- For the depreciated alpha upgrade system, see Upgrades.
Upgrades are the internal designation for stat modifiers to playable characters and NPCs. Upgrades can act as either positive or negative value modifiers for a particular stat. See Calculating Bonuses for more information on how these upgrades apply to base stats.
Sources of Upgrades[]
Abilities[]
- Main article: Abilities
Arcane Enhancements[]
- Main article: Arcane Enhancement
Boosters[]
- Affinity Booster
- Credit Booster
- Mod Drop Chance Booster
- Resource Booster
- Resource Drop Chance Booster
Decrees[]
- Main article: Decree
Focus Trees[]
- Main article: Focus
Gear[]
- Main article: Gear
Some Gear items can provide in-game buffs/debuffs such as:
- Dragon Keys
- Fosfors (Affinity Range increase)
- Stims
Helminth[]
- Main article: Helminth#Archon Shard
- Main article: Helminth#Invigoration
Incarnon Weapons[]
- Main article: Incarnon
Incarnon weapons have a unique upgrade system independent from Mods and Arcanes.
Intrinsics[]
- Main article: Intrinsics
Mission Modifiers[]
- Main article: Arbitrations
- Main article: Archon Hunt
- Main article: Dark Sectors
- Main article: Nightmare Mode
- Main article: Sortie
- Main article: The Steel Path
Some missions may even provide bonuses (to players or enemies) during gameplay like in Disruption, Void Armageddon, Void Fissures, and Void Flood.
Modular System[]
- Main article: Modular Weapons
- Main article: Hound (Companion)
- Main article: MOA (Companion)
Mods[]
- Main article: Mod
- Main article: Aura
- Main article: Riven Mods
Passives[]
- Main article: Passives
Sniper Zoom Bonuses[]
- Main article: Sniper Rifle#Zoom and Minimum Combo Stats
Stances[]
- Main article: Stance
Most stances have at least one combo that provides a damage multiplier to attacks. Sometimes, a combo may provide physical damage bonuses too.
True Master's Font[]
- Main article: True Master's Font
Upgrade Operation Types[]
Operation On Base Stat | Bonus Stacking Behavior | Internal Name ( OperationType ) |
Typical Context | Example(s) |
---|---|---|---|---|
Addition | Additive Stacking | ADD |
Flat value or percentage point bonuses:
|
Entropy Burst's status chance bonus
Final Status Chance = Base Status Chance + 20
Laetum's Elemental Excess perk (-10 critical chance percentage points) Final Critical Chance = Base Critical Chance + -10
|
Multiplication | Additive Stacking | STACKING_MULTIPLY |
Most common bonus, applies to almost all percentage-based bonuses:
|
Serration's and Heavy Caliber's damage bonus
Final Damage = Base Damage * (1 + 1.65 + 1.65) |
Multiplication | Multiplicative Stacking | MULTIPLY |
|
Antitoxin's and Toxin Resistance's damage resistance to Toxin
