirely new animation set and sounds! Activate Valkyr’s Hysteria to play through the new combos and movement set!
Valkyr’s Hysteria now is affected by the melee ‘combo’ counter bonuses! The higher your combo chain, the more damage Hysteria will do!
Volt's Electric Shield now has a countdown timer. In the case of multiple spawned shields, the time for the last spawned one will be displayed (similar to Frost's Snowglobe).

Scorpions will now be able to pull players who are ‘off nav’, which means on boxes or other areas off the main path.
Enemies health is no longer capped at 65535.

All Crawlers move speed has been increased.
New animations for Infested Ancient reach attack.
Electric Crawler Attack range fixed, now more likely to attack with his lightning.
Lobber Crawler has new effects on his lobbed grenade, making it easier to see.
Infested Charger move speed increased.
Suicide Runners will no longer explode on death if killed by melee. The death explosion causes stagger, and damage scales up with their level.
Infested Leapers: Their leaping attack can be parried to nullify the stagger. Leap damage scales with their level.
All Ancients can pull targets (Pull can be blocked or dodged).
All Ancients 
better anticipation of knockdown attack. It can now be parried to nullify damage and the knockdown.
Toxic Ancients 
Do poison damage and gives all nearby enemies poison damage. Ancient and nearby enemies are resistant to poison and gas damage.
Healing Ancients 
Links with nearby allies, any damage they take heals the Ancient up to 150% health, and it scales up to reflect having health > 100%. Also reduces damage that nearby allies take.
Healing Ancient now has Fossilized health, to be consistent with the other Ancients (was Infested Armour).
Leaper infested can dodge.
Disruptor Ancients 
Aura that reduces radial and power damage taken by nearby allies. Attack damage energy, rather than completely drain it. Attacks of nearby allies have the same effect.
The following bosses have gone through a balancing pass to improve their scaling for groups of high level Tenno, we hope they are a little more challenging!
Grustrag 3, Hyena Pack, Vay Hek, Jackal, Alad V and Zanuka, Sargas Ruk, Lephantis, and Captain Vor.
Speaking to the Jackal, The Jackal had some additional fixes to reduce the amount of stun locking possible and also allowing him to scale better with level. The health of his legs was changed to a % of his total health, which scales up with level, making it harder to knock him into his stun state. His stun timer was also decreased while the damage required to break him out of stun early was also increased and made as a % of his total health rather than a set value.
Made several changes to the Derelict Survival mission to improve spawning.
Polished the logic for connecting procedural levels.
Increased the number of connectors to increase play space.
Increased spawn room chance.
Removed tentacle traversal room (Giant open room which branches are navigated) from intermediate spawning, will only occur as dead end.

Removed the locked door to extraction, as it only limits the available spawn locations within the first 5 minutes.
Increased the number of small dead end rooms (caps) which can generate in place of red locked doors, providing more spawn locations for enemies.
Added some new small cap tiles for Asteroid, Settlement, Outpost and Galleon tilesets.
Restructured the Derelict Survival procedural level so it has more small tiles between the main areas.  There are still three larger main areas which have life support capsule spawn points.  
The 'stacking' bug was fixed, capsules don't spawn instantly on activating a capsule if the level is full.
The first room's capsule spawns are no longer switched off after one use.  Since the first room is reused, each level may now have 2-3 more simultaneous capsules active before it reaches capacity.  Originally the level structure was a little different, disabling spawns was intended to keep players closer to extraction after moving on from the first room.
Added infested crawlers to survival enemy spec.

Optimized game memory to improve stability for 32-bit systems and reduce load-times. This optimization includes up to ⅓ less data being loaded on boot.
Completing an Alert on a node you have locked no longer unlocks the node underneath.
Removed blood/dismembered Grineer from Excalibur's codex entry ...he didn't mean to hurt anyone.
Increased decoration capacity in the trophy room for adequate trophy placement.
Changes to mod art: Decisive Judgement and Tranquil Cleave used the same image, now they don’t!
Changed Ruk’s image in the “Enemies” section of the Codex.
Changes to visual effect when Melee killing an enemy while Channeling.
Improved performance on effects that use the the particle system.
Revisited Nekros tinting.
Loki Prime's decoy now holds a Lex Prime!
Material updates to Corpus ship hull Cores.
Made curved walls larger to better support wall runs in the Orokin Void.
Tweaked the Bow Idle animations on Loki, Mag, Valkyr, and Hydroid Warframes.
Improved Melee Ground Attack position accuracy.
Tweaked the sound effects for all Warframes entering Smoke Screen.
Improved the positioning of melee accessories on Boomerang weapons (Kestrel).
Improved the cast sound effect for Loki's Radial Disarm ability.
Improved the performance of multiple general environmental effects.
Limited the max instances of Karak, Soma, and Gorgon fire sound effects.
Limited the max instances of Cestra fire sound effects.
Limited the max instances of Dex Furis fire sound effects.
Tweaked the sound effect for Loki’s Decoy cast and spawn in sound effects.
Player's can no longer be staggered when quick Meleeing with the Glaive.
Polished some of Tyl Regor's animations.
Improved the cast sound for Volt's Speed ability.
Tweaked the weapon fire sound effects on the Corpus Crewmen and Moa.
Tweaked the weapon fire sound effects on the Dera and Hind.
Tweaked the sounds of the Grineer rifle melee attack sound effects.
Adjusted the Helmet position of Corrupted Crewmen.
Improved the performance of the Interception territory area indicator.
Improved the visuals on Mag's Pull ability.
Loki's Decoy ability deploy sound effect is now positional and will not be heard by players past a certain distance.
Increased the volume of Vauban's power cast sound effects.
Reduced the pitch variance in Axe sound effects.
Improved the performance of a number of Forest Defense tileset decorations.
Improved performance on the Torid and Drakgoon Effects.
Reduced the amount of resonance on Axe hit sound effects.
Limited the instances of Corpus Laser Weapon fire sound effects.
Improved the performance of a number of Gas City tilesets.
Optimized a number of lighting assets in the Grineer Galleon tilesets in an effort to increase performance.
Removed blood decals from bleeding procs as this caused performance issues on certain terrain sets.
Tweaked the duration and fade on multiple Hydroid ability sound effects.
Optimized a number of lighting assets in Corpus Ship tilesets in an effort to increase performance.
Improved the weapon trail visuals on Whip type weapons.
Optimized the performance of particle effects.
Tweaked the slide animations when holding Great Sword weapons.
Updated multiple Warframe dioramas with proper colors.
Improved the Grineer Hit reactions to Radial Disarm.
Improved the performance of Ash's Smoke Screen on lower end PC's.


	fixes: 
*
*
*Update 14:  The Mad Cephalon
*Tenno, to help us work through the kinks of our most ambitious Update yet, please see the following message to help streamline the issue identification and feature fixing process: https://forums.warframe.com/index.php?/topic/262837-update-14-bugissue-threads-psa
*We will be standing by as long as humanly possible to resolve issues as they appear.
*Need a full on Primer for U14? Check out our U14 features primer here: https://forums.warframe.com/index.php?/topic/263409-update-14-features-primer/
*
*Any players that have an existing Warframe account that is Mastery Rank 1 or greater will be presented with two options after logging in:  Play Prologue or Skip Prologue mode.  Both options will allow players to enter the new features of Update 14, however for those who want to take part in the new player experience can do so without needing to start a brand new account.  Any newly created account or players with an account that has Mastery Rank 0 will not be given the option to skip Prologue Mode.
*Our players often tell us the difficulty in learning the Warframe essentials is too high! Warframe Update 14 brings an entirely new tutorial and new player experience that reduces the issues reported with our older system. Read on to learn how!
*New User Experience 2.0 includes a brand new tutorial mission and quest introducing players to the narrative of Warframe and a much more immersive way to learn the game controls.
*The New User Experience 2.0 quest includes progressive disclosure of available gameplay systems and menus, allowing the player to complete missions and learn more about the game before being overwhelmed with the Foundry/Arsenal/Market/Mods. These are unlocked as the quest is completed.
*Matchmaking and lobby formation has had functionality improved to keep parties together.
*Prevent players from quick matching into already-in-progress missions if this is their first time they’re playing the selected node.
*Excalibur, Mag, and Volt now make up the starter Warframe options.
*Added beginner Mods to be given to players during the tutorial system so they start off with a selection of helpful mods to customize their gear.
*
*Warframe now has a Quest system! New User Experience 2.0 will boast Vor’s Prize as the debut quest! The technical foundation is now in game for linked missions and quests for us to create.
*The newest Warframe, Mirage, is obtainable through the Quest System!
*The Kubrow and Genetic Foundry, used for breeding biological specimens, are obtainable through the Quest System!
*Player Ships have arrived! This immersive and re-imagined space grounds players in the Solar System aboard their own personal spacecraft, the Liset!
*Introducing: Ordis! The Liset’s Cephalon 
*voice and guide! This new character exists as the Liset’s original operating system, and is finally functional and ready to serve the Tenno after hundreds of years of abandon.
*The Liset provides access to all major systems, menus, and components through contextual devices aboard your ship. These are unlocked via Vor’s Prize quest! If you are a veteran that chooses to bypass playing the Prologue, they will all be ready and functioning for you.
*The Player Ship has new diegetic (in-the-world) user interface and menus, with Quick Access menus available for faster access.
*Pressing the ESC button/Start on Controller will now call up Diegetic UI from the palm of your hand. Use this in missions for normal ESC menu options.
*Pressing the ESC button/Start on Controller in mission will now allow you to see “Current Mission Progress”, which shows all pickups and details of the current mission.
*Use this ESC menu in Dojo for easier access to decoration placement and editing, instead of walking over to the console every time.
*New Mission Results screen! This new screen shows all the details of your previous run! Its minimalistic appearance will be expanded on as feedback and experiences with Liset form.
*Fetch the Kubrow Quest by slaying the mechanical four-legged pest!
*The Kubrow were once pets of the Orokin, and the domesticated Kubrow can be yours through the research that you can carry out on your Player Ship on the Genetic Foundry!
*New Quest for unlocking the Genetic Foundry to be used for breeding biological specimens!
*Different Kubrow personality types have different combat and non-combat abilities!
*Make your Kubrow more combat effective by caring for it and equipping powerful link mods.
*Create genetic imprints of your Kubrow that you can trade with friends and combine to create your perfect pet. Each Adult Kubrow can create up to 2 imprints!
*Kubrow Mods: Find 16 new mods for your Kubrow from Feral Kubrow drops!
*Caring for your Kubrow involves regular interaction to make sure it’s happy! Going away for a while? Kubrows are capable of undergoing long periods of time in Stasis, so feel free to send your Kubrow to Stasis while you’re away!
*Mirage, a master of illusion, Mirage confounds the enemy in a spectacle of style and power.
*If it’s Mirage you seek, you may obtain by Quest. To her powers of illusion we can attest. Within a vault, the requirements lie, as part of a dark and corrupted  infested sky.
*The Infested have reclaimed parts of Eris as of Update 14!
*Available game modes in the Eris region include: Hive Sabotage, Exterminate, and Survival.
*The AkZani: the choice weapon of Mirage, these fast-firing dual pistols deliver a deadly performance.
*Silva & Aegis: This fiery sword and shield combination perfects the balance of Tenno offense and defense prowess. In the hands of a Master, even a defensive tool like a shield can be used as a deadly weapon. This new weapon uses a brand new Stance, 'Eleventh Storm'! Created from the concept of our Melee Design Contest winner: SilverBones.
*PSA: Deployment of Solar Rails was halted on July 15 to prepare for this Update. We will let you know when the regular Deployment schedule returns.
*New Dark Sectors Conflict has arrived! A new gameplay mode has arrived to replace the existing Solar Rails Conflict missions.  
*Choose which Clan or Alliance you wish to support and play the role of Attacker or Defender on a multi-staged objective mission.
*Up to 4 human players per side, with empty player slots auto-filled by Spectres.
*Rank up your mods while you play!
*Are you a Clan or Alliance Tacticition? Find the new SCHEMA customization area in your Orokin Lab today! Using SCHEMAs, you can customize your Clan or Alliance’s Solar Rails by selecting room orders, placing turrets and Specter spawn points! Clan and Alliance members can enter your SCHEMA and contribute to your plans! Applying your SCHEMA to rails not in a Conflict state to have them ready for the next Conflict!
*Battle Pay is now proportionate to your contributions to the mission. For the new game mode, Attackers have to destroy the "core", and defenders have to prevent that. The more damage you do (or prevent, as appropriate), the more you get paid.
*
*Fixed "Failed to send game invitation" that would occur if you invited to your game after opening up your contact list, and it was still collecting session information for your friends' games.
*Fixed case of potential latency in presence updates on the Friends list.
*Fixed Codex scans for objects not updating in server stats.
*Fixed an age old legendary issue of the hacking minigame not being completable when the lines are seemingly connected and symmetrical, but the middle icon needs to be erroneously turned to match the outer lines.
*Fixed NPCs (drones especially) getting stuck on geometry / door frames.
*Fixed issues with client/host door accessibility in the Void.
*Fixed issues with Melee combos not progressing correctly if you are holding down a direction required for the combo.
*Fixed Grineer Prosecutors being fully invulnerable to 3 out of 4 elemental damage types as opposed to high damage mitigation.
*Fixed Savior of Earth, Jupiter, and Neptune Achievements not working properly.
*Fixed area on Forest tileset where players could get stuck under stairs.
*Fixed Melee Slamming during Zephyr’s Tail Wind not using Melee weapon if you were in melee equip mode.
*Fixed an issue where Reviving would not restore your previously equipped weapon, and would instead equip your Primary as default.
*Fixed an issue of being able to deploy multiple Extractors to a planet.
*Fixed Multishot Mods causing Ogris rockets to fly through enemies and walls dealing no damage.
*Fixed issues with rarity sort for Mods in Codex not working.
*Fixed duplicate Mod sorting in codex for unowned mods (they now get sorted to the bottom).
*Fixed Mod counts in Codex (if you had sold entire stack of unranked and had a single ranked copy it would have shown two).
*Fixed  colors reverting temporarily in the Arsenal when switching between items.
*Fixed no Codex entry existing for Void Laser plates.
*Fixed recent players list never appearing with an option to invite.
*Fixed numerous issues in Grineer Shipyards tileset including interior rain and wall-running decos not appearing.
*Fixed issue where players can trade away their last copy of a Warframe power.
*Fixed Vauban’s Vortex effect not appearing in same position as Vortex Ball.
*Fixed Trinity’s Link visual effects remaining after teleport volume.
*Fixed issue with Secondary fire types not automatically reloading if there is still enough ammo for primary fire.
*Fixed issues when switching from Scanner when you have no secondaries equipped.
*Fixed missing ‘Faces’ on some Corpus Infested.
*Fixed Grineer Powerfist getting stuck not attacking in melee range.
*Fixed an issue where the player would get stuck in an melee unequip loop indefinitely.
*Fixed a movement exploit where you can wall run up/slide/wall run up indefinitely.
*Fixed enemies not spawning in shipyards interception.
*Fixed issues with getting stuck in spawn area in some forest missions.
*Fixed issues with black squares on random waterfall environment art.
*Fixed NPC playing ‘turn-on-the-spot’ animations on Clients.
*Fixed being able to weapon swap while in Hysteria.
*Fixed being able to reach floor of Reactor Room in Dojo without being teleported out.
*Fixed a game hang when observing certain items in the Codex.
*Fixed a case in Nyx's Mind Control that could cause power-in-use on clients.
*Fixed issues with Sabotage and Mobile Defense alerts on Asteroid tilesets turning into “Assassinate Prod Crewman” missions.
*Fixed lighting issues in Orokin Void.
*Fixed issue where you cannot claim a weapon from the Foundry if you are at max slots and start a recipe that consumes a weapon.
*Fixed an issue with Obex energy color not appearing on ground slams.
*Fixed the spawn position for a number of Mastery Rank challenges.
*Fixed an issue with Oberon Specters casting Renewal continuously when out of Combat.
*Fixed an issue with slow traps in the Void appearing incorrectly.
*Fixed an issue with the Undertow exit sound effect being played twice on Clients.
*Fixed an animation 'pop' that could be seen after performing a ground attack and attempting to roll.
*Fixed an issue with Clients not being able to properly see the yellow tint on Mod pickups.
*Fixed a number of map holes on Pluto nodes.
*Fixed a navigation issue on Corpus Defense missions which prevented AI from properly crossing through doorways.
*Fixed an issue with Enemy AI getting stuck in spawn rooms on Corpus Defense tilesets.
*Fixed an issue with certain in-game objects failing to update when entering certain vents on the Gas City tileset.
*Fixed an issue with Sentinel Mask colors being set by the body color tab and not attachment colors.
*Fixed an issue with visual effects applied to Cryo Pods not properly adhering to the shape of the pod itself.
*Fixed an issue with Clan Emblems reverting to the Default Lotus image when backing out of the Appearance menu.
*Fixed an issue with Booster icons appearing despite their duration having expired.
*Fixed an issue with Wormhole causing the player to fall out of the level on certain Solar Rail tilesets.
*Fixed an issue with Client's sometimes taking and dealing double the intended amount of damage when using Weapons or Abilities that deal damage in a radius.
*Fixed an issue with movers in the Shipyards pushing players under the level on certain Grineer Ship tilesets.
*Fixed an issue with players getting stuck under the level on certain Shipyards tilesets.
*Fixed an issue with players getting stuck in the Glaive catch pose.
*Fixed an issue with Lech Kril stopping his attacks during his Fire phase.
*Fixed a progression stopper that could cause new accounts to get stuck on the login screen.
*Fixed an issue with Client's seeing the incorrect translations for Specter if the host is playing in a different language.
*Fixed an issue with erroneous Ice and Infested art assets appearing in Shipyards tilesets.
*Fixed an issue with the Silence visual effects persisting on dismembered torsos.
*Fixed the colors on explosion effects appearing incorrectly.
*Fixed an issue with Specter Radial Blind attacks not always affecting Clients.
*Fixed an issue with Grineer Regulators spawning in Settlement Interception missions which could cause potential progression stoppers.
*Fixed an issue with Well of Life staying in use despite reaching the max cap of 400 health healed.
*Fixed an issue with Referral XP boost Auras not being properly applied when Referral buddies were playing together.
*Fixed a number of art assets clipping into other objects in Grineer Settlement tilesets.
*Fixed an issue with certain doors in the Shipyards tileset having visual effects which would indicate that they can open when in fact they are permanently closed.
*Fixed an issue with Objective markers not appearing correctly on certain Shipyards tilesets.
*Fixed an issue with idle animations breaking when customizing your Secondary or Melee weapons.
*Fixed a number of map holes in the Shipyards tilesets.
*Fixed a stuck spot in the tree roots seen in the Forest tilesets.
*Fixed issue with Mutalist Quanta dealing friendly fire damage.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.9.3.1
	url: https://forums.warframe.com/topic/260180-hotfix-13931/
	date: 2014-07-11T22:34:36Z
	additions: 
	changes: 
	fixes: 
*Changes:
*Equilibrium and all Ammo Mutation mods have been added into Mod packs and Transmutation tables.
*Fixes:
*Fixed a number of sorting options not working correctly in the Codex.
*Fixed Mod counts not being displayed correctly in the Codex.
*Fixed an exploit which could result in effortless Life Support for Survival missions.
*
*13.9.3.1:
*Fixed Clients being unable to deal damage when shooting through Mutalist Quanta orb.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.9.2
	url: https://forums.warframe.com/topic/259187-hotfix-1392/
	date: 2014-07-09T20:14:12Z
	additions: 
	changes: 
	fixes: 
*Additions:
*The Tenno Reinforcements Vault has been opened: Reintroducing the Machete! This relic of the Grineer past has been revived for a limited time. Log in between today and July 16th at Noon EDT to receive the Machete blueprint in your inbox!
*Changes:
*Fixes:
*Fixed Nyx being able to absorb inordinate amounts of damage by toggling Absorb extremely quickly.
*Fixed an issue with players being able to use Warframe abilities after death.
*Fixed an exploit that could allow individuals to run Alerts after they were completed.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.9.1.1
	url: https://forums.warframe.com/topic/256615-hotfix-13911/
	date: 2014-07-03T22:45:36Z
	additions: 
	changes: 
	fixes: 
*Hotfix 13.9.1.1
*
*Changes:
*Adjusted the reload times on Tenno Specters so as to prevent constant weapon fire from being heard.
*Tweaked the gain on numerous Weapon fire sound effects.
*
*Fixes:
*Fixed Malicious Raptor not being tradeable.
*Fixed an issue with Specter's firing rate on the Tigris being incorrect.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.9.1
	url: https://forums.warframe.com/topic/256210-hotfix-1391/
	date: 2014-07-02T23:52:27Z
	additions: 
	changes: 
	fixes: 
*Additions:
*Breeding Grounds Trophy Statues have been added in and have been awarded to the winning Clans!
*Changes:
*Changed Cache Sharing to hide extension names so as to prevent any netnanny programs from getting caught on bad words in the program name.
*Tweaked the Venka offsets on all Warframes to address clipping and unappealing placement.
*Ash's Shuriken is now registered as a silent projectile.
*Stamina is no longer consumed and can regenerate when the sprint button is held down but the player's avatar is in the air or in a non-mobile animation.
*Changed several mod/item descriptions to reflect updated content (English now, more coming later):
*Brokk Hammer Skin changed to remove “Charge Speed” for “Channeling Efficiency”.
*Banshee’s Silence now includes new Aura and stun properties.
*Frost’s Snowglobe now indicates brief invulnerability window.
*Nova’s Antimatter Drop now indicates damage increased if targeted by weapons.
*Mag’s Shield Polarize now indicates enemy shields explode.
*Ash’s Teleport now indicates enemies are vulnerable to finishers.
*
*Fixes:
*Fixed an issue with the Chat servers booting everyone during hotfix deployment.
*Fixed an issue with Rank 0 Rare Fusion cores being rewards in several Void mission types.
*Fixed an issue with Nova's Null Star ability will deal no damage when cast in Conclave matches.
*Fixed an issue with Mag's Crush ability doing no damage to other players in Conclave matches.
*Fixed an issue with Client's getting stuck in Nyx's Absorb pose while in pre-death.
*Fixed an issue with Crawlers spawned by Nekros’s Shadows of the Dead not being ‘auto-killed’ and rendering Exterminate and Defense missions uncompletable.
*Fixed an issue with player's being unable to cast any powers if they attempt to use Tentacle Swarm while standing on a Void Freeze trap panel.
*Fixed an issue with Ash’s Blade Storm that could potentially lead to a loss of Warframe functionality.
*Fixed an issue with Shadow of the Dead clones spawning with no weapons if they were originally killed after being disarmed by Loki.
*Fixed an issue with Vor in the Void spawning at erroneous locations.
*Fixed an issue with Sound Quake getting stuck as continually active but ineffectual against enemy AI.
*Fixed clients seeing 0 damage number spam when shooting a ragdolled enemy with a continuous fire weapon.
*Fixed a number of missing sound effects for the Venka.
*Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.9.0.2
	url: https://forums.warframe.com/topic/253345-hotfix-13902/
	date: 2014-06-26T21:06:36Z
	additions: 
	changes: 
	fixes: 
*CHANGES:
*Revised default position on Venka Tenno Claws.
*Leaderboards for Breeding Grounds event have been archived and clan rewards are currently in the smelter.
*
*FIXES:
*Fixed issue with primary color tint on Valkyr’s Kara helmet.
*Fixed the "WAS: 100 NOW: 75" discount text item not showing up in the detailed panel of the store.
*Fixed multiple issues related to tinting default and Immortal skins.
*Fixed emblem offsets on Ember Prime.
*Fixed attached avatars not actually getting destroyed in the parent destruction process.
*Fixed exterminate accounting for agents that spawn other agents (eg infested drone with crawler).
*Fixed drones getting stuck recovering to nav and behaviors re-triggering constantly.
*
*NOTE:
*Our digital certificate has been renewed and players may notice the name change from “Digital Extremes” to “Digital Extremes Ltd.”
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: 13.9.0 + 13.9.0.1: The Venka
	url: https://forums.warframe.com/topic/252764-1390-13901-the-venka/
	date: 2014-06-25T23:56:59Z
	additions: 
	changes: 
	fixes: 
*
*
*
*Additions:
*New Tenno Reinforcements! 
*Introducing the Venka: A Tenno based Claw Weapon capable of rending both flesh and metal alike! Find it today in the market or in the Tenno Research lab!
*New Pyra Syandana! A flaming remnant of the Orokin Elite!
*
*Changes:
*13.8.1 Unlisted change: Enemies now have basic awareness on contact or sound of invisible units, and will investigate last known position of this sound/contact.  There are a number of threads bringing up issues/discussions with this that are being read and relayed, thank you for posting!
*Infested Drones have been removed from Defense missions. This is primarily due to issues with navigation and the flow of wave gameplay. We are working on improving their ability to navigate these levels for future inclusion.
*Tweaked the positioning of the Edo armor Chest piece to address clipping/placement issues.
*Slightly reduced the overall damage resistances of Prosecutor enemy types.
*The drop rates on Beacons have been adjusted. Delta Beacons are now less rare, with the Kappa and Gamma Beacon drop rates being slightly reduced.
*Tweaked the positioning of the Eos leg armor accessories.
*Changes made to Volt’s Shield Ability in response to a fix made last week. Before there was an issue that casting 2 or more of Volt’s Shields would stop projectiles from reaching their end destination. We fixed this so projectiles could pass through as many shields that were deployed, but the damage multiplier stacked, resulting in broken numbers. We have returned the damage multiplier to it’s normal value to be calculated once, and shields no longer stack this multiplier.
*Shifted Banshee's shoulder pad back slightly to reduce clipping.
*Tweaked the position of Emblems so as to ensure they don't clip into shoulder armor.
*Fixes:
*Fixed an issue with Bladestorm attacks against Prosecutors immune to the Elemental Damage on the attacking player's weapon not dealing damage correctly. Not yet fixed.
*Fixed an issue with the blade section of the Orthos not being able to be customized.
*Fixed a number of localization issues.
*Fixed an non-existent Fusion Core appearing in the codex resulting in confusion over completion of total cards.
*Fixed being able to use alternate fire during certain animations.
*Fixed an issue with the alt fire on the Mutalist Quanta being duplicated by Nyx's Absorb ability.
*Fixed issues with rotation of Event Emblems on Wyrm Prime.
*Fixed an issue with Mag Prime's shoulder not using the correct texture.
*Fixed (for real) Infested Drones appearing on Defense Missions until Nav Improvements are made.
*Fixed Sabotage missions not having machines/objectives to be destroyed, resulting in mission that could not be completed.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.8.5
	url: https://forums.warframe.com/topic/252015-hotfix-1385/
	date: 2014-06-24T13:41:24Z
	additions: 
	changes: 
	fixes: 
*Changes:
*
** Consumables can no longer be deployed while casting blocking abilities that toggle (SoundQuake, Absorb, etc).
** Stealth-finishers are no longer possible on crawlers being carried.
** Changed event scoring to prevent join-in-progress players getting a score they didn't run.
*
*Fixes:
*
** Fixed lingering Absorb effects after Nyx has bled-out.
** Fixed a script error with Nyx's Chaos that would cause a power-in-use bug.
** Misc crash fixes.
** Misc localization fixes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.8.4
	url: https://forums.warframe.com/topic/251648-hotfix-1384/
	date: 2014-06-23T19:38:23Z
	additions: 
	changes: 
	fixes: 
*Changes:
*Top Tier Hive mission runs will now always include a Gas, Frozen, and Pulsing Hive variant to keep points at this level consistent.
*Removed the Infested themed music from the Login screen.
*Improved hit detection on Infested Drones.
*Lowered the spawn rates of Infested Drones.
*Toxic Resistance Aura is now set at 2.5% per level.
*Reduced the amount of damage done during the Infested Drone charge attack.
*
*Fixes:
*Fixed an issue with enemies not properly spawning in for Hive Event missions when the “Total Score” has reached a very high level.
*Fixed an instance of Client's playing as Nyx being able to run around with Absorb active, if the power was activated right at the moment the player was knocked down.
*Fixed an issue with Infested Drones brought to life via Shadows of the Dead bringing in enemy Crawlers.
*Fixed a number of crashes.
*Fixed a number of localization issues.
*Fixed an issue with Nyx's Absorb visual effects not disappearing for other players if Nyx dies while casting and then bleeds out.
*Fixed issues with weapon accessories/helmets not appearing correctly/appearing misaligned on certain weapon.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.8.3
	url: https://forums.warframe.com/topic/249999-hotfix-1383/
	date: 2014-06-20T23:02:22Z
	additions: 
	changes: Improved the pathing through doorways abilities of Mutalist Ospreys.
Crawlers being transported by Drones will no longer attempt any actions until deployed.
Tweaked the positioning of Armor offsets on multiple Warframes.


	fixes: 
*Hotfix 13.8.3:
*
*Fixed exploit with ALT+TAB input rendering event goals obsolete.
*Fixed a number of localization issues.
*Fixed an issue with players getting proc’d to death after reviving.
*Fixed an issue with trades failing if one of the players involved never had a ranked mod in their inventory.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.8.2
	url: https://forums.warframe.com/topic/249718-hotfix-1382/
	date: 2014-06-20T16:39:30Z
	additions: 
	changes: 
	fixes: 
*
*Fixed issue with event scoring inconsistencies where teammates could end up with different scores at the end of a Breeding Grounds mission. Sorry for the confusion this caused.
*
*Fixed chest armor positions for Saryn.
*
*Fixed localization issues.
*
*Fixed issue with Infested Osprey not showing proper cloud effects for affected dangerous area.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.8.1
	url: https://forums.warframe.com/topic/249338-hotfix-1381/
	date: 2014-06-20T02:25:35Z
	additions: 
	changes: 
	fixes: 
*Fixes:
*
*Fixed event scoring exploits.
*Added channelling effects to the Prova Vandal.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 13.8.0: Breeding Grounds
	url: https://forums.warframe.com/topic/249133-update-1380-breeding-grounds/
	date: 2014-06-19T21:24:56Z
	additions: 




New: ILIAC Syandana & Armor set! Make your mark in an Infested-themed cosmetic set.
Tenno Reinforcement: the Mutalist Quanta! Find it today in the Market or Infested Research lab!
New Infested enemy types: Mutalist Ospreys!

	changes: The Infested are sounding and looking much more vicious these days! Completely new sounds and animations for Runners, Crawlers, and Chargers have been added into Warframe!
New Infested Music added, experience new ambience and battle music when facing the Infested!
Infested Impedance Aura mod has been changed to be a radial affect around the player instead of the whole map indiscriminately.
Tweaked the position of multiple armor offsets on all Warframes across the board.
Increased the number of Orokin Cells received as T3 Survival awards from 1 to 3 per batch.
Combat music now reduces less of the volume of ambiance and footsteps.

