INTRODUCTION


Wiki editing is the true endgame

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Welcome to my realm. Happy to be in the Warframe community for over 6 years!

I'm the guy who updates patch histories of stuff (sometimes). I started out doing just that, but over time I expanded my wiki-editing skills. Here is a snippet of what I do now:

  • Article clean up, quality control, and corrections
  • Improving wiki navigation
  • Mechanics research
  • Updating /data pages of Modules
  • Programming in JavaScript
  • Audio transcription and uploading audio files
  • Updating patch histories
  • Updating pages with new content
  • Reverting spam and vandalism

Feel free to message me if there are any questions (on Wikia or through Discord in the Wiki's discord channel). If I had helped you in any way, please let me know!

Cephalon Scientia (talk) 20:19, 11 January 2021 (UTC)

Edit Tab

Projects I'm currently working on
On-going

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Thinking about...

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  • Converting patch notes into a checklist/Kanban board to coordinate wiki edits better (3.19.21) Completed in the form of WARFRAME Wiki:Projects.
  • Adding mention of interrupts in stance combos?
  • MediaWiki:NightwaveActs.js
    • Caching API information so don't have to constantly fetch for data; maybe put it on a page? Does MediaWiki API allow editing of pages?
      • It does. API can be utilized through the use of a bot account + software.
    • Adding on a column for tips on completing challenges.
      • Though that will require another fetch or API call on content that is on the same page; may be problematic in terms of performance and issues with JS blocking page from loading until it is finished.
  • Loreframe
  • Fandom updating their backend JS parser to ES6 so I can finish my JS scripts. Uneeded since you can still use some modern features of JS in the current parser such as Fetch API.
  • Condensing User:Sorolu tips in Ventkids and Conservation.
  • Automating Blueprints tables by using Module:Weapons/data (make sure to add blueprint acquisition)
  • Note to self, Daughter and Son tasks change with the Fass/Vome cycle?
  • Major wiki projects I am thinking about, no guarantees (4.13.21):
    • Rewriting, refactoring, cleaning, and optimizing existing codebase
      • Have new Modules dedicated to creating wikitext (tables, galleries, etc.), Lua table manipulation, string manipulation, number manipulation, and boolean manipulation
        • Maybe outsource them from other open-source repos; there are probably Lua libraries/packages out there that perform basic functions on primitive types
      • Separation of concerns design pattern
    • Databases
      • Implement data validation scripts for all /data subpages; maybe a /validate subpage to store this script?
      • In addition, all databases should accept new properties/attributes/"columns" for entries. It does not make sense that adding new values break existing code; it is expected that removing any properties that have no default value will break things, but new properties should not break anything since existing codebase will not support them yet.
      • Remove the use of boolean values in place of binary 0 and 1? Reasoning is because parameters passed via Template calls are stored as strings and its easier to convert strings into integers than string to booleans. Though we could write a function to find the boolean value of a string and call it within Template pages.
      • Standardize how stats are stored in the databases. For example, in M:Weapons/data, Falloff has as StartRange and EndRange while in M:Modular/data, Falloff has long and short
      • Want each /data subpage to be dedicated to one type of data only so we do not have to update multiple pages that contain the same data. We want to reduce redundancy and reuse data as much as possible.
        • Remove Stances and Augments keys from M:Weapons/data; those data should pull from M:Stances and M:Mods respectively
      • Do not store data that can be calculated from other pieces of data (e.g. do not store DPS values in database)
    • Unit tests for every Module function if possible
      • Will be tricky since some function outputs are meant to be rendered by the wiki so it may be harder to define an "expected result" in code; for those scenarios, better to have a subpage that calls these functions so we can visualize the result and see if wikitext is rendered incorrectly.
    • Standarding coding practices and style with a write-up residing in WARFRAME Wiki namespace
      • Probably just look through existing code and pick common syntactical features
      • Want to focus on readable and maintainable code
    • Include thourough documentation via LuaDoc style comments
    • System architecture write-up on how all the Modules interact and function within the wiki
      • E.g. Template-Module (sometimes w/ JavaScript) paradigm, dependencies
      • Maybe make (or auto-generate) an UML diagram showing all the different interwiki dependencies of each Module
    • Accessibility pass for mobile users
      • Some Modules and formatting may not display properly on mobile or on the FANDOM app
    • To prevent broken code being published on the production 'build' have a /sandbox or /dev subpage for each Module. Approved changes that passes tests will be transfered over to the main Module page.
    • See if object-oriented programming is appropriate in solving problems; Lua does support classes and inheritance
Goals and Dreams

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  • Write a script that takes in Enemy/data and turns it into a single nav box with all the enemies in the game (or at least by faction).
  • Add different syndicate offerings categories.
  • Fix inconsistencies between "max reduction" and minimum damage for damage falloff stats.
  • Make a "How to contribute effectively to this Wiki" blog post. Blog draft is partially merged to what is currently in WARFRAME Wiki:Styling Guide.
  • Update all alternative helmet pages to match Chroma Amaru Helmet format (regarding showing market price)
  • Void Sabotage missions are the only mission that have over three reward tables. One for each number of cache opened and one for an end of missions reward (total of four). Because of this, the mission formatting table and reward formatting table in Sabotage is wonky. May need to rework Template:Rewards and make minor updates to Module:DropTables/data to account for more than three "rotations" of rewards in a single mission. (7.12.19)
  • Update Module:Weapons/data to use an Attacks table for all non-melee weapons, with each element in the table being a unique attack with its own stats (e.g. normal and charged attacks will be separate entries) (1.11.21)
Completed

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Introduction[edit | edit source]

To preface, I am only focusing on major/important changes (which is different on a case by case basis). I will do my best to document the patch histories.

Criteria[edit | edit source]

Generally, Conclave related changes and minor graphical/technical fixes/changes are ignored. Patch notes in hotfixes are a lower priority compared to mainline updates. When I bump into content that has since been removed from the game, I don't usually add in or update its patch history. In other words, I am trying to document changes that are relevant to the game now at hand (Warframe buffs, mechanic overhauls, the introduction of new features, and etc). An update version is deemed completed when I documented all the important changes from that time.

