- For the depreciated alpha upgrade system, see Upgrades.
Upgrades are the internal designation for stat modifiers to playable characters and NPCs. Upgrades can act as either positive or negative value modifiers for a particular stat. See Calculating Bonuses for more information on how these upgrades apply to base stats.
Sources of Upgrades[]
Abilities[]
- Main article: Abilities
Arcane Enhancements[]
- Main article: Arcane Enhancement
Boosters[]
Affinity Booster
Credit Booster
Mod Drop Chance Booster
Resource Booster
Resource Drop Chance Booster
Decrees[]
- Main article: Decree
Focus Trees[]
- Main article: Focus
Gear[]
- Main article: Gear
Some Gear items can provide in-game buffs/debuffs such as:
- Dragon Keys
- Fosfors (Affinity Range increase)
- Stims
Helminth[]
- Main article: Helminth#Archon Shard
- Main article: Helminth#Invigoration
Incarnon Weapons[]
- Main article: Incarnon
Incarnon weapons have a unique upgrade system independent from Mods and Arcanes.
Intrinsics[]
- Main article: Intrinsics
Mission Modifiers[]
- Main article: Arbitrations
- Main article: Archon Hunt
- Main article: Dark Sectors
- Main article: Nightmare Mode
- Main article: Sortie
- Main article: The Steel Path
Some missions may even provide bonuses (to players or enemies) during gameplay like in Disruption, Void Armageddon, Void Fissures, and Void Flood.
Modular System[]
- Main article: Modular Weapons
- Main article: Hound (Companion)
- Main article: MOA (Companion)
Mods[]
- Main article: Mod
- Main article: Aura
- Main article: Riven Mods
Passives[]
- Main article: Passives
Sniper Zoom Bonuses[]
- Main article: Sniper Rifle#Zoom and Minimum Combo Stats
Stances[]
- Main article: Stance
Most stances have at least one combo that provides a damage multiplier to attacks. Sometimes, a combo may provide physical damage bonuses too.
True Master's Font[]
- Main article: True Master's Font
Upgrade Operation Types[]
| Operation On Base Stat | Bonus Stacking Behavior | Internal Name ( OperationType) |
Typical Context | Example(s) |
|---|---|---|---|---|
| Addition | Additive Stacking | ADD |
Flat value or percentage point bonuses:
|
Final Status Chance = Base Status Chance +
Final Critical Chance = Base Critical Chance +
|
| Multiplication | Additive Stacking | STACKING_MULTIPLY |
Most common bonus, applies to almost all percentage-based bonuses:
|
Final Damage = Base Damage * (1 + |
| Multiplication | Multiplicative Stacking | MULTIPLY |
|
Damage Taken = Initial Toxin Damage * ( Affinity bonuses Total Affinity = Initial Affinity * |
| Override | N/A | SET |
Very rare bonus type used to set a stat at a particular value, ignoring all negative or positive modifiers |
|
