Updates are occasional patches and add-ons or removal of information and/or features of a game.

The following updates are for WARFRAME Version 32:

Update 32
Veilbreaker U32.0H32.0.1H32.0.2H32.0.3H32.0.4H32.0.5H32.0.6H32.0.7H32.0.8H32.0.9H32.0.10H32.0.11H32.0.12H32.0.13
Echoes of Veilbreaker U32.1H32.1.1H32.1.2H32.1.3H32.1.4
Lua’s Prey U32.2H32.2.1H32.2.2H32.2.3H32.2.4H32.2.5H32.2.6H32.2.7H32.2.8H32.2.9H32.2.10H32.2.10.1
Citrine's Last Wish U32.3H32.3.1H32.3.2H32.3.3H32.3.4H32.3.5H32.3.6H32.3.7

Hotfix 32.3.7

March 16, 2023 Forum Post - Hildryn Prime: Hotfix 32.3.7


  • Improved launcher performance on Windows 7 and improved workarounds for misconfigured networks.
  • Fixed several of yesterday’s hotfix Riven Disposition changes not applying as intended/announced in the March 2023 Riven Dispositions post:
    • Afentis: 0.85 (from 0.8)
    • Afuris Prime: 0.7 (from 0.5)
    • Aegrit: 0.65 (from 0.6)
    • Tatsu Prime: 0.7 (from 0.65)
  • Fixed Hildryn Prime using the base version of her shoulder shields during Pillage casts.
  • Fixed the Prime Surator Syandana’s outer flames not applying selected energy colors.

For a list of known issues, visit the official Citrine’s Last Wish Known Issues thread.

Hotfix 32.3.6

March 15, 2023 Forum Post - Hildryn Prime: Hotfix 32.3.6

Hildryn Prime: Hotfix 32.3


The stalwart shield maiden, Hildryn Prime, is here!

Enjoy instant access to the latest Prime Warframe with Hildryn Prime Access. Add Hildryn Prime to your Arsenal along with her signature Prime Weapon Larkspur Prime, Shade Prime Sentinel, exclusive Prime Accessories as well as Resource and Affinity Boosters, and more.



Hildryn Prime proves that power is discipline’s reward.


Charge and release powerful bolts of balefire.


Embrace pandemonium. Chainfire and explosive potential meet in Larkspur Prime. Hildryn packs more ammo when she wields this mighty weapon.

*Prime Access Pack purchases come with a Gravimag to be used on your new Larkspur Prime or other Heavy Weapons.


Shade Prime specializes in stealth and comes locked and loaded with the Burst Laser Prime. Together, you can dominate the shadows.

Shade Prime Buff:

In preparation for the release of Hildryn Prime access, we improved Shade’s “Ghost” precept in the Citrine’s Last Wish update to more closely match how the Huras Kubrow’s “Stalk” works:

The activation range is now 24 meters (up from 10 meters), and the Precept doesn’t check Line Of Sight anymore. *Also decreased the amount of time to re-cloak after disrupting your cloak. *Increased the weapon damage bonus from Shade’s “Ambush” Mod from 120% to 240%, for 3 seconds when you break out of invisibility.

Exclusive Hildryn Prime Glyphs



  • Heimt Prime Sentinel Accessories - A finely crafted accessory for your sentinel.
    • Sentinel Mask
    • Sentinel Wings
    • Sentinel Tail
  • Surator Prime Syandana - Feel the energy of the Surator Prime Syandana at your back as you feel the drive to push on.
  • 90 Day Resource Booster
  • 90 Day Affinity Booster

Instantly gain access to Hildryn Prime from the in-game Market or earn Relics in-game to craft Hildryn Prime, Larkspur Prime and Shade Prime in your Foundry.

Now that Hildryn Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.

  • Gara Prime
  • Astilla Prime
  • Volnus Prime

With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced Rank 4 Steel Meridian sacrifice of Astilla Prime Receiver to Hystrix Prime Barrel.
  • Replaced Rank 4 Arbiters of Hexis sacrifice of Astilla Prime Barrel to Corvas Prime Barrel.
  • Replaced Rank 5 Arbiters of Hexis sacrifice of Gara Prime Chassis to Revenant Prime Systems.
  • Replaced Rank 5 The Perrin Sequence sacrifice of Gara Prime Neuroptics to Revenant Prime Neuroptics.

Riven Disposition Changes: As with each round of Prime Access come updated Riven Disposition numbers, check the full details here: https://forums.warframe.com/topic/1342518-march-2023-riven-dispositions/

Learn more about our Riven Disposition Guidelines here: https://forums.warframe.com/topic/1303780-riven-disposition-guidelines/

Mirror Defense (Tyana Pass) Drop Table Changes: We have made the following changes to Mirror Defense’s drop table to make each rotation feel more rewarding by increasing your chance of earning Citrine, Corufell, Steflos, and the new Arcanes.

  • Rotation A:
    • Replaced the 3,000 Credits Cache and some Endo chance with Neo Relics.
  • Rotation B:
    • Decreased the drop chance of Neo Relics.
    • Increased the drop chance of Corufell and Steflos parts, Primary Plated Round and Secondary Kinship.
  • Rotation C:
    • Decreased the drop chance of Axi Relics.
    • Increased the drop chance of Citrine’s Blueprints, Secondary Encumber, Arcane Double Back, and Arcane Steadfast.

Visit the Public Drop Tables for the updated values.

  • Slash Dash cast by Excalibur Specters and Excalibur Umbra will now target enemies instead of dashing at random (which would send them sailing 50 meters across the map).
  • Changed the position of Citrine’s Remnants on the fan in the Void tunnel so that they are grouped together in the center of it for collection.
  • Updated the description for the Primary Plated Round Arcane to be more accurate to its function.
    • On Reload: Deal increased damage per round loaded based on max magazine size. Lasts for 10s.
  • Made slight changes to Citrine’s noble animation set FX timing. Also adjusted left arm movement.


  • Made a small micro-optimization to the scripting engine.
  • Optimized the FX in the Ropalolyst’s destroyed arena.
  • Fixed potential hitching issues related to high replicated object counts.
  • Fixed Chroma’s Spectral Scream not benefiting from Vex Armor’s damage buff.
  • Fixed Citrine’s Prismatic Gem disappearing when she enters a Nullifier bubble.
    • This is consistent with other Warframe abilities such as Chroma’s Effigy, where his pelt remains active outside of the bubble regardless of if Chroma enters it.
  • Fixed Citrine Specters not using abilities.
  • Fixed Oberon’s Hallowed Reckoning duration being 7 seconds instead of the intended 10 and not scaling with mods.
  • Fixed Tyana Pass, Mars being eligible for Kuva Lich missions if your Lich is on Mars.
    • Since Kuva Lich missions are exclusively Grineer, this was creating spawning issues on the Corpus side of the Mirror Defense mission.
  • Fixed new players being unable to use resource Extractors on Mars if you do not have Tyana Pass completed (which requires you to complete the Heart of Deimos Quest for it to appear in Navigation).
  • Fixed immediately purchasing items with a reset timer (Palladino’s Offerings for example) after they’ve rolled over setting the next expiry date far earlier than the intended time.
  • Fixed the “Metamorphic Magazine” Gorgon Augment Mod’s petrify effect not triggering for Clients with multishot (requiring them to take 20 shots no matter how many hits per shot are generated).
  • Fixed Corpus Shield Drones shielding Teshin’s Specter in The War Within Quest.
  • Fixed the Teshin Specter in The War Within Quest falling off the map and getting stuck in the stairs in the “Track Teshin” stage on Jupiter.
    • Also fixes the extraction triggering early in that stage due to him despawning.
  • Fixed players not extracting along with their other squadmates after Life Support reaches 0% in Survival missions.
    • This fix maintains the change that was made to Survival mission extraction in Hotfix 32.2.9.
  • Fixed being unable to perform a stealth attack on unalerted Moas while wielding a one handed melee weapon.
  • Fixed a crash with Octavia’s Resonator.
  • Fixes towards a rare crash in open landscapes.
  • Fixed occasional crash in Void Cascade missions when returning to the Chrysalith.
  • Fixed reflection flattening issues in the Drifter Camp during the day.
  • Fixed the Tenet Ferrox using the Warframe energy color instead of its own.
  • More fixes towards lingering particle FX from the Steflos.
  • Fixed the Kahl customization screen title showing as a file path.
  • Fixed the UI icon for fallen players in Arbitration missions being extremely pixelated.
  • Fixed being unable to chat link Mesa Prime and Limbo Prime Relics when you don’t own them.
  • Fixed several text issues in Rania’s Crystal Codex entry.
  • Fixed script error with Sprag in the Junk Run Break Narmer mission.

For a list of known issues, visit the official Citrine’s Last Wish Known Issues thread.

Hotfix 32.3.5

February 28, 2023 Forum Post - Citrine’s Last Wish: Hotfix 32.3.5

Citrine Changes & Fixes:

  • Increased the number of enemies Citrine’s Prismatic Gem can attack every 2 seconds from 2 to 5.
  • Fixed several leg armor attachment issues with Citrine. More fixes to come!


  • Optimized Warframe abilities videos
  • Fixed Arcane Steadfast and Zenurik’s Inner Might charges not being consumed when triggered before casting Yareli’s Merulina.
    • Also Fixed being unable to trigger Arcane Steadfast while riding Merulina as Yareli.
  • Fixes towards rare crashes that could occur in various scripts throughout the game.
  • Fixed crash after loading to the Orbiter right after dying to a Junction Specter.
  • Fixed potential game freeze when coming back from a Railjack mission.
  • Fixed Chipper’s store in Kahl’s Garrison missing the “Hide Owned” button.
  • Fixed the color of the water on the Grab Lifter Factory decoration icon to blue to match its appearance.
  • Fixed virtual controller cursor snapping onto elements outside of the stat viewing window in the in-game Market.
  • Fixed appearance issue with the Operator after watching the final scene from The Angels of the Zariman Quest.
  • More fixes towards the pop-up to rush Dojo Decorations not showing the exact amount of Platinum needed.
  • Fixed the Steflos’ particles FX not disappearing.
  • Fixed hovering over ability preview boxes in the in-game Market diorama for a Warframe/Archwing overlapping and obfuscating its stats.
  • Fixed being unable to chat link the “Phenaureus Bark” Material Structure.
  • Fixed some Kela De Thaym explosion sound FX not playing.
  • Fixed transmissions from The Grustrag Three being captioned with the Lotus’ name.
  • Fixed script error related to Shock Eximus dying.
  • Fixed script error related to Vazarin’s Void Snare.
  • Fixed script error that could occur to Clients clients after casting Zenurik’s Inner Might.

For a list of known issues, visit the official Citrine’s Last Wish Known Issues thread.

Hotfix 32.3.4

February 23, 2023 Forum Post - Citrine’s Last Wish: Hotfix 32.3.4

Citrine Changes & Fixes:

  • Fractured Blast can now hit breakable environment items (crates, barrels, etc.).
  • Made adjustments to the sound mixing for Citrine’s abilities.
  • Fixed the crystals from Citrine’s Crystalize ability on enemies (especially non-humanoid enemies like Chargers and Ospreys) having unreliable hit detection when hit, which made it difficult to trigger its bonus Critical Damage.
  • Fixed Citrine’s Crystalize bonus Critical Damage not triggering when hitting its crystal formations with the Convectrix.
  • Fixed being unable to chat-link Citrine’s Component Blueprints.

Mirror Defense Changes & Fixes:

  • Added a custom mini-map marker for Citrine’s Remnants.


  • Fixed Protea’s Grenade Fan’s Shield Satellites (held cast) and Wisp’s Reservoirs (Vitality Mote & Fused Reservoir) healing the Belric and Rania’s Crystals.
    • This is a follow up fix to the one made in Hotfix 32.2.3 with the same reasoning/intention: Mirror Defence was designed to allow healing, grant overshields and provide active protection with the Prismatic Ward all through collecting Citrine’s Remnants instead of relying on Warframe and Weapon abilities.
  • Made adjustments to the Corufell’s heavy attack charge up sound FX.
  • Added acquisition help text to Citrine, Corufell, and Steflos’ Blueprint descriptions in the in-game Market.


  • Made a small performance improvement with a slight color change to Health Orbs.
  • Made several small memory optimizations.
  • Fixed issue of Arcane Double Back sometimes activating while out of mission and in your Liset, Relays, and Towns.
  • Fixed new and old stats on rerolled Riven Mods appearing the same when cycling through weapons with multiple variants (for example: Braton, Braton Prime, Braton Vandal).
  • Fixed Zenurik’s Inner Might at max rank granting a free ability cast every 90 seconds, instead of every 60 as intended.
  • Fixed Revenant Prime’s Starting Energy stat being 50 + 5 for every point of free Mod capacity (base Revenant) instead of 100 + 5 for every point of free Mod capacity.
  • Fixed Thrown Secondaries having odd offsets on Equinox Prime.
  • Fixed shoulder mounted weapons clipping into the Rhino Deathwatch Skin.
  • Fixed the Purified Bloom Ephemera emitting overly intense lighting.
  • Fixed being unable to leave the final stage of the Lephantis boss fight if a Host migration occurs after you defeat them.
  • Fixed Voruna’s Systems Blueprint being multi-purchasable in Archimeadean Yonta’s offerings.
    • Her other components are one purchase at a time to avoid accidentally purchasing more than one.
  • Fixed a small typo in the Grineer Corner Trim Dojo Decoration name.
  • Fixed Varzia appearing doubled in the launcher.
  • Fixed issues with prices overlapping in the in-game Market.
  • Fixed script error with the Squad HUD.
  • Fixed script error related to Arcane Doubleback.
  • Fixed a crash related to Sevagoth abilities.

For a list of known issues, visit the official Citrine’s Last Wish Known Issues thread.

Hotfix 32.3.3

February 17, 2023 Forum Post - Citrine’s Last Wish: Hotfix 32.3.3

  • Changed the appearance of the Rhino Deathwatch skin when Iron Skin is active.
  • Changed the appearance of the Corufell in the Crystal Bastion Collection diorama in the in-game market.
  • Fixed rare Crash that could occur when Grendel Regurgitates enemies.
  • Fixed the Orb Vallis Cold and Warm cycle perpetually staying at ‘13 minutes to Warm,’ despite the time appearing correct in Navigation and from within Fortuna.
  • Fixed Cetus not displaying the proper time of day in the Plains of Eidolon, despite the Plains of Eidolon still properly cycling between Day and Night cycles.
  • Fixed being unable to equip Sniper Ammo Mutation and Primed Sniper Ammo Mutation on Snipers.
  • Fixed weapons that use Sniper mods but aren’t traditionally Snipers not appearing when searching by ‘Sniper’ in the Arsenal.
    • In Citrine's Last Wish Update 32.3.0, we updated the search function in the Arsenal to not include weapons that no longer use Sniper ammo (ie. the Lenz), while still including traditional Sniper weapons in the search functionality. We have now made the decision to re-include weapons that formerly used Sniper Ammo under the search tag for ‘Sniper’ as these weapons still benefit from Sniper mods.
  • Fixed the Drifter’s teeth inheriting color from their chosen skin color.
  • Fixed script errors related to Arcane Steadfast.
  • Fixed many Leg Armor and Chest Armor pieces clipping on Voruna.
  • Fixed more Syandanas having issues when equipped by Citrine.
    • This should be the last of these fixes!
  • Fixed a being unable to leave the Lephantis Boss arena after successful defeat if a Host Migration occurs during the second phase of the fight.
    • This also fixes Clients not seeing the screenshake and audio that occurs when defeating all 3 heads during the first phase of the fight.
  • Fixed your Operator’s Twin that appears in the Orbiter having a warped face if your Operator was male.
  • Fixed Hydroid’s Tentacle Swarm appearing as a square instead of a natural pool shape.
  • Fixed the Steflos projectile dramatically scaling in size causing excessive visual FX.
  • Fixed issues with being unable to access Ergo Glasts’ Wares in Relays if you visited him at a specific time of day.
  • Fixed icons overlapping in UI when accessing the Conclave menu from a Relay.
  • Fixed the Strun Wraith unintentionally having its’ critical chance increased to 38% (returned to the prior value of 18%).

Known Issues:

  • Growing Power does not function for Clients if you join your mission while it is in progress.
  • Zenurik Inner Might’s cooldown doesn’t match its purchased rank and will always function as if it’s rank 0.

Hotfix 32.3.2

February 16, 2023 Forum Post - Citrine’s Last Wish: Hotfix 32.3.2

  • Added Ability videos to Citrine in the Arsenal.
  • Added a sound to identify the location of Molted Casks and Ancient Molted Casks in the Zariman Tileset.
  • Fixed being able to heal Belric and Rania’s Crystals through Warframe Abilities and Weapons.
    • Mirror Defence was designed to allow healing, grant overshields and provide active protection with the Prismatic Ward all through collecting Citrine’s Remnants instead of relying on Warframe and Weapon abilities.
  • Fixed the Mirror Defense rotation ending early and skipping the Venus side if a Host Migration occurs while defending the Mars side.
  • Fixed the Corufell description to properly mention transforming into a ‘Gunblade’ on heavy attack instead of a ‘Shotgun.’
  • Fixed duplicate Mirror Defense objective waypoints appearing when moving back to the Mars side, if a Host Migration occurs while defending the Venus side.
  • Fixed seeing multiple Orowyrms while in the Void tunnel in the Mirror Defense mission.
  • Fixed being unable to switch between multiple levels of zoom on the Lanka.
  • Fixed players being able go out of bounds while in the Dormizone Captura Scene.
  • Fixed being unable to progress in the second phase of the Lephantis boss fight if a Host migration occurs during the initial phase.
  • Fixed the Rhino Deathwatch Wings attachment not animating if you were not using the Deathwatch skin on your body.
  • Fixed Arcane Blessing visually appearing as providing a “+1 Max Health” bonus instead of a “+1 Arcane Revive” at Rank 3 and higher, while the Arcane always functioned as intended.
  • Fixed the background UI in the Advanced Settings screen in Captura not being the same proportions as the Settings menu.
  • Fixed Ash’s Shurikens losing all punch through and being unable to pass through most objects, including enemies.
  • Fixed Voidplume Vanes appearing half as often as other Voidplumes in Archimedean Yonta’s wares.
  • Fixed Crash that could occur when playing Capture the Flag in Conclave.
  • Fixed Tyl Regor appearing much lower in his transmissions in Mirror Defense if you enter the Defense area while a Lotus transmission is playing.

Previous Missed Patch Note:

  • Increased the Status Duration to the following Mods from 30 to 90%
    • Perpetual Agony
    • Lingering Torment
    • Hunter Track
    • Augur Seeker
      • This buff to Status Duration Mods was intended to go out with Duviri, but it snuck in early with Citrine’s Last Wish Update 32.2.0. We did not make a note of it in the previous Update Notes, so we are including it now to show that it is indeed intended.
  • Updated the Kavat’s Grace mod to provide full resistance to hard landings from any height at max rank.
    • This change made it into Citrine’s Last Wish Update 32.2.0, however the description of the Mod still needs to be updated. Expect that update in a future Hotfix, and enjoy the Mod updated to its full potential.

Known Issues

  • Arcane Encumber is counting staggering as a status effect, which means players can apply random status procs to themself when using explosive weapons at short range. This arcane was only meant to trigger from Physical and Elemental status effects, not staggering. This is a code fix so it will arrive with our next Cert Update.

Hotfix 32.3.1

February 15, 2023 Forum Post - Citrine’s Last Wish: Hotfix 32.3.1

  • Increased the travel speed of Citrine’s Crystallize fractals.
  • Updated the sound mixing for Citrine’s Crystallize ability.
  • Added a featured banner to the Crystal Bastion Collection.
  • Added Diorama to the Crystal Bastion Collection and the Multiform Visage Ink Bundle.
  • Removed the Steflos Shotgun from Conclave.
  • Fixed several rare crashes that could occur when gameplay scripts were loaded or unloaded.
  • Fixed significant lighting issues in the ‘Once Awake’ Tutorial Mission.
    • Also made some general improvements to the overall lighting as well!
  • Fixed Crash that could be caused by corrupted Update data.
  • Fixed clipping issues for Citrine on many pieces of Leg Armor.
  • Fixed positioning issues for Citrine with many Syandanas.
  • Fixed a small light flicker when using an Archwing to fly very high in sky in the Plains of Eidolon.
  • Fixed Script Error that could occur if a Client disconnected from the Host while loading into Sanctuary Onslaught.
  • Fixed Script error related to Revenant's Mesmer Skin sharing charges with Defense targets.
  • Fixed Script error related to Yareli’s Merulina Guardian Augment Mod.
  • Fixed Script error related to collecting Citrine’s Remnants in Mirror Defense.
  • Fixed Citrine’s Remnants missing their visual effect before disappearing in Mirror Defense.
  • Fixed the wave timer in Mirror Defense resetting if a Host Migration occurs.
    • Also fixed an issue of the UI timer and in-game timer having differences, which would cause each wave to take longer than intended.
  • Fixed Crash from using the alt-fire on the Battacor with any number of charges accumulated.
    • Temporarily, the Battacor will require all 3 charges to use its alternate fire mode. This will be restored in a later update to the original behavior.

Known Issues:

  • Citrine’s Last Wish brought some unintended changes to self-stagger. As mentioned here.
    • Stagger effects from explosive weapons & Amps are passing through Volt’s Shield
    • Vazarin’s Guardian Shell is not protecting from self-stagger.
      • Both of these issues require Code, and will be fixed with our next Cert build.

Update 32.3

February 15, 2023 Forum Post - Update 32.3: Citrine's Last Wish

Gaze upon the Crystal Bastion with our 52nd Warframe, CITRINE! Her crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.

Watch over Belric and Rania’s crystallized remains in the new Mirror Defense mission uncovered on Mars, accessible to those who have completed the Heart of Deimos Quest. Their love sustains the link between them, bridged by the Void. Visit Tyana Pass to protect them from two different onslaughts -- one Corpus and one Grineer.

Much more awaits you in Citrine’s Last Wish! Read below to learn about everything this update brings, including new Arcanes and Augments, Tauforged Probability Changes, new cosmetics, Quality of Life changes, and more!

Citrine’s Last Wish is a Mainline Update, meaning that everything the team has been working on since the launch of Lua’s Prey last year is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks. We’ll be watching for these potential issues with the help of your reports to address in future hotfixes - thank you!

Share bug reports and feedback in the dedicated Citrine’s Last Wish subforum: https://forums.warframe.com/forum/1805-update-323-citrines-last-wish/


Gaze upon the Crystal Bastion. Citrine’s crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.

PASSIVE: GEOLUMINESENCE Citrine grants nearby allies health regeneration over time. Pick up a Health Orb to increase the amount of health regeneration (up to 25 per second)!

FRACTURED BLAST Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increased chance of dropping Health and Energy Orbs.

*Fractured Blast is Citrine’s Helminth Ability at 50% strength.

PRESERVING SHELL Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.

PRISMATIC GEM Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.

*Prismatic Gem is Citrine’s Railjack ability - can be used to deploy a gem via the Tactical Menu.

CRYSTALLIZE Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed by crystalline growths. Hit the growths to deal increased damage.

In lieu of the Leverian, you can dig up Citrine’s precious origins by visiting Otak in the Necralisk on Deimos (after completing the Heart of Deimos Quest) and by playing the new Tyana Pass Node on Mars. Her Prex Card can also be obtained from Otak in his special “Unearth Citrine” Offerings.


Citrine can be purchased from the in-game Market, or by earning her Blueprints either from the rotation rewards from the new Tyana Pass Node on Mars and/or by trading with Otak in the Necralisk.

CITRINE KALITE HELMET The crystalline interior shimmers like a fire from within.

NEW PRIMARY SHOTGUN: STEFLOS An energy projectile bursts forth from the Steflos and grows as it rushes toward enemies. The projectile's duration increases when it hits an enemy. When Citrine fires the Steflos, its projectile speed increases.

The Steflos can be purchased from the in-game Market or by earning its Blueprint and Components from the rotation rewards in the new Tyana Pass Node on Mars and/or by trading with Otak in the Necralisk.

NEW HEAVY SCYTHE MELEE: CORUFELL Heavy attacks briefly transform the Corufell into a Gunblade. After the shotgun fires, the Corufell returns to its Heavy Scythe state. Its transformation is fastest in Citrine’s hands.

The Corufell can be purchased from the in-game Market or by earning its Blueprint and Components from the rotation rewards in the new Tyana Pass Node on Mars and/or by trading with Otak in the Necralisk.


NEW DELUXE SKIN: RHINO DEATHWATCH Become a harbinger of death. This skin features some special shader work to accommodate for the shiny, iridescent look of his hardened carapace.

The skin comes with the custom Deluxe Noble and Agile Animation Sets and the Rhino Deathwatch Wings Auxiliary attachment to add/remove his wings as desired. Listen closely and you may hear the faintest fluttering of wings

Available for purchase via the in-game Market.

NEW VOIDSHELL COLLECTION: EMBER Adorn Ember in the morphic material created during the Zariman Void Jump. This collection includes the Ember Voidshell Skin and Phenareus Bark material structure.

Available for purchase via the in-game Market.

NEW DRIFTER CUSTOMIZATION: VISAGE INK Take your Drifter customization to the next level with Visage Ink! Purchase and select from a wide range of designs that can be customized to your liking via the new “Visage Ink” option under “Features”.


The following Visage Ink Collections can be purchased via the in-game Market. Each Visage Ink can also be purchased separately. These bundles will only be visible to players that have completed The New War Quest.

MULTIFORM VISAGE INK BUNDLE Enjoy an eclectic variety of expressive designs. The Multiform Visage Ink Bundle includes the Gneissic Visage Ink and all the designs from the Cloned Flesh, Taxmen, and Devotion Visage Ink Collections.

CLONED FLESH VISAGE INK COLLECTION Set yourself apart. The Cloned Flesh Visage Ink Collection includes Bulwark, Exome, Helix, Hunter, and Siege Visage Ink designs.

TAXMEN VISAGE INK COLLECTION Invest in self-expression. The Taxmen Visage Ink Collection includes Airlock, Collateral, Dividend, Futures, and Hull Breach Visage Ink designs.

DEVOTION VISAGE INK COLLECTION Wear your heart on your sleeve. The Devotion Visage Ink Collection includes Affections, Amorous, Cherub, and Eros Struck Visage Ink designs.

Note that Visage Ink can only be applied to Drifter.*

CRYSTAL BASTION COLLECTION Seize fractal power. This pack includes the Citrine Warframe, Steflos and Corufell weapons, Alumeti Sugatra, Citrine's Kalite Helmet, Belric and Rania Reunited Decoration, and Citrine’s Sigil*. Interact with the Belric and Rania Reunited in your Orbiter for a truly remarkable glimmer of these ill-fated companions.

The Citrine Collection can be purchased via the in-game Market. Gifting the Crystal Bastion Collection will also award you with an additional Belric and Rania Reunited Decoration! *Citrine’s Sigil and the Belric and Rania Reunited Decoration are exclusive to the Crystal Bastion Collection.

NEW MARS NODE: TYANA PASS (MIRROR DEFENSE) Forever crystallized by the Warframe Citrine, Belric and Rania reside at either end of a tunnel etched through the Void. Apart but eternally intertwined, their preserved bodies maintain this perplexing link between Mars and Venus. But the Void draws in many curious and dangerous minds to it, threatening the very entities holding it together. TYANA PASS on Mars is the access point, travel to it and defend the remains of Belric and Rania.

How To Unlock Node: Complete the Heart of Deimos Quest.

What To Expect: The fundamentals of this MIRROR DEFENSE are the same as your typical Defense mission: protect a Defense Target against an onslaught of enemies seeking to destroy it, but with a twist. In order to successfully complete a round of Mirror Defense, you are required to protect RANIA’S CRYSTAL remains that reside on Mars, and then proceed through the Void Tunnel to Venus (with the return of the nostalgic Xini tile!) to defend BELRIC’S CRYSTAL on the other side.

Their resting places are not self-regenerating, so additional protection from the Grineer and Corpus threat can be earned by collecting CITRINE’S REMNANTS -- vestiges of her act to crystalize the two lovers. Use your parkour skills to pick up the required 50x of her Remnants, and you’ll replenish Health and grant Overshields at full Health to the Crystal you are currently defending. Doing so also awakens the PRISMATIC WARD, a weapon remnant of their protector Citrine that hovers above the Belric and Rania Crystals and blasts enemies targeted by your weapons with prismatic force.

Citrine’s Remnants pick-ups are shared squad-wide, so squadmates can safely divide and conquer objectives as a team! You can continue to collect Remnants after Reinforcing your Crystal to earn more rewards for your entire squad. Keep an ear out for a soft ringing if you can’t see the tell-tale sparkle, or utilize Loot Detector mods to see where and when they spawn! Killing foes will encourage more of Citrine’s Remnants to be revealed.

In lieu of Defense Waves, players must protect both Crystals for 2 1/2 minutes each to complete one rotation (i.e. 5 minutes total of active Defense). Doing so earns you a guaranteed reward of Belric and Rania Fragments*, in addition to rewards from the mission drop table.

*We’ll go into more detail about this New Resource and how it is used further below!

This node is also available on the Steel Path.

Rotation Rewards:

  • Citrine’s Main and Components Blueprints
  • Steflos Blueprint, Barrel, Receiver, & Stock
  • Corufell Blueprint, Barrel, Receiver, & Handle
  • New Arcanes: *Stats are shown at Rank 5
    • Arcane Steadfast (Warframe) - On Ability Cast: 20% chance the next three abilities will not cost energy.
    • Arcane Double Back (Warframe) - Gain +25% damage resistance for 4s per Dodge, Double Jump and Bullet Jump. Stacks up to 3x.
    • Primary Plated Round (Primary) - On reload: Deal increased damage per round loaded based on max magazine size. Lasts for 10s.
    • Secondary Encumber (Secondary) - On Status Effect: +24% chance to trigger a second random Status Effect.
    • Secondary Kinship (Secondary) - While Buffing Ally Warframes +20% Critical Chance per buff.

Visit the official public drop tables for more information. Note that Mirror Defense will not apply to the ‘Defense’ Nightwave Act as its Waves are different from a typical defense mission, and would take far longer than a regular Defense mission to complete.

New Resources: Belric & Rania Fragments Bits of the past, fragments of the crystal masses in which Belric and Rania reside. There are two ways to earn these new resources via the Mirror Defense mission:

1. Guaranteed rotation reward: Successfully defending both Belric and Rania counts as one round and will reward 5x Belric Fragments and 5x Rania Fragments.

2. Collecting Citrine’s Remnants: Collecting the required amount of Citrine’s Remnants in Mirror Defense earns you either 5x Belric or Rania Fragments (alternating back and forth) and 7 on the Steel Path version of the node.

Players can continue to collect Citrine’s Remnants even if they’ve completed this objective for their current wave of Mirror Defense!

These new resources can be traded at Otak in the Necralisk on Deimos for the Mirror Defense rotation rewards listed above, and for additional goods such as Critrine’s Prex Card and the Citrine’s Last Wish Factory Captura Scene!


New Codex Entries: Scanning the Crystalized Belric and Rania Defense Targets in Mirror Defense will unlock new Codex Entries for an additional lore nugget. Upon unlocking the Belric Crystal and Rania Crystal in the Codex, they can be found in the ‘Objects’ category.

NEW WARFRAME AUGMENT MODS Elevate your Arsenal with these new Warframe Augments for Revenant, Yareli, Gyre, and Gara!

*Stats below are shown at max rank.

Revenant: Mesmer Skin Augment: Mesmer Shield Revenant receives +50% Mesmer Skin Strength and allies within Affinity Range are granted a maximum of 5 charges.

*Available via the Cephalon Suda and The Perrin Sequence Syndicate Offerings.

Yareli: Merulina Augment: Merulina Guardian Enemies eliminated during Sea Snares heal 20% of Merulina's health. Upon healing, gain +200% Reload Speed and Fire Rate on Secondary weapons for 20s.

*Available via the Cephalon Suda and New Loka Syndicate Offerings.

Gyre: Cathode Grace Augment: Cathode Current Eliminating an enemy while Cathode Grace is active will release an additional discharge from Rotorswell with 200% Damage and extend its duration by the same amount.

*Available via the Arbiter of Hexis and Perrin Sequence Syndicate Offerings.

Gara: Shattered Lash Augment: Shattered Storm When Gara breaks her Mass Vitrify ring with Shattered Lash, enemies struck by the glass suffer Splinter Storm at 100% Strength.

*Available via the Arbiters of Hexis and New Loka Syndicate Offerings.


PLEASE NOTE: The following changes to Tauforged Archon Shard probability will officially begin at the weekly Archon Hunt reset on Monday, February 20th @ 00:00 UTC (7:00 PM ET) to not interfere with the current active Hunt.

We have tweaked the Archon Hunt reward system to increase the odds of receiving a Tauforged Archon Shard if not received after a successful hunt. Each player has their own probability per Shard based on their individual Hunt activity.

Each time a specific Tauforged Archon Shard (Amber, Azure, Crimson) is not your reward from completing an Archon Hunt (i.e. you received a regular Amber, Azure, or Crimson Archon Shard), your chance to receive a Tauforged Shard of that variant increases in the next respective Hunt.

The base probability is 20% and increases by 20% (up to 100%) for each Hunt that does not reward that specific Tauforged Shard. The probability resets back to 20% once that Tauforged Shard variant is rewarded. Earning a Tauforged Shard does not alter the probability to receive Tauforged of other variants. The chance % is indicated via the Archon Hunt Navigation panel for the Shard color that is currently available.


Here is an example of how several weeks could play out: (This is not a reflection of the current/upcoming Archon Hunt rotations)

Week 1: Archon Nira is active with a 20% chance of a Tauforged Amber Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to earn a Tauforged Amber Shard the next time Archon Nira is active.

Week 2: Archon Boreal is active with a 20% chance of a Tauforged Azure Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to earn a Tauforged Azure Shard for the next time Archon Boreal is active.

Week 3: Archon Amar is active with a 20% chance of a Tauforged Crimson Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to earn a Tauforged Crimson Shard for the next time Archon Amar is active.

Week 4: Archon Nira is active with a 40% chance of a Tauforged Amber Shard. Completing the Hunt rewards Tauforged - huzzah! Your chance resets to 20% for the next time Archon Nira is active.

Week 5: Archon Boreal is active with a 40% chance of a Tauforged Azure Shard. Completing the Hunt does not reward Tauforged, your chance increases by 20% to a total of a 60% chance to earn a Tauforged Azure Shard for the next time Archon Boreal is active.

Rinse and repeat!

Tauforged Archon Shards are hotly pursued items, understandably so! We made this change to create a healthy reward cycle and expectation for the players interacting with the Archon Shard system and putting in the effort to play through Archon Hunts. Thank you for your patience while we worked on a solution to improve access to the Tauforged Shards.

New Dojo Room & Decorations: Grineer Galleon Chamber

Themed after the Grineer Galleon tileset, a new Grineer Galleon Chamber room and close to 90 decorations are here!



Cold Status Effect Changes: Cold Damage has traditionally been one of the lesser-used and valued Status Effects within the community, as its effect on foes may not be as noticeable compared to its peers. As a result, we’ve decided to to make the following changes:

  • Increased base Slow from 25% to 50%.
  • Max stacks reduced from from 10 to 8.

Final result of the above is an overall increase in the Max Slow from 70% to 85%.

Cloth Improvements:

We softened cloth to reduce the jaggedness that could result from motion causing the fabric to bend, so cloth will now appear more smooth.


We also fixed one-frame jitter/stuttering on cloth in motion, specifically when rotating around quickly. This was most noticeable with the cloth on the Drifter Vest and Sleeves where a small “snapping” could occur on rotation.

Sun Bounce Lighting Changes:

As a continuation of the changes we made to lighting in the Echoes of the Zariman update, we have made improvements to allow reflections intensity to better match the lighting environment when using the Enhanced Graphics Engine. In other words, indirect light from the sun and sky now uses the color of its surroundings to bounce light around, making it much more realistic and dynamic with time of day changes! These changes have been applied to all Open Landscapes and Towns, Railjack levels, and the Vor’s Prize Quest.

These changes may be applied in other Warframe areas in the future, but for now we’re testing the waters with environments that will see the most benefit from a more realistic light application!

New Enhanced Graphics Engine Options:

The following two options have been added to the “Video” options menu to further adjust performance for your machine while the Enhanced Graphics Engine is enabled.

Sun Shadows Toggle Enables sun shadows, can be disabled to improve performance.

Deferred Decals Toggle Enables deferred decals, can be disabled to improve performance.

Note that this is a part of our ongoing efforts to improve the Enhanced Graphics Engine before phasing out our Classic Renderer, as discussed on Devstream 165.

General Additions:

  • Added Archon Shards Filter in the “Sort By” in the Arsenal to sort your Warframes by which have Archon Shards equipped.
  • Added a new react animation to several Grineer and Corpus units when Warframes vanish in front of them (using Abilities or other mechanics).
    • This also applies to their Narmer variants.
  • Added an “Infused ability removed successfully” popup after removing an Infused ability at Helminth.
  • Added motion blur to the grass in the Zariman.

General Changes:

  • Gara’s Splinter Storm now receives bonus damage from destroying Mass Vitrify with Shattered Lash from both inside and outside of the ring.
    • Previously, only shattering from the outside of Mass Vitrify would benefit Splinter Storm if within range. Now you can weave in and out and shatter all the same. A nice QOL change to make this synergy between all of the abilities far more convenient.
  • Increased the pickup range of the time-increasing particles in the Granum Void.
    • With its former pickup range, you had to basically be exactly aligned with the particles in order to pick them up. The difficulty to collect was also exacerbated by them dropping high off the ground, requiring even more precision while jumping. The slight increase to the pick-up range makes grabbing these more forgiving, while ensuring players still need to seek them out to earn the time bonus! We’ll be monitoring these changes to see if further tweaks to pick-up range need to be made.
  • Improved the accuracy of line of sight checks in rare cases.
    • Previously, line of sight (LOS) checks weren’t as reliable as they should be and in some rare cases would fail seemingly at random. In other words, casting an ability that has intended LOS requirements to affect enemies was occasionally inconsistent. For example, Mag’s Pull could fail to pull all enemies within range when too many enemies were collected directly in the LOS, which confused it for a surface that should block LOS. These scenarios should now better identify when LOS checks should be successful.
      • Note that this change will affect regular gameplay, but this issue will still persist in the Simulacrum.
  • The Steel Path Honors store now has a limit of 25 per week for each of the 10,000 Kuva and the Relic Pack offerings.
    • We have made this change to Teshins store as it is an unlimited source of Kuva and Void Relics in-game. We took a careful look at Steel Path and decided this would be the best method to ensure a small handful of players couldn’t buy absurdly large quantities of these resources at once, without making changes that would affect all Players on the Steel Path.
  • Changed Synth Charge’s bonus damage on final shot applying to the Tenet Plinx’s and the Azima’s alt-fire.
    • Synth Charge is only intended to apply to the last shot in a weapons magazine, but the Alt-fire on both the Tenet Plinx and the Azima were receiving the damage bonus from Synth Charge on the entire magazine. Synth Charge should only apply to the final shot in a magazine of multiple rounds, and not to the entire magazine being dispelled in one shot.
  • Players who were affected by the bug of “being unable to earn the Emergent tier on a purchased Protovyre Armor if the Apex tier has already been achieved on another set” that was fixed in Hotfix 32.0.1, will have an inbox message on login to give the missing Protovyre items.
    • Apologies for the delay! This account update required more time to sort out the specifics on the backend to get players their missing items.
  • Vendors with weekly offerings (such as Palladino, Chipper, Teshin, etc.) will now reset those items on Monday at 0:00 UTC/7:00 PM ET to be in sync with all the other reset timers.
    • Palladino used to reset on Thursday at 0:00 UTC/7:00 PM ET, but will now reset on Monday at 0:00 UTC/7:00 PM ET.
    • Chipper and Teshin was set to time of purchase + one week, but will now reset on Monday at 0:00 UTC/7:00 PM ET.
  • Changed Wisp’s Breach Surge to apply multiplier before the cap to fix the Ability resulting in billions of damage.
    • Currently: adds 100 damage up to 5m cap, then multiplies by multiplier * Power Strength
    • New: add 100 damage * multiplier * power strength up to 5m cap
  • Replaced the “Stun Deacons” (“Stun 5 Deacons using the Veilbreaker”) Challenge from the “Junk Run” Break Narmer mission with a “Kill X Enemies” Challenge.
    • This change will only apply (for the next mission) for those that have beat the current mission after the update going live. For players that beat “Sneaky Sabotage” before the Hotfix, they will still have the “Stun Deacons” challenge when their next mission on weekly reset is “Junk Run.”
    • We have also added the “Kill X Enemies” challenge to the other two Break Narmer Missions (Prison Break and Sneaky Sabotage.)
  • The other 50% of the Affinity gained from Parazon Mercy Kill will now go to the weapon you had equipped before the Parazon Mercy Kill started.
    • Prior to this change, only 50% of the Affinity gained benefitted the Warframe while the other 50% was not assigned to anything else. Now 100% of the Affinity is distributed, 50% to the Warframe and 50% to the weapon you had equipped before the Mercy Kill.
  • Valkyr’s Prolonged Paralysis stun duration now causes a knockdown on affected enemies instead of a standing stun.
    • In the Lua’s Prey Update, we re-worked the Prolonged Paralysis Augment Mod so that pull distance didn’t scale with Ability Strength, and the enemies were stunned standing instead of a grounded stun. We thought players would prefer standing finishers due to synergies with other Arcanes and modifiers, but in response to feedback, we are changing it back to a knockdown for grounded finishers outputting raw damage.
  • Improved the responsiveness dismounting from K-Drive, Merulina, Archwing and Dargyn. \
    • Meleeing to dismount now occurs right when hitting the button, instead of on release.
    • Holding to dismount will now occur when the brief hold timer is up, instead of on button release after holding for the required duration (specific to Dargyn).
    • Dismounting a vehicle no longer requires holding the Context Action button if the “Reload with Context Action Input” option under binding settings is toggled off.
    • Changed some mission types to display information related to your mission success in the end of mission screen.
  • This change applies to the following mission types:
    • Defense
    • Survival
    • Excavation
      • Previously a small icon would display which wave you reached, the amount of time survived, or the amount of Excavators successfully defended for these missions. This icon wasn’t always clear in terms of what it indicated, and it appeared in rewards despite not being one. Adding this information to the top of the end of mission screen should make this more clear.
  • A “Purchase Limit Reached” tag will now appear over items once their purchase limit has been reached (ex: Archimedean Yonta’s 1 x Voidplume type per trade rotation) instead of the item disappearing from the list after purchasing.
  • Platinum UI Improvements:
    • Added “Personal Platinum” amount to the on-hover description for Platinum in the UI.


      • “Personal Platinum” can be won through official Warframe giveaways and cannot be used for trading or gifting.
      • The error message when attempting to gift using “Personal Platinum” will now indicate that you must purchase additional regular Platinum.
      • The on-hover Platinum description now indicates interacting with the icon will open the Platinum store.
  • Removed the “Starting Energy” stat that was added in Hotfix 32.2.9 and merged it with the existing “Energy” tooltip.


    • Also fixed incorrect calculation of Mod upgrade to Energy drain, which resulted in incorrect calculation of Energy players receive on spawn.
  • Umbra now uses Secondary weapon if the last weapon before Transference is the Secondary or if the Primary weapon runs out of ammo.
    • Running out of ammo on the Secondary will also switch back to Primary.
    • Meleeing behavior remains the same: always attack in melee range, but otherwise prioritize following the player even if it means not attacking at all.
  • Necramechs can now be healed by Vazarin’s Protective Sling.
    • When we launched Orphix Venom: Update 29.6 , we removed a few ways that Necramechs could be unintentionally healed to keep it consistent with other healing abilities not affecting the Necramech, especially for Orphix Venom. On revisiting at Vazarin’s Protective Sling, we now feel that it should have the functionality to heal Necramechs for some added synergy between Operators and Necramechs.
  • Bundles in the in-game Market will now display the total price for multiple items when they can only be purchased in bulk.
    • In the past, they would display only the cost of a single unit on the bundle, instead of the quantity that is only available for purchase
    • In this example, you are purchasing 50 Platinum worth of Kavat Genetic Code, instead of displaying 1 x Kavat Genetic Code for 5 platinum.


  • Specters in the “Hold” position will now continue attacking when moving back to their original held position, whenever they are made to move away from it (via enemies, or using movement abilities), instead of casually strolling back.
  • Customizations in the Arsenal are now sorted by name to make item searching easier.
  • We have added a new tag in the in-game Market that will show players the weapons they recently unlocked access to after a successful Mastery Rank test! The tag will be highlighted for a week after completing their Mastery Test, and will be hidden if they have a new Mastery Rank test to complete


  • Updated several stat tool-tip descriptions on hover to clarify and explain in more detail how that stat applies to Warframe and Weapons when applying Mods in the Arsenal.
  • Changed the Somachord autoplay button to look identical on all platforms.
    • This also fixes the issue where the autoplay was not functioning for users on Console when using mouse and keyboard.
  • Adjusted the colors used for the “Hold X to” UI label in-game to help with visibility when using custom UI colors.
  • Fixed “Hold X” UI labels appearing to have partial progress when activating if a similar label appears nearby.
  • Updated the Velocipod’s hitbox to be more accurate to their appearance.
  • Adjust the spacing for some context UI labels in-game.
  • Adjusted how frequently the Helminth discusses their hunger in-game.
  • Improved motion vector precision. This fixes some pixel-wobbling issues and improves motion blur quality when playing at higher resolutions (4K).
  • Improved the fire animation of the Larkspur to better match its audio FX.
  • Improved Shade’s “Ghost” precept to more closely match how the Huras Kubrow’s “Stalk” works: The activation range is now 24 meters (up from 10 meters), and the precept doesn’t check Line Of Sight anymore.
  • Also decreased the amount of time to re-cloak after disrupting your cloak.
  • Increased the weapon damage bonus from Shade’s “Ambush” augment from 120% to 240%, for 3 seconds when you break out of invisibility.
  • Changed how Enemies throw grenades to ensure they don’t get embedded inside Defense targets.
  • Added a “Random Materials” button in the Arsenal Voidshell Skin customizations menu
  • Increased Merulina’s Damage Reduction to 90%.

