Updates are occasional patches and add-ons or removal of information and/or features of a game.
The following updates are for WARFRAME Version 33:
Update 33 | |
The Duviri Paradox | U33.0 • H33.0.1 • H33.0.2 • H33.0.3 • H33.0.4 • H33.0.5 • H33.0.6 • H33.0.7 • H33.0.8 • H33.0.9 • H33.0.10 • H33.0.11 • H33.0.12 • H33.0.13 • H33.0.14 |
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The Seven Crimes of Kullervo | U33.5 • H33.5.1 • H33.5.2 • H33.5.3 • H33.5.4 • H33.5.5 • H33.5.6 |
Echoes of Duviri | U33.6 • H33.6.1 • H33.6.2 • H33.6.3 • H33.6.4 • H33.6.5 • H33.6.6 • H33.6.7 • H33.6.8 • H33.6.9 |
Updates Expand AllCollapse All | |
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Closed Beta | |
Vanilla - U6 | Vanilla • U1 • U2 • U3 • U4 • U5 • U6 |
Open Beta | |
Update 7-10 | U7: Stormbringer • U8: Rise of the Warlords • U9: Vor's Revenge • U10: Shadows of the Dead |
Update 11-20 | U11: Valkyr Unleashed • U12: Zephyr Rises • U13: Dark Sectors • U14: The Mad Cephalon • U15: Archwing • U16: Sanctuary Update • U17: Echoes of the Sentient • U18: The Second Dream • U19: The War Within • U20: Octavia's Anthem |
Update 21-30 | U21: Chains of Harrow • U22: Plains of Eidolon • U23: The Sacrifice • U24: Fortuna • U25: The Jovian Concord • U26: The Old Blood • U27: Empyrean • U28: The Deadlock Protocol • U29: The Heart of Deimos • U30: Call of the Tempestarii |
Update 31+ | U31: The New War • U32: Veilbreaker • U33: The Duviri Paradox • U34: Abyss of Dagath • U35: Whispers in the Walls • U36: Jade Shadows • U37: Koumei & the Five Fates |
Hotfix 33.6.9
September 12, 2023 Forum Post - Echoes of Duviri: Hotfix 33.6.9
Optimizations:
- Made further improvements to how the launcher handles updates being interrupted mid-way through patching the launcher.
- Fixed Latron Prime’s Incarnon Mode not benefitting from the Double Tap Mod.
- Fixed Clients experiencing loss of function after Host migration in the Undercroft.
- Fixed getting stuck as Operator in the Undercroft and being unable to Transference back to your Warframe in the 8th stage of The Duviri Paradox Quest.
- Fixed the mission select UI in the Zariman elevator incorrectly showing “Halako Perimeter” instead of the intended “Tuvul Commons” for the first mission of The Angels of the Zariman Quest.
- This was purely a UI issue, Tuvul Commons was always the first mission played regardless of what was indicated in the elevator.
- Fixed Madurai’s Power Transfer and Unairu’s Poise not triggering reliably if Client has low frame rate (below 30 FPS).
- Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements.
- The movements in question allowed for heavy attacks to be performed mid-air instead of triggering the intended ground slam, which then caused the Heavy Attack damage multiplier to be applied to the projectile. In this Hotfix, we’ve specifically removed the interaction that buffed its damage, as heavy attacking mid-air is not possible otherwise. We understand that this was a popular combination due to its ability to land wild damage numbers, but it was dependent on a movement animation bug and went beyond the original design for the Arcane.
- Fixed players who have not unlocked the Steel Path being able to join Steel Path missions when invited by Host from Dojo.
- Fixed several issues with the following weapons when they appear as an offering in Teshin’s Cave:
- Fixed the Perla Dual Pistol Skin only being applied to one of the Dex Furis.
- Fixed Claw and Fist weapons sitting perpendicular to one another.
- Fixed the fist and feet components of Sparring weapons overlapping each other.
- Fixed the Tenet Agendus sitting perpendicular to its Shield.
- Fixed Ghoulsaw sitting too far to the right in its display.
- Fixed several mining locations in the Orb Vallis missing its veins and heat spots (notably at Fortuna Elevator, Deck 12 entrance, and Reflector Control).
- Fixed the Vapor Trail K-Drive Mod’s Boost Speed buff being the same (+10) for both Rank 9 and 10. Rank 10 will now give +11 Boost Speed.
- Fixed being unable to chat link the Mag & Frost Prime Dual Pack.
- Fixed being unable to chat link the Altra Sentinel Mask.
- Fixed several script errors in the Paragrimm’s Tomes objective in Duviri.
- Fixed being unable to place decorations near to the Orokin Lab in the Dojo.
Hotfix 33.6.8
September 6, 2023 Forum Post - Echoes of Duviri: Hotfix 33.6.8
Changes:
- Updated the Cetus Wisp description to indicate better how to obtain them.
- “Most common at night, these stone lifeforms are drawn to shorelines touched by the Eidolon. They linger around lakes on the Plains of Eidolon at all hours. Their origin remains mysterious.”
- We have an additional QOL change coming to Cetus Wisps in the upcoming Abyss of Dagath Update - stay tuned!
- Fixed being unable to chatlink the Gotva Prime.
- Fixed being able to use Transference in the second stage of the Duviri Paradox Quest, resulting in players being stuck as the Drifter.
- Fixed various pathing issues with Executioner Zura in Dog Days.
- Fixed Medusalyst Towers not having their projectile weapon if Kahl has died before reaching them in the “Prison Break” Break Narmer mission.
Hotfix 33.6.7
August 31, 2023 Forum Post - Echoes of Duviri: Hotfix 33.6.7
We are back in action after an incredible TennoCon! Thank you Tenno for joining us in celebrating 10 Years of Warframe and sharing your excitement for the future with each reveal.
Today we have a Hotfix with changes and fixes we wanted to get out to you before the DE team heads off into a long weekend to get some much needed rest. We will officially be back on Tuesday, September 5th, but will continue to monitor for issues that would need addressing upon our return. Thank you!
Changes:- Increased Platinum amounts in the Frost and Mag Heirloom Packs - full details available in the official PSA: https://forums.warframe.com/topic/1364919-psa-heirloom-collection-platinum-changes-lessons/
- Updated the Gotva Prime description to clarify its unique perk, it now reads: "Long before clone-rot set in, elite Grineer Commanders protected the surviving Orokin from rebelling Warframes with these formidable rifles. When Gotva Prime inflicts a Status Effect its next shot has a chance to be a Super Critical hit."
- Made updates to Gotva Prime’s audio (cease fire SFX, Host/Client mixing, and firing mixing).
Optimizations:
- Optimized the VFX on the Frost Heirloom Signa.
- Fixed several issues with Double Tap’s buff indicator:
- (Latron and Latron Wraith) Fixed the buff indicator being stuck at 100% and not adjusting based on hits.
- (Latron Prime) Fixed the buff icon not showing up in the HUD (this was a UI issue only, the intended damage bonus was still applying).
- Fixed the Melee Combo Count from the Rauta lasting indefinitely when Combo Duration is set to 0 (ex: equipping the Melee Guidance Aura that reduces Combo Duration for self by 6s).
- Now if the Combo Duration has no positive value, the Rauta will not increase the Melee Combo Count just as it wouldn’t for any other Melee.
- Fixed the Rauta having an extremely long reload time for Clients after receiving the infinite ammo buff from cracking Void Relics in Fissure missions.
- Fixed Drifter Loneryder items being unintentionally given with the Dex Operator and Drifter Suit 10 Year Anniversary inbox.
- Those who have received the Loneryder items prior to this Hotfix are yours to keep! Happy Anniversary!
- Fixed the Vigorous Swap Mod applying in Dog Days when switching between the Soaktron and Lob Blobs.
- With the inclusion of the Lob Blobs Secondary, this Mod just slipped by the “no Mods, Buffs, Companions, or Abilities” rules of Dog Days.
- Fixed Frost Heirloom Signa’s VFX lingering after it has been unequipped in the Arsenal.
- Fixed Clients gaining more progress than intended when finding a Paragrimm’s Tome in Duviri.
- Fixed the following Dojo Decorations having off-centered anchor points, making it difficult to move and position them:
- Electricity
- Electricity Arcs
- Glow Bright
- Fixed the TennoCon logo still appearing in the Relays.
- Fixed the Laetum Incarnon’s bullets facing the wrong direction.
- Fixed being unable to chat link Frost Prime and Mag Prime Relics.
- Fixed the “Titan Extractor Prime” being listed twice in the description of Varzia’s Prime Resurgence offerings instead of including the Blueprint as well as the built Extractor.
- Fixed a script error after failing a mission.
- Fixed a script error with the Lob Blobs tutorial popup in Dog Days.
- Fixed a rare crash that could occur when using DirectX 12 after upgrading drivers.
Hotfix 33.6.6
August 25, 2023 Forum Post - Echoes of Duviri: Hotfix 33.6.6
Don’t mind us, Tenno! This is a totally inconspicuous Hotfix completely unrelated to our exciting TennoCon event tomorrow. We’re looking forward to seeing you all in London, Ontario -- or virtually at twitch.tv/warframe. The fun starts at 12:30pm ET!
Fixes:- Fixed stealth kill sound effects not playing at the proper time for the Argo & Vel.
- Fixed being staggered while opening the Decrees Menu resulting in function loss.
Hotfix 33.6.5
August 21, 2023 Forum Post - Echoes of Duviri: Hotfix 33.6.5
Happy TennoCon week, everyone! The team is buzzing with anticipation for the big day on the 26th and we can’t wait to see you. This Hotfix tackles a couple of things we wanted to get out before Saturday, including the Anku Incarnon changes that were mentioned in last week’s Hotfix. See you soon!
Incarnon Changes & Fixes:
- Added clarification to Anku’s Incarnon Form description and function. Now, successful slide attacks grant +3 Range and inflict guaranteed Bleed Status Procs for all attacks for 6s.
- Previously, the Anku’s Incarnon form would increase the bias towards Slash damage, but the result was not as impactful as we hoped. Now, this has been replaced with guaranteed Bleed Procs.
- While making this change, we found that all melee attacks following a Slide Attack were able to maintain the Incarnon buff (instead of just the intended Slide attack), so long as the attack animations were uninterrupted. We have fixed this issue and incorporated this functionality as a 6s timer, to better facilitate this unintentional, but obviously desirable interaction. So overall, the mechanic is now much more comprehensible and achievable!
- Added clarification: Some may have noticed that after last week’s Hotfix the description had been changed, but not the functionality - which is now live!
- Increased Anku’s Evolution II damage buffs for the Edge of Justice and Guardian’s Promise upgrades from +20 to +50.
- Updated Angstrum’s Incarnon Form description to specify that “direct hits” charge Transmutation, as per the change that went out in last week’s Hotfix.
- Fixed the Gammacor Incarnon not clearing its charges when reverting back to its non-Incarnon form.
- Added design credit to community fan artist Illusive19 in the Nihil Recall Glyph’s description.
Optimizations:
- Fixed performance issues (frequent stuttering and a gradual increase in GPU-load) in DirectX 12 playing in Open Landscapes.
- An automatic rebuilding of the DirectX 12 shader cache will occur over the first few missions, which will cause similar performance issues to occur. But it should remedy itself once the cache is rebuilt.
- Fixed Emote Wheel popping up when trying to swap to Fishing or Conservation gear on SteamDeck.
- Fixed being unable to exit out of recovering the Paragrimm’s Tomes on SteamDeck.
- Fixed cursor remaining on screen while recovering the Paragrimm’s Tomes on SteamDeck.
- Fixed Titania remaining in Razorwing form during the extraction animation if triggered as Operator.
- Fixed the Warframe selection UI in the second stage of The Duviri Paradox Quest lingering on screen after choosing to return to Orbiter from the pause menu.
- Fixed the Shockwave Dojo Decoration being invisible and non-interactive after it has finished building.
- Fixed a wall in the Host’s Landing Craft in the Drifter Camp having no collision and appearing low-res to invited Clients.
- Fixed several script errors related to Transference in the Undercroft in the first stage of The Duviri Paradox Quest. To prevent further issues, Transference is now disabled during this Quest stage.
- Fixed a script error related to Garv in the Cambion Drift Bounties.
- Fixed interacting with your pet in the Dormizone causing them to freeze in place.
- Fixed getting stuck infinitely loading in Deck 12.
- Fixed Scyto Raknoid jumping into the ceiling and out of the arena in the “Sneaky Sabotage” Break Narmer mission.
- Fixed the teleport volumes in the new player tutorial stage of The Duviri Paradox Quest sending players back to the beginning of the course.
Hotfix 33.6.4
August 15, 2023 Forum Post - Echoes of Duviri: Hotfix 33.6.4
Incarnon Genesis Changes:
A little over two weeks have passed since the Gammacor, Angstrum, Boar, and Gorgon Incarnon Geneses became available to earn on the Circuit. This has given you time to put them to work in-mission and share your thoughts with us and much of the feedback we’ve seen has consisted of requests to improve their Incarnon Forms. So today’s Hotfix brings you tweaks to reduce the friction to charging Transmutation and to increase the fluidity between modes. Paired with some other general stat improvements and fixes, take them for another spin and see how they feel!
The changes below apply to the base and variant versions of the weapons. Please note that we’re also reviewing the Anku Incarnon for our next Hotfix.
Gammacor:
- Charging the Incarnon Transmutation gauge is now twice as fast!
- Increased the explosion damage of its Incarnon projectile from 620 to 660 (Synoid from 760 to 800).
- Increased the Critical Chance bonus from Evolution IV Perk 1 (Critical Parallel) from 18% to 20% (Synoid from 6% to 10%).
- Increased the Critical Chance from Evolution IV Perk 2 (Survivor's Edge) from 10% to 12% (Synoid from 4% to 6%) and the Status Chance from 6% to 10% (Synoid from 4% to 6%).
- Increased the Status Chance from Evolution IV Perk 3 (Elemental Balance) from 12% to 20% (Synoid from 6% to 10%).
Angstrum:
- Now uses direct projectile hits instead of headshots to charge its Incarnon Transmutation gauge.
- The projectile must physically hit an enemy in order for it to count towards the charge, not the AOE damage dealt to them within proximity of the projectile.
- Improved tracking, speed and targeting of the Incarnon projectiles and added more ricochets off the walls to make it easier for them to land.
- Increased the Critical Chance bonus from Evolution IV Perk 1 (Critical Parallel) from 10% to 14% (Prisma from 6% to 10%).
- Increased the Critical and Status Chance bonus from Evolution IV Perk 2 (Survivor's Edge) from 6% to 9% (Prisma from 4% to 6%).
- Fixed being unable to reload the Prisma Angstrum after switching to Incarnon Form.
- Fixed Angstrum’s Incarnon Form altering the ammo pool of the equipped Primary weapon.
Boar:
- Changed the way Elemental Balance’s Status Chance bonus (we will be doing the same for Survivor’s Edge in a follow up hotfix) applied to be consistent with the Strun Incarnon: Now it applies to each projectile instead of being divided by the Multishot count.
- Prior to the above change, Elemental Balance’s 12% Status Chance bonus would grant 7.5% - 9% per projectile. Now it grants 7.5% - 19.5% per projectile.
Gorgon:
- Removed the initial charge delay on Incarnon projectiles fired and replaced it with an automatic trigger type.
- In other words, you can now hold the fire weapon input to continuously fire its projectiles as long as a charge is available. The former 1.2 second charge delay is its new auto fire rate.
- Adjusted projectile detonation times so that it better matches the fire rate of each variant (base version having the longest and Prisma the quickest).
- This goes hand in hand with the two above changes, with the initial charge delay removed and replaced with an automatic trigger there was room to establish a better rhythm for detonation while firing in auto. Instead of many projectiles taking a while to detonate, they will now roughly do so around the next auto shot fired.
General Incarnon Fixes:
- Fixed the Evolution VI Incarnon Challenge (Complete a mission with an Incarnon Weapon in every slot) not completing for the Felarx, Innodem, Laetum, Phenmor and the Praedos when using weapons with Incarnon Geneses installed.
- Fixed the Lex Incarnon Genesis’ final evolution challenge (Get 5 Headshots with this weapon in Incarnon form in a single mission) considering headshots from all weapons.
- Fixed the Sibear Incarnon Genesis’ Evolution II “Thane’s Wrath” perk missing its UI icon.
- Fixed the “Incarnon Form” text missing from the bottom right UI elements for the Gammacor and Synoid Gammacor while in Incarnon Form.
Overguard Changes:
- Player Overguard now protects against Arctic Eximus’ slow auras.
- Overguard granted by Styanax’s Intrepid Stand Augment Mod is now capped at 15k (at 100% Ability Strength), which scales with Ability Strength.
- Outside of maintaining the status quo (excluding Rhino’s Iron skin, which requires skillful timing to scale), the Augment allowed for infinite amounts of Overguard to be stacked effortlessly and quickly, which could trivialize challenging content and limit future design space. The survivability and team support element that players have been enjoying on Styanax is still preserved, just at a more practical level to encourage more dynamic play.
- Overguard granted by Frost’s Icy Avalanche Augment Mod now stacks on cast (up to 15k, which scales with Ability Strength) instead of keeping the highest value from the original or recast.
Corrupted Jackal Undercroft Assassination Changes:
- The following changes have been made to address feedback that the fight feels a tad too challenging on the Steel Path.
- The Corrupted Jackal Asssassination mission will now appear at stage 4 and onwards in The Circuit to ensure players have had a chance to earn more Decrees before taking it on.
- Slightly reduced Jackal's health and the number of grenades Jackal fires in phases 1 & 2.
General Changes:
- Wisp Prime’s cowl cloth has been returned to her helmet instead of her body as intended. As reported here: https://forums.warframe.com/topic/1362556-wisp-primes-cowl-cloth-suddenly-attached-to-helmet-instead-of-body/page/3/#comment-12845624
- The Prisma Ohma is now tradeable!
- Fixed active Warframe Abilities (ex: Voruna’s Ulfrun’s Endurance Augment Mod, Equinox’ Maim, Gauss’ Redline, and Ember’s Immolation) getting deactivated and reset at the end of each Stage in the Circuit.
- This was caused in our attempt to fix the issue with being able to teleport out of the Undercroft and back into the Duviri landscape using Wisp’s Breach Surge or Wil-O-Wisp in the Echoes of Duviri update. We have reverted that fix in order to address all abilities being affected.
- Fixed melee weapons with projectiles launched from heavy attacks (Glaives, Gunblades, Edun, Argo & Vel, etc.) causing Kullervo’s Wrathful Advance to potentially miss its target.
- Fixed dual wielding Glaive and Pistol causing loss of function after casting Kullervo’s Wrathful Advance.
- Fixes towards being revived causing the camera to turn 90 degrees after Transference. As reported here: https://forums.warframe.com/topic/1361361-transference-after-using-last-gasp-causes-disorienting-camera-movements-fix-pending-cert/
- This is a workaround non-code solution to address the majority of the camera issues with reviving. A Code fix is still required to fix it in its entirety, which means that you may still encounter it in certain scenarios (e.g. Last Gasp).
- Fixed slow loading players being prevented from entering Deck 12 if another player began the fight during the loading process. Those players will now be automatically teleported to the fight upon loading in.
- Fixed the Prime Details toggle missing for Wisp Prime while her Dex Skin is equipped.
- Fixed the flame VFX missing from Wisp Prime’s Helmet.
- Fixed Atlas’ Landslide not increasing the amount of rubble dropped from Petrified enemies by 50% as intended.
- Fixed being invisible after closing the game and rejoining the in-progress Orowyrm fight during the Kaithe stage.
- Fixed the new Captura Scenes released with Echoes of Duviri not appearing in Acrithis’ Wares.
- Fixed general control binding callouts appearing during The Duviri Paradox Quest instead of the intended Drifter ones.
- Fixed incorrect binding callouts appearing during the Drifter combat tutorial in The Duviri Paradox Quest if the “Melee with Fire Weapon Input” option is enabled.
- Fixed controls for the Ludoplex minigames (Frame Fighter, Happy Zephyr, and Wyrmius) not working when using Steam input.
- Fixed controls for Komi, Recover the Paragrimm’s Tomes, and the security cameras in Break Narmer missions not working when using Steam input.
- Fixed being able to fire weapons during Wisp’s Sol Gate ability after casting it and then immediately following it with Dispensary (Helminth).
- Fixed “HUD not initialized” dialog appearing when starting Exterminate and Mobile Defense missions from the Crysalith elevator.
- Also fixed the enemy kill count to not displaying correctly in Exterminate missions under the same start condition.
- Fixed stealth melee kills not counting towards the “Close Up Kills” Break Narmer challenge (Kill 3 enemies with melee).
- Fixed Grineer allies disappearing after dying and respawning in the “Junk Run” and “Prison Break” Break Narmer missions.
- Fixed an error popup (“You must complete the Vox Solaris Quest”) preventing players from speaking to Eudico after returning from the Orb Vallis during stage 5 of the Vox Solaris Quest.
- Fixed the Wisp Prime Skin icon in the Arsenal appearing as a blank square.
- Fixed shields (from Sword and Shield Melee weapons) sitting backwards on Baruuk’s arm when his Doan Skin is equipped.
- Fixed the Protovyre Apex Syandana clipping into the Drifter Keeler Suit.
- Fixed offset issues with the Left Prisma Daedalus Shoulder Guard when equipped onto the Drifter Keeler Suit.
- Fixed the right Emblem offset being too far forward on all Limbo skins when equipped on Limbo Prime.
- Fixed several offset issues with leg attachments equipped on Kullervo.
- Fixed offset issues with chest attachments equipped on the Drifter Saita Prime Suit.
- Fixed offset issues with the Imugi Prime Shoulder Plate equipped on Gauss.
- Fixed offset issues with shoulder attachments equipped on the Nova Atomica Skin.
- Fixed being unable to equip the Balefire Einheri skin on Hildryn’s Balefire Prime.
- Fixed the Cognitive Relay Facial Accessory sitting weirdly on the Duviri Drifter.
- Fixed the Demolyst’s beep SFX at times slightly offset if in a far away room.
- Fixed the Syam, Azothane, Edun, and Sampotes missing several SFX with various Melee Stances.
- Fixed an issue with the sample used for Sevagoth’s Sow SFX.
- Fixed the Bronco Prime not leaving bullet holes in the environment.
- Fixed a rare bug where Nihil’s health bar could go missing.
- Fixed several HUD script errors related to the Nihil fight.
- Fixed double spacing in the Wisp Prime Accessories Pack.
- Fixed a crash that could occur if Host returned to a town hub before Client managed to get into the open landscape.
- Fixed a rare crash when going from town to landscape and failing to connect.
- Fixes towards being unable to chat link several Kavat and Kubrow Fur Patterns.
- Fixed being unable to chat link the 2023 Pride items and the Pride Celebration Color Palette.
- Fixed text appearing cut off in the in-game Market after opening a chat link.
- Fixed being able to equip Primary weapons in the Dojo after using the Shawzin emote.
- Fixed the Accessibility Color Palette not being available in the Customize HUD Colors screen if accessed in-mission.
- Fixed Kahl (summoned from Skaut’s “Kahl Beacon” Air Support) not shooting when commanded to hold position.
Hotfix 33.6.3
August 3, 2023 Forum Post - Echoes of Duviri: Hotfix 33.6.3
Changes:
- Temporarily removed the ability to purchase additional Operator/Drifter Appearance Config Slots in Teshin’s Cave, as it would cause players to crash.
- This is a quick patch as the real fix requires Code. Players should have this functionality restored with our next Cert build.
- Note: You are still able to purchase additional Operator/Drifter Appearance Config Slots in your Orbiter or Hubs (Cetus, etc.).
- Updated Swooping Miasma Decree’s description to better indicate that players “Gain +x mid-air jumps”, and fixed capitalization.
- Updated Incarnon Genesis descriptions to reduce important information being cut off in the Steel Path Circuit Reward selection screen.
- Fixed Sevagoth’s Shadow Haze Augment buff applying inconsistently based on Ability Range. The Critical Chance bonus will now be consistent regardless of your modded Ability Range stat.
- Fixed Kahl being unable to aim down sights after exiting security cameras in Break Narmer missions.
- Fixed Client Drifter Melee appearing invisible and not saving customization when their appearance is changed via the Mirror in Teshin’s Cave.
- Fixed being unable to customize the Sun & Moon sheath in Teshin’s Cave. Drifters will now see the missing “Attachments” option in this weapon’s Appearance menu.
- This also fixes Drifter Attachment colors applying to the Sun & Moon sheath in Duviri.
- Fixed Swooping Miasma Decree not applying Viral status to enemies who are asleep.
- Fixed Kexat’s Pounce Decree not being triggered while airborne during Titania’s Razorwing, Hildryn’s Aegis Storm, or Yareli’s Merulina.
- Fixed a % appearing before Chatlinks in a Clan’s Message of the Day as per: https://forums.warframe.com/topic/1361894-clan-motds-have-incorrect-formatting-for-item-links/
- Fixed a [PH] tag appearing for returning players of a host migration after completing the Orowyrm fight.
- Fixed being unable to Chatlink various items, including:
- TennoCon 2023 Digital Pack items
- Various Star Days Glyphs
- Rhino Dex Noggle
- Fixed a script error that could occur when attempting to customize your Drifter in the Orbiter.
- Fixed Jackal restoring health and spawning enemies for returning players if a host migration occurred during the final finisher of the fight.
- Fixed becoming invisible and losing physics after dying as Sevagoth’s Shadow in the Undercroft.
- Fixed blocking in the Drifter Melee tutorial in the Duviri Paradox Quest not being counted if players swapped to a different Drifter Config via the Mirror in Teshin’s Cave.
- Fixed “Waiting for Players” message remaining indefinitely on Client screens if Host is pulled into the Confront Kullervo objective while Maw Feeding.
Hotfix 33.6.2
August 1, 2023 Forum Post - Echoes of Duviri: Hotfix 33.6.2
Additions:
- Added Incarnon descriptions to the on-hover pop-up in the Steel Path Circuit reward selection screen.
- Added the ability to dismount the Ropalolyst via the melee input.
- Fixed mashing the Cipher button resulting in a total loss of input, meaning players would not be able to leave the hacking screen.
- Fixed players losing functionality after accessing cameras in Break Narmer missions.
- Fixed Facial Accessories no longer appearing with the Stranger’s Hood equipped and Hood toggled off.
- Fixed Circuit Assassinate Jackal not being given the same “boss-type” classification as other assassination targets.
Hotfix 33.6.1
July 31, 2023 Forum Post - Echoes of Duviri: Hotfix 33.6.1
Official Drop Tables URL Change: The official Warframe drop table URL has been updated. Players who are looking for drop locations of Wisp Prime’s relics or other future content, make sure to update your bookmarks to the following URL: https://warframe-web-assets.nyc3.cdn.digitaloceanspaces.com/uploads/cms/hnfvc0o3jnfvc873njb03enrf56.html
You can also access this page by visiting warframe.com/droptables to be redirected. Even if you use the old link, don’t fret -- it should now redirect to you the correct page as well.
Launcher Crashes: We are aware of an issue for some players where the Warframe Launcher is immediately crashing when you try to start it. If you are affected by this issue, please visit our official PSA on how to circumvent this issue:
Changes:- Increased the Larkspur Prime Riven disposition from 0.5 to 0.6.
- As mentioned in our Riven Disposition changes post -- it simply missed the update!
- Updated the “Duviri Steel Path is locked” message to indicate which nodes need to be completed in order to gain access.
- Fixed Clients attempting to do Finisher the Jackal in the Circuit sometimes not properly registering, allowing players to deal damage without progressing the fight stage, leading to players becoming progstopped.
- Fixed Host Migrating in the middle of a Pazaron Finisher to the Jackal in the Undercroft resulting in the remaining players being progstopped.
- Fixed Enhanced Damage Numbers missing their outline.
- Fixed players receiving self-damage from the Glaive that spawns from the Argo & Vel Heavy Attack.
- Fixed the ability to sell/dissolve Mods in the Vor’s Prize Quest, resulting in a progstop.
- Fixed various offset issues with the Clearvoy Drifter Suit.
- Fixed a crash related to Specters being unable to pick up certain types of ammo.
- Fixed missing “How to Obtain” description for the new Duviri Captura Scenes that appears when they are unowned.
- Fixed missing pieces of floor in the Void Tileset.
- Fixed Argo & Vel’s shield appearing to float on certain Warframes.
- Fixed incorrect Sugatra attachment point on the Argo & Vel.
- Fixed the Accessibility color palette using the Easter Palette icon.
- Fixed Brimon’s dialogue options appearing in all caps. The Drifter no longer yells “CHALLENGE ACCEPTED”, but you are still welcome to in your free time.
- Fixed Wisp skins without custom Motes not using Mote Prime when equipped on Wisp Prime.
- Note: This does not affect Wisp Skins that have custom Mote textures (like certain TennoGen items, etc.)
- Fixed Iron Skin in Conclave giving Rhino 60s of invulnerability instead of the intended 0.5s once depleted.
- Fixed High Shader Quality toggle appearing on even if disabled in dx12.
- Fixed issue where Anku Incarnon didn't properly benefit from Range and Slash Damage bonus on Slide Attacks, and didn't inflict any status effects.
- Fixed Grendel’s Feast not functioning correctly for Clients, resulting in the inability to use Nourish or Regurgitate, amongst other issues.
Missed Notes:
- With the new Ability Damage qualifier with the Enhanced Damage Numbers system, some players may think that certain Warframe abilities have had their Critical Chance nerfed. In truth, some Warframe abilities had a Critical Chance multiplier simply to add “oomph” to their damage numbers, without having an actual impact on Damage output. With this new Enhanced Damage System, that extra oomph is no longer needed, so those non-functional Critical Change values were removed, but the overall damage of these abilities are unchanged.
Update 33.6
July 27, 2023 Forum Post - Update 33.6: Echoes of Duviri
Posted July 27 CLICK HERE TO SHARE FEEDBACK AND BUG REPORTS IN THE DEDICATED SUB-FORUMS
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Update 33.6: Echoes of Duviri
Echoes of Duviri is a Mainline Update!
Meaning that everything the team has been working on since the launch of The Seven Crimes of Kullervo is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks so we will be looking at reports here for any fixes and changes for follow-up Hotfixes to come.
If any of the terms above are new to you, visit “The Warframe Lexicon for Updates” to learn more about Warframe’s development cycle.
Please visit our "Known Issues" thread for an update on the top priority bugs and issues we are currently tracking.
The total download size for this update is: 0.58 GB
WISP PRIME Wisp Prime’s gilded splendor haunts the battlefield. Allies welcome her interdimensional beauty.
WISP PRIME SHROUD Wisp Prime's signature adornment.
*Players can equip or unequip this Shroud on Wisp Prime as an Auxiliary attachment.
FULMIN PRIME Wield a storm. Fulmin Prime's electric rounds switch between lightning beams and short-range bursts. Wisp quickly swaps between each mode with her elemental prowess.
GUNSEN PRIME Command the beauty and lethality of these ornate warfans.
ENTHEOR PRIME SYANDANA Call upon the preternatural with Wisp Prime’s signature Syandana.
CLEARVOY PRIME SUIT A look worthy of one who has the power to straddle realities. Fitted for the Drifter and the Operator.
Instantly gain access to Wisp Prime from the in-game Market or earn Relics in-game to craft Wisp Prime, Fulmin Prime, and Gunsen Prime in your Foundry.
Now that Wisp Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.
- Nidus Prime
- Strun Prime
- Magnus Prime
With this Vaulting comes the shift of the following Syndicate Sacrifices:
- Replaced Rank 4 The Perrin Sequence sacrifice of Magnus Prime Barrel with Knell Prime Barrel.
- Replaced Rank 5 Steel Meridian sacrifice of Nidus Prime Neuroptics with Garuda Prime Neuroptics.
- Replaced Rank 5 New Loka sacrifice of Nidus Prime Neuroptics with Garuda Prime Neuroptics.
Riven Disposition Changes:
As with each round of Prime Access come updated Riven Disposition numbers, but we have taken a different approach for this update and have postponed Disposition decreases - check the full details here:
https://forums.warframe.com/topic/1361177-july-2023-riven-dispositions/
CURIOSITY VISAGE INK COLLECTION Embrace the spirit of discovery. The Curiosity Visage Ink Collection includes Academe, Circuit, Kiai, and Verula Ink designs.
Purchase the Collection in the in-game Market or purchase each individual Visage Ink from the Drifter Appearance tab.
NEW DRIFTER MELEE: ARGO & VEL
Argo & Vel bolster the warrior who stands fast. Blocking will activate its staggering energy shield. Power Strike knocks down enemies and inflicts Bleed Status. Perfect Parry restores your Power Strike.
Warframe Version: Its Heavy Attack sends forth a glaive that ricochets off enemies.
Gain instant access to the Argo & Vel for both Drifter and Warframes with Platinum from Teshin’s Cave or the in-game Market. Or unlock it with Pathos Clamps for Drifter use and gain its blueprint to craft in the Foundry for Warframe use.
UNDERCROFT CHANGES New Undercroft Tiles: We have added two new tiles to the Undercroft for you to tackle Warframe combat in: Fractal Pastures and Amphitheatre. The Fractal Pastures is a large open tile with plenty of space for farming Tamms -- if it weren’t for the dangers of the Undercroft, that is. With the new Amphitheater tile, you can reminisce about the calming sounds of Shawzins heard on the Duviri landscape, but replace them instead with the cries of your enemies. All five existing game modes are available in the Fractal Pastures and Amphitheatre.
Jackal Assassination is here! The Undercroft is gaining a sixth game mode available exclusively in the Fractal Pastures: Assassination! No longer in the confines of a Corpus laboratory, The Jackal can be found ruining crops in the Fractal Pastures, devastating the natural beauty with its laser grids and rockets. Take on the Jackal in this newest game mode to reach the Undercroft.
In order for the expected time to complete Assassination to stay in line with other game modes, the Jackal fight has been modified from its original form on Venus. Jackal in the Undercroft will have three phases instead of four, and will be protected by reinforcements between phases.
On defeat, Jackal will drop Rune Marrow and has a chance to drop the Jackal Sigil.
Undercroft Trauma Clamp: The Undercroft is a dangerous place, Drifter. Trauma Clamps have begun appearing across the Undercroft that can be used to your advantage.
Trauma Clamps are hazards that can be found throughout the Undercroft. Breaking them open will pull in both Tenno and their foes alike, trapping them for a moment and imparting effects determined by the current Spiral. The range at which players will be drawn in is smaller than that of your enemies, but still take care when activating them. Use these strategically, as only a few spawn per Undercroft Tile. However, as the Void does work in mysterious ways, there is a chance of further Trauma Clamps spawning after a hazard is unleashed.
Thrax’s Spirals will augment Trauma Clamps with the following effects:
- Sorrow: Cold Damage and Status
- Anger: Heat Damage and Status
- Fear: Electricity Damage and Status
- Envy: Toxin Damage and Status
- Joy: Void Damage and Status, plus healing that will seek out nearby players.
NEW INCARNON GENESES
New Incarnon Geneses are being added to the Circuit Steel Path reward path! Once acquired, players can install them into the applicable weapons by visiting Cavalero on the Zariman.
Boar (base and Prime) Awaken this weapon’s ability to fire three short-range beams that chain link enemies in Incarnon Form.
Gammacor (base and Synoid) Awaken this weapon’s ability to fire projectiles that pull enemies into a Cold Damage explosion in Incarnon Form.
Angstrum (base and Prisma) Awaken this weapon’s ability to launch target-seeking fireballs that ricochet toward enemies in Incarnon Form.
Gorgon (base, Wraith, and Prisma) Awaken this weapon’s ability to fire embedding projectiles that explode with Heat Damage in Incarnon Form.
Anku Awaken this weapon’s ability to increase Range and Slash Damage during slide attacks in Incarnon Form.
Circuit Reward Path Rotation Date: Sunday, July 30th With respect to current Circuit Reward Path rotation, we wanted to give players fastest access to these new Incarnons as possible. As a result, we are altering the current Steel Path Circuit reward rotation to ensure they show up next week (July 30th).
Here is the updated Offering Rotation Schedule for the Steel Path Circuit:
Week 1: Braton, Lato, Skana, Paris, Kunai (this week’s offerings) Week 2: (NEW) Boar, Gammacor, Angstrum, Gorgon, and Anku Week 3: Bo, Latron, Furis, Furax, Strun Week 4: Lex, Magistar, Boltor, Bronco, Ceramic Dagger Week 5: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos Week 6: Ack & Brunt, Soma, Vasto, Nami Solo, Burston Week 7: Zylok, Sibear, Dread, Despair, Hate
New Incarnon Geneses Acquisition Method: Incarnon Market at Cavalero In addition to acquiring these new Incarnon Geneses via the Steel Path Circuit Rewards, they will also be available for purchase at Calavero with Platinum in the Incarnon Market starting the week they are available on the Circuit Reward path.
As previously discussed on Devstream 172, the intention behind this experiment is to offer players the option to pay-to-skip should they desire, while ensuring that the free acquisition path is not prohibitive for players. Only these 5 new items will be available for Platinum via this experiment, and will become available following the Weekly Reset on July 30th.
The “Incarnon Market” option will appear at Cavalero on July 30th once the rotation to the new Incarnon Geneses occur and will be permanently accessible as a one-time purchase for players who have unlocked The Steel Path.
NEW WARFRAME AUGMENT MODS
Brand new Warframe Augment Mods are available from Syndicates Offerings!
*Stats below are shown at Max Rank.
Temporal Erosion (Protea - Temporal Anchor) While Temporal Anchor is active, each strike of Grenade Fan and Blaze Artillery strips 10% Armor from enemies.
Available in the Arbiters of Hexis and The Perrin Sequence offerings.
Shadow Haze (Sevagoth - Reap) Increase Critical Chance by 50% on enemies inflicted with Death Harvest. A new Shadow emerges from those enemies when they perish. Limit of 3 Shadows.
Available in The Perrin Sequence and Cephalon Suda offerings.
Ulfrun’s Endurance (Voruna - Ulfrun’s Descent) During Ulfrun’s attack, enemies that die from Bleed within 20m restores Voruna’s charges.
Available in the Red Veil and Steel Meridian offerings.
Intrepid Stand (Styanax - Final Stand) Each javelin that hits an enemy grants 60 Overguard to Styanax and 30 Overguard to his allies within Affinity Range.
Available in the New Loka and Arbiters of Hexis offerings.
NEW DECREES New Decrees have been added to the randomized pool of options upon completing Duviri Spiral stages and side objectives!
Values marked with an asterisk* can be stacked and are shown at max.
Stable Stance Gains 25% resistance to knockdown for each enemy within 20m.
Swooping Miasma Gain +3* jumps. Jumping slide kicks cause 300* Viral Damage and status in an area around hit enemies.
Kexat’s Pounce Jump higher. Gain +180%* damage while airborne. Effect wears off 2s after landing.
Baneful Harmony Inflicting Cold or Toxin status effects also inflicts Viral status.
Consuming Rage (Spiteful) Heavy Attacks and Power Strikes consume 10% of Energy or Transference Bar, but gain +300% damage.
NEW DUVIRI CAPTURA SCENES Explore even more Captura opportunities with these Duviri scenes. Find them in Acrithis’ rotating Wares in the Dormizone or find her in the Duviri landscape!
- Undercroft Dax Camp Scene
- Undercroft Lodging Scene
- Undercroft Lunaro Scene
- Undercroft Township Scene
- Undercroft Outskirts Scene
- Crater Cay Scene
- Dais Cay Scene
- Winding Isles Scene
- Little Cay Scene
- Basin Cay Scene
NEW DUVIRI DOJO ROOMS Open a passage to the Harbinger’s Pass and Courtier’s Bliss islands via these new Dojo Rooms. Once placed, enter the portal to free roam the islands to your heart’s content!
Image above shows view of the entry to the Harbringer’s Pass Dojo Room.
Image above shows a view of the inside of the Courtier’s Bliss Dojo Room.
These rooms come equipped with the ability to change the backdrop from the Room Options console. Select from all of the Duviri Spirals (Joy, Anger, Envy, Sorrow, Fear) to set the mood.
Due to the unique nature of these rooms, only one of each can be placed in your Dojo.
BALANCE IMPROVEMENTS AND QUALITY OF LIFE CHANGES As first announced in the dedicated Dev Workshop, we have made changes to the following systems:
- Enhanced Damage Numbers
- Overguard for Warframes
- Cold, Impact, and Puncture Status Changes
Enhanced Damage Numbers Warframe is a numbers game, whether you’re Modding your Warframe or your Weapons to do as much damage as possible. With that in mind, we have introduced a new Enhanced Damage Number setting with the goal of properly communicating the impact of your attacks and increasing the overall legibility of damage numbers in-game.
This new setting can be found in the Interface: HUD Category of your Settings Menu under “Show Damage Numbers.” You can cycle between the new Enhanced system and the familiar Legacy system or turn off damage numbers altogether!
For our visual learning Tenno, take a look at the Enhanced Damage Numbers in action with Lead Game Designer Pablo!
Overall Damage Number Changes: Whether you are using Legacy or Enhanced Damage Numbers, these new settings will be available with Echoes of Duviri:
Damage Number Scale Custom scaling of your damage number text size, from 50 to 300!
Additionally, Damage numbers will no longer scale with HUD scale setting as they used to. So you can customize the HUD and the numbers separately.
Compact Damage Numbers This Toggle will shorten large numbers for legibility (i.e. 100,357 would be shortened to 100k)
Enhanced Damage Numbers Setting With this new setting toggled on, players can expect to see the following:
Refreshed Damage Number Appearance A punchier presentation of damage numbers, with an updated font treatment to improve legibility. For reference of what this looks like in action, refer to Pablo’s video above.
Prioritized Critical Hits Player damage output varies wildly from damage over time (DOT) from Status Effects to powerful Critical Hits. Previously all types of Damage were treated the same in the Damage Number cycle: meaning, Critical Hit Damage Numbers often disappeared quickly if there were a lot of small DOT procs happening concurrently. From a gameplay side, this had no impact on the actual damage done to your enemies, but it meant the true impact of your Critical Hits was not always communicated to you as clearly as we would like.
Now, your Critical Hits will be prioritized over smaller damage numbers. Those smaller numbers will still appear but now disappear sooner if higher-priority damage is done. Additionally, this prioritization system applies to Critical Hit Tiers as well, meaning Super Critical Hit Damage Numbers will linger longer than regular Critical Hits.
Custom Ability Damage Treatment Since your Abilities traditionally cannot Crit, these attacks tend to have less oomph. Now Ability Damage has its own Damage Color so that it will stand out amongst the rest!
Like all other Damage Numbers, you can customize Ability Damage colors in the “Customize Hud Colors” menu (found in the Interface category of your Accessibility Settings).
Melee Damage Numbers With Legacy settings, Damage Numbers appear at the point of contact, often off-screen or otherwise obstructed by Melee attacks.
With Enhanced settings, Melee Damage numbers will now travel with you to improve visibility and will travel with the attack movement as well. Again, this is best illustrated in Pablo’s video for those who want to see this in action!
Player Overguard Improvements With Duviri came the first instance of Warframes using Overguard, and The Seven Crimes of Kullervo solidified this mechanic as a part of various Warframes’ kits.
Now that players have access to Overguard consistently, we have made some adjustments to improve the quality of life in this new health state:
Consistent Proc Immunity Due to the variety of sources of Overguard, there were occasionally inconsistencies in how it behaved in regard to Proc Immunity. With Echoes of Duviri, all sources of Player Overguard will offer Full Proc Immunity while active.
Overguard Depletion Protection Similar to Shields, Player Overguard will now offer a brief moment of invulnerability (currently 0.5s) once depleted. This window will prevent players with Overguard from being one-shot, as damage to Overguard will no longer carry over into your Health or Shield pool once depleted.
Upon launch, we will closely monitor feedback on this mechanic change to see if further adjustments are needed.
NOTE: This Overguard Depletion Protection applies only to Player Overguard, not Overguard seen on enemies.
Hit Impact Visuals Similar to taking damage to your Health or your Shields, Overguard now has its own unique appearance when attacked. Damage will no longer cause blood splatters while Overguard is active, and we have added a unique metallic hit effect that better communicates having a layered shell protecting you.
Additionally, players will no longer flinch while taking damage with Overguard active. (NOTE: This has no gameplay function other than looking cool)
Status Changes With the variety of Status effects in Warframe, there are certain types that may be seen as less favorable than others. Cold, Puncture, and Impact tend to have a lesser impact on the battlefield, so we felt it was time to revisit the value they added to player kits:
Puncture Changes: Weakened Status Effect Buffs:
- Increased the debuff to enemy attacks from 30% to 40% on the first stack.
- Reduced the maximum amount of stacks from 10 to 5.
- Increased per-stack debuff from 5% to 10%.
- Increased the total debuff at Max Stacks from 75% to 80%.
Weakened Status Effect Additions:
- Increases Critical Chance threshold on enemy by 5% per Stack, to a maximum of 25% at 5 Stacks. This is additive after mods, not before. Does not apply to Abilities or AOE damage.
Impact Changes: Stagger Status Effect Changes:
- Reduced the maximum amount of stacks from 10 to 5.
- Increased the Mercy Threshold from 4% to 8% per stack.
Functionally, this allows for players to trigger early Mercy kills with less stacks required!
NOTE: These changes should not affect the functionality of Impact Stacks for Mods such as Internal Bleeding or Hemorrhage.
Cold Changes: Freeze Status Effect Changes:
- Increased the maximum amount of stacks from 8 to 9.
- Increased the additional per-stack Slow from 3.5% to 5%.
- Increased the maximum Slow effect from 75% to 90%.
- While we previously mentioned buffing Cold Slow Effect to 85% in our Citrine’s Last Wish update, we mistakenly only increased it to 75% instead.