- Note that there are known instances where a particular stat can have flat value and percentage-based bonuses. For example,
Stinging Truth provides a flat increase to Magazine Capacity for the
Viper while
Slip Magazine provides a +30% Magazine Capacity bonus at max rank. In these scenarios, typically percentage-based bonuses are applied to the base stat first then flat value increases. For example:
Final Magazine Capacity =14 * (1 +
0.3) +
40
Types of Upgrades[]
| Internal Name | EN Localization | Notes |
|---|---|---|
AVATAR_ABILITY |
||
AVATAR_ABILITY_AUGMENT |
N/A | Used by Warframe Augment Mods |
AVATAR_ABILITY_DURATION |
Ability Duration | |
AVATAR_ABILITY_EFFICIENCY |
Ability Efficiency | |
AVATAR_ABILITY_ENERGY_TO_OVERSHIELD |
Used by | |
AVATAR_ABILITY_ENERGY_TO_SHIELD |
Energy spent to Shields while Overshields are inactive | Used by |
AVATAR_ABILITY_RANGE |
Ability Range | |
AVATAR_ABILITY_STRENGTH |
Ability Strength | |
AVATAR_ACROBATIC_SPEED |
N/A | Used by |
AVATAR_AFTERBURNER_MULTIPLIER |
||
AVATAR_ARMOUR |
Armor | |
AVATAR_AURA_EFFECTIVENESS_ON_ME |
Aura Effectiveness | Used by |
AVATAR_AURA_STRENGTH |
Aura Strength | Used by |
AVATAR_AUTO_PARRY_CHANCE |
Auto Parry Chance | Used by |
AVATAR_BLEEDOUT_MODIFIER |
Bleedout Reduction | Used by |
AVATAR_CASTING_SPEED |
Casting Speed | |
AVATAR_CROWD_CONTROL_DAMAGE |
||
AVATAR_CROWD_CONTROL_TIME_MULTIPLIER |
||
AVATAR_DAMAGE_POWER_MULTIPLIER |
Damage on Health to Energy | Used by |
AVATAR_DAMAGE_REDUCTION_DURING_REVIVE |
||
AVATAR_DAMAGE_REDUCTION_WHILE_CASTING |
||
AVATAR_DAMAGE_RESISTANCE |
||
AVATAR_DAMAGE_TAKEN |
Used by | |
AVATAR_DASH_CONTACT_ENERGY |
||
AVATAR_DASH_DAMAGE |
||
AVATAR_DASH_RADIUS |
Void Dash Radius | Used by |
AVATAR_DODGE_SPEED |
Dodge Speed | Used by |
AVATAR_DROP_CHANCE_MODIFIER |
||
AVATAR_ENEMY_RADAR |
Enemy Radar | Used by |
AVATAR_ENERGY_GAIN_MULTIPLIER |
||
AVATAR_ENERGY_ON_FULL_SHIELD_REGEN |
Used by | |
AVATAR_ENERGY_SPAWN_PERCENT |
Used by | |
AVATAR_ENERGY_TO_OVERSHIELDS_ON_SPAWN |
Used by | |
AVATAR_EVADE_NPC_BULLET |
Evasion | Used by |
AVATAR_EXPLOSION_DAMAGE |
Explodes on death | Used by |
AVATAR_EXPLOSION_RADIUS |
Used by | |
AVATAR_FALL_DAMAGE |
||
AVATAR_FALL_IMPACT_AMOUNT |
Used by | |
AVATAR_FALL_IMPACT_RADIUS |
Used by | |
AVATAR_FORCED_PROC_CHANCE |
||
AVATAR_FREEZE_ON_MELEE_HIT_CHANCE |
Used by | |
AVATAR_FREEZE_ON_MELEE_HIT_DURATION |
Used by | |
AVATAR_FULL_ENERGY_EFFECT_RANGE |
Used by | |
AVATAR_GLOBAL_DROP_CHANCE_MODIFIER |
||
AVATAR_HEALTH_MAX |
Health | |
AVATAR_HEALTH_MAX_INC_ON_PICKUP |
Max Health | Used by |
AVATAR_HEAL_PERCENT_MAX_HEALTH |
Health Regeneration/s | Used by |
AVATAR_HEAL_RATE |
Heal Rate | Used by |
AVATAR_HEAVY_LAND_SPEED |
Resist Hard Landings | Used by |