Damage Taken = Initial Toxin Damage * ( 0.55 * 0.85) Affinity bonuses Total Affinity = Initial Affinity * 2 * 1.3 * 1.25 |
Override | N/A | SET |
Very rare bonus type used to set a stat at a particular value, ignoring all negative or positive modifiers |
|
- Note that there are known instances where a particular stat can have flat value and percentage-based bonuses. For example, Stinging Truth provides a flat increase to Magazine Capacity for the Viper while Slip Magazine provides a +30% Magazine Capacity bonus at max rank. In these scenarios, typically percentage-based bonuses are applied to the base stat first then flat value increases. For example:
Final Magazine Capacity = 14 * (1 + 0.3) + 40
Types of Upgrades[]
Internal Name | EN Localization | Notes |
---|---|---|
AVATAR_ABILITY |
||
AVATAR_ABILITY_AUGMENT |
N/A | Used by Warframe Augment Mods |
AVATAR_ABILITY_DURATION |
Ability Duration | |
AVATAR_ABILITY_EFFICIENCY |
Ability Efficiency | |
AVATAR_ABILITY_ENERGY_TO_OVERSHIELD |
Used by Necramech Augur | |
AVATAR_ABILITY_ENERGY_TO_SHIELD |
Energy spent to Shields while Overshields are inactive | Used by Brief Respite |
AVATAR_ABILITY_RANGE |
Ability Range | |
AVATAR_ABILITY_STRENGTH |
Ability Strength | |
AVATAR_ACROBATIC_SPEED |
N/A | Used by Amalgam Barrel Diffusion; speeds up front/back/side flip animation |
AVATAR_AFTERBURNER_MULTIPLIER |
||
AVATAR_ARMOUR |
Armor | |
AVATAR_AURA_EFFECTIVENESS_ON_ME |
Aura Effectiveness | Used by Coaction Drift |
AVATAR_AURA_STRENGTH |
Aura Strength | Used by Coaction Drift |
AVATAR_AUTO_PARRY_CHANCE |
Auto Parry Chance | Used by Reflection pre-Update 24.4 (2019-03-08) |
AVATAR_BLEEDOUT_MODIFIER |
Bleedout Reduction | Used by Medi-Pet Kit, Undying Will, and Arbitrations |
AVATAR_CASTING_SPEED |
Casting Speed | |
AVATAR_CROWD_CONTROL_DAMAGE |
||
AVATAR_CROWD_CONTROL_TIME_MULTIPLIER |
||
AVATAR_DAMAGE_POWER_MULTIPLIER |
Damage on Health to Energy | Used by Hunter Adrenaline, Kinetic Diversion, Necramech Rage, and Rage |
AVATAR_DAMAGE_REDUCTION_DURING_REVIVE |
||
AVATAR_DAMAGE_REDUCTION_WHILE_CASTING |
||
AVATAR_DAMAGE_RESISTANCE |
||
AVATAR_DAMAGE_TAKEN |
Used by Aerodynamic, Agility Drift, Anti-Flak Plating, Antitoxin, Armored Acrobatics, etc. | |
AVATAR_DASH_CONTACT_ENERGY |
||
AVATAR_DASH_DAMAGE |
||
AVATAR_DASH_RADIUS |
Void Dash Radius | Used by Magus Cloud |
AVATAR_DODGE_SPEED |
Dodge Speed | Used by Amalgam Barrel Diffusion |
AVATAR_DROP_CHANCE_MODIFIER |
||
AVATAR_ENEMY_RADAR |
Enemy Radar | Used by Animal Instinct, Enemy Radar, Enemy Sense, Necramech Enemy Sense, Primed Animal Instinct, Stealth Drift, and Vigilante Pursuit |
AVATAR_ENERGY_GAIN_MULTIPLIER |
||
AVATAR_ENERGY_ON_FULL_SHIELD_REGEN |
Used by Surplus Diverters | |
AVATAR_ENERGY_SPAWN_PERCENT |
Used by Harrow's and Harrow Prime's passive | |
