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WARFRAME Wiki
For the depreciated alpha upgrade system, see Upgrades.

Upgrades are the internal designation for stat modifiers to playable characters and NPCs. Upgrades can act as either positive or negative value modifiers for a particular stat. See Calculating Bonuses for more information on how these upgrades apply to base stats.

Sources of Upgrades[]

Abilities[]

Main article: Abilities

Arcane Enhancements[]

Main article: Arcane Enhancement

Boosters[]

Decrees[]

Main article: Decree

Focus Trees[]

Main article: Focus

Gear[]

Main article: Gear

Some Gear items can provide in-game buffs/debuffs such as:

Helminth[]

Main article: Helminth#Archon Shard
Main article: Helminth#Invigoration

Incarnon Weapons[]

Main article: Incarnon

Incarnon weapons have a unique upgrade system independent from Mods and Arcanes.

Intrinsics[]

Main article: Intrinsics

Mission Modifiers[]

Main article: Arbitrations
Main article: Archon Hunt
Main article: Dark Sectors
Main article: Nightmare Mode
Main article: Sortie
Main article: The Steel Path

Some missions may even provide bonuses (to players or enemies) during gameplay like in Disruption, Void Armageddon, Void Fissures, and Void Flood.

Modular System[]

Main article: Modular Weapons
Main article: Hound (Companion)
Main article: MOA (Companion)

Mods[]

Main article: Mod
Main article: Aura
Main article: Riven Mods

Passives[]

Main article: Passives

Sniper Zoom Bonuses[]

Main article: Sniper Rifle#Zoom and Minimum Combo Stats

Stances[]

Main article: Stance

Most stances have at least one combo that provides a damage multiplier to attacks. Sometimes, a combo may provide physical damage bonuses too.

True Master's Font[]

Main article: True Master's Font

Upgrade Operation Types[]

This section is transcluded from Calculating Bonuses § Overview. To change it, please edit the transcluded page.
Types of Bonuses
Operation On Base Stat Bonus Stacking Behavior Internal Name
(OperationType)
Typical Context Example(s)
Addition Additive Stacking ADD Flat value or percentage point bonuses:  Entropy Burst's status chance bonus
Final Status Chance = Base Status Chance +  20

 Laetum's Elemental Excess perk (-10 critical chance percentage points)

Final Critical Chance = Base Critical Chance +  -10
Multiplication Additive Stacking STACKING_MULTIPLY Most common bonus, applies to almost all percentage-based bonuses:  Serration's and  Heavy Caliber's damage bonus
Final Damage = Base Damage * (1 +  1.65 +  1.65)
Multiplication Multiplicative Stacking MULTIPLY  Antitoxin's and  Toxin Resistance's damage resistance to  Toxin
Damage Taken = Initial Toxin Damage * ( 0.55 *  0.85)

Affinity bonuses

Total Affinity = Initial Affinity *  2 * 1.3 * 1.25
Override N/A SET Very rare bonus type used to set a stat at a particular value, ignoring all negative or positive modifiers
  • Note that there are known instances where a particular stat can have flat value and percentage-based bonuses. For example,  Stinging Truth provides a flat increase to Magazine Capacity for the  Viper while  Slip Magazine provides a +30% Magazine Capacity bonus at max rank. In these scenarios, typically percentage-based bonuses are applied to the base stat first then flat value increases. For example:
Final Magazine Capacity =  14 * (1 +  0.3) +  40

Types of Upgrades[]