AVATAR_INJURY_ANIM_RATE |
Faster Stagger Recovery | Used by |
AVATAR_INJURY_BLOCK_CHANCE
|
|
Used by |
AVATAR_JOG_SPEED |
||
AVATAR_KNOCKDOWN_RECOVERY_SPEED |
Faster Knockdown Recovery | Used by |
AVATAR_LOOT_CHANCE |
Used by | |
AVATAR_LOOT_RADAR |
Loot Radar | Used by |
AVATAR_MARKED_DAMAGE_AMOUNT |
Extra Damage against a Marked Enemy | Used by |
AVATAR_MELEE_DAMAGE_REDUCTION |
||
AVATAR_MOVEMENT_SPEED |
Movement Speed | Used by |
AVATAR_NO_DEATH_PENALTY |
Chance to negate Transference Static | Used by |
AVATAR_NPC_HIT_CHANCE |
Hit Chance | Used by |
AVATAR_NPC_VIS_RANGE |
N/A | Used by |
AVATAR_NUM_JUMPS |
Jump Resets | Helminth Invigoration |
AVATAR_OVERSHIELD_MAX |
||
AVATAR_PARKOUR_BOOST
|
|
Used by |
AVATAR_PARKOUR_BULLET_TIME |
||
AVATAR_PARKOUR_DAMAGE_ADDED |
Used by | |
AVATAR_PARKOUR_GLIDE |
Aim Glide/Wall Latch Duration | |
AVATAR_PARKOUR_GRAVITY |
Gravity | Used by |
AVATAR_PARKOUR_SLAM_ENERGY_COST |
||
AVATAR_PICKUP_BONUS_AMOUNT |
||
AVATAR_POWER_MAX |
Energy Max | |
AVATAR_POWER_RATE |
Energy Rate | |
AVATAR_POWER_RATE_PERCENT_MAX |
||
AVATAR_PROC_IMMUNITY_DURATION |
Used by | |
AVATAR_PROC_REFLECT_AMPLIFICATION |
Used by | |
AVATAR_PROC_REFLECT_CHANCE |
Used by | |
AVATAR_PROC_TIME |
Status Duration on Self | Used by |
AVATAR_RESPAWN_TIME |
||
AVATAR_REVENGE_DAMAGE_AMOUNT |
Used by | |
AVATAR_REVENGE_DAMAGE_CHANCE |
Used by | |
AVATAR_REVIVE_ASSIST |
Used by | |
AVATAR_REVIVE_DISTANCE |
Used by | |
AVATAR_REVIVE_SPEED |
Revive Speed | Used by |
AVATAR_SENTINEL_ARMOUR_LINK |
Armor-Link | Used by |
AVATAR_SENTINEL_CRIT_LINK |
Critical Chance-Link | Used by |
AVATAR_SENTINEL_FINISHER_DAMAGE |
Finisher Damage | Used by |
AVATAR_SENTINEL_HEALTH_LINK |
Health-Link | Used by |
AVATAR_SENTINEL_MASTER_BLEEDOUT_MODIFIER |
Bleedout-Link | Used by |
AVATAR_SENTINEL_PACK_LEADER |
Lifesteal-Link | Used by |
AVATAR_SENTINEL_PACK_LEADER_REVERSE |
Companion Lifesteal-Link | Used by |
AVATAR_SENTINEL_PICKUP_TO_ARMOR |
||
AVATAR_SENTINEL_SHIELD_LINK |
Shield-Link | Used by |
AVATAR_SENTINEL_STATUS_LINK |
Status-Link | Used by |
AVATAR_SHARE_ENERGY_PICKUP_RADIUS |
||
AVATAR_SHARE_XP_RADIUS
|
|
Used by Fosfors and |
AVATAR_SHIELD_MAX |
Shield Capacity | |
AVATAR_SHIELD_RECHARGE_DELAY |
Shield Recharge Delay | Used by |
AVATAR_SHIELD_RECHARGE_PERCENT |
Shield Recharge | Used by |
AVATAR_SHIELD_RECHARGE_RATE |
Shield Recharge | |
AVATAR_SHIELD_TO_STAMINA_RATIO |
Shield to Stamina (pre-Update 17.0 (2015-07-31)) | Used by Shield Flux |
AVATAR_SLIDE_BOOST
|
|
Used by |
AVATAR_SLIDE_FRICTION |
Friction | Used by |
AVATAR_SLIDE_STAMINA_REDUCTION |
||
AVATAR_SOFT_TARGETING_RADIUS_MODIFIER |
||
AVATAR_SPAWN_ENERGY |
Used by | |
AVATAR_SPRINT_SPEED
|
|
