“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate.
Copy/paste the rest of the patch notes

Updates are occasional patches and add-ons or removal of information and/or features of a game.

The following updates are for WARFRAME Version 30:

Call of the Tempestarii
Update 30
Call of the Tempestarii U30.0H30.0.1H30.0.2H30.0.3H30.0.4H30.0.5H30.0.6H30.0.7H30.0.8H30.0.8.1
Gara Prime U30.3H30.3.1H30.3.2H30.3.3H30.3.4H30.3.5
Sisters of Parvos U30.5H30.5.1H30.5.2H30.5.3H30.5.4H30.5.5
Nightwave: Nora’s Choice U30.6H30.6.1

Hotfix 30.7.3[]

Forum Post - Nidus Prime & Plague Star

Hotfix 30.7.2[]

Forum Post - Nidus Prime & Plague Star

Hotfix 30.7.1[]

Forum Post - Nidus Prime & Plague Star

Update 30.7[]

Forum Post - Nidus Prime & Plague Star

Hotfix 30.6.1[]

August 10, 2021 Forum Post - Prime Vault

Nightwave: Prime Vault: Hotfix 30.6.1  

Update 30.6[]

August 4, 2021 Forum Post - Nightwave: Nora’s Choice

Nightwave: Nora’s Choice: Update 30.6.0  

Hotfix 30.5.5[]

July 29, 2021 Forum Post

Sisters of Parvos: Hotfix 30.5.5  

Hotfix 30.5.4[]

July 17, 2021 Forum Post

Sisters of Parvos: Hotfix 30.5.4  

Today is the day, Tenno! TennoCon 2021 is here and is starting at 12:30 PM ET over at twitch.tv/warframe. One last hotfix here before we start the festivities and we’ll see you then.

Weapon Changes:


  • Favourited friends now move to the top of the invite screen!
  • Updated Yareli’s Sea Snares description to include the increase of 5 water globules.


  • Fixed accounts being unable to login if they had more than 1 vendor purchases with cooldowns expiring in the same login.
  • Fixed functionality loss when clicking through Ergo Glast’s Tenet Offerings too quickly.
  • Fixed Headshots dealing double damage if it bleeds over from Shields to Health.
  • Fixed Hounds giving only 100 Mastery per level instead of 200 Mastery per level.
  • Fixed a Traded Sister (therefore Converted) not starting at the expecting Star Chart node.
  • Fixed Specters/Hounds not needing to be killed if a Host migration occured at the start of a Sister showdown Railjack mission.
  • Fixed the "Eliminate the Target" objective not updating after you’ve Vanquished or Converted your Kuva Lich until you kill a Thrall.
  • Fixed receiving unsellable duplicates of Sister Ephemeras that created Inventory clutter with no way to remove.
    • In a future Hotfix Sister Ephemera duplicates will be removed from Inventories - Spring cleaning!
  • Fixed Grineer Arc Traps not dealing damage when Yareli is on Merulina.
  • Fixed Mods or Energy pickups being Vacuumed not being picked up if Yareli’s Merulina was cast at a precise moment.
  • Fixed inability to start a K-Drive race while on Yareli’s Merulina.
  • Fixed cases of Pistol projectiles going the wrong way when fired on a K-Drive.
  • Fixed Transferring to the Operator while standing beside Volt’s Electric Shield resulting in auto picking up the Shield.
  • Fixed Kuva Lich/Sister Vanquished rewards lingering in the End of Mission screen for missions played after the successful showdown.
  • Fixed inability to Chat Link Corrupted Holokeys.
  • Fixed the Hexis Left Arm Plate not aligning properly on Gara Prime.
  • Fixed another case of the new Syndicate Emotes looking weird on Operators.
  • Fixed “Available Sessions” window showing Legendary Rank 1 players as MR31.
  • Fixed Hovering over a player that is Mastery Rank Legendary 1 in the Trade screen stating Mastery Rank 31.
  • Fixed Railjack Crew members playing erroneous transmissions.
  • Fixed the Falcor quick throw losing velocity when hitting anything.
  • Fixed friendly AI not being able to use the Tenet Envoy.
  • Fixed the Tenet Grigori’s disc not being destroyed on client.
  • Fixed issues with Yareli’s Noggle missing some attachments.
  • Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations.
  • Fixed Venari being unable to Heal players properly.
  • Fixed Corpus Security Nodes having too much health after a Host Migration.
  • Fixed the Railjack ‘Kill Commander’ objective not updating after being killed.
  • Fixed the Kompressa’s disarmed model being the Stug.
  • Fixed an issue with K-Drive stats showing red when it should in-fact show green as a positive change (Jump Charge).
  • Fixed inability to change The Arbiters of Hexis Chest Plate Energy colours.
  • Fixed certain Glyphs not tinting with player UI themes in the Squad icon menu.
  • Fixed certain Glyphs not tinting with player UI themes in the Squad icon menu.
  • Fixed the opened Map disappearing quickly after opening it in Captura.
  • Fixed a script error when casting Khora’s Venari ability.
  • Fixed a script error when using the Archwing Slingshot.
  • Fixed the Foundry trying to start or claim jobs twice even though you only pressed the button once.
  • Fixed Yareli getting knocked off Merulina even when Primed Sure Footed is equipped.

Hotfix 30.5.3[]

July 9, 2021 Forum Post

Sisters of Parvos: Hotfix 30.5.3  

Barring any emergencies this will be our last Hotfix before TennoCon!

Weapon Changes:

  • Ambassador clip size increased to 96 and increased ammo pool to 960.
  • Tenet Diplos clip size increased to 92 and increased ammo pool to 460.


  • Renamed the “Sentinel” Foundry category to “Companion” and added Hounds under this tab in the Foundry for easy finding.
  • Updated Vermisplicer description from "attack up to five" to "attack up to three".
  • Prevented exiting Galleons/Capital Ships while performing a Finisher to alleviate potential issues.  


  • Fixed an inability to login related to the Lich Showdown node.
    • This was hot-dropped serverside Wednesday night!
  • Fixed a rare crash that could occur when warping out of a Railjack mission.
  • Fixed a crash that could occur when using the Enhanced Renderer.
  • Another fix towards a softlock during the Kuva Lich/Sister Convert/Vanquish choice related to attempting to switch from Pistol to Parazon.
  • Fixed scenarios where Railjack Survival (and potentially Spy) rewards were not given when playing Public matchmaking.
  • Fixed progression stopper in the Waverider Quest due to some Challenges not registering properly.
  • Fixed not receiving Vanquished Sister rewards if a Client Vanquishes their Sister before a Host migration and becomes the new Host.
  • Fixed Sister Soul Punch ability not being properly limited to a single clone instance at a time. It can also no longer copy your Pets/Sentinels since these were missing some customizations (like their heads).
  • Fixed Khora’s Venari not gaining Affinity.
  • Fixed Rivens not being generated for the Cadus.
    • After looking into this issue we saw that some Bo Rivens out in the wild can be equipped on the Cadus. This fixes both the missing Cadus Riven generation AND that some Rivens were generated that could be equipped to both the Bo and Cadus. Please be advised that this fix will correct any existing Bo Riven Mods so that they cannot be equipped on your Cadus.
  • Fixed issues with some Helminth Invigorations not being applicable.
  • Fixed 50k Kuva not appearing in Teshin's Steel Path Honors offerings.
  • Fixed excessive camera shake while on Yareli’s Merulina.
  • Fixed friendly Syndicate Specters having the Parazon Mercy icon when they’re below 40% Health.
  • Fixed the Railjack becoming vulnerable while players are inside the Galleon if a Host migration occurred.
  • Fixed all enemy shockwave type attacks doing knockbacks (ex: Corpus Scrambus, Eidolons, etc).
  • Fixed enemy Hounds activating its Null Audit Precept when it doesn't have a visible target.
  • Fixed Buff and Energy not resetting upon entering a Sanctuary Onslaught Conduit when Yareli is riding Merulina.
  • Fixed cases where the Tenet Envoy rockets could remain in the air indefinitely.
  • Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.
  • Fixed the Necramech Aviator stats having incorrect values.
  • Fixed Yareli Clients not receiving her Passive buff after changing Primary weapons in the Simulacrum's Arsenal.
  • Fixed Primary Critical Chance Helminth Invigorations not buffing Primary Shotguns.
  • Fixed Railjack On-Call Crew members playing their idle Transmissions in non-Railjack missions.
  • Fixed Excalibur being displayed when viewing the Operator collections in the Market.
  • Fixed Chat Links for the Kompressa, Zymos, and Keratinos lacking build/acquisition hints.
  • Fixed Chat text appearing and becoming stuck on screen when maneuvering various options in the Pause Menus.
  • Fixed inability to select scroll bars for Chat windows when using a controller.
  • Fixed Mulciber Armor scaling on numerous Warframes.
  • Fixed Day of the Dead Glyphs being invisible on Nidus, Tenno & Orokin UI Themes.
  • Fixed HUD scramble audio and visual spam when in Fass puddles in the Cambion Drift.
  • Fixed a script error that could occur when using Sevagoth's Shadow's Consume ability on an enemy just before it got converted to a Thrall by a Kuva Lich.
  • Fixed a script error related to the Simulacrum and Xaku.
  • Fixed a script error when an On-Call Elite Crew member with an increased Pilot Trait spawned in a non-Railjack mission.
  • Fixed a script error by viewing Treasurer from the Codex in the Orbiter.

Missed change:

  • In Update 30.5, a restriction was added to the Exodia Contagion Arcane for Zaws, where it can only activate once while you remain in the air. To use Contagion again you must touch the ground.

Hotfix 30.5.2[]

July 6, 2021 Forum Post

Sisters of Parvos: Hotfix 30.5.2  

The Waverider’s Heart Decoration has been added to the Riptide Supporter Pack (hot-dropped server-side last night). We’re working on a script to provide the Decoration to anyone who has already bought the Riptide Pack: https://forums.warframe.com/topic/1269964-psa-sisters-of-parvos-riptide-supporter-pack-waveriders-heart-decoration/

Yareli Changes:

Time for some Yareli Buffs! Your feedback has been heard and implemented in the way of buffs to Yarelis kit.


  • Doubled Critical Chance amount from 100% to 200%.

Sea Snares:

  • Increased the number of Sea Snares created per ability cast to 5 (you can still have 15 maximum at once)
  • Changed Damage type to Cold.
  • Sea Snares deal damage-over-time to enemies caught within - we’ve upped the Damage Increase per second from 80 to 125.


  • Doubled the base Damage from 250 to 500.
  • Increased Duration to 30 seconds.


  • Changed Damage type to Cold.
  • Doubled the Damage Scaling per enemy caught within Riptide from 25% to 50%.
  • Reduced impulse on enemies after Riptide explodes so they don’t get thrown as far away.


  • The Lich screen now displays helpful text that your Kuva Lich or Sister has fled to the respective Proxima region when appropriate.
    • This change aims to help players progress along the new Lich showdown flow when they reach this point and diminish confusion as to where their Kuva Lich/Sister has gone.
  • The Foundry will now give you the opportunity to buy Slots when claiming a Hound when you don't have 2 available (Hounds require 2 Slots, one for Hound and one for weapon).
  • Changed the Kuva Nukor description from "hit up to four" to "hit up to two" as it now hits two additional targets.
  • Removed the outdated Parazon Finisher information from Zephyr’s Airburst description.
  • Made placement adjustments to the Suda Armor on numerous Warframes.

Infested Salvage Fixes:

  • Fixed Sevagoth's Shadow having his own independent pool of Antiserum Charges, allowing him to use 3 of his own and 3 of Sevagoth's. Now Sevagoth’s Shadow respects the maximum of 3 Antiserums total across Warframe, Operator, and Sevagoth’s Shadow.
  • Fixed HUD not properly showing the number of Antiserum Charges you have accumulated between your Warframe, Operator, and Sevagoth’s Shadow.
  • Fixed Sevagoth’s Shadow not being able to use any Antiserum Charges if he hasn't picked up any since you've taken control of him, despite Sevagoth having Antiserum Charges available.


  • Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.
  • Fixed a variety of crashes that would occur on shutdown.
  • Fixed a softlock occuring during the Kuva Lich or Sister Vanquish/Convert choice if you had an Arch-Gun equipped or any custom animation (Mesa’s Peacemaker, etc).
  • Fixed inability to make the Vanquish/Convert choice if replaying the showdown mission.
    • This was achieved by entering the showdown mission, getting to the Vanquish/Convert choice, then backing out to the Dojo and going again.
  • Fixed not actually receiving the OULL Requiem after having your Kuva Lich/Sister flee.
    • Accounts that did not actually receive their OULL Requiem will be fixed upon login.
  • Fixed not actually receiving the Requiem Ultimatum after Converting/Vanquishing your Kuva Lich/Sister.
    • Accounts that did not actually receive their Requiem Ultimatum will be fixed upon login.
  • Fixed not receiving a Riven when completing the Waverider Quest with Yareli already owned.
    • We’re working on a script to fix accounts that did not receive the Riven.
  • Fixed no longer being able to click the desired Riven after Cycling it (only the arrows would work).
  • Fixed Radar effects (Enemy Radar, Loot Radar, etc) not working while you are riding a K-Drive/Merulina.
  • Fixed Host player being able to pop Client Yareli Sea Snare bubbles and vice versa.
  • Fixed getting a Sister Transmission everytime you Mercied a Hound (will now have a 10% to play instead of 100%).
  • Fixed End of Mission screen not showing the proper amount of Boosted Credits when some are Taxed by a Sister.
  • Fixed Waverider Challenge display not closing after using certain other options in the Pause Menu.
  • Fixed missing acquisition information for the Kompressa.
  • Fixed inability to release a target from Xaku’s Gaze if you don't have Energy.
  • Fixed having bound Activate Power to another button resulting in an inability to use said bound button to cast Abilities while you’re riding Merulina as Yareli.
  • Fixed new Syndicate Emotes looking weird on Operators.
  • Fixed a minor grammar issue in the Converted Sister Inbox message.
  • Fixed Stalker cosplaying as Excalibur in the ‘What Stalker?’ Bundle Market Diorama.
  • Fixed poor placements of the Asakage Blade of the Lotus Shoulder Armor on Sevagoth.
  • Fixed the Sylus Arrow Skin using the Eros Arrow Skin icon in the Market and Inventory.
  • Fixed a script error if an enemy did a ground slam (eg: Heavy Gunner) and died mid cast.
  • Fixed a script error that could potentially occur when a Hound’s Repo Audit Precept hit a player under a Radiation Status Effect.
  • Fixed a script error when your Kuva Lich uses certain abilities.
  • Fixed a script error when Fishing with a Shock Spear.
  • Fixed a script error when casting Gauss’ Mach Rush ability.

Hotfix 30.5.1[]

July 6, 2021 Forum Post

Sisters of Parvos: Hotfix 30.5.1  


  • Increased Yareli’s Armor to 100 from 65.
  • Restored the correct crafting requirements to the Exilus Weapon Adapter Blueprint.
    • Blueprint no longer requires a built Exilus Weapon Adapter to craft an Exilus Weapon Adapter like some foundry-dwelling Ouroborus
  • Updated the OULL Requiem Mod description to remove the ‘needed to complete a lethal sequence’ line.
  • Removed mentions of Arcane Adapter Blueprints in Tehsin’s Steel Honors store - the full item is what’s purchasable.
  • Removed the Ambassador weapon eligibility from Conclave.


  • Fixed no enemies spawning during the final stage of the Once Awake Quest(Defend the Cascade Bomb).
  • Fixed a crash that could occur during the Volatile Railjack gamemode.
  • Fixed a crash that could occur if you died on a K-Drive.
  • Fixed a crash when falling off the K-Drive.
  • Fixed players who had previously Vanquished a Kuva Lich not receiving the Oull Requiem at login.
    • We’re working on a script to provide the Oull Requiem to those effected.
      • A script has been run on ALL platforms! Those who were eligible but did not receive their OULL Requiem upon login please relog!
  • Fixed players that deleted their Waverider Inbox message and was thus unable to progress. After going back to your Orbiter it will progress the Quest automatically.
  • Fixed a temporary inability to progress in the Waverider Quest if you opened Roky's Inbox message while in Fortuna.
  • Fixed Hosts keeping their goods after aborting the Lich showdown mission once their Lich has been Converted/Vanquished, which also punished the other squadmates.
  • Fixed the Sisters of Parvos cinematic opening playing for everyone on login as opposed to the intended viewing of eligible players.
  • Fixed inability to redeem Medallions for K-Drive Standing while the Waverider Quest is active.
  • Fixed Clients seeing the Corpus Axio Crewship with two shields.
  • Fixed duplicate instances of Kuva Grattler in Profile and Codex.
  • Fixed a few abilities, items and screens that were not applying weapon noise reduction properly nor correctly interacting with Mods that have that effect.
    • This should resolve issues with Ivara’s Prowl, Loki’s Hushed Invisibility, Banshee’s passive
  • Fixed an issue where all Mining lasers could benefit from the Silencer Widget, but all along it was intended that only the Sunpoint Plasma Drill could benefit.
  • Fixed some tint coloring on Yareli’s body.
  • Fixed Hound Diversified Denial ability FX and coloring.
  • Fixed PHs appearing in Arcane Adapter.
  • Fixed missing Standing gain UI popup when redeeming Medallions.
  • Fixed issue where the backer of the Mod frames when Gilding/Polarizing a modular weapon of the day would be slightly hidden.
  • Fixed some Syndicate Armor offsets.
  • Fixed a script error occurring when viewing the Lich screen under poor network conditions.
  • Fixed script error that could occur if you cast an ability right before the Hound's Denial aura expired.
  • Fixed several script errors in the Chains of Harrow Quest.
  • Fixed harmless script error you could run into when entering Railjack warp to escape a Lich.
  • Fixed a script error when casting Yareli’s Riptide.
  • Fixed a script error when the Candidate despawns.
  • Fixed a script error during a Kuva Lich/Sister showdown mission.

Update 30.5[]

July 6, 2021 Forum Post

Update 30.5: Sisters of Parvos



Parvos Granum’s days of collecting grain are far behind him. His newest grand achievement, born of technology and a desire for family, has finally come to fruition. Modeled with the latest in Corpus advancements, the Sisters of Parvos are ready to claim their Sectors and your lives.

The Kuva Lich system, originally introduced in the Old Blood update on Halloween of 2019, has expanded to introduce a new faction! The Sisters of Parvos update will bring your own personal Corpus adversary to the Origin System. Those acquainted with the Kuva Lich system will find familiarity with the Sisters of Parvos, but with a full Corpus experience!

A new cinematic awaits those who have finished The Call of The Tempestarii and The War Within…

Below is a breakdown of how to obtain a Sister from beginning to end:

Sisters of Parvos Pre-Requisites:

  • Completed the Call of the Tempesterii Quest

First, one must not have an active Kuva Lich, meaning a Kuva Lich and Sister cannot actively be hunting you at the same time - it’s one or the other! Once you are free from the grips of your Kuva Lich (the process is faster now, see below) it’s time to enter The Granum Void!  

To be deemed worthy of a Sister, you must enter the Granum Void found on Corpus Ship tilesets. By using a Zenith Granum Crown at a Golden Hand Tribute you will enter Parvos Granum’s pocket of the Void to battle Errant Specters. By reaching at least Rank 1 within the Granum Void you will call a Sister.

Once back in the Corpus Ship a Candidate will spawn within the level! The player who downs the Candidate will be the one eligible to Mercy. Once this Candidate is downed, the Sister’s weapon is shown above them and it becomes open to a Parazon Mercy kill if that Sister is desired. By choosing to kill the Candidate with a Mercy kill, this causes a Sister to arise in the Origin System, thus becoming the Progenitor of that Sister, and the Warframe used for this is recognized as the Progenitor Warframe. Progenitor Warframe determines Damage types and is displayed on the Sister’s Hound - that’s right, they have their own pets!  

Once back in your Orbiter, the Sisters name is revealed and takes over the pre-existing Kuva Lich screen to display all her attributes, abilities, AND her trusty Hound. New to the Lich system these Hounds serve as the Sisters personal assassin, tasked with making your life difficult within the Sisters influenced Sector.  

Your Sister then begins her reign over the Star Chat by influencing nodes as her own, but she won’t let you walk into her Sector easily. To help with matchmaking, we have made influence nodes consistent across all Lich and Sister levels. Venus is where Sisters of Parvos start at Rank 1! Once in an influenced node, the Sister’s Hound is released! While these Hounds pose a much harder battle than Kuva Lich Thralls, the Murmur progress is significantly greater. In addition, Hound Mercy Kills can award you Requiem Relics! As a typical Corpus, your Sister will steal any earned Credits from the mission.

As you continue fighting the Sister’s Hound on influenced nodes the chance of having your Sister spawn in the mission increases. The process of testing the Requiem order on your Sister is similar to Kuva Liches as failure levels her up, but instead of providing Kuva you and your squadmates can earn between 5K-10K Credits per Requiem attempt.

Once you’ve performed the correct sequence of Requiem Mods on your Sister, she will flee to a final, guaranteed showdown in her Capital Ship within Railjack in the Neptune Proxima (minimum Pilot Intrinsic 5)! Take her on when you’re ready. Other Tenno looking to fight their own Sister of Parvos will matchmake to the same node, where you can work side-by-side to take down your unique foes one-by-one!

Complete the Railjack objective to gain access to the Capital Ship. As you traverse through the Capital Ship corridors in search of your Sister you must defeat Warframe Specters tasked with protecting her.

Once you’ve Parazoned the Requiem Sequence you have the familiar decision to either Convert or Vanquish your Sister. Converting a Sister earns you back all stolen Credits, allows her to randomly join you in mission as an ally and becomes eligible for a Railjack Crew member (including On-Call)! Vanquishing your Sister earns you back all stolen Credits, the Sister’s signature weapon, and Ephemera (if applicable).


Be on the lookout for these coveted weapons wielded by your Sister of Parvos! Bestowed by Parvos Granum himself, there are 8 weapons in all to obtain!