AVATAR_ENERGY_TO_OVERSHIELDS_ON_SPAWN |
Used by Overcharged | |
AVATAR_EVADE_NPC_BULLET |
Evasion | Used by Agility Drift |
AVATAR_EXPLOSION_DAMAGE |
Explodes on death | Used by Self Destruct |
AVATAR_EXPLOSION_RADIUS |
Used by Self Destruct | |
AVATAR_FALL_DAMAGE |
||
AVATAR_FALL_IMPACT_AMOUNT |
Used by Heavy Impact | |
AVATAR_FALL_IMPACT_RADIUS |
Used by Heavy Impact | |
AVATAR_FORCED_PROC_CHANCE |
||
AVATAR_FREEZE_ON_MELEE_HIT_CHANCE |
Used by Frost's passive | |
AVATAR_FREEZE_ON_MELEE_HIT_DURATION |
Used by Frost's passive | |
AVATAR_FULL_ENERGY_EFFECT_RANGE |
Used by Overcharge Detectors | |
AVATAR_GLOBAL_DROP_CHANCE_MODIFIER |
||
AVATAR_HEALTH_MAX |
Health | |
AVATAR_HEALTH_MAX_INC_ON_PICKUP |
Max Health | Used by Arcane Blessing |
AVATAR_HEAL_PERCENT_MAX_HEALTH |
Health Regeneration/s | Used by Arcane Grace and Arcane Victory |
AVATAR_HEAL_RATE |
Heal Rate | Used by Medi-Pet Kit, Momentary Pause, Recover, Recuperate, Rejuvenation, Repair Kit, and Vital Systems Bypass |
AVATAR_HEAVY_LAND_SPEED |
Resist Hard Landings | Used by Kavat's Grace |
AVATAR_INJURY_ANIM_RATE |
Faster Stagger Recovery | Used by Pain Threshold |
AVATAR_INJURY_BLOCK_CHANCE
|
|
Used by Fortitude, Power Drift, Primed Sure Footed, Resolute Focus, and Sure Footed |
AVATAR_JOG_SPEED |
||
AVATAR_KNOCKDOWN_RECOVERY_SPEED |
Faster Knockdown Recovery | Used by Constitution |
AVATAR_LOOT_CHANCE |
Used by Master Thief and Scavenge; chance to open locked lockers | |
AVATAR_LOOT_RADAR |
Loot Radar | Used by Animal Instinct, Loot Detector, Primed Animal Instinct, and Thief's Wit |
AVATAR_MARKED_DAMAGE_AMOUNT |
Extra Damage against a Marked Enemy | Used by Mecha Empowered |
AVATAR_MELEE_DAMAGE_REDUCTION |
||
AVATAR_MOVEMENT_SPEED |
Movement Speed | Used by Agile Aim, Dispatch Overdrive, Snap Shot, and Spry Sights |
AVATAR_NO_DEATH_PENALTY |
Chance to negate Transference Static | Used by Magus Glitch |
AVATAR_NPC_HIT_CHANCE |
Hit Chance | Used by EMP Aura |
AVATAR_NPC_VIS_RANGE |
N/A | Used by Rakta Dark Dagger's Mind Haze passive |
AVATAR_NUM_JUMPS |
Jump Resets | Helminth Invigoration |
AVATAR_OVERSHIELD_MAX |
||
AVATAR_PARKOUR_BOOST
|
|
Used by Adept Surge, Endurance Drift, Arcane Agility, and etc. |
AVATAR_PARKOUR_BULLET_TIME |
||
AVATAR_PARKOUR_DAMAGE_ADDED |
Used by Battering Maneuver, Firewalker, Ice Spring, Lightning Dash, Toxic Flight, Piercing Step, and Rending Turn | |
AVATAR_PARKOUR_GLIDE |
Aim Glide/Wall Latch Duration | |
AVATAR_PARKOUR_GRAVITY |
Gravity | Used by Aero Vantage, Air Time, and Boreal's Anguish |
AVATAR_PARKOUR_SLAM_ENERGY_COST |
||
AVATAR_PICKUP_BONUS_AMOUNT |
||
AVATAR_POWER_MAX |
Energy Max | |
AVATAR_POWER_RATE |
Energy Rate | |
AVATAR_POWER_RATE_PERCENT_MAX |
||
