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Source: Update 22.12.0

Drivable Dargyn

Gantulyst and Hydrolyst

Riven Transmuter

Warframe changes

GENERAL

  • When interacting with Nullifiers, power-created avatars (Atlas’ Rumblers, Nekros’ Shadows, etc) will have their Health drained, instead of instantly disappearing.
  • Added a charge circle for Ember’s Fireball, Zephyr’s Tail Wind, and Hydroid’s Barrage and Tentacle Swarm.

ASH

Bladestorm

  • Upon activating Bladestorm, Ash’s clones will do the stabbing, leaving the player free to act. Ash can choose to join in the execution by using Teleport on a marked enemy.
  • Reduced energy cost of Bladestorm's Marks. 12 Energy / Mark when Visible, 6 Energy / Mark when invisible.

ATLAS

Rubble (new mechanic)

  • Comes from killing petrified enemies. Atlas collects rubble to restore his health, or temporarily increase armor if already at max health. Rubble has a singular decay. Picking up more rubble delays the decay for a brief time.

Landslide

  • Killing petrified enemies with Landslide generates bonus rubble. We have also increased the contact radius at max rank from 1.5m to 2m.

Petrify

  • Can use Petrify on Tectonics’ bulwarks to increase rolling velocity and damage. Can also be cast on Rumblers to heal them for a % of max health.
  • Petrify is now a single cast instead of a channel ability, instantly Petrifying enemies in front of you regardless of level! https://gfycat.com/gifs/detail/bonybrokenappaloosa   . 
  • Ore Gaze Augment is now 25% effective at max rank.
  • Petrified enemies take increased damage from all sources.

Rumblers

  • While casting, creates an AoE around Atlas that will petrify any enemy that comes close.
  • Rumblers create rubble when they expire, based on how much health they had

BANSHEE

Resonating Quake (Augment)

  • Although still a singular cast allowing free movement, Resonating Quake will only hit enemies once as it expands outward.

CHROMA

Spectral Scream

  • Removed walk speed and jump restrictions. You can now freely move while this is active!
  • Can now cast other abilities while using Spectral Scream.
  • Damage output is now also affected by the Vex Armor's Fury bonus!

Vex Armor

  • Fixed a longstanding issue with number calculation being multiplicative. Boosts now apply before upgrades instead of after, making the ability consistent with all other damage boosting abilities. Overshields are now considered for Vex Armor. Chroma's Vex Armor remains one of the top performing damage-multipliers in the game - and it's now an aura! Instead of just being focused on Chroma, it can now benefit allies in range.
  • Vex Armor can now be recast to preserve accumulated buffs.

EMBER

Fireball

  • Can now be held and charged for additional damage. Upon impact, Fireball will leave behind a Napalm-like flame that damages enemies.

Fire Blast

  • Will now add heat damage to weapons that fire through it (for allies).

World On Fire

  • 5 seconds after casting, a percentage will begin counting up on the ability icon. As this percentage scales from 0% to 100% over 10 seconds, the ability’s energy cost and damage dealt both grow to double, while the ability radius shrinks to half

GARA

Mass Vitrify

  • Wall health scales based on health and shields of the enemies it glasses over. Minimum value per target is affected by Strength and Armor, meaning weaker enemies still contribute something worthwhile.
  • Health gained by Mass Vitrify shown in a UI display.

HYDROID

Undertow/Tidal Surge

  • Enemies are now properly kept within Hydroid's watery clutches when moving with Undertow.

MIRAGE

  • Mirage's Eclipse Duration has been buffed and now matches Hall of Mirrors at Max Rank (so you can better coordinate the upkeep).

MAG

- Increased base energy pool (125 for Mag, 175 for Mag Prime).

Polarize

- Shards created by Polarize now scale based on power strength, as well as the percentage of damage done to that specific enemy. - Augment for Polarize reworked - now reads: "Weapons hit by Polarize are jammed for 4 seconds. Robotic enemies hit by Polarize are disabled for 4 seconds."

Crush

- Each stage of crush emits a shield heal from Mag. Restores shields to nearby allies per damage instance, based on the number of enemies affected. - Crush animations slightly sped up.

RHINO

- Reduced the amount of impulse caused by the Iron Shrapnel Augment to avoid sending enemies into orbit. 

VOLT

Discharge

- Removed the damage cap. Increased base damage output from 750 to 1200. Damage and stun duration are halved for enemies further away from Volt (affected by Mods).