Used by |
AVATAR_STAMINA_COST_MULTIPLIER
|
|
Used by |
AVATAR_STAMINA_MAX
|
|
Used by |
AVATAR_STAMINA_RECHARGE_DELAY |
||
AVATAR_STAMINA_RECHARGE_RATE |
Stamina Recharge (pre-Update 17.0 (2015-07-31)) | Used by Quick Rest |
AVATAR_STUN_TIME |
||
AVATAR_SUCCESS_CHANCE |
Used by | |
AVATAR_THORNS_PERCENT |
||
AVATAR_TIME_LIMIT_INCREASE |
||
AVATAR_TIME_TO_CLOAK |
||
AVATAR_WALLCLING_STAMINA_REDUCTION |
Used by Acrobat | |
AVATAR_WALLRUN_SPEED |
||
GAMEPLAY_BULLET_KILL_XP_AMOUNT |
||
GAMEPLAY_DAMAGE_TO_POWER |
||
GAMEPLAY_ENEMY_AVATAR_XP_REWARD |
||
GAMEPLAY_ENEMY_SPAWN_CHANCE |
||
GAMEPLAY_EXECUTION_HEALTH_THRESHOLD |
||
GAMEPLAY_FACTION_DAMAGE |
Used by sources of Faction Damage Bonus | |
GAMEPLAY_FACTION_DAMAGE_RESISTANCE |
||
GAMEPLAY_FINISHER_XP_AMOUNT |
||
GAMEPLAY_FREE_REVIVE_COUNT |
Used by Warframe Arcanes at max rank | |
GAMEPLAY_ITEM_EFFECTIVENESS |
||
GAMEPLAY_KILL_POWER_AMOUNT |
||
GAMEPLAY_KILL_POWER_COOLDOWN |
||
GAMEPLAY_KILL_XP_AMOUNT |
||
GAMEPLAY_KILL_XP_REWARD |
||
GAMEPLAY_MAX_HEALTH_SEGMENT_REWARD |
||
GAMEPLAY_MELEE_KILL_XP_AMOUNT |
||
GAMEPLAY_MONEY_DROP_AMOUNT |
||
GAMEPLAY_MONEY_PICKUP_AMOUNT |
||
GAMEPLAY_MONEY_REWARD_AMOUNT |
||
GAMEPLAY_NON_HUMAN_DAMAGE_RESISTANCE |
||
GAMEPLAY_PICKUP_AMOUNT |
| |
GAMEPLAY_PICKUP_RATE |
||
GAMEPLAY_POWER_COOLDOWN |
||
GAMEPLAY_POWER_TO_HEALTH_ON_DEATH |
Drains Energy to stop Lethal Damage | Used by |
GAMEPLAY_SHIELD_UPGRADE_LEVEL |
||
MAX_Value |
||
NONE |
N/A | |
VEHICLE_DOUBLE_JUMP_HEIGHT |
K-Drive Double Jump Height | Used by |
VEHICLE_JUMP_CHARGE_TIME |
Jump Charge Time | Used by |
VEHICLE_JUMP_HEIGHT |
K-Drive Jump Height | Used by |
VEHICLE_MAGNETISM |
K-Drive Grind Magnetism | Used by |
VEHICLE_SCORE_MULTIPLIER |
Point Multiplier to Trick Score | Used by |
VEHICLE_SPEED |
K-Drive Speed | Used by |
VEHICLE_SPEED_ALT |
K-Drive Grind Speed | Used by |
VEHICLE_SPRINT_SPEED |
K-Drive Boost Speed | Used by |
WEAPON_AIMED_SHOT_DAMAGE_BONUS |
Dead Aim | Used by |
WEAPON_AMMO_CONSUME_RATE |
Ammo Efficiency | Used by |
WEAPON_AMMO_MAX |
Ammo Maximum | |
WEAPON_AMMO_RETRIEVED |
Ammo Pickup | |
WEAPON_AUGMENT |
||
WEAPON_BONUS_NORMALIZED_ELEMENTAL_DAMAGE |
||
WEAPON_BONUS_NORMALIZED_PHYSICAL_DAMAGE |
||
WEAPON_CHANNELING_DAMAGE |
Channeling Damage (pre-Update 26.0 (2019-10-31)) | |
WEAPON_CHANNELING_EFFICIENCY |
Channeling Efficiency (pre-Update 26.0 (2019-10-31)) | |
WEAPON_CHARGE_RATE |
Charge Rate | Used by |
WEAPON_CLIP_MAX |
Magazine Capacity | |
WEAPON_CONVERT_AMMO |
Used by ammo mutation mods like | |
WEAPON_CONVERT_AMMO_DELAY |
||
WEAPON_CORPSE_EXPLODE_DAMAGE |
Used by | |
WEAPON_CORPSE_EXPLODE_DAMAGE_ENEMY_HEALTH_PCT |
Used by | |
WEAPON_CORPSE_EXPLODE_RADIUS |
Used by | |
WEAPON_CRIT_CHANCE |