AVATAR_PROC_IMMUNITY_DURATION |
Used by Anticipation | |
AVATAR_PROC_REFLECT_AMPLIFICATION |
Used by Reflect | |
AVATAR_PROC_REFLECT_CHANCE |
Used by Reflect | |
AVATAR_PROC_TIME |
Status Duration on Self | Used by Rapid Resilience |
AVATAR_RESPAWN_TIME |
||
AVATAR_REVENGE_DAMAGE_AMOUNT |
Used by Retribution | |
AVATAR_REVENGE_DAMAGE_CHANCE |
Used by Retribution | |
AVATAR_REVIVE_ASSIST |
Used by Sacrifice and Transfusion | |
AVATAR_REVIVE_DISTANCE |
Used by Trinity's passive | |
AVATAR_REVIVE_SPEED |
Revive Speed | Used by Amalgam Serration and Mending Soul |
AVATAR_SENTINEL_ARMOUR_LINK |
Armor-Link | Used by Link Fiber |
AVATAR_SENTINEL_CRIT_LINK |
Critical Chance-Link | Used by Hunter Synergy |
AVATAR_SENTINEL_FINISHER_DAMAGE |
Finisher Damage | Used by Ferocity and Savagery |
AVATAR_SENTINEL_HEALTH_LINK |
Health-Link | Used by Link Vitality |
AVATAR_SENTINEL_MASTER_BLEEDOUT_MODIFIER |
Bleedout-Link | Used by Loyal Companion |
AVATAR_SENTINEL_PACK_LEADER |
Lifesteal-Link | Used by Pack Leader |
AVATAR_SENTINEL_PACK_LEADER_REVERSE |
Companion Lifesteal-Link | Used by Hunter Recovery |
AVATAR_SENTINEL_PICKUP_TO_ARMOR |
||
AVATAR_SENTINEL_SHIELD_LINK |
Shield-Link | Used by Link Redirection |
AVATAR_SENTINEL_STATUS_LINK |
Status-Link | Used by Mecha Overdrive |
AVATAR_SHARE_ENERGY_PICKUP_RADIUS |
||
AVATAR_SHARE_XP_RADIUS
|
|
Used by Fosfors and Mending Unity |
AVATAR_SHIELD_MAX |
Shield Capacity | |
AVATAR_SHIELD_RECHARGE_DELAY |
Shield Recharge Delay | Used by Vital Systems Bypass |
AVATAR_SHIELD_RECHARGE_PERCENT |
Shield Recharge | Used by Arcane Aegis |
AVATAR_SHIELD_RECHARGE_RATE |
Shield Recharge | |
AVATAR_SHIELD_TO_STAMINA_RATIO |
Shield to Stamina (pre-Update 17.0 (2015-07-31)) | Used by Shield Flux |
AVATAR_SLIDE_BOOST
|
|
Used by Air Thrusters, Cunning Drift, Maglev, and Streamlined Form |
AVATAR_SLIDE_FRICTION |
Friction | Used by Cunning Drift, Maglev, and Streamlined Form |
AVATAR_SLIDE_STAMINA_REDUCTION |
||
AVATAR_SOFT_TARGETING_RADIUS_MODIFIER |
||
AVATAR_SPAWN_ENERGY |
Used by Follow Through | |
AVATAR_SPRINT_SPEED
|
|
Used by Rush and Hyperion Thrusters |
AVATAR_STAMINA_COST_MULTIPLIER
|
|
Used by Necramech Drift, Necramech Efficiency, and Necramech Friction |
AVATAR_STAMINA_MAX
|
|
Used by Necramech Thrusters |
AVATAR_STAMINA_RECHARGE_DELAY |
||
AVATAR_STAMINA_RECHARGE_RATE |
Stamina Recharge (pre-Update 17.0 (2015-07-31)) | Used by Quick Rest |
AVATAR_STUN_TIME |
||
AVATAR_SUCCESS_CHANCE |
Used by Dig | |
AVATAR_THORNS_PERCENT |
||
AVATAR_TIME_LIMIT_INCREASE |
||
AVATAR_TIME_TO_CLOAK |
||
AVATAR_WALLCLING_STAMINA_REDUCTION |
Used by Acrobat | |
AVATAR_WALLRUN_SPEED |
||
GAMEPLAY_BULLET_KILL_XP_AMOUNT |
||
GAMEPLAY_DAMAGE_TO_POWER |
||
GAMEPLAY_ENEMY_AVATAR_XP_REWARD |
||