ZEPHYR

Tail Wind

- Combined into a single ability with Dive Bomb. Can be charge cast on the ground, launching Zephyr into the air where she then hovers. In the air, Tail Wind still flies in whatever direction you’re looking, and Dive Bomb activates if cast while looking straight down.

- Tail Wind now costs half as much energy when cast in the air, free if cast while hovering.

- Tail Wind does more damage.

- Changed Dive Bomb augment into a Tail Wind augment - now reads: “Each enemy hit increases Tail Wind damage by 25%. Damage resets upon landing.”

- Dive Bomb can now fire on slight angles, as long as you’re looking mostly down.

Turbulence

- Turbulence now has a new unique animation and sound!

Air Burst

- New ability replacing Dive Bomb. A projectile that causes an AoE burst on contact, ragdolling enemies. Can be fired into Tornadoes to make them bigger.

Tornado

- Now spawn where player is aiming and can be steered. The closest tornado will move to your aimpoint, meaning you can move them around. Tornado damage type now determined by largest amount of elemental damage absorbed, instead of last type absorbed. Tornadoes do a better job of keeping enemies captured, and shooting Tornadoes will do damage to enemies trapped inside. You can also now recast Tornado, similar to Hydroid’s Tentacle Swarm.  - Changed Tornado's default damage type from Magnetic to Physical.

- Clarification: holding aim (default RMB) is required to steer Tornadoes.

Weapon changes

View Weapon changes List

Primary Rifles

Mastery Rank 0-3

Braton

Damage increased from 20 to 24 Status chance increased from 5% to 6% Critical chance increased from 10% to 12% Latron

Status chance increased from 10% to 12% Critical chance increased from 10% to 12% Hind

Status chance increased from 10% to 15% (Primary Fire) Critical chance increased from 5 to 7% (Primary Fire) Critical chance increased from 10% to 15% (Alt Fire) Status chance decreased from 20% to 10% (Alt Fire) Burston

Status Chance increased from 10% to 18% Critical chance increased from 5% to 6% Critical damage increased from 1.5x to 1.6x Karak

Mastery Rank increased from 0 to 1 Damage increased from 27 to 29 Status Chance increased from 7% to 15% Critical Chance increased from 3% to 9% Boltor

Status chance increased from 10% to 14% Critical chance increased from 5% to 10% Critical damage increased from 1.5x to 1.8x Tetra

Damage increased from 30 to 32 Status chance increased from 10% to 20% Critical chance increased from 3 to 4% Decreased recoil while aiming Increased accuracy while aiming Gorgon

Status chance increased from 5% to 9% Critical chance increased from 10% to 17% Increased accuracy while aiming Mastery Rank 4-6

Dera

Damage increased from 22 to 30 Status chance increased from 10% to 22% Critical chance increased from 2.5% to 8% Critical damage increased from 1.5x to 1.6x Reload speed increased from 2.37 secs to 1.8 secs Very slight recoil added Prisma Tetra

Damage increased from 35 to 38 Status chance increased from 15% to 24% Decreased recoil while aiming Increased accuracy while aiming Sybaris

Increased damage from 70 to 80 Soma

Damage increased from 10 to 12 Braton Vandal

Mastery Rank increased from 0 to 4 Status chance increased from 10% to 16% Critical chance increased from 10% to 16% Ammo capacity increased to 550 Grakata

Mastery Rank increased from 0 to 5 Mastery Rank 7-9

Hema

Damage increased from 45 to 47 Critical chance increased from 7.5% to 11% No longer requires or consumes Rifle ammo Improved projectile trail FX Attica

Mastery Rank increased from 0 to 7 Critical damage increased from 2x to 3x Damage decreased from 125 to 80 Stradavar

Status chance increased from 5% to 12% (Auto) Critical chance increased from 15% to 24% (Auto) Status chance increased from 15% to 16% (Semi Auto) Critical chance increased from 20% to 28% (Semi Auto) Decreased automatic recoil Karak Wraith

Mastery Rank increased from 0 to 7 Damage increased from 30 to 31 Status chance increased from 15% to 25% Critical chance increased from 5% to 13% Braton Prime

Mastery Rank increased from 0 to 8 Status chance increased from 20% to 26% Critical chance increased from 10% to 12% Ammo capacity increased to 600 Dera Vandal