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Incomplete list
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The following article/section is conjecture. Content is subjected to change/removal as the game progresses. Please do not use this article for critical in-game information.
Internal Name EN Localization Notes
AVATAR_ABILITY
AVATAR_ABILITY_AUGMENT N/A Used by Warframe Augment Mods
AVATAR_ABILITY_DURATION Ability Duration
AVATAR_ABILITY_EFFICIENCY Ability Efficiency
AVATAR_ABILITY_ENERGY_TO_OVERSHIELD Used by  Necramech Augur
AVATAR_ABILITY_ENERGY_TO_SHIELD Energy spent to Shields while Overshields are inactive Used by  Brief Respite
AVATAR_ABILITY_RANGE Ability Range
AVATAR_ABILITY_STRENGTH Ability Strength
AVATAR_ACROBATIC_SPEED N/A Used by  Amalgam Barrel Diffusion; speeds up front/back/side flip animation
AVATAR_AFTERBURNER_MULTIPLIER
AVATAR_ARMOUR Armor
AVATAR_AURA_EFFECTIVENESS_ON_ME Aura Effectiveness Used by  Coaction Drift
AVATAR_AURA_STRENGTH Aura Strength Used by  Coaction Drift
AVATAR_AUTO_PARRY_CHANCE Auto Parry Chance Used by  Reflection pre-Update 24.4 (2019-03-08)
AVATAR_BLEEDOUT_MODIFIER Bleedout Reduction Used by  Medi-Pet Kit,  Undying Will, and Arbitrations
AVATAR_CASTING_SPEED Casting Speed
AVATAR_CROWD_CONTROL_DAMAGE
AVATAR_CROWD_CONTROL_TIME_MULTIPLIER
AVATAR_DAMAGE_POWER_MULTIPLIER Damage on Health to Energy Used by  Hunter Adrenaline,  Kinetic Diversion,  Necramech Rage, and  Rage
AVATAR_DAMAGE_REDUCTION_DURING_REVIVE
AVATAR_DAMAGE_REDUCTION_WHILE_CASTING
AVATAR_DAMAGE_RESISTANCE
AVATAR_DAMAGE_TAKEN Used by  Aerodynamic,  Agility Drift,  Anti-Flak Plating,  Antitoxin,  Armored Acrobatics, etc.
AVATAR_DASH_CONTACT_ENERGY
AVATAR_DASH_DAMAGE
AVATAR_DASH_RADIUS Void Dash Radius Used by  Magus Cloud
AVATAR_DODGE_SPEED Dodge Speed Used by  Amalgam Barrel Diffusion
AVATAR_DROP_CHANCE_MODIFIER
AVATAR_ENEMY_RADAR Enemy Radar Used by  Animal Instinct,  Enemy Radar,  Enemy Sense,  Necramech Enemy Sense,  Primed Animal Instinct,  Stealth Drift, and  Vigilante Pursuit
AVATAR_ENERGY_GAIN_MULTIPLIER
AVATAR_ENERGY_ON_FULL_SHIELD_REGEN Used by  Surplus Diverters
AVATAR_ENERGY_SPAWN_PERCENT Used by  Harrow's and  Harrow Prime's passive
AVATAR_ENERGY_TO_OVERSHIELDS_ON_SPAWN Used by  Overcharged
AVATAR_EVADE_NPC_BULLET Evasion Used by  Agility Drift
AVATAR_EXPLOSION_DAMAGE Explodes on death Used by  Self Destruct
AVATAR_EXPLOSION_RADIUS Used by  Self Destruct
AVATAR_FALL_DAMAGE
AVATAR_FALL_IMPACT_AMOUNT Used by  Heavy Impact
AVATAR_FALL_IMPACT_RADIUS Used by  Heavy Impact
AVATAR_FORCED_PROC_CHANCE
AVATAR_FREEZE_ON_MELEE_HIT_CHANCE Used by  Frost's passive
AVATAR_FREEZE_ON_MELEE_HIT_DURATION Used by  Frost's passive