GAMEPLAY_ENEMY_SPAWN_CHANCE |
||
GAMEPLAY_EXECUTION_HEALTH_THRESHOLD |
||
GAMEPLAY_FACTION_DAMAGE |
Used by sources of Faction Damage Bonus | |
GAMEPLAY_FACTION_DAMAGE_RESISTANCE |
||
GAMEPLAY_FINISHER_XP_AMOUNT |
||
GAMEPLAY_FREE_REVIVE_COUNT |
Used by Warframe Arcanes at max rank | |
GAMEPLAY_ITEM_EFFECTIVENESS |
||
GAMEPLAY_KILL_POWER_AMOUNT |
||
GAMEPLAY_KILL_POWER_COOLDOWN |
||
GAMEPLAY_KILL_XP_AMOUNT |
Affinity Booster, Dark Sectors bonus | |
GAMEPLAY_KILL_XP_REWARD |
||
GAMEPLAY_MAX_HEALTH_SEGMENT_REWARD |
||
GAMEPLAY_MELEE_KILL_XP_AMOUNT |
Affinity Spike, Dark Sectors bonus | |
GAMEPLAY_MONEY_DROP_AMOUNT |
||
GAMEPLAY_MONEY_PICKUP_AMOUNT |
Credit Booster | |
GAMEPLAY_MONEY_REWARD_AMOUNT |
||
GAMEPLAY_NON_HUMAN_DAMAGE_RESISTANCE |
||
GAMEPLAY_PICKUP_AMOUNT |
| |
GAMEPLAY_PICKUP_RATE |
||
GAMEPLAY_POWER_COOLDOWN |
||
GAMEPLAY_POWER_TO_HEALTH_ON_DEATH |
Drains Energy to stop Lethal Damage | Used by Gladiator Finesse and Quick Thinking |
GAMEPLAY_SHIELD_UPGRADE_LEVEL |
||
MAX_Value |
||
NONE |
N/A | |
VEHICLE_DOUBLE_JUMP_HEIGHT |
K-Drive Double Jump Height | Used by Poppin' Vert |
VEHICLE_JUMP_CHARGE_TIME |
Jump Charge Time | Used by Pop Top |
VEHICLE_JUMP_HEIGHT |
K-Drive Jump Height | Used by Venerdo Hoverdrive |
VEHICLE_MAGNETISM |
K-Drive Grind Magnetism | Used by Mag Locks |
VEHICLE_SCORE_MULTIPLIER |
Point Multiplier to Trick Score | Used by Inertia Dampeners |
VEHICLE_SPEED |
K-Drive Speed | Used by Extreme Velocity |
VEHICLE_SPEED_ALT |
K-Drive Grind Speed | Used by Rail Guards |
VEHICLE_SPRINT_SPEED |
K-Drive Boost Speed | Used by Nitro Boost |
WEAPON_AIMED_SHOT_DAMAGE_BONUS |
Dead Aim | Used by Lasting Purity |
WEAPON_AMMO_CONSUME_RATE |
Ammo Efficiency | Used by Brain Storm, Zazvat-Kar, Arcane Pistoleer, and Eternal Logistics |
WEAPON_AMMO_MAX |
Ammo Maximum | |
WEAPON_AMMO_RETRIEVED |
Ammo Pickup | |
WEAPON_AUGMENT |
||
WEAPON_BONUS_NORMALIZED_ELEMENTAL_DAMAGE |
||
WEAPON_BONUS_NORMALIZED_PHYSICAL_DAMAGE |
||
WEAPON_CHANNELING_DAMAGE |
Channeling Damage (pre-Update 26.0 (2019-10-31)) | |
WEAPON_CHANNELING_EFFICIENCY |
Channeling Efficiency (pre-Update 26.0 (2019-10-31)) | |
WEAPON_CHARGE_RATE |
Charge Rate | Used by Archgun Ace |
WEAPON_CLIP_MAX |
Magazine Capacity | |
WEAPON_CONVERT_AMMO |
Used by ammo mutation mods like Arrow Mutation and Pistol Ammo Mutation | |
WEAPON_CONVERT_AMMO_DELAY |
||
WEAPON_CORPSE_EXPLODE_DAMAGE |
Used by Acid Shells, Combustion Beam, Entropy Detonation, Explosive Demise, Thermagnetic Shells, and Vulcan Blitz | |
WEAPON_CORPSE_EXPLODE_DAMAGE_ENEMY_HEALTH_PCT |
Used by Acid Shells, Entropy Detonation, Thermagnetic Shells, and Vulcan Blitz | |
WEAPON_CORPSE_EXPLODE_RADIUS |
Used by Acid Shells, Combustion Beam, Entropy Detonation, Explosive Demise, Thermagnetic Shells, and Vulcan Blitz | |