Freeze Status Effect Additions:
- Increased the Critical Damage taken by an enemy by 10% on initial Status Effect Subsequent Stacks increase this debuff by 5%, up to a maximum of 50%. This is additive after mods, not before.
- Added a “Drifter Mastery” category to the Mastery Breakdown on player profiles.
- Previously, Drifter Intrinsics were counted in the Railjack Mastery category.
- Added on-hover tooltip in the Melee Combos screen to provide more details (Stats, Status Effects, etc.).
- You can now purchase additional Appearance Config Slots for your Operator/Drifter! Click on the + icon next to the ABC configs to purchase with Platinum.
- Added a new “Hermit’s Landing” label to the Duviri Minimap.
- Added a pop-up countdown message when players are being teleported to the Confront Kullervo objective in Duviri.
DUVIRI CHANGES:
- Updated the Duviri Steel Path access message to properly indicate what nodes must be completed to access the Steel Path, as previously announced in this PSA.
- Removed the Duviri Starting Path from the New Player Experience. Now, all new Tenno will start with the Vor's Prize Quest, and the Duviri Paradox will be available to them after its completion.
- After months of review of player behavior, we are making this change to give all new players an accurate representation of core Warframe gameplay before we introduce them to the magic of Duviri. Offering two Starting Paths for new players was an experiment -- and not one we regret -- but a key part of experimentation is continued iteration after the fact to ensure the best player experience possible. Tenno who already chose the Drifter Path should not be affected!
- Removed a Dax Arcus spawn point in Castle Town that could bother players visiting Acrithis after the Orowrym fight.
- Pathos Clamps, Kullervo’s Bane, and Steel Essence will now appear in the reward banner that appears at the top of the screen in Duviri instead of sliding in from the side.
- Updated the waypoint marker functionality when retrieving the Orvius from the Rablit in the Orowyrm fight. Upon approaching the area where the Rablit spawns, a new waypoint will appear on the Rablit directly, telling you where to grab your Orvius from!
- Added improvements to the area marker for the “Hidden Chest” objective to help guide players to the Chest. The area marker will shrink as time passes, and will disappear entirely once the Chest is found.
- Improved the transition from Paragrimm back to Drifter after completing the “Recover the Paragrimm’s Tomes” Objective. Now, the screen will fade to black during the transition, and the Tome on the Paragrimm's pedestal will no longer glow once the objective is completed.
- Missed note: Removed Luscinia’s Opera singing in the Undercroft.
- Due to the smaller tile, the singing was easily triggered a lot with players crossing paths with it often which created a lot of auditory noise.
- Enable Hint Transmissions toggle in your Audio Settings will now also apply to non-critical game mode transmissions in the Undercroft. When toggled off, Teshin will wax a little less poetic about Void Angels and choose instead to watch your progress silently from afar.
- The Duviri Shawzin screen will now auto-close after completing the song and earning the side objective reward. Re-entering the Shawzin screen after the initial completion will not automatically exit you out for any further songs you play.
- This change was made to remove the awkward waiting period after finishing your song before you earned your Decree. Now it will automatically close once your Decree is earned, and you can simply interact with the Shawzin again if you wish to continue your jam session.
GENERAL CHANGES:
- Modular Components that can earn Mastery will now show if that component is Mastered when viewed in a Vendor Menu (ex: viewing Zaw Strikes at Hok).
- Reduced the intensity of camera static effect when using Security Cameras in Break Narmer missions. As per: https://forums.warframe.com/topic/1359305-khal-sneaky-sabotage-bugs-wc-3-july-2023/?ct=1688389719
- Improved the visibility of Cortege’s beam when using a black energy color with lower GPU Particle Quality settings.
- Kullervo will now turn to face the direction of the reticle when casting Collective Curse while stationary.
- Adjusted Kullervo’s Wrathful Advance teleport to accommodate for his melee attack movement, meaning players are less likely to slide right past enemies.
- Improved the transition between the death and ragdoll animations to be more natural and smooth. Also improved enemies getting up and recovering from a ragdolled state.
- Slightly smoothed and improved the Rifle aiming animation.
- Player HUD and Chat scale values now change based on chosen video resolution if those settings are set to the default values, or if you are starting the game for the first time.
- Increased the IPS (Impact, Puncture, Slash) Damage of the following Mods:
- Rupture - Increased Impact Damage from 30% to 90%
- Disruptor - Increased Impact Damage from 30% to 90%
- Piercing Hit - Increased Puncture Damage from 30% to 90%
- Flechette - Increased Puncture Damage from 30% to 90%
- Sawtooth Clip - Increased Slash Damage from 30% to 90%
- Shredder - Increased Slash Damage from 30% to 90%
- Concussion Rounds - Increased Impact Damage from 60% to 90%
- No Return - Increased Puncture Damage from 60% to 90%
- Razor Shot - Increased Slash Damage from 60% to 90%
- Updated the Incarnon Form transformation animations for the Dual Toxocyst.
- Updated the Conservation animal map icons to match their respective Echo Lure colors.
- Updated the Platinum and Regal Aya purchase screens to be more streamlined.
- Common Cambion Drift resources (Ganglion, Lucent Teroglobes, and Pustulite) no longer trigger the special resource notification when picked up in the landscape.
- These special resource notifications are meant to highlight uncommon or rare pick-ups in-mission. Players will still be able to see common Cambion Drift resources via the regular resource pick-up notification -- we’re just saving that special pop-up for harder to find items!
- Removed a feature where certain bosses scaled their level based on your equipped Mods.
- This is a remnant of an older Warframe system that scaled difficulty based on your Mod loadout. As a result, enemies like Captain Vor might be anywhere from level 10 to 30, depending on how “powerful” your equipped Mods were during your encounter.
- With this feature removed, now all bosses will always spawn at a consistent level on the regular Star Chart.
- Increased the size of the Polychrome context action so that it's more accessible at odd angles.
- Blitz Eximus will no longer target Defense Targets with their shockwave attack, but the Defense Target can still be injured by it if hit.
OPTIMIZATIONS:
- Implemented experimental cached shader prefetch for DirectX 12 to reduce hitches and visual pops. This may also reduce load-times because it moves shader compiling earlier in the loading process and may avoid the loading screen waiting for the driver.
- Note: Because this changes the shader cache format it will take some time to reach maximum performance as you rebuild your cache (this is typically required after a large update since shaders need to be reached, even for DirectX 11).
- Made experimental optimizations for processors with hybrid architectures (eg: 12th Gen Intel).
- Optimized small hitches in DirectX 12 that could occur when transmissions or menus with 3D backgrounds appeared.
- Made micro-optimizations to memory footprint in the resource system to save over 70 KB.
- Made micro-optimizations to engine startup and level loading.
- Made systemic micro-optimizations to level loading for all platforms.
- Made optimizations to sound pathing.
- Made systemic micro-optimizations to rendering performance.
- Made optimizations to level loading.
- Made systemic micro-optimizations to the content update system.
- Made small performance fixes when playing The Duviri Paradox Quest.
STEAM CONTROLLER FIXES:
- Fixed the default Steam Input layout not working for all Drifter controls.
- This also fixed a bug that was doubling controller stick sensitivity if you were using Steam Input.
- Fixed being unable to accept Friend Requests with Steam Controller Input.
TOP FIXES:
- Fixed Decrees with a mobility trigger (ex: Temporal Acceleration, Ranger's Reload, etc.) not applying while Yareli is riding Merulina.
- Fixed the “Between the Eyes” Decree not applying bonus damage to Melee and Power Strike damage.
- Fixed Table for Two side objective near Mathila’s Farm being uncompletable due to inaccessible void beam spawn point.
- Fixed self-damage being dealt to Grendel after Feasting on enemies that are taking damage from Status dealt by allies. As per: https://forums.warframe.com/topic/1358166-torid-direct-hits-grendels-feast-self-damage/
- Fixed Undercroft Portals not spawning if squadmates were speaking to the Warden or confronting Kullervo.
- These were disabled to fix issues caused by part of the squad being in the Undercroft waiting room when the Kullervo fight started. Now, these Portals will spawn but cannot be entered until the Kullervo encounter has ended (or you say "no" to the Warden).
- Fixed the Secondary Outburst Arcane consuming one less than the indicated Combo Counter (e.g. the UI displayed 15 but the value used for the Arcane was 14).
- Fixed side objective and main Spiral stage Undercroft Portals repeating the same mission back to back.
- The same mission type can still appear in the same session (i.e. Survival → Excavacation → Survival), but now they will not be all the same for all portals (Survival → Survival → Survival).
- Fixed Eximus in the Undercroft, Simulacrum, and Sanctuary Onslaught not dropping their guaranteed ammo.
- Fixed Drifter Power Strikes getting canceled if you block or quickshot while it is spooling up.
- Normal Drifter melee attacks can still be canceled by blocking and quickshots.
- Fixed Kaithe not spawning for players in Steel Path Orowyrm fight if they are riding Merulina as Yareli.
- Fixed Clients getting stuck as Drifter in the Undercroft after getting pulled into the lobby and using Transference.
- Fixed being unable to use Transference in the side objective Undercroft missions after completing the Orowyrm fight in The Duviri Experience.
- Fixed dying before the Orowyrm cutscene causing the cinematic to be completely empty and losing function after it has completed.
- Fixed consecutive Heavy Attacks not resetting the Melee Combo multiplier.
- Fixed Clients being unable to rejoin Undercroft missions.
- Fixed Rauta’s melee combo counter increase not applying with Garuda’s Talons equipped as your melee weapon.
- Fixed Kullervo’s Wrathful Advance ability always equipping your Primary weapon after casting, even if your Secondary weapon was equipped prior to the cast.
- Fixed Dax units in Duviri having an increased resistance to cold procs.
- Fixed floating Silphsela disappearing when the Sun Silph they spawned from is destroyed.
- Fixed Kullervo’s Wrathful Advance dealing inconsistent damage when used with Gunblades.
- Fixed all weapons that gain charges from kills (not headshots) to activate their alt-fire (ex: Trumna, Sepulcrum, etc.) not gaining charges from kills caused by their own status damage.
- Fixed Exodia Might not triggering on Mercy Kills. Previously it would only trigger on Finishers performed by your actual Zaw (versus your Parazon, etc.).
INCARNON FIXES:
- Fixed Torid’s Renewed Horror perk not doubling duration on the damage field duration on first shot as intended.
- Fixed Evolution perks not being reflected in the Incarnon Weapon’s upgrade screen stats in Teshin’s Cave.
- Fixed Latron’s Incarnon Mode not benefiting from the Double Tap Augment Mod.
- Fixed Furis’ Haven Foray Incarnon perk not applying its bonus damage from Overshields.
- Fixed being able to self-stagger using the Ceramic Dagger Incarnon heavy attack.
UI/HUD FIXES:
- Fixed rewards and resources earned not appearing in the End of Mission screen upon extracting via the “Leave Duviri” option.
- These were already awarded upon leaving via this method, they simply were not reflected properly in this End of Mission Screen!
- Fixed subsequent Excavation Stages in the Circuit not showing Cryotic progress UI.
- Fixed the Relic rarity gauge UI always showing as Radiant in the Fissure Mission Relic selection screen.
- Fixed being unable to start certain missions from the Alerts Bar (ex: Void Fissures) when selected on the Duviri Region Screen.
- Fixed cases of Main Story objectives in Duviri not appearing in the HUD if players moved far from the objective and then returned.
- Fixed Sirocco’s Overcharge reticle UI missing when reloading while mounted on Kaithe as Client.
- Also fixed Sirocco’s magazine count going down by more than one after the first shot.
- Fixed interacting with the “Incarnon Upgrade Available” prompt in your HUD while already in the “Evolve Incarnon Weapons” Menu at Cavalero resulting in function loss.
- Fixed a case of double Objective UI caused by having a Kaithe Race story stage after completing an Undercroft Portal on Duviri.
- Fixed Objective Waypoints not appearing on the Advanced Duviri Map.
- Fixed a case of double Objective UI caused by having a Kaithe Race story stage after completing an Undercroft Portal on Duviri.
- Fixed Host migration sending Clients to another Host that has their matchmaking set to Solo, leaving them in a non-functional state.
- Fixed an issue where Clients would see other players fall through the map when they mount a Kaithe.
- More fixes towards Recompense putting Kullervo into bleed-out if Ability Strength is high enough.
- Fixed Vulpaphyla Larvae being able to block Kullervo’s Wrathful Advance.
- Fixed Host migration causing the graves in Duviri to lose their context action for the remaining players.
- Fixed ammo for Drifter and Warframe weapons getting auto-refilled upon mounting Kaithe.
- Fixed hitching that would occur when loading into Teshin’s Cave to select a Warframe during The Duviri Paradox Quest.
- Fixed Clients being unable to perform a Ground Slam if they have Excalibur Umbra equipped.
- Fixed players that are permanently downed (no revives left) being revived after Host migration.
- Fixed Hema consuming more Health than intended on reload if equipped with a “Reload While Holstering” Mod.
- Fixed the camera standing still after transitioning to the Paragrimm in the "Recover the Paragrimm's Tomes" objective.
- Fixed being able to begin Maw Fishing while the Confront Kullervo objective starts, resulting in your Drifter being teleported into the water instead of to Kullervo’s Hold.
- Fixed loss of function caused by accessing other menus while Maw Feeding.
- As a result, we have disabled the ability to use the Pause Menu while partaking in this activity.
- Fixed a floating Ueymag on Kullervo’s Hold.
- Fixed Sythel appearing on the Duviri Landscape during the Fear Spiral.
- Fixed players experiencing function loss if Transferring to their Operator while sliding.
- Fixed Akstiletto skins not replacing the magazine type on the Prime model.
- Fixed Transference Excalibur Umbra going invincible and A-posing instead of kneeling when defeated.
- Fixed Excalibur Umbra being stuck in a kneeling pose if Transference is used while spamming inputs.
- Fixed being able to walk behind the portal in Teshin’s Cave without being teleported to Duviri.
- Fixed Vor continuing his monologue if killed before he starts talking in the Circuit Exterminate.
- To remedy this, his monologue starts sooner upon spawning.
- Fixed Jordas Golem sometimes getting stuck after spawning.
- Fixed players floating mid-air if standing upon the Juggernaut Behemoth boil before it spawns in Jordas Golem Assassinate missions.
- Fixed a hitch in the Cambion Drift Steel Path Bounty stage “Cleanse the Land”.
- Fixed Mods sometimes not applying to Garuda’s Talons in Duviri.
- Fixed being able to slide as Drifter while performing a Power Strike.
- Fixed the glowing FX from the Apostasy Prologue Quest persisting in the Personal Quarters after completing the Quest.
- Fixed being able to exit the map using Kullervo’s Wrathful Advance.
- Fixed being able to teleport out of the Undercroft and back into the Duviri landscape using Wisp’s Breach Surge or Will-O-Wisp (if there was a Reservoir placed in the landscape prior to entering the Undercroft).
- Fixed kills done with certain Decrees (such as “Bombastine’s Malice”) counting as Ability Kills for the Nightwave Act “Power Trip”.
- Fixed dotted shadow textures when SSAO quality is High and TAA is turned off.
- Fixed FSR upscaling being available for GPUs that do not support it, resulting in a black screen.
- Fixed issues with Steam Prices not loading showing 0.0000 in price instead of properly reflecting the error.
- Fixed broken textures near a cave on Kullervo’s Hold.
- Fixed a map hole in the Corpus Ship tileset, just big enough for a Razorwing Titania to fly through.
- Fixed a console in the Gas City tileset missing its screen.
- Fixed the Gas City skybox having a blank space.
- Fixed a map hole in one of the roads on the west side of Duviri.
- Fixed a spot-load that could occur while spawning Liminus.
- Fixed a few short hitches that could occur in The Duviri Paradox Quest.
- Fixed Kuva Liches with Dual Pistols equipped using single-handed weapon aim poses when crouched.
- Fixed the Conclave team rebalancing message being localized to the Host's language regardless if the Client uses a different language launcher.
- Fixed offset issues for the Avia and Protovyre Chest pieces on the Orizu Drifter Suit.
- Fixed offset issues for the Asa, Kunshu, and Telos Syandana on the Orizu Drifter Suit.
- Fixed offset issues for Vetala Prime shoulder and leg pieces on Railjack Crew.
- Fixed various offset issues with the Iridos Chest Plate.
- Fixed offset issues for leg armor on the Baruuk Doan Skin.
- Fixed the Iridos, Ki'Teer and Maggor Chest Pieces not laying flat on Kullervo’s chest.
- Fixed Emblems attaching at weird points on Revenant Prime after removing the Revenant Prime Armor and swapping skins.
- Fixed various offset issues with Krtrima Armor pieces on several Warframes.
- Fixes towards several offset issues with Arm and Chest attachments on the Bishamo Hawk and Lark Armor set for Drifter.
- Fixes towards several offset issues with Arm and Chest attachments on the Bishamo Hawk and Lark Armor set for Drifter.
- Fixed various offset issues with Aesopex Armor pieces.
- Fixed a rare crash that could occur when clicking on a look link from chat.
- Fixed crash related to Corrosive procs.
- Fixed a brief flash of brightness in the end of the mission screen.
- Fixed rare crash when dying as a Warframe while being ragdolled.
- Fixed rare crash related to enemy AI movement.
- Fixed rare crash when loading into the Duviri Experience.
- Fixed rare crash related to the Kullervo boss fight.
- Fixed a crash that could occur when loading procedural levels.
- Fixed a rare case of desync between Client and Host after idling for a long time in Duviri.
- Fixed rare crash in Kaithe section of the Steel Path Orowyrm Fight if a player lost their Kaithe after a host migration.
- Fixed a rare crash caused by going through the Portal in the “Shades of the Undercroft” section of The Duviri Paradox Quest after idling for a significant amount of time.
- Fixed a rare case of disconnecting from the server after very long play sessions.
- Fixed camera swinging around wildly when mounting Kaithe in Duviri.
- Fixed being unable to unequip Archgun in the Orowrym fight after deactivating an Exalted ability (e.g. Hildryn’s Aegis Storm) with the Archgun equipped.
- Fixed the aliases of recently added friends not appearing in the UI list (only their platform and Mastery Rank icons would be seen).
- Fixed Clan Affinity not updating immediately after rushing a Dojo room / decoration that gives Clan Affinity.
- Fixed Clans earning Clan Affinity for rooms that are not fully constructed. This only affects existing Clans that have those rooms placed in their unfinished state, and those Clans who build these rooms following this update.
- Fixed Waterfall (Gentle) Dojo Decoration VFX disappearing when viewed from certain angles.
- Fixed enemies getting stuck on one of the catwalks in the Grineer Galleon tileset.
- Fixed rare crashes that could occur on PC when using multiple accounts where some used the Optimized Flip-Model and others did not.
- Fixed flickering between skybox and terrain in Duviri when SSAO is set to high on DirectX 12.
- Fixed rare crash when using DirectX 12.
- Fixed script error related to Yareli.
- Fixed script error related to Cipher hacking.
- Fixed Clients maintaining Drifter UI while playing as Warframe after being teleported into the Orowyrm Arena.
- Fixed Orowyrm rings not taking damage from Hildryn’s Balefire.
- Fixed texture flickering in the extraction area in the last stage of The Archwing Quest.
- Fixed being unable to chat link the following:
- Several Sigils
- Several Regular and Prime Noggles (Harrow, Revenant, Khora, Garuda)
- Operator Accessories
- Lanex Syandana
- Ogris Iridos Skin
- Orowyrm's Sanctum Display
- Eximus Advantage and Metamorphic Magazine Mods
- Hero of Duviri Display
- Drifter Keeler Suit
- Fixed the Orowyrm Orvius Rablit spawning mid-air if the Materlith statue is by bushes.
- Fixed floating resource container in the cave east of The Agora in Duviri.
- Fixed being able to see through the map from a staircase in the Orokin Tower tileset.
- Fixed Grineer enemies taking cover and not attacking unless damaged by players.
- Fixed script error related to Cipher hacking.
- Fixed using the Navigation console after a completed Railjack mission and attempting to go to the dry dock resulting in an endless timer.
- Fixed Landing Crafts appearing blurry docked in Relays with Motion Blur on.
- Fixed camera hanging after interacting with the “Find the Paragrimm’s Lost Tomes” pedestal in Duviri.
- Fixed an issue where Liminus enemies would ambush players if the Host was AFK in Teshin’s Cave.
- Fixed Mods being rewarded for Spiral stages after completing the Kullervo fight.
- Fixed rare case where two Orowyrms could spawn during the Steel Path fight, causing several issues.
- Fixed Void Flood objective UI lingering into the next Undercroft stage.
- Fixed Rescue the Prisoner objective as a Spiral stage taking a long time to officially end after successfully completing it (in other words, it would take a long time to transition to the next stage).
- Fixed performance getting progressively worse in the Duviri landscape after triggering a Ghost Mirror side objective.
- Fixed the Drifter Vest being see-through at certain angles.
- Fixed issue where certain conditional animations would stop working under specific circumstances (e.g. head tracking would stop working while playing a looping emote once you had the camera facing behind the player, never to reactivate for the duration of that emote).
- Fixed extraction portal VFX doubling if Host migration occurs in the extraction zone in Duviri.
- Fixed Clients being targeted and attacked by enemies in Duviri while controlling the Paragrimm.
- Fixed offset issues for several Syandanas when equipped on Kullervo.
- Fixed the “Gather Enough Samples” Bounty objective UI no longer showing a counter for the collected samples.
- Fixed the Rune Marrow dropped from Corrupted Vor in the Undercroft appearing as a Mod.
- Fixed losing UI and not seeing the Dax Gladius cutscene if squadmates triggered it while you are far away.
- Fixed the Gauss Nitrolyst Helmet animations and VFX not appearing correctly during Redline.
- Fixed becoming invisible on the bridge in the Castle Town Captura Scene.
- Fixed unlit rocks by the Chamber of the Muses in Duviri.
- Fixed a flat texture sticking out of the ground by the Lunaro Court in Duviri.
- Fixed small texture gap by the Upperhaven in Duviri.
- Fixed several pillars and walls in the Orowyrm arena missing collision.
- Fixed multiple parts of Kullervo’s Hold clipping or missing textures.
- Fixed the extraction timer triggering from town hub to open landscape (e.g. Cetus to Plains of Eidolon) even if Client doesn’t leave the tunnel.
- Fixed several languages translating “+10x” stat lines incorrectly.
- Fixed being able to install the wrong Segment during the Vor’s Prize Quest, resulting in a progression stop.
- Fixed Clients not receiving rewards from Maw Feeding if they are Feeding at the same location and the same time as the Host.
- Fixed Undercroft enemies not spawning if a Host Migration occurred while in the Undercroft waiting room.
- Fixed being stuck in a loading tunnel if you experienced a host migration during the End of Mission Screen after abandoning a Railjack Mission.
- Fixed the “Repeat Mission” button in the Circuit End of Mission screen not taking you to the Circuit Menu.
- Fixed various terrain issues (including a floating tree!) across the Duviri landscape.
- Fixed Host migrating while on the Duviri Landscape resulting in a non-functional waypoint marker being added to the map if the player has enough Intrinsics to rank up.
- Fixed a script error triggered by the Phage in the End of Mission screen.
- Fixed the Energy Orb drop chance of Trinity’s Pool of Life Augment not scaling with Power Strength, as per: https://forums.warframe.com/topic/1340564-pool-of-life-augment-is-bugged/
- Fixed an issue where Specters spawned by Sisters of Parvos would incorrectly clone your modular weapons, leading to occasional crashes and an otherwise non-functional melee weapon for the Specter. As a bonus, your cloned Specter will now properly apply your weapons’ color schemes so you can fight them in style.
- Fixed dying in Duviri sometimes resulting in you respawning in the wrong area (ex: respawning in the Undercroft waiting room after you’ve already been teleported to the actual Undercroft mission, etc.).
- Fixed a piece of floating grass in the Undercroft waiting room. VERD-IE would be proud!
- Fixed Clients being invisible if they were in the middle of Maw Feeding at the conclusion of the first stage of the Orowyrm fight, and were transported to the Arena while still in Maw-form.
- Fixed Clients not seeing the lit torch lights in the Undercroft Waiting Room.
- Fixed the Defense, Survival, and Void Flood missions only using the Undercroft Opera Tile for Bounty Stage Undercroft portals.
- Fixed a crash caused by Sister of Parvos-spawned Kullervo Specter using Wrathful Advance.
- Fixed exiting and re-entering the "Recover the Paragrimm's Tomes" Objective resulting in the player exiting the objective without any input.
- Fixed a performance issue that could be caused by an interaction between Kullervo's Collective Curse and Sentient faction damage resistances.
- Fixed the Golden Maws in The War Within Quest not rendering properly during cutscene in which the Maws capture the Operator.
- Fixed an issue with decal clipping in the Zariman Ten Zero tileset.
- Fixed certain areas of the Grineer Forest tileset having see-through areas.
- Fixed an antenna hanging in mid air in one of the Enigmas in Duviri.
- Fixed an Aggristone Formation floating in the air near Royalstead Pastures in Duviri.
- Fixed a wall missing lighting in the Grineer Sealab tileset.
- Fixed the Kullervos in the cells in Kullervo’s Hold having an odd VFX between their feet.
- Fixed Titania getting stuck in an endless falling loop during the Chains of Harrow Quest due to Razorwing.
- Fixed the Kullervos in the cells in Kullervo’s Hold having an odd VFX between their feet.
- Fixed the Foundry “crafting started” SFX occasionally not playing.
- Fixed the Drifter Melee Power Strike charging SFX continuing even after it has been executed.
- Fixed a lighting issue on the Akjagara.
- Fixed Styanax’s Tharros Strike triggering an unintended sound effect for Clients.
- Fixed a leftover blocking volume near Bombastine in The Duviri Paradox Quest.
- Fixed the Drifter occasionally using the wrong idle animation.
- Fixed a case of broken waypoint navigation in the Grineer Sealab tileset.
- Fixed Host migration causing the Operator model in the Table for Two side objective to have stretched out neck and limbs.
- Fixed Broken Turbines in the "Reconnect the Power Lines" objective on Duviri where it still appeared broken even if the objective was completed.
- Fixed players slightly clipping into the ground upon disembarking their Liset in the Relay arrival cinematic.
- Fixed teleport sound playing for all squad members invited to the Drifter Camp when transitioning between sections of the Orbiter.
- Fixed elevated floor collision in the Grineer Shipyard tileset.
- Fixed Clients being targeted by enemies while playing the Shawzin Side Objective on the Duviri Landscape.
- Fixed players that are invited to a friend’s Drifter Camp seeing Kahl’s Garrison fully ranked even if the Host has not reached max rank in the Syndicate.
- Fixed being unable to install Helminth Segments if another Orbiter Segment is queued to be installed.
- Example: Unable to install the Helminth Archon Shard Segment if a Kubrow is waiting to be claimed and the Kavat Incubator Segment is queued to be installed.
- Fixed the skybox disappearing when loading into stages of The Circuit.
- Fixed a few rare crashes when leaving Duviri and returning to the Orbiter.
- Fixed a rare crash when leaving your mission during the 'Assemble the Shrine' objective on Duviri.
- Fixed Wisp using the incorrect reload animation for throwing knives.
Hotfix 33.5.6
July 7, 2023 Forum Post - The Seven Crimes of Kullervo: Hotfix 33.5.6
Small hotfix to address the following priority issues.
Fixes:- Fixed being unable to trade Arcanes due to them appearing as Mods in the trading UI.
- Fixed The Duviri Experience node not registering as complete after finishing The Duviri Paradox Quest, which was preventing the other Duviri nodes (Circuit and Lone Story) from being marked correctly. This led to the Steel Path not unlocking or completing for most players (since the intended flow of needing the normal nodes completed first was not being fulfilled).
- Since the other nodes were not registering as complete due to the above issue, in order to unlock Duviri on The Steel Path now, you may need to replay and complete The Circuit (complete at least one stage) and Lone Story (complete all stages, including defeating the Orowyrm) on their normal difficulty. A UI pop-up will occur to generally indicate if any of the normal nodes needs to be completed before The Steel Path can be unlocked for Duviri. An additional change that specifies exactly which node will be coming in the next update.
Hotfix 33.5.5
July 6, 2023 Forum Post - The Seven Crimes of Kullervo: Hotfix 33.5.5
New End User License Agreement (EULA)
Our EULA has been updated from its last iteration (dated June 27, 2017). Upon downloading today’s hotfix, you will be prompted to read and accept the new EULA via the launcher before launching Warframe. Please thoroughly read the EULA in its entirety before agreeing to it. Learn more here: https://forums.warframe.com/topic/1359576-psa-new-end-user-license-agreement-eula/
Kullervo Changes & Fixes:
The following changes have been made to address top player feedback regarding Kullervo’s survivability. We are still collecting feedback for potential future changes.
- Increased Kullervo’s base Overguard cap from 5,000 to 10,000.
- Added Ability Strength scaling to Kullervo’s Overguard cap.
- Increased Kullervo’s Recompense base self-heal from 125 to 250 at rank 0 and 200 to 350 at max rank.
- Increased Kullervo’s base Health from 225 to 325.
- Added a brief invulnerability window to Recompense’s cast.
- Fixed Kullervo’s Storm of Ukko ability triggering SFX from Nova’s Molecular Prime ability.
- Fixed Archwing not having any Shields if using Kullervo.
As mentioned on Devstream #172, the following Kullervo change requires code and will be coming in the next update. Learn more about update terminology here.
- Adding a 0.5 second Invulnerability window to Kullervo once Overguard is depleted.
Rauta Changes:
The following changes have been made to address player feedback regarding Rauta’s damage concentration. We are still collecting feedback for potential future changes.
- Increased Damage Falloff ranges from 6m-16m to 10m-20m.
- Reduced its overall pellet spread.
General Changes:
- Made the following changes to the Power Lines objective in the The Covetous Courtier stage of The Duviri Paradox Quest:
- Reduced the number of Power Lines needing to be reconnected from 3 to 1.
- Added waypoints to each nodule needing to be targeted to reconnect the line.
- Added hint text to help players understand the objective.
- Updated the description of the Chatty Ordis Community Glyph to credit the correct artist.
- Updated the speed of the VFX on the Zhivira Shoulder Armor to match the artist’s intent.
- Added cloth physics to the Vikasa Aegis Chest Armor to match the artist’s intent.
- Updated the Hidden Chest objective text when they are located in caves.
- Fixed black screen on Steam Deck after using alt-F4 and reopening Warframe.
- Fixed Resource Boosters not affecting resources earned from SPROUT in Teshin’s Cave.
- Fixed players getting stuck in the Undercroft lobby during the Kullervo fight after Host was teleported in by Client.
- Fixed losing control of Paragrimm in the Recover the Paragrimm’s Tomes side objective when another player triggers the Kullervo fight.
- Fixed permanently losing Kaithe after not selecting your own (from the Kaithes that spawn) and being downed while riding it during The Steel Path Orowyrm fight.
- Fixed Archon Boreal at times being fully invincible during his screeching ability (even if you are within the sphere) in Archon Hunts.
- Fixed being unable to remove an Incarnon Genesis from a weapon if it is the only weapon that has one installed.
- Fixed being able to choose and play the Duviri Steel Path nodes even if you haven’t completed the regular ones.
- If you have cleared all of the Duviri Steel Path nodes without the regular ones prior to this hotfix, you will have to do so again in the intended way (complete normal Duviri nodes and then the Steel Path nodes) to receive the Duviri Steel Path rewards.
- Fixed being unable to spawn Kaithe after being forcefully dismounted by running past a Table for Two side objective and then teleporting away using fast travel.
- Fixed revive UI using the wrong button input callout while using a controller.
- Fixed Eximus units appearing in the Undercroft Defense stage of The Duviri Paradox Quest.
- Fixed Teshin’s Rablit not spawning in stage 6 of The Duviri Paradox Quest - causing a progress halt.
- Fixed getting stuck in the Duviri/Railjack region screen after selecting the active Call of the Tempestarii/The Duviri Paradox quest button at the top of the Navigation UI.
- Fixed Oberon’s Hallowed Reckoning Augment Mod not scaling with Duration or Ability Strength Mods.
- The UI indicated that they were, but it was not applied in-mission.
- Fixed the number of Tomes required in the Recover the Paragrimm’s Tomes side objective not adjusting to squad size after Host migration (always requiring 3 instead of scaling).
- Fixed Cryotic earned from one Excavation side objective Undercroft Portal carrying over to the next.
- Fixed the waypoint marker from the Drifter’s Guiding Hand ability lingering on Recover the Paragrimm’s Tomes side objectives after completion.
- Fixed rare issue of getting a non-existent Primary weapon as an option in Teshin’s Cave offerings.
- Fixed the co-op Paragrimm’s Hutch Enigma at Kullervo’s Hold spawning in Solo Duviri missions.
- Fixed negative Mod capacity displaying negative number in Arsenal after selling/trading an equipped Aura Mod.
- A pop-up will now appear when attempting to sell/trade an equipped Aura Mod, informing players where the Mod is equipped so that it may be unequipped to sell/trade.
- Fixed being unable to select an answer on the Zariman Tablets found in Duviri until after transmissions have completed.
- Fixed the MK1-Braton missing from the Advanced Movement tutorial sequence.
- Fixed the UI on the Zariman Tablets being squished together if you interact with it while a transmission is playing.
- Fixed Decree selection UI overlapping with pause menu when using a controller.
- Fixed UI overlap in The Circuit reward path selection.
- Fixed UI overlap occurring when selecting categories in the Arsenal and opening loadout screen.
- Fixed players hearing the wrong SFX for the Drifter’s Restorative ability if cast by someone other than themselves.
- Fixed Baruuk’s Lull ability SFX not playing in their entirety if cast quickly in succession.
- Fixed strange orange line appearing when casting Drifter’s Guiding Hand ability.
- Fixed far away players hearing the Kullervo’s Hold bulletin SFX when triggered by another player.
- Fixed VFX missing when cleansing Conservation animals in Duviri.
- Fixed Gauss’ Nitrolyst Helmet Redline VFX color always defaulting to blue regardless of the custom color selected in the Arsenal.
- Fixed Sun Silph floating seeds not moving towards the player if they are close enough to collect them.
- Fixed Sun Silph floating seeds not despawning when the plant does as you leave its spawn radius.
- Fixed hitching related to the plants from SPROUT loading into Teshin’s Cave upon arrival.
- Fixed erroneous eye light VFX on Tamms and Kexats in Duviri.
- More fixes towards Syandana offset issues when equipped on the Drifter/Operator Orizu Suit.
- More fixes towards armor offset issues with the Drifter Harrier and Saita Suits.
- Fixed offset issues with the Krtrima Leg Armor.
- Fixed several offset issues with the Protovyre Apex Syandana (Warframes and Drifter).
- Fixed collision missing on some of the decorative walls on the Archarbor island in Duviri.
Hotfix 33.5.4
June 28, 2023 Forum Post - The Seven Crimes of Kullervo: Hotfix 33.5.4
Changes:
- Added caches to the Enigma room at Kullervo’s Hold after successfully completing it.
- Resources collected from SPROUT in Teshin’s Cave are now affected by Resource Boosters.
- Updated the objective text for Hidden Chests located inside caves to indicate such.
Optimizations:
- Optimized memory used by DirectX 12 for multi-threaded rendering, particularly for PCs with many cores.
- Also fixed potential performance issues with playing on DirectX 12 with PCs not using a 8-core/16-thread processor.
- Made systemic micro-optimizations to rendering performance.
- Made general systemic micro-optimizations.
- Made micro-optimizations to engine startup and level loading.
- Made systemic micro-optimizations to level loading.
- Made optimizations to sound pathing.
- Fixed Defense waves resetting after Host migration in the Undercroft.
- Fixed Kullervo’s Recompense being able to put him in bleed-out if Ability Strength is high.
- Other Warframes with a Health cost mechanic, such as Garuda and Inaros, prevent their self-damage from going beyond 2 Health. Kullervo’s Recompense now also has this preventative measure.
- Fixed extremely high damage numbers caused by the Fortifying Will Decree interacting with Armor buffing abilities (e.g. Rhino’s Iron Skin and Chroma’s Elemental Ward/Vex Armor).
- Fortifying Will grants 15% (at max) Ability Strength for every 50 Armor, which was creating an endless feedback loop with Armor buffing abilities and causing extreme numbers to be reached (at times reaching the billions). In order to fix the above and prevent any further issues, Fortifying Will now has a 500% Ability Strength cap. We want players to continue to enjoy the power that Decrees grant without exceeding levels that are game breaking. With the change above, we have also fixed the following issues:
- Fixed the aforementioned abilities not working at all after several casts.
- Fixed infinite and permanent armor stacking gained from casting Rhino’s Charge back to back with the Ironclad Charge Augment Mod equipped.
- Fortifying Will grants 15% (at max) Ability Strength for every 50 Armor, which was creating an endless feedback loop with Armor buffing abilities and causing extreme numbers to be reached (at times reaching the billions). In order to fix the above and prevent any further issues, Fortifying Will now has a 500% Ability Strength cap. We want players to continue to enjoy the power that Decrees grant without exceeding levels that are game breaking. With the change above, we have also fixed the following issues:
- Fixed always getting the same Arcane (and possibly the same resource) from all available side objective Undercroft Portals in The Duviri Experience.
- Fixed Last Gasp UI and VFX lingering for Clients after getting teleported out of the Undercroft.
- Also fixed instant death upon using Transference Surge once returned to the Duviri Landscape.
- Fixed being stuck as Warframe in Duviri if teleported from the Undercroft lobby to the Kullervo fight in The Duviri Experience.
- To address the above and prevent any further issues, the Kullervo fight cannot be started until after all players have returned from the Undercroft. A warning message will appear to inform players if that is the case.
- Fixed unranked Arcane Power Ramp giving 100x more Ability Strength than was intended (+2%, stacking up to 4x).
- Fixed Dragon Keys not unequipping from loadout and affecting gameplay in The New War Quest.
- More fixes towards FOV randomly resetting after certain Duviri objectives.
- Fixed Clients losing Sirocco after returning to the Duviri Landscape after defeating the Orowyrm.
- Fixed mirrored Operator in Ghost Mirror side objectives spawning in unreachable places if the encounter began while flying above it.
- More fixes towards launcher-related issues:
- Fixes towards the launcher crashing upon hitting “Play.”
- Fixes towards crashing on launcher startup.
- Fixes towards the launcher going all black.
- More fixes towards a crash that could occur after changing some Upscaling settings and starting the game with DirectX 12.
- More fixes towards rare crashes that would occur on laptops with both an Nvidia RTX GPU and an Intel IGP.
- Fixed Drifter Melee weapon being invisible upon returning to the Duviri landscape from the Undercroft if an automatic weapon was being fired at the time the player was teleported.
- Fixed the Config screen in Teshin’s Cave only showing the weapon/Warframe’s base stats (not appearing affected by Mods).
- Fixed installing Forma reverting previously modified Configs. For example: Changes to Config A would revert after adjusting Config B and then installing a Forma.
- Fixed the Bo, Strun, and Vasto (base and variants) Incarnon’s Evolution IV challenge description not stating that it requires “slide attacks” to complete.
- Was: Kill X enemies with this weapon.
- Now: Kill X enemies with slide attacks.
- Fixed several elements of the Enigma at Kullervo’s Hold not functioning (i.e. Glyphs missing from totem), making it impossible to complete.
- Fixed the Felarx Incarnon’s Evolution V challenge description appearing as a file path.
- Fixes towards Drifter’s Guiding Hand ability not guiding anywhere if cast while airborne.
- Fixed loss of function from changing tabs in the Crew Contracts screen of the Configure Railjack console.
- Fixed blinding VFX occurring when dual wielding the Furis Incarnon with a Glaive weapon.
- Fixed issue where Decree SFX could get cut abruptly.
- Fixed certain elements of the Enigma located in Kullervo’s Hold not working.
- Fixed permanent black screen caused by spawning Kaithe immediately after interacting with the Find the Paragrimm’s Tomes side objective in Duviri.
- Fixed Undercroft Portal VFX causing them to appear active during the Orowyrm fight when they were indeed not.
- Fixed the context action to interact with Kullervo’s bulletins appearing while riding Kaithe.
- Since it cannot be interacted with from Kaithe, it won’t appear until after you dismount.
- Fixed a brief flash of brightness in the end of the mission screen.
- Fixed Corpus Coildrives in the Orb Vallis not moving until players get close.
- Fixed the Nikana Krtrima Skin's tooltip in the in-game Market's Featured tab stating that you do not own Nikanas even when you do.
- More fixes towards offset issues with the Drifter Saita Prime Suit.
- More fixes towards armor offset issues with the Drifter Harrier Suit (notably the Protovyre Shoulder Armor, TennoCon 2019 Shoulder Plates, and Sorex Shoulder Guards).
- Fixes towards the portal in Teshin’s Cave at times not appearing.
- Fixed security camera VFX not being culled through walls.
- Fixed a crash related to processing in the Undercroft.
- Fixed a crash caused by Host migration during the Kullervo Fight.
- Fixed the in-game Market “Show All” label for Premium Bundles on the Featured page indicating there were more Bundles than what is actually available.
- Fixed rare crash related to the Kullervo boss fight.
- Fixed rare crash that could occur when the Ghoul Devourer uses its abilities.
- Fixed several script errors in the Ghost Mirror side objective in Duviri.
- Fixed a script error in the first stage of The Duviri Paradox Quest.
- Fixed a script error caused by Khora’s Venari.
- Fixed a script error caused by Kullervo’s Recompense.
- Fixed a script error in the UI.
- Fixed a script error caused by attempting to join a mission and losing internet connection at the same time.
Hotfix 33.5.3
June 23, 2023 Forum Post - The Seven Crimes of Kullervo: Hotfix 33.5.3
Click here for Known Issues List
Launcher Fixes: Yesterday’s hotfix reverted updates to the Launcher that were released with The Seven Crimes of Kullervo as they were causing several issues - we have more follow-up fixes to further address those related issues:
- Fixes towards crash on game startup with the new Upscaling options enabled.
- Fixes towards Steam Deck crashing on startup and after changing display settings.
If you are still experiencing issues where the Launcher refuses to start, regrettably some manual action may be required. If you are not confident with your ability to work with files on your computer, the safest route is to simply reinstall Warframe. If you are willing to be a little more technical, follow these steps:
- Find the Warframe Launcher’s files (these are examples, your specific location may be different depending where you choose to install the game)
- Windows Standalone clients: %localappdata%\Warframe\Downloaded\Public\Tools\CEF3_1\V5\
- Steam clients: C:\Program Files (x86)\Steam\Steamapps\Common\Warframe\Tools\CEF3_1\V5\
- Epic clients: C:\Program Files (x86)\Epic Games\Warframe\Downloaded\Public\Tools\CEF3_1\V5\
- Download icudtl.zip from our website: https://content.warframe.com/Tools/CEF3_1/V5/icudtl.zip
- Unzip icudtl.zip and put icudtl.dat into the “V5” folder that you found in step 1 (icudtl.dat, 10424816 bytes, CRC 1E8E24D9)
- Run the Warframe Launcher
Either reinstalling the game or manually delivering the missing resource should allow the Launcher to function normally again and update the game. If you are crashing after clicking the “Play!” button, then, please report your WAR-# from the crash reporter so that we can diagnose further.
We will continue to watch for other launcher related issues. Thank you!
Fixes:- Fixed moving in slow motion after interacting with ally slowing effects (like Vauban’s Vortex and/or Zephyr’s Tornado) while Overguard is active.
- This was particularly prevalent with Rhino (Iron Skin), Frost (with the Icy Avalanche Augment Mod), Kullervo (Recompense), and Atlas (Rumbled Augment Mod) as their abilities grant Overguard.
- Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects:
- Fixed Gara’s Splinter Storm damage reduction being capped at 50% instead of the intended 90%.
- Fixed Trinity’s Blessing healing over time for a fixed amount instead of restoring the full intended amount on cast.
- Fixed Garuda’s Blood Altar not healing.
- Fixed Mirage’s Eclipse damage reduction being capped at 50% instead of the intended 95%.
- Fixed Hydroid’s Curative Undertow Augment Mod being capped at 100 Health.
- Fixed Nezha’s Warding Halo damage reduction being capped at 50% instead of the intended 90%.
- Fixed Volt’s Capacitance Augment Mod (Discharge) being capped at 250 Shields and not granting Overshields.
- Fixed Baruuk’s Desolate Hands damage reduction being capped at 50% instead of the intended 90%.
- Fixed Harrow’s Penance heal being capped at 50 health/s.
- Fixed Equinox’ Mend & Maim heal being capped at 500 Health over 5 seconds.
- Fixed Sancti Magistar’s heal being capped at 500 Health over 5 seconds.
- Fixed Vazarin’s Protective Sling capping at 500 Health over 5 seconds and not providing damage immunity.
- More fixes towards the Strun Prime Incarnon not refilling its magazine when transforming from their Incarnon Form to base.
- Fixed FOV randomly resetting after certain Duviri objectives.
- Fixed challenge descriptions appearing as a file path for the following Incarnon Geneses weapons:
- Braton (all variants) Evolution IV
- Furax’s (all variants) Evolution IV
- Ceramic Dagger’s Evolution IV
- Dual Ichor’s Evolution IV
- Sibear’s Evolution IV
- Miter’s Evolution IV
- Known (fix to come): Felarx’ Evolution V
- Fixed the “Kill X enemies with this weapon’s Incarnon Form” Incarnon challenge description specifying “Eximus enemies” instead of just “enemies”.
- Fixed issues with Recover the Paragrimm’s Tomes objective not clearing once completed.
- Fixed the chest VFX staying in its “locked” state (red VFX instead of blue) after defeating Limunus in Duviri cave objectives.