Mastery Rank increased from 4 to 7 Damage increased from 31 to 32 Status chance increased from 15% to 30% Critical chance increased from 5% to 8% Reload speed increased from 2.37 secs to 1.8 secs Very slight recoil added Harpak

Increased damage of Harpoon secondary fire from 50 to 100 Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash Added 17% status chance to Harpoon Added 20% Critical chance to Harpoon Added 2.3x Critical Damage to Harpoon Status chance increased from 10% to 17% Critical Damage increased from 2x to 2.3x Improved primary fire’s projectile trail FX Grinlok

Mastery Rank increased from 5 to 7 Damage increased from 120 to 187 Critical damage increased from 2x to 2.5x Mag size increased from 6 to 9 Reload speed increased from 2.1 secs to 1.7 secs Increased accuracy while aiming Gorgon Wraith

Mastery Rank increased from 3 to 7 Status chance increased from 15% to 21% Critical chance increased from 10% to 15% Critical Damage increased from 1.5x to 1.9x Ammo capacity increased to 900 Increased accuracy while aiming Paracyst

Mastery Rank increased from 6 to 7 Damage increased from 30 to 33 Increased accuracy while aiming Decreased recoil while aiming Latron Wraith

Mastery Rank increased from 0 to 7 Damage increased from 55 to 60 Critical chance increased from 25% to 26% Critical damage increased from 2.5x to 2.8x Status chance decreased from 15% to 14% Soma Prime

Mastery Rank increased from 6 to 7 Dex Sybaris

Mastery Rank increased from 0 to 7 Panthera

Status chance increased from 20% to 24% (Primary Fire) Critical chance increased from 10% to 12% (Primary Fire) Baza

Critical damage increased from 2.8x to 3x MR 10-12

Tenora

Damage increased from 23 to 24 (Primary Fire and Alt Fire) Status chance increased from 15% to 16% (Primary Fire) Critical chance increased from 25% to 28% (Primary Fire) Critical chance increased from 33% to 34% (Alt Fire) Increased the speed to reach max fire rate and accuracy from 25 rounds to 16 rounds Buzlok

Mastery Rank increased from 9 to 11 Increased projectile speed for primary and secondary fire Decreased recoil while aiming Burston Prime    

Mastery Rank increased from 0 to 12 Status chance increased from 15% to 30% Critical chance increased from 5% to 18% Critical damage increased from 1.5x to 1.8x Damage decreased from 39 to 36 Tiberon

Mastery Rank increased from 4 to 10 Status chance increased from 2.5% to 16% Critical chance increased from 5% to 26% Critical damage increased from 2x to 2.4x Damage decreased from 60 to 44 Prisma Gorgon

Mastery Rank increased from 4 to 10 Status chance increased from 5% to 15% Critical chance increased from 15% to 30% Critical Damage increased from 2x to 2.3x Damage decreased from 25 to 23 Prisma Grakata

Mastery Rank increased from 9 to 11 Damage increased from 11 to 15 Status chance increased from 20% to 21% Latron Prime

Mastery Rank increased from 0 to 10 Damage increased from 85 to 90 Status Chance increased from 25% to 26% Critical chance increased from 15% to 22% Critical damage increased from 2.5x to 2.8x Telos Boltor

Status Chance increased from 7.5% to 16% Critical chance increased from 5% to 30% Critical damage increased from 2x to 2.4x Damage decreased from 50 to 30 Quartakk

Mastery Rank increased from 9 to 10 Damage increased from 27 to 49 Reload speed decreased from 1.7 secs to 1.9 secs Fire rate decreased Zenith

Mastery Rank increased from 5 to 10 Status chance increased from 30 to 34% Supra

Mastery Rank increased from 7 to 12 Status Chance increased from 5% to 30% Critical chance increased from 2.5% to 12% Critical damage increased from 1.5x to 1.8x Increased Projectile Speed Increased accuracy while aiming Damage decreased from 45 to 40 Zhuge

Mastery Rank increased from 0 to 10 MR 13-15

Boltor Prime

Mastery Rank increased from 2 to 13 Status chance increased from 10% to 32% Critical chance increased from 5% to 12% Damage decreased from 55 to 46 Supra Vandal

Mastery Rank increased from 10 to 14 Status Chance increased from 5% to 30% Critical chance increased from 2.5% to 16% Critical Damage increased from 1.5x to 2x Increased projectile speed Increased accuracy while aiming Damage decreased from 45 to 40 Opticor