AVATAR_FULL_ENERGY_EFFECT_RANGE Used by  Overcharge Detectors
AVATAR_GLOBAL_DROP_CHANCE_MODIFIER
AVATAR_HEALTH_MAX Health
AVATAR_HEALTH_MAX_INC_ON_PICKUP Max Health Used by  Arcane Blessing
AVATAR_HEAL_PERCENT_MAX_HEALTH Health Regeneration/s Used by  Arcane Grace and  Arcane Victory
AVATAR_HEAL_RATE Heal Rate Used by  Medi-Pet Kit,  Momentary Pause,  Recover,  Recuperate,  Rejuvenation,  Repair Kit, and  Vital Systems Bypass
AVATAR_HEAVY_LAND_SPEED Resist Hard Landings Used by  Kavat's Grace
AVATAR_INJURY_ANIM_RATE Faster Stagger Recovery Used by  Pain Threshold
AVATAR_INJURY_BLOCK_CHANCE
  • Chance to Resist Knockdown(s)
  • Chance to Resist Stagger(s)
Used by  Fortitude,  Power Drift,  Primed Sure Footed,  Resolute Focus, and  Sure Footed
AVATAR_JOG_SPEED
AVATAR_KNOCKDOWN_RECOVERY_SPEED Faster Knockdown Recovery Used by  Constitution
AVATAR_LOOT_CHANCE Used by  Master Thief and  Scavenge; chance to open locked lockers
AVATAR_LOOT_RADAR Loot Radar Used by  Animal Instinct,  Loot Detector,  Primed Animal Instinct, and  Thief's Wit
AVATAR_MARKED_DAMAGE_AMOUNT Extra Damage against a Marked Enemy Used by  Mecha Empowered
AVATAR_MELEE_DAMAGE_REDUCTION
AVATAR_MOVEMENT_SPEED Movement Speed Used by  Agile Aim,  Dispatch Overdrive,  Snap Shot, and  Spry Sights
AVATAR_NO_DEATH_PENALTY Chance to negate Transference Static Used by  Magus Glitch
AVATAR_NPC_HIT_CHANCE Hit Chance Used by  EMP Aura
AVATAR_NPC_VIS_RANGE N/A Used by  Rakta Dark Dagger's Mind Haze passive
AVATAR_NUM_JUMPS Jump Resets Helminth Invigoration
AVATAR_OVERSHIELD_MAX
AVATAR_PARKOUR_BOOST Used by  Adept Surge,  Endurance Drift,  Arcane Agility, and etc.
AVATAR_PARKOUR_BULLET_TIME
AVATAR_PARKOUR_DAMAGE_ADDED Used by  Battering Maneuver,  Firewalker,  Ice Spring,  Lightning Dash,  Toxic Flight,  Piercing Step, and  Rending Turn
AVATAR_PARKOUR_GLIDE Aim Glide/Wall Latch Duration
AVATAR_PARKOUR_GRAVITY Gravity Used by  Aero Vantage,  Air Time, and  Boreal's Anguish
AVATAR_PARKOUR_SLAM_ENERGY_COST
AVATAR_PICKUP_BONUS_AMOUNT
AVATAR_POWER_MAX Energy Max
AVATAR_POWER_RATE Energy Rate
AVATAR_POWER_RATE_PERCENT_MAX
AVATAR_PROC_IMMUNITY_DURATION Used by  Anticipation
AVATAR_PROC_REFLECT_AMPLIFICATION Used by  Reflect
AVATAR_PROC_REFLECT_CHANCE Used by  Reflect
AVATAR_PROC_TIME Status Duration on Self Used by  Rapid Resilience
AVATAR_RESPAWN_TIME
AVATAR_REVENGE_DAMAGE_AMOUNT Used by  Retribution
AVATAR_REVENGE_DAMAGE_CHANCE Used by  Retribution
AVATAR_REVIVE_ASSIST Used by  Sacrifice and  Transfusion
AVATAR_REVIVE_DISTANCE Used by  Trinity's passive
AVATAR_REVIVE_SPEED Revive Speed Used by  Amalgam Serration and  Mending Soul
AVATAR_SENTINEL_ARMOUR_LINK Armor-Link Used by  Link Fiber