	fixes: 
*
*
*Operation: Breeding Grounds!
*
*Tenno, we have a problem.
*Alad V has developed a way to direct the spread of the Infestation. Using these newly engineered "Hive" organisms, the Infestation is able to corrupt a new ship or colony almost instantly. There are also disturbing reports coming in that the virus has evolved. It is now capable of absorbing and corrupting non-organic beings. Not even the robotic soldiers of the Corpus are safe now. The only way to stop the spread is to destroy these hives.
*We have just received word of a massive outbreak near Eris. An entire fleet of Corpus ships has been exposed to this new bioplague. Alad V is almost certainly responsible. If Alad V's hives are allowed to gain a strategic foothold here, the Infested will become unstoppable. They will overrun the system in a matter of days. If we don’t put an end to this now, the Corpus, the Grineer, the Tenno...we could all fall in the wake of this horrible scourge.
*-The Lotus
*
*
*Operation: Breeding Grounds will include point structure that allows for rewards based on points earned in ONE SINGLE mission! This will be denoted in the UI in the "Best" field under the Operations tab to help you keep track of your current best score.
*6 points: Breeding Grounds badge!
*17 points: Dual Stat Fire Mods!
*48 points: Prova Vandal!
*The top 3 Clans per Clan Tier will receive Gold, Silver, and Bronze “Breeding Grounds” Trophies! For Clan Leaderboards, a Clan’s score is the sum of the Best Point run for all members.
*
*
*Difficulty of the mission is increased in the following way:
*
*You will notice a "Total" value in the UI under the Operations tab. The higher this number, the stronger the stink and more difficult the missions! All Tenno will begin playing ‘Difficulty 1’ missions with ‘Difficulty 1’ hives! But, this difficulty won’t stay at ‘1’ forever. The Infested can smell the carnage of your missions and will become more and more difficult and aggressive the more Breeding Ground missions you complete. It will take several runs for the stink of the Infested to stick to you. By completing more missions, you will encounter more difficult hives and more difficult enemies! These difficulty increases will allow you to yield higher points in a single run, with endless potential if you want to compete in clan leaderboards!
*Note: grouping together with other Tenno will have an affect on difficulty depending on the level of combined stench!
*Enjoy! We plan on making Hive Sabotage a permanent addition to the game down the road, so let us know what you think!
*
*Fixed a number of crashes.
*Fixed Conclave bug where Conclave Score check did not occur if you joined a session from your friends list or via invite. This bug allowed users with any Conclave Loadout Value to join any Conclave node, regardless of enforced restrictions (1300 CR loadouts joining 100-150 Conclave Nodes).
*Fixed an instance of the camera shake visual effect appearing incorrectly.
*Fixed certain Dojo rooms not having message boards above the room management consoles.
*Fixed an instance of Fatal Attraction not working correctly for Clients.
*Fixed a number of localization issues.
*Fixed an issue with Orokin Shield drones breaking when affected by Radial Disarm.
*Fixed an issue with players getting stuck in Ash’s Bladestorm.
*Fixed an animation ‘pop’ seen when unequipping Gauntlet type weapons.
*Fixed an issue with players using their Melee attacks instead of attacking with Hysteria animations during the ability duration.
*Fixed an issue with abilities not being properly available if one or more abilities are not currently equipped.
*Fixed an issue with Clients leaving Key missions sometimes resulting in the Host losing a key.
*Fixed an issue with Clients sometimes being able to throw unlimited amounts of Castanas which they could not detonate.
*Fixed an issue with the Large Corpus Exploding Barrel displaying the wrong image in the Codex.
*Fixed an issue with conveyor belts in the Shipyards tilesets appearing to rotate in the wrong direction.
*Fixed issue where Banshee’s Silence FX does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).
*Fixed Rubedo Skin not working on Rhino Prime.
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.7.2
	url: https://forums.warframe.com/topic/245835-hotfix-1372/
	date: 2014-06-13T20:39:19Z
	additions: 
	changes: Changes:
Enabled new account creation directly from the login screen.
Made Nyx's absorb resist magnetic damage so that you can't generate endless damage by chaining absorbs.

	fixes: 
*Fixed an issue with Interception rewards being stuck at the first tier.
*Fixed an issue with certain Vor transmissions having no accompanying sound.
*Fixed client's HUD breaking after reviving in Interception.
*Fixed a number of localization issues.
*Fixed an issue with AI not properly spawning in certain Interception level configurations.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 13.7.1
	url: https://forums.warframe.com/topic/245171-update-1371/
	date: 2014-06-12T19:52:13Z
	additions: Added weekly Interception and T4 Orokin Void Leaderboards for endless missions.
Added your clan name to your profile card so that users who search your profile can see your clan affiliation. This should help in Alliances where it is unclear which clan members belong to.

	changes: Reduced frequency of Prime gear in Void 
no item appears more than 2 times across the Void. Removed approximately 20 pieces from the T4 missions overall. Updated drops can be found here: https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations/
Removed Vitality and other common gear from Void Vor’s drops, replaced with option of Orokin Cell or Argon Crystal AND one of four Cicero Crisis mods.
Removed single fusion cores from T4 Void rewards for Defense, Capture, Mobile Defense, and Survival, replaced with bundles of 5 R5 cores.
Increased the power resiliency of a number of bosses including Vor, Lech Kril, Sargus Ruk, and the Grustrag Three.
Improved the performance of the Ignis visual effects.

	fixes: 
*Hotfix 13.7.1:
*
*Fixed issue with Latron Prime Blueprint missing from the Void.
*Fixed issues where Void Vor (or Stalker) can spawn and kill you during Defense selection screen.
*Fixed host migration resetting number of rounds in Interception missions.
*Fixed issues with font rendering and spacing between certain letters making them look like separate words.
*Fixed issues with energy colour on Edo chest armor.
*Fixed issue with Wyrm Prime Blueprint not being tradeable.
*Fixed crash when viewing Grineer Bombard in the Codex.
*Fixed issues with Eximus Corpus Elites not having proper materials.
*Fixed issues where non-max-rank Fusion Cores could not be properly sold.
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Update 13.7.0 + 13.7.0.1: Depths Of The Void
	url: https://forums.warframe.com/topic/244507-update-1370-13701-depths-of-the-void/
	date: 2014-06-11T23:25:36Z
	additions: New Prime Gear has been discovered in the Void:
Loki Prime!
Bo Prime!
Wyrm Prime!
Find them all today in the Void, uncover the drop locations here: https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations/
OR Loki Prime Access is available now!
T4 Void Keys are here! You can find them in Interception missions across the Solar System in the following way:
T4 Exterminate, Capture, and Mobile Defense keys can appear Round 3 or later on ‘Medium’ Interception missions (starting enemy level 10-20).
T4 Survival, Defense, and Interception keys can appear Round 3 or later on ‘Hard’ Interception missions (starting enemy level 20+).
Note:  To prevent exploits with all Void Keys, if you are hosting and abort an endless mission after the objective has been completed, you will lose your key.
Captain Vor has been twisted by the Void! We now know the powers of the Void Corrupted him, and we have word he is lurking in the depths of the Void! Will he appear in your T4 Key?
New ‘Tenno’ Themed Color Picker! Add additional color options inspired by other Warframes for your  customizations! All default frame colours from A(sh) to Z(ephyr) (Hydroid coming in Season 2).
New Edo Armor animations! The Edo Chest piece will play a custom animation when the player takes damage after their shields have been depleted.


	changes: Added in MOTD (Message of the Day) Functionality for Alliances: Warlords in an Alliances will now have an additional button in their Alliance Management UI screen which will allow them create Messages of the Day for the entire Alliance. Alliance MOTD's will also display the author's name and clan. Budget Caps have now been added in to allow Clans/Alliances to set a Maximum Budget as well as min/max per-mission Battle Pay. These can be set by Warlord and Tacticians within the Clan/Alliance.
The amount of missions that can be funded by Battle Pay will now properly respect the Solar Rail health.
A "Set By:" label has been added to Taxes and Battle Pay so as to allow members of Clans/Alliances to track these additions.
All Solar Rail Mobile Defense hacking procedures will now take 3 minutes to prevent potential exploits.

A Survival Leader scaling system has been introduced. This system will start with Leaders initially spawning in after the 5 minute mark. After this point there will be an increasing chance for each enemy that spawns in to be a Leader type. This percent will start at 0% and will grow to a maximum 20% chance from the 5-60 minute mark. Additional Survival tiles and enemy types have been included in Survival missions to support this feature.
Interception Missions have had their difficulty rebalanced. The overall difficulty of Easy missions has been reduced by lowering enemy spawn rates. The Medium setting will now reflect a level of difficulty on par with the previous Easy mode.
Updated Specter Army Descriptions to include information about the number of conflicts they persist for.
Tweaked the positioning of the Daedalus shoulder armor offsets.
Improved the performance of the Torid on low end computers.
Improved the performance of the Penta on low end computers.


	fixes: 
*13.7.0: Depths of the Void & New Prime Gear!
*
*Fixed an issue with enemies not properly scaling in Void and Derelict Defense missions.
*Fixed a number of localization issues.
*Fixed being unable to scan the Arid Butcher Eximus correctly.
*Fixed an issue with single player lobbies being erroneously logged as ‘Session Full’ and thus prevent any additional players from joining in.
*Fixed an issue with Codex not showing drop locations for MODs despite player completing scans for enemies.
*Fixed an issue with the Jackal getting stuck in a blocking animation which would prevent it from moving or attacking.
*Fixed an issue with Turbulence visuals remaining in effect indefinitely if a player entered into a teleport volume while the ability was active.
*Fixed an issue with Sabotage tiles incorrectly appearing in Shipyard Survival missions.
*Fixed the Serro description erroneously mentioning non-existent Sedna Shipyards.
*Fixed an issue with the Recent Player's list not being properly populated when accessed via the Invite Player menu.
*Fixed an issue with Prosecutors spawning in as Guardsmen in Shipyard Survival missions.
*Fixed lack of Prosecutors on Grineer Shipyard missions that had been ‘taken back’ by the Grineer faction from the Corpus via invasion.
*
*Updated Current Prime drop tables to include reward by tier/rotation for endless types, particularly with Defense to show at which wave which rewards are chosen. Please note that the volume of feedback regarding these tables is being relayed. We have added this step for immediate clarity, and will be reviewing throughout the night.
*
*Fixed duplicate Loki Prime Codex entry.
*Fixed Loki Prime crafting casting 10 Argon Crystal, it is now 1 Orokin Cell for full frame.
*Fixed issues with Japanese localizations.
*Fixed Loki Prime not coming with Ability Mods.
*Fixed Interception missions having broken UI and art when Joining in progress.
*Fixed T4 Capture Keys not spawning capture targets.
*Fixed issues where killing Vor in the Void during a transmission would result in an error.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.6.1
	url: https://forums.warframe.com/topic/242306-hotfix-1361/
	date: 2014-06-06T19:33:18Z
	additions: 
	changes: 
	fixes: 
*Changes:
*The Alliance/Clan Vault balance will no longer be displayed when contributing if the clan member does not have Treasurer permissions, or if the Clan does not have Tactician Permissions.
*Tweaked the visual effects on the Dread.
*Tweaked the visual effects of Volt's Shock ability.
*Added purple text notifications & reminders when new builds become available.
*Players in the Dojo will be given a 15 minute warning when a new build is deployed before being automatically disconnected. This will prevent AFK hosts from blocking other users trying to connect to the Dojo.
*
*Fixes:
*Fixed an issue with crits not appearing for Clients when stealth-attacking enemies.
*Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.
*Fixed Nekros’s Shadows of the Dead clones attacking players after host migration occurs.
*Fixed a couple of text related issues with the Reward Coupons.
*Fixed an issue with Absorb not being affected by range mods when cast by clients.
*Fixed an issue with players being able to deploy multiple Specters if downed while one is currently deployed.
*Fixed an issue with players not properly receiving XP from kills made by their Specter.
*Fixed an issue with Hydroid Swarm Tentacles spawning on Drones which would subsequently result in floating tentacles.
*Fixed an issue with the Shotgun Scavenger mod providing ammo bonuses for non-shell type ammunitions.
*Fixed an issue with the visual effects for Silence not disappearing correctly if the power is interrupted by a teleport volume.
*Fixed an issue with Bladestorm not functioning correctly in Conclave matches.
*Fixed an issue with all Arc Traps present on a level being respawned after a host migration occurs.
*Fixed an intermittent issue on dual core systems where the game would freeze for several seconds.
*Fixed various gameplay crashes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 13.6.0 + 13.6.0.1: Pyrana
	url: https://forums.warframe.com/topic/241372-update-1360-13601-pyrana/
	date: 2014-06-04T19:27:10Z
	additions: 
	changes: 
	fixes: 
*
*
*
*
*
*Additions:
*
*
*
*Changes:
*
*
*
*
*
*
*
*
*Specter Changes:
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*Helios Changes:
*
*
*
*
*
*
*
*
*Fixes:
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*• Fixed issues with Ember Prime appearing headless. • Fixed issues with armor being misplaced on Ember/Ember Prime.
*
*
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.5.2 + 13.5.3
	url: https://forums.warframe.com/topic/239114-hotfix-1352-1353/
	date: 2014-05-30T23:33:48Z
	additions: 
	changes: Changes:


Tweaked the positioning of Emblem offsets on the Edo Shoulder Armor pieces.






	fixes: 
*
*
*Fixed an issue with the Obex not playing the correct animations.
*
*
*Fixed an issue with a number of Lotus Voice Over lines missing from the Suspicious Shipments alert missions.
*
*
*Fixed an issue with kills made by Ash’s Bladestorm clones not counting towards the players total kill count.
*
*
*Fixed an animation issue that would appear when performing Ash’s Bladestorm with no melee weapon equipped.
*
*
*Fixed an issue with the attacks from Ash’s Bladestorm clones not properly counting towards  the combo hit counter.
*
*
*Fixed a number of localization issues including missing transmission lines in the Suspicious Shipment alerts missions.
*
*
*Fixed an issue with the word "Blueprint" appearing twice in Alert popup descriptions.
*
*
*Fixed an issue with melee attacks performed after using Bladestorm not doing damage.
*
*
*Fixed an issue with the Volt Arcane Pulse helmet having an incorrect tooltip.
*
*
*
*
*
*
*
*
*Fixed missing textures for Alad V in the transmissions for Suspicious Shipment Alerts.
*
*
*Fixed a minor grammatical error in a Lotus transmission.
*
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.5.1
	url: https://forums.warframe.com/topic/238867-hotfix-1351/
	date: 2014-05-30T15:20:05Z
	additions: 
	changes: 

Trinity’s Blessing is now cast-able when in the air.

Changed the placement of shoulder armor on Rhino Prime.

Alerts now show quantity of reward items being offered in the Alert Info window.

Alerts now display reward when hovering over alert node.


	fixes: 
*Hotfix 13.5.1:
*
*
*
*Fixed Bladestorm not forcing a Bleed Proc on targets that Ash (or clone) is attacking.
*
*Fixed Bladestorm being a guaranteed kill on Zanuka and Grustrag 3 if cast.
*
*Fixed issues with lingering FX on the Obex.
*
*Fixed issues reported with overly loud sounds in many areas for users with uncommon speaker configurations. (https://forums.warframe.com/index.php?/topic/194419-corrupted-ancient-roar-too-loud/?p=2259906, https://forums.warframe.com/index.php?/topic/214571-dear-god-my-ears/)
*
*Fixed the selling of Mods not returning credits in some cases.
*
*Fixed common crash issue that would occur if a client destroyed a Kubrow den.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 13.5.0: Edo Armor & Nami Solo
	url: https://forums.warframe.com/topic/238069-update-1350-edo-armor-nami-solo/
	date: 2014-05-28T23:05:58Z
	additions: 
	changes: 
We have made changes to the way Criticals work on weapons that have been modded to have a crit chance greater than 100%. You may recall the existence of ‘red crits’ from many updates ago, which occurred with no clear formula other than “Synapse!”. Here is some clarity into the new system:

The brief:

A weapon with a critical chance greater than 100% will receive 2 calculations:

1) a guaranteed critical damage value 
this normally appears as a yellow value.

This means:
If your rate is 125% you get one guaranteed crit and a 25% chance of a red crit.

If this Second Crit occurs, you will see a deadly Red crit value!


Ash
Blade Storm has received a rework! Now when the ability is used Ash will conjure up to two separate clones which will go on the attack in addtion to the player! This will allow the player clear out large groups of enemies even quicker!
Changes:
Miter base damage has been increased along with the flight speed and proc chance of charged shots
Increased Fatal Attraction's range and damage at Rank 4 and 5.
The Fatal Attraction precept will now wait until enemies are within range before the pull ability is initialized.
Tweaked the positioning on the Leg Armor accessories for a number of Warframes.
Added in an additional range based visual effect on Molecular Prime that should help with distinguishing the distance of targets affected by the ability.
Tweaked the Excalibur Prime Channeling visual effects.
Specters will now re-generate Energy over time now so as to allow them to continue to use Powers over long amounts of time.
Player movement is now prohibited at the start of Conclave rounds.
Tweaked the sound effects for the Skana Prime.
Reduced the amount of damage dealt to attacking players when using Reflection in PvP matches.
Tweaked the visuals on Valkyr's Immortal Skin.
Tweaked the sound effects on the Moa Laser Disc gun explosion and Drone Explosion.
Reduced required scans for Grineer Rollers.
Improved the animations for the Greatsword and Axe animation sets.
The first round of Interception missions will now be easier for Solo players with enemies spawning throughout the mission. The difficulty will remain the same when playing with 2-4 players.
Adjusted the positioning of Chest Armor on Ember, Banshee, Valkyr, Zephyr, Vauban, Saryn, and Nyx.

Fixes:
Fixed issues with many Sentinel precepts having their priority subverted by other slotted precepts. Example, if you ever noticed your Djinn would never seem to cast Fatal Attraction, it is likely because it was slotted in the 2nd/3rd/4th Precept Slot and was not properly prioritized.
Fixed a number of crashes.
Fixed a number of localization issues.
Fixed an issue with players being unable to exit Conclaves properly.
Fixed an issue with the Invite Button not appearing correctly when playing Key lobby missions.
Fixed an issue with the Codex not properly listing the correct amount of Mods present in the player’s inventory.
Fixed an instance of Molecular Prime energy color not appearing correctly on client.
Fixed an issue with Molecular Prime not working correctly in PvP matches.
Fixed an issue with enemies attempting to pursue players after a successful extraction.
Fixed an issue with incorrect Lotus Voice Overs playing during Dark Sector Conflicts.
Fixed an issue with unequipped Sentinels still adding points towards Conclave ratings.
Fixed an issue with incorrect credit values being shown when depositing very large amounts of credits into the Clan Vault.
Fixed an issue with AI being unable to navigate up small ledges in the Shipyards tileset.
Fixed an issue with Shock Camo pack skins not properly utilizing custom Energy colors.
Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors.
Fixed an issue with AI getting stuck behind certain crates and boxes on the Forest Defense Tileset.
Fixed an exploit which could cause players to gain inordinate amount of credits when selling items.
Fixed Seismic Palm and Fracturing Wind being erroneously labeled as "Sparring" which led to confusion on which weapons could use them. They are now labeled as “Fist” Stances.
Fixed a missing description for the Arcane Pulse Helmet.
Fixed an issue with Enemies remaining in their spawn area in Void Defense missions.
Fixed an erroneous description in Trinity's Energy Vampire ability.
Fixed issue with Ash being unable to use finishers on enemies that had been previously targeted by Bladestorm.
Fixed issue with Shock Camo skin not working on Snipetron Vandal.


	fixes: 
*
*
*Additions:
*New Weapon 
*Nami Solo! Wield the curved Blade of the Nami Solo and lash out with incredible slashing lethality! The Nami Solo uses the Machete Stances for combos and can be found in the Market for Platinum or Blueprint today!
*New Combo for the Machete Weapons Sundering Weave Stance: Flash Flood!
*New Combos for Axe Weapons Stance Mods:
*Cleaving Whirlwind: Sundered Tusk and Drifting Stampede!
*Rending Crane: Rampaging Boar!
*New Edo Armor Accessories!
*Added a Codex entry for Dead Eye.
*Interception Missions are no longer confined to Earth and have now been added to the following nodes:
*Mars 
*Augustus
*Jupiter 
*Callisto
*Europa 
*Armaros
*Phobos 
*Opik
*Uranus 
*Stephano
*Sedna 
*Berehynia
*Eris 
*Viver
*Pluto 
*Cerberus
*Ceres 
*Draco
*Added in new Codex entries for Corpus Attack Drone and Corrupted Drone.
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.4.1
	url: https://forums.warframe.com/topic/235797-hotfix-1341/
	date: 2014-05-23T18:00:02Z
	additions: 
	changes: Hotfix 13.4.1:

Additions:
Added mousewheel scrolling to launcher text.
Changes:
Updated the textures on the Hek.
Updated the material and tint on the Excalibur Prime.
Updated the tint on the Excalibur Pendragon Alt Helmet.
Improved the description for Valkyr's War Cry mod to better indicate melee buffs to teammates.
Fixes:
Fixed an issue with Helios' incorrectly scanning objects outside of the players aim as well as objects whose Codex entry is already complete. Helio sfix, Codex entries for crates will follow.
Fixed an issue with the player not properly leaving their present lobby when selecting to view a  Solar Rail that have been deployed from within the Clan UI element.
Fixed issue where Banshee’s Sonar was not recastable. Please note we are still working on fixing the timer not appearing for Clients, but the recast-ability has been fixed.
Fixed an issue with Loading Screen Mods showing as Max Ranked but still displaying unranked stats in the description.

For the complete Update 13.4 notes please see https://forums.warframe.com/index.php?/topic/234889-1340-serro-psa/

	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: 13.4.0: Serro + Psa!
	url: https://forums.warframe.com/topic/234889-1340-serro-psa/
	date: 2014-05-21T22:18:51Z
	additions: 
	changes: 
	fixes: 
*
*Additions:
*Tenno Reinforcement: Introducing the Serro, a Corpus engineered Pole Arm originally employed as a energy saw before its more deadly applications were discovered!
*Tenno Customization: Yamako Syandana!
*Added in a new Green visual effect that will appear on enemies that have been fully scanned when viewed with the Codex Scanner.
*New Melee Combos have been added to Crossing Snakes, Seismic Palm, and Decisive Judgement Fracturing Wind, Seismic Palm, Homing Fang, Swirling Tiger, Grim Fury, Flailing Branch, and the Decisive Judgement Stance Mods! (rest maybe coming soon!).
*Nova Changes:Molecular Prime:
*
*On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.
*
*Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.
*
*Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.
*
*Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall
*
*Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches).
*
*Changes:
*Tweaked the emblem offsets on the Frost, Frost Prime, Rhino, and Rhino Prime Warframes.
*Tweaked the positioning of emblems on the Para Sentinel Skin.
*Tweaked the sound effects for the Kubrow pain barks.
*Tweaked the Kubrow den explosion sound effects.
*Tweaked Banshee's Sound Quake sound effects.
*Reduced the amount of visual noise seen on Melee Channelling trails.
*Tweaked the placement of Valkyr's shoulder armor attachments.
*Reordered the Recent Players context menu to more closely resemble the Friends context menu and moved the Ignore and Invite buttons to not be adjacent.
*Shifted the Daedalus shoulder pads down on the Rhino so as to allow for easier aiming.
*Improved mini-map marker clarity in a number of Forest tilesets.
*Clan Tactician is now both Clan and Alliance Tactician https://forums.warframe.com/index.php?/topic/234699-coming-clan-tactician-role-changes-pc/
*
*Fixes:
*Fixed an issue with Miter's projectile FX orientation.
*Fixed an issue with invisible enemies being able to shoot at the player while not being able to take direct damage themselves.
*Fixed an issue with loot falling out of the world in the Shipyards tileset.
*Fixed an issue with non-Capture targets being able to pass through restricted doors.
*Fixed an issue with Specters getting caught under the floor in the Shipyards tileset.
*Fixed the incorrect text string on Mutated Shotgun Ammo.
*Fixed a number of localization issues.
*Fixed a number of abilities having a cool down discrepancy between host and client. This includes Banshee’s Sonar, Nekros’s Terrify, and Ember’s Fireblast.
*Fixed incorrect melee channel energy colors appearing on clients.
*Fixed an issue with the wrong icon appearing for Conclave missions.
*Fixed a number of crashes.
*Fixed an issue with weapons consuming more ammo than they should have been.
*Fixed an issue with Loki's Disarm ability breaking Vor's death animation.
*Fixed an issue with players getting stuck in Banshee’s Sound Quake animation if cast right as they entered into the downed state.
*Fixed an issue with incorrect enemy types being spawned Yursa Dark Sector missions.
*Fixed an issue with the Rail Management UI becoming stuck on screen after opening the screen and then immediately decreasing the Tribute percentage.
*Fixed an issue with Dark Sector Battle Pay not persisting after setting the Battle Pay and then leaving/re-entering the node.
*Fixed an issue with Valkyr's Default Helmet lacking an image and description.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.3.1
	url: https://forums.warframe.com/topic/232152-hotfix-1331/
	date: 2014-05-15T19:33:34Z
	additions: 
	changes: 
	fixes: 
*Changes:
*Tweaked the positioning of event badges on the Para and Sprite Sentinel Skin.
*Tweaked the leg armor offsets on the Frost and Frost Prime frames.
*Increased both Kubrow and Den health.
*All nearby Dens will now spawn Kubrows if one Den is attacked, pending a maximum limit on the number of already spawned Kubrows.
*Improved the tintability on the Dragon Nikana.
*Sound Quake effects will now last forever and will only stop once the ability is no longer in use.
*Fixes:
*Fixed Power Efficiency mods not decreasing the drain rate of toggle-able powers.
*Fixed multishot mods not allowing for random chance of extra rocket when applied to Angstrum.
*Fixed an issue with only the left limb armor attachments being previewable in the UI.
*Fixed a coloration error which could cause armor accessories to appear pitch black.
*Fixed a number of grammar errors in item descriptions.
*Fixed a number of localization issues.
*Fixed a number of crashes.
*Fixed an issue with Kubrows only spawning from a single Den.
*Fixed a number of map holes in the Shipyards level.
*Fixed a visual issue related to Rhino's Channeling effects.
*Fixed an issue with armor attachments interfering with invisibility type abilities.
*Fixed an issue with players not being teleported back up after falling into a pit in the Forest Tileset.
*Fixed a number of map holes in the Shipyards tileset.
*Fixed an issue with Clients being able to cast abilities while blocking.
*Fixed an issue with clients not properly tracking melee kills, headshots, or finisher kill stats correctly.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 13.3.0: Pack Hunters
	url: https://forums.warframe.com/topic/231590-update-1330-pack-hunters/
	date: 2014-05-14T23:33:51Z
	additions: 
New Enemy Type: Feral Kubrow – After the fall of the Orokin, these former pets were left to fend for themselves. Only the most vicious survived, evolving into deadly pack hunters that now pervade Earth's dense forests. Intensely territorial, the Kubrow will attack any creature unlucky enough to cross their path.
New weapon: SYBARIS 
A Tenno-crafted lever action rifle, Sybaris is equal parts elegance and executioner. Find it in the Market or Tenno Research Lab today!
New weapon: ANGSTRUM 
Capable of firing multiple rockets at once, the Angstrum is a handheld instrument of destruction. Find it in the Market today for Platinum or Blueprint for Credits!
New Warframe Customization 
customizable armor pieces! Explore the Daedelus set and the Eos set today! 
Grineer Shipyard Expansion 
Ceres has had further missions changed to include this tileset expansion!Ceres 
Hapke & Bode are now Capture type missions.
Added a Codex entry for Mag Prime.
Increased Color Customization options! You can now color your Syandana's and other Accessories separately from your Warframe if you so desire!
Added in a new "Auto Vault Over Obstacles" option to toggle on or off.



	changes: 

Blessing:  On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (ie:if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case).  This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.

Reduced the time it takes for Trinity's Blessing animation to play.
-Energy Vampire:  Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the power useful even when the enemy is killed prematurely.


-Silence: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.

-Sound Quake: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off.  Sound Quake will consume energy per second while active.


-Absorb: Players can now toggle Absorb on or off.

Both toggling changes to Nyx and Banshee will give players more freedom instead of being locked in place while the rest of your team runs around.  It should also add a nice element of resource management to both Warframes, rather than being stuck in place at the cost of X energy.

Shield: increased size of Volt’s Shield for better team usage.


Undertow: will now be toggleable.


Shuriken now has forced bleed proc.
Bladestorm now has forced bleed proc.
Teleport now leaves enemy in finisher state.

Further clone changes to Bladestorm will follow in a future update.


Changes to faction logic in Invasion mission on ‘homeworld’ planets. These homeworld planets are indicated by the planet description in game.
Defender won't go into "threatened mode" until they reach somewhere between 33% to 66% ownership. At that point they engage in a more aggressive strategy to win a  majority land value on their homeworld. Once they are back to that value, they will return to normal until another “threatened mode” between 33% and 66% takes place.