Mastery Rank increased from 6 to 14 Ferrox

Mastery Rank increased from 7 to 14 Critical chance increased from 30% to 32% Critical damage increased from 2.5x to 2.8x Shotguns

Reduced aimed zoom for all shotguns apart from the Astilla Mastery Rank 4-6

Drakgoon

Mastery Rank increased from 3 to 5 Quick shot damage increased from 35 to 40 (per pellet) Status chance increased from 10% to 23% (charged) Increased Projectile Speed Reduced charge time from 1 to .5 secs Projectile lifetime reduced from 4 secs to 2 Damage of charged shot decreased from 90 to 70 (per pellet) Kohm

Mastery Rank increased from 2 to 5 Critical chance increased from 10% to 11% Critical damage increased from 2 to 2.3x Mastery Rank 7-9

Tigris

Mastery Rank increased from 4 to 9 Status chance increased from 25% to 28% Critical chance increased from 5% to 10% Sobek

Mastery Rank increased from 4 to 7 Status chance increased from 15% to 27% Critical chance increased from 10% to 11% Reload speed increased from 4 secs to 2.7 secs Mastery Rank 10-12

Astilla

Mastery Rank increased from 7 to 10 Strun Wraith

Mastery Rank increased from 0 to 10 Damage increased from 30 to 40 (per pellet) Critical chance increased from 15 to 18% Critical Damage from 2 to 2.2x Sancti Tigris

Status chance increased from 25 to 28% Boar Prime

Mastery Rank increased from 2 to 12 Damage increased from 23 to 40 (per pellet) Arca Plasmor

Mag size increased from 6 to 10 Launchers

Mastery Rank 4-6

Torid

Increased fire rate Increased reload speed from 3 secs to 1.7 secs Increased Projectile Speed Improved Projectile Trail FX Tonkor

Increased projectile speed Changed projectile life from 3 secs on launch to 1 sec after first bounce Improved trail FX Scourge

Damage from direct hits increased from 30 to 70 (Primary Fire) Mastery Rank 7-9

Ogris

Increased Charge speed from 0.8 to 0.3 secs Increased Fire Rate Zarr

Status chance increased from 20% to 29% (Primary and Alt Fire) Critical chance increased from 15% to 17% (Primary and Alt Fire) Lessened the effect of gravity on the projectile Improved projectile trail FX of the bomblets after the initial explosion Javlok

Mastery Rank increased from 6 to 7 Damage from direct hits increased from 185 to 230 (primary fire) Reload speed increased from 2.2 secs to 1.9 secs Removed camera shake when throwing spear Mastery Rank 10-12

Secura Penta

Status chance increased from 10% to 26% Critical chance increased from 10% to 26% Damage decreased from 375 to 300 Ammo capacity decreased from 30 to 28 Secondaries

Mastery Rank 0-3

Seer

Damage increased from 85 to 101 Status chance increased from 10% to 13% Critical chance increased from 0% to 5% Critical damage increased from 0 to 1.5x Reduced Aimed Zoom from 5x to 3.5x Kraken

Damage increased from 45 to 49 Status chance increased from 10% to 13% Recoil decreased while aiming Kunai

Damage increased from 45 to 46 Status chance increased from 2.5% to 8% Critical chance increased from 2.5% to 8% Critical damage increased from 1.5x to 1.6x Hikou

Status chance increased from 2.5% to 12% Critical chance increased from 2.5% to 4% Critical damage increased from 1.5% to 1.6% Lato

Status chance increased from 3% to 6% Critical damage increased from 1.75x to 1.8x AkLato

Mastery Rank increased from 0 to 3 Status chance increased from 3% to 6% Critical damage from 1.75x to 1.8x Fire rate decreased Sicarus

Status chance increased from 5% to 6% Critical chance increased from 15% to 16% Recoil decreased while aiming Damage decreased from 40 to 30 Furis

Status chance increased from 8% to 12% Accuracy increased while aiming Castanas

Damage increased from 100 to 160 Status chance increased from 10% to 22% Critical chance increased from 5% to 8% Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 18 Mastery Rank 4-6

Viper

Mastery Rank increased from 0 to 4 Damage increased from 16 to 17 Status chance increased from 1% to 11% Reload speed increased from 1.1 to .7 secs Ammo capacity increased to 420 Twin Gremlins

Mastery Rank increased from 0 to 5 Damage increased from 30 to 37 Status chance increased from 10% to 15% Critical chance increased from 10% to 15% Increased reload speed from 2 secs to 1.1 secs Increased Projectile Speed Improved Projectile trail FX Vasto