Cross-Platform Play Changes & Fixes:

  • You can now host your own Cross-Platform Play Dedicated Conclave Server!
    • To do so, the following change is required in your config files. Simply add “allowXPlatform=1” in your LotusDedicatedServerSettings. Learn more about dedicated servers here.
  • Changed the error message when inviting someone with an alias that does not exist from “Cannot sync to Warframe database due to no internet connection” to “No online player found with alias X”.
  • Using the /invite command in chat will only send invites to players on your friends list if their alias is used by another player on another platform. If their alias is used on multiple platforms but none of the players are on your friends list, using /invite will still present the option to pick between the two.
    • Previously, all /invite commands would offer you the option to choose which player you want but it is more likely you want to /invite the player on your friends list. We are making this change to reduce that friction. If you saw the other non-friended player online and wanted to send them an invite you can still do so using the Invite Squad Member functionality.
  • An error message will now pop up if you typed the name of someone to invite, but the only online account that was found was yourself: “Player is already in your session.” We are not responsible for any existential crises that may result from this message.
  • Fixed “Recent Players” list not showing numeric suffixes.
  • Fixed Profile and Clan stats from other platforms showing incorrectly.


  • Made systemic micro-optimizations to the network code.
  • Optimized launcher download speeds for slower PCs.
  • Made a micro-optimization to game loading and streaming.
  • Made minor performance optimizations for Towns/Relays.
  • Made small optimizations to UI code.
  • Made micro-optimizations to gameplay scripts.
  • Made systemic micro-optimizations to memory usage for all platforms.
  • Optimized the memory footprint.
  • Optimized the in-game Market UI for players with a very large number of placed decorations.
  • Optimized chat-link parsing to reduce hitches that could occur when tabbing back to a chat window that had many many links you hadn’t yet seen.
  • Reduced memory usage on some targeting ring FX textures, notably Sprag’s Manticore attack.
  • Optimized foliage in the Orb Vallis.
  • Improved responsiveness and stability when quitting the game or aborting an update.
  • Improved performance of the Kulstar and Zymos’ explosion and projectile trail FX (especially with multishot Mods and when used by Mirage’s Hall of Mirrors).
  • Improved performance of the Mutalist Cernos’ Toxin cloud particles.
  • Fixed extensive spot loading during Loadout changes.
  • Fixed FPS dropping considerably when flying in Archwing toward the Catabolic Gutter in the Cambion Drift during an Isolation Vault Bounty.
  • Fixed performance issues due to infinitely picking up ammo when spawning in a Specter with Vacuum and Ammo Mutation Mods equipped. Also fixed the repeating ammo pickup sound FX playing.
  • Made some optimizations to the Warframe Launcher while it is idle.
  • Fixed Sargas Ruk, Lech Kril, Exploiter Orb, Lephantis, Vay Hek, and the Archwing Pursuit Ship not taking damage from single target weapons (only AOE weapons could damage the weak spots).
    • In Hotfix 32.2.5 we had made some temporary fixes to prevent the complete inability to defeat these bosses due to the above issue. The above fix reverts the tweaks that were made to how Bosses operate so that they could be defeated over the holiday break. The following issues from these tweaks are now also Fixed:
      • Fixed Secondary mechanics that rely on hitting things are not always triggering.
      • Fixed punch-through letting you hit weak points on the opposite side of a target.
  • Fixed Madurai’s Chained Sling costing more Focus than intended at higher levels.
    • Players that paid the unintentionally inflated price will receive an inbox message refunding the cost difference in Eidolon Shards shortly after the update’s launch.
  • Fixed chat-linked Mod Config’s with Polarized Aura Mods from Mastery Rank 30+
  • Fixed weapons with negative damage values (mainly through Riven Mods providing a negative damage value ie. -50.6% impact) unintentionally doing massive amounts of damage during the Archon fight in Archon Hunts.
  • Fixed the Magus Cloud Arcane removing the ability to ragdoll enemies when using Void Sling.
  • Fixed the Magus Cloud Arcane disabling Vazarin’s Protective Sling.
  • Fixed “On Status Effect” Arcanes not triggering when the ability/attack does 0 damage.
    • Now these Arcanes will trigger when a Warframes Ability or Weapon hits an enemy and applies a Status Effect, even when there is no damage value applied.
  • Fixed Arcane Blessing stacks not giving Health after Host migration.
  • Fixed Voruna’s Fangs of Raksh not properly spreading Electricity proc damage.
  • Fixed the numerical stats for Voruna’s Shroud of Dynar not changing to red/green when changing the Ability Duration via Mods.
  • Fixed Elemental Damage Mods not combining correctly for Venari (base & Prime) in the Arsenal and when attacking.
  • Fixed the Augur Mod Set bonus (Energy spent on abilities is converted to Shields) giving you Overshields when your current max Shield is 0 after activating the Helminth Parasitic Armor ability (Sacrifice Shields to reinforce Armor for a period of time).
  • Fixed Nyx’s Absorb and Garuda’s Dread Mirror not absorbing damage. As reported here.
  • Fixed the Felarx’s Mounting Momentum buff dissipating or being triggered when reloading your Secondary weapon.
  • Fixed Wisp being able to fire her weapon during Sol Gate when the Helminth ability Empower was cast directly before.
  • Fixed enemies not pausing/unpausing when their time immunity changes (ex: Overguard is removed or added) and they're inside Limbo’s Rift with stasis active.
  • Fixed an issue where Rhino’s Roar and faction-specific damage mods (ex. Expel Grineer) wouldn't work while riding a K-Drive or Merulina.
  • Fixed Scourge projectiles swirling around Grendel after casting Feast on enemies affected by its alt fire.
  • Fixed Tenet Ferrox’s and Opticor’s (base and Vandal) primary fire explosions not dealing damage to enemies right next to the target (within 4 meters for the Tenet Ferrox and 6 for the Opticor).
  • Fixed the Afentis’ alt-fire not pinning or stunning nearby enemies.
  • Fixed the Javlok’s guaranteed Impact proc from alt-fire not applying to the enemy directly hit and only affecting nearby enemies.
  • Fixed being able to gain infinite Health via Health Orbs while riding Merulina with Arcane Blessing equipped.
  • Fixed Client losing ability to use Transference if they used Transference while their Warframe is being held by the Ropalolyst.
  • Fixed out-of-sight enemies targeted by Ash’s Seeking Shuriken Augment Mod not having their armor stripped.
  • Fixed Zephyr’s own Tornadoes ragdolling her when affected by Radiation proc.
  • Fixed Yareli’s Aquablades Slash damage numbers not appearing on enemies trapped in Riptide.
  • Fixed spamming Yareli’s Riptide on an enemy potentially causing them to appear stuck in their recovery animation.
  • Fixed issues with the hand position animations on Rifles when using Voruna’s Noble Animation set.
  • Fixed Yareli’s Riptide spawning directly next to her instead of where you are aiming while Vazarin Guardian Shell is active.
  • Fixed backing out of renaming Railjack causing a blank screen.
  • Fixed Grendel’s Feast sound FX not playing when cast while in Pulverize.
  • Fixed being able to fall through the map in Grendel’s Pulverize when a Kuva Lich uses their slam attack.
  • Fixed Kuva Liches being unable to properly throw Grendel while he is in Pulverize form.
  • Fixed Inaros’ Scarab Swarm HUD buff showing too many numbers after the decimal point.
  • Fixed crazy long decimal in the damage reflection percentage stat for the Reflex Denial Hound Precept Mod.
  • Fixed long decimals appearing in the slow-motion settings in Captura.
  • Fixed crazy long decimals appearing in the Hacking Rate % in Railjack Corpus POIs and in the Data Gathered % during the Profit Taker fight.
  • Fixed Reinforcement Beacons in the Orb Vallis being indestructible if the enemy placing it is affected by Revenant’s Thrall.
  • Fixed Styanax’s Rally Point buff end FX appearing in 2D on players that aren’t buffed.
  • Fixed the Gladiator Mods equipped on Garuda Prime not applying its set Critical Chance bonus to her Prime Talons.
    • Gladiator Mods apply to Garuda Prime Talons because they are not an exalted weapon, and don’t interact with other melee mods on their regular melee weapon. The Garuda Prime Talons are similar to Titania’s Diwata in this case, which is why the Gladiator set bonus doesn’t apply to Excalibur’s Exalted Blade and Valkyr’s Talons.
  • Fixed Garuda’s custom HUD for her passive shifting to the middle of the screen after entering a loading tunnel (ex: Zariman elevator).
  • Fixed Spearguns thrown at Profit Taker or the Exploiter Orb scaling up to massive sizes.
  • Fixed Spearguns (held in Warframes hand) reverting to their compact/stored state after being thrown.
  • Fixed Stropha not adding to Combo Counter when attacking ragdolling enemies.
  • Fixed Beacons not working if you start a Zariman mission via the elevator instead of Navigation.
  • Fixed Acolyte spawns stopping indefinitely in the Steel Path if a Host Migration happens at the same moment one spawns or while one is alive.
  • Fixed the Parazon Mercy Kill Health threshold UI indicator showing over Overguard if you hit an enemy with enough Impact procs (which was confusing since you cannot Mercy Kill enemies with Overguard active).
  • Fixes towards mining veins spawning inside of rocks, making them inaccessible.
  • Fixed selecting a non-Railjack mission via the Event, Quest, Alert, etc. tabs not loading in if the Railjack Navigation is active.
    • Selecting these missions while in Railjack Navigation will now switch back to the default Navigation to start the mission.
  • Fixed duplicate Nightwave Weekly Acts appearing in the same rotation. As reported here.
  • Fixed being able to select Operator/Drifter skin colors from general color palettes by selecting the “All Colors” option.
    • As a reminder from when we released the Refacia Kit, our desire is to maintain a lore-driven feature that fits within the ecosystem of Warframe for all to enjoy. The “All Colors” option being selectable was not intended and allowed access to colors that aren’t lore appropriate.
  • Fixed the Prelude to War Codex screen opening when selecting the Quest guide tab in Navigation for a different Quest.
  • Fixed the red circle FX showing up on grenades thrown by friendly NPCs. The red is designated for grenades thrown by enemies, not our pals.
  • Fixed multiple issues with entering a mission with no Melee weapon equipped and then using an Exalted Melee weapon:
    • Fixed being able to Parazon Mercy Kill with an invisible weapon (normally disabled when you have no melee weapon).
    • Fixed Parazon Mercy Kills being disabled.
    • Fixed cooperative emotes (like handshakes) being disabled.
  • Fixed issues with the Pox’s lingering smoke FX.
  • Fixed placement issues with the Tenet Ferrox’s FX.
  • Fixed the blood FX from Nagantaka’s projectiles not taking on custom energy color.
  • Fixed extremely bright FX when using the Concealed Explosives Mod on throwing Secondary weapons.
  • Fixed the “Show UI in Screenshot” toggle in the Interface Options not working.
  • Fixed cases of the Host being stuck in the vote screen on the Profit-Taker boss fight if their squadmates reject the mission.
  • Fixed being stuck in a loading screen when the Host forces a mission vote while a Client is in menus until said Clientleaves the squad.
  • Fixed Host force starting a mission while a Client is joining a squad with a slow connection causing the Client to get permanently stuck in an End of Mission screen.
  • Fixed Clients with slower internet connections getting stuck on the End of Mission screen after Host force starts a follow-up mission.
  • Fixed Hosts with slower internet connections dropping squad members when loading into Deck 12 for the Exploiter Orb boss fight.
  • Fixed Client and Host getting stuck being unable to open the main menu and return to Dojo after Host initiates a return to Dojo countdown from Railjack.
  • Fixed Client with slow internet connection speeds getting stuck behind in mission (regular, open landscape, and Railjack) if Host aborts and loads into their next mission before the Client gets to the end of mission screen.
  • Fixed players who have completed The New War Quest being able to matchmake with and bring players who have not completed the Quest into the post-New War open landscapes.
  • Fixed Moas killed by camera traps not counting towards “Kill 20 Narmer Moas” in the “Sneaky Sabotage” Break Narmer mission.
  • Fixed kills for the “Made for This” Break Narmer challenge counting twice.
  • Fixed being stuck on the End of Mission screen after failing a Railjack mission.
  • Fixed more than usual NPCs overlapping each other in the Relay when returning from a Railjack mission.
  • Fixed quick weapon switching with the Phenmor in Incarnon Mode causing weapons to remain holstered while Warframe animates invisible weapons as if they were being held.
  • Fixed the last Excavator exploding automatically in the Orb Vallis Excavation Bounty.
  • Fixed the Okuri Tails Ephemera ignoring the second energy color if the primary energy colour wasn’t selected.
    • With this fix, we changed how all attachments react to energy color selection. Now, primary energy color can inherit the secondary energy color if only that one is selected (same to how Warframes do).
  • Fixed the Okuri Tails Ephemera reverting to default colors after Mirage’s Eclipse expires.
  • Fixed issues with placing and interacting with the Baruuk Prime Mandala Decoration.
  • Fixed the Scylla Syandana having some clipping issues with some Warframe skins.
  • Fixed texture scaling issue on the Frost Voidshell Skin. They now match the textures on the body better.
  • Fixed the Drifter’s feet being off screen in their Clothing Appearance screen.
  • Fixed Voidshell Material Structures appearing on non-Voidshell Skins when previewing them in the Arsenal.
  • Fixed pistols with the Protokol Tekna Skin not animating during reload.
  • Fixed the magazine on a pistol with the Protokol Vekesk Pistol Skin equipped disappearing after the second reload.
  • Fixed the Kukri Prime Armor’s FX color reverting to default when in Navigation.
    • Also Fixed the FX disappearing entirely in the Syndicate management and login screens.
  • Fixed selected decoration floating off screen while rotating it if surface snapping is enabled.
  • Fixed Polychrome lighting changes affecting neighboring rooms in the Dojo.
    • Some lights in Dojo rooms have such a large radius that they would extend into adjacent rooms. When searching for lights to apply Polychrome colors to, the lighting system would find all lights in the room, but this was also including lights from neighboring rooms. Now it will only include lights whose primary zone is in the room with the Polychrome. It is however still possible for the lights to “leak out” into other rooms, but only when the doors are open (which makes sense!).
  • Fixed the Distilling Extractor Prime and Titan Extractor Prime having “Blueprint” in their name in the Foundry.
  • Fixed becoming stuck in a turret previously controlled by Railjack Crew.
  • Fixed the sprinting animation locking while holding the sprint button, making the Warframe appear as if they are gliding.
  • Fixed completing multiple Conservation captures immediately one after another (ex: from a group of Pobbers) causing the animation for future captures and Archwing Blink to not play.
  • Fixed the Revenant Specter in the Mask of the Revenant Quest cycling between all kinds of animations (other than his intended death animation) after defeating him in combat.
  • Fixed being unable to interact with your pets in the Dormizone. Time for scritches!
  • Fixed Companions not teleporting with the player during the first phase of the Archon Hunt Assassination.
  • Fixed instances of enemies getting stuck spinning in circles on the spot.
  • Fixed the Spectralyst Volt clones at times creating opaque and stretched textured walls instead of the transparent Shield Volt casts.
  • Fixed the 4-character minimum restriction for Clan/Alliance names not applying in-game.
  • Fixed the "Get to the objective. Players waiting for you: 0" prompt lingering on screen after a player has aborted a mission via the Zariman elevator.
  • Fixed the Cetus fast travel option for Fisher Hai-Lok missing a description of him.
  • Fixed a Life Support Tower floating in the Yuvarium Conjunction Survival mission.
  • Fixed being able to clip through certain walls/areas using Transference.
  • Fixed a map hole by a pillar in the Tycho, Lua Survival node.
  • Fixed several map holes found in Conjunction Survival missions on Lua.
  • Fixed being able to go out of bounds in the Corpus Ice Planet tileset.
  • Fixed map hole right in front of Extraction in the “Save the Reservoir” stage in The Second Dream Quest.
  • Fixed an extraction trigger in the Jupiter Gas City tileset being very small.
  • Fixed an unintended blacked out cover panel being intractable in the Orokin Moon tileset.
  • Fixed floor texture flickering issues in front of the vault in the Amalthea, Spy mission on Jupiter.
  • Fixed Necramech getting stuck on terrain if spawned against a specific wall in Conjunction Survival missions.
  • Fixed a rock missing collision in the Grineer Forest tileset.
  • Fixed soil scaling issues in the Zariman.
  • Fixed Lone Guardian in Conjunction Survival nodes getting stuck on terrain while walking to Life Support Tower.
  • Fixed enemies getting stuck on terrain in the Phobos, Memphis Defection node.
  • Fixed several ramps in the Phobos, Memphis Defection node missing their bottom half to connect them to the ground.
  • Fixed Grineer enemies ignoring attacks from wild Kubrows and not retaliating.
  • Fixed being able to enter an inaccessible area in the Vor’s Prize Quest.
  • Fixed enemies getting stuck under a staircase in the Tycho, Lua Survival node.
  • Fixed enemy pathing issues in the Grineer Galleon tileset found in the regular Star Chart as well as Railjack missions.
  • Fixed enemies becoming stuck and unable to activate the alarms during Capture missions in the Corpus ship tileset.
  • Fixed individual Voidshell Collections not linking to their respective Void Adornment Bundles in the in-game Market.
    • Also Fixed individual items that are a part of bundles not showing the bundle that they are a part of in their Market page.
  • Fixed the Warframe who initiated the Right/Left Hand of Eros Emote having height offset issues when linking the two hands.
  • Fixed Warframe holding a weapon in-hand when using the Right/Left Hand of Eros Emote with another player.
  • Fixed weapons that formerly used Sniper ammo appearing when using the term “sniper” to search in the Arsenal despite not being categorized as a Sniper weapon.
    • This would affect a weapon like the Lenz, which now uses Primary Ammo. It can still be found in the Arsenal when searching using the term “Bow”. You can still find your Rubico Prime using the term “Sniper”, so worry not!
  • Potential fix for excessive offset on truncated Squad member names.
  • Fixed mounting/dismounting K-Drive/Merulina as Client dramatically shifting the camera position.
  • Fixed Exo/Gyre Gokstad Pilots spawning Kosma Roller Sentries instead of Exo/Gyre Roller Sentries.
  • Fixed becoming a K-Drive (without a rider) permanently when using Transference into a body of water after jumping off of K-Drive.
  • Fixed areas of the exocrine rivers being dried up in the Cambion Drift. Replenished them with a fresh delivery of Infested excretions.
  • Fixed fish spawning below the Exocrine surface in the Cambion Drift.
  • Fixed the mirror in Deimos Isolation Vault Bounties missing skybox on one side.
  • Fixed Ayatan Stars not sitting properly in the Ayatan Sculpture after using the Auto Install button.
  • Fixed UI temporarily freezing if players attempt to manually install Ayatan Stars too quickly.
  • Fixed Necramechs floating in the Conservation capture screen when a player re-enters the Necracmech immediately after a successful capture.
  • Fixed the lighting properties on many attachments and accessories being black in certain Captura scenes.
  • Fixed a lighting issue in the Corpus Ice Caves found in the Venus Proxima.
  • Fixed a small white FX lingering during the reward selection screen in endless Void Fissure missions.
  • Fixed Osprey radius FX being green instead of blue.
  • Fixed a red square appearing in place of the Parazon Mercy Kill icon over downed Candidates and Larvlings.
  • Fixed Companions sometimes freezing in place during Archon Hunts.
  • Fixed custom reticles (Incarnon weapons for example) overlapping with default reticles in the UI when swapping between weapons.
  • Fixed the Cedo’s description mentioning Shotgun Ammo instead of Primary Ammo.
  • Fixed stat tooltips not showing in the Arsenal Upgrade screen.
  • Fixed the icon for Syndicate Weapon radial effect appearing while it is not equipped.
  • Fixed the Armor break FX appearing on the Brachiolysts when they’re killed.
  • Fixed tooltip popup not appearing when hovering over stats in some screens.
  • Fixed the login screen not showing selected custom UI Theme or Background.
  • Fixed the CAPS Lock warning on the login screen being difficult to see with the Lunar Renewal UI Theme.
  • Fixed the Lunar Renewal Theme not displaying properly on log-in.
  • Fixed flickering textures when previewing Baruuk, Ivara, Nidus, Protea, and Styanax in the in-game Market.
  • Fixed in-game Market Bundles with blueprints not displaying their content information “on hover” in the in-game Market.
  • Fixed the “Ends In” Nightwave UI overlapping with the mission progress screen.
  • Fixed alignment issues with the Star Chart node info popup.
  • Fixed friend menu screen overlapping over inbox UI after accepting a friend request.
  • Fixed getting stuck looking at Simaris for a bit after purchasing from his Offerings.
  • Fixed the notifications for sales and coupon discounts using the same generic Market icon.
  • Fixed some lighting issues in the Dormizone.
  • Fixed music from Varzia playing while viewing Prime Resurgence in the in-game Market.
  • Fixed some screens not allowing double select to equip items.
  • Fixed the Incarnon mode reticle appearing when it has not yet been unlocked for that Incarnon Weapon.
  • Fixed the Lex Conclave skin clipping issues on the Lex Prime.
  • Fixed script error with the Conquera II Ephemera.
  • Fixed script error related to the Break Narmer end of mission screen.
  • Fixed script error when exiting the security cameras in the “Sneaky Sabotage” Break Narmer mission.
  • Fixed script errors when using Transference to Operator.
  • Fixed script error in the final stage of The Waverider Quest.
  • Fixed script errors with Yareli’s Riptide.
  • Fixed script error with Chroma’s Spectral Scream.
  • Fixed crash related to the Lua Spy coop doors.
  • Fixed crash that could occur when starting a Quest mission from within a Dojo.
  • Fixed rare crash that would occur when attempting to board Merulina while receiving lethal damage.
  • Fixed crash related to texture scaling when loading into the Corpus Outpost tileset as Host.
  • Fixed crash caused while having all of Chroma’s abilities active and traveling from Free Flight to the Dojo in Railjack.
  • Fixed a very rare crash that would occur when rolling a Riven Mod.
  • Fixed one of Legs’ Memory Fragments in the Orb Vallis being unscannable, it has now been moved to a scannable location.
  • Fixed being able to use Decorate mode to go out of the Map when customizing the Dormizone.
  • Fixed the End of Mission screen music overlapping with Profile music when inspecting other players after just having finished a mission..
  • Fixed Client getting stuck in Railjack loading tunnel if Host migration occurs right before.
  • Fixed a host migration issue when selecting a bounty in the Plains of Eidolon putting the player back in Cetus when that player was originally hosting the squad and had completed the New War Quest and their squadmate had not.
  • Fixed some spawning locations for ambient animal encounters in the Plains of Eidolon.
  • Fixed the ceiling of the Reliquary Drive room found in Void Armageddon missions sometimes disappearing.
  • Fixed having no UI during Daily Tribute screen on log-in, when using a UI theme and logging in on the same device with a user who uses a different UI theme
  • Fixed players on controller selecting the ‘repeat mission’ key as the end of mission screen causing both the navigation and end of mission screen to appear.
  • Fixed being unable to scan a Dusklight Sarracenia found in the Grineer Shipyard Tileset.
  • Fixed the Golden Instinct being invisible when using the Titania Donann skin with default colors.
  • Fixed the Vastilok from having an unusually high blocking angle compared to other gunblades.
  • Fixed a sigil appearing on Banshee when viewing the Banshee Soprana Collection in the in-game market.
  • Fixed the “Abandoning Objective” UI appearing off-center and on an angle in Open World Bounties.
  • Fixed Nightwave Ending soon banner overlapping text with the in-game Menu in missions.
  • Fixed the Tusk Hellion in the Legendary Rank 2 Test using a shield, it has since been swapped with a regular Hellion.
  • Fixed the Particle Ram mod displaying 940 damage per second instead of 840 damage per second at rank 6.
  • Fixed a Tonkor grenade appearing in the player's hand for the duration of the mission if they happen to roll and reload at just the right time.
  • This fixes the issue while using both the Tonkor and Kuva Tonkor.
  • Fixed the Felarx holding animation being broken when using some Warframe abilities while reloading.
  • Fixed Clients with poor connections being stuck in the End of Mission screen and unable to exit when in a squad.
  • Fixed the explosion FX for the Kuva Ayanga being extremely bright.
  • Fixed players getting duplicate Inbox messages when they complete an area of the Map on Steel Path mode, if they had already finished that area before.
  • Fixed the fog on the Cambion Drift appearing much more thick than usual.
  • Fixed the Growing Power Aura Mod not applying in Archwing Missions.
  • Fixed the Skaut Landing Craft appearing to have black lines on certain loading screens.
  • Fixed disbanding from your squad and loading into the Plains of Eidolon alone if your squad has selected the Plains of Eidolon and you have the Angels of the Zariman quest active.
  • Fixed Clients not receiving Relic reward in a Void Storm Survival mission if they play through the entire wave (5 minutes) as Operator.
  • Fixed rare case of an Ayatan Sculpture spawning in an inaccessible place on Eris.
  • Fixed unintended placeholder reflection showing in some reflective materials in the Gas City tileset.
  • Fixed the Passive ability icon in the Codex > Universe tab not matching the others.
  • Fixed Solaris United characters still having the unrevealed sound FX applied on their voices in the Syndicate consoles in the Orbiter after hitting Rank 5 in the Syndicate.
  • Fixed the scale of many Decorations in the Decoration preview screen being too small.
  • Fixed Ratels spawned by Corpus Sniper Crewmen while under the effect of Xaku’s Accuse becoming invincible to all incoming attacks, and allied to Xaku for the remainder of the mission.
  • Fixed Hyekkas spawned from Hyekka Masters while under Xaku’s Accuse being invincible until the Hyekka Master dies.


  • When using Secondary Encumber with a chaining weapon (ie. Atomos) the primary target does not receive any bonus Status Effects from the arcane, while the secondary targets that receive damage do.
    • This is a fix that requires code and will come with a later build.
  • The Rhino Deathwatch Wings will not animate during Deathwatch Noble/Deathwatch Agile animations, unless you are also wearing the Deathwatch Skin. We intend to add support for the wing animations for other Rhino appearances at a future date.


January 18, 2023 Forum Post - Lua’s Prey: Baruuk Prime: Hotfix

  • Updated Voruna’s Shroud of Dynar ability description to align with the changes made in the previous hotfix:
    • Voruna’s Shroud of Dynar now grants her the buff for 3 seconds upon leaving invisibility in every possible way instead of it relying on if you used melee and hit a target.

Hotfix 32.2.10

January 18, 2023 Forum Post - Lua’s Prey: Baruuk Prime: Hotfix 32.2.10

  • Voruna’s Shroud of Dynar now grants her the buff for 3 seconds upon leaving invisibility in every possible way instead of it relying on if you used melee and hit a target.
  • Reduced the amount of damage the Tomb Protector Effigy does in the Sands of Inaros Quest’s final boss fight.
    • The Specters Mutalist Cernos was causing very strong Toxin Status Effects that made it near impossible to survive against and complete the Quest.
  • Clem Specters and Kahl (spawned from the Skaut’s “Kahl Beacon” Air Support) now have a full 360-degree vision to improve their ability to target enemies more effectively.


  • Optimized Vor’s Prize Quest to fix some hitches.

Cross Platform Play Fixes:

  • Fixed sending an invite to a username used across different platforms not showing an account number suffix, making it confusing to know to whom you are sending an invite.
  • Fixed being able to cast Voruna’s Ulfrun’s Descent and deal damage to enemies from a zipline without leaping.
    • Now, casting and targeting with Ulfrun’s Descent will leap Voruna off the zipline towards the enemy.
  • Fixed weapons still being equipped on Voruna during Ulfrun’s Descent after casting Breach Surge (via Helminth).
  • Fixed Oberon’s Hallowed Reckoning Augment Mod not being affected by Range Mods for Clients.
  • Fixed Clem Specters getting stuck in an animation loop when he tried to reload and was no longer able to shoot.
  • Fixed becoming invisible and locked in as Operator after being grabbed by Ropalolyst during Last Gasp.
  • Fixed black squares flickering over the cutscenes in the final stage of The New War Quest.
  • Fixed player becoming their K-Drive and losing function after using Transference near a body of water.
  • Fixed the enemy icon on the Vessel in the Sands of Inaros Quest not being visible if the “Visual Effects Intensity” slider in the Accessibilities options is turned all the way down.
  • Fixed the VFX for the Lua Spy Rifts and puzzle pressure plates being invisible if the “Visual Effects Intensity” slider in the Accessibilities options is turned all the way down.
  • Fixed the energy barrier VFX not disappearing after hacking a console in the The Rise of Narmer stage of The New War Quest.
  • Fixed the Corpus Security Cameras tracking laser VFX being green instead of blue in the center.
  • Fixed the no ammo icon appearing above the heads of on-call crewmates briefly when they are spawned.
  • Fixed the Tusk Hellion Arson, Blitz, Shock, and Arctic Eximus units not using their abilities.
  • Fixed delayed sound FX when breaking a fan in the Grineer Galleon tileset.
  • Fixed several VFX issues with the Purified Bloom Ephemera:
    • Fixed the Ephemera not adopting the second emissive color channel.
    • Fixed the bottom right section of the Ephemera not taking on colors when previewed.
    • Fixed the energy trail VFX not using selected colors.
  • Fixed the Perrin Sequence “Tessellations Sigil” being misspelled.
  • Fixed script error with Nidus’ Larva.
  • Fixed script errors with Zephyr’s Tornado and Turbulence.
  • Fixed script error with Yareli’s Riptide.
  • Fixed script errors with Atlas’ Tectonics and Rumblers.
  • Fixed script error with Wukong’s Passive.
  • Fixed script error with Lavos’ Catalyze.
  • Fixed script error with Banshee’s Sonar.
  • Fixed script error with Limbo’s Banish.
  • Fixed script errors with Voruna’s Ulfrun’s Descent and Shroud of Dynar.
  • Fixed script error with Vauban’s Bastille.
  • Fixed script error with Mirage’s Eclipse.
  • Fixed script errors with Nekros’ Terrify and Shadows of the Dead.
  • Fixed script errors with Trinity’s Energy Vampire and Blessing.
  • Fixed script error with Equinox’s Rest & Rage.
  • Fixed script error with Nezha’s Fire Walker.
  • Fixed script error with Sevagoth’s Reap.
  • Fixed script error with Grendel’s Nourish.
  • Fixed script error with the Kavat Sense Danger Mod.
  • Fixed script error with chat UI.

Hotfix 32.2.9

January 11, 2023 Forum Post - Lua’s Prey: Baruuk Prime: Hotfix 32.2.9

Happy 2023, Tenno! And happy first hotfix of the year - we’re kicking it off by fixing some issues that were reported over the Holiday break and also continuing the new year party with new Lunar Renewal bundles.



The year begins anew! Enjoy the festivities with style. Celebrate the year of the Water Rabbit with the following available in the in-game Market until February 12th @ 11 AM ET.

All of the Lunar Renewal items in the bundles are also available for individual purchase in the in-game Market!

Emerald Renewal Bundle

  • Saryn Yuheng Skin - Take on the look of a moon goddess to celebrate Lunar Renewal.
    • This skin is also a permanent addition to the in-game Market, similar to the Grendel Nian Skin from last year’s Lunar Renewal.
  • Purified Bloom Ephemera - Flourish out of the muddiness of war.
  • Cernos Lunaeous Skin - Strength and good fortune can be yours as you draw this celebratory Cernos.
  • Lunar Renewal Rabbit Flourish - A peaceful reminder of Lunar Renewal.
  • Rifle Riven Mod
  • Melee Riven Mod
  • Pistol Riven Mod
  • 50,000 Kuva
  • 500,000 Credits
  • 7 Day Affinity Booster
  • 7 Day Credit Booster
  • 7 Day Resource Booster

Garnet Renewal Bundle

  • Nagantaka Lunaeus Skin - Encourage prosperity to come your way with this Nagantaka skin.
  • Lunar Renewal Swift Sigil - Celebrate Lunar Renewal with the kind heart of the gentle rabbit.
  • Lunar Renewal Theme - A custom UI color theme.
    • Same theme as last year! One time purchase.
  • Lunar Renewal Background - A custom UI background.
    • Same background as last year! One time purchase but now you can choose which Lunar Animal icon you want to use: Tiger or Rabbit (Ox to come in future hotfix/update).


  • Zaw Riven Mod
  • Kitgun Riven Mod
  • 30,000 Kuva
  • 300,000 Credits
  • 7 Day Credit Booster
  • 7 Day Resource Booster

Quartz Renewal Bundle

  • Peaceful Rabbit Floof - A cuddly rabbit floof, to honor the moon’s companion.
  • Cedo Lunaeus Skin - A blast from this festive Cedo helps ward off evil.
  • 20,000 Kuva
  • 200,000 Credits
  • 7 Day Affinity Booster

The Guimao Glyph and Lunar Renewal Calligraphy Poster are also available in the in-game Market for 1 Credit until February 12th @ 11 AM ET.

Additionally, Baro Ki’Teer will be bringing the following Lunar Renewal items from previous years in this week’s offerings:

  • Lunar Renewal Rabbit Emblem (NEW)
  • Lunar Renewal Ox Sigil
  • Lunar Renewal Tiger Emblem
  • Lunar Renewal Tiger Sigil

AI Changes & Fixes:

  • Specters, Wukong’s Twin, and Excalibur Umbra will no longer attempt to reload when they have no ammo to do so. Instead an ammo icon will now appear above their head once they have depleted the ammo pool of all weapons to indicate that they are needing ammo pickups.


    • Since Wukong’s Twin and Excalibur Umbra share ammo pools with you, once they run out of ammo they will actively search for pickups nearby. But you can also help them do so in the following ways:
      • Grabbing ammo pickups yourself to add to the shared pool.
      • Using Squad Ammo Restores to add to the shared pool (must be in range of the Restore, as AI do not receive ammo if they are in range but you are not).
    • Specters do not share ammo pools with you, so once they run out of ammo they will actively search for pickups nearby. You can also assist with the use of Squad Ammo Restores.
  • Wukong’s Twin will now sit down if the player is AFK, instead of freezing in place doing nothing (similar to Specters).
  • Fixed Specters in the Hold Position having trouble firing weapons that use ammo but never reload.
  • Fixed Voruna Specters not using any abilities.
    • Specters casting Ulfrun’s Decent will target a single target at a time.
  • Added a new “Starting Energy” stat (affected by Mods like Preparation) in the Arsenal to indicate the amount of Energy a Warframe will start a mission with.
    • Hot Tip: Unspent Mod capacity increases how much Energy you have at the start of missions.
    • Harrow will always show 100% Energy filled thanks to his passive.
  • Changed extraction in Survival missions so that when Life Support is depleted and a player is at extraction a 1 minute countdown begins to extract all active players in the mission.
    • This is to prevent players getting left behind in an undesirable mission state after the Host leaves the mission and migrates.
  • Changed the Baza Prime Blueprint Ducat value from 100 to 65 to match its Uncommon rarity in the Axi S13 Relic. As originally stated in the PSA.
  • Wishlisted items in the in-game Market are now sorted by newest.
  • Bundles with items that you own multiples of will now only show the number owned in the on hover pop-up.
    • This is to help avoid confusion on the exact amount being offered in the bundle before purchase.
  • Adjusted the scale and attachment points of the Protokol Skins so that they sit better in the Warframe’s hand.
  • Tooltips for Warframe stats in the Arsenal will now replace mentions of “Energy” with “Shield” for Hildryn and “Health” for Garuda (where applicable).


  • Improved responsiveness of launcher when quitting while in the middle of downloading content.
  • Improved handling of DirectX 11 driver crashes when Optimized Flip-Model or HDR is enabled and the game is forced from fullscreen to windowed.
  • Fixed the Mutalist Alad V Assasination mission on Eris failing 30 seconds after starting if the player changed their squad from Public to Solo while in Navigation.
  • Fixed Kuva Lich/Sisters of Parvos missions lacking all of the Nemesis features if you switch from Public to Solo while in Navigation.
  • Fixed Baro Ki’Teer not being at the Kronia/Orcus Relays during a scheduled appearance after completing a Railjack mission.
  • Fixed Nightwave reward tiers 18-19 Neura Kavat & Kubrow Gene-Masking Kits not rewarding duplication protection if you already own them.
    • If you did not receive duplication protection for the kits, you can contact support.warframe.com to receive the missing Creds. Please use “Neura” in the title of your ticket so that the team can easily find your request.
  • Fixed collision remaining after destroying a wall in the Lua, Pavlov Spy mission making it impossible to enter and complete the vault.
  • Fixed Quest-locked Nightwave challenges appearing in the Navigation panel when you haven’t completed the respective Quests.
  • Fixed a case where enemy fighters would stop spawning in Railjack missions if you entered a POI.
  • Fixed the base and Elite Explorer (Complete X Railjack Missions) Nightwave Challenge progressing by entering the Free Flight node on Earth. Only nodes with objectives should count towards the challenge.
  • Fixed the Zanuka Hunter not capturing you and bringing you into the recovery mission if Last Gasp is active.
    • Also reduced the length of the fade that occurs during the capture to fix Alad V’s transmission getting obscured.
  • Fixed Sevagoth’s Shadow not appearing the second time you get downed to revive yourself.
  • Fixed Vauban’s Tether Coil beam VFX not cleaning up when a target dies until the grenade expires.
  • Fixed falling through the map after running into Yareli’s Riptide while riding Merulina with Radiation procs active. As reported here.
  • Fixed being unable to bring up the pause menu after falling into teleport volume and respawning while riding Merulina.
  • Fixed Phenmor’s reticle being off center in Zariman missions. As reported here.
  • Fixed Transference to Operator resetting the Laetum’s Incarnon Mode to default animation sequence when returning to Warframe.
  • Fixed “+1%” appearing in Harrow’s Rank Bonus list in Arsenal UI instead of “100% Starting Energy”.
  • Fixed the randomize button on Operator/Drifter skin tones using all color palettes owned instead of the intended tones available through the Operator UI and Refacia Kit.
  • Fixed animation freezing when transitioning to the loading screen at the end of a Break Narmer mission.
  • Fixed the Grustrag Bolt not being immediately removed from Warframe after crafting the Grustrag Bolt Release.
  • Fixed the Bloodshed Sigil not being visible to the player in the Orbiter or Relays.
  • Fixed Wisp’s Raevuz Skin emissive color gradients being muted.
  • Fixed offset issues with the Iridos Shoulder + Leg, Pakal Shoulder, Porta Shoulder, Meridian Chest Plate, and Avia Ankle Plate when equipped on Voruna.
    • This is a continuation of our efforts to address attachment offset problems with Voruna - more to come with other known issues.
  • Fixed clipping issues with the Piercing Eye Shoulder Plate when equipped on Khora Prime with a Tennogen skin.
  • Fixed offset issues with the Edo Prime Shoulder Plate when equipped on Garuda Prime with a Tennogen skin.
  • Fixed textures issues on the Lotus Amaga Skin’s horns, hands, and shoulders.
  • Fixed UI issue where you could duplicate Ayatan Sculptures using the Ayatan socket button.
  • Fixed the leaderboard not appearing in the Dojo after completing a Custom Obstacle Course.
  • Fixed not being able to report players that have never said anything in chat.
  • Fixed ignored players being able to send friend requests and gifts.
  • Fixed map hole by stairs in the Corpus Outpost tileset.
  • Fixed certain Mods and Railjack Crew stats having randomly long decimals.
  • Fixed “Ends In” Nightwave timer text being offset from the background.
  • Fixed script errors caused by Gara’s Mass Vitrify and casting Shattered Lash on it.
  • Fixed script errors caused by Baruuk’s Lull and Serene Storm.
  • Fixed script errors caused by Volt’s Electric Shield and Discharge.
  • Fixed script errors caused by Xaku’s Grasp of Lohk, Xata’s Whisper, and The Vast Untime.
  • Fixed script error caused by the end of mission UI screen.
  • Fixed script error caused by Saryn Specters casting Toxic Lash.
  • Fixed script error caused by Protea’s Grenade Fan and Dispensary.
  • Fixed script error caused by Harrow’s Penance.
  • Fixed script error caused by Wukong’s Cloud Walker.
  • Fixed script error caused by Amesha’s Benevolent Decoy.
  • Fixed possible script error that could occur if you hit Vay Hek with a boatload of AOE damage while his face was open.
  • Fixed a rare crash that could occur after leaving or Host migrating from Railjack missions.
  • Fixed a rare crash that could occur on closing the game.
  • Fixed a rare crash that could occur when a Client is in Conclave.
  • Fixes towards a rare crash that could occur when toggling between Enhanced and Classic Graphics Engine options while players are loading in around you in the Relay.

Hotfix 32.2.8

December 15, 2022 Forum Post - Lua’s Prey: Baruuk Prime: Hotfix 32.2.8

Quick follow-up hotfix to address players getting indefinitely stuck in loading tunnels!

  • Fixed getting indefinitely stuck in the loading tunnel when returning to a town from an open landscape (Plains of Eidolon to Cetus for example), Railjack loading tunnel, and the Zariman elevator.
    • The end of mission screen did not show the rewards in the UI, but players who were stuck did not lose any rewards from these missions. Their accounts were updated upon mission completion.
  • Fixed using Feast on the Deimos Carnis Rex enemy halving Grendel’s jump height.
  • Fixed the Status Immunity Invigoration preventing melee parrying.

Hotfix 32.2.7

December 15, 2022 Forum Post - Lua’s Prey: Baruuk Prime: Hotfix 32.2.7

  • Fixed the Necramech Essential Mod Bundle missing the Necramech Intensify mod.
    • For those who purchased the Bundle, a script will be run to deliver the missing Necramech Intensify Mod. We will update the thread here once it has begun. Script has been run and completed! You will receive an inbox message with the Necramech Intensify Mod upon opening/re-opening the game.
  • Fixed Titania’s Tribute not transforming enemies into beacons and applying buffs. As reported here: https://forums.warframe.com/topic/1333706-titania-bug/?ct=1670350493
  • Fixed Baruuk not gaining Energy from Energy Restores while Serene Storm is active.
  • Fixed offset issues with the Embolist Leg Growths Armor and Galvanik Leg Plates when equipped on Baruuk Prime.
  • Fixed Baruuk’s Elude deactivate sound FX not always playing.
  • Fixed a rare crash that could occur when extracting from a mission.
  • Fixed a rare crash that could occur when removing Friends in bulk or declining friend requests.
  • Fixed a rare crash that could occur when removing players from your Clan.
  • Fixed a rare crash that could occur while trading.

Hotfix 32.2.6

December 14, 2022 Forum Post - Lua’s Prey: Baruuk Prime: Hotfix 32.2.6

  • Fixed a crash that could occur when viewing the Friends list and it refreshes.
    • Also potentially fixes crashing when someone has unfriended you. The ultimate unfriending burn.
  • Fixed crash that could occur when a player leaves your Squad from a Defense or Interception mission with a different Glyph selected.
  • Fixed Voruna’s Ulfrun’s Descent giving Affinity on cast instead of when the ability is actually triggered by lunging at an enemy and dealing damage.
    • This fix follows suit with how Affinity for Warframe Abilities is granted across the board (ie. the Ability performs a function).
  • Fixed Voruna’s Fangs of Raksh passive preventing melee blocking (auto and manual).
  • Fixed Styanax’s Rally Point not granting Shields on recast while it is already active.
  • More fixes for the Narmer Scyto Raknoid getting stuck in the ceiling in the Sneaky Sabotage Break Narmer mission.
    • The Raknoid will now jump less than before to prevent this from happening. No one likes jumping spiders anyways.
  • Fixed the “Thrax enemies draining life support” message getting stuck on the screen even after they’ve been defeated in Conjunction Survival missions.
  • Fixed offset issues with the Ransha Prime Shoulder Plates when equipped on Baruuk Prime.
    • We will continue fixing other known offset issues over time.
  • Fixed script error with Protea’s abilities.

Hotfix 32.2.5

December 14, 2022 Forum Post - Lua’s Prey: Baruuk Prime: Hotfix 32.2.5

Lua’s Prey: Baruuk Prime: Hotfix 32.2


Patience gives way to unleashed fury in Baruuk Prime Access! Instantly add the latest Prime Warframe, his signature Prime Weapons and exclusive Prime Accessories to your Arsenal for a limited time.


Doomed are the fools who attack the peace and exhaust the restraint of this reluctant warrior.



Punish those who test your restraint. The first strike in a combo stuns enemies when Cobra & Crane Prime are wielded by Baruuk.


Vanquish chaos with dual firepower.

Exclusive Baruuk Prime Glyphs


Baruuk Prime Accessories feature:

  • Asila Prime Syandana
  • Vaaditum Prime Ephemera
  • Baruuk Prime Mandala
  • 90 Day Resource Booster
  • 90 Day Affinity Booster

Instantly gain access to Baruuk Prime from the in-game Market or earn Relics in-game to craft Baruuk Prime, Cobra & Crane Prime and Afuris Prime in your Foundry.

Now that Baruuk Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.

  • Octavia Prime
  • Tenora Prime
  • Pandero Prime

With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced Perrin Sequence Rank 4 sacrifice of Pandero Prime Receiver to Magnus Prime Barrel.
  • Replaced Perrin Sequence Rank 5 sacrifice of Octavia Prime Chassis to Gara Prime Neuroptics.

Riven Disposition Changes:

As with each round of Prime Access come updated Riven Disposition numbers, check the full details here:


Learn more about our Riven Disposition Guidelines here:


  • Helminth Segments Bundle has been added to the in-game Market! Includes the Helminth Segment and Helminth Invigoration Segment.
    • “Helminth hungers to make you stronger. Welcome Helminth into your Orbiter with this bundle and you will be able to replace Warframe Abilities, Invigorate Warframes with temporary buffs.”
  • Mastery Rank 8 required to purchase.
  • Removed unintended “Auto Sprint” Option from settings. Related: https://forums.warframe.com/topic/1330133-auto-sprint-option-cannot-be-set-to-yes-stays-disabled-by-default/
    • This was fallout from Lua’s Prey mainline, this option was not intended to be released.
  • The in-game Market landing page now shows both “Featured” and update specific items/bundles (in this case Lua’s Prey specific items/bundles).
  • Removed the Arsenal and Mods consoles in the Relay Drydock.
    • This was causing multiple issues, and was unnecessary since the Arsenal and Mods can be accessed via pause menu.

Conjunction Survival Changes & Fixes:

  • Fixed Lua Thrax and Sentient enemies not scaling in Conjunction Survival missions.
  • Fixed transmission issues in Conjunction Survival missions.