Reduced the amount of motion blur seen from Volt's Speed ability.
Tweaked the Shield Down and Shield Recharge sound effects.
Allowed the Corpus Rescue Alarm sound effects to now be replayable.
Optimized a number of light assets in the Orokin Void tileset.
Optimized the visual effects for Bleeding procs.
Increased the visual effects limit for Nyx's Absorb ability to account for duration extending Mods.
Reduced the visibility of Zephyr's turbulence to address performance concerns.
Optimized a number of lighting assets in the Corpus Outpost tilesets.
Optimized a number of lighting assets in the  Corpus Ship tilesets.
Optimized a number of lighting assets in Grineer Asteroid tilesets
Changed the damage type that is used to calculate the damage of Melee Finishers which will cause Melee Finisher damage to be a multiple much like the way ground hits are currently calculated.
Tweaked the sound effects for many of Hydroid's abilities.
Tweaked the ambient sound effects heard in the Forest tileset.
Tweaked the visuals on the Misa Syandana.
Set a max limit on the max instances of Frost's Snow Globe sound effects.
Extended the maximum possible duration on Sound Quake's sound effects to take into account duration extending Mods.
Optimized the type of collision calculations used on certain Grineer settlement art assets to address performance concerns.
Ceres 
Hapke & Bode are now Capture type missions.
Ceres 
Kiste is now a Mobile Defense mission.
Mod shown during loading screens will now display the max level Mod stats.
Blueprint mods are now highlighted to differentiate them from other drops.
Tweaked the visual effects for destroying security cameras.
Vay Hek can no longer be affected by mind control abilities.
Ash' Blade Storm will now deal multiplied damage based on the current Combo Hit multiplier
Tweaked the reload sound effects for the Afuris
Added in a number of HUD timers for numerous Warframe abilities:
Vauban’s Bastille
Vauban’s Vortex
Banshee’s Sonar
Ember’s Fire Blast
Tweaked the sounds for Desert Skates.
Optimized the shading effect on very bright energy colors to help reduce any apparent color bleeding effects.
Improved the way the Auto-Fuse algorithm would select cores for Fusion. The Auto-Fuse functionality will now attempt to calculate the most optimal amount of Mods to fuse to reduce the amount of overflow and wastage!
The Distribute Resource button has how been separated into two separate buttons with distinct functionality. One button will be used for distributing credits and the other will be used to distribute miscellaneous items.
Tweaked the ability and energy visuals on numerous Warframes including Rhino, Frost, Nova, Ash, Banshee, Zephyr, Vauban, Volt and Valkyr.
Added in a better quality Swift Death Mod card image.
Improved the Fusing process for Mods already installed on weapons. You will now receive a prompt informing you that the Fusion process will exceed the capacity on the specific weapons that the Mod is installed on and will ask you whether you would like to uninstall the mod and continue with the Fusion process or cancel the Fusion entirely.  If there are multiple Fusion conflicts these will be displayed sequentially.
Created a more robust warning for the last Clan leaving an Alliance informing them that all resources including Solar Rails will be destroyed in the process




	fixes: 
*
*
*Update 13.3.0: Pack Hunters
*
*Fixed Infested Outbreaks not simultaneously occurring in both low-level and high-level regions as intended.
*Fixed an issue issue with the Jackal being able to climb on top of players and certain projectiles.
*Fixed a number of localization issues.
*Fixed an issue with erroneous blueprints appearing in the Market place.
*Fixed an issue with Mod cards visually appearing to be selected after a Fusion despite the Mod not actually being selected.
*Fixed an issue with purchasing confirmation windows not correctly listing the object that is being purchased.
*Fixed a number of insufficient funds messages properly recognizing the proper form of currency being used.
*Fixed an issue with clients not correctly seeing Sentinels under certain circumstances.
*Fixed menu scroll bars being erroneously placed in the middle or the bottom of the list when entering into certain menus.
*Fixed Parry Finisher context actions appearing as 'Stealth Attack'.
*Fixed an issue with AI not properly navigating certain Forest tilesets
*Fixed an issue with players being able to move around while using Nyx's Absorb ability under certain circumstances
*Fixed AI not properly navigating around none-stationary Cryopds
*Fixed a number broken visuals seen on the Grineer Mobile Defense tilesets
*Fixed an issue with Reactor Room beams clipping into other Dojo rooms when under construction
*Fixed an issue with erroneous planes without collision appearing when building and destroying the first two tiers of Clan halls
*Fixed an issue with Primary Weapon color customizations temporarily changing when changing weapons in the Arsenal
*Fixed a number of map holes in the Corpus Outpost tilesets
*Fixed an issue with certain art assets clipping through the ceiling in certain Orokin Void tilesets
*Fixed an issue Lech Kril bypassing his Fire Phase and remaining in the Ice Phase for the duration of the fight
*Fixed incorrect visuals appearing on Trinity's Helmet
*Fixed an animation issue related to using Dual Cleavers
*Fixed an issue with the Grakata and Ignis not properly aiming if the player attempted to aim while in the middle of a reload animation
*Fixed Black Energy Color not being properly visible when using Molecular Prime on Enemies.
*Fixed an issue with the reload animation for the Amprex not properly coinciding with when the magazine was refilled.
*Fixed an issue with Combo Hits not being properly track if an attempted finisher could not be properly executed, thus resulting in a random attack animation playing
*Fixed a game hang related to scrolling quickly while the Equip Item screen is loading
*Fixed an issue with the Chat Window tab not unfocusing correctly after being maximized
*Fixed an issue with incorrect credit values being displayed on the End of Mission screen
*Fixed an issue with players getting stuck inside doorways inside of their Dojo after cancelling or destroying rooms
*Fixed an issue with Team Restore items having in game collision
*Fixed an issue with Cestra's barrel disappearing if a reload animation is interrupted.
*Fixed an issue with the visuals on extended duration abilities not lasting for the entire cast time.
*Fixed an issue with users being unable to properly delete multiple inbox messages.
*Fixed an exploit which allowed players to exit from Void and Derelict survival missions and keep all their rewards
*Fixed an potential issue with Flying Drones getting stuck in hallways with stairs on the Outpost Defense tileset
*Fixed an issue with Hyrdoid’s tentacles being killable by allied Nova abilities
*Fixed a number of map holes in the Corpus Ship tileset
*Fixed a number of broken visuals on the Grineer Asteroid tileset
*Fixed an issue with enemies unintentionally committing suicide if knocked onto lower pipes in the Grineer Asteroid level
*Fixed an issue with players being able to deploy Extractors on lobbies requiring a key
*Fixed a number of missing skyboxes in the Forest tileset
*Fixed Helios' Investigator Precept not properly displaying/calculating its max rank and perpetually behaving like a rank 0 mod. It will also receive a target lock so it doesn’t Get distracted during scans so easily.
*Fixed an issue with the UI freezing if the player started scrolling the Dojo decorations menu before the menu icons fully loaded in.
*Fixed an issue with right clicking an Aura Mod not functioning correctly nor providing the proper visual feedback when the Mod is unable to be removed.
*Fixed an issue with Edit Panel message not being displayed correctly above panels in the Observatory or Orokin Lab Dojo rooms.
*Fixed a number of map holes in the Corpus Ship tileset.  
*Fixed a crash related to attempting to Auto-Fuse duplicates if there are no duplicate Mods available.
*Fixed Auto-Fusing not working if there is only 1 Fusion Core/Duplicate available to fuse.
*
*
*
*
*
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.2.4
	url: https://forums.warframe.com/topic/229195-hotfix-1324/
	date: 2014-05-09T19:14:10Z
	additions: 
	changes: 
	fixes: 
*Additions:
*
*
*
*• Added in additional Female Hostage with accompanying Voice Over’s and Transmissions.
*
*
*
*Changes:
*
*
*
*• Added numerous game play elements to the Shipyards Rescue tilesets including additional ziplines, sensors, and force fields. Also tweaked the placement of Arc Traps to prevent them from damaging door sensors.
*
*• Any Rescue 2.0 mission will provide a Specter Blueprint reward based on the points received as per the 13.2.0 table.
*
*• Reduced the number of AI that spawn and general difficulty of the V.Prime Rescue missions.
*
*• Reduced the amount of distortion seen in Volt's shield ability.
*
*• New Panic Button icon color changes! These icons will now appear white on the minimap under stealth conditions, but will now change to yellow to indicate when the level has gone into lockdown.
*
*• Reduced the selling price of Specter Blueprints to 500 credits.
*
*
*
*Fixes:
*
*
*
*• Fixed an issue with Helmet Conversion blueprints switching your currently equipped helmet from an Arcane helmet to the default helmet.
*
*• Fixed a number of lighting issues in the Forest Defense tileset.
*
*• Fixed an issue with incorrect Voice Over’s playing when the Rescue target is released.
*
*• Fixed an issue with Cell Doors leading to the Rescue hostage being able to be opened despite the mission being failed. This would cause delays in the proper level shutdown process when executed.
*
*• Fixed an issue with enemies spawning in as already aware, thus preventing stealth in Rescue missions.
*
*• Fixed an issue with Nekros' Shadow of the Dead ability providing extra points for Resurrected Warden.
*
*• Fixed a number of map holes in the Shipyards tilesets.
*
*• Fixed an issue with Rescue targets not properly appearing when spawning into a specific holding cell.
*
*• Fixed an issue with Helmets with Stats (Arcane) still being available in certain Market Bundles.
*
*• Fixed an issue with initial trade offers failing inexplicably when attempting to trade helmets that the player already owns.
*
*• Fixed an issue with certain damage volumes in the Forest tileset being a little too large and causing unintended damage.
*
*• Fixed an animation issue related to performing a slide while dual wielding.
*
*• Fixed an issue with Rescue 2.0 rewards not being properly calculated and doled out.
*
*• Fixed an issue with players getting permanently stuck if knocked down and killed in the same attack.
*
*• Fixed an issue with not being able to properly craft Specters in the Foundry.
*
*• Fixed issue with Specter spawning logic on the Solar Rail missions. Currently, having an army deployed will affect Specter spawn rates as follows:
*-No army: 2 active at any given time.
*-Army: 4 active, with the amount of eligible conflicts determined by the rank of the Army.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.2.3
	url: https://forums.warframe.com/topic/228310-hotfix-1323/
	date: 2014-05-07T22:08:38Z
	additions: 
	changes: 
	fixes: 
*Hotfix 13.2.3
*
*News:
*Helmets with stat modifications have now been removed from the Market/Alert Cycle. Previously crafted or purchased Helmets with stats have been grandfathered in and will not be affected by this change. Additional Stat-to-Stateless Helmet recipes have been added to the Market for individuals wishing to change their current stat modifying helmets to purely cosmetic versions. To coincide with this change, the ability to trade Helmets has been added into the game as well. While the possible options to execute on this change were many, we do not feel comfortable removing the stats outright from gear players have spent hours and hours waiting for via alerts or spent Platinum on. The agency is in the players hand to remove the stats, and we will monitor to decide if further steps need to be taken.
*Additions:
*Added in a number of Loading Spinners to indicating when certain screens are loading in new data.
*Added in a new Battle Pay Reserve section to the Dark Sector Menu. This will display a credit amount of how much Battle Pay is left for the selected Node.
*Changes:
*Lowered resource costs for Specters and Specter Armies.
*Dark Sector conflict missions have been replaced with Mobile Defense missions.
*Changed the End of Mission Results Screen term "Head Shots" to "Headshot Kills" for additional clarity.
*Improved the visual effects on multiple Warframe abilities.
*Clan Message of the Day length has been restored to the original 256 character limit.
*Optimized energy color visuals to ensure that they match the visual effects for all items they are linked to.
*Fixes:
*Fixed an issue with the Deploy Rail button being highlighted on nodes protected by a Honor Armistice.
*Fixed an issue with Dark Sector selection screens not updating properly after  Solar Rail has been deployed.
*Fixed a number of localization issues.
*Fixed a collision issue on elevators in the Orokin tileset.
*Fixed an incorrectly placed blocking volume found in the Gas City tileset.
*Fixed a number of crashes.
*Fixed an issue with your Clan Name not being properly centered in the Dark Sector panel.
*Fixed an issue with unintended fade outs happening during Outro Cinematics.
*Fixed a graphical issue seen on the Inbox screen.
*Fixed an issue with AI attempting to navigate through open spaces left by moving elevators on the Grineer tileset.
*Fixed a visual issue related to the Nekros' Summons from Shadows of the Dead.
*Fixed an issue with items being missing from the Ictus Sentinel Pack.
*Fixed an issue where enemies killed right after being affected by Rhino’s Stomp ability would remain permanently floating in the air.
*Fixed an issue with Mods temporarily disappearing and the scroll bar resetting after fusing a stack of Mods.
*Fixed further issues with work in progress items appearing in the Codex.
*Fixed an issue with Tornado visual effects appearing black under certain conditions.
*Fixed another instance of Enemies getting stuck in upper tunnel section of the Forest tileset
*Fixed a number of map holes including an issue with players being able to get out of the game play area on the Orokin Void tileset
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.2.2+13.2.2.1
	url: https://forums.warframe.com/topic/225898-hotfix-132213221/
	date: 2014-05-02T21:10:03Z
	additions: 
	changes: 
	fixes: 
*Changes:
*Improved the physics on the Rakta Syandana to alleviate issues and concerns about the appearance.
*Reduced the amount of Arc Traps found the Shipyards Rescue levels.
*Removed a number of blocking vents in the Shipyards Rescue tileset to allow for more stealth options.
*
*Fixes:
*Fixed an issue with Defense rewards giving Maxed Vitality mods.
*Fixed issue with AI in Forest Defense getting stuck in upper tunnels.
*Fixed issue with clients respawning and falling through world.
*Fixed an issue with in-Progress items and AI types appearing in the Codex (sorry for the tease).
*Fixed an issue with Tenno Specters not being able to properly use Bow type weapons.
*Fixed an issue with multiple overlapping Squad Chat tabs appearing on screen if you get disconnected and then reconnected.
*Fixed an issue with Warden patrols in the new Rescue Missions.
*Fixed a number of localization issues.
*Fixed Ally Excalibur Specter’s  Radial Blind affecting player.
*Fixed weapon reload frequency of ally Specters.
*Fixed an issue with Sentinel working incorrectly after being hit by an Enemy Loki's Radial Disarm.
*Fixed an issue with enemies spawning behind and running into locked doors in the Shipyards Rescue Tileset.
*Fixed issues with ally Specters following very very closely and demonstrating his half-moon jazz dance navigation.
*____________________________________________________________________________________________________
*
*Hotfix 13.2.2.1
*
*Fixed Derelict Keys to show in your inventory.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.2.1
	url: https://forums.warframe.com/topic/225192-hotfix-1321/
	date: 2014-05-01T23:01:53Z
	additions: 
	changes: 
	fixes: 
*Fixes:
*
*
*
*
*Fixes rain FX appearing as black lines in Shipyard levels.
*
*
*Fixed frequent hitches occurring when navigating/viewing front-end menus.
*
*
*Fixed host-migration sometimes resulting in Mission Failure when playing Specters of Liberty event.
*
*
*Fixed excessive motion blur effects being seen when riding the elevators in Shipyard levels.
*
*
*Fixed some still in-progress weapons showing up in the Codex (sorry for the tease).
*
*
*Fixed Katana not appearing in player's hand when executing stealth attacks/finishers.
*
*
*Fixed incorrect Clan Rank values being briefly displaying when entering the Clan tab.
*
*
*Fixed a number of text and localization issues.
*
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 13.2.0: Specters Of Liberty
	url: https://forums.warframe.com/topic/224977-update-1320-specters-of-liberty/
	date: 2014-05-01T19:25:32Z
	additions: 
	changes: Additions:

	fixes: 
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.1.2
	url: https://forums.warframe.com/topic/222026-hotfix-1312/
	date: 2014-04-25T23:07:07Z
	additions: 
	changes: Additions (From Devstream #27):

Added new Katana Stance 
Decisive Judgment, including new Combos!
Added new combos for the following weapons:
New Glaive Weapon Combos!
New Scythe Weapon Combos!
New Staff Weapon Combos!
Optimized the collision on a number of Grineer art assets.
Tweaked a number of Dagger and Axe parry sound effects.
Improved the performance of the Amprex on low end machines.
Scaled the Wings and Tail of the Shade Sentinel when using the Sprite skin.
The automatic-divvying of Alliance Vault resources when a Clan joins or leave the Alliance has been disabled. Manual divvying is still possible.
Added in the ability for Alliance  Treasurers to transfer funds from their Clan Vault to their Alliance Vault.
There are now separate "Quick Melee" and "Melee Attack" key bindings.
Improved the performance of in game Transmissions.
Roll animations will no longer play automatically after sprinting and jumping. Rolls will now only play when the player drops far enough and are moving forward.


	fixes: 
*Fixed the visuals on the battery component of the Amprex rifle.
*Yet another instance of very large numerical values, i.e credits, appearing incorrectly in game.
*Fixed a number of localization issues.
*Fixed an issue with certain forms of damage not properly destroying Orokin Traps.
*Fixed a number of crashes.
*Fixed a number of projectile types ignoring Mag's Bullet Attractor power.
*Fixed an issue with invisible collision causing a progression stopper in the Shipyards Defense tileset.
*Fixed a number of missing slide sound effects for whip type weapons.
*Fixed an issue with the Grustrag and Kril dioramas displaying incorrect weapons.
*Fixed an issue with the Rejuvenation Aura mod not healing Sentinel health.   
*Fixed an issue with Grustrag Bolt providing extra wallrun Stamina instead of losing it +50% faster.
*Fixed a number of melee finishers.
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.1.1
	url: https://forums.warframe.com/topic/220915-hotfix-1311/
	date: 2014-04-23T22:53:02Z
	additions: 
	changes: 
	fixes: 
*Fixes:
*
*
*Fixed gameplay crashes.
*
*Fixed enemies not being dismembered by ranged weapons with high Slash-damage.
*
*Fixed Sentinels losing XP accumulated during mission after being revived.
*
*HUD: manually-placed waypoint markers can now be cleared by aiming at them and pressing G.
*For the full list of Update 13.1.0 additions and fixes check out:
*https://forums.warframe.com/index.php?/topic/220848-update-1310-amprex/
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 13.1.0: Amprex
	url: https://forums.warframe.com/topic/220848-update-1310-amprex/
	date: 2014-04-23T21:22:13Z
	additions: 
	changes: 
	fixes: 
*Additions:
*New Amprex Rifle A Corpus Chain Lightning Rifle!
*The Amprex Rifle fires a continuous beam of high voltage electricity that arcs among nearby enemies. This weapon excels at crowd control.
*New Carabus Skin for the Dethcube Sentinel 
*walk like a Grustrag Three!
*New Sprite Skin for the Shade Sentinel!
*Added in an option that allows permanent Melee trail visuals to be toggled on and off
*Added ability to remove waypoint markers 
*aim and hit Waypoint at any active marker to remove it. Coming next Hotfix.
*Dark Sector Changes:
*Added in Armistices to Dark Sector conflicts. These Peace Time Bonuses will provide a guaranteed 24 hours of peace to the node before it can be attacked again, plus additional time based on the winning teams Solar Rail health and existing deploy time for a maximum of 3 days worth of Peace on the specific node.
*Dark Sector conflict now have a max duration of 12 hours
*Added a Mod drop table for Tenno Specters.
*Note: After asking Dev for clarification, the new times aren't 'instant', any Rail deploys that took place prior to this Update will have the older/incorrect values. Any rails deployed today/after the update will observe the new and intended conflict times. The old data needs to be phased out.
*Changes:
*Added in more spawn points to the Orokin Survival Objective room
*Increased the difficulty of Void Survival T3 missions by increasing the number of enemies that spawn during the mission.
*Tweaked the animations for Staff slide attacks
*Tweaked the animations for Tenno side rolls
*Region, Recruiting, and Trade channels will now automatically join/leave the proper channels after the Region is changed in the Settings tab
*A popup will now appear when players attempt to view the Dark Sector tutorial while in game informing them that this not possible. Implemented in an effort to block potential UI lock ups
*Removed collision on a number of art assets that were not reachable by players in the Grineer Shipyards tileset in an effort to improve level performance
*Tweaked the ambient sound effects in the Shipyards tileset
*Players under Mastery Rank 2 will no longer be marked by the Grustrag Three.
*Players will now be automatically logged out of the game if idle on the Star Map for 15 minutes after an update has been deployed.
*Loki's invisibility will now be canceled when the player is downed.
*Tweaked a number of Warframe Ability sound effects.
*Updated the Spare Parts description to better describe the mod's functionality (Now says: "(%) Rare Item Drop Chance On Sentinel Death")
*Fixed Rhino Tenno Specter's Rhino Charge dealing no damage.
*Fixed an issue with localized text not properly fitting properly within button borders.
*Fixed issues where Lotus subtitles incorrectly referred to trams when talking about Prosecutors.
*Fixed an issue with placeholder text and images appearing when determining a Dark Sector winner.
*Fixed a number of crashes.
*Fixed an issue with mouse input being lost when quickly opening and closing the Rail Management UI.
*Fixed an issue with the Excalibur Helmet appearing on the Proto-Armor skin.
*Fixed an issue with players not being properly added to a clan if sent multiple Clan Invitations.
*Fixed an issue with incorrect values being displayed for Clan Vaults with large amounts of credits.
*Fixed an issue with players being unable to invite other players who have an underscore in their name.
*Fixed an issue with the Glaive and other weapons not properly scaling when viewed in the Arsenal.
*Fixed a spelling mistake in one of the Dark Sector Warlord Taunts.
*Fixed an issue with clients seeing incorrect textures on mobile defense terminals after they have been defended.
*Fixed Hydroid's default helmet option being set as "None".
*Fixed an issue with Hydroid Undertow remaining in game for other players if a client disconnects while the ability is in use.
*Fixed an issue with Melee accessories not being properly connected to the Glaive while it is collapsed.
*Fixed an issue with cosmetic weapon dangles not being properly attached to the Kestrel.
*Fixed an issue with Melee trail visual effects unintentionally remaining on screen after being activated.
*Fixed an issue with players other than the owner of the weapon not properly hearing partially charged Stug shots.
*Fixed the Tetra having an incorrect Conclave rating.
*Fixed an issue with the UI breaking after re-entering a match that you left while dead.
*Fixed a number of localization issues.
*Fixed an issue with the Mastery Rank level 3 to 4 test not working properly in conjunction with Melee 2.0
*Fixed issue with Update 12 bundle description.
*Fixed an issue with Laser Terminals in Tower Defense missions not functioning correctly.
*Fixed an issue with Non-Tactician clans in an Alliance being able to edit deployed Alliance Solar Rails.
*Fixed collision on a number of Dojo Garden assets.
*Fixed an issue with the Aklex not properly dropping a spent magazine during reload animations.
*Fixed an issue with Clients not properly seeing Ember's Accelerant visual effects.
*Fixed an instance by which Client's could ragdoll Capture targets locally on their own screens (the Capture target would appear normally on other player's screens).
*Fixed missing Defense rewards on Sedna 
*Hydron.
*
*Fixed gameplay crashes.
*Fixed enemies not being dismembered by ranged weapons with high Slash-damage.
*Fixed Sentinels losing XP accumulated during mission after being revived.
*HUD: manually-placed waypoint markers can now be cleared by aiming at them and pressing G.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.0.6+13.0.7+13.0.7.1
	url: https://forums.warframe.com/topic/217108-hotfix-1306130713071/
	date: 2014-04-17T17:11:44Z
	additions: 
	changes: 
	fixes: 
*Connectivity Issues:
*
*PLEASE NOTE: We're still addressing small lingering server issues.
*
*
*
*Additions:
*
*Warlords representing each Clan/Alliance will now appear in Dark Sectors in-game transmissions.
*Extended Specter variety to include all possible Warframes; Specters now manifest as the current Warframe being used by the clan member they represent.
*Added in new visual effects to help distinguish pending Dark Sector conflicts from active Dark Sector conflicts
*
*The Corpus Easter Bunny has arrived 
*Keep an eye out Corpus themed Easter Egg loot crates, Bunny Ear attachments, and the limited time only Easter Color picker!
*
*
*
*
*
*Changes:
*
*Note: Argon Crystals will no longer decay until server connection issues are fully resolved.
*
*Reduced health of Solar Rails for quicker conflicts.
*
*Added a Undeployed Rail counter to the Rail construction UI in the Dojo that shows how many clan or alliance Solar Rails are currently being built and are awaiting deployment.
*
*Reduced the XP boosts across Dark Sectors.
*
*Tweaked a number of Axe sound effects.
*
*Tweaked the roll sound effects for Warframes.
*
*Tweaked the Glaive sound effects.
*
*Reduced the volume of the Energy Channel activation sound.
*
*Improved the display of Blueprints as in the end of match rewards screen.
*
*Optimized Apex particles 
*Note that changes to Apex settings will now require an application restart.
*
*Prevent Stalker and other hunter type enemies from showing up during Defense waves that end in the "Continue?" prompt.
*
*Improved the performance of fog visual effects.
*
*Improved the performance of Ember's visual effects on lower end computers.
*
*Reduced the volume on Corpus Crewmen barks.
*
*Tweaked the sound effects of the Tenno mantle, flip, and vault sound effects.
*
*Tweaked the Glaive combo animations.
*
*Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes.
*
*Optimized the sounds on the Shipyards level.
*
*Increased the number of decorations allowed within Large Dojo Gardens to 30.
*
*Optimized water art assets in Dojo's on low end machines.
*
*Tweaked the frequency of Grineer and Corpus soldier pain barks.
*
*Improved the positioning of the Imperator Syandana to fit better on Oberon's back.
*
*
*
*
*
*Fixes:
*
*Fixed some broken UI elements for new players encountered after completing the tutorial.
*
*Fixed a number of localization issues.
*
*Fixed an issue with Vauban's Bounce ability not working correctly.
*
*Fixed sessions unintentionally becoming locked or unlocked after a Host Migration had occurred.
*
*Fixed  'Invite to Game' option not appearing in the Recent Players list.
*
*Fixed an issue with Vault Credits not displaying correctly when Solar Rail integrity is low.
*
*Fixed an audio issue with the Nami Skyla not playing slide slash sounds.
*
*Fixed an issue of players getting stuck in a endless fall loop on the Shipyards tileset.
*
*Fixed Nef Anyo's transmissions not displaying correctly.
*
*Fixed the sort order for items in the Clan Log.
*
*Fixed an issue with Rescue targets not properly navigating their surroundings.
*
*Fixed an issue with a console not being oriented properly on the Gas City tileset.
*
*Fixed Nef Anyo's Grenade attack not playing sounds correctly.
*
*Fixed an instance of the screen being permanently obscured when a Specters uses Radial Blind and dies before it wears off.
*
*Fixed a loss of functionality that could occur after unequipping a secondary weapon and then attempting to upgrade a Sentinel weapon.
*
*Fixed an incorrect description for the Female Helmet pack.
*
*Fixed Vay Hek's terrify ability affecting unintended targets (allies).
*
*Fixed Hysteria appearing as constantly being in use when used while no Melee weapon is equipped.
*
*Fixed an issue with the Back and Exit button call outs overlapping within the View Recent Players tab.
*
*Fixed blocking being able to stop scripted damage types such as the suffocation damage over time that occurs after a window is broken.
*
*Fixed an issue where other players would not be able to hear the firing of fully charged charge shot weapons.
*
*Fixed an issue with room doors not opening correctly on certain Galleon tilesets.
*
*Fixed Energy Channel not properly increasing melee damage after Melee Channeling has been used.
*
*Fixed a collision issue with certain art assets on the Xini node.
*
*Fixed Ember's Fireblast visuals ending prematurely if using multiple duration extending mods.
*
*Fixed an issue with Vay Hek getting stuck under the tram when fighting him.
*
*Fixed an issue with the visuals on Saryn's Venom ability appearing incorrectly.
*
*Fixed an issue where players would not receive a notification popup after receiving a Mod that was just transmuted.
*
*Fixed the guard on the Nami Skyla appearing less detailed than it should have.
*
*Fixed a number of crashes.
*
*Fixed an issue with clients breaking after attempting to perform a melee attack after Valkyr's Hysteria has ended.
*
*Fixed an issue with client's not properly seeing the attacks from Tenno Specters.
*
*Fixed a visual effect desync seen when a client performs a finisher while channeling.
*
*Fixed an issue with elemental effects not properly being displayed when the Nikana is sheathed.
*
*Fixed an animation issue for Grineer Roller's when stationary.
*
*Fixed an issue with Client's seeing the HUD of other players while spectating.
*
*Fixed Dera's camo skin not properly using Color Tints.
*
*Fixed a visual effects issue for the Candy Cane Scythe.
*
*Fixed an art related issue with the Excalibur Proto-Armor.
*
*Fixed an issue with players being unable to navigate Solar Rail nodes after receiving a notification of a previously contested Solar Rail battle.
*
*Fixed the accessory offsets on the Dragon Nikana and made them match that of the Nikana.
*
*Fixed a number of stance mods not having correct names for combos.
*
*Fixed Client side Zephyrs not having lowered gravity after a host migration.
*
*
*
*______________________________________________________________________________________________
*
*
*
*Hotfix 13.0.7
*
*
*
*Backed out physics optimizations that are suspected to be causing recent crashes.
*
*Fixed content problem that potentially lead to launcher crashes.
*
*
*
*______________________________________________________________________________________________
*
*
*
*Hotfix 13.0.7.1
*
*
*
*Fixed gameplay crashes. (Particularly one that would happen after completing a mission)
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.0.5
	url: https://forums.warframe.com/topic/214088-hotfix-1305/
	date: 2014-04-14T03:28:37Z
	additions: 
	changes: Hotfix 13.0.5:




Fixed alternate helmets for Valkyr, Banshee, and Saryn missing from the market.


Fixed not being allowed to unequip your Sentinel from the Arsenal if you already had two weapons unequipped.


Fixed "Dual Daggers" Mod category appearing as a file path in the UI.


Preemptively fixed a couple of minor UI issues that would've occurred in Solar Rail Sabotage missions later tonight.




	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.0.4
	url: https://forums.warframe.com/topic/212197-hotfix-1304/
	date: 2014-04-12T05:38:30Z
	additions: 
	changes: 
	fixes: 
*Additions:
*
*
*
*Added a new "View Permissions" context menu item to Alliance View. Allows people to see each clans permissions, and change them if they have the proper permissions.
*
*Added ‘Stance’ category to mod view.
*
*
*
*Changes:
*
*
*
*Tweaked the Mace grip melee animations.
*
*Only those with the Tactician role can deploy Solar Rails.
*
*Improved the Glaive parry movement animations.
*
*Reduced the drop rate on Oberon pieces from Leader type enemies.
*
*Capitalized GRUSTRAG BOLT RELEASE for consistency.
*
*Removed the character limitation from Invite to Clan option under Clan Management tab
*
*New clans invited to an Alliance will now have no permissions by default.
*
*Tweaked the sound radius of Hydroid's abilities and the Stug.
*
*Improved a number of Melee animations across all weapon types.
*
*Revised the positions of accessories on the Nami Skyla.
*
*Improved the sorting of Users in the chat box to properly account for lower case names
*
*Players will no longer be able to enter Master Rank tests which require a specific weapon if that weapon is not currently equipped in their loadout.
*
*
*
*Fixes
*
*
*
*Fixed the Korean translations for Argon Crystal.
*
*Fixed issue with Hydroid’s Kraken spawning in random spawn positions on clients.
*
*Fixed issue where PM’s would auto-reply #F[ALIAS] is not online when they are.
*
*Fixed an issue with faulty connector tiles in the Shipyards tileset.
*
*Fixed some broken visuals on certain Dojo assets
*
*Fixed a number of localization issues.
*
*Fixed clients being unable to see custom energy colors on melee weapons.
*
*Fixed player's being able to get to unintended areas on the Shipyards tileset.
*
*Fixed an issue with the Join Session window in the Friend's Tab.
*
*Fixed an issue with other player's being unable to see Glaive throws properly.
*
*Fixed an instance of player's getting stuck after using an oxygen supply in a Survival match.
*
*Fixed an number of map holes in the Vay Hek boss battle room.
*
*Fixed an issue with Water visuals persisting during Vay Hek's death cinematic.
*
*Fixed the Lotus giving incorrect information during the melee portion of the introductory tutorial.
*
*Fixed a progression stopper in Rescue missions that would occur after a host migration.
*
*Fixed an issue with the Alliance Creator losing proper functionality after multiple Warlord's have accepted and then left the same Alliance.
*
*Fixed an instance of objective markers disappearing after a host migration has occurred.
*
*Fixed a number of crashes.
*
*Fixed a Lotus subtitle seen during the Hijack missions incorrectly showing Project Tethra instead of Vay Hek.
*
*Fixed the inability to bind X when using an Xbox controller
*
*Fixed an issue with players being unable to properly perform melee attacks in the Rank 3 Mastery test.
*
*Fixed a missing image seen when funding the construction of a Solar Rail.
*
*Fixed the chat window breaking after creating a private conversation tab through the context menu.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.0.3
	url: https://forums.warframe.com/topic/210693-hotfix-1303/
	date: 2014-04-10T22:35:20Z
	additions: 
	changes: 
	fixes: 
*Additions:Alliance Changes:Changes:Fixes:
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.0.2
	url: https://forums.warframe.com/topic/210258-hotfix-1302/
	date: 2014-04-10T17:28:52Z
	additions: 
	changes: 
	fixes: 
*Changes
*
*Increased Beacon drop rates for Grineer Prosecutors
*
*Slightly toned down melee channelling particle FX for improved visuals & performance.
*
*
*Fixes
*
*
*Fixed not being able to equip Stance mods.
*
*Fixed description for Dragon Nikana and touched up icon.
*
*Fixed players getting stuck during lockdown in Grineer Shipyards due to no hack panels being available.
*
*Fixed crash when launching Recovery mission after if player was captured Zanuka without a primary/secondary weapon equipped.
*
*Fixed Key Bindings screen overlapping with Settings screen.
*
*Fixed graphical issues with Volt/Alad V shields.
*
*Fixed Castana FX not rendering properly.
*
*Fixed Hydroid's armor rating not appearing in arsenal.
*
*Fixed Jackal being dragged around by Hydroid's Undertow .
*
*Fixed blueprint names and descriptions appearing in English regardless of selected language.
*
*Fixed clipping issues Nyx's Noble rifle idle animation.
*
*Fixed players continually hearing charging sound FX after a weapon has been partially charged and fired..
*
*Fixed revive FX persisting under laggy network conditions.
*
*Fixed obsolete "Charge Damage" stat appearing in Arsenal for weapons other than Glaive.
*
*Further Fixes for Power in Use bug with Rhino.
*
*Fixed several more gameplay crashes.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 13.0.1
	url: https://forums.warframe.com/topic/209535-hotfix-1301/
	date: 2014-04-10T07:57:22Z
	additions: 
	changes: Changes:
A few Melee weapon changes:

Dakra Prime damage reduction

Cronus damage reduction

Hate damage increase

	fixes: 
*
*Fixed Placeholder Lex Prime description & wrong stats.
*Fixed Brakk being uncraftable in Foundry.
*
*Fixed missing Survival rewards on Egeria.
*
*Fixed an issue where the DRAGON NIKANA appeared as the regular NINKANA.
*
*Fixed issue where Glaive is not reasonably throw-able when equipped.
*
*Fixed issue where Rhino Stomp suffered from ‘Power in use’ issue.
*
*Fixed categorization of Stance mods to be more specific instead of just ‘Melee’.
*
*Various crash fixes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 13: Dark Sectors
	url: https://forums.warframe.com/topic/209324-update-13-dark-sectors/
	date: 2014-04-10T05:28:14Z
	additions: 











Charge attacks have been removed and replaced with Combos.    All Charge Attack based mods have been repurposed to suit the new system. Affected mods:    Reflex Coil    Focus Energy    Killing Blow    Corrupt Charge    Second Wind
NOTE: Due to the changes introduced with Melee 2.0, Melee Auto Targeting is now set to ‘ON’ by default
NOTE 2: A place for Feedback: https://forums.warframe.com/index.php?/topic/209322-melee-20-feedback-megathread-with-template/New ‘STANCE’ Mods: A new category of mods for melee weapons that add mod capacity as well as providing dedicated stances for your Melee weapon!  They can be found on enemies throughout the Solar System.    Full Stance Mod List:
Katana 1:    Tranquil CleaveSword 1:    Iron PhoenixSword 2:    Crimson DervishDual Sword 1:    Crossing SnakesDual Sword 2:    Swirling TigerScythe 1:    Reaping SpiralScythe 2:    Stalking FanFist 1:    Seismic PalmFist 2:    Fracturing WindHands&Feet 1:    Grim FuryHands&Feet 2:   Brutal TideStaff 1:    Clashing ForestStaff 2:    Flailing BranchGlaive 1:    Gleaming TalonPolearm 1:    Shimmering BlightPolearm 2:    Bleeding WillowWhip 1:    Burning WaspWhip 2:    Coiling ViperDagger 1:    Homing FangDagger 2:    Pointed WindDual Dagger 1:    Gnashing PayaraDual Dagger 2:    Sinking TalonAxe/Heavy Sword 1:    Cleaving WhirlwindAxe/Heavy Sword 2:    Rending CraneHammer 1:    Shattering StormHammer 2:    Crushing RuinMachete 1:    Sundering Weave

New ‘CHANNELING’ melee Mods: mods for your melee weapon to increase the benefits of channeling.
New Loadout Feature: Each weapon slot is now optional!   You may choose to run missions without bringing a Primary, Secondary, or Melee! Want to do a melee only run?     Maybe just bring a pistol? The option now exists to leave some gear behind!   Your Melee weapon will be auto-equipped if no other weapon is selected for your current loadout.   Radial XP will be divided by the number of weapons brought into the match.
New End-Game System 
the Dark Sectors! The first of the end-game projects to ship, the Dark Sectors were an area of space once inhabited, cut off, that players can reconnect with by building Solar Rails! Building Solar Rails allows for expansion and dominance into the Dark Sectors of the Solar System. To participate, what you need to do:   Visit your Dojo and start your Clan’s research by building the OROKIN LAB 
a new research room!   Research & Build a Solar Rail!   When complete, place your Solar Rail on the solar chart, and let dominance of the the Dark Sectors begin!   Video Tutorial:


	changes: 
Increased the chance of acquiring T3 keys in regular Survival missions.
Removed Credits and all Resources (except Orokin Cell for now) from all Void Endless mission types reward pool (Survival/Defense).

