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Updates are occasional patches and add-ons or removal of information and/or features of a game.

The following updates are for WARFRAME Version 25:

The-Jovian-Concord-Header-FHD
Update 25
The Jovian Concord U25.0H25.0.1H25.0.2H25.0.2.1H25.0.3H25.0.4H25.0.5H25.0.6H25.0.7H25.0.8
U25.1H25.1.1H25.1.2H25.1.2.1H25.1.3
U25.2H25.2.1H25.2.2H25.2.3H25.2.4
Wukong Prime U25.3H25.3.1H25.3.2H25.3.2.1H25.3.3H25.3.3.1
Tenno Reinforcements U25.4H25.4.1H25.4.1.1H25.4.2H25.4.3
Wukong Deluxe U25.5H25.5.0.1H25.5.1H25.5.2H25.5.3H25.5.4
Augment Tweaks U25.6H25.6.1H25.6.2H25.6.3

Hotfix 25.6.3

August 14th, 2019 Forum Post

Additions:
  • Added Arsenal Ability videos for Atlas.
Loadout Screen Change
  • Default sort is now by Name, previous default has been renamed to ‘Date Added’.
Optimizations
  • Reduced the size of floating chunks of ice in Orb Vallis and tweaked the FX for an overall performance improvements when loading in.
  • Improved robustness and accuracy of script runtime.
  • Made a micro-optimization to the core math libraries.
  • Fixed a crash when re-casting Atlas’ Rumblers.
  • Fixed a script error when changing the Warframe Articula’s loadout.
Wukong Samadhi Skin Changes
  • Made some texture/material changes to the Wukong Samadhi Skin to reduce the amount of ‘sparkling’.
  • Improved the tintable area of the Wukong Samadhi Skin tail, as it appeared as a more grey tone instead of a fuller dark black tone as intended.
Nightwave Changes & Fixes
  • Changed Zealots to be allied to the level's Faction to prevent them clearing objectives.
  • Fixed Zealots not being allied with Infested.
  • Fixed Zealots not storming players on spawn.
Creator Mode Change
  • When Creator Mode is enabled, the email field will now be soft locked to prevent accidentally typing your ‘ValkyrIsB3stG1rl’ password into your email field. You now must click the new lock icon to turn off the lock. If you attempt to click the email field while it’s locked, the lock icon will pulse to remind you to unlock it first.
H25.6.3 Creator Mode Change
General Changes
  • Tweaked Banshee Soprana’s skirt and cloth attributes to reduce clipping with her derriere.
Fixes:
  • Fixed issues with the Teralysts as well as some other enemies not having properly sized collision.
  • Fixed having all Energy drained when casting Frost’s Freeze ability with the Freeze Frost Augment equipped on a Snow Globe.
  • Fixed Excalibur’s Furious Javelin not always removing the previous buff if you recast before it expires.
  • Fixed being affected by two or more Octavia Metronomes and leaving the radius of one of them causing Vivace and Forte buffs to become impossible to obtain until you become affected by a new Metronome cast.
  • Fixed the second “kick” of Nezha’s Pyroclastic Flow Augment not having any FX, making it appear to not function correctly.
  • Fixed Nyx’s Absorb consuming more than its base of 4 Energy per second even when not being attacked.
  • Fixed Warframe invulnerability (if applicable) being removed when Transferring back to Operator. As reported here: https://forums.warframe.com/topic/1119184-switching-to-operator-removes-any-invulnerability/
  • Fixed HUD buff indicator discrepancies between Host/Client when receiving a damage buff from Augments like Freeze Force, Shock Trooper etc.
  • Fixed the Klamora and Lega Prism’s continuous fire being affected by framerate. As reported here: https://www.reddit.com/r/Warframe/comments/cn5jsv/certain_operator_amps_have_energy_consumption/
  • Fixed the Spore Ephemera not rendering over certain Warframe parts.
  • Fixed the Imperator Vandal not rendering properly as an Arch Gun when using certain Skins or no Skin.
  • Fixed the Tatsu missing its forward momentum when changing directions.
  • Fixing Gas City Dropship spawns being rarer in non-Assassination missions.
  • Fixed text overlap in some languages when viewing restored Nightwave Acts.
  • Fixed a vertical line is showing up when you click to Rank up in the Solaris or Ostron Syndicates screen.
  • Fixed a hole in the floor of the Larunda Relay due to missing pillar collison. As reported here: https://forums.warframe.com/topic/1117724-larunda-relay-fall-through-the-map/

Hotfix 25.6.2

August 9th, 2019 Forum Post

Additions:
  • Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!
Loadout Screen Changes / Fixes
  • Added outline and backer to the "Add Glyph" icon on the loadout screen.
  • Fixed possibility of the squad overlay remaining on the screen when quickly clicking the copy loadout button right after starting to close the screen.
  • Fixed naming issues when trying to rename a loadout with an icon.
  • Fixed broken icons for loadouts saved using a sold Warframe.
  • Fixed display and script errors in the Loadout screen that can occur if using a “Favourite” loadout.
Fixes:
  • Fixed various hitbox issues, including those in the Lua Cunning Test, Lua spy vault, and the windmill in the Plains of Eidolon. This fixed progression stoppers in the Second Dream.
  • Fixed low-resolution textures on the Two-Handed Nikana Maligna Skin.

Hotfix 25.6.1

August 8th, 2019 Forum Post

Changes:
Fixes:
  • Fixed an issue in the Corpus Outpost with missing collision on rocks.
  • Fixed missing collision on barrels in a few Grineer Forest tiles.
  • Fixed an issue on K-drives where Polarity slots cannot be swapped if player overwrites starting polarity.
  • Fixed an issue with Medium graphics settings leading to Wukong Deluxe looking extra sparkly.
  • Fixed an issue with Somachord tracks not properly skipping: https://forums.warframe.com/topic/1076110-somachord-doesnt-properly-skip-non-mandachord-song/
  • Fixed a script error / game hang with colour pickers and Loadouts.
  • Fixed a script error / game hang when deleting and managing Loadouts.
  • Fixed a script error / game hang when renaming a Loadout without Companions.
  • Fixed the Dog Days Captura scene beach balls not having collision.
  • Fixed Mastery Requirement showing up in Loadout tooltips.
  • Fixed camera issues in Captura.
  • Fixed Gara’s Splinter Storm not shattering Glass on Gara’s Helmet.
  • Fixed numerous missing localization lines.

Update 25.6

August 8th, 2019 Forum Post - Augment Tweaks

U25.6 Augment LoadoutUpdate
Additions:
  • Themed Loadout Screens are here! This Arsenal screen has been completely redone to give you as much information about each loadout as possible on a single screen, while also providing new features like custom icons using any Glyph you own! We’ve gone from a single list with information only on hover to a complete presentation of all your Loadouts with the ability to favourite and more!
Augment Changes and Fixes
  • Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities!

Reworked the following Augments
If you checked out the linked Dev Workshop – you’ll know a bit of the method behind these small tweaks. We’re just pushing a bunch of Augments into a stronger direction. Please be aware this isn’t reflective of the entire thought process behind Augments overall (i.e some lesser use ones haven’t been buffed). While many responses to this have been to ‘simply add an Augment slot’, that is a way bigger conversation and choice beyond the micro-changes here.