Pages I didn't update:

Pages that don't need patch histories:

  • Any Warframe alternative helmets

Patch History[edit | edit source]

Important changes but no "correct" page to put it in

Checklists[edit | edit source]

Update Patch Histories Checklist
Version Mainline Completed?
Vanilla
Update 1
Update 2
Update 3
Update 4
Update 5.0 Update 5.0
Update 5.1
Update 5.2
Update 5.3
Update 5.4
Update 6.0 Update 6.0
Update 6.1
Update 6.2
Update 6.3
Update 6.4
Update 6.5
Update 7.0 Update 7.0 ✔️
Update 7.1 ✔️
Update 7.2 ✔️
Update 7.3 ✔️
Update 7.4 ✔️
Update 7.5 ✔️
Update 7.6 ✔️
Update 7.7 ✔️
Update 7.8 ✔️
Update 7.9 ✔️
Update 7.10 ✔️
Update 7.11 ✔️
Update Patch Histories Checklist
Version Mainline Completed?
Update 8.0 Update 8.0 ✔️
Update 8.1 ✔️
Update 8.2 ✔️
Update 8.3 ✔️
Update 9.0 Update 9.0 ✔️
Update 9.1 ✔️
Update 9.2 ✔️
Update 9.3 ✔️
Update 9.4 ✔️
Update 9.5 ✔️
Update 9.6 ✔️
Update 9.7 ✔️
Update 9.8 ✔️
Update 10.0 Update 10.0 ✔️
Update 10.1 ✔️
Update 10.2 ✔️
Update 10.3 ✔️
Update 10.4 ✔️
Update 10.5 ✔️
Update 10.6 ✔️
Update 10.7 ✔️
Update 10.8 ✔️
Update Patch Histories Checklist
Version Mainline Completed?
Update 11.0 Update 11.0 ✔️
Update 11.1 ✔️
Update 11.2 ✔️
Update 11.3
Update 11.5 ✔️
Update 11.6 ✔️
Update 11.7
Update 11.8
Update 11.9
Update 12.0 Update 12.0
Update 12.1
Update 12.2 ✔️
Update 12.3 ✔️
Update 12.4 ✔️
Update 12.5 ✔️
Update 12.6 ✔️
Update 13.0 Update 13.0
Update 13.1
Update 13.2
Update 13.3
Update 13.4
Update 13.5
Update 13.6
Update 13.7
Update 13.8
Update 13.9
Update 14.0 Update 14.0 ✔️
Update 14.1 ✔️
Update 14.2
Update 14.5 ✔️
Update 14.6
Update 14.7
Update 14.8
Update 14.9
Update 14.10
Update Patch Histories Checklist
Version Mainline Completed?
Update 15.0 Update 15.0 ⚠️
Update 15.1
Update 15.2
Update 15.3
Update 15.5
Update 15.6
Update 15.7
Update 15.8 ✔️
Update 15.9 ✔️
Update 15.10 ✔️
Update 15.11
Update 15.12
Update 15.13
Update 15.14
Update 15.15
Update 15.16
Update 16.0 Update 16.0
Update 16.1
Update 16.2
Update 16.3
Update 16.4
Update 16.5
Update 16.6
Update 16.7
Update 16.8
Update 16.9
Update 16.10
Update 16.11
Update 17.0 Update 17.0
Update 17.1
Update 17.2
Update 17.3
Update 17.4
Update 17.5 ✔️
Update 17.6 ✔️
Update 17.7 ✔️
Update 17.8 ✔️
Update 17.9 ✔️
Update 17.10 ✔️
Update 17.11 ✔️
Update 17.12 ✔️
Update Patch Histories Checklist
Version Mainline Completed?
Update 18.0 Update 18.0
Update 18.1
Update 18.2
Update 18.3
Update 18.4
Update 18.5 ✔️
Update 18.6 ✔️
Update 18.7 ✔️
Update 18.8 ✔️
Update 18.9
Update 18.10
Update 18.11
Update 18.12
Update 18.13
Update 18.14
Update 19.0 Update: Lunaro ✔️
Update: Specters of the Rail ✔️
Update: The Silver Grove ✔️
Update: The Vacuum Within
Update: The Index Preview
Update: Recurring Nightmares
Update: Recurring Dreams
Update 19.0 ✔️
Update 19.1
Update 19.2
Update 19.3
Update 19.4
Update 19.5
Update 19.6
Update 19.7
Update 19.8
Update 19.9
Update 19.10
Update 19.11
Update 19.12
Update 19.13
Update 20.0 Update 20.0
Update 20.1
Update 20.2
Update 20.3
Update 20.4
Update 20.5
Update 20.6
Update 20.7
Update Patch Histories Checklist
Version Mainline Completed?
Update 21.0 Update 21.0
Update 21.1
Update 21.2
Update 21.3
Update 21.4
Update 21.5
Update 21.6
Update 21.7
Update 22.0 Update 22.0
Update 22.1
Update 22.2
Update 22.3
Update 22.4
Update 22.5
Update 22.6
Update 22.7
Update 22.8
Update 22.9
Update 22.10
Update 22.11
Update 22.12
Update 22.13
Update 22.14
Update 22.15
Update 22.16
Update 22.17
Update 22.18
Update 22.19
Update 22.20 ✔️
Update 23.0 Update 23.0 ✔️
Update 23.1
Update 23.2
Update 23.3
Update 23.4
Update 23.5
Update 23.6
Update 23.7
Update 23.8
Update 23.9
Update 23.10
Update 24.0 Update 24.0
Update 24.1 ✔️
Update 24.2
Update 24.3 ✔️
Update 24.4 ✔️
Update 24.5
Update 24.6 ✔️
Update 24.7
Update 24.8
Update Patch Histories Checklist
Version Mainline Completed?
Update 25.0 Update 25.0 ✔️
Update 25.1
Update 25.2
Update 25.3
Update 25.4
Update 25.5
Update 25.6
Update 25.7
Update 25.8
Update 29.0 ✔️
Update 29.1
Update 29.2 ✔️

Melee Checklist[edit | edit source]

Patch histories for Update 26.0 Melee 3.0 Phase 2 changes.