Melee Channel mod has had its name changed to Energy Channel.
UI Loading screen now shows random Codex entry instead of outdated loading tips.
Boss achievements are now unlocked by completing the appropriate node, rather than being tied to the enemy.
Oberon pieces have been moved off Vay Hek to make room for Hydroid, and now have a chance to drop from Grineer Leader enemy types.
Improved the skybox visualizing Mars so as to make the dark side of the planet appear less “see-through”.
Prevented players from being able to click outside of the sign in rewards screen.
Improved Sentinel Vacuum functionality.
Optimized audio and improved ambiance on the Forest Tileset.
Improved 3D transmissions with better lip-syncs and centered textfields.
Graphical tweaks to numerous Grineer Forest art assets.
Tweaked the damage amount and proc chance of environmental hazards in conclave missions.
Tweaked Grineer melee hit react animations.
Tweaked the cast sounds of multiple frames including Zephyr, Loki, and Excalibur.
Added hit proxies to Grineer breakable fans which should improve their ability to be destroyed.
Changed when zooming in and out of Mods occurs in the Upgrade menu so as to prevent any potential unneeded zooms.
Improvements to the way Transmissions are generated and perform.
Removed a number of faulty player spawns in the Grineer Galleon and Forest Tilesets.
Sentinels are now invincible during Ash's Bladestorm.
Added in a unique descriptor for the Livestream alerts.
Improved the Grineer hit reaction animations.
Improved the Corpus bipedal walk animation.
Melee stats now round to 1 digit in the arsenal.
Changed 'Grineer Cipher' to 'Cipher' as they appear across different tilesets.
Repeated Lotus transmissions now only play once every 60 seconds and a maximum of 5 times per mission.
Tweaked Loki's Invisibility enter sound.
Tweaked the Grineer Piston hit sound.
The shield drain effect present in Hijack missions is no longer adversely affected by high/low framerates.
Prevented dojo rooms from being queued for destruction if there are pending recipes being built.
Improved the performance of Zephyr's Tornado ability.
Improved the code performance on Banshee's Sonic Boom ability.
Improved the performance of the Stug.
Improved the performance of the snow effects in the Outpost tilesets.
Improved the performance of a number of in game timers for Retrieval missions.
Improved the performance of the Gas City tilesets.
Improved the performance of the Tutorial level.
Improved the performance of Reactor Core destruction effects.
Improved the performance and Apex visuals of Vauban's Vortex ability.
Improved the Apex visuals on the Infested Death effect.
Improved the 3D reload sound effects for multiple weapons.
Improved the performance of Nekros' Shadows of the Dead ability.
Improved the pickup messages received when using ammo mutator mods.
Improved the Stalker and other hunter AI types targeting selection so as to ensure that they do not attack low level players.
Made the warning message displayed when leaving a clan as the last member more robust, including a full description of all benefits and perks lost.
Improved Zephyr’s Dive Bomb ability by making it emanate slightly above ground allowing it to more effectively hit nearby targets.
Arc Traps will no longer attack players who are siding with Grineer.
Visual FX tweaks to Mag’s Pull and Ember’s Fireball.
Tweaked the Sentinel destruction sound effect.
Tweaked the Explosive arrow sound effect.
Removed the Revive Screen from a number of modes where the screen was incongruous.
Removed Gallium from the Void (replaced with Argon Crystal).
Improved the performance of smoke visual effects.

	fixes: 
*Update 13: Dark Sectors
*
*
*Quick Tips:
*HOLD “F” to equip Melee.Go to Ceres for new Shipyards.New Weapons & Warframe are here!Build an Orokin Research Room in Dojo to participate in the Dark Sectors.
*
*Prosecutors: Gateways to Hek.Tenno, we have received word that Vay Hek has enlisted the ranks of the Grineer Prosecutors and Guardsmen to keep the Tenno at bay.To fight Vay Hek players must first find his location, a secret the Prosecutors protect.
*
*Fixed an issue with player ranks not appearing correctly.
*Fixed various Dojo rooms being able to clip into the obstacle course room.
*Fixed certain throwing weapons slowing down the slide speed of players.
*Fixed Ragdolls floating on top of water surfaces.
*Fixed an issue with Oberon's Immortal Skin not properly applying the skin to all frame components.
*Fixed weapon stats being displayed incorrectly when a Multishot % mod is equipped on the affected weapon.
*Fixed the scroll position being lost in in the friends/clan list when said list repopulates.
*Fixed incorrect stats being displayed when comparing separate Warframes.
*Fixed visible level holes in Dojos where doors connect to the Grandest hall.
*Fixed objective markers not appearing during Capture missions when first loading in.
*Fixed visible clipping on Dojo elevators.
*Fixed an issue with multi-track music banks not performing correctly.
*Fixed issue where Grineer appeared to not take damage 
*added additional hit proxies to Grineer enemies so as to prevent player fire from passing through their models.
*Fixed door laser hit sound effects.
*Fixed an issue with the disconnect popup screen not closing correctly after receiving another invite before dismissing 
*the disconnect popup.
*Fixed Frost Prime not having the correct cast sound.
*Fixed Resource boosters not applying exclusively to Resource acquisition.
*Fixed an issue with players being unable to contribute resources to a room.
*Fixed an issue with clients seeing Interception minimap markers when playing in Defense missions.
*Fixed shields being colored incorrectly.
*Fixed a selection issue related to opening up the Profile screen and then backing out to the key selection screen.
*Fixed a crash related to viewing recipe build prices in the Market.
*Fixed a number of issues with the Laser Challenge platform assets.
*Fixed an issue with the screen not returning to the full Star Chart after selecting a node that requires a key.
*Fixed an issue with the collision on the Shipyards Trophy.
*Increased the size of the Drain and Polarity Text boxes so as to fit Russian localizations.
*Fixed a crash related to battling Infested Ancients.
*Fixed an issue with the Star Map not properly being displayed if the player is joining a lobby while the item browsing screen is up.
*Fixed a level hole in the Void tileset which allowed players to fall into an inescapable fish tank.
*Fixed an instance of players being able to enter their Clan Dojo without a key.
*Fixed Ash being able to suffer shield damage during Bladestorm.
*Fixed an issue with AI walking into rocks on the Forest tileset.
*Fixed Nightmare mode overrides not being properly maintained.
*Fixed a bug which caused the expanded in game map to become stuck on screen after reviving.
*Fixed an incorrect icon being displayed at the end of a Survival mission.
*Fixed the current number of players on a node not being displayed properly on the Star Chart.
*Fixed ragdolls being affected by Valkyr's powers.
*Fixed an issue where taking additional damage could break the player’s stagger animation.
*Fixed players being able to teleport to unintended areas in the Lephantis boss room.
*Fixed an issue with Data Masses spawning out of reach in the Grineer Settlement tileset.
*Fixed an issue with dynamic music not stopping correctly.
*Fixed an issue with default helmets not being selectable in the arsenal.
*Fixed an issue where having two clients attempt to join the same host at the same time could result in the players being stuck at the "Please Wait" screen indefinitely.
*Fixed an instance of players being able to get stuck inside life support capsules.
*Fixed progression stopper related to being able to revive after running out of oxygen during Survival missions.
*Fixed random mission challenges containing additional unneeded text.
*Fixed the Foundry not properly refreshing after completing/starting an item.
*Fixed incorrect sniper-ammo to bow-ammo conversion message.
*Fixed Duel Rooms potentially clipping into other rooms.
*Fixed a loss of functionality related to attempting to upgrade an item which has a "C" loadout already equipped
*Fixed a number of level holes in the Forest tileset.
*Fixed the Rhino Prime Helmet description appearing incorrectly.
*Fixed Sentinels attacking unalerted enemies.
*Fixed various Localization issues.
*Fixed hand placement issues when hip firing while holding datamass.
*Fixed further issues with Lotus Spamming.
*Fixing a whole bunch of minor art issues as seen in this video:
*
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*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.6.1
	url: https://forums.warframe.com/topic/201557-hotfix-1261/
	date: 2014-03-26T22:40:34Z
	additions: 
	changes: 
	fixes: 
*Hotfix 12.6.1
*
*Fixed missing head on Excalibur when swapping out Proto Armor skin.
*Fixed issue where 1 Oxium was being sold for 10 Platinum, correct Market Price is 30 Platinum for 300 Oxium.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 12.6.0: Dex Furis (Limited Time Gift!)
	url: https://forums.warframe.com/topic/201473-update-1260-dex-furis-limited-time-gift/
	date: 2014-03-26T21:11:31Z
	additions: 
	changes: Update 12.6.0:


The targeting range for the attack precepts at max-rank are as follows:Carrier: 10mDethCube: 30mDjinn: 60mWyrm: 30mShade: 30m(Unranked attack precepts will have half the range listed above).Helios is special at does not increase with rank (it is always 10m) however ranking up the Targeting Receptor precept increase the number of active glaives it can manage.

	fixes: 
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.5.3
	url: https://forums.warframe.com/topic/200550-hotfix-1253/
	date: 2014-03-24T21:42:21Z
	additions: 
	changes: 
	fixes: 
*Fixes:·         Fixed an instance of player's not gaining mission completion rewards.·         Fixed a duplicate flashlight being present on the Castanas.·         Fixed an issue related to the Grustrag Three crashing/hanging the game when all squad members are killed.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.5.2
	url: https://forums.warframe.com/topic/199117-hotfix-1252/
	date: 2014-03-21T18:03:27Z
	additions: 
	changes: Hotfix 12.5.2:


Fixed players not being able to exit Orokin Derelict Vaults due to invisible walls.

Fixed unranked Mods not appearing in Codex.

Fixed UI error when accessing the Codex screen without any mods in your collection.

Fixed Arc Traps sometimes appearing in the opening room of a mission.

Fixed a crash that could occur when defeating the Grustrag Three.


	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.5.1
	url: https://forums.warframe.com/topic/198348-hotfix-1251/
	date: 2014-03-20T03:28:32Z
	additions: 
	changes: 
	fixes: 
*Hotfix 12.5.1:
*
*Fixed issues with Arc Traps appearing inside of other ‘destructibles’ on floor – Crates, Barrels, etc. They will currently only appear on walls until we can properly sort out floor spawn logic.
*Fixed issues with Arc Trap dropping rare resource 100% of time, not intended.
*Fixed Imperator Syandana appearing on Banshee’s waist.
*Fixed Iron Skin appearing as keybound to “1” key power on Rhino Prime .
*Fixed potential issues with Helios not having high resolution textures.
*Fixed issues with Sentinel casting/ability sounds.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 12.5.0: Helios
	url: https://forums.warframe.com/topic/198137-update-1250-helios/
	date: 2014-03-19T22:41:53Z
	additions: 
	changes: Update 12.5.0: Helios:

·         Improved the client side visuals for the effect created when enemies are hit by Trinity's Energy Vampire and Well of Life abilities.

	fixes: 
*·         Fixed Rescue targets on Alert Rescue missions demonstrating older AI behaviours and lacking proper functions (health/shield UI).·         Fixed Orokin Derelict Vaults locking players inside (https://forums.warframe.com/index.php?/topic/191684-orokin-derelict-bug/).
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.4.6: Luck O' The Lotus!
	url: https://forums.warframe.com/topic/197103-hotfix-1246-luck-o-the-lotus/
	date: 2014-03-17T16:06:54Z
	additions: -Luck o’ The Lotus: From now until Tuesday, March 18 at 12 PM EDT, you'll earn twice the amount of resources from pickups AND have double the chance of resource drops in missions throughout Warframe!
-Shamrock Green Colour Palette 
get it now before your luck runs out!


	changes: -Glaive FX optimizations.


	fixes: 
*Hotfix 12.4.6: Luck O' The Lotus!
*
*-Fixed issue where Factions (Corpus/Grineer) could invade more than one planet at a time.
*-Fixed issue where player would only see equipped Warframe stats when comparing Sentinel stats.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.4.5
	url: https://forums.warframe.com/topic/194749-hotfix-1245/
	date: 2014-03-13T02:27:16Z
	additions: 

	changes: Hotfix 12.4.5:


Frost Changes:

Using a combination of ideas from the community and discussions between dev, Frost’s Snowglobe has changed. The changes are:

 Snowglobe’s health is now affected by a Warframe’s Armor value.
There is now a temporary invulnerability duration determined by the rank of a given Snowglobe Mod.
 Snowglobe’s health is increased by the amount of damage received in the “Invulnerability Duration” window.
The numerical details are as follows:
Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second
Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds
Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds
Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds
Snowglobe Health = Health + (Armor x 5)
These improvements are subject to change, let us know what you think!



Selling items from the Arsenal's Inventory page now displays a full graphical manifest of all selected items before confirming sale.

Toned down flashing FX when light traps disintegrate in Grineer tilesets.

Reduced broken light damage by half.

Limited ability to post messages in trade chat to once every 2 minutes to reduce channel spamming.

Optimizations to Forest tileset to improve frame rate

Improved audio mixing for Zephyr's Turbulence.



	fixes: 
*
*Fixed overly harsh Interception mode difficulty on Earth nodes (this was only meant to be applied to the Tethra's Doom mission).
*
*Fixed intermittent hang when launching Survival missions on Earth .
*
*Fixed clients being able to repeatedly hack Moa Cabinets to produce a flash mob of ally bipeds.
*
*Fixed inability to fire Grinlok or throw Castanas and while sprinting.
*
*Fixed clients immediately spawning in the middle of an active match when joining a Conclave arenas.
*
*Fixed Banshee's Sonar effects lingering after enemies have been killed.
*
*Fixed another case where a player could become stuck in Survival mode if oxygen supply ran out while they were activating a life support capsule.
*
*Fixed Rescue missions in Grineer Galleon and Desert containing multiple hostages.
*
*Fixed issues with Nova and Zephyr ability descriptions.
*
*Fixed gameplay crashes.
*
*Redtext (thanks EntityOmega for capturing):
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.4.4
	url: https://forums.warframe.com/topic/193552-hotfix-1244/
	date: 2014-03-11T02:39:36Z
	additions: 
	changes: Hotfix 12.4.4:




Fixed progression blocker where door could not be opened in Shipyards Hijack mission.


Fixed Grineer Galleon door & light traps ignoring radial damage from explosive weapons.


Fixed clients getting stuck when activating Life Support Capsules in Survival missions.





For today's earlier fixes in Hotfix 12.4.3 see: https://forums.warframe.com/index.php?/topic/193399-hotfix-1243/?p=2246803



Thanks, EntityOmega for Redtext:






	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.4.3
	url: https://forums.warframe.com/topic/193399-hotfix-1243/
	date: 2014-03-10T22:18:21Z
	additions: 
	changes: Hotfix 12.4.3:




Fixed enemies not being affected by Vortex or Tornado if one was placed in the vicinity of a 'friendly' target (cryopod, sentinel, etc).


Fixed Rifle Ammo Mutation mod not being compatible with Boltor Prime.


Fixed incorrect mission type being activated when playing Rescue alerts.


Fixed being unable to complete an Extermination mission after hacking Moa Cabinets to produce an ally Moa.


Fixed Hijack mission failure effects not appearing for clients.


Fixed Interception mission issue where enemy AI would try to hack control towers that had already been captured by their own faction.


Fixed inaccessible Void and Derelict labels appearing in Solar Map after backing out of a lobby.


Fixed Infestation Outbreak missions on Earth not occurring within the proper forest tileset.


Fixed graphical issue where dojo elevator doors weren't being lit correctly.


Fixed players occasionally spawning in mid-air when launching Grineer Galleon missions.


Graphical tweaks to improve Forest frame rate/performance in scenes containing rivers.


Fixed gameplay crashes.

	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.4.2
	url: https://forums.warframe.com/topic/191237-hotfix-1242/
	date: 2014-03-07T19:44:13Z
	additions: 
	changes: 
	fixes: 
*Hotfix 12.4.2      Fixes:
*
*
*Fixed Zephyr’s Tornado and Vauban’s Vortex being able to ragdoll harder enemies (Mini-bosses like Stalker, etc). The Tornado will still deal DOT, but it won’t ragdoll. It is now consistent with other ragdoll-esque powers.
*
*Fixed problems where users get stuck to Life Support capsules in Survival.
*
*Fixed some life support capsule pacing issues, the first 2-3 capsule spawns weren't being disabled after use and capsules were able to spawn in rooms other than intermediates and the boss room branch.
*
*Fixed Dual Kama Whooshes!
*
*Fixed ‘Rank 30 Furax’ bug appearing if using Hysteria and Valkyr.
*
*Fixed rings on Saryn's Chlora helm not using energy color.
*
*Fixed Shipyard Grineer-robot-environment arms not moving for clients.
*
*Fixed Crashes related to loading levels  or shutting down game.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.4.1
	url: https://forums.warframe.com/topic/190653-hotfix-1241/
	date: 2014-03-06T23:56:02Z
	additions: Zephyr and Oberon abilities added to Codex/Enemy drops.


	changes: Hotfix 12.4.1:

Changed lightning effect in Shipyards to not be so bright and offensive.
Disabled skins on Boltor Prime and Ankyros Prime.
Revised 3D Hind weapon sounds.
Optimized DSP effects to reduce memory usage and sound startup time.


	fixes: 
*
*Fixed multiple reported crashes.
*Fixed half-finished redesign concept being shipped in the Large Dojo garden room. If you haven’t build this room yet, it has also been removed as a buildable room as it is still in development. Users who built this room will still be able to access it, but note it will likely go through a visual redesign process.
*Fixed Regular Distilling Extractor not appearing in market for crafting.
*Fixed spelling error in Lotus inbox message for Tethra’s Doom.
*Fixed mission countdown in Korean builds.
*Fixed missing Loc strings for the Distilling Extractor.
*Fixed inconsistent spelling of Castanas in Dojo research.
*Fixed Arid Hellions not having jet-packs.
*Fixed login screen issue where users  could get into a state where text input in menus will also be typed into the e-mail/password fields.
*Fixed players getting stuck in place if a new life support pod spawns while an existing one is being activated, also fixes pods being infinitely re-useable in similar circumstances
*Fixed client bleedout timer not returning when the player is abandoned (Grustrag 3).
*Fixed NPCs getting stuck using panic buttons.
*Fixed some geo, collision, and lightmap issues.
*Fixed crashes caused by running the game in Traditional Chinese; disabled the option until further testing proves its ready.
*Fixed missing advance warning objective marker and incoming effect on life support capsules.
*Fixed Nyx parts not being received at mission end with Phorid.
*Fixed Lech Kril not being killable at certain stages of the fight.
*Fixed rain/lighting not appearing on clients.
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 12.4.0
	url: https://forums.warframe.com/topic/189809-update-1240/
	date: 2014-03-06T02:34:41Z
	additions: 
·         Grineer Shipyards tile set revealed with new “Hijack” game mode & Tethra’s Doom event!·         New Prime items in the Void!    Rhino Prime    Ankyros Prime    Boltor Prime    AkBronco Prime·         2x new Alternate helmets (Valkyr, Oberon)·         New Corpus Crewmen voices are here! They now have their own language and a whole new style as voted by the Design Council!
·         Added Tutorial buttons to various sections of the game (Foundry, Mod screen, etc).

	changes: 
	fixes: 
*Update 12.4.0
*
*
*EVENT: Tethra’s Doom:
*Disable the Fomorian Fleet and stop Vay Hek's plans! https://warframe.com/news/tethras-doom-now
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.3.2
	url: https://forums.warframe.com/topic/186716-hotfix-1232/
	date: 2014-02-27T20:07:40Z
	additions: 
	changes: 
	fixes: 
*Hotfix 12.3.2 Changes: Changes to the Grustrag Three drop logic, they no longer exhaust everything in their repertoire (mod + part + resource) on death, they now each drop (mod OR part OR resource). Fixes: Fixed Jat Kittag FX reflecting a sweet party on the screen instead of a deadly hammer, sorry, party is over.Fixed issue with endless mission rewards in missions where the Grustrag Three have spawned.Fixed issues with Forest Level walls and collisions.  Fixed Immortal Skin unintentionally overriding Ember Prime’s gold colours.Fixed mods picked up in game not having backgrounds.Fixed Grustrag Bolt removal recipe not being craftable if you only have one Warframe.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.3.1
	url: https://forums.warframe.com/topic/186309-hotfix-1231/
	date: 2014-02-27T06:14:37Z
	additions: 
	changes: 
	fixes: 
*A tiny one to fix:
*
*
*Broken loot lockers on clients
*
*Typo in the market
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 12.3.0: The Grustrag Three
	url: https://forums.warframe.com/topic/186244-update-1230-the-grustrag-three/
	date: 2014-02-27T05:01:52Z
	additions: 
	changes: 
	fixes: 
*Update 12.3.0: The Grustrag ThreeAdditions:Vem Tabook, Shik Tal and Leekter. Remember their names, Tenno. They may be coming for you!Vay Hek has warned that any Tenno supporting the Corpus during invasions will face consequences; we now know what those consequences are. Riddled with mutation, violent tendencies and the urge to kill, these Grineer defects 
*otherwise known as The Grustrag Three 
*pose a high level threat. They have been detected in the Solar System and have been taking notice of Tenno support for Corpus during invasions. If it is the Brakk you seek, the Grustrag Three you must defeat.Tenno Reinforcement:
*Marelok! Grineer Lever Action Secondary weapon! Find it in Clan Tech or the Market today.
*
*
*
*
*Forest Level expansion!Cosmetic Additions:
*4x Immortal Skins: Nekros, Valkyr, Oberon, and Ember!
*Twilight Colour Picker!Other Additions:
*New Hyena information hooked up in Codex.
*New ambient sounds added to the Forest Levels!
*Level up effect now uses energy colour!
*
*Changed Focus mod name to "Intensify"Changes:
*Adjusted Timing to show Castanas in hand sooner after reload is complete.
*Show “The Void”, “The Derelicts” and “Dojo” in the Star Chart if players have the required keys.
*Tweaked the depth cue on energy projectile's flares so they aren't so large in the distance (Detron Projectile feedback changes).
*Weapon and Mod conclave tweaks 
*increased the ratings on the Synapse, Heavy Caliber, and Toxin Damage mods.
*Revised name of Zoren Dagger Axe skin, so that we don't have duplicate names (Dagger Axe).
*Changed Frost’s Ability Sounds to align with new casting times.Fixes:
*Fixed Burston Prime Blueprint not being tradeable.
*Fixed problem where players could get stuck in a state where they can’t roll or melee if they were not completely knocked down by an enemy.
*Fixed another instance of permanent end of mission black screen .
*Fixed remaining issues with Zephyr’s Turbulence letting most shots through.
*Fixed issue where Players can trade in progress Prime Blueprints which caused loss of resources.
*Fixed missing Japanese Characters (font) in game. Further fixes are needed! 
*Fixed issue where player attempts to fuse certain mods result in errors.
*Fixed issues with day/night fog on Earth.
*Fixed music not restarting after Stalker/Harvester appears.
*Fixed issues where Warframes that were Harvested while wearing Immortal skins weren’t showing proper FX in Aresenal.
*Fixed issue 9 from here, issues with mesh cuts in Forest: https://forums.warframe.com/index.php?/topic/151081-grineer-jungle-explorafun-feedback-suggestion-glitch-report/
*Fixed issue where Sniper Rifle enemies would rapid-fire when blind-firing.
*Fixed Ignis not using energy colour.
*Fixed Supra/Boltor not using energy colour.
*Fixed Amphis not using energy colour.
*Fixed issue where Capture target would get stuck on Earth missions.
*Fixed enemies throwing grenades while/after running instead of in proper Grenade throwing ways sequence.
*Fixed progression stopping issue if playing Earth’s Sabotage mission with Nightmare mode ‘timer’ permutation.
*
*Fixed issues with Jat Kittag animations.12.3.1 Hotfix:
*
*https://forums.warframe.com/index.php?/topic/186309-hotfix-1231/
*
*Broken loot lockers on clients
*
*Typo in the market
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.2.1
	url: https://forums.warframe.com/topic/182504-hotfix-1221/
	date: 2014-02-20T02:21:56Z
	additions: 
	changes: Hotfix 12.2.1:


	fixes: 
*
*
*Fixed Void Keys still appearing as rewards in a few higher-tiered Void missions
*
*Fixed Legendary Cores not fusing Mods to maximum level in some situations
*
*Fixed Legendary Cores being consumed by Auto Fusion
*
*Fixed ENTER key not functioning when attempting to send Clan invitations
*
*
*
*As of Hotfix 12.2.1 Legendary Cores should now be distributed to all qualifying players. Details can be found at  https://forums.warframe.com/index.php?/topic/182094-steel-charge-update/
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 12.2.0: Castanas!
	url: https://forums.warframe.com/topic/182229-update-1220-castanas/
	date: 2014-02-19T22:24:33Z
	additions: 
	changes: Additions:

Tenno Reinforcements:  Castanas!
http://www.youtube.com/watch?v=4yP9DvarmbA
Find them in the Market or Clan Research Today!

Added setting for “Global Notifcations in Chat” to enable/disable Mauve Text and other notifications.

Added way to verify Steam economy items in game: https://forums.warframe.com/index.php?/topic/182122-verifying-in-game-steam-items/

Changes to Void:

Keys as end-of-mission rewards have been removed from T2 and T3 missions. T1 missions still can reward keys.
**PSA: Have seen 3 confirmed reports of T3 Exterminate keys giving keys as rewards, noted and will be fixed next Hotfix.

Additional Distribution of some Prime Items, up-to-date table here: https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations

All Prime Parts found in Void are now trade-able.
See Sheldon’s entry here about the changes: https://forums.warframe.com/index.php?/topic/182179-void-master-void-faster/



Steel Charge Aura changed from 10 rank Aura mod to 5 rank Auramod, see further information here: https://forums.warframe.com/index.php?/topic/182094-steel-charge-update/


Changed Eviscerator Damage and Proc Rate.

Changed Jat Kittag Charge attack FX for new charge animation.

Cannot start a fusion with a card that's already at its max fusion level.

Chat history won't be initially visible when going into a game until a new message is received – no point in spamming what you have already read until a new message comes in.

Omitted Venus/Earth being eligible for Grineer or Corpus invasions to not throw off new player path.

Refined and tweaked new “Auto Fusion” features:

Added some safety checks so that auto fuse never grabs installed mods or fused mods that aren't Fusion Cores.

Now if you're fusing a ‘cooked’ mod, Auto Fuse WILL grab any raw duplicates of said mod.


	fixes: 
*
*Fixed issue where players would complete missions and not receive any rewards.
*
*Fixed issues where power duration timers were reflecting casts made by other players.
*
*Fixed image of Excalibur appearing for Frost Helmet skin.
*
*Fixed typos in training section of Codex.
*
*Fixed issues with overlapping Russian text.
*
*Fixed issues where HUD marker for Survival Pickup was using wrong image.
*
*Fixed issue where new accounts may be unable to login.
*
*Fixed issue where settings tab would intersect in some languages.
*
* Fixed issues where the new Survival objective marker wasn’t properly pathing meaning that some users wouldn’t be able to find the right door in the zone to lead them further.
*
*Fixed issue where enemies would stand up in the middle of a blackhole or blackhole like situation (Vortex, etc.).
*
*Fixed an issue where the "dual wielded firing" animations would get out of sync with what the weapon attachments were doing (so you'd see a muzzle flash on left gun and recoil on right gun).
*
*Fixed the display of ammunition/total for all weapons. Bows will display a single value, as will the scanner, the former has no magazines and the latter has no ammunition. All other weapons will still show current ammo in weapon/ total ammo in inventory.
*
*Fixed issues where mod fusion could become de-synced or exploited, implemented preventative measures.
*
*Fixed possible errors when accounts are being updated with content.
*
*Fixed issues where some instances of switch teleporting involved attempted melee attempts on the player after the teleport has taken place.
*
*Fixed issue where fusing into an equipped mod would let you exceed mod capacity on a given weapon/Warframe.
*
*Fixed about two dozen Warframe abilities not working in Conclaves/Dojo PVP.
*
*Fixed issues where weapon skins in player’s inventories will show as negative counts in the foundry.
*
*Fixed inconsistencies in the naming conventions for the way Gear and Rank are displayed in the game (UNRANKED vs 0).
*
*Fixed issue with Zephyr’s Turbulence letting most shots through even when maxed and rarely redirecting.
*
*Fixed steam not damaging players in the Forest Defense map as it should – things just got a bit deadlier on that map!
*
*Fixed issue where players would complete missions and not receive any rewards.
*
*Fixed issue where Grineer Commander’s would not move in proper sequence after Switch Teleporting player.
*
*Various Crash fixes.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.1.2
	url: https://forums.warframe.com/topic/179717-hotfix-1212/
	date: 2014-02-14T23:07:37Z
	additions: 
	changes: Earth enemy balancing and tweaks including removing Eviscerators from regular Earth missions; they now only appear after 5 minutes in Survival or 5 Waves in Defense.

Skana Prime is now tintable.

Reverted to the old holster position for Jat Kittag.

Tweaked enemy strategies in invasions for factions that are on the ropes in the Star Chart.

- Removed hitches when enemy leader units would spawn.
- Removed hitches caused by resources being inadvertently unloaded after Lotus transmissions.


	fixes: 
*Hotfix 12.1.2
*
*
*Fixed enemies spawning behind locked exit doors in survival missions.
*
*Various crash fixes.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.1.1
	url: https://forums.warframe.com/topic/179019-hotfix-1211/
	date: 2014-02-13T18:54:38Z
	additions: 
	changes: 
	fixes: 
*Fixes:
*
*
*Fixed issue where Launcher incorrectly prompted users to Update game, preventing logins.
*
*Changes:
*
*
*Changes to Grinlok's muzzle flash/sounds.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 12.1.0: Grinlok
	url: https://forums.warframe.com/topic/178607-update-1210-grinlok/
	date: 2014-02-13T03:03:59Z
	additions: 
Tenno Reinforcment: The Grinlok. Find it in Clan Tech/ or the Market today!

Warframe and Zephyr honor Flappy Bird's removal from the gaming world. How? There are two ways...
One, Zephyr owners should explore their Arsenal...
Two, those that don't own Zephyr should think about a bird-like-word to log in to Warframe... no "@" required.



Added popup notification that the clan invite you sent was successful, since before there was very little feedback on the Clan tab (just the subtle change in pending count if pending list is collapsed), and no real feedback if you sent clan invite from Friends tab.

Missing Mod Script:

The script to remedy missing mods in the past week is about to be deployed, and it involves some amendment of inventory issues overall. Read on if you were affected by this (there were 2112 cases).

The script is going to give players any mods they were entitled to from a mission, trade, or transmutation.
 
However, the ‘not being able to received mod’ issue also allowed players to overfuse/sell mods for credits without the mods actually disappearing from their inventory. The script has a rollback for any accounts that overfused or sold mods, with the conditions listed out below.
 