This discreet rocket launcher is equally at home in a board meeting or on a casual outing. Aimed rockets are wire-guided for greater accuracy, but travel more slowly. The patented Granum Attaché System reloads the weapon when holstered.


Itemize and execute with this pair of auto-lock-on, homing-projectile pistols. Shoot from-hip for a more conventional pistol experience. The patented Granum Attaché System reloads the pistols when holstered.


Dominate rivals with this pistol’s lightning fast rail-slugs. Head-shots speed up reload.

Primary Variants:


Parvosian upgrade of the classic Tetra. Slower fire rate but with a larger magazine. Can now alt fire entire clip as a large burst radius grenade launcher.


Sister-modified Flux Rifle with increased fire rate and range. Recharge has been replaced with ammo clips to accommodate greater power needs.


Custom variant of a Corpus classic. Staggering blasts now ricochet and have greater range at the cost of a slower fire and reload speed. Surviving enemies are consumed with radiation.

Secondary Variants:


This reengineered Cycron features a refracting energy disc that can split off the main target hitting up to 2 additional nearby targets.


Parvos Granum’s engineers have made this already ferocious hand-cannon, even more deadly with addition of an alternate fire mode that empties an entire clip in one devastating burst.


Seven New Ephemeras sporting a distinctly Corpus Style are here!


Information flows like live current through this Ephemera seized from a converted or vanquished Sister of Parvos.



A blazingly regal Ephemera seized from a converted or vanquished Sister of Parvos.


An icily imperious Ephemera seized from a converted or vanquished Sister of Parvos.


Hatch venomous plots in this Ephemera seized from a converted or vanquished Sister of Parvos.


A radiant Ephemera seized from a converted or vanquished Sister of Parvos.


A striking Ephemera seized from a converted or vanquished Sister of Parvos.


A magnetically compelling Ephemera seized from a converted or vanquished Sister of Parvos.


Each Corpus Sister comes with their very own Hound. As an added reward for Vanquishing your Sister, you’ll earn her Hound as your own Companion! There’s more, though! Hounds are also Modular Companions and in addition to earning your Sister’s Hound, there’s also a chance at a separate Hound Component to start the process of creating your truly customized Hound Companion! Each Hound you come across can have a subset of different Components (think MOA Companion Crafting).

Hound Component Blueprints are tradeable. Visit Legs in Fortuna to assemble a Hound Companion with your Components! Here you can also Provide your Hound to Legs for 4K Solaris United Standing. This amount is higher in comparison to MOA Companions due to the acquisition flow required for a Hound.

*Building a Hound includes a weapon, therefore requiring 2 Companion Slots.


Hound Precepts are rewarded based on the Model, Bracket, and Stabilizer chosen at Legs in Fortuna.

*Precept stats below are at max rank.

Model Precepts:

  • Hec Model - Equilibrium Audit Precept
    • Unleashes a series of shockwaves that knock down enemies within 15m and deal 300 damage.
  • Dorma Model - Repo Audit Precept
    • Emits a magnetic pulse that disarms enemies within 30m.
  • Bhaira Model - Null Audit Precept
    • Negates the aura and abilities on an Eximus enemy and transfers the aura to the Hound for 60s.

Bracket Precepts:

  • Urga Bracket - Diversified Denial Precept
    • Fabricates 3 Specters that fight for 30s that each deal 85% of the Hounds damage.
  • Zubb Bracket - Evasive Denial Precept
    • Teleports a safe distance away and engages a displacement field, gaining 75% chance to dodge enemy fire for 8s.
  • Cela Bracket - Reflex Denial Precept
    • Generates a shield that reflects 90% damage taken (including friendly fire) in pulses over 10s as Magnetic Damage in a 12m radius.

Stabilizer Precepts:

  • Hinta Stabilizer - Synergized Prospectus Precept
    • Fires a spark that seeks out the nearest enemy in 30m, dealing 300 Electricity Damage in a 10m radius. The spark ricochets up to 7x, seeking out the nearest enemy in 30m.
  • Wanz Stabilizer - Aerial Prospectus Precept
    • Launches a beacon at an enemy within 27m that calls down an Orbital Strike dealing 1200 Blast Damage in a 7m radius.
  • Frak Stabilizer - Focused Prospectus Precept
    • Fires a beam of energy that deals 900 Heat Damage over 4.5s.


Melee Hound weapons are rewarded after claiming a completed Hound from the Foundry (when you’ve vanquished a Sister of Parvos) or when building a Hound at Legs in Fortuna. The Melee weapon type is dependent on the Hound’s Model.

Akaten (Hec Hound Model)

Hound melee attacks eviscerate with Puncture and Slash damage.

Batoten (Dorma Hound Model)

Hound melee attacks pierce hard with Impact and Puncture damage.

Lacerten (Bhaira Hound Model)

Hound melee attacks devastate with Impact and Slash damage.


Discharged specter particles form an inert dust that can be collected and re-energized for various robotic projects.

Errant Specters in the Granum Void have a chance to drop Spectral Debris. This Resource is used in the Hound Component crafting process.


Always on the move, the vivacious Yareli commands the ocean's fury. The original waverider.

PASSIVE: Yareli gains +100% Critical Chance for Secondary weapons when she has been moving for at least 1.5s.


Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.


Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.

*Subsumed Helminth Abilities cannot be used while Merulina is active.


Tear through foes with a trio of orbiting aquatic blades.

*Aquablades is Yareli’s Helminth Ability!


Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst’s damage.

Purchase Yareli in the in-game Market or earn the Yareli Blueprint from the Waverider Quest and her parts from the new VENTKIDS' BASH LAB Dojo Room as Clan Tech!


Tenno who have completed the Vox Solaris Quest will receive an Inbox from Roky upon login for the Waverider Quest. The Ventkids have a story to share - will you listen, Tenno?

If you purchase Yareli with Platinum, you will receive a Riven Mod as a Quest Reward in addition to the Yareli Blueprint and the Yareli Prex Card!

*For those who accidentally sell the Yareli Blueprint you can find another in Simaris’ Offerings once the Waverider Quest is complete.

** Yareli being able to switch to and from Operator while aboard Merulina is in progress for a future Hotfix.

*** Known Issue: Security Cameras cannot detect Yareli while she is on Merulina. This will be fixed.


Launch a volley of virulent, hyper-pressurized, water globules that envelope targets and explode with torrential force. Yareli’s signature pistol.

Purchase the Kompressa in the in-game Market or from Ventkid Offerings for Standing.


Dance atop the waves with Yareli’s Signature Syandana.

Purchase the Merulina Syandana in the in-game Market!


An Alternate Helmet for Yareli!

Purchase the Yareli Physalia Helmet in the in-game Market or as part of future Nightwave Cred Offering rotations.


Purchase these Animations from the in-game Market and equip them on any Warframe of your choosing!

Purchase the Yareli Agile & Noble Animations in the in-game Market!


The youthful sovereign of the sea arises from the waves, attired for battle. Includes Yareli Warframe, Yareli Physalia Helmet, Kompressa Pistol, Merulina Syandana, Waverider’s Heart Decoration, and 3-Day Affinity and Credit Boosters.

Purchase the Waverider Collection in the in-game Market! If you gift this Collection to a friend, you’ll receive a bonus copy of Waverider’s Heart Decoration!


Snickety-snack, guess who's back with more weapons? Kuva Liches!

Be on the lookout for Kuva Larvlings with the following new weapons:


Forged at the behest of the Worm Queen herself, this already powerful shotgun now has the additional ability to fire from all four barrels simultaneously.


Reconfigured for maximum lethality, the Kuva Grattler still shatters targets with explosive shells, but now reaches maximum fire-rate instantaneously.


An even stronger Zarr cannon to meet the demands of Kuva Liches. With stronger explosive barrages, and long-range flak shots.


Murmur Reduction

With the addition of the Sisters of Parvos to the Lich system we took another look at the overall Murmur requirement from a few angles: how the current Murmur requirement applied to Sisters and how it felt with the current Kuva Liches.

As a result, we’ve reduced the Murmur requirements so that getting all 3 Requiems solely by killing Thralls should be about 12-13 missions on average, down from 18-19 average.

Region Consistency for Matchmaking improvements

We have changed the way you progress against your Lich by having consistent Influence regions per level of your Lich!.

The problem we aim to solve here is scattered matchmaking for players seeking Murmurs overall. Players would often have the same goal but never cross paths due to their Liches separation across the Origin System.

The details of this change are:

1) Rank 1 Kuva Liches appear on Earth

2) Rank 2 Kuva Liches appear on Mars

3) Rank 3 Kuva Liches appear on Ceres

4) Rank 4 Kuva Liches appear on Sedna

5) Rank 5 Kuva Liches appear on the Kuva Fortress

*Please note: if you had an Active Lich before the Update, it’ll progress through its current occupation nodes before it adopts the new Region flow.

New Requiem Mod - OULL

Through endless faces, countless forms, a multitude unfolds.

(Mimics any Requiem Mod needed to complete a lethal sequence)

This new Oull Requiem Mod counts as the correct Requiem Sequence for whatever Parazon Requiem slot it is in when taking down a Lich or Sister of Parvos! Like other Requiem Mods, the Oull can be used successfully 3 times.

Earn this new Requiem as a 25% drop chance when your Kuva Lich or Sister of Parvos flees after you’ve used the correct Requiem Sequence. *This Requiem only drops for the person whose Lich/Sister is downed.


Take control of your nemesis with the new REQUIEM ULTIMATUM - a call too powerful to resist! A new Gear item that can be used to spawn your current active Kuva Lich or Sister on an Influence Node to bring the fight to you! Our intention here is to add an option to force the feud in your favor.

Earn this Requiem Ultimatum as a 25% drop chance when choosing to either Convert or Vanquish your Kuva Lich or Sister of Parvos. *This Requiem only drops for the person whose Lich/Sister is downed.

New Kuva Lich Showdown Flow

Do you and your Squad have what it takes to beat your Kuva Lich Showdown?

Kuva Liches have also received the new boss showdown flow in Railjack! Your Kuva Lich will now flee to their Galleon once you’ve weakened them with the correct Requiem sequence. Once you’ve unlocked their Requiem, a new showdown node will appear within the Saturn Proxima (minimum Intrinsic 5). You and any other Tenno who have weakened Liches will be able to seek out and destroy!

Our intent behind this change is to match our TennoCon 2019 Lich Showdown presentation. In doing this, we’ve also eliminated the randomness of that final showdown. These are guaranteed fights that you can gear up before you go in! Bring your best gear for the job.

Between reducing the required Murmurs, adding OULL, adding Requiem Ultimatums, and having this new flow, we have shortened the Kuva Lich cycle and added more control for all Tenno! The final fight is now on your terms, and we hope you enjoy the efforts to improve and simplify this system!

Kuva Lich (And Sister of Parvos) Valence Fusion QOL:

We have made Valence Fusion for Weapons more intuitive in this Update! We are inheriting the behaviour we added for Railjack which was much more clear to our players!

  • Prior to this Update, when you used Valence Fusion to combine two Kuva Lich weapons together in the Arsenal, the order of the weapons picked would determine which element the final bonus damage would be.
  • In this update, when you combine two Kuva Lich weapons (or Sister Tenet weapons) together, you will have the option of which element you want to keep.  The numerical stat of the element still combines using the same logic as previously.
    • This is intended to reduce confusion about the end result you will get, and to make it easier to keep a desired element. Now you don’t need to fuse twice to restore your initial element type if you are combining weapons with different elements.

Adaptive Damage Scaling Changes for Liches:

Throughout our boss design history, we have added things like diminishing returns and damage mitigation techniques like armor or damage attenuation. In the time since we’ve launched the Kuva Liches, we’ve made adjustments to how we handle player damage vs. Liches. We’ve done things like add allowing Status Effects and attenuate damage to try and create a balanced combat experience. Like many bosses in Warframe, Liches have some damage modifiers applied to them.

We found a bug in the damage attenuation code, and have fixed it and polished the attenuation for Kuva Liches.

This system generally targets the scenario of very high damage things like the Void Rig’s Arquebex vs. a Kuva Lich, a scenario that is now possible due to the final showdown being based in Railjack. When we were testing this Voidrig Vs Lichout, our Liches barely lasted a second and we realized the damage attenuation code could use some review! We found bugs to fix and things to tweak to account for these new scenarios. Our only intention is to give you a fight that lasts more than mere seconds - happy hunting and may your teamwork and gear lead you to victory! We will be closely reviewing this to ensure we strike the right balance of a fight that requires teamwork and consistent offensive gameplay to beat, but also doesn’t feel impossible. Feedback is welcome!

General Lich Changes & Fixes:

  • Updated the Lich Tutorial screen to include new Lich flow and Sisters related information.
  • Changed the "Captured Liches" category to "Converted Adversaries" in the Trade window.
  • If you do not have any Kuva Lich or Sisters of Parvos history in your Codex, a pop-up message will appear to tell you that you have not encountered any.
  • Added new Kuva Lich transmissions for the following scenarios:
    • Lich Defeated Player Taunt
    • Lich Downed Player
    • Lich Kills Player
  • Fixed failing Requiem Mods sequence affecting the appearance of other players’ Kuva Liches.
  • Fixed holding the Parazon as if it was a sidearm if a Host migration occurred during the Kuva Lich Parazon stab animation.
  • Fixed instances where Parazon would become invisible or not animating during Kuva Lich attempts.
  • Fixed getting stuck in other players' Kuva Lich stab cinematics.


Parazon attacks were introduced in The Old Blood as a way to Mercy kill enemies. This stylish and universal blade has had a clear role in all things Liches, but their role in the game at large has been hard to play around. There are problems in need of solving, and the below outlines how we’ve done just that!

The problem with Mercy kills is they are hard to pull off, making engagement with the system far too low! Mercy kills only have a chance to trigger when an enemy’s health is 20% HP or less. In practice, you really never know if it’s going to happen. And if it does, it is often too late! You’ve riddled them with Status effects, a Squadmate casts an Ability, or your Kavat might be feeling extra bloodthirsty, and you cannot get in for the Mercy kill.

We are changing their design, adding new Mods (thanks Design Council!), and refreshing the system.

The change is based on a core principle: We want to make them more reliable and more strategic so you can actively decide if you want to use a Mercy kill or not.

Our change is rooted in the following:

A Mercy Kill opportunity is guaranteed when an enemy gets below 40% (60% for Corpus, but requires all Shields being stripped), but only on SPECIFIC units in each faction.

The units are:

  • All humanoid Eximus
  • Grineer
    • Heavy Gunners
    • Bombards
  • Corpus
    • Scrambus
    • Nullifiers
  • Infested
    • Ancients

And the logic is rooted in the following common scenario:

Imagine you see a heavy gunner in the distance. You have “Blood for Energy” on your Parazon. You see you need some Energy, so you start shooting the heavy gunner knowing full well once she’s at 40%, she will be open for a Mercy kill and the Energy could be yours!

You can plan and decide!

This also means that Impact Status Effect is changing:

Before: Impact Status Effects used to increase the chance that the random Mercy kill opportunity  would happen.

After: Impact Status Effects increases the Mercy Kill threshold range on eligible enemies. So instead of triggering at 40% on the list above, you can apply Impact Status to do a Mercy kill sooner (4% per Status)… up to 80%. Meaning, applying a lot of Impact Status quickly makes an enemy VIP more quickly susceptible to a Mercy Kill. Impact would then be a build strategy for getting the VIPs out of the fight!

But what about really high levels you ask?

We have made changes to this since our original Developer Workshop.

Up until level 150, the Parazon Finisher triggers at 40% Health remaining.

After that, every 5 levels reduces the threshold by 1%, down to a minimum of 10%! Eligible Enemy Health bars will have a notch on them to indicate these thresholds..

This change was made to make it more clear to our players, as well as still approach guaranteed kills at high levels with an amount of balance.

In addition, since Parazons were reworked, Zephyr's Airburst no longer overlaps with finishers.


Long lost CORRUPTED HOLOKEYS have been discovered in the raging Void Storms! Millions of these Holokeys were lost to the Void when Parvos Granum’s flagship was bombed. Perrin Sequence’s own Ergo Glast has a strong desire for these artifacts, and is offering up new Granum weapon technology for them (Syndicate alliance not required)!

Each Proxima Void Storm can reward Corrupted Holokeys as Common mission rewards. These replace the End of Mission Void Trace rewards from Void Storms.


2x Corrupted Holokey: Common 37.50%


2x Corrupted Holokey: Common 37.50%


4x Corrupted Holokey: Common 37.50%


3x Corrupted Holokey: Common 37.50%


5x Corrupted Holokey: Common 37.50%


6x Corrupted Holokey: Common 37.50%

Visit Ergo Glast in a Relay and view his new weekly Merchandise. Every week Ergo will have 1x version of each new Tenet Melee weapon with its additional bonus Damage / Elemental for 40 Corrupted Holokeys.

By visiting Ergo each week with Corrupted Holokeys in hand you can collect them all to Valence Transfer week over week until you get the best possible version of each weapon. If collecting is more your style then Ergo will always have something in stock!

Ergo Glast’s Merchandise:


Drive the agenda with this massive impact hammer. Heavy attacks launch devastating energy disks.


Leverage bleeding-edge Granum tech with this massive heavy blade. Slam sends forth a cascading set of three shockwaves, while Heavy Slam unleashes a swath of shockwaves.


The sleek lines of the Granum Attaché case conceal a infinitely sharp two-handed blade. Blocked attacks have a chance to increase the blocking angle. Note: The Granum Attaché system pauses the combo timer when holstered. Similar to the Xoris, if you have a Melee weapon with infinite combo duration, pseudo-melee abilities consume the Combo on use.


On Heavy Slide Attack this Corpus scythe launches a spinning energy disk that ricochets throughout the battlefield. Its lifetime is derived from the size of the Combo Counter. Note: The Granum Attaché system pauses the combo timer when holstered. Similar to the Xoris, if you have a Melee weapon with infinite combo duration, pseudo-melee abilities consume the Combo on use.


  • RAILJACK COMMAND RANK 10: Introducing Elite Crewmates! Stronger crew members become available for recruitment from Ticker.
    • These Elite Crewmates have two more Competency Points and they have a random trait based on which of their Competencies have the most points.
      • For example: If their Gunnery skills have the most Competency Points, this Crew member could have “50% more damage with Zetki weapons”. If their Piloting skills have the most Competency Points, this Crew member could have “Increase effectiveness of Lavan engines by 25%”. So on and so forth!
  • Corpus Spy and Survival missions have been added into the Corpus Proxima regions! With these additional game modes come completely new reward tables including the new AMBASSADOR weapon (see below), Ash Components, Railjack Mods, Parazon Mods, and much more! Head to warframe.com/droptables for the full scoop! You’ll notice that some Corpus Railjack mission nodes have been shuffled, and 1 additional Corpus node has been added per region to accommodate these:
    • Venus Proxima:
      • New Survival Node, Luckless Expanse
      • Orvin-Haarc is now a Spy Node (Was Exterminate)
    • Neptune Proxima:
      • New Spy Node, Brom Cluster
      • Enkidu Ice Drifts is now a Survival Node (Was Volatile)
    • Pluto Proxima:
      • New Survival Node, Fenton’s Field
      • Peregrine Axis is now a Spy Node (Was Orphix)
  • Railjack Crew Members now have a more relaxed behaviour when not in mission.
  • Fixed Crew Members getting stuck in turrets after attempting to give them another order while they were still getting into the gun.
  • Fixed a case where Crew Pilots would just stop if all targets were too far away.
  • Fixed being unable to use the Tactical Map while in Crewship pilot seats.
  • Fixed script error when using ‘On Call’ Crew Members.
  • Fixed infinite load from Dry Dock on the second Railjack mission after Host migration and successful first mission.
  • Fixed an issue where the objective transmissions would repeat the one from the first mission when doing back to back Railjack missions.
  • Fixed softlock when entering a Railjack mission with the Nightwave screen is opened from the Star Chart.
  • Fixed cargo train entry objective marker not updating position after ejecting each car in Corpus Railjack missions.
  • Fixed Kuva Lich weapons overlapping over UI in the Crew management screens.
  • Fixed Crew Members’ barks missing lip syncs.
  • Fixed the "Press (Button) to open the Tactical Menu" prompt appearing on accounts with no ranks in Tactical Intrinsics.
  • Fixed the Railjack’s Hull meter in the HUD not updating while you are in the Forge screen.
  • Fixed Capital Ship waypoint in Railjack Defense missions persisting in space after completion.
  • Fixed the Rising Tide quest not being marked as completed after purchasing Railjack in the in-game Market without relogin.
  • Fixed camera detaching if a Client tries to switch to Operator as they are leaving a Railjack mission POI.
  • Fixed no mod popup occurring when players pick up a Railjack mod in mission.
  • Fixed Host migration while streaming into a mission causing an infinite load tunnel.
  • Fixed seeing the Drydock in a yellow box from the front of the Railjack window when entering the loading tunnel to a mission.
  • Fixed an issue where Clients could sometimes be unable to fire the Forward Artillery weapons.
  • Fixed script error that could occur when extracting from a Railjack Survival mission.
  • Fixed a bunch of non-squad members appearing in Railjack in Relay Dry Docks for a bit.
  • Fixed Railjack weapons not firing at times.
  • Fixed On Call Crew members appearing like Mr. Potato Head with mixed body and head parts.
  • Fixed Specters not despawning when returning to the Dojo after completing a Railjack mission.


Bring negotiations to an instant conclusion with this Corpus assault rifle. Switch effortlessly between charged sniper shots and rapid-fire electrical assault mode.  Parts and Blueprints are found in the new Corpus Railjack Survival nodes.


5 New Parazon Mods are here! Find them all today to add new power and Utility to your Parazon!

  • Power Drain (on Mercy) - 100% chance for next ability cast to gain +50% Ability Strength.
  • Malicious Code (on Mercy) - 50% chance for enemies within 15m to cower in fear for 8 seconds.
  • Hard Reset - Execute 3 Mercy Kills within 40 seconds to revive a fallen Sentinel or Companion.