Wiki Milestones[edit | edit source]

  • 11/14/18 2,000 edits.
  • 1/19/19 3,000 edits.
  • 2/3/19 Wiki Expert Badge (2500 edits)
  • 2/4/19 Designer Badge (250 pictures)
  • 2/13/19 Artisan Badge (500 edits)
  • 2/17/19 Wiki Planner Badge (500 articles)
  • 2/17/19 Lucky Edit Badge (731,000th edit)
  • 2/24/19 Lucky Edit Badge (733,000th edit)
  • 2/24/19 Weaponsmith Badge (250 edits)
  • 2/24/19 4,000 edits.
  • 2/24/19 Wiki Expert Badge (3,000 edits)
  • 2/26/19 Astronomer II Badge
  • 3/20/19 Wiki Expert Badge (3,500 edits)
  • 4/5/19 5,000 edits.
  • 4/6/19 Wiki Planner Badge (750 articles)
  • 4/6/19 Lucky Edit Badge (745,000th edit)
  • 5/24/19 Wiki Expert Badge (4,000 edits)
  • 7/23/19 Artisan (1,000 edits)
  • 8/18/19 Wiki Expert Badge (4,500 edits)
  • 8/29/19 Lucky Edit Badge (769,000th edit)
  • 9/4/19 Wiki Planner Badge (1,000 articles)
  • 9/27/19 Curator Badge (500 pictures)
  • 10/9/19 7,000 edits.
  • 10/12/19 Wiki Expert Badge (5,000 edits)
  • 11/??/19 Lucky Edit Badge (776,000th edit)
  • 11/??/19 Wiki Expert Badge (5,500 edits)
  • 11/13/19 8,000 edits
  • 11/13/19 Artisan Badge (1,500 edits)
  • 11/13/19 Lucky Edit Badge (779,000th edit)
  • 11/20/19 War Dealer Badge (500 edits)
  • 11/20/19 Wiki Expert Badge (6,000 edits)
  • 11/24/19 Wiki Planner Badge (1,250 articles)
  • 11/24/19 Pounce! Badge
  • 11/26/19 Wiki Expert Badge (6,500 edits)
  • 11/29/19 Lucky Edit Badge (781,000th edit)
  • 12/5/19 9,000 edits
  • 12/6/19 Lucky Edit Badge (784,000th edit)
  • 12/15/19 Lucky Edit Badge (787,000th edit)
  • 12/18/19 Wiki Expert Badge (7,000 edits)
  • 12/28/19 Lucky Edit Badge (791,000th edit)
  • 12/30/19 Lucky Edit Badge (792,000th edit)
  • 12/30/19 10,000 edits
  • 1/9/20 First blog post
  • 1/14/20 Astronomer III (100 edits)
  • 1/24/20 Wiki Expert (7,500 edits)
  • 2/3/20 11,000 edits
  • 2/19/20 Lucky Edit (801,000th edit)
  • 2/21/20 Curator (1,000 pictures)
  • 2/21/20 Wiki Expert (8,000 edits)
  • 2/22/20 Wiki Planner (1,500 articles)
  • 3/1/20 12,000 edits
  • 3/6/20 Artisan Badge (2,000 edits)
  • 3/24/20 Wiki Expert (8,500 edits)
  • 4/19/20 13,000 edits
  • 4/29/20 Wiki Expert (9,000 edits)
  • 5/12/20 Wiki Planner (1,750 articles)
  • 5/14/20 Wiki Expert (9,500 edits)
  • 5/20/20 14,000 edits
  • 5/23/20 Lucky Edit (817,000th edit)
  • 6/3/20 Wiki Expert (10,000 edits)
  • 6/6/20 Curator (1,500 pictures)
  • 6/13/20 15,000 edits
  • 6/19/20 Wiki Planner (2,000 articles)
  • 6/20/20 Wiki Expert (10,500 edits)
  • 6/28/20 Lucky Edit (828,000th edit)
  • 7/2/20 Curator (2,000 pictures)
  • 7/14/20 Lucky Edit (832,000th edit)
  • 7/17/20 16,000 edits
  • 7/17/20 Wiki Expert (11,000 edits)
  • 7/23/20 Lucky Edit (834,000th edit)
  • 7/30/20 Addicted (100 days editing streak)
  • 8/9/20 Wiki Expert (11,500 edits)
  • 8/19/20 17,000 edits
  • 8/25/20 Lucky Edit (840,000th edit)
  • 8/26/20 War Dealer (1,000 edits)
  • 8/28/20 Wiki Planner (2,250 articles)
  • 8/29/20 Curator (2,500 pictures)
  • 8/30/20 Lucky Edit (844,000th edit)
  • 8/30/20 Wiki Expert (12,000 edits)
  • 8/31/20 Artisan (2,500 edits)
  • 9/12/20 18,000 edits
  • 9/15/20 Curator (3,000 pictures)
  • 9/16/20 Wiki Expert (12,500 edits)
  • 10/7/20 Wiki Planner (2,500 articles)
  • 10/7/20 Curator (3,500 pictures)
  • 10/8/20 19,000 edits
  • 10/15/20 Wiki Expert (13,000 edits)
  • 10/19/20 Lucky Edit (853,000th edit)
  • 10/21/20 Lucky Edit (854,000th edit)
  • 10/??/20 Wiki Planner (2,750 articles)
  • 10/??/20 Curator (4,000 pictures)
  • 10/27/20 20,000 edits
  • 11/6/20 21,000 edits
  • 11/??/20 Wiki Expert (13,500 edits)
  • 11/??/20 Wiki Expert (14,000 edits)
  • 11/??/20 Wiki Planner (3,000 articles)
  • 11/22/20 Lucky Edit (861,000 edit)
  • 12/1/20 22,000 edits
  • 12/??/20 Wiki Expert (14,500 edits)
  • 2/15/21 Wiki Expert (15,000 edits)
  • 2/20/21 Wiki Expert (3,000 edits on mechanic articles)
  • 2/22/21 Wiki Planner (3,250 articles)
  • 2/??/21 Wiki Expertr (15,500 edits)
  • 2/??/21 23,000 edits
  • 3/3/21 Moderator status
  • 3/10/21 24,000 edits
  • 3/10/21 Lucky Edit (872,000 edit)
  • 3/??/21 Curator (4,500 pictures)
  • 4/??/21 Wiki Expert (16,000 edits)
  • 4/14/21 25,000 edits
  • 4/23/21 Lucky Edit (880,000 edit)

In-Game[edit | edit source]

  • 1/13/20 1,800 hours according to Steam
  • 10/12/20 1,223 hours in-game

Edit Tab

Quick Access
Test pages
Reference pages
Templates
User pages
High Traffic Pages / Volatile Content
These pages are more prone to changes when a new update version of the game is released.
Pages that I didn't know existed
Icon gallery
Templates
Modules

Official Warframe resources[edit | edit source]

Technical[edit | edit source]

Backend API for the official WARFRAME mobile app

Hence MobileExport in the URLs; URLs have been down since 6/2020 and the mobile app instead uses new endpoints since 7/2019 (Source)

World State API
Riven Mods API

Leaderboards[edit | edit source]

Community Warframe resources[edit | edit source]

Trading[edit | edit source]

Build makers[edit | edit source]

In order of usability, best to worst

World State info[edit | edit source]

Mischellaneous[edit | edit source]

Websites
Spreadsheets
Programs
  • WFInfo: Void Fissures companion app

Warframe community devs resources[edit | edit source]

Fandom/MediaWiki resources[edit | edit source]

Wiki Convention and Styling[edit | edit source]

Wiki Markup[edit | edit source]

Programming[edit | edit source]

Extensions[edit | edit source]

Lua Scripting[edit | edit source]

JavaScript Programming[edit | edit source]

Note that Fandom uses ES3 syntax and modern features such as Sets, Maps, Promises, etc.