WEAPON_CRIT_CHANCE |
Critical Chance | |
WEAPON_CRIT_CHANCE_BODY_PART |
Critical Chance on Headshots | Used by Cascadia Accuracy |
WEAPON_CRIT_DAMAGE |
Critical Damage | |
WEAPON_CRIT_FIRE_RATE_BONUS |
||
WEAPON_CRIT_FIRE_RATE_DURATION |
||
WEAPON_DAMAGE_AMOUNT |
Damage | |
WEAPON_DAMAGE_CONVERSION |
Used by Virtuos Forge, Virtuos Spike, Virtuos Surge, and Virtuos Trojan | |
WEAPON_DAMAGE_IF_VICTIM_PROC_ACTIVE |
Damage per Status Type affecting the target | Used by Condition Overload, Galvanized Aptitude, Galvanized Savvy, and Galvanized Shot |
WEAPON_DAMAGE_OVER_DISTANCE |
Used by Spring-Loaded Broadhead | |
WEAPON_DAMAGE_SELF_AMOUNT |
Self-damage | Used by Cautious Shot pre-Update 27.2 (2020-03-05) |
WEAPON_DAMAGE_TO_ENERGY |
||
WEAPON_DAMAGE_TO_HEALTH |
||
WEAPON_DAMAGE_TO_XP |
||
WEAPON_DAMAGE_TYPE_BIAS |
Comet Rounds, Counterweight, Crash Shot,
Flak Shot, Impaler Munitions, Meteor Munitions, Razor Munitions, Ripper Rounds, Serrated Edges, Serrated Rounds, Sharpened Blade, Shred Shot | |
WEAPON_DISTANCE_TO_DAMAGE_BONUS |
||
WEAPON_DOUBLE_CRIT_CHANCE |
Chance to enhance Critical Hits | Used by Vigilante Set |
WEAPON_ENERGY_ON_HEADSHOT_KILL |
||
WEAPON_EXPLOSION_RADIUS |
Blast Radius | Used by Heavy Warhead, Static Alacrity, and Volatile Quick Return |
WEAPON_EXTRA_SCAN_CHANCE |
Fatal strikes against an enemy also perform a Codex Scan. | Used by Astral Autopsy |
WEAPON_FIRE_ITERATIONS |
Multishot | |
WEAPON_FIRE_RATE
|
|
Used by Fury and Speed Trigger |
WEAPON_FIRE_REDIRECT_PROC_CHANCE |
||
WEAPON_FIRE_REDIRECT_PROC_TYPE |
||
WEAPON_FIRE_REDIRECT_RANGE |
||
WEAPON_FORCED_PROC_CHANCE |
Paracesis Rank 40 bonus for removing Sentient resistances is implemented as a 100% forced Void proc | |
WEAPON_GORE_CHANCE |
Gore Chance | Used by Amalgam Ripkas True Steel |
WEAPON_GRENADE_STICKY |
Used by Adhesive Blast | |
WEAPON_HEADSHOT_MULTIPLIER
|
|
Used by Amalgam Daikyu Target Acquired, Meticulous Aim, Target Acquired, Primary Deadhead, and Secondary Deadhead |
WEAPON_HEALTH_ON_HIT_ENEMY_WITH_PROC |
Health per Status Type affecting the target | Used by Healing Return |
WEAPON_HEALTH_ON_KILL_CHANCE |
||
WEAPON_HOLSTERED_AUTO_RELOAD_RATE |
||
WEAPON_HOLSTER_RATE |
Holster Speed | Used by Holster Amp pre-Update 32.0 (2022-09-07) (previously called Speed Holster) |
WEAPON_INFINITE_CLIP_MOD |
||
WEAPON_INIT_DAMAGE_MOD |
Damage on first shot in Magazine | Used by Charged Chamber and Primed Chamber |
WEAPON_KILL_TO_STAMINA |
Stamina on Melee Kill (pre-Update 17.0 (2015-07-31)) | Used by Second Wind |
WEAPON_KNOCKDOWN_TIME |
||
WEAPON_LAST_DAMAGE_MOD |
Bonus Damage on final shot | Used by Synth Charge |
WEAPON_LIFE_STEAL |