- Fixed the pause menu UI disappearing when transitioning from the Undercroft to the Duviri Landscape.
- Also fixed a related issue on Host migration where players would get stuck with a black screen if the pause menu was open upon transitioning.
- Fixed a crash in the Assemble the Shrine objective in Duviri.
- More fixes towards offset issues with the Drifter Saita Prime Suit.
- Fixed being unable to chat link Ueymag.
- Fixed crash related to Corrosive procs.
- Fixed crash related to Kullervo fight after Host migration.
Hotfix 33.5.2
June 22,2023 Forum Post - The Seven Crimes of Kullervo: Hotfix 33.5.2
Click here for Known Issues List
Kullervo Fight Changes: The difficulty of the Kullervo fight has been adjusted to be more manageable for the Drifter Melee combatants. This was done in two ways: by adjusting some of his mechanics, and tweaking the amount of damage he receives from certain sources.
Changes to Kullervo’s mechanics:
- Decreased the frequency of ability casts and increased telegraph times slightly for several abilities so that they are easier to avoid.
- Increased the duration of the window of opportunity after ability casts in Phase 3.
- Reduced the frequency of unparryable heavy attacks.
- Increased the usage of melee attacks, but reduced the attack speed slightly to encourage more melee engagement.
- Decreased melee attack damage slightly, and normalized some melee attack damage values.
- Slightly decreased Kullervo's health.
Changes to Kullervo’s damage receival: In changing his mechanics, we have also made these alterations to how he receives damage, to encourage player melee engagement overall.
- Significantly increased damage taken from parry finishers.
- Reduced the damage taken from Rifles and Shotguns (Transference Surge).
- Updated the time-limited Kullervo’s Hold on-hover description to clarify that the fight is also accessible in The Lone Story and The Duviri Experience.
- “Complete a Lone Story with an opportunity to confront Kullervo. Kullervo can also appear during The Duviri Experience and The Lone Story any time Duviri is in a Fear, Anger, or Sorrow Spiral.”
- Added timer before teleporting far away players to Kullervo’s Hold for the fight.
- Side objective Undercroft Portals are now deactivated while the Kullervo fight is active.
- This is to prevent potential issues from occurring.
- Increased the speed of cursor movement in the Recover the Paragrimm side objective while using a controller.
- We are also looking at increasing the camera speed in a future update (since it is a code change that requires cert - Warframe Lexico). For the time being, we were able to increase the cursor speed to help you target those Tomes a bit quicker.
- Fixed the incorrect range of Kullervo’s Bane being rewarded for completing The Steel Path Kullervo’s Hold fight.
- Prior to this fix, it was possible to receive 4 or 5 Kullervo’s Bane on The Steel Path, which is under the intended range of 6 to 8. This has now been restored!
- Fixed being unable to matchmake for Kullervo’s Hold time-limited node if players in the squad had already loaded into Teshin’s Cave.
- Fixed Steel Path players matchmaking with normal players on Kullervo’s Hold time-limited node and vice versa.
- Fixed being unable to uninstall Incarnon Genesis and getting the “Something went wrong during Incarnon Genesis removal. Please try again.” error when attempting to do so.
- Also fixed players getting charged 5 Pathos Clamps for attempting to remove the Incarnon Genesis, even with the error pop-up.
We will be running a script shortly to refund Pathos Clamps to affected players.Script has completed!
- Also fixed players getting charged 5 Pathos Clamps for attempting to remove the Incarnon Genesis, even with the error pop-up.
- Fixed Latron’s Incarnon Evolution II “ Swift Punishment” perk not granting its damage buff as intended with Sprint Speed 1.2 or higher.
- Fixed the Strun and Ferlarx Incarnons (base and variants) not refilling their magazine when transforming from their Incarnon Form to base.
- Fixed Acceltra causing self-damage when Primed Firestorm is equipped.
- Fixed Vazarin’s Enduring Tides not working if it is Waybound.
- Fixed Frost’s Icy Avalanche Augment Mod granting the values on recast instead of picking the greater values of the two (original and new cast).
- Fixed getting a Common Decree instead of Rare for completing the Kullervo Fight in Duviri.
- Fixed the Steel Path nodes in Duviri (Circuit, The Duviri Experience, and The Lone Story) not registering as complete for certain accounts.
- Reverted updates to the Launcher that were responsible for widespread issues including:
- Getting an error when attempting to launch the game on Windows 7.
- Launcher crash caused by it failing mid-way through updating itself.
- Potential crashes with Steam Deck and WINE-based Linux (please let us know if you see any further issues!)
- Fixed being able to select the “+150 Shield Capacity” Azure Archon Shard upgrade for Kullervo (he does not have Shields to benefit from this).
- Fixed issues with the Operator in the Ghost Mirror objective in Duviri being able to be controlled by the wrong (or more than one) player.
- Also fixed the Operator copying the animations of the wrong player.
- Fixed several hitching issues caused by configuring a Warframe in Teshin’s Cave that has several customizations equipped.
- Fixes several hitching issues caused by configuring Melee Weapons in Teshin’s Cave that have Stance Mods equipped.
- Fixed the Rauta’s reload SFX pitching up if fire rate Mods were equipped.
- More fixes towards offset issues with the Drifter Harrier and Saita Prime Suit.
- Fixed the Orokin Entrati End Cap and Orokin Entrati Gold Trim End Cap Dojo Decorations missing their textures and appearing bright pink.
- Fixed the resource pickup UI element missing when collecting from SPROUT in Teshin’s Cave after Host migration.
- Fixed crash caused by Kaithe’s Hoof Stomp ability.
- Fixed flickering issues caused by running the Classic Graphics engine with DirectX 12.
- Fixed rare crashes that could occur when changing monitors on PC.
- Fixed a rare crash when using DirectX 12.
- Fixes towards rare crashes that could occur on startup for players with the new Upscaling option enabled.
- Fixed a script error caused by going from Dojo to Railjack mission.
- Fixed script errors with Kullervo’s Collective Curse and Wrathful Advance abilities.
- Fixed several script errors caused by Caliban’s Lethal Progeny ability.
- Fixed a script error caused by the Defend Prisoner side objective in Duviri.
- Fixed several script errors caused by the Void Mirror side objective in Duviri.
- Fixed several script errors caused by the Recover the Paragrimm’s Tomes side objective in Duviri.
- Fixed a Client script error caused by Kavat’s Sharpened Claws Precept Mod.
- Fixed a script error caused by the target of a Vulpaphyla with Crescent Charge Precept Mod dying.
- Fixed a script error caused by Hidden Chest objectives after Host migration.
- Fixed a script error caused by the Dax Gladius leaping.
- Fixed a Client script error caused by entering an Undercroft Portal while riding Kaithe.
- Fixed script error caused by the Undercroft not recovering after Host migration.
- Fixed a Client script error caused by interacting with the NPCs in Duviri.
- Fixed a script error caused by Portal VFX in Duviri.
- Fixed a script error in Octavia's Anthem Quest.
- Fixed a script error in the Sands of Inaros Quest.
- Fixed a script error caused by Hyena’s charge ability.
Hotfix 33.5.1
June 21,2023 Forum Post - The Seven Crimes of Kullervo: Hotfix 33.5.1
Click here for Known Issues List
Changes:- Updated the Rauta’s SFX to make reloading transitions smoother.
- Updated SFX in the Recover the Paragrimm’s Tomes side objective (e.g., added SFX when finding the last Tome).
- Changed Akimbo Slip Shot icon color from yellow to purple.
- Updated the timing of Acrithis’ transmissions.
- Removed the Rauta Shotgun from Conclave.
- It has not been balanced for Conclave modes.
- Fixed public matchmaking not working for the time-limited Kullervo’s Hold node.
- The team is aware of lingering Matchmaking issues if the player has already loaded in the Cave.
- Fixed being unable to join Arbitration missions and getting the “Unable to join. The mission has expired” error message.
- Fixes towards launcher crashes related to playing the game in another language.
- Fixed becoming invisible when mounting Kaithe while Kullervo boss casts his Collective Curse ability.
- Fixed Rauta’s reload time being slowed when the Lock and Load Mod is equipped.
- Also fixed the reload progress not updating in the UI.
- Fixed objective text for the Recover the Paragrimm’s Tomes side objective resetting the number of Tomes scanned.
- Fixed the objective text for Kaithe Race gates resetting to 0 (instead of updating to “completed” state) for all squad members once someone has completed the race.
- Fixed quick meleeing or blocking with the Syam slowing sprint speed.
- Fixed being unable to equip the Liset Herulyst Skin after purchasing.
- Fixed Drifter’s Guiding Light ability not working after mounting Kaithe for the first time in The Duviri Paradox Quest.
- Fixed Persecutor Liminus from the Kullervo boss fight appearing in the Orowyrm cinematics.
- Fixed Venari spawning with Kaithe on summon after using Transference Surge with Khora selected from Teshin’s Cave.
- Fixed certain areas of Duviri missing art materials (such as rocks missing textures).
- Fixed several offset issues with the Drifter Orizu, Harrier, and Saita Prime Suits.
- Fixed several offset issues with Syandanas equipped on Kullervo.
- Fixed being unable to link Kullervo’s Bane.
- Fixed The Warden’s (at Kullervo Hold) subtitles appearing for players that are outside of audible range.
- Fixed a script error related to side objective Undercroft Portals.
- Fixed a script error caused by Host migration while the Kullervo fight is starting.
- Fixed a script error related to the Recover the Paragrimm’s Tomes side objective.
- Fixed a script error in the purchase confirm UI.
- Fixed a script error caused by leaving the game while petting a Conservation animal in Duviri.
- Fixed a script error caused by the Eidolon Teralyst.
- Fixed a script error caused by Host starting a Kaithe Race.
- Fixed a script error caused by grappling to the Orowyrm with Orvius.
- Fixed a script error caused by Last Gasp.
- Fixed a script error caused by Drifter’s Guiding Hand ability animations.
- Fixed a script error caused by Frost’s Avalanche ability.
Update 33.5
June 21,2023 Forum Post - Update 33.5: The Seven Crimes of Kullervo
CLICK HERE TO SHARE FEEDBACK AND BUG REPORTS IN THE DEDICATED SUB-FORUMS
Update 33.5: The Seven Crimes of Kullervo
The Seven Crimes of Kullervo are on display for all to see! A new island has appeared just off the Duviri mainland, a prison to hold a guilt-ridden betrayer: Kullervo. Enter Kullervo’s Hold to uncover his crimes for yourself and be tested against this formidable opponent.
Dive into Kullervo’s story by playing the new time-limited node that shares its name with the new Duviri island Kullervo’s Hold. Accessible via the Duviri region in the Star Chart, 5 Pathos Clamps is your entry price to a Lone Story version of the Sorrow Spiral destined to bring you head-on against Kullervo to punish him for his crimes against the Kingdom.
Our 53rd Warframe, Kullervo has arrived! Dance in a flurry of blades and seize the power of treachery with his signature shotgun the Rauta.
The Undercroft’s power has grown with a brand new tile, and the Void has brought a familiar character to its Exterminate missions.
Dive into brand new side objectives in The Duviri Experience with Kaithe Racing, Undercroft Portals, Lost Belongings, and Recover the Paragrimm’s Tomes. Dominus Thrax has also made numerous new Decrees, but has gotten wise to the Drifter’s ways and included a few Spiteful Decrees.
Adorn yourself for your adventures across Duviri and the Origin System with new stylish cosmetics, including the Gauss Kresnik Collection and so much more.
It’s time for the great betrayal!
Read on for details on the above and everything else packed into Update 33.5: The Seven Crimes of Kullervo!
The Seven Crimes of Kullervo is a Mainline Update!
Meaning that everything the team has been working on since the launch of The Duviri Paradox is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks so we will be looking at reports here for any fixes and changes for follow-up Hotfixes to come.
If any of the terms above are new to you, visit “The Warframe Lexicon for Updates” to learn more about Warframe’s development cycle.
Download size: ~1.04 GB
NEW DUVIRI ISLAND & TIME-LIMITED NODE: KULLERVO’S HOLD
Duviri brings forth a formidable opponent, locked away in perpetual imprisonment for crimes listed, sevenfold. Kullervo’s Hold is a new Duviri Island and time-limited node that grants access to a most notorious inhabitant, Kullervo.
But first, you must learn what lies ahead before engaging in a tangle of blades with this mystifying convict.
The Fight: Kullervo’s fight unfolds in three stages, each requiring you to defeat Kullervo as he exits his holding cells. Prosecutor Liminus are quick to be alerted when there is activity in the Hold and will enter the fight at Kullervo’s dismay.
Dueling Kullervo will be a test of all that you have learned in Duviri. Use the skills and Drifter Intrinsics honed by your blade to battle your way to glory against this formidable master of knives. Evade ranged attacks, vengeful backstabs, and unblockable strikes if you wish to survive the onslaught of this tortured warrior. Tenno will need to parry, counter, and rely on their wits if they wish to escape Kullervo’s Hold with their lives intact.
Time-Limited Node:
Starting today @ 12 PM ET until July 5th @ 12 PM ET, face off against the most felonious persona this side of the Watershed Hamlet in a time-limited node that gives you guaranteed access to him (read on to also learn about his permanent access methods).
Sealed in a permanent Sorrow Spiral, this time-limited node is a special rendition of The Lone Story which grants you guaranteed access to fighting Kullervo as part of the Stages to complete. As with all Spirals, defeating the Orowyrm is also the grand finale to this Lone Story.
Node Requirements:
- Completed The Duviri Paradox Quest
- (5) Pathos Clamps to access the fight through Kullervo's Hold, a custom Sorrow Spiral. The access fee is applied at the end of the mission in case you experience a mid-mission disconnect. In combination with the Pathos Clamps rewarded from the required Orowyrm phase, the normal path will reward you with 5 Pathos Clamps, and Steel Path will reward 10 Pathos Clamps (offsetting the initial deposit of 5).
If you have yet to fight the Orowyrm to earn Pathos Clamps in Duviri, now is the time! This time-limited node is our way of encouraging players to experience and complete a full Spiral in Duviri if they have yet to do so. Duviri has much to offer, and Kullervo awaits your visitation for a dance of blades.
How to Play the Node: Enter the “Kullervo’s Hold” node from the Duviri region in the Star Chart and complete the Spiral stages. Going blade to blade with Kullervo happens during the last stage before fighting the Orowyrm.
Successfully defeating Kullervo and the Orowyrm will reward you handsomely (listed below).
Permanent Access: Outside of the time-limited node, Kullervo’s Hold is an island that appears in Duviri during the Anger, Fear and Sorrow Spirals.
Fighting Kullervo at the Kullervo’s Hold island has a chance of being a main Spiral stage in The Lone Story/The Duviri Experience and can also be completed as a side objective in The Duviri Experience (during the aforementioned Spirals). Once he has been defeated he cannot be fought again in that session.
Facing off against Kullervo outside of the special Node does not cost you 5 Pathos Clamps, should you come across him as a main Spiral stage or choose to fight him as a side objective.
Fighting Kullervo in The Lone Story: Defeating Kullervo has a chance of being one of the Spiral stages to complete during the Anger, Fear and Sorrow Spirals. If it does, it will occur in the second half of the stages so that players have accumulated at least 3 Decrees before fighting him.
Fighting Kullervo in The Duviri Experience: In addition to fighting Kullervo as a main Spiral Stage, players can also voluntarily start the fight as a side objective during the Anger, Fear and Sorrow Spirals.
Head to Kullervo’s Hold island and speak to The Warden overlooking the cells. Selecting “Confront Kullervo” will begin the fight.
Tread carefully, Kullervo is a fearsome opponent and his attacks are infused with Elemental Damage based on the active Spiral. It is recommended to enter the fight with at least 5 Decrees selected.
Reminder: Facing off against Kullervo outside of the special Node will not cost you 5 Pathos Clamps.
Rewards for defeating Kullervo: The following applies to both the time-limed node and permanent post-node access.
- Drifter Intrinsics
- Duviri Resources
- A Decree
- New: Kullervo’s Bane
- Rewarded after you have defeated both Kullervo AND the Orowyrm in all of the modes (Time-Limited Node, The Lone Story, and The Duviri Experience).*
- *If the Orowyrm is defeated before fighting Kullervo as a side objective in The Duviri Experience, Kullervo’s Bane is rewarded immediately after he has been slain (since the condition of defeating the Orowyrm has already been met).
- Normal: Chance at receiving either 4, 5, or 6 Kullervo’s Bane
- Steel Path: Chance at receiving either 6, 7, or 8 Kullervo’s Bane
- We've caught an issue just before launch that the team will be working to Hotfix ASAP in regards to the amount of Bane given.
- Rewarded after you have defeated both Kullervo AND the Orowyrm in all of the modes (Time-Limited Node, The Lone Story, and The Duviri Experience).*
Acrithis’ Wares: Kullervo’s Archive Use Kullervo’s Bane to obtain Kullervo’s Blueprints and the Blueprint and Components for the Rauta, from Acrithis’ Wares under the new “Kullervo’s Archive” option.
NEW WARFRAME: KULLERVO Kullervo answers for his sins and the sins of others. His daggers and melee prowess deal high damage. Seize the power of treachery to slake his thirst for revenge.
Passive Kullervo boasts +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up Speed on all melee weapons.
Wrathful Advance (TAP) Kullervo charges a Heavy Attack then teleports to his target and strikes. His rage-filled focus temporarily increases his Melee Critical Chance. (HOLD) Teleport to any marked location.
Wrathful Advance is Kullervo’s Helminth ability with diminished Range and Melee Critical Chance increase.
Recompense Kullervo surrounds himself with daggers. Each dagger that strikes an enemy restores his health, but each dagger that misses an enemy strikes Kullervo, dealing a bit of damage. When Kullervo has max Health, he receives Overguard* from struck enemies.
*Overguard is a defense mechanic that was made available to Warframes with The Duviri Paradox. While active, it grants additional Health protection and provides Knockdown Immunity.
Collective Curse Kullervo sends forth a curse that binds enemies. When a cursed enemy takes damage, every other cursed enemy also suffers a portion of that damage.
Storm of Ukko The Void answers Kullervo’s invocation with a storm of daggers that rain down upon his enemies.
Storm of Ukko is Kullervo’s Railjack ability.
Purchase Kullervo from the in-game Market for instant access or earn it by fighting him in Kullervo’s Hold to earn Kullervo’s Bane to spend at Acrithis’ Wares.
NEW SHOTGUN: RAUTA Kullervo’s signature weapon boasts melee synergy. Engage enemies in close combat to boost your initial melee combo and deliver a devastating takedown.
Purchase the Rauta from the in-game Market for instant access or earn it by fighting Kullervo in Kullervo’s Hold to earn Kullervo’s Bane to spend at Acrithis’ Wares.
KULLERVO USVAH HELMET Don the haze of fury.
AHLTO SYANDANA The Void makes its mark on Kullervo’s signature Syandana.
KULLERVO COLLECTION Command the wrath of Kullervo. His collection includes the Kullervo Warframe, Kullervo Usvah Helmet, Ahlto Syandana, and Rauta Shotgun.
UNDERCROFT CHANGES
New Undercroft Tile We have added a new tile to the Undercroft for you to battle and traverse. Keen Tenno will notice an academic atmosphere as they fight the hordes of Dominus Thrax’s minions. This tile will be available in both the Circuit and while traversing the Undercroft as a main Spiral Stage and side objective (read the “New Side Objectives” section to learn more!).
Captain Vor Arrives In The Undercroft To those Tenno traversing the Undercroft, there is a chance you happen across one of the Tenno’s oldest foes. Captain Vor is guaranteed to spawn in all instances of Exterminate missions in the Undercroft.
His health increases for each additional member in the squad. He must be defeated to successfully complete the Undercroft mission.
On defeat, Captain Vor will drop Rune Marrow and has a chance to drop the Vor Sigil.
Undercroft Exterminate Mission Change:
- Slightly reduced the number of enemies required to exterminate (scales with number of players in squad).
Undercroft Defense Mission Changes
- Reduced waves from 5 to 3.
- In an effort to decrease the length of Defense missions in the Undercroft, we’ve opted to reduce the number of waves to complete.
- Increased enemy spawns and added Eximus units to defeat at the end of the mission.
- With the wave reduction, we want to maintain a level of challenge throughout the mission by ending it with a bang.
- The Defense Target will now regenerate its Shields to full in between waves.
- In light of the increase in enemy spawns and the addition of Eximus units, we wanted to ensure the target wasn’t in any immediate danger of being destroyed right on wave reset.
Undercroft Survival Mission Changes
- Slightly reduced drop rate of Life Support capsules from enemies.
- Since Undercroft Survival does not last longer than 5 minutes, it does not need to use the same rules that let players stay indefinitely in an endless Origin System’s Survival mission. As long as players are killing enemies and activating Life Support towers when needed, this shouldn’t cause any problems!
NEW ARCANES Power up your Arsenal with these new Arcanes! Earn them in The Steel Path Circuit, side objective Undercroft Portals in The Steel Path Duviri Experience, and from Acrithis’ Wares (with the Rank 9 “High Value Vendor” Opportunity Drifter Intrinsic).
*Stats shown at max rank
Arcane Power Ramp (Warframe) On Ability Cast: Next Ability cast gains +9% Ability Strength, stacking up to 4x. Resets when the same ability is recast consecutively.
Primary Blight (Primary) On Toxin Status Effect: +3.6%% Critical Damage and +1.8% Multishot for 12s. Stacks up to 40x
Akimbo Slip Shot (Dual Pistol Secondary) While sliding or aim gliding: Gain 65% ammo efficiency with Dual Pistols.
Secondary Outburst (Secondary) On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Damage by 12% per Combo consumed for 15s.
NEW SIDE OBJECTIVES There are now more ways to interact with The Duviri Experience with 4 new side objectives: Undercroft Portals, Kaithe Races, Recovering the Paragrimm’s Tomes, and finding Lost Belongings.
Side Objective Undercroft Portals
During your time in Duviri, you have ventured into many Undercroft portals as part of the Spiral stages. Now, you can enter the Undercroft as a Side Objective in The Duviri Experience!
Outside of the portals that spawn for Spiral stages, there will always be a total of 3 side objective portals available in Duviri. They spawn at different locations each visit! Approaching these portals will mark them on your map while you are in relative proximity to them so that you can return if you are unable to conquer them immediately.
Requirement to enter: You must acquire 7 Decrees before entering The Undercroft! The reason being so that you are fully prepared for the challenges that await on the other side of the portal. These side objective portals are disabled when a main Spiral stage requires you enter a designated portal. Note that the Rank 3 Opportunity Intrinsic “Lucky Opener” which grants a free Decree upon entering Duviri does not count towards the 7 Decrees needed to enter.
Difficulty: Enemies in these side objective Undercroft portals are much more challenging than your average Spiral stage portal.
In addition to the following level modifiers, these portals are also Eximus Strongholds, meaning you can expect more Eximus units to spawn for an added layer of difficulty.
- Default: +25 level modifier
- Steel Path: +75 level modifier (with the usual Health, Armor, and Shields modifiers)
Once you have completed the Undercroft mission, the portal then becomes deactivated - similar to other side objectives once completed.
Rewards: Completion of a side objective Undercroft Portal rewards the following:
- Default: A Rare Decree, Drifter Intrinsics, and one of the following Arcanes:
- Arcane Ice
- Arcane Nullifier
- Arcane Deflection
- Arcane Healing
- Arcane Resistance
- Arcane Agility
- Arcane Eruption
- Arcane Phantasm
- Arcane Pulse
- Arcane Ultimatum
- Arcane Trickery
- Arcane Consequence
- Arcane Acrachne
- Steel Path: A Rare Decree, Drifter Intrinsics, and one the following Arcanes:
- Secondary Shiver
- Longbow Sharpshot
- Arcane Reaper
- Arcane Intention
- Primary Exhilarate
- Shotgun Vendetta
- Primary Obstruct
- Magus Aggress
- Primary Blight (NEW)
- Arcane Power Ramp (NEW)
- Akimbo Slip Shot (NEW)
- Secondary Outburst (NEW)
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Kaithe Racing Returns Put your riding skills to the test! Mount your Kaithe then race across the terrain and through the sky to clear gates in record time. Kaithe Races can appear as a Spiral stage and side objective in The Duviri Experience.
How to Kaithe Race: Start the race by entering the first gate, once crossed the timer countdown begins! Clear all of the required gates to complete the race. Each successful gate crossed adds 3 seconds to the time to complete the race. Shooting the targets also grants 3 seconds of additional time. There is no penalty for skipping gates, but you do miss out on gaining those extra seconds!
Side Objective Kaithe Races: Can you beat Brimon, the fastest Kaithe racer in the Kingdom? Locate him in the Duviri Landscape to accept the challenge! There are a total of 2 side objective races per session that can be completed while playing in a squad (solo has no limit).
Kaithe Racing Rewards: Successfully completing a Kaithe race rewards Drifter Intrinsics, a Decree and Duviri resources. The more players from the squad join into the race and complete it, the better the rewards are for the whole team!
Recover the Paragrimm’s Tomes Take to the skies for a bird’s eye view of the area! Look through the eyes of a Paragrimm to find Tomes and mark them for collection. Recover the Paragrimm’s Tomes is available only in The Duviri Experience as a side objective.
Recover the Paragrimm’s Tomes Rewards: Finding all of the required targets will reward Duviri resources, Drifter Intrinsics, and a Decree.
Lost Belongings
Duviri’s citizens have a knack for misplacing their belongings, and it should come as no surprise that some of these items have ended up in Duviri’s caves. Scour the caves of Duviri’s underbelly for Lost Belongings while keeping an eye out for Liminus who are keen on keeping these items to themselves Lost Belongings can appear as a main Spiral stage and as a side objective in The Duviri Experience.
Lost Belongings Rewards: Collecting all of the Lost Belongings will reward Duviri resources, Drifter Intrinsics, and a Decree!
NEW DECREES New Decrees have been added to the randomized pool of options upon completing Spiral stages and side objectives!
Dominus Thrax has also gotten wise to the Drifter’s ways and has introduced 5 Spiteful Decrees that require a sacrifice to gain the listed benefits
Discover new Decree combinations to take your Drifter and Warframe loadouts to the next level.
Values marked with an asterisk* can be stacked and are shown at max.
Blazing Bombardment Every fifth shot that hits its target launches a homing fireball at a nearby enemy, dealing 240%* Heat Damage.
Nimble Gunner Rolling grants 75%* Ammo Efficiency for 4 seconds.
Tamm's Fortune Finisher attacks grant +500 Armor for 10 seconds. Armor boost triples for Warframes.
Brimon's Nerve Finishers grant +200% Ability Strength to your next Power Strike or Warframe Ability.
Wyrmling's Aid Shots deal an extra hit with 200%* Corrosive Damage.
Corrosive Grit Each stack of Corrosion grants 180* Armor, up to 5x, for 12 seconds.
Molten Mettle On Finishers, deal 60%* of enemy's maximum Health as a Heat Damage 10m around the target.
Salted Wound Heavy Attacks deal an extra hit with +180%* Corrosive Damage.
Fortified Will Every 50 Armor grants 15%* Ability Strength and Power Strike damage.
Scornful Cast Casting an Ability deals 250* Corrosive Damage to nearby enemies and applies 10* Corrosion stacks. Damage radius doubles for Warframes.
Dominus Temper (Spiteful Decree) Sacrifice -50% Maximum Health to increase damage by +10% for every 100 Health remaining.
Mercurial Bent (Spiteful Decree) -50% Status Duration, +200% Status Chance
Fragile Vanity (Spiteful Decree) Sacrifice -50% Armor to increase the base damage of your shots by 1 for every 20 Armor remaining.
Churlish Chatter (Spiteful Decree) Sacrifice weapon accuracy for +150% Multishot.
King's Collateral (Spiteful Decree) Take 50% more damage for a 200% chance to receive Rare Decrees.
General Decree Changes and Fixes:
- Drifter Melee Power Strikes and Warframe Melee Ground Slams now benefit from damage buffs from Decrees.
- Fixed cases where an “On damage” Decree would cancel out the ability to trigger another “On damage” Decree if both were triggered in the same instance.
- For example: Critical Frost grants an extra instance of Cold Damage when you score a critical hit, and Bombastines Malice delivers area of effect Toxin Damage on a headshot. If both were active and you got a critical headshot on an enemy while Critical Frost was triggered, Bombastine’s Malice wouldn’t have a chance to inflict area of effect Toxin Damage.
- Fixed the Decree selection UI always showing the default controller binding regardless of the current assignment.
- Fixed the “Reroll Decree” button appearing before the Decrees appear on screen.
- It will now appear slightly after the Decrees appear to avoid accidentally clicking it before the selections are visible.
- Fixed hearing the “Decree earned” SFX when mounting Kaithe with unselected Decrees.
- Fixed the “Proficient Fighter” Decree’s (Drifter Ability cooldown reduced by 45%*. Warframes gain +45%* Ability Efficiency.) cooldown reduction being doubled for the first two stacks.
- Fixed being unable to reload or fire the Hema with the Rolling Reload Decree selected.
DUVIRI RESOURCE EXTRACTING: SPROUT You can now collect Duviri plant resources right from the comforts of Teshin’s Cave with the new SPROUT (Self-Perpetuating Regular Operation for Utilizing Terrain) system.
Grow and Cultivate in Teshin’s Cave: Every 20 hours, 6 random plants from Duviri will grow and mature for harvesting in Teshin’s Cave. Simply approach the planters located in the room between your Kaithe and the mirror to cultivate resources from these fully grown plants.
The growth timer resets once you collect the resources from Teshin’s Cave. Check back once the plants have matured again to harvest, rinse repeat! The resources harvested can immediately be used to purchase wares from Acrithis if you happen to come across her in the Duviri Landscape. For the launch of this update, the plants are already fully matured and waiting for you to collect them.
If you enter Teshin’s Cave with a squad, each individual squad member has access to their own plants and will see their growth progress.
Witness Growth in the Dormizone: VERD-IE (Vegetation and Environment Regulation Drone - Independent Element) is tasked with taking care of your plants in the Dormizone while you are away conquering Duviri - what a pal! The Dormizone provides a look at how your plants are growing in Teshin’s Cave before committing to entering for harvest.
NEW ACRITHIS WARES - ENIGMA ARCHIVES Acrithis has expanded her wares in a brand new category of goods called Enigma Archives. Spend your hard earned Enigma Gyrum (from completing Enigmas in Duviri) on brand new decorations taken directly from the Duviri landscape:
- Duviri Fainting Couch
- Duviri Theater Seat
- Duviri Repast Table
- Duviri Mortis Stela
- Duviri Modesty Screen
- Duviri Hand Spa
- Duviri Senate Seat
- Duviri Hay Bale
- Duviri Footstool
- Duviri Lectern
- Duviri Clerical Desk
- Duviri Calculum
- Duviri Scales
Like the Watchful Paragrimm decoration, these wares will be available perpetually, without a rotating schedule. This way you can see what items are tradeable for Enigma Gyrum and save up accordingly.
NEW IN THE DUVIRI LANDSCAPE
New Resource: Ueymag Barb Scour Duviri for the Ueymag plant to collect the new Ueymag Barb resource! Ueymag meat is said to be delicious. Just mind the barbs.
Ueymag Barb can also appear in the Normal and Steel Path Circuit reward paths.
The Vagabond Rumors tell of a mysterious stranger appearing across Duviri. Nobody knows where they've come from, but supposedly they've been spotted near places of extreme emotion. However, the moment no one is looking, the stranger disappears. How... Strange...
Zariman Tablets Tablets from the Zariman have begun appearing around Duviri. These testing tablets contain a single question and await the correct answer. You have the answers, don’t you Tenno?
Somachord Tones Duviri has plenty of unique music, and the addition of Somachord Tones means that music can now be available in the Orbiter! Find them hidden across Duviri and pick them up to unlock the songs in your personal Somachord. It’s time to bring some Duviri flair back to the Origin System.
There are 10 new Somachord songs you can unlock by collecting their fragments in Duviri:
- Below The Thunder
- Unbound
- Drifter’s Respite
- Paragrimm Ascending
- Perdition’s Coils
- Shadows And Summonings
- He Who Waits
- Into Madness
- Eyes That Burn
- Duviri Paradox
The Somachord has also been added to your Dormizone! Play your newly found Duviri tunes in the comfort of your Zariman domain.
Note: Somachord Tone progress is saved after earning a Decree. If you find a Somachord Tone, make sure you earn another Decree before leaving Duviri, or you can extract safely using the Extraction Portal that opens after defeating the Orowyrm.
NEW IN-GAME MARKET BUNDLES
GAUSS KRESNIK COLLECTION Go full throttle with Gauss Kresnik. His fiery collection includes the Gauss Kresnik Skin, Bolide Syandana, and Acceltra Caduceus Skin.
Gauss Kresnik Skin Fire courses through Gauss Kresnik. Gain momentum with his thermal energy.
Bolide Syandana Gauss Kresnik’s signature Syandana proves he can stand the heat.
Acceltra Caduceus Skin Acceltra Caduceus turns up the heat of battle.
STEED’S RESOLVE PACK Each Kaithe Coronet in the Steed’s Resolve Pack reflects a Duviri Mood Spiral. Express your Kaithe's moods just as Dominus Thrax expresses himself through Duviri's ever-changing sky. The pack includes the following Coronets for your Kaithe:
- Vexage Coronet - Forewarn that fury awaits anyone who challenges your Kaithe and its rider.
- Dauntair Coronet - A skilled rider repurposes the Void’s mark for their Kaithe.
- Myrthen Coronet - Joy blossoms in the Myrthen Coronet.
- Enverve Coronet - The Enverve Coronet elegantly expresses a bitter emotion.
- Wistfall Coronet - The Wistfall Coronet depicts melancholy’s beauty.
AETHON KAITHE COLLECTION Give your Kaithe Gauss Kresnik’s singeing style. This collection includes the Aethon Chamfron, Saddle, and Tail.
ORIZU SUIT COLLECTION A full pressure suit inspired by the origami crane. Fitted for the Drifter and the Operator. The collection includes the Orizu Suit, Hood, Pants, and Sleeve.
VAENN HEAVY BLADE SKIN Give your Heavy Blade the look of Kullervo’s legendary sword.
NEW TENNOGEN Adorn yourself with the latest in TennoGen creations! Shine bright with the following items from some of our talented community artists.
- Nikana Krtrima Skin by kakarrot812
- Krtrima Chest Armor by kakarrot812
- Krtrima Leg Armor by kakarrot812
- Krtrima Shoulder Armor by kakarrot812
- Liset Herulyst Skin by LostEpoch
- Nekros Ausirylyst Skin and Helmet by LostEpoch
- Vikasa Aegis Chest Armor by blazingcobalt
- Zhivira Shoulder Armor by blazingcobalt
HARRIER & SAITA PRIME SUIT CONVERSION As part of our ongoing efforts to convert Deluxe Operator Skins to make your Drifter look as dashing as ever, the Operator Harrier Collection and the Saita Prime Suit are now available for the Drifter!
*Raven Drifter is seen in the above image.
Any player purchasing these Operator cosmetics in the future will automatically receive the matching Drifter variants as well. For those of you that already own these coveted collections, the Drifter versions will be available immediately in your inventory via an account update on log-in.
DUVIRI STEEL PATH TROPHIES & EMOTE Complete the following conditions to earn an inbox message from Teshin with 25 Steel Essence, the Steel Path Duviri Emote, and the Steel Path Duviri Trophy.
- Complete a mission stage in the Steel Path Circuit.
- Complete a full Spiral in The Duviri Experience (ie. defeating the Orowyrm)
- Complete a full Spiral in The Lone Story (ie. defeating the Orowyrm)
Zariman Steel Path Trophy Fix The introduction of Duviri Steel Path Trophies also fixes the issue of players not earning Zariman Steel Path trophies after completing all nodes (as they were not registering as complete), because Duviri was being counted as part of the Zariman region upon launch. Players who have completed the Zariman nodes prior to this update will now also receive their Steel Path rewards upon login.
INCARNON GENESES CHANGES
Incarnon Geneses Removal: Cavalero can now remove Incarnon Geneses in the Chrysalith on the Zariman!
Select the “Evolve Incarnon Weapons” option and then the weapon you wish to remove the Incarnon Genesis from. The new “Remove Incarnon option is available upon selecting an eligible Incarnon Weapon via the Evolution screen from Cavalero.
Removing an Incarnon Genesis will return it to your inventory, but you will not be refunded for the original resources used to install it.
General Incarnon Geneses Changes & Fixes:
- Added “Owned” and “Installed” Icons to Incarnon Geneses you own / have installed in the Steel Path Circuit Rewards selection screen.
- Soma (base and Prime) Incarnon Genesis Changes:
- Soma Prime’s Incarnon Form fire now triggers the “Hata-Satya” Augment Mod’s Critical Chance buff.
- Prior to this change, the Hata-Satya was part of the following list of Augment Mods that had no interaction with their weapon’s Incarnon Form - this is their current status:
- Kunai’s Stockpiled Blight: It is intended for the Mod not to interact as it specifies Magazine capacity and Kunai’s Incarnon Form uses charges to fire, not ammo.
- Latron’s Double Tap: We are investigating functionality and will share the outcome.
- Prior to this change, the Hata-Satya was part of the following list of Augment Mods that had no interaction with their weapon’s Incarnon Form - this is their current status:
- Increased Status Chance and weighted total damage slightly more towards Slash Damage.
- “Fresh Havoc” Evolution IV perk 1:
- Increased the damage from +4 to +6 on reload from empty.
- Changed stacks from 3x to 2x.
- “Elemental Balance” Evolution IV perk 2 has been replaced with “Fatal Aflection”:
- +40% damage per Status affecting target.
- “Zeroed In” Evolution IV perk 3:
- Increased Critical Damage from +0.4x to +0.6x.
- Soma Prime’s Incarnon Form fire now triggers the “Hata-Satya” Augment Mod’s Critical Chance buff.
- Melee Slam Damage Mods (such as Seismic Wave) now affect the Furax Incarnon Mode’s AOE Heat Damage on Heavy Slam attacks.
- Updated the description for Furis’ “Stormburst” Evolution I perk to better explain how it is triggered:
- Was: Increase Damage by +28 (Furis) / +34 (MK1). On Hit with Electricity: +40% multishot for 2s. Stacks up to 3x.
- Now: Increase Damage by +28 (Furis) / +34 (MK1). On hitting enemies affected by Electricity Status: +40% multishot for 2s. Stacks up to 3x.
- Changed Dread’s “Coup De Grace” Incarnon Evolution II perk name to “Stalker’s Resentment” and updated its description to better inform of its interaction with the other Stalker weapons.
- Was: Increase Damage by +10. +10% Fire Rate, stacks up to 5x. Resets on missed shot.
- Now: Increase Damage by +50. With Hate and Despair Equipped: Hits increase damage by +10, stacks up to 5x. +10% Fire Rate, stacks up to 5x. Resets on missed shot.
- Fixed a redundant hit effect from the Paris’ Incarnon mode by removing it.
- The projectile on the Paris’ Incarnon mode had an unnecessary passthrough effect that would still trigger every time it hit a target, which was not needed!
- Fixed the explosions from Hate’s Incarnon Form causing players to be self-staggered or knocked down.
- Fixed Furis’ Incarnon Form causing self-damage when shooting an enemy that is affected by Scourge’s Alt-Fire.
- Fixed Sibear’s “ice field on Slam” in Incarnon Mode missing its VFX - making it seem as if it is not functional. This was purely a visual bug, the effects of the ice field still applied.
- Fixed the Zylok's Incarnon Form explosion not hitting enemies within range of the explosion if they were obstructed by another enemy.
- Fixed low level enemies killed by headshots not filling the Incarnon Mode gauge for Primary and Secondary Incarnon weapons.
- Fixed the Torid gaining Incarnon charges by shooting at dead enemies.
- Fixed headshots from the Dual Toxocyst counting as body shots due to its high Status - making it extremely difficult to complete the Evolution IV challenge (“Get 17 consecutive headshots”) as Status Effects would often reset it.
- Fixed Melee Incarnon weapons (original and Genesis) missing their Incarnon Form stats in the Arsenal.
- Fixed the Innodem not transforming into Incarnon Mode when performing a Heavy Attack with the required 5x Melee combo count (also affected the Evolution IV “Incarnon Imago” perk).
- Fixed Nami Solo’s “Master's Flourish” Incarnon Evolution II perk constantly regenerating Health instead of “On Finisher” as intended.
- Fixed Bronco Prime’s Incarnon Form “Max Charges” showing 40 instead of the intended 20.
- It was always 20 in mission, this was just a description error in the Arsenal stats!
- Fixed the Evolution IV description of the Prisma Skana’s Incarnon Genesis stating 30% Status Chance increase instead of the intended 20%.
- It was always 20% in mission, this was just a description error in the Arsenal stats!
- Fixed the resource requirements to install Incarnon Geneses at Cavalero only showing the exact amount required instead of including the total amount owned.
- Fixed Atomos’ Incarnon Form missing its projectile VFX.
- Fixed switching to Incarnon Mode with the Strun Wraith causing ammo to stick to the player and follow them around.
- Fixed weapons with Incarnon Geneses installed not showing up in the Arsenal search function for “Incarnon”.
THE DUVIRI PARADOX QUEST CHANGES AND FIXES The Duviri Paradox Quest has been adjusted to address some of the most common player feedback points and improve the overall Quest flow based off our own findings from said feedback:
- Reduced the individual stages of each Spiral from 6 to 3 objectives.
- Shuffled the objectives in the Spiral stages to help with overall quest flow. The Quest stages are now as follows:
- ANGER
- Defeat the Dax
- Open Chest and defeat its Guardian
- Undercroft Exterminate
- JOY
- Conquer the Maze
- Purge the darkened areas of Liminus
- Undercroft Survival
- ENVY
- Reconnect the Power Lines
- Defeat the high ground Dax
- Undercroft Defense
- ANGER
- Reduced the amount of repeated actions needed to complete the Drifter Combat tutorial.
General Quest Changes:
- Updated the SFX of the first dialogue line during The Covetous Courtier stage of The Duviri Paradox Quest.
- Small animation polish for the opening cutscene of The Duviri Paradox Quest.
Quest Fixes:
- Fixed Shawzin and Maw Feeding locations being highlighted despite being unavailable during the Quest.
- Fixed a rare crash that could occur when parrying the Dax Gladius during the Drifter Combat tutorial (Defeat the Dax).
- Fixed the Drifter not removing their hood when sitting down for a meal of protein cubes during the Zariman section of the Quest.
- And here we thought the Drifter had basic table manners…
- Fixed rare issue where players would be unable to progress past the first stage in The Duviri Paradox Quest if they did not pick up the Sirocco before heading towards the bridge.
- This was causing the Kaithe not to spawn to traverse the bridge to continue onto the next stages.
- Fixed a rogue Guiding Hand wisp and objective marker appearing in the sky in The Duviri Paradox Quest after the bridge crumbles in the first stage.
- Fixed the last enemy killed in the “Prove your command of Warframe Abilities” stage of The Duviri Paradox Quest vanishing immediately on death.
- Fixed choosing “Stay” after completing The Duviri Paradox Quest causing all of the Warframe offerings in Teshin’s Cave to appear as Excalibur. Also fixes being unable to select a Warframe at all.
- Fixed being unable to swap weapons in The Duviri Paradox Quest after exiting an Undercroft stage.
- Fixed getting flung forward after dismounting Kaithe when approaching Bombastine in the first stage of the Duviri Paradox Quest.
- Also fixed Kaithe ending up underground afterwards.
- Fixed enemy spawns being too low to complete the Undercroft Exterminate mission during the “The Prince of Fire” stage in The Duviri Paradox Quest.
- Fixed the Undercroft Survival mission objective UI lingering on the screen after failing it in The Duviri Paradox Quest.
- Fixed the wrong controller button callout for how to dodge in The Duviri Paradox Quest.
OVERGUARD ON WARFRAME ABILITIES
Overguard as a Warframe defense mechanism was introduced in Drifter Intrinsics and Decrees with The Duviri Paradox update - it grants additional Health protection and provides Knockdown Immunity while active.
Overguard has virtually the same function (Health buffs and immunities*) as the listed abilities and Augment Mods, so in an effort to expose the mechanic more and establish familiarity with Overguard as a whole (as it also appears on enemies) we have made it the visual indicator for them.
- Rhino’s Iron Skin
- Atlas’ Rumbled Augment Mod
- Frost’s Icy Avalanche Augment Mod
*The base defensive properties of these abilities and Augment Mods have not changed!
This change also has the added benefit of allowing “On Damaged” Mods and Arcanes to apply to all of the above! Prior to this change, the aforementioned abilities would make the player "invulnerable" until the added survivability was depleted. Now, Mods and Arcanes like Adaptation and Arcane Avenger can now be triggered when damage is taken to Overguard, because it is treated similarly to Health and Shields.
The HUD Overguard element has also had slight upgrades for the purposes of registering for these abilities and Augment Mods:
*GIF above shows Iron Skin cast.
AUTO INSTALL OVERHAUL We’ve made a number of changes to how the Auto Install function works when Modding Warframes and weapons! Don’t expect this button to replace the need for careful Modding in high level content, but it should result in more consistently useful builds offering positive stats, especially for newer players.
Part of this process includes the following changes:
- Overhauled which stats are prioritized on which weapon types.
- Mods with universal benefits (like increased damage and multishot) are equipped first, while attempting to equip mods that benefit the weapon type (like critical and status increases) if the base stats are high enough.
- Made Auto Install consider equipping unveiled Riven Mods depending on their stats.
- Made Warframe Aura selection use its own prioritization system when choosing what to install.
Other Auto Install Fixes:
- Fixed an issue where Auto Install tried to equip veiled Riven mods if there was space.