  • Improved error handling with DirectX 11 drivers on startup.
  • Improved the handling of DirectX 11 driver crashes.
  • Fixed hitches that would occur if someone pasted a Riven link in chat.
  • Fixes towards Sargas Ruk, Lech Kril, Exploiter Orb, Lephantis, Vay Hek, and the Archwing Pursuit Ship not taking damage from single target weapons (only AOE weapons could damage the weak spots).
    • It is important to note that these are temporary fixes to prevent the complete inability to defeat these bosses due to the above issue. A code fix is required to address the issue which we are unable to release before the holiday break. So in the meantime, seeing as progstops are a top priority, we had to make some necessary tweaks to how these Bosses operate so that they could be defeated. These tweaks are temporary for the holiday break and will be reverted in a future update to bring these Bosses back to their original mechanics:
      • Vay Hek now takes damage everywhere and doesn’t rely on the weak point mechanic during his drone phase.
      • You can shoot any of the Exploiter Orb’s three vents, but still only deplete a maximum of one third of the Orb’s Health per phase.
    • There are also some issues with this workaround that will be Fixed with the future revert:
      • Secondary mechanics that rely on hitting things are not always triggering.
      • Punch-through lets you hit weak points on the opposite side of a target.
  • Fixed Eximus enemies not dropping Health and Energy Orbs in Sanctuary Onslaught missions.
  • Fixed Eximus enemies not contributing towards the Efficiency score in Sanctuary Onslaught missions.
  • Fixed quickly swapping between the Phenmor (Incarnon Mode) and Secondary weapon leaving the player locked in the equipping animation.
  • Fixed Garuda’s Blood Forge Augment Mod not refilling the ammo of Battery Weapons.
    • Battery Weapons will now have their ammo charged to full instantly when Bloodletting is cast.
  • Fixed embedded Tenet Ferrox after a throw expiring earlier than intended.
  • Fixed enemy spawns at times not occurring in the Sover Strait Railjack node.
  • Fixed Grendel’s Pulverize ball being smaller than intended with the Voidshell Skin equipped.
  • Fixed the Lotus’ Amaga Skin having squished face/lips in transmissions.
  • Fixed a crash that could occur when a player leaves your squad with a different Glyph selected.
  • Fixed limited-time holiday items that are coupon discounted in the in-game Market showing 0 Platinum in the UI.
    • This was a UI issue in the item’s Market page, the confirmation screen did indicate the correct Platinum amount that would be used to purchase the items. However, if you purchased a holiday item with a coupon while this issue was live (Friday, Dec 9th to this Hotfix) you may send in a ticket to support.warframe.com for a purchase revert (remove the items from your account and restore the consumed Platinum).
  • Fixed Incarnon Weapons losing their crosshair when flying around in Archwing in open landscape areas.
  • Fixed the Vort, Glazio, Talyn, and Laith series of Railjack weapons showing as “Common” in the UI when they are “Uncommon/Rare”.
    • This also Fixed issues when trying to Valence Fusing a higher tier Railjack weapon into a lower tier one.
  • Fixed the Akbolto Prime’s projectiles not inheriting emissive colors.
  • Fixed some Festive Dojo decorations not appearing.
    • These will now remain permanent fixtures in the Dojo decoration menu.
    • Also Fixed duplicates of the Holiday decorations appearing in the menu.
  • Fixed a default Excalibur appearing alongside you when extracting with the Skaut during Quest replays.
  • Fixed the dangling bit of the Narvarr Prime Leg Plates floating when equipped on the Garuda Tengushin Skin.
  • Fixed Invasion progress showing in the End of Mission screen for nodes (including Kuva Lich/Sister of Parvos occupied) that also have an active Invasion mission on it.
  • Fixed being able to enter a Rampart turret on the Plains of Eidolon while in Archwing.
  • Fixed the localized Chipper’s Shop timer showing at odd locations on the screen.
  • Fixed Focus School selection not being respected when quickly swapping between Drifter and Operator.
  • Fixed placeholder text appearing in the “Additional Platinum Needed to Rush” popup.
  • Fixed opening chat linked Mods/Looks causing overlap with the End of Mission UI.
  • Fixed the Syndicate UI header lingering on screen after leaving the “Change Pledge” screen.
  • Fixed inconsistencies of the “owned” tag over the purchase button in the in-game Market when an item is on sale.
  • More fixes towards the in-game Market UI not accounting for the price of each individual Warframe Slot in the Complete Starter Slot Bundle.
  • Fixed the Winter Glyph Pack IV’s in-game Market diorama being too bright/not matching the layout of the other Glyph Packs.
  • Fixed rare occurrence of the in-game Market item dioramas resetting after purchase.
  • Fixed script error related to doing damage to anything that isn’t a weapon.

Hotfix 32.2.4

December 7, 2022 Forum Post - Lua’s Prey: Hotfix 32.2.4

Voruna’s Ulfrun's Descent Changes:

After one week of Lua’s Prey being in your hands and reading your feedback, we have a few changes to Voruna’s 4th ability, Ulfrun’s Descent. The majority of Voruna's feedback has been centered around this ability and its damage output, with the desire to make it feel more deadly. Below is our first take on bumping up the ferocity and opening up more synergy with her kit. We will continue to review Voruna's feedback - we have a few more things we’re experimenting with!

  • Added 20% Critical Chance and 1.5x Critical Damage.
  • Every kill increases Critical Chance by 5% and Critical Damage by 0.5x.
  • Shroud of Dynar’s Critical Damage buffs also now apply to Ulfrun’s Descent.
  • The Perigale sniper rifle can now trigger the Gale Force buff on headshot kills. It also still triggers if you get 4 non-lethal headshot hits in the same burst.
    • This change was made from player feedback regarding the difficulty in activating Gale Force at low/moderate enemy levels due to enemies dying before you could hit them 4 times.
  • Added an “Arcanes” shortcut in the pause menu under “Equipment” while in Relays and Open Landscape towns.
  • Added a pop-up warning when attempting to sell a Warframe that has Archon Shards equipped.
    • “This Warframe has X Archon Shards slotted, which will be lost if the Warframe is sold.”
    • If you have accidently sold a Warframe with Archon Shards slotted, you can submit a ticket to support.warframe.com to reclaim those lost Archon Shards as long as the ticket is sent within 30 days from it being sold.
  • Updated the Perigale’s reload animation to have more kick.
  • The tail on Xaku Kagura Helmet will no longer appear on Xaku generated Kuva Liches to fix many clipping issues.
  • Updated the Relic Pack description to include Aya.
    • “Receive 5 random relics or Aya, a currency used to purchase any Varzia’s offerings. You are guaranteed at least one Rare Relic or Aya from this pack. What secrets exist within them?”

Conjunction Survival Changes & Fixes:

  • Fixed the Hollow Thrax Centurions not properly spawning in the Circulus (base + Steel Path) and Steel Path Yuvarium nodes.
  • Fixed a case where Lua Thrax Plasm drops were not dropping at 100% with a Resource Booster active on the Steel Path Conjunction Survival nodes.
  • Fixed Host hearing the sound FX when Clients enter the Lone Guardian’s buff area.
  • Fixed being unable to chat link Lua Thrax Plasm.
  • Fixed script error in Conjunction Survival missions.


  • Improved error handling for various potential DirectX 11 graphics driver issues.
  • Improved performance of the Gallixware Ceramic decorations’ FX from the new Golden Mend Collection.

Cross Platform Play Fixes:

  • Fixed a rare crash when leaving a squad.
  • Fixed player reports in some regions not working.
  • Fixed being unable to invite players with a numeric suffix from the Recent Players list.
  • Fixed Cross-Platform Play reporting crashing the chat server.
  • Hotdropped Tuesday afternoon: Fixed being unable to purchase Voruna’s Blueprint more than once from Archimedean Yonta’s Lua Thrax Plasm trade in.
  • Fixed Nekros’ Terrify 100% Armor Reduction not working on Eximus in Elite Sanctuary Onslaught.
  • Hot-dropped: Fixed Railjack resource rewards multiplying to extremely high (and unintended) amounts.
    • This was within a 5 hour window, if you were playing Railjack missions at that time, you get to keep that bonus boon!
  • Fixed blueprint requirements in the Foundry using the Lua Thrax Plasm owned amount number in the UI for items that require base Thrax Plasm.
    • This was purely a UI issue, the right resource was being consumed.
  • Fixed Host losing all of the resources/items picked up in an open zone upon returning to the city while a Bounty is active.
  • Fixed the Battalyst’s laser cluster ability not canceling after being ragdolled.
  • Fixed the Latron (base and Wraith) having a weird delayed recoil animation, causing it to look choppy and unnatural when shooting.
  • Fixed some of the Perigale animations issues including clipping through Warframe and pop when clip transfers from hand to gun.
  • Fixed the Grendel Nian Skin default colors not applying to his Pulverize form.
  • Fixed the Despot Cape Syandana taking on the Warframe’s colors instead of Syandanas.
  • Fixed Hildryn not having any energy colors when rolling or while Haven/Aegis Storm is active.
  • Fixed the Narmer Scyto Raknoid jumping into the ceiling in the second stage of the fight in the Sneaky Sabotage Break Narmer mission, making it impossible to defeat it.
  • Fixed the Orokin Shield Drones summoned by Corrupted Bombard Specters being larger than they are intended to be.
  • Fixed the extraction market moving away from the extraction point in the Pursue Teshin Into the Asteroid Field stage of The War Within quest.
  • Fixed some long and unrounded percent values appearing for Invasion missions in the Navigation Star Chart panel.
  • Fixed items such as Orokin Cells, Syndicate Medallions, and Reactant missing their light beacons.
  • Fixed the Material Structure options showing even if you aren’t wearing a Voidshell Skin when equipping certain attachments (notably the Sorex Armor Set).
  • Fixed text alignment and font size issues for the Invasion mission information in the Navigation Star Chart panel.
  • Fixed swapping between Railjack mode in the Star Chart causing UI issues with the Steel Path toggle.
  • Fixed “screen mode” and a sneaky Duviri icon appearing when attempting to access Navigation when an update is ready.
    • Some mainline fallout from Lua’s Prey! Put that back into the vault for 2023.
  • Fixed some Warframe animation set descriptions in the in-game Market using the text that you see once you own it.
  • Fixed icon flickering in the Warframe ability screen.
  • Fixed the Emissary Suit’s icon not matching the style of the others.
  • Fixed a softlock after typing while the in-game Market is loading.
  • Fixed rare case of inconsistent damage being dealt to Overguard.
  • Fixes towards a crash that could occur after leaving the mission with the end of mission screen up.
  • Fixed a crash that could occur if you tabbed back to a chat window that had many, many items links you haven't seen yet.
  • Fixed script error with the in-game Market’s landing page.
  • Fixes towards script error with HUD.
  • Fixes towards script error with Incarnon Weapons’ HUD.
  • Fixed script error from Landing Craft customizing.
  • Fixed script error with the exit Survey question.

Missed Fix Note:

  • Fixed the “Show Screenshots in UI” option not working when disabled. Issue persists, will fix in future.

Known Issue:

  • Bosses such as Sargas Ruk or Vay Hek do not take damage from single target weapons, only AOE weapons can damage the weak spots. We are looking for a workaround for this!

Hotfix 32.2.3

December 1, 2022 Forum Post - Lua’s Prey: Hotfix 32.2.3

Some of you may have noticed that your missions and region chat have a lot of new faces. That’s right, the next phase of the Cross Platform Play test is live with the inclusion of Switch and PlayStation! We will continue to monitor for any issues. Learn more in our official Cross Platform Play post.

Conjunction Survival Fix:

  • Fixed the Necramech cooldown timer in Conjunction Survival being shorter than intended if destroyed by enemies instead of timing out.
  • Fixed black screen occurring when attempting to purchase Riven Mods in Iron Wake.
  • Fixed the Perigale’s Max Ammo stat rapidly increasing beyond intended when triggering its ammo increase on headshots while wielded by Voruna.
    • It is intended to increase the ammo pool to 48 for Voruna.
  • Fixed script error with Squad HUD elements.

Hotfix 32.2.2

December 1, 2022 Forum Post - Lua’s Prey: Hotfix 32.2.2

  • The Complete Starter Slot Bundle is back! Expand your Arsenal with 2x Warframe Slots, 2x Weapon Slots, and 2x Companion Slots.
    • Yesterday, we took down the bundle shortly after the launch of Lua’s Prey as there was an issue with the UI not accounting for the price of each individual Warframe Slot (incorrectly showing that 2x Warframe Slots costs 20 Platinum, which is the the cost of 1). So we have fixed that issue across the board, and have re-enabled the Bundle to be purchased in the in-game Market.
  • Removed the Tenet Ferrox from Conclave.

Conjunction Survival Changes & Fixes:

  • Fixed Steel Path Conjunction Survival Nodes (Yuvarium & Circulus) not rewarding the bonus Lua Thrax Plasm as intended (compared to their non-Steel Path numbers). Rotation Rewards for these Steel Path are back to what they were intended to be:
    • 5 Lua Thrax Plasm on Steel Path Yuvarium
    • 6 Lua Thrax Plasm on Steel Path Circulus
  • Fixed Clients not seeing the glow in the wolf busts eyes when a certain Warframe is near them in the new Circulus tile.
  • Fixed Lua Thrax enemies spawning in the Endurance Drift test and getting stuck in the room.
    • They will now no longer spawn in these areas.
  • Fixed Clients hearing the sound FX when the Host crosses into the Lone Guardian’s buff radius.
  • Fixes towards Lua Thrax enemies not spawning if they can’t find a valid spot within 10m of a player.
  • Fixes toward bad offsets for several armor attachments when equipped on Voruna.
    • We will continue fixing other known offset issues.
  • Fixed being able to gift the new bundles in the in-game Market more than once to someone who already owns the bundle.
  • Fixed the “Several items in this package are cosmetics for items which you do not own. Purchase anyway?” pop-up occurring when attempting to purchase the Golden Mend Collection in the in-game Market even after completing The New War Quest.
  • Fixes towards a rare crash due to cloth collision.
  • Fixed script error with Grendel’s Feast.
  • Fixed script error with Yareli’s Aquablades.

Known Issues: The following lists issues that we are aware of that may require more work or a code fix and will be fixed in a future hotfix/update.

  • Bosses such as Sargas Ruk or Vay Hek do not take damage from single target weapons, only AOE weapons can damage the weak spots.

Hotfix 32.2.1

December 1, 2022 Forum Post - Lua’s Prey: Hotfix 32.2.1

  • Updated Grendel’s Nourish ability description to properly indicate that all energy sources are boosted, not just from Energy Orbs as previously stated.
  • Added a new backer to the new enemy damage resistance icons to improve visibility.
  • Added greater pitch variance for Voruna’s ability howl sound FX.
  • Updated the sound FX of the wolves in Voruna’s Leverian.
  • Adjusted the sound FX of the Speargun Voruna Idle animations.
  • Decreased the Perigale’s sound FX pitch range and overall gain.

Conjunction Survival Changes & Fixes:

  • Removed a tile from the Orokin Moon tileset as it was not playing nice with color blind options and the black and white filter from the Lone Guardian (panels not lighting up for example).
  • Fixed Nekros’ Lua Thrax Shadows of the Dead applying their Life Support drain in Conjunction Survival missions.
    • Also fixed the enemy waypoint still appearing above their heads.
  • Fixed Lua Thrax enemies losing their waypoint if they get ragdolled.
  • Fixed the Lua Thrax enemies’ spawn sound FX stacking.
  • Fixed the Lone Guardian in Conjunction Survivals getting stuck in certain areas of the Orokin Moon (Lua) tileset.
  • Fixes cases where enemies could fall through and die when crossing a certain bridge in the Conjunction Survival missions.
  • Fixed crash that could occur while starting a solo mission.
  • Fixed crash when hovering over Caliban’s abilities.
  • Fixed crash caused by a player extracting but leaving behind ability elements that affect enemies (notably Zephyr’s Air Burst projectiles).
  • Fixed being unable to start the Chimera Prologue Quest due to your evil twin not leaving the pillar in the Personal Quarters where it can be started. What a rude guest.
  • Fixed the Lotus Amaga Skin not being able to be purchased separately.
    • This was always intended to be a separately purchasable item! You can now purchase this skin from the in-game Market or in the Lotus customizations screen (if you have completed The New War Quest).
  • Fixed the Golden Mend Collection not being available in the in-game Market until you completed The New War Quest.
    • We want players to be able purchase the other goods in the collection, regardless of Quest status. Completing the Quest unlocks access to the Lotus customizations where the Amaga Skin can be equipped.
  • Fixed the Battacor’s alt-fire, Mausolon, and Trumna causing self damage instead of self stagger.
    • Lua’s Prey was a mainline update, which meant some things could slip through the cracks - this just happened to be one of them. As mentioned in Devstream #166, self damage changes will be released at a later date.
  • Fixed Grendel skipping the downed state if Nourish is cast right before.
  • Fixed “Rise of the Machine” Nightwave Elite Weekly Act (Kill X enemies using a Necramech without getting destroyed) progress resetting to 0 after Nercramech timer expires in the Conjunction Survival missions.
  • Fixed Voidshell Armor not appearing at the top of the customizations list when equipped with default skins and vice versa.
    • This will be the default moving forward if we release more Voidshell skins with Armor attachments. For now this fixes Voruna, Frost and Volt’s Base/Voidshell Armor.
  • (Hot-dropped earlier today) Fixed certain players getting a “failed to update account” error while trying to complete Incarnon Weapon challenges in mission.
  • Fixed Clients visiting Host’s Orbiter getting pulled into the Arcane management screen when Host opens it.
  • Fixed Grendel’s Voidshell Skin emissives breaking after exiting Pulverize.
  • Fixed the Imugi Prime Leg Plates not appearing when attempting to equip them on your Warframe.
  • Fixed several Syandanas having offset issues when equipped on Voruna (base and Voidshell Skin).
  • Fixed Sigils equipped to Voruna’s Voidshell Skin appearing on the floor.
  • Fixed clipping issues with the Eos (base and Prime) Shoulder Plates when equipped on Xaku’s Kagura Skin.
  • Fixed the wolf busts having blinding FX in the new tile within Yuvarium and Circulus
  • Fixed the “Arcanes” button in the pause menu using the “Mods” description.
  • Fixed several UI issues occurring when scrolling through the “Tune In” list of past Nightwaves.
  • Fixed black screen at the end of Voruna’s ability videos.
  • Fixed the Skaut’s broken hatch texture during The Mountain Pass cinematic curing The War Within Quest.
  • Fixed a minor visual glitch when fighting Grineer Scorpions.
  • Fixed script error with Voruna’s Shroud of Dynar ability.
  • Fixed script error with Voruna’s Ulfrun's Descent Passive.
  • Fixed script errors with Voruna’s custom HUD.
  • Fixed script error with Grendel’s Pulverize ability.
  • Fixed script error with Trinity’s Well of Life ability.
  • Fixed script error when hovering over Incarnon Weapon upgrades in the Arsenal UI.

Known Issues:

Update 32.2

November 30, 2022 Forum Post - Update 32.2.0: Lua’s Prey

The Kuva was poured, the lamps were lit, and the ritual of Continuity began.

The 51st Warframe, VORUNA, is here! Four beasts, one heart. Voruna's loyal wolf pack, Dynar, Lycath, Raksh, and Ulfrun makes for a deadly combination of strength and stealth.

Drusus recants the forlorn tale of Voruna's past in a new Leverian. The Void exposes old scars and revives forgotten secrets in 2 new Conjunction Survival nodes on Lua, accessible to those who have completed The War Within. Experience the familiar Survival game mode with the aid of your Necramech and some spectral twists! A new tile with ties to Voruna is yours to uncover within these Conjunction Survivals.

Much more awaits you in Lua’s Prey! Read below to learn about everything this update brings, including new cosmetics, Nightwave Nora’s Mix Vol. 3, Grendel Rework, Quality of Life changes and more!

Lua’s Prey is a Mainline Update, meaning that everything the team has been working on since the launch of Veilbreaker is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks. We have a dedicated subforum for bug reporting and feedback. We will be looking at reports here for any follow-up Hotfixing:


The total download size of Lua's Prey is ~2.2 GB on PC.


Lua rumbles. The Void exposes old scars and revives forgotten secrets. Smelling possible treasure, the Grineer have descended upon these newly exposed halls, only to be instantly Corrupted by its long-dormant Orokin Neural Sentry.

Conjunction Survival Requirement: The War Within Quest complete. Optional But Recommended: Equip Necramech Summon to Gear Wheel.

What to Expect: Lua has expanded with the newest inclusion of the Yuvarium (enemy level 25-30) and Circulus (enemy level 80-100) nodes featuring a new Survival mission variant called Conjunction Survival.

The fundamentals of a Conjunction Survival mission are the same as other Survival missions: maintain Life Support by triggering Life Support Towers and procuring Life Support Capsules dropped by slain enemies. However, additional gameplay mechanics add a new layer of difficulty and variety, fit only for the ancient halls of Lua stirred by the Void.

Upon triggering the alarms, a Lone Guardian begins to make their way to the Life Support Towers throughout Lua. They are at the center of an area null of all colors that follows their every move. Entering the area grants players 100% Ability Strength and a 50% Casting Speed buff for 5 seconds (as long as you remain in the bubble, the duration refreshes).

A new tile within both Yuvarium and Circulus can be found for Tenno that seek it out. Those who have heard the tale of Voruna from her Leverian may feel a familiar presence here.

Rotation Rewards

  • New Resource: Lua Thrax Plasm (see below for more info)
  • Voruna Blueprints
  • Sarofang Blueprint, Blade, and Handle
  • Perigale Blueprint, Barrel, Receiver, and Stock
  • New Arcanes: *Stats shown at Rank 5.
    • Arcane Rise (Warframe) - On Reload: 60% chance for +150% Damage to Primary Weapons for 24s.
    • Arcane Blessing (Warframe) - On Health Pickup: +24 Health. Stacks up to 50x.
    • Primary Frostbite (Primary) - On Cold Status Effect: Increase +3% Critical Damage and +2.25% Multishot for 12s. Stacks up to 40x.
    • Conjunction Voltage (Secondary) - On Electricity Status Effect: Increase +1.5% Reload Speed and +3% Multishot for 12s. Stacks up to 40x.

Visit the official public drop tables for more information.

New Thrax Variants These enemies spawn in these nodes and increase the depletion of Life Support by 50% of the regular rate while they are alive. Defeat all Thrax threats to remove this added pressure on Life Support! Two Thrax enemies spawn by default, but they are also affected by the number of players in the squad (+1 spawn for each squadmate).

Hollow Thrax Centurion: Armed with a Hespar, these lesser Thrax manifestations are unable to take incorporeal form, but remain deadly opponents.

Hollow Thrax Legatus: Armed with an Aeolak, these lesser Thrax manifestations are unable to take incorporeal form, but remain deadly opponents.

Lua Thrax Legatus: Armed with an Aeolak, the origin of these ghostly interlopers is a mystery, but the Void Conjunction is surely at its root. The Lua Thrax Legatus spawns on the base Circulus and Steel Path Yuvarium nodes for an added layer of difficulty.

This is where your Necramech comes in handy! Summon your Necramech to remove the Thrax threat, or continue to take them head-on. In Conjunction Survival, Necramechs have a 2 minute lifespan while active and a 10 minute cooldown on redeployment. Use at your own discretion!

Corrupted Drahk Masters and their bloodthirsty Corrupted Drahks are also on the hunt in these nodes.

New Resource: Lua Thrax Plasm A unique variant of Thrax Plasm harvested during Void Conjunctions on Lua (guaranteed Lua Thrax Plasm rotation reward on both Yuvarium and Circulus nodes) and 30% chance for 1x to drop from new Thrax variants.

Rotation Rewards are as follows: 3 Lua Thrax Plasm on Yuvarium 5 Lua Thrax Plasm on Circulus 5 Lua Thrax Plasm on Steel Path Yuvarium 6 Lua Thrax Plasm on Steel Path Circulus

This resource is used to craft Voruna’s components, and her Sarofang and Perigale signature Weapons.


Lua Thrax Plasm can also be traded at Archimedean Yonta in the Chrysalith for the rotation rewards listed above (Voruna Blueprints, Sarofang Blueprint, Perigale Blueprint, and New Arcanes).


NEW WARFRAME: VORUNA Four beasts, one heart. Voruna’s loyal wolf pack makes for a deadly combination of strength and stealth. Beware the monstrous howl that heralds fangs of vengeance.

Voruna and her accompanying wolf heads were named by the community thanks to the incredible generosity of the Tenno during the Quest to Conquer Cancer.

The Leverian also has a new entry, Tenno! Allow Drusus to tell you more about Voruna, the “She-Wolf Incarnadine. Explore her gallery to also find and add her Prex Card to your collection.


You can also rewatch the Lua’s Prey login cinematic in her Leverian.


Voruna’s Leverian Murals are also available to purchase in the in-game Market. Pick up an elegant portrait of Dynar, Lycath, Raksh, and Ulfrun.

PASSIVE Voruna never fights alone. In mission, hold Abilities to call upon each wolf’s unique Passive power. Players can swap between Passives without Energy cost for all unlocked Abilities. The active passive visible in Voruna’s custom HUD:


Voruna Helminth Interaction:

  • Replacing one of Voruna’s abilities via Helminth will remove the option to use its respective Passive on Voruna.

SHROUD OF DYNAR (TAP) Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time after a melee attack lands, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the melee buff.

(HOLD) Dynar guards Voruna, increasing her Parkour Velocity.

*This is Voruna’s Railjack ability - can be used to cloak allies via the Tactical Menu.

FANGS OF RAKSH (TAP) Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.

(HOLD) Raksh guards Voruna with Status Effect resistance.

LYCATH’S HUNT (TAP) Lycath hunts to sustain the pack. Enemies killed by melee attacks drop Health orbs and enemies killed by headshots drop Energy orbs. Increase the duration of Lycath’s hunt by killing enemies affected by 5 or more Status Effects.

(HOLD) Lycath guards Voruna with increased Heavy Attack efficiency.

*This is Voruna’s Helminth ability with diminished efficiency: Instead of a guaranteed drop of Health orbs on melee and Energy Orbs on headshot kills, it is a 50% chance. The passive is also removed.

ULFRUN’S DESCENT (TAP) Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges.

(HOLD) Ulfrun guards Voruna. If Voruna falls during this time, Ulfrun dies in her place.

Voruna is available for purchase in the in-game Market or earn her blueprint and components from the new Lua Conjunction Survival Nodes: Yuvarium and Circulus. They can also be earned by trading Lua Thrax Plasm with Archimedean Yonta in the Chrysalith. Visit the official public drop tables for more information.


VORUNA’S SIGNATURE MELEE: SAROFANG Mete out the sharp pain of justice. Heavy Slam attacks create a vortex that pulls in lifted enemies when the Sarofang’s Combo Multiplier builds to 8x. In Voruna’s hands, the Sarofang only requires a 5x Combo Multiplier to summon the vortex.

The Sarofang is available for purchase in the in-game Market or earn its blueprint and components from the new Lua Conjunction Survival Nodes: Yuvarium and Circulus. They can also be earned by trading Lua Thrax Plasm with Archimedean Yonta in the Chrysalith. Visit the official public drop tables for more information.


VORUNA’S SIGNATURE PRIMARY: PERIGALE Like a breath of wind, shots fired by this multi-barrel sniper are felt but never seen by its targets. Headshots in quick succession increase the Perigale’s ammo efficiency. When the Perigale is wielded by Voruna, its ammo pool increases.

The Perigale is available for purchase in the in-game Market or earn its blueprint and components from the new Lua Conjunction Survival Nodes: Yuvarium and Circulus. They can also be earned by trading Lua Thrax Plasm with Archimedean Yonta in the Chrysalith. Visit the official public drop tables for more information.

VORUNA ANUKAS HELMET The Yuvan Clerisy presented this ceremonial helmet to Voruna, their guardian of stray souls and attendant to the dead.

Voruna’s Anukas Helmet is available for purchase in the in-game Market. The blueprint will be available in the next Volume of Nora’s Mix.

OKURI TAILS EPHEMERA Share the path with your inner beast.

The Okuri Tails Ephemera is available for purchase in the in-game Market separately or in The Pack’s Heart Bundle.

VORUNA VOIDSHELL COLLECTION Adorn Voruna in the morphic material created during the Zariman Void Jump. This collection includes the Voruna Voidshell Skin and Rough Cryotic Material Structure.

*The Voruna Voidshell Skin includes the Voruna Voidshell Armor, which can be equipped onto her base skin. Equipping the Armor onto the base skin will open the Material Structures menu, but will only apply to the Armor. Similar to equipping a Voidshell Helmet onto another skin.

The Voruna Voidshell Collection is available for purchase in the in-game Market.

THE PACK’S HEART BUNDLE Revere the relentless hunting shadow. This pack inclues the Voruna Warframe, Sarofang and Perigale weapons, Voruna’s Anukas Helmet and Voidshell Skin with Rough Criotic Material Structure, the Okuri Tails Ephemera, and the Lua’s Pack Mural*.

The Pack’s Heart Bundle is available for purchase in the in-game Market. *The Lua’s Pack Mural is available exclusively in the in-game Market by purchasing The Pack’s Heart Bundle for yourself or gifting the Collection to someone else (Gifting Bonus).


THE HONORED PACK COLLECTION The Yuvan Clerisy commissioned these golden statues to honor Lua’s guardian pack. They are now yours to cherish. The collection includes the Steadfast Dynar Bust, Steadfast Raksh Bust, Steadfast Lycath Bust, and Steadfast Ulfrun Bust.

The Honored Pack Collection is available for purchase in the in-game Market.


XAKU KAGURA SKIN Those who lead a noble life bear the honor of gilded scars.

The Xaku Kagura Skin is available for purchase in the in-game Market.


LOTUS AMAGA SKIN Remember wisdom through renewal.

The Lotus Amaga Skin is available for purchase in the in-game Market after completing The New War Quest.

GOLDEN MEND COLLECTION The Void reimagines broken Orokin treasures. In these manifestations of Xaku’s memories, remnants of warfare meet fragments of artistry. The collection includes Xaku Kagura, Lotus Amaga*, the Lohk’s Embrace Ephemera, Xaku Kagura Glyph, Lotus Amaga Glyph, and Gallixware ceramic decorations for your Orbiter.

The Golden Mend Collection is available for purchase in the in-game Market. *Complete The New War Quest to unlock access to the Lotus Amaga Skin.

Gifting Bonus: Gallixware Ceramics Bundle Decorate your Orbiter with a complete set of Gallixware ceramics. Each piece was handcrafted by the esteemed Orokin artist, Bren Terrasiam. The bundle includes three vases, a plate, a bowl, and an amphora.

The Gallixware Ceramics Bundle is available exclusively in the in-game Market by purchasing the Golden Mend Collection for yourself or gifting the Collection to someone else (Gifting Bonus).


VOID ADORNMENT BUNDLE III Make the most of morphic material created during the Zariman Void Jump. This collection includes the Mag Voidshell Skin, Frost Voidshell Skin, Grendel Voidshell Skin, and each skin’s matching material structure.

Material structures are exclusive to Voidshell skins.

The Void Adornment Bundle III is available for purchase in the in-game Market.

MAG VOIDSHELL COLLECTION Adorn Mag in the morphic material created during the Zariman Void Jump. This collection includes the Mag Voidshell Skin and Soma Waves Material Structure.

The Mag Voidshell Collection is available for purchase in the in-game Market.

FROST VOIDSHELL COLLECTION Adorn Frost in the morphic material created during the Zariman Void Jump. This collection includes the Frost Voidshell Skin and Cryosleeper Material Structure.

*The Frost Voidshell Skin includes the Frost Voidshell Armor, which can be equipped onto his other skins. Equipping the Armor onto these skins will open the Material Structures menu, but will only apply to the Armor. Similar to equipping a Voidshell Helmet onto another skin.

The Frost Voidshell Collection is available for purchase in the in-game Market.

GRENDEL VOIDSHELL COLLECTION Adorn Grendel in the morphic material created during the Zariman Void Jump. This collection includes the Grendel Voidshell Skin and Everted Yogwun Material Structure.

The Grendel Voidshell Collection is available for purchase in the in-game Market.

LIMITED TIME BUNDLES We’re trying something new this update to bring you the best possible value if you’re looking to upgrade your Arsenal. A selection of bundles are available now until early 2023 that are meant to help you accelerate your journey in the Origin System with Boosters, Mods, Upgrade Items and more.

Find these Bundles in the in-game Market under the new Lua’s Prey category.

Complete Booster Bundle 30 Day Affinity Booster 30 Day Credit Booster 30 Day Resource Booster 30 Day Resource Drop Chance Booster

Complete Starter Slot Bundle **Temporarily removed from the Market. It will return shortly.

Complete Upgrade Bundle 3x Forma Orokin Catalyst Orokin Reactor Exilus Weapon Adapter Exilus Warframe Adapter

Void Raider Weapon Bundle Smoke Color Palette Hespar Aeolak

Essential Necramech Mod Bundle Necramech Vitality Necramech Intensify Necramech Steel Fiber Necramech Streamline Necramech Stretch Necramech Flow Necramech Thrusters Necramech Continuity Necramech Repair Necramech Redirection


Two new Tenet weapons have arrived!


Tenet Plinx Alternate fire on this reengineered Plinx fires a projectile that pulls enemies close and then explodes. Its cooldown increases after the explosion to accommodate battery power demands.

The Tenet Plinx is available in the pool of weapons offered by Sisters of Parvos.


Tenet Ferrox The expert engineers in Parvos Granum’s division have optimized the Ferrox’s lethal power.

The Tenet Ferrox is available from Ergo Glast’s shop in the Relays.


Nora ain’t done mixing up the System just yet - Nora’s Mix Vol. 3 is here!

Similar to Vol. 2, Nora’s Mix Vol. 3 will continue to sustain our design goals for Nightwave! We feel that Nightwave is in a great place for new players and continuing players alike. You can read more about our Nightwave philosophy in our post from earlier this year!

Like previous editions of Nightwave, we will be including duplicate protection for rewards that you have already unlocked. Identical to Nora’s Mix Vol. 2, Tenno can expect to be compensated with Nora’s Mix Vol. 3 Creds instead of the previous unlocked reward.

New Weekly Act:

  • Archon Hunter: Complete an Archon Hunt.

New Rewards:

  • Metamorphic Magazine: For the Gorgon family of weapons: Increases Magazine Capacity by 90% and Maximum Ammo by 90%. Hitting an enemy 20 times will petrify them for 5 seconds.
  • Eximus Advantage: For Zylok: Headshots on Eximus enemies will increase secondary weapon damage by 600% for 10 seconds.
  • Proto Excalibur In-Action Glyph
  • Zealoid Prelate Noggle
  • Protokol 95 Pistol Skin: A real beauty from a former age.
  • Protokol Spectre Pistol Skin: In the distant past, pistols of this kind packed a mean punch.
  • Protokol Vekesk Pistol Skin: Give your pistol some primeval kick.
  • Protokol Tekna Pistol Skin: An ancient look for a reliable pistol.
    • The Protokol Pistols Skins are designed and intended for single pistol Secondaries, to stay true to their historical origins.
  • Proto Voidrig Skin: The metallic substance that makes up this Voidrig casing is of ancient and mysterious origins. It seems to predate the Orokin empire itself.

New Cred Offerings:

  • Styanax Agogean Helmet Blueprint
  • Styanax Synmora Helmet Blueprint
  • Styanax Gerousic Helmet Blueprint

Sytanax’s Alt Helmets will appear periodically throughout Nora’s Mix Vol. 3 in the Cred Offerings.

Nightwave Changes & Fixes:

  • Changed the “The Hunt Is On” Daily Act description to indicate finding Syndicate Medallions while solo. Now reads “Find 0/5 Syndicate Medallions while solo.”
  • Due to an issue that occurred with the introduction of new Nightwave Series, the following Challenges fell out of rotation unintentionally. With Nora’s Mix Vol.3, they have returned!
    • Gatherer - Collect X Resources
    • Swordsman - Complete a Mission with only a Melee Weapon equipped
    • Hands Full - Complete a Mission with only a Primary Weapon equipped
    • Sidearm - Complete a Mission with only a Secondary Weapon equipped
    • Air It Out - Deploy an Air Support Charge in a Mission
    • Doppelganger - Deploy a Specter
    • Patron - Donate to the Leverian
    • Loyalty - Interact with your Kubrow or Kavat
    • Hush - Kill a Kuva Thrall
    • Reclaimed - Clear a personal Lich Influenced Node
    • No Mercy - Mercy Kill an Enemy
    • The Hunt is On - Find X Syndicate Medallions
    • Friendly Fire - While piloting a hijacked Crewship, destroy 3 enemy fighters
    • Ancient Obelisk - Activate a Requiem Obelisk on Deimos.
    • Deep Impact - Suspend 5 or more enemies in the air at once with a Heavy Slam Melee Attack
    • Everything Old is New Again - Complete X Mod Transmutations
    • Just Visiting - Visit a Featured Dojo
    • Confiscated - Hijack a Crewship from the enemy
    • Don’t Blow It - Complete X Conduits in Disruption
    • Don't Fear The Reaper - Complete X Kuva Siphon Missions
    • Explorer - Complete X Railjack Missions
    • Forward Thinking - Destroy a Crewship with Forward Artillery
    • Heavy Ordnance - Kill X enemies with an Archgun
    • Now Boarding - Complete X different K-Drive races in Orb Vallis
    • Elite Explorer - Complete X Railjack Missions
    • Nothing but Profit - Kill the Exploiter Orb
    • Rise of the Machine - Kill X enemies using a Necramech without getting destroyed.
    • Speedster - Finish a Capture mission in less than 90 seconds
    • Walk Without Rhythm - Kill a Tusk Thumper Doma in the Plains of Eidolon
    • Tusk Thumpin - Kill a Tusk Thumper in the Plains of Eidolon
    • Flying High - Defeat the Ropalolyst
    • Confiscated - Hijack a Crewship from the enemy


Grendel is in new form with this update, and not just in his usual Pulverized rotundness. The following changes are intended to make his kit far more comprehensible and dynamic. We revisited the nuances of his abilities and their synergies, simplified them, and made them more situationally viable across the board. Overall, Grendel’s rework has given him more ways to feast on, fight, and flatten anyone that stands in his way!

Upon login, an inbox message will greet you with 1 x Built Forma for you to experiment and have fun with the Grendel changes.


  • Increased Armor gained from each enemy alive in Grendel’s Gut from 50 to 250.


  • Added a new HUD indicator to show the number of enemies and their Health in Grendel’s Gut. The Armor that he gains from enemies thanks to his passive is now also visible here.


  • Removed the 1.5/s Energy drain while enemies are in Grendel’s Gut.
  • Replaced the Armor Reduction with 2% of their total Shields and Health overtime (does not scale).
    • Health and Shields are more universally applicable, making Nourish affect enemies across a wider range of types.
  • Unified Radius for all ranks (25m for all).
  • Enemy auras are now disabled while inside Grendel’s Gut.
    • For example, after clearing an Ancient Healer Eximus’ Overguard, casting Feast on it will nullify its damage reduction buff while inside Grendel’s Gut.
  • Grendel can now cast Feast on enemies that are open to a Mercy kill.
  • Sentient enemies caught in Grendel’s Gut with Feast are no longer automatically expelled after 8 seconds.
  • Grendel can now Feast a maximum of 5 enemies at a time.
    • With the above buffs to Feast, the previous 40 enemy max would understandably be far too overpowered. The new cap allows players to make the most of Feast’s more powerful state and keep them actively seeking enemies to chomp on without clearing the whole map in one go.

Gourmand Augment Mod Change: Was: Instead of Energy, consumes 200 Health on cast and 30 Health drain. Now: Instead of Energy, consumes 200 Health on cast. Gourmand grants an additional 150 Armor (up to 400) per enemy.


  • Removed the “cycle to select + hold to cast” feature for Nourish’s buffs. Now, Nourish grants the following buffs to Grendel and allies within range on a single cast (with some exceptions).
    • (Previously holding to cast) Nourish’s healing effects no longer scales with enemy Health, but instead now heals Grendel 1000 Health on each cast.
    • (Previously Nourished Energy) Grendel and buffed allies are granted 2x Energy from all sources (scales with Ability Strength Mods).
    • (Previously Nourished Armor) Grendel and buffed allies explode radial Viral damage (2 second cooldown, independent for each player) when enemies attack Grendel in a 12m radius (at max rank). 100% Viral Status and staggers enemies.
    • (Previously Nourished Strike) Grendel and allies are granted Viral damage to their weapons.
  • Added a “Gut Empty” error when attempting to cast Nourish without any enemies in Grendel’s Gut.
    • For Helminth versions of this ability, other Warframes will still be able to use Nourish without the consumed enemies requirement.
  • Nourish Helminth Ability Changes:
    • Prior to this update, the Nourished Energy buff was omitted when injected on other Warframes. Now, the new 2x Energy from Orbs buff applies.
    • The healing effects are not transferred over when injected on other Warframes and the Viral damage is limited to one stack.

Hearty Nourishment Augment Mod Change: Was: Clear status and gain 2s of Status Immunity for each victim in Grendel’s stomach. Now: Clear status and gain 5s of Status Immunity for each victim in Grendel’s stomach.


  • Moved to the 3rd ability slot.
    • We felt Pulverize didn’t suit the “ultimate” status we’ve prescribed for other Warframes. So instead, we buffed Regurgitate to bring it up to the level we expect for a 4th ability slot.
  • Grendel no longer needs to have enemies in his Gut to cast Pulverize.
    • Worth noting that even if there are enemies in his Gut, there is no longer an energy-per-second drain tied to them as per the changes made to Feast.
  • Reduced the drain on an empty Gut from 10 Energy/s to 3 Energy/s.
  • Feast, Nourish, and Regurgitate can now be cast while in Pulverize.
  • Added a 50% Armor Reduction (at max rank) to enemies struck by Pulverize (scales with Ability Strength Mods).
  • Removed the Enemy Level multiplier from the total Impact Damage scaling.
    • New formula: Total Impact Damage = [Impact Base Damage + (Number of Enemies Stored≤10 × 350)] × (1 + Ability Strength)
  • Grendel will now heal 200 Health/s for 5 seconds after Pulverize is cast, and then decay to half its starting value over the next 5 seconds (scales with Ability Strength Mods).
  • Pulverize can now strike tileset breakables (crates, resource deposits, etc.).
  • Made several movement improvements:
    • Improved general control over Pulverize’s movement.
    • Improved movement went traversing slopes to make it smoother.
    • Momentum is now maintained on cast in and out.
    • Stairs can now be climbed while in Pulverize.
    • Sprint can now be used to go faster but at the cost of control over movement.
  • Grendel’s Pulverize form now takes on player customized colors and Voidshell Material Structure customizations if you own the Grendel Voidshell Skin.

Catapult Augment Mod Change: Was: Launch Grendel in your aim direction. Costs 10 Energy. Now: Launch Grendel in your aim direction. Costs 5 Energy. Crouch to slow down.


  • Moved to the 4th ability slot.
  • Added guaranteed Toxin Status Effect.
  • Added 75% Armor Reduction on Regurgitated enemies (scalable with Ability Strength Mods).
  • Increased Toxin Radius Range from 5m to 6m (at max rank).
    • Added VFX on cast to show the affected radius.
  • Enemies hit by Regurgitated foes are now slowed by 80%, which decays to 0% over time (6 seconds).
  • Changed the total Toxin Damage multiplier from enemy level to total enemy Health %.
  • Added a 50 Energy cost on cast.
  • Added a “Gut Empty” error when attempting to cast Regurgitate without any enemies in Grendel’s Gut.

Grendel Fixes:

  • Fixed some hard edges on Grendel's hand trail FX.
  • Fixed Grendel losing all momentum in Regurgitate when jumping with no forward movement input.
  • Fixed Grendel being able to Feast on Eidolon Lures.


Ride the wave, Tenno! Yareli has leveled up her water bending skills and increased her survivability with the following changes.


  • Added a 1 second delay before the Critical Flow buff ends after Yareli stops moving.

Sea Snares

  • Enemies captured in Sea Snares now have 200% Damage Vulnerability from all other sources (similar to Nezha’s Blazing Chakram).
    • Enemies that are immune to Crowd Control (Eximus with remaining Overguard for example) will not be impacted by Sea Snares’ immobilizing effect (as intended), but will still be affected with Damage Vulnerability if caught by the ability. Sea Snares’ bubble effects will still circulate around Crowd-Control-immune enemies to indicate that they are being affected by its Damage Vulnerability (and its other damaging effects).
  • Increased the seek radius range of Yareli’s Sea Snares from 4m to 10m.


  • For the first 4 seconds after casting, Merulina will gain Health instead of losing it when being attacked, similarly to how Iron Skin functions. Additionally, Yareli will be temporarily invulnerable during the damage absorption.
  • Merulina will persist with your Warframe when transferring to and from Operator.
    • Also enabled this for all other K-Drives and Warframes during Transference.


  • Riptide can now be cast in different ways for different effects:
    • Tap to create a Riptide water tornado that pulls in nearby enemies.
      • Upon expiry of the ability, or when recasting while Riptide is still active, the existing Riptide will explode.
    • Press and hold to create a Riptide that automatically pulls enemies in and explodes them out (how it used to work before above changes).
  • 2 seconds after casting, Riptide’s suction range now defaults to 5m (non-scaling).
    • Similar to how Nezha’s Divine Spears impales and slams enemies in two separate actions, Riptide now pulls in enemies first and explodes in the next.

Yareli Fixes:

  • Fixed Yareli going invisible during the Archon struggle animation in Archon Hunts if she is riding Merulina when the Archon grabs her.
    • Once the interaction begins, Yareli will be dismounted from Merulina to struggle against the Archon.
  • Fixed loss of function after hacking a panel while riding Merulina and then using Transference.
  • Fixed Yareli Specter not using any abilities (apart from Merulina as intended).

WARFRAME AUGMENT BUFFS - PART 3 (FINAL) In the Veilbreaker and Nora’s Mix Vol 1 updates, we buffed a number of underused Warframe Augments (from Ash to Oberon). This third and final batch of buffs tackles Warframe Augments from Saryn to Zephyr. We have increased their viability in missions, which we hope will encourage more build diversity.

*Stats below are all at Max Rank.

SARYN Revealing Spores

  • Was: Infected enemies within 40m will show up on the Minimap.
  • Changes:
    • The 40m radius now properly (scales with Ability Range).
    • Added +40 Enemy Radar (scales only with rank of mod).

TITANIA Spellbound Harvest

  • Was: Hitting at least 4 enemies with Spellbind will grant Titania 50 Energy.
  • Changes:
    • Successfully hitting at least 4 enemies also adds 40% more range on the next cast of Spellbind.