Design Council Contributions:

  • Swift Mercy - Speed of Mercy kills increased by 50%.
  • Firewall - Reduces damage by 75% during hacking.

These new Parazon mods can be collected by completing Corpus Railjack Spy missions.


Ember refined to her most searing elemental form, the primordial flame. Concept designed by Debbysheen!


Ember’s Fourth Law of Thermodynamics: look good doing it.


A flamethrower skin that's twice as hot as the carnage it contains.

Find the Ember Pyraxis Skin, Volca Syandana and Flamethrower Plazm Skin in the in-game Market.


The Syndicates you know and love have expanded their Offerings!

Each Syndicate has added respective Armor Sets to showcase your loyalty! Including Ostron Armor from Hok in Cetus, and Solaris Armor from Rude Zuud in Fortuna! That’s 8 unique Armor sets in total to collect! The most ever released in a single Update!

PLUS, each Syndicate (excluding Ostron and Solaris) has new Emotes based on familiar Railjack Crew animations!

All of these new Offerings are Tradable!


Teshin has expanded his Steel Path Honors!

  • Veiled Riven Cipher (one a week)
    • This cipher can be consumed to identify the selected Veiled Riven to bypass its Challenge.
      • Replaces Transmute/Cycle button in Mod Segment  when a Veiled Riven is selected.

  • New Shotgun Mod - Counterbalance
    • -60% Weapon Recoil
  • Noggle Statue - Teshin
  • Orokin Tea Set (Decoration)
    • This Orokin Antique once belonged to a powerful Dax.
  • In Action Glyphs
    • Gauss in Action
    • Grendel in Action
    • Xaku in Action
    • Protea in Action
  • Primary Arcane Adapter (see MELEE / PRIMARY BALANCE CHANGES below)
    • Fuses with a Primary weapon to unlock the Arcane Slot.
    • STEEL PATH access is required to see this Arcane Slot in your Modding Screen as not to confuse new players.
  • Secondary Arcane Adapter (see MELEE / PRIMARY BALANCE CHANGES below)
    • Fuses with a Secondary weapon to unlock the Arcane Slot.
    • STEEL PATH access is required to see this Arcane Slot in your Modding Screen as not to confuse new players.


In the Deimos Arcana update, we made several changes to the Steel Path and the acquisition of Steel Essence. Our stated goals were to move away from long endurance missions as the most efficient way to collect Steel Essence, while also reducing randomness. After observing player trends, a loot strategy involving both of these elements has come up once again, making regular unoptimized Steel Path play feel less worthwhile.

With the number of new Steel Path rewards being introduced in this update, we wanted to address those strategies, while also bringing up the lower average. We hope these changes reinforce one of this update’s main themes - you should be able to play the game however you want, without feeling forced into prevalent strategies.

  • Acolytes will now spawn more frequently during Steel Path missions, resulting in more Steel Essence being dropped overall!
  • Steel Path Incursions will each offer a reward of 5 Steel Essence, increased from 3.
  • Steel Essence will now remain on the ground for 5 minutes before disappearing. If the UI marker is blinking, be sure to get it before it’s gone!
  • For consistency, Vitus Essence follows the same rules and will remain on the ground for 5 minutes before disappearing.
  • Acolytes will now be teleported to a safe location if pulled into water. This fixes Itzal’s Cosmic Crush pulling Acolytes into water volumes where they instantly died.
  • Fixed Acolyte spawns becoming extremely slow or stopping altogether in specific Steel Path mission types - most commonly reproduced in Disruption or Survival.  

Acolytes will now drop 1 of 6 New Arcanes on death!


On Kill:

+30% Damage for 4s. Stacks up to 12x.

+30% Reload Speed

+100% Ammo Max


On Headshot Kill:

120% Damage for 24s. Stacks up to 3x.

+30% to Headshot Multiplier.

-50% Weapon Recoil


On Melee Kill:

+60% Damage for 20s. Stacks up to 6x.

+60% Holster Speed.

+7.5s Combo Duration.


On Kill:

+30% Damage for 4s. Stacks up to 12x.

+30% Reload Speed

+100% Ammo Max


On Headshot Kill:

120% Damage for 24s. Stacks up to 3x.

+30% to Headshot Multiplier.

-50% Weapon Recoil


On Melee Kill:

+60% Damage for 20s.

Stacks up to 6x.

+60% Holster Speed.

+7.5s Combo Duration.


The Arsenal Divide


When choosing weapons for a mission, the Tenno have a lot to consider...

  • Which weapons are strong enough for me to fight at this level?
  • Which weapons are best against this faction?
  • Which weapons are the most efficient and easy to use?
  • Which weapons do I have the most fun with?
  • Which Mods make these weapons perform best?

The average player will ask themselves at least one of these questions (usually more) before making a selection. Not all weapons are built equal, but ideally there are several answers to each query, so that Tenno can make their own choices from a variety of options and keep things fresh. If one category of weapons outclasses all the others, or makes them feel redundant, then we as developers want to step in to make sure choice exists for the sake of fun.

Enter melee weapons, and equally importantly, the Mods you can use on them. Tenno have spent years sharpening their blades, but as a result, we’ve seen Primary and Secondary weapons collecting rust. And the longer we avoid addressing it, the worse this divide will become.

We are changing Melee and Primary in for the singular purpose of making the combat experience more balanced, especially at high level play (Steel Path, etc).

Generally speaking, we feel that gun stats are in a good place, but it's the Mods that are lacking. Inversely, some Melee Mods are too strong. We intend to address these issues in two ways: firstly, careful nerfs to a handful of Melee Mods; secondly, by offering greater strength for the rest of your Arsenal with Primary and Secondary Arcanes and new Galvanized Mods.  

Our goal is to encourage you to use your entire Arsenal in-mission. Switching between Primary, Secondary, and Melee weapons should feel like valid and strategic options, in contrast to the uncontested Melee dominance that exists in the current meta. We want Melee to be fun and powerful as you rip and tear your way through the solar system but we want players to have that same level of fun and power with Primary and Secondary weapons should that be their preference.

The option to choose is key here -- one that is lessened by the current divide between Melee and everything else. Our approach to lessen this divide will be through changes to existing Mods, the addition of new Mods, as well as introducing new Primary and Secondary Weapon Upgrades.


  • Melee Mod Nerfs
  • Weapon Changes
  • Primary and Secondary Weapon Arcanes
  • Galvanized Mods
  • Login Items

If you’d rather watch a video going over this Workshop and the Sisters of Parvos Update at large, check this out:

Melee Mod Nerfs

We have 5 categories of changes coming:


   Condition Overload
   Kuva Nukor


Attack Speed increases for Melee are part of what makes it so dominant. This is especially true when the conditions to reach animation-breaking Attack Speed are as simple as current Berserker: ‘on Critical Hit’. Infinite Attack-Speed Uptime is possible with a single Mod, and the result is animation noise with no distinction between hits, coupled with massive Damage output.

We still want to support the ability to increase your Melee Attack Speed and Damage Output, just not to the levels you currently can.

Berserker is changing from:

+30% Attack Speed (Max 75%) for 24s on Critical Hit


Berserker Fury, cannot stack with Fury.

On Melee Kill:

+35% Attack Speed (Max 70%)  for 10s. Stacks up to 2x.

This is important because:

- It decouples it from Critical Chance.

- Adds a more defined ramp up using ‘On Kill’ instead of On Crit (which frequently meant 0 to ‘Max’ in one swing hitting 3 enemies).

- Renamed to Berserker Fury to communicate that it can no longer be equipped with Fury / Primed Fury.

Blood Rush:

Blood Rush’s maximum value is being lowered.This changes the achievability of consistent Red Crits from just one Mod (on most Melee weapons, some High-Critical exceptions), and now additional help will be needed via Mods, Arcanes, or Warframe abilities to achieve consistent Red Crits.

One Mod alone generally delivering the best tier of Criticals felt too powerful.

Blood Rush is changing from:

+60% Critical Chance stacks with Combo Multiplier


+40% Critical Chance stacks with Combo Multiplier

Condition Overload:

Condition Overload’s maximum value is being lowered. It’s been some time since we originally changed this Mod, and in this time we’ve decided we’re still not happy with the way this goes up against other Damage Mods (namely Primed Pressure Point). We’ve reduced this to 80% to make it almost as good as Primed Pressure Point, and 3 Status Types back to where it was originally. It remains true that even though the maximum potential damage is lower now, we think it is still an extremely powerful Mod in its latest iteration.

There should now be a more meaningful choice: do you want front loaded damage or a build up from multiple Status Types?

Condition Overload is changing from:

+120% Melee Damage per Status Type affecting the target.


+80% Melee Damage per Status Type affecting the target.

Weapon Changes


In late 2020, we reworked the Glaive melee class to be more powerful and comfortable to use. Overall, we feel these changes had their intended effect as weapons like the Glaive Prime skyrocketed from obscurity to the top of the pile with their newfound ability to inflict huge damage using heavy attacks.

However, these changes also introduced a common issue: players with high melee attack speed would sometimes accidentally throw their Glaives when trying to perform simple melee strikes, and the “catch and release” mechanic sometimes resulted in multiple unintended throws. In reviewing our Melee system, we felt it was a good opportunity to address this concern, while also doing a balancing pass to reflect the power in this newly reworked melee class.

That said, our two changes to Glaives go hand in hand:

First, the heavy attack wind-up speed is being increased from 0.6 seconds to 1.2 seconds. With more time on the wind-up, it is much harder to accidentally throw when you are trying to swing.

With this increased wind-up speed, players are also more capable of performing quick throws. Right now the damage on quick throws is very close to fully charged, so in order to encourage more meaningful choice, our second change is to reduce quick throw damage to approximately 50% of the maximum charge. Exact number changes are as follows:


Direct Hit Damage from 366 to 201

Radial Damage from 549 to 333


Direct Hit Damage from 460 to 250

Radial Damage from 690 to 345


Direct Hit Damage from 210 to 116

Radial Damage from 315 to 190

Glaive Prime

Direct Hit Damage from 328 to 180

Radial Damage from 492 to 296


Direct Hit Damage from 298 to 163

Radial Damage from 447 to 225

Halikar Wraith

Direct Hit Damage from 503 to 263

Radial Damage from 621 to 329


Direct Hit Damage from 168 to 92

Radial Damage from 252 to 126


Direct Hit Damage from 390 to 215

Radial Damage from to 520 to 293


Direct Hit Damage from 524 to 288

Radial Damage from 786 to 393


Direct Hit Damage from 240 to 120

Radial Damage from 480 to 250

Kuva Nukor

We are indeed touching 1 non-Melee item in the series of Nerfs, and likely to no one’s surprise it’s the Kuva Nukor. It’s a dominant Secondary with incredible power, which is warranted given its acquisition. It’ll keep all of its signature behaviour, but the general output is being notched down slightly with the following change:

- Chains targets reduced to 2 from 4


Reduced the Vermisplicers tendril chains from 5 to 3.

After the original publication of our Dev Workshop, we observed and noted that the Vermisplicer’s behaviour is very similar to the Kuva Nukor. To this end, we wanted to ensure we were consistent in handling the beam chain weapons in this update.

Onward to Primary & Secondary…

With all the information about how we are lessening power in some ways, let’s move onto the way we are increasing the power available to Primary & Secondary weapon options.

Primary and Secondary Weapon Arcanes

We are going to start with the biggest change: You can now add Arcane Slots (name not final) to your Primary and Secondary weapons, and fill the Slots with new Arcanes that enhance and reward diverse gameplay.

Our entire approach to making Guns a comparable choice in your Arsenal orbits around the notion that Gunplay is fundamentally more varied than Melee: there are pinpoint accuracy guns, AOE guns, and high fire rate Guns (and everything in between). There’s reload times, magazine sizes, and more. We want to make these varied options better at what they do by rewarding you for using them well - thus, Arcanes!

Because the Gunplay falloff is more of a late-game problem, these new Upgrades will be earned through late-game content systems -- namely, the Steel Path. You’ll be able to get the Arcane Slot Unlockers from Steel Path Honors, whereas the Arcanes themselves drop from Acolytes in the Steel Path! The spawn frequency of Acolytes is also being increased, meaning you’ll get more Steel Essence, as well as more chances for the Arcane you want. All Acolytes will drop them!  

There are 6 Arcanes (3 Primary, 3 Secondary) that you’ll be able to rank up and put to put into the new Slots:


The first Primary Arcane is designed with Primary weapons that perform well as AOE or high rate-of-fire weapons. This Arcane will reward kills with the following stats at Max rank:


On Kill:

+30% Damage for 4s. Stacks up to 12x.

+30% Reload Speed

+100% Ammo Max

The more you kill, the more damage you can build up. Groovy!

The second Primary Arcane is designed with high precision weapons in mind. Make your Headshots count for greater performance (excluding AOE headshots)!:


On Headshot Kill:

120% Damage for 24s. Stacks up to 3x.

+30% to Headshot Multiplier.

-50% Weapon Recoil

The final Primary Arcane is designed with using your full loadout in mind, enter Melee synergy:


On Melee Kill: +60% Damage for 20s. Stacks up to 6x. +60% Holster Speed. +7.5s Combo Duration.


Secondary Weapons will receive the same options as Primary Weapons for their Arcanes, but with their own version. In practice, you’d be able to equip yourself with a Precision Secondary like the Knell, a high-fire rate Primary like the Grakata, and select the Arcane that will reward each play style best!

The stats are the same for the Secondary versions of the New Arcanes:


On Kill:

+30% Damage for 4s. Stacks up to 12x.

+30% Reload Speed

+100% Ammo Max


On Headshot Kill:

120% Damage for 24s. Stacks up to 3x.

+30% to Headshot Multiplier.

-50% Weapon Recoil


On Melee Kill: +60% Damage for 20s. Stacks up to 6x. +60% Holster Speed. +7.5s Combo Duration.

Ultimately each Arcane stacks up to the same amount of damage, but it’s how you choose to get there that counts. Precision? Spray and Pray? Melee synergy? Your choice!

The “Arcane Adapters themselves are an item you’ll need to install on the weapons you want to take further, and you can find the Primary and Secondary Arcane Adapters in the Steel Path Honors. The Arcanes themselves drop from Acolytes on The Steel Path.

Galvanized Mods

Our observation that Arsenal imbalance becomes obvious at higher level content means that we want your progression to this content to matter for your power level. We want to give you the tools to progress to optimal play with a new series of Mods: Galvanized Mods!

The general approach to these Galvanized Mods is that the unconditional upgrade is not quite as good as the non-Galvanized original, but the On Kill conditional increases them well above and beyond what is available with ‘conventional’ Mods in your Arsenal. These will be available from Arbitrations for Vitus Essence.

  • New Galvanized Mods:
    • Galvanized Crosshairs
    • Galvanized Diffusion
    • Galvanized Shot
    • Galvanized Scope
    • Galvanized Chamber
    • Galvanized Aptitude
    • Galvanized Hell
    • Galvanized Acceleration
    • Galvanized Savvy

General Beam Weapon Mod Change:

Ruinous Extension and Sinister Reach are now slottable in the Exilus slot and their text changed from "+X Range" to "+X Beam Length"

Why: While we are in the revision process for all things Mods, some well reasoned suggestions made it aboard!

Login Items

As with many of our large-scale reworks and changes in the past, we want to honour the investment of time and resources our players have put into their Arsenal! Since these changes are both wide-sweeping and precise, we have a general login inbox planned for all players, with a few bonuses for those who meet certain conditions.

With the release of Update 30.5: Sisters of Parvos, players will receive the following upon login:

  1. All Players Mastery Rank 5 and above will receive 5 x Built Forma.
  2. All Players Mastery Rank 5 and above will receive a 3-Day Affinity Booster.
  3. Any Player who owns a Kuva Nukor will receive an extra 2 x Built Forma.
  4. All Players who owned ANY Lich Weapon at any point OR have a Converted Lich OR have an active Lich get 1x Requiem Ultimatum (a new item to taunt a Lich or Sister into battle)!
  5. Players who have Converted a Kuva lich OR vanquished a Kuva Lich will get OULL, which is a Requiem Wildcard Mod!

In closing…

The delivery of these changes is rooted in our goals, and if we miss the mark we’ll be watching for what to tweak. Keep in mind what our goals and visions are when you give feedback after playing!  


  • Critical Delay - Critical Chance from 187% to 200% -36% fire rate to -20% fire rate
  • Creeping Bullseye - Critical Chance from 187% to 200% -36% fire rate to -20% fire rate
  • Critical Deceleration - Critical Chance from 48% to 200% -30% fire rate to -20% fire rate can no longer stack with Blunderbuss/Primed Blunderbuss*** If we release that.... ;) Maybe.
  • Cautious Shot increased from 90% to 100%


The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.

These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:

Amalgam Organ Shatter

Corrupt Charge

Enduring Strike

Body Count

Blood Rush

Dispatch Overdrive

Drifting Contact

Energy Channel

Finishing Touch

Focus Energy

Focused Defense

Guardian Derision

Killing Blow

Life Strike

Maiming Strike



Reflex Coil

Relentless Combination

Seismic Wave

True Punishment

Weeping Wounds

Gladiator Might

Gladiator Rush

Gladiator Vice

Carnis Mandible

Jugulus Barbs

Saxum Thorax

Motus Impact

Proton Snap

Tek Gravity

Strain Infection


You can now go up to Rank 15, and so much more! When it comes to the level cap increase to Helminth (from 10 to 15), we are introducing Invigorations at the same time, which will give around triple the XP of Subsumes. They should help you rank up as you invigorate your Arsenal over time.

This is similar to other MMOs, you won't retroactively get leveled up for past play when the Helminth level cap increases.


Son has been busy developing new bio-technologies for Helminth. Visit SON in the Necralisk on DEIMOS to obtain the New Helminth Invigoration Segment Blueprint required to upgrade your Helminth to perform a new operation: Invigorations!

Helminth Invigorations are here! Take a seat, Tenno. Helminth has some flavours of the week!

Every week, your Helminth will have an Affinity toward 3 Warframes. You can interact with Helminth with these Warframes to gain select Weekly Buffs (one Offensive and one Utility/Defense)! For example:

Zephyr: 200% Power Strength and Immune To Status

Atlas: 200% Primary Critical Chance and +1000 Armor

Excalibur: 250% Melee Damage and 75% power Efficiency

Once you infuse the Invigoration, it lasts the week before the power of the Helminth wears off. Check back each week to see what options your Helminth has for you!

The Helminth takes note of your interactions - for every 10 Invigorations you do, you’ll be able to Select what Warframe receives the next buff!


With the help of our trusty Design Council, the Helminth has been injected with new Helminth Abilities! Each one unlocks at one of the new Helminth Ranks (11,12,13,14,15)!

    • Sacrifice Shields to reinforce Armor for a period of time.
    • Grant yourself immunity to Status effects.
    • Consume Energy to heal yourself and grant matching Energy to each ally.
    • Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
      • Not affected by Power Strength.
    • Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment.


The Companion System has received a much awaited overhaul! The Companion System has undergone many iterations: DNA Decay rate reductions, adding the option to ‘Consign’, removing the negative effects from a lack of Loyalty or Integrity, removing Stasis completely - the list goes on!

The below are our continued efforts to streamline the Companion System structure that is now almost 7 years old! With a combination of Community feedback and internal desires we’ve changed the following:

Genetic Aging Regressing

Within the Incubator you can now choose to “Regress Genetic Aging” of an existing Mature Companion back to their non-mature state (puppy, kitten, etc). Keep in mind that this unequips said Companion (if it was equipped) and it’s Armor/cosmetics are removed. At any time you can choose to Mature said Companion at which it will revert to its former Mature state with its existing Levels, stats, and Armor/cosmetics intact. There’s no limit to how many times you can Regress your Companion!

Stability & Loyalty Removal

We have removed the DNA Integrity and Loyalty groups from the Companion Management Screen, and removed DNA Stabilizers from the Market. Previously only the Nutrio Incubator Upgrade Segment could eliminate DNA degradation. No more Stability or Loyalty degrading!

Damage Resistance Mod Math Changes:

The following changes occurred due to the following scenario being shared:

A player reported that combining Umbral Mods + Adaptation + Lightning Rod on any Warframe made them fully immune to all damage from the Hydrolyst Eidolon.

Prior to this discovery, we already made sure we couldn’t reach 100% Damage Resistance because that would just be excessive in all cases. You can see this in action when we capped the ‘In Air’ Damage Resistance Mods. Even though the Mods theoretically could reach 100% Damage Resistance, there is a hard cap at 90%.

In response and to avoid future oversights, we have changed the way Damage Resistance works. It now works on ‘Damage Remaining’ instead of having all the Modifiers combined and operating at once.


Consider the case of:

4x 25% Damage Resistance Mods:

WAS: (25% + 25% + 25% + 25%) = 100% Damage Reduction

NEW: Take 25% Less Damage = Only take 75% Damage

0.75 x 0.75 x 0.75 x 0.75 = 31.5% damage taken AKA 68.5% damage reduction


These enhanced enemies don’t appear for just anyone! Locate and solve the Cenote Pit Monster puzzle in the depths of the Cambion Drift to call forth the Jugulus Rex.

Jugulus Rex enemies drop the Necramech Mods from Operation: Orphix Venom:

  • Necramech Deflection
  • Necramech Rebuke
  • Necramech Repair
  • Necramech Enemy Sense
  • Necramech Augur
  • Necramech Rage
  • Necramech Aviator


Introducing the new VENTKIDS' BASH LAB! Throw on some skeg and bash out a primo Ventkid design or the latest gizmo they nicked from Nef. Here you can find the Yareli Chassis, Neuroptics, and Systems Research!

New Community Glyphs and Displays

In anticipation of Sisters of Parvos, we commissioned 5 community fan artists to create 3 new Glyphs and 2 new Displays which are now in-game! Acquire these pieces with Platinum individually or as part of the Sisters of Parvos Community Art Pack in the Market! The pieces will also be available via Twitch Drops Campaign beginning soon - stay tuned!