AVATAR_SENTINEL_CRIT_LINK Critical Chance-Link Used by  Hunter Synergy
AVATAR_SENTINEL_FINISHER_DAMAGE Finisher Damage Used by  Ferocity and  Savagery
AVATAR_SENTINEL_HEALTH_LINK Health-Link Used by  Link Vitality
AVATAR_SENTINEL_MASTER_BLEEDOUT_MODIFIER Bleedout-Link Used by  Loyal Companion
AVATAR_SENTINEL_PACK_LEADER Lifesteal-Link Used by  Pack Leader
AVATAR_SENTINEL_PACK_LEADER_REVERSE Companion Lifesteal-Link Used by  Hunter Recovery
AVATAR_SENTINEL_PICKUP_TO_ARMOR
AVATAR_SENTINEL_SHIELD_LINK Shield-Link Used by  Link Redirection
AVATAR_SENTINEL_STATUS_LINK Status-Link Used by  Mecha Overdrive
AVATAR_SHARE_ENERGY_PICKUP_RADIUS
AVATAR_SHARE_XP_RADIUS Used by Fosfors and  Mending Unity
AVATAR_SHIELD_MAX Shield Capacity
AVATAR_SHIELD_RECHARGE_DELAY Shield Recharge Delay Used by  Vital Systems Bypass
AVATAR_SHIELD_RECHARGE_PERCENT Shield Recharge Used by  Arcane Aegis
AVATAR_SHIELD_RECHARGE_RATE Shield Recharge
AVATAR_SHIELD_TO_STAMINA_RATIO Shield to Stamina (pre-Update 17.0 (2015-07-31)) Used by Shield Flux
AVATAR_SLIDE_BOOST
  • Slide
  • Slide Boost
Used by  Air Thrusters,  Cunning Drift,  Maglev, and  Streamlined Form
AVATAR_SLIDE_FRICTION Friction Used by  Cunning Drift,  Maglev, and  Streamlined Form
AVATAR_SLIDE_STAMINA_REDUCTION
AVATAR_SOFT_TARGETING_RADIUS_MODIFIER
AVATAR_SPAWN_ENERGY Used by  Follow Through
AVATAR_SPRINT_SPEED
  • Sprint Speed
  • Flight Speed (for Archwing)
Used by  Rush and  Hyperion Thrusters
AVATAR_STAMINA_COST_MULTIPLIER
  • Engine Efficiency
  • Hover Efficiency
  • Slide Efficiency
Used by  Necramech Drift,  Necramech Efficiency, and  Necramech Friction
AVATAR_STAMINA_MAX Used by  Necramech Thrusters
AVATAR_STAMINA_RECHARGE_DELAY
AVATAR_STAMINA_RECHARGE_RATE Stamina Recharge (pre-Update 17.0 (2015-07-31)) Used by Quick Rest
AVATAR_STUN_TIME
AVATAR_SUCCESS_CHANCE Used by  Dig
AVATAR_THORNS_PERCENT
AVATAR_TIME_LIMIT_INCREASE
AVATAR_TIME_TO_CLOAK
AVATAR_WALLCLING_STAMINA_REDUCTION Used by Acrobat
AVATAR_WALLRUN_SPEED
GAMEPLAY_BULLET_KILL_XP_AMOUNT
GAMEPLAY_DAMAGE_TO_POWER
GAMEPLAY_ENEMY_AVATAR_XP_REWARD
GAMEPLAY_ENEMY_SPAWN_CHANCE
GAMEPLAY_EXECUTION_HEALTH_THRESHOLD
GAMEPLAY_FACTION_DAMAGE Used by sources of Faction Damage Bonus
GAMEPLAY_FACTION_DAMAGE_RESISTANCE
GAMEPLAY_FINISHER_XP_AMOUNT
GAMEPLAY_FREE_REVIVE_COUNT Used by Warframe Arcanes at max rank
GAMEPLAY_ITEM_EFFECTIVENESS
GAMEPLAY_KILL_POWER_AMOUNT
GAMEPLAY_KILL_POWER_COOLDOWN
GAMEPLAY_KILL_XP_AMOUNT  Affinity Booster, Dark Sectors bonus
GAMEPLAY_KILL_XP_REWARD
GAMEPLAY_MAX_HEALTH_SEGMENT_REWARD
GAMEPLAY_MELEE_KILL_XP_AMOUNT  Affinity Spike, Dark Sectors bonus
GAMEPLAY_MONEY_DROP_AMOUNT
GAMEPLAY_MONEY_PICKUP_AMOUNT  Credit Booster
GAMEPLAY_MONEY_REWARD_AMOUNT
GAMEPLAY_NON_HUMAN_DAMAGE_RESISTANCE