Beguiling Lantern

  • Was: Attracted enemies take 100% more melee damage.
  • Changes:
    • The 100% damage bonus now applies to all weapons (including Titania’s Dex Pixia and Diwata) and scales with Ability Strength.

TRINITY Pool of Life

  • Was: On death, marked enemies will drop 4 Health Orbs with a 25% chance of dropping an Energy Orb.
  • Changes
    • Energy Orbs now have a 100% chance of dropping. This amount can still scale with Ability Strength to potentially produce multiple Orbs.

VALKYR Prolonged Paralysis

  • Was: Affected enemies are pulled towards Valkyr and the stun duration is increased by 200%.
  • Changes:
    • The pull strength now scales with distance from Valkyr - meaning enemies are now pulled close to Valkyr instead of colliding or flying past her.
    • Stunned enemies will now remain standing instead of getting knocked down so that they are opened up to standing finishers.

Swing Line

  • Was: After using Rip Line, the next 4 Rip Lines will have no energy cost while airborne.
  • Changes:
    • Added +20% Parkour Velocity.

VAUBAN Photon Repeater

  • Was: If Photon Strike hits at least 5 enemies, the next cast will cost no Energy.
  • Changes:
    • After successfully hitting at least 5 enemies, the next cast will fire a second strike.

VOLT Shocking Speed

  • Was: Enemies touched while sprinting under the effects of speed will take 175 electrical damage with guaranteed Status Effect.
  • Changes:
    • Exposed the radius range stat (3m) and made it scale with Ability Range.
    • Increased Electricity Damage to 300.

Transistor Shield

  • Was: Allies can pick up Electric Shield. 300% of damage absorbed will be added to Volt’s Static Discharge.
  • Changes:
    • More than one ally can now pick up an Electric Shield. Previously, if a second ally picked up a Shield, the first would be forcibly dropped. Now, everyone in the squad can carry around a Shield simultaneously.
    • Volt can now cast more Electric Shields while carrying one. This change applies to the base ability as well!

WISP Critical Surge

  • Was: Teleporting to a Reservoir costs 50% Energy and grants 10% Critical Chance to Sniper Rifles per meter traveled for 9s. Maximum of 350% Critical Chance.
  • Changes:
    • The bonus 10% Critical Chance now applies to all Primary weapons.
    • Reduced the 350% Critical Chance maximum to 250% now that all primary weapons have the buff applied.

WUKONG Enveloping Cloud

  • Was: Allies within 4m of the cloud become invisible to enemies for 14s.
  • Changes:
    • Changed the invisibility applied to no longer make allies visible when they make noise. They will now remain invisible for the full duration regardless of noise.

XAKU The Relentless Lost

  • Was: Casting The Lost increases Ability Strength for The Lost by 35%. The bonus can stack up to 3x and resets if you cast the same ability twice.
  • Changes:
    • Each stack also increases Ability Efficiency for The Lost by 15% up to 45%.
    • Clarified in description: Casting the same ability back-to-back resets the effect.

ZEPHYR Target Fixation

  • Was: Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on ground for 2s.
  • Changes:
    • Casting Tail Wind (Tap and Hold) now resets Zephyr’s double/bullet jump - making it easier to stay airborne!
    • Bullet jumping now also overrides the velocity of Tail Wind - so you can more precisely control your direction after flight.

Airburst Rounds

  • Was: Each enemy hit by Airburst increases secondary damage by 25% for 14s.
  • Changes:
    • Increased damage to 40% (max still 500%).


While reviewing the stats of some weapons with a semi-automatic mode, we noticed that certain weapons had an unsustainably high fire rate for most players. We adjusted the stats of the following semi-automatic weapons whose maximum potential was only being reached with the use of macros (to learn more about third-party use in Warframe visit our support article). Since not everyone is an avid macro user (within the boundaries allowed), we lowered fire rates to a more humanly achievable level and improved their damage or reload stats to compensate.


Tiberon Prime

  • Reduced fire rate from 6 to 5.
  • Increased Semi-Automatic mode’s Critical Chance from 30% to 42%.
  • Increased damage from 46 to 48 for all modes.


  • Reduced fire rate from 6 to 5.
  • Increased damage from 87 to 97.
  • Increased radial damage from 33 to 53.

Latron Wraith

  • Reduced fire rate from 5.42 to 5.
  • Increased damage from 60 to 62.

Burston Prime

  • Reduced fire rate from 7.83 to 5.
  • Increased damage from 36 to 46.



  • Reduced fire rate from 8.3 to 5.
  • Increased damage from 30 to 36.

Akjagara Prime

  • No changes to fire rate.
  • Increased damage from 36 to 38.


  • Reduced fire rate from 10 to 4.5.
  • Increased damage from 40 to 64.

Telos Akbolto

  • Reduced fire rate from 10 to 5.
  • Increased damage from 47 to 70.
  • Reduced reload time from 2.6 to 2.

Akbolto Prime

  • Reduced fire rate from 7 to 5.
  • Increased damage from 32 to 44.

Vasto Prime

  • Reduced fire rate from 5 to 2.5.
  • Increased damage from 66 to 110.


  • Reduced fire rate from 8.67 to 3.3.
  • Increased damage from 58 to 98.
  • Reduced reload time from 2 to 1.6.

Akvasto Prime

  • Reduced fire rate from 6.33 to 3.3.
  • Increased damage from 66 to 110.


  • Reduced fire rate from 8.33 to 5.
  • Increased damage from 40 to 42.
  • Reduced reload time from 2.6 to 2.


  • Reduced fire rate from 6.67 to 4.5.
  • Increased damage from 30 to 40.

Lato Prime

  • Reduced fire rate from 6.67 to 5.
  • Increased damage from 48 to 60.


  • Reduced fire rate from 7.5 to 5.
  • Increased damage from 30 to 40.


  • Reduced fire rate from 6.67 to 3.33.
  • Increased damage from 40 to 64.


  • Reduced fire rate from 6.67 to 5.
  • Increased damage from 35 to 43 (this also affects the innate Toxin status).


  • Reduced fire rate from 5.83 to 4.3.
  • Increased damage from 76 to 98.
  • Increased reload time from 1.4 to 1.8.


  • Reduced fire rate from 6.17 to 5.
  • Increased damage from 76 to 98.
  • Increased reload time from 2.4 to 3.2.

Magnus Prime

  • Reduced fire rate from 5.83 to 5.
  • Increased damage from 76 to 98.
  • Increased reload time from 1.2 to 1.6.

Kuva Brakk

  • Reduced fire rate from 5.83 to 5.
  • Increased damage from 13x10 to 15x10.


The following Eximus changes are a follow up to their rework, Eximus Reborn, that launched in Update 31.5: Angels of the Zariman. In that update, Eximus saw an improvement to their mechanic readability and were given consistent Heath/Energy Orbs drops and guaranteed ammo drops. Ultimately these changes made them a clear priority objective and turned them from a threat into an opportunity for players seeking those useful drops. Since then, we have identified where Eximus units are requiring some more tweaks in light of the previous rework: Spawn Logic and Base Health.

Eximus Spawn Logic Changes: After the rework, we found that Eximus spawns were at times, too unreliable. In some missions, Eximus would not spawn until the 5 minute mark; in others, these enemies would appear earlier and with increasing frequency. While there will still be some variations in-place due to mission type and level, we want to rectify some inconsistencies for the appearance rates of these foes.

  • Unified the overall Eximus spawn experience across missions by changing their minimum spawn time down to 60 seconds, and unified the ramp up of spawn rates across all game modes.
  • Increased Eximus spawn chance by 20% across all game modes.
    • The overall increase of spawn chance was made in an effort to make encounters with Eximus more consistent and reliable. This is quite a large encompassing change, so we look forward to your constructive feedback!

Eximus Base Health Changes: The introduction of Overguard on Eximus units was introduced as a means to make them feel more formidable and encourage concentrated firepower. We did, however, find that once an Eximus’ Overguard protection was removed, they didn’t survive long after. Which ultimately made Mercy kills difficult to obtain since they were dying before the opportunity could present itself. That said, to improve the chances of a Mercy kill along with also maintaining Eximus as a threat after their Overguard is removed we did the following:

  • Increased a portion of their base Health so that they have a bigger Health pool (Overguard remains unchanged, Health only).
    • It is difficult to provide an exact global percent increase since different units scale in different ways, but you should expect to see them have around 30% more total Health.
  • Increased Health threshold for Mercy kills on Eximus.
    • Before they needed to be below 40% Health to be Mercy killed, now that is doubled, so under 80% Health is enough to Mercy kill them.

Cross-Platform Play Changes & Fixes

  • Cross-Platform Profiles are now viewable!
    • Due to technical limitations, stats on profiles are not available. We may be able to make this possible in the future.
  • Added a new message when failing to enter a Dojo on another platform; “Unable to join Cross Platform Dojo. Dojo joining is currently restricted to the same platform only.”
  • No Dojo support is intended as listed in our Cross-Platform Play post.
  • Added an error message when attempting to load into a Cross-Platform Dojo while being in a Cross-Platform squad; “Unable to load into a Cross Platform Dojo while being in a Cross Platform squad. Load into a Dojo first and then invite other platforms to join.”
  • The "in mission" status in the "Recent Players" list is now enabled for Cross Platform players.
  • Added the functionality to select between users of the same name but different platforms when joining friends in cross platform play.


  • Fixed being unable to whisper players from a different platform due to them having spaces in their alias.
    • In order to whisper a console player with spaces in their name, you must now add quotation marks around their alias. For example: /w “Kahl Sneak Good 555”.
  • Fixed @ tags in chat not sending notification to the player being tagged.
  • Fixed the cross platform icon sometimes not appearing when Cross-Platform Play is enabled.
  • Fixed players losing their Relay blessing when returning to their Orbiter.
  • Fixed Cross Platform players being unable to see each other in Relays.
  • Fixed being unable to view the Host’s Orbiter decorations when invited as Client.
  • Fixed the # suffix appearing in the UI of the player that scores a goal in Lunaro.

QUALITY OF LIFE (QOL) CHANGES The sections below highlight quality of life changes that have been made in this update to improve player experience!

HUD Improvements: The following changes have been made to better communicate an enemy’s state to players via HUD improvements.

  • Elemental Damage Resistance Icons (Soft Launch): These new icons help indicate when Elemental Damage resistances are active on enemies. For each active resistance, the corresponding icon will now appear to the right of the enemy’s Health bar.
    • Since this new feature is still in its infancy stages, the following enemies are the only ones that currently use these new icons: Infested Alad V, Hyekka Masters, Hyena Pack, and Sentients.
    • Resistance from armor/health types (e.g. Ferrite Armor) are not included as it would clutter the UI too much.


  • Added a new Armor icon indicator next to enemy Health bars in the HUD.
    • This new icon not only better indicates that an enemy has Armor protection (in addition to their Health bar being yellow), but more specifically how much Armor they have. The icon changes based on three different thresholds to better communicate Armor values to players:
      • 1-499 Armor: No more than ~60% Damage Reduction from Armor
      • 500-2700 Armor: No more than ~90% Damage Reduction from Armor
      • 2700+: More than 90% Damage Reduction from Armor


    • Additionally, as enemy’s Armor is stripped, the icon’s meter changes at 3 stages:
      • Full = 100% Armor
      • Halfway = 50% Armor
      • Empty = 0% Armor


New Arcane Segment: Added a new Arcane Segment in your Orbiter to manage your Arcane collection.


Upon login, a waypoint will direct you to its new location between the Mods and Incubator Segments. You may need to do some redecorating as your existing decorations may be obstructing your view of it. For new players, this segment becomes available after getting their first Arcane, a waypoint will flash to direct them to the Segment once they do. The former Arcane button in the Foundry will now direct players to the new Segment.

Players will still be able to access and upgrade their Arcanes in their Arsenal, but this Segment will allow for an extensive look at what Arcanes they have across all equipment types!

General QOL Changes:

  • Increased Health gained from Orbs from 25 to 50.
    • This applies to the two guaranteed Health Orbs that are dropped from Eximus Units.
    • The empowered Health Orbs generated by Protea’s Dispensary remain the same (100 Health per Orb).
    • Lavos’ Transmutation Probe’s Universal Orbs remain the same (25 Health per Orb).
  • The Helminth Archon Shard management screen now shows the ability stats of the equipped Warframe in Helminth’s seat. Hover over the ability icon to get a better idea of how you want to use your Archon Shards. Selecting an Archon Shard upgrade will reflect in the on-hover stats.


  • Earning a Riven via Riven Transmutation will no longer take an inventory slot in your overall Riven count.
    • Veiled Rivens from Transmutations only take a slot in your inventory once equipped on a weapon, following the Riven Capacity changes from Update 32: Veilbreaker.
  • Changed the Void Relic buff message duration from 4 to 7 seconds. Valuable buff information shouldn’t be missed!
  • Added the ability to select a custom binding for “Advanced Mode” decorating in the Controls > Placement menu.

Break Narmer/Kahl’s Garrison Changes & Fixes:

  • New Captura Scenes are available for Stock in Chipper’s Offerings:
    • Veilbreak Forest Scene
    • Veilbreak Murex Scene
    • Veilbreak Factory Scene
  • Changed the “Defeat Ven’kra Tel/Sprag” Challenges to be part of the randomized Break Narmer challenge pool instead of expected for their respective missions.
    • Prior to this change, they were 100% guaranteed to show up as challenges for their respective missions. After December 5th, they will no longer be forced and will just be added to the random pool of challenges that rotate.
  • Re-enabled Arsenal access in Kahl’s Captura.
    • This was disabled in Hotfix 32.1.1 due to issues with Kahl’s Arsenal. As promised, it has been re-enabled so that you can access your Kahl fashion in Captura.
  • Fixed Kahl’s Kuva Ayanga displaying ammo numbers despite having infinite ammo.
  • Fixed seeing your Warframe wearing Kahl attachments instead of Kahl himself when entering the Drifter Camp scene in Kahl’s Captura.
  • Fixed the mission overview for Break Narmer missions always showing “mission failed” and 0s on mission time even if it was a success.
  • Fixed Kahl gliding in the air towards targeted enemy if “Melee Auto Targeting” option is toggled on.
  • Fixed the Break Narmer mission start button appearing as "MENU_GENERIC1 START MISSION" while using a controller.
  • Fixed being unable to close out of the End of Mission screen after aborting a Break Narmer mission while using a controller.
  • Fixed Kahl’s Grakata sticking straight up after throwing Incendiary Grenades while scooting around on jetpack.
  • Fixed being unable to damage the Narmer Scyto Raknoid while Kahl has the Machete equipped.
  • Fixed crash related to using the Veilbreaker ability and mashing the context action while flying around with Hellion Jetpack.
  • Fixed the Gene Stamp context action being low res.
  • Fixed crash that would occur when attempting to enter the Dormizone and Drifter Camp Captura scene with Kahl.
  • Fixed a duplicate Kuva Ayanga appearing on the ground after mounting a Rampart in the Junk Run mission.
  • Fixed the tree behind Kahl’s Garrison having a semi-transparent root.

Trinity Well of Life Changes:

  • Allies in range of Well of Life’s radius are now protected from Status Effects. When a Status Effect is blocked, the enemy trapped in Well of Life takes a 10% hit to their Health.
    • A projectile FX now circles the enemy affected by Well of Life to indicate when an ally is protected from Status Effects.
  • Increased Trinity’s Well of Life base range from 8 meters to 15 meters.

Conclave Changes: We were able to make a handful of changes to Conclave based on player feedback to bring it up a bit more to meet their expectations. This mostly comprises a handful of fixes and adjustments. For transparency's sake, the team’s resources are prioritized in Warframe’s PVE content. But in cases like these, we will provide maintenance here and there when a window opens for it.

  • Removed the Wolf Sledge, Telos Boltace, Zenith, Tatsu, Tatsu Prime, and Staticor from Conclave.
    • In their current state, they had several broken interactions.
  • Disabled melee auto-blocking in Conclave.
  • Disabled shield gating in Conclave.
  • Disabled Atlas’ Rumblers having Petrify AOE in Conclave.
  • Fixed the Lacera dealing Toxin Damage instead of Electricity Damage on ground slams in Conclave.
  • Fixed Electricity Status Effects reproc-ing themselves repeatedly, especially if proc duration was longer (notably with Saryn's passive).
  • Fixed Gas Status Effects using its non-Conclave duration.

General Additions:

  • A new Captura Scene is available in Archimedean Yonta’s offerings in the Chrysalith: Lua Circulus Scene.

General Changes:

  • Ammo pickups have a brand new look!


    • Not pictured: Heavy Ammo pickups, but they have been updated as well!
  • Updated the in-game Market landing page to showcase Update specific (Lua’s Prey) and Featured categories instead of a single grid.
    • This is a soft launch to test various features for the landing page, and as such will only appear from some players and not all.
  • The Somachord’s UI in the Personal Quarters has a new look for all your music listening needs!


    • Also added helpful tips about the Somachord and Tones.
  • Increased the roll distance of Mirage’s Passive.
    • Before this change, Mirage's increased roll speed affected how fast the roll animation played, but moved her forward at the same rate, resulting in the roll traveling less distance. Now, the roll moves forward faster, to match the increased animation, so that she travels a distance comparable to a normal roll.
  • The Exodia Force Arcane will no longer trigger Saryn’s Toxic Lash.
    • This combo was causing significant performance issues.
  • Updated the Zariman tileset’s PBR to add more roughness and color variation.
  • Removed the colorful flash of light when Thrax enemies leap in Zariman missions.
  • Added icons and name of the drop sources of Pigment Sources in the Dye Research screen.
  • Added a chime sound FX to the Ostron Wind Chime Dojo Decoration!
  • Added a pulsing glow FX to Xaku’s unused The Lost abilities while The Relentless Lost Augment Mod is equipped.
  • When receiving an invitation from another player to their Orbiter the options are now Accept/Decline.
    • The options were previously Yes/No.
  • Cleaned up some FX related to the Exodia Force Arcane.
  • The Last Gasp Indicator now pulses to its FX audio.
  • Reduced the cooldown on the Drifter’s Restorative ability in The New War Quest from 13 to 15 seconds.
  • Removed all of the extra decimal 0s from stats display to reduce the visual noise it was creating.
  • Reduced the flare size of the Kuva Tonkor’s explosion.
  • Removed the Archwing Corpus Attack Drone from the Simulacrum.
  • Adjusted the drop shadow text in the in-game Markets to improve readability.
  • Updated the in-game Market search bar to the new theme variant.
  • Increased the beam on pickups to improve visibility.
  • The Male Helmet Pack and Pistoleer Special bundles have been retired from the in-game Market, as per: https://forums.warframe.com/topic/1331241-upcoming-market-bundle-retirements/?ct=1669655623
  • Improved the clarity of the Demolisher’s beep sound FX.


  • Made performance improvements to the Sporelacer’s alt-fire projectiles.
    • Also added FX to indicate the multishot of its alt-fire projectiles.
  • Made Physics engine performance and memory optimizations.
  • Made fixes towards Gauss’ Mach Crash Augment with Xata’s Whisper crushing FPS. As reported here: https://forums.warframe.com/topic/1324649-gamebreaking-ragdoll-xatas-bug-affecting-clients-with-ping-and-host-with-unplayable-fps/
  • Made systemic micro-optimizations to the script runtime.
  • Fixed the Kompressa’s explosions causing significant spikes in GPU/CPU times.
  • Improved login and Lunaro load-times for people in Clans or Alliances without Emblems.
  • Improved compression quality in the Leverian which improves the appearance of the floor. Drusus doesn’t have all that mopping done for nothing.
  • Made micro-optimization to memory.
  • Improved lighting performances on older computers.
  • Made several optimizations to cloth performance.
    • Cuts cloth loading time in half on PC.
  • Optimized PhysX performance.
  • Tweaked reporting of crashes due to being out of memory.
  • Fixed Kompressa’s bubbles exploding abrupting right after firing due to increased multishot from Mods. As reported here: https://www.reddit.com/r/Warframe/comments/ykavlx/kompressa_bugged_currently_bubbles_partially/
  • Fixed the Zenoriu Mask being invisible on the Drifter when playing as Client. As reported here: https://forums.warframe.com/topic/1305288-zenoriu-mask-not-showing-for-drifter-in-public-missions/?ct=1669052940
  • Fixed the Ki'Teer Cornu Diadem, Zenoriu Earpiece, Zato Earpiece/Oculus, Revenant Mephisto Mask/Diadem, and Respa Prime Mask looking incorrect on Clients.
  • Fixed performing a Heavy Attack turning other active melee effects into Heavy Attacks.
  • Fixed Conservation animals (including natural spawns) being susceptible to damage after being tranquilized. This was *Fixed to prevent them from accidentally being killed after successfully tranquilizing.
  • Fixed all players in the Squad cutting to the fullscreen Conservation capture screen after a squadmate has successfully captured an animal. Now, once a squadmate makes a successful capture, only they will see the screen, while the others will just get the reward popup as intended.
  • Fixed the Wolf Sledge’s Heavy Attack/throw not consuming its combo counter.
    • Also Fixed its combo counter getting stuck after detonating it mid-flight.
  • Fixed all weapons that require charge for alt-fire not gaining charges from kills obtained by damage over time (notably the Sepulcrum).
    • However, weapons with charges on headshots will still ignore damage over time kills as those are not considered precision headshot kills.
  • Fixed the Critical Chance and Status Chance stats not being listed for the Talons, Castanas, and Sancti Castanas in the Arsenal.
  • Fixed Valkyr’s Augment Mod Swing Line not working when casting directly above the player.
  • Fixed issues with Umbra’s hand position during The Sacrifice Quest.
  • Fixed Zephyr being unable to pick-up any resources while hovering slightly above the floor using Tail Wind.
  • Fixed Heavy Caliber having no effect on Ivara’s Artemis Bow.
    • It will now behave like Cernos Prime when Heavy Caliber is equipped.
  • Fixed Xaku’s Grasp of Lohk sound FX being choppy if Range Mods are equipped.
  • Fixed Modular Amps with the Shraksun Scaffold doing less damage on headshots to Eidolons than to the rest of the body.
  • Fixed cases of Archon Nira being able to instantly kill you with her choking mist attack during the second phase of her assassination mission in Archon Hunts.
  • Fixed issue of Nira’s Screech VFX/SFX staying on the screen for Client if they are downed and revived during this attack in the Archon Hunt.
  • Fixed issues of players not being invited to unlock the Steel Path when talking to Teshin in a Relay.
  • Fixed Vitoplast pathing issues in Void Flood missions when the Chaotic Vitoplast Contamination Effect is active.
  • Fixed the “Get to the Objective. Players waiting for you: X” pop-up remaining on screen if a squad member aborts via the Zariman elevator.
  • Fixed some icons in Vendors Wares unintentionally fading in and out.
  • Fixed extreme screen shake when using the Nataruk’s charged shot and Mag’s Magnetize together.
  • Fixed Nataruk’s arrow being half the size it's supposed to be.
  • Fixed being able to change the colors of the Conquera Syandana (it is intended to stay the pink color to represent Breast Cancer Awareness).
    • If you own the Conquera Syandana, it has been reset to its original pink.
  • Fixed movement feat button callouts not appearing correctly while using a controller in the Waverider Quest comics.
  • Fixed Void Slinging into the Golden Maw in the War Within Quest killing it, causing a progression stop.
  • Fixed the little particle cloud effect lingering around at the start of a mission if you have the Shard Hex Ephemera equipped on your Operator.
  • Fixed sound FX duplicating and getting increasingly louder when shooting a Secondary weapon with the Capstan Deluxe Skin and the Galvanized Crosshairs Mod equipped.
  • Fixed Host’s Warframe being invisible to Clients after they load into an Open Zone mission.
  • Fixed fog-like effect in missions if Anti-Aliasing is set to FXAA and Trilinear Filtering is off.
  • Fixed maintaining the Void Sling ball of light state when using zip line context action while Void Slinging.
  • Fixed Trinity Specter’s Energy Vampire not applying to allies.
  • Fixed the Quatz and Kuva Quartakk’s burst fire mode not working when the shoot input is set to scrolling the mouse wheel.
  • Fixed the Ostron Cove Dojo Room having very limiting restrictions for placing decorations - it should now be much easier to place decorations!
  • Fixed the Zylok not reloading automatically when running out of ammo.
  • Fixed the Tonkor grenade remaining in-hand if you roll when reloading.
  • Fixed losing functionality when bullet jumping off the ledge of the Drifter’s Camp while using Transference.
  • Fixed Afentis’ bolts not exploding on kill until after the body had disappeared.
    • Also Fixed the same issue occuring on the Zhuge and Zhuge Prime.
  • Fixed being unable to equip the Dark Split-Sword with any skins.
  • Fixed slight misalignment of the Sugatra attachment point on the Ripkas.
  • Fixed several parts of the Ogris sliding around when selecting colors while customizing.
  • Fixed the Attack Corpus Osprey Drones not attacking.
  • Fixed a lingering VFX on the Tenet Flux rifle if you swap weapons while firing.
  • Fixed Kahl’s Machete in The New War Quest not functioning.
  • Fixed “m” for meters and “x” for multipliers not being localized.
  • Fixed the wrong transmissions playing when you have the wrong Requiem equipped during Kuva Lich/Sister of Parvos encounters.
  • Fixed the text in the Archon Hunt Navigation panel, New Kahl Customizations Unlocked popup, and Helminth Archon Shard screen overlapping in multiple languages.
  • Fixed Archon Shard icons getting cut off in Inbox messages.
  • Fixed the water tank of the Soaktron skin appearing on the Phenmor’s Incarnon Form.
  • Fixed lights dimming when entering the Personal Quarters in your Orbiter after completing The New War Quest.
  • Fixed the discounted prices for Darvo’s Deal of the Day not appearing correctly until you select the Purchase button.
    • Also Fixed discounts not applying to weapons that are Mastery Rank locked.
  • Fixed the Platinum price of an item in the landing page of the in-game Market not being visible on the item that is being actively showcased.
  • Fixed the pop-up description for the incomplete Phobos Junction in Navigation explaining the Natah Quest instead of the Junction.
  • Fixed the Holster Amp Aura Mod not working if you load into an Open Landscape from a town (Cetus to Plains of Eidolon).
  • Fixed the Holster Amp Aura Mod not stacking with other squadmates that have it equipped.
  • Fixed the description for the Tek Gravity Mod showing incorrect values in other languages (intended to be 5, 10, 15, 20).
  • Fixed some weapons having delayed reload animations.
  • Fixed Acolytes not despawning after a player jumps into water volume and dies.
  • Fixed the top of the Railjack being visible while in the Dorsal Turret.
  • Fixed the Railjack hatch disappearing at certain angles.
  • Fixed resource deposits being covered by rubble in the post-The New War Quest Plains of Eidolon making them inaccessible.
  • Fixed the Aegrit’s VFX persisting on Warframe’s hand.
  • Fixed Titania in Razorwing being able to enter into large structures in the Plains of Eidolon.
  • Fixed Titania in Razorwing being able to fly under a walkway in the Infested Ship tileset and losing all function.
  • Fixed getting permanently stuck in a wall hole in the Zariman tileset.
  • Fixed unreachable Voidplumes that drop between some crates in the Zariman tileset. As reported here: https://www.reddit.com/r/Warframe/comments/wo51ja/voidplume_pinion_dropped_in_a_impossible_to_reach/
  • Fixed objective timer lingering on screen while returning to Cetus, Fortuna, or the Necralisk after abandoning a Bounty.
  • Fixed the Drifter being invisible during the entire “Table for Two” stage of The New War Quest.
  • Fixed a large number of NPCs appearing in the Relay after returning from a Railjack mission.
  • Fixed Drifter being squashed down to Operator size when sitting in the Transference chair in the Orbiter.
  • Fixed the metal wires used to traverse the Ropalolyst arena having a low res context action.
  • Fixed text in multiple languages overlapping in the “Most Used” Equipment list in the Profile.
  • Fixed being able to clip through certain out of bounds spots in the Mot and Ani tileset using Void Sling.
  • Fixed certain textures of the Skaut Landing Craft being completely unlit, causing it to look completely black.
  • Fixed the back of the Skaut Landing Craft being completely transparent during the intro cutscene of any Archwing mission on the Corpus Ship tileset. As reported here: https://www.reddit.com/r/Warframe/comments/yqe041/shoot_to_thrill_plays/
  • Fixed incorrect button callout to rotate Ayatan Treasures in the Ayatan management screen.
  • Fixed auto-installing Ayatan Stars into Treasures causing the came to softlock.
  • Fixed the Mastery Rank Test available and Invite notification flashing appearing as black squares with Enhanced Graphic Engine enabled.
  • Fixed flickering on Heat and Viral Melee elemental FX.
  • Fixed weird collision meshes that were causing issues in Corpus Railjack missions.
  • Fixed colliding into objects with K-Drive no longer resulting in being ragdolled off.
  • Fixed an object from another room poking through the ceiling in the Orokin Void tileset.
  • Fixed out of bounds area in the Grineer Forest and Infested Ship tileset, and Ambulas arena on Pluto.
  • Fixed several map holes on the Corpus Ice Planet tilesets found in Railjack.
  • Fixed issues with an area of the floor in both Simulacrums not lighting properly.
  • Fixed pillars looking unlit in the Hangar area found in Corpus Ice Tilesets found on Venus.
  • Fixed a file path showing in the Syndicate Medallion pop-up when opening/closing pause menu quickly.
  • Fixed the Sirocco reload sound FX playing at incorrect time when equipped on Operator.
  • Fixed particle FX fragments lingering when accessing the pause menu.
  • Fixed Warframe helmets on Kuva Lich shoulders not matching the Lich’s color scheme.
  • Fixed the items acquired list getting cut off when expanding the end of mission screen.
  • Fixed various pick-ups in the Mastery Rank 27 and 30 test using Forma icons.
  • Fixed Credits stolen by a Kuva Lich/Sister of Parvos not having the same comma formatting as default Credits in the end of mission screen.
  • Fixed the stats scrollbar also scrolling the weapons list in the Arsenal.
  • Fixed there being no cooldown for the following Gear in the Simulacrum:
    • Grand Finale
    • Starburst
    • Ki’Teer Firework
  • Fixed Gear cooldown notification with timer duration not appearing when selecting Gear as Operator.
  • Fixed the “X Energy Gained” UI indicator at the bottom of the screen on Energy Orb pickups only ever showing 25 Energy regardless of the actual amount.
  • Fixed Dojo reticle appearing on top of various UI elements when decorating.
  • Fixed some enemies not becoming alerted when players arrive at the beginning of missions.
  • Fixed cases where a UI message would adopt the color of a different element on screen.
    • For example, if your Relic is cracked while a Conduit Tower is active in a Void Fissure Relic Disruption mission, your message may take on the color of the active Conduit.
  • Fixed map hole in the Uranus Sealab Tileset.
  • Fixed certain ships in The New War Quest not having collisions, allowing players to fly through them.
  • Fixed cases of the Skaut Landing Craft causing the spawn in cutscene to be skipped.
  • Fixed crash that would rarely occur in Railjack when fighters would stray too far from the map.
  • Fixed the notification for ‘Primary Weapon Ammo full’ not appearing when the player is in Archwing underwater.
  • Fixed clients being unable to change saturation levels in the Cetus Captura scene.
  • Fixed rare cases of objects with similar FX not playing the correct sound when colliding.
  • Made several Navigation and Pathfinding fixes and improvements to many levels:
    • Fixed Map Navigation issue that occurs on Lua.
    • Fixed Navigation issues in the Grineer Sealab Tileset.
    • Fixed Navigation issues on Earth tilesets.
  • Fixed UI overlay issue when joining Friends in Void Fissure missions through using chat commands.
  • Fixed unbinding the “Rotation Decoration” button removing the ability to delete other Orbiter decorations.
  • Fixed Drop Location text overlapping in the Codex when viewing the following Mods:
    • Serration
    • Hornet Strike
    • Stretch
    • Target Cracker
  • Fixed issues of text overlapping for several languages during Open Landscape Bounties when facing off against an opponent.
    • Ie. Tenno vs. Garv in the Cambion Drift
  • Fixed some animation issues with the Mortier Heavy Blade Skin on the Masseter.
  • Fixed dark pixels appearing on several Syandanas for both the Drifter and Warframes.
  • Fixed several Syandana positioning issues on the Drifter Grineer Suit.
  • Fixed the Localization of some Bounties that incorrectly mentioned Cetus instead of Fortuna.
  • Fixed cases of your Warframe obscuring your vision when using Transference and leaving them directly behind the Operator.
  • Fixed rare issue where players would be stuck in an invisible room when modding their Archwing in the Arsenal.
  • Fixed harmless Script error that would occur on grenade explosions.
  • Fixed UI errors that would occur when trying to select a new emote when already kneeling in your Personal Quarters.

^Reduced the FX on the “Heart” in Deimos.

  • Fixed the Ocean in the Southwest corner edge of the Plains of Eidolon displaying the wrong texture when using the Classic Graphic Engine option.
  • Fixed the width of some doors on Orokin based tilesets which Fixed a lot of issues where NPCs could get caught on the sides.
  • Fixed being able to access an out of bounds area in the Infested Ship tileset’s spawn room.
  • Fixed tarps hovering in the air that were originally attached to houses pre-New War Quest on Cetus.
  • Fixed getting stuck in random spots in the General Sargus Ruk arena.
  • Fixed issue where the Auditor Bursa could place its laser wall attack anywhere. As reported here: https://www.reddit.com/r/Warframe/comments/yb89sr/oh_they_can_put_the_lasers_anywhere_now_thats/
  • Fixed issue where changing your equipped chest piece on Drifter with a Focus badge would cause the badge to become giant and appear to float. As reported here: https://www.reddit.com/r/Warframe/comments/yk8u9p/drifter_attachments_are_pretty_cool/
  • Fixed the icons of some Narmer Eximus enemies in the Codex.
  • Fixed some of Sons dialogue not playing when capturing a weakened Predasite/Vulpaphyla in the Cambion Drift.
  • Fixed several issues related to players spawnings Specters, allies, and ammo using the Gear wheel in mission.
  • Fixed being unable to chat-link some Kitgun blueprints:
    • Brash
    • Shrewd
    • Steadyslam
    • Tremor
  • Fixed the following Kitgun chambers being chat-linked instead of the main blueprint
    • Sporelacer
    • Vermisplicer
  • Fixed some instances of Chinese and Traditional Chinese needing to be swapped in the Launcher tab.
  • Fixed menus overlapping when hitting pause while opening up the menu for a Vendors wares.
  • Fixed some Ephemera FX that are intended to appear only when walking lingering while players are idle.
  • Fixed some customization categories for the Operator unnecessarily zooming out.
  • Fixed the Apis and Hecate Syandanas not being visible on any Warframes.
  • Fixed Teshin sound FX playing on Noggles.
  • Fixed an issue where Operators are sometimes seen lounging around during cinematics.
  • Fixed Host being able to invite players from the Friends management screen while set to Solo.
  • Fixed crash when leaving the Arsenal immediately after hovering over Incarnon Weapon UI.
  • Fixed a mission crash that would sometimes occur from a broken Kuva Lich or Sisters of Parvos transmission.
  • Fixed crash that would occur when two members of a squad attempted to start the Vox Solaris Quest together, and the host would exit the elevator from Fortuna first.
  • Fixed crash when using the “Kill Enemies” button in the Simulacrum while Friendly Fire is enabled.
  • Fixed invites to play Frame Fighter appearing as a Quest invite.
  • Fixed a crash that would rarely occur when attempting to extract from a Defense mission on Earth.
  • Fixed script error caused by failing a mission with the Vaykor Syandana equipped.
  • Fixed crash in Railjack Void Storm Volatile mission.
  • Fixed script error when a Revenant in the squad uses Mesmer Skin and then Reaves onto another Revenant, who then Reaves onto an enemy affected by Enthrall.

Known Issues: The following lists issues that we are aware of that may require more work or a code fix and will be fixed in a future hotfix/update.

  • “Show UI in Screenshots” option toggle not working when disabled (UI still shows in screenshots).
  • Vitoplast Drone not showing collected Vitoplast for Clients in Void Flood missions.
  • Excalibur Umbra will lose the Health increase from Arcane Blessing after using Transference.

Hotfix 32.1.4

November 9, 2022 Forum Post - Echoes of Veilbreaker: Hotfix 32.1.4

Break Narmer Mission Changes & Fixes:

  • Fixed Caches for the “Unlock Cache with Passwords” Challenge in the Prison Break mission not spawning enough to complete the challenge.
    • Also fixed a script error related to the above.
  • Fixed extremely rare issue where end of mission results would not update at the end of Break Narmer missions.
  • Fixed Grineer Drahks teleporting to player location if they do not despawn after being freed in the Junk Run mission.
  • Fixed script error caused by the “Unlock Cache with Passwords” Challenge not being active while loading into the Prison Break mission.
  • The Vericres is now tradeable!
  • Chipper in Archon Hunt missions will now teleport to players if he can’t reach them.
  • Removed Helios Prime's Mastery Rank 8 requirement.
    • A follow up to Hotfix 32.0.9, Helios Prime was the only Sentinel with a Mastery Rank requirement, so we removed it to make it consistent with the rest.
  • Increased the Ignis Wraith’s Blueprint replication price from 15k to 20k Credits.
    • Recently the Ignis Wraith Blueprint was made accessible to all clans. This included making the Blueprint sellable for the price it was sold at, so stockpilers could regain the credits they spent. With matching buy and sell prices, some players were moving large quantities of blueprints for net zero gain, which caused unexpected problems.
  • Made several loading screen tip updates to get them up to date. Also added new Focus related tips.

PC/Xbox Cross Platform Play Changes & Fixes:

  • Changed the generic icon for Cross Platform Play from the silhouette to a new swirl icon that will be used to identify Cross Platform Play in Warframe.
  • Fixed in-mission Operator transmissions showing the platform icon suffix after alias.
  • Fixed the following Crimson Archon Shard upgrades applying to all weapons instead of the intended listed Primary or Secondary weapons:
    • +25% (+37.5%) Primary Status Chance
    • +25% (+37.5%) Secondary Critical Chance
  • Fixed Chipper randomly standing up after being downed in Archon Hunt missions.
  • Fixed Corrupted Vor sinking into the floor in mission and in the Codex.
  • Fixed offset issues with the Circadian, Harkonar, Iliac, Kuva Braid, Kyroptera (default, Ormolu, Panoply), Laddak, Maggor, Vanquished Banner (default and Day of the Dead), Quaro, Rakta, Salix (default and Solstice), Suparna, Thorac, Yomo, Amphor, Apoxys, Dessicata, Flox, Harkonar, Kuva Cloak, Mucusk, Sordario Syandanas when equipped on the Nightwave Drifter Suit.
  • Fixed offset issues with the Broca, Centuria, Dominus, Kahtuss Prime, Kryoptera Syandanas when equipped on the TennoCon 2022 Drifter Suit.
  • Fixed offset issues with most Syandanas when equipped on the Drifter Grineer Suit.
  • Fixed instances where NPC Defense targets were being called “Hostage” instead of “Operative” when downed (including Chipper in Archon Hunts).
  • Fixed end of mission transmission issues in Sorties.
  • Fixed the Avex Sniper used to enter the Ven’kra Tel fight arena appearing in the Veilbreaker Quest.
  • Fixed script error related to Zariman Bounties.

Hotfix 32.1.3

November 8, 2022 Forum Post - Echoes of Veilbreaker: Hotfix 32.1.3

Ven’kra Tel & Sprag Fixes:

We have fixed script errors triggered by Kahl Breaking Veils that resulted in mission issues for both Ven’kra Tel & Sprag. These script errors also prevented both the “Find and defeat Ven’kra Tel” and “Find and defeat Sprag” Challenges from being achievable.

That said, upon login, 15 Stock will be sent via Inbox for those who have the respective incompletable Challenge noted above in “Prison Break” or the “Junk Run” Break Narmer missions.

Both Challenges will also be swapped to "Complete" in the Challenge tracking screens.

Break Narmer Mission Changes & Fixes:

  • Fixed Break Narmer missions being able to be played with other players - these missions are designed to be single player only.
  • Fixed the mines in Sprag’s arena remaining active while appearing inactive after Kahl dies.
  • Fixed the Medusalyst Turrets dealing virtually no damage during the “Free Your Brothers” stage of the Prison Break Narmer mission.

PC/Xbox Cross Platform Play Fixes:

  • Fixed being unable to invite or send a message to a player from another platform by using the “Invite”/”Send Message” buttons on their profile.
  • Fixed the Corinth using 3 rounds of ammo per alt-fire shot instead of the intended 1.
  • Fixed being unable to complete the IO, Jupiter Defense Archon Hunt mission due to a friendly Shockwave Moa spawning.
  • Fixed the Despot Cape Syandana clipping into the Drifter’s shoulders/upper back.
  • Fixed offset issues with the Asa (default and Phased), Deru, Hecate, Graxx Spitfire, Ki'Teer Straed, Despot Cape, Harkonar (default and Wraith), Kuva Cloak, Massif Prime, Yamako (default, Rubedo and Prisma), Quaro, Suparna, Synkra, Thorac, Vexillus Cloak, Yomo, and Stratum Syandanas when equipped on the male Drifter.
  • Fixed offset issues with the Ayla, Bennu, Centuria, Deru, Despot Cape, Eklis, Gigelor Prime, Graxx Spitfire, Jotunheim Music, Ki’Teer Straed, Mucusk, Nave Prime, Opulas Robe, Reshantur Cult, Salix (default and Solstice), Telos, Valesti, and Zamariu Syandana when equipped on the female Drifter.
  • Fixed offset issues with the Phased Asa, Asa, Glistor, Mozi, Synkra, and Imperator Festive Syandanas when equipped on the Nightwave Drifter Suit.
  • Fixed the default Defense target downed transmission playing instead of Chipper’s in Archon Hunts.
  • Fixes towards the occasional ambient volume spike that could occur when leaving the elevator from Fortuna to the Orb Vallis.
  • Fixed the charged projectile attack by Narmer enemies ignoring Limbo’s Rift state.
  • Fixed Message of the Day messages in chat being cut off in several languages.
  • Fixed the background image of the “Spawn Enemies” menu lingering after exiting it in Captura (Default and Kahl).
  • Fixed script error that could occur if you unveiled Brothers in Kahl Captura.

Hotfix 32.1.2

November 4, 2022 Forum Post - Echoes of Veilbreaker: Hotfix 32.1.2

  • Intact Sentient Cores can now be picked up by Vacuum!
    • A QOL bump due to the amount of UI noise experienced in Archon Hunt missions (specifically Defense).
  • All color channels are now visible in the Operator Attachments category when an Ephemera is equipped that requires more than 1 color channel.
    • This fixes only having 1 color option for Ephemeras that use more than just the Energy color channel for Operators (Eros Wings, Nyctalus, etc.).
  • Added more fly-in cinematics for embarking and disembarking from the Skaut.
  • Adjusted more offsets for the Shard Bane Ephemera on Nidus, Gendel, Chroma, Lavos, Frost, Hildryn, Atlas, Rhino, Ash, and Vauban.
  • Made more improvements to attachment offsets on Drifter - notable fixes:
    • Fixed issues with the Daedalus Chest Plate (Jade, Solstice, and Prisma), Kishikami Chest Armor, Focus School Badges (Zenurik, Naramon, Vazarin, Unairu).
    • Fixed issues with Syandanas on default outfit: Ayla, Cryona, Deru, Despot Cape, Gigelor Prime, Graxx Spitfire, Hecate (regular and Prisma), Jade Axa, Kahtuss Prime, Ki’teer Razza, Obsidian Sedai, Reshantur Cult, Tenui, Vasa and Yomo.
    • Fixed Conquera Syandana using the wrong color slot on Drifter.
  • Kahl's Grineer Brothers brought in via Skaut “Kahl Beacon” Air Support now have names as intended!

Break Narmer Mission Changes & Fixes:

  • Adjusted timing on Ven’kra Tel’s sniper laser shots.
  • Fixed one of the caged Grineer in the Murex mission not matching their appearance once freed.
  • Fixed loot dropped from enemies getting stuck “raining” down over and over if dropped into teleport volume in the Prison Break mission.
  • More fixes towards the “Kahl Sneak Good” challenge not completing if you stun a Deacon without it seeing you.
  • Fixed missing weapon barrel on the Rampart, which made it shoot projectiles from the bottom of the turret instead of the gun barrels.
  • Fixed Rampart projectiles colliding with the Rampart platform when fired at certain angles.
    • It still can get blocked if you aim all the way downwards, but it should hopefully be clearer from the barrel's positioning visible on the HUD.
  • Fixed script error with the “Kahl Let the Drahks Out” challenge.

Archon Hunt Changes & Fixes:

  • Increased Chipper’s base Health for the Archon Hunt Defense mission.
  • Added new Chipper transmissions to the Archon Hunt Defense missions.
  • Added new Chipper transmissions for “Wave Complete” in Archon Hunt Defense.

PC/Xbox Cross Platform Play Fixes:

  • Changed the way that respective platform icons appear for players in order to continue to comply with player identification requirements across platforms. The following are the new icon changes:
  • Fixed Cross Platform icons appearing too large for Xbox players.
  • Fixed Corpus Shield Ospreys spawned by the Skaut “Kahl Beacon” Air Support halting Defense mission progress until they despawn. As reported here: https://www.reddit.com/r/Warframe/comments/ykuci2/a_small_issue/
  • Fixed Grineer units spawned from the Skaut “Kahl Beacon” Air Support using all the same “Tusk Hellion” name tag.
  • Fixed ability to spawn an infinite amount of Narmer Hellions in Kahl Captura by Unveiling them.
    • The “Kill Enemies” button in Captura now also checks for allied faction enemies, as there is otherwise no way for players to get rid of them once converted.
  • Fixed enemy Narmer one-shot projectile ignoring Limbo's Rift state. The Rift has some exceptions, but these mad lad shots are not one of them.
  • More fixes towards ammo pickups hovering around Warframe when Spectre has more max ammo than player.
  • Fixed the Shard Bane Ephemera only showing 4/5 Archon Shards when equipped on certain Warframes.
  • Fixed Syandanas reverting to default colors when Look-linked in Chat.
  • Fixed Brachiolysts sometimes spawning non-Sentient limbs when killed by a Slash Status Effect.
  • Fixed all Landing Crafts using the Liset Engine VFX in the Corpus Outpost and Grineer Shipyard tileset fly out extraction cinematics.
  • Fixed the default Lotus end of mission transmissions playing in the Archon Hunt missions.
  • Fixed script error with launching a mission with an Ephemera equipped.

Known issues:

  • Adding Multishot to the Kompressa makes some of the bubbles explode immediately after firing.