?useuserjs=0 to end of URL to temporarily disable personal JS
?useusercss=0 to temporarily disable personal CSS
?useusercss=0&useuserjs=0 for both

Other[edit | edit source]

Fandom Resources[edit | edit source]

Wiki Migration[edit | edit source]

Sister Wikis[edit | edit source]

Miscellaneous[edit | edit source]

123456

Favorites[edit | edit source]

Hotfix 29.5.7

  • Fixed (again) Client Necramechs losing gained Affinity if the Host migrated.
    • We had this originally fixed but then it regressed with Hotfix 29.5.6 - our apologies.

Update 29.5

  • Gave Atlas a little more height on his backflip in his animation idles.You’d think he wouldn’t need it because he has no neck, but it needed to be done.

Hotfix 29.0.7

  • Fixed inability to log into Warframe if you didn’t own a Kubrow Companion.

Update 28.1

  • Potential fix for Warframe disconnecting on the loading screen on Intel HD3000 cards.

Hotfix 27.0.12

  • Updated the "Boss Kills" section of the Profile stats to include 5 years of game updates (untouched since Update 14!).
    • Not only does this stat include the updated boss types it now includes special bosses like the Hemocyte and Razorback. There are a few known issues for some bosses that remain.

Hotfix 27.0.9

  • Fixed Kuva Liches stealing Conclave Rewards.

Hotfix 27.0.7

  • Fixed max ranked Battle Forge Railjack Avionic trying to subtract 3.4E+38 seconds (more than the age of the universe) from remaining Forge cooldown time.

Hotfix 25.2.1

  • Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins.

Update 24.4

  • If Alad V is killed before his taunt transmissions finish, the transmissions will now be cut off by his death cry.

Hotfix 24.2.13

  • Restored the ability of controller players to speak the universal language of Warframe: crouching like a madperson while you're waiting for the slow person to reach the elevator. Also fixed not being able to bullet-jump immediately from a stationary position on controller.

Hotfix 24.2.10

  • Fixed that one extraction cinematic on Earth where the Warframe mounts the ship on an angle. You know the one.

Hotfix 24.2.8

  • Adjusted the texture weight of Mesa’s rear area to avoid collapsing.

Hotfix 24.2.2

  • Fixed Baruuk’s [PH] NOT EDGY ENOUGH UI text.

Hotfix 24.0.7

  • Fixed a captured animals age sometimes showing as ‘4 years 12 months’.

Hotfix 22.14.2

  • Fixed Beam weapons not doing damage if you ran Warframe at roughly 10 FPS or less.

Update: Specters of the Rail

  • Removed Conclave rating.

Update 18.5

  • Grineer Powerfists will now slam the ground before entering melee range, setting off a magnetic proc to disorient his target. He is also really jealous of the Flameblade, but that’s life.

Hotfix 18.4.12

  • Infested Sorties will no longer generate Hijack Sortie Missions because their tiny baby claws are too small to reach the core.

Update 18.4

  • You can now jump through: this

Long-due general QoL changes[edit | edit source]

Hotfix 30.0.6

  • Swapped the crafting requirement of Control Module for Gallium in Rhino Systems Blueprint to ease early player acquisition.

Hotfix 29.6.4

  • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

Update 29.6

  • Replaced Weapon Blueprint requirements in Necraloid Sacrifices with the associated Barrel Component Blueprint, thus removing the Mastery Rank restriction on advancing Ranks.

Hotfix 29.5.6

  • Improved the Railjack Inventory Slot flow for more exposure and overall clarity:
    • Changed Wreckage Capacity count to use an icon instead of text + scrap button: hover to see text and click to open scrap window.
    • Added an additional button for combined Components and Armaments (constructed Wreckage) to show Components & Armaments Capacity and allow you to Scrap multiple at the same time using the dedicated Scrap window.

Update 29.5

  • Added the Machete Blueprint to Simaris’ Offerings.
  • Fixed some Star Chart nodes that were unintentionally awarding pitiful amounts of Credits instead of auto calculating based on enemy level (Teshub and Apollodorus were giving 500 Credits).
WARFRAME ABILITY CHANGES:

The first group in our “touch all Warframes” list! We aim to give each Warframe a little quality of life touch up and not laser focus on one Warframe at a time.

Update 28.0

Pet Companion Stasis Removal
New ‘Update History’ Button!
General UI Additions & Changes:
  • The Landing Craft Customize screen has been decoupled to provide the ability to mix and match your Landing Craft with whichever Override Air Support you want!
Railjack Additions, Changes & Fixes:
  • Tooltips have been added to Arsenal stats! For example, hovering over ‘Armor’ now gives you an example about what it does.
  • Added “Join Any Crew” option to search for Open Squads in active Railjack missions that you can join in a given Proxima. If there are no open squads, a pop-up will prompt you to try again or launch a new session from your personal Railjack.
  • Added a ‘Scrap Wreckage’ button to the Railjack Components/ Armaments screens. This removes the step of having to manually go into your Inventory in order view a complete list of Wreckage to Scrap when over the Wreckage limit.
Changes:
  • Added the Umbra mods to Simaris’ store Offerings (available after The Sacrifice Quest completion):
    • Umbral Vitality
    • Umbral Fiber
    • Umbral Intensify
    • Sacrificial Pressure
    • Sacrificial Steel
  • Added login milestone reward blueprints (Zenistar, Azima, Zenith, and Sigma & Octantis) to Simaris' Offerings.
    • Blueprints for each only appear in his Offerings if they have already been previously selected as login rewards.
  • Increased the amount of invested currency that is refunded for the following:
    • Dissolving ranked Mods refund more of the invested Endo (75% just like Rivens).
    • Scrapping ranked Avionics refund more of the invested Dirac (75% just like Mods).
  • Selling ranked Mods refund more of the invested credits (75% just like Endo).
  • The Earth to Mars Junction now awards the Iron Phoenix Stance, and the Earth to Venus Junction now awards the Clashing Forest Stance.
    • This aims to provide new players an easier path to experience the Melee system at an early Star Chart stage. Those who have completed these Junctions will retroactively be given these Melee Stances.
  • Removed Copernics from Mining Nodes on the Orb Vallis and added to Eximus enemies in the Lua tileset.
  • Removed Pustrels from Mining Nodes in the Plains of Eidolon and added to Eximus enemies in the Infested Ship tileset.