- Fixed Auto Install prioritizing “conditional” mods that only triggered under special circumstances.
NEW UPSCALING VIDEO OPTIONS (EXPERIMENTAL) We have added three new experimental Upscaling video options to improve performance and visual quality by rendering the game at lower resolutions and using a more advanced upscaler.
The benefits: This option allows for better performance with a minimal impact on visual quality while the Enhanced Graphics engine is enabled. It is most beneficial for anyone who is playing games at 1080p and above resolutions (e.g.1440p or 4K). Lower spec PCs can still benefit but it is at its best with resolutions 1080p and above.
How to Enable: You can find these options under the Video tab in your settings.
Method: Controls what upscaling method is used to upscale the rendered image to the display resolution. The available methods currently are FSR2.2 and DLSS (NVIDIA-only if supported).
- NVIDIA RTX Minimum Driver Version Requirement: 512.15
Quality: Controls resolution of scene rendering for the upscaling processing.
Sharpening: Controls how much sharpening is applied as part of the upscaling process.
Enabling and picking an upscaling quality level will fix the internal rendering resolution to a smaller size. This is then later upscaled using a temporal algorithm, meaning it's using information from previous frames, just like with temporal anti-aliasing.
While very similar to Dynamic Resolution, Upscaling settings render at a fixed resolution and do not dynamically adjust based on performance. For that reason, when Upscaling is enabled, Dynamic Resolution will be automatically disabled.
We welcome any and all feedback on these new experimental options! We are especially interested in the visual quality of the game while it is enabled (e.g. any noticeable “smearing” while playing and other weird visual issues). We are also interested in knowing if the settings are clear in communicating what they do.
DIRECTX 12 PSO CACHING ENABLED BY DEFAULT (EXPERIMENTAL) As part of our ongoing work to improve the performance of Warframe while using DirectX 12, you can now find a new setting in the Launcher which we’ve turned on by default:
Enabling "Shader Cache" should improve the performance of the game if you are using the DirectX 12 renderer. By storing shaders that have been prepared by the game for future use, loading times and micro-stuttering behaviors seen during gameplay should be reduced, especially on older CPUs.
- Applies to both the "Classic" and "Enhanced" mode in DX12. DX11 is not affected.
- There is a small increase to the amount of storage space used by the game.
This feature is new and experimental, so let us know if you see anything very strange happen to the game's visuals with "Shader Cache" enabled. Or just let us know if the performance of the game is noticeably better!
Optimizations:
- Improved DirectX 11’s frame-rate when using the Optimized Flip-Model and reduced input latency.
- “Optimized Flip-Model” is now enabled by default.
- This option was initially introduced as “experimental” (this label has been removed) and has been working well since its been added. It improves DirectX 11 performance for Borderless and Windowed display modes but requires Windows 10.
- Made systemic micro-optimizations to DirectX 12 performance.
- Optimized code related to DirectX 11.
- Made a micro optimization related to DirectX 12 rendering.
- Optimized code related to DirectX 12.
- Fixed a couple rare crashes related to DirectX 12.
- Made systemic micro-optimizations when using DirectX 12 on integrated graphics processors.
- Made systemic micro-optimizations to memory usage.
- Made micro-optimizations to rendering for all platforms.
- Fixes towards frame pacing issues that could occur after resizing the game’s window while using DirectX 11 and the “Optimized Flip-Model”.
- Optimized base game code.
- Optimized code related to textures.
- Optimized code related to graphics systems.
- Made systemic micro-optimizations to FX code.
- Made systemic micro-optimizations to code related to rendering.
- Made some micro-optimizations to animation memory.
- Optimized animation code.
- Optimized Umbra during cutscenes in The Sacrifice Quest.
- Made a micro-optimization when loading into large levels that have foliage in them.
- Made micro-optimizations to the game on start-up.
- Optimized the VFX on the following weapons by reducing the particle count on the projectiles when using significant multishot.
- Paracyst
- Cernos Prime
- Drakgoon
- Kuva Bramma
- Kuva Chakkurr
- Mutalist Cernos
- Miter
- Nagantaka Prime
- Optimized the water droplets in Teshin’s Cave.
- Fixed significant performance issues when attempting to collect ammo while having a Companion Specter and a regular Warframe Specter active at the same time.
- Starting today with the release of Kullervo in this Update, each new Warframe we release from this point on will increase the number of purchasable loadout slots by 1.
- With Kullervo, we’ve updated the number from 20 to 21.
- Teshin’s Cave offerings can now be previewed in the Star Chart before entering Duviri with the Rank 4 “Warframe Abundance” Opportunity Drifter Intrinsic unlocked.
- The display will also show the amount of Forma installed on the active offerings.
- Added ability to fully customize Drifter controls in the settings. Select the Customize Key Bindings option under the Keyboard/Mouse section.and navigate over to the Drifter tab.
- Added a “Complete” icon to the mini and detailed maps in Duviri after completing main and side objectives.
- Added “The Steel Path” option to the Simulacrum enemy settings. When enabled, enemies will have an additional +250% Health, Armor, and Shields.
- Added a skip button to the Circuit reward flourish after unlocking tiers and returning to the reward path screen.
- To address players getting “stuck” watching the reward flourish for a long time if they had unlocked a bunch of tiers.
- Hovering the reticle over the Drifter Melee weapons in Teshin’s Cave will now trigger a pop-up that provides its description.
- To help inform players before they commit to purchasing it.
- Added stat buffs from Helminth Invigorations and Archon Shards to the “Configure” screen in Teshin’s Cave.
- Added location details to resource descriptions to help players find them.
- Added talking animations to Acrithis’ transmissions.
- Added VFX after successfully herding Tamms.
- Added cowering animations to another Duviri resident that was missing them - Orowyrms must be feared!
- Added clouds and a bright blue sky to the Conclave room in all Relays.
- Changed the requirements to expose Arcane Slots on Primary and Secondary weapons: Owning a Primary/Secondary Arcane Adapter OR having access to The Steel Path will grant access to the slot.
- Prior to this change, unlocking the Steel Path was the only way to expose the Arcane Adapter slot on Primaries and Secondaries. Seeing as Arcanes and Arcane Adapters are available to obtain from Acrithis’ Wares, we changed the conditions so players who purchase an Arcane Adapter from Acrithis will have access to the Arcane slot immediately.
- Made several readability improvements to the Hidden Chest objective in Duviri:
- Updated the objective and context action’s text to give it a unique flavor when encountered as a side objective.
- Hidden Chests that are part of a main Spiral stage are now called “Hidden Royal Chests” and have a unique Glyph to make them easier to identify from side objective chests.
- Fixed Hidden Chests sometimes missing or not updating their “locked” appearance after being unlocked.
- Updated the look of the Void Mirror side objective in the Duviri Landscape. Now players can identify this objective via the Mirror frame that spawns, and inspect it to start.
- Dax Eximus and Heavy units can now be Mercy killed in the Undercroft!
- Dax enemies can now be affected by multiple stacks of Status Effects!
- Dax Gladius can now be knocked out of their blocking stance a little quicker now!
- They were previously immune from being knocked out for 3 seconds at the start of blocking. That has been reduced by half!
- The confirm button to Refine a Void Relic is now defaulted to update immediately to Radiant without having to select it from the rank grid.
- Made the following changes to the Shawzin controller bindings:
- The top face button can now be used to bind “SONGS” and select the difficulty in Duviri.
- This fixes being unable to play certain chords since “SONGS” was changed to the right trigger in The Duviri Paradox update.
- Added new “Alt” Sky, Earth, and Water Fret bindings and made them defaults for the left/right bumpers and right trigger.
- This fixes being unable to hit notes that require multiple Fret inputs due to them all being assigned to the D-Pad in The Duviri Paradox update.
- These “Alt” bindings will only appear in the Shawzin UI if you attempt to use them, the default Fret bindings will take priority otherwise.
- Added new “Chord” binding and made it the default for the top D-Pad button.
- This allows you to be able to play chords that require both the Sky and Water Frets.
- The top face button can now be used to bind “SONGS” and select the difficulty in Duviri.
- Thrax enemies now fill Last Gasp’s meter at the same rate as Eximus Units.
- Items that are sold for premium currency in the in-game Market will now display the item or pack details in-game before exiting to the respective store page for purchase.
- This is part of our on-going changes to unify all platforms in light of Cross Platform Play.
- Updated all of the Drifter Melee weapons to better explain their functions (bold indicates edits):
- Azothane: "Azothane calls the visionary warrior to turn the tides of battle. Power Strike plunges Azothane into the ground to send forth five celestial blades that apply Cold Status and then explode.”
- Sampotes: “A warrior who prefers brute force will make the most of Sampotes. Power Strike slams Sampotes into the ground to damage enemies with a shockwave that inflicts Heat Status.”
- Syam: “Syam is at home in the hands of a focused warrior. Power Strike lifts enemies into the air and unleashes a flurry of deadly slashes.”
- Edun: "Edun befits dexterous warriors. Power Strike knocks down and blinds enemies by surrounding them with a cloud of dust."
- Sun & Moon: “Teshin’s twin blades. Power Strike sends forth two arcs of energy that inflict Electricity Status."
- The Drifter’s Guiding Hand ability will now track Shrine Pieces in the “Assemble the Shrine” objective in Duviri to make them easier to find.
- You can now move your Kaithe in the Duviri loading screen.
- Made the following changes to Teshin’s Cave weapon randomization logic:
- Decreased the chances of an owned and Mastered weapon appearing in Teshin’s Cave back to back if you own less than 10 weapons in that category (Primary, Secondary, and Melee).
- For example, if you own less than 10 Primaries total, the odds of the same owned and Mastered Primary weapon appearing in the Cave has been decreased. Teshin’s Cave offers the opportunity to experiment with your Arsenal, this change maintains that goal and prioritizes variety.
- Lowered the odds of weapons that you’ve already Mastered and sold appearing in the Cave.
- If a player has Mastered a weapon and sold it, it is likely they are less eager for it to appear in Teshin's Cave. So the odds of those weapons appearing has been decreased to increase the player's access to unowned and unmastered weapons.
- If you own multiples of a Warframe or Weapon (e.g. two Khoras), the one with the most Forma installed will appear in Teshin’s Cave.
- Weapons with numerous variants will now properly cycle through those options.
- Prior to this change, only one variant would ever appear in Teshin’s Cave even if you owned others. For example, if you had both the Prisma Machete and the Machete Wraith, it would only ever choose the Prisma Machete. Now, it will properly cycle through the variant options.
- Variants of owned weapons with Incarnon Geneses installed now take priority over all other variants.
- For example, an MK-1 Braton with an Incarnon Genesis install will take priority over a base Braton Prime. If the Braton Prime does in fact have an Incarnon Genesis installed, it would then take priority.
- Decreased the chances of an owned and Mastered weapon appearing in Teshin’s Cave back to back if you own less than 10 weapons in that category (Primary, Secondary, and Melee).
- Increased the amount of Credits awarded from the later stages (11+) of the Steel Path Circuit from 1,500 to 50,000.
- The HUD “arrows” used to indicate enemy direction while fighting as Drifter in Duviri are now hidden when in a downed state.
- Added new VFX to inform when a Somachord Tone, Frame Fighter Fragment, or Codex Fragment has already been scanned.
- Made the following changes to the Paragrimm Enigma located on the Archarbor Island in Duviri:
- Added a visual indicator to when a glyph is correct on the wall (as long as it is not covered).
- Removed one of the discs to allow the memory device to play an integral part in the Enigma’s completion.
- Reduced Maw Feeding difficulty by increasing the time allotted to hunt.
- Improved the detection logic of enemy Security Cameras and its VFX to properly communicate its vertical FOV.
- Their vertical FOV has been greatly reduced and the view angle has been tilted downwards slightly to help alleviate the issue of detecting far beyond what their visible range would indicate.
- Made slight changes to Caliban’s default colors - you shouldn’t see much of a change but you may want to revisit your current Caliban fashion to set it to your liking!
- Updated the pop-up message for The New War Quest requirements to “You Must obtain an Operator Amp to begin this Quest”.
- Updated the Duviri Conservation sounds:
- Increased the volume of the Kubrie steps.
- Kubrie howls now better match the animation.
- Added SFX when destroying the orbs.
- Added more petting sounds!
- Changed the descriptions for all of Acrithis’ Decoration offerings to match the normal naming conventions for Decorations instead of Dojo.
- Updated the naming convention and descriptions for all of the Duviri planters.
- Updated the animations of some Duviri residents as they interact with Kaithes.
- Improved the positioning of the Fulmin’s primary projectile fire VFX.
- Improved the VFX of the Liminus darkened area fog in Duviri.
- Improved the animation timing of Relay NPCs when they are finished talking.
- Made some minor audio tweaks in the Break Narmer missions.
- Made some minor audio tweaks to Void Armageddon missions in the Zariman.
- Fixed Rune Marrow not being affected by Resource Boosters.
- Fixed Clients losing objective UI and being stuck in the previous Undercroft stage after Host migration.
- Fixed tapping Aim while in the middle of a melee swing causing your weapon to get stuck in “Aim mode” until you tap it again.
- Fixed another case of Clients losing their Kaithes in The Steel Path Orowyrm fight after a Host migration.
- Fixed being able to dismount from Kaithe and consequently losing the ability to respawn it during the Wyrmling ring chase phase in The Steel Path Orowyrm fight.
- Kaithe dismounting during this phase is now disabled to prevent further issues.
- Fixed being unable to swap to Secondary weapon after not mounting Kaithe when they spawn in The Steel Path Orowyrm fight.
- Fixed Sevagoth’s Shadow not benefiting from Decrees.
- Fixed Client getting stuck as Drifter for the remainder of an Undercroft mission if they lose connection and attempt to rejoin.
- Fixed Focus abilities not working in the Undercroft until after using Transference or being revived (notably Vazarin’s Mending Soul and Enduring Tides).
- Fixed Vazarin’s Guardian Shell persisting after leaving Undercroft.
- Fixed Clients losing their Vitoplast orb container and eventually losing the ability to shoot/jump/revive/etc. after Host migration in Circuit Void Flood missions.
- Fixed the Vitoplast orb container not disappearing for Clients after exiting Void Flood Undercroft missions in Duviri.
- Fixed Maw Feeding while the “Herd the Tamms” objective is active causing the Tamms to disappear and making it impossible to complete.
- Fixed simultaneous Tamm herding objectives causing players to lose function.
- To prevent this issue from recurring, there can now only be one instance of Tamm herding occuring at a time.
- Fixed recently herded Tamms disappearing upon completing the objective in Duviri.
- Fixed being unable to reload guns after melee attacking while using a controller.
- Fixed players losing objective UI in Duviri after triggering another nearby side objective.
- Fixed Clients losing objective text and enemy spawns halting after Host migration in Circuit Defense missions.
- Fixed getting stuck in the Steel Path Circuit reward screen when attempting to join a player who invited them to a Steel Path Circuit mission (due to not having the Steel Path unlocked).
- Fixed accepting an invitation to the Steel Path Circuit opening the Normal reward path screen instead of The Steel Path one.
- Fixed the Steel Path Circuit reward path screen appearing before the pop-up informing that you are not eligible after accepting an invite to a Steel Path Circuit mission while not having the Steel Path unlocked.
- Fixed new Host not being teleported to next stage in Circuit after Host migration.
- Fixed Clients getting stuck in the Undercroft after Host triggers migration by immediately completing the mission.
- Fixed rare case where players could get booted back to the Undercroft lobby after dying.
- Fixed Undercroft missions as a main Spiral stage automatically completing after Host migration occurs while a Client is waiting in the lobby while others are still in the landscape.
- Fixed rare issue where Clients could lose their HUD after entering Duviri from Teshin’s Cave.
- Fixed Drifter Melee weapon selection in Teshin’s Cave not saving for Clients after Host migration.
- Fixed Host having a randomized loadout upon rejoining the previously left Orowyrm fight.
- Fixed the Orowyrm’s Health UI for its rings not updating as it is being damaged for Clients.
- Fixed several issues with the offering rotation timing in Acrithis’ Shop:
- Fixed the Rare Decree offering not be available for purchase most of the time. It will now appear more regularly.
- Fixed Origin System Resources and Ship Decorations (with the exception of the Watchful Paragrimm) appearing for shorter durations than intended.
- Fixed the aforementioned items showing less than 5 items at all times. It is intended for each category to have 5 rotation options available at all times.
- Fixed being unable to cleanse Conservation animals in Duviri if “Melee with Fire Input” is enabled.
- Fixed swapping between Companion types (ie. Sentinel to Kubrow) and attempting to purchase an Appearance Config Slot for their Companion resulting in the player being charged the Platinum cost but not receiving the Slot.
- The team is reviewing a script or support path for those affected by this issue!
- Fixed enemies not spawning after Host migration occurs while Clients are in the Undercroft lobby.
- Fixed loss of function after Host migration in Duviri.
- Fixed Clients being unable to grapple to Orowyrm with Orvius more than once in a row due to randomly switching to Drifter Melee in the process.
- Fixed being unable to throw the Orvius on foot if another player grabs it at the same moment you are performing a quick shot with the Sirocco.
- Fixed Client being revived automatically if downed while Host is dead in Duviri.
- Fixed Clients getting stuck in the Duviri loading screen after Host forces extraction while they are riding Kaithe in an open landscape.
- Fixed the Cinta having an unintended alt-fire attack.
- The “alt-fire” in question (deploy mines and launch the player backwards) was only ever intended and designed for the Dax Arcus enemy. In classic mainline fashion, it slipped by onto the player-owned version accidentally and for that reason had numerous issues (animation weirdness and low damage).
- Fixed Clients being stuck in the previous Undercroft stage and UI after Host migration.
- Fixed Clients respawning with a weapon other than the intended Sirocco after being downed on Kaithe in the second phase of the Steel Path Orowyrm fight.
- Fixed dying immediately after joining an in-progress Orowyrm fight and opening the chest.
- Fixed cases where the camera would aggressively shake while latched to the Orowyrm in the first stage of the fight (especially after opening the pause menu).
- Fixed being able to use Transference (to Origin System Drifter/Operator) during the Kaithe phase of The Steel Path Orowyrm fight after Host migration.
- Also fixed being able to use Last Gasp during this stage if downed.
- Fixed Orowrym fight coming to a halt after killing Wyrmlings right as they spawn.
- Fixed Host migration towards the end of the Kaithe phase in the Steel Path Orowyrm fight causing the Wyrmlings to respawn.
- Fixed the fish not glowing while Maw Feeding if playing in a Squad.
- Fixed players' minimap icon being displayed off the map while Maw Feeding, making it difficult to teleport to them.
- Fixed players in the Duviri landscape seeing other players' names while they are still in Teshin’s Cave.
- Fixed Nidus missing his Mutation Stack UI after replacing his Virulence at Helminth.
- Fixed FOV randomly changing to the minimum while flying on Kaithe in Duviri.
- Fixed custom “Ability Menu” button bindings on controller reverting to default after relaunching the game.
- Fixed Decree Fragments in The Circuit respawning (after they had all been collected) after Host Migration.
- Fixed projectiles shot from Dax enemies in Duviri applying Status Effects to the player even if they had successfully parried it.
- Fixed Hildryn’s Aegis Storm CC bypassing the Dax Malleus’ Overguard.
- Fixed Clients playing Grendel being able to bypass the Dax Malleus’ Overguard using Feast.
- Fixed being unable to bind the controls for the “Spectate Next/Previous Player” option.
- Fixed controller sensitive sometimes going very high out of nowhere.
- Fixed rare case where rewards and resources would not save to player account after completing a Kuva Lich/Sister of Parvos mission while a hotfix is being launched.
- Fixed case where a round reward would get skipped after the first round completed in Interception missions.
- Fixed the Drifter becoming unarmed when switching Appearance Configs at the mirror in Teshin's Cave.
- Fixed Kaithe not automatically gliding by default (when no directional input is active) like it does in Duviri when spawned into other Open Landscapes.
- Fixed enemies in The Circuit dropping Resources, Heavy Ammo, Credits and Mods if a Warframe with a looting ability is present.
- Fixed soft-lock occuring after unlocking a Drifter Rank and selecting another category.
- Fixed soft-lock occurring when opening Darvo’s shop in the Relays.
- Fixed Railjack Crew Members not respawning between missions.
- Fixed Clients getting stuck in loading screen after Host abandons Railjack mission.
- Fixed Cephalon Cy’s progress bar darkening during the “Maintain the Reactor Within Cy’s Thresholds” stage of Railjack Volatile missions.
- Fixed being able to join expired Arbitration missions.
- Fixed Excalibur Umbra’s (independent AI version) weapon ammo getting instantly refilled to full from a singular ammo enemy drop.
- Fixed Warframe suddenly moving in slow motion when using Drifter Melee weapons.
- Fixes towards Visage Ink settings not saving across Clothing configs.
- Fixed another case of being unable to make purchases from Acrithis’ wares in Duviri using resources gained from the active session.
- Fixed the Shawzin UI in The Duviri Experience displaying the icons of the last Status Effect inflicted onto Drifter instead of the correct button callout.
- Fixed being able to send gifts to new players who are playing The Duviri Paradox Quest.
- The goal is to maintain quest immersion as best as possible and avoid overwhelming new players with too much unrelated activity. Additionally, we want to avoid players receiving items they are unable to interact with until after they complete the quest and move into the Origin System.
- Fixed being able accept invites to join The Circuit missions before you’ve completed The Duviri Paradox Quest.
- Fixed the Dormizone node in the Star Chart not being visible while The Angels of the Zariman Quest is active.
- Fixed new players receiving the Razorback Armada inbox message after they’ve completed The Duviri Paradox Quest but before The Awakening Quest - they will now be sent after they’ve completed the latter when on the Paradox Path.
- Fixed spawning back into the Dormizone during The Duviri Quest facing the elevator doors.
- Fixed Clients being able to get stuck as a Warframe in the Duviri Landscape after a Host migration.
- Fixed active “Defend Prisoner” side objectives causing issues for the new Host that joins the squad after Host migration.
- Fixed the Lone Guardian in Conjunction Survival missions not being activated by the player if they are in a Necramech.
- Fixed the Duviri Spiral timer being stuck at 1 hour 59 minutes if you return to your Orbiter after completing a mission while playing Solo.
- Fixed the ammo pickup SFX playing repeatedly due to an interaction between Vacuum and Soma’s alt-fire.
- Fixed Archwing movement being erratic when piloted by Gauss.
- Fixed Thrax Centurions’ normal attacks dealing no damage.
- Fixed specific accounts being unable to access the Focus School they picked at the end of The Second Dream Quest.
- Fixed Clients getting booted back to Orbiter with a mission failure screen after Host leaves and forces migration right at the start of the Wyrmling phase in the Orowyrm fight.
- Fixed new players on the Paradox Path getting a “Purchase Failed” error when attempting to purchase items from the Dormizone Arsenal mirror.
- Fixed UI swinging wildly around if the “Enable HUD Motion” setting is enabled while zipping around as a turbo mode Titania with high Ability Strength and the Razorwing Blitz Augment Mod equipped.
- Fixed being unable to complete the final fight in the Sand of Inaros Quest after killing a Tomb Protector as it is attempting to revive out of its Sarcophagus.
- Fixed selecting the Platinum icon from the pause menu causing the Platinum purchase window UI to stick and overlap everywhere else.
- Fixed Acrithis’ subtitles overlapping with the “Browse Wares” UI box.
- Fixed being able to see through the map by looking into the glass panels on the ground inside of the Central Maintenance location in the post-New War Orb Vallis.
- Fixed several Collections in the in-game Market missing punctuation in their descriptions.
- Fixed a script error caused by using Yareli's Merulina in Teshin's Cave.
- The ability is now disabled in the Cave to prevent further issues.
- Fixed the Watchful Paragrimm decoration having its eye glow VFX in the menu preview.
- Fixed extremely bright VFX covering the majority of screen when combining Mag’s protective Magnetize (hold to cast) with the Catena Prime Ephemera.
- Fixed Drifter’s Guiding Hand ability losing its VFX and SFX when casting it back to back.
- Fixed Clients being unable to see the blue light VFX when shooting the discs and correctly matching them in the Paragrimm co-op Enigma.
- Fixed Clients being unable to create and see a wisp when casting Drifter’s Guiding Hand ability.
- Fixed Clients seeing two wisps instead of one when Host casts Drifter’s Guiding Hand ability.
- Fixed Drifter’s Guiding Hand wisp not appearing after dying and being revived in Duviri.
- Fixed all squad members being able to hear the Drifter’s Guiding Hand ability SFX and see the camera “pull back” effect when cast.
- Fixed the Warframe/Drifter VFX when approaching the portal in Teshin’s Cave applying even when it is not active.
- Fixed the VFX and SFX from sliding persisting until you respawn if you die.
- Fixed the VFX from Teshin’s Cave portal appearing and persisting in the options menu background for the duration of your stay in Duviri.
- Fixed the mirrored Operator in the “Table for Two” objective in Duviri T-posing whenever emotes are used.
- Fixed the Duviri Captura Scenes having very low teleport volumes - which was causing players to freefall for a long time before respawning back on land.
- Fixed being unable to scroll through Clan members list depending on cursor location.
- Fixed a hitch when selecting Father's Tokens in his vendor screen.
- Fixed hitching while taking a Mastery Rank test with Eximus enemies involved.
- Fixed hitching issues in Duviri.
- Fixed hitch whenever changing the UI theme.
- Fixed small hitches that occur when a Client selects a Decree.
- Fixed small hitches that could occur with certain types of script bugs.
- Fixed numerous small hitches when playing in DirectX 12 using the Enhanced Graphics Engine enabled.
- Fixed the attachment angle on the Carrier Prime’s right wing being incorrect.
- Fixed the Friends screen lingering on screen after getting knocked down by enemies while it was open.
- Fixed being unable to crush Moas with the crate as required in the Sneaky Sabotage Break Narmer mission since they would never walk underneath it.
- Fixed an issue with Clients where Duviri NPCs would sometimes snap into their cowering idle animations without a transition.
- Fixed the texturing on the masks of Duviri NPCs.
- Fixed wing Ephemeras not being affected by the Ghost Mirror "dissolve" effect.
- Fixed the Trio Orbit Ephemera being visible in a variety of situations where it should have been invisible.
- Ie. on Transference, customizing in the arsenal
- Fixed the Azothane not displaying the proper energy colors when performing a ground slam.
- Fixed issue where you could temporarily wear the Drifter Loneryder Pants without purchasing them.
- Fixed issues with Client Operator appearance in the Ghost Mirror objective in Duviri.
- Fixed the Cortege’s beam being invisible when the energy color is set to black.
- Fixed broken cave textures near Northwind Village in Duviri.
- Fixed broken textures on the rocks in the Dog Days Captura Scene.
- Fixed the copy function for Dojo decorations not always maintaining the settings and defaulting.
- Fixed decorations near The King's Palace clipping into a building.
- Fixed K-Drive mounting causing erratic camera movements.
- Fixed a camera “pop” occurring when it collides with Jackal’s grenades.
- Fixed several Riven Challenge descriptions appearing as file paths in the “Challenge Progress” screen.
- Fixed several Syandana offset issues when equipped on the Masker's Theodolite Crewsuit.
- Fixes towards Khinn Syandana offset issues.
- Fixes towards Drifter Keeler Suit offset issues.
- Fixed an issue where certain Syandanas would go nuts when latched to something (Orowyrm, Enigmas, etc.).
- Fixed the Fabled Kubrow Fur Pattern not disabling the collars and armors that are not compatible with it.
- This fur pattern significantly alters the geometry of the Kubrow, making it incompatible with most collars and armors as they are intended to attach to default Kubrows.
- Fixed the Vikasa Aegis Chest Armor having several clipping and attachment angle issues across multiple Warframes.
- Fixed Warframe lingering on screen after interacting with and exiting the mirror in Teshin’s Cave as Warframe.
- Fixed UI breaking if Host and Client both spam to open the mirror in Teshin’s Cave.
- Fixed nearby players getting dragged into the air if a squad member interacts with the Tubular Bells in Duviri.
- Fixed Yareli getting stuck in permanent A-pose and losing all functionality when joining a Ropalolyst Assasinate mission in progress while riding Merulina.
- Fixed the Kazeru Prime Sugatra having attachment point issues when equipped on the Eukar Claw Skin.
- Fixed the Drifter/Operator’s Stranger's Hood hiding Facial Accessories while in its opened state.
- Fixed context action UI not aligning properly if the input has been rebound.
- Fixed map hole in Grineer Galleon tileset.
- Fixed issues with lighting contrast in the elevator of the Grineer shipyard Defence tileset found on Ceres and Sedna.
- Fixed a Grineer Helmet appearing to be unlit on a table in the Grineer asteroid tileset.
- Fixed map hole issues in the Corpus Outpost tileset.
- Fixed missing LOC that would appear when selecting a daily Steel Path mission while in Railjack navigation.
- Fixed black squares that could jump up and cover the screen in certain cases.
- Fixed being able to see through the map in the Sneaky Sabotage Break Narmer mission.
- Fixed the on-hover tooltip from looking at an item in your Profile sticking on screen after tabbing over to your Wishlist.
- Fixed the "Repeated Button Presses" option not appearing when searching “tap / hold” in the settings search bar.
- Fixed players being able to get stuck in a section of the Grineer Galleon tileset.
- Fixed broken waypoint marker pathing in the Grineer Sealab tileset.
- Fixed certain rocks in the Corpus Outpost tileset not connecting with the ground.
- Fixed some terrain texture near Watershed Hamlet in Duviri sticking out from an overhang.
- Fixed an Enigma spawning into the ground by Fair Shores Hamlet in Duviri - making it non interactive.
- Fixed a floating Kovnik deposit by The Citadel in Duviri.
- Fixed a floating Dacroot deposit by Fort Wyrmsoul in Duviri.
- Fixed floating Tasoma deposit in a cave by Moirai Crossing and the Lunaro Court in Duviri.
- Fixed a blank square icon appearing in the HUD at the start of Defense and Excavation Undercroft missions.
- Fixed being unable to rotate Dojo Decorations in the preview.
- Fixed typing in the Dojo Decoration search bar causing the entire window to move and potentially blocking category tabs from being selected.
- Fixed switching to Necramech removing sound occluding while invisibility abilities are active.
- Fixed resource containers spawning mid-air in a section of the Grineer Galleon tileset.
- Fixed a hallway in the Grineer Galleon tileset being too dark.
- Fixed missing collision on a decoration in the Corpus Ship tileset.
- Fixed the Ballas head statue in the post-New War Orb Vallis being unlit.
- Fixed some planters on Lua appearing to be unlit.
- Fixed part of the map being far brighter than the rest of the tileset during the “Obtain the Navigation Segment” in the Vor’s Prize Quest.
- Fixed some clipping issues in the Archarbor in Duviri.
- Fixed breaking the fans in the Grineer Galleon tileset not playing the audio for Clients.
- Fixed an extremely rare case where players could start The New War Quest without owning a Railjack.
- Fixed rare cases of a mutant Drifter and Operator appearing when playing through The New War Quest if the Drifter was selected during “Table for Two” stage.
- Fixed the “Randomize Materials” button for Voidshell Skins appearing in other unrelated customization areas.
- Fixed being unable to chat link the new 2023 Pride Display and Glyph.
- Fixed being unable to chat link Maw Fang.
- Fixed a crash from shooting at the weak points of capital ships in Railjack missions.
- Fixed a crash in the Archon Hunt Spy mission.
- Fixed a crash that would occur after a player quit the game while downed.
- Fixed Host crashing after Client force quits the game when the Wyrmlings spawn in the Steel Path Orowyrm fight.
- Fixed a crash caused by Host forcing migration by leaving during stage one of the Orowyrm fight.
- Fixed a crash caused by Undercroft portals in Duviri.
- Fixed crash related to Defense missions in the Undercroft.
- Fixed a rare crash that could occur when using Enemy Radar and weapons that create Gas Status Effects.
- Fixed crash that could occur when closing the game while using DirectX 12.
- Fixed a crash caused by controlling the Orowyrm in the first stage of the fight in Duviri.
- Fixed crash after trying to rejoin a squad doing the Orowyrm fight.
- Fixed a crash caused by going from Fortuna to the Orb Vallis via the elevator.
- Fixed a script error that could occur when joining a Squad Host's Dojo.
- Fixed a script error that could occur when an object falls into a teleport volume.
- Fixed a script error when hitting the last checkpoint in a K-Drive race.
- Fixed a script error in the “Defend Prisoner” Duviri side objective.
- Fixed a script error with Wisp Specter.
- Fixed a script error related to Host migration and Acrithis in Duviri.
- Fixed a script error in Undercroft Survival missions.
- Fixed a script error related to the “Assemble the Shrine” objective in Duviri.
- Fixed a script error caused by waypoints in Duviri.
- Fixed a script error related to the Ven’kra boss fight in the Break Narmer “Prison Break” mission.
- Fixed rare cases when a script error would occur when the enemy doesn’t have a mesh.
- Fixed a script error when flying the Orowyrm into the portal during the first phase of the fight.
CLICK HERE TO SHARE FEEDBACK AND BUG REPORTS IN THE DEDICATED SUB-FORUMS
Hotfix 33.0.14
May 29, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.14
Fixes:
- Fixed Clients infinitely falling through the map after completing the Orowyrm fight if they were riding a Kaithe upon entering the portal from the landscape.
- More fixes towards enemies not spawning after Host migration in the Undercroft during Void Flood missions.
- Fixes towards Hidden Chests (notably ones near The King’s Palace and Fort Wyrmsoul) failing to open after completing the hacking mini-game.
- Fixed a script error with Zephyr’s Tornadoes.
- Fixed a script error in the end of mission screen when returning to the Orbiter from Sanctuary Onslaught missions.
Hotfix 33.0.13
May 26, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.13
Changes:
- Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it):
- Old: “Kill 0/17 enemies without reloading.”
- New: “Get 0/17 consecutive headshots.”
- Reloading never reset the challenge, so it was removed from description for inaccuracy. It does reset if you hit a body shot.
- Changed the descriptions of the following Decrees based on feedback from the changes in Hotfix 33.0.11.
- Venomous Touch:
- Old: “Every third melee attack deals X% Toxin Damage.”
- New: “Every third melee attack deals X% Toxin Damage with Status."
- Venomous Touch:
- Critical Frost:
- Old: “Critical Hits deal an extra hit with X% Cold Damage.”
- New: “Critical Hits deal an extra hit with X% Cold Damage and Status.”
- With how damage works with Decrees (always guaranteed Status), we removed the “guaranteed Status Chance” in the description originally. But since that was not an obvious detail outside of the Decree description, we’ve re-added that Status is indeed still involved in a short but comprehensive way.
- Fixed objective text disappearing after Host migration during Undercroft Defense missions.
- Fixed infinite enemy spawning in the Undercroft after Host migration - causing issues with “kill X enemies” objectives as they would just continue to spawn after reaching the required number of kills.
- Fixed resource rewards earned from Spiral stages in Duviri not saving for Clients after Host migration.
- Final fix for enemies not spawning in the Undercroft (Circuit and Duviri) after Host Migration - causing failure in Survival and Void Flood missions.
- More fixes towards Shrine pieces not dropping if Client starts an “Assemble the Shrine” objective while Host is far away.
- Fixed the Venomous Touch Decree not granting a guaranteed Toxin proc.
- Fixed Incarnon Genesis Atomos’ Evolution II perks not working at all.
- Fixed final Excavator not spawning in Undercroft Excavation missions after Host migration - causing inability to complete the mission.
- Fixed Host getting stuck as Drifter in the Orowyrm fight arena after dying and using Transference.
- Fixed Wyrmlings spawning on top of each other in the second phase of the Orowyrm fight.
- Fixed the Rank 1 Endurance Intrinsic “Fortifying Decrees” (Each active Decree grants +25 Health to Drifter) granting more than +25 Health if there are several of the same Decree already active.
- In other words, if you had 2 of the same Decree and selected a third, it would count each individual one into the Health granted (+75) upon selecting the third Decree, instead of the intended +25 for the one.
- Fixed always getting the base Hek in Teshin’s Cave offerings even if you own the Kuva or Vaykor Hek.
- It is intended that the more powerful variants of a weapon you own appear in the Cave.
- Fixed crash caused by Kaithes that would trigger on Host migration.
- Fixed enemies ignoring players and standing still if they hit a certain crate in the Undercroft tileset.
- Fixed Grineer enemies no longer engaging with players or the Defense objective in Defense missions after they run to cover.
- Fixed Incarnon Genesis Torid gaining charges while in Incarnon form by shooting enemies with Saryn’s Toxic Lash.
- It is intended that charges cannot be gained while already in Incarnon form.
- Fixed the Decree UI prompt overlapping various other UI elements in Teshin’s Cave if you have Rank 3 Opportunity Intrinsic “Lucky Opener” (Gain a free Decree when you enter Duviri).
- Fixed the weapon select and customize context actions in Teshin’s Cave overlapping briefly when walking away from the trigger.
- Fixed the Kaithe’s wings not being attached to their body in the Duviri loading screen.
- Fixed an issue with players getting repeated referral rewards.
- Fixed Incarnon weapon stats disappearing in the Arsenal after unfocusing and refocusing on a weapon using an Incarnon Genesis.
- Fixed arrows shot from Incarnon Genesis Bows (Paris & Dread) not disappearing until they are out of their Incarnon Form.
- Fixed Clients Incarnon Genesis Bow quivers (Paris & Dread) and Secondary pouches (Despair & Kunai) not changing back to their default appearance after they are out of their Incarnon form.
- Fixed the “Fire Weapon” input not applying Landing Craft “brakes” in the loading screens.
- Fixed a strip at the top of the screen not being blacked out in the black screen you encounter upon logging into the game for the first time.
- Fixed the Kavat’s Grace Mod description not being accurate to when it had been changed in Citrine’s Last Wish: Hotfix 32.3.2 to resist hard landings from any speed.
- Old: “Resist Hard Landings from falling at speeds of up to 25m/s / 30m/s / 35m/s / 40m/s.”
- New: “Resist Hard Landings from falling by 25% / 50% / 75% / 100%.”
- Fixed a script error that could occur while mining.
- Fixed a script error related to alt-fire.
- Fixed a rare script error with opening/closing settings.
- Fixed crash caused by ragdolled enemies.
- Fixed a rare crash.
- Fixed being unable to sell the Syam from your inventory.
- Fixed crash that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host.
- Fixed script error that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host.
- Fixed a potential script error that could occur in Teshin’s Cave.
- Fixed script error in Void Cascade missions.
Known issue:
- Clients falling through the map after completing The Lone Story Orowyrm fight and opening the chest.
- Workaround in the meantime: Clients will not fall through the map if they are controlling the Orowyrm or are passengers or on foot at the time at which the Orowyrm enters the portal from the landscape in the first phase of the fight.
Hotfix 33.0.12
May 24, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.12
Hello again! Quick turnaround Hotfix to address some rampant soft lock issues and crashes caused by various UI elements.
Fixes:- Fixed several soft lock issues caused by various UI elements, such as:
- Inputting letters into numeric fields (e.g. when blending Drifter faces and making slider adjustments in Captura).
- Clearing text fields in settings.
- Adding decimal points in text fields (this was due to a fix from today’s earlier hotfix that rounded up crazy long decimal points, for the sake of preventing crashes, we’ve reverted this fix for the time being).
- Fixed being unable to chat link the Belric and Rania Crystal Fragments from Mirror Defense missions.
Hotfix 33.0.11
May 24, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.11
Hello Tenno! Today’s Hotfix is the interim Cert build we announced last week in a PSA - below you’ll find a hearty amount of changes and fixes, as well as the details and start time for Nora’s Mix Vol. 4!
Thank you for your patience as we worked to get this hotfix live today. Stay tuned for a Devstream announcement later today to learn about what’s to come!
NIGHTWAVE: NORA’S MIX VOL.4 - COMING TODAY AT 2 PM ET!
It’s that time again, Dreamers!
Like previous editions of Nightwave, there is duplicate protection for rewards you have already unlocked. Identical to Nora’s Mix Vol. 3, Tenno will be compensated with Nora’s Mix Vol. 4 Creds instead of the previous unlocked reward.
New & Returning Acts!
Alongside our returning Acts from Nora’s Mix Vol. 3, we have a new challenge for our crystal-focused Tenno. The newest weekly Act is...
Crystal Clear
Complete 3 waves of Mirror Defense.
New Rewards!
For completing Nightwave Acts, you can earn these new items:
Orowyrm’s Rage Sigil
A sigil reminiscent of the elemental Orowyrm.
Ocucor Weapon Augment Mod - Sentient Surge (Stats listed at Max Rank)
Each target eliminated refills 20% of Ocucor’s magazine. Status Chance and Critical Chance are increased by 60% for each Tendril active.
Battacor Weapon Augment Mod - Sentient Barrage (Stats listed at Max Rank)
Discharge from Alt-Fire now has infinite Body Punch Through but no longer explodes on contact. Each enemy hit will refill one charge, and reaching a full charge will increase the Critical Chance and Critical Damage of the next discharge by 300%.
Eukar Claw Skin
A biotic look for Claw Melee Weapons.
Baruuk Doan Silhouette Glyph
A Glyph depicting Baruuk Doan.
Hero of Duviri Display
A hero on the back of a loyal Kaithe, as described in the storybook, Tales of Duviri.
Fabled Gene-Masking Kit
Euleria Entrati commissioned this unique Kubrow DNA segment to manifest a creature from the storybook, Tales of Duviri.
Drifter Keeler Suit Collection
Nora Night recovered this suit from Saturn’s Keeler Gap. The durable material lined with rebreather tubing shows it was designed with depressurization in mind. Includes Hood, Suit, Sleeves, and Pants. Fitted for the Drifter and the Operator.
Also included is a hand-picked selection of rewards from previous Nightwave Series!
Cred Offerings Additions! Spend your hard-earned Nora’s Mix Vol.4 Cred in Nora’s store, which now offers:
- Voruna’s Anukas Helmet Blueprint
- Citrine’s Kalite Helmet Blueprint
- A collection of Sigils & Emblems from previous Nightwave Series
- Made the following changes to how Mod Configs appear in Teshin’s Cave:
- Warframes and Weapons now default to Mod Config A if it uses 40+ capacity (raw drain of Mods installed), rather than defaulting to another Config with the highest capacity. If Config A is not using 40+ capacity, it will default to the highest capacity Mod Config as before.
- Our original intentions were to always default to the Config with the highest capacity with the theory being that Config was the most effective. After reviewing feedback, this choice caused some confusion, so we have swapped Mod Config A to be the default as commonly Config A is the “main” Config.
- Mod Configs with Aura and Stance Mods that cause capacity drain are no longer disqualified from being the default.
- Warframes and Weapons now default to Mod Config A if it uses 40+ capacity (raw drain of Mods installed), rather than defaulting to another Config with the highest capacity. If Config A is not using 40+ capacity, it will default to the highest capacity Mod Config as before.
- Added the total number of active Decrees when selecting a new one to better see your collection at a quick glance. https://warframe-web-assets.nyc3.cdn.digitaloceanspaces.com/uploads/177cf395231361e4e82d179a713b90fb.png
- When “Melee with Fire Weapon Input” is enabled in the settings, using the default Melee input will now trigger Drifter's Quick Shot while in Duviri.
- This is a follow up change to the fix from Hotfix 33.0.1 (Fixed “Melee with Fire Weapon Input” preventing Drifter from being able to perform Quick Shots), as Quick Shot was able to be performed but was still using the fire input instead of the intended melee input while this setting was enabled.
- Also fixed the Drifter Melee “Combat Tips” incorrectly saying to use weapon fire input for Quick Shot when the “Melee with Fire Weapon Input” is enabled.
- It will now correctly call out the Melee input binding when toggled on.
- The Prisma Lenz is now tradeable!
- Added an “Add Friend” button to the profile on-hover dropdown. https://warframe-web-assets.nyc3.cdn.digitaloceanspaces.com/uploads/2d40ed9a30620fa50f4147f96f2d016b.jpg
- Added a “Copy Suit Colors” button to the Drifter Syandana and Attachments customization screens.
- Changed the descriptions of the following Decrees to highlight the differences between their mechanics and improve readability (shorten) -- Edit: We will be revisiting the below description changes to improve understanding of the Decrees function.
- Venomous Touch:
- Old: “Every third melee attack deals X% Toxin Damage with guaranteed Status Chance.”
- New: “Every third melee attack deals X% Toxin Damage.”
- Note: The guaranteed Status Chance still occurs!
- Critical Frost:
- Old: “Critical Hits deal X% Cold Damage with a guaranteed Status Effect.”
- New: “Critical Hits deal an extra hit with X% Cold Damage.”
- Note: The guaranteed Status Chance still occurs!
- Venomous Touch:
- Changed Luscinia’s line after being defeated as Orowyrm - you’ll just have to fight her again during the Sorrow Spiral to hear it!
- Added weapon name to the confirmation prompt when installing an Incarnon Genesis.
- Ex: “Are you sure you want to install an Incarnon Genesis on Prisma Skana?”
- Improved the VFX on Drifter’s “Guiding Hand” ability.
Optimizations:
- Made broad game optimizations to save 10 MB of memory.
- Fixed small hitches caused by transmissions during Steel Path Void Fissure missions.
- Fixed long hitch that would occur when loading into the game with the Dark Split-Sword equipped.
- Fixed being unable to interact with the Kaithes that spawn in the second phase of the Steel Path Orowyrm fight - causing inability to complete it.
- Fixed Clients getting stuck as Duviri Drifter (instead of Focus Drifter if unlocked) in the Undercroft after getting pulled in from Landscape and using Transference.
- Fixed the following issues when melee blocking as Warframe using Drifter Melee weapons (e.g. Syam):
- Fixed damage from enemy projectiles not being 100% blocked while blocking.