Hotfix 32.1.1

November 3, 2022 Forum Post - Echoes of Veilbreaker: Hotfix 32.1.1

  • Disabled the Arsenal option when in Captura with Kahl, due to it not propagating Kahl’s respective Arsenal.
    • We will look to add this back in our next Update when we can make the code change for all platforms! For now you’ll want to load into Kahl’s Captura with your best Fashionframe.
  • Made adjustments to how the Shard Bane Ephemera is placed on some thiccer Warframes: Grendel, Chroma, Nidus Phyrke Skin, and any Oberon Skin.
    • This fixes the Archon Shards barely showing when equipped.
  • Made several placement adjustments to various armor pieces and Syandanas when equipped on Drifter.
    • We will continue to make adjustments where needed - if you find an issue with a specific Armor attachment or Syandana please provide a screenshot for our team to assess. Here are some notable fixes (this list is not exhaustive):
      • Fixed multiple issues with Graxx Spitfire Syandana when equipped on Drifter.
      • Fixed Armor offset issues when equipped on the Drifter Voidshell skin.
      • Fixed some Syandana offset issues when equipped on the Female Drifter.
      • Fixed the Etheria Shoulder Plate sitting too deep into the Drifter’s arm.
      • Fixed multiple issues with the Mittahk Prime Leg Plates when equipped on Drifter.
      • Fixed multiple issues with Syandanas when equipped onto the Templar Prime Drifter Suit.
  • Added the “Attachments” category to the Operator Clothing menu. Operator Ephemeras have been moved from “Transference Suit” to this “Attachments” category with the respective Energy Color option.
    • As mentioned in Echoes of Veilbreaker, Armor Attachments for the Operator may come down the line later in this category.
  • The Skaut’s Air Support “Kahl Beacon” no longer spawns friendly Grineer units with Hellion Jetpacks equipped.
    • This was causing many issues due to wonky hover animations - we may re-enable this in the future.

Break Narmer Mission Changes & Fixes:

  • Increased the wind-up time for Sprag’s hammer throw ability in the Break Narmer fight.
  • The doors to leave the arena will now open immediately after Veilbreaking Sprag (instead of waiting for her transmissions to finish).
  • Fixed Brother having difficulty placing bomb to activate the entrance into the Sprag arena.
  • Fixed the “Kahl Sneak Good” (Complete the mission without being spotted by a Deacon) Break Narmer challenge failing after hitting a Deacon with the Veilbreaker ability.
    • The challenge now requires the Deacon to actually identify Kahl as a target for it to fail.
  • Fixed Kahl’s Brothers incorrectly placing bombs on Immunodes in the Prison Break mission.
  • More fixes towards Kahl’s Brothers being unable to destroy rubble to show hidden password in the Prison Break mission.
  • Fixed physics issues when Kahl is knocked back by Sprag’s hammer throw in the Break Narmer mission fight.
  • Fixed Sprag’s marker lingering after her small cinematic introduction.
  • Fixed script error related to Drahks in the Junk Run mission.
  • Fixed script error in the Prison Break Break Narmer mission caused by reviving downed Brothers.

PC/Xbox Cross Platform Play Fix:

  • Fixed the alias numeric suffix while Cross Platform Play is enabled showing in a chat DM with anyone.
    • The intent is to only show if you're in a DM with someone using the same name as you from a different platform.
  • Fixed crash related to the numeric suffixes added to Aliases for crossplay.
  • Fixed the Attachments Energy color slot not applying selected colors to Ephemeras when equipped on Drifter and Operator.
  • Fixed being unable to change the colors of the Nyctalus and Eros Ephemera other than Energy when equipped on Drifter.
  • Fixes towards ammo pickups getting infinitely stuck to you after summoning a Specter while the Vacuum Mod is equipped. As reported here: https://www.reddit.com/r/Warframe/comments/yk9xlv/loot_lag_wouldnt_let_me_finish_the_mobile_defense/
    • If you run into this issue, a temporary fix is to clear your ammo from your weapon by shooting to clear the hovering pickups with the same ammo type.
  • Fixed the doors to the Quills in Cetus opening before transferring to Operator.
  • Fixed the Shard colors on the Shard Bane Ephemera not appearing in Look Link previews. As reported here: https://forums.warframe.com/topic/1329838-shard-hex-ephemera-doesnt-do-its-animation-in-look-link-and-syanadanas-arent-colored-in-look-link-either/
  • Fixed selected Vitus Emblem’s energy colors not applying. As reported here: https://forums.warframe.com/topic/1328815-vitus-emblem-no-longer-matches-energy-colour/
  • Fixed Sprag freezing in place (sometimes mid-air) in the Ven’kra Tel and Sprag fight in the Orokin Sabotage mission.
  • Fixed Sprag in Orokin Sabotage mission not having her leg tube attached properly.
  • Fixed rare situation where Vendors/Timers were not resetting/updating if the player has 2 or more recent Vendor purchases expire at the same time.
  • Fixed the Shard Hex Ephemera not updating for other players in the Relay.
  • Fixed crash related to Specters, Umbra (on Transference), and other friendly NPCs that use player loadouts consuming ammo.
  • Fixed crash related to Mining Tool UI.
  • Fixed crash related to the UI when quitting the game.
  • Fixed crash related to Skaut’s Air Support spawning Corpus agents.
  • Fixed harsh black lighting on the Landing Craft in the selection and customization screens.
  • Fixed some Syandanas producing dark pixel rectangles on chest's of both Warframe and Drifter.
  • Fixed the UI elements in Syndicate screens overlapping if using a non-standard aspect ratio.
  • Fixed Chipper missing key (spoiler) details when hitting max rank in Kahl’s Garrison.
  • Fixed script error that could occur when logging out at the very beginning of a mission.
  • Fixed script error during the repeated button pressing struggle sequence against Archons in The New War Quest.
  • Fixed script error that could occur if the Vacuum or Fetch Mods instantly picked up a bundle of Credits before it could finish disgorging from the crate you smashed.
  • Fixed script error with the Grineer Flameblade when they attack.
  • Fixed script error related to the transmissions queue.

Known issues:

  • Adding Multishot to the Kompressa makes some of the bubbles explode immediately after firing.

Update 32.1

November 2, 2022 Forum Post - Echoes of Veilbreaker: Update 32.1


Ven'kra Tel and Sprag await you in Break Narmer Missions, Tenno! Be ready to take on these bosses as they attempt to stop Kahl.

Ven’kra Tel can be encountered in the Prison Break mission, while Sprag is hiding out in the Junk Run mission. These fights are optional - once you are in the Break Narmer mission, seek them out if you so choose in between the main mission objectives!

Their weapon skins can be procured from the in-game Market. Flatten your enemies with the Renok Hammer Skin and take vicious, clean, and precise shots with the Avex Sniper Skin.

The Ven’kra Tel and Sprag models have also been updated in the Orokin Sabotage mission.


Show bravery in the service of justice. An esteemed helmet for Styanax.

Styanax Gerousic Helmet Glyphs are also now available for purchase via the Glyph selection screen in your settings (Profile > Glyph > Search for “Styanax Gerousic Glyph”).

The Styanax Gerousic Helmet can be purchased via the in-game Market and will become available as a Blueprint in future Nightwave Cred Offerings (along with the rest of Styanax’s alt Helmets: Styanax Agogean Helmet and Styanax Synmora Helmet).



Over 140 new Ostron Decorations are now available to give your Dojo the Cetus and Plains of Eidolon treatment.

A brand new Dojo room is also here: Ostron Cove! A secluded cove, somewhere on the Plains of Eidolon.

*We also moved several existing Ostron themed Decorations into the Ostron Tab in the Dojo Architect menu.



New Landing Craft - Skaut

A Grineer Bolkor remodeled for Tenno reinforcement. Skaut’s Air Support “Kahl Beacon” calls Kahl and his allies for backup. When backup is active, subsequent uses replenishes health for Kahl and his team. Each player can call one additional Grineer brother to join the fight.

The Skaut can be purchased via in-game Market or in Chipper’s offerings in Kahl’s Garrison for Stock once you have completed the Veilbreaker Quest.

New Archon Shard Ephemeras:

Shard Hex Ephemera

Expose the power that courses through you. This Ephemera dynamically updates with your Warframe’s installed Archon Shards.

*NOTE: You must have Archon Shards installed on the Warframe that you are equipping the Shard Hex Ephemera onto in order for the Shards FX to appear when standing still. The Shard colors mirror what is equipped on your Warframe, but the Energy color radiating from the Shards is customizable.

Shard Bane Ephemera

Express the Archon’s fury. This Ephemera dynamically updates with your Warframe’s installed Archon Shards.

*NOTE: You must have Archon Shards installed on the Warframe that you are equipping the Shard Bane Ephemera onto in order for the Shards to appear embedded. The Shard colors mirror what is equipped on your Warframe, but the Energy color radiating from the Shards is customizable.

The Archon Shard Ephemera Blueprints can be found in Chipper’s offerings in Kahl’s Garrison for Stock.



Boost your Arsenal instantly with the new Ember Starter Pack, including a Warframe, Customizations and many more powerful items. Light the Origin System aflame with Ember's Abilities and Essential Heat Damage Mods. Get the Ember Starter Pack and burn away the opposition today!

Pack Includes:

  • Ember Warframe
  • Ember Phoenix Helmet
  • Nikana Weapon
  • Essential Heat Damage Mod Bundle

One per account. Available for a limited time via the in-game Market or at www.warframe.com.

*We're trying something a little different with the Ember Starter Pack. The Ember Starter Pack is available for Platinum on Consoles and cash on PC (with the added value of 200 Platinum included in the PC Pack in light of the differences between the platforms).

Archon Hunt Changes & Fixes:

  • Chipper is now the Defense target in Archon Hunt Defense missions. Protect him as he scans for Narmer’s purpose in the sector!
  • Fixed Archon Hunt enemies applying enemy defense buffs in a different way than Sorties, causing abilities (for example, but not limited to) Nyx’s Psychic Bolts to not strip 100% of an enemy’s Shields or Armor even with the right Mods applied. As reported here: https://forums.warframe.com/topic/1325375-nyx-psychic-bolts/?ct=1666206012
  • Fixed the secondary weapon given to Defense Operative in Archon Hunt missions disappearing after Host Migration.
    • This also fixes for all other instances where a secondary weapon is given to friendly NPC.
  • Fixed Archon Hunts awarding progress towards Sortie Nightwave Acts that are intended only for the (Sortie Specialist and Sortie Expert).
  • Fixed script error in Archon Hunt caused by Clients joining.

Break Narmer Mission Changes & Fixes:

  • Cumulative Challenge Change: Progress on Break Narmer Challenges now persist between mission runs, rather than being reset for incomplete challenges.
    • The Break Narmer mission progress screen will now show your challenge progress.
  • Changed the “Kahl Kill Quick” challenge from “Get 5 kills in 3 seconds” to 5 seconds.
    • Kills made by Kahl’s Brothers now also count towards this challenge.
  • Added new Break Narmer Challenges:
    • Blow Up Good - Get kills with grenades.
    • Bomb Run - Get kills with grenades while flying.
    • Close Up Kills - Kill Enemies with Melee
    • Crate Smash - Kills Moas with a crate in the Veil Factory.
    • Freezer Burn - Freeze the Narmer Raknoid.
    • Stun Deacons - Stun Deacons using the Veilbreaker.
    • Smash Narmer Robots - Kill Narmer Moas
    • Defeat Sprag - Find and defeat Sprag
    • Defeat Ven'kra Tel - Find and defeat Ven’kra Tel
  • Break Narmer missions where collectible challenges are active will now spawn additional of the items required to be collected instead of the exact amount needed to complete the challenge.
  • Exiting out of the camera hacking view is now done by either hitting ESC or right mouse button.
  • Kahl can now command Brothers to stand in the Field in the Prison Break mission.
  • Updated the end of mission screen for Break Narmer missions with more VFX flare.
  • Increased the kneeling animation speed for Kahl.
  • Made it easier to select intractable objects while commanding Brothers.
    • Also fixed instances of the command FX not being visible on targets.
  • The fade to black mission reset will no longer happen after a Deacon stuns you and then dies while there are no other alerted Deacons around at the time.
  • Improved Kahl’s Brothers following behavior so that they don’t fall behind when covering large distances fast.
  • Kahl can now perform melee finishers on Moas.
  • Added a secondary objective text that hints at the Ramparts when the Narmer Thumper becomes invulnerable.
    • Also added UI name tags to the Rampart’s located in the Narmer Thumper arena in the Junk Run mission.
  • Fixed Kahl’s transmission reaction to the Narmer Thumper’s invulnerability getting removed playing more than once.
  • Fixed challenges showing incomplete (even if completed) in the Break Narmer missions screen if you completed a challenge for Week One's mission, and then got the same challenge for Week Two's mission (or when the first mission repeated in Week Four).
  • Fixed the “Man the Guns” Challenge not working in the Prison Break mission.
    • As announced in the PSA, upon login you will receive an inbox message with 15 Stock if you completed the Prison Break mission (and were affected by the Man the Guns challenge bug during your second rotation of the Prison Break mission) anytime between October 16th to November 2nd.
    • Kills caused by the explosive radius when destroying Crystals during the Dropship sequence will now count towards the challenge.
  • Fixed right bumper not opening up the ability submenu while playing Kahl and using a controller.
    • You can hold the right bumping to view and select Kahl’s abilities, the same way you would for Warframes.
  • Fixed the Kahl Go Fast Challenge (Complete the mission in under 15 minutes) auto-completing if caught by a Deacon.
  • Fixed losing the Salvaged Kuva Ayanga for the rest of the Junk Run mission if you use the Hellion Jetpack after picking it up.
  • Fixed an invisible terrain in the Prison Break Break Narmer mission tileset.
  • Fixed the Narmer consoles displaying multiple black squares when correctly solving puzzles.
  • Fixed Kahl’s Brothers losing their downed animation and standing upright instead if they are teleported while downed.
  • Fixed case where Veilbreaking an ally could cause them to fall through the floor.
  • Fixed loss of function after a Deacon stuns you and then dies.
  • Fixed loss of function after using the Veilbreaker ability on a Deacon while also in the process of being attacked by them.
  • Fixed being unable to clear the Narmer Thumper’s invulnerability in the Junk Run mission.
  • Fixed K-Drive parts, Chipper Tools, and Floofs not disappearing after being picked up to complete the challenge.
  • Fixed being able to break through the map in the Junk Run mission using the Hellion jetpack.
  • Fixed Kahl regening Health during the Deacon Veil finisher animation.
  • Fixed an issue where Kahl's crouch idle could be interrupted by one of his other idle variants, causing him to stand up.
  • Fixed Kahl’s Brothers clipping through doors while using jetpacks.
  • Fixed Railjack HP bar appearing in the Prison Break mission.
  • Fixed blocking volume issue and in the Junk Run mission tileset.
  • Fixed bugs with environment art in the Junk Run mission tilset.
  • Fixed floating leaves issue in the Junk Run mission tileset.
  • Fixed lighting issues in the Junk Run mission tileset.
  • Fixed black meshes appearing in the Junk Run mission tileset.
  • Fixed inconsistent capitalization with the cameras’ UI in the Sneaky Sabotage mission.
  • Fixed cases of Challenges shuffling after Hotfixes.
    • Updated all cameras to use UPPERCASE for better visibility.
  • Fixed collectibles for challenges spawning in Extraction zones.
  • Fixed Brother struggling to destroy rubble that hides challenge passwords in the Prison Break mission.
  • Fixed script error that could occur when a Brother is running away from planting bomb on the Immunode in the Prison Break mission.
  • Fixed script error that could occur if you have a command to a Brother immediately after Veilbreaking.

Kahl’s Garrison Changes & Fixes:

  • Kahl can now enter Captura (informally “Kahl’s Kahptura”)! There is now a Captura button located in Kahl’s Arsenal that will allow you to bring Kahl into an owned Captura scene for a photoshoot.
  • Added a Fast Travel option in the Pause menu to get to Kahl’s Garrison while in the Drifter Camp.
    • Previously this was accessed within the Profile option - now it’s better exposed for quick access!
  • Fixed a piece of cloth jutting out of Kahl’s leg with the Brauld Gaiters equipped.
  • Fixed Kahl's model showing up twice at the same time in the Garrison.
  • Fixed visiting players being able to interact with the Host’s Garrison.
  • Fixed Clients invited to Host’s Kahl’s Garrison hearing the dialogue from NPCs that are invisible to them if they are not the same rank.
  • Fixed the ‘None’ option not working when customizing Kahl.
  • Fixed several meshes clipping through the floor in Kahl’s Garrison.
  • Fixed Olvar D’s gun not being in his hands, and instead appearing on the floor in Kahl’s Garrison.
  • Fixed waypoint marker pointing to Kahl once the Kahl’s Garrison Syndicate is at max rank.
  • Fixed clipping issues with the Syrinx Leg Armor on Kahl.
  • Fixed Jarka missing her eyes in Kahl’s Garrison.
  • Fixed Horrek’s cauldron located in Kahl’s Garrison being invisible when viewing it from the inside of the Landing Craft.
  • Fixed a Veiled Grineer enemy spawning with Kahl and his Brothers after the ship crash sequence during the Prison Break mission.
  • Fixed Kahl loading into the Junk Run mission invisible.
  • Fixed opening the pause menu with a controller while in the Kahl Garrison mission screen causing the menu to open at a distance.

PC/Xbox Cross Platform Play Changes & Fixes: Since the Cross Platform Play test between PC and Xbox remains live (and we intend to keep it so!), we have made changes and fixes as we continue to oversee the test. Thank you for your continued support and participation!

  • General Cross Platform Play stability improvements.
  • Added a workaround for Windows and Xbox to reduce the impact of misconfigured IPv6 networks causing stalls when joining sessions that could be long enough to force you to drop from the squad.
  • Added a numeric suffix to player names to better identify players for the purposes of invitations to squad and chat in Cross Platform Play. Your suffix can be found by visiting your Profile in your menu on your Orbiter. If a player's name is unique then you can continue to invite them to your squad as you always have. However, should two players have the same name due to being on different platforms, you will need to know their suffix to invite them. When attempting to invite a player with the same name, you will be presented with the name along with suffixes for the players that you can choose to invite. Select the suffix for your intended squad member and away you go!
    • These suffixes will also show in your Profile in case you need to reference it for invites, etc.
  • Dojos now behave the same way as Relays in terms of Cross Platform Play settings - If two players on PC are in the same Clan, but one has Cross Platform Play on and the other has it off, they will no longer see each other in the Dojo anymore. This is because the PC player with Cross Platform Play enabled could invite an Xbox player into their instance, which would cause issues.
    • For trading, players that have differing Cross Platform Play settings can still go to Maroo’s Bazaar to go through with their trades.
  • Players from the same platform will not see platform icons next to their names.
  • Changed the platform logos to be more generic in order to comply with platform guidelines around player identification. As a result, PC and Xbox users will see a small human silhouette instead of the previous Windows and Xbox icons while Cross Platform Play is enabled. This was a necessary step in continuing to develop this feature.
  • Fixed clicking on a Look Link in chat from an Xbox user while on PC prompting an error: “Link is from an old build and cannot be used".
  • Fixed being unable to DM Kickbot while Cross Platform Play is active.
  • Fixed getting the “Unable to join Maroo's Bazaar while in a squad with other platforms.” error message when attempting to join a Host’s Orbiter from a different platform.
  • Fixed PC Clients experiencing black screens and loss of functionality when hosted by Xbox players if the squad loads into Maroo’s Bazaar from the Navigation screen.
  • Fixed Fomorian and Razorback inbox messages not being sent once progress is complete and their nodes are available. As reported here: https://forums.warframe.com/topic/1329032-razorback-cipher/#comment-12652102
    • This also applied to other scheduled inbox messages such as Baro Ki’Teer’s arrival.
  • Fixed attempting to “Listen” to ignored players from another platform prompting the “Invalid Character” error.

General Additions:

  • Iron Wake is now home to a very special memorial to the late Tenno, Datareaper, located just behind Clem’s Fort. Datareaper created the character Clem and, with it, brought joy to many fellow Tenno. His memorial displays his favorite Warframe, Excalibur Prime and the Kronen Prime, as the Kronen was also his creation from a Contest long ago. Clem Forever <3.

Captura Changes & Fixes:

  • Added a “Weapons Enabled” toggle to disable weapons on Operator/Drifter.
  • The options panel will now go transparent when the cursor is not hovering over it, so that you can see scene details when you are not actively making adjustments.
  • Added a “This setting needs to be ON to use this feature: Film Grain” pop-up when attempting to change Grain while the Film Grain option is toggled off in the options panel.
  • Fixed changes made to the Fade option for cameras in Captura not saving upon exiting the camera settings.

Captura Changes & Fixes:

  • Added a “Weapons Enabled” toggle to disable weapons on Operator/Drifter.
  • The options panel will now go transparent when the cursor is not hovering over it, so that you can see scene details when you are not actively making adjustments.
  • Added a “This setting needs to be ON to use this feature: Film Grain” pop-up when attempting to change Grain while the Film Grain option is toggled off in the options panel.
  • Fixed changes made to the Fade option for cameras in Captura not saving upon exiting the camera settings.

General Changes:

  • Armor attachments (Chest, Arms, Legs) and Syandanas are now available to be equipped on the Drifter!


  • This is the first step towards bringing more customization options to the Drifter. For transparency on the process, the team is required to go through every single attachment and modify it for the skeleton of the Drifter (which includes adjusting those attachments for each suit as well, not just the base). With hundreds of armor pieces and Syandanas, the process is long. Which is why we started with the Drifter since their skeleton is similar to Warframes. Operator attachments may come down the line later, along with our continuation development towards applying Operator suits to Drifters.
  • Updated the Operator/Drifter customization screen:
    • Bundled Clothing/Features options into categories.


  • Added Search function to the lists of customizations.
    • This has also been applied to Kahl’s list of customizations.
  • Squadmates icons in the Player List UI will now show the Warframe/Operator they are playing by default, instead of their Glyphs.
    • There is now a “Show Teammate Glyphs Instead of Icons” option in the Interface Options to swap back to Glyphs if desired.
    • Operator icons will not show to players who have not completed The Second Dream Quest.
  • Made the following changes to the UI pop-up notifications for pickups:
    • Added a UI pop-up notification for Voidplumes.
    • Updated the UI pop-up notification with a new look and flare. The pop-up now includes who on the team picked up the item (includes Syndicate Medallions and Voidplumes).
  • Made changes to the Auto Install Mods logic on Warframes:
    • Auto Install valued survivability like health, shields and armor far above all else. These changes value “Ability” stats like Duration and Range just below survivability, choosing Mods like Stretch just after Vitality and Redirection.
    • Also added value to certain beginner QOL Mods, for players that don’t have base Ability stat Mods yet.
  • Added FX flare to the Syndicate Ranks icons in the Syndicate screens.
  • Made several updates to the Haunted Interior Decorations - increased the spooky!
  • Added “Speed” stat in UI for Revenant’s Reave, and Gauss’ Mach Rush, and passive.
  • Made slight tweaks to Caliban’s audio mix.
  • Changed the Azima’s Alt-Fire disc maximum duration to 30 seconds.
    • In Update 32, we set this to 11 seconds as a reaction to players using the Azima with a very specific Mod configuration which resulted in a math bug and the disc unintentionally lasting over 5 minutes. That kind of AFK strategy is not what we want to encourage in Warframe. After further review and reading feedback, we agreed with the feedback that 11 seconds is too short and cuts into what you could achieve with legitimate Modding. With the new duration of 30 seconds we hope to strike a compromise between having your Mods and Abilities matter, without returning to an entirely AFK gameplay strategy.
  • Improved when a prompt is sent to head over to the support page after crashing due to being out of memory.
    • The launcher will now also inform when attempting to launch the game with slightly less RAM than is specified by the minspec.
  • Updated the “Insufficient Platinum” message to include how much Platinum is needed to purchase an item.


  • Made systemic micro-optimizations to core math routines.
  • Made micro-optimization to game code.
  • Made micro-optimizations to animation updates.
  • Made systemic optimizations to framerate and memory footprint.
  • Made systemic micro-optimizations to memory usage.
  • Made micro-optimizations to level loading and streaming.
  • Made systemic micro-optimizations to memory footprint and rendering performance.
  • Made optimization to material loading.
  • Made several small optimizations to Dojo loading.
  • Made a few micro-optimizations to loading large Dojos.
  • Made small optimizations to the launcher.
  • Optimized memory footprint for all platforms.
  • Fixed a hitch when loading into the Saturn - Uranus Junction.
  • Added a 1 second cooldown to the Grand Finale fireworks to prevent GPU crashes.

General Fixes:

  • Fixed the “Dual-Mode Chamber” and “Mounting Momentum” Felarx Evolution III perks not working. As reported here: https://forums.warframe.com/topic/1325938-felarx-evolution-3-dual-Mode-chamber-mounting-momentum-are-not-working-investigating/page/2/#comment-12641949
  • Fixed ammo pools not being shared properly across NPCs (Specters, Wukong’s Clone, Excalibur Umbra on Transference, and Equinox’s other half while using the Duality Augment Mod).
  • Fixed Primary and Secondary ammo pickups only being picked up if the player presses reload while standing near them.
  • Fixed enemies instantly dying when casting Mag’s Pull on enemies that are affected by Titania’s Spellbind.
  • Fixed loss of function after Melee slamming just as Temporal Anchor expires and beginning rewinding Protea. As reported here: https://www.reddit.com/r/Warframe/comments/xtzley/my_protea_is_broken_i_need_a_new_one/
  • Fixed being unable to manually reload while using a controller when Zephyr is in Tail Wind.
  • Fixed the Balor Fomorian Alert not appearing in Navigation while Nights of Naberus is live.
  • Fixed the Primed Sure Footed Mod having a very tiny chance of not preventing knockdown at max rank.
  • Fixed Energy Motes generated by the Emergence Dissipate Arcane not providing Energy if picked up by Necramech.
  • Hotdropped fix from last week: Fixed a case where purchasing both the Riven Cipher from Teshin and the Archon Shard from Chipper in the same week caused them to be unable to be purchased again on the reset. As reported here: https://forums.warframe.com/topic/1328361-weekly-veiled-riven-cipherweekly-archon-shard-not-available-fixed/
  • Fixed Yareli falling through the map in various different tilesets when mounting/dismounting Merulina.
  • Fixed Kuva Larvling not spawning while playing as Yareli while riding Merulina.
  • Fixed magazine capacity from Mods reverting when turning Titania’s Razorwing on and off.
  • Fixed Naramon’s Lethal Levitation not working for Clients.
  • Fixed the Crit Chance UI indicator for Mesa’s Ballistic Bullseye Augment Mod having long decimal numbers - will now round for sake of space!
  • Fixed Equinox’s other half from her Duality Augment Mod using the player’s Archgun instead of their Primary/Secondary/Melee weapon from their loadout.
    • This falls in line with other AI fighters like Excalibur Umbra and Wukong’s clone - they only use your loadout weapons and not spawn in weapons.
  • Fixed crash when returning to the Drifter Camp in The New War Quest.
  • Fixed crash when attempting to visit another player’s Orbiter.
  • Fixed crash when Client enters through the Cetus gates from the Plains of Eidolon during Host migration.
  • Fixed crash caused by Wisp's passive script starting if Wisp dies within 1s of spawning or respawning.
  • Fixed the rare case where damage done by Residual Malodor on Kitguns and the Live Wire Parazon Mod could trigger Archon Flow.
  • Fixed crash when hovering over Titania’s Razorwing ability UI.
  • Fixed crash with Xaku’s Grasp of Lohk while using the Vampiric Grasp Augment Mod.
  • Fixed HUD related crash.
  • Fixed a crash in the Unairu focus school's Caustic Strike ability if the player has Unairu Wisp unlocked and dies just after hitting an enemy with Caustic Strike while the Wisp is active.
  • Fixed Kompressa’s additional bubbles (after the first 4) not exploding with radial damage as intended when modded with Multishot.
  • Fixes towards a crash caused by Revenant's Danse Macabre.
  • Fixed crash caused by Sentient Conculysts’ melee attacks.
  • Fixed crashes caused by the Kubrow's Shelter Precept Mod if a Kubrow's owner leaves the mission.
  • Fixed crash when boarding Crewships in Railjack missions.
  • Fixed Revenant Prime’s energy color along his back not changing from the default blue.
  • Fixed Panthera’s primary fire punch-through not working if the first target is killed.
  • Fixed The Orbiter node in the Star Chart not taking you to the Orbiter if you’ve just completed the 2nd stage of the Veilbreaker Quest.
  • Fixed Steel Path Void Fissures being visible while not in Steel Path Void Fissure missions, and vice versa.
  • Fixed the option to speak to Teshin about the Steel Path missing after unlocking it.
  • Fixed being permanently unable to create new imprints of the Vulpaphyla or Predasite after releasing them to Son during the imprint process.
    • Releasing is no longer available at Son if imprinting is active.
  • Fixed an issue where skin tone might not apply to all Operator customization slots if you owned more than 3.
  • Fixed locked doors on Corpus Ship Spy missions not opening when hacked by Clients.
  • Fixed Operator starting to drift up into the air in seated position while viewing their Appearance menu.
  • Fixed cases where audio transmissions playing in a specific order (Quests, etc.) could get interrupted by other transmissions that are unrelated.
    • Transmissions that are unrelated to the main event ones will now play at the end of the queued sequence. No more rude interruptions!
  • Fixed your Warframe’s Ability Duration stat increasing every time you mouse over it in the Helminth UI while Molt Efficiency is equipped (UI only issue, did not impact in-mission).
  • Fixed Clients seeing other Clients sliding around in their idle stance while moving, instead of showing their feet running.
  • Fixed most Emblems clipping through the majority of Wisp’s skins.
  • Fixed the Officium Syandana not sitting flush on Revenant’s back.
  • Fixed falling and teleporting endlessly after falling down a walkway and attempting to fly out using Titania’s Razorwing in the Infested Ship tileset.
  • Fixed being able to spawn a Necramech in deep waters in the Orb Vallis and Plains of Eidolon.
    • This also fixes being unable to access your Necramech in the water.
  • Fixed enemies not spawning during ‘Defend the Area’ Bounty stages in the Cambion Drift.
  • Fixed mining spots in post-New War Plains of Eidolon terrain spawning buried in the terrain, making it impossible to access.
  • Fixed objectives in the UI overlapping in The New Strange Quest.
    • Also improved the objective flow in the Quest so that it is less confusing on what you need to do next.
  • Fixed the Feverspine K-Drive not appearing in Profile if a player has not acquired or leveled it.
  • Fixed all interaction prompts not working after giving a rescue target your Secondary weapon.
  • Fixed Captain Vor’s right hand not being fully closed around his Cronus melee in the intro cinematic to his Assassination mission.
  • Fixed many Syandanas clipping through Protea’s Caladrius Skin hip mesh.
  • Fixed water leaking appearing in the Orbiter while not in the Drifter Camp.
  • Fixed intense glitching in the Personal Quarters Vignette when visiting another player’s Orbiter.
  • Fixes towards pickups getting stuck in an endless falling loop in teleport volumes.
  • Fixed the “Defeat all Thrax attackers” UI prompt getting stuck on screen in Void Flood missions.
  • Fixed Capture mission transmissions playing at the start of the Captain Vor and Lieteunant Lech Kril Assassination mission.
  • Fixed your Warframe loading in invisible in The War Within Quest “Mountain Pass” stage.
  • Fixed getting permanently stuck outside of the tileset if you jump off the Mountain in The War Within Quest.
  • Fixed the incorrect Styanax Helmet appearing in his Leverian.
  • Fixed Clan Emblems appearing on the Relay statues after Blessings.
  • Fixed Blink Pads being enabled during the Stolen Plates mission in The New War Quest.
    • This was causing issues in the quest’s progression as K-Driving is required to get up to the Spaceport in the Orb Vallis.
  • Fixed falling out of bounds when using Operator Void Sling in The War Within Quest. As reported here: https://forums.warframe.com/topic/1327644-the-war-within-bug-video-link/
  • Fixed the Laetum missing sound FX for reloading and Incarnon Mode while a skin is equipped.
  • Fixed the “Incomplete” filter for the list of Warframe abilities applying when clicking on resources in Helminth UI.
  • Fixed custom Clan Emblems not updating on banners placed in the Dojo until another decoration is placed or you reload into the Dojo.
  • Fixed the Aurimus Prime Syandana sticking out on most Warframes.
  • Fixed the aimed-in mining tool UI overlapping other menus when opened (Nightwave, pause menu, etc.).
  • Fixed camera flying through Orbiter after backing out of the Sigil menu on Necramech customization.
  • Fixed Warframe names being fully capitalized in the descriptions of their animation sets.
  • Fixed being unable to chat link the Jack o’Naut statue.
  • Fixed a rare network issue where Internet Service Provider problems could result in the game hanging indefinitely.
  • Fixed being able to spawn more than 1 of the Cephalon Suda Shield Ospreys and Corrupted Bombard Specters to prevent performance issues.
  • Fixed script error with Loki’s Invisibility.
  • Fixed script error with Revenant’s Enthrall.
  • Fixed script error with Equinox’s Metamorphosis.
  • Fixed script error with applying customizations to your Orbiter.

Known issues:

  • The Sepulcrum does not charge alt-fire from kills by DOT inflicted by the weapon.

Hotfix 32.0.13

October 14, 2022 Forum Post - Veilbreaker: Revenant Prime: Hotfix 32.0.13

  • Fixed Archon Hunts being scheduled to end 1 day too early.
  • Made numerous fixes towards AI navigation pathing through both Orb Valls and Narmerized Orb Vallis.
    • This fixes scenarios where AI wouldn’t be moving and objectives not being properly placed such as the one below.
  • Fixed Capture Containers spawning in very odd and often unreachable areas during the Defend and Capture *Containers objective in Orb Vallis Bounties.
    • Notably in the tunnel near Central Maintenance and while playing through Narmer missions.
  • Fixed Dargyn Pilots always dying when their Dargyn is destroyed.
    • This resulted in an inability to achieve certain Riven Challenges of “Kill X Dargyn pilots before they hit the ground”. Dargyn Pilots will now take some damage when the Dargyn is destroyed but will ultimately survive and plummet to their demise, thus offering you a window to achieve said Riven Challenge.
  • Fixed a Chat window softlock after tabbing to a Chat window with a large number of messages queued up.
  • Fixed Panthera primary fire punch through going through the environment but not through enemies.
  • Fixed more instances where Transference at low frame rate could break animations/ability use.
  • Fixed animation issue when Kahl is running with the Salvaged Kuva Ayanga.
  • Fixed inability to donate the Stalker Noggle to the Dojo Treasury.
  • Fixed a certain VFX appearing too early in the Drifter Camp Syndicate ranks.
  • Fixed script error with Gyre’s Rotorswell.

Hotfix 32.0.12

October 12, 2022 Forum Post - Veilbreaker: Revenant Prime: Hotfix 32.0.12

With this Hotfix, we are testing a new Matchmaking and Network Relay Server cluster for general upgrading purposes. We will be monitoring for any issues.

Archon Hunt Fixes:

  • Fixed Narmer enemies being hostile towards the door scanners in the Corpus Gas City tileset while playing through Archon Nira’s hunt.
  • Changed Chroma’s Toxin Elemental Ward Holster Speed increase to a Damage Buff on weapon swap.
  • Changed Gauss’ Redline Holster Speed increase to a Cast Speed increase.
    • With the overall buff to holster speed in Update 32, the above abilities have had their holster speed attributes replaced similarly to how the Mods were adjusted.
    • We’ll be updating the Ability descriptions in a later Hotfix/Update.
  • Landing Craft Blueprints are no longer tradeable.
    • Blueprints are available in the in-game Market for purchase with Credits, so there was no need for them to be tradable.
  • Added a ‘Help’ button to the 2FA prompt which opens the FAQ in the browser.


  • Optimized activation of chat tabs that have had a lot of messages queued up.
  • Fixed Mag's Passive (items within 8m gravitate towards Mag) reverting to 3m when playing in a squad, both as a Host and Client. As reported here: https://forums.warframe.com/topic/1325296-mags-passive-works-while-solo-broken-while-host-or-client/
  • Fixed the Theorem Demulcent Arcane applying its weapon damage increase buff to Wisp’s Breach Surge, Baruuk’s Desolate Hands, and Ember’s Fireball.
    • Theorem Demulcent is designed to only increase weapon damage and should not be able to affect any Warframe ability.
  • Fixed Protea’s (thrown) Grenade Fan ignoring stat modifiers from equipped mods in various different scenarios. Notably if a grenade collides with Protea immediately on cast or while standing on Deimos Exocrine. As reported here: https://forums.warframe.com/topic/1242892-proteas-shield-grenades-ignore-equipped-mods-when-landing-incorrectly/
  • Fixed being able to shift Lephantis’ heads around in phase 1 of its Assassination mission using Styanax’s Tharros Strike ability.
    • This also fixes the heads re-emerging without their rubble.
  • Fixed New Loka’s Rank 5 Sacrifice being Nezha’s Prime Chassis.
    • It has been replaced with Nidus Prime’s Neuroptics.
  • Fixed being unable to destroy Orokin Containers by shooting the top of it.
  • Fixed Kuva Lich/Sister of Parvos generated while wearing the Dullahan mask on your Warframe having the mask appear incorrectly on them.
  • Fixed the search bar being active in the mission overview.
    • This fixes typing into the search bar instead of chat being popped up when using the default ‘T’ binding.
  • Fixed the left Vetala Shoulder Plate being improperly offset when using the Revenant Skin with Revenant Prime. As reported here: https://forums.warframe.com/topic/1327266-left-shoulder-attachment-bug/
  • Fixed Revenant Prime's abilities missing VFX when using TennoGen skins with default energy colors. As reported here: https://forums.warframe.com/topic/1327617-revenant-prime/
  • Fixed Revenant Prime’s Noble and Agile animations causing clipping into his collar.
  • Fixed the UI marker for the Dojo ‘Legend’ being visible while in decoration mode.
  • Fixed the Fire Rate stat on burst weapons showing the burst delay numbers instead of Fire Rate.
  • Fixed a map hole in the Helminth room.
  • Fixed the “OK” button missing from the Relic pack opening screen if you get three Aya from a single pack.
  • Fixed Chat links not working when something is typed after the Chat linked name.
  • Fixed Archon Shard UI in the Arsenal overlapping with longer stat lists.
  • Fixed script error when trying to use Navigation after a hotfix.
  • Fixed script error when clicking on a node with multiple missions active on it.
  • Fixed script error if Host migration occurs while Revenant’s Danse Macabre is active.
  • Fixed script error if you jump onto and off of Yareli’s Merulina in rapid succession.

Hotfix 32.0.11

October 6, 2022 Forum Post - Veilbreaker: Revenant Prime: Hotfix 32.0.11

  • Swapped the unintentional duplicate Lith H5 Relic in the Void drop tables with a Lith P6.
  • Fixed prompt to expand Dojo Legend missing the D-pad icon for controllers.
  • Fixed opening the Arsenal Focus screen in a Relay resulting in the minimap breaking.
  • Fixed the drop down sorting function missing from some vendors in the Necralisk.

Hotfix 32.0.10

October 5, 2022 Forum Post - Veilbreaker: Revenant Prime: Hotfix 32.0.10

  • Fixed incorrect Ducat selling prices for the following:
    • Revenant Prime Chassis (and Blueprint)
      • Was 65, corrected to 15
    • Revenant Prime Systems (and Blueprint)
      • Was 15, corrected to 45
    • Phantasma Prime Blueprint
      • Was 15, corrected 45
    • Phantasma Prime Barrel
      • Was 15, corrected to 100
    • Phantasma Prime Stock
      • Was 15, corrected to 100
    • Tatsu Prime Blueprint
      • Was 45, corrected to 15
    • Tatsu Prime Handle
      • Was 15, corrected to 100
  • Fixed the prompt to expand the Dojo Legend using the Railjack input context.
  • Fixed a rare case of never ending loading tunnel when join-in-progress in Railjack missions.
  • Fixed the Vetala Prime Armor being overly rotated across multiple Warframes and skins (notably Voidshell skins).
  • Fixed kickbot not responding to your DMs (never thought we’d get ghosted by a bot but here we are).
  • Fixed a cosmetic planned for future release appearing in your Operator Appearance options.

Missed Note:

Hotfix 32.0.9

October 5, 2022 Forum Post - Veilbreaker: Revenant Prime: Hotfix 32.0.9



Wield the essence of the Eidolon with Revenant Prime Access!

Get instant access to the latest Prime Warframe with Revenant Prime Access. Add Revenant Prime along with his signature Prime Weapons Tatsu Prime and Phantasma Prime, and exclusive Prime Accessories along with Resource and Affinity Boosters to your Arsenal.


The lost one rises. Wield the essence of the Eidolon as you wield Revenant Prime's power.



Tatsu Prime glows with spectral splendor. It grows more powerful with each enemy’s demise, especially when wielded by Revenant.


Phantasma Prime is burnished with deadly force. In Revenant’s hands, it has increased magazine capacity. The might of its irradiated plasma is reminiscent of the fearsome Eidolon.

Exclusive Revenant Prime Glyphs


Revenant Prime Accessories feature:

  • Aurimus Prime Syandana
  • Vetala Prime Armor
  • 90 Day Resource Booster
  • 90 Day Affinity Booster

Now that Revenant Prime Access is available, Relics containing components for the following items have been removed from Drop Tables and will return in Prime Resurgence at a later date. If you have Relics that contain these items they will remain in your Inventory.

  • Nezha Prime
  • Guandao Prime
  • Zakti Prime

With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced Red Veil sacrifice of Nezha Prime Chassis to Harrow Prime Systems.
  • Replaced Steel Meridian sacrifice of the Zakti Prime Receiver to the Astilla Prime Receiver.
  • Replaced Steel Meridian sacrifice of Nezha Prime Neuroptics to Nidus Prime Neuroptics.

Get Revenant Prime instantly with Prime Access, or earn Relics in-game to craft Revenant Prime, Tatsu Prime and Phantasma Prime. Find the Prime Access packs here: https://www.warframe.com/prime-access

Riven Disposition Changes: As with each round of Prime Access come updated Riven Disposition numbers, you can see the full Disposition changes here: https://forums.warframe.com/topic/1326804-october-2022-riven-dispositions/

Read about our Riven Disposition Guidelines here:




Earn horrifying new Customizations that are sure to scare!

Spend your Mother Tokens on spooky limited-time customizations today.

The Nights of Naberus, the Origin System’s annual celebration of Orokin immortality (and all things macabre) has returned! This year, there are new items to earn with your Mother Tokens, including Decorations for your Orbiter and much more!

New Naberus Treats for 2022:

  • Revenant In Action Glyph
  • Revenant Vania Helmet Blueprint
  • Haunted Interior Decorations
  • Jack O’Naut Statue
  • Sheev Blueprint
    • Sheev Blade
    • Sheev Hilt
    • Sheev Heatsink
  • Plague Akwin Blueprint*
  • Plague Keewar Blueprint*
  • Plague Bokwin Blueprint*
  • Plague Kripath Blueprint*
  • Exodia Contagion*
  • Exodia Epidemic*

*We added these Plague Star rewards to Daughter’s Naberus Offerings as the event will not be rerun this year. We did the same in 2020, since there was quite a bit of a gap between Plague Star runs.

Visit Daughter on Deimos all month long to trade your Mother Tokens for the full spread of offerings. You can also save up to 25% on Day of the Dead bundles from previous years. Log-in and join us in celebrating the Nights of Naberus today!

Archon Hunt Boss Sequence Change:

Starting this Sunday, October 9th, the Archon Hunt will swap every Sunday moving forward at 8:00 PM ET (Syndicate reset time). The Archons will now also appear at a fixed rotation, as follows: Amar, Nira, Boreal.

  • Revenant’s Reave ability changes:
    • Reave will now scale with sprint speed for both distance traveled and speed while in Reave.
    • Reave can now be interrupted by jumping, which preserves your forward momentum.
      • The above changes were made to allow more movement focused builds!
  • Nova’s Neutron Star Augment Changes:
    • Added line of sight (LOS) requirement to its AOE explosions and for the Stars to find targets, ignored for the first 5 meters
    • Reduced explosion radius from 16m to 8m.
      • After Neutron Star’s damage and range was buffed in the Veilbreaker update, the Augment's usage increased by over 67 times and climbing. Because of the Helminth system, this Augment was being used more than Nova herself. Changing the Augment to Heat damage while also releasing Archon Vitality resulted in higher damage than anticipated (multiplied by squadmates’ damage boosts), and the auto-seeking nature made Neutron Star far better at room clearing than other Helminth radial damage abilities like Thermal Sunder. We have a history of encouraging engagement with the enemy instead of automation, so LOS changes seemed the most important factor to address, while still letting it maintain the new high damage features.
  • Reduced the Mastery Rank restriction of all Prime Warframes to 0.
    • Only 11/34 frames had any Mastery Rank restrictions, so we decided to make these consistent with the rest (there were no Mastery Rank restrictions on any non-Primed Warframes).
  • The autocomplete feature when linking someone’s username in chat is no longer case sensitive.
  • Made slight tweaks to the Conservation Lure call and Vasca Kavat escape sound FX.