Update 27.2

Warframe Revised

(Pretty much the whole update is QoL changes)

Hotfix 27.1.1

  • Kuva weapon innate bonus damage values now show when you are equipping the weapon in the Arsenal!

Hotfix 26.0.7

Launcher Area-Of-Effect Change

Area-of-effect Damage is now a separate stat with its own header in the Arsenal (plus everyone else that stats are shown), and AOE damage radius is now also displayed. Previously, AOE damage values were merged with regular on hit damage values.

Hotfix 25.7.6

  • Added “Dayform” and “Nightform” icons beside the emissive color selection in Equinox’s Appearance screen. Choosing a dark or a light color for your emissive will change what form you spawn into mission as -- this just makes it easy to see which one!

Update 25.7

  • Fixed being able to collide with Kubrows and Kavats in the Orbiter.

Hotfix 25.6.2

  • Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!

Update 25.6

  • Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities!

Update 25.0

  • Konzu’s Eidolon Hunt now grants Ostron Standing!
    • 1000 Ostron Standing per Eidolon Hunt: Teralyst
    • 5000 Ostron Standing per Eidolon Hunt: Teralyst, Gantulyst, and Hydrolyst
  • Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.
  • Clan Research items now show if they’ve already been crafted and how many have been crafted.

Update 24.6

Plains of Eidolon Remaster!
  • Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
  • Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.
  • Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes.
  • Added sell price to Fish Meat (100 Credits per unit). Selling them makes sense to add for inventory purists as changes come for their uses.
  • Replaced Bait Blueprints with Baits in Fisher Hai-Luk’s Offerings. This means Baits are no longer craft-ception with other fish parts and can now just be bought outright for Standing.
  • Reusable Fish Bait Blueprints can now be sold for 100,000 Credits. Relics of a different time for some, easy Credits for others.
  • Zaw Handles now use Fish Oil instead of Fish Scales. Amount normalized to 50 units.
  • Normalized Fish Part costs across Amp Part Blueprints - some had 5 rare parts, some had 2, now there's 3 needed for all.
  • Removed Cetus Wisp costs from Operator Armour Blueprints, and replaced them with Eidolon Gems.
  • Removed Cetus Wisps from Amp Prism Blueprint, and replaced them with Fish Parts or Eidolon Gems.
  • Removed Fish Scales costs from Operator Armour Blueprints, and replaced them with Fish Parts.
  • Reduced Standing cost of Cetus Wisps from Quills Offerings.
  • Fish Oil can now be sold for 100 Credits.
Warframe “In Air” Ability Changes

Update 24.5

Update 24.4

  • If Coupons, Boosters, 2x Events, etc are active, hovering over the Icon in the top right will display a list of the respective active events.
  • The Navigation Window (where Alerts used to propagate) now displays more information about current activities such as the Plains Time of Day, Orb Vallis Temperature, Nightwave Acts, and more!

Hotfix 24.2.15

  • Increased chance of Kavat scans yielding Genetic Codes to 25%

Hotfix 24.2.13

  • Increased the Conservation Tranq Rifle clip size from 1 to 3 tranqs!

Hotfix 24.2.8

  • Syndicate Offerings screen now displays Mastered/Forma icons.
  • Reduced the flashlight FX further when Mining to avoid excessive bloom and inability to see deposits.

Hotfix 24.2.7

  • Reduced the Standing cost of Cetus Wisps from 10k to 5k.
  • Changed the ‘not scanned’ FX color of the Simaris Scanner to be more red than orange to improve visibility.

Hotfix 24.2.3

  • Fixed Nightmare Alerts not being called out as such in World State Window.

Update 24.2

  • Blueprints for Warframes obtained from quests can no longer be sold for Credits.
  • All keyboard inputs cancel Emotes now, instead of having to re-enter the Emote Gear wheel and re-select the Emote.

Update 24.0

  • Choosing your Focus is now available in your Arsenal! Whether you’re Unairu, Madurai, Zenurik, Naramon, or Vazarin, you can swap between your active Focus school with greater ease when preparing your builds! 

Hotfix 23.10.5

  • Added an ‘Auto Install’ button to the Ayatan Sculptures screen for Mastery Rank 10+ Tenno! This long requested feature allows you to auto install Stars from your Inventory to your Ayatan Sculpture with one-click.
  • Added ability to swap your Mod loadout order in the Arsenal! This works the same way as dragging/dropping your A B C Appearance loadout order.

Hotfix 23.10.3

  • The Gear Spiral now restricts duplicate Gear items (Apothics, Stims), with the exception of Dragon Keys! The bug turned feature of ability to equip all Dragon Keys shall live to hobble another day!

Update 23.8

  • Reduced numerous costs of required items for various quantity locked activities. Less grind more grofit:
    • Reduced the cost of Nav Coordinates required to craft the Mutalist Alad V Assassinate Key from 3 to 1.
    • Reduced the cost of Animo Beacons required to fight Ambulas on Pluto, Hades from 40 to 20.
    • Reduced the cost of Vestan Moss scans required to craft the Sunrise Apothic from 25 to 12.

Update 22.20

  • Added a 'CLAIM ALL' button to the Foundry that appears when you have more than 1 item ready to Claim.
  • Syndicate Pickups are now auto-marked on the first pickup!

Update 22.15

  • Excavation UI displays 'Power: FULL' when the Excavator no longer needs more Power Cells to run to completion.

Update 20.0

Renamable Mod Configurations!
  • It's finally here! No longer are your Mod Configurations limited to just 'Config A, Config B, Config C'! You can now customize the names of each Config!

Update: The Vacuum Within

  • All Sentinels now have a passive 6 meter Loot Vacuum, no Mods required!

Update: Specters of the Rail

Item Linking in Chat!