  • Vala Community Glyph by FrostyNovaPrime
  • Gara Prime Community Glyph by SpaceWaifu
  • Yareli Community Glyph by Joriale
  • Yareli Community Display by Trash_Frame
  • Vala and Parvos Community Display by Finlaena


New features and quality of life upgrades make their way to the Warframe Companion App, available on Android & iOS devices! On top of letting you build & claim Foundry items, deploy Drones, read the Codex and more, the Companion App now includes…

    • View current Standing, Active Syndicate Alerts, and Medallions.
    • View the current group of Clans featured on your platform.
    • Added ability to swipe between Baro’s TennoCon Relay and regularly weekly Relay, granting access to both versions.
    • Confirmation & Cancel buttons relocated for consistency and clarity.


  • Legendary Rank 1 is now available for eligible Tenno thanks to the new Warframe Yareli and the abundance of weapons in this Update!
    • Mastery Ranks beyond 30 are considered/titled as “Legendary 1”, “Legendary 2”, etc.
  • New Melee weapon: Cadus
    • A lone Tenno once used this staff to fight back a horde of Infested.
      • Find the Cadus Blueprint in the in-game Market for Credits!
    • An alternate helmet for Harrow, minister of the Void’s veiled verses.
      • Find this Helmet in the in-game Market or as part of future Nightwave Cred Offering rotations.
  • Added a new Mouse Cursor option inspired by Yareli! To equip, go to Options > Interface > UI Customization.
  • Added custom spin whoosh sounds and updated animations for the Kaszas Arch-Melee weapon.
  • New Challenges
    • Squad Goals
      • Attain Command Rank 10
    • Meeting Adjourned
      • Acquire all Sisters of Parvos Weapons
    • Strategic Development
      • Complete all Corpus Proxima Railjack Nodes


  • Doubled the Vitus Essence drop rate from Arbitration Drones to 6% from 3%!
  • Vitus Essence will now remain on the ground for 5 minutes before disappearing. If the UI marker is blinking, be sure to get it before it’s gone!


  • Ammo Chain will now give Mausolon 1800 Ammo pool instead of 1799.
  • Adjusted the Infested screen FX (Jordas Golem, Cambion Drift Fass pool FX) to be more orange, as the previous red was being mistaken for blood/Health damage.
  • Renamed ‘REGALIA’ to ‘SIGILS’ to aid in New Player understanding.
  • Updated all of New Loka's mouth shapes for the visemes to improve the overall quality.  
  • Updated all of Nora Night’s visemes so it uses all the correct mouth shapes.
  • Added ‘Available Sessions’ icons to Friends list to indicate when players are available to join.
  • Updated Flux Rifle muzzle FX.
  • Updated the Clan ‘View Permissions’ pop-up.
  • Added “Ready for Ascension” and “Accession Ceremony in Progress:” information as a on-hover popup in the Clan management window.
  • Improved shading and shape definition of Operator faces.
  • The Archwing Galvanized Blade Mod has been renamed to Conductive Blade so that it doesn't get confused with the new Steel Path Galvanized Mods.
  • Updated Boon’s visemes - better lipsyncing for our favorite K-Driving rebel.
  • Updated the Trade error message to “Failed to make offer; your trade partner already owns one or more of these items and cannot receive a duplicate.” when attempting to Trade a Skin that a player already owns.
  • Added ability to hover over currencies in the top right bar for their names and descriptions.
  • Added missing charge/reload sound FX from Ground Archwing Guns to the Space versions.
  • Players can now install an Orokin Catalyst / Orokin Reactor onto ungilded Modular items, specifically:
    • Kitguns (Primary + Secondary)
    • Zaw (Melee)
    • Modular Companions (Moas + Hounds)
      • Being unable to install a Reactor or Catalyst onto an ungilded modular item significantly slowed down progression on new Modular items. Players who were willing to make the investment into Modular items weren’t able to Mod them to their full capacity, which left their new gear feeling very underpowered. So we have removed that restriction!
  • Change armed camera offsets when riding the K-Drive to allow for easier view of combat.
  • Updated Sequence Burn Spectra Mod from +Range to +Beam Length.
  • All K-Drives can now do a grind Slam Shockwave! Bomb the landin’ K-Drive Mod will now buff the Damage and Range of the Shockwave.
  • Added small and large grind slam FX and set the default Board to its original orange for K-Drives.


  • General system micro-optimizations.
  • Optimized Dojo initialization time.
  • Made micro-optimizations to world-state synchronization.
  • Made some micro-optimizations to object creation code.
  • Made micro-optimizations to Void Storm missions.
  • Made micro-optimizations to kill tracking.
  • Improved pixel-sharpness of the Launcher on high-resolution displays.
  • Fixed potential small memory leaks throughout the game.
  • Optimized memory footprint for all platforms.
  • Optimized an effect texture to save 300K of RAM.
  • Optimized memory footprint in the Orb Vallis.
  • Optimized memory footprint when spawning enemies.
  • Optimized when opening up the Gear Wheel.
  • Optimized memory footprint in all levels.
  • Made Ayatan Sculptures dynamically load if needed rather than keeping all loaded all the time to save ~3.5MB.
  • Optimized plant and foliage rendering for all platforms.
  • Optimized away 2MB of heap memory for all platforms.
  • Optimized code-size slightly for all platforms.
  • Optimized memory use for all platforms.
  • Made systemic micro-optimizations throughout the game.
  • Made optimizations to HUD with missions that have blinking markers.


  • Fixed World State Tabs and button prompt icons for Steel Path overlapping when using a controller.
  • Fixed being unable to open the Crew Contracts menu at Ticker in Fortuna when using a controller.
    • The right trigger is now called out to access the contracts.
  • Fixed being unable to reliably select a mission node in Navigation while using a controller.


  • Fixed functionality loss when Void Dashing in the air while playing The Index.
  • Fixed Excalibur’s Furious Javelin buff becoming permanent and stacking on itself by manipulating recasting and buff timer.
  • Fixed harmless script error that could occur after a host migration during a Kuva Lich showdown.
  • Fixed Reactant not appearing for squad members when both players are using Necramechs or K-Drives.
  • Fixed several Corpus Archwing enemy types not attacking or repositioning at certain ranges in Archwing missions.
  • Fixed Warframe or weapon becoming invisible during Jackal Assassination mission (Venus - Fossa) when standing close to the wall in either of the hologram display objects to the right/left of the main entrance wall.
  • Fixed some of Atlas Karst and Nidus Phryke materials.
  • Fixed top-of-screen health bar positions appearing/disappearing when HUD scale is not set to 100.
  • Fixed ability info popup for Warframes in the in-game Market appearing way too high.
  • Fixed crash while loading back to the Orbiter from the Dojo.
  • Fixed Companions stopping mid-animation when loading in and out of Deimos.
  • Fixed being unable to select ‘Confirm’ in the Helminth Configuration options after selecting an ability to be replaced.
  • Fixed Clan Alliance text potentially extending outside the UI container.
  • Fixed the description for the Conclave Martial Fury mod being misleading. Was “+20% Fire Rate, -50% Power Rate” now: “+20% Attack Speed, -50% Energy Rate”.
  • Fixed Synth Set mods reverting to a single mod bonus after death.
  • Fixed a script error that would occur if you tried to rip the limbs off of an enemy.
  • Fixed the interact prompt appearing for players visiting other player Orbiters when approaching their Sentinel station.
  • Fixed not being able to switch to your Secondary while on K-Drive.
  • Fixed not being able to use certain Specters while on K-Drive (Clem, Ancient healer, etc).
  • Fixed ceiling gaps in Fortuna.
  • Fixed crash when opening Abilities screen in the Arsenal.
  • Fixed script error when attempting to change graphics preset using arrows in Options.
  • Fixed ‘Preview Gilded’ not showing correct colors/textures for MOA companions at Legs in Fortuna.
  • Fixed Ivara Prowl being able to gain Energy from sources like Trinity’s Energy Vampire and Energy Restores when other abilities cannot.
  • Fixed Gammacor beam offsets when riding a K-Drive.
  • Fixed mod flickering up and down when attempting to upgrade it at the mod segment.
  • Fixed being unable to click or drag the Helminth Metamorphosis menu's scroll bar.
  • Fixed Grineer enemies getting stuck in implacements when you flank them and they attempt to turn to face you.
  • Fixed shells not ejecting correctly from the Corinth while aiming.
  • Fixed map hole near the Cerebrum Magna in the Cambion Drift.
  • Fixed the Paradiso and Sigma Series Chest and Shoulder Plates floating away from Atlas Prime with the Blade of the Lotus skin equipped.
  • Fixed script error with Wukong’s Passive.
  • Fixed drifting hand animation issues with Mother in the Cambion Drift when she exits her pod.
  • Fixed ‘Today's Special’ is not visible from Legs or Roky in Fortuna.
  • Fixed a rare edge case of context actions auto-activating after transferring back from the Operator.
  • Fixed script error with spawn teleports.
  • Fixed GPU particle's mesh emission not scaling properly.
  • Fixed ‘Copy Warframe Colors’ not working for Conclave Loadouts.
  • Fixed Affinity numbers not showing while riding K-Drives.
  • Fixed being unable to fire Secondary weapon while sprinting on K-Drive.
    • It will now work similarly to when you are on foot, shooting simply brings you to cruising speeds.
  • Fixed Warframe ability level ups displaying as 255 when it occurs on K-Drive.
  • Possible fixes for a variety of rare crashes.
  • Fixed the snow and smoke flickering against each other near the extraction zone in the Corpus Ice Planet tileset. This also fixes flickering during the extraction cinematic.
  • Fixed map hole in the Grineer Settlement tileset.
  • Fixed a crash that could occur when running with debug drivers on a Windows 7  machine.
  • Fixed a harmless script error that would occur if you ran over a Ghoul's grave with a K-Drive.
  • Fixed the Flux Rifle beam’s impact sounds.
  • Fixed script error related to Nezha’s Divine Spears.
  • Fixed detonating a Glaive early can lead to automatic charge up after catch.
  • Fixed Glaive automatically throwing after heavy slam if caught in mid-air.
  • Fixed your Warframe blinking in and out of invisibility when the Unairu Void Shadow is active.
  • Fixed missing Necramech landing sounds when transitioning from jump to run/walk.
  • Fixed Lex Prime’s clip being offset and rotated horizontally with the Lex Conclave skin equipped.
  • Fixed the Terra Trenchers not doing more than one melee hit in their combo.
  • Fixed being unable to roll, jump, shoot, use context action, etc for an extended period of time when knocked off of K-Drive.
  • Fixed script error with Mirage’s Prism and Eclipse.
  • Fixed some cases of inconsistent game times between Host and Client after host migration (eg. Wisp being invisible after jumping after host migration).
  • Fixed Kuva Lich not leveling up if you get disconnected from the internet before using Parazon on Lich.
  • Fixed K-Drive booster appearing stretched on the rail to the right of the Fortuna elevator in the Orb Vallis.
  • Fixed a green orb appearing at the Warframe's legs after picking up points in the Index.
  • Fixed objects floating outside the Defense pod in the Stephano, Uranus Defense mission.
  • Fixed inability to color customize the Crania Ephemera.
  • Fixed Frostfall Ephemera missing its ice skin FX.
  • Fixed Manic Bombards not choosing to use their guns unless you’re out of reach and also throwing imaginary grenades.
  • Fixed Inertia Dampeners not increasing K-Drive trick multiplier.
  • Fixed ability to spin the camera around when you're capturing a Capture Target.
  • Fixed Host having stronger stagger compared to Clients when using Cautious Shot.
  • Fixed strange orb appearing in the Operator while in Void Mode while playing Index missions.
  • Fixed the Kuza and Hellkite Liset Skins using the incorrect icons in the in-game Market.
  • Fixed some of the Helminth Ability icons appearing invisible with the light UI themes (Orokin, Tenno & Nidus).
  • Fixed Squad menu not reopening if you mouse too far across it.
  • Fixed some Syandanas and Armor attachments not sitting correctly on Crew Members.
  • Fixed Railjack Host being unable to use Navigation after host migration in Free Flight.
  • Fixed a random mod appearing when opening and closing the pause menu while in the Railjack Pilot seat.
  • Fixed the Grineer platform in the POIs in Railjack missions having multiple seams across its outer surface.
  • Fixed Dargyn Pilots not appearing as expected and with overly vivid colors.
  • Fixed ‘Add Friend’ auto focusing on message instead of Name.
  • Fixed Alliance permissions screen displaying incorrectly in a bunch of languages.
  • Fixed Mastery Rank icons in the End of Mission player tooltip screen appearing incorrectly tinted.
  • Fixed Railjack engine sounds playing when inspecting Railjack items in the in-game Market.
  • Fixed the Residual Boils FX missing range circle on low graphics default.
  • Fixed camera detaching from Warframe after switching to Operator over teleport volumes.
  • Fixed some rare animation pops when riding K-Drive.
  • Fixed script error that could occur if you joined in progress while an enemy NPC cast Magnetize.
  • Fixed Nekros’ Shadows of the Dead clones counting as enemies killed in the Mastery Rank 30 test.
  • Fixed Nihil's Oubliette mission appearing on top of Taranis Node in the Void.
  • Fixed buff notification for Arcane Energize and Grace showing up as a cooldown instead of an upgrade duration. It now appears as a debuff.
  • Fixed SMAA with Bloom causing black boxes on Kuva Siphon.
  • Fixed issues with extraction marker pulse color in mini map.
  • Fixed the War’s Energy color appearing blue instead of red.
  • Fixed an issue where the endless Defense checkpoint wouldn’t clear between missions.
  • Fixed Magnus magazine not ejecting properly during reload while riding K-Drive.
  • Fixed a few nooks missing collisions in the Corpus Gas City Defense missions.  
  • Fixed being unable to use the Xoris as a melee weapon after detonating it while Chroma’s Spectral Scream is active.
  • Fixed the Archgun Ace Mod not applying its buff while in Necramech.
  • Fixed flashing textures on floor in the Grineer Sealab tileset.
  • Fixed script error with Wukong’s Celestial Twin.
  • Fixed script error with Mirage’s Eclipse.
  • Fixed issues with white squares appearing in the UI.

Fixed Protea's Blaze Artillery trying to target untargetable enemies.

Hotfix 30.3.5[]

June 10, 2021 Forum Post

We are putting our heads down after this Hotfix to give all of our attention, time, and resources into delivering Sisters of Parvos ON ALL PLATFORMS. We will still be around on socials and streams! But we will not be Hotfixing unless it is an absolute emergency. Thank you!


  • Reduced the Ambulas Assassination Amino Nav Beacon Requirement from 20 to 5 and changed the End of Mission Amino Nav Beacon reward from 10 to 3 to match the initial reduction.
  • Updated Color Palette titles for Smoke and Pride to be consistent with other Palette titles.


  • Made some systemic micro-optimizations to post-processing.
  • Made systemic optimizations to rendering.
  • Made some micro-optimizations to Dx11 rendering on PC.
  • Made a micro-optimization to backdrop rendering.

Railjack Fixes:

  • Fixed seeing a ‘[PH] Description’ hovering above Crew mates when wandering around your Railjack in a Relay Dry Dock.
  • Fixed ability to enter a Dojo via Railjack without owning a Clan Key.
  • Fixed PH description for Taro Secura Ospreys.


  • Fixed an exploit that would let you bypass most of the Profit Taker Heist.
  • Fixed a rare crash that could occur when either launching or completing a mission.
  • Fixed earned Affinity on a Warframe/Weapon not updating their rank when returning to Relay/Dojo. As reported here: https://www.reddit.com/r/Warframe/comments/n8kerz/why_is_umbral_intensify_not_working/
  • Fixed some Affinity double dipping with Sevagoth & his Shadow/Shadow Claws.
  • Fixed Sevagoth Shadow/Shadow Claws kills not granting Focus if Sevagtoh has a Focus Lens.
  • Fixed Morgha Arsenal stats showing as red when no Mods are equipped.
  • Fixed long standing Dynamic Resolution related problem with motion vectors - characters would reproject wrong with Temporal AA and fall apart. Scale velocity by resolution scale fixes!
  • Fixed 'pulsing' intensity under camera movement you get with bright VFX with Temporal AA.
  • Fixed a brief flash of brightness on the End of Mission screen en route back to the Orbiter.
  • Fixed the Abilities UI element being faded out if you die while dancing with a Fishing Spear equipped.
  • Fixed HUD margin adjustment for non 16:9 aspect displays.
    • It was using proportional window scaling rather than fixed size (like the HUD uses) and as a result, could visually appear warped and not accurately reflect HUD placement.
  • Additional fixes to AI pathing & navigation in Mars Rescue tilesets. Also moved an insidious light-stand away from the cell hack panel.
  • Fixed hearing reload sounds at all distances if the Soaktron Rifle Skin was equipped.
  • Fixed various probe lighting issues.
  • Fixed the Sigma Parazon Skin not properly showing when viewed in the Market.
  • Fixed customizing the colour for the extraction indicator not changing the icon's interior colour.
  • Fixed line break on rewards title on Junction tasks list.
  • Fixed conversation box not being as wide as expected (box that appears when talking to NPCs in a Relay for example).
  • Fixed Synthesis Scanner text being cut off in some languages.
  • Fixed Tyro Battalyst's disarm behavior; they don't actually support this so it would generate a script error in a variety of cases (ie Loki’s Radial Disarm, Xaku’s Grasp of Lokh, etc).
  • Fixed Arcanes not triggering from shooting enemies while riding on a K-Drive.

Hotfix 30.3.4[]

June 2, 2021 Forum Post


  • Added custom aspect-ratio settings for advanced multi-monitor setups that confused our auto-detection.

Railjack Fixes:

  • Fixed Clients not being able to see adjusted Crew Competency ranks when hovering over their profiles in the Tactical Map.
  • Fixed being prompted with a confusing error message and your Crew member appearing unarmed when assigning the same weapon to a Crew member twice.
  • Fixed Crew mates in the squad panel UI not updating their Status Effects when replacing a player.
  • Fixed script error when teleporting to players/Crew mates while in the Archwing Slingshot.
  • Fixed a script error when using the Omni to Recall to the Railjack.


  • Fixed update failures for a small subset of players. (thanks to Raid0u for helping us diagnose this)
  • Fixed a functionality loss upon copying a loadout to one of multiple loadout slots that share the same equipment.
  • Fixed crash in new aspect ratios.
  • Fixed a crash in the Fortuna elevator during the Vox Solaris Quest.
  • Fixed a crash occurring whenever any Warframe equipped with the Celestia Syandana tries to open the Abilities menu.
  • Fixed Squad being disbanded automatically during force extract on Endless mission types, instead of the intended choice to stay or leave.
  • Fixed Gara missing from the Invert Tap/Hold list options.
  • Fixed the same node being selected twice when an invading Faction wins a battle and spreads to multiple nodes.
  • Fixed Sevagoth's Shadow not using the proper Energy colours if you change to a different Sevagoth.
  • Fixed seeing duplicate Emblems when equipped on the Sabella Prime Fur Pattern.
  • Fixed incorrect head and tail coloring when previewing a Kavat Skin while having an incompatible pet type equipped.
  • Fixed Modding discrepancies when moving a Polarity matching Mod and not having enough Mod capacity.
  • Fixed Friends appearing to be offline even though they're not if you go to the ingame Market and try to Gift a Friend before first going to the Friends list.
  • Fixed a script error when attempting to Contribute to Research in the Dojo.
  • Fixed a script related to Defense objects in Railjack.

Hotfix 30.3.3[]

May 28, 2021 Forum Post



  • Made systemic micro-optimizations to level loading and streaming.
  • Reduced the game's system load when minimized.
  • Improved handling of a very rare and specific type of cache corruption.
  • Fixed a crash that could occur in very exotic cases of cache corruption.
  • Fixed a memory leak that would occur if you alt-tabbed out of the game while full-screen


  • Fixed a softlock when attempting to use the Emote wheel via controller in Sanctuary Onslaught.
  • Fixed a bug that would prevent Conduits from appearing in Sanctuary Onslaught.
  • Fixed hit marker persisting on screen despite not doing damage to anything if you are downed while doing damage to something and then self-Revive.
  • Fixed scrolling through the NEWS, CLAN LOG, AVAILABLE SESSIONS, and RESEARCH tab with hotkeys on the Clan screen scrolls the opposite direction.
  • Fixed inconsistent placement and type of Emblems while using Kavat Armor.
  • Fixed the Inaros Ozymandias Skin having butt flaps sticking out.
  • Fixed a script error related to Mag’s Induction Helmet.

Hotfix 30.3.2[]

May 27, 2021 Forum Post


  • Missed Change: You can now use Emotes in Sanctuary Onslaught missions!
    • We’ve also fixed the entire Gear wheel being usable - just Emotes, Simaris said so!
  • Changed a parameter related to rapidly throwing your Glaive to put it back to the way it was before Update 30.3.
    • The update accidentally introduced a work in progress version of something that wasn’t ready yet.
  • Improved graceful handling of DirectX 12 crashes that may be caused by OBS Studio.
  • Renamed the “None” Dojo Backdrop to “Default Backdrop”.


  • Fixed inability to board your Railjack after purchasing the Railjack Instant Access Pack until you visited a Dry Dock or relaunched the game.
  • Fixed inability to use an Emplacement (Railjack Pilot Seat, etc) until someone else interacts with it after you’ve exited it.
  • Fixed inability to purchase Bonewidow In Action Glyph nor the Voidrig In Action Glyph from Loid wares in the Necraloid Syndicate.
  • Fixed inability to see the full selection of Quests in the Codex if your game is set to Turkish.
  • Fixed Attachments appearing different on equipping the default Gara skin on Gara Prime.
  • Fixed the "Hide Owned" in Dojo Backdrop Research Panel not functioning.
  • Fixed missing "Toggle Prime Details" option with the Loki Verv Skin.
  • Fixed bad Syandana placements on the Loki Verv Skin.
  • Fixed visual flicker when equipping a Pet immediately after Maturing.
  • Fixed unnecessary extra row in the Operator Skin Color selection.
  • Fixed a script error when dying in Arbitration due to a Status Effect.
  • Fixed script errors when trying to open the sort menu with a controller in the Clan/Friends screen.
  • Fixed a script error when changing a MOA Companion’s Emotion Module.
  • Fixed a harmless script error that could occur in the Plains of Eidolon during a Host migration.