TERMINOLOGY:
 * Raw Mod: an unranked mod that stacks with other unranked mods
 * Cooked Mod: a mod that does not stack with unranked mods
 
 WHAT HAPPENS WHEN WE ROLLBACK A TRANSACTION:
 Selling: credits are removed, raw and cooked mods are returned to you
 Fusion: credits are refunded, raw and cooked mods are returned to you.  Upgrade level is reverted.
 Transmutation: credits are refunded, raw mods returned.
 Trading: credits are refunded, platinum reverted, keys reverted, raw and cooked mods reverted.  (i.e. if you gave away mods, you get them back.  If you received mods, you lose them).  Your trading partner is unaffected.
 
CONDITIONS FOR TRIGGERING A ROLLBACK:
 1 if you acquired credits by selling raw mods you did not actually have, sale is rolled back.
 2 if you consumed raw mods you did not have in order to create a new cooked mod via fusion, the cooked mod is marked "illegally acquired".  Fusion is rolled back.
 3 if you traded away raw mods you did not have, any cooked mods recieved in the trade are marked as "illegally acquired".  Trade is rolled back.
 4 if you acquired credits by selling cooked mods that were marked "illegally acquired", sale is rolled back.
 5 if you consumed raw mods you did not have as part of a transmutation, transmutation is rolled back.
 6 if you traded away a cooked mod marked "illegally acquired", any cooked mods recieved in the trade are also marked as illegally acquired.  Trade is rolled back.
 7 if you consumed raw mods you did not have to perform fusion to increase the level of a cooked mod, the cooked mod is marked "illegally upgraded".  Fusion is rolled back.
 8 if you consumed a cooked mod marked as illegally acquired to perform fusion on a cooked mod, the mod is marked as illegally upgraded.  Fusion is rolled back.
 9 if you performed fusion to increase the level of a cooked mod marked as "illegally upgraded" or "illegally acquired", fusion is rolled back.
 10 if you consumed a cooked mod marked as illegally acquired to create a new cooked mod, the mod is marked as illegally acquired.  Fusion is rolled back.
 
In the case that you've already spent your ill-gotten platinum or credits, we are setting you to zero credits or platinum (instead of letting you go negative).


	changes: 
HUD changes:

Added HUD/UI tab to Settings menu.

Added a "Show Ability Dots" option to Settings.

Fixed issues with HUD elements and scaling (reload timer, sniper reticules).

Survival objective markers now have a new icon.

Interception game mode has colourized icons on minimap depending on faction possession.


Reverted all holster changes back to original positions prior to Update 12 until we can better execute on the intended changes.

Changed the description on the polarization screen to be more clear about how polarization works.

Now giving XP for capturing, neutralizing and dominating in Interception


	fixes: 
*Update 12.1.0: Grinlok
*
*
*
*
*
*Fixed nightmare-mode rewards on Interception Missions.
*
*Fixed Ranked Mods not being tradeable .
*
*Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy ai and take points in Interception.
*Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still.
*
*Fixed  Heavy Impact effect only playing once.
*
*Fixed Banshee’s Sonar not showing enemies on clients.
*
*Fixed issue where keys were not being used in inventories if host leaves or election occurs.
*
*Fixed Vauban’s Tesla’s not being destroyed in between Conclave matches.
*
*Fixed accepting a trade while on a contribution screen causing screen overlapping.
*
*Fixed subtle tint colour mismatch with Ember Prime.
*
*Fixed issue where dying and reviving at a certain time would cause the Harvester to ignore you.
*
*RedText courtesy EntityOmega:
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.0.5
	url: https://forums.warframe.com/topic/177262-hotfix-1205/
	date: 2014-02-10T23:12:33Z
	additions: 
	changes: Hotfix 12.0.5:
Changes to Penta’s sounds.

	fixes: 
*Fixed issue where some accounts could not acquire Mods through end of mission or trades. We are maintaining a list of affected accounts and will fix them in a script shortly, stay tuned for confirmation when the script is complete, it might be a day or more but we will let you know as soon as it’s done.
*2/11/2104 Update: Script has still not run as dev is accounting for all account activity since the missing mods issue to correctly resolve the inventories. Sorry!
*Fixed issues where Vauban’s Tesla could cause a crash. We have optimized the FX of this power for performance and stability, it may look a bit different!
*Fixed issue where recently acquired mods were not appearing in the inventory when sorting by recent.
*Fixed continuous fire weapons not being able to damage Sabotage Reactors or other “environment” pieces.
*Fixed issue where Zephyr’s Dive Bomb does not deal damage.
*Fixed team health restores not working for sentinels.
*Fxied Nova’s Immortal Skin blending and bug fix for her FX texture being improperly overrided.
*Fixed spelling of Lephantis in transmissions.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.0.4
	url: https://forums.warframe.com/topic/175069-hotfix-1204/
	date: 2014-02-07T22:43:17Z
	additions: 
	changes: Hotfix 12.0.4:





HUD indicators now use separate colors for Tenno and Opponent in Interception mode


More legibility tweaks to HUD & mini-map markers


Hooked up missing sound effects to many Grineer movement animations


Improved Zephyr's Turbulence shield to provide better protection from distant enemies




	fixes: 
*
*
*Fixed reticle not respecting HUD Scale after switching weapons
*
*
*Fixed inability to launch alert mission after pressing ACCEPT on the alert info pop-up
*
*
*Fixed loss of functionality after finishing a Conclave match
*
*
*Fixed all Sentinel Mastery achievements requiring rank 30 to unlock
*
*
*Fixed jittery HUD and mini-map markers
*
*
*Fixed players getting stuck in the Capture Target's room if they failed to hacked the same control panel that was used by the Target
*
*
*Fixed crash that could occur when using Vauban's Tesla
*
*
*
*
*
*
*
*Fixed mission countdown spontaneously starting when using Void Keys
*
*Fixed Trinity's Link becoming unusable if no enemy targets can be found after casting
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.0.3
	url: https://forums.warframe.com/topic/174833-hotfix-1203/
	date: 2014-02-07T17:31:58Z
	additions: 

Added a new option to the Settings screen for "Show Player List". Makes the complete squad list visible by default during gameplay.




	changes: Hotfix 12.0.3:





Revised mini-map marker icons for better readability


Reticle and Mod card images are no longer affected by HUD Scale


Ability dots now animate when they become active


Ability icons and dots now reflect when they are in cooldown


Fixed damage indicators on health not showing the right dimensions and sometimes not being visible at all


Teammate pre-death icon now blinks





Orokin Derelict Key Blueprints are now reusable


Changed Ember Prime Helmet drop to blueprint to be consist with other drops




	fixes: 
*
*
*Fixed the Gear Wheel not working when using a controller
*
*
*Reverted bow & quiver holster positions by popular demand
*
*
*Fixed misaligned pistons found on machinery in Forest Defense map
*
*
*Fixed a collision issue in Mobile Defense levels (e.g. Kappa) that could lead to players becoming permanently stuck
*
*
*Fixed all Shuriken Proficiency achievements requiring rank 30 to unlock
*
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.0.2
	url: https://forums.warframe.com/topic/174127-hotfix-1202/
	date: 2014-02-06T23:08:22Z
	additions: 
Added lockers to Survival spawn room.

Added a Sell All/ Select All button in the context of Mod fusion where stacked mods had to be chosen, now a button does it for you!


	changes: 
Changes to Void Mission Rewards: Capture, Exterminate, and Mobile Defense missions no longer contain Resources/Cores as mission rewards, only Prime Parts, Forma, or a Key.
For Survival and Defense missions, staying at least 15 20 minutes/15 waves guarantees a Prime Part, Forma or a Key. Resources, Cores, or Credits are included in the cycling of mission rewards for Survival/Defense.

[sheldon's Edit]: Survival is actually at 20 minutes. Not 15.


‘Hud Scale’ setting added– you can now scale it up to 50% larger.

Made levelup notify last 3 seconds (up from 2).

Extraction Icons are now green.


Better AI scaling.

Fiddled with spawn numbers to make solo more viable.

Adjusting capture rates, a bit faster for solo players a bit slower for multiple players

XP share radius increased in this mission type.


Adjusted Syandanas on Zephyr.

Changes to holster position of polearm weapons on All Warframes to prevent clipping.

FX Tweaks to Zephyr’s Turbulence to improve visibility.

Tweaks to Boar Prime sounds.

Double-clicking an item in the Gear selection menu will now equip it, instead of either doing nothing, or asking you if you want to purchase more of said item.

Health Orbs now give your Sentinel HP.

Context sounds added to Interception mode.

Sound tweaks to Jat Kittag.


	fixes: 
*Hotfix 12.0.2
*
*PSA: We have run a script that fixed Oxium over-contributions in Clan Research.
*
*
*Fixed Zoom Out option vanishing forever if you back out of a diorama in Solo mode.
*
*Fixed location and position of Emblems on Zephyr Warframe.
*
*Fixed missing minimap in Jungle Tileset.
*
*Fixed issue with Client not getting capture progress when battling.
*
*Fixed Auto-Fuse not fusing rare duplicates.
*
*Fixed Vauban’s Vortex not ragdolling enemies.
*
*Fixed multi-boss fights not working (Phobos).
*
*Fixed issue where client’s destroying an enemies armor would not be considered by the host.
*
*Fixed “C” switching melee weapons instead of triggering voice chat.
*
*Fixed issue with enemies spawning through the ground.
*
*Fix for issues loading Earth missions where on clients in long load scenario.
*
*Fixed and implemented preventive measures for this issues of AI falling into water basins in defense map: https://forums.warframe.com/index.php?/topic/173284-earth-defense-lith-bug-pictures-included/
*
*Fixed issue where enemies requiring extermination were not being marked.
*
*Fixed issue with enemies potentially spawning in floor.
*
*Fixed issue where Survival missions could be failed if you were in the process of reviving/ being revived.
*
*Fixed various crashes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 12.0.1
	url: https://forums.warframe.com/topic/173291-hotfix-1201/
	date: 2014-02-06T07:29:13Z
	additions: 
	changes: Changes:

Changes to size of minimap.

Zephyr now has Agile/Noble idle stances. First day on her new legs, tough to be confident enough for stances.

Zephyr Research at Moon Tier reductions:
Blueprint: 50K to 20K
Parts: 10 K to 2K

Sheldon confirming all clan tier research reduced as well :D
https://forums.warframe.com/index.php?/topic/173291-hotfix-1201/page-3#entry2032645

PSA: Over contributions resulting in negative Oxium in some clans cases, fixes ongoing.


	fixes: 
*
*Fixed polarity Swap UI nuking polarities, if you selected a swap and then hit apply without making any changes, it would wipe your polarities.
*
*Fixed the Sentinels, they do nothing!
*
*Fixed issues where mods increasing magazine capacity did nothing.
*
*Fixed Natural Talent not being tradeable
*
*Fixed reward tier not being set for players who didn’t add a toxin to the injector in earth Sabotage missions, as well as fixed screen not turning red for clients.
*
*Fixed issues with text on Lephantis Transmissions.
*
*Fixed status chance for projectile weapons that shot multiple pellets (Drakgoon/Detron).
*
*Fixed a few crashing issues.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 12: Zephyr Rises
	url: https://forums.warframe.com/topic/172913-update-12-zephyr-rises/
	date: 2014-02-06T03:19:59Z
	additions: 
	changes: Update 12: Zephyr Risesadditionschanges:

Improved sounds for Nyx’s Psychic Bolts.
Saryn’s Moult ability now causes radial damage when it is killed.
Valkyr now has 600 base armor.
Valkyr’s Hysteria ability now takes weapon damage and crit into consideration.
Frost's Freeze now comparable to Ember’s Fireball ability.
Frost’s Avalanche ability now has increased casting speed and damage.
Frost’s Snowglobe now has health in the following values as upgraded/fused: 1500,2500,3000,3500.
Frost’s Ice Wave now force procs slow (chill).

Oberon's Regeneration projectile speed increase.
Weapon Changes:

Bow weapons receive 1/3 damage buff + gave charged arrows innate puncture depth.
Dread arrows have increased flight speed.
Embolist now has increased damage and forced poison proc.
Tigris now has improved damage, critical chance, and proc rate.
Hek damage increased and more minimum damage added to falloff.
Hammer and Staff weapons now ragdoll enemies on charged attacks.
Vulkar now has increased damage and proc rate.
Latron and Latron Prime now have increased damage.
Sentinel Deth Machine Rifle weapon now has 5% crit chance.
Flux Rifle now has improved damage and proc rate.
Critical Chance and reload speed of bows slightly tweaked.
Aura Changes:

Physique Aura rebalanced (+3% Health per level)
Steel Charge Aura rebalanced (+5% Damage per level).
Rejuvenation Aura rebalanced (+.5% Heal Rate per level).
Sprint Boost Aura Rebalanced and re-released into Alert System.  (+2.5% per level, 10% overall).

	fixes: 
*
*Fixed issue where Clients were not seeing Critical damage indicators if their shots were lethal as critical indicators were not shown if the enemy had no chance at surviving the shot.
*
*Redtext http://i.imgur.com/mNf5wxC.png
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.9.2
	url: https://forums.warframe.com/topic/170183-hotfix-1192/
	date: 2014-01-30T18:32:11Z
	additions: 
	changes: Changes:




Small improvements to AkMagnus: proc chance increased to 25%, crit chance increased to 25%, crit multiplier increased to 2.


Corrected AkMagnus fire/equip/reload animations and sounds.


Clicking on "Oxium Espionage" under the Operations panel will now open your web browser to a page detailing the Operation.




	fixes: 
*
*
*
*
*Fixed Oxium collected during Defense missions not counting towards Operation Oxium Epsionage progress if the mission failed after reaching a checkpoint.
*
*
*Fixed Oxium description appearing as a file-path in the foundry.
*
*
*Fixed performance issues when using Vauban's Vortex in situations with high enemy counts.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 11.9.0 + 11.9.1- Operation Oxium Espionage
	url: https://forums.warframe.com/topic/169833-update-1190-1191-operation-oxium-espionage/
	date: 2014-01-29T22:01:46Z
	additions: 
	changes: 
	fixes: 
*Additions:Fixes:Hotfix 11.9.1changes:Fixes:
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.8.3
	url: https://forums.warframe.com/topic/167720-hotfix-1183/
	date: 2014-01-24T19:39:44Z
	additions: 
	changes: Hotfix 11.8.3:




Cicero Crisis clan trophies have arrived! Winning clans will be able to build them in their Dojos shortly now!


Fixed Arsenal's "auto-resolve" feature failing to resolve Mod conflicts between equipped Warframes and Sentinels.


Fixed a VOIP-related gameplay crash.


Fixed some unnatural physics issues with Oberon's surcoat.

	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.8.2
	url: https://forums.warframe.com/topic/166989-hotfix-1182/
	date: 2014-01-22T23:19:32Z
	additions: 
	changes: Changes:

Accuracy Changes (increases) for Tetra (was 8.3, now is 18.2).
Buffed Harvesters spawn rate (doubled) + guaranteed Detron component drop upon death.


	fixes: 
*Fixed Purple Text not showing blueprints in messages.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.8.1
	url: https://forums.warframe.com/topic/166934-hotfix-1181/
	date: 2014-01-22T21:10:40Z
	additions: 
	changes: 
	fixes: 
*Fixed chat in the Dojo/Conclave losing functionality if Purple/Mauve Text rears their new head.
*Fixed missing door icons on research rooms in Dojo.
*Fixed issues with Purple/Mauve Text’s synchronization of information.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 11.8.0
	url: https://forums.warframe.com/topic/166879-update-1180/
	date: 2014-01-22T18:55:56Z
	additions: 
	changes: 
	fixes: 
*Update 11.8.0
*
*
*http://www.youtube.com/watch?v=CEXxuF0pjzk
*
*Additions:
*
*
*
*
*
*
*Changes:
*
*
*
*
*
*
*
*Fixes:
*
*
*
*
*
*
*
*
*https://forums.warframe.com/index.php?/topic/161909-broken-maptile-in-invasions/
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.7.3
	url: https://forums.warframe.com/topic/164930-hotfix-1173/
	date: 2014-01-17T23:00:56Z
	additions: 
Added clarity and exposure to the Stalker/Harvester Systems in game. Two things to note here:


	changes: 
Changes to text rendering: added drop shadow to chat text so that it's more legible in-game.

Loki can no longer Switch-Teleport Raptor boss.
Changes to the Nightmare Alert structure:

No more 5% chance of Optional Nightmare (was incorrectly announced Wednesday 1/15/2014 – we’ve changed it)   
NOW: There will be 10 nightmare alerts "per cycle", one for each original nightmare mod.   
When the Alert is up, it will appear as "Nightmare Mod Located"; the type of mod will be displayed in the Alert info popup.   
The mission does not have an option, must be played in Nightmare to acquire the Mod indicated.   
No shields is always the nightmare modifier.   
These alerts will also be worth double the credits that would normally be given for an alert mission on the selected node.

Continued tweaks to Continuous Fire weapons:

Damage is now applied initially at 1/10th of a second instead of 1/3rd of a second, meaning that responsiveness on trigger-pull should be improved.


	fixes: 
*Hotfix 11.7.3
*
*
*Fixed squad remaining full even though a player crashed/lost connection during gameplay.
*
*Fixed Extractors showing wrong health values.
*
*Fixed issue where Capture target could perma-death himself and prevent mission completion.
*
*Fixed hitch in the Dojo whenever a room with lots of decorations is refreshed.
*
*Fixed “rogue, giant water planes in the Void”.
*
*Fixed hosts being able to consume the same Void key that was used to initiate the lobby when building a Derelict Dragon key in the Foundry.
*
*Fixed death-trap in Orokin derelicts (https://forums.warframe.com/index.php?/topic/161621-a-terrible-trap-in-derelicts/)
*
*Fixed a case where game could hang when aborting a public mission as Host.
*
*Fixed crash that could occur after bleeding out and entering spectator mode.
*
*Elusive Redtext posted with permission and captured by Momaw:
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.7.2
	url: https://forums.warframe.com/topic/164261-hotfix-1172/
	date: 2014-01-16T04:42:00Z
	additions: 
	changes: 
	fixes: 
*Another small hotfix tonight to address a handful of crashes:
*
*
*
*
*Fixed host-only crash caused by expired user-placed waypoint markers.
*
*
*Fixed crash that could occur during host migration.
*
*
*Fixed crash that could occur when joining a mission in progress.
*
*
*fixed crash that could occur when restarting Conclave rounds.
*
*
*Fixed crash that could occur when damaging certain enemy types (Moas and Drones) after migrating hosts.
*
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 11.7.0 + 11.7.1
	url: https://forums.warframe.com/topic/164093-update-1170-1171/
	date: 2014-01-15T22:25:44Z
	additions: 
Added accept and decline button to inbox message, which is used only for Clan invites at the moment.


	changes: 

Continued Changes to proc/status logic with Continuous Fire weapons:

Their proc/status is now determined per second – the Arsenal will display the “Status per second” value.  Continuous fire weapons that had a weaker proc chance before should be yielding reasonable proc/status per second with this calculation.


Changes to logic with pickups. Change allows more drops to accumulate by separating the ‘recycle bin’ into to 3 sections:

New credits will evict old credits

New ammo/health/energy will evict old AHE

New resources will evict old resources
Before, new credits could evict the space of old resources, we now have categories.


Improvements to Host Election system – when estimating host quality, make more sophisticated client checks.

Health Restore item that can be crafted using antitoxins from the Cicero event.

Dojo halls now give four times the decoration capacity for rooms.

Changed waypoint marking of modules so that marked modules will remove the waypoint marker immediately if all party members pick up the module.

Alerts now have a 5% chance to be nightmare Alerts (Clarity: Eligible alerts will prompt choice to play in Nightmare Mode). Changes incoming.

Health % for Resource Drone is shown on select screen.
-The mouse 4 button now has an option to be ESC – those that want it can have it, and those that hated it because Push-to-talk no longer are forced to have it!


	fixes: 
*Update 11.7.0 + 11.7.1
*
*
*As of 00:00 UTC & Hotfix 11.7.1, these are now retired. The Global Kill Leaderboards are retiring:  https://forums.warframe.com/index.php?/topic/157455-pc-global-kill-leaderboard-is-ending-january-15th/
*Announced on Dec 31, those interested in competing for a spot in these leaderboards have been given information in the posted thread regarding the rewards. These leaderboards have been around since Closed Beta days and no longer reflect data that will be used.
*
*
*Just a note on the continued conversations in these forums 
*everyone that has asked questions, posted threads, and raised points about areas that need attention for this game to deliver on areas we have talked about for a long time. Overall, dev focus is very much on areas being discussed by our community (lore, new player experience, end-game & more)– more than it’s ever been, everyone knows we need it. Thanks for your continued patience as we work to deliver.
*
*
*
*
*
*Tysis: Infested Sidearm!
*
*
*
*Fixed Saryn’s molt facing the wrong way and part of the effect not lasting its duration.
*
*Fixed Grineer Rollers not causing any stagger or damage on attacks.
*
*
*Fixed issue with fuzzy text in game.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.6.1.1
	url: https://forums.warframe.com/topic/162202-hotfix-11611/
	date: 2014-01-11T05:36:33Z
	additions: 
	changes: 
	fixes: 
*Quick Hotfix to go with your midnight snack:
*
*
*
*
*Fixed crash that could occur when killing certain enemy types.
*
*
*Actual mission type is now displayed when hovering over an Infestation Outbreak node.
*
*
*Fixed duplicate entries showing up in your recent players list after playing a mission.
*
*
*Clicking mouse "thumb button" no longer acts as ESC in menus (due to conflicts with keyboard macros).
*
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.6.1
	url: https://forums.warframe.com/topic/161944-hotfix-1161/
	date: 2014-01-10T18:30:30Z
	additions: 
	changes: Hotfix 11.6.1:







Drakgoon now uses shotgun ammo instead of rifle ammo.


Tweaked Drakgoon sound effects.


Adjusted scaling of enemy levels in Defense missions to become more increasingly difficult at higher waves (70+).


Increased default waypoint lifespan to one minute and increased lifespan for Mod waypoints to 2 minutes.




	fixes: 
*
*
*
*
*Fixed custom colors not being applied to Drakgoon.
*
*
*Fixed crashes that could occur when changing graphics quality settings or resolutions.
*
*
*Updated network analysis to check that both network ports are mapped correctly (it would previously have only verified the client port).
*
*
*Prevented being able to consume your last remaining Warframe Ability mod when using Transmute.
*
*
*Fixed mods such as Coolant Leak not being transmutable and also triggering the safety net that prevents from fusing away your last one.
*
*
*Fixed Fusion Cores being eligible for Transmute when selected in first slot.
*
*
*Fixed Capture alert missions not working as intended (would pick a random mission type when launched).
*
*
*Fixed Raptor missing from Corpus boss kill stats.
*
*
*Fixed various gameplay crashes.
*
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 11.6.0
	url: https://forums.warframe.com/topic/161101-update-1160/
	date: 2014-01-08T22:33:40Z
	additions: Drakgoon Flak cannon available now!
Send volleys of hot shrapnel flying and dominate the enemy with the Drakgoon Flak Cannon! Fire it in wide bursts to target multiple enemies or take aim and attack with a powerful, concentrated shot.


	changes: -  Increased stagger threshold and made stagger only occur on big hits instead of on accumulated damage; this should prevent situations where Quick Thinking would save you only to let you get knocked down and killed again.

Changed enemy scaling for Endless Defense missions at high levels (now wave 100 enemies should be  around level 200 instead of 8000).

Removed the Candy Cane Scythe from the store.

Improved Faction invasion momentum by periodically increasing score for leading faction by a small amount (since numerous stalemates have emerged which interfered with the flow of the system).

Implemented Shadow Quality option for DirectX 11; also made it apply in places it did not previously. Changing this option now takes effect immediately (ie: no game restart required).

Made all Warframe components sellable (1000 CR each).

Changed Lotus transmissions to reduce chatter: added delay to Mobile Defense reminders, Heavy Unit transmissions now have a 2 minute cool-down and can occur at most 3 times per mission.

Loki’s Invisibility no longer reduces the volume of dialog and music.

Changed logic that determines visual representation of damage mods on continuous-fire weapons (eg: Synapse, Ignis, etc).
The frequency of damage numbers used to be limited by using a minimum damage threshold. Since damage mods increase the rate at which damage accumulates, this would cause damage to be inflicted more often though each damage event would not necessarily be larger. This led to people thinking the mods did nothing because they didn't notice the increased rate at which numbers would appear (an easy mistake for low level damage mods). Similarly, headshots would make numbers appear more often but not necessarily create bigger numbers.
Now continuous fire weapons now limit the frequency of damage numbers by using a minimum time between impacts, regardless of how much damage has accumulated. This gives us a lot more control and should make things more obvious for players who are applying damage mods (it's easier to notice that numbers are 5% larger in magnitude vs being generated 5% faster)”


	fixes: 
*Update 11.6.0: Drakgoon
*
*
*
*http://www.youtube.com/watch?v=_TbWF5q8gzo
*
*
*
*
*Fixed issue with going past Wave 100 in Endless Defense resetting enemy levels and interfering with spawning.
*
*Fixed another potential cause of the Fog Epidemic of 2013 and 2014.
*
*Fixed Unranked mods not being tradable.
*
*Fixed Platinum earned through trading not being usable in Dojo.
*
*Fixed kills made with Ember’s Fire Blast not always counting towards your stats.
*
*Fixed Clients seeing gore when they have the gore turned off.
*
*Fixed Penta energy colour not always applying to grenades.
*
*Fixed issue with Rank 3 Weapon Mastery Challenge/Achievement not being updated immediately.
*
*Fixed enemy warning transmissions playing when spawning turrets & cameras (the Lotus would say “Robots approaching!” when it was just cameras).
*
*Fixed excessive footstep sounds in cases where animation had to catch up with movement.
*
*Fixed issue in dojo where a player on the kneeling pad could slide off and be unable to stand up.
*
*Fixed fire-rate stats in the arsenal for continuous fire-weapons so you can correctly interpret the magazine size.
*
*Fixed issue with Volt being unable to melee if Overload was active or lingering.
*
*Fixed issue with Reactor Room door floating in dojo.
*
*Fixed issue with Polish translation of “Continue” and German text on Mercury overlapping UI.
*
*Fixed game crash when rebinding controls.
*
*Fixed Dojo crash related to large dojo’s building an elevator late in the dojo’s progress.
*
*Fixed crash caused by change in audio device.
*
*Fixed various crashes.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.5.8
	url: https://forums.warframe.com/topic/160058-hotfix-1158/
	date: 2014-01-06T19:53:07Z
	additions: 
	changes: 
Made /invite add the target user to your recent contacts so that if you need to re-send the invite, you can use your mouse.


	fixes: 
*Hotfix 11.5.8:
*
*
*Rewards are being sent out right now! Completed! Please log out and in if you are unable to see your rewards (provided you were eligible).
*
*
*Stay tuned for word from our smelter on trophies.
*
*
*Fixed instances of giant fog/gas clouds appearing in main menu. (Based on reports, some instances still not fixed).
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.5.7
	url: https://forums.warframe.com/topic/158705-hotfix-1157/
	date: 2014-01-03T22:26:03Z
	additions: 
	changes: 
	fixes: 
*Changes:
*Changed Orokin Derelict Survival rewards:
*
*1K Credit Caches replaced with 2.5K
*
*1.5K Credit Caches replaced with 5K
*
*Common Fusion Cores replaced with Uncommon or Rare Cores.
*These changes occurred because the existing 1K/Common Rewards were far too low considering the enemy levels and difficulty of the mission. We will be monitoring feedback here and are discussing further options with rewards.
*Fixes:
*-Fixed any changes to Loadout (Colour, Mods, etc) not being saved if they were made while still in the Arsenal screen as a Lobby countdown ended or Play Now was selected from Arsenal Screen.
*-Fixed Client’s weapon Arsenal stats not reflecting Mods/Upgrades after returning from a mission and still in a lobby.
*-Fixed incorrect text on 5K credit caches (was only showing 4K) this was showing incorrectly for all void Surival missions.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.5.6
	url: https://forums.warframe.com/topic/158190-hotfix-1156/
	date: 2014-01-02T20:58:19Z
	additions: 
	changes: Changes:

Your personal stat is back on the squad info panel when you press “Z”.
Improved recent players list: add context menu item to invite to your session, includes friends in this list, and sorts the most recent players to the top.
Changed Infested Impedance Aura to reduce speed by only 3%/level to prevent squads of four from stopping all Infested completely (now a maximized team should reduce infested speed by 72%).

Lowered the amount of bloom in a set of particularly radiant lockers in the Jupiter Gas Cities.


	fixes: 
*
*Fixed common crash related to joining a mission in progress.
*
*Fixed massive “hitch” when using mod fusion.
*
*Fixed Mod fusion cancel button setting scrollbar to the bottom of the screen.
*
*Fixed issue where star chart and UI would sometimes disappear after completing a mission.
*
*Fixed Oberon’s Reckoning, the power was not working on enemies that were already under the influence of a reaction animation.
*
*Fixed issue with chat history being unlimited that resulted in slow loads when opening social menu. Long play sessions with active chats would have experienced this issue.
*
*Fixed container explosion FX not appearing.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.5.5
	url: https://forums.warframe.com/topic/157009-hotfix-1155/
	date: 2013-12-30T22:59:57Z
	additions: 
	changes: Changes:

-Removing Christmas spirit from the world of Warframe. Until next year, folks.
-400 Point hard-cap on Cicero Event missions no matter how many disconnects and reconnects occur.  400 is the cap.
-Further Changes in Clan Leaderboard Calculations – we are aware of issues with the current scoring method and how large and small clans in the same tier are affected.

Changes Score Changes:
Score = Sum of participating member’s highest scores.


	fixes: 
*
*-Fixed the misbalance in the Day/Night Cycle for the Cicero Crisis to be even 6 hour rotations.
*
*And one ominous poem:
*…Perhaps a Detron can be secured if a Harvester is Procured? But beware, if it’s the Detron you seek, the New Harvester is not for the weak!
*No one is safe from the Harvester.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.5.4
	url: https://forums.warframe.com/topic/152924-hotfix-1154/
	date: 2013-12-22T01:01:42Z
	additions: 
	changes: 
	fixes: 
*Fixed radial damage being broken for clients (Nova's Molecular Prime, Ogris, etc).
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.5.3
	url: https://forums.warframe.com/topic/152081-hotfix-1153/
	date: 2013-12-20T22:06:15Z
	additions: 
	changes: Changes:


Doubled chance of getting a Rare plant in your Cicero Crisis mission.
Removed plant spawns from first room in Cicero Crisis. Tenno on the Nice List this holiday season! The Plants Remain! Orokin Weed resists even developer fingers!

	fixes: 
*
*Fixed aiming and shooting knocking you out of a wallrun or slide.
*Fixed revive + scan exploit.
*Fixed Orokin Derelict Survival missions not giving guaranteed keys at 15 minute mark.
*Saryn fixes/buffs *actually* integrated. (11.5.0 notes).
*Fixed infinite Ammo exploit with Stug.
*Fixed Cernos string bug (https://forums.warframe.com/index.php?/topic/151847-cernos-string-doesnt-relax/)
*Fixed  Ground pounds (Heavy Gunner, Bombard, Napalm, etc) not knocking down clients.
*Fixed projectile embedded/explosion radial damage on clients.
*Fixed solar map XP not being factored into player progress bar calculations when first shown immediately after logging in.
*Fixed Oberon's Smite being useless in Conclaves.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.5.2
	url: https://forums.warframe.com/topic/151302-hotfix-1152/
	date: 2013-12-19T23:07:42Z
	additions: 
	changes: Cicero Event Changes:  Read Me!:



The VERMILLION Antitoxin formula has been added for Solo Players to achieve the required points for the event rewards, as well as to allow competitive clans to reach higher scores.



Adjustments and fixes to forest layout (holes, vines).

Toned down scanner color correction for bright areas.

New Sentinels now have the first shooting precept for free, and auto-equipped!

Sound tweaks to Stug explosions.

Eviscerator Bleed proc chance reduced by half.

We now scale the difficulty of the following bosses:
Lephantis, Vor, Alad V, and Zanuka
Based on the Conclave ratings of the players.