- Fixed enemy projectile weapons bouncing back at whoever fired them (intended only for Drifter for Parrying Dax arrows).
- Fixed pick-up rewards from completing the Enigma near The Archarbor falling off the island, leaving Clients unable to recover them.
- Fixed case where some of the co-op bridge Enigma VFX elements would not show up.
- Fixed some Enigma interactive elements having a very small trigger.
- Fixed the Rank 2 Endurance Drifter Intrinsic “Restorative Decree” (gaining a Decree fully restores Health and Energy) not applying to Warframe in the Undercroft.
- Fixed the Rank 1 Endurance Drifter Intrinsic “Fortifying Decree” (each active Decree grants +25 Health to Drifter) not applying until after you dismount from Kaithe.
- Fixed the “Irresistible Bombardment” Decree (each shot briefly increases fire rate by +10% cumulatively) increasing fire rate from melee attacks.
- Fixed Clients at times seeing other players’ Drifters without bodies after loading into the Duviri landscape or Undercroft.
- Fixed Kaithe remaining in the landscape without a rider after Client leaves the squad.
- Also fixes Host being able to ride the Kaithe and it going invisible and returning Client going invisible after dismounting that same Kaithe.
- Fixed dead players seeing the Undercroft countdown timer (as they cannot participate themselves).
- Fixes towards enemies not spawning in the Undercroft (Circuit and Duviri) after Host Migration - causing failure for missions like Survival and Excavation that require you kill enemies for Life Support Capsules.
- More fixes to come for this as it has not been fixed 100% - there is also the related issue of the UI objective text disappearing as well that we are looking into.
- Fixed the Sprint binding for Kaithe not updating in the UI callouts if changed to something other than the default.
- Fixed binding callout to throw Enigma disk being incorrect while in Melee-only mode in Duviri.
- Fixed Drifter spawning on the other side of the bridge with no Kaithe in The Duviri Paradox Quest after jumping off of it - causing halt in quest progress as Kaithe is required to complete further stages.
- Fixed the Primary and Secondary weapons in Teshin’s Cave not being selectable when standing right on top of them in “The Prince of Fire” stage of The Duviri Paradox Quest.
- Fixed previewing Protovyre customizations on your Drifter in Teshin’s Cave granting the ability to make progress on and even complete the associated challenges. Completing the challenge would send the next evolution’s item, even if the base version was not owned.
- We are working on a script to address affected accounts - we will update you here once we have the details and start time.
- Fixed rare case of player loading back into Duviri (after rejoining session) with a completely random loadout.
- Fixed being unable to summon Kaithe after being pulled into the Undercroft while trying to complete a Ghost Mirror Enigma.
- Fixed double clicking the “Reroll Decrees” button displaying your newly rolled Decrees upside down.
- ¿uʍop ǝpᴉsdn sƃuᴉɥʇ pɐǝɹ oʇ ǝq plnoʍ ʇᴉ pɹɐɥ ʍoɥ ǝuᴉƃɐɯᴉ noʎ plnoƆ
- More fixes related to the Komi issue from Hotfix 33.0.2 that was causing a script error when attempting an “illegal” move (diagonal placements for example).
- Fixed players being unable to summon their Kaithe after dying during the Drifter combat tutorial in The Duviri Paradox Quest.
- Made fixes towards a crash related to viewing the Circuit after a new tier of rewards had just been earned.
- Fixed Dual Ichor’s Incarnon Form not having its intended function of creating Toxin clouds after killing enemies when wielded by Client.
- Fixed Client experiencing staggered mobility and movement interruptions after using Grendel’s Feast on Dax Arcus as they are casting an ability.
- Fixed permanently staying as Warframe after entering Maw Feeding while Transference Surge is active in Duviri.
- Fixed the extraction portal VFX disappearing after completing the Orowyrm fight and leaving the King’s Palace area.
- Fixed Guiding Hand’s VFX using incorrect colors during its first appearance in The Duviri Paradox Quest.
- Fixed the Orowyrm’s fire breathing VFX flashing in the final stages of The Duviri Paradox Quest.
- Fixed being unable to make purchases from Acrithis’ wares in Duviri using resources gained from the active session.
- Fixed further issues with resources and rewards collected in Duviri not saving after Host migration:
- Fixed resources and rewards not saving after a new Host leaves Duviri after a previous Host migration.
- Fixed Host migration causing the new Host to lose resources and rewards after earning a new Decree and extracting using the “Leave Duviri” option.
- Fixed losing any resources gained since your last decree if a Host migration occurred while riding Kaithe.
- Fixed getting stuck on the hurdles in the cave near Farbreeze Hamlet in Duviri while riding Kaithe.
- Fixed case where wave numbers would be mixed up when two or more combat objectives were occurring at the same time in Duviri.
- Fixed being unable to start the Steel Path Circuit if the regular reward path had not been selected.
- Fixed Grendel’s Regurgitate slowing enemies with Overguard.
- Enemies with Overguard are intended to be immune to slow effects. However, if Overguard is cleared while Regurgitate’s slow is active, then it will apply to the target for the remaining duration.
- Fixed Protea being unable to pick up her Grenade fans while in the Undercroft.
- Fixed Garuda’s Seeking Talons Slash damage triggering Exodia Force and causing significant lag issues.
- This was due to the hundreds of damage instances created by this looping interaction. Similar to the Update 32.2 change to Saryn’s Toxic Lash with Exodia Force, this was a necessary fix to prevent rampant performance issues.
- Fixed Voidrig and Bonewidow becoming disarmed after switching to Pugil mode.
- This was an issue with the “swap weapons” binding being unintentionally enabled for Necramechs - it is now disabled again. Swiping with Pugil can be done by using the melee binding as intended.
- Fixed unintended and extreme high damage from casting Thermal Sunder over and over again using Wukong (infused from Helminth) while there is a Gauss present (Player and Specter).
- More fixes towards being able to use Titania’s Razorwing on any Warframe if she is available in Teshin’s Cave and the ability is cast before selecting a different Warframe.
- Fixed rare case of being unexpectedly teleported into the Undercroft.
- Fixed being unable to chat link all Duviri resources (Rune Marrow, Pathos Clamps, Maw Feeding resources, etc.).
- Fixed being unable to purchase multiples of the same Decoration available from Acrithis’ Wares and Grandmother’s Oddities.
- Fixed being unable to purchase multiple Radian Sentrium from Old Man Suumbaat in Cetus.
- Fixed incorrect mission time in the Circuit end of mission screen.
- Fixed clipping issues with the Ki’Teer Greth and Alastorn when equipped on Baruuk’s Doan Skin.
- Fixed frame rates being out of sync on Cinematics and other videos when played at fullscreen, potentially causing visual distortions.
- Fixed several Syndicate Medallions and other loot spawning inside of the ceiling in the Corpus Ship tileset (specifically in Rescue missions).
- Fixed Maw Feeding counting towards the “Cold Steel” Elite Weekly Nightwave Act.
- Fixed the “Friendly Fire” Nightwave Act being a Daily instead of Weekly Act and vice versa for the “Confiscated” Act.
- Fixed the Nightwave Rank-up SFX and VFX not playing when opening up the Nightwave screen after gaining enough reputation.
- Fixed Excalibur’s Purging Slash Augment Mod description showing 100% Shields Restore instead of the intended 70% after using Slash Dash on allies.
- This was a UI issue only - the 70% was still applying.
- Fixed Sigils appearing uneven when equipped on the Drifter Bishamo Hawk/Lark Cuirasses.
- Fixed several Chest armor offset issues when equipped on the Drifter Bishamo Lark set.
- Fixed offset issues with several Syandanas when equipped on the Drifter Bishamo Hawk set.
- Fixed offset issues with the Suda Chest Piece when equipped on the Wisp Somnium skin.
- Fixed attachments not showing while riding a K-Drive (and secondary is equipped) on the Furis, Atomos, Lex, Bronco, and Vasto with Incarnon Geneses.
- Fixed issues with colors on Ephemera (e.g. Eros Wings) on Operator after entering customization screen without an Ephemera equipped and then equipping one.
- Fixed the Decree selection UI containing an unnecessary scroll option that could be accessed with directional keys or the directional pad on controller.
- Fixed the Zylok’s Incarnon Form not displaying when dual wielding with a Glaive and while riding a K-drive.
- Fixed Incarnon transformation animations not playing while riding Kaithe.
- Fixed incorrect SFX playing when Void Slinging immediately into a ledge grab.
- Fixed Clan/Alliance chat breaking due to MOTDs containing certain characters.
- Fixed Kaithe’s take flight jump SFX occasionally not playing.
- Fixed the Illumina Judicium Emote missing its SFX if performed in Duviri.
- Fixed the Incarnon Form transformation SFX spamming after you reach 0 ammo with weapons that have Incarnon Genesis installed.
- Fixed Arcane Contagion’s projectile having hexagonal VFX when equipped on a Zaw Polearm Melee using the Kalynex Polearm Skin.
- Fixed loud SFX occurring when using the Kohmak’s Protokol Spectre Pistol Skin. As reported here.
- Fixed issue where Somachord Tones wouldn’t spawn in tilesets that didn’t also contain Codex Fragments.
- Fixed the “Color Correction” slider in the Customize Poster screen having too many decimal points after changing the filter.
- Fixed several decimal formatting issues in the Captura settings.
- Fixed companions teleporting and dropping randomly behind the “Feed Helminth” screen while you are sitting in the chair.
- Fixed sword and hammer melee “whoosh” SFX being too loud.
- Fixed rare crash that would occur when viewing Arcane Intention while in the Arsenal.
- Fixed script error with the quick-time event in The New War Quest.
- Fixed script error that could occur when joining a Squad with someone using Sevagoth.
- Fixed script error in Ghost Mirror objectives in Duviri.
- Fixed script error from deactivating Equinox’s Mend & Maim ability.
- Fixed script error with Hydroid’s Undertow ability.
- Fixed script error with Yareli’s Riptide ability.
- Fixed script error in Captura if you go into the “Advanced Camera Controls” and hit play.
- Fixed script error with the Sniper Crewman deploying Ratels.
Hotfix 33.0.10
May 12, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.10
We wanted to get this really quick top level priority fix out before the weekend so you can continue to enjoy the Spiral Stories and the Duviri Paradox Quest. Thank you all!
Fixes:- Fixed script error that would cause players to lose functionality for the ‘Guiding Hand’ ability in the Quest and in regular Spiral missions.
Hotfix 33.0.9
May 11, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.9
We are deploying a quick turnaround Hotfix to fix a soft-lock that was occurring after a successful round of the Index!
Fixes:- Fixed a script error that was causing the Index vote screen to soft lock players from their game at the end of a round.
- We will be working on a Script that will refund the Credits players would have lost being forced to quit the game at the end of their mission in the Index. We will update this thread once we have more details.
- Update 7:15pm - We have finished running a Script to refund any Credits that were lost due to the Index Mission screen soft lock! Any player who lost Credits due tot the soft lock within the Index prior to the Hotfix should now see them returned to their account.
- We will be working on a Script that will refund the Credits players would have lost being forced to quit the game at the end of their mission in the Index. We will update this thread once we have more details.
Hotfix 33.0.8
May 11, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.8
Changes:
- Added icon to Profile dropdown while in Teshin’s Cave to indicate which of your loadout selections are unowned.
- Previously these items would show their Rank at 0, which wasn’t very helpful since it gave the impression you owned the item. So we’ve replaced it with this icon as a more appropriate identifier!
- Improved the Drifter to Warframe (and vice versa) Transference animation while in Teshin’s Cave to be more fluid.
- Made a couple slight adjustments to the VFX upgrades to the Shrine Assemble elements from earlier this week.
- Added a “Cancel” option to the “Your settings have been modified. Save changes?” popup.
- Selecting “Cancel” or hitting the ESC key will back you out of the popup to continue making setting adjustments if desired. Selecting “Don’t Save” still backs you out of the settings window entirely as it had before.
- Fixed several Host migration issues related to the final stages of the Orowyrm fight that would cause phases to skip - ultimately causing the fight progress to come to a halt.
- Fixed Host migrating during the extraction countdown in the Undercroft leading to players returning to Duviri with no objective markers, causing the mission to not progress.
- Fixed crash caused by Host migration during the final stages of the Orowyrm fight.
- Fixed crash caused by player controlling Orowyrm at the same time that other players are Maw feeding in Duviri.
- Fixed issues of the Orowyrm being stuck in place if too many different players took control of it in the first stage of the fight.
- More fixes towards Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal.
- Fixed Clients getting stuck in place after attempting to interact with Acrithis in Duviri after a Host migration.
- Fixes towards Clients having to replay the same completed Circuit stage mission after Host migration - causing a progress halt.
- More fixes towards squad getting indefinitely stuck in the Undercroft loading area after Client switches from Drifter to Excalibur Umbra after entering portal - causing halt in progression of Spiral and Circuit stages.
- Fixed being unable to open a Hidden Chest with a Dax patrol if you move far away from it and trigger another objective - causing a halt in Spiral stage progression.
- Fixed being able to use Titania’s Razorwing on any Warframe if she is available in Teshin’s Cave and the ability is cast before selecting a different Warframe.
- Fixed instances where Clients would see the Host’s selected language in their UI during the Orowyrm fight.
- Fixed thrown weapons with Incarnon Genesis equipped (Kunai for example) playing the Incarnon Mode SFX when they are not in that state.
- Fixed the SFX when Incarnon Mode ends not playing for weapons with Incarnon Genesis equipped.
- Fixed the portal “dissolve” VFX in Duviri causing a strange visual effect on Drifter during the Anger and Envy Spirals.
- Fixed the UI for ability callouts in The Duviri Paradox Quest tutorial stages overlapping one another.
- Fixed instances where localized text in reward pop-ups in Duviri would be cut off.
- Fixed localized text in the Combat Tips UI overlapping in Teshin’s Cave.
- Fixed a rare script error that could break various Drone-protection Bounty stages after repeating or abandoning the objective.
- Fixed a rare crash that could occur in the Undercroft.
- Fixed Host using Transference Surge in the Duviri landscape forcing Clients that are still in Teshin’s Cave to use Transference as well.
- Fixed the timer for the Archon Shard in Chipper’s Offerings (in Kahl’s Garrison) displaying 0 seconds regardless of how much time is left.
- Fixed the Laetum being equipped in the wrong hand when riding Kaithe.
- Fixed a rare crash that could occur when the Ripkas were unequipped while in Teshin’s Cave, among other scenarios.
- Fixed rare script error that would occur when grappling to the Orowyrm.
- Fixed rare crash that could occur with the Dax Herald’s ranged damaging field ability.
- Fixed subtitle punctuation in Lotus’ Paradox Path new player experience dialogue.
- Fixed the Conquera Ephemera having significant flickering VFX when equipped with large armor pieces.
Hotfix 33.0.7
May 9, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.7
Changes:
- Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities.
- The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present.
- Made the following changes to the Shrine Assemble objective:
- Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find.
- Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a big ball of red energy - much harder to miss now!
- Made some optimizations to the Shrine Assemble objective.
- Updated Strun’s Incarnon Genesis Evolution II “Blazing Barrel” description to say “On Firing” instead of “On fire”.
- Now reads: “Increases Damage by +2. On Firing: +5% Multishot. Stacks up to 5x.”
- Adjusted the radius and gain of Luscinia’s singing cue in the Undercroft.
- Removed unnecessary spaces between durations and measurements (150 s to 150s) in the Drifter Intrinsic descriptions to improve readability.
- Made slight updates to the Orowyrm’s attack VFX.
- Fixed the Hidden Chests near the Throneguard Barracks and Titan’s Rest areas of Duviri spawning underground - causing a halt in Spiral progression as they were inaccessible.
- Fixed the Hidden Chest near The Agora not opening during Spiral stages - causing halt in progress.
- Fixed casting Shadows of the Dead during the Orowyrm fight causing Host migration.
- Fixed Host migrating while in Teshin’s Cave leaving Clients without proper objectives in Duviri.
- Made fixes towards being unable to use Drifter’s Restorative ability when prompted to in The Duviri Paradox Quest - causing a halt in Quest progress.
- Fixed the Orowyrm getting stuck doing donuts in the sky instead of following its intended path if a player was controlling it at the time of Host migration.
- More fixes towards Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic).
- Fixed getting indefinitely stuck in the Undercroft after Host Migration without a countdown timer.
- Fixed Clients being unable to complete the Shrine Assemble objective after Host migration using the pieces that were dropped beforehand.
- Fixed Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal.
- Fixed becoming invincible after interacting with the mirror in Teshin’s Cave with the Rank 10 Endurance Intrinsic “Cheat Death”.
- Also fixed interacting with the mirror before entering Duviri causing the Endurance Ranks 2, 4, 7 and the Combat Rank 10 Intrinsics not working.
- Fixed Hosts in a full squad losing rewards and resources after crashing or closing the game.
- Fixed Clients Transfering to Drifter from Excalibur Umbra while waiting to load into the Undercroft causing the entire squad to get permanently stuck in the loading area - causing halt in progression of Spiral and Circuit stages.
- Fixed crash that could occur if the chest after the Orowyrm fight is opened while a player is spectating after being downed.
- Fixed crash with Host migration while playing The Duviri Experience.
- Fixed crash related to the dynamic skies in Duviri when the Spiral changes.
- Fixed case where you could enter Duviri as Warframe instead of Drifter from Teshin’s Cave.
- Fixed the Syam’s Heavy Attack shockwaves not being affected by Melee Damage Mods.
- Fixed Ceramic Dagger’s Incarnon Evolution II upgrades “Gun and Blade” and “Butcher’s Opportunity” not applying their damage bonuses.
- Fixed Boltor Prime’s Status Chance Incarnon Evolution IV upgrades being lower than intended (was 10% and is now 18%).
- Fixed the Shawzin Emote not being given after acquiring the Courtly Shawzin from completing all the Virtuoso songs in Duviri - causing players who have never owned a Shawzin to be unable to play their new shiny instrument! As reported here.
- If you were affected by this issue, the next time you log in the Shawzin Emote will be in your inventory. Simply equip it onto your Emote Wheel via the Arsenal to use in-mission.
- Fixed cases where an entire portion of the Duviri map could completely disappear after completing the Orowyrm fight.
- Fixed being able to lock onto and teleport to Defense Target with Stalker’s Teleport ability (Rank 10 Opportunity Drifter Intrinsic) - causing Stalker to clip through the target.
- Fixed opening the pause menu while encountering the Dax Equitem causing it to linger on screen after exiting.
- Fixed players not being able to use the customization mirror in Teshin’s Cave at the same time.
- Fixed interacting with mirror in Teshin’s Cave as Warframe creating a Warframe x Drifter abomination.
- Fixed Clients not seeing Magus Agress’ cooldown timer in the HUD.
- Fixed Kaithe names not saving if they went over the 24 character limit.
- Also fixed the limit not being obvious in the UI.
- Fixed inconsistencies with how selected Energy colors appear on the Bishamo Hawk Pauldrons.
- Fixed the Bishamo Hawk Leggings not using selected Energy colors.
- Fixed offset issues with the Zenoriu and Erlang Prime Oculus when equipped on Drifter.
- Fixed the Gauss Nitrolyst Helmet not opening/closing during Redline.
- Fixed positioning issues for Acrithis and Luscinia in Duviri.
- Fixed long hitches that would occur when leaving Teshin’s Cave back to the Orbiter.
- Fixed a hitch affecting players with most Focus trees unlocked.
- Fixed a hitch that would occur when Warframe buffs would first occur in a mission.
- Fixed public matchmaking to Duviri loading players into the Dojo or Zariman instead if they were at those locations when joining a Duviri session.
- Fixed a large gap in the floor leading to out of bounds exploration in the Corpus Ice Planet tileset.
- Fixed camera placement on Drifter being too low after using Transference in the Dormizone for players on the Paradox Path.
- Fixed the Protosomid Shoulder Guard being invisible in the Arsenal and flashing in the Orbiter.
- Fixed Clients Drifter appearance not being accurately updated for other players.
- Fixed the Sly Devolution Mod for the Sly Vulpaphyla having very long and unnecessary decimal points. As reported here.
- Fixed the Drifter Melee weapon purchase context action in Teshin’s Cave overlapping with the Decree UI prompt.
- Fixed a rare script error that would sometimes occur when aborting certain Railjack missions.
- Fixed the “Tactical Repositioning” Decree using the same icon as “Morale Boost”. It now has its own!
- Fixed “PH” text appearing when approaching the elevator in the Zariman when the rest of the squad has yet to arrive.
- Fixed a certain teleport volume in Duviri near the Orion Tower that would trap players in a falling loop.
- Fixed hole in Orokin Tower tileset map allowing players to go out of bounds.
- Fixed being unable to place an Extractor on the Zariman via the Warframe Companion App.
- Fixed the Granum Void particle pickup SFX being heard from outside of the Granum Void.
- Fixed the Tonkor’s explosion SFX being too loud if it has the Daecret Skin equipped.
- Fixed script error when quickly scrolling through Foundry.
- Fixed script error when entering the Upgrade screen.
- Fixed script error related to Acrithis respawning in the courtyard after defeating the Orowyrm and Host migrating.
Fixes towards potential script errors from Drifter’s Guiding Hand ability.
Hotfix 33.0.6
May 4, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.6
Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation:
We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero.
We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning.
That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus.
We are working on a script to refund players who have purchased from Acrithis, and a separate script to refund applicable Incarnon Genesis costs. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes.
More details to come on exactly what the scripts will entail and when you can expect them to be run.
Changes:- Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding.
- We are still working on having Resource Boosters also apply to Rune Marrow from Runic Compacts in the Undercroft.
- Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution:
- Prisma Skana: Increase Status Chance by 20% (was 30%)
- Skana Prime: Increase Status Chance by 10% (was 24%)
- Varying values for variants are intended for all Incarnon Genesis weapons, so the Skana was adjusted to match that format.
- Slightly increased the range that Tamms will react to players and increased their movement speed while being herded.
Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears).We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned.This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability.- The fix didn't take, and therefore, this bug still lives. We will revisit it for a true fix.
- Fixed cases where resources and pick up rewards were not saved after using the “Leave Duviri” option in the pause menu (as mentioned in yesterday’s hotfix).
- Fixed Melee Mods not applying properly to Edun’s Heavy Attack throw.
- Fixed players getting permanently stuck underwater after teleporting to other players using the Rank 10 “Herd Travel” Riding Intrinsic while they are Maw Feeding.
- Fixed being able to interact with the Drifter and Kaithe customization in Teshin’s Cave while riding Kaithe - causing players to be unable to interact with customization options as they are still mounted.
- In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave.
- Fixed Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic).
- Fixed Host Migration during Undercroft Defense missions halting enemy spawns.
- Fixed a script error in the Undercroft that would cause it to not recover properly after Host Migration.
- Fixed the “Ranger’s Reload” Decree (Rolling reloads the equipped weapon) not activating the “Duelist’s Advantage” Decree (Your first shot after reloading deals +X damage) if both are owned.
- Fixed Duelist’s Advantage not activating on a weapon when it’s currently activated on another (e.g. reload Primary, activate Decree on Primary, reload Secondary, Decree does not activate on Secondary).
- Fixed the “Fearsome Bonanza” Decree (Gain +X Damage for every enemy affected by Status within 20m) applying its damage increase to other damage increasing Decrees - causing an exponential damage increase cycle with certain Decree combinations.
- Example: Bombastine’s Malice (On Headshot, 30% chance for enemies near the target will be inflicted with X% Toxin) spreads Toxin using the damage from the shot you hit to trigger it. If Fearsome Bonanza was triggered at the same time, it would double down on the buffs.
- Fixes towards a crash that could occur if you were pulled into the Undercroft while a member of your squad was doing Conservation efforts in Duviri.
- Fixed crash that could occur when aborting The Circuit.
- Fixed case where the Orowyrm could get stuck on the massive Dominus Thrax hands in the sky upon summoning.
- Fixes towards the Vitoplast Drone from Void Flood stages lingering after exiting the Undercroft.
- Fixed crash that could occur at the end of a Void Flood round.
- Fixed crash from dealing critical damage to Enigma elements in Duviri.
- Fixed failing a Railjack mission leaving you stuck in the loading tunnel and end of mission screen indefinitely.
- Fixed Kaithe’s ability UI appearing usable (instead of grayed out) during the first stage of The Duviri Paradox Quest (when Kaithe abilities have yet to be unlocked).
- Fixed flying into Undercroft portal with Kaithe not teleporting you into it and simply dismounting you back into the Landscape.
- Fixed weirdness with enemy waves in the Undercroft and Shrine Assembly objectives.
- Fixed the Watchful Paragrimm decoration having a Noggle base.
- Fixed the Dax Equitem’s animations lagging during attacks for Clients.
- Fixed Dax Equitem getting stuck somewhere and not being able to figure out how to get unstuck, causing some funky animations.
- Fixed crash when skipping cutscenes in The Duviri Paradox Quest.
- Fixed crash related to Spiral changes happening during Host Migration.
- Fixed Runic Compact not appearing on the mini-map with Loot Detector Mods equipped.
- Fixed playable-Stalker (from Rank 10 “Stranger in Black” Opportunity Intrinsic) not having his own custom squad minimap icon.
- Fixed the Telos Syandana when equipped on Drifter sitting too far down their back.
- Fixed the glow VFX when entering an Undercroft portal not applying to most weapons and attachments.
- Fixed the glow VFX lingering after entering a portal (Teshin’s Cave or Undercroft) when using Transference beforehand.
- Fixed the Tysis’ “tail” piece floating above the weapon weirdly when it appears in Teshin’s Cave.
- Fixed players hearing each other’s Guiding Hand audio FV when cast.
- Fixed being unable to craft the Greedy Milk Scrawl even if you have all of the crafting requirements.
- Fixed the Archgun Deployer summoning sound FX playing twice.
- Fixed a rare crash while riding Kaithe.
- Fixed script error with Protea’s Temporal Anchor.
- Fixed script error related to Decree rolling.
Hotfix 33.0.5
May 3, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.5
Changes:
- Magus Lockdown now respects all enemies with ability immunity protections.
- We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities (such as Vauban’s Bastille for example) do not affect them, so we’ve adjusted Magus Lockdown to be on par with the rest.
- This change does not affect enemies that are affected by abilities (Demolishers, Acolytes, etc.), and they will maintain their existing interactions with the Arcane.
- With the above change, we have been able to fix Thrax Legatus enemies in the Undercroft falling through the map and being inaccessible (causing major progression breaks in Story and Circuit stags). This was caused by Magus Lockdown being used while the Thrax Legatus was using their incorporeal clone ability.
- We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities (such as Vauban’s Bastille for example) do not affect them, so we’ve adjusted Magus Lockdown to be on par with the rest.
- Added a new dissolve VFX when approaching Undercroft portals.
- New players who chose the Duviri Path can now decorate their Dormizone!
- Simplified the hacking minigame during The Duviri Paradox Quest (Post-Quest hacking minigames are unaffected by this):
- Removed the timer - players now have unlimited time to complete it.
- Removed held notes - single notes will now be the only note interactions.
- Made the following changes to the Sun Silph (and its Silphsela resource) in Duviri:
- There are now 4 Silphsela “seeds” that float in the air around where the Sun Silph is located.
- Approaching a Sun Silph within 8 meters will cause it to let out a burst of 3 Silphsela “seeds” into the air that slowly descend overtime before blowing away with the wind.
- Also fixed being able to get unlimited Silphesela by standing near Sun Silphs.
- Made the following changes to the Dax Equitem to make the fight more engaging and challenging:
- Increased the rate at which they use abilities and improved their targeting logic when fighting against a squad.
- Slightly increased base health.
- Updated animations after performing abilities/leaps.
- Made various updates and fixes to the sound FX for Incarnon Genesis weapons.
- Updated the VFX for Dread’s Incarnon Mode.
Optimizations:
- Made micro-optimizations to interactions with Duviri citizens.
- Fixed only 2 of the 3 required fragments dropping for the “Assemble the Shrine” side objective if the Client initiates it while the Host is very far away - causing a halt in Spiral stage progress.
- Fixed Defense Target not spawning if Host Migration occurs - causing waves to halt indefinitely.
- Fixed dying in the Drifter Combat tutorial in The Duviri Paradox Quest causing Drifter to get locked in A pose - causing a halt in Quest progress.
- Fixed cases where a player with many Decrees attacking the Dax Equitem could break the fight and potentially crash.
- Fixed resources collected (and rewards from Enigmas) after the Orowyrm fight not being saved upon extracting.
- We are also investigating the same issue when using the “Leave Duviri” menu option.
- Fixed permanent screenshake and cleansing prompt when interacting with a Conservation animal while Transference Surge is active.
- Fixed Arbitrations being inaccessible due to the new Duviri navigation region.
- Arbitrations, like Steel Path, are unlocked when completing all of the nodes in the Origin System and do not require Duviri interaction.
- Fixed Clients getting permanently stuck controlling the Orowyrm after Host Migration - causing halt in progressing through the rest of the fight.
- Fixed customizing your Drifter via the mirror in the Dormizone erroneously offering Operator-only customization as an option to equip onto/purchase for Drifter.
- If you purchased an Operator customization with the intention of using it for Drifter and would like to revert the purchase you can send a ticket to support.warframe.com. Use “Revert Operator Cosmetics Mirror Purchase” in the title to help our support team find your request.
- Fixed the Undercroft portal VFX missing when approaching while riding Kaithe - causing players to think that it is not functioning.
- Fixed crash that could occur when Host Migrating during Hidden Chest objective in Duviri.
- Fixed permanently losing your thrown melee weapon if you throw it just before entering an Undercroft portal.
- Fixed getting randomly teleported away to a totally new location in Duviri while flying on Kaithe around the edges of the islands.
- Fixed Clients seeing the Dax Equitem standing inside of their horse after Host Migration.
- Fixed respawning in unexpected locations after Host Migration.
- Fixed minor hitches in the Undercroft during Host Migration.
- More fixes towards hitching issues in Teshin’s Cave for Clients - potentially causing players to disconnect from the squad.
- Fixed minor hitches across other areas of Duviri.
- Fixed certain Mods not appearing in Teshin’s Cave Mod Configs - notably Warframe Augment Mods for subsumed abilities.
- Fixed Clients experiencing wonky camera positioning after dismounting from K-Drive or Merulina.
- Fixed camera shifting to active waypoint after summoning K-Drive at a fair distance from it.
- Fixed combat music sometimes getting cut out when killing an enemy in.
- Fixed turning into a Kaithe monstrosity after using emote at the exact moment you summon Kaithe.
- Fixed Maw flying out of the pond and roaming around after using the /unstuck command while feeding.
- Fixed Circuit Progress bar flashing and extending beyond UI after reaching Rank 10 in The Circuit.
- Fixed Steel Path Circuit Progress UI indicating different amounts earned and to earn in each window (Navigation & Mission Progress).
- Fixed the meteors during the Anger Spiral in Duviri not moving for Clients and immediately despawning.
- Fixed framerate drops when activating some of the side objectives in Duviri.
- Fixed Maw Feeding and Shawzin spots being highlighted during The Duviri Paradox Quest.
- These side objectives are intended for post-quest completion.
- Fixed dialogue not playing for page 3 of the “Scholar’s Landing” Lost Islands of Duviri Codex entry.
- Fixed Lex Prime’s magazine sticking out in the Inarnon Genesis diorama when visiting Cavelero.
- Fixed Clients’ Drifter A-posing while bleeding out in Duviri.
- More fixes towards Duviri citizens not reacting at all to the Orowyrm. Stone cold.
- Fixed players and Duviri citizens at times floating a bit off of the ground.
- Fixed Melee Incarnon Weapons using the incorrect HUD indicator to state that Incarnon Mode was ready.
- Fixed arrow facing the wrong way when using any skin on the Paris’ Incarnon Mode.
- Fixed arrow sticking out of the Zhuge when it is available in Teshin’s Cave.
- Fixed Host not seeing the correctly sized radius for Hallowed Reckoning based on their Ability Strength Mods.
- Fixed Mods attached in Inbox message having their descriptions cutoff when hovering over them.
- Fixed script error after leaving Duviri is a Client is in the middle of hacking a Hidden Chest.
- Fixed script error when cleansing animals in Duviri and leaving.
- Fixed script error caused by petting the animals in Duviri after cleansing them.
- Fixed several script issues with the “Assemble the Shrine” side objective.
Hotfix 33.0.4
May 2, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.4
The Undercroft (Landscape and The Circuit) Defense Changes:
The following changes have been made to address player feedback on the difficulty of Defense stages in the Undercroft. They are geared to alleviate the conditions that were causing the Defense Target to get destroyed extremely fast (notably in The Steel Path).
- The Defense Target’s level now scales between stages.
- The Defense Target’s scaling occurs alongside enemy level scaling between stages up to level 50. After level 50, the scaling rate decreases overtime to maintain a level of challenge in The Circuit.
- Increased the Defense Target’s starting level in The Steel Path from 76 to 101.
- Increased the rate at which the Defense Target’s Shields recharge.
- Reduced the damage that the Defense Target can take from Thrax units.
- Defense rounds will now only start when someone enters the Defense Target’s radius.
- This addresses enemies rushing to the Defense Target before players have even found it and positioned themselves to defend it.
- Added the Sun & Moon, Edun, Sampotes, Azothane, and Syam Blueprints (for Warframe use) to Cephalon Simaris’ Offerings for those who accidentally sell theirs.
- The Sun & Moon Blueprint is purchasable from his offerings after completing The Duviri Paradox Quest (Quest reward). The Edun, Sampotes, Azothane, and Syam Blueprints are purchasable after obtaining the Drifter version (via Platinum or Pathos Clamps).
- Updated the Zylok, Despair, Hate, and Sibear’s Incarnon Mode VFX.
- Made adjustments to Luscinia’s volume, gain, and radius in the Undercroft.
- Fixed naming/renaming your Kaithe (after reaching Riding Rank 8 in Drifter Intrinsics) costing 15 Platinum.
- We will be running a script shortly to refund players the Platinum that was used to name/rename your Kaithe. We will update here once it has completed.
- The script is complete!
- Fixed some purchases made through the Epic client not being received.
- Purchases made from the launch of The Duviri Paradox launch (April 26th) to now will appear in your account after downloading this hotfix and logging in.
- Fixed Clients being unable to see or interact with Enigmas if the Host has not been in proximity of it - potentially causing progress stops in the Spiral stages.
- Also fixed Clients being unable to see VFX on certain Enigma elements.
- Fixed potential crash when dying while pushing Enigma elements or using the co-op doors in the Origin System missions.
- Also fixes Hosts seeing Clients do wonky animations when they attempt to push Enigma elements.
- Fixed being unable to pick up the Glyph plate for Enigmas near the Artisan Hamlet.
- Fixed cases where the Orowyrm could become invulnerable after Host Migration.
- Fixed crash that could occur when Host Migrating during the Orowyrm fight cinematics.
- Fixed Wyrmlings no longer following the Orowyrm’s path after Host Migration - causing them to wander around Duviri.
- More fixes toward crash that could occur due to dealing high levels of damage in Duviri.
- Fixed being unable to complete “Guide Reflection into Light” encounters in Duviri due to the objective beams being blocked by the environment - potentially causing a halt in progress for Story stages.
- Fixed losing UI after entering the Orowyrm arena if you had the “Prefer Default HUD as Drifter” option enabled.
- Fixed spot loading issues in Teshin’s Cave for both Host and Clients - potentially causing players to disconnect from the squad.
- Fixed some Shrines in Duviri spawning into the ground.
- Fixed receiving an empty Inbox message after collecting all of The Lost Islands of Duviri Fragments.
- Fixed the top row of The Lost Islands of Duviri Fragments in the Dormizone getting cut off when using a menu scale lower than 100.
- Fixed the last page selected in the Codex while viewing The Lost Islands of Duviri Fragments carrying over to other pages.
- Fixed Kaithe being able to interact with Enigma components that are Drifter only (pressure plates).
- Fixed the Enigma below Titan’s Rest in Duviri missing the pressure plate required to start it.
- Fixed the Windmills for Power Grid encounters spinning their blades even if the power has yet to be restored.
- Fixed the Nami Solo’s Incarnon Form (with Incarnon Genesis equipped) VFX blocking vision with certain holster cosmetics/positions.
- Fixed Nami Solo’s VFX being oversized and covering the Evolution screen at Cavalero.
- Fixed offset issues with the Subvolv Syandana to reduce clipping and have it sit closer to its intended attachment point.
- Fixes towards clipping issues when the Subvolv Syandana is equipped on Grendel and Titania.
- More fixes towards offset issues with the Bishamo Hawk and Lark Operator Sets.
- Fixed the Drifter’s Lark Helmet mesh position.
- Fixed the Watchful Paragrimm’s diorama being empty.
- Fixed random items floating in the Dormizone during The Duviri Paradox Quest for new players.
- Fixed Duviri citizens not cowering in fear in the presence of the Orowyrm (The Duviri Paradox Quest and Spirals).
- Fixed the number of owned Mods appearing in the Mod Configs in Teshin’s Cave.
- Fixed enemies killed by Opticor Vandal causing depth issues with their bodies.
- Fixed the Edun having a brown default Energy color instead of blue.
- Fixed script error that could occur when logging out between the end of stage four and five of The Duviri Paradox Quest.
- Fixed script error with activating/deactivating the Dax Equitem.
- Fixed script error during the finisher animation of the Dax Equitem.
- Fixed script error that could occur if you killed a Liminus the moment it spawns.
- Fixed script errors with several Enigma elements.
- Fixed several script errors with Ghost Mirror Enigmas.
- Fixed rare script error related to the Squad information in HUD when transitioning between missions.
- Fixed script error when joining Void Cascade missions.
- Fixed script error during the “The Harbinger of Joy” stage of the Quest.
- Fixed script error after interacting with Acrithis after fighting the Orowyrm.
Hotfix 33.0.3
April 28, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.3
Changes:
- Updated the VFX on the Ack & Brunt, Soma, Vasto, Burston, and Bronco Incarnon Geneses.
- Made a slight visual update to show rings in the Duviri Region screen.
- Changed the Drifter’s second ability in Duviri from “Target Radar” (reserved for The New War) to “Guiding Hand”.
- Made several fixes and updates to Incarnon Geneses SFX (specifically how Host/Clients hear them).
Duviri Orowyrm Fixes:
- Fixed getting stuck in the first phase of the Orowyrm fight after Host migration occurs right before player steers it into the portal - causing all in the squad to be stuck in the Duviri Landscape unable to continue the fight.
- Fixed Drifter swapping to regular Melee instead of the Orvius if it was picked up while they were riding Kaithe - causing them to be unable to grapple to the Orowyrm.
- Fixed getting permanently stuck ragdolling after getting hit by an Orowyrm projectile while riding Kaithe - causing inability to continue with fight.
- Fixed losing the Sirocco after returning to Duviri Landscape after defeating the Orowyrm.
- Fixed total loss of function after getting hit by an Orowyrm energy wave while trying to take control of it - caused extremely dark screen and other issues upon respawning.
- Fixed crash during the first stage of the Orowyrm fight after Host migration.
- Fixed Clients being unable to use Transference on normal (non-Steel Path) Orowyrm.
- Fixed portals lingering in the final stages of the Orowyrm fight.
- Fixed script error during Orowyrm fight after Host migration.
- Fixes towards script error that could occur when falling off Orowyrm.
The Duviri Paradox Quest Fixes:
- Fixed Dax falling off of the map and not respawning in the Quest (notably in Stage 1) - causing inability to complete the rest of the stages.
- This also affected Story stages in The Duviri Experience has been fixed!
- Fixed the end of mission screen playing at the end of some of the Quest stages.
- Fixed Teshin’s Cave portal having no VFX after Stage 8 of the Quest.
- Fixed Rablits in the Quest appearing as enemy targets by having a level indicator and red markers in the mini-map (they will now appear as allies! Rablits are friends not foes).
- Fixed several issues with Teshin and his Rablit’s animations during Quest cutscenes.
- Fixed lighting issues on Teshin upon returning to his Cave during the Quest (restoring the spotlight that he deserves!)
- More fixes to Ordis’ dialogue not appearing in the Dormizone after completing the Quest.
- However, if you have not yet completed the Vors Prize Quest you will not have any Ordis transmissions until completion.
- Fixed script error in “The Prince of Fire” stage of the Quest.
Optimizations:
- Fixes towards performance issues during the first stage of The Duviri Paradox Quest.
- Made performance improvements to the lighting in the Dormizone (specifically the door to enter Duviri) for lower spec PCs.
- Fixed objective waypoint disappearing for Story stages after defeating a Chest Guardian.
- Fixes towards multiple Host Migration issues resulting in returning to the wrong mission in The Circuit (example: mid-Exterminate would turn into Survival after migration).
- Fixed a non-functional Evolutions screen after selecting Cavalero’s “Evolve Incarnon Weapons” option if you only have one eligible weapon and no other Incarnon Weapons (Incarnon Genesis weapons and the Felarx, Innodem, Laetum, Phenmor, and Praedos).
- Evolutions were able to be selected but the UI was not reflecting that - leading to players being unable to see that their Incarnon Genesis has been equipped.
- Fixes towards the Dax Equitem getting stuck in an erroneous state after dealing damage to him while holding many damage increasing Decrees.
- More fixes towards a crash that could occur when toggling between “Normal” and “The Steel Path” in The Circuit reward path screen.
- Fixed a Veiled Riven equipped on a Mod Config in your Arsenal appearing in Teshin’s Cave in that same Config but for a different weapon after completing the unveiling challenge.
- This was a UI-only issue and did not apply stats to the equipped weapon. Equipped unveiled Rivens will no longer appear in Teshin Mod Configs if the weapon it rolled upon challenge completion is not for the weapon it was equipped on.
- Fixes towards falling off map and not respawning in the Orowyrm Arena and Undercroft.
- Fixed Tamms disappearing in the Story herding stage if the player falls to their death - causing inability to complete the rest of the stages.
- Fixed Clients losing function if they (or the Host) spam the Tubular Bells - causing Clients to get permanently stuck on the ride up/down.
- Fixed the end of mission screen showing that you gained Circuit Progress when you failed.
- As mentioned in The Duviri Paradox patch notes, it is intended that you do not keep Circuit Progress if you fail or leave The Circuit - this was simply not being reflected correctly in the UI.
- Fixed there being no objective waypoint during the third phase of the Profit Taker fight - causing inability to continue the fight. As reported here.
- Fixed Kuva/Tenet Weapons not displaying their Stat bonuses (generated from their progenitor) when viewing Mod Configs in Teshin’s Cave.
- Fixed Drifter Melee weapons that you got recently (purchased with Platinum or Pathos Clamps) not being equipped when entering the Duviri Landscape.
- Fixed the Bombastine’s Malice Decree (On Headshot, gain x damage for 3 seconds) at times being triggered by Critical Frost’s bonus Cold Damage.
- Fixed Drakgoon not having a Default Mod Config in Teshin’s Cave.
- Fixes towards white flashing when transitioning from lobby to mission in the Undercroft. As reported here.
- Fixed Host going invisible to Clients in Teshin’s Cave after using the “Mod Config” context action.
- Fixed spot loading issues in Teshin’s Cave for both Host and Clients - potentially causing players to disconnect from the squad.
- Fixed a black screen overtaking the Warframe/Paradox Path choice sequence upon starting the game with a new account.
- Fixed Kaithe performing a handstand when previewing it from Inventory. As reported here.
- Fixed Cinta’s description not mentioning its Blueprint acquisition method.
- Fixed Krubies (Duviri Conservation animal) spawning where a Hidden Chest might have otherwise. There is enough space for the both of them!
- Fixed enemies killed by Opticor Vandal causing depth issues with their bodies.
- Fixed issues with Enigmas in Duviri if affected by damage done by Decrees that create radial/aoe damage (Tumbling Frost for example).
- Fixed Clients not seeing Enigma elements, such as:
- The laser discs ricochet effect if Host is more than 40 meters away from the Enigma.
- Various elements when the disc is taken out of the area.
- Mnemonic Adjutant scanner.
- Certain statues - making it impossible for Clients to activate them.
- Fixed Inventory showing that Kaithes can be sold for Credits.
- Kaithes are intended to not be sellable since they are Platinum purchases.
- Fixed intro cutscene in the Angels of the Zariman Quest showing Warframe instead of Operator in the Dormizone.
- Fixed being able to go from Drifter to Operator using Transference if the player has chosen the Paradox Path. As reported here.
- Fixed being able to see outside Teshin’s Cave from a hole in the map.
- Fixed clipping issues with Acrithis’ carriage horses.
- Fixes towards several armor attachments having offset issues when equipped on Baruuk’s Doan Skin and Bishamo Lark Set.
- We will continue to tackle these in batches - thank you for your patience!
- Fixed compression issues in the Dojo Research UI.
- Fixed Companions spawning in the Legendary Rank 3 test.
- Fixed possibility that two side objectives could spawn at the same time in the same cave.
- Fixed rare crash when using Kunai with Incarnon Genesis equipped.
- Fixed various script errors related to UI.
- Fixed script error when a Hidden Chest ran out of possible waypoints to spawn the chest.
- Fixed script error when picking up a Shrine piece when the Shrine itself had already despawned after completion.
- Fixed script error in the Ghost Mirror Enigmas - this was likely caused by Host Migration.
- Fixed script error when cave encounters start/resume too close to one another.
- Fixed script error in Undercroft portal.
- Fixed script error when players joins or leaves an in-progress Duviri session and rewards are being given.
Known Issues: Issues that were listed at the bottom of The Duviri Paradox Patchnotes - the following is an updated version of that list. Any remaining issues will continue to be reviewed for potential fixes in a future hotfix. Anything marked as CODE requires a cert update (meaning it will come in a future update).