GAMEPLAY_PICKUP_AMOUNT
GAMEPLAY_PICKUP_RATE
GAMEPLAY_POWER_COOLDOWN
GAMEPLAY_POWER_TO_HEALTH_ON_DEATH Drains Energy to stop Lethal Damage Used by  Gladiator Finesse and  Quick Thinking
GAMEPLAY_SHIELD_UPGRADE_LEVEL
MAX_Value
NONE N/A
VEHICLE_DOUBLE_JUMP_HEIGHT K-Drive Double Jump Height Used by  Poppin' Vert
VEHICLE_JUMP_CHARGE_TIME Jump Charge Time Used by  Pop Top
VEHICLE_JUMP_HEIGHT K-Drive Jump Height Used by  Venerdo Hoverdrive
VEHICLE_MAGNETISM K-Drive Grind Magnetism Used by  Mag Locks
VEHICLE_SCORE_MULTIPLIER Point Multiplier to Trick Score Used by  Inertia Dampeners
VEHICLE_SPEED K-Drive Speed Used by  Extreme Velocity
VEHICLE_SPEED_ALT K-Drive Grind Speed Used by  Rail Guards
VEHICLE_SPRINT_SPEED K-Drive Boost Speed Used by  Nitro Boost
WEAPON_AIMED_SHOT_DAMAGE_BONUS Dead Aim Used by  Lasting Purity
WEAPON_AMMO_CONSUME_RATE Ammo Efficiency Used by  Brain Storm,  Zazvat-Kar,  Arcane Pistoleer, and  Eternal Logistics
WEAPON_AMMO_MAX Ammo Maximum
WEAPON_AMMO_RETRIEVED Ammo Pickup
WEAPON_AUGMENT
WEAPON_BONUS_NORMALIZED_ELEMENTAL_DAMAGE
WEAPON_BONUS_NORMALIZED_PHYSICAL_DAMAGE
WEAPON_CHANNELING_DAMAGE Channeling Damage (pre-Update 26.0 (2019-10-31))
WEAPON_CHANNELING_EFFICIENCY Channeling Efficiency (pre-Update 26.0 (2019-10-31))
WEAPON_CHARGE_RATE Charge Rate Used by  Archgun Ace
WEAPON_CLIP_MAX Magazine Capacity
WEAPON_CONVERT_AMMO Used by ammo mutation mods like  Arrow Mutation and  Pistol Ammo Mutation
WEAPON_CONVERT_AMMO_DELAY
WEAPON_CORPSE_EXPLODE_DAMAGE Used by  Acid Shells,  Combustion Beam,  Entropy Detonation,  Explosive Demise,  Thermagnetic Shells, and  Vulcan Blitz
WEAPON_CORPSE_EXPLODE_DAMAGE_ENEMY_HEALTH_PCT Used by  Acid Shells,  Entropy Detonation,  Thermagnetic Shells, and  Vulcan Blitz
WEAPON_CORPSE_EXPLODE_RADIUS Used by  Acid Shells,  Combustion Beam,  Entropy Detonation,  Explosive Demise,  Thermagnetic Shells, and  Vulcan Blitz
WEAPON_CRIT_CHANCE Critical Chance
WEAPON_CRIT_CHANCE_BODY_PART Critical Chance on Headshots Used by  Cascadia Accuracy
WEAPON_CRIT_DAMAGE Critical Damage
WEAPON_CRIT_FIRE_RATE_BONUS
WEAPON_CRIT_FIRE_RATE_DURATION
WEAPON_DAMAGE_AMOUNT Damage
WEAPON_DAMAGE_CONVERSION Used by  Virtuos Forge,  Virtuos Spike,  Virtuos Surge, and  Virtuos Trojan
WEAPON_DAMAGE_IF_VICTIM_PROC_ACTIVE Damage per Status Type affecting the target Used by  Condition Overload,  Galvanized Aptitude,  Galvanized Savvy, and  Galvanized Shot
WEAPON_DAMAGE_OVER_DISTANCE Used by  Spring-Loaded Broadhead
WEAPON_DAMAGE_SELF_AMOUNT Self-damage Used by  Cautious Shot pre-Update 27.2 (2020-03-05)
WEAPON_DAMAGE_TO_ENERGY
WEAPON_DAMAGE_TO_HEALTH
WEAPON_DAMAGE_TO_XP
WEAPON_DAMAGE_TYPE_BIAS  Comet Rounds,  Counterweight,  Crash Shot,