Upped health of defense objective in Cicero Crisis.


	fixes: 
*
*Fixed unranked fusion cores being given as Survival Rewards.
*
*Fixed texture quality setting (was being ignored on game startup). Tweaked the budgets so that high-quality will be useful on large displays, medium (the default) is appropriate for almost all video cards, and low is tuned for 720p without thrashing HDD too much.
*
*Fixed Ember's Fireball level 4 not doing AoE damage on hit.
*
*Fixed Nekros’s Shadows of the Dead clones not attacking unless attacked first.
*
*Fixed Dojo rooms and decorations not being cancelable in the process of building.
*
*Fixed lingering Moa Railgun effects.
*
*Fixed bleedout icon not appearing on mini-map for teammates.
*
*Fixed players repeatedly being spammed if they want to bind their account to Steam economy. We now only ask once immediately after logging in.
*
*Fixed the Scanner icon having incorrect art when equipped.
*Fixed Aresenal stats not updating with Sentinel weapons.
*
*Fixed Ember’s accelerant not increasing fire damage against shields.
*
*Fixed issue where Carrier’s Vacuum would try and suck up ammo drops if you had maximum ammo and the scanner equipped.
*Fixed Cernos Bow offhand attachment showing an arrow incorrectly.
*
*Fixed a case with toggle sprint where if sprint was toggled on and you aim while standing still, then moving forward would cause you to sprint instead of walk and throw you out of your aim.Now, as soon as you aim you will be toggled out of sprint. This makes it consistent with what happens when you aim while sprinting.
*
*Fixed players being able to sell blueprints from their inventory that are currently in-progress in the Foundry.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.5.1
	url: https://forums.warframe.com/topic/150720-hotfix-1151/
	date: 2013-12-19T06:31:42Z
	additions: 
	changes: 
	fixes: 
*
*Fixed rampant crashing associated with scanning.
*
*Fixed Karak not being craftable with BluePrint.
*
*Fixed Lotus saying wrong line and repeating herself.
*
*Fixed issue where damage stats showed numbers with .99999 at end instead of rounding to nearest whole.
*
*Less Jingle bells!
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 11.5.0: The Cicero Crisis.
	url: https://forums.warframe.com/topic/150623-update-1150-the-cicero-crisis/
	date: 2013-12-19T05:05:18Z
	additions: 
	changes: 
	fixes: 
*Update 11.5.0: The Cicero Crisis.
*
*
*Event: Cicero Crisis!  https://warframe.com/news/cicero-crisisAdditions:
*New Warframe: OBERON – the Paladin Warframe! Equally adept at healing friends or striking down the enemy. Oberon embodies the balance Tenno are sworn to uphold. Find him today by fighting Vay Hek!
*
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*https://forums.warframe.com/index.php?/topic/149613-missing-texture-or-something-along-those-lines-on-phobos/
*
*
*
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.3.3
	url: https://forums.warframe.com/topic/147899-hotfix-1133/
	date: 2013-12-13T23:22:07Z
	additions: 
	changes: Hotfix 11.3.3:



First steps of cleaning up Invasion Progress bars: amalgamate outbreaks into 1 progress bar per region affected, show tooltip listing all affected nodes when hovering over label.

Rollback much of minimap changes – back to clear and minimalist!

Reduced bleed proc/Status chance on Grineer Butchers.

You can now use mouse "Thumb 1" button to navigate backwards in UI (simulates pressing ESC).

Changes to Penta aiming reticule – firing trajectory should better align with reticule.

	fixes: 
*
*
*Fixed  armor resistances stacking onto health 
*armor resists are applied the armor value instead. Tone down infested resistances a bit.
*
*Fixed in-game stats for weapons that fire continuously (Flux, Synapse etc). Made fire-rate mods actually increase damage output and ammo consumption rate for these weapons (not only is this intuitively what you would expect it's important to maintain the balance for corrupted mods like Critical Delay).
*
*Fixed incorrect chat timezone timestamps appearing for some users.
*
*Fixed Infested Defense missions running as 15-wave countdown instead of normal defense flow.
*
*Fixed enemies spawning and dropping to the floor (spawn point too high).
*
*Fixed the Operations list popping back to the first element when it resyncs, but the scroll still being in the same position.
*
*Fixed the Operations list occasionally being redraw at an incorrect offset (it would be too high up, would intersect with the Operations title) when it resyncs.
*
*Fixed missing Lotus DSP lines for Orokin Assassinate mission.
*
*Fixed the tint-ablity of the white section of the Dakra Prime.
*
*Fixed floating helmets when killing Corpus enemies in Orokin Void.
*
*Text corrections for Orokin Cells, Dread, Despair & Hate .
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.3.2
	url: https://forums.warframe.com/topic/147238-hotfix-1132/
	date: 2013-12-12T23:13:45Z
	additions: 
	changes: 
	fixes: 
*ADDITIONS:
*Added a new options in the Gameplay sections of Settings called "Chat Message Timestamps", which is set turned off by default
*
*
*CHANGES:
*
*Simplification of damage table 
*bonuses reduced to 3 per type. Resistances reduced to 2 per type. Resistances decreased.
*Social menu now has two saved X&Y positions, one for in game, and one for in menus.
*Armour resistances don’t make enemies entirely immune to damage.
*UI – bumped visible invasions list to 4 entries.
*Added “Critical” and “Reload” stats to Market item descriptions (these already appear in Codex).
*Tweaks to Penta 2D sounds.
*Modified forces applied on loot from containers to prevent pickups from scattering too far.
*Tweaks to fog mesh from Ember’s World on Fire ability.
*Rebalanced Alad V and Zanuka difficulty (slight nerf)
*Lens flare added to Penta projectiles.
*Penta now supports energy color customization.
*Reduced master volume on Lotus by 2dB.
*Reduced Lotus chatter frequency for detecting enemies.
*Removed 30 second delay in Mission Objective Reminder Transmission for Rescue missions.
*
*
*FIXES:
*Fixed alert not taking priority over invasion when both occur at same node (leading to UI freeze when attempting to select it).
*Fixed damage against armored enemies with resistances (e.g. fixes Mag doing 1 point of damage to Elite Lancers)
*Fixed “OBJECTS” to be in upper case in the Codex for consistency.
*Fixed some teleport volumes in Gas City Defense to prevent players from escaping the level boundaries.
*Fixed the objectives from showing when the HUD is off.
*Fixed one-way portal appearing in Grineer Galleon missions 
*aka the black wall of doom on infested invasion missions.
*Fixed inability to unlock star chart nodes that are under invasion.
*Fixed reversed elevator direction indicators.
*Fixed a number of reported crashes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.3.1
	url: https://forums.warframe.com/topic/146731-hotfix-1131/
	date: 2013-12-12T06:23:06Z
	additions: 
	changes: Changes:
Grineer are now more weak to Corrosive damage and more resistant to Magnetic damage.
Removed Infested Whip from Clan Research…. for now.

Edit: Also: received whispers/messages also blink orange now, more visibility has been added!


	fixes: 
*Fixed various gameplay crashes.
*Fixed tutorial crashing game every time.
*Fixed issues with networking and invitation system not working.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 11.3.0
	url: https://forums.warframe.com/topic/146580-update-1130/
	date: 2013-12-12T03:08:07Z
	additions: 
	changes: Additions:
Tenno Reinforcement: The Penta! A Corpus Grenade Launcher enters the Tenno Arsenal!

Network Bandwidth Optimizations are here!
Clients are now sending half the data they used do. Host outgoing bandwidth has been reduced by 30-40%. These changes help with bandwidth CPU time for hosts! See here for more info on this late addition to the notes: https://forums.warframe.com/index.php?/topic/147063-dec-122013-ps4-u113ugh/
Systemic Invasions 1.0 is live!
Grineer & Corpus now periodically attack star chart nodes owned by opposing factions; if successful, battlefront moves to an adjacent node, otherwise faction "rests" before attacking another node
The Infested now truly infest! The faction has vacated the Star Chart and now exists as an Invasion faction! Keep your eyes peeled for signs of Infested threats – they’ll strike hard.
Infestation "outbreaks" will occur at random, with a downtime of 12 – 36 hours between attacks. When a node is under Infested threat, battlefront aggressively moves to all adjacent nodes if invasion isn't successfully defended within a matter of hours. Outbreaks continue to spread until reaching a boss node, which leads to Phorid appearing and occupying that boss's node until the invasion is defeated!
This system is a new dynamic we’re trying out and will be standing by for feedback/suggestions accordingly.
Weapon changes:
Buffed Grakata 
Higher Proc/Crit chance. Higher damage (9 to 11)
Buffed Boltor 
Projectile flies faster, Upped damage (18 
25), Higher Crit chance
Buffed Bolto, Slightly more damage, more crit, projectile speed increase
Damage and range buff for Tigris 
35-45 per pellet, firing mechanic has pretty hard draw back. 
so this thing needs to hit like a truck! (Scott’s Words!)
Lanka, puncture by default (5m)
Weak Energy projectile for Lanka, you can now shoot before weapon is fully charged (although a weaker shot).
Magnum reload time tweak.
Heat Dagger and Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams
Amphis now deals Electricity damage on Ground Slams
Changes to Sentinel XP distribution:Based on reports and experiences with slow-ranking Sentinels, we have changed the way Experience is distributed amongst your feisty friends.Previously:
Sentinel kills would split experience between your Sentinel’s weapon and your Warframe, so your Sentinel itself would miss out on experience.
Weapon kills would split evenly between your Warframe and your Weapon (50% each), then a 42% bonus chunk of experience would be given to the Sentinel and its weapon (21% each). Note that the total XP earned was 142% of what you saw on the screen – now it will be 200%.
Now:
Regular weapon kills divide experience evenly between your weapon and your Warframe (50% each).
Kills using a Warframe ability give all the experience to the Warframe (as before).
Sentinel weapon kills divide experience evenly between your Sentinel and its weapon (50% each).
Kills using a precept give all the experience to your Sentinel (as before).
Experience from other players (shared experience) is split evenly amongst your gear as follows: a quarter goes to your Warframe and a quarter goes to each of your weapons (25% each). If you have a sentinel equipped, a 100% bonus chunk of experience is split evenly between your Sentinel and its weapon (50% each).

Clan Trading Tax option is live! For more information, see our FAQ: https://forums.warframe.com/index.php?/topic/132826-trading-guidefaq/
Dojo flags now show Clan emblem
All enemy resistances have been expanded. More resistance types have been added with a redistribution of damage types among enemies.
Lotus 2.0! Lotus has recently had a major overhaul. Most of her lines have been re-recorded and now sound more consistent across the entire game. Lotus now uses a brand new DSP system to playback her audio files. Her voice has a more dynamic sound that makes use of some digital audio randomization so her voice effect will sound slightly different every time it plays.
Changed Capture targets voices. There are now 2 different voices for each of the Corpus and Grineer factions. They now speak as you chase them/capture them.
Elemental procs now also deal damage scaled to the weapon you are using.
Conclave values added for Bane of Corpus, Bane of Grineer, Band of Infested, Expel Corpus, Expel Grineer, Expel Infested, Smite Corpus, Smite Grineer, Smite Infested
Seer Reload sound changed.
Ember’s World on Fire effects overhaul.
Changed mini-map style, included indication of visited areas and areas yet to be discovered in mission.
Changed how often bullet based hit effect sounds can be played – no more than 4 instances per second.
Changed organization and layout of Market. Gear is now a subcategory of Equipment.
Changed bleeding proc/status effect to be much more visible.
Valkyr’s Ripline is now more violent on AI.
Redirection mod now remains in the player’s inventory after completing the tutorial.
Elemental effects hooked up to muzzle flashes on firearms.
Edge lights on Gram now respect the chosen color for Energy.
Damage 2.0 effects hooked up to the Mire.
Updated effects on Nyx’s Mind Control ability.
Stalker should be smarter about picking travel points to approach the targeted player.
Melee weapons now use Attack Speed instead of Fire Rate in UI.
Boss flow cinematic tweaks:
When a boss cutscene plays, the game session is changed to PRIVATE so other players cannot join the game in between boss fights until the end of game.
Upon beating the boss, additional enemies will stop spawning until at least one player has moved to a new zone.
Changes to guild roles:
Must have the Treasurer role to use vault resources to contribute to Dojo rooms/decos (previously needed the Architect role).
Must have the Treasurer role to change "Clan Trade Tax Rate"
Must have the Tech role to start R&D projects (previously anyone could do this).
Lephantis balancing, melee head lunge attack once again knocks down target.
Resource Drone tab added to inventory screen.
When placing a decoration in the Dojo, you now see how the deco will look when completed (or the red material override when it can’t be placed). Once placed, it switches to the yellow “in construction” material.
Reduced the effects during Hysteria.
Localization updates for German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Ukrainian, Chinese.


Fixes
Fixed random music issues. In-game music now plays at more appropriate intervals and respects the number of AI in proximity to the player.
Fixed issues with pickups being slow and stuttery. They will no longer pop-out old-timey 1900’s movie fashion.
Fixed Cernos not playing firing sound.
Fixed a number of lines incorrectly referencing “ships” while on planets, general re-writing of some lines.
Fixed issues with Grineer Assassinate alerts not having Grineer bosses to fight.
Fixed scarves not always getting the correct material.
Fixed if a host migration happens while a player has the edit decoration tool active in a Dojo, the tool will stop functioning.
Fixed issue where players would see a blank grey portal in connecting pieces of the Corpus Ship Tiles.
Fixed progression stopper caused if the capture context action is activated by more than one player.
Fixed projectile embedded damage and radial damage not being affected by damage mods.
Fixed script error with items lists that have scrolls.
Fixed star chart accepting input while alert popup is on screen.
Fixed dropped loot sometimes going through platform above player and never dropping down to gameplay space.
Fixed scrolling through available profile icons sometimes causing UI to hang.
Fixed crashes in Dojo when aiming at a friend.
Fixed Player getting stuck on a loading screen if they attempt to load in to the PVP Jupiter Conclave.
Fixed Torid not gaining bonuses from elemental mods.
Fixed player unable to melee while wormhole power is active.
Fixed arrow impaling Warframe’s forearm when kneeling in the menu/dojo.
Fixed “power in use” appearing when attempting to cast wormhole while it is already active.
Fixed issue on Elara in vent room where players can’t advance due to blocked path
Various fixes and improvements to in game VOIP.
Fixed issues with throwing direction associated with Vauban’s powers.
Fixed inconsistent style and casing in Social Menu.
Fixed Resource Drone being disabled in regions that are not unlocked.
Fixed issue where pickups would get stuck hovering in air.
Fixed the enemy speed debuff on Valkyr's Warcry ability, so that it is now affected by Ability Mods.
Fixed issues where Nova’s Molecular Prime would cause enemies to dissolve then reappear as ragdolls.

	fixes: 
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.2.1
	url: https://forums.warframe.com/topic/144314-hotfix-1121/
	date: 2013-12-06T20:22:43Z
	additions: 
	changes: 
Removed Warframe and Sentinel Abilities (Precepts) from Mod Packs and Transmute results.

Brakk change:
Damage slanted towards impact damage.
Little more spread added.
Fall off added (10-20m)

Magnetic Proc now deactivates on death or pre-death.
Added ragdoll events to Crawler elemental deaths to improve Desecrate results.
Desecrate is now only possible if corpses are present. 
Removed latency in HUD pickup messages and fixed message aggregation (all messages were delayed by 2.5s before they'd show up on the HUD to allow Credit piles to add together; this was annoying for rare things like resource drops and didn't always prevent multiple independent Credit messages)
Made Sentinel kills count towards your kill stats (including the leaderboard score); stats in profile will now track Sentinel weapons as well.
Windows are no longer breakable in the spawn room to prevent Survival Exploit.
“T” now opens Social menu in Menus as well as in-game.
“ESC” applies to Social Menu last now, if you have Arsenal and other things open, it will ESC first, etc.
Disabled Hotkey-bound consumable items in Conclaves.
Removed Mission Wrinkles in M Prime to improve new player experience (no blindsided Exterminates!)


	fixes: 
*Hotfix 11.2.1:
*
*
*Fixed issues where FPS would deteriorate in long missions due to lingering ammo pickups & drops.
*
*Fixed to the Social menu snapping back to a certain position in-game when it gets hidden.
*Fixed players only using a single pistol from their dual set after placing a data mass.
*Fixed missing Phorid Diorama.
*Fixed enemies being affected by knockdown/ragdoll while in Bastille, Well of Life, or Energy Vampire.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 11.2.0
	url: https://forums.warframe.com/topic/143351-update-1120/
	date: 2013-12-04T19:38:32Z
	additions: 
	changes: 
	fixes: 
*Additionschanges:Fixes:
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.1.3
	url: https://forums.warframe.com/topic/140820-hotfix-1113/
	date: 2013-11-29T22:38:35Z
	additions: 
	changes: Hotfix 11.1.3:


Fixed Codex screen becoming unresponsive when attempting to view melee weapons.

Fixed melee Proficiency and Mastery Achievements not being awarded.

Fixed "Angel of Death" and “The Right Tool for the Job” Achievements not being awarded.

Fixed Corpus Crewman not spawning in high level Defense and Survival missions.

Fixed Orokin Void/Derelict missions failing to launch if new host was elected at the end of the countdown.

Fixed Stalker spawning during defense mission “leave/continue” dialog.

Fixed issues with Turkish chat characters.

Fixed "Invite" button on the solar map not directing the player to the friends tab of the Social Menu.

Fixed per-faction kills not being calculated correctly on Profile screen.

Rewrote the Lotus lines for Hyena boss so they don't reference a pack of Hyena robots.


	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.1.2
	url: https://forums.warframe.com/topic/140638-hotfix-1112/
	date: 2013-11-29T17:55:49Z
	additions: 
	changes: 
	fixes: 
*Hotfix 11.1.2
*
*Changes:
*
*
*A lot of players have expressed that the “15 minute mark” reward tier is often the most desirable for Survival missions. Changes have been made to Survival Reward tiers reward logic to reflect this feedback. We now cycle more efficiently through these tiers to ensure more reward variety.
*Supplementary info: Before, there would be a limited amount of chances to get rewards within certain tiers as the mission time progressed. Now, with the tier cycling, this means after the 20 minute mark you will have more chances to earn rewards from all tiers.
*
*
*Changed tooltip “View Warframe Profile” to “Profile”.
*
*Tweaked Contact to delay showing you the in-session icon until the session details are available and you can attempt to join them
*
*Fixes:
*
*
*Nyx’s Absorb will now go affect enemies behind walls or cover.
*
*Fixed Nyx’s absorb not doing damage to Infested Crawlers and Chargers.
*
*Fixed issues with whisper awareness while in game. Incoming private messages are now shown in squad chat as well as in their own tab.
*
*Fixed Volt Chassis dropping instead of Volt Chassis Blueprint.
*
*Fixed Grineer sawblade residing in the heads of the Anti Moa. We know the Corpus are trying to save money wherever possible, but their imports of Grineer Parts has caused them much embarrassment.
*
*Fixed Valkyr’s Warcry being permanent on enemies.
*
*Fixed Soul Punch not ragdolling enemies.
*
*Fixed issues with only Hellions and Eviscerators spawning on Phobos Survivals.
*
*Fixed issues where “Ceiling Fish” would occur in Dojo. This marks the end of Ceiling Fish’s times of horseplay.
*
*Fixed issue where users Keys would not show up in menu if the game suffered very low frame-rate.
*
*Fixed issues with Vauban’s Vortex causing crashes when dealing damage.
*
*Fixed enemies being stationary on Xini.
*
*Fixed issues where equipping  2 mod cards with same elemental damage messes up the compound types created
*
*Fixed issues where enemies would not ragdoll for Clients.
*
*Improvements to issues with in-game chat. Progress ongoing.
*
*
*Are you experiencing crashes or other game-breaking issues like freezes or hangs? Please visit our support.warframe.com desk for assistance. Making a ticket with your
*will greatly assist us.
*
*Thank you.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.1.1
	url: https://forums.warframe.com/topic/139996-hotfix-1111/
	date: 2013-11-28T17:42:06Z
	additions: 
	changes: 
	fixes: 
*Hotfix 11.1.1
*Anti Moa's now drop Pathogen Mods
*Fixed Survival mode enemy levels increasing at an astronomic rate.
*Fixed Valkyr's Warcry not slowing enemies down more at higher levels
*Fixed Alad V being too weak to Valkyr’s Ripline.
*Fixed issues with Orokin Void and Derelict capture rooms causing a game hang.
*Fixed Ember Prime missing her "prime effect" in the Void.
*Fixed Rage mod activating when shield-only damage is received
*Fixed "Power In Use" occurring when using Trinity's Energy Vampire
*Fixed some of Darvo's transmissions not playing during alert mission
*Fixed "select a node" hint appearing when playing key-based missions
*Fixed Solar Map progress including event and PVP nodes, resulting in incorrect progress “X/239”.
*Fixed being able to scroll and element underneath the social menu when the Social Menu’s context menu is open.
*Fixed gas, viral, and corrosive melee fx on non-Tenno weapons causing performance issues.
*Various crash fixes
*
*Having problems with Challenges/Achievements? Please see here: https://forums.warframe.com/index.php?/topic/139977-issues-with-achievementschallenges-megathread/
*
*A script has recently run to give all Founders of Hunter of above the Excalibur Prime Avatar in-game.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 11.1.0
	url: https://forums.warframe.com/topic/139326-update-1110/
	date: 2013-11-27T22:50:48Z
	additions: 
	changes: 
	fixes: 
*Update 11.1.0
*
*
*ADDITIONS:
*
*
*New Weapon: CERNOS Tenno Hunting bow
*Dual Kamas added to the Market
*Aklex (Akimbo Lex pistols) added to the Market
*
*
*CHANGES:
*Melee Auto-Targeting System:
*Allow more customization based on player preference.
*Add Settings for Auto-lock (Melee Assist), attack toward character facing or camera (Align Attacks To Camera)
*Auto-turning the camera to face the target (Camera Tracks Melee Target)
*Do smooth turns when attacking away from a melee target.
*Updated Gram skin to match faction style better. This is automatic, all your Grams are updated!
*Microphone sampling rate changed to 48KHz (from 8KHz) for dramatically improved VOIP (in-game chat).
*Visibility improvements made to sniper scopes.
*Improved networking code to work around the OS delaying network port reuse; previously some users were forced to use arbitrary ports which rendered UPnP or manual port-forwards useless and prevented connections.
*Improved Codex AI display for mod drops.
*Survival Missions will now allow the replenishing of Life Support if the bar hits 0% while a player is activating a life support capsule.
*Survival Mission enemy level scaling changes Seeing numerous reports of scaling issues. Will get fixed. 
*Flipped positions of timer and broadcast/defense elements when displaying overlay map.
*Offer to sell more slots to user if none left when attempting to claim or rush a Foundry item, followed by offer to buy platinum from store if user has insufficient amount.
*Removed tooltip for daily sign-in reward, and added text field that states it when the roll is finished.
*Alad V 
*increased Single Player level cap. Zanuka scaling matches Alad's. AI minions spawn a little less frequently.
*Alad V 
*Added some jump actions on the exterior catwalks for Zanuka to get back to the main platform.
*Improved handling of AI that get hung up or stuck.
*Adding kick and punch events to stealth finisher animations.
*Increased the speed of the social tabs flashing when they have unread messages.
*Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.
*The QuickThinking mod no longer saves you from suicide damage.
*Chat 
*Hold onto the current user list scroll bar position when the user list is refreshed, instead of always being snapped back to the top of the list.
*Require movement to do an auto-vault (like we do for wallrunning).
*Added the new capture objective rooms to Orokin Void and Derelicts.
*Disabled scanner in training levels.
*Added gamepad support to Trading.
*New Corpus Survival and Defense squads using new U11 enemy types.
*Private conversation tabs will now have their chat histories persist through multiple game sessions.
*Alad V – can no longer be pushed/pulled/bounced.
*Mouse scroll input is now eaten by the Social Menu when it's maximized and the mouse is hovering over the social menu.
*Volt’s blueprints added to Mission Reward tables. We would like to clarify here that the original U11 notes suggested that his former Boss, J3Golem, would be dropping them in systemic invasions. This is no longer the case, and his parts can be found by playing various missions.
*
*
*FIXES:
*Fixed issue where players knocked into bleedout while using Codex Scanner would lose weapon firing functionality until revived.
*Fixed reported issues related to Codex.
*Fixed Mire not dealing poison damage on its own.
*Fixed issue that made some mods un-tradable.
*Fixed enemy pain barks that were not playing.
*Fixed enemies that would fire after death.
*Fixed enemies killed by Rhino’s Stomp being suspended for eternity in slow motion death.
*Fixed issues with Alad V boss fight and teleportation after falling off level.
*Fixed issue with Tigris where second shot would be fired upon melee, weapon switch, landing a jump, or roll dodging. Performing any of these actions will now cancel the loaded shot from semi automatic behaviour.
*Fixed reported issue of Nova’s Wormhole ability being too high when used above her head.
*Fixed issues related to dead enemies hanging around on clients.
*Fixed knockdown resist mods not working for clients in some situations.
*Fixed:  The effect of puncture damage mods being inconsistent:
*The dual stat mod now increases existing puncture damage, as intended
*Reworded the text for damage increasing mods to possibly make it clearer
*Fixed rich presence updates failing when the contact list was resized to include more users.
*Fixed some client / host issues with the Capture missions:
*lock the session if all targets are captured or escaped
*made the bounds of the capture context action larger.
*Added ragdoll injury handlers to the capture target to support some more Warframe powers.
*Fixed some enemies not dying when taking magnetic damage.
*Fixed Mods upgrade screen to remember last sorting choice.
*Fixed mod sorting issues when using Price and Recent filters.
*Fixed Trading UI to display only “tradeable” mods.
*Fixed the social menu flashing when it receives messages from the chat history of a tab.
*Fixed color customization that would not be saved if you transitioned between screens.
*Fixed the chat area fill position getting set incorrectly if we're not in the Social menu Chat tab and a new private conversation/session tab is created.
*Fixed issue where Capture target does not stay downed after a host migration.
*Fixed Mobile Defense dioramas to make sure 1st player always holds datamass in diorama.
*Fixed cases where users with names beginning with '-' or a digit would receive all whispers in one chat panel.
*Fixed Corpus security lasers to force knockdown as design intended.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.0.7
	url: https://forums.warframe.com/topic/137891-hotfix-1107/
	date: 2013-11-25T23:32:16Z
	additions: 
	changes: 
	fixes: 
*Fixed Sentinels not showing in Codex if selected for viewing.
*Removed energy drain from no-shield mode Nightmare missions.
*Fixed issues with Scanner breaking primary weapon usage if knocked down.
*Fixed Alad V’s boss diorama being a solo Moa.
*Buffs to Alad V – his max level is increased.
*Buffs to Zanuka’s shields and missiles.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.0.6
	url: https://forums.warframe.com/topic/137755-hotfix-1106/
	date: 2013-11-25T21:07:30Z
	additions: 
	changes: 
	fixes: 
*Hotfix 11.0.6
*
*Damage 2.0 Fixes/Changes:
*
*UI Changes:
*
*(+/-) Indicators in Codex for enemy types to indicate weaknesses and immunities!
*
*If an enemy has a (+) beside a damage type, they have a weakness to it. So, (+) beside fire means fire will be effective!
*If an enemy has a (-) beside a damage type, they have immunity to it. So, (-) beside fire means fire will not be effective!
*
*Enemy Changes:
*
*Corpus Spacemen are now flesh.
*Rollers are now robotic (no, no little fleshy Grineer’s inside!).
*
*Resistance table changes:
*Shield: Resistant to Explosion.
*Infested:  Resistant to Poison, Weak to Explosion.
*Robotic: Removed Puncture/Impact as relevant entries to enemy type. This means that they are neutral to these damage types.
*
*Codex Changes:Add 'known sources' to show which AI drops a mod if they have been scanned the requisite number of times.
*
*Fixes:
*
*Fixed issue where Mods meant to prevent Stagger, Knockdown, etc, were not working.
*Fixed issue where seemingly open hallways had invisible doors preventing progress.
*Fixed damage numbers and sounds appearing on already-dead enemies (Relevant:
*
*Fixed Arsenal button remaining disabled after accepting an invite or not completely exiting screen.
*Fixed more issues with Mods causing mission progress not saving to accounts in EU languages.
*Fixed issue where enemies who were not supposed to have armor (according to the codex and design) were showing Armor values in UI with a Greenish/Yellow hud.
*Fixed Valkyr’s power sounds not playing when using Noble animations.
*Fixed Nef Anyo’s rank of Sergeant being spelled incorrectly.
*Fixed missing charge animations in Prova attacks.
*Fixed map overlay remaining up at mission end.
*Fixed trade exploit where users could counteroffer before prompted, initiating a trade early.
*Fixed Capture targets having additional armor.
*Fixed unreleased mods being tradeable.
*Fixed Hunt for Alad V breach “Muffled Sounds” being applied to all players when one player enters breach.
*Fixed various crashes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.0.5
	url: https://forums.warframe.com/topic/135447-hotfix-1105/
	date: 2013-11-23T01:57:44Z
	additions: 
	changes: 
	fixes: 
*Fixed E Gate Survival on Venus not giving mission reward at 5 minutes.
*Fixed issue with German version of game that affected players who received certain mod (Rupture) causing all mission rewards to not be received.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.0.4
	url: https://forums.warframe.com/topic/135352-hotfix-1104/
	date: 2013-11-23T00:08:01Z
	additions: 
	changes: Changes:

Flux Rifle adjustments to not be pure Slash damage.
Boar Prime proc chance lowered.
A comment here that weapons are being looked at in respect to all the changes Damage 2.0 has brought and this is a work in progress.


	fixes: 
*
*Fixed Corpus Crewmen's heads being completely invincible, more work needed here to have proper fix.
*Fixed issue where resources were not dropping in Venus.
*Fixed issues where Sentinel attacks owner if they receive Radiation Proc.
*Fixed Loki/Banshee Immortal skins not being tintable.
*Fixed missing animations on knee slide with Lecta spin.Fixed 10 foot tall heavies in Phobos.
*
*Fixes and changes to chat including:
*
*Chat will now rejoin after losing connection to Chat host and reconnecting.
*
*Switched the user list and chat panel positions in the social menu.
*
*Placed the chat window in the lower left hand of the window in-game as default.
*
*Fixed Private Conversation tabs not persisting when going in and out of games.
*
*Fixed issues where Bounce wasn’t dealing damage or ragdolling enemies.
*Fixed issues where Crush wasn’t working in Conclaves
*Fixed issue where Rhino Stomp wasn’t dealing damage in Conclaves.
*Fixed issue where Capture issues not working with multiple targets.
*Fixed issues where clients heard too many enemy sounds.
*
*Note: users playing game in German language may experience mission end issues. Please switch to English or other language if you are able as we solve this issue.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.0.3: Hotter Than Ruk’S Guns!
	url: https://forums.warframe.com/topic/135065-hotfix-1103-hotter-than-ruk%E2%80%99s-guns/
	date: 2013-11-22T18:44:53Z
	additions: Add new setting to disable UI in all screenshots. This happens automatically when hitting screenshot button (Default is F6).  Now players can make their own wallpapers from game/codex/etc! Glamour shots, ready?
Added Solar Map Progress and XP to show on Profile Screen.
Added a context menu when right clicking on Private conversation tab header that contains on option to close said tab.
Added Valkyr Noble animation!
Codex Additions:
Added in ability descriptions for Warframes.
Added Orokin Category icons.


	changes: Lephantis melee secondary weakpoint takes 2x damage again.
Titan Extractor pickups now more visible 
 resource total is no longer a mouse over thing, it will show all the time once the bin is ready to claim.
Toned down Kunai/throwing projectile trails.
Fewer particles in Ruk’s eruption jets. Performance based change.
Slowed down Sargas Ruk’s fireball a bit.
Tinted enemy health on HUD yellow if they have armor
Volt's electric effects will now create a dynamic light that matches your energy colour.
Prevent modded Vectis from 1-shotting Ruk.
Prevent Social window from being moved into the space occupied by foreground menu bar.
Soma Crit Rate has been buffed and Proc/Status increase chance.
Jaw sword Proc chance lowered from 50% to 10%.
Buffing Puncture Depth mods.
Changes to camera placements on Corpus Gas City tiles.


	fixes: 
*Hotfix 11.0.3: Hotter than Ruk’s Guns!
*
*Fixed issue with if host election did not occur, user stuck in lobby.
*Fixed Last Login date not appearing on hover status in contacts/clan list.
*Fixed some enemies not attacking after getting up from knockdown.
*Fixes permanent frozen & slow if spawned inside a freeze area.
*Fixed transmissions continuing to play when a cinematic starts.
*Fixed  some situations where Dojo operations fail, leading to more failures. Related to finishing decorations by rushing not working.
*Fixed radiation death not prompting a Revive state.Fixed Radiation damage still being applied and killing player after being revived.
*Fixed Machete Wraith not being right size.
*Fixed melee weapon info at end of match not being displayed if Valkyr’s Hysteria was active.
*Fixed melee getting locked for clients after being hit by something that would normally do knockdown when Valkyr's Hysteria is active.
*Fixed Nyx being immune to Shield Damage after using Absorb.Fixed Players potentially taking shield damage when Trinity has Blessed them.
*Fixed Valkyr using the fist melee style on her regular melee weapon after using her ultimate.
*Fixed error with Loki's Radial Disarm that would cause power in use bug.
*Fixed no sound on Sargas Ruk’s Gun Attack.
*Fixed enemies not spawning in Gas city Exterminate tileset and in Sabotage missions.
*Fixed Glaive mods not working on Glaive Prime.
*Fixed client not being able to back out of lobby after countdown starts running (ESC not working, etc).
*Fixed menu not hiding when you select a goal/invasion.
*Fixed Rank 11 challenge. Disable lasers when challenge completes successfully
*Fixed issue where dying with pause menu up causes functionality loss after reviving.
*Fixed in-game chat not automatically appearing unless you already opened the chat window.
*Included fix for closing the social menu properly when it is open and the player dies.
*Fixed game hang when hovering over Jupiter boss node
*Fixed /w being case sensitive and creating multiple chat convos to the same user depending on what cases you used when typing friend name in the /w.
*Fixed damage numbers from DOT-Procs not displaying at the correct location.
*Fixed non-English speaking players having wonky inbox messages.
*Fixed high-fire rate weapons dealing Procs with 0 damage.
*Fixed Sgt. Nef Anyo requiring too many scans for Codex.
*Various crash Fixes including one involving VOIP.
*
*Further Fixes:
*
*XP rewards raised.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.0.2
	url: https://forums.warframe.com/topic/133476-hotfix-1102/
	date: 2013-11-21T08:08:45Z
	additions: 
	changes: 
	fixes: 
*
*Fixed Dojo "Room Building" UI hang resulting in unplayable game.
*
*Added more visibilty to Proc/status on enemies when dealing damage. Proc/status icons added to damage numbers.
*Injury Immunity fixes for Nyx when in Absorb.
*
*Fixed (for real) not being able to scan dead enemies multiple times.
*
*Fixed Blessing not making Trinity invulnerable.
*Fixed Scopes for lower resolutions (again for real)!
*Sweeper Shotgun reduced damage (we did missions without firing a single shot, necessary balance).
*
*
*Now it's bed time for the devs ;)! Please enjoy Update 11 and it's two Hotfix iterations. We will be back in the morning to continue the review/response/hotfix process as necessary! Thank you for your patience, Tenno!
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 11.0.1
	url: https://forums.warframe.com/topic/133329-hotfix-1101/
	date: 2013-11-21T05:54:39Z
	additions: 
	changes: Changes:
The damage display for alternate melee attacks (charge, leap, spin, wall) now show the upgraded damage in the UI.
Cipher only requires one use now to solve entire puzzle.
Enabled Sentinel Weapons category in Codex.
Event Elevator is now faster! Corpus Engineers work quickly.
Removed Fin Sword from appearing in Codex, what is Fin Sword :O?
Scanning allies (like Corpus in event) is still allowed but does not get stealth bonus.