Mastery Rank increased from 0 to 4 Damage increased from 50 to 58 Status chance increased from 5% to 8% Critical chance increased from 15% to 20% Critical damage increased from 1.5 to 1.8x Despair

Mastery Rank increased from 0 to 4 Damage increased from 55 to 58 Status chance increased from 2.5% to 16% Critical chance increased from 2.5% to 16% Critical damage increased from 1.5 to 1.6x Cestra

Increased the speed fire rate ramps up Status chance increased from 5% to 20% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5 to 1.6x Ammo capacity increased from 210 to 420 Hikou Prime

Damage increased from 32 to 36 Status chance increased from 15% to 28% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5x to 1.8x Twin Vipers

Mastery Rank increased from 0 to 5 Damage increased from 16 to 17 Status chance increased from 1% to 11% Ammo capacity increased to 420 Viper Wraith

Status chance increased from 5% to 9% Critical chance increased from 18% to 19% Ammo capacity increased to 420 AkZani

Mastery Rank increased from 0 to 4 Status chance increased from 5% to 14% Critical chance increased from 5% to 14% Decreased recoil while aiming Increased accuracy while aiming Damage decreased from 13 to 12 Angstrum

Direct Impact damage increased from 175 to 200 Status chance increased from 10 to 22% Critical chance increased from 5% to 16% Ammo capacity decreased from 30 to 18 Afuris

Increased accuracy while aiming Decreased fire rate Azima

Mastery Rank increased from 5 to 6 Status chance increased from 10% to 16% Critical chance increased from 10% to 16% Adjusted firing animation Kulstar

Mastery Rank increased from 4 to 5 Changed contact damage from Explosion to Impact Added guaranteed Knockdown to contact damage Contact damage increased from 175 to 200 Radial damage increased from 200 to 300 Status chance increased from 10% to 19% Critical chance increased from 5% to 17% Critical damage increased from 2x to 2.3x Improved projectile trail FX of the bomblets after the initial explosion Ammo capacity decreased from 30 to 15 Added recoil Decreased accuracy Mastery Rank 7-9

Spira

Mastery Rank increased from 1 to 8 Damage increased from 55 to 82 Status chance increased from 5% to 8% Critical chance increased from 25% to 30% AkStiletto

Mastery Rank increased from 2 to 8 Damage increased from 18 to 28 Status chance increased from 15% to 18% Crit chance increased from 15% to 18% Critical damage increased from 1.5x to 1.8x Dual Cestra

Mastery Rank increased from 4 to 7 Increased the speed fire rate ramps up Status chance increased from 5% to 20% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5x to 1.6x Increased mag size from 100 to 120 Ammo capacity increased from 210 to 480 Tysis

Mastery Rank increased from 4 to 9 Damage increased from 35 to 79 Critical chance increased from 2.5% to 3% Improved Projectile trail FX Mag size decreased from 15 to 11 Aksomati

Mastery Rank increased from 6 to 9 Status chance increased from 5% to 8% Critical chance increased from 20% to 24% Ammo capacity increased to 420 Pox

Mastery Rank increased from 6 to 9 Direct impact damage increased from 50 to 77 Improved projectile trail FX Pandero

Critical damage increased from 2.5x to 2.8x (Primary and Alt Fire) Status chance decreased from 15% to 10% (Primary and Alt Fire) Damage decreased from 76 to 72 (Primary and Alt Fire) AkVasto

Mastery Rank increased from 0 to 8 Damage increased from 50 to 58 Status chance increased from 5% to 12% Critical chance increased from 15% to 16% Critical damage increased from 1.5x to 1.8x Reload speed decreased from 1.8 to 2 secs Fire rate decreased Twin Vipers Wraith

Mastery Rank increased from 0 to 7 Status chance increased from 5% to 9% Critical chance increased from 18% to 19% Ammo capacity increased to 440 Lato Vandal

Mastery Rank increased from 4 to 7 Status chance increased from 5% to 10% Crit chance increased from 20 to 26% Critical damage increased from 2x to 2.4x Damage decreased from 50 to 46 Stubba

Mastery Rank increased from 5 to 7 Critical chance increased from 21 to 23% Marelok