Hysterical Assault - Hysteria Augment - Valkyr
  • Let invulnerability linger for half a second when aiming to prevent getting downed immediately in high-damage areas
  • Increased Range
Rising Storm - Blade Storm Augment - Ash
  • Attacks by clones will raise the combo counter
  • Include a passive benefit to extend the combo counter by a duration
Titanic Rumbler - Rumblers Augment - Atlas
  • Increase to damage and speed
  • Re-triggering the power will activate the taunt, as well as cause a knockdown effect
Hallowed Eruption - Hallowed Ground Augment - Oberon
  • Additional passive ability that adds 100% to Hallowed Ground duration
  • Always applies radiation status on detonation
Furious Javelin - Radial Javelin Augment - Excalibur
  • Increase duration and damage on the buff
Tidal Impunity - Tidal Surge - Hydroid
  • Increase the duration of the immunity buff
Magnetized Discharge - Magnetize Augment - Mag
  • Include a passive benefit that increases power range for this Ability only
Muzzle Flash - Shooting Gallery Augment - Mesa
  • For kills made by a player (self or ally) with Shooting Gallery activated, generate a blinding AoE when threshold is met
Explosive Legerdemain - Sleight of Hand Augment - Mirage
  • Increase damage and status chance when triggered
Total Eclipse - Eclipse Augment - Mirage
  • Increase range on the buff to other players
Piercing Roar - Roar Augment - Rhino
  • Allow Roar to be recast when equipped
  • Increase debuff duration based on equipped Mods
  • Generate a stagger effect on enemies when the Roar hits
Contagion Cloud - Toxic Lash Augment - Saryn
  • Allow buff to activate when enemy is killed by damage over time effects
  • General increase on range and damage
Transistor Shield - Electric Shield Augment - Volt
  • No additional energy drain when a shield is picked up by another player
  • Increase damage conversion %
Target Fixation - Tail Wind Augment - Zephyr
  • Remove buff after 2 seconds of being on the ground, instead of immediately
  • Damage increase per target hit
Fireball Frenzy - Fireball Augment - Ember
Freeze Force - Freeze Augment - Frost
Smite Infusion - Smite Augment - Oberon
Venom Dose - Spores Augment - Saryn
Shock Trooper - Shock Augment - Volt
  • Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, *including the caster
Sonic Fracture - Sonic Boom Augment - Banshee
  • Armor Reduction is applied even if Ragdoll fails.
Smoke Shadow - Smoke Screen Augment - Ash
  • Increased Range.
Piercing Navigator - Navigator Augment - Ivara
  • Added 3m Punch Through to Projectile.
Micro Optimizations
  • Optimized numerous scripts across the game.
Fixes:
  • Fixed being unable to sprint in Archwing if the player is mid Slide and then launches the Archwing while still holding Slide.
  • Fixed collision issues with Nyx’s Hecaton Shotgun skin.
  • Fixed issues with Ephemeras not disappearing when the wearer is gone (i.e in and out of Operator).
  • Fixed an FX leak on the Spore Ephemera.
  • Fixed issues on Grineer Shipyards Defense where Ancients could get stuck.
  • Fixed Lega and Klamora Prisms pointlessly showing Ammo. Test build bug.
  • Fixed Captura camera continuing to play even when not in free-cam mode, causing weird blur issues.
  • Fixed missing sound effect when Hallowed Eruption is detonated

Hotfix 25.5.4

August 6th, 2019 Forum Post

Dog Days Tactical Alert Changes
  • Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls!
  • As an added note, we will have more feedback implemented when DOG DAYS returns, including fixes for AI and more. Thanks everyone for the feedback and fun during this Tactical Alert!
Fixes:
  • Fixed Virtuous Shadow not being an option for a rank up reward with the Quills.

Hotfix 25.5.3

August 6th, 2019 Forum Post

Dog Days Tactical Alert Fixes
  • Fixed an exploit where the mission timer would continue to run when paused in Solo mode which awarded players victory & rewards for the score.
  • Fixed a progstop that would occur if viewing mission progress right when extraction is enabled. This impacted missions beyond Dog Days as well!
  • Fixed an issue with the Abysso Skin among other rewards not appearing in Chat link (Captura Scenes overall still not linkable).
Fixes:
  • Improved handling of certain crashes.
  • Fixed for crash related to certain icons.
  • Fixed missing subtitles after first login due to a Daily Tribute bug.
  • Fixed an issue with a foliage/vegetation shaders not looking properly lit compared to the terrain below it.

Hotfix 25.5.2

August 2nd, 2019 Forum Post

Dog Days Tactical Alert Fixes
  • Fixed a crash that occurred after a Host migration in the Dog Days Tactical Alert.
  • Fixed Clients able to cast Warframe Abilities that require no Energy (Garuda’s Bloodletting) after dying/respawning in the Dog Days Tactical Alert.
Fixes:
  • Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen.
  • Fixed the Warframe Ability screen breaking if a given Warframe didn't have any Ability hints.
  • Fixed Kubrow’s being a little more shy towards Roller Floofs compared to Kavats.
  • Fixed the width of the Passive button textbox on the Warframe selection screen being too small for some languages, resulting in text wrapping awkwardly.
  • Fixed invalid colour options being shown for Mesa Prime Pistols, Wukong Prime Staff, and Wukong Samadhi Staff Skin.

Hotfix 25.5.1

August 2nd, 2019 Forum Post

Dog Days Tactical Alert is now live!

https://www.warframe.com/news/dog-days-tactical-alert-now-on-all-platforms

Warframe Tactical Alert - Dog Days-1

Warframe Tactical Alert - Dog Days-1

Additions:
  • Added Ability videos in the Arsenal for Trinity.
Optimizations
  • Added defenses against obsolete Raptr overlay injecting into Warframe and crashing.
  • Fixed a deadlock that could occur when de-streaming sections of the world with a player in it.
Changes:
  • Removed high pitched ringing from the Denial Bursa’s flash bang ability and replaced with something less susceptible to fatigue.
  • Possible item drops / rank stats are now directly indicated on Relic and Arcane description text.
  • Streamlined purchase process for items that take different currencies (i.e Debt Tokens, etc), as well as disabled the gifting options for them.
Amp Alignment Fixes
  • More fixes towards the Klamora Prism appearing to be rotated in the Operator Amp building diorama.
Fixes:
  • Fixed the Ropalolyst boss fight never starting if a Host migration occurred during the elevator cinematic.
  • Fixed inability to Aim with a controller due to Channel bindings.
  • Fixed the camera becoming locked in place after exiting the Cyst removal chair in the Orbiter.
  • Fixed an issue where you could install duplicate Mods in loadouts using an exploit.
  • Fixed the Operator appearing in the background during The Sacrifice quest when the spotlight should be on Umbra.
  • Fixed the Subhuti Syandana clipping through Equinox’s Day Form.
  • Fixed Fortuna Brace parts appearing to be rotated 180 degrees.
  • Fixed missing Warframe Ability Tips section when playing Warframe in Korean and Russian.
  • Fixed unreachable loot in the Grineer Forest tileset. As reported here: https://old.reddit.com/r/Warframe/comments/ckm1k1/my_day_is_ruined/
  • Fixed another unreachable loot spot in the Lua tileset.
  • Fixed incorrect UI Marker borders when stacked.
  • Fixed Equinox having an incorrect Ability tip in her Abilities Arsenal screen.