Many weapons received adjustments to compensate for Damage 2.0. Some have been readjusted for 11.0.1 including:
Acrid Pistol, damage increases.
Sobek Crit, unintended 50% rate.
Gorgon crit.


	fixes: 
*
*Fixed several issues with Social/Chat tabs:
*Fixed chat not working in EU regions.
*Fixed the social menu tabs not being selectable in game.
*We now show the Clan Tab and clan IRC Chat channel in game.
*Made the minimum width and height smaller for the social window.
*Potential fixes for crashes on some machines.
*Fixed Alliance chat not being viewable in-game.
*Fixed dead enemies being scannable. Not quite fixed yet.
*Fixed unresponsive "cancel game invite" 'X' button.
*Fixed slowdown when trying to show a lot of mods on the screen at once.
*Fixed Mastery Rank tests not attributing higher rank to player after successful test.
*Fixed glow effects remaining on dead enemy.
*Fixed crash when meleeing with gamepad.
*Fixed chat window minimizing when failing to join sessions.
*Fixed error that could potentially occur when rushing dojo Barracks.
*Trinity's Link now prevents procs (though they may still occur on the Link target).
*Fixed Gas, Viral, and Corrosive melee Visual Effects not disappearing.
*Fixed Sargas Ruk’s pain barks to not happen 100% of the time, he isn’t a baby!
*Fixed Valkyr BP image being Banshee.
*Fixed Codex scans done by a host adding to clients totals.
*Fixed invasion enemy levels being re-scaled whenever a player leaves/joins a mission in progress.
*Fixed Alabaster skin applying to Excalibur. Not intended to be worn.
*Fixed Ancient Retribution issue appearing in UI as mission reward.
*Fixed Valkyr Cosmetic Restraints not being in Valkyr Bundle.
*Fixed Terminals not being on  infested side of event transition level, trapping some players.
*Fixed two typos:  
*scared is now correctly scarred / in dept is now correctly in debt.
*Fixed dying with scanner breaking your loadout when revived.
*Fixed sniper/scanner scope offsets being wrong if HUD was < 720p on any axis* Potentially not fixed for some.
*Fixed Kraken dealing 0 damage.
*Status effects move to the ragdoll, where they remain until the ragdoll is destroyed
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 11: Valkyr Unleashed
	url: https://forums.warframe.com/topic/132825-update-11-valkyr-unleashed/
	date: 2013-11-21T00:23:32Z
	additions: New Warframe: “Valkyr” Female Berserker Class, Cosmetic Bastet Helmet & Cosmetic Restraints!https://www.youtube.com/watch?v=K-jH6mP37_k
New Weapons:
“Tigris” Tenno Double-Barrel Shotgun (Primary)
“Cestra” Corpus Mini-gun (Secondary)
“Lecta” Corpus Whip (Melee)
New Prime Gear: Ember, Glaive, and Sicarus! Find it all in the Void Today or through Prime Access https://warframe.com/prime-access
New Damage Model 2.0! More information here: https://forums.warframe.com/index.php?/topic/132366-information-on-damage-20/
New Customizations: Warframe Skins for the first 8 Warframes!
New Decorations for the Dojo (Including a Trading Kiosk!)
New Tile Set: Corpus Gas City
New Enemies: 3 Corpus enemy types to seek and destroy!
New Boss: Sargas Ruk (Grineer)
New Boss: Alad V & Zanuka (Corpus)
New System: Trading 1.0! Build the Trading Kiosk in your Dojo to begin! https://forums.warframe.com/index.php?/topic/132826-trading-guidefaq/
New System: Codex and Scanner (Scan enemies to unlock entries & details in the Codex)
New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!
New Resource Drone: collects crafting materials from planetary systems!
Host Election: the player with the best combination of PC performance & networking conditions now automatically become host when launching a public mission
Full on-screen map: Press M during gameplay to view the overall level map as you uncover it through exploration!
Added option to opt-in to Nightmare nodes
Added hotkey support for Gear items
New faction-based Sniper scope overlays for zoom weapons.
Added "click a planet" hint when sitting at default state of the star chart
Added new icon for Boss nodes on the star chart
Players can now copy other players' mission votes by clicking on the squad info panel.
Additional features to in-game voice communications. Microphone and output device can now be selected. Improvements to range on weak microphones has also been added.
Added in-game Achievements
Update 11 Launch Event: The Hunt for Alad V! https://forums.warframe.com/index.php?/topic/132827-the-hunt-for-alad-v-is-on/



	changes: Sprint is no longer needed to initiate a Wall-Run
The contact-list network protocol has been completely rewritten to work-around Strict NAT and network problems caused by having a large number of contacts (the new system still being tuned, please be patient)
Enabled Multi-Threaded Rendering by default (can be disabled in launcher if needed).
Capture targets are now more dynamic and mobile: there are a range of tougher Corpus and Grineer targets with varying abilities and weapons will flee at the first sign of danger. Stop them from boarding a shuttle and escaping!
For information on Volt, see Update 11.1.0: https://forums.warframe.com/index.php?/topic/139326-update-1110/
Redesigned and merged the Contacts and Chat UI (look for them on the right-hand side of your screen)
Star Chart progress, Sentinel and Sentinel-Weapon rank now contribute to Mastery level. Note: Complete a mission with your leveled up Sentinels ans Sentinel-Weapons to receive this Master XP retroactively
Improved top-bar navigation to include the Codex and Inbox
Sentinels now come with a default amount of armor
Removed co-op doors from survival missions
Time between Defense waves has been reduced to 6 seconds
The Inbox now updates with unread message count
Inbox message icons will now refresh properly when deleting messages
Rewards delivered to inbox are received automatically upon reading message – new text added to make this clear
Updated Dojo room art for the following rooms (visual update will be automatic, no rebuild necessary):
Oracle
Barracks (Moon, Mountain, Storm, Shadow)
Research Labs (Bio, Energy, Chem)
Added Auto-target locking for gamepad melee. Melee Assist Option is a toggle.
Star Chart: added effects & colorization to further distinguish available nodes from completed/locked nodes, and highlight boss nodes.
Stun Chance mods (Pistol, Rifle, Shotgun, Melee) are now Status Effect mods in accordance with new damage system
2D and 3D weapons duck ambience by 2 dB less and duck music by 1 dB less. 2D weapons duck 3D weapons by 2dB less
Improved sound-ducking mixes
Changed Europa planet description so that it wasn't the same as Eris
Added UI elements to better indicate player extraction status (players waiting, # of players, etc)
Added new icons for Sentinel weapons
Switched the Prova to use Machete animations and finishers
New space skybox added to the Grineer Galleon tile set
Improved the sound for the Heavy Impact mod
Audio improvements to some stealth finishers
Rebalanced some mod types for Conclave battles (Stun mods, Crit mods, and Corrupted mods)
Tuned conclave values for Brakk, Machete Wraith, and Obex
Added sound for Galleon air lifts in Conclave map
Stalker has been improving his melee combo techniques
NPCs will no longer target Rescue agents


FIXES:
Fixed multiple localized text strings across all languages
Experimental camera fixes – camera does not collide with enemies or players to avoid annoying jitter.
Fixed issue where only host could invite players into a Dojo
Fixed more instances of enemy AI spawning or falling into unreachable areas in Exterminate missions
Fixed falling out of level in Mastery Challenge 7 costing a revive
Fixed some navigation/design issues in new level connectors
Fixed some issues related to Nyx’s Mind Control ability where brainwashed AI didn’t always attack enemies as intended
Fixed various teleport issues that would result in “out of world” experiences
Fixed some missing materials identified in Corpus ship levels
Fixed a case where you are unable to melee/block sometimes after being knocked down during melee swings
Fixed a case where the player would stay in the melee charge anim sometimes if knocked down during melee attack
Fixed HUD error when using VOIP in dojo
Fixed missing respawn volume in Dojo obstacle course
Fixed some reported issues of flickering textures
Fixed missing jump actions required by enemies in certain levels
Fixed Jackal robot missile seeking offset
Fixed Security Camera sounds not playing for clients
Fixed names of Gradivus Dilemma trophies
Fixed in-game chat overlay not hiding when hitting ESC/clicking away before auto-hide occurs
Fixed host's loadout score used by quickmatch not updating realtime when equipping different equipment in arsenal
Fixed Grineer Scorpion to have proper in-game description
Fixed issue with Kestrel and Glaive animations for holstering
Fixed unlocalized text string when trying to buy a slot with insufficient platinum
Fixed all reported/known issues of players falling through elevators
Fixed ledge-mantling mid wall-jump causing you to keep your push velocity
Fixed Rhino’s Iron Skin ability that granted invulnerability during oxygen loss
Fixed weapon attachments to now play the fire animation according to their respective fire rate (with any upgrade mods)
Fixed broken weapon recoil behaviour; it now works as intended
Fixed Roller idle animation jittering
Fixed “power in use” issue after using Banshee’s Sonic Boom ability
Fixed Acrid weapon not doing damage over time
Fixed Saryn’s Miasma ability to apply damage over time
Fixed issue where Ciphers were being consumed twice on a single hack
Fixed Nekros Soul Punch ability to ragdoll target NPCs
Fixed Trinity’s Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well
Fixed issue that allowed spectators to fire the Ignis and Flux rifle while spectating in Conclave
Fixed enemies not getting auto-killed if they ragdoll in the middle of a death animation
Fixed multiple issues with Infested enemy types related to map navigation
Fixed high level enemies spawning in low-level defense missions
Fixed Private session countdown not starting after friend joins/selects mission

	fixes: 
*
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Update 10.8.0
	url: https://forums.warframe.com/topic/130600-update-1080/
	date: 2013-11-13T18:48:01Z
	additions: 
Nekros Shroud and Nova Quantum helmets are here, and they are statless!
Coltek Sentinel Accessory Bundle!


	changes: Update 10.8.0:

Conclave Power change: Banshee’s Sonic Boom stunlock’s opponents. A cooldown of 5 seconds has been added to Sonic Boom in Conclaves.


	fixes: 
*Fixed Mission session slot permanently being eaten by client who fails to properly connect or is rejected by host.
*Fixed players not being given temporary invulnerability after using a revive, also prevent them from being knocked down while invulnerable.
*Fixed continued issues with fog in Orokin Derelicts. Edit: *Some issues still remain*
*Fixed mod card sorting so that like-named cards are grouped properly (Sentinel Redirection separate from Warframe Redirection).
*Fixed dead/spectating players being able to revive in Conclave pause menu.
*Fixed Credit Alert mission rewards giving double the advertised amount; changed Credit Alerts to give better rewards based on difficulty of the Planet that the Alert appears on.
*Fixed flickering glass in Orokin Void circular connector.
*Fixed Foundry not showing number of built keys you already have for a recipe.
*Fixed pressure plates in the Orokin Void colour puzzle not showing correct colour for clients.
*Fixed numerous issues with Coolant Leak; it no longer prevents other precepts from working and should now work properly for clients.
*Fixed Clan Tech Research issue where player could be invited to a friend's Dojo, do research in their Dojo, and it goes towards the invitees own clan, even if their clan doesn't have the research rooms built!
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.7.1: Double Resource Weekend!
	url: https://forums.warframe.com/topic/129289-hotfix-1071-double-resource-weekend/
	date: 2013-11-08T19:25:36Z
	additions: 
	changes: 

Changed ‘remaining enemy’ minimap-marker to be red dot and no longer the player waypoint icon.

Stalker has practiced against Frost’s Snowglobe and is no longer affected.

Affinity Orb amounts no longer appear in HUD log as they are on screen already, rendering double-note redundant.


	fixes: 
*Hotfix 10.7.1
*
*
*
*
*
*Fixed credits not being saved at the end of Survival missions if someone in squad goes to extraction before anyone else had a chance.
*
*Fixed players being short a data terminal if a host migration happens during a Spy mission.
*
*Fixed crash if disconnected while using continuous fire weapon.
*
*Fixed only 1 copy of mission reward showing up in inventory when acquiring multiples in missions.
*
*Fixed Orokin Derelict Vault being lootable if the door is not unlocked.
*
*Fixed Torid and Nyx’s Absorb causing a game hang.
*Fixed Nova’s Worm Hole not being accessible at all angles.
*
*Fixed corrupted mods not accounting for Conclave Values.
*
*Fixed mouse input on friends and chat overlay clicking through to star chart.
*
*Fixed Fog levels in Orokin Derelict Tunnels.
*
*Fixed Banshee’s Sonar leaving mini-map icons for dead enemies.
*
*Fixed issues with distribution of enemy spawning in Exterminate mission types.
*
*Fixed lingering old Grineer audio being used for Corpus enemies.
*
*Various Crash fixes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 10.7.0
	url: https://forums.warframe.com/topic/128768-update-1070/
	date: 2013-11-06T21:43:56Z
	additions: 
	changes: Additions:


The Obex!
The OBEX system multiplies the kinetic energy of a Tenno's kicks and punches, delivering devastating blows to any target.
Added polarity sort to mod card list (for easier fusion)

Made loadout color randomization pick one of your purchased palettes before randomizing (rather than just using the defaults)



Reverted all Net Code changes to pre-10.5.6 to alleviate the more frequent De-Sync and Lag that we suspect these changes added. We are troubleshooting and continuing to make improvements based on player reports.
Mercury Matchmaking Changes for new players. New players will no longer be “matched” in lobbies with high-leveled peers in Mercury Region.
More UI Awareness for Platinum Coupon holders.
Removed .25 second delay for auto reloading the Vectis.
Pulling overreacting fog volumes from room for now as we continue to work on a fix.
Derelict Vault Rooms can no longer be accessed without a key.


	fixes: 
*
*
*Fixed Orokin Void transparency issues: https://forums.warframe.com/index.php?/topic/127689-orokin-void-texture-bug/
*
*Fixed the Stalker's melee combo sometimes getting stuck in a restarting loop on client
*
*Fixed clients XP and items being lost after host migration occurs within the mission.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.6.2
	url: https://forums.warframe.com/topic/128406-hotfix-1062/
	date: 2013-11-05T17:02:22Z
	additions: 
	changes: 
	fixes: 
*
*Fixed excessive lag and desyncs occurring when playing multiple missions in a row.
*
*Fixed unresponsive black screen appearing at end of mission, also a message is now displayed if unexpected delays occur when returning to main menu.
*
*Improved distribution of random numbers generated by RNG. More information: https://forums.warframe.com/index.php?/topic/128402-rng-algorithm-bugschanges/
*
*Fixed Team Heal unintentionally reviving downed players.
*
*Fixed Team Heal/Ammo/Shield/Energy drops permanently remaining on client, also removed collision from them and fixed missing effects.
*
*Fixed being unable to contribute to new rooms after host migration occurs in clan dojo.
*
*Fixed security camera "alerted" sounds not playing for clients.
*
*Fixed sentinel's ghost ability not being cancelled by the Stalker.
*
*Improvements and potentially fixed bug where Stalker would become unresponsive.
*
** Addendum: Added ''Show Frames Per Second" toggle in config options.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.6.1 + 10.6.1.1
	url: https://forums.warframe.com/topic/127121-hotfix-1061-10611/
	date: 2013-11-01T23:19:18Z
	additions: 
	changes: 
	fixes: 
*Hotfix 10.6.1
*Fixed unresponsive black screen appearing at end of mission. Back to the drawing board on that one, sorry! :(
*Fixed Hud UI breaking when more than 4 players connect in a clan dojo.
*Drastically reduced benefit of unintentionally-released Sprint Speed Aura. This mod is still in development until official release.
*Fixed a case where player would occasionally be unable to melee/block after being knocked down during melee swings.
*Fixed a similar case where player would become stuck in the melee charge anim if knocked down while meleeing.
*Fixed Sentinel Crowd Dispersion knocking AI out of Bastille causing them to pop.
*Reduced difficulty of some mastery challenges, implemented frame-time performance improvements (noticeably for lower-end hardware), and lessened depth-of-field effect.
*Restored original Bladestorm functionality where all enemies in the current room are eligible for attack, plus fixed a long-standing issue where subsequent targets weren't prioritized based on proximity to original target.
*Fixed missing roots in Orokin Derelicts (DX11-only); these were sometimes needed to advance in the level.
*Halloween decorations have been boxed up and put away in the attic until next year.
*Hotfix 10.6.1.1
*Small Hotfix to remove an unreleased weapon skin.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 10.6.0: The Vectis!
	url: https://forums.warframe.com/topic/126269-update-1060-the-vectis/
	date: 2013-10-31T01:56:50Z
	additions: 
The Vectis is here! A classic Tenno sniper rifle, the Vectis is ideal for ranged takedowns! 
Pumpkin Panic!  Pumpkins have been added to the Solar System – they will appear in many places in celebration of Halloween!

Added new art for several Sentinel Mods
Added a lore entry based on “The Gradivus Dilemma”

Preparation of deploying Gradivus Rewards.


	changes: 
Changes to DX9 Rendering. People running Direct X in Multi-threaded mode may notice a frame-rate increase. We are hoping to help performance on low-end PC’s playing Warframe with this change.  See here for more details on Multi-Threaded rendering: https://forums.warframe.com/index.php?/topic/105651-optional-multi-threading-feedback/

Jetpacks destroyed in mid-flight will now stop the motion.

Corpus Dera wielded by enemies now match Clan Tech Dera (alternate between top and bottom barrels when firing).

Holster Speed Aura moved to alerts, removed from enemy drop table for consistency.

UI tweaks to facilitate longer Alias/PlayerNames being cropped.

We now prevent loading into gameplay if user is already in a lobby when new build is detected.


	fixes: 
*Update 10.6.0: Vectis!
*
*
*
*Fixed and response to complaints that Ash’s Blade Storm will sometimes ignore enemies who are standing right beside the initial target.
*Due to people pointing out enemies not being hit enough though their camera "sees" them, Blade Storm will now perform a raycast from the Warframe’s eye AND the camera's view position and if the existing conditions are satisfied on either one, the enemy will be included in the hit list.
*
*Fixed Nyx’s Mind Control and Chaos abilities making the targets not behave in a proper manner. Mind Control was not having enemies aggressively attack their own, and Chaos was making the player a target over enemies. The affected targets will now properly perceive their targets.
*
*Fixed Sentinels hitting themselves when firing inside Nyx's Absorb bubble.
*
*Fixed teleported players falling through world if they had not had footing on ground.
*
*Fixed Nova’s Molecular Prime not chaining when the kill is made by a Sentinel.
*
*Fixed sell price for cipher 10-run blueprints and the clan totems (all should be 200K CR just like regular totems)
*
*Fixed game-hangs when shooting Absorb bubble with Torid (and possibly other projectile weapons).
*
*Fixed to the star map not showing correctly when client is disconnected from host during a derelict key mission in lobby.
*
*Fixed game crash when Reflection Mod parries an Infested suicide runner.
*
*Fixed for edge case where 5 users could enter a mission together.
*
*Fixed for crashes in LensFlare when there are no flare paramaters.
*
*Fixed for dojo room costs being +1 of (Insert Resource/Credit here) when running 64 bit version of Warframe.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.5.6
	url: https://forums.warframe.com/topic/125633-hotfix-1056/
	date: 2013-10-29T17:20:11Z
	additions: 
	changes: 
	fixes: 
*Addressed issue where event results could be manipulated by users.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.5.5
	url: https://forums.warframe.com/topic/125283-hotfix-1055/
	date: 2013-10-28T21:38:32Z
	additions: 
	changes: 
	fixes: 
*Hotfix 10.5.5
*Fixed Windows User Account Control popup appearing when launching the game.
*Improved AI spawning and pacing of invasion missions.
*Fixed clan dojo being inaccessible if spawn room was set to the older version of Grand or Grandest Hall.
*Fixed a handful of gameplay crashes.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.5.4
	url: https://forums.warframe.com/topic/124720-hotfix-1054/
	date: 2013-10-27T15:33:39Z
	additions: 
	changes: 
	fixes: 
** Fixed battle reward display for Arcadia (they're actually the new reusable 10-pack blueprints worth 250,000 credits!)
*
*
*
** Fixed blueprint images in Survival and Defense rewards.
*
*
*
** Fixed opposite diorama appearing when choosing corpus-invasion missions.
*
*
*
** Fixed a number of crashes that could occur when Mult-Threaded rendering was enabled.
*
*
*
** Fixed Rhino's IronSkin making his allies attack him.
*
*
*
** Added crash-handler to firewall exception list (might fix people not getting a WAR-number for crashes).
*
*
*
** Fixed stats being contributed to a clan you have only been invited to (but not accepted).
*
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.5.3
	url: https://forums.warframe.com/topic/123878-hotfix-1053/
	date: 2013-10-25T20:06:36Z
	additions: 
	changes: Hotfix 10.5.3:
Fixed Grineer Rollers becoming invincible when affected by Mag's Pull ablility
Fixed loot crates being rotated improperly during Grineer invasion missions
Fix placeholder image appearing in Invasion Faction Selection screen when Blueprint rewards are offered
Ally NPCs will no longer hack the shield control panel during invasion missions
Invasion progress bars now display tenths of a percent
Fixed mission not locking once the defender count falls below 50% (same rule as regular Extermination missions)
Toned down sound FX for ambient laser fire during invasion missions

	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.5.2
	url: https://forums.warframe.com/topic/123417-hotfix-1052/
	date: 2013-10-24T22:52:35Z
	additions: 
	changes: Hotfix 10.5.2:
Added counter to Invasion Faction-Selection screen indicating progress for the selected battle location.
Added missing translations for Invasion missions.
Removed camera shake from Grineer napalm projectile.
Fixed enemies getting trapped inside rocky areas where they can't be killed (take 2)
Fixed some cases of online presence not refreshing immediately after logging out/logging in again.
Fixed Revive prompt not appearing when approaching teammates from certain angles.
Fixed missing Mag Prime component blueprint icons.

	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.5.1
	url: https://forums.warframe.com/topic/123306-hotfix-1051/
	date: 2013-10-24T19:50:39Z
	additions: 
	changes: Hotfix 10.5.1:
Fixed enemies being caught under asteroid terrain in the “Gradivus Dilemma”.
Fixed intermittent gameplay crashes.
Added Clan member leaderboards for the event so clans can organize their efforts.
Fixed host migration not functioning for Invasion missions.
Updated “Invasion Faction-Selection" screen to better indicate progress towards Battle Pay, also added more descriptive explanation.
Fixed description of Day of the Dead packs to reflect the proper amount of skins within: 11!
Fixed percentage bar UI having a line break.
Fixed screen continuing to shake for 10-60 seconds if a host migration occurs while screen is shaking.
Fix for invulnerable Stalker.
Fix for Grineer and Corpus playing old death and pain sounds.
Fix for large chat fonts not working correctly on chat start.
Fix for Credit gaining method after bulk selling blueprints.
Removed lock down during Invasion missions.
Fix for some fonts not showing up in Korean language.
More work towards unifying fonts used in game.


	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 10.5.0: The Gradivus Dilemma
	url: https://forums.warframe.com/topic/122841-update-1050-the-gradivus-dilemma/
	date: 2013-10-24T03:55:25Z
	additions: 
	changes: The Gradivus Dilemmagradivusmarsbattle Pay5end Of Event Rewardstier One Rewards 
5:

The top three clans in each tier will receive a Faction-specific trophy in Gold, Silver and Bronze form based on their position on the leaderboards for which faction they support.
Your clan's score requires a commitment: each member's faction rating will erode the clan's opposing faction's rating. If one member does 100 Corpus missions and another does 100 Grineer missions, they will cancel each other out and your standing will be zero with both. Coordinate.
Go to Mars to participate in “The Gradivus Dilemma”!

Questions? See here: https://forums.warframe.com/index.php?/topic/122841-update-1050-the-gradivus-dilemma/?p=1462802
Day of the Dead weapon skins pack.
Halloween color picker added!
Team Totem consumables now available for purchase in 10-pack quantities with reusable Blueprints.

CHANGES:
Soma Mastery Rank increased from 3 to 6.
Made it easier to revive fallen Tenno (facing angle no longer matters).
Swapped Skyresh & Stickney mission types to moves survival off the main path in Phobos
Oft-requested “separate DOF/Motion Blur” options is now live. These are separate options now.
Resized Survival reward popup for easier reading.
Added unique names and descriptions for differing Infested Crawlers.
Boar Prime energy colour is now tint-able.
Weapons affected by sound-dampening mods are a little louder now by request.
Camera faces in player direction when starting a Conclave match.
Corpus Outpost 
Large circular doors now behave like all other doors in the game and do not automatically close.
Corrupted “Magnum Force” mod now works with Acrid.
Corrupted Mod “Magnum Force” changed from Damage/Recoil to Damage/Accuracy trade-off.
Prime gear rewards added to 5m, 10m, and 20+ min tiers in Void Survival missions.
Optimizations made to ambient sounds on Grineer Galleon and Grineer Settlement.
Standardized conclave requirements at lower levels in mission decks and powersuit ability rebalance for lower conclave levels.
Lotus HUD beeps and text typing sounds now mute when user lowers volume of Lotus
Turned non-player Soma down.
Stun/Knockdown mods value decreased in conclaves.
Rage mod value increased to upper tier conclaves (200 to 500)
Increased damage resistance for all Warframes in conclave. (10% to 15%)
New skybox added to Corpus ship levels.
New sound for Frost’s Snowglobe ability.


FIXES:
Fixed a crash that could happen if you did a charged melee attack with Dual Ichor on a downed enemy.
Fixed some enemy AI navigation issues.
Fixed ragdolls affected by weapons and abilities so they function consistently between host and client.
Fixed healing ancient from emitting healing pulses while ragdolled (pulses would look like they were coming from the wrong spot).
Fixed broken firing animations for Bow weapons.
Fixed nightmare Assassination missions giving only the nightmare reward, and not the boss reward.
Fixed the Survival mission issue of life support bar appearing at 0% for a few seconds before life support is deactivated.
Fixed many possible bad cases happening when doing multiple vault runs (loss of player functionality, potential crash, debuff applied to wrong player, debuff fx applied to non-debuffed player, etc).
Fixed various reported map issues across all art sets (navigation, broken geometry, etc.)
Fixed Survival rewards that were doubling up on the 5 minute reward.
Fixed revive context action from appearing in Conclave duels.
Fixed Ash’s Bladestorm ability that would sometimes ignore enemies who are standing right beside the initial target.
Fixed duration of Nova’s Molecular Prime in Conclave duels (lowered to 5 seconds).
Fixed Arsenal UI that would not update accuracy values when equipping mods that change accuracy.
Fixed Lotus enemy alert notifications from happening too often.
Fixed some layout issues in multiple Conclave maps.
Fixed issue where destroying a Loki Decoy or Saryn Moult avatar would award players a kill in Conclave duels.
Fixed Vauban’s Bounce ability that caused friendly AI to play perpetual falling animation.
Fixed some reported issues related to malfunctioning loot containers.
NOTE: Host Migration has been disabled for the event mission type until further notice, it will be hotfixed ASAP.

	fixes: 
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.4.1
	url: https://forums.warframe.com/topic/121173-hotfix-1041/
	date: 2013-10-18T17:44:54Z
	additions: 
	changes: Hotfix 10.4.1:

	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 10.4.0
	url: https://forums.warframe.com/topic/120557-update-1040/
	date: 2013-10-16T22:44:00Z
	additions: 
	changes: Additions:




BALLISTICA: Dual firing crossbow available now!

A one-handed crossbow featuring a unique dual-firing mechanism, the Ballistica allows you to choose between a four bolt volley or a deadly accurate charged shot. As it is a secondary weapon, the Ballistica can be paired with the Paris compound bow for a lethal load out. Take aim and pin your enemy to the wall!

-Added animations  for Gauntlet style weapon Charge Attacks.


You can no longer re-purchase reusable recipes that you already own.
Corrupted Mod that had a negative recoil affect has been changed to a "damage spread increase"* negative affect to account for 0 recoil weapons not having a negative consequence.
UI tweaks when viewing friend’s profiles.

Minor improvements to usability of Mods and loadouts
* Since some Sentinel weapons use pistol Mods, we now perform a check to ensure you aren't using the same mods on your pistol and Sentinel weapon
* We now only hide duplicates of level 0 Mods; players may want to pick one level 9 Mod over the other (to avoid the nag screen when exiting the loadout)

Volt's Speed boost won't affect other player's FOV
Changes to logic of Mod “auto-resolve” feature. Equips best Mod of equal or lesser fusion rather than first Mod of equal or lesser fusion.
No longer allow Conclave in Solo mode.
Corpus Tech enemy now gives more XP.
Can no longer deal parry-reflection damage when AFK
Prevent Healing Ancient from emitting healing pulses while ragdolled (pulses would look like they were coming from the wrong spot).
Added more of a visual indicator on Saryn’s Contagion.
Changed Ignis’s default colour to represent realistic fire, not white flames.
Tweaks to Foundry UI sounds.