 Flak Shot,  Impaler Munitions,  Meteor Munitions,  Razor Munitions,  Ripper Rounds,  Serrated Edges,  Serrated Rounds,  Sharpened Blade,  Shred Shot

WEAPON_DISTANCE_TO_DAMAGE_BONUS
WEAPON_DOUBLE_CRIT_CHANCE Chance to enhance Critical Hits Used by Vigilante Set
WEAPON_ENERGY_ON_HEADSHOT_KILL
WEAPON_EXPLOSION_RADIUS Blast Radius Used by  Heavy Warhead,  Static Alacrity, and  Volatile Quick Return
WEAPON_EXTRA_SCAN_CHANCE Fatal strikes against an enemy also perform a Codex Scan. Used by  Astral Autopsy
WEAPON_FIRE_ITERATIONS Multishot
WEAPON_FIRE_RATE Used by  Fury and  Speed Trigger
WEAPON_FIRE_REDIRECT_PROC_CHANCE
WEAPON_FIRE_REDIRECT_PROC_TYPE
WEAPON_FIRE_REDIRECT_RANGE
WEAPON_FORCED_PROC_CHANCE  Paracesis Rank 40 bonus for removing Sentient resistances is implemented as a 100% forced  Void proc
WEAPON_GORE_CHANCE Gore Chance Used by  Amalgam Ripkas True Steel
WEAPON_GRENADE_STICKY Used by  Adhesive Blast
WEAPON_HEADSHOT_MULTIPLIER
  • Headshot Multiplier
  • Headshot Damage
Used by  Amalgam Daikyu Target Acquired,  Meticulous Aim,  Target Acquired,  Primary Deadhead, and  Secondary Deadhead
WEAPON_HEALTH_ON_HIT_ENEMY_WITH_PROC Health per Status Type affecting the target Used by  Healing Return
WEAPON_HEALTH_ON_KILL_CHANCE
WEAPON_HOLSTERED_AUTO_RELOAD_RATE
WEAPON_HOLSTER_RATE Holster Speed Used by  Holster Amp pre-Update 32.0 (2022-09-07) (previously called Speed Holster)
WEAPON_INFINITE_CLIP_MOD
WEAPON_INIT_DAMAGE_MOD Damage on first shot in Magazine Used by  Charged Chamber and  Primed Chamber
WEAPON_KILL_TO_STAMINA Stamina on Melee Kill (pre-Update 17.0 (2015-07-31)) Used by Second Wind
WEAPON_KNOCKDOWN_TIME
WEAPON_LAST_DAMAGE_MOD Bonus Damage on final shot Used by  Synth Charge
WEAPON_LIFE_STEAL Life Steal Used by  Amalgam Daikyu Target Acquired,  Life Strike, and  Winds of Purity
WEAPON_LIFE_STEAL_CHANNELING Life Steal on Channeling Used by  Life Strike pre-Update 26.0 (2019-10-31)
WEAPON_MARK_TARGET Reveals target on Minimap Used by  Apex Predator,  Bounty Hunter, and  Night Stalker
WEAPON_MELEE_ARMOR_REDUCTION Used by  Amalgam Argonak Metal Auger and  Shattering Impact