Hotfix 30.3.1[]

May 25, 2021 Forum Post

Hotdropped live: Fixed the Sabella Prime Kavat Fur Pattern not providing the following Fur Colors:

  • Aros Brown
  • Paskan Crimson
  • Naru Blue
  • Maipal Yellow

A script has been run to provide the missing Fur Colors to affected accounts. Relog!


  • Fixed a crash related to this fix (has been reverted for now):
    • Fixed an issue where Saryn's Molt would not spawn in the correct spot when transitioning from idle -> jog.
  • Fixed a crash related to water volumes.
  • Fixed a softlock when opening a Look Link while customizing HUD colors.
  • Fixed Recent Players list not scrolling with the mouse wheel.
  • Fixed activity text in the Recent Players list becoming increasingly tiny.
  • Fixed the Epitaph moving around and being in random positions when swapping back and forth between Primary and Secondary weapons several times, when getting staggered or when throwing a Glaive while Dual Wielding.
  • Fixed being taken to your own Profile when attempting to view a squadmates Profile by opening the Last Mission Results.
  • Fixed Mission Abort showing Mission Time as 0s on the End of Mission screen.
  • Fixed seeing the option to equip your Kuva Lich with another weapon in the Railjack Crew management screen.

Update 30.3[]

May 25, 2021 Forum Post - Gara Prime

Gara Prime: Update 30.3.0

You will notice the download size is 2.2 GB. There’s a few reasons why. First, it’s a Mainline. If you don’t know what that means, it’s when we deploy all pending changes to the game in a big batch. Second, it’s jammed with Quality-of-Life that is listed below for you to enjoy.



Continue the legend of the glass-armored warrior Gara. Dominate the battlefield with the power and purity of crystal.


Loose explosive glass slugs that tear through enemies with Gara’s signature shotgun. Presented here in its spectacular Prime form.


The glorious original Orokin casting of Gara’s signature glass hammer. Deceptively light and swift, while remaining lethally effective.

Get the newest Prime gear with Gara Prime Access and Prime Accessories here: https://www.warframe.com/prime-access

Wukong Prime, Zhuge Prime, and Ninkondi Prime have entered the Vault!

With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced Perrin Sequence Sacrifice of Wukong Prime Chassis with Atlas Prime Chassis.
  • Replaced Perrin Sequence Sacrifice of Ninkondi Prime Handle with Baza Prime Stock.
  • Replaced Steel Meridian Sacrifice of Zhuge Prime String with Pangolin Prime Handle.

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

Riven Disposition Changes:

As with each round of Prime Access come updated Riven Disposition numbers. See the full Disposition changes here: https://forums.warframe.com/topic/1265139-may-2021-riven-disposition-updates/

PLUS! As an added Gara QoL change, her glass armor no longer disappears during Splinter Storm!

You have requested many times (many, many, times) to have a UI toggle that will give you control over whether Gara's glass armor parts will "shatter" while using Splinter Storm. You want to use this power all the time, but it makes your warframe look so much less... shiny when you do.

Given how persistent and unified this feedback is, we've decided to simply make this power not remove her armor plates while it is active. Adding a toggle adds significantly more complexity to the code and significantly more chances for things to break than just not having the effect at all.

We hope this change will be appealing to everybody living on the cutting edge of Gara fashion.

Railjack Changes & Fixes:

  • Command Intrinsic Crew Changes & Fixes: The following changes are a prelude to the release of the Rank 10 Command Intrinsic coming in the Sisters of Parvos Update!
    • Added a ‘Contracts’ tab to Ticker's ‘Hire Railjack Crew Members’ in Fortuna.
      • You can also end Contracts with the Crew Members that are not equipped from here.
      • This has been highly requested! You can now review your current Crew Contracts while perusing potential Hires to see what positions you have to fill or who might have to be replaced (get the boot!).
    • Converted Kuva Liches can now be used as ‘On Call’ Crewmates.
    • Crew Members now have more relaxed behaviour when not on a mission.
    • Crew Members will now play transmission voice lines whenever they are being customized in the Dry Dock. More personality for your team!
    • Crew Competencies are now visible in the Tactical Map when hovering over Crew Members.
      • This was highly requested to help make an informed decision when swapping Crew roles in the heat of battle.
    • Crew Piloting the Railjack will now hold position when you are either in the Archwing Slingshot or using the Forward Artillery.
      • To help players engage their targets, the Pilot will prefer to point the ship at targets that you are aiming at.
      • This is also our first attempt at this function, so some future tweaking is to be expected!
    • Crew piloting Railjack will now fly to attack the weak-point marker at the end of Railjack Volatile missions.
    • Updated all of New Loka Crew's mouth shapes for the visemes to improve the overall quality.
    • Fixed Crew attempting to get into the Forward Artillery and/or Pilot harness after giving all three Crew the ‘Gunner’ role.
    • Fixed hitch related to On-Call Crew Member attachments (Armor and Syandana).
    • Fixed Crew getting stuck in turrets if you tried giving them another order while they were still getting into the gun.
    • Fixed long Kuva weapon names escaping the bounds of the pop-up when viewing in Crew Equip and Contracts screens.
    • Fixed a case where the Crew Pilot would stop if all targets were too far away.
    • Fixed Crew assigned to Gunner after assigning another Crew member to the same position being unable to go into or stay in any of the Railjack turrets.
  • Improved the ‘Abort’ Railjack mission flow by changing and fixing the following: These changes come after reviewing why Clients in Railjack missions would often find themselves feeling unable to leave after mission completion in public squads. We determined that the language used in these scenarios was unclear/confusing and that there were several other issues related to how rewards were shown in the UI and saved to inventory that we have resolved below!
    • ‘Abort Mission’ will now update to ‘Leave Mission’ in the pause menu after successfully completing a Railjack mission.
      • It will also prompt a new message that better describes what will occur: “Leave Mission: You will keep mission rewards and XP earned to this point, but will disconnect from your squad. Are you sure you want to leave this mission?” vs. the previous “Abort Mission: You will keep progress but forfeit the completion rewards and bonuses. Are you sure you want to abort this mission?”
    • Fixed Clients not being able to ‘Abort’ Mission and retain their rewards once the mission objective has been completed.
    • Fixed the End of Mission screen not showing the full collection of rewards earned in the mission when returning to the Orbiter.
    • Fixed ‘Aborting’ Railjack Mission not awarding items earned from POIs.
  • Reduced the opacity on Railjack Armament Reticle UI that cannot be used during ‘Railjack Blink’.
  • Added “A Railjack is required to access Railjack Research” message to the Railjack Research console if you do not own a Railjack yet.
  • Added the ability to rebind the ‘Reload’ function in the Railjack bindings.
  • Made updates to the machine sounds and radius in the Corpus POI airlocks.  
  • Fixed crash related to waypoint position in Pluto Proxima.
  • Fixed the Corpus Troop Spawn Racks in the POIs malfunctioning & ejecting you into space if you get caught underneath it as it's coming down.
  • Fixed being unable to leave the Railjack or fast travel when returning from a Railjack mission to a Relay. This also fixes the pause menu showing Dojo options instead of Relay.
  • Fixed using the Dojo Arsenal during Railjack mission countdown creating duplicate companions.
  • Fixed enemies not spawning in Volatile missions (after mission complete) when you had previously run an Exterminate or Sentient Anomaly mission and travelled directly to the next Volatile mission.
  • Fixed being unable to exit the Railjack Pilot and Turret seats after returning to the Dry Dock via pause menu.
  • Fixed Railjack Mods popup on pickup in mission using the old UI when they were still Avionics. They will now popup on the left side as Mods like other Mod pickups!
  • Fixed Electricity Hazards on the Railjack also affecting players’ HUD that are on Crewships.
  • Fixed being unable to use the Tactical Map while piloting stolen Crewships.
  • Fixed Railjack Shield gauge turning black instead of purple when the Railjack has Overshields.
  • Fixed another case of infinite loading from Dry Dock on the second mission if Host migration occurred after successful first mission.
  • Fixed Host and Client getting trapped in an infinite loading tunnel after aborting to Dry Dock from Void Storm mission.
  • Fixed location HUD popup being blank when entering the Dry Dock.
  • Fixed crash when entering Pulse Turbine POI.
  • Fixed script error when using ‘On Call’ crew.
  • Fixed cargo train entry objective marker not updating position after ejecting each car.
  • Fixed certain dropships not spawning in the Orb Vallis.
  • Fixed not being able to switch off of the Railjack Mods screen when viewing the Railjack console in the Orbiter.
  • Fixed Orphix missing collision in Orphix Railjack mission - making it impossible to melee.
  • Fixed several FX lighting issues in the Gas City tileset that were causing bright light flashes.
  • Fixed sound FX popping on trams in the Corpus POIs.
  • Fixed ‘No Ability Found’ popup in Railjack HUD not being localized.
  • Fixed the ‘X’ button not working in the Railjack Crew Management screen while using a controller.
  • Fixed loss of functionality with the Pause Menu in Railjack missions if the player opens the Quick Progress View “P” as the “Mission Complete” pop-up appears.
  • Fixed being able to set up a Trade Shop in a docked Railjack.
    • This also fixes your Warframe getting stuck with their arm up in the trade position during the entirety of the mission.
  • Fixed Contributing and Rushing Wreckage causing the scroll position to reset to the top of the list.
  • Fixed ‘Wear and Tear’ slider not resetting when using the ‘Reset Default’ option in the ‘Customize Railjack.
  • Fixed researched Prerequisites in the Research console showing as ‘Not Researched’ and having a white background.
  • Fixed Larval state of Vulpaphyla Companion blocking view when in the Pilot seat.
  • Fixed hitches when viewing the Railjack End of Missions screen.
  • Fixed Corpus Railjack Capital Ship airlock not actually teleporting Clients into the Capital Ship.
  • Fixes towards transparency issues with a sign in the Corpus Railjack ship.
  • Fixed some Corpus Railjack Codex dioramas having flashing lights.

New Player Experience Changes:

  • Increased the Daily Standing cap you get before including Mastery, slightly reduced the amount you get from Mastery. All players before MR 30 will have a higher Daily Standing cap than they used to, while players at MR 30 will have the same cap as before.
    • In addition to giving more room for Tenno to get to that final rank with their Syndicates, this will ultimately help reduce the time new players spend ranking up with their chosen Syndicates. Previously, if you were Mastery Rank 10, you would have a daily Standing cap of 16,000. Now, with the changes we’ve made, your daily Standing cap for MR 10 is 21,000.
  • The Limbo Theorem and Hidden Messages Quests no longer requires you to finish crafting the Warframe components to move onto the next stage of the Quest.  Simply earning the Blueprint is now enough to progress.
  • Junctions now award Credits upon completion!
    • A script will be run to give Upon login Credits will be given to players who have already completed the following Junctions:
      • Earth to Venus: 5,000
      • Venus to Mercury: 10,000
      • Earth to Mars: 15,000
      • Mars to Ceres: 20,000
      • Mars to Phobos: 20,000
      • Ceres to Jupiter: 30,000
      • Jupiter to Europa: 40,000
      • Jupiter to Saturn: 40,000
      • Saturn to Uranus: 60,000
      • Uranus to Neptune: 80,000
      • Neptune to Pluto: 80,000
      • Pluto to Eris: 100,000
      • Pluto to Sedna: 100,000

UI Changes:

We have done update passes on some of the social aspects of Warframe, with particular attention paid to screen reworks for Friends and Clans this time around!

Multiple screens have been refreshed with a new look and certain new functionalities! All of the screens listed below also now all take on your chosen UI theme.

  • ‘Junction Tasks’ Screen Changes:
    • Rewards will now automatically scroll across the screen to give you a full preview of what will be earned on successful Junction completion.
    • Each task now has a descriptive blurb to help direct you on how to get started on the task.
  • ‘Clan’ Screen Changes:
    • Everything is now more neatly displayed on a single screen. Previously tucked away features such as ‘Edit Hierarchies’, ‘View Alliance’, ‘Invite Member’, and ‘Message of the Day’ are now immediately visible and accessible.
    • In addition to your MOTD, you can now also have a much longer Clan and Alliance message displayed below! All display on the right hand side of the Clan screen in the ‘News’ Tab. The option to edit the MOTD and message below is available in this window for those with permissions to do so.
    • Added more Clan information to the screen:
      • Added the total number of Clan members to the screen.
      • Added the ‘Founding Warlord’ to the screen.
    • The Alliance Screen has also been reskinned:
      • Added the total number of members to the screen (in addition to the previously live ‘Allies’ count).
  • ‘Friends’ Screen Changes:
    • Everything is now more neatly displayed on a single screen. Previously tucked away features such as ‘Recent Players’, ‘Available Sessions’, and ‘Batch Remove’ are now immediately visible and accessible.
    • Added ‘Recruit Tenno’ option - This will take you directly to the ‘Refer a Friend’ page on the Warframe website to recruit your pals and earn rewards for doing so.
    • You can now “Favorite” Friends in your Friends list by right clicking on their name. Favoriting Friends will add a star next to their name and will bump them to the top of your lists, both when they are on and offline. If you wish to “Unfavorite” simply right click on their name again and select that option. 


  • Added a "To be continued..." label to The New War in Codex if the third entry cinematic has been viewed. The third cinematic entry has also officially been titled “The Maker”.
    • This section now also displays completion state for cinematic entries.
  • Added a new dropdown to Quest Codex screen so players can now filter which Quests are displayed (ALL / STORY / SIDE / WARFRAME), ALL is the default option so that players aren't confused as to where all of their Quests went.
  • Removed the ‘BETA’ tag on the ‘Enhanced’ option under ‘Graphics Engine’ Display settings.
    • We’ve been working on this improved graphical mode for quite a while! It’s been available  to PC players since last year, and deferred rendering is now the standard for our current-gen console players. At this point we don’t have any reservations in encouraging everybody to try this mode.
  • The Verglas now has custom sounds for weapon fire!
  • The pickup animation now turns your Warframe to face the item being picked up.
  • Moved camera on Baro Ki’Teer in his Offerings screen to be far more flattering during his Relay Visits.
  • Added FX when setting a Research Target or accepting a Daily Synthesis task from Simaris.
  • Added Minimap colors options to the HUD color customization options (does not apply to Tactical Map):
    • Ground
    • Outline
    • High Elevation Outline
    • Low Elevation Outline
  • Updated Incubator Power Core description at the Incubator to include how to find them when you do not currently own one: “The first Power Core can be acquired by completing the Mars Junction. Additional recipes can be bought in the Market and built in the Foundry.”
  • Updated Nora Night’s visemes so that it uses all the correct mouth shapes.
  • Eximus units will now drop from the drop tables twice: Once from the base enemy type table and once from the Eximus table.
  • Made numerous AI Navigation fixes and improvements in the Orb Vallis.
  • Updated Zephyr’s Tornado FX to the latest from her rework at the Clan Dojo Backdrops Research console.
  • Updated the daily Standing reached pop-up to "You have reached your Daily Standing Limit with [Insert Syndicate]. Come visit again tomorrow.".
    • The previous “Standing is at maximum for this syndicate” was misleading!
  • Changed the Eris and Pluto Relays in the list of marked Relays in the Rising Tide Quest to the Saturn Relay if you aren’t in a Clan.
  • Redeeming a Promo Code in the ingame Market will now show the claimed items in the success message.
  • Changed the “None” Dojo Backdrop to a default option instead of a Recipe that must be researched.
    • We made this change because “None” is every room’s default when first constructed. We want this option always available instead of requiring more research on the part of Clans who wish to return a room to how it first appeared.
    • This change will deduct 1K Affinity from Clans that completed the research, but it will not affect the tiers of Clans who upgraded to a higher tier using this 1K Affinity. We will be running a script to refund Clans who spent Credits on “None” Backdrop research. Script run and done!
  • *Missed Note: We now inject commas in Damage numbers for easier readability!


  • Fixed some potential hitches when accessing various Friends lists on the Orbiter.
    • This also fixes spot-loading with Sentinel weapons if you had no Sentinel equipped and Necramech equipment if you didn't have the Necramech Summon equipped.
  • Fixed a large amount of spot-loading when returning to the Dojo from a mission.
  • Loading optimizations, mostly aimed at new consoles.
  • Improved compression of Codex Fragment artwork.


  • Fixed Excalibur's Exalted Blade being invisible when using Pistols and Glaives.
  • Fixed an issue where Saryn's Molt would not spawn in the correct spot when transitioning from idle to jog.
  • Fixed Maroo’s Bazaar dock floor light having wrong texture/missing light.
  • Fixed a rare crash that could occur when a player using Sevagoth abandoned a mission.
  • Fixed quest tileset appearing in regular Grineer Sealab Defense missions.
  • Fixed issue in the 'Search for Father' stage in the Heart of Deimos Quest where the mission would not progress if you were on K-Drive before the objective appeared and got off before reaching the Necramech.
  • Fixed Necramech in the first stage of the Heart of Deimos Quest appearing in the wrong position.
    • This also fixes enemy spawn issues in this stage.
  • Fixed giant Moa standing in the camera view while configuring Moa companion at Legs in Fortuna.
  • Fixed Quests no longer being sorted to the top when they aren’t complete.
  • Fixed Vaulted Relics from appearing in codex/chat link as available.
  • Fixed AFK detection not working on players that were using moving parts in the Corpus Ship Defense missions.
  • Fixed Credit count in the Mission Progress screen showing as doubled when picked up as Operator.
  • Fixed music getting desynced (mostly between drums and melody) in the Corpus Ship tileset.
  • More fixes to overlapping UI while Lavos is dual wielding, as reported here: https://www.reddit.com/r/Warframe/comments/md8wid/lavos_infusion_hud_element_overlaps_with_melee/
    • Also added a dual wield custom HUD offset handling for Atlas, Gara, and Saryn.
  • Fixed missing teleport volume in the Mastery Rank 15 Test causing players to fall out of the level.
  • Fixed an explosive barrel in Rotuma, Kuva Fortress ignoring the room lighting and shining bright like a diamond.
  • Fixed ugliness on certain enemies when they become Corrupted, and other instances of this style of effect.
  • Fixed some broken Bonewidow animations.
  • Fixed misaligned Pillar (was allowing visibility through the level to outside) in the Corpus Ice Planet tileset.
  • Fixed possible duplicate nodes appearing in the Codex as locations for certain rewards (like Relics).
  • Fixed incorrect Polish translation for “No Session Found”.
  • Fixed Host Operator Transference in the Orbiter Captura Scene disabling the pause menu for Clients.
  • Fixed lighting issues in the Grineer Shipyard tileset causing a large straight line above the horizon.
  • Fixed missing lighting on the extraction cinematic causing the Landing Craft to appear completely black in the Grineer Sealab tileset.
  • Fixed a purple overlay appearing in the Grineer Shipyard Hijack tileset textures (ex. Ludi, Ceres).
  • Fixed Kuria appearing almost completely black in the Gas City tileset.
  • Fixed blinding lights in the Orokin Derelict tileset in areas where water is present.
  • Fixed doors appearing too bright in the Infested Ship tileset.
  • Fixed extreme purple reflections on the exterior of the Orb Vallis with Deferred Rendering enabled.
  • Fixed black boxes appearing in the Kuva Fortress tilesets.
  • Fixed being unable to chat link Vaulted Relics unless you specifically had an unrefined version of it.
  • Fixed a light popping in and out of view in the Orb Vallis near the caves by the Temple of Profit.
  • Fixed the Credit icon for the Razorback Armada rewards in the World State Window being affected by your UI theme.
  • Fixed being unable to see squad members Reactant progress when both players are using Necramechs or K-Drives.
  • Fixed Father’s Part Requisition menu items that involve Vome or Fass Residue appearing greyed out, even if you have all the required resources for it.
  • Fixed Helios UI scan sounds playing loudly during Orbiter fly in cinematics.
  • Fixed Ephemeras not being visible while using skins on the Shade Sentinel.
  • Fixed collision issues on certain doorframes in the Corpus Ship tileset.
  • Fixed multiple issues with Mirage’s Hall of Mirrors Clones while in Archwing:
    • Fixed them not using Archwing weapons.
    • Fixed jittery movement.
    • Fixed them being very far from Mirage.
  • Fixed Vulpaphyla’s infected by Vasca Virus creating an Imprint that cannot be used for breeding.
    • Vulpaphyla’s can no longer be infected.
  • Fixed switching to Steel Path mode in the Star Chart causing the UI to swift and overlap with other UI elements while using a controller.
  • Fixed issues with the Flux Rifle’s FX.
  • Fixed several Corpus enemy types not attacking or repositioning at certain ranges in Railjack missions.
  • Fixed being able to chat link the Railjack Instant Access Pack since it cannot be purchased in the in-game Market.
  • Fixed bug that caused the Mother's Mask to appear untintable.
  • Fixed the position of the Jotunheim Music TennoGen Syandana sitting too low on the Warframe’s back.
  • Fixed script error with the Corpus Optio abilities.
  • Fixed killing with Sevagoth’s Shadow Claws not earning Affinity for the Claws.
  • Fixed the campfire heat wave effect appearing behind the corpse in The War Within quest mountain pass stage instead of above the fire.
  • Fixed crash after selecting and placing Personal Decorations in the Dojo.
  • Fixed script error with the Friends list.
  • Fixed Orbiter Captura Scene not showing player’s custom colors on the ramp.
  • Fixed Orbiter Captura Scene missing the default Helminth flowers.
  • Fixed Triple Tap Conclave mod description showing ‘0’ as the duration stat.
    • This also fixed other issues where mods with descriptions that have up to 3 decimal places if there are no other significant digits.
  • Fixed the Khora Fiera TennoGen Helmet dangles getting tangled during quick movement.
  • Fixed being able to go out of bounds in the Grineer Sealab tileset during the Second Dream quest.
  • Fixed Warframe and/or weapons becoming invisible depending on where you are standing in the Jackal Assassination mission.
  • Fixed Juno Elite Crewman’s Supra shots doing AOE damage.
  • Fixed elemental particle effects on the Kuva Shildeg not matching its shape.
  • Fixed Mobile Defense Terminals facing the wall at an angle in the Grineer Shipyards tileset.
  • Fixed script error when traveling between Dojo and Relays.
  • Fixed being unable to turn in Syndicate Medallions at the respective Syndicates in the Relays if you are in negative Standing with them.
  • Fixed Glyphs with backgrounds appearing low res and having transparency issues.
  • Fixed script error with Arsenal UI popups.
  • Fixed incorrect amount of Standing in the UI after turning in Medallions.
  • Fixed numerous textures that would incorrectly render black textures as transparent.
  • Fixed Nekros’ Soul Punch no longer creating a Shadow of the Dead after 7 Shadows if you replace his Shadows of the Dead ability via Helminth.
  • Fixed Sly Vulpaphyla not being affected by Ivara’s Prowl invisibility while downed and after being revived.
  • Fixed Platinum price showing with Landing Craft and Skins in the Orbiter customization menu even though you already own the item.
  • Fixed cases where a soft-lock could occur after host migration during squad voting.
  • Fixed the icon for the Ki’Teer Atmos Mask missing the whole mask on the Operator.
  • Fixed being able to highlight the Mail/Foundry/Boosters/etc icon while walking around the Orbiter.
  • Fixed text in certain languages wrapping and overlapping in the Syndicates Daily Standing box.
  • Fixed a soft-lock that would occur on a surviving Client if the Host left the squad vote for a Profit Taker Bounty.
  • Fixed improper Melee sounds when hitting Sentients.
  • Fixed getting stuck in a Glaive throwing loop when using a Glaive that's modded for high Attack Speed.
  • Fixed Vitus Illumina Decoration becoming completely invisible at Low graphics.
  • Fixed Cosmetic Masks from Cetus for Operators (eg. Mag Mask) appear enlarged when switching to Operator in open zone hubs (eg. Necralisk).
  • Fixed script error when focusing on In Progress Research in the Clan screen.
  • Fixed incorrect positioning of Sugatras on numerous Melee weapons.
  • Fixed incorrect VFX when shooting the Defense Terminal with Ivara’s Cloaking arrow.
  • Fixed Helminth Charger Emblems clipping into shoulders.
  • Fixed inconsistent search results in the ingame Market when adding/removing characters0
  • Fixed the "Apply Forma" picker screen in the Arsenal coming up even if the player only has the basic kind of Forma and no other types are available to purchase.
  • Fixed arm cannon type (Epitaph, Gammacor, Atomos) reticle area being blocked by a part of Zephyr Harrier's shoulder element.
  • Fixed inability to use Melee Heavy Attack after second Sevagoth Shadow summon unless Melee is already in hand.
  • Fixed Endurance Drift not actually increasing your Warframe parkour velocity.
  • Fixed misalignment issues with Graxx, Fiera, Delphi, and Laveau Helmets on the Khora Urushu skin body.
  • Fixed black screen and “waiting for Client to load” issues.
  • Fixed the Tek Enhance mod not increasing the Duration of the Sly Vulpaphyla’s Survival Instinct Precept.
  • Fixed being unable to swap Khora’s Venari's Polarities in the Arsenal.
  • Fixed multiple issues with the Nikana Zaw (Sepfahn Strike):
    • Fixed sheath disappearing after attacking for the first time in a mission.
    • Fixed the sheath sharing it's colour channels with the blade instead of being coloured in attachments.
    • Fixed the sheath not showing in Captura.
    • Fixed issue when using Sepfahn strike without a skin (rotating on every holster/unholster), was previously fixed only with skin applied.
  • Fixed multiple issues with armor and Regalia not appearing properly on Khora.
  • Fixed Challenges (Achievements, Nightwave) involving mission completion gaining progress when returning to town from an Open Zone mission, or when returning to the Dojo from a Railjack mission.
    • This was allowing certain Challenges (e.g. "Complete a mission with only a sword", "Complete a mission with a Kubrow", etc.) to gain progress just by going in and out of the town gates, or in and out of free flight.
  • Fixed choosing Conservation Lure type while using Archwing not filtering the animal tracking locations on the map.