Update: Lunaro

  • Other context actions will take priority over picking up Volt’s Electric Shield. This prevents accidentally picking up the Electric Shield that you placed down to protect you while you revive your fellow Tenno.

Update 18.8

  • Players will no longer have to log in/out to receive the Daily Tribute prompt if already logged in when the login resets.

Update 16.8

  • Added a ‘Charge Rate’ stat to the Arsenal for charge based weapons (bows, etc). You now have a number to associate your weapon Charge rate with - it will show how it is affected by the Fire Rate mods that you have equipped!

Update 15.10

  • Players can now choose which Mission they would like to play when there are multiple Missions (Alerts, Syndicate, etc) on a single node.

Update 15.0

  • Added a Search Bar to the Mod Screen/Inventory! You can now type in what you are looking for to find it instantly!

Update 11.6

  • Infested Invasion missions now only require 3 completions for Battle Pay instead of 5.

Long-due QoL gameplay/mechanic changes[edit | edit source]

Update 29.5

GLAIVES REVISITED:

Many of these changes focus on enhancing the unique gameplay options that a Glaive can offer. We’ll start simple with throwing mechanics, and work our way up:

Heavy Attack (aka Glaive detonation) will now do more damage, more consistently! Damage numbers have been increased, and the area-of-effect falloff has been removed, meaning max damage no matter what part of the explosion hits an enemy. This should help encourage use of Glaives’ unique detonation functionality; another option to compliment swinging and throwing the weapon, allowing for massive bursts of damage when needed.

“Hold throw” mechanics now apply in Equipped Melee mode! When we added the ability to wield a Glaive alongside any one-handed secondary, we introduced a new system for throwing Glaives that was quicker and more intuitive. This modern system for both ground and air throwing has been applied to pure melee mode, making Glaives consistent no matter how they are used.

Update 27.1

Kuva Lich Changes
  • A downed Kuva Larvling will now display an icon of the Kuva weapon that it’s birthed Kuva Lich will possess!
  • Your Kuva Lich will no longer kill you when you fail a Requiem guess, nor will they attempt to break your back. The Parazon stabbing animation will play but the UI will show whether it was a success or failure. Upon receiving a Requiem fail, your Kuva Lich will laugh at you and leave, leaving your back and dignity intact!
  • Valence Fusion now also boosts your Kuva weapons innate damage bonus.
  • Doubled the chance of a Kuva Lich to have a Vengeful Ephemera from 10% to 20%!
  • Known Requiem/attempts now also appear in your Parazon Upgrade screen!
  • Changed all Kuva Thrall markers to consistently reflect the new icon brought in 27.0.11. This includes the minimap and when waypointing a Kuva Thrall.
  • Kuva pickup/rewards are now displayed as the fancy banner UI, similar to Argon.
Converted Kuva Lich Changes

Converted Liches have been criticized for their lack of endurance and firepower. They don’t use their abilities, and leave a weak impression.

  • Increased Converted Kuva Lich minimum time to 2 minutes.
  • Increased Converted Kuva Lich Damage Per Second with damage bonus upgrade 3x.
  • Fixed Converted Kuva Liches not using their abilities.
Railjack Changes & Fixes
  • Omni tool is now available as a Gear item in your Inventory (Archwing Quest completion required)! This allows you to place the Omni tool in your preferred Gear spot for quick access!
    • If you forget to equip the Omni tool in your Gear upon entering a Railjack mission it will still be given to you for the mission.
  • Hijacked Crewships now start the reactor meltdown sequence when they reach zero health.
  • Ordnance weapon icons now become translucent while in cooldown, and will reflect a timer icon to better indicate it’s current cooldown state.
  • Fixed the Railjack Forward Artillery not damaging Crewships past their engines. You should find that the Forward Artillery hits harder and your shot isn’t wasted on just destroying the Crewship engines!
Changes
  • Melee Heavy Attacks are no longer able to be triggered by holding 'E', they again live exclusively on Alt-Fire.
  • NPCs now have about a second of delay before being able to perceive other players or NPCs that come out of invisibility, regardless of alert state. Previously, combat-state enemies would near instantly retarget in such cases.
  • A fully charged throw of the Orvius will now activate its unique enemy suspension mechanic.

Hotfix 27.0.12

  • Tenebrous Ephemera is now obtained from Little Duck using a token system.

Update 26.0

Melee PHASE: TECHNIQUES
Smoother Combo Transitions

In the old system, only the first follow up attack inputted would remain in ‘memory’ and would execute at the end of the initial attack animation. Any kind of input entered after the initial follow up was ignored until the next attack had started. In the new system, the next attack is being constantly updated, depending on the last input received.

This allows for last-second decisions on combo changes to occur immediately after the first attack has finished. No more waiting for a combo attack animation to end before you can start spamming the attack button again! Embrace the fluidity!

Update 25.5

  • You can now Transfer to the Operator while Fishing / Conservation.

Hotfix 24.7.2

Toroid Changes

We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids.

  • Calda Toroids have a 20% chance to drop from Scyto Raknoids.
  • Sola Toroids have a 20% chance to drop from Kyta Raknoids.
  • Vega Toroids have a 1% chance to drop from Mite Raknoids.

Update 24.7

  • Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset as requested here.

Update 24.6

Buried Debts - Thermia Fracture Changes

Players who can handle an increased challenge are now able to opt-in to making their Thermia Fracture's more difficult! We have added a method to allow players to increase difficulty and lower the overall duration needed to complete 4 Fractures.

Changes
  • Catchmoon's projectile will now only collide with world geometry when the center of it hits.
  • Killing enemies with Operator abilities (Void Blast, Void Dash) will now grant the kill Affinity to the equipped Amp when possible.
  • Changed Operator Void Dash to no longer stop dashing when passing through allies and objects that bullets can pass through (i.e. foliage).
  • Improvements towards Fish spawning logic to alleviate cases of Fish spawning underground.

Hotfix 24.5.5

  • Aviator and Agility Drift now apply to Titania while she is in Razorwing.

Hotfix 24.2.15

  • Made drop chance/amount Boosters apply to all scans that yield Resources.

Hotfix 24.2.10

Magnum Force Changes
  • Increased Damage from +66% to +165% (at max rank).
  • Increased Accuracy reduction from -33% to -55% (at max rank).
Changes
  • Increased the Physique Aura Mod from providing +18% Health to +90% Health (at max rank).
  • Using a zipline now requires you to be within 2 meters of it. This should abate all manners of undesired zipline-related tomfoolery.