Life Steal | Used by Amalgam Daikyu Target Acquired, Life Strike, and Winds of Purity |
WEAPON_LIFE_STEAL_CHANNELING |
Life Steal on Channeling | Used by Life Strike pre-Update 26.0 (2019-10-31) |
WEAPON_MARK_TARGET |
Reveals target on Minimap | Used by Apex Predator, Bounty Hunter, and Night Stalker |
WEAPON_MELEE_ARMOR_REDUCTION |
Used by Amalgam Argonak Metal Auger and Shattering Impact | |
WEAPON_MELEE_AUTOTARGET_AIR_RANGE_BONUS |
||
WEAPON_MELEE_AUTOTARGET_MAXIMUM_ANGLE |
Used by Heartseeker | |
WEAPON_MELEE_AUTOTARGET_OFFHAND_BONUS |
||
WEAPON_MELEE_AUTOTARGET_RANGE_BONUS |
Used by Extend and Heartseeker | |
WEAPON_MELEE_AUTOTARGET_SPEED_BONUS |
Used by Heartseeker | |
WEAPON_MELEE_COMBO_CHANCE_FROM_DOT |
Used by Relentless Combination | |
WEAPON_MELEE_COMBO_CRIT_CHANCE |
||
WEAPON_MELEE_COMBO_DECAY_AMOUNT |
Used by Power Spike | |
WEAPON_MELEE_COMBO_DURATION_BONUS |
Combo Duration | |
WEAPON_MELEE_COMBO_GAIN_EXTRA_CHANCE
|
|
Used by Amalgam Javlok Magazine Warp, Quickening, Reflex Guard, True Punishment, Exodia Triumph and Exodia Triumph |
WEAPON_MELEE_COMBO_HIT_BONUS |
||
WEAPON_MELEE_COMBO_INITIAL_BONUS |
Initial Combo | Used by Corrupt Charge and Covert Lethality |
WEAPON_MELEE_COMBO_MULTIPLIER_BONUS |
||
WEAPON_MELEE_COMBO_MULTIPLIER_CRIT_CHANCE |
||
WEAPON_MELEE_COMBO_MULTIPLIER_PROC_CHANCE |
||
WEAPON_MELEE_COMBO_PROC_CHANCE |
||
WEAPON_MELEE_COMBO_USAGE_EFFICIENCY |
Heavy Attack Efficiency | Used by Focus Energy and Reflex Coil |
WEAPON_MELEE_DAMAGE |
Melee Damage | |
WEAPON_MELEE_FINISHER_DAMAGE |
Finisher Damage | Used by Covert Lethality and Finishing Touch |
WEAPON_MELEE_HEAVY_CHARGE_SPEED |
Heavy Attack Wind Up Speed | Used by Amalgam Organ Shatter, Killing Blow, and Swift Momentum |
WEAPON_MELEE_HEAVY_CHARGE_SPEED_BONUS |
||
WEAPON_MELEE_HIT_GROUND_TARGET |
||
WEAPON_MELEE_SLAM_DAMAGE_BONUS |
Melee Slam Damage | Used by Seismic Wave and Necramech Seismic Wave |
WEAPON_MELEE_STAMINA_DAMAGE_BONUS_RATE |
||
WEAPON_MELEE_STAMINA_PENALTY |
||
WEAPON_MELEE_STEALTH_LETHAL |
Lethal Damage on finishers | Used by Covert Lethality pre-Update 26.0 (2019-10-31) |
WEAPON_MICROWAVE_PROC_CRIT_CHANCE_BONUS |
||
WEAPON_NOISE_REDUCTION |
Reduces the chance an enemy will hear gunfire | Used by Hush, Suppress, and Silent Battery |
WEAPON_NULLIFIER_BUBBLE_POP_CHANCE |
Used by Neutralizing Justice | |
WEAPON_OVERHEAT_DAMAGE |
Used by Fired Up | |
WEAPON_OVERHEAT_PROC_CHANCE |
||
WEAPON_PARRY_ANGLE |
Parry Angle | Used by Focused Defense |
WEAPON_PARRY_COUNTER_CHANCE |
Counter Chance | Used by Parry |
WEAPON_PARRY_DAMAGE_BLOCKED |
Damage Block | Used by Impenetrable Offense |
WEAPON_PARRY_DAMAGE_REFLECTED |
Damage taken is reflected when Blocking attacks | Used by Mortal Conduct |
WEAPON_PARRY_DAMAGE_TO_STAMINA |