Hotfix 30.2.2[]

May 13, 2021 Forum Post

Railjack Changes & Fixes:

  • Removed Cephalon Cy Research from Clans and moved Blueprint to the in-game Market for Credits.
  • Fixed inability to start another Railjack mission after returning to the Relay Dry Dock
  • Fixed the Recovered Wreckage button in the configure Railjack console in the Dry Dock being misplaced in certain languages.


  • Removed Sevagoth’s Shadow visually animating while he’s invisible due to visual noise.


  • Fixed some rare crashes.
  • Fixed a handful of misaligned Khora Helmets.
  • Fixed the Neo Z7 Relic from the Profit-Taker Phase 4 rewards not being Radiant.
  • Fixed inability to select the bottom row of Infused Abilities in the Helminth screen.
  • Fixed seeing [PH] Universal Reservoir when casting Wisp’s Fused Reservoir.
  • Fixed numerous Armor pieces being misaligned on Protea.
  • Fixed alignment issues with the Mulciber Chest Plate.

Hotfix 30.2.1[]

May 13, 2021 Forum Post


  • Fixed causing Damage to yourself and squadmates if you have Mirage’s Hall of Mirrors active and your clones inflict a Status Effect which causes Damage in a radius (Gas, Electric, etc) that lingers on the target and the clone ability ends.
  • Fixed Excalibur Umbra not attacking when in Melee range when you have no Melee weapon equipped.
  • Fixed cases of Quill Onkko's cave door sometimes not opening after accessing Cetus from the Plains (and potentially other cases of doors not opening).
  • Fixed Railjack Pulse Turbine doors not opening for either Host or Client.
  • Fixed small alignment issues with the Khora Graxx and Khora Fiera Helmet.
  • Fixed a script error when your Warframe died while you were in Operator mode.
  • Fixed a script error when viewing the Plexus.

Update 30.2[]

May 12, 2021 Forum Post - Tennogen Round 20 - Part 2


Included in this second batch of designs from Round 20, you’ll find exciting Skins and Customizations for your Warframes, Weapons, and more! Check them out now via Steam launcher and support hard-working Tenno designers from the Warframe Community.


Baruuk Blade of the Lotus Skin by BeastBuster

Baruuk Zamariu by led2012 & daemonstar

Frost Strigid Skin by Rekkou

Khora Graxx Skin by Faven

Nidus Kuvael Scrounger Skin by Erneix

Atlas Blade of the Lotus Skin by BeastBuster


Asakage Blade of The Lotus Shoulder Armor by BeastBuster

Kishikami Blade of the Lotus Chest Armor by BeastBuster


Aropanex Syandana by kakarrot2812

Shiroku Blade Of The Lotus Syandana by BeastBuster


Khora Fiera Helmet by Debbysheen & Crackle2012


Ion Sword Skin by Yatus & HugoPolo

Udjyat’s Serpent Machete Skin by Vulbjorn, the graphical walrus

Yamex Tonfa Skin by Kakarrot2812


Wisp: Fused Reservoir (Exilus): Reservoir

Adds a fourth reservoir that gives the effects of all three. Costs 200% more Energy.

*Acquire from the New Loka and Cephalon Suda Syndicate Offerings.

Grendel: Hearty Nourishment: Nourish

Clear Status and gain 2 sec Status immunity for each victim in Grendel’s stomach.

*Acquire from the Red Veil and Steel Meridian Syndicate Offerings.

Protea: Repair Dispensary (Exilus): Dispensary

Hold to create a dispensary that will Revive the Sentinel or Companion Moa of a player within 14m every 60s.

*Acquire from the Arbiters of Hexis and The Perrin Sequence Syndicate Offerings.

Zephyr: Airburst Rounds: Airburst

Each enemy hit by Airburst increases secondary damage by 25% for 14s.

*Acquire from the Red Veil and New Loka Syndicate Offerings.


Tenno are currently limited to holding 30 pieces of Railjack Wreckage. Wreckage limits as they currently stand can impact the flow of Railjack missions -- if you are one to play long sessions of Railjack missions in a row, you might have experienced this yourself - you cannot play missions until you manage your inventory. To prevent the interruption of having to scrap Wreckage every few missions, Wreckage is changing in a fundamental way:

All Wreckage of the same type (ex: Zekti MKIII Engines) will exist in one pool, without taking up Scrap Wreckage slots. If you wish to use that Wreckage for Repairs, Fusion, etc., you will be able to “Identify” the Wreckage to move it from that pool, taking up a Scrap Wreckage slot. The unique characteristics of that Wreckage will be revealed upon Identification.

This way you can continue to gather these resources in the background as you play, and choose how to use them once you’re back in your Dry Dock.

So let’s break this down a bit!

You and your Crew are ready to return to the Dry Dock after planet-hopping in your Railjack. Along the way you’ve collected a handful of Recovered Wreckage; Wreckage with no unique stats yet.

Back in the Dry Dock you notice a new icon/option in the Components/Armaments screen titled ‘SCRAP RECOVERED WRECKAGE’.

Here contains the Recovered Wreckage you just earned that has yet to be INSPECTED. Here you can own an infinite number of Recovered Wreckage which are nicely bundled together by their Types (Lavan Talyn Mk I, etc). These possess no unique stats in this state until you choose to Inspect them. In the Recovered Wreckage screen you can easily Scrap at a glance.

You see a Reactor in your Recovered Wreckage that piques your curiosity: what’re its unique stats? Back in the Components screen you locate your Recovered Reactor and choose to Inspect it to discover its unique stats. This action is free and immediate. Once Inspected you can choose to either Repair, Scrap, or Continue to add it to your Wreckage inventory.

*Please note that logic for assigning unique stats remains unchanged - for example Mk I Armaments didn’t possess unique stats before this change, and they still won’t.

Once you’ve reached the max Wreckage (30/30), you’ll notice that Recovered Wreckage can no longer be Inspected until you free up space in your Wreckage inventory. While you may be at the Wreckage limit, this no longer impacts your gameplay, as all Wreckage earned while on Railjack missions is put into your infinite Recovered Wreckage inventory!

Railjack Changes & Fixes:

  • Added a button to the Crew screen to ‘HIDE ALL’ UI elements for those wanting to get a screenshot of your lineup!
  • Improved the visual FXs in the Corpus Railjack Defense tileset.
  • Improved enemy pacing in Corpus Railjack Exterminate missions to feel more appropriate for the tileset size and difficulty.
  • Fixed a functionality loss when using the Omni to recall and the Archwing Slingshot at the same time.
  • Fixed a Client crash related to the Host Recalling out of the Corpus Freightlinker.
  • Fixed a crash when being punted back to the Operator in the Orphix gamemode.
  • Fixed early Crewship meltdown not swapping the player inside back to their Warframe before booting them to space, which could result in a slew of issues when punted out as the Operator.
  • Fixed a possible crash when firing the Railjack Forward Artillery.
  • Fixed inability to start a Railjack mission from Navigation in a Relay that doesn’t have a Dry Dock.
  • Fixed entering Orbiter Railjack console as Operator resulting in a second Warframe mesh appearing and animations/context actions breaking.
  • Fixed spamming X while attempting to exit the Railjack as the Operator resulting in the screen turning black and keeping you inside the Railjack.
  • Fixed Reactant pickups lingering after each squadmate had collected the full amount during a Void Storm mission.
  • Fixed Unairu's Wisp buff not applying in Railjack missions.
  • Fixed Crew members missing their heads when viewed in the Turret (and missing any attachments you added).
  • Fixed another case where Crew members were invisible when joining in progress.
  • Fixed (again) Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
  • Fixed a case where you could see Sevagoth’s Death Well during the ‘Sleeping in the Cold Below’ phase of Call of the Tempestarii.
  • Fixed Crew ‘Contracts’ button moving around at different aspect ratios.
  • Fixed numerous script errors that could occur during a Void Storm.


  • Removed Sevagoth’s Gloom FX applying to Sentinels due to too much visual noise.
  • Swapped game modes of Kelpie and Kappa nodes on Sedna: Disruption <-> Spy. This moves Disruption off the main path forward to aid in New Player Experience.
  • Disabled Sevagoth’s Shadow being able to pick up stolen weapons.
    • This addresses Stolen weapons picked up by Sevagoth’s Shadow not being returned.
  • Changed the Uranus Junction Goal text for Find Caches to the correct amount (3 to 1).


  • Made dramatic optimizations to the Interception HUD (roughly 10x faster).
  • Made systemic micro-optimizations to core-gameplay code by refactoring data visualization systems to eliminate more code in retail builds.
  • Made numerous systemic micro-optimizations to the UI and HUD code.
  • Improved stability for systems using out-dated Razer Chroma drivers.


  • Fixed rare case of being stuck on the Day 950 Daily Tribute.
  • Fixed a functionality loss when using the controller D-Pad while viewing a completed Quest diorama.
  • Fixed Cambion Drift Isolation Vault Bounty to Destroy the Tumors not progressing until everyone (and their Necramechs) leave the radius.
  • Fixed inability to interact with the Helminth if Incubator is in use with Imprints.
  • Fixed inability to sell Limbo Blueprint if you have multiples.
  • Fixed inability to deactivate Ivara’s Artemis Bow or swap weapon after throwing a speargun weapon.
  • Fixed Demolisher Devourer struggling to turn their bodies, which caused them to not properly path towards the Conduit.
  • Fixed inability to select the first Void Fissure entry when opening the World State Window to the Alerts tab, then switching to Void Fissures.
  • Fixed Low Particle System quality resulting in almost invisible Magnetic Anomalies in Sabotage missions.
  • Fixed Zephyr’s Abilities being blocked if Vial Rush (via Helminth) is cast while your Melee was equipped.
  • Fixed Credits collected with a Necramech not counting towards Nightwave Daily Acts.
  • Fixed Credits picked up for the first time not counting towards the Saver Nightwave Act.
  • Fixed friendly Specters not regenerating their Shields after hitting 0 Shields.
  • Fixed not moving down in Archwing when pressing LB on the controller while holding the Tranq Rifle.
  • Fixed ability to escape the Cold Below Captura Scene using Operator Void Dash or Archwing.
  • Fixed cases of Sentinels using their precepts while invisible against semi-alerted enemies.
  • Fixed ability to Transmute Veiled Riven Mods which lead to a broken screen when playing in non-English.
  • Fixed Operator Focus changes not applying when done in the Simulacrum until you exit and re-enter the Simulacrum.
  • Fixed Zanuka's Missile attack waiting until after animation to start firing missiles.
  • Fixed The Sergeant's sniper rifle having too long of a delay between shots.
  • Fixed HUD Customization list not scrolling all the way to the bottom.
  • Fixed the Trumna Stock icon in Father’s Wares depicting that it’s a Prime Stock and not a standard Stock.
  • Fixed missing Vor taunt when hovering over the Tolstoj node.
  • Fixed disconnected tube on the Inaros Ozymandias Helmet.
  • Fixed Khora's Helmet spikes not dissolving/hiding like her body spikes do.
  • Fixed the shape at the bottom of the Mote-Cocoon for Wisp's Reservoir not being correctly coloured to match the Mote type.
  • Fixed having a Menu open while Sevagoth’s Shadow expires resulting in the Menu becoming mini sized.
  • Fixed Kuva Lich finisher sounds when in Sevagoth’s Shadow.
  • Fixed the Sevagoth Tombstone Form Fan Art by Zarionis not displaying properly when used as a Display.
  • Fixed Armaros> Europa reading Crossfire Grineer vs Infested however it is a Corpus node.
  • Fixed incorrect icon for the  Zephyr Agile Animation Set in the Market.
  • Fixed rare cases of acquired Mods being cut off in the UI.
  • Fixed missing synchronized NPC glow during the ‘We All Lift Together’ cinematic.
  • Fixed wrong localized description for Sevagoth’s Agile Animation.
  • Fixed a harmless script error that could occur for Clients with a poor network connection joining a mission with a Bonewidow using their Exalted Ironbride.
  • Fixed harmless script errors that could occur in the "Investigate the Area" Bounty stage if you died, disconnected, or Host-migrated while investigating a corpse.
  • Fixed a harmless script error that could occur if you left the Cambion Drift at the precise moment an Infested Ancient performed a knockdown & grab attack.
  • Fixed a harmless script error that could occur when aborting "Find the Capture Target" in Open Zone missions.
  • Fixed a harmless script error that could occur when joining an Open Zone mission while someone was Mining.
  • Fixed a harmless script error that could occur if there was a Host migration at the wrong time during a "Detonate the K-Bomb" mission.
  • Fixed a harmless script error that could occur when disconnecting from a Survival mission.

Hotfix 30.1.1[]

May 5, 2021 Forum Post

Railjack Changes & Fixes:

  • Added the Nautilus Blueprint and Components to Rotation B and C of Corpus Railjack Defense on Neptune. This was added to give endless-mission minded players a way to acquire the Sentinel without having to only do non-endless missions.
  • Changed how Fire Hazards impact Railjack Armaments: instead of making Forward Artillery and Ordnance require 2 charges per shot they now lock-on at half-speed.
    • Regular Turrets are left unchanged with Heat Accretion cool down being half-speed when your Railjack has a Fire Hazard.
  • Railjack Drifting sound is no longer restarted as long as you keep Drifting.
  • You can now press P (Mission Progress) when using Pilot or Gunnery actions in the Railjack.
  • Fixed a functionality loss when attempting to Hire Crew from Ticker when you’re at the maximum Crew capacity of 33.
  • Fixed Clients never getting Corrupted enemies if the Host isn’t encountering corruptible enemies in Void Storm missions. This was most commonly seen when the Host would stay on the Railjack while Clients boarded Crewships, POIs, Capital Ships, etc.
  • Fixed Electrical Hazard HUD scramble FX lingering perpetually if a Crew mate Repaired the Hazard while you were in your Necramech.
  • Fixed not being awarded the final Arcane for completing the 36th Orphix.
  • Fixed pressing P (Mission Progress) as Railjack mission success End of Mission is triggered resulting in the squad menu being hidden and inability to select any Railjack nodes.
  • Fixed getting put back into the Crewship after being punted to space due to the Crewships meltdown.
  • Fixed Turret becoming unusable if a player enters it and aborts the mission.
  • Fixed broken camera angles occurring after being Teleported into the Corpus Capital Ship while you were in the Archwing Slingshot.
  • Fixed Archwing Slingshotting to a Grineer Railjack Point of Interest resulting in colliding with the POI mesh.
  • Fixed launching the Necramech from the Archwing Slingshot via well timed Transference.
  • Fixed Void Sink spawn discrepancies if the Host was in a different location than the other squadmates.
  • Fixed Onslaught Matrix not stacking properly when used in a Squad.
  • Fixed inability to swap a Crew mates weapon if you assigned them to the Role they are currently assigned to.
  • Fixed Railjack Blink (Rank 10 in Piloting) claiming to be bound to LB by default, but is actually bound to A for controllers.
  • Fixed Mission Progress Credits appearing to be multiplied exponentially when entering a Railjack turret while having the mission progress screen open. This is a visual bug only.
  • Fixed Aurex Vertec enemy backpacks having incorrect textures that also read ‘Walnut’. They really wanted you to know what color their backpacks were.
  • Fixed waypoint issues within the Corpus Ice Mines.
  • Fixed waypoints missing their borders in the Call of the Tempestarii Spy phase.
  • Fixed some spot-loads related to the Railjack Plexus.
  • Fixed overly loud alarm sounds in Corpus Railjack Loot Dungeons.
  • Fixed a script error that could occur when a Crewship is destroyed right as a player Archwing Slingshots into it.
  • Fixed a script error when a Crewship was destroyed.


  • Sevagoth’s Shadow Embrace now respects Bosses that have ragdoll resistances (Vay Hek, Ambulas, etc). If the enemy has crowd-control resistance, repeated Embrace casts will have reduced Duration to adapt against said enemies.
  • Teshin’s weekly item is now placed at the beginning of his "Steel Path Honours" list.
  • Sentient Scouts in Uranus now stay until they’ve been scanned by you instead of leaving after they’ve scanned 2 bodies, giving you the best chance at scanning them. An optional objective marker is now placed on them when within range.
  • You can now trade Cambion Drift Fish!


  • Optimized Interception missions for UI performance leaks.


  • Fixed a crash that could occur when opening Arsenal.
  • Fixed a bug that could result in the Interception HUD missing markers for Clients when joining-in-progress.
  • Fixed Magus Anomaly pulling Condor Dropships.
  • Fixed refreshing Hydroid’s Tidal Impunity removing knock down prevention.
  • Fixed Nightwatch Napalm not counting kills caused by the lingering fireball as Ogris kills for the purposes of awarding Affinity.
  • Fixed Grendel’s Pulverize ball having incorrect textures when the Moloch Skin is equipped.
  • Fixed Protea not removing respective “gadgets” from her utility belt for Blaze Artillery and Dispensary when the Kollapsar Skin is equipped.
  • Fixed Sigma & Octantis initial combo not working correctly on all Stances.
  • Fixed cases where you were unable to strafe while in Archwing when using a controller.
  • Fixed a bug that would prevent certain Clans from changing Tier.
  • Fixed some more cases of low level Disruption Syndicate missions spawning enemies below level 15.
  • Fixed inability to Swap Polarities for Sevagoth’s Shadow.
  • Fixed being able to butt scoot while in Sevagoth Tombstone.
  • Fixed cases of ‘Your teammate needs help to open a door’ prompt lingering for the duration of the mission.
  • Fixed Damage type icons (and any other icons) not appearing in World State Window Sortie descriptions.
  • Fixed waypoint pulse FXs sometimes being offset from the marker.
  • Fixed Full Screen default resolution always being 800x600 when switching from Windowed.
  • Fixed a few attachment issues with the TennoCon 2021 Armor.
  • Fixed Emblems being upside down on the Left Ion Shoulder Armor.
  • Fixed certain Syandana and Warframe combinations resulting in seeing floating black squares.