- (FIXED) The Circuit Progress lost upon failing a Circuit mission is currently not reflected in the UI.
- (FIXED) Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe.
- (FIXED) The following Host Migration issues:
- Fixed crash during the first stage of the Orowyrm fight after Host migration.
- Fixed script error during Orowyrm fight after Host migration.
- Fixes towards multiple Host Migration issues resulting in returning to the wrong mission in The Circuit (example: mid-Exterminate would turn into Survival after migration).
- Fixed script error in the Ghost Mirror Enigmas - this was likely caused by Host Migration.
- Fixed getting stuck in the first phase of the Orowyrm fight after Host migration occurs right before player steers it into the portal - causing all in the squad to be stuck in the Duviri Landscape unable to continue the fight.
- (FIXED) Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in Teshin’s Cave.
- (CODE) Players who use the hold to aim option and interrupt their melee swings by aiming will be stuck aiming until tapping aim again.
- (CODE) Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants.
- Clients may become invulnerable and have several UI issues after entering the Undercroft in Duviri.
- Fixed the last completed stage of The Circuit restarting for Clients after Host decided to extract.
- Spiral objectives not progressing after completing certain requirements.
- Rune Marrow is not affected by Resource Boosters.
- Clients sometimes see other players' Drifters without bodies after loading.
- Certain Resources do not list their Drop Location in their on-hover description in the Foundry.
- Lighting issues for Fish when Maw Feeding in multiplayer sessions.
- Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave.
- Toggling Crouch prevents Kaithes from Sprinting.
- Certain items in Acrithis' store do not have dioramas.
Hotfix 33.0.2
April 27, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.2
Changes:
- The Sun & Moon’s Power Strike ability can now receive custom colors.
- Made adjustments to the Aetigo Kaithes hooves to make them look smoother.
- Improved visibility of the context action to pick up a Lost Islands of Duviri Fragment.
- Updated the shape and mesh of Drifter Beard 004 to prevent clipping issues.
The Duviri Paradox Quest Fixes:
- Fixed some Duviri youths not being hidden in the cave during The Duviri Paradox Quest.
- Fixed Drifter going into wacky inflatable arm flailing tube man mode during the Bombastine and Teshin first encounter cinematics if you had a Drifter Animation Set equipped.
- Fixed the portal to Teshin’s Cave remaining visible after entering it for the first time.
- Fixed Ordis’ dialogue not appearing in the Dormizone after completing the Quest.
- However, if you have not yet completed the Vors Prize Quest you will not have any Ordis transmissions until completion.
- Fixed certain camera transitions snapping to and for characters instead of smoothly zooming in and out.
- Fixed The Circuit not advancing past Stage 4 in both the Normal and Steel Path versions of the Circuit.
- We originally PSA’d this issue in the Warframe Forums here: https://forums.warframe.com/topic/1346478-psa-the-circuit-stage-4-progression-issues/
- Fixed a crash that could occur when toggling between “Normal” and “The Steel Path” in The Circuit reward path screen.
- Fixed a crash related to the Drifter’s Guiding Hand ability.
- Fixed a crash related to players leaving Duviri back to their Orbiter during a Host Migration.
- Fixed issues with Host Migrations when entering the Undercroft.
- Fixed completing any side objective in The Duviri Experience defeating a Dax enemy patrol forcing your main Story objective waypoints to disappear, leaving you unaware of where to progress.
- Fixed experiencing a progression stop when attempting to play Komi in The Duviri Experience.
- Fixed entering the Undercroft as a unarmed Excalibur Warframe if the following occurred:
- A Client selects the countdown for the Circuit to start and the Host has not selected anything for their loadout.
- A Host invites a Client and goes through the portal and the Client has accepted the invite but not yet loaded into the session.
- Fixed the Aetigo Kaithe missing its Emissive details.
- If you have the Aetigo Kaithe Pedigree equipped, you’ll want to re-fashion frame your Kaithe to make use of their new and improved color channel!
- Fixed alignment issues on the arm mesh for the Wisp Somnium Skin.
- Fixed offset issues with the Sigma Series Shoulder Plate when equipped on the Wisp Somnium Skin.
- Fixed various script errors in the Steel Path Circuit.
- The Steel Path Circuit had issues with level loading that was causing various Script Errors, which in turn caused performance issues relative to the normal Circuit. This fix will significantly improve the performance of the Steel Path Circuit.
- Fixed some visual VFX from the Drifter’s Guiding Hand ability.
- Fixed Umbra’s details (scarf, loincloth) not appearing in the mirror in Teshin’s Cave.
- Fixed the Drifter Melee weapons not indicating how to earn them in-game when viewing in the in-game Market.
- Fixed the Dax Arcus’ arrow VFX remaining in the air if they are killed right as they fire their arrow.
- Fixed the regular Bronco not having a Default Mod Config in Teshin’s Cave.
- Fixed Tubular Bells (Enigma in Duviri) having broken VFX.
- Fixed owned items not appearing in the in-game Market if they can be repurchased.
- Fixed Kahl missing all of his helmets in his customization menu.
- Fixed Yareli being unable to cast abilities while riding Merulina and using a controller. As reported here: https://forums.warframe.com/topic/1346524-unable-to-cast-yarelis-abilities-with-the-ability-menu/?ct=1682599888
- Fixed some offset issues with the Bishamo Lark Armor set.
- Made fixes towards script errors when solving Enigmas.
- Made fixes towards script errors related to Undercroft Portals.
- Fixed a few script errors related to Tamm herding.
- Fixed script error related to picking up Shrine Fragments.
- Fixed script error related to the final step of cleansing in Conservation.
- Fixed script error related to the Mirror Portal puzzle in Duviri.
- Fixed script error related to a successful open of a Hidden Chest.
- Fixed script error that resulted from failing the Duviri Hacking Puzzle minigame.
- Fixed script error related to your Squad UI when transitioning between levels.
REMINDER: The launch of The Duviri Paradox set the Enhanced Graphics Engine as the new default on PC (as announced in PSA and patch notes). There are many in-game Video settings that can be adjusted to tweak performance to your machine's needs.
Known Issues: Issues that were listed at the bottom of The Duviri Paradox Patchnotes - the following is an updated version of that list. Any remaining issues will continue to be reviewed for potential fixes in a future update/hotfix.
- (FIXED) The following Host Migration issues:
- Fixed Crash related to players leaving Duviri back to their Orbiter during a Host Migration.
- Fixed issues with Host Migrations when entering the Undercroft.
- Players who use the hold to aim option and interrupt their melee swings by aiming will be stuck aiming until tapping aim again.
- Clients may become invulnerable and have several UI issues after entering the Undercroft in Duviri.
- Fixed the last completed stage of The Circuit restarting for Clients after Host decided to extract.
- Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants.
- Spiral objectives not progressing after completing certain requirements.
- Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe.
- Rune Marrow is not affected by Resource Boosters.
- Clients sometimes see other players' Drifters without bodies after loading.
- Certain Resources do not list their Drop Location in their on-hover description in the Foundry.
- Lighting issues for Fish when Maw Feeding in multiplayer sessions.
- Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave.
- Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in Teshin’s Cave.
- Toggling Crouch prevents Kaithes from Sprinting.
- Certain items in Acrithis' store do not have dioramas.
- The Circuit Progress lost upon failing a Circuit mission is currently not reflected in the UI.
Hotfix 33.0.1
April 27, 2023 Forum Post - The Duviri Paradox: Hotfix 33.0.1
Our first hotfix post-launch of The Duviri Paradox is here! It has been surreal for us to watch you all get to experience it for the first time - but our work continues. Expect more hotfixes to come as we address your bug reports and feedback.
If you’d like to share your constructive feedback and bug reports, you can do so in our dedicated The Duviri Paradox Subforum: https://forums.warframe.com/forum/1823-update-33-the-duviri-paradox/
The Duviri Paradox Quest Changes
- Temporarily removed Kaithe Racing from The Duviri Paradox Quest and The Duviri Experience - replaced the Kaithe Racing Quest stages with Hidden Chest encounters.
- We love our Kaithes! But we are currently battling some Quest and Duviri Experience progression stopping issues related to Kaithe races. So we are temporarily removing it to review and fix the issues. The team is aiming to add it back before the weekend hits! Yeehaw.
- Changed the hint text in the Quest to “Defeated the Chest’s Guardian” to “Open Chest and Defeat its Guardian” to better guide players on what to do during that stage.
- Added more helpful transmissions to guide you through the Orowyrm fight.
The Duviri Paradox Quest Fixes:
- Fixed very old accounts not receiving The Duviri Paradox Quest on login.
- Fixed progstop where Kaithe would not spawn next to player after reviving during the “The Covetous Courtier” stage of the Quest.
- Fixed players that complete The Duviri Paradox Quest immediately after the Vor’s Prize Quest being unable to customize their Drifter in the Dormizone.
- Fixed jump-scare worthy camera placement on Drifter after falling off bridge with Kaithe during “Find a Way Across the Bridge” stage in Quest.
- Fixed Hidden Chest markers not clearing after the “The Prince of Fire” Stage of the Quest.
- Fixed Drifter’s Guiding Hand ability leading players away from the intended location during the “Let The Hand Guide Your Escape” hint at the start of the Quest.
- Fixed double waypoints appearing for Hidden Chests after failing the hacking puzzle in the Quest.
- Fixed reaching the waypoint during the Kaithe tutorial not triggering properly to continue onto the next stage.
- Fixed Dax combat tutorial not counting the second kill.
- Fixed background music sometimes playing under Teshin’s transmissions in the Quest.
- Fixed Dax enemies attempting to jump across the broken bridge to pursue you at the start of the Quest.
- Fixed portal to return to Teshin’s Cave disappearing if player dies after collecting Paradox piece.
- Fixed crash after aborting at the start of the Quest.
- Fixed script error during the first stage of the Quest.
- Fixed script error during “The Covetous Courtier” stage of the Quest.
- Fixed script error during the “The Prince of Fire” stage of the Quest.
- Fixed a rare crash during The Duviri Paradox Quest.
- Fixed general script error in the Undercroft and upon aborting Undercroft stages of the Quest.
- Fixed script error in the closing cinematic of the Quest.
- Fixed script error after the Orowyrm appears for the first time in the Quest.
- Fixed script error during a specific Teshin sequence in the Quest.
- Fixed script error during combat tutorial against Dax at the start of the Quest.
Duviri Experience Changes:
- Made several improvements to the Drifter animations during the Orowyrm fight:
- Polished the Drifter’s landing animation when hopping to the last node on the Orowyrm.
- Updated the Drifter to Orowyrm transition with brand new VFX and SFX - it is much more epic now!
- Reduced the window of time that Dax enemies can be stunlocked after perfect parrying.
Duviri Experience Fixes:
- Fixed Client crash when Host Migrating during the Orowyrm stage transition (entering the portal).
- Fixed white screen and progstop when a player is dead while loading into the Orowyrm arena.
- Fixed an issue where Clients joining a new Host on Host Migration wouldn’t have their Decrees tracked properly.
- Their selected Decrees would be restored, but not their stacks - which was causing further issues with the formerly stacked Decrees if they were popped up again as an option.
- Fixed Kaithe having orientation issues after using Herd Travel to jump to other players on the map.
- Fixed being able to teleport to Materliths (Riding Rank 4 Intrinsic) while controlling the Orowyrm.
- Fixed certain Glyph Enigmas not showing Glyphs after shooting at discs (particularly when spawned next to towns in Duviri).
- Fixed Drifter bleedout/revive status missing in HUD.
- Fixed Exalted Weapons in Teshin’s Cave not using the same Mod Config as the chosen Warframe and instead using the Default Mod Config.
- Exalted Weapons use the builds in your selected Mod Configs for your Warframe (i.e. it will use your custom Mod Configs if you choose them, or Default Mods should you go that route instead).
- Fixed spot-load hitch when taking control of the Orowyrm in the final stage of the Spiral.
- Fixed Clients being stuck as Drifter (and being unable to Transference back to Warframe) in the Undercroft after losing connection to the session.
- Fixed using Protea’s Temporal Anchor right after entering the Undercroft rewinding you back into the waiting area - causing you to be unable to leave or rejoin the Undercroft mission.
- Fixed having the “Melee with fire weapon input” toggle ON preventing Drifter from being able to perform Quick Shots while in Duviri.
- Fixed the Emergence Savior Arcane causing Clients in the Undercroft to be invincible.
- Fixed being unable to purchase from Acrithis in her Duviri locations using resources you collected during that session.
- Fixed “Unowned” tag appearing in the Default Mod Configs in Teshin’s Cave when you own the Warframe and all of the Mods in the Default Config.
- It should only appear when you don’t own one or more of the Mods listed.
- Fixed hint marker for Hidden Chests disappearing during combat.
- Fixed issue where respawn animations would get canceled in Duviri when Transferring between Warframe and Drifter (using Transference Sync from Rank 3 Combat Drifter Intrinsic).
- Fixed Dax enemies not following their patrol paths and wandering off.
- Fixed the radius of the Dax enemies’ AOE attack during Envy Spiral not making contact when it looked like it should.
- Fixed Orowyrm beam attack not being colored properly to match the active Spiral.
- Fixed Orowyrm playing a repeated animation during the cinematic in the second phase of the fight.
- Fixed Enigma activation VFX clipping through geometry and giving away the solutions from a distance.
- Fixed Clients seeing their Kaithe’s tail doubled in the loading screen sequences.
- Fixed Void Flood Ruptures in the Undercroft missing VFX when depositing Vitoplast.
- Fixed straw in the barns around Duviri being unlit and pitch black.
- Fixed extra large minimap markers for “Purge Limnus” encounters in the Duviri Landscape.
- Fixed script error when selecting a Warframe in Teshin’s Cave.
- Fixed script error if Host Migrating while tethering to the Orowyrm.
- Fixed script error when attempting to speak to citizens around Duviri.
- Fixed script error caused by Last Gasp while fighting Orowyrm.
- Fixed script error related to Ghost Mirror encounters.
- Fixed script error with the Dax Equitem interacting with Dax Heralds.
- Fixed script error with Sirocco’s charged shot.
General Changes:
- Individual Kaithe customizations are now exclusively available to purchase from Teshin’s Cave. Kaithe Bundles are still available in the in-game Market!
- Made several fixes and updates to Incarnon Genesis weapon sound SFX.
- Adjusted the gain and pitch of the Sun & Moon melee weapon’s sound SFX.
General Fixes:
- Hotdropped earlier today:
- Fixed being unable to start The Circuit because Reward Path choices were not saving.
- Fixed unintended release of the Operator Keeler Hood.
- Nora Night may have some future plans for this… but for the time being we will be running a script to remove the Hood from player accounts and refund the Platinum used! We will update this thread when the script has started/ended.
- The Operator Keeler Hood script has run and finished to refund Platinum to those who purchased it.
- Nora Night may have some future plans for this… but for the time being we will be running a script to remove the Hood from player accounts and refund the Platinum used! We will update this thread when the script has started/ended.
- Fixed Azothane’s special shockwave attack (blocking + Melee Strike) not contributing to combo counter (when equipped on Warframe).
- Fixed being able to equip Guandao Riven Mods onto the Edun - Edun should only be using its own Rivens as intended.
- Fixed an extremely loud sound SFX occurring when the Assassin's Rush Decree buff is triggered on enemy kill.
- Fixed crash when attempting to access Inventory after just completing The Duviri Paradox Quest as a brand new player.
- Fixed the Feldune Drifter Hood missing the hood open/close toggle functionality.
- Fixed being unable to deploy Extractors to Zariman nodes.
- Fixed issues with the Drifter facial hair clipping into their faces and appearing patchy.
- Fixed Drifter hair not appearing during the Vor’s Prize Quest while the Ascaris Negator is equipped.
- Fixed being able to Donate the Watchful Paragrimm Decoration to Dojo.
- Seeing as this is a one-time purchase from Acrithis, we want to prevent accidental donations from occurring.
- Fixed soft-lock when contributing Dojo Research to the Greedy Milk K-Drive Scrawl in the Vent Kids Bash Lab.
- Fixed Clients not hearing or seeing the Host’s Cinta’s SFX/VFX.
- Fixed the new Duviri Captura Scenes missing their descriptions.
- Fixed several [PH] tags in Incarnon Genesis Evolution descriptions.
- Fixed the “Operator Feldune Waistband” being incorrectly named as “Gear”.
- Fixed Drifter Facial Hair descriptions using PH text.
- Fixed several armor pieces having offset issues when equipped on the Baruuk Doan Skin, Drifter Loneryder Suit, Limbo Voidshell Skin, Wisp Somnium Skin and Bishamo Sets.
- Fixed the Shell Compression Mod having an unintentionally high drop rate in The Circuit tiers.
- Fixed being unable to chat-link the new Duviri Captura Scenes.
- Fixed Drifter ability UI overlapping with “Transference Ready” pop-up for Transference Sync (Rank 3 Combat Drifter Intrinsic) while using controller.
- Fixed controller virtual cursor snapping to loadout UI elements instead of the “Solo” Matchmaking option while using the D-Pad to navigate the dropdown. As reported here: https://forums.warframe.com/topic/1286215-incorrect-d-pad-behavior-in-navigation/
REMINDER: The launch of The Duviri Paradox set the Enhanced Graphics Engine as the new default on PC (as announced in PSA and patch notes). There are many in-game Video settings that can be adjusted to tweak performance to your machine's needs.
Known Issues:
Issues that were listed at the bottom of The Duviri Paradox Patchnotes - the following is an updated version of that list. Any remaining issues will continue to be reviewed for potential fixes in a future update/hotfix.
- (FIXED) Dying as the Client in Undercroft results in a white screen and revival.
- (FIXED) Duviri Void Flood Ruptures are missing their VFX.
- (FIXED) Using Protea‘s Temporal Anchor Ability can rewind you back into the Undercroft lobby where you cannot escape.
- (FIXED) Feldune Drifter Hood does not have hood toggle functionality.
- (FIXED) Unintentionally high drop rate for the Shell Compression Mod in The Circuit tiers.
- (FIXED) The following Host Migration issues:
- Fixed an issue where Clients joining a new Host on Host Migration wouldn’t have their Decrees tracked properly.
- Their selected Decrees would be restored, but not their stacks - which was causing further issues with the formerly stacked Decrees if they were popped up again as an option.
- Fixed Client crash when Host Migrating during the Orowyrm stage transition (entering the portal).
- Fixed an issue where Clients joining a new Host on Host Migration wouldn’t have their Decrees tracked properly.
- Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants.
- Host migration in both Duviri and the Undercroft leaving players with various issues. Spiral objectives not progressing after completing certain requirements.
- Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe.
- Rune Marrow is not affected by Resource Boosters.
- Clients sometimes see other players' Drifters without bodies after loading.
- Certain Resources do not list their Drop Location in their on-hover description in the Foundry.
- Lighting issues for Fish when Maw Feeding in multiplayer sessions.
- Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave.
- Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in Teshin’s Cave.
- Toggling Crouch prevents Kaithes from Sprinting.
- Certain items in Acrithis' store do not have dioramas.
- The Circuit Progress lost upon failing a Circuit mission is currently not reflected in the UI.
Update 33.0
April 26, 2023 Forum Post - The Duviri Paradox: Update 33
THE DUVIRI PARADOX HAS ARRIVED!
Duviri is here! The precise where and when has been hard to pinpoint, but Drifter’s time in Duviri is finally becoming clear. Start The Duviri Paradox Quest to experience a never-ending spiral of life, death, and rebirth at the hands of Dominus Thrax. All Tenno, including those brand new to Warframe, will be able to dive into The Duviri Paradox straight away. After quest completion, there are three Game Modes for experiencing Duviri:
- THE CIRCUIT: Focused on Warframe combat within the Undercroft, The Circuit revolves around endless gameplay objectives in the Undercroft with rotating weekly rewards. Pick your difficulty and reward track, complete rounds to fill out the track, and claim rewards such as new Arcanes, Incarnon Genesis, or even blueprints to build an entire Warframe!
- THE DUVIRI EXPERIENCE: Duviri as it is meant to be played - the Open Landscape experience with a Spiral story, side activities, and open exploration. This game mode allows a Tenno to experience everything that Duviri has to offer.
- THE LONE STORY: A streamlined version of Duviri with only the Spiral story for Tenno looking to face the Orowyrm’s fury as fast as possible.
When exploring Duviri’s mind-bending reality, you can expect to encounter:
- SPIRALS: Duviri is at the whim of Dominus Thrax’ Spiral, with each Spiral featuring its own story, unique threats, and changing environment for the citizens of Duviri.
- DECREES: Specialized Drifter and Warframe upgrades unique to each Duviri visit. Completing activities in Duviri grants a choice between randomized upgrades, improving your chances against the challenges found in Duviri and The Undercroft.
- DRIFTER MELEE: Drifter has taken up melee weapons to fight back. Block incoming attacks to parry for a quick strike, or take Dax down hard with a Power Strike.
- THE UNDERCROFT: The Undercroft hosts familiar warriors of various origins, rewriting Duviri’s rules to allow Warframe combat.
- DRIFTER INTRINSICS: Enhance the Drifter within Duviri with permanent upgrades aimed to improve Combat, Riding, Opportunity, and Endurance.
- KAITHE: A customizable mount able to carry you above, below, and through the many islands of Duviri.
- SIDE ACTIVITIES: Duviri has significantly more to experience, including new enemies, Orowyrm boss fights, plus a wealth of side activities including Maw Feeding, Shawzin playing, Komi, with many others to find!
The Duviri Paradox update comes with far more to discover beyond the bounds of Dominus Thrax’ imagined reality. There are new Incarnon Geneses, Arcanes, and Cosmetics which can all be used across Warframe:
- INCARNON GENESES: Imbue your weapons with the power of the Void, unlocking specialized upgrades. Masters of the Steel Path Circuit can earn these to breathe new power into a pool of old favorites.
- NEW MELEE WEAPONS: Drifters and Warframes alike can use five new Melee Weapons coming with Duviri! Take down the Orowyrm to earn Pathos Clamps and use them to unlock these new Weapons and their Blueprints.
- NEW DELUXE SKINS & CUSTOMIZATIONS: Community artist concepts turned into reality, the Baruuk Doan and Wisp Somnium Collections are here! Look out for new Drifter Transference Suits, Drifter facial hair, and Visage Inks available on the Market for Platinum.
Duviri needs you, Drifter. Dominus Thrax controls the Spiral and only you can break the cycle. Each new Spiral is a chance to discover the power you hold and bring change - bring color - to Duviri. Challenge Dominus Thrax and earn your escape from this endless cycle.
The Duviri Paradox is available to every Tenno, whether they’ve been playing for 10 years or are just starting today.
It’s time to enter Duviri and break the never-ending spiral!
The Duviri Paradox is a Mainline Update, meaning that everything the team has been working on since the launch of Citrine’s Last Wish earlier this year is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks so we will be looking at reports here for any fixes and changes for follow-up Hotfixes to come.
Thank you as always for your detailed bug reports and constructive feedback!
The total download size on PC is ~4.16 GB.
DEDICATED DUVIRI PARADOX SUBFORUMS
A dedicated update subforums is available for all of your feedback and bug reporting:
https://forums.warframe.com/forum/1823-update-33-the-duviri-paradox/
TABLE OF CONTENTS
We highly encourage you to read the full patch notes to learn all you can about The Duviri Paradox! But if you are looking for a specific topic, simply CTRL+F the following keywords to jump to its dedicated section (expand spoilers for full list):
- New Players, Choose Your Path
- The Duviri Paradox Quest
- Enter Duviri
- The Duviri Experience
- The Lone Story
- The Circuit
- Teshin’s Cave
- Select Loadout
- Drifter Intrinsics
- Select Drifter Melee Weapon
- Drifter Combat
- Customize Drifter
- Customize Kaithe
- Kaithe In-Game Market Packs
- The Spirals
- The Spiral Tales
- Decrees
- The Undercroft
- The Orowyrm
- Kaithe Mount
- Kaithe Controls
- Kaithe Abilities
- Side Objectives
- Maw Feeding
- Conservation
- Shawzin Playing
- Enigmas
- New Weapon: Cinta
- Hidden Chests
- Play Komi
- Kaithe Racing
- Tamm Herding
- Rescue Prisoners
- Assemble The Shrines
- Reconnect The Power Lines
- Explore The Duviri Landscape
- Map Locations
- Duviri Enemies
- Materliths
- Duviri Resources
- Duviri On The Steel Path
- The Dormizone - A Passage Unlocked
- The Lost Islands Of Duviri Fragments
- The Duviri Vendor: Acrithis
- New Arcanes
- New Gamemode: The Circuit
- The Gameplay
- Choose Your Reward Path
- Steel Path Circuit
- Incarnon Genesis
- New In-Game Market Items & Bundles
- New Dojo Room And Decorations
- New Dojo Pigments
- Bishamo Hawk & Lark Armor Sets
- New Sound Ambience System
- Enhanced Graphics Engine New Default On PC
- PC Supported Specs Change
- Additions
- Changes
- Optimizations
- Fixes
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NEW PLAYERS, CHOOSE YOUR PATH
If you are new to Warframe, welcome! Your journey starts now on a path of your choosing. Upon opening the game for the first time you will be presented with two options to get started: The Warframe Path or the Paradox Path!
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WARFRAME PATH
This path may feel natural to you, a warrior of curious origins and frightening power. This way lies a Warframe that you will command at once… with the marauding Grineer Empire closing in around you.
Begin as the Warframe, a weapon possessing supernatural abilities and strength. Explore the Origin System and the many mysteries that lie within it. Your journey begins with your Awakening, where you will choose a starter Warframe and Weapons to take on the many challenges ahead.
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PARADOX PATH
A road less traveled. A looping paradox that spirals ‘round the folds of time and reality to begin your story from an end. Here you are a prisoner of a twisted king, powerless, or so it seems.
Begin as the Drifter, a mysterious vagabond from a different timeline. Your journey begins with The Duviri Paradox Quest, where you will explore a place that exists outside of the bounds of the reality we know. From here you will still learn how to master the art of the Warframe, but for a different purpose.
This may seem like a big decision now, but do not fear the commitment. For in time, these paths will eventually converge. Either path will uncover new truths, skills, and more that are beneficial to your overall progress regardless of the choice you make now. In other words, all of Warframe’s content will be accessible to you one way or another in due time!
Before you are presented this decision, you will first be able to customize your game settings via a curated menu immediately upon login. Further customization options will become available as you progress in your chosen Path!
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THE DUVIRI PARADOX QUEST
Ever get that feeling you’re stuck? Spinning inside your little wheel, day in and day out. Only to find… you’re right back where you started.
The Drifter is trapped in Duviri, suspended in a never-ending cycle of life, death and rebirth for the entertainment of the Mad King, Dominus Thrax. When all hope feels lost, an unexpected arrival and the reappearance of friends both old and new may finally spell the answer to escape the Paradox.
The Duviri Paradox Quest is a solo experience and is available immediately upon login for all existing players via the Codex or the new Duviri region in your Navigation.
All players have access to this Quest, provided they are not currently committed to a restricted segment of another Quest (ex: The War Within, The New War, etc.).
Completing the Quest rewards you the following:
- Your very own Histornam Kaithe mount to use in Duviri
- The Sun & Moon Melee Weapon for Drifter
- The Sun & Moon Melee Weapon Blueprint for Warframes
- The Mountain’s Edge Dual Nikanas Stance Mod for Warframes
- Access to enter The Duviri Experience, The Lone Story, and The Circuit (read the following section to learn how to enter Duviri)
Share your feedback and bug reports on The Duviri Paradox Quest here: https://forums.warframe.com/forum/1826-the-duviri-paradox-quest/
ENTER DUVIRI
Upon completing The Duviri Paradox Quest, the following Duviri entry points become available to you:
Via the Navigation Console:
Select the Duviri Region at the top right of the screen.
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Via the Dormizone:
Any player who has completed the Duviri Paradox Quest can access the Dormizone through the Duviri Region in your Navigation. Those who have completed the Angels of the Zariman Quest can also access the Dormizone from its usual spot in the Zariman.
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Via these entry points, Duviri can be experienced in 3 different ways; The Duviri Experience, The Lone Story, and The Circuit. Each with their own unique structure and gameplay!
For players who have ventured into the Origin System, you will see some familiar systems cross over into the world of Duviri:
- Your actions in Duviri contribute to Nightwave Acts.
- If you are a player who has not completed the Vor’s Prize Quest (i.e. you have only taken the Paradox Path), you will also be able to progress in Nightwave Acts. However, you will not be able to access the Nightwave Menu until you have completed Vor’s Prize.
- You can earn Affinity on owned Warframes and Weapons used in the Undercroft.
- Standing for Pledged Syndicates can also be earned from this Affinity.
- Relevant Boosters apply to your gameplay.
- NOTE: Affinity Boosters do not impact the Drifter Intrinsics earned, as these rewards are not Affinity based.
Focus can be earned from equipped Lenses and from Thrax foes.
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THE DUVIRI EXPERIENCE
Duviri as it was intended to be played. STORY (Spiral) and SIDE OBJECTIVES together. You will be given a series of tasks through a guided story featuring the many colorful characters residing in the Paradox.
Share your feedback and bug reports on The Duviri Experience here: https://forums.warframe.com/forum/1830-the-duviri-experience/
THE LONE STORY
Just the SPIRAL’s story. Duviri devoid of all side objectives. Focus all of your attention on the story-telling as it happens in real time!
The Lone Story offers the same challenges and rewards as The Duviri Experience for completing the story stages.
Share your feedback and bug reports on The Lone Story here: https://forums.warframe.com/forum/1830-the-duviri-experience/
THE CIRCUIT
A brand new Warframe-only gamemode. Battle through an endless chain of missions in the Undercroft with rotating weekly rewards. Read the full “The Circuit” section to learn more!
Share your feedback and bug reports on The Circuit here: https://forums.warframe.com/forum/1824-the-circuit/
Each visit to Duviri via The Lone Story, The Duviri Experience, and The Circuit begins from TESHIN’S CAVE.
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TESHIN’S CAVE
Teshin’s Cave is where you make preparations for the challenges before you. Unlike other open landscapes, it is not a hub. It is just as much a part of Duviri as anything else, and acts as the true beginning to your journey within Duviri.
Here you will be able to select a LOADOUT, invest in DRIFTER INTRINSICS, select/purchase a DRIFTER MELEE WEAPON, and customize your Drifter and KAITHE.
SELECT LOADOUT
Upon entering Teshin’s Cave, you will be presented with randomized Warframe and Weapon options. These options are pulled directly from your Arsenal, and at least 1 of the options from each category (Warframe, Primary Weapon, Secondary Weapon, and Melee Weapon) will be something you do not own*.
*Unowned Warframes and Weapons will always be the base version. This means only Excalibur, not Excalibur Prime; only the Hek, not the Vaykor Hek or Kuva Hek.
Unless of course you do in fact own everything - you go getter! In a similar fashion, if you have less than 10 unowned Warframes, those Warfames have a lower chance of appearing in the Cave to prevent repeated options across each Spiral. A similar methodology is applied to Weapon selections as well.
The most powerful version (based on stats and bonus effects) of the Warframe and Weapon variants you own will be offered in Teshin’s Cave (e.g. Hildryn Prime vs. Hildryn if you own both).
At the base rank of the Drifter Opportunity Intrinsics, 3 Warframe options, one of each Weapon type (Primary, Secondary, and Melee), and an additional weapon of any type are offered. Unlocking certain Opportunity Drifter Intrinsic Ranks will increase the number of Warframe and Weapon options available to choose from. Read the “Drifter Intrinsics” section below to learn more!
Each new Spiral means a new set of randomized options become available, granting you new opportunities to take on whatever the mad king throws at you. Successfully extracting from a mission in Duviri (either by defeating the Orowyrm and using the Portal, or by selecting “Extract” in the Circuit Stage Completion Screen) will also randomize the equipment available in Teshin’s Cave on your next visit.
Teshin’s Cave provides safe ground for you to test and practice all of the equipment available - you are not bound to any of your selections until you leave the Cave via the portal to the Duviri landscape, so play around as much as you like before committing! Swapping your Warframe or using the “Configure” context action will refill its Energy.
1. Select Your Warframe:
A most important choice is to be made - select from the Warframe options available to level the battlefield with their unique strengths and abilities.
Teshin has a list of Warframes specially curated for Tenno who are Mastery Rank 3 and below. The following are intended to teach the foundations of the way of the Warframe:
- Frost
- Mirage
- Nezha
- Oberon
- Protea
- Rhino
- Saryn
- Styanax
- Wukong
- Volt
- Excalibur
- Mag
Increasing your Mastery beyond Rank 3 by exploring the Origin System, and ranking up your equipment will unlock the full list of potential Warframes that can appear in Teshin’s Cave.
You can learn about each of the Warframes available by approaching them and using the “Configure” context action. Here you see their stats and learn about their passive and abilities by hovering over each ability icon.
2. Select Your Weapons:
After selecting your Warframe, the next step becomes available - choosing which Primary, Secondary, and Melee Weapons to bring into the fray.
You can view the stats of the Weapons available by approaching them and using the “Configure” context action.
Modular weapons (Zaws & Kitguns) are not eligible to appear in Teshin’s Cave, as well as Heavy Weapons (since they require Gear Wheel access to spawn in mission).
Warframe & Weapon Appearance:
Warframes and Weapons you own use the Appearance Config A from your Arsenal, while those you don’t own are set to their default. To change the appearance of the Weapons you own, simply return to the Dormizone or Orbiter and customize Appearance Config A via the Arsenal.
(TIP: You can drag Config names to change their order in both your Appearance and Upgrade menus)
In-Game Market - Teshin’s Cave Offerings:
If you wish to procure the items shown in Teshin’s Cave, there is a Duviri-specific “Teshin’s Cave Offerings” in-game Market tab that contains the Warframes and Weapons that appeared in your last visit to the Cave.
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From here you can gain instant access to these items by purchasing them with Platinum or learn about how you can earn them by exploring the Origin System!
3. Select Your Mod Configurations
A crucial element to both Warframe and Weapons alike - power upgrades! Mods are quintessential to increasing your equipment’s effectiveness against enemies.
Mod Configurations can be selected for your Warframe and Weapons by using the “Configure” context action when approaching them in Teshin’s Cave.
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Here you are able to choose from all of your existing Configs* for equipment that you own. DEFAULT MOD CONFIGS are also available and are the default option for unowned equipment. Configs with 40+ used Mod Capacity will appear first, instead of the Default Mod Config.
*Configs must have at least 1 Mod equipped to appear as an option.
Existing Mod Configs available in Teshin’s Cave mirror those from your Arsenal, but also apply the following upgrades, such as:
- Arcanes (tied to the specific Config it was equipped)
- Arcane Revives: In addition to the revives granted to Tenno who have unlocked Rank 3 (Determination) and 8 (Tenacity) of the Endurance Intrinsics, revives from Warframe Arcanes also apply to the total count usable in Duviri!
- Helminth Infused Abilities (tied to the specific Config it was assigned to)
- Helminth Invigorations (applied to all Configs)
- Archon Shards (applied to all Configs)
Default Mod Configs:
Default Mod Configs are Mod presets for each of the Warframes and Weapons that appear in Teshin’s Cave. Each and every Warframe and Weapon have their very own curated combination of Mods based on their unique traits, strengths, and weaknesses. These are meant to be mid-game builds for newer players to use, but well-equipped Tenno can use their own builds instead if they choose to.
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Warframes have 6 guaranteed Ability and Survivability Mods (Flow, Continuity, Streamline, Stretch, Intensify, and Vitality) and 2 Mods based on a Warframe’s specific Health, Shield, and Armor stats (e.g. Redirection, Steel Fiber, etc.).
Weapons have 3 guaranteed base Mods (like Serration, Split Chamber, and Vigilante Armaments for Primaries, or Pressure Point, Fury and Reach for Melees), 3 Mods determined by the weapon’s stat strengths (Critical Chance/Damage, Status Effect, etc.) and 2 Mods based on Damage type (Physical and Elemental Damage).
Damage mods try to match the weapon's existing strength, so for instance the flamethrower Ignis will only get Heat Damage Mods. There are specific situations where we override certain Mods, like not equipping Flow on Hildryn or Lavos, or excluding fire rate Mods on weapons like the Tonkor or Exergis.
Unowned Warframes and weapons use Default Mods exclusively (which can be viewed by using the “Configure” button). The “Configure” button will also show you details about the Warframe, such as their stats and abilities, so that you can get familiar with them before heading out into Duviri!
You can swap between Mod Configs at any point in the Cave by simply re-approaching the pedestal where it spawned and use the “Configure” context action.
To customize the Mods in your Mod Configs of owned equipment, return to the safety of your Orbiter or Dormizone to access the Arsenal. Any and all changes applied to the Mod Configs in your Arsenal will appear in Teshin’s Cave for the Warframe and Weapons you own.
If you thrive in the unknown, you can also jump into Duviri without making any equipment selections. Doing so will simply randomize a chosen loadout for you (including their Mod Configs).
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DRIFTER INTRINSICS
Within TESHIN’S CAVE you can unlock the true power of the Drifter. Earn Drifter Intrinsic Points by completing the main stages of the Spirals, tackling side objectives within the Duviri landscape, and by surviving The Circuit.
Intrinsics strengthen the Drifter by providing enhanced COMBAT capabilities, improved power and versatility when RIDING Kaithe, increased OPPORTUNITY, and a higher proclivity towards ENDURANCE while in Duviri.
COMBAT Improve the Drifter’s fighting skills. |
RIDING Enhance Kaithe-riding. |
OPPORTUNITY Give the Drifter better luck and more options. |
ENDURANCE Boost the Drifter’s powers of survival. |
|
RANK 1 | Deadly Decrees Each active Decree grants +10% Damage. |
Summon Kaithe Tap your first ability to summon your Katihe. |
Expanded Decrees Decree selections offer one additional option. |
Fortifying Decrees Each active Decree grants +25 Health to Drifter. |
RANK 2 | Adrenaline Surge In Duviri, Restorative boosts movement speed for 5 seconds. |
Cavalier Strength Increased resistance to being dismounted by an enemy. |
Expanded Arsenal Gain two additional weapon choices in Teshin’s Cave. |
Restorative Decree Gaining a Decree fully restores Health and Energy. |
RANK 3 | Transference Sync Unlock Transference Surge, the ability to briefly summon a Warframe in Duviri by pressing your fifth ability when the Transference bar is full. |
Hoof Stomp While riding a Kaithe, press your third ability to command your Kaithe to stomp, knocking enemies back and reducing their armor. |
Lucky Opener Gain a free Decree when you enter Duviri. |
Determination One additional Revive is available in Duviri. |
RANK 4 | Swifter Strike In Duviri, Drifter Power Strike cooldown is reduced by 30%. |
Fast Travel Use the map to fast travel to central Duviri locations and Materliths. |
Warframe Abundance Gain one additional Warframe option in Teshin’s Cave. |
Deft Defender Parry grants +25 Health. Precise Parry grants +50 Health. |
RANK 5 | Swifter Abilities In Duviri, Drifter ability cooldown is reduced by 20%. |
Smooth Path Plants and rocks are marked on the map when you ride your Kaithe. |
Treasure Finder +50% chance to receive Rare Decrees. |
Born Survivor +50% additional Health. |
RANK 6 | Neural Pulse In Duviri, the Guiding Hand ability will expose a weakpoint on enemies for 10s. Hitting a weakpoint will deal 3x damage. |
Steadfast Dismount While riding a Kaithe, press your fourth ability to dismount and gain 150 Overguard. 150 second cooldown between uses. |
Fresh Hand Discard offered Decrees and get a new selection, up to 3 times per Duviri visit. |
Precision Power On precise parry, gain extra charge for Transference Surge. |
RANK 7 | Weaponmaster In Duviri, weapon critical hit chance increases by +20% additively. |
Endurance Racer Reduce cooldown between dashes. |
Maximized Arsenal Gain two additional weapon choices in Teshin’s Cave. |
Sharpshooter’s Bounty Landing a headshot restores +10 Health/s for 5s. |
RANK 8 | Transference Synergy Increase Transference Surge duration by 50%. |
Unique Identity Name your Kaithe. |
Warframe Diversity Gain one additional Warframe option in Teshin’s Cave. |
Tenacity One additional Revive is available in Duviri. |
RANK 9 All Rank 9 Intrinsics apply outside of Duviri |
Muscle Mass Drifter deals +25% damage. In the Origin System, both Drifter and Operator receive this boost. |
Equestrian Bond Receive Kaithe Summon for Origin System Open World missions. |
High Value Vendor Acrithis’s stock now includes one Arcane per day. |
Tough As Old Boots Gain +5 Health/s as Drifter. In the Origin System, both Drifter and Operator receive this boost. |
RANK 10 | Overpowering Abilities In Duviri, using an Ability increases damage by 150% for 3 seconds. |
Herd Travel Use the map to fast travel to other Drifters. |
Stranger in Black An unlikely ally will occasionally appear in Teshin’s Cave as a playable Warframe. |
Cheat Death Fatal damage leaves you at 20% Health and invulnerable for 3 seconds. 200 second cooldown. |
INTRINSIC SPECIFICS
Steadfast Dismount - Overguard: Overguard is a defense mechanism that grants additional Health protection and provides Knockdown Immunity as long as there is an amount remaining. Read on to learn more about combat in Duviri!
Deft Defender - Precise Parry: Perform a Precise Parry by timing a Melee block at the exact moment an enemy is attacking. Doing so allows you to perform a finisher on them by Melee attacking while they are vulnerable.
Rank 9 Intrinsics: All Rank 9 Intrinsics apply outside of Duviri to both your Drifter and to Operator, which will allow you to take your earned abilities and apply them to your combat and experiences outside of the Paradox’s grasp.
Equestrian Bond - Kaithe Summon: Tenno who have unlocked this Intrinsic will be able to summon their Kaithe for Warframe and Drifter to ride in Open Landscapes using the KAITHE SUMMON item in their Gear Wheel (similar to Archwing Launcher). Once equipped, it will automatically appear in the left corner of your Gear Wheel (similar to the Omni Tool in Railjack missions). Kaithe abilities are available as well!
- Note: Operators are currently not set-up to ride the Kaithe either in Duviri or in Open world missions, we may revisit the tech necessary for this functionality to occur but it won’t be available on launch.
Mastery Points Drifter Intrinsics also grants Mastery Points towards your next Mastery Rank test! Each Intrinsic Rank unlocked rewards 1,500 Mastery Points for a total of 60k after completing all categories.
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SELECT DRIFTER MELEE WEAPON
The Drifter is keen on close combat - give them the tools they need to devastate the enemies patrolling Duviri.
In addition to the Sun & Moon Dual Nikanas earned from completing The Duviri Paradox Quest, there are other Melee weapons available to earn or purchase. Find them located in the far right corner of Teshin’s Cave.
Each of the following Melee weapons can be used for both Warframe (Duviri and Origin System) and Drifter (Duviri only) combat and have unique attributes for each!
SUN & MOON Teshin’s twin blades.
- Warframe: Sun & Moon is the first of the Dual Nikana category! Paired with the new Mountain’s Edge Stance Mod, create sharp movements with wide reach.
- Drifter: Power Strike sends forth two arcs of explosive energy.
SYAM Syam is at home in the hands of a focused warrior.
- Warframe: Its Heavy Attacks send forth shockwaves.
- Drifter: Power Strike unleashes a flurry of deadly slashes.
AZOTHANE Azothane calls the visionary warrior to turn the tides of battle.
- Warframe: Block and melee attack at the same time to plunge Azothane into the ground, damaging nearby enemies with a shockwave and adding to the combo counter.
- Drifter: Power Strike plunges Azothane into the ground to summon five celestial blades that temporarily fight alongside Drifter and then explode.
EDUN Edun befits a dextrous warrior.
- Warframe: Heavy Attack to throw Edun. Edun explodes after it is embedded in an enemy.
- Drifter: Power Strike stuns and blinds enemies by surrounding them with a cloud of dust.
SAMPOTES A warrior who prefers brute force will make the most of Sampotes.
- Warframe: Its Slams and Heavy Slams have an extended area of effect.
- Drifter: Power Strike slams Sampotes into the ground to damage enemies with a shockwave.
There are two ways to obtain these Melee weapons:
1. Instant Access with Platinum: Immediately unlocks for use by both Drifter and Warframe alike. The purchased Melee weapon can be equipped for Drifter via Teshin’s Cave before entering Duviri and via the Arsenal for Warframes. Each Melee weapon can be purchased individually or in the following bundle in the in-game Market!
HEAVY STRIKE MELEE BUNDLE Strike your enemies down with weapons that are just as elegant as they are powerful. The Heavy Strike Melee Bundle includes the Azothane, Syam, Edun, and Sampotes melee weapons for your Drifter (Duviri) and Warframes (Duviri and Origin System).
2. Earn Blueprints with Pathos Clamps: Immediately unlocks to be used by Drifter. For Warframe use, a Blueprint will be sent to your Foundry to be crafted.
After obtaining your new Melee weapon, you can practice your melee skills on the dummy located to the right of the weapons. Here you can get familiar with the basics of meleeing as the Drifter.
Earning Mastery for these new Melee weapons is tied exclusively to Warframe use.
Read on to the DRIFTER COMBAT section below to learn more about how to wield your Melee weapon and more!
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DRIFTER COMBAT
Ready your Drifter with the skills necessary to take on the dangers of Duviri.
DRIFTER WEAPON ATTACKS In addition to the base Melee (Duviri only) and ranged attacks, the following can be performed with Drifter to catch enemies off guard.
Quick Shot (Ranged) Hold Right Mouse Button + Left Click to take a quick shot with your Sirocco pistol while your Melee weapon is equipped.