Break Narmer Mission Fixes:

  • Fixed loss of function when attempting to mount a Rampart while flying on Kahl’s Hellion Jetpack in the Prison Break mission.
  • Fixed contact actions being disabled after running out of Hellion Jetpack fuel.
  • Fixed the Genestamp waypoint not appearing in certain areas of the Prison Break mission tileset.
  • Fixed a black square floating along one of the walls in the Sneaky Sabotage mission.
  • Fixed Kahl’s Boltor Grattler doing inconsistent damage to the Wolf of Saturn Six when aiming under his feet in the Prison Break mission.
  • Fixed damage types from equipped weapons applying to Mag’s Shards while she is standing in a zone created by Residual Arcanes.
    • The Arcane effects apply only to weapons, her Shards will only apply Slash damage as intended while in these zones.
  • Fixed Volt being unable to pick up or carry his Shield after his Energy drops to 0.
  • Fixed Clients experiencing loss of function after dying while using Sevagoth’s Exalted Shadow.
  • Fixed Atlas’ Landslide ability triggering Archon Mod effects.
  • Fixed the Slaytra’s Slash procs not lasting twice as long as normal (12 s) as indicated in its description.
  • Fixes towards Styanax’s Final Stand projectile explosions damaging enemies through walls.
    • This ability already had a line of sight requirement, but sometimes the javelins would manage to pierce parts of the level
  • Fixed the spear from Styanax’s idle animation not disappearing if the animation is interrupted while in the Warframe select menu in the Arsenal.
  • Fixed a rounding error in the Arsenal that made it possible that the Ammo Maximum stat would not agree with the in-game value
  • Fixed Styanax’s idle animation playing when looking at Secondary weapons in the Arsenal.
  • Fixed the Eros Wings Ephemera’s selected colors not updating when equipped on Operator/Drifter.
  • Fixed the Hey Kiddo Operator being invisible or swapped with Excalibur at multiple points in the Chimera Prologue Quest.
  • Fixed the Depth of Field Captura setting being disabled if it is also disabled in your display settings.
    • This also fixes receiving an error related to Depth of Field after switching between Warframe/Operator.
  • Fixed the “Waiting for other players: 1/2-4" message staying on the screen even if everyone has left the Archon Assassination arena in Archon Hunts.
  • Fixed being able to chat link someone with a space in their name.
  • Fixed the page 1 challenges in the Wave Rider Quest having incorrect input labels.
    • Was: "HOLD <PRE_MOVE_DOWN>"
    • Now: HOLD CTRL (as intended)
  • Fixed the Syndicate Pledge screen not being centered.
  • Fixed scrolling in the weapon’s list in the Arsenal also scrolling the stats window.
  • Fixed ‘Most Used’ percentages in the Profile page overlapping other text in several languages.
  • Fixed several script errors related to Nova’s Null Star.
  • Fixed script error related to Mag’s Crush.
  • Fixed script error related to Excalibur’s Exalted Blade.
  • Fixed script error related to Nekros’ Terrify.
  • Fixed script error that could break Drone Escort missions on the Plains of Eidolon.
  • Fixed script error related to the Orbiter.

Hotfix 32.0.8

September 29, 2022 Forum Post - Veilbreaker: Hotfix 32.0.8

Hello Tenno! We are back hotfixing today to address some priority invite bugs and to solve the recent ‘Break Narmer’ reset time confusion as announced in our ‘Recent 'Break Narmer' Reset Clarification & Upcoming Fix’ PSA. With that, we’ll see you tomorrow at 2 PM ET for Devstream #164!

‘Break Narmer’ Reset Fix:

Players who completed last week’s ‘Break Narmer’ mission after Sunday, September 25th at 8 pm ET did not see the next ‘Break Narmer’ mission in Kahl’s Garrison yesterday - even though they had completed the previous mission prior to when we said the reset would occur (yesterday at 12 pm ET).

So we have updated the affected accounts’ mission status for those who completed last week’s ‘Break Narmer’ mission between the times mentioned above. Additionally, our fix affects everyone who beat the ‘Junk Run’ mission up until the time this Hotfix launched! Originally the cut-off was Wednesday at 12 pm ET, so it turns out the late Kahl still gets the worm! Enjoy this bank error in your favor that was necessary for this fix to occur. After you download the Hotfix and log in, you should now see the correct updated mission.

We were originally unaware of the extra window of time for players to beat the ‘Junk Run’ mission and still progress to the next week's mission (specifically from ‘Junk Run’ to ‘Prison Break’) which is why it wasn’t indicated in our PSA last night! Apologies for any confusion, but this only means more Veilbreaking. Best of luck on the Prison Break, Tenno.

This account progression will not affect your account or progression when it comes time for the scheduled Weekly reset this upcoming Sunday. Everyone will get their next scheduled mission based on completion!


  • Optimized network replication of Clan and Alliance Emblems.
  • Improved the AOE visual FX on Kahl’s Veilbreaking grenade.
  • Fixed Clan Dojo invites failing.
  • Fixed Clients getting disconnected from Host after joining them in their Orbiter and the Host starts a mission vote for a Relay.
  • Fixed the Narmer Scyto Raknoid’s rupture animation playing twice after bringing its health down to half in the Break Narmer Sneaky Sabotage mission.
    • This fix also applies to all other Scyto Raknoids.
  • Fixed Veiled Solaris NPCs infinitely falling/respawning if spooked by Kahl and prompted to skitter away in fear in the Break Narmer Sneaky Sabotage mission.
  • Fixed cases of the Narmer Scyto Raknoid teleporting to places where it shouldn’t in the Break Narmer Sneaky Sabotage mission.
  • Fixed the Aegrit and Slaytra Blueprints missing their acquisition information (Chipper in Kahl’s Garrison) in their descriptions in the in-game Market.
  • Fixes towards transference at low frame rate breaking animations/ability use.
    • This is still apparent with K-Drives. Fixes to come.
  • Fixed Kahl repeating his final monologue in the Garrison twice in a row after completing the Veilbreaker Quest.
  • Fixed issues with the Javlok reload sound FX.

Hotfix 32.0.7

September 28, 2022 Forum Post - Veilbreaker: Hotfix 32.0.7

Hello Tenno! We are back with a Hotfix that has some general changes and fixes. This Hotfix also paves the way with behind-the-scenes content to come in a near Update. Tune into Devstream #164 this Friday for more information on that. Also, with Week 3 of the Archon Hunts concluding with Archon Nira, the review of Archon fights marches on. With data from all three fights in hand, we are better equipped to approach the topic of damage attenuation (also commonly known as ‘Damage Pillows’). As announced in our Veilbreaker: Launch & Hot Topics Week 2 post, a continuation of our conversations around damage attenuation in Archon Hunts is also planned for Devstream #164. So be sure to tune in to learn more about our approach and plans to address it!

General Notes:

  • The ‘Prison Break’ Break Narmer mission will be going live at 12 PM ET!
    • We moved the reset time to align with the Archon Hunt reset, as originally shared in the official Kahl’s Next Break Narmer Mission PSA.
      • Also, as mentioned in the follow up post, please note that Prison Break and the current Archon Hunt will be available until Sunday, October 2nd. In the goal of aligning all resets at the usual time on Sundays at 00:00 GMT (Nightwave reset).
  • A reminder that Styanax is now available from the in-game Market!
    • The free login promotion ended September 22nd @ 11:59 PM ET and was added to the in-game Market the following day. We ran another script to catch any stragglers that were caught in our original scripting attempts and were still missing their free Styanax upon login.
    • His animation sets are also available via in-game Market!
    • Also fixed his blueprint in the in-game Market not informing on how to acquire it (Chipper in Kahl’s Garrison).

Archon Hunt Changes & Fixes:

  • Removed a specific hallway from the Archon Boreal assasination tileset, as it had a convoluted layout that was affecting the flow of AI.
  • Improved the Narmer Deacon Veil pickup effect to be more obvious.
    • When picking up a Veil, surrounding enemies are momentarily disoriented as their Veil signal is jammed. This wasn’t apparent at first, so we improved the visual effect to telegraph when surrounding enemies are affected.
  • Fixed the Crimson Archon Shard’s Melee Crit Damage buff increasing crit damage on all weapon types, not just Melee weapons.
  • Fixed being unable to replay Archon Hunt if a Kuva Lich/Sister of Parvos is occupying the planet of the weekly Archon and taxed your reward.
    • This fix also applies to Sorties.
  • Fixed placeholder checkerboard material appearing when Narmer enemies are charging up their special long range attack.
  • Fixed a script error in the Archon Nira fight.
  • Fixed script error caused by Archon Nira's Toxin field ability after Host migration.

Kahl’s Garrison/Break Narmer Mission Changes & Fixes:

  • The gate will now reopen after defeating the Narmer Thumper in the Junk Run mission arena.
    • This will allow you to go back and search for any missed collectables for challenges.
  • Kahl’s customization lists are now organized by Kahl Specific items first, then owned, and last unowned items.
  • Adjusted the cooldown icon position over Kahl’s abilities so that it reads better.
  • Updated the Plasma Torch HUD for improved readability and mechanic understanding in the Sneaky Sabotage mission.
    • Moved the callout over to the right side of the screen underneath Kahl’s health indicator.
    • When Plasma Torch is ready, an indicator will appear to inform you of that. A button callout will also appear to ‘Order Strike’.
  • Removed the ability for Kahl to use the Plasma Torch when he is stunned by a Deacon.
    • With the way he staggers around when stunned, you don’t want him putting those orders through.
  • Updated some transmission VO lines in the Junk Run mission.
  • Fixed a crash that could occur when using Kahl’s Hellion Jetpack after trying to use his Veilbreaker device.
  • Fixed the Narmer Scyto Raknoid’s consistently missing Kahl with its pull ability in the Sneaky Sabotage mission.
  • Fixed the screen going black when Kahl stands in certain areas of the Sneaky Sabotage mission tileset.
  • Fixed Kahl’s Brothers in the Junk Run mission shooting at the Narmer Thumper before it is even active.
  • Fixed Brothers being able to get in the way of Kahl’s incendiary grenades trajectory. Now they will just go right through them.
  • Fixed Kahl’s Hellion jetpack fire FX disappearing when colliding into walls/ceilings in the Junk Run mission.
  • Fixed no visual feedback occurring when attempting to select a Kahl ability with the d-pad on a controller.
  • Fixed some flickering issues occurring in Kahl’s Garrison at certain times of day/angles.
  • Fixed clipping issues with Chipper’s arms in Kahl’s Garrison.
  • Fixed Kahl clipping through the map when performing Veilbreaking.
  • Fixed script error related to the transmissions that play when ranking up Kahl’s Garrison.

General Changes:

  • Removed some Kuva Lich name generation options.
  • Updated all of the Yareli Waverider Quest Challenge descriptions to no longer say “Earn X Ventkid Standing”. It will now correctly indicate “Earn X points”, since Ventkid Standing is not what is earned during the challenges.


  • Improved performance of Void Angels.
  • Optimized the Flameblade Grineers Twin Basolk Heat VFX.
  • Fixed Nyx’s Psychic Bolts (with 125%+ Ability Strength) not removing all Shields from Steel Path enemies.
  • Fixed Ember’s Fire blast shockwave not proc’ing Archon Vitality’s double Heat damage bonus
  • Fixed Archon Intensify not proc’ing from most heal-over-time sources. We originally listed this as an issue in the Hotfix 32.0.3 patch notes, and are here now with a fix for the following:
    • Equinox’s Mend
    • Ember’s Fire Blast with Healing Flame Augment
    • Caliban’s Razor Gyre
    • Garuda’s Blood Altar
    • Gara’s Splinter Storm
    • Inaros’s Passive, Desiccation, Devour, and Scarab Swarm
    • Khora's Venari Heal
    • Oberon’s Renewal with and without Phoenix Renewal Augment
    • Revenant: Reave
    • Saryn’s Molt with Regenerative Molt Augment
    • Sevagoth’s Reunite
    • Trinity’s Well of Life
    • Wisp’s Reservoirs
    • Wukong’s Cloud Walker
  • Fixed Chroma’s ‘Cold’ Elemental Ward applying a large damage multiplier bonus to bullets that hit an absorb/redirect volume (Xaku’s Whisper or Mag’s Magnetize).
    • Elemental Ward should only add bonus damage to bullets that hit the player and then get reflected at enemies. Absorb spheres are not intended to gain any special benefit from this.
  • Fixed Mirage’s Hall of Mirrors counting towards the Felarx’s Mounting Momentum Evolution III perk.
    • Each shell reloaded by the clones was counting towards the 1 shell reloaded = 10% more fire rate, which was increasing the buff 5x stronger than intended. This has been fixed since clones don’t reload real shells.
  • Fixed loss of functionality after getting knocked down as Mesa with her Peacemaker active.
    • As a general fix, Mesa should no longer be knocked down while Peacemaker is active, as intended.
  • Fixed Amps using the Lega Prism having a massive VFX blow back from its flames making it difficult to see.
  • Fixed the Shotgun Scavenger and Sniper Scavenger mods not increasing the amount of ammo picked up by shotguns and sniper rifles as intended.
  • Fixed being unable to fire the Afentis if you interrupt (by rolling, casting ability, etc.) its re-equip animation.
  • Fixed the Torid, Mutalist Cernos, and Pox being unable to deal damage with their radial attack. As reported here: https://forums.warframe.com/topic/1322604-torid-mutalist-cernos-and-pox-lost-their-radial-attacks-investigating/?ct=1664217549
  • Fixed Sortie missions being locked despite having the node unlocked.
  • Fixed Riven pop-out being completely blank when hovering over it in the world state window (Sorties, Archon Hunts, etc.).
  • Fixed the number of ‘Open Squads’ in Navigation not being accurate and always showing as ‘0’.
  • Fixed the following weapons not correctly playing their intended animations between shots:
    • Corinth - Fixed the slide pump playing with no sound FX
    • Arca Plasmor, Sybaris/Sybaris Prime, and Grinlok - Fixed the gun parts moving but not your Warframe.
    • Marelok and Euphona Prime - Fixed Warframe not spinning the gun between shots.
  • Fixed the inside of Styanax’s skirt missing its pattern.
  • Fixed Styanax’s left heel pointing in the direction of his right arm, causing some wonky animations.
  • Fixed drifting issues with Styanax’s pistol animations.
  • Fixed being unable to pause the Veilbreaker Quest if you are in any mode besides Solo when starting it.
  • Fixed being able to replay freeing Rogg a second time around if you follow an unintended waypoint back to his (now empty) cell in the Veilbreaker Quest.
  • Fixed the debris from commanding Brother to plant bomb not dissappearing, making it impossible to traverse to the next areas in the Veilbreaker Quest.
  • Fixed Kahl losing the ability to use the Grattler after dropping it by switching to his Grakata and then dying in the Veilbreaker Quest.
  • Fixed leaving your Grakata on the ground after picking up the Grattler in the Veilbreaker Quest.
  • Fixed getting stuck on Daughter’s final cinematic in the Veilbreaker Quest if the Quest was started before the inbox message popped up.
  • Fixed weird camera panning occurring when logging into the game after completing the first Veilbreaker Quest Murex Rescue mission.
  • Fixed a wonky waypoint pointing towards the sky in the Medusa network room at the start of the Veilbreaker Quest.
  • Fixed voice lines between Daughter and Kahl playing in incorrect order when encountering Rogg in the Veilbreaker Quest.
  • Fixed being unable to select secondary/energy colors with D-pad while using a controller.
  • Fixed the last drop ship collecting Ambulas in its Assassination mission (Hades, Pluto) not reaching the capital ship before it explodes.
  • Fixed incorrect elemental FX appearing on the Dogma Two-Handed Nikana Skin.
  • Fixed certain large helmets in the in-game Market not fitting the diorama preview.
  • Fixed screen going black repeatedly after the intro cinematic plays for the Ropalolyst fight.
  • Fixed being unable to send invites through the recent players list.
    • Also fixes getting an error stating that the user does not exist, when in fact they do.
  • Fixed being unable to whisper other players in chat using the @ symbol.
  • Fixed the Polychrome random button only setting Dojo colors to default.
  • Fixed Operator disappearing from Orbiter after completing the Veilbreaker Quest.
    • This also fixes being stuck in an infinite ‘please wait’ loading screen when attempting to change Operator’s appearance.
  • Fixed Material Structure options showing up if you equip a Warframe attachment that has Voidshell support on a Warframe that does not have a Voidshell skin.
    • This was a UI only issue - Material Structures were not applied when selected.
  • Fixed being unable to wake a Void angel on the Zariman after Host Migration.
  • Fixed the Drifter missing from the Table for Two mission in The New War Quest.
  • Fixed Void Angel transmissions sometimes being too loud.
  • Fixed Ephemeras lingering on Operators even after swapping them out.
  • Fixed the evil twin Operator missing in the classroom scenes in The New War Quest.
  • Fixed Clients being unable to see the prompt to boot Railjack Crewship members from turrets.
  • Fixed being able to open the main menu while loading back into the Orbiter.
    • Also fixes the end of mission screen overlapping with the menu UI making it impossible to close until you return to the Orbiter.
  • Fixed the Corpus and Grineer ships sliding into frame when looking at the Zariman in the Star Chart.
  • Fixed an issue with Kompressa’s audio FX where high multishot mods caused the explosions to cut audio up when hitting max instances.
  • Fixed the Equinox & Wukong Prime Pack description text box going off screen when viewing it in Varzia’s menu.
  • Fixed sending Clan invite to an already pending user giving the wrong error popup.
    • Was: “You have already requested to join this Clan” - Now: “Please check your Pending Tab to accept this user as they have already applied to your Clan.”
  • Fixed fishing bait thrown into Cambion Drift fishing spots disappearing upon landing.
  • Fixed the water reflection in a pond in the Grineer Forest tileset being extremely bright.
  • Fixed loss of functionality after using transferring to go from K-Drive to Necramech.
  • Fixed waterfall VFX getting pulled into the Orbiter after transferring while standing in it.
  • Fixed a script error that could occur if you spawned in a vehicle (Archwing, etc) right when Fass and Vome were switching in the Cambion Drift.
  • Fixed a pop up showing for Sabotage Supplies in Plains of Eidolon Bounties.
  • Fixed script error with Vauban’s Tesla Nervos.
  • Fixed script error related to allied Kuva Liches/Sisters of Parvos transmissions.

Hotfix 32.0.6

September 16, 2022 Forum Post - Veilbreaker: Hotfix 32.0.6

Break Narmer Changes & Fixes

  • Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus.
  • Adjusted the visual FX on the Deacon mask beam.
  • Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas.

Veilbreaker Quest Changes:

  • Fixed a case of the sky flickering onboard the Murex during the Veilbreaker Quest.
  • Fixed a visual issue of two individual Map tiles not connecting properly.


  • Swapped the Tertiary and Accent material channels on Styanax, Styanax’s Helmets, and the Afentis to better match player expectations and be in-line with other Warframe’s material channels.
    • You will notice the colors of your fashion have changed upon log-in. A quick swap of the colors between your Tertiary and Accent channels will restore your fashion to what it was before this Hotfix!
  • Fixed Amar’s Howl not removing Waypoints for Clients.
  • Fixed cases of overlapping text in the Syndicate ‘pledge’ screen.
  • Fixed the Hespar neutral attack triggering many unintended Status effects.
  • Fixed the Dojo Legend UI not disappearing when making the HUD disappear.
  • Fixed Railjack side turrets camera rotation being off.
  • Made a potential fix towards Clients losing UI after extracting the Shard from an Archon.

Hotfix 32.0.5

September 15, 2022 Forum Post - Veilbreaker: Hotfix 32.0.5

Break Narmer Mission Changes & Fixes:

  • Added Ability for Kahl to use Finishers on Narmer Moa’s when they are stunned by Kahl’s Veilbreaking ability.
  • Added Sound FX to Kahl grabbing ledges, and a grunt to his mantle animation.
  • Added Sound FX when Kahl transports his Brothers to the Railjack.
  • Fixed being able to walk along a slanted window in certain areas of the Veil Factory, which would cause you to clip through the factory tileset.
  • Fixed the Narmer Scyto Raknoid standing completely still if Kahl runs past it to the ship located outside the stage.
  • Fixed Narmer Moas in the ‘Sneaky Sabotage’ mission dropping ammo, Energy Orbs, and Credits. All things Kahl does not need, Kahl independent.
  • Fixed bits of geometry clipping through a large Narmer Sphere in the ‘Sneaky Sabotage’ mission.
  • Fixed Kahl’s ship appearing completely black in the intro/outro mission cinematics.
  • Fixed a hole in the map in the ‘Sneaky Sabotage’ mission tileset.
  • Fixed a specific wall in the ‘Sneaky Sabotage’ tileset missing collision, allowing players to walk through it and clip through the map.
  • Fixed being unable to cancel Mission Vote when selecting a Break Narmer mission.
  • Fixed minor visual environment issues onboard the Sentient Murex in the Veilbreaker Quest.
  • Fixed Titania being able to teleport past the locked Deacon doors while in Razorwing.
  • Fixed Narmer sigils and Narmer Objects not appearing in the Archon Amar Fight as Client.
  • Fixed some exploding barrels typically in Sabotage missions appearing in Kahls Break Narmer Mission on Fortuna.
  • Fixed a visual Map hole during Kahl’s Break Narmer mission on Venus.

Kahl’s Garrison Changes:

  • Included Labels for the necessary Syndicate rank needed for the Wares in Chipper’s Inventory and a banner to visually display which Rank you’re currently at. This aims to clarify which Rank you’re at and which ones come next.
  • Improved camera placement for Chipper to avoid any awkward angles, even though he looks good from every angle.
  • Fixed many cases of Chipper not appearing in the Drifter Camp after saving him on Venus.
  • Ensured friendly Grineer are always in the Drifters Camp regardless of which Break Narmer mission is active

Archon Hunt Fixes:

  • Fixed a script error for Archon Amar's Flame Coil ability.
  • Fixed a script error for Archon Amar's Clone ability.
  • Fixed a bunch of script errors in the Archon Hunts.

Styanax Changes & Fixes:

  • Removed the ability for Styanax to recast Final Stand multiple times while in the air.
    • The facts: with the synergy of Rally Point providing Energy and Shields, you can spend almost your entire mission in the air. For transparency, this is something we caught earlier in development, but this change was missed for the release of Veilbreaker. You can still be in the air when you first cast Final Stand, but to recast, your toes must first touch a surface, similar to how Transference casting is done.
    • https://gfycat.com/goodnaturedkaleidoscopicanhinga
  • Fixed multiple players playing as Styanax causing the most recent Rally Point cast to remain active even if it's the weaker of all the casts.
    • If Rally Point is already active, it will not be replaced by another player’s cast IF it’s stronger (based on Ability Strength/magnitude of effects) than what they are trying to apply. In other words, if somebody has 200% Ability Strength and casts Rally Point on themselves, and then another player casts it at 50% Ability Strength, it will now skip over anybody who already had the 200% version.
    • Your active Rally Point can still be overridden by a weaker cast IF there is fewer than 10 seconds left on your active buff.
  • Fixed Axios Javelin not triggering a vortex when successfully pinning enemies to the wall or floor as Client.
  • Sentient resource drop chances reduced from 50% to 7% in Archon Hunts specifically.
    • For some brief history on this change: Sentients used to only be found as rare enemies on Lua, so the high drop rate chance for regional resources was justified. On their inclusion in Orphix Venom in 2020, we used a custom override to their drop tables to reduce their high resource drop chance to something more sustainable. On their recent inclusion to Archon Hunts, the drop table custom override was mistakenly not added. This led to players earning over 6x the amount of resources typically collected in a brief window of time, which led to false positive trade bans.
    • We will potentially revisit these droptables in the future to prevent needing to use a custom drop chance for these Sentients to avoid this accidentally happening again.
      • Note: this change does not affect the Drop chance probability for Mods or Weapon Components
  • Reduced the amount of Vortex VFX from stacking when casting Vauban’s Bastille into the same spot.
  • Updated the launcher tab icons for improved readability.
  • Changed ‘Visit Varzia’ prompt button to the back right controller trigger when using a controller on PC.


  • Fixed using Archon Stretch with Volt’s Discharge causing FPS to plummet for Host.
  • Fixed Operator Energy colors not applying to Operator cosmetics and abilities.
  • Fixed Sorex Armor Guards not using custom energy colors when equipped on Kahl.
  • Fixed Crash that would occur when viewing the Codex entry for Nox Eximus units.
  • Fixed Sevagoth various healing abilities and Venari’s heal not activating Archon Intensify.

Hotfix 32.0.4

September 14, 2022 Forum Post - Veilbreaker: Hotfix 32.0.4

Break Narmer ‘Sneaky Sabotage’ Mission Changes & Fixes:

  • Narmer Deacons will no longer perform their beam attack in Break Narmer missions.
    • This attack is designated exclusively for the Stolen Plates stage in The New War Quest.
  • Updated some of Chipper’s dialogue for clarity.
  • Updated sound FX for laser traps and doors.
  • Fixed crash that would occur in the Narmer Scyto Raknoid fight.
  • Fixed being able to glide through the air towards a target after jumping and spamming melee as Kahl while melee auto targeting is enabled.
  • Fixed Kahl being unable to be damaged by the Narmer Scyto Raknoid’s melee attacks while his Machete is in hand.
  • Fixed the Narmer Scyto Raknoid having weird VFX trailing underneath its centre mass.
  • Fixed enemies that enter the Narmer Scyto Raknoid boss fight arena before the gate shuts just standing around and not attacking.
  • Fixed the tutorial prompt for Unveiling Chipper remaining on screen after successfully freeing him.
  • Fixed Deacons getting way too close to Kahl after being detected, causing them to completely miss their attacks.
  • Fixed unveiled allies still having the Veiled voice FX.
  • Fixed the Narmer Propaganda Drones not having any collision.
  • Fixes towards falling through the floor when completing a Veil removal.

Break Narmer Challenges Changes & Fixes:

  • Added a looping and pickup sound FX to nearby K-Drive parts in the Break Narmer Missions for the ‘Find K-Drive Things: Find The 4 confiscated K-Drive part’ Challenge.
  • Increased size of Chipper's tools and added a pickup glow so it's easier to find for the ‘Get Chipper’s Tools’ Break Narmer Challenge.
  • Fixed the ‘Kahl Go Fast - Complete the mission in under 15 minutes’ Challenge continuing to count indefinitely after the 15 min mark.


  • Optimized some shader & textures.
  • Made very slight optimizations to the Narmer Propaganda Drone.
  • Fixed a script error when switching between the ‘Helminth’ and ‘Archon Shard’ tabs in Helminth’s UI if you have something selected.
  • Fixed flickering issues in the Helminth UI.
  • Fixed Rogg’s Hellion Jetpack particle FX being the wrong color.
  • Fixed several placement and clipping issues with Shoulder Armor equipped on Kahl (notably the Sorex Shoulder Guards).
  • Fixed UI soft-lock related to Clan Emblems.
  • Fixed the Protea Caladrius Skin’s helmet visor tilting to the side permanently after casting her Grenade Fan. As reported here: https://www.reddit.com/r/Warframe/comments/xe93xd/protea_visor_bug/
  • Fixed the Aegrit’s holster position and rotation sitting funky.
  • Fixed being unable to return to Dojo from a Railjack mission if you have Clients in your squad.
  • Fixed script error related to Syndicate Medallions when joining in-progress missions.
  • Fixed script error when scrolling in the Helminth UI while feeding resources.
    • Also fixed auto feeding occurring when scrolling if a resource had been selected.

Hotfix 32.0.3

September 14, 2022 Forum Post - Veilbreaker: Hotfix 32.0.3

This Hotfix brings the weekly gameplay addition to Kahl’s Garrison we detailed in Update 32. Get to breaking Veils with the new Kahl ‘Break Narmer’ missions, which will unlock access to Chipper’s shop for the new Archon Mods, Styanax Blueprints, Weapon Blueprints from Update 32, and more! Prime Resurgence has also permanently returned to Warframe - gain access to Prime Warframes, Weapons, Accessories, and more.

We are also continuing to read and evaluate your feedback on Archon Hunts. Please continue to share your feedback on that and more in our dedicated Veilbreaker: Update 32 subforum.



Prime Resurgence returns once again, this time to stay! Reinforce your Arsenal with the greatest creations of the Orokin Empire with the help of Varzia Dax.

The Prime Vault has closed for good. In its place comes the new and improved Prime Resurgence. After listening to your feedback, we saw a clear opportunity to improve both Prime Vault and Prime Resurgence, bringing more value to the program for the Warframe community and ultimately, more Primes into your Arsenal. With our new program, you can expect to see new monthly rotations filled with Prime Warframes, Weapons, Accessories and more.

The first debut rotation welcomes Wukong and Equinox Prime! Visit Varzia Dax in Maroo’s Bazaar to gain access to her Prime items:

  • Wukong Prime
  • Equinox Prime
  • Zhuge Prime
  • Ninkondi Prime
  • Stradavar Prime
  • Tipedo Prime
  • Sanzang Prime Kubrow Bundle - Includes:
    • Nai-Zhen Kubrow Collar
    • Sanzang Prime Kubrow Armor
    • Derelict White
    • Tidal Blue
    • Corrupted Gold
    • Tang Prime Kubrow Fur Pattern
    • Incubator Segment
    • Nutrio Incubator Upgrade Segment
    • Kubrow Egg
    • Incubator Power Core
    • Genetic Code Template
  • Jindou Prime Syandana
  • Corposant Prime Ephemera
  • Isabeau Prime Syandana
  • Narvarr Prime Armor Set
  • Wukong Prime Noggle
  • Equinox Prime Combined-Form Noggle
  • Equinox Prime Night-Form Noggle
  • Equinox Prime Day-Form Noggle
  • And Wukong and Equinox Prime Relics!

The following evergreen items are also available at Varzia:

  • Apis Syandana
  • Filigree Prime Decorations
  • Necraloid Bundle - Includes:
    • Necraloid Glyph
    • Necraloid Sigil
  • Spektaka Liset Skin
  • 5x Orokin Ducats
  • (NEW) 5x Void Trace Pack
  • Burston Prime
  • Braton Prime
  • Fang Prime
  • Lex Prime
  • (NEW) Former Twitch Prime items:
    If you missed these during their run as Twitch Prime items, now's your chance!
    • Avia Prime Armor Set
    • Avia Prime Syandana
    • Operator Vayas Prime Accessories
    • Spektaka Prime Sugatra
    • Spektaka Prime Syandana
    • Vistapa Prime Syandana
    • Static Reactor Prime Sigil

How it Works:

Earn Primes with Aya

With Prime Resurgence, you’ll have a more direct path to earning Prime Warframes and Weapons through gameplay. Earn Aya in Missions to purchase Void Relics containing the specific Prime components you want from Varzia.


Earn Primes with Instant Access

For each new rotation, you will be able to access all the available Prime Items instantly with Regal Aya. The price of Regal Aya has not increased since last year’s Prime Resurgence event and Platinum is still included with each purchase.

With Regal Aya, you have more agency in choosing the specific Prime Item you want to purchase with Regal Aya, including individual Prime Accessories. However, you can still purchase bundles for Regal Aya as well.

The History of Prime Resurgence and What’s Changed Since:

The History

On November 16th, 2021, we launched a time-limited scheduled event in Maroo’s Bazaar on all Platforms: Prime Resurgence. In the goal of addressing the major pain points with our Prime Vault program, we put Prime Resurgence to the test as an alternative. After several weeks of rotating through Primed goods, we concluded the event in successful fashion.

The months that followed consisted of a review of its performance based on player feedback and interaction with the program. We determined that with its success, it met the criteria to permanently replace the Prime Vault program for good!

Before we get into what's changed, we want to reiterate that the return of Prime Resurgence maintains the two options to gaining access to Prime goods:

  • Instant access through purchasing (Regal Aya)
  • Free path access through gameplay (Aya and Relics)

What’s Changed

Thanks to your feedback during the event last year, we have been able to make some great quality of life changes as you see listed below:

  • Increased rotation length between Prime sets.
    • During the event in 2021, the rotations were a week long. Players agreed that this was too short a window to earn the Aya and Relics they need from that rotation. So we have increased the rotation length to roughly a month each (specific dates will be made available for each rotation when we near the next).
  • Added the ability to trade 1x Aya for 5x Void Traces.
    • Similar to the 5x Ducats available at Varzia, you can now use your Aya to purchase 5x Void Traces.
  • Added a ‘Visit Varzia’ fast travel option to the Relic Segment UI - selecting this option will prompt a confirmation window before taking you to Varzia in Maroo’s Bazaar.
  • Added a ‘Prime Resurgence’ tab in the in-game Market where Aya and Regal Aya purchases can be made instead of traveling to Maroo’s Bazaar.
  • Aya drop Changes:
    • Added Aya in Zariman Bounties.
      • After Prime Resurgence concluded, Zariman Bounties were introduced that included some Vaulted Relic drops. We have updated the drop tables to swap the Vaulted Relic drops with Aya in Zariman Bounties!
    • Rebalanced Aya drop chance in Stage 2 & Final Stage in Level 25-30 Cambion Drift Bounties.
  • An inbox message will now be sent upon installing the Relic Segment in your Orbiter explaining Prime Resurgence and Varzia!

Prime Resurgence FAQ:

View Contents List

What is Aya and Regal Aya?

These are the currencies that are used to purchase items from Varzia!

Aya is an earned currency that is your free path to gaining Prime items through the in-game Relic system. It is a resource that is exchanged for Void Relics and other non-premium items available in Varzia’s wares. Aya is found in Void missions and Bounties and has a chance of appearing in Relic Packs available for purchase in the in-game Market for Platinum or Syndicate Offerings for Standing.

Aya has replaced Vaulted Relics in the Void and Bounties Drop Tables. In other words, where there was once a Vaulted Relic, there will now be 1 Aya instead. And that Aya can be traded in at Varzia to purchase Relics of your choosing during Prime Resurgence.

The public Drop Tables have been updated to include Aya drop locations, so that you have all the information needed to plan your Aya acquisition.

What requires Aya vs. Regal Aya to purchase? And why?

All of Varzia’s wares maintain their previous acquisition methods. If something was purchase-only via Prime Vault, it will appear in her shop as such (Prime Accessories for example) and will require Regal Aya to purchase. While others that have been previously released through a free-path method, will maintain that as well using free-path Aya.

Regal Aya is a premium currency (similar to Platinum, but not tradeable) that gives you instant access to Prime Warframes, Weapons, Accessories, and Bundles available in Varzia’s wares. It can be purchased in the Market or online storefronts.

Can you buy multiple Regal Aya packs?

Yes, like Platinum Packs, you can buy multiple Regal Aya packs! As a currency, you can acquire and hold it in whatever amounts you need for your desired items.

Do the Prime Warframes and Weapons come with Inventory Slots, Orokin Catalysts and Orokin Reactors?

Yes! If you purchase a Prime Warframe or Weapon with Regal Aya, it will come with an Inventory slot and either an Orokin Reactor or Catalyst already installed.

Do the Regal Aya bundles come with Platinum?

Yes! Regal Aya Bundles come with bonus Platinum.

  • 3 Regal Aya: 200 Platinum bonus
  • 7 Regal Aya: 400 Platinum bonus
  • 15 Regal Aya: 1200 Platinum bonus


Upon completion of the Veilbreaker Quest, Tenno gain access to Kahl’s Garrison, a new Syndicate located in the Drifter’s Camp on Earth. If you have already completed the Veilbreaker Quest, congrats! You can now Rank up the Garrison by completing weekly Break Narmer Missions to build up the camp with new faces.

There are 5 Ranks to unlock:

  1. Shelter
  2. Encampment
  3. Fort
  4. Settlement
  5. Home


Break Narmer Missions

Break Narmer missions are weekly solo missions available with Kahl in the Drifter’s Camp. Play as Kahl to continue his heroic task of freeing more victims from the Veil and taking Narmer down from the inside!

You can share your feedback on the Break Narmer Missions in our dedicated subforum: https://forums.warframe.com/forum/1795-break-narmer-mission-feedback/

There are three mission types assigned by Daughter that will rotate:

Sneaky Sabotage

“Sabotage time, Kahl. I’ve located a Veil Factory on the Orb Vallis. It’s crawling with Deacons, so you’ll need to be sneaky. NO GUNS.”

Junk Run

“Chipper needs more Thumper parts, and you need to keep Chipper happy. I’ve found an old Grineer base on Earth. Should have plenty.”

Prison Break

“Kahl, you know how you asked me to let you know when that prison Murex came back? Well, it's back. If you really want to do this, call me.”

Important note on Break Narmer Mission Rotation:

The order of missions is fixed to your progress week to week and resets on a weekly timer. Meaning that regardless of what week it is (and what number of timer resets have hit), you will always be playing in the fixed order based on your mission history. You must complete mission 1 in order to gain access to mission 2, to gain access to mission 3, and so on when the order circles back to mission 1. In other words, the mission reset will always occur at the same time each week, and not when you complete mission 1, 2, or 3.

To echo what we stated in the launch of Update 32: With Veilbreaker comes a weekly approach to the systems introduced in this update. We want a variety of options for players to plan Daily, Weekly, and Evergreen goals.

Note on accessibility option for Veilbreaking:

In order to remove Veils from Narmer victims, you are required to Tap the dedicated button to fill the gauge and release them. As a friendly reminder, there is a ‘Repeated Button Presses’ option in the Accessibility settings that can swap the Tap to Hold if that is preferred!

Break Narmer Missions Known Issue:

  • There is an issue with being unable to move up with Kahl’s Hellion Jetpack if the jump key has been rebound.
    • Current workaround: Reset your binding or make sure your ‘Move Up’ and ‘Jump’ key are set to the same binding in the ‘General Controls’ settings.

Break Narmer Challenges

Additional challenges are also available to complete throughout the week. Completing these challenges rewards a new currency called Stock (more on this below) that can be spent at Chipper’s store.

Each week's Break Narmer mission can be replayed throughout that week for more chances to complete the optional challenges for Stock. Challenges are synced for all players!

New Somachord Songs!

Four new Somarchord Songs are available to unlock by finding Somachord Fragments located throughout the ‘Break Narmer’ missions.


Since Kahl is not equipped with a scanner of his own, these Fragments can be collected by interacting with them to pick up.

Rank up Kahl’s Garrison

This Syndicate auto-ranks with weekly gameplay progress rather than needing Standing! Unlocking ranks means building up the Garrison with new faces and opportunities.


Earn Stock

Stock is the currency used to purchase items in Kahl’s Garrison. Collect them via Break Narmer missions and challenges to spend on the following offerings:


Rank 1: Shelter

  • Complete the first mission in Kahl’s Garrison to unlock Chipper’s shop.

Unlocked at Rank 2: Encampment

  • Access to Chipper in Kahl’s Garrison!
  • Styanax Systems Blueprint
  • Slaytra Blueprint

Unlocked at Rank 3: Fort

  • New Archon Warframe Mods
  • Styanax Neuroptics Blueprint

Unlocked at Rank 4: Settlement

  • Aegrit Blueprint
  • Styanax Chassis Blueprint

Unlocked at Rank 5: Home

  • 1x Archon Shard per Week
    • While this is locked behind the highest Rank, we wanted to make sure it was visible as a reward to strive for and plan your Stock spending choices. We want you to be able to stock up your Stock in preparation for when you unlock it if that’s your goal!
  • Fog of War Ephemera
  • Afentis Blueprint
  • Styanax Blueprint

New Archon Warframe Mods

A new collection of Warframe Mods has landed in Chipper’s Offerings in Kahl’s Garrison! They offer an increase of core stats with added effects for elemental damage dealing abilities.


*Stats shown below are all at max rank. These Mods are tradeable!

Archon Continuity

+55% Ability Duration. Abilities that inflict a Toxin Status Effect will also apply a Corrosive Status Effect. 

Archon Stretch:

+45% Ability Range. Abilities that deal Electricity Damage restore +2 Energy/s over 5s. 

Archon Vitality: +440% Health. Status Effects from Abilities that deal Heat Damage will be applied twice.

Please note that we are aware of this not working with some fire abilities e.g. Ember’s Fire Blast, this will be corrected in a future Hotfix/Update.

Archon Flow: +275% Energy Max. Enemies killed by Cold Damage have a 10% chance to drop an Energy Orb. Cooldown: 10s.

Archon Intensify:

+30% Ability Strength. Restoring Health with abilities grants +30% Ability Strength for 10s.

  • This currently has issues with some abilities that “heal over time” or trigger a heal after the ability is already running, we’ll be fixing the outliers overtime.


Kahl Customizations

Kahl’s Garrison will be present in your Drifter Camp following the completion of the Veilbreaker Quest. Visit Kahl-175 there and refresh his uniform with a variety of customization options. Equipped with Voidshell technology and a variety of Helmet and Attachment options, players can kit him with a unique look that would make his Brothers proud.


Earn more Kahl customizations including Helmets, Eyeguards, Back Armor, Shoulder Plates, and Leg Guards just by ranking up Kahl’s Garrison!

Leg, shoulder, and chest Armor you own can also be equipped on Kahl.

Archon Hunt Changes & Fixes:

As of this Hotfix, the 2nd Archon Hunt is now live for players to attempt! We’re continuing to watch and review feedback around these missions, and are committed to make necessary iterations over the coming weeks.

  • Archons now prioritize players instead of summons (eg: Octavia's roller, Titania's Razorflies, Atlas Rumblers, etc) to prevent too egregious aggro CC.
  • Archon Boreal will no longer target you when Void Sling or go into Void mode as Operator.
  • Removed Aerolyst ragdoll animations.
    • Continuation of our changes to improve targeting of their canisters.
  • Adjusted the positions of the Pazuul drones to stop them from clipping through geometry in some tiles.
  • Fixed Archon Hunt progress getting reset after running Sorties in succession.
  • Fixed script error in the final Archon Assasination mission.

Veilbreaker Quest Changes & Fixes:

  • Updated the music mix during the quest!
  • Fixed being unable to command brothers while using a controller if the ‘Place Marker’ action is not bound.
  • Fixed de-veiled enemies not getting the memo to attack their Sentient ex-friends.
  • Fixed the dissipation fields to free brothers sometimes overlapping, making it confusing to tell where you need to command allies to stand.
  • Fixed Kahl’s Grakata appearing entirely orange in the end of mission screen.
  • Fixed various non-Sentient resource deposits appearing on the Murex during the Veilbreaker Quest.
  • Fixed slight grammar issues with the opening dialogue of the Veilbreaker Quest. An exclamation mark was missing a space between it and an “I”.

General Changes:

  • Added display at Syndicate Segment in Orbiter to indicate your Active Pledge, Extra Standing Possible, and the reset timer.
  • Changed the pouch attachment offset/rotation on the Aegrit to match other throwing weapons pouches.
  • Adjusted position of the Invigoration icon in the Arsenal to better align with the Mastered and Archon Shard icons.
  • Updated the Overguard depletion sound FX on Eximus units.
  • The Helminth Archon Shard Segment Blueprint is no longer sellable.
    • To prevent accidentally selling it before you get to crafting it!
  • Updated Riven Sliver icon to be more clear and noticeable.


  • Made systemic micro-optimizations to game code.
  • Fixed a progression stopper in The New War Quest where the 3rd Archon fight teleports players far into space making it impossible to progress.
  • Fixed being able to Subsume a Warframe with Archon Shards, ultimately resulting in losing the Shards.
    • There is now a confirmation screen that pops up upon Subsuming a Warframe that has Archon Shards equipped. If you have lost Archon Shards in the process of Subsuming, please contact support.warframe.com.
  • Fixed being able to cast Styanax’s other abilities while in Final Stand.
    • Similar to Wisp’s Sol Gate, Final Stand is a full-body animation that restricts the casting of other abilities.
  • Fixed Clients losing their HUD after removing an Archon Shard off a Warframe.
  • Fixed the Laetum and Felarx gaining charges in their Incarnon form from headshots while Xata’s Whisper is active.
  • Fixed being unable to Subsume a Warframe while using a controller.
  • Fixed loss of function after using Transference in the Dormizone during the Angels of the Zariman Quest.
  • Fixed casting an ability via the Railjack Tactical menu at no cost back to back if you have Zenurik’s Inner Might active.
  • Fixed the following Warframe ability descriptions extending beyond the screen and clipping:
    • Xaku
    • Wisp
    • Revenant
    • Protea
    • Lavos
    • Gauss
    • Atlas
  • Fixed matchmaking sessions getting locked indefinitely and not being included in the public matchmaking if too many people joined/left the session.
  • Fixed submitted Clan Emblems replacing existing ones in game not appearing.
  • Fixed clipping issues with chest armor when equipped on Wukong’s Voidshell Skin.
  • Fixed the Vengeful Ephemeras not appearing when you load into a mission.
  • Fixed an issue with the Twin Grakatas reload animation.
  • Fixed clipping issues with the Voidshell Excalibur skin’s armor.
  • Fixed custom Operator energy colors not applying to abilities or the equipped Ephemera.
  • Fixed crash related to Necramech.
  • Fixed indistinct Rivens only being able to be equipped on Secondary and not Primary Kitguns.
  • Fixed Tranq Gun randomly running out of ammo and force swapping to your Secondary weapon.
  • Fixed Platinum prices being obfuscated by a gray box in open landscape Vendor’s Offerings.
  • Fixed being unable to catch fish in the Cambion Drift when they submerge under the Exocrine.
  • Fixed being unable to complete the Pavlov Spy mission on Lua due to the floor panels not activating when stepping on them.
  • Fixed the holstered version of the Monitivus Thrown Weapon Skin not applying chosen custom colors.
  • Fixed menu UI overlapping with exit Survey UI when attempting to leave the game while in Navigation.
  • Fixed mod config chat links appearing incorrectly in the condensed link window while using controller.
  • Fixed Clan Emblem Status on the website always saying approved emblems will be "in-game when the next major update is released" after they had been deployed.
  • Fixed a script error that could occur with the Smeeta Kavat’s Mischief after traversing a Sanctuary Onslaught portal.
  • Fixed Skittergirl being able to ghost her way through areas in the Zariman that are not designated for Skittergirl.
  • Fixed a script error that could occur when logging out with Soma Prime equipped.

Known Issues:

  • Excalibur Umbra is unable to pick up his own ammo while using bows. We are actively looking for a solution, in the meantime, you can use Transference to refresh his ammo reserves.

Hotfix 32.0.2

September 9, 2022 Forum Post - Veilbreaker: Hotfix 32.0.2

Our second Veilbreaker Hotfix has landed! The team is taking a serious look at the feedback we’re receiving and has plans to iterate accordingly. Below are some of those iterated plans, with more communication coming before the weekend. Thank you to those who continue to have open and constructive conversations with us and with each other.

Please continue to share your feedback in our dedicated Veilbreaker: Update 32 subforum.

Ammo Changes & Review:

When we were reviewing ammo acquisition as a whole for Update 32, we felt weapons with Ammo Regen Rate Overrides, or “Battery,” in particular, needed a place within the ecosystem of change we had established. That said, upon review of feedback, we recognize we were a bit heavy-handed with the changes we made to Battery weapons. We have restored their original values for the time being while we reassess how we can better approach these weapons.

We have restored the original values for the following weapons:

  • Basmu:
    • Returned ammo regen rate to 42/s from 10.5/s
  • Bubonico:
    • Returned ammo regen rate to 9/s from 4.5/s
    • Returned Alt fire ammo requirement to 3 from 9
  • Flux Rifle:
    • Returned ammo regen rate to 40/s from 24/s
  • Fulmin:
    • Returned ammo regen rate to 30/s from 20/s
    • Returned Alt fire ammo requirement to 10 from 15
  • Shedu:
    • Returned ammo regen rate to 28/s from 3.5/s
  • Cycron:
    • Returned ammo regen rate to 40/s from 20/s
  • Tenet Cycron:
    • Returned ammo regen rate to 40/s from 20/s

We also missed a note from Update 32, where applying Pax Charge to Kitguns was also applying Ammo Regen Rate Overrides. But similar to the above, we have since reverted that for review.