Parry Damage to Stamina (pre-Update 17.0 (2015-07-31)) | Used by Warrior's Grip |
WEAPON_PARRY_EFFECTIVENESS |
Damage Block | Used by Heartseeker |
WEAPON_PARRY_EFFICIENCY |
||
WEAPON_PERCENT_BASE_DAMAGE_ADDED |
Any percentage-based physical/elemental damage mod | |
WEAPON_POWER_DAMAGE_BLOCK |
||
WEAPON_POWER_DAMAGE_MAX |
Used by Energy Channel | |
WEAPON_POWER_DAMAGE_MULTIPLIER |
Used by Energy Channel | |
WEAPON_PROC_CHANCE |
Status Chance | |
WEAPON_PROC_DAMAGE |
Damage from Status Effects | Used by Boreal's Contempt |
WEAPON_PROC_TIME |
Status Duration | |
WEAPON_PROC_TIME_EXTEND_ON_HIT |
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WEAPON_PROJECTILE_BOUNCES |
Used by Fomorian Accelerant and Kinetic Ricochet | |
WEAPON_PROJECTILE_ELASTICITY |
Used by Fomorian Accelerant | |
WEAPON_PROJECTILE_EXPLOSION_CHANCE |
Chance to Explode | Used by Concealed Explosives, Draining Gloom, Entropy Spike, Thunderbolt, and Thundermiter |
WEAPON_PROJECTILE_LINGERING_AOE_DAMAGE |
Used by Nightwatch Napalm | |
WEAPON_PROJECTILE_LINGERING_AOE_DURATION |
Used by Nightwatch Napalm | |
WEAPON_PROJECTILE_LINGERING_AOE_RADIUS |
Used by Nightwatch Napalm | |
WEAPON_PROJECTILE_SPEED |
Projectile Speed | |
WEAPON_PUNCTURE_DEPTH |
Punch Through | |
WEAPON_RANGE
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WEAPON_RECOIL
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Used by Counterbalance, Double-Barrel Drift, Gun Glide, Hydraulic Barrel, Hydraulic Chamber, and etc. |
WEAPON_REFLECTION_MODIFIER |
Bounce | Used by Quick Return, Rebound, and Volatile Quick Return |
WEAPON_RELOAD_SPEED |
Reload Speed | |
WEAPON_RELOAD_TIME |
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WEAPON_RICHOCET_CHANCE |
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WEAPON_SHIELD_ON_KILL_CHANCE |
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WEAPON_SLASH_PROC_ON_CRIT_CHANCE |
Used by Hunter Munitions | |
WEAPON_SNIPER_COMBO_CRIT_CHANCE |
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WEAPON_SNIPER_COMBO_DURATION_BONUS |
Combo Duration | Used by Harkonar Scope |
WEAPON_SNIPER_COMBO_HIT_BONUS |
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WEAPON_SNIPER_COMBO_MULTIPLIER_BONUS |
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WEAPON_SNIPER_COMBO_PROC_CHANCE |
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WEAPON_SPREAD
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WEAPON_SYNDICATE_POWER |
Associated with Syndicate Radial Effects | |
WEAPON_TARGET_AMOUNT |
Used by Swipe | |
WEAPON_UPGRADE_SLOT |
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WEAPON_VICTIM_STAMINA_DRAIN_PERCENTAGE |
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WEAPON_ZOOM |
Zoom | |
WEAPON_ZOOM_SHAKE_SPEED |