Hotfix 25.5.0.1

July 31st, 2019 Forum Post

Fixes:
  • Fixed a game freeze when dragging a Favorite Color in the Arsenal.

Update 25.5

July 31st, 2019 Forum Post - Wukong Deluxe

U25.5 Wukong Deluxe

Reborn in flame, Wukong finds enlightenment in the Wukong Samadhi Collection!

WUKONG SAMADHI SKIN

From the cauldron's flame emerges the immortal Wukong Samadhi.

WUKONG SAMADHI HELMET

Wukong Samadhi's signature Helmet.

METEOR WHIP SKIN

Wukong Samadhi's signature Whip Skin.

SUBHUTI SYANDANA

Wukong Samadhi's signature Syandana.

WUKONG SAMADHI COLLECTION 

A collection of immortal Wukong items, including Wukong Samadhi Skin, Meteor Whip Skin, and the Subhuti Syandana.

*The Wukong Samadhi Collection also includes the Wukong Samadhi Iron Staff Skin that can only be applied to Wukong’s Iron Staff!

Wield Wukong’s awe-inspiring power on your own journey today!

U25.5 Wukong Samadhi Collection
General Additions
  • New Wukong Samadhi Glyph and Wukong Samadhi In Action Glyphs are available under the Profile > Glyph section for Platinum!
  • Added Rhino’s Ability videos to his Arsenal diorama.
  • Added the ability to view a list of items you own that a Riven fits into. This way you can know which stats you want, without having to flip-flop between the Arsenal to check: https://twitter.com/PabloPoon/status/1156317295037337602?s=20
Optimizations
  • Improved handling of corrupt shader caches.
  • Fixed a crash when processing a HUD buff icon.
Colour Picker Changes
U25.5 Colour Picker Changes

We have released substantial improvements to the Colour Customization of Warframe!

  1. You can now view your Palettes in a redesigned screen that allows for more convenient browsing of your options. The old single-column design took a long time to scroll, and the new two-column cleaner design is much more streamlined.
  2. Random colour now chooses across multiple palettes!
  3. Any Legacy colours cannot be saved as favourite - this is to fix a bug that would prevent any and all customization saving.
  4. +5 new ‘Favourite’ Colour slots!
  5. Added new ‘drag’ functionality to the Favourites grid so you can move colour around!
  6. Added focus sound to swatch grid, and select sound when toggling favorites!
Revenant Fixes
  • Fixed Armored enemies affected by Revenant's Danse Macabre continuing to take Corrosive Damage after the Armor has gone, resulting in less damage because Flesh is stronger to Corrosive than Armor is.
  • Fixed Revenant’s Danse Macabre doing Corrosive Damage to Infested.
  • Fixed not being able to perform finishers on blinded enemies from Revenant’s Enthrall that are temporary allies (mind control, etc).
Nightwave Fix
  • Fixed previous Acts being visually marked as ‘Complete’ if the same Act was complete in Series 1. These Acts were also counting towards the 3 Recovered Acts, which prevented other eligible Recovered Acts if you had 3 of these affected Recovered Acts.
General Changes
  • You can now Transfer to the Operator while Fishing / Conservation.
  • Upgrading a Relic while in a Void Fissure endless mission will now ask you if you wish to equip the upgraded Relic.
  • Any summoned allied Specters in a Nightmare mission will now have a reddish distorted glow to indicate that they have turned against you and you’ve made a huge mistake in trusting them.
  • Your chosen UI Theme is now applied to the Riven reroll screen!
  • Adjusted the holster position of Warfans, Polearms, Scythes and Staffs on Zephyr Prime.
  • Adjusted the Holster position of Sword and Shields on multiple Warframes so it is attached and rotated correctly.
  • Adjusted the default holster position of the Lenz Quiver so it sits closer to Warframe's backs.
  • Adjusted the Emblem offset on the Helminth Charger, Drahk Pattern, and Underbrush Pattern Kubrows to fix them disappearing completely.
Fixes:
  • Fixed a functionality loss when attempting to purchase Riven capacity via the Riven Slot purchase pop up prompt.
  • Fixed inability to redeploy your Arch-Gun after mounting / dismounting your K-Drive.
  • Fixed broken functionality if the Ferrox is the only weapon equipped and you pick up Ammo while it’s been thrown.
  • Fixed new Clan members able to Research the Ignis Wraith in a Clan that does not have access to that specific Research.
  • Fixed the Ropalolyst firing lasers immediately after it’s ‘bug zapper ground flop’ cinematic ends. As reported here: https://www.reddit.com/r/Warframe/comments/cj6h3g/the_ropalolyst_has_an_unavoidable_instakill/
  • Fixed using the Itzal’s Fighter Escort ability while in Submersible water resulting in immediate drone destruction and the infamous ‘Abilities In Use’ issue.
  • Fixed the Zenith sometimes getting stuck only firing one semi-auto shot before reverting to auto.
  • Fixed misaligned hitboxes on the Hyena Pack enemies.
  • Fixed Allied Shield Ospreys no longer providing Shield Buffs
  • Fixed Shield Osprey Eximus Specters not shooting at anything.
  • Fixes toward Drahk enemies performing Melee attacks but not actually able to hit their target.
  • Fixed Infested Crawlers freezing in place instead of attempting to attack when being rushed at.
  • Fixed Flameblade enemy variants often missing their first attack even against a stationary player.
  • Fixed enemies being overly reluctant to shooting at Frost’s Snow Globe from a longer distance.
  • Fixed Melee Channeling toggling off when swapping to a Primary / Secondary.
  • Fixed certain charged weapons not working correctly with certain NPCs such as Executioner Harkonar and Spectres.
  • Fixed missing prompt when equipping an Echo-Lure that ‘This item will be automatically available from the Gear Menu while using the Tranq Rifle’.
  • Fixed missing wipe-out animation when crashing into an obstacle while on your K-Drive.
  • Fixed Garuda’s Arsenal Ability UI displaying Health Drain is modified by Power Efficiency.
  • Fixed missing sorting Tabs in the Mod Manager screen when a filter clears all equipped Mods.
  • Fixed inconsistent text for the Capacitance Mod on Volt when looking at the Mod and in the stats page when the Mod is at Rank 0 and 2.
  • Fixed the Itzal’s Penumbra Ability resulting in a ‘ugly insta stop’ animation.
  • Fixed Prime Toggle appearing always off to other players in a Relay, Dojo, or Town.
  • Fixed missing Codex entries for the MK-1 weapons, Braton Vandal and Lato Vandal.
  • Fixed metallic looking eye textures, predominantly seen in Cetus at night.
  • Fixed the Sonicor and Opticor having an overly bright FX.
  • Fixed misaligned Certus Brace and Propa Scaffold when building an Amp.
  • Fixed the Narvarr Prime Leg Armor clipping through Nyx’s Pasithea Skin skirt.
  • Fixed the Cryona Syandana clipping through Khora.
  • Fixed misaligned Vetala Ankle Plate when equipped on Limbo Prime.
  • Fixed rocks that were suspended in mid air by sitting them down (literally) and telling them about physics and gravity.
  • Fixed Grineer Sealab water appearing in other tilesets.
  • Fixes towards Assassinate intro boss name not being visible for Clients.
  • Fixed an NPC in the Larunda Relay losing their head entirely when approached.
  • Fixed wingless Drones in Orb Vallis. Reported from: https://old.reddit.com/r/Warframe/comments/ck4a5a/where_can_i_get_a_hoveraddon_for_my_giant_space/
  • Fixed missing collision in the Grineer Shipyard tileset.