Critical Chance | |
WEAPON_CRIT_CHANCE_BODY_PART |
Critical Chance on Headshots | Used by |
WEAPON_CRIT_DAMAGE |
Critical Damage | |
WEAPON_CRIT_FIRE_RATE_BONUS |
||
WEAPON_CRIT_FIRE_RATE_DURATION |
||
WEAPON_DAMAGE_AMOUNT |
Damage | |
WEAPON_DAMAGE_CONVERSION |
Used by | |
WEAPON_DAMAGE_IF_VICTIM_PROC_ACTIVE |
Damage per Status Type affecting the target | Used by |
WEAPON_DAMAGE_OVER_DISTANCE |
Used by | |
WEAPON_DAMAGE_SELF_AMOUNT |
Self-damage | Used by |
WEAPON_DAMAGE_TO_ENERGY |
||
WEAPON_DAMAGE_TO_HEALTH |
||
WEAPON_DAMAGE_TO_XP |
||
WEAPON_DAMAGE_TYPE_BIAS |
| |
WEAPON_DISTANCE_TO_DAMAGE_BONUS |
||
WEAPON_DOUBLE_CRIT_CHANCE |
Chance to enhance Critical Hits | Used by Vigilante Set |
WEAPON_ENERGY_ON_HEADSHOT_KILL |
||
WEAPON_EXPLOSION_RADIUS |
Blast Radius | Used by |
WEAPON_EXTRA_SCAN_CHANCE |
Fatal strikes against an enemy also perform a Codex Scan. | Used by |
WEAPON_FIRE_ITERATIONS |
Multishot | |
WEAPON_FIRE_RATE
|
|
Used by |
WEAPON_FIRE_REDIRECT_PROC_CHANCE |
||
WEAPON_FIRE_REDIRECT_PROC_TYPE |
||
WEAPON_FIRE_REDIRECT_RANGE |
||
WEAPON_FORCED_PROC_CHANCE |
||
WEAPON_GORE_CHANCE |
Gore Chance | Used by |
WEAPON_GRENADE_STICKY |
Used by | |
WEAPON_HEADSHOT_MULTIPLIER
|
|
Used by |
WEAPON_HEALTH_ON_HIT_ENEMY_WITH_PROC |
Health per Status Type affecting the target | Used by |
WEAPON_HEALTH_ON_KILL_CHANCE |
||
WEAPON_HOLSTERED_AUTO_RELOAD_RATE |
||
WEAPON_HOLSTER_RATE |
Holster Speed | Used by |
WEAPON_INFINITE_CLIP_MOD |
||
WEAPON_INIT_DAMAGE_MOD |
Damage on first shot in Magazine | Used by |
WEAPON_KILL_TO_STAMINA |
Stamina on Melee Kill (pre-Update 17.0 (2015-07-31)) | Used by Second Wind |
WEAPON_KNOCKDOWN_TIME |
||
WEAPON_LAST_DAMAGE_MOD |
Bonus Damage on final shot | Used by |
WEAPON_LIFE_STEAL |
Life Steal | Used by |
WEAPON_LIFE_STEAL_CHANNELING |
Life Steal on Channeling | Used by |
WEAPON_MARK_TARGET |
Reveals target on Minimap | Used by |
WEAPON_MELEE_ARMOR_REDUCTION |
Used by | |
WEAPON_MELEE_AUTOTARGET_AIR_RANGE_BONUS |
||
WEAPON_MELEE_AUTOTARGET_MAXIMUM_ANGLE |
Used by | |
WEAPON_MELEE_AUTOTARGET_OFFHAND_BONUS |
||
WEAPON_MELEE_AUTOTARGET_RANGE_BONUS |
Used by | |
WEAPON_MELEE_AUTOTARGET_SPEED_BONUS |
Used by | |
WEAPON_MELEE_COMBO_CHANCE_FROM_DOT |
Used by | |
WEAPON_MELEE_COMBO_CRIT_CHANCE |
||
WEAPON_MELEE_COMBO_DECAY_AMOUNT |
Used by | |
WEAPON_MELEE_COMBO_DURATION_BONUS |
Combo Duration | |
WEAPON_MELEE_COMBO_GAIN_EXTRA_CHANCE
|
|
Used by |
WEAPON_MELEE_COMBO_HIT_BONUS |
||
WEAPON_MELEE_COMBO_INITIAL_BONUS |
Initial Combo | Used by |
WEAPON_MELEE_COMBO_MULTIPLIER_BONUS |
||
WEAPON_MELEE_COMBO_MULTIPLIER_CRIT_CHANCE |
||
WEAPON_MELEE_COMBO_MULTIPLIER_PROC_CHANCE |
||
WEAPON_MELEE_COMBO_PROC_CHANCE |
||
WEAPON_MELEE_COMBO_USAGE_EFFICIENCY |