Update 30.1.0[]

April 29, 2021 Forum Post - TennoGen Round 20 - Part 1

TennoGen Round 20 - Part 1

TennoGen Round 20: Part 1 brings you 15 stunning new items - featuring our first-ever Protea, Grendel and Revenant Skins!

Launch Warframe through Steam to purchase and support your TennoGen artists - they receive 30% of each sale!


Baruuk Shiraan Skin by Lubox Grendel Moloch Skin by Vulbjorn, the graphical walrus. Inaros Ozymandias Skin by matzan481 Nidus Technocyst Skin by Master Noob Octavia Youkai Skin by Hitsu San Protea Kollapsar Skin by led2012 Revenant Draugen Skin by Goosmo


Octavia Giocoso Helmet by blazingcobalt & Fari


Praesidum Operator Facial Accessory by HariPear & lukinu_u


Dogma Two-Handed Nikana Skin by Felix Leonhart Kuther Machete Skin by lukinu_u & HEILAH


Jotunheim’s Music Syandana by Mz-3


Ion Shoulder Armor by Yatus & HugoPolo Jotunheim’s Music Shoulder Armor by Mz-3 Raigo Chest Armor by led2012 & lex182

Stay tuned for Part 2, Tenno!

  • Reduced the range of Self Stagger from the Zakti Prime area-of-effect.
  • Gift of the Lotus Alerts will now have a checkmark in the World State Window to indicate their completion.
Railjack Fixes
  • Fixed Point of Interest/Loot Dungeon rewards not appearing with UI fanfare at the time of Mission Success.This fixes the UI fanfare appearing as you were warping away from the mission, which could cause confusion as to if you even received your reward.
  • Fixed resetting Crew Competency points kicking you out of the Train screen.
  • Fixed the Configure Railjack UI persisting while viewing the Mods Tutorial.
  • Fixed another crash occurring if your real world headset was unplugged/reconnected during a mission.
  • Fixed rare case of an inability to acquire a Pet.
  • Fixed "Focus Earned" UI incorrectly showing the amount of Focus earned within its duration only in Elite/Sanctuary Onslaught.
  • Fixed the Machete not being visible when ‘View when Holstered’ is enabled.
  • Fixed Quest “MISSIONS TASKS” list in the Codex being scrolled to the beginning as opposed to the most recent when returning to the Orbiter while mid-Quest.


April 27, 2021 Forum Post

  • Fixed inability to complete the Heart of Deimos Quest due to no enemies spawning.
  • Fixed script errors that could occur in Cambion Drift Hive encounters.

Update 30.0.8[]

April 27, 2021 Forum Post - Prime Vault

Prime Vault: Zephyr & Chroma Prime

Take to the skies and unleash the full power of the elements!

Zephyr Prime and Chroma Prime return to the Origin System along with their signature Weapons and Customizations for a limited time.

Zephyr Prime, Chroma Prime, Tiberon Prime, Kronen Prime, Rubico Prime, and Gram Prime Relics have been added to the drop tables! These Relics have replaced the Banshee and Mirage Relics in the drop tables, Bounties, and Relic Packs.

Zephyr and Chroma Prime Blueprints and components have had their Ducat values changed as announced here.

  • 1200 Platinum
  • Zephyr & Chroma Prime Warframes
  • Tiberon Prime
  • Kronen Prime
  • Rubico Prime
  • Gram Prime
  • Impetus Prime Syandana
  • Commodore Prime Suit
  • Imugi Prime Armor
  • Tibor Prime Armor
  • Tibor Prime Gene-Masking Kit
    • BONUS: Kavat Incubator Segment and Kavat Starter Kit
  • Zephyr & Chroma Prime Glyphs

  • 400 Platinum
  • Zephyr Prime Warframe
  • Tiberon Prime
  • Kronen Prime
  • Commodore Prime Suit
  • Tibor Prime Armor
  • Tibor Prime Gene-Masking Kit
    • BONUS: Kavat Incubator Segment and Kavat Starter Kit
  • Zephyr Prime Glyphs

  • 400 Platinum
  • Chroma Prime Warframe
  • Rubico Prime
  • Gram Prime
  • Impetus Prime Syandana
  • Imugi Prime Armor
  • Chroma Prime Glyphs

  • 200 Platinum
  • Commodore Prime Suit
  • Tibor Prime Armor
  • Tibor Prime Gene-Masking Kit
    • BONUS: Kavat Incubator Segment and Kavat Starter Kit

  • 200 Platinum
  • Impetus Prime Syandana
  • Imugi Prime Armor

Click here to pick up these Prime Vault Packs before the Vault closes!

  • Updated Shock Absorber Mod description to reflect its actual function: +20% Physical Damage Resistance (At Max Rank). We have also changed its categorization as an Exilus Mod into a normal Mod.
    • Contrary to its previous description of “+20% Damage Resistance on Knockdown” it did not require knockdown to give resistance. This has seemed to be the case since its release and due to its relatively low discussion rates it was a complete oversight that it was not working as described. When deciding whether to match the description text or existing effect, we considered that unlike Mods like Diamond Skin and Flame Repellent which provide damage type specific resistances, Shock Absorber, which covered all Physical Damage types, was considered an Exilus. So we have removed its Exilus classification as it better fits in with the other damage resistance Mods.
    • Upon login, if you have Shock Absorber equipped in the Exilus Slot it will simply give you a popup warning “This Slot is reserved for Exilus Mods when you open the upgrade screen. You will have to remove it manually from there.
  • Hidden Messages Quest communications will now automatically open the Inbox.
  • Increased the size of the Scintillant to make it easier to pick up/see.
  • Updated all of the Toroid descriptions to include their drop sources in The Orb Vallis.
  • Added functionality to Aim Glide in Relays!
    • After adding the Dry Dock to certain Relays there became some Aim Gliding inconsistencies, and the out of bound areas in the Dry Dock proved cumbersome when attempting to traverse the same way you would in your Clan Dry Dock.

Railjack Changes & Fixes
  • Reduced the visual dominance and frequency of Void Storms and Void Sinks:

This was highly requested player feedback! The visual noise of Void Storms was proving to be quite distracting and difficult to manage. We have made the following changes to improve your ability to focus on objectives and not overwhelming visual distractions.

    • Decreased the strength of the camera shake and increased the time between shakes (ultimately making shakes occur far less).
    • Fixed condition that prevented Void Sinks from overflowing over the max setting per level.
    • Reduced the intensity of the visual effects while you are within the explosion radius of a Void Sink, and made the visual directional so that now you can tell which direction the threat is.
    • Reduced the maximum number of active Void Sinks that can exist if you are playing Solo.
    • Dramatically decreased the number of Void Sinks that can spawn inside either Railjack or POIs/Capital Ships/Crewships.
    • Void Sinks and Void Storms now stop spawning after mission completion to prevent players/Railjack from dying post mission.
  • Added ‘Reload’ as a bindable option in the ‘Customize Controller’ Railjack options.
    • We also fixed the Gunnery Rank 9 ‘Flush Heat Sinks’ Intrinsic not working on Reload after resetting Railjack controller bindings to default.
  • Reduced the brightness of the Elite Harpi’s dash move.
  • Reduced the frequency of defensive electrical shocks while you’re attacking a Priority Target during Corpus Railjack missions (even more when it’s also a Void Storm!)
  • Reduced spawn rate of anti-hacking rings when multiple players are inside the Point of Interest in Corpus Railjack.
  • The Void Fissure and Void Storm World State Window has been split up to negate having to scroll extensively through the list. Void Fissure WSW will remain on the normal Star Chart and Void Storm WSW has been moved to the Railjack Star Chart.
  • Fixed a functionality loss if in Sevagoth preadeath Shadow form while on an enemy Crewship that explodes.
  • Fixed being unable to activate Particle Ram, Tether, and Shatter Burst Battle Mods while using a controller.
  • Fixed Client becoming stuck on Railjack loading screen during join in progress if the Host enters the Corpus Capital Ship at the perfect time.
  • Fixed being unable to complete the ‘Install Cephalon Cy’ stage of the Rising Tide Quest if you had played a Railjack mission hosted by someone who already owns a Railjack.
  • Fixed custom HUD elements of warframes not being visible on loading into a new Railjack mission if they were using a railjack seat during loading tunnel.
  • Fixed Sentient Anomaly missions overriding a chosen Void Storm mission in the Veil Proxima if they are sharing the same node.
  • Fixed context action missing for Clients to enter Railjack from Dry Dock after returning from a successful Railjack mission.
  • Fixed using Recall Warp right when the Corpus Airlock teleport timer hits 0 causing multiple issues, including players getting stuck in the Airlock area.
    • Recall Warp will now be disabled once Cy’s transmission countdown begins, similar to what we do with Commander missions to avoid future issues.
  • Fixed Mirage’s Hall of Mirror clones behaving oddly when cast before exiting the Railjack and then reentering.
  • Fixed a bug that could break a number of Railjack encounters if you entered a loading tunnel as the Operator.
  • Fixed cases of missing Railjack load tunnel FX.
  • Fixed missing HUD if you launched your Railjack from your Orbiter as your Operator.
  • Fixed a script error that could occur if a TERRA EMBATTOR MOA were killed as it was winding up a mortar attack.
  • Fixed a progression stopper in The War Within Quest if you have a Nautilus equipped during the ‘Purge Precept’ phase. As reported here: https://forums.warframe.com/topic/1255508-quest-the-war-within-kepping-getting-killed-by-nautilus/
    • We’ve also adjusted the overall Sentinel firing frequency during that phase to avoid excessive deaths.
  • Fixed UI notification for Mastery Rank 30 Blessings not being broadcasted to all players in the Relay.
  • Fixed multiple bugs with the Blessing Altar:
    • Fixed Altar getting into wacky poses.
    • Fixed Altar disappearing when the Blesser left.
    • Fixed the Blessing effects stacking if multiple players Blessed the Relay in a short time frame.
  • Fixed some Masks sold by Nakak in Cetus appearing as the default Operator hood icon rather than their own original icons.
  • Fixed a server-side error that would prevent viewing certain Clans in the Profile view.
  • Fixed a bug that would leave the Navigation squad voting UI in a bad state after certain types of Matchmaking errors.
  • Fixed Captain Vor’s Seer pistol firing bullet from his Cronus sword hand.
  • Fixed the Plains of Eidolon ‘Eliminate nearby enemies’ bonus objective never having a chance to fail.
  • Fixed using Sevagoth’s Shadow Consume ability on squadmates (with friendly fire on) in the Simulacrum causing their Warframe/Operator to go invisible and possible loss of functionality.
  • Fixed Navigation getting into a bad state the first mission selected after an error.
  • Fixed Warframe turning into a laffy taffy wacky inflatable tube man after boarding K-Drive in the Cold Below Captura Scene.
  • Fixed Wisp not raising her arm when firing the Epitaph.
  • Fixed the Perla skin showing as a Dual Pistol skin for single pistols even after you purchase the bundle. The Single and Dual versions of the skin are now distinctly labeled.
    • Also made it more clear from the bundle page that you get both a Single and Dual version of the Skin.
  • Fixed Clan and Alliance Emblems and Sigils when viewing someone else's Profile
  • Fixed the Clan Sigil not displaying on your Operator.
  • Fixed some Relics showing Operation: Orphix Venom as their drop source.
  • Fixed the protective tentacles not appearing overtop the Hives in Cambion Drift.
  • Fixed a harmless script error that could occur for Clients with a poor network connection joining a mission with a Voidrig in Guard Mode.
  • Fixed a script error occurring when Blessing in a Relay.

Hotfix 30.0.7[]

April 22, 2021 Forum Post

  • Added the option for players to start the Jackal/Razorback boss fight after 30 seconds if no other players reach them.
  • The Epitaph Blueprint is now tradeable.
  • Added updated wrist-mounted weapon animations (ie Gammacor, Epitaph, Atomos, etc).
    • Also fixes weird wrist angled animations.
  • The Hydroid statue in the Larunda Relay now reacts with Mastery Rank 30 Blessings! For those who don’t know, when Blessing in the appropriate Relay the statue changes to reflect your current Warframe!
Sevagoth Change
  • Sevagoth’s Gloom Energy cost is now prevented from increasing to 1.5 per enemy as the radius grows, and drain is capped at a maximum of 10 enemies.
    • As indicated by previous patch notes this was intended for Hotfix 30.0.6 but it just missed the build!
Railjack Changes & Fixes
  • The Forward Artillery weapon swapping mechanic has been given its aforementioned support functionality! When pressing (F) to ‘Switch Weapon’, you can now use the Turret Armaments while in the Forward Artillery seat! This functionality has been given a proper UI pass as well as sounds.
  • Fixed a crash when a Client joins a Railjack mission while the current players are on-board the Corpus Capital Ship.
  • Fixed a crash if Void Sinks triggered too early.
  • Fixed Clients becoming stuck in the loading screen if a Host migration occurred when other players were in Archwing, Necramech, and Operator mode.
  • Fixed Clients joining a Void Storm in progress being prompted to select a Lith Relic for a Neptune Void Storm instead of a Neo Relic.
  • Fixed Crew Appearance weapon Skin choices not saving.
  • Fixed a script error when using an ‘On Call’ Crew member.
  • Fixed a crash that could occur when abruptly leaving a mission with Nekros’ Shadows of the Dead active.
  • Fixed only traveling 50% of the intended distance when casting Hydroids Tidal Surge with Fire Walker active (via Helminth Subsume and in place of Undertow).
  • Fixed Hydroid’s Tentacle Swarm timer disappearing when casting Tentacle Swarm then Transferring to the Operator.
  • Fixed Lavos' armbands blocking view while aiming down sights with wrist mounted secondary weapons (Epitaph notably).
  • Fixed cases where the Relay Blessing UI did not appear for some players.
  • Fixed Archwing Quest transmissions being out of sync when progressing through the final stage of the Quest too fast.
  • Fixed incorrect instructions and in-mission hints during the Archwing Quest.
  • Fixed in-mission hints during the Archwing Quest not swapping between mouse/keyboard and controller.
  • Fixed misaligned Kuva Lich Chest Armor on Atlas Prime and Atlas Karst.
  • Fixed the Feasting Hamster Glyph being stretched vertically.
  • Fixed script errors that could occur if you killed a Battalyst mid-disco.
  • Fixed a harmless script error that could occur when killing a Mitosid.
  • Fixed a harmless script error if the Bailiff Defector was killed in the Gift of the Lotus Defense alert.
  • Fixed a script error that could break your HUD.
  • Fixed a harmless script error that could occur during certain Eidolon Bounties when something died from a level hazard.
  • Fixed a harmless script error that could occur if you left the Cambion Drift and returned to the Necralisk right when Vome or Fass was emerging.

Hotfix 30.0.6[]

April 20, 2021 Forum Post

  • Swapped the crafting requirement of Control Module for Gallium in Rhino Systems Blueprint to ease early player acquisition.
  • Polished some of Mirage Oneiro’s custom weapon idle animations.
  • Added a ‘None’ option to Backdrops in the Dojo so you can go back to default.
Sevagoth Changes & Fixes

7 days since the release of Call of the Tempestarii & our newest Warframe, Sevagoth! Based on some great community feedback we have a few changes below:

  • Increased Sevagoth’s Armor from 110 to 150.
  • Added functionality to now ‘Hold’ Sevagoth’s Reap on cast to speed up the Shadow by 2x.
  • Made improvements towards Sevagoth’s Reap movement to alleviate the Shadow becoming stuck in numerous situations. He may still get stuck in some cases, but his movement should be less jerky and should no longer try to dig his head into a wall.
  • Sevagoth’s Gloom now consumes 0.75 Energy per second (base) for each enemy within Glooms range. Equip Efficiency Mods (Streamline, etc) to reduce! NOTE: there is another planned change which missed this build, which prevents the energy cost from increasing to 1.5 per enemy, and caps the drain at a maximum of 10 enemies. Look for that in the near future.
  • Added custom sound when entering Sevagoth’ pre-death Tombstone.
  • Fixed Sevagoth’s Shadow breaking Railjack Battle Mods icon and button callout.
  • Fixed Sevagoth gaining permanent invisibility if temporary effect expires while in Shadow form.
  • Another fix towards Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
  • Fixed incorrect loadout showing when Mod Linking a loadout for Sevagoth's Shadow.
  • Fixed a crash occurring if your real world headset was unplugged/reconnected during a mission.
  • Fixed a functionality loss and game freeze when exiting the Railjack as a cinematic starts.
  • Fixed a functionality loss when comparing Armaments/Components with a controller in the Railjack configuration screen.
  • Fixed (for real) an exploit in Assassinate Bounty missions in the Orb Vallis.
  • Fixed Clients not seeing Crew mates if they joined while the mission was in progress and the Crew mate was on the Turret.
  • Fixed progression stopper in the Kuva Fortress tileset if a Client joins the mission after the initial gate is opened.
  • Fixed rapidly selecting between weapon options during the Awakening tutorial will result in temporary weapon functionality loss.
  • Fixed Railjack enemies not triggering Void Sinks.
  • Fixed ability to equip the Synth Charge Mod to Epitaph.
    • Epitaph does not meet the magazine size requirement for Synth Charge.
  • Fixed cases of waypoint markers breaking when in Archwing or Titania’s Razorwing, notably on Deimos.
  • Fixed rare case of having negative Argon Crystals.
  • Fixed Cambion Drift Esophage fast-travel screen fade being applied to all players (not just the player using it).
  • Fixed Client FoV settings getting reset after using Sevagoth’s Shadow.
  • Fixed the "Reset Skills" button not resetting the Crew member's Competency points when using a controller.
  • Fixed the Plains of Eidolon ‘Capture the Grineer Commander’ bonus objective failing without players actually killing any other enemies.
  • Fixed the Plains of Eidolon ‘Drone Escort’ Drone starting to move without hacking it.
  • Fixed Tusk Heavy Gunners aiming into the ground sometimes with their grattler and not swapping back to it from their Kohmak when you put some distance between you.
  • Fixed cases of Tau Resist not reducing damage against Sentients at all.
  • Fixed causing self damage when using the Sigma & Octantis Heavy Attack while airborne.
  • Fixed Ironbride Mod screen displaying incorrectly when having Khora equipped.
  • Fixed lingering damage fields from mind controlled NPCs (eg. Napalm's fire effect) fail to damage anyone.
  • Fixed the coolant/core cell being shown as inserted in the wrong place during Corpus Ship Sabotage missions.
  • Fixed missing geometry sections along the spine of the Mirage Oneiro Skin.
  • Fixed a hitch during the ‘Awakening’ Quest.
  • Fixed Gauss’ Redline meter sound plays repeatedly if your drain & fill rates are close enough to keep it cycling back and forth around the redline.
  • Fixed Eidolon spawn sound continuing to play if entering Cetus while spawn / despawn is happening.
  • Fixed missing dialog during some Vitruvian cut scenes.
  • Fixed Nova Rifle animation having unnatural movements.
  • Fixed Darvo calling out for your Secondary weapon during the Vor’s Prize Quest despite not actually being able to by design.
  • Fixed seeing Thermia Fractures in the World State Window/Navigation panel without having the Vox Solaris Quest complete.
  • Fixed a script error when loading into a Void Storm just before it expired.
  • Fixed numerous script errors when spawning a Necramech.

Hotfix 30.0.5[]

April 16, 2021 Forum Post

  • Fixed being permanently stuck in a Void Tunnel if you start a mission from a Dojo, but choose to go to a Relay.
  • Fixed a common crash caused by the last hotfix related to Fissures.
  • Fixed Sevagoth’s Gloom not working when Subsumed onto Lavos. It will use Duration instead of Drain.
  • Fixed Sevagoth’s Shadow form not disappearing if you enter your Arsenal. LOL.
  • Fixed holes in the Despot Syandana. As reported here: https://forums.warframe.com/topic/1258997-major-texture-holes-on-despot-cape-syandana-update-414/
  • Fixed an exploit in Assassinate Bounty missions in the Orb Vallis.
  • Fixed erroneous prompts in the Crew UI with a Controller.
  • Fixed the ‘Cancel’ button having no functionality in the HUD customization screen on a controller.
  • Fixed missing labels on weekly missions in the World State Panel

Hotfix 30.0.4[]

April 16, 2021 Forum Post

  • Void Sinks will no longer damage Railjack Crew or Companions (or Defense objectives, etc).
  • Fixed being permanently stuck in a Void Tunnel if you start a mission from a Dojo, but choose to go to a Relay.
  • Fixed missions not properly starting and the Railjack being in a dormant state if a Client does an incomplete load due to having a slower PC than the Host.
  • Fixed incorrect ordering in title strings in certain languages.
  • Fixed some reward tables including Vaulted Relics.
  • Fixed an exploit related to Void Traces.
  • Fixed [PH] strings in the World State Window for Razorback.
  • Fixed an overlap issue in the UI in the Dojo menus.
  • Fixed several script errors.
  • Fixed crashes that could occur in the Grineer Shipyards on Ceres.
  • Fixed a crash that could occur when you quit to Dojo during ‘Call of the Tempestarii’.
  • Fixed a crash when using Sevagoth.

Hotfix 30.0.3[]

April 15, 2021 Forum Post

Missed note / incomplete feature:

Some Tenno have noticed that Forward Artillery can use a different gun by using ‘Switch Weapon (F)’. This is a feature that shipped unfinished, but expect real support for this in a future deployment (UI, sounds, etc).