Archon Hunt Changes & Fixes: Below are a continuation of our efforts toward the Archon Hunts and getting the balance to a good spot. Expect more to come as we play and read feedback.

  • You must now have a Rank 30 (or Forma’d) Warframe equipped to access Archon Hunts.
    • This falls in line with the same Sortie logic we apply. Also assures you don’t accidentally jump into a Hunt unprepared. This logic was always intended to apply to Archon Hunts but broke along the development train.
  • Added complete Status Effect immunity to abilities that grant invulnerability to Archons.
    • Fixes Archons being vulnerable to Status Effects in their invulnerable phase and presenting opportunities to potentially one-shot the Archon.
  • Sentient Aerolyst changes (this applies game wide, but is especially relevant with their presence in the Archon Hunts):
    • Removed reactions to damage from the Aerolysts.
      • Their flailing around animations when being damaged was causing visibility issues when trying to target their canisters.
    • Changed their canister color to red and increased the contrast to make them easier to see/target.
    • Lowered its knees for better canister visibility.
    • Extended the charge period of its seeking missiles attack so that it gives players an opportunity to shoot the cannisters.
    • Added a short delay between its dodging animations.
  • Improved Deacon beam FX to make their attacks easier to telegraph.
  • Made sound adjustments to transmissions from Deacons.
  • Added a HUD message when in the spectator screen to clarify that you’re not eligible for the Archon Hunt reward. Must be alive to get the booty!
  • Fixed Archon Boreal's Shard taking reduced damage when it should be taking more.
  • Fixed double % symbol appearing in the Archon Hunt reward breakdown.
  • Fixed script error with the puzzle failing sound FX.

Veilbreaker Quest Changes & Fixes:

  • Made slight animation adjustments during the ‘Shoot Big Gun’ stage.
  • Removed Daughter’s earphone music from her transmissions during Veilbreaker Quest.
  • Fixed being unable to control Kahl’s brothers with custom controls for the context action button. As reported here: https://forums.warframe.com/topic/1321347-kahl-quest-bug/
  • Fixed attempting to issue a command as Kahl resulting in a loss of function.
  • Fixed the equipping sound FX playing for the Bolkor Gattler when jumping/using the Hellion Jetpack.
  • Fixed issues with Rogg’s Hellion Jetpack piloting skills.
  • Fixed being unable to pick up universal ammo (such as ammo from ammo dispensers in the Simulacrum or Protea’s Dispensary) if the player only has a secondary weapon equipped.
  • Fixed a case where your Energy total would revert to its base value after a Host migration, which could lead to either a loss or a gain of Energy from prior to the Migration.
  • Fixed Mag’s Passive vacuum radius being smaller than it originally was before Update 32. It has been restored to its former glory.
  • Also fixed Mag Prime’s Passive description not being updated to its new form.
  • Fixed clipping issues with Protea’s Caladrius skin during her idles.
  • Fixed the Protea Monitivus Thrown Weapon skin missing the projectile details in the pouch attachment.
  • Fixed the wrong Puncture Depth on throwing weapons with Volatile Quick Return equipped. As reported here: https://forums.warframe.com/topic/1321482-wrong-puncture-depth-on-throwing-weapons-with-volatile-quick-return-equipped-investigating/#comment-12595665
    • Glaive reflection explosion chance is no longer affected by line of sight (LoS), as it was the cause of this issue!
  • Fixed clipping issues with Wukong’s Voidshell skin armor.
  • Fixed Styanax no longer holding a spear in his hand while casting Axios Javelin and Final Stand while his Voidshell skin is equipped.
  • Fixed Lith N13 dropping base Wukong Chassis Blueprint.
  • Fixed using the Arsenal immediately after completing The New War Quest causing a soft-lock.
  • Fixed getting a “Invalid Character” error when attempting to Ignore a player in chat.
  • Fixed inability to hire a Crew Member from Ticker in Fortuna.
  • Fixed the Protea Caladrius skin fur-like collar appearing wet with a green tint when using the Classic Engine.
  • Fixes towards an issue with Grineer falling into their death animations when sustaining any sort of injury. Dramatic much?
  • Fixed some Armor offsets on Kahl.
  • Fixed Afentis (and all Spearguns) animation glitch if you switch weapons mid alt-fire throw.
  • Fixed the Afentis going invisible after you reload with the final ammo in the clip.
  • Fixed Syndicate console marker in the Orbiter not appearing when you have never pledged to a Syndicate before.
  • Fixed a script error that could occur when joining an Archon Hunt while someone is using Last Gasp.
  • Fixed missing VFX on the Sirocco Amp.
  • Fixed script errors with Junction Specters.
  • Fixed default Energy colors on the Vikasa Shoulder Plates at the request of the TennoGen creator.
  • Fixed un-intended ambient sounds occurring in the Orbiter.
  • Fixed the Protea Caladrius Glyph missing details such as her feather/fur collar.
  • Fixed PH tags appearing in Riven Mod descriptions.
  • Fixed PH tags appearing in the ammo stats in the Arsenal.
  • Fixed two cases of "ROTATE" button in buttonbar not being localized.

Hotfix 32.0.1

September 7, 2022 Forum Post - Veilbreaker: Hotfix 32.0.1

We are here with our first hotfix post-Veilbreaker launch! Before we dive into the list of changes and fixes below, a couple of important notes need to be covered first:

1. Styanax Inbox Temporarily Disabled

We have had to temporarily disable the free Styanax Inbox message on all platforms, as we’re seeing reports of players getting multiple messages.

We’ll update the PSA linked above once we have reached a resolution and the Inbox returns for those who have not received it yet and all future new logins for the duration of the celebration giveaway.

2. Removed Trading and Transmuting functionality for the new Archon Warframe Mods

The intended path to earning these Mods is through Kahl’s Garrison, and not through Transmutation. While Transmutation will remain disabled, we will re-enable Trading again once these Mods have officially been released next week with Kahl’s Garrison.

Archon Hunt Changes & Fixes:

  • Made the following changes to Boreal:
    • Added decay on scaling of Boreal’s invulnerability.
    • Added Overguard protection on Boreal’s AoE attack.
      • Both of these are to address the Archons sometimes taking exorbitant amounts of damage.
    • Improved the pillar sound FX in the Boreal fight.
  • Fixed Deacons being immune to Status Effects.
  • Fixed Mobile Defense target and other friendly NPCs getting scaled stats per squad member. This only applies to enemies (Archons, Deacons, Sentients, etc.).
  • Fixed non-Archon Assassination targets transmissions and information showing when hovering over Archon nodes.
  • Fixed script error with Archon Assassination mission.
  • Fixed script error in the Narmer tilesets.
  • Fixed script error with god rays FX from Sentient enemies.
  • Fixed a script error related to Host migration in the second mission of the Archon Hunt.
  • Fixed script error when trying to spawn backup for the Archon/Deacons when they had already died.

Veilbreaker Quest Changes & Fixes:

  • Added a handful of sound FX to Kahl’s weapon pickup sequence, jetpack, and more.
  • Added fancy VFX when freeing a Brother.
  • Fixed unintended sentient choir sounds playing.
  • Fixed tutorial hint missing when releasing Grineer brothers on the Murex.
  • Fixed an additional Bolkor Grattler appearing when the original held by Kahl runs out of ammo.
  • Fixed Medusa Network node spawning in before the puzzle has been activated.
  • Fixed character in the quest standing far far away from the wall where they are supposed to be planting a bomb.
  • Fixed out of order voice lines.
  • Fixed missing character lines.
  • Fixed a script error in the world state window if you were in a particular quest state.
  • Fixed script error related to giving out orders to brothers.
  • Fixed script error in Archon Hunt stage when attempting to spawn an Eximus.
  • Fixed script error in the Murex stage.
  • Fixed script error in the first stage.

General Changes:

  • Enabled launcher warnings for systems that won't meet the minspec changes coming in 2023. To learn more, read our PSA: PC Minimum Supported Specs Changes Coming in 2023.
    • Note: If you do not see a launcher warning, congrats! You’re in the clear and meet the minspec requirements.
  • Fixed issue where Spear Gun could be hidden if reload from throw is interrupted.
  • Fixed being unable to purchase Rivens from Cephalon Simaris or Palladino if you are at max Riven Slot capacity.
    • Purchasing from these vendors will give the new Riven state that does not consume a Slot until it has been equipped so the capacity check was not necessary.
  • Fixed the Forma reward in the Archon Hunt Navigation screen not showing the quantity (3x).
  • Fixed the Kuva Bramma having a line of sight check on AoEs beyond 4m.
    • This was a result of an experimental change not being reverted for launch, as discussed on the Devstream.
  • Fixed the descriptions for the Small/Medium Ammo Restore Blueprints being incorrect with their new ammo pick-up function.
  • Fixed being unable to earn the Emergent tier on a purchased Protovyre Armor if the Apex tier has already been achieved on another set.
    • We will be looking at the possibilities of running a script for those who are still missing their Emergent tier with the above conditions in mind.
  • Fixed Warframe standing still and rooted in place on screen during Last Gasp after being downed.
  • Fixed the Incubator console disappearing if viewed at a bad angle in the Orbiter.
  • Fixed a portion of Styanax’s shield appearing stretched in his Leverian.
  • More fixes towards being able to ghost through the death limbo state after dying as Operator.
  • Fixed script error when contributing to the Clan Vault.
  • Fixed script error with the Syndicate screens.
  • Fixed script error with Operator loadouts.
  • Fixed rare crash when logging out.
  • Fixed script error that could block progress when returning to Dormizone after completing ‘Find The Song's Source’ stage of the Angels of the Zariman Quest.

Known issue:

  • Inability to maneuver Kahl with his jetpack.
    • We do have a workaround in the meantime while we resolve. Both "Jump" AND "Move Up" must be rebound under Controls once you switch to jetpack mode. "Move Up" is what the jetpack uses to get off the ground.

Update 32.0

September 7, 2022 Forum Post - Veilbreaker: Update 32

Veilbreaker: Update 32

Veilbreaker: Update 32

Although The New War is largely over, Narmer’s enslavement of the Origin System continues. But who is in control of Narmer now? Many Grineer and others remain imprisoned and helpless under the crushing influence of the Narmer Veil.

Enter Kahl-175. Having survived his brush with the Sentients, and now free from their shackles, he emerges as the Origin System’s newest savior. Wield his explosive Grineer armaments as you race against time to rescue your Brothers from Narmer’s oppressive clutches. Battle Archons alongside your Squadmates, meet the 50th Warframe Styanax*, take on all-new Missions, bend time with the Protea Caladrius Collection, and much more!

This update also has a heavy focus on Quality of Life (QOL) changes including a rework to Spearguns, the three starter Warframes (Excalibur, Mag, and Volt), improvements to Riven database collecting, a whole slew of Warframe Augment Mod buffs, and more to be discovered below.

The total download size is ~2.3 GB.

*50th Warframe Styanax Giveaway: Login today until September 21st to receive Styanax (includes Warframe Slot and Orokin Reactor) in-game via Inbox message! Please note that the inbox will be sent 15-20 minutes after the update has gone live, which may require you to re-log if you jump into the update right after it has downloaded.

A note from the Dev team:

With Veilbreaker comes a weekly approach to the systems introduced in this update. We want a variety of options for players to plan Daily, Weekly, and Evergreen goals.

For Kahl’s Veilbreaking (and Kahl’s Garrison), we’re pushing Kahl's weekly Garrison ‘Break Narmer’ missions to begin next week to give the team more time to polish the content. In the meantime, you can fully experience the Veilbreaker introductory Quest, Archon Hunts, and the Archon Shard System with Update 32: Veilbreaker.

With this goal of polishing comes the compromise that some of the rewards are also delayed a week, but we would rather have a more enjoyable experience vs. a rushed one. What that means for you is the free-path items through the new Chipper character, such as new Kahl cosmetics, new Mods, Styanax blueprints, new weapon blueprints etc., will be accessible when Kahl’s Break Narmer weekly missions begin. These missions are the only path to obtaining Stock, the currency used in Chipper’s offerings.

Once you have completed the Veilbreaker introductory quest, the following gameplay systems become available:

  • Kahl’s Garrison - COMING NEXT WEEK!
    • New Syndicate coming soon - this Syndicate auto-ranks with weekly gameplay progress rather than needing Standing!
    • Weekly ‘Break Narmer’ Garrison Assignments (Play As Kahl-175)
  • Archon Hunts - AVAILABLE NOW
    • Archon Shards

* More detailed information on the above systems is provided in dedicated sections below.


Kahl-175 returns! In this solo introductory quest, witness the state of the Origin System following the events of The New War through the perspective of Grineer Lancer Kahl-175. Though Narmer’s leadership was shattered by the Tenno, many have yet to escape the Veil’s influence. With a new devotion to his Grineer brothers, Kahl partners with an unlikely ally to rescue those still imprisoned.

Quest Prerequisite: You must have The New War quest completed in order to unlock the Veilbreaker Quest in your Codex.

Completing the quest will reward you with the Archon Shard Helminth Segment Blueprint to install on your Helminth.


Upon completion of the Quest, Tenno will gain access to KAHL’S GARRISON, a new Syndicate located in the Drifter’s Camp on Earth. Next week you’ll get access to Rank up with this Syndicate by completing weekly Garrison Assignments to unlock new vendors in the camp, and customize Kahl with earned customizations.

‘Break Narmer’ Garrison Assignments - COMING NEXT WEEK!

Garrison Assignments are one-per-week solo missions available at Kahl in the Drifter’s Camp. Play as Kahl to continue his heroic task of freeing more victims from the Veil.

There are three unique Kahl driven missions accessible through Garrison Assignments. Additional challenges are presented during these Assignments and are optional to complete. Completing these challenges rewards a new currency called Stock (more on this below) that can be spent in Kahl’s Garrison.

Each week's Break Narmer Assignment can be replayed throughout that week for more chances to complete the optional challenges.

New Somachord Songs! - COMING NEXT WEEK!

Four new Somarchord Songs are available to unlock by finding Somachord Fragments located throughout Garrison Assignment missions.


Since Kahl is not equipped with a scanner of his own, these Fragments can be collected by interacting with them to pick up.

Rank up Kahl’s Garrison - COMING NEXT WEEK!

This Syndicate auto-ranks with weekly gameplay progress rather than needing Standing! Unlocking ranks means building up the Garrison with new faces and opportunities.



Stock is the currency used to purchase items in Kahl’s Garrison. Collect them via Garrison Assignments to spend on:

  • New Archon Warframe Mods
  • Kahl Customizations
  • Fog of War Ephemera
  • Styanax Components
  • Various Weapon Blueprints
  • Archon Shards


New Archon Warframe Mods - COMING NEXT WEEK

A new collection of Warframe Mods has landed in Kahl’s Garrison! They offer an increase of core stats with added effects for elemental damage dealing abilities.


*Stats shown below are all at max rank.

Archon Continuity +55% Ability Duration. Abilities that inflict a Toxin Status Effect will also apply a Corrosive Status Effect.

Archon Stretch: +45% Ability Range. Abilities that deal Electricity Damage restore +2 Energy/s over 5s.

Archon Vitality: +440% Health. Status Effects from Abilities that deal Heat Damage will be applied twice. Please note that we are aware of this not working with some fire abilities e.g. Ember’s Fire Blast, this will be corrected in a future Hotfix/Update.

Archon Flow: +275% Energy Max. Enemies killed by Cold Damage have a 10% chance to drop an Energy Orb. Cooldown: 10s.

Archon Intensify: +30% Ability Strength. Restoring Health with abilities grants +30% Ability Strength for 10s.

  • Likewise note that this currently has issues with some abilities that “heal over time” or trigger a heal after the ability is already running, we’ll be making improvements to this one as well.

Kahl Customizations - COMING NEXT WEEK

Kahl’s Garrison will be present in your Drifter Camp following the completion of the Veilbreaker Quest. Visit Kahl-175 there and refresh his uniform with a variety of customization options. Equipped with Voidshell technology and a variety of Helmet and Attachment options, players can kit him with a unique look that would make his Brothers proud.

Leg, shoulder, and chest Armor you own can also be equipped on Kahl!


Upon completion of the Veilbreaker Quest, you will unlock Archon Hunts. Archon Hunts are a new class of weekly Mission that are available each week. Now, you can tackle these Narmer experiments with a full squad at your side!

Archon Hunts can be started from the tracking console in Kahl’s Garrison (releasing next week), or through navigation. Equip your Arsenal for a true test of your formidable power as Old foes re-join the fray.

Archon Hunt Missions

Face veiled opponents as you navigate familiar locations through Narmer-controlled parts of the Origin System. In an Archon Hunt, Tenno must complete three missions of increasing difficulty with additional restrictions. Only one Archon Hunt is available each week, so players can try their hand at completing it solo, or tackling it with a squad. For every player in the squad, enemies grow in strength (+50% Health and Shields per). While the Archon Hunt can be replayed, the rewards will only drop once.

Restrictions are also present for added impact:

  • Restricted Respawns:
    • No Self Revive: Can only be revived by other Tenno (or Companions).
    • Last Gasp Penalty: Activating the Last Gasp Focus ability reduces the timer by 2 seconds.
    • Bleedout Shortens: Bleedout duration is reduced after each time bleedout is entered, to a minimum of 5 seconds.
  • Restricted Consumables
    • No Summons: Summons are disabled for the entire duration of the mission. This includes Specters, Necracmech, etc.
    • Cooldown Increase: Each type of Restore has a 3 minute cooldown timer applied. This cooldown affects all sizes of the restore type.

Similar to Arbitrations, Bonuses for certain Warframes and weapons are applied for the duration of that Archon Hunt. These bonuses are unique to you!

These missions are intended to be challenging, so select your loadouts carefully to overcome your obstacles and take down your opponents.

  • The team is aware and investigating a bug where the Archons will sometimes take exorbitant amounts of damage; we are looking to resolve this soon.

Enemy Types

Tenno who fought in The New War will remember the types of enemies that can be found in Archon Hunts. Alongside Veiled enemies, you will face Deacons. Deacons that once patrolled the Narmer-controlled system are now searching for more units to grow their flock of devout Veiled followers. Beware Tenno, coming in contact with the Deacons will be far more dangerous than your previous encounters, thanks to the posse that marches alongside them. A Deacon will stay unscathed unless you can deal with their surrounding troops first.

Archon Changes

The final mission of the ARCHON HUNT will always be an Assasination - or ‘Archon Hunt’ mission - Tenno must take up arms against an Archon to complete the Hunt and earn themselves a great reward. Each weekly rotation of an Archon Hunt will feature a new Archon to defeat - Boreal, Amar, or Nira.

The Archons are not how you remember them, Tenno. Since your time fighting them solo in The New War, they have grown stronger. Each of the three Archons have received a rework to increase their difficulty level.

Their greater resistance to damage, harder-hitting attacks, and new methods of trickery make them a formidable foe - a well-equipped loadout and/or a resourceful squad are necessities to defeating these reworked Archons.


Archon Hunt Rewards

Completing all three Archon Hunt missions awards you an Archon Shard - alongside a random reward from the reward pool. Each Archon comes equipped with a different Archon Shard. Each Shard offers unique benefits when equipped to push your arsenal to new heights. As well, each Shard earned has a 20% chance of being Tauforged. You can find more information on Shards in the Archon Shards section below.

The mission reword pool includes:

  • Common:
    • Ayatan Anasa Sculpture
    • Riven Mod
  • Uncommon:
    • 3 Day Booster
    • 8000 Endo
    • 12,000 Kuva
  • Rare:
    • Exilus Warframe Adapter
    • 3 Forma
    • Orokin Catalyst Blueprint
    • Orokin Reactor Blueprint
  • Legendary:
    • Legendary Core

We are collecting your feedback in a dedicated Veilbreaker: Update 32 subforum: https://forums.warframe.com/forum/1788-update-32-veilbreaker/


Archon Shards are a source of anti-entropic radiation ideal for empowering synthetic lifeforms, most notably Archons and Warframes. Managing these Shards is done through Helminth in your Orbiter - read on below for details on what they are and how to use them.

Note: To engage with this system you must complete the Veilbreaker Quest!

What are Archon Shards

Archon Shards can be socketed in your Warframes to give permanent* additive (do not scale with mods) stat increases.

*Permanent in the sense that once socketed to your Warframe those stat increases are sustained unless you decide to un-socket it. Read the “How to Use Archon Shards” section to learn more about that.

Archon Shards are earned in the two following ways:

1. Archon Hunts:

1 x guaranteed Archon Shard is rewarded after successfully completing all three missions in the weekly Archon Hunt.

  • With a 20% chance of that Shard being Tauforged.
  • The Tauforged status increases the overall power of a base Archon Shard’s additive stats by x1.5.
    • For example: A base Amber Archon Shard will offer +15% Sprint Speed, while the Tauforged version of that same Shard will offer +22.5% (15 x 1.5 = 22.5).

2. Kahl’s Garrison (COMING SOON):

Kahl offers 1 x Archon Shard a week available for purchase for Stock!

Archon Shard Types

Each Archon drops a specific Shard color with different stat categories associated with it. Socket the same color of Archon Shards in your Warframe to focus on one type of combat advantage, or diversify your Shard usage for a more dynamic approach where you feel appropriate.

  • Azure Archon Shard
    • Drops from: Archon Boreal (Earth Archon Hunt)
    • Stat Category: Defensive
  • Crimson Archon Shard
    • Drops from: Archon Amar (Mars Archon Hunt)
    • Stat Category: Offensive
  • Amber Archon Shard
    • Drops from: Archon Nira (Jupiter Archon Hunt)
    • Stat Category: Utility

How to Use Archon Shards

After completing the Veilbreaker Quest, an inbox will be delivered to you containing the Archon Shard Helminth Segment Blueprint to install in your Helminth. This unlock a new Menu in your Helminth Segment where you can Socket and Unsocket your hard-earned Shards on your equipped Warframe. Each Warframe has a total of 5 slots available to be filled.


Installed Archon Shards can be unsocketed to be reused, at the cost of 50% of your Bile Helminth resource pool.



You can also access equipped Archon Shards from the Arsenal. Hovering over one of the Shards will give you access to jump to the Shard management screen in the Helminth if you’d like to make changes.




Our 50th Warframe STYANAX has arrived! Styanax never wonders how many enemies he will face, only where he can find them.

Styanax is free now until September 21st just by logging in! Afterwards, he can be purchased via the in-game Market, or his components can be earned through Kahl’s Garrison using Stock (COMING SOON).

Passive Styanax’s critical chance increases with his shield strength and doubles for spearguns.

Axios Javelin Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled into the area and suffer a burst of damage.

Tharros Strike Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck.

*Tharros Strike is Styanax’s Helminth ability!

Rally Point Draw enemy attention to Styanax. His resolve uplifts nearby allies, regenerating the squad’s energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.

*Rally Point is Styanax’s Railjack ability!

Final Stand Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage.



Styanax’s speargun matches his might. Throw Afentis to pin an enemy and nearby enemies will also be stunned. Throw Afentis onto the ground to create a field that buffs allies. When allies bolstered by Afentis kill an enemy, they maintain the buff for a short time after they leave the field.

The Afentis blueprint can be purchased for Stock in Kahl’s Garrison. *Reminder that we’re pushing Kahl's weekly Garrison ‘Break Narmer’ missions (this includes access to the Garrison) to begin next week to give the team more time to polish the content.

Styanax Synmora Helmet Remember your courage with each step. An elite helmet for Styanax.

Styanax Agogean Helmet Love the light of dawn even as you know the shadow of death. A distinguished helmet for Styanax.

Lanex Syandana A syandana for the intrepid.

Styanax Leverian Visit Drusus Leverian to uncover the origins of this battle hardened Warframe.



A distinguished look befits a decorated warrior. This collection includes the Styanax Synmora Helmet, Styanax Agogean Helmet, Lanex Syandana, Styanax Voidshell Skin with Fieldron Form Material Structure, and Tharros and Axios Display decoration.


The Slaytra is a powerful reiteration of the traditional Grineer Machete that doubles the duration of bleed from slash damage.

The Slaytra blueprint can be purchased for Stock in Kahl’s Garrison. *Reminder that we’re pushing Kahl's weekly Garrison ‘Break Narmer’ missions (this includes access to the Garrison) to begin next week to give the team more time to polish the content.


What the Aegrit lacks in quantity it makes up for in destructive power. Toss the Aegrit onto your enemy’s position then detonate remotely at the right moment for maximum destructive effect.

The Aegrit blueprint can be purchased for Stock in Kahl’s Garrison. *Reminder that we’re pushing Kahl's weekly Garrison ‘Break Narmer’ missions (this includes access to the Garrison) to begin next week to give the team more time to polish the content.

Stand by your brothers in arms and defend the defenseless with the items in this pack:

  • 350 Platinum
  • Slaytra Machete
  • Afentis Speargun
  • Ascension Speargun Skin
  • Aegrit Thrown Weapon
  • Fog of War Ephemera
  • Kahl's Fortitude Sigil*
  • For My Brothers Glyph*
  • Noggle Statue - Kahl-175
  • 7-Day Affinity Booster
  • 7-Day Credit Booster

Items marked with a * are exclusive to this pack for a limited time. In an effort to continue to make Supporter packs more player-friendly, everything else listed can either be purchased separately from the in-game Market for Platinum or can be earned (Slaytra Machete, Afentis Speargun, Aegrit Thrown Weapon). The free path to the listed weapons will be available next week with the release of Kahl’s Garrison.



The latest and greatest in the Void has brought forth ethereal capabilities for these Warframes. Don the morphic material created in the Zariman Void Jump.

Styanax Voidshell Collection Includes Styanax Voidshell Skin and the Fieldron Form material structure.

Excalibur Voidshell Collection Includes the Excalibur Voidshell Skin and the Lunaro Striker material structure.

Wukong Voidshell Collection Includes the Wukong Voidshell Skin and the Rubedo Impression material structure.

Nova Voidshell Collection Includes the Nova Voidshell Skin and the Pearlescent Plastid material structure.

Void Adornment Bundle II Collect them all! Wukong, Excalibur, and Nova Voidshell skin with their material structures are available in this bundle.

These new Voidshell Collections are available for purchase in the in-game Market.



Take command. Eliminate your adversaries. Restore order. The Protea Caladrius Collection contains the:

Protea Caladrius Skin Take command. Eliminate your adversaries. Restore order.

Daecret Tonkor Skin Guardians of the highest order merit a dignified look.

Monitivus Thrown Weapon Skin Sometimes elegance goes well with destructive power.

The Protea Caladrius Collection is available for purchase in the in-game Market.


Styanax Community Display Encapsulate the power of Styanax in this stunning display from TBGkaru.

Kahl-175 Community Glyph Unveil your support for the veil-breaking warrior, Kahl-175, with this amazing community Glyph by MissMagicka

The Styanax Community Display and Kahl-175 Community Glyph are available for purchase in the in-game Market.


Part 2 of Round 22 is here! Check them out now via Steam launcher and support hard-working Tenno designers from the Warframe Community.


Warframe Skins & Alt Helmets

  • Octavia Mandachoralyst Skin & Helmet by kakarrot2812
  • Volt Technoshock Skin & Helmet by kakarrot2812
  • Wisp Raevuz Skin & Helmet by malaya and Xtygian
  • Revenant Ahriman Skin & Helmet by Vulbjorn, the graphical walrus.


Armor Pieces:

  • Vikasa Shoulder Plates by blazingcobalt
  • Paxis Shoulder Armor by malaya and Jadie
  • Piercing Eye Shoulder Armor by Mz-3 and HAROHARO
  • Piercing Eye Chest Armor by Mz-3 and HAROHARO


Weapon Skins:

  • Polearm Ulcerated Skin by Vulbjorn, the graphical walrus.
  • Heavy Blade Dogma Skin by Felix Leonhart


Liset Skins:

  • Liset Vammatar Skin by Ventralhound

TennoGen Item Fixes:

  • Fixed the Chemtank Syandana’s liquid FX clipping through its tank.
  • Fixed Lavos Kuvael Alchemist Helmet missing liquid FX: the artist’s original intent was for liquid to be inside the helmet.
  • Fixed being unable to change the energy color of the Revenant Tenebrus Helmet.
  • Fixed being unable to color the glass on the Gara Adora Helmet.
  • Fixed the Lumis Oculus resting higher on the Drifter’s face than the Operator’s.
  • Fixed being unable to change the energy color of the Kalynex Polearm skin.
  • Fixed several offset issues with the Lamassu Shoulder Armor.


This next (very large) section of the notes focuses on the QOL changes/fixes that are a core part of this update. It will cover the following:

  • Starter Warframe Ability Changes: Excalibur, Mag, & Volt
  • Warframe Augment Buffs Part 2
  • Armor Changes
  • Area of Effect Weapon Changes - Which covers:
    • Ammo Pick-Up Changes
    • Holster Speed Buffs & Mod Changes
    • Headshot Damage Changes
    • Primed Fulmination and Primed Firestorm Rebalancing
    • and more!
  • Spear Gun Changes
  • Syndicate Pledging
  • Riven Capacity System Changes
  • Last Gasp Rework
  • Solar Rail Junction Changes
  • Gilding Changes

An important note before diving into the QoL segments of these patch notes:

Looking at the list above, this update touches a significant amount of existing content! Many Tenno may have their loadouts affected by these changes, especially those to Warframes and AOE weapons. Historically, reworks that apply to resource-devoted gear have been met by a friendly compensation Inbox message, so players can expect the same in this case!

We hope you enjoy these free items by logging in before December 31st at 11:59PM ET:

  • 3 x Built Forma
  • 2 x Orokin Catalysts
  • 2 x Orokin Reactors

PLUS to those eligible (accounts that own Primed Fulmination and/or Primed Firestorm), 20k Endo + 500k Credits will be delivered in a separate Inbox message!

We are collecting your feedback in a dedicated Veilbreaker: Update 32 subforum: https://forums.warframe.com/forum/1788-update-32-veilbreaker/


The classic trio has been revisited for a bit of a facelift! Our goals were to make all abilities relevant, while simplifying some mechanics for new players to better understand. The changes are as follows:


Slash Dash

  • Reworked chain targeting to pick the next best target after each slash instead of at the start.
    • Invalid targets aren’t removed from the list of potential targets as they may become valid again at some point (re-entering Line Of Sight or being at a closer distance).
  • Damage is now 100% Slash, guaranteeing Slash Status Effect.
  • Increased overall speed when dashing between enemies.
  • Increased active targeting of extra units.
  • Can now be canceled by jumping or dodging.
  • Reduced the slashing animation.
  • Improved in-air slash dashing animations.
  • Updated the FX with an accompanying Excalibur phantom trail after performing a Slash Dash.

Radial Javelin

  • Removed the cap on enemies that can be hit by Radial Javelin.
    • Prior to the change, there was a limit to the number of enemies Radial Javelin could hit. So, for example (not accurate numbers), even if 15 enemies were in range, it would only hit 10. Now it hits absolutely everything in range!
  • Added guaranteed Slash Status Effect.
  • Animation tweaks:
    • Increased the size of the javelins.
    • The Javelins will now visually aim for the chest.



  • No longer requires you to Bullet Jump to pull pickups towards her.


  • Now creates a mini-vortex when casting, which gathers enemies in front of Mag. Polarize Shards on the ground will also be Pulled into this Vortex.
    • Helminth: Changed Mag’s Pull to now have diminished range when infused. Was 25m at max, now 12.5m.


  • Shards from Polarize are pulled into the Magnetize Bubble, including Shards orbiting Mag.
  • Charged Magnetize absorb shards increase its damage by 500 for each one. Scales with Ability Strength mods.
  • Increased the angle of Protective cast from 80 to 120 degrees across all ranks.
  • Unified Range value across all ranks (15m for Explosion Radius, 4m for Bubble Radius).
  • Unified Protective cast Absorption Multiplier across all ranks to 2x.
  • Added an FX when the Shards projectile expires.
  • Fixed the burst FX being incorrectly rotated.


  • Shards are now significantly larger and hover above the ground, making them much easier to see.
  • Shards within 3m of Mag now orbit her, inflicting the Slash or Puncture Status Effect to nearby enemies.
  • Unified Range and Duration across all ranks to 8m and 5s respectively.


  • Unified range across all ranks to 18m.



  • Increased the points of Electricity Damage added for every 1 meter traveled from 5 to 10.
  • Updated passive to also include bonus damage to ‘Shock’ on attacks that bounce.


  • Reduced cost from 25 to 15 energy.
  • Unified range across all ranks to 15m.


  • Increased base speed from 50% to 75%, and unified across all ranks.
  • Increased duration from 5/10s to 9/12s (base/max).
  • Increased the reload speed buff from 17.5% to 25%.
  • Unified the range for all ranks to 25m.

Electric Shield (all changes below are specific to its carrying mechanic)

  • Removed Speed reduction while carrying the Shield.
  • Removed Energy Drain for every 4 meters traveled while carrying the Shield..
  • Removed Secondary weapon restriction. Primary and Melee weapons can now be used while carrying Shield.
  • Updated sound FX for picking up and dropping Shield.


  • Unified Electric Pulse Range to 20m across all ranks, and Electric Arc Radius to 8m across all ranks.

General Warframe Changes:


Celestial Twin Changes:

Wukong is a top performer as a mobile and tanky Warframe. Celestial Twin has had the ability to effortlessly carry players through most content thanks to the Twin doing a lot of the heavy lifting. In an effort to encourage a more harmonious work relationship between Wukong and his Twin, we have made the following above adjustments:

  • Overall damage of Celestial Twin has been halved, but marking enemies with your Ability Button still offers a 3x damage boost against marked targets.
  • Celestial Twin is vulnerable to self-stagger from its own weapon.
    • As the Twin shares your Wukong’s loadout, this can be bypassed by adjusting your mods accordingly if you wish.
  • Wukong and his Celestial Twin now share an Ammo Pool. Ammo that is picked up by either you or your Celestial Twin is shared between you. Upon running out of ammo for a specific weapon, the Twin will either swap to a weapon in your loadout that does have ammo or swap to melee when completely out of ammo. The Twin will also search out Ammo pickups.
    • Prior to this change, Celestial Twin had an infinite ammo pool, which allowed for the use of high-impact low-ammo weapons, such as the Bramma, to be used far outside the weapon's balance intentions. Since your Twin now inherents your loadout, a more active role is encouraged to maintain its effectiveness.
  • Made several HUD adjustments to Wukong’s Celestial Twin/Defy icons so that they are not stretched or overlap other UI elements.

Primal Fury Changes:

  • Melee stance has been reworked to modern standards - bigger hits in the combos now have larger damage multipliers built in.
  • Added a short duration vortex pull at the end of his forward combo when he slams the floor. Does not scale with Ability Strength Mods.

Revenant’s Mesmer Skin Change:

  • Now grants 1 second of invulnerability after a charge is consumed.
    • The addition of Overguard affected the efficiency of Mesmer Skin, as rapidfire Overguarded enemies would melt through their Mesmer Skins and remain unaffected by the incoming sleep effect. To bring this ability closer to its original intention, Mesmer Skin will now grant 1 second of invulnerability after a charge is consumed. This gives players time to react to these powerful units before taking their full damage.

Mesa’s Ballistic Battery Changes:

  • Increased maximum stored damage from 1.6k to 5k.
  • Changed the casting animation to be only upper body and use one hand.
    • This allows casting to be done without interrupting shooting.
  • Changed damage accumulation to be shown as a buff indicator instead of % on ability.
    • The refresh buff indication now calls out ‘Ballistic Battery’ outright and uses its ability icon while accumulating.
  • Mesa now has the ability to use Ballistic Battery during Peacemaker.
  • Buff indicator refreshes when the shot is fully charged.


In Update 31.2, we buffed a number of underused Warframe augments. The time has come to continue this work! This batch tackles Warframes from Loki to Rhino (of which there are surprisingly many!). We have increased their viability in missions, which we hope will encourage more build diversity.

*Stats below are all at Max Rank.

Loki’s Safeguard Switch

  • Was: After teleporting with an Ally they will be invulnerable for 6s.
  • Now: Offers half the invulnerability time for Loki, and cleanses status on both targets when switching.
    • Also added a HUD icon for invulnerability time for Loki when switching to an enemy.

Mag’s Fracturing Crush

  • Was: Survivors have their armor decreased by 50% and become unable to move for 7 seconds.
  • Now: Augment functions unchanged, casting speed is increased by 50%.

Mesa’s Staggering Shield

  • Was: Reflected bullets gain a 50% chance of staggering enemies.
  • Now: Augment function unchanged, reflected bullet stagger chance now scales with Ability Strength (up to 100% stagger if you have 200%+ Ability Strength).

Mesa’s Ballistic Bullseye

  • Was: Applies a 100% Status Chance bonus to the shot, based on the amount charged.
  • Now: The shot gains a +50% Final Critical Chance bonus, based on the amount charged.

Nekros’ Soul Survivor

  • Was: Use on a downed ally to revive them with 30% of health. Nekros’s energy will be consumed.
  • Now: Core Augment function unchanged, but no longer requires all of Nekros’ Energy to be consumed on cast. It now costs the same as base Soul Punch (25 Energy) to cast.
    • Also added 2 seconds of invulnerability for the revived player to protect them during the standing-animation.

Nezha’s Pyroclastic Flow

  • Was: Accumulate 150% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s.
  • Now: Accumulate 250% of damage done by Fire Walker, and the trail of fire forces a Heat Status Effect. Duration is unchanged.

Nidus’ Insatiable

  • Was: Nidus has a 60.0% chance of generating an additional Mutation stack whenever he gains one, while standing in the Ravenous Infestation.
  • Now: The chance to gain extra stacks now scales with Power Strength, and chances higher than 100% have the chance to give multiple Mutation Stacks.
    • Ex. 150% is guaranteed 1 bonus Mutation and 50% to get a second.

Nidus’ Larva Burst

  • Was: Reactivate Larva to detonate and deal 300 Toxin Damage in 5m Range. This damage stacks for every enemy grabbed by the Larva.
  • Now: Reactivate Larva to detonate and deal 600 Toxin Damage in 8m Range. This damage stacks for every enemy grabbed by the Larva.

Nova’s Neutron Star

  • Was: On recast, all remaining particles will seek out enemies and deal 120 Blast Damage with guaranteed Status Effect in 8 meters.
  • Now: On recast, all remaining particles will seek out enemies and deal 240 Heat Damage with a guaranteed Heat Status Effect to foes within 16 meters. Particles from Neutron Star have a doubled “seek radius” to find targets compared to Null Star.

Nova’s Antimatter Absorb

  • Was: Absorbs enemy bullets within 3 meters, increasing its damage when it explodes.
  • Now: Absorbs enemy bullets within 5 meters, increasing its damage when it explodes.

Nyx’s Pacifying Bolts

  • Was: Affected enemies will be confused for 10 seconds.
  • Now: Core Augment function unchanged. Creates an additional 3 Bolts on cast.

Octavia’s Partitioned Mallet

  • Was: Allows for two simultaneous Mallets, each with 50% reduced range.
  • Now: Core Augment function unchanged. The Range for the simultaneous Mallets is increased to 80%.

Revenant’s Blinding Reave

  • Was: Enemies hit are blinded by Reave’s fog for 10s.
  • Now: Core Augment function unchanged. Reave gains +40% Range.

Rhino’s Reinforcing Stomp

  • Was: Iron Skin Health is replenished by 80 for each enemy affected.
  • Now: Iron Skin Health is restored by 4% for each enemy affected. The value of health restored no longer scales with Ability Strength.
    • The percentage of Iron Skin Health restored is based on the Peak Value of Iron Skin following ability cast and invulnerability period.
    • This change should help this Augment scale better in higher-level missions instead of using flat Health values.

Rhino’s Piercing Roar

  • Was: Enemies within 25m will be knocked down and suffer from a Puncture Status Effect. Roar can be recast.
  • Now: Enemies within 25m will be knocked down and suffer 10 stacks of Puncture Status. Roar can be recast. Additionally increases Roar’s Range by +40%.

Oberon's Hallowed Reckoning

  • Was: Enemies affected by Reckoning emit a 2m Area of Effect that increases Ally armor by 250 and inflicts 150 damage per second to enemies.
  • Now: Area of Effect Range increased to 3m, which scales with Ability Range. Enemy damage increased to 300 damage per second. Additionally increases the Range of Reckoning by 40%.


Armor is a fundamental part of Warframe’s balance, but the act of stripping armor has always been somewhat hard to gauge. Currently, when an armor stripping Ability is cast it uses the target’s current armor as the base for its calculation. This means that you may have to cast that Ability several times on the same enemy in order to strip their armor completely.

Players have adapted to this system by maximizing Ability Strength to the point where the armor stripping effect is as close to 100% as possible - thus reducing the number of casts required to strip armor to one.

In the effort of encouraging build diversity and streamlining the way that armor stripping abilities work, we are making the following changes:

ALL Armor Stripping Warframe abilities now apply to the TOTAL armor value.

How it worked before: You cast an ability that strips 50% Armor. The first cast will reduce the foe’s Armor to 50%, the second cast will reduce the armor to 25%, taking half of the existing 50%. This was the case for every ability except Oberon’s Reckoning, and special exceptions like Shattering Impact.

How it works now: Casting an ability that strips 50% Armor will reduce their Armor to 50% on the first cast, and 0% on the second cast.

This applies to every single Armor removal ability in the game. We have also buffed a few of these abilities in the process to bring them up to a usable level in light of these changes:

  • Increased Frost's Avalanche armor reduction from 40% to 60% and changed the armor reduction to be permanent.
    • Frost’s Avalanche can also now reduce armor from targets even if they are immune to crowd control abilities.
  • Increase Nekros' Terrify armor reduction from 20% to 60%.
  • Increase Oberon's Reckoning armor reduction from 30% to 50%.
  • Changed Banshee's Sonic Fracture (Augment) armor reduction to be permanent.
  • Increase Mag's Fracturing Crush (Augment) armor reduction from 50% to 75%, remove the 80% cap per cast and change the armor reduction to be permanent.
  • Increase Trinity's Abating Link (Augment) armor reduction from 45% to 60%.


Area of Effect (AoE) weapons are a pretty dominant aspect of Warframe gameplay, especially affected by the removal of self-damage a few years ago. We want AoE weapons to feel impactful, but we feel their current state needs adjustment.

Before we get into the specific ‘WHAT’ of the changes to AoE, let’s talk about the broad ‘WHY’ of these changes. There are 3 core reasons:

1) “Can this be automated?” Currently, some explosive weapons and playstyles remove the need to aim, or otherwise care about your surroundings. This doesn’t fit the “automated” category perfectly, but we want such impactful weapons to require more consideration and tactical decision making than currently exists.

2) “Is this overly dominant?” Warframe is a game full of very powerful tactics, but problems arise when players feel ‘forced’ to use specific choices. The top 5 most popular weapons are all AoE, accounting for 47% of all weapon usage at high Mastery Rank AOE usage stats. In situations where efficiency is important, some would say you aren’t playing ‘correctly’ if you’re not utilizing these choices, which some players don’t necessarily find fun.

3) “Is this playstyle disruptive to other players?” A majority of sessions are played co-op, so ideally everybody gets a chance to play. We’ve reached a point where players are asking us to change these weapons, because they leave so little for others to do.

With our motivations clear, we can now get into specifics. We approached this change in a multitude of ways:

  1. Ammo Changes
a. Ammo Pick Up
b. Holster Speed Buffs & Mod Changes
  1. Headshot Damage Changes
  2. Primed Fulmination and Primed Firestorm Rebalancing
  3. New Steel Path Missions: Void Fissures

1. Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

1. a) Ammo Pick Up

Ammo drop types have been simplified to Primary, Secondary and Heavy ammo. We have eliminated the Sniper and Shotgun ammo types. ‘Ammo Pickup’ is also a new property on every weapon, it indicates the amount of ammo you get when picking up an ammo box.

We also increased base ammo pickup values as follows:

  • Primary - from 60 to 80
  • Secondary - from 20 to 40

We also increased the alt fire ammo requirement per projectile: Fulmin:

  • Increased Alt fire ammo requirement from 10 to 15.


  • Increased Alt fire ammo requirement from 3 to 9.
  • Faster regen rate from empty for 2 secs.

Tenet Tetra:

  • Alt fire is no longer a toggle, and doesn't require a full mag to fire.
  • Total damage is now based on ammo in mag on fire.