Hotfix 25.4.3

July 26th, 2019 Forum Post

Optimization
  • Made a micro optimization to Ignis effect scripts.
Fixes:
  • Further fixes towards crashes that could occur when typing invalid characters in text boxes.
  • Fixed inability to confirm numerous text box situations even though the correct words were entered in non-English clients, such as:
    • Can MOTD
    • Dojo Room Messages
    • Friend Notes
    • Contributing Dojo Decorations
      • And possible some other scenarios
  • Fixed Client's inability to progress the "Find X Syndicate Medallions" Riven requirement.
  • Fixes towards cases of mismatched Host / Client Dojo.
  • Fixed clipping doors in the Lua Sabotage tileset.

Hotfix 25.4.2

July 25th, 2019 Forum Post

Changes:
  • Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker.
  • Changed the Nightwave ‘Silent Exterminator’ Act to clarify its requirement. It now reads:
  • Complete an Extermination mission with level 30 or higher enemies without triggering alarms.
  • Improved navigation markers in the Infested Corpus ship to help players navigate between floors.
  • Removed hack doors from the Razorback boss tileset.
Optimizations
  • Optimized bindings - saving 16KB of data.
  • Optimized the Squad panel UI.
  • Made some micro-optimizations to some scripts.
  • Fixed a performance bug with Warframe’s with an Ability selector function (Ivara’s Quiver, etc.)
Fixes:
  • Fixed a crash when typing an invalid character in the ‘Add a Friend’ screen.
  • Fixed a UI lockup that could occur when using the Incubator.
  • Fixed a UI lockup that could occur in the Arsenal.
  • Fixed an Orb Vallis progression stopper in the ‘Investigate The Bodies’ Bounty stage due to Solaris corpses not spawning.
  • Fixes towards ability to kill flying Capture Targets (Gas City), resulting in a mission failure. As reported here: https://www.reddit.com/r/Warframe/comments/caqx5w/flying_gas_city_capture_target_can_be_killed/ towards
  • Fixed a case of an inability to Rank up within a Syndicate that you’ve already Ranked up in (but made them mad so you got demoted).
  • Fixed a case of receiving an error prompt when attempting to increase a Focus pool.
  • Fixed an issue in the Focus Manager where increasing the Pool Capacity and backing out to the Operator screen, then back into the Focus manager causing all Focus Schools to show the cost of the Capacity upgrade being applied to every School instead of just the current one.
  • Fixed the description for Rhino Vanguard and Thrak Helmets spelling Rhino wrong.
  • Fixed script error in Sanctuary Researcher Nightwave Act script.
  • Fixed teleport script trigger and a blocking volume sticking through an elevator ceiling.

Hotfix 25.4.1.1

July 24th, 2019 Forum Post

Fixes:
  • Fixed the ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins not actually being visible.
  • Fixed the Tekelu Nikana Skin not being available for all Nikana variants.
  • Fixed incorrect Energy color being applied to the Synoid Heliocor’s handle.
  • Fixed several ragdolls not having limbs positioned correctly.

Hotfix 25.4.1

July 24th, 2019 Forum Post

H25.4.1

Tekelu. Weaponsmiths of the highest caliber. This school of master craftsmen delivered a single coveted collection more than three years ago.

This time, they’ve brought two.

Two New Tekelu Collections

Visit the in-game Market to pick up two bundles of intricate Weapon Skins crafted by some of the finest hands in the Origin System.

H25.4.1 Tekelu Collection 2

Tekelu Collection II:

  • Akstiletto Tekelu Skin
  • Glaive Tekelu Skin
  • Nikana Tekelu Skin
  • Panthera Tekelu Skin
  • Redeemer Tekelu Skin
H25.4.1 Tekelu Collection 3

Tekelu Collection III:

  • Magnus and Akmagnus Tekelu Skins
  • Vasto and Akvasto Tekelu Skins
  • Baza Tekelu Skin
  • Gunsen Tekelu Skin
  • Stradavar Tekelu Skin
Essential Glyphs Bundle

A few months ago, we replaced the Random Mod Packs with Tenno-friendly Essential Mod Bundles designed to make these purchases clear and fair. Each Bundle came with an amazing design, and our lovely Tenno wanted these designs as in-game Glyphs. We agree! Now you can purchase the Essential Glyphs Bundle and equip these six powerful designs:

H25.4.1 Essential Glyphs Bundle
  • Essential Cold Glyph
  • Essential Critical Glyph
  • Essential Damage Glyph
  • Essential Electricity Glyph
  • Essential Heat Glyph
  • Essential Toxin Glyph
Additions:
  • *We missed an important check-in that this feature requires, which we're currently building for a quick Hotfix to truly put this feature live. Sorry for the confusion! Added a highly requested ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins! This predominantly hides / shows Umbra’s scarf to allow Skins to truly shine! (Twitter Post)
  • Added Loki and Ash’s Ability videos to their Arsenal diorama.
Changes:
  • Increased Atmo Systems drop by 1 quantity (from 4 to 5) across the board for the Profit-Taker Heists rewards to slightly reduce friction in ranking up in Fortuna.
  • Matchmaking for The Sacrifice quest is now disabled once the helmet has been interacted with, to avoid having matchmaking permanently disabled if leaving the quest on the first stage.
  • Reduced chances of patrolling AI staring at a wall after reaching a dead end.
  • Replaced ‘Proc Chance’ with ‘Status Chance’ where needed (Explosive Legerdemain).
  • Updated Chroma’s Vex Armor ability description to include nearby Allies:
    • When Shields are hit, Chroma and nearby allies' Armor grows stronger, when Health takes a hit, Weapon Damage increases.
Optimizations
  • Eliminated 20MB of RAM used by the User Interface.
  • Eliminated 5MB of unused UI textures loaded in many missions.
  • Eliminated 1.5MB of generated bytecode used by the script engine.
  • Optimized common script bindings to reduce script time by 13%.
  • Performed automatic optimizations to hundreds of gameplay scripts.
  • Optimized threaded rendering of the mini-map.
  • Optimized GPU particle effects.
Index Fixes
  • Fixed scoring 30+ Index points at once resulting in a huge damage boost. Dying / Reviving would remove the damage boost.
  • Fixed Rathuum/Index not tracking kills done by Umbra or spawned allies (Equinox Duality, etc) when the player is in Operator mode.
  • Fixed being stuck in Spectator Mode after dying at the end of the Round as a Client and then becoming the Host.
  • Fixed Revenant's Enthralled enemies not counting towards kills in Rathuum/Index.
  • Fixed a second vote triggering is there are multiple players left after a Host migration.
  • Fixed being in a broken state as a Client if the Host crashes after completing an Index wager.
Nightwave Fix
  • Fixes towards Nightwave Act progress sometimes resetting / tracking incorrectly when completing a mission.
Fixes:
  • Fixed a crash when typing invalid text the Dojo MOTD, Room Messages, Friend Notes and Loc Pins.
  • Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Excalibur / Wukong).
  • Fixed Clients becoming stuck in the loading screen if the Host simultaneously aborts.
  • Fixed a massive hitch when equipping the Mining Laser.
  • Fixed ability to skip Operator Amp firing cooldown with Vazarin Guardian Shell.
  • Fixed a case of Kuva Clouds spawning right beside the Kuva Siphon in the Gas City tileset, resulting in the mission being difficult to complete as the Kuva Cloud gets almost immediately sucked up.
  • Fixed the Knell forcing a reload when empty even if you got a headshot.
  • Fixed Amalgam Argonak not applying to Dagger-type Zaws.
  • Fixed inability to move properly when Titania is in Razorwing in Sanctuary Onslaught.
  • Fixed Bullet Jump animation no longer playing in the direction of the jump after wiping out with the K-Drive.
  • Fixed Mining nodes refreshing outside the Deck 12 entrance when entering / leaving the cave in succession, allowing for Mining exploitation.
  • Fixed inability to Mine inside Deck 12.
  • Fixed Oberon’s Hallowed Eruption Augment causing a mid-air hovering casting animation.
  • Fixed placing a Domestik Drone Decoration in the air blocking the camera and causing weird collisions.
  • Fixed placing Domestik Drone decorations in the air causing them to fall through the floor.
  • Fixes toward the Amphatz Kubrow Armor clipping on more bulky Kubrows.
  • Fixes toward the Sloughi Kubrow Armor clipping on bulky Kubrows
  • Fixed the Quatz’ reload ejected clip flipping orientation when released.
  • Fixed the Quatz’ Electric Discharge sound playing twice for Clients.
  • Fixed the Quatz’ special reload damage and VFX not displaying when a Skin is equipped.
  • Fixed Mirage’s Hall Of Mirrors ability causing the Quatz’ Electric Discharge sound to unintentionally play duplicate instances.
  • Fixed a Crate clipping into the wall on the Lua Spy tileset.
  • Fixed an unreachable Crate in the Grineer Shipyard tileset.
  • Fixed broken textures in the Grineer Shipyards tileset which lead to everything appearing shiny and gold.
  • Fixed an overly stiff moustache on the Karkinos Hydroid Helmet.
  • Fixed placement issue when "duplicating" a few Decorations including the Circuits Decoration where new copy would stay red and could not be placed.
  • Fixed placing an Eidolon Teralyst Articula in just the right location in a doorway causing it to expand to its full massive size.
  • Fixed inability to color K-Drive Jets. As reported here: https://forums.warframe.com/topic/1074134-k-drive-color-bug/
  • Fixed a missing water teleport volume in the Plains of Eidolon.
  • Fixed flying Drones in Vallis missing their wings.
  • Fixed Captura's 'look at character' feature not working.
  • Fixed issue with Proton Snap showing "|TIME|" instead of duration value in non-English localizations.

Update 25.4

July 18th, 2019 Forum Post - Tenno Reinforcements

U25.4

The only thing Grineer hate more than seeing Tenno cut through waves of Lancers, is seeing them use Grineer Weapons to do it. Wield the power of the Grineer’s vast empire with the latest Tenno Reinforcements on PC: the Quatz Collection!

The Quatz Collection includes:

QUATZ PISTOL

A compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire looses a four-shot instant burst.

*Quatz Pro Tip: start firing from the hip and aim while keeping the trigger held down to stay in auto mode!

AMPHIS STAFF

This traditional staff weapon is making a triumphant return! Fashioned with Grineer materials and balanced for marine infantry use, the Amphis Staff has received a monstrous makeover that enables shock damage on jump attacks.

GALVANIK ARMOR BUNDLE

Repurposed paramilitary dress, for a fast response to any situation.

AMPHOR SYANDANA

A Syandana assembled from the scavenged internals of some unidentified mechanism, it is still dusty from the desert where it was found.

AMPHIX KAVAT ARMOR

A sleek, molded bodyglove, enhanced with piezo-electric detailing.

AMPHATZ KUBROW ARMOR

A sleek, molded bodyglove, enhanced with piezo-electric detailing.

Pick up the Quatz Collection or any of the individual items by visiting the in-game Market today, and put Grineer technology to use helping the Origin System instead of conquering it!

DOMESTIK DRONES BUNDLE

Add one of five new Domestik Drone variants to your Orbiter for a little variety, or pick them all up for maximum Domestik diversity! Keep the Orbiter in spotless condition with the latest in Corpus sanitation technology.

SHAWZIN DECORATION

This antique Orokin string instrument once belonged to a great Dax. The ancient ballad, “Smiles from Juran,” is one of the few known examples of music composed for this instrument.

General Additions
  • Added Arch-gun Ammo to the Simulacrum pickup area.
Changes:
  • Combat markers for enemies in Archwing / Submersible have been visually updated and now update their awareness color/fill depending on their state!
  • Improved teleporting volumes spaces in the Corpus Outpost and Grineer Shipyard tilesets to catch overzealous Loki / Novas when attempting to escape the level.
Nightwave Changes & Fix
  • Eligibility for the Get Clem & Maroo Ayatan Treasure Hunt missions now resets at 00:00 Monday each week (same as Nightwave) instead of an arbitrary 7-day cooldown from whenever you last completed them. This ensures you have a chance to complete the missions within the weekly refresh of Nightwave.
    • Anyone who ran within the last 7 days will have their cooldown reset 7 days from when they ran it, and future resets will be Monday 00:00.
  • In Tuesday’s Hotfix we released a fix for a Nightwave bug that prevented proper tracking of Acts. This is Part 2 of that fix. Today’s fix retroactively provides missing Nightwave Standing to players affected by the issue we fixed Tuesday.
Fixes:
  • Fixed Sortie roll-over + UI refresh not occurring exactly at 12 noon since the dawn of time.
  • Fixed Revenant specter not spawning reliably during the Mask of the Revenant quest if Host does not have the quest active.
  • Fixed Clients not seeing proper Trade offerings if the Host player swaps a Mod for Platinum. The confirmation screen does show the Platinum being offered, but players may be mislead / not paying attention and accept the Trade.
  • Fixed the Bullet Jump buff from Proton Pulse sometimes lasting perpetually.
  • Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air.
  • Fixed Eximus Codex entries displaying the same as their non-Eximus version.
  • Fixed rail damage triggers in the Grineer Shipyard Defense tileset resulting in many deceased Pets, as it should only affect Warframes.
  • Fixed an unreachable Crate spawn in the Gas City tileset.
  • Fixed an unreachable Crate spawn in the Grineer Forest tileset.
  • Fixed some missing geometry collision in the Grineer Forest tileset.
  • Fixed a square box appearing in the minimap of the Ambulas boss area in the Corpus Outpost tileset.
  • Fixed not being able to toggle camera mode during Melee Finishers in Captura.
  • Fixed the Grain slider not functioning in Captura.