  • Optimized performance for a number of network connections.
  • Fixed an issue with accounts that created a Kuva Lich using Sevagoth’s Shadow and vanquished a Lich with such a progenitor. All players in this case will have their affected weapon with 55% Impact Damage.
  • Fixed an issue that would occur when a player tries to select a new mission after a host migration occurs.
  • Fixed a crash caused by Sevagoth’s passive.
  • Fixed a crash caused by Wukong’s passive.
  • Fixed a script error that could occur when using Seeker Volley.
  • Fixed issues with the mix adjustment of Gauss’ Mach Rush and Redline abilities to reduce spam in the context of tight quarter situations.
  • Fixed a loss of functionality associated with existing the Railjack right as a Cinematic starts.
  • Fixed a crash that could occur when trying to show item information popup.
  • Fixed random crash on game start with DirectX 11 renderer.
  • Fixed black screen on clients after attempting to enter Corpus Freightlinker after one or more tugs were ejected.
  • Fixed Larvlings being killed by Sevagoth’s Shadow using his Shadow as the progenitor instead of Sevagoth himself. Also fixed a crash that could be caused by Liches generated by Sevagoth’s Shadow.
  • Fixed a crash when trying to load solo Call of the Tempestarii missions while on another player’s Railjack.
  • Fixed crash when entering Railjack (potentially) and when boarding/leaving a Crewship.
  • Fixed a crash caused by encounters trying to activate after already leaving the mission.
  • Fixed a crash that could occur when leaving Void Storm mission.
  • Fixed an issue where the ‘Countermeasures’ stage of ‘Call of the Tempestarii’ may present the wrong button prompt.
  • Fixed an issue with overlay and Tactical maps not working if you are using the ‘Large’ map view.
  • Fixed getting on the pilot seat before fully entering the mission displaying the Warframe ability HUD.
  • Fixed a rough level transition in the new user experience.
  • Fixed crashes related to host migration.
  • Fixed crashes related to level streaming between missions.
  • Fixed issues with Corpus Crewship engines and doors not properly lighting.
  • Fixed several script errors.
  • Fixed game text errors.

Hotfix 30.0.2[]

April 14, 2021 Forum Post

  • Lensflare on Tempestarii Railjack skin will now update when hovering over customizations.
  • (Spoiler) music will still play in Call of the Tempestarii even if the music slider is down.
  • Fixed a crash that could occur when trying to launch a solo Railjack mission as client.
  • Fixed FX spam in Void Storms (potentially).
  • Fixed several crashes that could occur from aborting a Railjack mission.
  • Fixed several crashes throughout the Call of the Tempestarii quest.
  • Fixed a prog stop in Call of the Tempestarii that could occur from using the Parazon while playing as Operator.
  • Fixed incorrect localization in part of Call of the Tempestarii quest.
  • Fixed Call of the Tempestarii quest granting additional final rewards for repeated playthroughs.
  • Fixed a crash that could occur if Helios attempted to scan while playing as Sevagoth.
  • Fixed floaty Lich heads appearing near the end of Call of the Tempestarii quest.
  • Fixed items picked up by Sevagoth's Shadow being duplicated whenever you switch to him.

Hotfix 30.0.1[]

April 13, 2021 Forum Post

As we continue to read Feedback and collect Bugs, our public Trello board will be updated: https://wrfr.me/3uNtd3W

We are moving a lot of this over to an ‘Update 30: Call of the Tempestarii’ label, and will reorganize and leave details on the cards where applicable! As a reminder, this board is not-exhaustive and the Hotfix notes will always be a best reference.

  • Crewship Health Bars now disappear once a given Crewship is in the destruction phase so you know when to stop shooting.
  • Fixed a Script Error caused by Void Storms. This would cause crazy bursts of colour and stacking effects, and should be resolved now.
  • Fixed an issue with Component Stat changes reverting when opening the Railjack Mod Configs.
  • Fixed issues with the Spy mission progress tracker on the player HUD not correctly updating.
  • Fixed a few issues with doors and panels in a Corpus Spy vault.
  • Fixed Nautilus Mask and Tail effects not respecting player colours.
  • Fixed a rare Script Error.
  • Fixed a Crash associated with Void Storms.
  • Fixed an issue with Inaros’s Agile animation set.
  • Fixed various typos.
  • Fixed a Crash related to a Cy transmission.
  • Fixed script crash while returning to Dojo just as mission is starting / while streaming into mission.
  • Fixed several crashes in Call of the Tempestarii quest.
  • Fixed Sevagoth not going into Shadow form after death if Sevagoth previously died in Archwing.
  • Fixed boarders showing up at the Dry Dock after aborting an Orphix mission.
  • Fixed Tempestarii Railjack Skin not using your Energy color.
  • Fixed a script error while using Wukong’s Celestial Twin.
  • Fixed Danse Macabre loop sound staying active when client aborts mission while power is active. Also fixed Danse Macabre end sound playing when entering the menu while power is active, it wont be triggered now.
  • Fixed Sevagoth not being able to use two colors on his emissives.
  • Fixed Vala moving their mouth during Call of the Tempestarii end screen because of a crew member transmission.
  • Fixed a script error when starting a Void Storm mission that's just about to expire.
  • Fixed Grineer Crewship pilot weapon not having any muzzle flashes when fired from pilot seat and no external firing positions in space.
  • Fixed a hitch in the Codex if you select Call of the Tempestarii quest before completing the Deadlock Protocol.
  • Fixed arrows on Mirage variants and idle to follow the bow.

Update 30.0[]

April 13, 2021 Forum Post - Call of the Tempestarii



We have arrived at our 30th Major Update to Warframe! PC Tenno received a large chunk of the Update 30 bundle with Corpus Proxima & The New Railjack, and now the Quest content and new Warframe have arrived (and more)! Tenno with a Railjack and the Deadlock Protocol Quest complete can answer the Call of the Tempestarii. This Quest is home to a new face, Vala, and her connection with our 46th Warframe, Sevagoth, the dark Helmsman.

Void Relic opening has expanded to Railjack with the presence of new Void Storms! These dangerous environments grant their own rewards on top of your pursued Relic reward.

The Mirage Oneiro Skin, originally designed by artist CleoNaturin, makes its debut with 2 custom Deluxe Animation sets for Noble and Agile stances!

As we continue to read Feedback and collect Bugs, our public Trello board will be updated: https://wrfr.me/3uNtd3W We are moving a lot of this over to an ‘Update 30: Call of the Tempestarii’ label, and will reorganize and leave details on the cards where applicable! As a reminder, this board is not-exhaustive and the Hotfix notes will always be a best reference. https://n9e5v4d8.ssl.hwcdn.net/uploads/12c38c21d411a37bbca7d390530b9df7.jpg


Tenno! Our first Warframe Railjack quest is here! ‘Call of the Tempestarii’ is a Solo quest that brings you into the Proxima regions with a bang. Journey into Corpus territory and answer the Call of the Tempestarii. Keen Tenno will perhaps get a hint to what comes next once the Quest is completed...

Void Storms gather in Corpus lanes…could a mysterious vessel somehow be the case? Board your Railjack and investigate the call.

The prerequisites to access the Call of the Tempestarii Quest are:

  • Own a Railjack
  • Deadlock Protocol Quest complete

We strongly encourage turning your Audio options (especially Music) to the max for the best Quest experience! If you are hard of hearing, subtitles will guide you.

If you purchase Sevagoth with Platinum, you will receive a Riven Mod as a Quest Reward in addition to the Sevagoth Blueprint and some other secret goodies. Please note upon Quest completion, Simaris will have Sevagoth’s Blueprint for those who wish to build duplicates for Helminth, etc https://n9e5v4d8.ssl.hwcdn.net/uploads/d4ee8dbeaadbfac962f15d249c9f64cd.jpg


A storm's a brewin', Tenno. But where there’s risk, there’s Ghostly reward! Void Storms have been detected rolling through the Proxima. Supercharged with Void energy, boarding parties and Point of Interest enemies caught in these conditions are subject to Void Fissures - perfect for Void Relic opening! As the storm brews outside, brace yourself for Void Sinks on board your Railjack. These Void Sinks can deal damage to your Warframe if touched - shoot them to destroy!

Bring your Railjack Crew or your squad to open Relics, earn Intrinsics, and grofit with rewards! On top of your earned Relic reward, Void Storms offer their own goodies upon completion. May the Void be ever in your favor!

Void Storm missions can be selected in both the Railjack Star Chart and the Void Fissure tab of the World State Window. https://n9e5v4d8.ssl.hwcdn.net/uploads/89b5e794dee2494e3608a2f8f0453547.jpg

Railjack Proximas and their corresponding Relics:

Earth Proxima: Lith Relics: Play here to open Lith Relics and earn their Rewards! Earth Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth’s Signature Sidearm ‘Epitaph’!

Venus Proxima: Lith Relics: Play here to open Lith Relics and earn their Rewards! Venus Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth’s Signature Sidearm ‘Epitaph’!

Saturn Proxima: Meso Relics: Play here to open Meso Relics and earn their rewards! Saturn Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth’s Signature Sidearm ‘Epitaph’.

Neptune Proxima: Neo Relics: Play here to open Neo Relics and earn their rewards! Neptune Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth the Warframe!

Pluto Proxima: Axi Relics: Play here to open Axi Relics and earn their rewards! Pluto Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth the Warframe!

Veil Proxima: Axi Relics: Play here to open Axi Relics and earn their rewards! Veil Proxima Void Storm Rewards: Notable rewards in addition to your Relic items include pieces of Sevagoth the Warframe!

How do Void Storm rewards work?

Void Storm missions are directly similar to Void Fissure missions, where you’re tasked with completing the objective while also collecting enough Reactant.

All on-foot enemies are subject to becoming Corrupted from Void Fissures. Boarding parties, Point of Interest enemies, Crewship enemies, etc once Corrupted can all drop Reactant needed to open your Relic. Reactant is a shared pickup for Void Storms! Since Railjack requires Tenno to coordinate across multiple environments simultaneously, we felt that having shared Reactant pickups would help squads open Relics in a co-op friendly way.

Upon mission completion, you’ll be rewarded with your earned Relic reward, as well as an added item from the Void Storm drop table itself.



The storm-swept, Void-wandering Warframe has returned to harvest living souls. Send forth his Shadow to reap the life of the unwary.


On death, become Sevagoth's Shadow and fight to resurrect him by collecting the souls needed to rebuild his tombstone.


Sevagoth's Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death’s Harvest over time. The souls of the dead fill the Death Well.


Plant a death seed in nearby targets to drain their lifeforce. Reap what has been sown to detonate afflicted enemies, dealing a percentage of their health as radial damage. The souls of the dead fill the Death Well.


Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack.


When the Death Well fills, Sevagoth's Shadow form is ready to be released. Tear the enemy asunder with a collection of melee-focused abilities.


Ghostly hands pull enemies into a flailing mass.


Dash through enemies and rip out their souls to heal Shadow.


Inflict nearby enemies with a harrowing condition.


Sevagoth and his Shadow become one.

Purchase in the ingame Market or earn Sevagoth Blueprint from the Call of Tempestarii Quest and his Components from Void Storm drop tables. https://n9e5v4d8.ssl.hwcdn.net/uploads/2c70e386e0d0363af78bfc1e49ebf97d.jpg


Sevagoth's wrist-mounted sidearm fires a chilling slow-moving slab, guaranteed to slow enemies for easier marksmanship. Charge the shot to fire a punishing high-velocity, high critical chance slab that punches through barriers. Deals additional headshot damage in Sevagoth's hands.

https://n9e5v4d8.ssl.hwcdn.net/uploads/a82eaf46c9b3577ef032db1f498d9fe5.jpg SEVAGOTH LUCIFUGE HELMET

A macabre alternate helmet for Sevagoth, the Warframe who harbors the Shadow. https://n9e5v4d8.ssl.hwcdn.net/uploads/2b8c66240de1227f9a09a92ad139a5bc.jpg


A flowing, contoured Syandana for Sevagoth, the dark Helmsman.

Purchase in the ingame Market or earn Epitaph Blueprint and Components from Void Storm drop tables. https://n9e5v4d8.ssl.hwcdn.net/uploads/befe42b390f016d9955586dcdc896410.jpg


Put the fear of the Void into your foes with Sevagoth, the reaper of souls. Collection includes Sevagoth, Sevagoth Lucifuge helmet, Epitaph sidearm, Vithil Syandana and 3 day Affinity and Credit boosters.

NEW MIRAGE ONEIRO DELUXE SKIN + ANIMATIONS https://n9e5v4d8.ssl.hwcdn.net/uploads/883bc66a1d21b1dc5eb5bdaf74fe957a.jpg

Dance through dark dreams with this mischievous, Harlequin-inspired deluxe skin.

The Mirage Oneiro Skin, originally designed by artist CleoNaturin, makes its debut with 2 custom Deluxe Animation sets for Noble and Agile stances!.

These follow suit with other Deluxe Animations (Khora Urushu, etc) where they are available for Mirage & Mirage Prime, but Mirage Oneiro must be purchased to equip the Animations on other Warframes.


Tenno to battle stations! Instantly board your Railjack and set sail for the Proxima with this pack, featuring a fully-built Railjack, Railjack Skin and more. - 250 Platinum - Railjack - Sungem Railjack Skin - 4 Crew Slots - 7-Day Resource Booster

Limited-time offer. Only one per account. Purchasing this pack will automatically complete the Archwing Quest prerequisite needed to play Railjack. You can replay the Archwing Quest from the Codex aboard your Orbiter.



Railjack Changes & Fixes:
  • Increased Affinity reward for each Orphix to scale between 1,000 to max of 2,000 at level 60.
  • Railjack Earth Proximas Iota Temple, Ogal Cluster, Korm's Belt, and Bendar Cluster now have a guaranteed Point of Interest.
    • Point of Interests are needed for Void Storm gameplay to ensure Void Fissures spawn to collect Reactant.
  • Sigils can now be equipped on Crew mates via their Appearance screen.
  • Added more unique Railjack Crew descriptions.
  • Fixed endless Affinity gain from Crew Repairs by sitting in a mission and allowing the Railjack to take damage while your Crew cleans up. Affinity granting Repairs from Crew mates now has a cap of 20 per mission.
  • Fixed Corpus Railjack Fighters endlessly spawning, resulting in exploitive farming.
  • Fixed the new Railjack Armaments (Glazio, Laith, Talyn & Vort) at any Tier only returning 25 Endo when Scrapped.
    • Upon login, players who sold the Glazio, Laith, Talyn, or Vort Armaments will receive the respective Endo difference per Tier up to a maximum of 40,000 Endo returned (roughly equal to 200 Armaments Scrapped). Our reasoning for the cap correlates to the Corpus Fighter spawn exploit that was used to endlessly acquire items, including Armaments.
  • Fixed Host migration while streaming into a Railjack mission resulting in an infinite load tunnel
  • Fixed Necramech’s not counting as being inside the Capital Ship airlock, which is needed to continue the mission.
  • Fixed various functionality issues related to being outside the Railjack as the Operator.
  • Fixed enemies not spawning and Capital Ship Turrets not firing during the weak point destruction phase of the Volatile mission.
  • Fixed objective marker for Point of Interests occasionally remaining active after completing it.
  • Fixed missing Railjack loading tunnel and incorrect skybox for Clients who load in faster than the Host.
  • Fixed On-call Crew members not attacking or repositioning when in Melee range of an enemy.
  • Fixed Railjack Crew assigned to the Pilot position not staying near the Corpus Capital Ship after approaching it and having to destroy the scan points.
  • Fixed becoming stuck in the Railjack load tunnel when attempting to start a Sanctuary Onslaught mission while in the Railjack Star Chart.
  • Fixed Clients experiencing the screenshake and sound effect of Void Hole when cast by the Host.
  • Fixed Necramechs not despawning in the Railjack when returning to the Dry Dock.
  • Fixed description for Railjack Drift Maneuver on controller being incorrect.
    • Instead of reading “press & hold LS to drift” it now properly reads “Tap LB while boosting to drift".
  • Fixed momentary black screen occurring when viewing your Companion loadout while in the Arsenal in the Dry Dock.
  • Fixed issue where the names of Elite Corpus fighters in Veil Proxima were appearing as TARO instead of ORM.
  • Fixed getting pushed out of the Corpus Crewship and into Archwing when standing under a moving elevator within the Crewship.
  • Fixed Clients not seeing the visual dash FX of Corpus Elite Fighters.
  • Fixed Aurax Polaris & Aurax Culveri Moas counting for "Demolyst Killed" in the End of Mission player stats screen from Corpus Railjack missions.
  • Fixed Crew mate Transmissions affecting other NPC Transmissions.
  • Fixed the Railjack Gox always colliding with itself and causing a direction change when moving fast enough forward.
  • Fixed Sentinels equipped with Vacuum sucking in items that can’t be used when Piloting the Railjack.
  • Fixed Primary/Secondary crosshair being overlapped with the Melee crosshair in the Dojo after returning to the Drydock from a Railjack.
  • Fixed Intrinsics text in the End of Mission screen being squished together.
  • Fixed a script error that could occur in rare cases when returning to the Relay Dry Dock.
  • Fixed a rare script error that could occur if you entered the Railjack loading tunnel just as Stalker or a group of Syndicate Assassins arrived.
  • Fixed a script error when a Client interacts with the Plexus on the Hosts Orbiter.
  • Fixed a harmless script error that could occur when aborting from specific types of Railjack encounter.

New Codex Fan Art https://n9e5v4d8.ssl.hwcdn.net/uploads/b5e0d209df2128287198f7b091791457.png In anticipation of the Call of the Tempestarii Update, we commissioned 5 of our official Warframe Creator Fan Artists to create pieces that are now live in the Fan Art section of the Codex! Use any Display in your Orbiter to decorate with this stunning artwork.

  • Sevagoth Lucifuge Helmet by Voli
  • Sevagoth by FloofyDwagon
  • Sevagoth Reaper Form by DasterCreations
  • Sevagoth Tombstone Form by Zarionis
  • Zephyr Deluxe by RoyalPrat


  • Improved networking performance for all platforms.
  • Made optimizations towards the Grattler FX that were affecting GPU time.
    • We’ve also scaled down the Grattler projectile size to further improve performance.
  • Made a micro-optimization when opening the Invite panel.
  • Made micro-optimizations to some core engine code.
  • Added Somachord Fragments for a special tune (avoiding spoilers here) from Call of the Tempestarii.
    • Find these Fragments in the Call of the Tempestarii Quest! If you miss them during your first run you can replay the Quest from the Codex!
  • The Clan Dojo Room Limit of 128 is now visible for Dojo Architects. This limit always existed but was never exposed to the player, which could cause confusion when building/destroying rooms.
  • When viewing the Dojo Transporter menu, the room you’re currently in will appear faded out with an arrow next to it to indicate that ‘YOU ARE HERE!’.


  • Khora's Whipclaw line of sight checks are now a little more generous.
    • To quote DERuu’s post: No longer will small rocks or detailed floor geometry block Whipclaw’s explosion! Enemies that hide behind cover will not be hit by Whipclaw if you hit the front of the object that enemies are hunkering down behind. However, if you strategically hit beside them, you will vanquish your foes.
  • Brood Mothers maggots now spawn less and less frequently the longer they're alive to mitigate exploitive gameplay.
  • Removing unreleased Corpus Captura Scenes from nonexistent crates (as shown in the public drop tables).
  • Acolytes will no longer spawn underwater in Submersible Steel Path missions due to the water killing them instantly. They haven’t learned to swim yet.
  • Fixed Eximus enemies no longer having drops due to the recent move of Oberon & Ash Blueprints to Railjack.
    • For now, Eximus drop tables will reflect their normal variants. We’re experimenting with some other potential drop avenues and making improvements to Eximus overall on the heels of this change.
  • Fixed scenario where you could force the Acolytes to spawn in a Cambion Drift Steel Path mission at level 30 instead of the intended Steel Path level 100+.
  • Fixed scenario where dying while in Voidrig’s Guard Mode could prevent player movement.
  • Fixed enemies unable to target Titania when Reave (via Helminth Subsume) is cast while Razorwing is active.
  • Fixed Melee Guidance not being affected by Aura Strength Mods. This was causing Ash’s Blade Storm clones (also likely Mirage & Equinox clones) to give you temporary Melee Combo Duration buffs from their auras.
  • Fixed Deimos Captura Scenes found in hidden areas under Deimos not being Sellable or Tradable.
  • Fixed incorrect wording for the Deimos Heart Captura Scene description.
  • Fixed Halikar Wraith not having the correct Riven Disposition.
  • Fixed inability to Chat Link the Halikar Wraith.
  • Fixed Necramech and Archgun Affinity gained not displaying for the Host player if Necramech was dead at the time of mission completion.
  • Fixed ally Specters getting stuck in perpetual weapon swap animations.
  • Fixed World State Window always displaying that there are 5 Steel Path Incursions, despite completing some/all.
  • Fixed Zephyr getting stuck in her Divebomb animation when going through a Sanctuary Onslaught portal.
  • Fixed Mission Progress screen showing incorrect amount of Standing earned after completing a Bounty phase.
  • Fixed the Nautilus Wings Sentinel Attachment not respecting chosen Energy color.
  • Fixed typing while Extracting from a mission causes text to appear both in the Chat and the End Of Mission rewards search bar.
  • Fixed incorrect ingame Market icon for the Baza Prime Stock.
  • Fixed missing breed type for Vasca Kavat Imprints.
  • Fixed text in the Leverian dioramas being very difficult to read when using a light UI Theme (ie. Nidus, Orokin, Tenno).
  • Fixed the Imperator Festive Syandana attaching to Octavia Prime's back, not her neck like the other Imperator Syandanas.
  • Fixed audio issues with the Morgha Alt Fire.
  • Fixed audio issues with the Halikar Wraith.
  • Fixed a script error occurring during the Vox Solaris Quest when attempting to detonate the K-bomb.
  • Fixed a script error when casting Mirage’s Sleight of Hand ability.
  • Fixed script error related to the Sentient omnidirectional laser attack.
  • Fixed a harmless script error that could be caused when a Chesa Kubrow attempts to Neutralize an enemy.


  • Update 30 marks the third time that all platforms received a mainline update on the same day, with the first being Update 24.3 and the second being Update 29.