Update 24.0

  • A new Mod, Fetch, for Kubrows and Kavats (Beasts) has been added - Detects and collects items within an area for its master, including Mods. Fetch operates the same as the coveted Vacuum Mod for Sentinels.

Update 23.0

MODDABLE ‘EXALTED’ WEAPONS!
  • Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

Update 22.12

  • Added a completely new flow for Companion Incubator Management. Pets can no longer die! The base Incubator now behaves exactly as the Nutrio Incubator does with auto-stasis, and those with the Nutrio Incubator receive a significant discount on future DNA Stabilizer costs (from 75,000 to 5,000)!
Warframe Weapons Stat Rebalance

Update 22.0

  • Magnetic Damage Status Effects now drain energy over time as opposed to completely draining all energy.

Update: Specters of the Rail

Starchart 3.0
Void 2.0
Market Overhaul

Update 18.0

Revive 2.0
  • Players now have 4 Revives available per Mission. Returning to your Landing Craft will refresh all Revives between missions.
  • Players can no longer purchase Revives in the Arsenal.
  • Revives used in Missions will have a small cost (approximately 10%) of experience for each Revive used. This is currently disabled, but will be activated in a future Update.

Update 15.0

Directional Air Melee!
  • Allows you to jump, pick an angle and then hit the melee, which will then send you with momentum in the given direction
Ability Mod Changes
  • All Warframes have had 2 Ability Slots removed.
  • All Warframes have had 2 previous Ability Slots converted to be blank polarities.
  • Abilities are all unlocked as a Warframe is levelled up.
  • Abilities are all ranked up as a Warframe is levelled up.

Update 13.0

  • New Gameplay System - Melee 2.0!

Long-due visual changes[edit | edit source]

Update 29.5

  • Added “Reduce Teammate Visual Effects” toggle in the Display Options. Enabling this will reduce their ability and some weapon FX.

Update 25.5

  • Any summoned allied Specters in a Nightmare mission will now have a reddish distorted glow to indicate that they have turned against you and you’ve made a huge mistake in trusting them.

Update 24.6

Plains of Eidolon Remaster

Hotfix 24.2.11

  • Fixed the Tekelu Skins appearing incorrectly when equipped.

Update 22.20

  • GPU Particles have arrived!
  • The Ceramic Dagger has received a new look! Previously it was identical to the Cronus.

Update 19.0

  • Frost & Frost Prime now have cloth physics! For years our favourite Master of Ice has had a rather static cloak, but no more!

Update 18.5
Chat UI Overhaul
Warframe’s chat UI has been given a complete overhaul, including new features and more intuitive settings for private conversations and player searching. We will continue to expand upon the chat UI in the coming updates.

Lighting Improvements
With Inaros, the sands of old have been swept away from U18 Warframe leaving behind a newer, more vibrant U18.5 Warframe. In many respects, 18.5 is a remastered, more HD version of Warframe with months of technical graphical improvements and artistic relighting of many parts of the game (and more to come in subsequent updates). On top of these changes are across the board rendering performance improvements we hope you'll enjoy, keep in mind that your particular hardware may benefit more and benefit less depending on your GPU, resolution and preferred graphics settings.

Update 12.0

  • HUD 2.0 – all new look HUD with expanded informational output.

Long-due audio changes[edit | edit source]

Update 29.5

General Audio Additions and Changes:
  • Added separate control in Audio Options for YOUR Mandachord volume.
    • Players have asked for this for a while and now you can control your own Mandachord volume in the game instead of having to adjust the main Sound Effects audio slider. This also includes Subsumed Octavia Resonator.
  • Music in all cinematics now respects the Music volume slider in Audio Options.
  • Dojo music levels are now adjustable using the “Music Volume” slider under the Audio options.
  • All of the Helminth ability sounds have been updated with new custom FX!
    • When the Helminth was released we used existing sound FX in the game as placeholders. Now, Helminth abilities (such as Empower, Master’s Summons, etc.) have their own unique sound to make them stand out from the rest!
  • There is now a ‘Nora Night’ audio slider in your Options that you can use to Mute Nora’s in-game transmissions.

Update 24.5

  • Reduced the frequency at which Nora Night’s daily transmissions play.

Update 22.20

  • Real-time audio mixing is now handled by our new RTPC (Real-Time Parameter Control) system, which allows greater precision and control of the game-wide mix:
    • Real-time audio mixing is now decoupled from music, so players who don’t want to play with music benefit from the new RTPC system.
    • Player speed will now adjust footstep/sliding volume.
    • Bullet sound volume when the local player is being hit by enemies is now based on Shields/Health.
    • The RTPC system also allows cleaner and more focused music during heavy combat
    • Starchat music will now be affected by the Music slider and not the SFX slider

Spaghetti code?[edit | edit source]

Update 29.8

  • Fixed Fire Rate curse from a Heavy Weapon Riven affecting your equipped Primary Bow.

Update 24.5

Arcane Change/Fix

As often happens with Mainline - unexpected bugs popup. In the case of last week's 24.4.0 Mainline Update, we quickly received reports that Arcane Velocity was not working on Mesa's Regulators. Considering Mesa's popularity, it's no coincidence that this was noticed right away. We want to go into detail about what happened between Thursday and now, what's being fixed, and what next steps are:

From Thursday to today
  • Between Thursday and now - we've had issues internally on intention, which are typically the hardest to communicate when we're also trying to diagnose a bug. As of now, players know we may intend to keep Arcane Velocity from working while Mesa is in Peacemaker.
  • Between Thursday and now, many other prior-functioning Arcane + Abilities broke as well, leading to further confusion on intention.
What's being fixed

Today we found the bug that caused this issue - a single fix intended to let Dispatch Overdrive work on Garuda's Talons indirectly broke many Arcane + Warframe Ability functionalities. 

Update 10.6

  • Fixed for dojo room costs being +1 of (Insert Resource/Credit here) when running 64 bit version of Warframe.

Update 6.5

  • Radial Disarm should no longer de-level the enemy to level 1.

Interesting / Oddly Specific[edit | edit source]

Hotfix 29.6.9

  • Fixed the game freezing on startup on 3-core CPUs.

Update 29.5

  • Fixed characters running 1 frame behind in cinematics.

Hotfix 24.2.7

  • The UI now displays a max of 999,999,999 Credits (our servers will still track up to 9 quadrillion Credit balances but will not be displayed in-game).