Hotfix 25.3.3.1

July 16th, 2019 Forum Post

Fixes:

Hotfix 25.3.3

July 16th, 2019 Forum Post - Prime Vault

H25.3.3 Vault

Nyx Prime and Rhino Prime are here!

The Prime Vault has opened once more and Orokin treasures are yours for the taking Tenno! Get instant access to the previously unavailable Prime Warframes Nyx Prime and Rhino Prime, as well as their signature Prime Weapons, Accessories, and more!


Find their Relics in the Void or in Bounty rewards today!

Get your Prime Vault now: https://www.warframe.com/prime-vault


The Prime Vault closes on September 17 for PC!

Changes:
  • Added polish and improvements to Relays, including increased elevator speed, markers for Syndicate rooms, and more.
  • Optimized performance of Friends list behaviour under-the-hood.
  • We now only show the 'Gift' button in the Market for Platinum purchases.
Nightwave Fixes

A bug existed in the progress tracking and completion status of 'Recovered' Acts. If a repeat Act appeared, this would cause it to be already-completed immediately when they appear in the UI and prevent players from earning their associated standing reward. We have more fixes coming on this - stay tuned!

Fixes:
  • Fixed an issue serverside with accounts being unable to incubate Kubrows.
  • Fixed an issue with a game freeze that would occur if you left the relay before accepting the Silver Grove quest.
  • Fixed Smeeta's instant reload buff not applying to battery weapons, it will now instantly recharge beam weapons.
  • Fixed Grineer Latchers on the Kuva Fortress being 'friendly' to Tenno.
  • Fixed Assassinate boss card titles not visible on Clients.
  • Fixed a script error / game issue on the Ambulas boss fight.
  • Fixed an issue with recasting Nidus's Ravenous on same location not refreshing the ability duration timer.
  • Fixed incorrect camera rotations in Captura.
  • Fixed an issue with Wukong's Celestial Stomp becoming unreliable if you use it too quickly after joining in progress.
  • Fixed an issue with Revenant's facing direction after using Reave during Danse Macabre.
  • Fixed an issue with Cernos Prime arrows fired by Mirage's Hall of Mirrors clones always hitting the floor.
  • Fixed an issue with Prime Sugatras looking stretched.
  • Fixed an issue with Wisp Specters being unable to cast any abilities - Sol Gate is still unusable for now.
  • Fixed issues with the fast travel option not working in old original Dojo tilesets.
  • Fixing a level hole found in the Grineer Sealabs.
  • Fixing a level hole as found here: https://old.reddit.com/r/Warframe/comments/cce8q4/old_map_hole_still_alive/
  • Fixed a rogue teleport volume as reported here: https://old.reddit.com/r/Warframe/comments/cd6uhf/im_sorry_warframe_but_what/
  • Fixing level holes in Europa.
  • Fixed a level hole as found here: https://old.reddit.com/r/Warframe/comments/cdrmpf/map_hole_on_lith_earth/
  • Fixed Ephemera energy colour preview not updating when choosing new or random colours.

Hotfix 25.3.2.1

July 12th, 2019 Forum Post

Login issues that affected a select few have been fixed serverside!

Fixes:
  • Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.
  • Fixed UI lockup that could occur when viewing Nightwave Rewards and then an Act.
  • Fixed the camera snapping to an odd orientation when performing actions that lock its orientation (namely, rotating/pulling/pushing Decorations in the Orbiter).
  • Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor.
  • Fixed a level hole in the Orokin Derelict.
  • Fixed a level hole in the Corpus Ice Planet tileset.

Hotfix 25.3.2

July 12th, 2019 Forum Post

General Additions
  • Added a new Plains Assassinate Bounty Bonus Objective of ‘Draw out the target within one minute for bonus’. More bonuses to come after further testing.
Clan XP Changes

If you're not an active participant in the Clan / Dojo system, a lot of this will go over your head. But if you've noticed a discrepancy in your Clan's Dojo XP since the release of Update 25, we have found the issue and have a full breakdown here.

The issue:
Upon researching the Update 25 Clan weapons, some Clans / Dojos had a loss of Clan XP. On the surface this seems like a pretty straight forward problem, but it has turned out to be a bit more complicated. Your "Clan Profile' page showed research and Pigment XP gains, but there was a whole bunch of invisible XP messing with values especially if you deleted a decoration or room, and finished weapon research (namely, from Operation Trophies)!

The solution:

  • All trophies are now exempt from Clan XP and will not reward it.
  • The Trading Post and Treasury will supply their intended XP.

Next steps:
As we release eligible content, you can re-rank your Clan over time. We have record keeping of your rank, so you won't re-trigger the rank up rewards.

Further information:
We have a list of rooms and objects that grant you XP, but only if they exist within the Dojo (i.e cannot be built then destroyed). This now works properly + and we are working to highlight this fact more (as we work to expose in UI):

  • Trading Post: 10000 XP
  • Treasury: 10000 XP
  • Obstacle Course: 15000 XP
  • (NEW) Obstacle Course Architect: 15000 XP
  • Dueling Room: 15000 XP
  • Oracle: 10000 XP
  • Energy Lab: 10000 XP
  • Chem Lab: 10000 XP
  • Bio Lab: 10000 XP
  • Orokin Lab: 10000 XP
  • Tenno Lab: 10000 XP
  • Temple of Honor: 15000 XP
Nightwave Changes & Fixes
  • Right clicking on Nightwave rewards will now display its preview diorama.
  • Fixed inability to mark Mods dropped from containers in the Void for the "Mark a Resource or Mod" Nightwave Act.
  • Fixed the Glaive Prime Blueprint help text saying it's obtainable from Nightwave Cred Offerings.
Wukong Changes & Fixes

Wukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely. Fixed ability to replicate Wukong’s Celestial Twin multiple times by abusing Emotes. Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used. Fixed Wukong’s Immortality Passive triggering while in Archwing in Vallis / Plains which results in getting stuck in Archwing instead of being knocked out. Further fixes to floating Armor on Wukong / Wukong Prime.

Survival Spawn Change

Historically the number of concurrent enemies in Survival was related to where the mission was in the Star Chart; early missions tended to have less enemies and later missions tended to have more and this number did not change even when you stayed in a mission longer to face higher-level enemies. As an experiment we have changed the scaling mechanic so that staying in a low-level mission longer will also increase the enemy count as it increases the enemy level until it hits the same cap it would have for high-level missions.