WEAPON_MELEE_AUTOTARGET_AIR_RANGE_BONUS
WEAPON_MELEE_AUTOTARGET_MAXIMUM_ANGLE Used by  Heartseeker
WEAPON_MELEE_AUTOTARGET_OFFHAND_BONUS
WEAPON_MELEE_AUTOTARGET_RANGE_BONUS Used by  Extend and  Heartseeker
WEAPON_MELEE_AUTOTARGET_SPEED_BONUS Used by  Heartseeker
WEAPON_MELEE_COMBO_CHANCE_FROM_DOT Used by  Relentless Combination
WEAPON_MELEE_COMBO_CRIT_CHANCE
WEAPON_MELEE_COMBO_DECAY_AMOUNT Used by  Power Spike
WEAPON_MELEE_COMBO_DURATION_BONUS Combo Duration
WEAPON_MELEE_COMBO_GAIN_EXTRA_CHANCE
  • Additional Combo Count Chance
  • Combo Count Chance
Used by  Amalgam Javlok Magazine Warp,  Quickening,  Reflex Guard,  True Punishment,  Exodia Triumph and  Exodia Triumph
WEAPON_MELEE_COMBO_HIT_BONUS
WEAPON_MELEE_COMBO_INITIAL_BONUS Initial Combo Used by  Corrupt Charge and  Covert Lethality
WEAPON_MELEE_COMBO_MULTIPLIER_BONUS
WEAPON_MELEE_COMBO_MULTIPLIER_CRIT_CHANCE
WEAPON_MELEE_COMBO_MULTIPLIER_PROC_CHANCE
WEAPON_MELEE_COMBO_PROC_CHANCE
WEAPON_MELEE_COMBO_USAGE_EFFICIENCY Heavy Attack Efficiency Used by  Focus Energy and  Reflex Coil
WEAPON_MELEE_DAMAGE Melee Damage
WEAPON_MELEE_FINISHER_DAMAGE Finisher Damage Used by  Covert Lethality and  Finishing Touch
WEAPON_MELEE_HEAVY_CHARGE_SPEED Heavy Attack Wind Up Speed Used by  Amalgam Organ Shatter,  Killing Blow, and  Swift Momentum
WEAPON_MELEE_HEAVY_CHARGE_SPEED_BONUS
WEAPON_MELEE_HIT_GROUND_TARGET
WEAPON_MELEE_SLAM_DAMAGE_BONUS Melee Slam Damage Used by  Seismic Wave and  Necramech Seismic Wave
WEAPON_MELEE_STAMINA_DAMAGE_BONUS_RATE
WEAPON_MELEE_STAMINA_PENALTY
WEAPON_MELEE_STEALTH_LETHAL Lethal Damage on finishers Used by  Covert Lethality pre-Update 26.0 (2019-10-31)
WEAPON_MICROWAVE_PROC_CRIT_CHANCE_BONUS
WEAPON_NOISE_REDUCTION Reduces the chance an enemy will hear gunfire Used by  Hush,  Suppress, and  Silent Battery
WEAPON_NULLIFIER_BUBBLE_POP_CHANCE Used by  Neutralizing Justice
WEAPON_OVERHEAT_DAMAGE Used by  Fired Up
WEAPON_OVERHEAT_PROC_CHANCE
WEAPON_PARRY_ANGLE Parry Angle Used by  Focused Defense
WEAPON_PARRY_COUNTER_CHANCE Counter Chance Used by  Parry
WEAPON_PARRY_DAMAGE_BLOCKED Damage Block Used by  Impenetrable Offense