Heavy Attack Efficiency | Used by |
WEAPON_MELEE_DAMAGE |
Melee Damage | |
WEAPON_MELEE_FINISHER_DAMAGE |
Finisher Damage | Used by |
WEAPON_MELEE_HEAVY_CHARGE_SPEED |
Heavy Attack Wind Up Speed | Used by |
WEAPON_MELEE_HEAVY_CHARGE_SPEED_BONUS |
||
WEAPON_MELEE_HIT_GROUND_TARGET |
||
WEAPON_MELEE_SLAM_DAMAGE_BONUS |
Melee Slam Damage | Used by |
WEAPON_MELEE_STAMINA_DAMAGE_BONUS_RATE |
||
WEAPON_MELEE_STAMINA_PENALTY |
||
WEAPON_MELEE_STEALTH_LETHAL |
Lethal Damage on finishers | Used by |
WEAPON_MICROWAVE_PROC_CRIT_CHANCE_BONUS |
||
WEAPON_NOISE_REDUCTION |
Reduces the chance an enemy will hear gunfire | Used by |
WEAPON_NULLIFIER_BUBBLE_POP_CHANCE |
Used by | |
WEAPON_OVERHEAT_DAMAGE |
Used by | |
WEAPON_OVERHEAT_PROC_CHANCE |
||
WEAPON_PARRY_ANGLE |
Parry Angle | Used by |
WEAPON_PARRY_COUNTER_CHANCE |
Counter Chance | Used by |
WEAPON_PARRY_DAMAGE_BLOCKED |
Damage Block | Used by |
WEAPON_PARRY_DAMAGE_REFLECTED |
Damage taken is reflected when Blocking attacks | Used by |
WEAPON_PARRY_DAMAGE_TO_STAMINA |
Parry Damage to Stamina (pre-Update 17.0 (2015-07-31)) | Used by Warrior's Grip |
WEAPON_PARRY_EFFECTIVENESS |
Damage Block | Used by |
WEAPON_PARRY_EFFICIENCY |
||
WEAPON_PERCENT_BASE_DAMAGE_ADDED |
Any percentage-based physical/elemental damage mod | |
WEAPON_POWER_DAMAGE_BLOCK |
||
WEAPON_POWER_DAMAGE_MAX |
Used by | |
WEAPON_POWER_DAMAGE_MULTIPLIER |
Used by | |
WEAPON_PROC_CHANCE |
Status Chance | |
WEAPON_PROC_DAMAGE |
Damage from Status Effects | Used by |
WEAPON_PROC_TIME |
Status Duration | |
WEAPON_PROC_TIME_EXTEND_ON_HIT |
||
WEAPON_PROJECTILE_BOUNCES |
Used by | |
WEAPON_PROJECTILE_ELASTICITY |
Used by | |
WEAPON_PROJECTILE_EXPLOSION_CHANCE |
Chance to Explode | Used by |
WEAPON_PROJECTILE_LINGERING_AOE_DAMAGE |
Used by | |
WEAPON_PROJECTILE_LINGERING_AOE_DURATION |
Used by | |
WEAPON_PROJECTILE_LINGERING_AOE_RADIUS |
Used by | |
WEAPON_PROJECTILE_SPEED |
Projectile Speed | |
WEAPON_PUNCTURE_DEPTH |
Punch Through | |
WEAPON_RANGE
|
|
|
WEAPON_RECOIL
|
|
Used by |
WEAPON_REFLECTION_MODIFIER |
Bounce | Used by |
WEAPON_RELOAD_SPEED |
Reload Speed | |
WEAPON_RELOAD_TIME |
||
WEAPON_RICHOCET_CHANCE |
||
WEAPON_SHIELD_ON_KILL_CHANCE |
||
WEAPON_SLASH_PROC_ON_CRIT_CHANCE |
Used by | |
WEAPON_SNIPER_COMBO_CRIT_CHANCE |
||
WEAPON_SNIPER_COMBO_DURATION_BONUS |
Combo Duration | Used by |
WEAPON_SNIPER_COMBO_HIT_BONUS |
||
WEAPON_SNIPER_COMBO_MULTIPLIER_BONUS |
||
WEAPON_SNIPER_COMBO_PROC_CHANCE |
||
WEAPON_SPREAD
|
|
|
WEAPON_SYNDICATE_POWER |
Associated with Syndicate Radial Effects | |
WEAPON_TARGET_AMOUNT |
Used by | |
WEAPON_UPGRADE_SLOT |
||
WEAPON_VICTIM_STAMINA_DRAIN_PERCENTAGE |
||
WEAPON_ZOOM |
Zoom | |
WEAPON_ZOOM_SHAKE_SPEED |