Sabotage Changes & Fixes

These Changes & Fixes relate directly to if the Reactor Sabotage ‘magnetic’ situation is triggered:

  • Increased visibility of the panic button placed at the Reactor console.
  • Reduced hack time for enemies at the Reactor panic button to 1.5 seconds.
  • Increased 'Defend' time to 60 seconds from 40 seconds.
  • Fixed no enemies spawning to trigger lockdown at the Reactor console.
  • Fixed enemies unable to reach the Reactor console.
Zanuka Harvest Changes & Fixes
Changes:
  • Objective UI markers now flash red to match red X attack markers.
  • Corrupted Vor is now marked with a red X marker if killing him is required to progress past the 'kill enemies' stage in Interception.
  • Changed Spy panic buttons in the entrance hallways of Spy Vaults to stop enemies using them and setting off the alarm when outside the vault in Gas City, Grineer Fortress, and Sealab tilesets.
  • Kuva Cell pickups now take priority over Life Support Tower activation actions to alleviate accidental Life Support activation in Kuva Survival.
  • Increased brightness of the grey ABC markers in Lua Spy missions.
  • Improved an extraction area in the Gas City tileset to be a little more generous.
  • Changed the Venus Assassinate area marker so it matches the UI objective.
  • Removed ability to spawn Arlo Devoted Healers in the Simulacrum.
  • Removed Wisp footstep sounds when wall running.
  • Removed outstanding old Corpus Lockers and replaced them with the new Locker meshes.
  • Improvements to the Gear Spiral controller sensitivity.
  • Made Teleport Pits willing to send loot to a nearby spot as a last resort instead of letting it fall out of the world.
  • Made hundreds of micro-optimizations to numerous game and UI scripts.
  • Made some micro-optimizations to screenshots taken with F6 (particularly for 4K displays).
  • Optimized game startup time slightly.
Fixes:
  • Fixed inability to complete the Sands of Inaros quest due to Denial Bursas not spawning as reported here: https://forums.warframe.com/topic/1104043-sands-of-inaros-quest-now-broken/
  • Fixed progression stopper during the 'Kill the 5 Mimics' stage of the 4th mission of The Sacrifice as reported here: https://forums.warframe.com/topic/1105961-umbra-mission-kill-5-mimics/
  • Fixed progression stopper in the Orokin Derelict Mobile Defense tileset due to missing context action on the Defense console.
  • Fixed the Ropalolyst fight breaking if the player flies it into the underside of the center platform. You will now be forcibly dismounted off the bucking bronco.
  • Fixed Growing Power buff not removing itself properly when casting Limbo’s Cataclysm, resulting in an indefinite stacking of Strength.
  • Fixed enemies not spawning after a Host Migration in the Grineer Shipyard Defense tileset.
  • Fixed Life Support Towers not spawning after a Host migration in Sortie Survival missions.
  • Fixed a Host migration causing Garuda’s Talons to lose their Stance upgrade, and instead use the default attacks if it’s the only Melee weapon equipped.
  • Fixed the first mission of Saya's Vigil not failing properly if the player leaves the final objective area.
  • Fixed seeing "Failed Bounty" when reaching extraction too soon during the final mission of Saya’s Vigil.
  • Fixed a performance regression that was impacting certain types of cloth; performance in open world areas, towns and relays may be improved.
  • Fixed becoming one with Saya when speaking with her in Cetus.
  • Fixed Grineer Capture Targets have a Shield that does not regenerate instead of Armor.
  • Fixed Sentient Troopers not spawning in Lua Exterminate missions.
  • Fixed Sentients spawning in the wrong location during Octavia's Anthem.
  • Fixed ability to use Emotes while casting Revenant's Danse Macabre to prevent your Abilities getting stuck.
  • Fixed an incorrect cinematic during a phase of The War Within quest.
  • Fixed wrong Relic Rarity text when hovering over the Rarity bar on the Reward selection screen after playing a public Void Fissure mission.
  • Fixed Wisp’s Wil-O-Wisp ability setting off laser beam alarms in the Gas City Spy Vaults.
  • Fixed missing portal FX for Clients in the Lua Rescue tileset.
  • Fixed players turning invisible when standing in certain locations in the Grineer Settlement tileset and Grineer Forest tileset.
  • Fixed hacked Plains Drones becoming non-responsive after being pushed by an Arson Eximus.
  • Fixed invisible marker on the Vallis Defense Drone after the encounter starts.
  • Fixed Cryopod alignment in the Gas City Defense tileset.
  • Fixed numerous level holes in the Grineer Settlement tileset.
  • Fixed level holes in the Corpus Ice Planet tileset as reported here: https://old.reddit.com/r/Warframe/comments/c9biyc/ingame_visual_bug_on_europa_and_mission_display / https://old.reddit.com/r/Warframe/comments/cas9yb/does_this_count_as_a_map_hole/.
  • Fixed Void Crate waypoint sunken into the ground leading to unpickable goodies, as reported here: https://old.reddit.com/r/Warframe/comments/cbmc51/i_feel_like_de_is_mocking_me_couldnt_pick_it_up/
  • Fixed unwallrunnable walls in the Void tileset as reported here: https://old.reddit.com/r/Warframe/comments/cbrb9d/the_void_end_tile_has_walls_that_have_large_areas/.
  • Fixed overly shiny floors in the Grineer Ship tileset as reported here: https://forums.warframe.com/topic/1108989-grineer-ship-tileset-needs-a-mop/
  • Fixed ability to escape the level in the Grineer Forest tileset.
  • Fixed the Tang Prime Fur Pattern accent color not resetting to default.
  • Fixed Arlo Devoted Healers showing up in Mastery Rank tests and minigames (Happy Zephyr).
  • Fixed missing Stubba reload sound when using the Nusku Pistol Skin.
  • Fixed incorrect quest requirement for the Silver Grove when reading it in Russian.
  • Fixed some script abuse when Inaros' Desiccation continued to tick after Inaros was killed.
  • Fixed enemies armed with the Tetra rifle having an ugly reload animation.
  • Fixed having a broken UI after ‘Replay Mission’ is selected when the daily reset happens while the player is in a mission.
  • Fixed Assassinate intro boss name not being visible for Clients.
  • Fixed a script error when looking at The New Strange quest diorama.
  • Fixed an issue with The New Strange where it wouldn’t count Arid Lancers correctly
  • Fixed Captura not using the correct camera rotations when switching between cameras.
  • Fixed Chroma’s Passive / Spectral Scream descriptions not stating that the Elemental effects are now dictated by the emissives colours, not the energy colours as given in the Ability / Mod descriptions.

Hotfix 25.3.1

July 8th, 2019 Forum Post

Changes:
  • Updated the Nightwave Act "Transmute 3/3 Mods" to read "Complete 3/3 Transmutations".
Fixes:

Update 25.3

July 6th, 2019 Forum Post - Wukong Prime

Wukong prime
WUKONG PRIME

Become the ultimate trickster-warrior with Wukong Prime, Zhuge Prime and Ninkondi Prime by earning in-game through Relics!
Check out the official public drop tables here.