Small performance improvements to Volt's overload, was creating a lot of particles/unneeded scripts in a single frame
Optimization to use of Runtime Tesselation, objects that were out of sight or in shadow do not need this option. Should improve performance.
Multiple translations added.

Fixes:
Fix for Arsenal Weapon accuracy not updating when equipping mods which change accuracy
Fix for issues when players joining sessions from friend list would result in a “double-join”
Fix for damage numbers not being shown on frozen enemies, and damage against frozen enemies not being tracked in stats.
Fix for Ash "power in use" bug when using "Teleport" on defense target.
Fix for being able to escape Golem boss arena with Loki or Nova when mission is in progress.
Fixes for UI formatting in Turkish language.
Fix for Infested Ancient death burst FX not showing on clients.
Fix for after killing your opponent in a duel, there is a brief moment where you receive a revive context action
Fix for Orthos Prime appearing on Dakra Prime blueprint.
Fix for Conclave team assignment not respecting user choices for teams.
Fix for nodes that did not lead to a proper mission.
Fix for getting stuck in a charge animation if meleeing off an edge/corner/Mount Doom.
Fix for Infested chargers not disintegrating on client.
Fix for enemies disappearing on Client screen when killed by armor piercing damage.

Fixed issues where Vaults would sometimes not appear in Derelicts.
Fix for Lotus Defense mission transmissions not appearing in French, Italian, German, and Spanish.

Multiple Crash and freeze fixes.

*This is an accuracy reduction as the projectiles spread further from target.

	fixes: 
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.3.3 + 10.3.4
	url: https://forums.warframe.com/topic/118923-hotfix-1033-1034/
	date: 2013-10-11T20:36:10Z
	additions: 
	changes: Changes:
Made victory default if opposing team abandons a conclave.
Kunai and other thrown weapons now hide on player's thighs when player is attacking with melee weapons.

Added a profile setting to enable/disable runtime tessellation for DirectX 11. We encourage players to give us feedback whether disabling this option results in performance improvement on mid-to-low-end video cards when playing Orokin Derelicts.


	fixes: 
*Fixed many possible bad cases happening when doing multiple vault runs including: loss of player functionality, potential crash, debuff applied to wrong player, and debuff fx applied to non-debuffed player.
*Fixed a number of bow animation issues.
*Fixed ESC-key being ignored when chat window is active (so you can back out of a lobby even with the chat window open).
*Fixed Dx11 driver errors that would happen if last thing rendered before PostFX had tessellation enabled
*
*
*5 minute Survival reward is only rewarded once. (Was giving double rewards, lucky ducks!)
*
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.3.2
	url: https://forums.warframe.com/topic/118455-hotfix-1032/
	date: 2013-10-10T20:25:01Z
	additions: 
	changes: Additions/Changes:

Add a way to bind toggle sprint on the gamepad.
Corpus Mobile Defense Spawning: Adding doors, tweaking nav, position of mobile defense objectives for better spawning.
AI performance improvements for when many enemies are spawned.
Silence modded weapons are now more audible for the user.


	fixes: 
*
*Ran script to fix people who had Blueprint parts not appearing in Foundry, live since 3:46 PM EST.
*Orokin have adapted to  thwart trickster Loki's from switch teleporting into Vaults. Look trigger added for join in progress check.
*Fix for loss of UI functionality when adjusting sliders in settings screen.
*Fix for a crash if you had Dual Axes charged and then tried to do a ground attack on a downed enemy.
*Fix for several NPC path following issues. Npcs slow down if they need to turn to reach a bridge 
*helps stop running in circles. Fixed trace to next path point. Fixed updating path if fall off nav ledge onto nav below. Fixed repath after teleport.
*Fix path strings showing up in the PC settings menu.
*Fix for Conclave ammo pickups.
*Fix for players circumventing the Vault design by jumping out of a mission, crafting the required key, then returning to the original mission.
*Fix for drop down from opening up when pressing escape on initial load of the game.
*Fix for Pressing K in chat after returning from a mission opens the Mission Results window.
*Fixing issue where you couldn't get up a pipe by wall running.
*Fix for Prime Boar energy colour not being tintable.
*Fix for not being able to rush Dojo Decorations with Platinum.
*Fix for bow not playing firing animations.
*Fix for Grineer Galleon map clipping.
*Fix for crash with high paced clicking on popups (Market, etc.).
*Fix for nightmare assassinate missions giving only the nightmare reward, and not the boss reward.
*Fix Suvival Vault missions not giving out a reward from the Vault loot pool.
*Fix for Flux Rifle and Ignis not being able to damage reactor cores or Orokin death orbs.
*The above fix also fixes not being able to pop Saryn's venom orbs with Flux Rifle & Ignis.
*Fix for Miter blades firing on wrong axis.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.3.1 + 10.3.1.1 + 10.3.1.2 : Humpier Day!
	url: https://forums.warframe.com/topic/118024-hotfix-1031-10311-10312-humpier-day/
	date: 2013-10-10T02:49:19Z
	additions: 
	changes: Major Update Here:

A quick Hotfix tonight:Fix resources not dropping in Derelict and Void missions.
Fix for players receiving pre-leveled/maxed mods. Lucky ducks!
Fix for missing Corrupted Mod icon.
Fix for blueprints received as boss drops not saving to Foundry: (4 PM 10/10/2013 Edit: this has been retroactively fixed)
Fix for Clients joining Derelict Missions holding a Dragon Key not seeing Key indicator on HUD.
Fix for loss of functionality and unintended navigation when chatting in star chart.
Fix for clan MOTD back to 256 character max.
Fix FOMORIAN missions appearing at Minthe and Kala-azar
Fix for New Dragon key blueprints not explicitly stating they are reusable.
Fix for Conclaves not working.
Fix for login rewards not working.

Until tomorrow, Tenno!


Just kidding, one more tonight!

Fix for use of the ESC freezing the game UI if hit when entering lobby.


Even more for tonight!

Fix for Mutagen Drops in Derelicts
Fix for accidental increase in Bio Clan-tech weapons, back down to 50K Credits per replication.

	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 10.3.0: Hump Day!
	url: https://forums.warframe.com/topic/117806-update-1030-hump-day/
	date: 2013-10-09T22:12:04Z
	additions: 
The Orokin Vaults have emerged in the Derelict Tile Sets! https://forums.warframe.com/index.php?/topic/117801-the-orokin-vaults-have-emerged/
Ongoing User Interface upgrades and styling improvements.




	changes: 



	fixes: 
*Update 10.3.0: Hump Day!
*
*
*
*Fixed various host migration issues found in Survival related to enemy spawning.
*Fixed Survival life support capsule and pickup timing.
*Fixed issue with news/alerts not displaying intermittently.
*Fixed mission nodes being selected in the background when clicking on alert popup.
*Fixed some highlight issues with consumables (buttons now disabled when not picking consumables).
*Fixed rare cases where an alarm panel outside of the spawn would be enabled instead of the one in the spawn room, changed how health drain works.
*Fixed Dual Ichor getting stuck in charge mode.
*Fixed Sure Footed mod that was not working on clients.
*Fixed issue where using chat while in a non-star node lobby will prevent the player from starting it, and when done in a star chart lobby, will start the match.
*Fixed bounding box on consoles that allowed players to walk up them.
*Fixed issue where player loses rewards in key-accessed defense missions if they do not claim and exit with host.
*Fixed missing intro/outro music in Conclaves.
*Fixed issue where Clans could build more than one of the same Clan Halls.
*Fixed changing regions while zoomed preventing alert panel from every showing up again.
*Fixed missing damage number reports for clients during Ember’s Overheat ability.
*Fixed some issues with Warframe idles.
*Fixed (switched) Glaive mod names of Quick Return and Rebound to match the function.
*Fixed animation bug with Boltor if reload is interrupted by melee.
*Fixed Mag’s Shield Polarize ability FX on enemies to use correct color.
*Fixed a “power in use” bug that occurred after using Nekros’ Desecrate.
*Fixed issue with Soma where clip mesh during reload animation was rendering black
*Fixed Akimbo Bolto sound attenuation and missing reload sounds.
*Fix for Glaive mods to be shared between Glaive/Kestrel
*Fixed Conclave game type not counting in stats.
*Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
*Fixed reported collision issues across all maps.
*Fixed clients not being able to damage ragdolled enemies with trace fire weapons.
*Fixed continuous fire AoE weapons (Ignis, Embolist) from hitting the same target multiple times per shot when in ragdoll.
*Fixed missing bodyfall event sounds for Grineer deaths.
*Fixed inbox not popping up after tutorial, if you have unread messages.
*Fixed issue that allowed Nova’s Wormhole ability to teleport through rock walls.
*Fixed Loki’s Radial Disarm that was removing limbs from Infested Runners.
*Fixed issue where after activating the first objective in Orokin mobile defense, the timer does not start.
*Fixed Dx11 being disabled in the launcher if you went to the settings panel before Dx11 had been auto-detected.
*Fixed enemies not always playing their death animations / ragdolls.
*Fixed weapons that played reload sounds twice (Ignis, Grakata, Embolist)
*Fixed Nekros “noble” pose with Lanka equipped.
*Fixed Survival reward that awarded a maxed Sentinel mod.
*Fixed weapon energy shader for dark (black) energy colors.
*Fixed issue where MOAs raised with Nekros Shadows of the Dead ability knocked down friendly players.
*Fixed Shadows of the Dead not applying effects on clones for clients when there is enough latency between them and the host.
*Fixed emblem deco positions on Carrier and Djinn sentinels.
*Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
*Fixed Torid elemental damage not being affected by armor.
*Fixed issue where Mods won't apply to newly purchased weapons until you "touch" them in the arsenal.
*Fixed level 60+ Infested suicide runners surviving after they self-explode.
*Fixed Osprey's not being affected by Ember’s Fireblast (even when flying right through the effects).
*Fixed multiple animation bugs reported in forums.
*Fixed mismatched translations of planet name for Phobos.
*Fixed Vor teleporting after targets he hasn't seen yet.
*Fixed ragdolled enemies not displaying a health bar.
*Fixed throwing animation (Kunai, Hikou) becoming jittery with fire rate increase.
*Fixed NPCs potentially falling through floor when activating panic-button.
*Fixed issue where Sentinels were destroyed during Lephantis battle phase switches.
*Fixed reload sounds for Dual Vastos with data mass reload animation.
*Fixed Reflection mod not working on Grineer Lancers.
*Fixed Infested chargers and ancients not being appropriately affected by Vauban’s Vortex ability.
*Fixed issue where player could craft last remaining secondary weapon (for dual version) leaving the player with no secondary weapon available.
*Fixed Ignis and other weapons causing Pickups to go crazy if they had not come to rest in Conclave duels.
*Fixed the news and alerts blocking the mouse even when they are invisible.
*Fixed issue where users may be unable to rotate their camera after placing a decoration in the Dojo.
*Fixed perceived range issues with Galatine, and also fixed misaligned elemental FX.
*Fixed some reported issues with Rescue Target “stuck” spots.
*Fixed some gfx settings that would not actually take effect the 1st time you toggle if your reconfig required a device reset (ie: res change)
*Fixed issue where players could attack and kill each other between rounds in Neptune and Pluto Conclaves.
*Fixed issue where players were repeatedly teleported out of the duel area upon host migration.
*Fixed missing elemental FX for Dakra Prime and Plasma sword.
*Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nyx or Nekros.
*Fixed Glaive Rebound mod to have improved rebounding (must travel specified distance before auto-recall)
*Fixed headshot stat tracking issues with all ranged weapons.
*Fixed issue where if a player dies during a survival mission, they will lose their previously acquired checkpoint.
*Fixed client not initiating lobby when joining sessions while zoomed in on a planet.
*Fixed "joined <player>" message unnecessarily appearing when returning to frontend after completing a mission.
*Fixed stat tracking to exclude enemy pet kills/deaths in Conclave duels.
*Fixed Ember’s Fireblast light FX being independent of its power duration.
*Fixed spectating mode 
*spectators no longer spectate themselves.
*Fixed Conclave spawning to avoid players spawning on top of each other.
*Fixed Fatal Attraction precept error on clients, resulting in missing FX.
*Fixed player getting stuck in sprint without toggle sprint in some cases.
*Fixed akimbo animations related to crouching and hand positioning.
*Fixed issues with Ammo Mutation mods that were not functioning as intended.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.2.1
	url: https://forums.warframe.com/topic/116270-hotfix-1021/
	date: 2013-10-04T20:37:06Z
	additions: 
	changes: 
	fixes: 
*Hotfix 10.2.1*
*
*
*Fix for issues with retrying the rank 7 – 8 mastery tests.
*Fix for issues after failing the rank 9 mastery test not allowing successful retrials.
*Fix for issues with rank 10 – 11 mastery not informing players of failure.
*Fix for Torid’s cloud not using energy colour.
*Fixed Twin Vipers having redundant flashlight.
*Fix for after a migration during a duel players will be repeatedly teleported out of the duel arena
*Fixed Twin Gremlins having a flashlight on your off-hand weapon.
*Fixed Dera Muzzle flash offset.
*Fixed NPCs potentially falling through floor when activating panic-button.
*Fix for context action button in Dojo reading file path instead of “X”.
*Fix for unresponsive UI in certain cases of leaving and joining sessions.
*Fix for not being able to accept invite-only game sessions from clan members who weren’t on friends list.*For more information about Hotfixes, Content Updates, and Warframe, SEE HERE: https://forums.warframe.com/index.php?/topic/115254-warframe-content-updates-moved-to-wednesdays/
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 10.2.0
	url: https://forums.warframe.com/topic/113787-update-1020/
	date: 2013-09-27T19:52:28Z
	additions: 
	changes: 
	fixes: 
*It’s Tenno Reinforcement Friday, so get ready to obliterate crowds with the Galatine—a massive two-handed great sword with the strength to carve through multiple opponents at once!
*
*See it in action here:
*
*
*
*
*Additions:
*Galatine, a Tenno-forged great sword has been added to the market!
*Blueprints now show build requirements.
*Hush and Suppress mods now lower the sound of weapons when equipped.
*Mods available from the Referral Program can now be found in-game or through Mod packs in the Market.
*
*Fixes:
*Carrier would only suck up drops with Vacuum if the host has not picked them up already. Now he sucks up drops regardless of if the host has picked them up!
*After greasing the gears of the prime boar it now moves when firing and reloading.
*Fix for Ignis and other weapons causing Pickups to go crazy by flying off the map if they had not come to rest.
*Fix for sounds/music not always playing when starting a mission.
*Fix for some hit sound effects constantly playing and never dying out.
*Fixed footstep and slide sound effects randomly not playing.
*Fixed visual and sound effects looping endlessly when firing projectile weapons at certain surfaces (doors, railings, lights, etc).
*Fixed Suppress/Hush mod to actually reduce sound effect volume of the weapon it’s attached to.
*Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy
*
*Drum contest is now live! Go here for the details: https://forums.warframe.com/index.php?/topic/113786-drum-contest-is-now-live/
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.1.3
	url: https://forums.warframe.com/topic/113027-hotfix-1013/
	date: 2013-09-25T20:50:02Z
	additions: 
	changes: 
	fixes: 
*Hotfix 10.1.3
*Sentinels are now aware of lazy Tenno masters and will take a break if they go AFK for over a minute
*Fixed a case where the infamously-sneaky Captain Vor could teleport to a distant room after his intro cinematic finishes
*Fixed button callouts missing from tutorial messages
*Fixed Ember's Fireblast not affecting flying enemies
*Added Referral Program link to Contacts overlay
*
*Update: Recruit Ninjas button now links to correct URL.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.1.2
	url: https://forums.warframe.com/topic/112656-hotfix-1012/
	date: 2013-09-24T22:41:12Z
	additions: 
	changes: 
	fixes: 
*Hotfix 10.1.2
*Fixed Vor becoming permanently invincible during boss fight
*Fixed Serration mod not affecting Torid damage
*Fixed Mobile Defense cryopod becoming invulnerable after host migration
*Adjusted Phorid's drop rate chances to match other bosses
*Fixed emblem positions on Carrier and Djinn Sentinels
*Reworked chat server authentication protocols
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 10.1.1
	url: https://forums.warframe.com/topic/112182-update-1011/
	date: 2013-09-23T22:13:46Z
	additions: 
	changes: 
	fixes: 
*
*Fixed unresponsiveness that could occur when returning to the main menu from a mission/dojo.
*Fixed DirectX11 being disabled in the launcher if you went to the settings panel before DirectX11 had been auto-detected.
*Fixed enemies sometimes not playing their death animations/ragdolling.
*
*Fixed misaligned emblems for Mag Prime.
*Fixed quantities of some equipped gear items increasing after host migration occurs.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Update 10.1.0
	url: https://forums.warframe.com/topic/110525-update-1010/
	date: 2013-09-20T20:15:36Z
	additions: 
	changes: Added:


End-of-mission Orokin Void Rewards have been properly rectified, see here for more information on what went wrong with Update 10’s drops: https://forums.warframe.com/index.php?/topic/110474-an-apology/

Resource requirement changes for:
Dual Ichors:
Mutagen: 10 to 4
Forma: 2 to 1
Embolist:
Mutagen: 7 to 5
Forma: 2 to 1
Synapse:
Mutagen: 11 to 5
Forma 3 to 2Djinn:
Mutagen: 15 to 6
Forma: 3 to 2
Derelict keys:

Into the Derelict: 1 hour to 1 minute.
Into the Assassination mission aka Boss Fight: 3 hours to 1 hour (3 hours to 1 hour)

	fixes: 
*Fixed Bastille affecting fewer targets than expected when immune enemies (turrets, cameras, drones) are nearby
*Fix for Miter not taking energy color attributes.Fix for pickups not working in Conclave.
*Fix for crash that would occur if Dethcube vaporizes opponent in the Conclaves.
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.0.7
	url: https://forums.warframe.com/topic/110005-hotfix-1007/
	date: 2013-09-19T22:03:38Z
	additions: 
	changes: 
	fixes: 
*Additions:Darvo has emerged to offer discounted goods to the Tenno... he lurks in the Market.Fixes:Fix for Unranked Fusion Cores being offered as a mission reward.Fix for Turkish Players unable to join in-progress missions.Fix for motion blur in Syandana.
*Fix for Gear Blueprints being sold for more credits than they cost.Fix for crash that could occur when viewing Arsenal while mission is starting.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.0.5 + Hotfix 10.0.6
	url: https://forums.warframe.com/topic/109386-hotfix-1005-hotfix-1006/
	date: 2013-09-18T21:17:09Z
	additions: 
	changes: 
	fixes: 
*
*Fixed News & Alerts panel disappearing randomly while traversing the UI (and actually fixed in 10.0.6)
*Fixed clients receiving bottom-tiered rewards from Survival missions
*Reduced cost of Team Totem blueprints, also changed resource requirements to Ferrite and Salvage only
*Reduced crafting costs of Clan Tech items: Heal, Ammo, Shield, and Energy now 500cr
*Fixed room prerequistites not being checked when attempting to construct new dojo rooms
*Fixed "power in use" bug that could occur when using Desecrate
*Added prevention for unintentionally selling last remaining sentinel weapon
*Fixed damage numbers not appearing for Overheat
*Fixed names for Rebound and Quick Return mods being switched
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.0.4
	url: https://forums.warframe.com/topic/108751-hotfix-1004/
	date: 2013-09-17T20:46:56Z
	additions: 
	changes: Added:


Better indication of selected items in arsenal
Added sound effect to survival artifacts.
Less Opaque UI background.

Adjustments to Credit Price of replicating Bio Blueprints (150,000 to 50,000).


	fixes: 
*
*Fix for toggle sprinting and aiming getting in the way of each other.
*Fix for Alerts not properly appearing in Game UI. (Further investigation here based on claims still persisting).
*Fix for Stamina not being depleted on Clients for Stamina-based actions.
*Fix for Play Now button being accessible when it shouldn’t.-Fix for Uru Syandana not being color customizable. 
*Fix for using chat while in a non-star node (Keys)  lobby will prevent the appearance of the “Play Now” button.
*Fix for clients sometimes not being able to damage Golem.
*Fix for no enemies spawning in Survival missions after host migration.
*Fix for German localizations.
*Fix for Clan Dojo dueling not allowing players to revive.
*Fix for tooltip descriptions not appearing when hovering over alert reward items.
*Fix for Trinity’s Well of Life causing shields to increase exponentially during Survival missions.
*Fix for Sure-Footed mod not working on Clients.
*Fixed Shadows of the Dead power in use bug when used to revive/resurrect Grineer rollers (possibly other enemies as well).
*Fix for player can get caught in falling loop with teleport.
*Fix for branch clipping through floor in levels.
*Fix for hand clipping into leg.
*Fix for image preview on Clan research.
*Fixed stealth challenge completing on being spotted in third phase.
*Fix for rare cases where an alarm panel outside of the spawn would be enabled instead of the one in the spawn room, added log message for final score, changed how health drain works.
*Fix for dojo test  Stealth Challenge not spawning enemies.
*Fix for player loses rewards in key accessed defense missions if they do not claim and exit with host. Allow for migration if it's a defense mission, even if it requires a key
*Fix for enemies not proceeding though some doors in Orokin level.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.0.3
	url: https://forums.warframe.com/topic/106722-hotfix-1003/
	date: 2013-09-14T21:54:25Z
	additions: 
	changes: Changes:
Stamina System tweaks:


Reduced delay on stamina recharge.

Increased stamina recharge rate.

Decreased cost of stamina required for sprinting.

Dodging now uses stamina and has reduced damage while dodging

Dodges are executed slightly faster.


	fixes: 
*
*Fix for bug where "Buy Slots" would appear in gear menu after sell.
*
*Fix for resources not dropping from The Void or Derelict Regions (this includes Mutagen).
*
*Fix for Orokin Glass not being reflective.
*
*Fix for Metallic look of Mod frames/borders.
*
*Fixed doors shutting down on players once they failed challenge in Orokin Derelicts.
*
*Fixed gap in Orokin Derelict level.
*
*Fixed clients not being able to see generator hallway effects.
*
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.0.2
	url: https://forums.warframe.com/topic/106032-hotfix-1002/
	date: 2013-09-14T06:21:06Z
	additions: 
	changes: 
	fixes: 
*
*Further reductions to Orokin Derelict recipes.
*
*Added Charge attack melee stats to UI.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 10.0.1
	url: https://forums.warframe.com/topic/105954-hotfix-1001/
	date: 2013-09-14T05:12:28Z
	additions: 
	changes: 
	fixes: 
*
*Grakata critical rate buff.
*
*Added proper BP icons for Kama and Soma.
*
*Fix for missing Bio Lab research component.
*
*Adjustments to Derelict Key recipes: lowered build times and adjusted resource requirements. (Note: Blueprints currently in progress will experience a UI bug with negative percentage.)
*
*Fix for certain Asian languages text not appearing.
*
*Fix for sentinels attacking owner in The Conclave.
*
*Fix for stumbles in Sound Quake.
*
*Fix for broken texture in connector.
*
*Fix for Miasma not dealing correct damage.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 10: Shadows Of The Dead
	url: https://forums.warframe.com/topic/105648-update-10-shadows-of-the-dead/
	date: 2013-09-14T01:39:30Z
	additions: 
	changes: 
	fixes: 
*Update #10 – Shadows Of The Deadadditions:Changes:Fixes:
*
	type: Update
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 9.8.5
	url: https://forums.warframe.com/topic/104304-hotfix-985/
	date: 2013-09-09T22:21:10Z
	additions: 
	changes: Nothing:

Potential fix for consumables being lost from inventory.
*Note: A big thank-you for everyone who helped us out with information with this particularly nasty dual-core freeze bug. Between the incredibly helpful threads and support tickets, we could not have done this without you folks. We're sorry for the frustration this caused and are standing by for results based on this fix.

	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 9.8.4
	url: https://forums.warframe.com/topic/104222-hotfix-984/
	date: 2013-09-09T18:30:33Z
	additions: 
	changes: 
	fixes: 
*Hotfix 9.8.4
*Fixed frequent crashes encountered throughout the weekend
*Fixed inability to claim items from Foundry even though empty slots are available
*Fixed Ember's Fire Blast dealing damage to teammates and leaving permanent visual FX
*Fixed Ember's World on Fire dealing inconsistent damage on host and client
*Toned down Ogris charge effect
*Fixed AI not advancing from upper levels of Corpus Defense map
*Fixed AI not reacting to weapon-firing sounds
*Fixed broken text appearing in main menu after defeating Vay Hek
*Fixed descriptions of Neurodes and Neural Sensors
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 9.8.3
	url: https://forums.warframe.com/topic/103384-hotfix-983/
	date: 2013-09-07T16:35:38Z
	additions: 
	changes: Hotfix 9.8.3:
Fixed intermittent gameplay crashes
Fixed inability to start missions due to "The game session is no longer available" message appearing
Fixed crash that occur immediately after logging in
Fixed scenario where mission selection UI would become unusable after returning from a mission
Fixed players exiting lobby completely when attempting to cancel mission selection

	fixes: 
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix: 9.8.2
	url: https://forums.warframe.com/topic/102999-hotfix-982/
	date: 2013-09-06T23:29:07Z
	additions: 
	changes: 
	fixes: 
*Fixed issue for freezes on single-core machines.
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Hotfix 9.8.1
	url: https://forums.warframe.com/topic/102978-hotfix-981/
	date: 2013-09-06T22:58:09Z
	additions: 
	changes: 
	fixes: 
*Hotfix 9.8.1
*
*Adjusted Orokin Void door triggers and timing
*
*Fixed objects disappearing when looking through certain doorways in Orokin Void
*
*Fixed overlapping Beta label text on login screen
*
*Fixed Grineer Galleon defense mode breaking after host migration
*
*Fixed being able to bypass the Vor + Krill boss fight by using Bladestorm and other specific powers
*
*Fixed physics crashes
*
*Fixed inability to launch missions when playing in Turkish, also added missing Launcher text
*
*Fixed random cinematics not appearing at login screen
*
*Fixed "installed" tab showing all installed mods rather than the mods installed on the currently selected weapon
*
*Fixed "Y" key opening Contacts menu
*
	type: Hotfix
	description: undefined
	imgUrl: undefined
},
{
	name: Update 9.8
	url: https://forums.warframe.com/topic/102835-update-98/
	date: 2013-09-06T18:30:21Z
	additions: 
	changes: Additions:

This Addition has been added at 3:42 PM EST:

Defense Leaderboards are live!
You will see the Defense Leaderboards in your profile information screen. Here you can keep track of your personal and clans highest Waves reached in Defense!





Ember: https://forums.warframe.com/index.php?/topic/102831-ember-98-feedback-thread/
Fireball: Fixed the damage-over-time (DOT) attaching to the target. Increased the damage amount and damage over time.
Fire Skin: Fire skin is now an offensive power rather than a defensive power. Reduced damage resistance and increased the damage output. Warframe strength mods now modify the damage amount.
Fire Blast: Fixed scaling problem, mesh scaled but the damage wall never did. Range mods no longer affect Fire blast, Duration and strength mods do.
Mag: https://forums.warframe.com/index.php?/topic/102829-mag-98-feedback-thread/
Pull: Change damage type to use ragdolls for the pulling instead of sliding. Increased amount of damage dealt. Should be more in-line with other Warframe powers now.
Shield Polarize: Radial damage that is dealt when shields are removed is now scaled based on fusion level.
Bullet Attractor: Added damage multiplier on the targeted enemy, making ability much more deadly.
Crush: Damage timing changes.
Trinity: https://forums.warframe.com/index.php?/topic/102830-trinity-98-feedback-thread/
Well of Life:  Now plays reaction animation, Life is 10x multiplied allowing players to leech enough health out.
Energy Vampire:  Now plays reaction animation and doesn't require damage to get energy. Instead target radiates a set amount of energy every couple of seconds. Also does damage to the target (Damage scales with strength mod).
Link: No longer damage immunity--changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets.
Blessing: Anim speed changes and timing. No longer wait until end of casting animation to get power effects.
Vauban: https://forums.warframe.com/index.php?/topic/102832-vauban-98-feedback-thread/
Bastille:  Ability now has a set number of targets. 6-8-10-12
Vortex:  No longer affects other players.
Nyx: https://forums.warframe.com/index.php?/topic/102833-nyx-98-feedback-thread/
Psychic Daggers: Projectiles now seek and fly faster, more in line with other Warframes.
Absorb: Ability now has higher base damage and should attract more attention.
General:
Energy color tinting for Vauban’s Tesla and Vortex abilities.
Energy color tinting for Nova Antimatter Drop ability.
Torid now uses energy color.
Paris Prime texture improvements.
New death animation for Mag’s Crush ability.
Volt’s Speed ability trail FX now last the duration of the power.
Added some new ambient sounds to Grineer Settlement levels.
Updated sounds for Mag’s abilities.
Updated sound for Trinity’s Well of Life ability.
Vauban’s Tesla ability now has reduced FX on projectiles attached to players.
PvP Dueling – Trinity can now effectively target opponents with all abilities.
PvP Dueling – Vauban’s Bounce ability now does damage.
PvP Dueling – Added cooldown to Excalibur Radial Blind ability to avoid exploits.
Healing Ancient heal radius reduced to 30m range (was infinite).
Tool tips now appear for Alt Helmets.
Misc. items section of inventory no longer adds empty slots (unnecessary)
Sound ducking from mix effects is now attenuated by distance as well as the volume ratio (user set volume levels, for example)
Added embedded damage radius to projectiles.
Changed damage done by embedded projectiles to be affected by armor.
Animation and Audio tweaks to some Warframe Agile and Noble animations.
2:43 PM addition:
Indicated items in the Gear area of the Market are being retired in a later update 
Last Chance!
2:53 PM addition:

You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now.
Addition: If you find yourself saying "Now I wasted mods fusing up duplicate X because I can equip the same mod twice on Sentinel/etc." This will likely not be possible in the future so don't sell your duplicates!


	fixes: 
*Made a large number of optimizations to improve host frame-rate (especially when fighting many NPCs).
*Fixed issue in Dojo where rotating decorations while holding shift will cause them to pop in some locations.
*Fixed Dojo Rooms not accepting prerequisites from the old art set when trying to build rooms from the new art set.
*Fixed issue where leaving a game after using a buff aura power causes the power to stay infinitely for all other players.
*Fixed Thunderbolt explosive damage trumping impact damage. Projectile damage now applies first, and then the chance to explode is checked.
*Fixed FX being applied incorrectly while Trinity’s Blessing ability is active, and FX lingering on clients.
*Fixed Rhino Stomp being in use on the client even though it didn't affect any enemies.
*Fixed some cases where projectiles that deal radial damage wouldn't hit all valid entities.
*Fixed another edge case where “Cannot use in air” error occurred.
*Fixed Raptor missiles following invisible targets.
*Fixed issues that had AI running in circles.
*Fixed some cases where damage numbers were not showing up properly.
*Fixed Nova Antimatter Drop ability disappearing on clients.
*Fixed Trinity's Link tendrils not going away when all targets are dead or out of range.
*Fixed Saryn's Venom globes being impossible to shoot in certain situations.
*Fixed AI affected by Mag’s Bullet Attractor ability from shooting once then stopping for several seconds.
*Fixed abilities with cooldown timers suffering from "power in use" bug after used once on clients.
*Fixed issue where player could lose weapon functionality if swapping weapons during an auto-reload.
*Fixed issue where flashlights would remain on while weapon is holstered.
*Fixed performance issues relating to Saryn’s Venom ability.
*Fixed blocking volumes in Corpus Outpost Hanger so the ship doesn’t land on players.
*Fix a number of issues with Trinity's powers in PVP. Blessing / EnergyVampire / Well of Life should all work correctly for valid targets in PvP.
*Fixed incorrect emblem decorations on Dethcube
*Fixed (again) issue with loot falling through respawn barrier and becoming unreachable.
*Fixed issues with Jackal's leg shield mechanic.
*Fixed missing texture on Fin sword. Waiting for notes on what is meant by Fin sword. Internal Note only.
*Fixed issue where Ammo converted by Host was not available for clients.
*Fixed Auras not returning after player dies and then revives.
*Fixed broken Fang Prime elemental FX.
*Fixed issue where players couldn’t join a Dojo session in progress if the obstacle course had previously been triggered.
*Fixed issue where skipping