Power Strike (Melee) Hold Right Mouse Button + Middle Mouse Button to use your current equipped Melee weapon’s specialized attack.
After performing a Power Strike, a cooldown meter will appear underneath your reticle to indicate when it can be used again.
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Target Lock (Melee) Press R to lock onto an enemy in your reticle (use again to disable and refocus onto another target if needed) to focus your Melee strikes on them.
Target Lock also works on Conservation animals (not including ambient).
Parry (Melee) Hold Right Mouse Button to counter enemy melee and ranged attacks with a well timed block! Use X to perform a finisher while they are vulnerable. Reflect ranged attacks from ranged enemies right before projectiles hit you.
DRIFTER ABILITIES The Drifter is equipped with abilities for increased mobility, tracking, and combat! Once you have unlocked your Abilities via the Duviri Paradox Quest, you can test them out freely in Teshin’s Cave!
1. Summon/Dismount Kaithe Unlocked at Rank 1 of the Riding Drifter Intrinsics.
Summon your Kaithe. Cast again to dismount. Dismounting can also be performed by melee attacking and can occur when taking damage from enemies.
2. Guiding Hand Cast to release a guiding light that will lead you to the next main objective, or other side objectives in the area. Guiding Hand will prioritize Conservation targets once a Conservation encounter has started.
3. Restorative Cast to restore 100 Health to Drifter and clear Status Effects.
4. Smoke Screen Cast to throw a smoke grenade that releases smoke in a 10 meter radius, turning Drifter and teammates invisible while inside of it.
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CUSTOMIZE DRIFTER
Approach the mirror in Teshin’s Cave to change your look to your liking! Select your Drifter’s Clothing (Facial Accessories, Transference Suit, Sigil, Attachments, Animation Sets, and Syandana) and their Features (Head, Hair/Beard Style, Eyes, Voice, and Visage Ink).
There are endless combinations to dazzle the Duviri citizens and really give them a show!
New Drifter Transference Suits! The Drifter Loneryder and Feldune outfits are here and available for purchase! Each piece from these collections can be purchased separately or as a collection available in the in-game Market:
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Drifter Loneryder Collection Look sharp after miles on the dusty trail. Fitted for The Drifter. Includes the Loneryder Hood, Suit, Sleeves, and Pants.
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Drifter Feldune Collection Ready yourself for the heat of battle. Fitted for The Drifter. Includes the Feldune Hood, Suit, Sleeves, Pants and Gear.
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(Image features the Manipura and Aru Visage Inks)
New Visage Inks! Several new Visage Inks are available to add more style to your Drifter! The Sharpshooter, Heavy Striker, Manipura, and Aru Visage Inks can be purchased with Platinum individually or in the following collection available in the in-game Market:
Paradox Visage Ink Collection The Tales of Duviri storybook finds expression in these designs. The Paradox Visage Ink Collection includes Sharpshooter, Heavy Striker, Manipura, and Aru Visage Ink.
*Visage Ink can only be applied to Drifter. Each of these Visage Inks can also be purchased individually.
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New Drifter Beards! Facial hair is here for Drifter! There are 4 styles of beard to choose from when customizing your Drifter in the Arsenal, Dormizone, or Teshin’s Cave. In addition to the one free scruff style (Drifter Beard 004), the others can be purchased with Platinum from those locations.
New Drifter Hairstyle! A new hairstyle, Operator Cut 002, from the featured Drifter in The Duviri Paradox trailers is available for free to all Tenno with a Drifter -- whether you have completed The Duviri Paradox Quest, or have accessed them in another way.
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(Image features the Drifter Noble Animation Set)
New Drifter Animation Sets! The Drifter Agile and Noble Animation Sets are here! They are available to equip for free in the Drifter customization screens under the Clothing > Animation Set tab.
*Drifter animation sets are unique to the Drifter and cannot be equipped on Operator (and vice versa).
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(Image features the Aetigo Kaithe, Dyrncaul Chamfron, Aebolg Tail, and custom colors)
CUSTOMIZE KAITHE
A trusty steed to help you traverse the Duviri Landscape! Adorn your mount with all the bells and whistles. Kaithes come with a variety of customizations to choose from! Make yours truly unique to you by changing their features, color, and more. Read the “Kaithe Mount” section to learn more!
Pedigree Kaithes come in a multitude of species, each with their own history. The Histornam Kaithe is available after completing The Duviri Paradox Quest, while other Kaithe species are available for purchase with Platinum individually or in the in-game Market Packs listed below. Pedigree purchases come with their respective tails!
- Aetigo: Aetigo Kaithes are a native species of Duviri’s southernmost island. Their emerald eyes once reflected the verdant plains they roamed, but when the island was reduced to ash, their eyes faded to nothing.
- Histornam: It is said that the great Dominus Thrax prefers Histornam Kaithes above all other breeds. It was on the back of a Histornam Kaithe that Thrax himself learned to ride.
- Psyacus: Psyacus Kaithes inspire fear in the faint of heart. Common wisdom among Duviri citizens holds that those who mount the Psyacus Kaithe must be either courageous or heartless.
Chamfrons Chamfrons are stylish head armor each with its own unique flair. Individual Chamfroms are available for purchase with Platinum and are also part of the in-game Market Packs listed below.
- Sviari: The might of the Kaithe rider is expressed through the Sviari Chamfron’s sharp horns.
- Dyrncaul: The Dyrncaul Chamfron’s curved horns are reminiscent of the Tamm, a creature whose happiness is said to bring good fortune.
- Irdeni: The Irdeni Chamfron is reminiscent of the ever-changing hues in Duviri’s sky.
- Kheyur: The Kheyur Chamfron benefits any formal occasion.
Tails Tails can be obtained with Platinum by purchasing Pedigrees (which come with their respective Tails) or by purchasing individual Tails in Teshin’s Cave and in the in-game Market. They are also part of the in-game Market Packs listed below.
- Aetigo: The Aetigo Kaithe came into being with this dignified tail.
- Histornam: The Histornam Kaithe came into being with this regal tail.
- Psyacus: The Psyacus Kaithe came into being with this tapered tail.
- Caersid: The Caersid Tail bespeaks the spirit of the vengeful warrior.
- Heoro: A Kaithe with the Heoro Tail evokes glory.
- Velific: Adorn the movements of an elegant Kaithe with the Velific Tail.
- Aebolg: Bones laid bare in the Aebolg Tail are a reminder to appreciate the gift of life.
Saddles For a Drifter looking to make their time riding on Kaithe as comfortable as can be. Individual Saddles are available for purchase with Platinum and are also part of the in-game Market Packs listed below.
- Dovin: The Dovin Saddle’s deep curve and lightweight structure make for strong balance and gentle communication with the Kaithe.
- Vaidurian: The Vaidurian Saddle’s comfortable and sturdy design is ideal for those long hours riding Kaithes.
- Sohseki: Style and comfort meet in the Sohseki Saddle. Its padding provides stability and protection during jumps.
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KAITHE IN-GAME MARKET PACKS For Tenno who love Kaithes as much as Kaithes love them, the following packs are available for Platinum in the in-game Market!
Grassland Steed Pack Tales of Duviri tells of Aetigo Kaithes that roamed verdant plains. The Grassland Steed Pack brings that aesthetic to life.
Includes the Aetigo Kaithe, Caersid Tail, Svirari Chamfron, and Sohseki Saddle.
Outland Steed Pack Tales of Duviri tells of Psyacus Kaithes that inspired fear in the faint of heart. The Outland Steed Pack embodies a courageous aesthetic.
Includes the Psyacus Kaithe, Aebolg Tail, Irdeni Chamfron, and Dovin Saddle.
Steed’s Regalia Pack In Tales of Duviri, good riders ensure their Kaithes are well-appointed.
Includes the Heoro Tail, Velific Tail, Dyrncaul Chamfron, Kheyur Chamfron, and Vaidurian Saddle.
Royal Steed Pack The Royal Steed Pack is worthy of a king. It contains everything from both the Grassland and Outland Steed Packs. It also includes the Steed’s Regalia Pack.
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THE SPIRALS
The denizens of Duviri call upon the aid of the Drifter during each SPIRAL. Let the tale of a particular citizen of Duviri guide you through the tempest of Dominus Thrax’s emotional turmoil as they work through their own emotional journey.
Complete a variety of challenges that force you to rely on a robust set of skills while earning DECREES that will grant you different tactical advantages throughout your mission.
As you delve into each Spiral, your narrator will present you with tasks similar to Bounty Stages. Overcome those within Duviri as the Drifter, and access portals to fight with your selected Warframe in THE UNDERCROFT.
If you successfully make it to the finale of the respective Spiral, prepare to battle the OROWYRM and its WYRMLINGS!
Completing main Spiral Stages and side objectives will earn you DRIFTER INTRINSICS and other rewards. Use these in your next visit to Teshin’s Cave to unlock new skills and abilities for the Drifter’s journey in Duviri.
The Spiral Tales Dominus Thrax is a creature of emotion, and his world is at the whim of his every Spiral. Each Spiral paints Duviri with a wash of intense emotion, altering its weather and environment, and inflicting chaos on all those who inhabit its lands. Learn more about how the Spirals affect Duviri in the “Explore Duviri Landscape” section.
There are a total of 5 Spirals, each with their own unique story and featured characters narrated by a voice that may be distantly familiar to some Tenno.
They rotate in the following order every 2 hours and change the landscape with it:
1. JOY Tale Of “The Harbinger of Joy” Don’t be fooled by the softness of Duviri during this Spiral, Tenno. The Harbinger of Joy tells the tale of Mathila.
During the Joy Spiral, enemies are imbued with Void Damage, causing their attacks to take new form; from devastating waves of Void energy to health leeching pulses on impact.
2. ANGER Tale Of “The Prince of Fire” Skies of crimson engulf Duviri during this Spiral. The Prince of Fire tells the tale of Lodun and the rage felt over his royalty holding no real authority.
During the Anger Spiral, enemies are imbued with Heat Damage, causing their attacks to take new form; from molten fireballs that explode on impact to trails of flames left behind by charging enemies.
3. ENVY Tale of “The Covetous Courtier” The green gaze of envy watches you from the sky, Tenno. The Covetous Courtier tells the tale of Bombastine and his perpetual state of jealousy.
During the Envy Spiral, enemies are imbued with Toxin Damage, causing their attacks to take new form; from acid-goo projectiles that splash on impact to acid geysers.
4. SORROW Tale of “The Sorrowful Soprano” Duviri’s bleak state leaves a shiver that reaches deep in the bone. The Sorrowful Soprana tells the tale of Luscinia and her indulging misery to excess.
During the Sorrow Spiral, enemies are imbued with Cold Damage, causing their attacks to take new form; from ice spikes erupting from the ground to frozen areas of a chilling aura.
5. FEAR Tale of “The Fearful Conspirator” Duviri is enveloped in the uncertainty of what lies next. The Fearful Conspirator tells the tale of Sythel and the fears that paralyze her.
During the Fear Spiral, enemies are imbued with Electricity Damage, causing their attacks to take new form; from continuous beams of electricity arcs to teleportation maneuvers.
Leaving Duviri:
Whether you choose to see the conclusion of a Spiral or decide to depart Duviri early, all rewards and Intrinsics acquired in your mission will be saved as of your last-earned Decree. These indicate reward progress checkpoints and occur each time you complete a Side Objective (that rewards you a Decree) or main stage in the Spiral.
Departing from the Duviri landscape is done by opening the pause menu and then selecting the “LEAVE DUVIRI” option to return to either the Dormizone or the Orbiter.
For new players that chose the Drifter Path: The Orbiter option becomes available to you once you complete The Duviri Paradox Quest and head to the marker to “Begin the Warframe path with your next quest”.
Another more unfortunate method of leaving Duviri is its draining of your life force and depleting of your revives.
DECREES
Decrees are upgrades that apply to your Drifter and Warframe for the duration of your stay in the Duviri Landscape. Each visit to Duviri means a new opportunity to select different combinations to increase your power and utility.
Decrees are earned by completing main stages, side objectives, and/or by surviving the Undercroft. If you are playing in a squad, all players are rewarded your earned Decree, including the brave Drifters that assist with completing side objectives.
Upon earning a Decree, a popup will appear instructing you to select from the options available:
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Choose one of the 3 (base Drifter Intrinsics) randomized options available each time you earn a Decree. The selected Decrees will remain active for the duration of your time in Duviri. Decrees are rewarded up until each of the ones you have obtained have reached their max amount of stacks, at which point a “Decrees Exhausted” pop-up will occur to inform you that you have collected them all!
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Players may occasionally be presented with a Rare Decree in their selections, as indicated by its gold border. “Rare” as it pertains to Decrees simply means that they offer double the stat upgrades of a normal Decree (up to the maximum amount of stacks).
Rare Decrees are guaranteed after completing a round in the Undercroft, by completing the final stage (slaying the Orowyrm) of the Spiral, and as a bonus one-time item in Acrithis’ Wares while in the Duviri Landscape!
The pips at the bottom of each Decree indicate the number required to reach max stacks.
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Your chosen Decrees can be viewed via the pause menu at any time:
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Decrees also have several interactions with Drifter Intrinsics. Unlocking new Intrinsics can offer new benefits for every foray into Duviri, such as the ability to re-roll the offered Decrees up to three times per mission with the Rank 6 “Fresh Hand” Opportunity Intrinsic.
Here is a list of all of the possible Decrees you can earn in Duviri: Values marked with an asterisk* can be stacked and are shown at max
Majestic Strike Melee attacks hit twice.
Sweeping Blow Melee Heavy Attacks that strike no enemy create a shockwave, dealing 180%* damage.
Venomous Touch Every third melee attack deals 300%* Toxin Damage with guaranteed Status Chance.
Shattering Frost Deal 240%* damage to enemies affected by Cold Status.
Luscinia’s Suffering Nearby enemies are affected by Cold Status, slowing them.
Lodun’s Rage Deal 50 Heat Damage per second* to nearby enemies with 15% Status Chance. Enemies stuck suffer +50% Heat Damage for 3 seconds.
Deadly Momentum While moving, deal 15% damage per second*. Stacks up to 150%*. Stacks steadily decay when you are stationary.
Tumbling Frost Drop a frost explosive when you roll. The explosion deals 250 Cold Damage* to nearby enemies and applies 10 Cold Stacks. Explosion radius doubles for Warframes.
Duelist’s Advantage Your first shot after reloading deals +400%* damage.
Temporal Acceleration Casting Abilities boosts movement speed by 150%* for 5 seconds.
Assassin's Rush On kill, gain 50% parkour speed for 7 seconds.
Persistent Attrition The target becomes 10% more vulnerable to damage with each shot.
Irresistible Bombardment Each shot briefly increases fire rate by 30%* cumulatively.
Hammer of Retribution Ground Slam or Power Strike boost Attack Speed by 75%* for 5 seconds.
Royal Wrath Each successful Melee hit grants cumulative 30%* Critical Chance for 3 seconds.
Smoldering Strike Melee Attacks are imbued with fire, dealing 210%* Heat Damage.
Rising Agony Critical melee hits grant 150%* Critical Damage for 7 seconds.
Bounce Back On Ability cast, refund 25% of Energy spent and 30% of Drifter Transference charge rate for 6 seconds.
Twofold Torment Status Effects deal double damage.
Ranger's Reload Rolling reloads the equipped weapon.
Dueler’s Outburst On Critical Hit, gain 90%* melee attack speed for 3 seconds.
Morale Boost With full Health, Warframes regenerate 5 Energy per second and Drifter has 20% Transference regeneration.
Tactical Repositioning After taking damage, roll immediately to recover 75%* of the damage taken.
Killer’s Confidence On melee kill, gain 120* OVERGUARD. Overguard boost doubles for Warframes.
- Overguard is a defense mechanism that grants additional Health protection and provides Knockdown Immunity as long as there is an amount remaining. Read on to learn more about combat in Duviri!
Nourishing Terror Inflicting a Status Effect restores 100* Health.
Toxic Approach During combat, leave behind a Toxin cloud every 10 seconds for 5 seconds. Enemies within the cloud suffer 25 Impact and 25 Toxin Damage per second.
Close Contagion Foes inflicted with Status Effects have a 50% chance to spread that Status to enemies within 10m.
Fearsome Bonanza Gain +100%* Damage for every enemy affected by Status within 20m.
Envious Economy Casting an Ability grants a 90%* chance for the next Ability cast to have no cooldown for Drifter or cost no Energy for a Warframe.
Proficient Fighter Drifter Ability cooldown reduced by 45%*. Warframes gain +45%* Ability Efficiency.
Fleet-footed Every Decree collected increases movement speed by 10%.
Critical Roll After rolling, increase Critical Damage by 120%* for 4 seconds.
Between the Eyes On Headshot, gain 150%* damage for 3 seconds.
Evasive Tremors Rolling deals 300 damage* to nearby enemies and staggers them. Damage radius doubles for Warframes.
Critical Frost Critical Hits deal 200%* Cold Damage with a guaranteed Status Effect.
Vicious Barb Critical Damage is doubled.
Bombastine’s Malice On Headshot, 30% chance for enemies near the target will be inflicted with 150%* Toxin.
Greedy Heal Killing enemies restores 50%* Health.
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THE UNDERCROFT
The veil between the world of Warframe and the kingdom of Duviri is thin. Thinner still in the Undercroft, where our reality and Dominus Thrax's imagination collide. As you venture into the Kingdom of Duviri, you may come across Undercroft Portals as part of the Spiral Stages. The Undercroft is a Warframe and Operator only section of Duviri where you have use of your chosen Warframe and Weapons from Teshin’s Cave.
Upon entering a Portal, your task is to use the tools granted to you in Teshin’s Cave to survive the onslaught. Complete the mission objective presented, and be rewarded!
The current mission types available in the Undercroft are as follows:
- Defense (Defend 5 waves)
- Survival (Survive 5 Minutes)
- Excavation (Excavate 300 Cryotic)
- Void Flood (Seal 5 Ruptures)
- Exterminate (Kill required number of Enemies)
As you explore these brand new mission tiles, you will come to learn the quirks and tricks needed to master the Undercroft:
- Players have innate Enemy Sense (enemy location is displayed in mini-map)
- Players cannot use their Gear Wheel, nor equip Companions of either the Furry or Robotic persuasion
- Exalted Equipment (including Exalted Companions like Venari) are used in the Undercroft, and will use the builds in your selected Mod Configs for your Warframe (i.e. it will use your custom Mod Configs if you choose them, or Default Mods should you go that route instead).
- Players use the Focus School and Operator Equipment of their active loadout upon entering Teshin’s Cave, including their choice of Operator or Drifter (for those who know what that means).
- Energy Pickups spawn at certain locations across Undercroft Tiles. Search them out for an added boost to your Energy pool.
- Rune Marrow is found only in the Undercroft. Look for Runic Compact deposits scattered around to unearth this Resource.
In the Undercroft, you will also come across foes from both the Origin System and Duviri, so pick your loadouts wisely!
The Undercroft in The Lone Story and The Duviri Experience
For those venturing into the Undercroft via Portals in the Spiral stories, your time in the Undercroft is short. After completing the mission objective (ex: Defending 5 waves in Defense mission), you will be transported back into the Kingdom of Duviri to continue onto the next stage.
Completion of Undercroft Portals from the Duviri Landscape reward the following:
- 1x Decree
- 6x Drifter Intrinsics
- Duviri Resources
The Undercroft in The Circuit The Circuit is an endless game mode that takes place exclusively in the Undercroft, with its own reward paths and features! Look for “The Circuit” section further down for more specifics on this game mode.
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THE OROWYRM
A mighty airborne beast of tremendous scale who darkens the skies of Duviri. Its rumbling gives way to understanding that taking it down will not be an easy feat. Meet with this grand creature in the final stage of a Spiral.
Its many defense mechanisms include emitting waves of energy down its body that repel any who get too close, as well as enlisting the help of WYRMLINGS to provide additional protection. Expect them to coil and swirl in tight circles before launching a fireball in your direction!
Defeating the Orowyrm will require mastery of the Drifter and your chosen Warframe for a multi-stage fight across Duviri. As well as mastering your Kaithe mount’s flight controls - an important component to fighting the Orowyrm!
Upon taking down an Orowyrm, a chest will appear for you to open. Doing so rewards 10x PATHOS CLAMPS (15x in Steel Path), 15x Drifter Intrinsics (22x in Steel Path), and a Rare Decree. Pathos Clamps can be exchanged for new Melee Weapons for Drifter and Warframe alike, used to imbue INCARNON GENESIS ADAPTERS into weapons, as well as traded for goods at ACRITHIS, who greets you at the end of the fight. Read the “Duviri’s Vendor: Acrithis” section to learn more about her and her wares!
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KAITHE MOUNT
Completing The Duviri Paradox Quest rewards you with your very own KAITHE, an equestrian mount with the power of flight! Kaithes provide Drifter a speedier method to traverse Duviri, whether on ground or in the skies.
KAITHE CONTROLS Summon Kaithe: Reach the Riding Drifter Intrinsic Rank 1 to summon your Kaithe by using Drifter’s first ability binding.
- Default Binding: Tap 1
Take Flight:
- On Ground: Crouch and jump at the same time to take off, just like bullet jumping.
- Default Binding: Hold Ctrl or tap V + Space
- Airborne Kaithe: If you are falling while riding Kaithe, use the Roll binding to deploy Kaithe’s wings.
- Default Binding: Tap Shift
- Airborne Drifter: If you are falling as Drifter, summoning your Kaithe will auto deploy their wings to get you back to safe ground.
- Default Binding: Tap 1
Flight Controls: There are two flight modes - glide and free. Upon taking flight, your Kaithe will simply glide forward and allow you to look around without changing directions. Holding any directional input (forward, left, right, sprint) will put Kaithe into free mode, where you can use the reticle to move about freely through the air (vertically and horizontally). Releasing directional input will put Kaithe back into glide mode.
- Ascend in Flight: Jump to climb higher into the skies.
- Default Binding: Space
- Descend in Flight: Crouch to dive down.
- Default Binding: Tap Ctrl
- Roll in Flight: Perform a roll maneuver while flying, especially useful to dodge incoming projectiles!
- Default Binding: Tap Shift
Increase Speed: Use the Sprint binding to kick up your Kaithe’s speed on the ground and in the skies.
- Default Binding: Shift
Reduce Speed:
- Use Crouch binding to slow Kaithe to a walk.
- Default Binding: Ctrl
- In Flight: Release the Sprint button to slow your Kaithe’s speed in air.
KAITHE ABILITIES Kaithes have their own set of abilities that can be unlocked via the Riding Drifter Intrinsics.
1st Ability - Summon & Mount/Dismount Unlocked at Rank 1 of the Riding Drifter Intrinsics.
Summon your Kaithe by using your first ability binding. Use the binding again to dismount from Kaithe. Dismounting can also be performed by melee attacking and can occur when taking damage from enemies.
2nd Ability - Guiding Hand Available by default.
Drifter maintains their Guiding Hand ability while riding Kaithe to spawn a helpful wisp that guides toward primary objectives and gives Duviri a little color, even if only temporarily.
3rd Ability - Hoof Stomp Unlocked at Rank 3 of the Riding Drifter Intrinsics.
Kaithe aggressively stomps into the ground, even from flight, creating a shockwave to stagger and damage all enemies in the area.
4th Ability - Steadfast Dismount Unlocked at Rank 6 of the Riding Drifter Intrinsics.
While riding a Kaithe, use your 4th ability to gain 150 OVERGUARD (a defense mechanism that grants 150 additional Health protection and provides Knockdown Immunity as long as there is an amount remaining). 150 second cooldown between uses.
SIDE OBJECTIVES
Duviri comes with enough side objectives to keep even Dominus Thrax entertained. Completing Side Objectives rewards all players in your Squad a Decree, 3x Drifter Intrinsics, and Duviri Resources to make your time exploring Duviri easier. Many of the following side objectives are marked within the landscape:
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MAW FEEDING Fishing takes new form in Duviri - do away with Spears and Bait and step into the Maw to start the feeding frenzy! Maw Feeding can be started at Transference Pads located near bodies of water, where Drifter can take control of the Golden Maw for a short time to chase and chomp down fish.
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Maw Controls:
- Increase speed: Sprint binding (Default: Shift)
- Chomp: Weapon Fire and/or Melee Attack binding (Default: Left Mouse Button / E)
- Rush Chomp: Jump binding (Default: Space)
Maw Feeding progress is tracked by a bar at the top of the screen, with two tiers of rewards to meet:
- Tier 1 - 10 Fish Fed: Earn Fishing Resources (shared Squad-Wide)
- Tier 2 - 15 Fish Fed: Additional Fishing Resources, and the chance to earn a live Duviri Fish that can be placed in the Aquarium of your Personal Quarters in your Orbiter.
Once per Duviri mission, reaching Tier 1 of Maw Feeding will also reward you 3x Drifter Intrinsics, Duviri Resources (non-fishing), and a Decree as well!
List of available Fish through Maw Feeding:
Inaak Some theorize that Duviri stands upon the shell of a giant Inaak. Naturally, some wonder what the giant Inaak stands upon. The answer, of course, is other Inaaks, all the way down.
Xiran The Golden Maw finds Xirans exceptionally delicious.
Haav Haav prefer to swim near the surface. Duviri citizens often mistake them for logs, which can be startling when Haav show their fangs.
Namaes The Namaes has evolved the ability to tense its tail muscles and use its tail as a fearsome weapon.
Seonn The Seonn’s ability to flare its neck and hood makes it impossible for most predators to swallow, but the Golden Maw can overcome its defense.
The following resources can be obtained from Maw Feeding:
Nacreous Pebble Collectors like to marvel at the peculiar origin of Nacreous Pebbles. Their beauty is the result of ordinary pebbles having been ingested and regurgitated by the Golden Maw.
Ariette Scale Each Duviri fish species has distinct features, but they all evolved beautiful chromatic scales.
Maw Fang Looks like someone got carried away during a delicious meal.
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CONSERVATION As you traverse through Duviri you may encounter creatures that have been doused in Void corruption and are easily agitated if you stray into their gaze. Koral, a citizen of Duviri who has a particular dedication to these creatures will let you know if there is one in need close by. You’ll be able to spot them from their distinct sentry-like gaze sweeping across the land, which will alert them to you if you stray too close to their inquisitive beams. They all have unique behavior while under the corruptive influence of the Void, tread carefully when attempting to cleanse these influenced beasts.
If they become alerted to your presence, they will attempt to flee if given enough time or if too much damage is accidentally dealt. You will need to rely on a mixture of stealth and cunning to subdue these creatures, saving them from the chaos of the void itself.
Approach the Void-riddled beast and get in close enough to rid it of corruption. If alerted, you will need to subdue the creature before you can cleanse the animal of the Void. Once cleansed, the purified beast will be calm enough for you to pet them. Once pet, these newly freed beasts will lead you to a Hidden Chest as a show of gratitude.
Conservation does require repeated button presses when subduing the creature. Note that there is an accessibility option for this input that will shift the required input from “Tap” to “Hold”. This option can be found under “Repeated Button Presses” within the Accessibility tab in the Options Menu.
You will also encounter these same animals that happen to be perfectly calm and domesticated while exploring Duviri. These beasts are not in need of saving and can simply be pet if you so choose! Fear not, unlike their Void addled brethren, these creatures cannot be harmed or agitated by any stray attacks.
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There are three animals you may encounter in need of saving:
Krubie Krubies are fiercely loyal. They do not hesitate to risk their own safety for the good of their pack.
Tamm Tamms delight in soft grass, fresh water, and companionship. Fortune smiles upon the shepherd who provides such things for the gentle Tamm.
Kexat Kexats hunt Paragrimms and Rablits and love to be pampered.
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SHAWZIN PLAYING Put on a show for the habitants of Duviri! Shawzins can be found near eager patrons looking to be serenaded, or in serene locations where a Drifter can play for themselves. Shawzin songs vary from location to location, and come with two difficulties to play: Normal and Virtuoso. Completing a song on any difficulty will reward a Decree, 3 Intrinsics, and Resources, once per Shawzin Song per Duviri visit. Meaning once you have completed a song at one location, you’ll have to find a new Shawzin to play to earn more rewards -- but if you simply want to enjoy the sounds of the Shawzin you can replay it as many times as you want!
Complete each of the 12 Shawzin songs on their Virtuoso difficulty to receive the COURTLY SHAWZIN* - delight elite audiences with its elegant ornamentation and unique sound found only in Duviri.
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*Due to only being able to acquire this Shawzin once via playing in Duviri, players will be unable to Contribute this item to their Dojo Treasuries.
Once obtained, it can be placed as a decoration in your Orbiter or Dormizone or played! To use, equip the Shawzin Emote onto your Emote Wheel in the Arsenal, and activate in mission to strum some chords! Every Shawzin Song has its own unique location within the Duviri Kingdom, so explore Thrax’s world to find them all.
Note: Seeing as Shawzin playing is a more relaxed activity, if there are enemies within 50 meters of it you will not be able to start your symphony until you’ve cleared the threat.
ENIGMAS Duviri is riddled with a plenitude of mysterious puzzles known as Enigmas across its landscape! Look for Glyph plates in the area, apparitions from another time and place, and many many more oddities to solve and earn rewards.
Certain puzzles require two players to begin - these will only ever appear in multiplayer Duviri sessions. Coordinate with your squadmates to solve these headscratchers!
Possible Rewards for solving Enigmas include:
- CINTA Blueprints (New Primary Bow weapon)
- The drop rates increase when playing in a Squad!
- Standard Side Objective reward of Duviri Resources, 1x Decree, and 3x Intrinsics
- Enigma Gyrum - A token celebrating the successful solution of a Duviri Enigma.
- Earned exclusively from completing Enigmas and can be used to purchase the Watchful Paragrimm Decoration in Acrithis’ Wares!
NEW WEAPON: CINTA The versatile Cinta can fire arrows in quick succession, quickly charge a shock wave, or fully charge a powerful focused shot.
The Cinta is eligible to appear as an option in Teshin’s Cave with Default Mods if you do not own it! In addition to earning its Blueprints in Duviri, it can be purchased for instant access from the in-game Market.
Enigma solving can also appear as a Spiral stage.
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UNLOCK CHESTS Duviri has a wealth of locked chests just sitting around, waiting to be opened! Unlocking them requires one of a variety of tasks to be completed and doing so successfully will earn you the rewards sealed within. Prepare to reconnect power lines, master the new Duviri Hacking Puzzle, or defeat the hostile forces guarding them to access these chests’ riches.
Hidden Chests can also appear as a Spiral stage.
Duviri Hacking Puzzle: On many of the locked chests and challenges scattered throughout Duviri, you will encounter a puzzle that requires a mix of timing and patience to succeed. You will need to select nodes along rotating concentric rings and time your selections correctly to crack the code.
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There is the option to slow down or accelerate the speed of the rings, making it easier to pinpoint the nodes needed to complete the puzzle.
Ring speed controls:
- Decrease puzzle rings’ speed using “A”
- Increase puzzle rings’ speed using “D”
Note: Increasing or decreasing the speed for the ring rotations will not affect the speed of the timer for the puzzle.
For those in need of extra precision, pressing “W” or “S” will move your cursor up and down the concentric rings.
If you are unable to solve the puzzle before the timer runs out, you will be confronted by a group of Dax enemies that will attempt to guard the chest. Once vanquished, you’ll be able to access the chest, unlocked.
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PLAY KOMI Komi is a board game well known among the Duviri residents. Sit down as Drifter and play a nice, relaxing game of Komi with the locals by visiting nearby towns and finding a board to get the game started.
The rules are simple:
- Surround enemy stones to capture them.
- Block the enemy from surrounding your own stones.
- You cannot block or surround stones using diagonal placements.
- Immediately after a capture, you cannot place a stone in the same spot from which the stone was captured.
- Capture 10 stones to win the match.
Komi Tips:
- Place stones near other stones to shore up your position and create capture opportunities.
- Loosely connected clusters of stones offer flexibility, but they also leave you more vulnerable.
- Start at the center of the board to give yourself plenty of room to respond to your opponent.
- Focus on large captures as you approach the end of the match.
- You can strategically sacrifice stones to create capture opportunities.
- Connected stones are your strongest defense.
- Cast a wide net in the early game to limit your opponent’s maneuverability.
- Do your best to accomplish more than one strategic goal with each stone you place.
You can concede a game of Komi at any point - you can always try again!
Note: Seeing as Komi is a more relaxed activity, if there are enemies within 50 meters of you you will not be able to start the game until you’ve cleared the threat.
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KAITHE RACING Put your riding skills to the test! Mount your Kaithe and race across the ground and through the sky to clear gates and complete the race in record time. Shooting race targets throughout the race grants additional time - the better your time, the better the rewards!
Kaithe Races can also appear as a Spiral stage.
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TAMM HERDING Tamms have managed to escape and need to be led back into their pen! Approaching a Tamm on foot or Kaithe-back will scare it in the opposite direction, so track down a few Tamms and walk them back into their pen.
Tamm Herding can also appear as a Spiral stage.
RESCUE PRISONERS
The Drifter isn’t the only one trapped in Duviri - several citizens have found themselves in unfortunate predicaments that require your assistance. Prevent foes from getting near the Prisoner in their attempt to capture them. Keep the Dax away for long enough (while staying close to the target yourself), and your rescue effort will be a sure success! Killing enemies increases the rate at which the prisoner can be freed.
Prisoner Rescues can also appear as a Spiral stage.
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ASSEMBLE THE SHRINES Activate shrines found throughout the Duviri Landscape for rewards! Defeat attackers and collect Shrine pieces to put it back together.
Assemble the Shrines can also appear as a Spiral stage.
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RECONNECT THE POWER LINES Sometimes the power goes out - even in Duviri! Reconnect power lines throughout the landscape to gain access to chests for rewards!
Reconnecting the Power Lines can also appear as a Spiral stage.
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EXPLORE THE DUVIRI LANDSCAPE
MAP LOCATIONS From caves to barracks and everything in between! Duviri has many locations to visit and explore. Some occupied by Dax soldiers and others by residents keen on kicking up a discussion.
There are also special islands that appear based on the current active Spiral. Visit them to see what secrets they hold!
The Archarbor Appears during the Joy, Envy, and Sorrow Spirals.
The Amphitheater Appears during the Joy, Envy, Anger, and Fear Spirals.
DUVIRI ENEMIES
Duviri is home to many unmet foes. Dax units at the whim of Dominus Thrax’s every Spiral, creatures who lurk in the shadows, and other formidable opponents who are bound to challenge your skill. Each Dax unit has its own specialty maneuvers that can be countered, watch for icons above their head to indicate when they are vulnerable to interrupt their next move.
Dax enemy levels increase per stage by +2 (+5 on Steel Path). When playing in a squad, their Health also increases with each squad member.
Dax Herald This Dax carries a banner to rally other Dax units nearby. They perform stabbing and slashing attacks with their polearm, and can summon a damaging field which they move towards the Drifter. Found across Duviri.
Dax Malleus This hulking Dax carries a hammer that matches their size to slam and smash anything in their way. They are capable of projecting a shield and performing smashes that must be avoided rather than blocked. Found across Duviri.
Dax Gladius This rank and file Dax of Dominus Thrax’s army carries a sword and prefers to fight up close and personal. Their attacks specialize in closing the gap with jumps and dashes. Their speed is paired with a powerful two-stage ground slam, causing an explosion down into the ground before sending it airborne moments later. Found across Duviri.
Dax Arcus Dax Arcus are trained in the usage of bows, preferring to keep distance from their foe. They will retreat quickly if approached and fire precise shots from afar, occasionally raining down arrows within an area. Found across Duviri.
Liminus A shadow creature with vicious claws and the ability to leech life. They hide when attacked, but will reappear moments later to continue their assault. They can be found in the darkest shadows of Duviri.
MINI BOSS: Dax Equitem These Dax are trained in mounted combat, and will fight drifters while riding Kaithe-back. Equitem are tougher than other Dax and will require multiple finishing moves to take down. Found in Spiral Story objectives.
MATERLITHS Monoliths of great stature, providing a healing aura to those who approach it. Found along the paths most traveled.
They can also be teleported to once you achieve the Rank 4 Riding Intrinsic “Fast Travel” by opening the map and selecting the Materlith icons. https://n9e5v4d8.ssl.hwcdn.net/uploads/8a5cbc58ef7b7adedce96ba8883e0d81.png
DUVIRI RESOURCES The following resources can be found in any and all of your visits to Duviri - some by completing activities, others by harvesting resource formations, and more! Resources can be turned in at ACRITHIS for Wares, used to build new Duviri Weapons in your Foundry, or consumed as part of the Incarnon Genesis upgrade system. Learn more about those various systems in their dedicated sections further below!
Kovnik Extract Duviri citizens harvest Kovnik leaves to blend invigorating teas.
Eevani Extract Duviri citizens have been known to mash Eevani leaves into a paste that alleviates the discomfort caused by fresh wounds.
Connla Sprout Extract The water that courses through Connla Sprouts tastes sweet and refreshing.
Yao Shrub Extract The warm light of the Yao Shrub glows even within cold dark places.
Dracroot Extract Dracroot is a staple of the Wyrmling's diet.
Tasoma Extract Duviri citizens plagued by nightmares seek Tasoma, because its stalks can be crushed to create juice that invites pleasant dreams. Unfortunately, it is difficult to forage Tasoma as it only grows in caves.
Silphsela It is traditionally held that to see Silphsela floating in the air heralds an imminent change in the sky. Found from Sun Silphs.
Saggen Pearl Thrax warriors use the heavy liquid drawn from Saggen Wells to polish their weapons.
Aggristone It is said that Aggri Formations are hardened saliva from mighty Orowyrms. Duviri citizens believe Aggristones are powerful talismans.
Rune Marrow Rune Marrow erupts from Duviri’s core. It is found exclusively in the Undercroft.
Lamentus A whisper of the fallen. Dropped from slain Dax enemies on the Duviri Landscape.
Pathos Clamp The manifestation of Thrax's malevolence that shapes the Orowyrms' outbursts.
Nacreous Pebble (Maw Feeding) Collectors like to marvel at the peculiar origin of Nacreous Pebbles. Their beauty is the result of ordinary pebbles having been ingested and regurgitated by the Golden Maw.
Ariette Scale (Maw Feeding) Each Duviri fish species has distinct features, but they all evolved beautiful chromatic scales.
Maw Fang (Maw Feeding) Looks like someone got carried away during a delicious meal.
DUVIRI ON THE STEEL PATH
Experience Duviri on an entirely new level with The Steel Path! For those unfamiliar with this path, it is a difficulty modifier for existing nodes in the Star Chart to test your strength against significantly more difficult enemies.
How to Unlock for Duviri: If you do not already have The Steel Path available to you, players must complete all of the nodes in the Origin System’s Star Chart and then speak to Teshin in the Relays. Upon doing this, and completing the Duviri Paradox Quest, the Steel Path toggle will appear for the Duviri Region to enable/disable these mission variants.
Note: Duviri missions are not required to unlock the Steel Path, as previously seen with the Empyrean Star Chart.
Duviri Steel Path Modifiers: Difficulty scaling for Duviri is different from what you may be used to in the regular Star Chart, as it is quite unlike the rest of Warframe.
In the Duviri landscape, enemy level is increased by +20 but with no additional modifiers to Health, Shield, or Armor. The Orowyrm fight at the end of Spiral also has additional stages and mechanics for those who want to engage in a more challenging fight -- with extra rewards for your effort. Traveling Duviri on the Steel Path earns you additional Intrinsics upon defeating the Orowyrm (22 instead of the usual 15), as well as extra Pathos Clamps (15 instead of 10).
In the Undercroft, enemies have the default Steel Path modifiers of +100 enemy level, 250% Health, Shield and Armor.
These enemy modifiers are indicated upon hovering over the Steel Path toggle in the Duviri Navigation screen.
Seeing as Duviri exists beyond the confines of the Origin System, Acolytes do not spawn here. However, Steel Essence is still rewarded for each mode:
- The Circuit: Via the 9th Reward Tier (read The Circuit section below for full details)
- The Duviri Landscape: 5x Steel Essence rewarded for defeating the Orowyrm.
Note: The Steel Path Trophy and Emote for the Duviri Region will be coming in a later update. Thank you for your patience!
THE DORMIZONE - A PASSAGE UNLOCKED
For those who have not yet ventured to the Zariman, Duviri will be your first introduction to the Dormizone - another place of respite for your Tenno.
For pre-Angels of the Zariman players, you can now visit the Dormizone after the completion of the Duviri Paradox Quest via the Duviri Region in your Navigation. Whether you are new to or already familiar with the Dormizone, you can venture behind a previously-locked door to access Duviri. In the passage to Teshin’s Cave, you will also find the following:
- Drifter Intrinsics
- The Lost Islands of Duviri Fragments
- Acrithis and her Wares
- Access to the Arsenal and Drifter Appearance via Mirror
THE LOST ISLANDS OF DUVIRI FRAGMENTS
The logs of Acrithis the archivist uncover much more about the Lost Islands of Duviri. Collect the Lost Islands of Duviri Fragments scattered throughout to unlock her findings in the Codex. Listen for their distinct song when you are near one.
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Access these stories after completing the required amount of pickups via the Codex in the Orbiter > Universe > Fragments > Duviri, or visit Acrithis’ archives in the Dormizone.
Collecting a Fragment will also reward you with 5x Drifter Intrinsics.
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THE DUVIRI VENDOR: ACRITHIS
Acrithis aids you in bridging the world of Warframe and the Kingdom of Duviri. Browse her wares to exchange Duviri Resources for those found in the Origin System, purchase Captura Scenes of the Duviri Landscape, and obtain new Duviri-themed Decorations.
Here, you can also trade in your Pathos Clamps (earned by defeating the Orowyrm) for various rarities. Five of these offerings will be available to purchase each week, rotating at Sundays at 00:00 UTC:
- Orokin Reactor and Catalyst Blueprints
- Exilus and Arcane Adapters
- Riven Mods
- Forma Blueprints
- Kuva
Duviri Arcanes can also be purchased from Acrithis upon reaching Rank 9 in your Opportunity Intrinsic. One Arcane can be exchanged for Pathos Clamps once per day, with wares rotating daily at 00:00 UTC:
- Arcane Reaper
- Arcane Intention
- Primary Exhilarate
- Longbow Sharpshot
- Shotgun Vendetta
- Primary Obstruct
- Secondary Shiver
- Magus Aggress
Other Wares that Acrithis offers:
- Duviri Captura Scenes (One Per Day, rotating daily at 00:00 UTC.
- Origin System Resources (Rotating every few hours)
- Duviri-Themed Decorations (Rotating every few hours)
- Watchful Paragrimm Decoration (exchanged for Enigma Gyrum earned by completing Enigmas across Duviri)
Acrithis’ wares rotate often, so be sure to visit her during your journeys to Duviri to see all that she has to offer. Should you not wish to find her in your Dormizone, you can also find her in the Duviri Landscape with the help of her custom Map icon https://n9e5v4d8.ssl.hwcdn.net/uploads/f38eb0afa95b91d35b3ec3341098b9a2.png
- In her Carriage, which changes location depending on the current Spiral
- In the courtyard of The King’s Palace after defeating the Orowyrm
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In addition to her usual wares, if you are lucky enough to come across her path in Duviri she will offer a Rare Decree for purchase. It can only be purchased once during your visit in Duviri.
NEW ARCANES Enhance your equipment with these new Arcanes.
Stats shown below are at max rank.
Arcane Reaper (Warframe) On Melee Kill: Regenerate +24 Heal Rate/s and +660 Armor for 10s.
Arcane Intention (Warframe) Gain +250 Max Health per active channeled ability.
Primary Exhilarate On Weapon Impact Status Effect: Regenerate +1.2 Energy Regen/s for 10s. Stacks up to 3x.
Longbow Sharpshot (Primary - Bow Only) On Headshot: Next shot deals +300% damage on your next shot.
Shotgun Vendetta (Primary - Shotgun Only) On shotgun Kill Within 5m of target: Gain +180% Multishot and +75% Reload Speed for 15s.
Primary Obstruct On Weapon Magnetic Status Effect: Enemy weapons jam within 15m. Cooldown 10s.
Secondary Shiver Enemies take +45% damage per stack of Cold Status.
Magus Aggress (Operator) On Warframe Melee Transference: Heavy Blades deal +300% Critical Damage for 4 consecutive attacks. Cooldown 20s.
DUVIRI CAPTURA SCENES Brand new Captura Scenes are here! Strike a pose in these scenic locations from the Duviri Landscape itself.
- Undercroft Opera Scene
- Undercroft Park Scene
- Orowyrm Arena Scene
- Mainland Hamlets Scene
- Netherbarrow Region Scene
- Upperhaven Scene
- Castle Town Scene
- Teshin’s Cave Scene
- Archarbor Scene
- Amphitheater Scene
DUVIRI DECORATIONS Make your house a home with these Duviri staples!
- Artisan Pot (Wide, White)
- Artisan Pot (Tall, White)
- Artisan Pot (Wide, Green)
- Artisan Pot (Tall, Green)
- Artisan Pot (Short, Green)
- Hamlet Planter (Esphal)
- Hamlet Planter (Hyssic)
- Hamlet Planter (Fenn)
- Duviri Drink Mug
- Duviri Drink Thermos
- Duviri Drink Flask
- Artisan Barrel (Short)
- Artisan Barrel (Long)
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NEW GAMEMODE: THE CIRCUIT
In The Circuit, master the equipment Teshin has offered you in an endless series of Undercroft Stages to prove your mettle and progress towards weekly rewards. Two paths are available to you to, each with their own award:
- Normal Circuit, for Warframe acquisition
- Steel Path Circuit, to obtain Incarnon Genesis
Similar to your other experiences in Duviri, your path on the Circuit is shaped by the current Spiral. Before you venture into the Undercroft, you must pass through Teshin’s Cave and pick your loadout from the Warframes and Weapons available.