Mastery Rank increased from 5 to 7 Lex Prime

Mastery Rank increased from 5 to 8 Fusilai

Mastery Rank increased from 5 to 7 Ammo pool decreased to 72 AkJagara

Mastery Rank increased from 3 to 8 Converted to burst fire that fires two rounds simultaneously Status chance increased from 20% to 28% Critical chance increased from 5% to 6% Mag size increased from 24 to 36 Twin Grakatas

Mastery Rank increased from 0 to 9 Talons

Mastery Rank increased from 5 to 8 Status chance increased from 10% to 26% Critical chance increased from 5% to 22% Critical damage increased from 1.5x to 2x Multishot now spreads additional projectiles horizontal only Ammo capacity decreased from 20 to 12 Prisma Angstrum

Mastery Rank increased from 4 to 8 Direct Impact damage increased from 175 to 200 Status chance increased from 10 to 26% Critical chance increased from 10% to 18% Critical damage increased from 2x to 2.2x Ammo capacity decreased from 30 to 18 Mastery Rank 10-12

Magnus

Mastery Rank increased from 4 to 10 Damage increased from 45 to 76 Status chance increased from 20% to 22% Critical chance increased from 20% to 22% Reload speed increased from 2 to 1.4 secs Secura Dual Cestra

Mastery Rank increased from 6 to 10 Increased the speed fire rate ramps up Status chance increased from 7.5% to 20% Critical chance increased from 5% to 16% Critical damage increased from 1.5x to 1.6x Mag size increased from 100 to 120 Ammo capacity increased from 210 to 480 Damage decreased from 30 to 28 AkMagnus

Mastery Rank increased 0 to 12 Damage increased from 45 to 76 Reload speed increased from 3 secs to 2.4 secs Status chance decreased from 25% to 22% Critical chance decreased from 25% to 22% Fire rate decreased Spira Prime

Mastery Rank increased from 3 to 10 Damage increased from 47 to 60 Status chance increased from 10% to 14% Critical damage increased from 2.5x to 3x Dual Toxocyst

Mastery Rank increased from 8 to 11 Damage increased from 70 to 75 Status chance increased from 35% to 37% Frenzy buff on headshot can now be refreshed while it’s active Frenzy buff duration decreased from 6 to 3 secs Vasto Prime

Mastery Rank increased from 3 to 10 Status chance increased from 20% to 22% Critical chance increased from 20% to 22% Critical damage increased from 2 to 2.4x Reduced aimed recoil Damage decreased from 70 to 66 Telos AkBolto

Mastery Rank increased from 6 to 11 Status chance increased from 12.5% to 29% Critical chance increased from 10 to 13% Damage decreased from 50 to 47 Vaykor Marelok

Mastery Rank increased from 5 to 10 AkStiletto Prime

Mastery Rank increased from 5 to 10 Knell

Death Knell buff also adds +20% Status Chance Dex Furis

Mastery Rank increased from 5 to 10 Status chance increased from 20% to 28% Critical chance increased from 10% to 14% Ammo capacity increased to 400 Zakti

Mastery Rank increased from 6 to 10 Sancti Castanas

Mastery Rank increased from 6 to 10 Damage increased from 115 to 300 Status chance increased from 15% to 34% Critical chance increased from 10% to 23% Critical damage increased from 1.5x to 2x Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 18 Mastery Rank 13-15

Lato Prime

Mastery Rank increased from 6 to 14 Damage increased from 37 to 48 Sicarus Prime

Mastery Rank increased from 4 to 14 AkLex Prime

Mastery Rank increased from 8 to 13 Ballistica Prime

Mastery Rank increased from 7 to 14 Shotgun Secondaries

Mastery Rank 0-3

Bronco

Damage increased from 38 to 40 (per pellet) Status chance increased from 20% to 22% Critical chance increased from 2.5% to 6% AkBronco

Damage increased from 38 to 40 (per pellet) Status chance increased from 20% to 22% Critical chance increased from 2.5% to 6% Mastery Rank 4-6

Detron

Status chance increased from 20% to 32% Critical chance increased from 2.5% to 4% Brakk

Status chance increased from 15% to 17% Critical chance increased from 15% to 17% Bronco Prime

Mastery Rank increased from 3 to 4 Critical chance increased from 2.5% to 6% Kohmak

Mastery Rank decreased from 10 to 5 Status chance increased from 10% to 23% Critical chance increased from 5% to 11% Damage decreased from 17 to 15 Mastery Rank 7-9

Twin Rogga

Mastery Rank increased from 8 to 9 Damage increased from 40 to 47 (per pellet) Status chance increased from 15% to 33% Mara Detron