WEAPON_PARRY_DAMAGE_REFLECTED Damage taken is reflected when Blocking attacks Used by  Mortal Conduct
WEAPON_PARRY_DAMAGE_TO_STAMINA Parry Damage to Stamina (pre-Update 17.0 (2015-07-31)) Used by Warrior's Grip
WEAPON_PARRY_EFFECTIVENESS Damage Block Used by  Heartseeker
WEAPON_PARRY_EFFICIENCY
WEAPON_PERCENT_BASE_DAMAGE_ADDED Any percentage-based physical/elemental damage mod
WEAPON_POWER_DAMAGE_BLOCK
WEAPON_POWER_DAMAGE_MAX Used by  Energy Channel
WEAPON_POWER_DAMAGE_MULTIPLIER Used by  Energy Channel
WEAPON_PROC_CHANCE Status Chance
WEAPON_PROC_DAMAGE Damage from Status Effects Used by  Boreal's Contempt
WEAPON_PROC_TIME Status Duration
WEAPON_PROC_TIME_EXTEND_ON_HIT
WEAPON_PROJECTILE_BOUNCES Used by  Fomorian Accelerant and  Kinetic Ricochet
WEAPON_PROJECTILE_ELASTICITY Used by  Fomorian Accelerant
WEAPON_PROJECTILE_EXPLOSION_CHANCE Chance to Explode Used by  Concealed Explosives,  Draining Gloom,  Entropy Spike,  Thunderbolt, and  Thundermiter
WEAPON_PROJECTILE_LINGERING_AOE_DAMAGE Used by  Nightwatch Napalm
WEAPON_PROJECTILE_LINGERING_AOE_DURATION Used by  Nightwatch Napalm
WEAPON_PROJECTILE_LINGERING_AOE_RADIUS Used by  Nightwatch Napalm
WEAPON_PROJECTILE_SPEED Projectile Speed
WEAPON_PUNCTURE_DEPTH Punch Through
WEAPON_RANGE
  • Range
  • Melee Range (for melees)
  • Beam Length (for continuous weapons)
WEAPON_RECOIL Used by  Counterbalance,  Double-Barrel Drift,  Gun Glide,  Hydraulic Barrel,  Hydraulic Chamber, and etc.
WEAPON_REFLECTION_MODIFIER Bounce Used by  Quick Return,  Rebound, and  Volatile Quick Return
WEAPON_RELOAD_SPEED Reload Speed
WEAPON_RELOAD_TIME
WEAPON_RICHOCET_CHANCE
WEAPON_SHIELD_ON_KILL_CHANCE
WEAPON_SLASH_PROC_ON_CRIT_CHANCE Used by  Hunter Munitions
WEAPON_SNIPER_COMBO_CRIT_CHANCE
WEAPON_SNIPER_COMBO_DURATION_BONUS Combo Duration Used by  Harkonar Scope
WEAPON_SNIPER_COMBO_HIT_BONUS
WEAPON_SNIPER_COMBO_MULTIPLIER_BONUS
WEAPON_SNIPER_COMBO_PROC_CHANCE
WEAPON_SPREAD
  • Accuracy
  • Spread
WEAPON_SYNDICATE_POWER Associated with Syndicate Radial Effects
WEAPON_TARGET_AMOUNT Used by  Swipe
WEAPON_UPGRADE_SLOT
WEAPON_VICTIM_STAMINA_DRAIN_PERCENTAGE
WEAPON_ZOOM Zoom
WEAPON_ZOOM_SHAKE_SPEED