Food for Thought[edit | edit source]

  • Shoutout to User:WarpFactor for writing the most eloquent Warframe descriptions.
  • I don't like Wikia's code editor.
  • Still waiting for Volt's skirt to have cloth physics. He now has cloth physics as of Update 25.7! Rejoice! https://twitter.com/PlayWarframe/status/1155546024800333830 (8.30.19)
  • Why can't you embed videos in Wikia by default?
  • Funny how the name of the picture for Euphona Prime misspelled Euphona.
  • Why did they jump from Hotfix 14.2.4 to Update 14.5?
  • "Corrupted Heavy Caliber mod now works with Acrid." Update 10.5 Lol what?
  • 2018: The Year of QoL
  • TIL that Damage/Corrosive Damage ignores a % of Ferrite Armor and Damage/Radiation Damage ignores a % of Alloy Armor. (3.10.19)
  • TIL that Specters turn on you in Nightmare Mode missions. (3.25.19)
  • TIL that there are different versions of mods offered exclusively through Steam Pinnacle Packs (4.3.19)
  • TIL that not all new weapons start out with disposition 3/5 (4.6.19)
  • What irks me is the usage of the terms 'components' and 'resources' on this wiki, like they are basically the same thing, why have two categories for them? I guess because Template:Resource is a legacy template. (5.29.19)
  • Do Specter's aura mods apply to you and your squad? (5.29.19)
  • Corpus T.svgCorpus H.svgCorpus I.svgCorpus S.svg   Corpus I.svgCorpus S.svg   Corpus C.svgCorpus O.svgCorpus O.svgCorpus L.svg (6.25.19)
  • TIL Mod TT 20px.png Eagle Eye will increase multipliers when aiming down a sniper rifle's scope. This could potentially be a game-changer. (6.29.19)
  • Until this day, I thought Mod TT 20px.png Territorial Aggression worked on non-wild enemies too. (7.12.19)
  • When were Powerfists and Flameblades introduced? Update 8.0? (7.17.19)
  • Yay, someone actually put in resource icons in Template:ResourceNav (8.17.19)
  • TIL Pluto drops five different types of resources. (8.20.19)
  • TIL that damage resistance and damage reduction are different mechanics. So in theory, Mod TT 20px.png Adaptation + Mod TT 20px.png Aviator means total invulnerability to all damage while in midair. (8.24.19)
  • TIL that clicking on the 'i' on the header generated by Template:SkinGallery takes me to its template page. (2.15.20)
  • Praise RegEx and find + replace (2.19.20)
  • TIL that some Tenno weapons look like letters in the Orokin alphabet. (2.26.20)
  • Lots of people misuse the term spaghetti code when they really meant 'reusing code results in unintended consequences'. (3.6.20)
  • 2020: The Year of QoL (for real) (5.2.20)
Warframe_Void_Portal_Loot_Room_Without_A_Nova

Warframe Void Portal Loot Room Without A Nova

Left image is from Steam screenshot and right is from in-game screenshot. Image taken in Necralisk Captura scene.

Warframe Trivia[edit | edit source]

No real proper place to put these content on the wiki.

Favorite Wiki Comments[edit | edit source]

Possible Lore Snippets[edit | edit source]

  • "This highly decorated armor was once worn by the personal guards of an Orokin Emperor." - Targis Prime description
  • "This wing-like syandana invokes the beauty and agility of the Ceresean Butterfly Sparrow." - Igaro Syandana
  • "Before the fall, the Imperator Syandana was bestowed upon only the highest-ranking Orokin commanders." - Imperator Syandana
  • "The exclusive garment of Tenno chosen to protect Orokin Council of Executors." - Izvara Syandana
  • "An attempt at creating a more compact Archwing, it was soon decommissioned after it was found that the experimental miniaturized power modules caused massive explosions when overtaxed." - Naru Syandana
  • "Originally an Orokin experimental device that was used to gather residual Void Energies from their surroundings. The Tenno have since redesigned this as a fashion accessory that feeds from their own power." - Deru Syandana
  • "Discovered in the vaults of a drifting derelict, this Syandana was worn by Temple Guardians before the fall of the Orokin Empire." - Misa Prime Syandana
  • "A blade-like cut in regal red-and-gold, reminiscent of the elite honor guards of ancient Mars." - Impetus Prime Syandana
  • "Once worn exclusively by Orokin Judiciary, the Yamako Syandana is a symbol of wisdom and authority." - Yamako Syandana
  • "This bundle contains a Uru Syandana and an Uru Sugatra, garments worn by Tenno at the Absolution Ceremony." - Uru Templar Bundle

Retconned Content[edit | edit source]

From 2016 WARFRAME official website

The Tenno are descendants of an ancient and mystical civilization of lost warriors from the Orokin era on Earth. Preserved in cryopods for centuries, the Tenno now awaken to a new war, fighting and resisting warring factions as the sole bearers of the Orokin-created Warframes. While the memories of the Tenno have faded over time, their mastery of guns, blades, and Warframe exo-armor has not.

Fragments of history suggest that discipline and chivalry are the cornerstone values of the Tenno: is this true today? The Tenno are emerging into a world unfamiliar to them. One sees a noble warrior, building his strength against an oppressive regime. Another sees an opportunistic mercenary, exploiting the Warframe's superiority for wealth. Regardless of their future, the Tenno stand united against a common foe, loyal only to each other.

Vast in numbers, the Grineer have expanded their vile empire from Earth outward to all sectors of the solar system. Once the Grineer rediscovered cloning technology, they seized control of Earth through sheer numbers.

While they may be at the height of power, the Grineer army is in bodily decay and their features are increasingly primitive as a result of continuous cloning. As such, the Grineer are forced to use technology as a crutch for their genetic deterioration. An ideology of hate and discrimination towards the Tenno continues to drive the Grineer forward in the face of inevitable dissolution.

The Corpus are a dominating proto-corporation of humans that maintain and operate the trade routes of the Solar Rails. They are rarely seen by others and are better known for the robot proxies that serve for them. The social structure of the Corpus is said to reflect ancient mercantile guilds from the Old Earth. Their production methods blend technology and ritual, in-part, because the ancient Orokin materials they use are inscrutable to them. They control the entire supply chain of goods that flow through the solar system.

The Corpus view Orokin artifacts as resource to be exploited for profit− at any cost.

Favorite Quotes[edit | edit source]

"I've never met a priest who could tell you anything about Heaven, but they knew every square inch of Hell. They should. They built it."

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