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in C++ and lua
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'''Evolution''' is a proprietary cross-platform game engine developed by [[Digital Extremes]]. It has been used in most their titles including [[w:c:darksector|Dark Sector]] and [[w:c:thedarkness:The Darkness II |The Darkness II]], with the current version being used in [[WARFRAME]]. The engine is written in [[:wikipedia:C++|C++]] and [[:wikipedia:Lua (programming language)|Lua]].
   
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==Notable Features==
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===Graphical===
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*Physically Based Rendering:
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===Sound===
 
graphics
 
graphics
 
*dynamic lighting and whatnot
 
*dynamic lighting and whatnot

Revision as of 09:16, December 17, 2017

Evolution is a proprietary cross-platform game engine developed by Digital Extremes. It has been used in most their titles including Dark Sector and The Darkness II, with the current version being used in WARFRAME. The engine is written in C++ and Lua.

Notable Features

Graphical

  • Physically Based Rendering:

Sound

graphics

  • dynamic lighting and whatnot
  • open world
  • Volumetric lighting
  • txaa
  • pbr

sound

  • reverb
  • tech in one devstream
  • weapon sound

other games

https://forums.warframe.com/topic/321619-peanut-butter-rendering-and-killy-things/

https://forums.warframe.com/topic/779676-4k-ui-support-part-2/

https://forums.warframe.com/topic/762704-weapon-sounds-remastered/

https://forums.warframe.com/topic/617484-update-185-download-size-heads-up-graphical-improvements-explained/

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