Damage increased from 30 to 40 (per pellet) Status chance increased from 20% to 32% Critical chance increased from 5% to 8% Fire rate decreased Mastery Rank 10-12

AkBronco Prime

Mastery Rank decreased from 11 to 10 Critical chance increased from 2.5% to 6% Twin Kohmaks

Mastery Rank increased from 6 to 10 Status chance increased from 10% to 23% Critical chance increased from 5% to 11% Damage decreased from 17 to 15 Fire rate decreased Snipers

Mastery Rank 0-3

Snipetron

Damage increased from 175 to 180 Status chance increased from 10% to 12% Vectis

Mastery Rank decreased from 3 to 2 Vulkar

Mastery Rank increased from 0 to 3 Mastery Rank 4-6

Rubico

Mastery Rank increased from 5 to 6 Status chance increased from 5% to 12% Critical chance increased from 25% to 30% Reload speed increased from 3 secs to 2.4 secs Damage decreased from 200 to 180 Snipetron Vandal

Mastery Rank increased from 0 to 5 Status chance increased 15% to 16% Critical chance increased from 25% to 28% Mastery Rank 7-9

Vulkar Wraith

Mastery Rank increased from 0 to 7 Damage increased from 250 to 273 Mastery Rank 10-12

Lanka

Mastery Rank increased from 7 to 10 Quick shot damage increased from 150 to 200 Projectile speed increased Mastery Rank 13-15

Vectis Prime

Mastery Rank increased from 3 to 14 Damage increased from 325 to 350 Critical chance increased from 25% to 30% Bows

Mastery Rank 0-3

Paris

Mastery Rank increased from 0 to 3 Charge speed increased from 1 to 0.5 secs Mastery Rank 4-6

Dread

Mastery Rank increased from 0 to 5 Charge speed increased from 1 to 0.5 secs Cernos

Mastery Rank increased from 0 to 6 Charged shot damage increased from 200 to 220 Charge speed increased from 1 to 0.5 secs Status chance increased from 10% to 18% Critical Chance increased from 35% to 36% Mastery Rank 7-9

Mutalist Cernos

Mastery Rank increased from 5 to 7 Charge speed increased from 1 to 0.5 secs Status chance increased from 45% to 49% Paris Prime

Mastery Rank increased from 4 to 8     Charged shot damage increased from 200 to 260 Charge speed increased from 1 to 0.5 secs Mastery Rank 10-12

Daikyu

Mastery Rank increased from 0 to 10 Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash     Charge speed increased from 1.75 to 1 secs Charge can now be held indefinitely Damage decreased from 500 to 460 Cernos Prime

Mastery Rank increased from 8 to 12     Charge speed increased from 1 to 0.5 secs Status chance increased from 10% to 30% Reload speed increased from 1 sec to .65 secs Added Secondary Fire Mode toggle that shoots a vertical spread of 3 arrows Added innate +50% damage to headshots

Arcane Changes

  • Arcane Consequence: On headshots, Bullet Jumping is improved rather than Aim Gliding/Wall Latching.
  • Arcane Deflection: Now has a base value of 20%
  • Arcane Healing: Now has a base value of 20%
  • Arcane Ice: Now has a base value of 20%
  • Arcane Warmth: Now has a base value of 20%
  • Arcane Nullifier: Now has a base value of 20%
  • Arcane Momentum: Now affects Reload Speed with a base chance of 10%
  • Arcane Acceleration: Now has a base effect of 15% with a base chance of 5%
  • Arcane Agility: Now has a base value of 10% with a base chance of 3%
  • Arcane Awakening: Increased from Damage 15% to 25% and bumped chance.
  • Arcane Fury: Now has a base value of 30% with a base chance of 10%
  • Arcane Guardian: Armor applied is now additive vs multiplicative with a base value of 150.
  • Arcane Phantasm: increased base effect from 5% to 10% and base chance from 4% to 8%.
  • Arcane Precision: Now has a base value of 30% with a base chance of 20%
  • Arcane Rage: Now has a base effect of 30%
  • Arcane Strike: Now has a base value of 10%
  • Arcane Ultimatum: Armor applied is now additive vs multiplicative with a base value of 150 with a Duration of 5 seconds at base rank
  • Arcane Velocity: Now has a base value of 20% with a base chance of 15%
  • Arcane Resistance: Now applies to Toxin Damage with a base value of 20%


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