Ammo Pickup Overrides The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides 1 Ammo per Pick Up:

  • Kuva Bramma
  • Kuva Ogris
  • Kuva Zarr
  • Lenz
  • Proboscis Cernos

3 Ammo per Pick Up:

  • Tonkor
  • Kuva Tonkor

4 Ammo per Pick Up:

  • Tenet Envoy

5 Ammo per Pick Up:

  • Carmine Penta
  • Penta
  • Secura Penta
  • Ogris

9 Ammo per Pick Up:

  • Zarr

10 Ammo per Pick Up:

  • Torid

15 Ammo per Pick Up:

  • Arca Plasmor
  • Catchmoon (Primary)
  • Cedo
  • Cernos
  • Cernos Prime
  • Corinth
  • Corinth Prime
  • Daikyu
  • Dread
  • Drakgoon
  • Exergis
  • Felarx
  • Hek
  • Komorex
  • Kuva Chakkhurr
  • Kuva Drakgoon
  • Kuva Hek
  • Lanka
  • MK1-Paris
  • MK1-Strun
  • Mutalist Cernos
  • Paris
  • Paris Prime
  • Phantasma
  • Rakta Cernos
  • Rubico
  • Rubico Prime
  • Sancti Tigris
  • Simulor
  • Sporothrix
  • Sporelacer (Primary)
  • Snipetron
  • Snipetron Vandal
  • Sobek
  • Synoid Simulor
  • Strun
  • Strun Prime
  • Strun Wraith
  • Tenet Arca Plasmor
  • Tigris
  • Tigris Prime
  • Vaykor Hek
  • Vectis
  • Vectis Prime
  • Vulkar
  • Vulkar Wraith

20 Ammo per Pick Up:

  • Tombfinger (Primary)

40 Ammo per Pick Up:

  • Acceltra
  • Aeolak
  • Alternox
  • Astilla
  • Astilla Prime
  • Boar
  • Boar Prime
  • Gaze (Primary)
  • Ignis
  • Ignis Wraith
  • Kohm
  • Kuva Kohm
  • Miter
  • Opticor
  • Opticor Vandal
  • Stahlta
  • Tenet Tetra
  • Vermisplicer (Primary)

60 Ammo per Pick up:

  • Amprex
  • Javlok
  • Scourge
  • Scourge Prime
  • Trumna
  • Zhuge Prime

Primary Weapons with Ammo Regen Rates Overrides:

  • Basmu: From 42/s to 10.5/s
  • Bubonico: From 9/s to 4.5/s
  • Flux Rifle: From 40/s to 24/s
  • Fulmin: From 30/s to 20/s
  • Shedu: From 28/s to 3.5/s

Secondary Weapon Ammo Pick up Overrides: 3 Ammo per Pick Up:

  • Angstrum
  • Prisma Angstrum
  • Kulstar

4 Ammo per Pick Up:

  • Castanas
  • Sancti Castanas
  • Pox
  • Talons

5 Ammo per Pick Up:

  • Akarius

9 Ammo per Pick Up:

  • Kuva Seer

20 Ammo per Pick Up:

  • Akbronco
  • Akbronco Prime
  • Atomos
  • Brakk
  • Bronco
  • Bronco Prime
  • Catabolyst
  • Catchmoon (Secondary)
  • Cyanex
  • Detron
  • Epitaph
  • Euphona Prime
  • Gaze (Secondary)
  • Kohmak
  • Twin Kohmak
  • Kompressa
  • Kuva Nukor
  • Kuva Brakk
  • Mara Detron
  • Nukor
  • Pyrana
  • Pyrana Prime
  • Sepulcrum
  • Sporelacer (Secondary)
  • Sonicor
  • Staticor
  • Tenet Detron
  • Tombfinger (Secondary)
  • Twin Rogga
  • Vermisplicer (Secondary)
  • Zakti
  • Zakti Prime
  • Zymos

Many weapons have also had their maximum ammo capacity adjusted. Primary Weapons:

  • Arca Plasmor: From 48 to 50
  • Corinth: From 132 to 135
  • Gaze (Primary): From 400 to 200
  • Kuva Zarr: From 15 to 5
  • Kuva Ogris: From 30 to 7
  • Kuva Tonkor: From 60 to 11
  • Miter: From 72 to 80
  • Proboscis Cernos: From 9 to 7
  • Sporelacer (Primary): From 130 to 60
  • Tenet Envoy: From 24 to 16
  • Tombfinger (Primary): From 540 to 120
  • Vermisplicer (Primary): From 226 to 90
  • Zarr: From 84 to 60
  • Secondary Weapons:
  • Epitaph: From 60 to 40
  • Gaze (Secondary): From 400 to 200
  • Vermisplicer (Secondary): From 226 to 90

Secondary Weapons with Ammo Regen Rates Overrides:

  • Cycron: From 40/s to 20/s
  • Tenet Cycron: From 40/s to 20/s

We also reduced the frequency of ammo drops from enemies and made them scale with squad size.

  • Used to drop from 70% of regular enemies and 80% of Open World enemies, now they drop less frequently, with smaller squads getting more drops
    • 1p squad = 45%, or 60% in Open Worlds
    • 2p squad = 37.5%, or 52.5% in Open World
    • 3p squad = 30%, or 45% in Open Worlds
    • 4p squad = 22.5%, or 37.5% in Open Worlds

On average you’ll be getting Ammo drops half as often, but most weapons with the aforementioned increase of pickup values receive twice as much.

Eximus will now have a guaranteed drop of either Primary OR Secondary Ammo in addition to existing base enemy ammo drops.

  • Increased the chance of a Riven Sliver dropping from Eximus Units.
    • Steel Path Eximus: changed from 1% to 2% drop chance
    • Regular Eximus: changed from 0.5% to 2% drop chance
      • Note that Riven Slivers still only have a chance to drop from Eximus level 30 and over

Made the following changes to Mods/Arcanes in light of the above ammo changes (stats shown at max rank):

  • Rifle Ammo Mutation: Now converts Secondary ammo pickups to 50% of Ammo Pick Up.
  • Pistol Ammo Mutation: Now converts Primary ammo pickups to 50% of Ammo Pick Up.
  • Shotgun Ammo Mutation: Now converts Secondary ammo pickups to 50% of Ammo Pick Up.
  • Sniper Ammo Mutation: Now converts Secondary ammo pickups to 50% of Ammo Pick Up.
  • Primary/Secondary Merciless Arcane: Removed its +100% Ammo Maximum bonus.
  • Vigilante Supplies Mod: Now converts Secondary ammo pickups to 30% of ammo pickup.
  • Mirage’s Explosive Legerdemain Augment: Increased damage dealt from proximity mines created from Ammo and Orbs pickups from 500 to 1000.

Deployable Ammo Restores now restore 1x (for small), 2x (for medium), and 3x (for large) Primary and Secondary Ammo Pick up amounts every 15s for 60s.

We’ll be keeping a close eye on how these ammo changes affect specific weapons’ performance and popularity. Expect more tweaks to these values in future updates!

1. b) Holster Speed Buffs & Mod Changes

These changes to Ammo encourage swapping between weapons, so we’ve taken the opportunity to dramatically increase the swapping speed between Primary and Secondary. The real purpose of your Secondary weapon is for it to be a backup to your Primary, but with the holster speeds the way they were before that vision was not realized - until now!

In light of the overall speed buff to holster speed, we have made the following changes to the mods and Arcanes that offered holster speed stat increases:

(All stats below are shown at max rank)

Vigorous Swap:

  • Removed its 100% Holster Speed” bonus on equip - but maintained its +165% Damage for 3s.

Streamlined Form:

  • Removed its +60% Holster Rate bonus.
  • Increased Slide buff from 15% to 30%.
  • Increased Friction Reduction from 15% to 30%.
  • This mod is chronically underused, so it easily deserved to be a bit stronger in light of the holster changes!

Synth Reflex:

  • Removed its 100% Holster Speed bonus and reload 5% of Magazine/s when holstering Primary and Secondary weapons.
  • Replaced with +40% Bullet Jump for 2 secs.

Speed Holster Aura Mod:

  • Renamed to Holster Amp.
  • Removed its +120% Holster Rate bonus.
  • It now deals +60% Damage for 3s on equip.

Primary/Secondary Dexterity Arcane:

  • Removed their “+60% Holster Speed” bonus.

Reflex Draw, Soft Hands, Twitch (Conclave):

  • Removed their holster rate increase.
  • They now apply -40% Weapon Recoil and -40% spread for 8s on equip.

2. Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.
  • Increased the base damage multiplier on headshots from 2x to 3x.
    • This means precision weapons are more rewarded for skillful usage, leveling the playing field even further!

3. Mod Rebalancing and Changes

Finally, we’ve changed the effects on a few specific mods that increase explosive radius.

The mods Primed Firestorm and Primed Fulmination both offered a 66% increase in explosive radius, which is being reduced to 44%, matching the increase offered by other Primed mods. Primed Mods traditionally offer around double the value of the base Mods, but these two offered tripled value. This change is reflective of the Primed Mod standard.

We were also seeing an influx of players using the Furax with the Amalgam Furax Body Count mod as AoE weapons have become more and more prevalent. So we removed its +20% Blast Radius on Specialized Launchers and replaced it with +45% Fire Rate for Secondary Weapons.

In light of the above changes, we have also buffed the following mods:

  • Reach Mod: Increased range from +1.1 to +1.5.
  • Tactical Pump: Increased reload speed from 30% to 60%.

4. New Steel Path Missions: Void Fissures

While evaluating AoE, we found another angle of consideration: mission design. Specifically Fissure missions where AoE lethality is common and problematic. For each new Prime Access, we ask players to revisit these lower level missions to open Relics - in Lith missions it can be difficult to even earn Reactant if you kill too quickly! Which leads us to the following addition of Steel Path Void Fissure Missions.

If you are an experienced Warframe player, you are extremely familiar with the Void Fissure mission flow: Select Relic and blitz through enemies to crack it. It is obvious that where Void Fissure missions are, they are far too easy and can be completed with little to no friction (looking at you Lith). Ultimately, this makes the Prime content not as engaging as it could be, while also leaving new players behind in the dust as the experienced rip through enemies before they can get to them.

The solution: Steel Path Void Fissure missions.

When enabling Steel Path in Navigation, Void Fissure missions in the World State Window will now have the usual Steel Path flare apply (Acolytes, difficulty modifiers, etc.). To make it worth your while, 1 x Steel Essence is also awarded for every Relic you crack.

As you can see, we’ve evaluated the problem from many different angles, and are hopeful that these changes will lead to a healthier gamestate overall. As part of our comprehensive AOE review pass, we focused on weapons with Ammo Pools. We are aware of the way Glaive/Thrown Melees behave and are reviewing closely to see if their dominance will require a revision pass as well. But as always, we’ll be watching for your feedback. So bring your AoE weapons into a mission and get a good feel for it (with all of the above in mind) before you share your thoughts.


We have changed the way that Spear Guns function in-game to help increase their viability in mission. Based on overwhelming community feedback we’ve:

  • Removed the need to manually retrieve your Spear Gun once it’s been thrown. Your Spear Gun now re-appears in your hand using reload.
  • Removed the need to charge your Spear Gun to throw it, simply Tap alt-fire to throw!
    • Within the arsenal, ‘Charged Throw’ stats have simply become ‘Throw’ stats.

Spear Guns have also received new throw animations and updated sound FX on reload, plus a new Spear Gun category has been added when searching for weapons in the Arsenal.


We have decoupled the need to wear an affiliated Syndicate Sigil to gain Standing in-mission. Meaning Syndicate Sigils are now purely cosmetic!

  • Pledging is only available for the 6 Faction Syndicates: Steel Meridian, New Loka, Arbiters of Hexis, Cephalon Suda, Red Veil, and The Perrin Sequence.

In their place, you now have the ability to Pledge allegiance to a Syndicate to increase your Standing with them and their allies. We have also removed the Rank-specific Standing bonuses inherent with Sigils. Now, Pledging will earn you 15% of Affinity gain (previously the top rank 5 Sigil bonus) as Standing in that Syndicate, regardless of your Rank.

Pledging is done in the Syndicate segment in your Orbiter. You will be able to select which Syndicate to Pledge to after accessing your Syndicate Segment following this update. Should you change your mind, you can simply select the ‘Change Pledge’ button and select a new Syndicate to pledge yourself to. Alternatively, you can Rescind your Pledge if you are unsure what Syndicate to commit to.

To help with managing your Standing across Syndicates, pledging allegiance now better displays the Syndicate’s relationship status with the other Syndicates (neutral, enemy, or allied).




Those familiar with Rivens may be aware that they come in two states: Veiled and Unveiled. Both of these kinds of Rivens take up Riven Slots and can be equipped to weapons.

After many years in the case of Riven collectors vs. database restrictions, we've added a third state to Rivens that allows them to be stackable and not take up Riven Slots. All newly acquired Rivens will be in this indistinct state, identified by ‘???’ in place of ‘Veiled’ in their Mod label and a new Mod Icon, , meaning you will be able to continue to earn Rivens as rewards beyond your Riven Slot capacity.

In this new, these Mods will not show Riven Challenges or take up a Riven Slot until they are equipped onto a weapon. The Mod description for this new Mod type explains this mechanic as well.

Here is a breakdown of the three Riven states for clarity:

‘???’ Rivens

  • All new Rivens obtained via Rewards, Palladino, etc.
  • Stackable and will not take up Riven Slots
  • Riven Type (Archgun, Rifle, etc.) is revealed, but not the Challenge
  • Tradeable


  • What an Indistinct Riven becomes once equipped to a Weapon
  • Challenge Revealed
  • Takes up Riven Slots
  • Tradeable


  • Challenge Completed
  • Stats are revealed and can be cycled via Kuva
  • Tradeable

Since the only number we have to track with this new Riven state is the quantity owned, the database load is greatly diminished, and you can keep as many as you want! Only once a mod of this type is equipped onto a weapon does the challenge reveal itself, making the Riven apply to your account cap. This is a particularly useful change for Sorties, as you will no longer be locked out of playing them if you are at your maximum Riven cap.

A confirmation screen will appear after attempting to equip the Riven, and will display the amount of Riven slots you have available before you commit to equipping it and using up a slot.

Acquisition of new Riven mods from Vendors and other reward drops now give Indistinct Rivens.


We have made some changes to Unairu’s Passive ‘Last Gasp’ to improve its convenience and usability.

  • Last Gasp meter now starts at 0% instead of 50%, but there is no initial drain. Instead, drain will set in after a few seconds of not getting any kills. Once the drain has run for a few seconds, it will begin to accelerate.
    • This was intended to address players remaining in Last Gasp indefinitely by timing their kills. Each kill now fills the meter by 1/3, and Eximus kills refill the meter instantly.
  • You can now hold the Transference input to return to your downed Warframe.
  • The UI has been updated to communicate these changes.
  • Removed ‘get up’ animation when reviving in Last Gasp.
  • Stopped looping sound when Last Gasp ends.
  • Reduced the spawn animation of Last Gasp.


This is a follow up to other Solar Rail Junction changes we have made this year, specifically in Update: 31.5 and Hotfix 31.6.4. As part of the same initiative to improve new player progression through the Junctions, this batch of changes has a predominant focus on the unreliable difficulty level of Specters; they do far too much damage but also have very low health, so either you get nuked to oblivion or vice versa. In an effort to level out the playing field, we have done a review of the biggest pain point Specters and made adjustments.

General Junction Changes & Fixes:

  • Added a short title card intro after triggering the panel and before combat begins to introduce the Specter of that Junction.
  • Added a boss health bar in the UI for Junction Specters.
  • Swapped Volt Specter Junction location (Venus to Mercury) with Rhino Specter (Earth to Venus).
    • Volt Specter is easier overall (due to his abilities being more obviously telegraphed), and was therefore more fitting of an earlier Junction.
  • Removed ragdoll on Specters when defeated.
  • The cinematic for activating a Solar Rail will now play (can be skipped if desired) on Junction replay, even if it has already been completed.
  • Fixed loss of functionality when downed by a Specter, triggering Last Gasp.
  • Fixed the Junction Specter ragdoll stopping after the Junction Specter has been defeated.

Specific Specter Changes:

Loki (Earth to Mars)

  • Increased his base health from 160 to 180.

Trinity (Mars to Ceres)

  • Reduced her level from 20 to 15.
  • Reduced her Melee and Primary weapon damage.
  • Increased her armor from 200 to 215.

Valkyr (Ceres to Jupiter)

  • Added a max active time of 10s to the Valkyr Specter’s Hysteria ability.

Nova (Jupiter to Europa)

  • Removed Nova Specter's Molecular Prime ability.
    • It simply did not telegraph well, which resulted in increased damage on players without much notice.
  • Reduced the amount of damage done from Nova's Kunai secondary.
  • Nova Specter will now cast her Worm Hole ability in specifically placed waypoints located around the Junction room.
  • Increased the rate at which the Nova Specter uses her Worm Hole ability.
  • Moved the Nova Specter’s spawn point slightly forward.

Ember (Jupiter to Saturn)

  • Reduced the Ember Specter’s level from 25 to 20.
  • Reduced the damage and fire rate of the Ember Specter’s Magnus secondary.

Equinox (Saturn to Uranus)

  • Reduced the Equinox Specter’s level from 30 to 25.

Frost (Uranus to Neptune)

  • Removed the Frost Specter's Avalanche ability.
    • This proved to be too powerful an ability for the Frost Specter, as it would freeze players on the spot and frequently resulted in being one shot by the Specter.
  • Made tweaks to Frost Specter's ability stats.
  • Increased cooldown duration for his abilities.
  • Increased path damage for Ice Wave.

Junction Fixes:

  • Fixed getting punted out of the room when defeated by Specter.
  • Fixed combat music not resetting when defeated by Specter.
  • Fixed the kneel animation dissolving on a loop when Specter has been defeated.
  • Fixed companion not being revived and teleported back to you at the spawn point after being defeated by Specter.
  • Fixed Specter kneeling animations for bulkier Warframes to prevent their hands from clipping through themselves.


As mentioned on Devstream #163, we have made changes to the Gilding system to make it easier to access the full power of your Modular items earlier on in-game. For those players that have just completed the Second Dream and are looking to craft a more powerful Amp to help you into and beyond The New War - these changes are for you!

Instead of upon Gilding, modular weapons will now have their full stats available upon ranking up to Level 30. Gilding your Modular weapon now serves the purpose of allowing it to earn Mastery and unlock customization. This allows players to have access to more powerful gear without needing to fully level and earn Standing for the respective Syndicates!

OPERATOR TRANSFERENCE CHANGE: We have drastically reduced the cooldown on Operator Transference.

In Update 31.5: Angels of the Zariman, we made changes to Operator Transference to make it Client-Authoritative to alleviate the common scenario of latency. After the change was made, players noted that there was now a cooldown in between Transferences that was causing delays when performed back to back. We have made improvements so that the cooldown is much less felt. It is worth noting that there are still some idle animation bugs that can happen at zero cooldown, but the improvement will be noticeable regardless.


On the introduction of Overguard, we mentioned that we would be improving how some ability mechanics function with Overguard, this is a continuation of those efforts. So we have made several changes, the majority of which cover how Overguard reacts with lifesteal.

  • Fixed Garuda's Blending Talons Augment not triggering when hitting an enemy with Overguard is affected by a Slash Status Effect.
  • Fixed Gauss's Kinetic Plating not generating battery when melee attacking enemies with Overguard.
  • Fixed Protea's Temporal Anchor not counting damage to Overguard when building up damage for the temporal implosion blast.
  • Fixed Zephyr's Tailwind Target Fixation Augment not counting enemies with Overguard when building up extra damage.
  • Fixed Hema not restoring health on headshots against enemies with Overguard.
  • Fixed Hirudo not restoring health on critical hits against enemies with Overguard.
  • Fixed enemies affected by Frost’s Avalanche not losing any armor while Overguard is active.

If there are any other cases where Lifesteal isn’t applying from Overguard, please let us know on the Forums and we will take a look!


With Baro Ki’Teer’s inventory fully synced on all platforms, the team has progressed toward the following Cross Play objective: syncing all world-state content. This sync includes everything from Sorties, Void Fissures, Day/Night cycle, Town Vendors, Bounties, and everything in between that has a timer system. Additionally, the Relays active/destroyed on PC now apply to the console Star Chart, making them synced across the board. We had aspirations to do a “Relay Rebuilding” event, but to get Cross Play sooner than later, we’ve decided to forgo that idea.

Our next objective is the public Cross Play test between select Platforms to gather feedback and bugs. Expect news about those tests, hopefully soon!

  • We’ve updated the 2FA “thank you for enabling” item from the Fae Path Ephemera to a 3-Day Affinity Booster.
    • Due to the inability to enable 2FA on consoles, the Fae Path Ephemera became a Baro Ki’teer item on consoles as a way for them to obtain it. With Baro Ki’Teer’s inventory now synced across the board, swapping the 2FA reward was essential to us to continue advocating for players to enable it

SISTERS OF PARVOS ARMOR Built for espionage and accounting alike, a set of Sisters of Parvos armor is now in the hands of the Tenno!

These armor pieces are equippable on both Warframes and Kahl:

  • Sorex Chest Plate
  • Sorex Shoulder Guards
  • Sorex Leg Guards

These armor pieces are available for purchase directly in the in-game Market.

Note that while we are only releasing one of the Sisters of Parvos sets initially shown in the art for the Sisters of Parvos update, our goal is to have all three sets available in the future!


  • The Broken Veil Shoulder Armor is here! Declare that your vision will not be clouded when you wear this armor. Find it in the in-game Market!
  • Added a Countdown Timer to the current Nightwave season when 2 weeks are remaining. https://n9e5v4d8.ssl.hwcdn.net/uploads/759e373388cb420998186f58b513cbd4.png
    • *countdown numbers in the image above were used as placeholders.
  • In-Game Surveys are being added to better understand players’ experiences. Some players will receive an in-game survey upon attempting to close Warframe. While the survey is optional and players can skip it if they would like to, we strongly encourage participation as it helps with continued game development.
  • Added a Warframe launcher warning to inform you that your PC will not meet the minspec requirements. Learn more in our PSA: PC Minimum Supported Specs Changes Coming in 2023.
  • Added Companion, Archwing and Necramech level in the Arsenal.
  • Added the following Warframe Noggles to the in-game Marketplace
    • Nidus
    • Gauss
    • Titania
    • Grendel


  • Ignis Wraith Research is now available to all Clans!
    • Take a trip down memory lane with me as we travel back to 2017. Operation: The Pacifism Defect event concludes, and the top 10% of Clans in their tier are awarded the Research for the Ignis Wraith. Fast forward to 2022, and Research remains within those Clans, showing some unfortunate side effects of Trading manipulation. After internal discussion, the team decided to add the Ignis Wraith Research to all Clans with some rules:
      • Ignis Wraith Blueprint Research requires the Clan to have a Rank of 10 and will be three times more expensive - we believe it’s vital that Clans earn the Research for those who did not place in the Operation.
      • Ignis Wraith Blueprint is now untradable - protecting players from Trade manipulation who might be unaware that it’s now available in Clan Research.
      • Ignis Wraith Blueprint's sell price is now equal to the acquire price of 15,000 Credits - Allowing those who might have stockpiled Blueprints for Trading purposes to make back their Credits.
  • Added an "Accept All" option in the Pending section of the Clan Menu to allow you to approve all pending Clan join requests.
  • Removed the automatic message notifying members that a player has been kicked, has left, or has been rejected from the Clan.
  • Added a toggle while in the Dojo to toggle the Map visibility.

Missed note from previous hotfixes: Added ability to toggle character shadows while in the Dojo.

  • Fixed the cancel button not being visible when visiting a Clan Ad screen for the first time from the Clan screen.
    • Also fixed two loading spinners appearing when loading into the Clan AD screen.
  • Fixed issues of the Starlight Market Dojo room clipping into other rooms.
  • Fixed controller input binding missing to expand the Legend list in the Dojos.


  • Operator Energy pickups will now be shared with Warframe.
    • Note that this won’t affect Warframe mods that trigger certain conditions off energy pick-up while in Operator mode (ie. Health Conversion).
  • Included Message when unlocking a Void Relic to indicate which Void Relic buff is active and a brief explanation of what it does. https://n9e5v4d8.ssl.hwcdn.net/uploads/50b53d3abef247d21b515f3f5d41c4b5.png
  • The Index Investment screen has been refreshed and will now apply selected themes. https://n9e5v4d8.ssl.hwcdn.net/uploads/f14051e090374cbd1ac2b7db7e8fac95.jpg
  • Equinox’s split form while using the Duality Augment Mod will now retrieve ammo while active.
  • Added a mechanism which permanently unlocks Arbitration missions one you have completed all current mission nodes. Even if we add new mission nodes in the future, you will not lose access to Arbitrations.
  • Arbitrations now give +500 Health to the chosen Warframe and 2 additional weapons will appear as buff eligible.
  • Added refresh timers to all UI screens where Daily Cap is shown (Syndicates).
  • Reduced the number of Syndicate Medallions required to complete the Riven Challenge from 12-16 to 8-12.
  • Re-added the remaining Voidplume UI counter onboard the Zariman (similar to Medallions in Syndicate Missions).
  • Made Eidolon Shards redeemable for 2500 Focus, similar to how Brilliant and Radiant shards have the same functionality.
  • Eidolon Shards can now be fed in bundles of 25 to appease the Helminths Sentient appetite.
  • The following Warframe Blueprints that can be obtained from Simaris can now be sold for Credits:
    • Atlas Blueprint
    • Chroma Blueprint
    • Titania Blueprint
    • Gara Blueprint
    • Inaros Blueprint
  • Weapon FX Brightness adjustments - The following weapons have had their explosion FX tweaked for teammates:
    • Cedo
      • Glaive explosion fx, particles will now have reduced brightness for teammates.
    • Bubonico
      • Adjusted the Bubonico’s Alt fire explosion to be reduced for teammates.
    • Corvas Prime
    • Fixed some stacking explosion FX issues with the Ogris Nightwatch Napalm mod, and made it respect Reduce Team FX settings.
  • Updated thrown weapons to now only show a single projectile in hand when only one 1 projectile is remaining before reloading. This affects the following weapons:
    • Kunai
    • Castanas
    • Talons
    • Hikou
    • Pox
    • Despair
  • Changed all ‘Thrown Blade’ skin names to ‘Thrown Weapon’.
  • Titania’s Moyturan Wings auxiliary attachment from the Donann skin will now flap when she is in Razorwing mode.
    • Note: If equipped on Titania Prime, her Primed energy wings will not appear.
  • Added sound FX to Eximus when their Overguard shields are depleted.
  • Added explosion FX to the Corvas Prime while in Archwing.
  • Un-owned Landing Crafts will now appear for purchase in the Landing Craft inventory list.
  • Changed the ‘Enable Voice’ option to be off by Default.
  • Felarx Incarnon Form changes:
    • These changes were made thanks to Community Feedback that the Felarx was struggling compared to other Incarnon weapons in its class.
    • Now uses a larger projectile.
    • Increased damage while in Incarnon Form from 600 to 700.
    • Increased the FX on the Incarnon Form.
    • Fixed unintended animation behavior with the shells during reload.
  • Improved the confirmation messages for installing and purchasing Orokin Catalysts and Gravimags, as well as explaining what’s being installed and why.
  • Mining Vendors in Open-Worlds now carry a Relic-pack that can be purchased from their Offerings, similar to the Relic pack that is currently available for Syndicate standing.
  • Drifter eye FX will now be hidden when in the midst of the Smoke Screen ability.
  • Searching within the Arsenal now prioritizes item name over item description.
  • Added Globelight interaction onboard the Zariman near the external ship bay.
  • Made volume adjustments to some ambient music on board the Zariman.
  • Holding RB on controller now opens the Operator ability menu like it does for Warframes.
  • The Modding Menu now shows relevant currencies to the Mod you are working on in the currency bar rather than the top corner for the Modding Menu.
  • Updated the icons on Riven Mod packs in the in-game Market and in the Daily Tribute options.
  • Updated the description of the following Melee abilities to indicate that they scale with the mods on your melee weapon as well as your current melee combo.
    • Atlas’ Landslide
    • Khora’s Whipclaw
    • Gara’s Shattered Lash
  • When selecting UI Themes in the Customization aimenu, the icons now enlarge on hover.
  • Adjusted the name of Shotgun Spazz (including Amalgam version) to Shotgun Barrage.
    • In light of being educated by concerned players on word connotations.
  • The Nightwave Series banner now increases scale on hover.
  • Adjusted how the Somatics blend with the Holdfast NPC’s.
  • Slightly increased the Eximus Nox Helmet armor.
  • Updated the volume of Drifter vocalization on jumping.
  • Updated the FX of applying an Orokin Catalyst.
  • Updated the Syndicate Menu width for certain languages.
  • Made several improvements to the navigation and objective markers in the Corpus Ice Planet tilset.
  • Improved the skybox lighting in the Drifter Camp.
  • Increased recovery window for self-knockdowns and self-staggers.
  • Changed Corpus Orbiter decoration materials to be a bit brighter/more punchy.
  • Weapon descriptions are now left aligned. Making big moves here, bet you didn’t see that one coming now did you.
  • Purchases on the Warframe website and when purchasing TennoGen now use new backend science to determine the currency/region pricing. Most players won’t notice this change, but we wanted to be transparent for those who may see a currency difference.


  • Optimized the particle FX on the Ogris.
  • Optimized performance of various screens that showed a grid of items.
  • Optimized framerate during certain in-game Syndicate transmissions.
  • Optimized waypoints on Venus to save memory.
  • Optimized viewing the codex via player profiles in and out of missions.
  • Optimized object rendering for Voidshell skins.
  • Optimized CPU cost of multiple Tributa Statues in Dojos.
  • Improved the loading of several decorations in the Orbiter and Dormizone, notably the Necramech Decorations.
  • Improved perforation for Sporelacer’s secondary projectile.
  • Made several memory and graphics optimizations across the game (including Open Zones, FX, and more).
  • Made optimization to the memory used in missions.
  • Made a micro-optimization to level streaming.
  • Made a few micro-optimizations to game code.
  • Made systemic optimizations to memory footprint for all platforms.
  • Made systemic micro-optimizations to game code systems.
  • Improved how players are loaded from the Plains of Eidolon back to Cetus.
  • Fixed an issue where a large hitch in the middle of a fast travel could leave the screen white.
  • Fixed significant performance drops when using a weapon skin that changes projectile visuals, using high amounts of multishot, and Mirage’s Hall of Mirrors.
  • Fixed frame rate-dependent animation reload inconsistencies with the Felarx.
  • Fixed spot loading hitch when ranking up in Nightwave.
  • Fixed a rare crash that could occur if the graphics driver was disabled.
  • Fixed a spot-building/loading hitch that would occur when accepting an invite to a Dojo.
  • Fixed loading issue for the Post New War landscapes (Orb Vallis & The Plains of Eidolon).
  • Fixed Khora’s Whipclaw passing through enemies at 2-9m range (which made enemies very difficult to hit if you are aiming at them) and causing the explosion to occur behind them.
  • Fixed Titania’s Razorflies always facing the same direction. They should be more dynamic now!
  • Fixed Titania’s Razorflies triggering the effect of the Secondary Deadhead and Pax Seeker Arcanes.
  • Fixed being able to fly around after being downed as Titania while Razorwing is active, which was also causing loss of functionality.
  • Fixed the Tentacles of Hydroid’s Tentacle Swarm targeting your companion before enemies.
  • Fixed issue where "X/Y Medallions Found" could get out of sync for players who were AFK when one of the Medallions was picked up.
  • Fixed Zenurik’s Inner Might causing Atlas’ Rubble Heap Augment Mod to cost Energy even when you have over 1400 rubble.
  • Fixed Atlas being able to self-damage and destroy objectives with Tectonics.
  • Fixed Excalibur Umbra randomly deactivating Exalted Blade when playing as Operator.
  • Umbra will now keep Exalted Blade active, and will turn off only if your Exalted Blade deactivates.
  • Fixed Mirage’s Eclipse increasing the scanning time with your Synthesis scanner.
  • Fixed Sevagoth being stuck in slow motion after being controlled by Mutalist Alad V and casting Gloom.
  • Fixed the teleport delay from Drifter Camp to Orbiter (both there and back).
  • Fixed Mag’s Polarize inconsistently removing enemy armor if it affected a group of enemies versus a single unit.
  • Fixed issue of recasting Vast Untime on Xaku consuming a charge of Inner Might but not reducing the casting cost.
  • Fixed the timer for Gyre’s Cathode Grace not increasing duration for Client on Warframe Ability kills.
  • Fixed duration timer in HUD for Volt’s Speed disappearing if another member of the squad is playing Volt and casts Speed at the same time.
  • Fixed the +100 Ability Duration and Status Immunity Helminth Invigorations not applying to Sevagoth’s Shadow.
  • Fixed some melee weapons (ex: Nikana with Blind Justice) not chain attacking while blocking in melee-only mode.
  • Fixed Xoris being able to spontaneously shed combo-stack buffs (Blood Rush/Weeping Wounds) as if they had done a heavy attack, but without actually doing it, when chaining throws.
  • Fixed Steel Path Excavators spawning at level 1 while enemies are level 135. This was a UI bug only, health scaling was working as intended.
  • Fixed incorrect Arching animations when using sprint, aim and dash.
  • Fixed swapping to Alt-fire on the Zenith breaking its functionality for the remainder of the mission
  • Fixed rare issue where enemies killed with Cascadia Empowered would freeze in place after dying.
  • Fixed visual issue with how instant teleports (ex. Nova's Wormhole and Transference) appear to other players observing the Ability.
  • Fixed Protea’s Blaze Artillery at times temporarily preventing certain inputs from working (melee for example) during the throwing animation.
  • Fixed the Drifter loadout only copying colors from the Operator’s left eye in The New War quest.
  • Fixed issue where Void Slinging into the Zariman Void Angel fight arena before being teleported out would leave the Operator invisibile.
  • Fixed issues of equipping two Amp Arcanes that convert Amp damage to single type (ie. heat) not doing instances of void damage whatsoever.
  • Fixed the Helminth ability Master’s Summon not recalling Moas/Hounds.
  • Fixed getting permanently stuck in the limbo state during The War Within quest if you fall off the cliff in the mountain pass stage.
  • Fixed issue of the Operator getting trapped in the Skybox after dying to the Golden Maw in the War Within Quest.
  • Fixed the signal light material used to highlight the parkour opportunities in the Gas City tileset now flickering orange instead of overbright white.
  • Fixed missing Ordis dialog subtitles in the Limbo Theorem quest.
  • Corrected incorrect wrong emissive texture on Lumis Operator earrings.
  • Fixed Magus Overload’s explosion not dealing damage if the enemy affected was rising from ragdoll.
  • Fixed Magus Overload instantly killing robotic enemies on Void Sling.
  • Fixed Titania being unable to use Blink while in Razorwing when Guardian Shell is active.
  • Fixed an issue where ‘On Void Sling’ Arcanes were mistakenly applying multiple times. This also applied to:
  • Magus Overload
  • Magus Accelerant
  • Fixed Brief Respite Warframe Aura Mod affecting the Operator.
  • Fixed the Aero Vantage Mod causing your Warframe to perform the walk animation while aim-gliding and rolling.
  • Fixed the following Parazon Mods not functioning properly on Thrall Mercy Kills.
  • Blood for Ammo
  • Hard Reset
  • Malicious Code
  • Fixed your character rotating rapidly in the Pause Menu if it was opened while you are toggled into Blocking or you are facing enemies that cause you to automatically Block.
  • Fixed an issue with the exit animation when leaving Railjack stopping abruptly.
  • Fixed environment outside the Railjack not moving for Host when watching Client pilot.
  • Also fixed the Host seeing the spawn location even after the Client had flown around and they had taken over the pilot seat.
  • Fixed backdrop in the Railjack’s window not being correct according to its actual location for Clients who join in-progress missions.
  • Fixed connectivity issues that would occur in Railjack when transitioning between missions.
  • Fixed an issue where exiting the Railjack could make everyone in the squad’s screen fade to black.
  • Fixed being unable to use Garuda’s Claws on Railjack after dying in Archwing.
  • Fixed absurd Operator ragdoll issues.
  • Fixed some emissives on the Kalynex Polearm Skin .
  • Fixed Clients seeing Hosts in flying animation position inside Crewship after using Railjack Archwing Slingshot.
  • Fixed Railjack Crewmembers’ names, notably Converted Liches, overlapping in the Crew UI with their squad number.
  • Fixed Clients being unable to kick crew members off of the Dorsal or Ventral Railjack Turrets if they are already occupying it.
  • Fixed Crew auto-piloting prematurely ending if another ship flies in front of Railjack.
  • Fixed Crew auto-piloting targeting camera position instead of target position.
  • Also tweaked view on the Dorsal, Ventral, and the Tunguska Cannon.
  • Fixed the default Arching Reticle overlapping the custom Incarnon Weapon Reticle when in Archwing.
  • Fixed the last bonus icon in a Plains of Eidolon Bounty showing up as silver (bonus objective failed) even if the bonus has been fulfilled.
  • Fixed custom Reticle color getting reset to white after using Archwing Blink twice in succession. As reported here: https://forums.warframe.com/topic/1308800-reticle-color-reset-bug-xbox-series-x/
  • Fixed custom Reticle disappearing when dual wielding a Glaive + Pistol and throwing the Glaive when it isn’t fully charged.
  • Fixed Voidshell Material Structures not applying to the Drifter/Operator Voidshell Skin.
  • Fixed custom colors not applying to the Targis Prime Chest and Knee Armor Plates.
  • Fixed the missing explosion sound FX on the Akarius’ projectiles.
  • Fixed being able to escape the Uranus Sealab tileset using Titania’s Razorwing.
  • Fixed check marks missing next to completed Sortie missions in navigation.
  • Fixed the Phobos Corpus Ship fly-in skybox not having the updated Deimos model.
  • Fixed Simaris targets not spawning in the direction they want to target, to prevent them from spinning around.
  • Fixed some cases of Warframes and NPCs falling through elevators.
  • Fixed cases of some Melee weapons being unable to chain attacks while blocking in exclusive Melee mode.
  • Fixed NPC’s being stuck in Relay Elevators when the doors close.
  • Fixed case of Dialogue being in the incorrect order in The Sacrifice Quest during the game of Komi.
  • Fixed the Warframe statue in the Personal Quarters not being visible to visiting players on your Orbiter.
  • Fixed picking up Void Plumes from Void Angels or Melica Caches triggering the “Found X/Y” popup message.
  • Since there are no fixed numbers in the levels from Void Angels/Melica, it didn’t make sense to show messaging for these.
  • Fixed the New Loka Syndicate room outline not appearing in the Relay map.
  • Fixed players not being able to see the Hosts’ featured Warframe when visiting their Orbiter.
  • Fixed players being able to see out of a hole in the Deck 12 Tunnel in the Orb Vallis.
  • Fixed players being able to still fly when being downed as Titania during the Razorwing cast animation.
  • Fixed the final Plains of Eidolon bounty stage displayed as silver (indicating bonus objective failed) even when successful.
  • Fixed not being able to fail the Deimos assassinate bounty when needing to defend the cauldron as it summons the assassination target.
  • Fixed issue of Menu inputs reverting to Keyboard when using Controller on PC and using the attached keyboard in the Arsenal or appearance menu.
  • Fixed some funky water FX in the Drifter Camp.
  • Fixed Client infinitely hanging on the “Waiting for Players” state and failing to join after being invited by Host (from Orbiter) while in the Chrysalith.
  • Fixed the ships that hover around the Zariman being visible in the Railjack Star Chart.
  • Fixed issue of Thrax enemy Spectral Forms re-spawning with 40% Max Health.
  • Fixed issues of Thrax Spectral Forms returning to their Corporeal Form at 2.5x their original health.
  • Fixed white explosions appearing during the “Defeat Grineer Pursuit Target” mission phase in Railjack, in the Raptor Boss Fight and at the end of the Ambulas Boss fight.
  • Fixed cases of one of the Orb Vallis’ Caves generators not draining to give access to Toroids.
  • Fixed the Yareli and Merulina Noggles only being selectable from the base.
  • Fixed Coolant leak reflections not functioning when GPU particle quality is disabled.
  • Fixed rare case of the sky flickering while on board the Zariman.
  • Fixed being unable to equip weapons in the Arsenal while in the Dormizone.
  • Fixed Ayatan Sculptures animating for Clients when they aren’t fully socketed.
  • Fixed the Granum Void and Cephalon Simaris’ target being enabled in the Grendel Locator missions.
  • Fixed Incarnon Weapon reticles being visible in Captura Scenes.
  • Fixed Focus Conversion through the Arsenal physically duplicating your Warframe.
  • Fixed Friends lists sometimes duplicating player names.
  • Fixed being unable to use in Blink Pads Open Worlds while being ragdolled.
  • Fixed the Exolizer progress halting if a Host migration occurs after barriers are destroyed but the Thrax Centurion has not yet spawned in Zariman Void Cascade missions.
  • Fixed issue of Map loading within the Zariman causing spawn issues following Host migration.
  • Fixed issue where Void Slinging into a Void Angel could cause total Operator functionality loss.
  • Fixed Exodampers in Void Armaggeddon reviving at full health after a Host migration.
  • Fixed offline Exodampers in Void Armageddon switching places and changing debuffs after Host migration.
  • Fixed Host being able to hear a ping song every time they or a Client places a waypoint.
  • Also fixed Clients being unable to hear placed waypoints at all when placed.
  • Fixed Prime Parts being sorted at the bottom of the end of mission screen.
  • They will now be sorted with the same importance as Prime Blueprints.
  • Fixed Client being unable to board Railjack after completing a mission if the Host is not inside the Railjack.
  • Fixed an issue where Clients would sometimes never get the prompt to kick a crewmate out of the Pilot's seat.
  • Fixed the fuselage of the default Railjack skin missing in the Dry dock, cinematics, and missions.
  • Fixed overblown FX on the Ram Jammer Railjack Intrinsic.
  • Fixed enemies teleporting to their shooting position when approaching Rampart turrets, completely skipping their transition animation.
  • Fixed the collision on Friendly Kuva Liches & Sisters of Parvos to ensure they can now enter certain spaces, such as elevators.
  • Fixed being unable to rotate Landing Craft when customizing it with a controller.
  • Fixed losing all your Molt Augmented Arcane stacks after a Host migration.
  • Fixed being able to trigger a stealth kill on low health enemies instead of performing a Mercy Kill with your Parazon.
  • Fixed the feet and legs of the Khora’s Ushuru Skin appearing sunken and stretched.
  • Fixed for Melee elemental FX not showing up when loading into a level.
  • Fixed the ‘Marathoner’ Plains of Eidolon Challenge counting meters traveled when using the Blink Pads.
  • Fixed missing texture on Drakgoon’s default projectiles.
  • Fixed Kuva Trokarians not using their anti-Warframe spears.
  • Fixed multiple map holes in the Dormizone.
  • Fixed several map holes in the Southwest corner of the Plains of Eidolon.
  • Fixed your character shifting between postures when pressing forward while other keys are pressed down.
  • Fixed issue where the Oull Parazon Mod icon was not displaying in the Mod upgrade screen.
  • Fixed the incorrect mask colors for Executioner Vay Molta in Dog Days.
  • Fixed a couple decal issues on pillars aboard the Zariman.
  • Fixed being able to send the Capital Ship to the Void early in The Call of the Temperstarii Quest.
  • Fixed Sentinel UI information completely disappearing (name, downed status, level, etc.) when killed in a mission.
  • Fixed Quinn’s high threat level transmission playing instead of his extraction transmission right when Extraction becomes available.
  • Fixed an animation pop that would occur when equipping a weapon that has the ‘Visible When Holstered’ option enabled in the Arsenal.
  • Fixed the ‘Darvo Deal’ sale tag appearing in the in-game Market randomly when you own a coupon.
  • Fixed the following decorations not being able to be chat linked:
  • Boot Trophy
  • Flagellocanth trophy
  • Lobotriscid trophy
  • Fixed tileset not loading in through doorways in the Kuva Fortress until you get close enough for the opening animation to start.
  • Fixed Mods showing up in the End of Mission screen regardless of what is typed.
  • Fixed the Auditor in the Index deploying laser barriers nowhere near its current position.
  • Fixed issue with Corpus helmets popping off on spawn.
  • Fixed purchase button appearing over Operator faces.
  • Fixed access to forbidden areas in the New Loka area in Relays.
  • Fixed map hole in the post New War Plains of Eidolon near Mount Nang.
  • Fixed End of Mission screen not covering the top of the screen.
  • Fixed issues with textures not responding properly to light.
  • Fixed Sister of Parvos dialogue “I claim this sector” when they have retreated to the final Railjack confrontation.
  • Fixed rare issue with Atlas’ Tectonics Ability.
  • Fixed issue of Clients not appearing to squadmates as though they’re moving after loading into the mission.
  • Fixed skybox issue on board the Zariman.
  • Fixed the “Updating Account Information. Please wait.” message not disappearing in poor network conditions with the end of a mission screen.
  • Fixed mentions of Platinum being capitalized in Trading windows.
  • Fixed “Fortuna” and “Spaceport” location labels appearing in title case in minimap while the rest are uppercase.
  • Fixed issue related to shaders responsible for explosions.
  • Fixed weird bracket offsets on context actions.
  • Fixed rare case of being unable to see Operator in another player’s Profile diorama.
  • Fixed Clients seeing asterisks instead of the threat level Void Cascade missions when the Host is playing in another language.
  • Fixed “Syndicate Disruption” and “Fissure Kuva Survival” mission labels in the World State Window appearing in title case when they should be in uppercase.
  • Fixed rare issue with decorations.
  • Fixed collision issues with several Displays so they fit more flush to walls when decorating. This change will retroactively apply to any of the following Displays that are already placed.
  • Kahl-175 Community Display
  • Teshin Community Display
  • Veso Community Display
  • Vala and Parvos Community Display
  • Yareli Community Display
  • Pride Community Display
  • Fixed issues with leaving your squad while in a Relay.
  • Fixed not being able to launch event missions from the World State Window in Navigation.
  • Fixed collision issues with one of the Hydroponic walls in the Zariman.
  • Fixed text issues in the Operator Focus Menu for the Ukrainian language.
  • Fixed issues of text being cut off when viewing weapon stats in the Arsenal.
  • Fixed missing Operator Energy UI during The War Within quest.
  • Fixed issues of Warframes stuttering while moving when in situations with connectivity. When observed, Warframes will not appear to move smoothly regardless of connectivity.
  • Fixed instances of your Operator appearing in the opening cinematic for the Heart of Deimos Quest.
  • Fixed the Arbiters of Hexis Armor connection points being wonky on Hildryn. As reported on here: https://www.reddit.com/gallery/wp7gdf
  • Fixed instances where the incorrect dialogue would play out of order in The Sacrifice Quest.
  • Fixed missing Ordis lines in the War Within quest.
  • Fixed interrupting Sancti Tigris mid-reload leaving floating cartridges in the air.
  • Fixed a large door in the Zariman appearing much darker than its surroundings.
  • Fixed ‘Hey Kiddo’ pal positioning being wonky.
  • Fixed being unable to chat-link most Helmets and Weapons Skins.
  • Fixed rare Crash when playing Railjack.
  • Fixed the Tar Mutalist’s ranged attack puddle on impact appearing perpendicular to the ground.
  • Fixed fix missing landing sounds FX when using Yareli’s Merulina boosters.
  • Fixed crash after picking up certain items (e.g. Vomvalyst energy) with Sevagoth’s Shadow and then dying and respawning.
  • Fixed crash when certain enemies attempt to melee attack.
  • Fixed a rare crash that occurred when changing between levels.
  • Fixed a rare crash that would occur with some audio.
  • Fixed script error with Baruuk’s Serene Storm.
  • Fixed script error when using Trinity’s Link on board a POI and then returning to the Railjack.
  • Fixed script error that would occur in Captura.
  • Fixed Warframe Launcher not auto-selecting language on OS with the language set to Traditional Chinese.
  • Fixed script error that occasionally occurred when one of Caliban’s summoned Conculysts were killed.
  • Fixed Crash that occurred in New War Quest related to Last Gasp when starting as the Drifter.
  • Fixed script error that could occur when spawning Sentient enemies in the Simulacrum.
  • Fixed script error when viewing the Eidolon Lure in Codex.
  • Fixed script error related to the Soma Prime.
  • Fixed some of the recommended trick inputs being incorrect in the Waverider Quest.
  • Fixed the Imperial Rampart Codex entry using the model for the regular Rampart.
  • Fixes towards an out of memory crash during The New War.

Note: We showed a new Landing Craft on Devstream #163, but there were some issues with it so it is not launching this update, but will be coming in the future!