(Note: the equipment you can choose from per Spiral will be the same across all versions of Duviri, including both variants of the Circuit.)
Unlike the rest of Duviri, in the Circuit you will primarily play as your Warframe, and have full access to your Operator or Drifter as you know them in the Origin System. The Focus School and Operator Equipment (including Amps, Arcanes, and Appearance) of your active loadout upon entering Teshin’s Cave will be what is used in the Undercroft -- including your choice of Operator or Drifter, for those who know what that means.
The Gameplay Once you have your equipment decided, the Circuit awaits beyond the portal! Here, you will be thrown into a randomized series of missions in an endless loop -- until you decide to extract, of course!
The list of available mission types are as follows:
- Defense (Defend 5 waves)
- Survival (Survive 5 Minutes)
- Excavation (Excavate 300 Cryotic)
- Void Flood (Seal 5 Ruptures)
- Exterminate (Kill required Enemies)
While these mission types may seem familiar to you, the foes you will encounter will be a mixture of new and old, across a variety of factions! After the completion of each Stage, the Mission Type of the following Stage will be visible in the Stage Completion screen, to help you decide whether to continue, or Extract.
At the completion of every Stage, there are four guaranteed rewards:
- 1x Decree
- 4x Drifter Intrinsics
- Duviri Resources
- Circuit Progress
Unlike regular endless missions with rotation-based drop tables, the main rewards are earned via Reward Tiers which are unlocked with Circuit Progress. We’ll get more into that shortly!
Gameplay Restrictions You may have access to your Warframe and Operator (if you have one from completing The Second Dream Quest in the Origin System), but it’s still not quite the reality you’re used to. In the Undercroft, your Gear Wheel and Companions/Sentinels are unavailable, but all players are given innate Enemy Sense.
Given the variety of mission types you can come across, you can customize your builds beforehand and select the best configuration in Teshin’s Cave tailored to your Circuit experience!
Decree Fragments Scattered around each mission tile are Decree Fragments -- found via their tell-tale glow. Collect three Fragments to earn an extra Decree for your squad, as well as 3x Intrinsics and Duviri Resources. Three Fragments spawn per tile, but your Fragment progress persists across Stages if you complete your objective before finding them all.
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Choose Your Reward Path
Before entering the Circuit, you must make a choice: what Reward Path do you wish to take?
Note: If you have yet to select your reward path and are sent an invite to join a squad in The Circuit, you will be prompted to select your reward path first before joining!
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Normal Circuit: The reward path for Normal Circuit Missions centers around Warframes. The first time you enter the Normal Circuit each week (following the weekly reset on Sundays at 00:00 UTC), you will be prompted to select a Warframe to work towards, from a pool of three choices. This selection is required before you can play Normal Circuit missions, and cannot be changed once confirmed -- so choose wisely!
The Warframes currently available in the Normal Circuit are those with Prime Variants available, and/or those not acquirable via Dojo Research. Three Warframes will be available to choose from each week. A full list of Warframes available in the Circuit can be found below, scheduled in the following order (release order, for those savvy Tenno out there):
Excalibur Trinity Ember Loki Mag Rhino Ash Frost Nyx Saryn Vauban Nova Nekros Valkyr Oberon Hydroid Mirage Limbo Mesa Chroma Atlas Ivara Inaros Titania Nidus Octavia Harrow Gara Khora Revenant Garuda Baruuk Hildryn
The exact weekly rotation will change as more Warframes get added to this pool, but here is an example of how the weekly schedules look upon launch:
Week 1: Excalibur Trinity Ember
Week 2: Loki Mag Rhino
Week 3: Ash Frost Nyx
And so on!
With your reward path selected, you’ll be provided with a full view of your reward tiers for the week. Each Stage you complete will contribute Circuit Progress towards your Reward Tiers in the Circuit. We’ll cover this more in-depth a little later.
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The items in your Reward Path include your selected Warframe’s Blueprints, an Augment for said Warframe, and an assortment of other items pulled from curated Reward Pools.
Normal Circuit Reward Tiers There are 10 Tiers a player must progress through to earn the full Warframe, with guaranteed items at certain Tiers each week:
- Tier 2: Warframe Neuroptics Blueprint
- Tier 4: Rare Mod
- Tier 5: Warframe Chassis Blueprint
- Tier 7: Warframe Augment Mod
- Tier 8: Warframe Systems Blueprint
- Tier 9: Common Warframe Arcane
- Tier 10: Warframe Blueprint
Note: These are of your chosen Warframe for the Circuit that week.
The remaining tiers (1, 3, 4, 6, and 9) are randomized rewards pulled from the aforementioned curated Reward Pools, which vary per tier.
Here is an overview of what can be found in these Reward Pools:
- Duviri Resources and Endo
- Mods (from Serration, to Corrosive Projection, to Burning Wasp, to Patagium and much much more)
- Rare Mods - Tier 4 and 6 Only (from Continuity, to Argon Scope, to Iron Phoenix, and more)
- Mastery Rank 2 Weapon Blueprints
- Common Warframe Arcanes
- 10,000 and 50,000 Credit Caches
Normal Circuit Rewards past Tier 10 Should you continue to play the Circuit after completing your main Reward Track for the week, you can unlock further Tiers, with a chance of receiving either 1,500 Credits or 250 Endo per Tier.
A full overview of Circuit Reward Tier drop tables can be found on the official Drop Tables website, under the name “Duviri Endless”.
These are offered as additional rewards for those who continue to play the Circuit because they find it engaging, but are not designed to be incentives to continue in this gamemode after you’ve finished your Reward Track for the week.
Steel Path Circuit Your journey in the Steel Path Circuit will be towards earning new Incarnon Genesis Adapters that can be installed across a variety of Weapons. The first time you enter the Steel Path Circuit each week (following the weekly reset on Sundays at 00:00 UTC), you will be prompted to select two Incarnon Genesis from a pool of five choices.
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Be mindful of the order you select them in, as this will decide what tier they are available at in your Reward Path. Your first choice will be unlocked at Tier 5, and your second choice at Tier 10. This order is reflected in the Tier icons above your selections.
You can deselect and re-select Incarnons to get them in the order you wish. Once you’re satisfied, you can confirm your selections and they will be locked in for the week.
Thirty total Incarnon Genesis can be acquired from the Steel Path Circuit at launch. Five of these will be available to choose from each week on a rotating schedule. Earning these Incarnon Genesis does not require you owning the actual Weapon -- we’ll cover the installment process in the “Incarnon Genesis” section further down.
Steel Path Circuit - Incarnon Genesis Schedule
- Week 1: Braton, Lato, Skana, Paris, Kunai
- Week 2: Bo, Latron, Furis, Furax, Strun
- Week 3: Lex, Magistar, Boltor, Bronco, Ceramic Dagger
- Week 4: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos
- Week 5: Ack & Brunt, Soma, Vasto, Nami Solo, Burston
- Week 6: Zylok, Sibear, Dread, Despair, Hate
Once Week 6 passes, the schedule repeats.
With your reward path selected, you’ll be provided with a full view of your reward tiers for the week. Each Stage you complete will contribute Circuit Progress towards your Reward Tiers in the Circuit. The items in your Reward Path include your selected Incarnon Genesis, Steel Essence, and an assortment of other items pulled from curated Reward Pools.
Steel Path Circuit Reward Tiers There are 10 Tiers a player must progress through to earn both Incarnon Genesis, with guaranteed items at certain Tiers each week:
- Tier 2 and 8: 1 x Legendary Duviri Arcane (Arcane Reaper, Secondary Shiver, or Longbow Sharpshot)
- Tier 5: First Incarnon Genesis Selected
- Tier 9: 25 x Steel Essence
- Tier 10: Second Incarnon Genesis Selected
The remaining tiers are randomized rewards pulled from the aforementioned curated Reward Pools, which vary per tier.
Here is an overview of what can be found in these Reward Pools:
- New Duviri Arcanes
- Duviri Resources
- 6000 Kuva and 6000 Endo caches
- 3x Riven Slivers
- Exilus Adapter and Regular Forma Blueprints
- Riven Mods
- 3-Day Boosters
NOTE: Steel Essence is not rewarded for each Stage completed, nor do Acolytes spawn in the Circuit, which is why you see those rewards reflected in the Reward Pool instead!
Steel Path Circuit Rewards past Tier 10 Should you continue to play the Circuit after completing your main Reward Track for the week, you can unlock further Tiers pulled from a separate Reward Pool of Duviri Arcanes (excluding the three Legendary Arcanes), Endo, and Credits.
A full overview of Circuit Reward Tier drop tables can be found on the official Drop Tables website, under the name “Duviri Endless” (Tiers marked as “Hard”).
These are offered as additional rewards for those who continue to play the Circuit because they find it engaging, but are not designed to be incentives to continue in this gamemode after you’ve finished your Reward Track for the week.
Other Rewards available in the Circuit: Outside of what you earn in your Circuit Tiers, players also earn the following rewards in the Circuit:
- Rune Marrow (exclusively found in the Undercroft)
- Cryotic (from Excavators if you come across that game mode)
- Duviri Resources rewarded upon Stage Completion and collection of 3 Decree Fragments
- Drifter Intrinsics rewarded upon Stage Completion (4) and collection of Decree Fragments (3)
Players will also earn Affinity on owned Warframes and Weapons that are equipped in the Circuit, in addition to Focus from equipped Lenses and killed Thrax foes (upon completion of The Second Dream Quest).
Earning Circuit Progress to Unlock Tiers With every Stage you complete in the Circuit, you will earn Circuit Progress, which will be reflected both in your Mission Progress screen and in your Stage Completion Screen. The more Stages you complete consecutively in the Circuit, the more Circuit Progress you will earn.
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If you fail or leave The Circuit, you lose the Circuit Progress you earned for that round.
This value increases from 100 Circuit Progress from your first Stage completed, up to a maximum of 170 on Stage 5.
- Stage 1: 100 Circuit Progress
- Stage 2: 110 Circuit Progress
- Stage 3: 125 Circuit Progress
- Stage 4: 145 Circuit Progress
- PLUS one-time daily bonus of 50 Circuit Progress for reaching Stage 4
- Stage 5 and onwards: 170 Circuit Progress
As mentioned in the list above, players will also receive a one-time daily bonus of 50 Circuit Progress for completing Stage 4. This can only be earned once per day and eligibility resets daily at 17:00 UTC (or 16:00 UTC during Daylight Savings Time).
Steel Path Stages will contribute the same amount of Circuit Progress as the Normal Path, but will require higher amounts of Circuit Progress per Tier to reflect the higher difficulty -- and better rewards!
Share your feedback and bug reports on The Circuit here: https://forums.warframe.com/forum/1824-the-circuit/
INCARNON GENESIS (Plural: Incarnon Geneses)
Adopt the power of the Incarnon onto your Arsenal with the new Incarnon Genesis! Incarnon Genesis is a new way to bring some life back into long-beloved, if sometimes-forgotten, weapons found in Warframe. If you are familiar with Incarnon Weapons from the Zariman, this system is similar -- but instead of the Incarnon status being imbued in the weapon, one must install an Incarnon Genesis to unlock it!
How to Access Incarnon Genesis:
- Complete the Angels of the Zariman Quest to gain access to Cavalero in the Chrysalith.
- Complete all nodes in the Star Chart to access the Steel Path
- Complete the Duviri Paradox Quest to access The Circuit on the Steel Path
In this update, the following weapons (including all of their variants, such as MK-1, Vandal, Prime, etc.) are eligible to be upgraded with Incarnon Genesis. We are planning on adding more eligible weapons in the future!
Primary: Braton Paris Latron Strun Dread Burston Miter Torid Boltor Soma
Secondary: Despair Lato Zylok Kunai Furis Vasto Atomos Dual Toxocyst Bronco Lex
Melee: Skana Hate Sibear Bo Furax Nami Solo Ack & Brunt Dual Ichor Ceramic Dagger Magistar
Acquisition Incarnon Geneses are acquired via the Steel Path Circuit Rewards. Players have the choice of 2 Incarnon Geneses from a list of 5 each week, which are then obtained by earning enough Circuit Progress to access the Reward Tier. For full details on acquisition, visit the “Steel Path Circuit” section above.
Once you have unlocked your Incarnon Genesis Tier, the item will be delivered to your inventory for you to install in your weapon variant of choice!
Installation Installing an Incarnon Genesis requires a trip to Cavalero in the Chrysalith on the Zariman! Before you head there, there are a few things you require:
1. The Incarnon Genesis itself! See above for acquisition.
2. A Compatible Weapon You can easily tell the weapon compatibility in your Arsenal -- look for a special description added to it when equipped.
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3. The Necessary Resources A resource investment is needed to properly perform Incarnon Genesis. Each Incarnon requires 20x Pathos Clamps and a variety of Duviri Resources to be installed.
Once everything is in-hand, head over to Cavalero and access the “Evolve Incarnon Weapons” menu to perform Genesis.
Similar to other Incarnon weapons, you will have to complete certain challenges with the weapons equipped to unlock further evolutions!
Installing an Incarnon Genesis works the same as upgrading your weapon with an Orokin Catalyst - if the weapon you are installing Genesis on has Formas, Orokin Catalyst, etc. equipped they will all be maintained in the process.
NEW IN-GAME MARKET ITEMS & BUNDLES
The following items and bundles (in addition to all previously mentioned in the above sections) are available for Platinum in the in-game Market!
Dedicated Market tabs are available to help you browse the latest and greatest new items and bundles available in this update:
- The Duviri Paradox: Lists the main bundles and individual items!
- Teshin’s Cave Offerings (Listed under “Featured”): Contains the Warframes and Weapons that appeared in your last visit to Teshin’s Cave.
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FABLED WARRIOR PACK Dress just like the hero described in the famous storybook, Tales of Duviri. The Fabled Warrior Pack includes the Aeospex Armor, Gabrai Kavat Armor, Drifter Loneryder Suit, Lonesome Shawzin, and Only Beyond Vistagraph.
*All items in this pack are available for purchase separately.
AESOPEX ARMOR BUNDLE
Stride into the fray with fractal elegance. Includes the Aesopex Shoulder Plates, Chest Plate, and Leg Plates.
*All items in this pack are available for purchase separately
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BARUUK DOAN COLLECTION Baruuk Doan is the calm center of a chaotic storm. His collection includes the Baruuk Doan Skin, Harmatt Sparring Skin, and Khinn Syandana.
Concepts for the collection were created by community fan artist TBGKaru.
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WISP SOMNIUM COLLECTION Natural and preternatural combine in Wisp Somnium. Her collection includes the Wisp Somnium Skin*, Subvolv Syandana, and Privolv Fulmin Skin.
Concepts for the collection were created by community fan artist UndergroundWubwubmaster.
*The Wisp Somnium skin also adorns her Reservoir and Motes in the same style!
MESA VOIDSHELL COLLECTION
Adorn Mesa in the morphic material created during the Zariman Void Jump. This collection includes the Mesa Voidshell Skin and Eris Surface material structure.
Material structures are exclusive to Voidshell skins.
LIMBO VOIDSHELL COLLECTION
Adorn Limbo in the morphic material created during the Zariman Void Jump. This collection includes the Limbo Voidshell Skin and Lotus Pattern material structure.
Material structures are exclusive to Voidshell skins.
VOID ADORNMENT BUNDLE IV
Make the most of morphic material created during the Zariman Void Jump. This collection includes the Mesa Voidshell Skin, Limbo Voidshell Skin, and each skin’s matching material structure.
Material structures are exclusive to Voidshell skins.
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DUVIRI COMMUNITY ART PACK A Duviri-themed pack featuring the Kaithe Community Display (made by Sillfix) and Bombastine Community Glyph (made by Joriale) made by community artists.
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BOMBASTINE NOGGLE A small wobbly statue of Bombastine.
The Kaithe Community Display, Bombastine Community Glyph, and Bombastine Noggle are also available to claim for free for a limited time by participating in The Duviri Paradox Twitch Drops campaign (ends on May 10th at 2pm ET): https://forums.warframe.com/topic/1345854-the-duviri-paradox-celebratory-twitch-drops-starting-april-26/?ct=1682436344
GAFORN SWORD AND SHIELD SKIN Evoke the might of the giant with this skin for Sword and Shield Melee Weapons.
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NEW TENNOGEN
Our first batch of TennoGen items are here following the changes we made to the program (read below for more information)! Enjoy 6 new incredible creations from these talented artists:
- Nitrolyst Gauss Skin by Goosmo
- Retrolyst Syandana by edwino22 and Erneix
- Caliban Scion Helmet by LostEpoch
- Xaku Deathea Skin by kakarrot2812
- Alocana Syandana by blazingcobalt
- Katix Earpiece Operator/Drifter Accessory by lex182 and cedd00
If you missed our announcement last year, we removed TennoGen Deadlines and are now reviewing pieces on a monthly basis. Thank you all for your patience as the team transitions to this new system -- with all of the hard work behind the scenes by our TennoGen artists, we are ready to showcase the current list of accepted items!
The goal is to release these items in smaller batches across future updates -- the first is now here with the following 6 items!
You can view our TennoGen Acceptance Thread for an updated look at what is accepted and when to expect it next.
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NEW DOJO ROOM AND DECORATIONS
There are 70 new Duviri-themed Dojo Decorations available for you and your Clan to use! Enter an otherworldly cave inspired by Tales of Duviri with the new Duviri Cave Room.
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NEW DOJO PIGMENTS
Give your Dojo a wash of color inspired by Duviri with these new Pigments:
- Harmony Green (Thrax Centurion)
- Veldt Yellow (Thrax Legatus)
- Tempest Brown (Eclipse Thrax Centurion)
- Argon Purple (Lua Thrax Legatus)
- False Orange (Void Angels - including Ravenous Angels)
Begin Polychrome Color research for these colors in your Clan Dojo’s Tenno Research Lab and begin collecting Pigments dropped from Thrax enemies and Void Angels in Zariman missions.
BISHAMO HAWK & LARK OPERATOR SET
The Bishamo Operator Set has been re-named and re-introduced as the Bishamo Hawk Set & the Bishamo Lark Set. This Dax armor has been fully decoupled from the Male and Female specific variants, and all pieces can now be swapped interchangeably on both Male and Female Operators, as well as Male and Female Drifters.
For the Bishamo Armor Set, your default gendered appearance on log-in is dictated by your selected Operator Visage (0-13 Female, 13-26 Male) for whether you'll log-in with the Hawk Bishamo set applied, or the Lark Bishamo Set applied. After changing your customization, your selected appearances will apply.
To obtain the Bishamo Hawk and Lark sets, you simply need to purchase any Bishamo Armor Set Blueprint from Teshin’s wares in the Relay and craft the armor piece as usual. On claiming the built item from the foundry, it will grant you the entire set (all 4 pieces of Bishamo Armor) for that piece. Ie. Craft the Bishamo Greaves Set Blueprint to earn:
- Bishamo Hawk Greaves (Operator)
- Bishamo Hawk Greaves (Drifter)
- Bishamo Lark Greaves (Operator)
- Bishamo Lark Greaves (Drifter)
For those of you who have already crafted any piece of the Hawk Bishamo Operator set (formerly the Bishamo Operator Set*), we will be running an account update shortly after the launch of Duviri to grant you the Bishamo Lark set on log-in, as well as the respective Drifter armor pieces for both the Hawk and Lark Bishamo Operator Armor pieces.
We have also decoupled the Skirt sash from the (formerly Female) Lark Bishamo Greaves, and added it as the Lark Bishamo Apparel. On crafting the Bishamo Cuirass Set Blueprint, it will also grant the Lark Bishamo Apparel.
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*The former Bishamo Operator set was renamed to the Hawk Bishamo Set in anticipation of this change. However, now that this change is live, the Hawk Bishamo Set refers to the Armor formerly styled to the Male Operator, and the Lark Bishamo Set refers to Armor formerly styled to the Female Operator.
NEW SOUND AMBIENCE SYSTEM
Duviri has brought with it a new sound ambience system, which allows us many ways to enhance the audio experience:
- We can now change ambience on the fly (e.g. changing Spirals in Duviri).
- Greater precision with ambience in indoor areas (e.g. caves and buildings).
- More flexibility with the music in volumes, which allows us to change music in different zones of an Open Landscape map (e.g. Undercroft and caves).
- Overall greater ambience quality and detail due to improved workflow!
We also fixed Quest cinematics not respecting the player’s selected volume settings. Now, the master volume slider applies to both voice and FX tracks. Also fixed issues of music suddenly stopping in-game while fading out. It will now loop properly with the volume adjusted.
ENHANCED GRAPHICS ENGINE NEW DEFAULT ON PC
As originally announced in a PSA earlier this month, the new default graphics engine on PC is Enhanced! This is another step towards retiring the Classic Graphics Engine fully (as has been announced in previous posts). We will provide ample notice on when to expect the Classic Graphic Engine’s retirement, but the ultimate goal remains providing the best experience of Warframe to our players via the Enhanced Graphics Engine.
Why use the Enhanced Graphics Engine? There are many stunning in-game details that are only visible via the Enhanced Graphics Engine such as wall decals, tattoos, facial hair, more accurate reflections, and dynamic lighting and shadowing (a detailed breakdown can be found in our original announcement here). We ultimately want players' first steps into Warframe and Duviri to be seen the way our team intended!
New and last generation Playstation and Xbox consoles run the Enhanced Graphics Engine experience, and we want our PC players who have yet to enable it to share in the benefits of this system.
Enhanced Graphics Engine Settings: Our goal while phasing out Classic has been and remains to keep performance and scalability a priority for players. That said, you will be able to adjust the following in-game settings to tweak performance with the Enhanced Graphics Engine:
- Sun Shadows Toggle - This can be disabled via the Graphics settings in the Video tab of your Options.
- Enhanced Decals Toggle - This can be disabled via the Graphics settings in the Video tab of your Options.
- Switching Graphics settings under Options > Video to “Medium” or “Low” will also offer performance adjustments if required.
- NEW: SSAO Quality Settings - Adjust ambient occlusion quality settings between medium and high (or disable) in the Advanced Video options.
- Prior to this update, this was just a toggle to enable or disable while using the Enhanced Graphics Engine. Now you can adjust to your liking.
For the time being (before Classic retires), if you wish to return to the Classic Engine you’ll be able to do so via the Warframe launcher by hitting the cog > selecting “Classic” from the dropdown menu.
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Or via your Graphics settings in-game by opening the pause menu > Options > Video Tab > Scrolling down to the Graphics Options.
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Why retire the Classic Graphics Engine? Currently, the team has to maintain both engines which means twice the work for the graphics programmers, twice as much testing, and most importantly, it means our artists are limited by what the Classic engine can do.
Retirement plans for Classic were first announced in 2020 and since then the team has shifted to making content that uses more and more features of the Enhanced graphics engine. Once there is only one rendering engine to support we can make new content that we couldn’t make before!
Enhanced as Standard: Ultimately, the Enhanced Graphics Engine is the gold standard for Warframe and all of its future content - the most immediate being Duviri! With Enhanced, you’ll be able to enjoy all of the hard work the team has put into making it a truly spectacular experience, of which you can jump into now!
New With The Duviri Paradox - Enhanced Graphics Engine Changes:
- Improved the look of Drifter/Operator hair.
- Improved the look of Drifter/Operator eyes. They are now more realistic and have more depth.
- Improved vegetation shading.
On the topic of the Enhanced Graphics Engine, if you're using an AMD Radeon 7000-series GPU we encourage you to update your drivers to 23.4.2 to prevent issues that were noted here.
PC Supported Specs Change:
As announced in a PSA posted last year, we have changed our minimum specs to require the following CPU features: SSSE3, SSE4.1 and SSE4.2*.
*Your CPU must support SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2.
These are CPU-instructions that were first added to processors like the Intel i7 860 (Nehalem microarchitecture released in 2008) or the AMD FX-4170 (Bulldozer microarchitecture released 2011). As you can see, even computers that are a decade old support these features so you probably have nothing to worry about!
If you’re still rocking the above specs that don't support these instructions, you’ll see a warning in the Warframe launcher so you know it’s time for an upgrade.
These changes will finally let the PC version of the game get optimizations we’ve had on the Xbox and PlayStation versions for years and will make it easier to do more optimizations, since all developers will be using them all day every day (as opposed to only when testing on some consoles).
Additions:- Added a new Accessibility “Prefer Default HUD as Drifter” option. Toggling this on will restore the Drifter HUD in Duviri to its non-stylized version.
- Added an “Enable Surveys” toggle. Access it in the “Social” Options under “Privacy”. This toggle will also be available on the Survey screen itself, should you wish to no longer receive them.
- Players will occasionally be offered Surveys to gather player feedback and insight. This new toggle will allow players to opt out and/or opt back in to Surveys at their own discretion.
- On viewing an item in your Foundry, you can now hover over any crafting resource to determine their drop location.
- The Greedy Milk, Hang Tenno, and Puppeteer K-Drive Scrawls are available in the Dojo Bash Lab Research.
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- These were previously only available in a 6th year anniversary Twitch Drop campaign - so we’ve made them accessible again via the Bash Lab to earn!
- Changed the Synth Charge Mod to now apply to the following weapons:
- Sepulcrum
- The damage bonus for Synth Charge does not apply to its alt-fire, as it uses the entire magazine in one shot.
- Pyrana
- Pyrana Prime
- Kuva Brakk
- Zakti Prime
- Tenet Detron
- Sepulcrum
- Changed the Shawzin default controller bindings - the previous bindings made it considerably harder to use Shawzin compared to keyboard. If you wish to change them back to their previous state, you can do so in the “Customize Controller” option:
- Sky Fret: Left D-Pad (was LB)
- Water Fret: Right D-Pad (was RT)
- Earth Fret: Down D-Pad (was RB)
- Songs: R2 (was Up D-Pad)
- Change Instrument: R3 (was Left D-Pad)
- Changed how Dormizone invites interact with Squads:
- Inviting Tenno to your squad while in the Dormizone no longer forces Clients to load into the Host's Dormizone. Instead, they can now accept a squad invite from where they are without needing to migrate over. In the chance that someone does want to join someone else's Dormizone to show off their lavish decorating, they can do so by selecting the new option “Invite to Dormizone”.
- Added a prompt to invite all squad members if you’d like to exit the Dormizone into the Crysalith if desired.
- Fixed being unable to accept invites from your Dormizone.
- Made the following changes to Mirage’s Sleight of Hand with the Explosive Legerdemain Augment Mod in order to solve major performance issues that would occur when rapidly casting Sleight of Hand with the Augment Mod equipped while Hall of Mirrors was active:
- Explosion radius is no longer affected by Mods. It is now always 15m.
- Proximity mine triggers no longer replicate to Clients (this was a particularly brutal performance issue origin for Clients in squads where the Host was casting Sleight of Hands with Hall of Mirrors often).
- Proximity mines now have a 20 second lifespan unless it is attracting an enemy, in which case it is paused. Only one mine can attract a particular enemy at a time.
- The lifespan previously used to be extended if an enemy entered its trigger range, but if they never reached the explosion (e.g. something else killed them first) the lifespan could be extended indefinitely, causing strain on performance when stacking mines with multiple Sleight of Hand casts.
- Optimized the proximity mines when cast in the dark.
- Optimized the proximity mine triggers when there are multiple placed with Hall of Mirrors. Now there will be one trigger per group of mines, since they are close enough to one another. The trigger will swap to a new mine if the latter is destroyed.
- Also fixed flickering on her shaders.
- In addition to the 50% of Affinity gained being granted to Warframe, the remaining 50% while using the Parazon is now distributed to the weapon you had equipped before the Parazon Mercy kill started.
- Updated all Warframe descriptions!
- Since this will be the first time many players encounter the Warframes (via Teshin’s Cave), we updated their descriptions to provide practical explanations of playstyles (without sacrificing the lore tidbits).
- The following weapons can now be found in their corresponding categories in the Arsenal when searching using the tag “Battery”:
- Basmu
- Bubonico
- Tenet Cycron
- Cycron
- Flux Rifle
- Fulmin
- Tenet Plinx
- Plinx
- Shedu
- Added support for Chroma Link devices through Razer Chroma Connect.
- Changed Incarnon Weapons’ “DAMAGE” stat to “Incarnon Form” when viewing the Incarnon Form damage values in the Arsenal.
- Added Mission Tips to the Risk Investment selection screen for The Index.
- Updated the Drifter mini-map icon.
- Made slight adjustments to the rendering of Caliban’s Cranion Helmet to be more accurate for reflections.
- Made some adjustments to lighting in the Cetus Temple during the Vor’s Prize quest.
- Updated the rendering for the water FX on the Grav Lifter Factory decoration.
- Updated “The Hunt is On” Nightwave Act description to say “Pick up Syndicate Medallions” instead of “Find” as it requires you to interact with them in order for it to count towards the Act.
- Updated the on-hover Credits and Platinum icon descriptions to be more informative on what each currency is used for.
OPTIMIZATIONS
- Made several micro-optimizations to base game code.
- Made a micro-optimization to loading times and streaming.
- Made several optimizations related to code responsible for HUD processing.
- Made micro-optimization related to memory usage while updating the launcher.
- Made a micro-optimization to memory footprint in several levels.
- Made several micro-optimizations related to script performance.
- Made improvements to how animation data is stored.
- Made an optimization related to level loading.
- Made an optimization to code related to defense targets.
- Made systemic micro-optimizations to memory footprint and load times.
- Made substantial optimizations to touch types.
- Made micro-optimizations to material loading.
- Made optimizations to memory footprint for Archwing and Railjack missions.
- Optimized a few seconds off of loading large levels.
- Made some connectivity optimizations.
- Optimized progress tracker updating (this saves a bit of CPU load).
- Made small optimizations to Liset mesh data.
- Fixed enemies selectively ignoring Mirage’s Sleight of Hand depending on the mission type. (For example enemies would get distracted by your traps in Extermination but not Survival)
- Fixed loading hitches when swapping default customizations between Male and Female Operator.
- Fixed the game becoming unresponsive when:
- Selecting a color picker or an item from the in-game Market selection screen while in Railjack customization.
- Selecting chat, viewing a player profile and then selecting exiting from both Menus.
- Fixed the following issues from the Citrine’s Last Wish “Known Issues” list:
- Fixed primary target not receiving any bonus Status Effects from the Secondary Encumber Arcane while using a chaining weapon (i.e. Atomos).
- Fixed the Secondary Encumber Arcane unintentionally counting staggering as a Status Effect, leading to many unintended Effects being applied.
- This Arcane is intended to trigger only from Physical and Elemental Status Effects i.e. Status types which show on an enemy’s health bar.
- Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Internal Bleeding and Hunter Munitions when installed on Ivara’s Artemis Bow, or Life Strike not working when installed on Exalted Melee Weapons. Valkyr's Hysteria not having life steal was in the same category.
- Fixed casting many Warframe abilities interrupting aim gliding and forcing you to land.
- Fixed Battacor requiring all 3 charges to use its alt fire instead of the intended 1 or 2 charges to scale the damage.
- Fixed pausing the game in Solo mode not suspending the energy cost of abilities that use energy over time.
- Also fixed issues with enemies affected by Status Effects not behaving as intended when the game is paused.
- Fixed equipment entries duplicating each time a player's profile is opened.
- Fixed spamming the interact key instantly dismounting you from Ropalolyst and resetting its shields.
- Fixed the “Energy Drain” stat in the Warframe ability page showing as 0 when Zenurik’s Inner Might is equipped.
- Fixed the selected “Sort By” option resetting after visiting a section that doesn't allow sorting in the Arsenal.
- Fixed Legendary 3 Mastery Test using the incorrect mission (repeating the Legendary 2 test).
- Fixed Volt’s Electric Shield and Vazarin’s Guardian Shell not preventing self-staggering with explosive weapons, as reported here: https://forums.warframe.com/topic/1341186-psa-unintended-stagger-effects-with-citrine’s-last-wish/
- This also fixes the Propa Scaffold Amp part bypassing Electric Shield and Guardian Shell, causing the Operator to self-stagger.
- Fixed Arcane Steadfast not working consistently on ability casts when equipped on Vauban.
- Fixed Garuda being unable to perform Melee Finishers with her Talons in missions that disable Melee weapons.
- Fixed major performance issues occurring when rapidly casting Mirage’s Sleight of Hand with the Explosive Legerdemain Augment Mod equipped while Hall of Mirrors is active. In order to solve the performance issues, the following changes were made to Explosive Legerdemain:
- Explosion radius is no longer affected by Mods. It is now always 15m.
- Optimized the proximity mines when cast in the dark.
- Optimized the proximity mine triggers when there are multiple placed with Hall of Mirrors. Now there will be one trigger per group of mines, since they are close enough to one another. The trigger will swap to a new mine if the latter is destroyed.
- Proximity mine triggers no longer replicate to Clients (this was a particularly brutal performance issue origin for Clients in squads where the Host was casting Sleight of Hands with Hall of Mirrors often).
- Proximity mines now have a 20 second lifespan unless it is attracting an enemy, in which case it is paused. Only one mine can attract a particular enemy at a time.
- The lifespan previously used to be extended if an enemy entered its trigger range, but if they never reached the explosion (e.g. something else killed them first) the lifespan could be extended indefinitely, causing strain on performance when stacking mines with multiple Sleight of Hand casts.
- Also fixed flickering on her shaders.
- Fixed certain bosses being permanently stun locked by the Proboscis Cernos stun effect.
- Fixed exposing an enemy to a Viral Status Effect just as the last Viral Status Effect on the enemy is about to expire, and while there is a Heat Status Effect on the enemy, can lead to the enemy becoming invincible.
- Fixed only firing the Staticor with one hand as opposed to the intentional two hands.
- Fixed Nataruk bow shots, which are charged to the end of the sweet spot, are shot as uncharged shots.
- Fixed loss of functionality for Clients who use the Forward Artillery in back-to-back missions.
- Fixed loss of function occurring after dashing off a platform and meleeing to dismount Yareli from Merulina mid-air.
- Fixed losing the ability to use Transference after switching to Operator while on a K-Drive or Merulina and back to your Warframe in midair.
- Fixed K-Drive randomly doing a spin instead of the tricks you’re trying to do.
- Fixed Ash’s Shuriken losing all punch through.
- Fixed Mag’s Shrapnel constantly orbiting you regardless of distance, as opposed to being extracted from enemies and laying dormant on the ground until Mag is in range.
- Fixed Grendel inheriting characteristics of his “Pulverize” form after entering the underwater Archwing mode in the Uranus Sealab tileset. As reported here: https://forums.warframe.com/topic/1342565-grendel-pulverize-stays-indefinitely-after-submerging-in-water-uranus/
- Fixed Sevagoth’s Death Well continuing to drain after swapping in and out of his Shadow while affected by a Nullifier.
- Fixed the Energizing Shot Mod working on the Tenet Plinx’ and Tenet Spirex’ AOE.
- As indicated in the mod’s description, it is intended not to work on AOE.
- Fixed the following weapons’ AOE on impact not being affected by Blast Radius Mods (such as Firestorm).
- Ferrox (Base and Tenet)
- Opticor (Base and Vandal)
- Ambassador
- Fixed Tenet Tetra Secondary fire being unaffected by Void Fissure buff.
- Fixed various Mining locations being located under the terrain.
- Fixed Dethcube’s Vaporize Mod not respecting Overguard’s crowd control immunity and bypassing their defenses to deal damage.
- Fixed being able to refresh Praedos’ Incarnon Form timer by performing a heavy ground slam.
- All other Incarnon Melee weapons trigger their Incarnon Form via heavy attack and do not have the ability to refresh their Incarnon Form timer. So Praedos has been fixed to remove this unintended functionality.
- Fixed issue with Mirror Defence rotations getting skipped after Host Migration.
- Fixed Innodem and Prasedos losing their Incarnon Form after entering Arsenal in the Simulacrum.
- Fixed Incarnon weapons reverting to their default form not being visible to other players in the squad until it is shot again.
- Fixed Citrine’s Fractured Blast not affecting ragdolled enemies.
- Fixed Parry Mod not functioning to grant the ability to parry enemy attacks and open them to finishers.
- Fixed getting sent back to login screen from mission after tabbing back to game.
- Fixed Naramon’s Killer’s Rush bonus not applying when playing as Client.
- Fixed the Death Knell headshot buff not working properly if the player respawns after being downed.
- Fixed Corpus enemies appearing as if they are immune to Mercy kills in the UI due to the indicator overlapping with their Shields in their Health bar.
- Fixed the Tenet Ferrox not using the bonus elemental damage on its alt-fire.
- Fixed the Bonewidow Necramech no longer playing the shield-bash animation when using Shield Maiden.
- Fixed Warframe facing away from Saya when interacting with her in Saya’s Vigil Quest.
- Fixed offset issues with the TennoCon 2021 Chest Plate when equipped on Voruna.
- Fixed several offset issues with several Knee Spur and Leg Guards when equipped on Voruna.
- Fixed pickups such as Data Masses and Disruption Keys floating in the air when reloading the Laetum.
- Fixed cases where the HUD could go missing for Railjack Pilot and Turret users.
- Fixed Clients getting stuck in the Railjack loading tunnel after Host Migration.
- Fixed Transference causing Secondaries using the Oscira Thrown Blade Skin to float alongside Warframe.
- Fixed Raknoids in Corpus Railjack missions not moving or attacking objectives.
- Fixed the Necramech ability UI not disappearing when opening the map in open landscapes.
- Fixed Captura options not appearing when using a vehicle (Necramech, K-Drive, etc.).
- Fixed a rare matchmaking bug when mixing pre-The New War and post-The New War sessions in Orb Vallis and The Plains of Eidolon.
- Fixed an issue in The New War Quest where default colors on the Operator would tint the portrait in the Dormizone a pale gray.
- Fixed camera getting stuck in the Orbiter when walking up to Navigation in stage 5 of The New War Quest.
- Fixed an unintentional premature face reveal in The New War Quest.
- Fixed Corrupted Lancer Eximus units not casting their abilities.
- Note that their Specter versions were unaffected.
- Fixed Claims Investigation Units from the Index rapidly teleporting between their translocators many times in rapid succession.
- Fixed default reticle dot sometimes flickering between white and black.
- Fixed flickering issues with Harrow’s Thurible.
- Fixed the Orokin Tower Chamber room lighting FX extending into the Open Space room when Volumetric Lighting is turned on in the Dojo.
- Fixed one of the MOAs in the Perrin Sequence Relay room being unlit.
- Fixed Corpus Outpost door panels that lead to a dead end being unlit.
- Fixed Corpus units being unlit in the Infested Ship tileset.
- Fixed see-through areas in the Grineer Forest tileset.
- Fixed a teleport volume being too high and teleporting you while you are still in bounds in the Grineer Forest tileset.
- Fixed rocks and the Orbiter ramp in the Drifter’s Camp being semi-transparent.
- Fixed Liset appearing unlit when extracting at the end of a mission.
- Fixed all Emblems appearing upside down when equipped on the Left Paxis Shoulder Armor.
- Fixed smoothing issues with the Ki’Teer Leg and Shoulder Plates.
- Fixed the default female Drifter Suit missing some textures.
- Fixed the Sibear’s VFX rendering incorrectly.
- Fixed Emblems floating when equipped on the Excalibur Zato Skin after removing the Zato Shoulder Plate.
- Fixed the Vaaditum Prime Ephemera showing up on Warframe (e.g. via Transference) when it is equipped on Operator/Drifter.
- Fixed the Scyth Sugatra being invisible when equipped to any melee weapon.
- Fixed the Right Edo Prime Shoulder Plate appearing higher than intended on Garuda Prime when toggling Prime details on TennoGen skins.
- Fixed various Drifter Gear Waistbands being positioned under the player.
- Fixed Flamethrower Plazm Skin clip flickering after you've reloaded once.
- Fixed textures on Guandao to improve tinting.
- Fixed missing FX on Hildryn’s Haven.
- Note that this did not affect Hildryn Prime.
- Fixed Melee hits that hit multiple enemies in the same frame using the wrong hit FX after the first enemy was struck.
- Fixed equipping a Skin to the Aegrit not removing the energy circle FX.
- Fixed several Mods & Arcanes missing part of their effects in their descriptions.
- Fixed disabling the “Double Jump executes Void Sling” option not saving after relaunching the game.
- Fixed Garuda’s Blood Altar not inheriting customized colors.
- Fixed some issues with cloth jittering.
- Fixed the Chemtank Syandana sometimes disappearing when clipping with shoulder armor.
- Fixed being unable to color the Sanguinax Ephemera. As reported here: https://forums.warframe.com/topic/1342481-eros-wing-and-sanguinax-prime-ephemera-bug-still-around-6-months-later/#comment-12735061
- Fixed cases of the Drifter’s eyes opening slightly too wide and failing to look around.
- Fixed your equipped Visage Ink appearing in the background of the in-game Market when previewing cosmetics on Drifter.
- Fixed the weapon holster for the Drifter appearing in the center of their body when riding the K-drive.
- Fixed hand clipping issues for the following Warframes (includes Primes for those who have that variant) when using Hildryn Prime’s Noble animation.
- Chroma
- Hildryn
- Hydroid
- Revenant
- Rhino
- Grendel
- Gyre
- Fixed case of melee weapons being held in the wrong hand when swapping from a Bow.
- Fixed offset issues with Claw melee weapons equipped on Nidus Prime.
- Fixed unused items in Profile Equipment list not sorting alphabetically.
- Fixed “Invite” and “Send Message” buttons not functioning on player profiles.
- Fixed animation sets for Rhino not sorting alphabetically in the Arsenal.
- Fixed soft-lock when playing Happy Zephyr.
- Fixed large geometry deformations in the Cambion Drift and the Orb Vallis when flying into fungi structures.
- Fixed a shadow issue in the Grineer Crew Ship.
- Fixed “Open Squads” at times not updating in Navigation and always showing at “0”.
- Fixed file path appearing in the Secondary Encumber Arcane’s description.
- Fix a spot-load when bringing up the pause menu while you have a Quest active.
- Fixed rare issue of Warframe shrinking down to Operator size during the Dormizone cinematic in The Angels of the Zariman Quest.
- Fixed constantly running on the spot and having jump height affected while descending in the balloon during the “Ascend” stage in The New War Quest.
- Fixed several grass clumps blocking cinematics and floating in the air in the “For My Brothers” stage of The New War Quest.
- Fixed a Health Orb covering Kahl in the cutscene after mercy killing the Symbilyst in the “For My Brothers” mission in The New War quest.
- Fixed changing Kahl’s appearance in Captura creating a merged Kahl/Warframe monstrosity.
- Fixed the cauldron in the Drifter Camp (after achieving max rank in Kahl’s Garrison) looking like just boring unseasoned water instead of a mouthwatering stew.
- Fixed the naming of many Dojo decorations that were grammatically inconsistent.
- Fixed the naming of many Dojo decorations missing a comma in between the adjectives in brackets.
- Example: Bamboo Plant (Curved Single)
- Correct example: Bamboo Plant (Curved, Single)
- Fixed the Ostron Canopy Dojo decorations describing the color of the decoration outside of the brackets.
- Example: Ostron Canopy Blue (Rectangular)
- Example of correction: Ostron Canopy (Blue, Rectangular)
- Fixed the Dojo decorations that list sizing having inconsistent spacing. The format has now been consolidated to:
- Wall (16x16m) instead of Wall (16 x 16m)
- Fixed the naming of many Dojo decorations missing a comma in between the adjectives in brackets.
- Fixed blinding lighting on Loid’s dome when viewing the Necraloid Standing screen in the Necralisk.
- Fixed being unable to chat link Carmine Penta components, Nautilus components, Zealoid Prelate Noggle, Pistol Riven Mods, and Frost Snowday Noggle.
- Fixed Roller Floof's blocking placement of Decorations near it.
- Fixed rare crash with DirectX 11.
- Fixed rare cases of Direct X 12 being unavailable for computers that use an integrated and discrete GPU.
- Fixed the Maximum Frame Rate amount being changed in settings when adjusting Anti-Aliasing settings.
- Fixes towards blurry fonts when using a high DPI display.
- Fixed a rare crash that would occur when a new hotfix/update is deployed while in a Relay.
- Fixed rare crash related to object rendering in Mirror Defence.
- Fixed crash that would occur if the player was automatically logged out when the Bounties rotate while in an Open Landscape hub.
- Fixed crash with Revenant’s Enthrall.
- Fixed crash related to Raknoids.
- Fixed crash related to Khora’s Venari.
- Fixed a script error related to the Vsync.
- Fixed a script error after completing a mission and returning to the Orbiter with the Ghoul Saw equipped.
- Fixed a script error with Baruuk’s Lull.
- Fixed script error with Gyre’s Arcsphere.
- Fixed a script error when toggling between lore fragment categories in the Codex.
Known Issues:
List of issues that will be reviewed for potential fixes in a future update/hotfix.
- Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants.
- Host migration in both Duviri and the Undercroft leaving players with various issues.
- Spiral objectives not progressing after completing certain requirements.
- Dying as the Client in Undercroft results in a white screen and revival.
- Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe.
- Rune Marrow is not affected by Resource Boosters.
- Duviri Void Flood Ruptures are missing their FX.
- Using Protea‘s Temporal Anchor Ability can rewind you back into the Undercroft lobby where you cannot escape.
- Clients sometimes see other players' Drifters without bodies after loading.
- Certain Resources do not list their Drop Location in their on-hover description in the Foundry.
- Lighting issues for Fish when Maw Feeding in multiplayer sessions.
- Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave.
- Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in Teshin’s Cave.
- Toggling Crouch prevents Kaithes from Sprinting.
- Certain items in Acrithis' store do not have dioramas.
- Feldune Drifter Hood does not have hood toggle functionality.
- Unintentionally high drop rate for the Shell Compression Mod in The Circuit tiers.