Wukong prime weapons

Get the newest Prime gear with Wukong Prime Access and Prime Accessories here: https://www.warframe.com/prime-access

Wukong prime accessories

Hydroid Prime, Ballistica Prime, and Nami Skyla Prime have entered the Vault! With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced New Loka’s Sacrifice of Hydroid Prime Systems to Mesa Prime Systems
  • Replaced Perrin Sequence’s Sacrifice of Hydroid Prime Neuroptics to Zephyr Prime Chassis and Nami Skyla Prime Blade to Gram Prime Handle
  • Replaced Red Veil’s Sacrifice of Hydroid Prime Systems to Chroma Prime Neuroptics


With this new Prime Access comes changes to Riven Dispositions. See here for full changes: https://forums.warframe.com/topic/1107775-july-2019-riven-disposition-updates/

If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.

NIGHTWAVE SERIES 2: THE EMISSARY

Nora Night’s next broadcast follows the remarkable tale of Arlo. As the story unfolds, you’ll learn more about Arlo and his mission to soothe our deepest wounds.

Wf nightwaves2 theemissary keyart logo 1080

Earn New Rewards -- An Infested Display of Power

Wf nightwaves2 theemissary rewards

Series 2 brings a brand-new set of Infested-themed rewards to earn! Rise through all 30 Tiers to unlock these limited-time rewards before the Series is over.

Earn unique rewards like:

  • Spore Ephemera (Tier 19): Leave a trail of filth with every footstep.
  • Umbra Forma (Tier 26): Apply the Umbra polarity to any Warframe or Weapon.
  • Protosomid Shoulder Guard (Tier 28): Loathsome tendrils squirm from these hefty
  • Chitoid Sentinel Bundle (Tier 29): Give any Sentinel a flair of Infestation with this pack.
  • Emissary Operator Collection (Tier 30): Become like Arlo's devoted with this Operator cosmetics collection.
  • And so much more!
Cred Offerings

Earn Emissary Creds throughout Series 2 to spend on Nora's Offerings. After you reach Tier 30, prestige back through the Series to earn even more Creds to spend at her shop!

Visit the Nightwave Cred Offerings to acquire the Rewards you want the most, including Nitain Extract, Weapon and Helmet Blueprints, Catalysts, Reactors and rare Aura Mods. Missed out on hunting the Wolf in Series 1? Purchase a Wolf Beacon from Nora with your Emissary Creds! Emissary Creds must be redeemed before the Series is over or sold for Credits, so use them before the frequency is lost.

Nightwave Series 2 Changes

Based on your feedback, Nightwave Series 2 introduces a suite of changes to reduce the time and tension of earning rewards. Some of these went live with Nightwave: Intermission, but let’s refresh our minds:

  • Playing Catch-Up! - We added a way for you to replay missed Acts from previous weeks, in case you have missed them!
  • De-grindification! - Less Weekly and Elite Weekly acts, but still giving the same amount of Standing as you would get from Series 1! In addition, we are looking to front-load Emissary Creds as an earlier reward for participating in the Series!
  • Act Changes! - We have lowered the Time and Wave requirements for some Endless Mission Acts, as well as lowering the cost of Ayatan Statues (this was implemented during Series 1). In addition, we have also removed the ‘with friends’ requirements from all of our Nightwave Acts!
  • New Acts! - Including the most important one... petting your Kubrow or Kavat! We also included some Acts for Kuva missions, Transmuting Mods, K-Drive Races and more!

If you haven't yet, check out our full Dev Workshop on Series 2 Changes: https://forums.warframe.com/topic/1092003-dev-workshop-nightwave-changes-for-series-2/%0D


Fixes:
  • Fixed crashes caused by malformed input as per: https://www.reddit.com/r/Warframe/comments/c8xb0r/cool_way_to_name_your_loadouts_how_to_do_it_in/esstfw6/?context=8&depth=9
  • Fixed Perfect animal Captures not always giving credit for Nightwave Acts when it should.
  • Fixed Nightwave Act progression in the Orbiter causing UI to additionally count all the previously completed Acts in the ship and adding it to the displayed Standing.
  • Fixed game hang that could occur if you accessed your Arsenal in the Lunaro Arena Scene and then loaded a different Scene.
  • Fixed ‘Auto Installing’ Mods on Garuda's Talons with no Stance Mods resulting in 15 error popups.
  • Fixed progression stopper caused by players being able to pick up more than one Telemetry Key, except they stack and the newly picked up key goes missing as reported here: https://forums.warframe.com/topic/1106027-kuva-assault-mission-disappearing-telemetry-keys/
  • Fixed AI traffic jams in the Grineer Asteroid Defection tileset as reported here: https://old.reddit.com/r/Warframe/comments/c65bh7/why_i_hate_defection/
  • Fixes towards AI ramp traversing struggles in the Grineer Galleon tileset.
  • Fixed exterior lights bleeding through walls in the Corpus Gas City tileset.
  • Fixed an odd red light reflection in the Corpus Gas City tileset.
  • Fixed random floating objects outside the Corpus Gas City tileset.
  • Fixed missing wall collision in the Corpus Gas City tileset as reported here: https://old.reddit.com/r/Warframe/comments/c7wv7p/a_force_to_rival_regors_toobmen_wallman/
  • Fixed broken terrain in the Grineer Asteroid tileset as reported here: https://old.reddit.com/r/Warframe/comments/c89p2z/since_de_are_fixing_annoying_terrain_in_levels/
  • Fixed an inaccessible gap in the Grineer Shipyards tileset as reported here: https://old.reddit.com/r/Warframe/comments/c8l6o8/can_we_make_it_so_you_can_pass_through_this_gap/
  • Fixed invisible walls in the Corpus Ice Planet tileset as reported here: https://old.reddit.com/r/Warframe/comments/c8l6o8/can_we_make_it_so_you_can_pass_through_this_gap/esobawz/
  • Fixed ability to clip into the wall in the Corpus Outpost tileset.
  • Fixed laser-door scanners appearing in strange places outside of door frame, in the Corpus Gas City tileset.
  • Fixed incorrectly spawned Submersible water volumes in the Sealab tileset.
  • Fixed numerous Kitgun Loaders appearing incorrect when "Preview Gilded" is on and off.
  • Fixed the Khora Mithra Skin not applying properly to Khora's Spikes Syandana.
  • Fixed Khora Mithra skin not applying to the skirt spikes after switching them.
  • Fixed previewing Khora Skins in Arsenal not always properly updating the spikes.
  • Fixed changing the spike mode in Arsenal, then switching Skins causing the spikes to be removed.
  • Fixed a script error when trying to go to the Appearance tab for Venari.
  • Fixed Wukong’s Tennogen Skins not updating some parts of his outfit.
  • Fixed Trinity Prime’s belt disappearing when equipping the Immortal Skin.
  • Fixed all endless missions have a Void Fissure title in the extract/ battle menu.
  • Fixed pressing X on controller while in the Relic station displaying the message "Refine |Name| to Intact?".
  • Fixed Clients pressing X on a controller to accept a Void Fissure mission vote, resulting in an immediate warning message telling them that they are about to enter the mission without a Relic.
  • Fixed missing Codex entry for the Repair Kit Mod.
  • Fixed inability to trade Synth Fiber or Synth Deconstruct when you only have a single copy of the Mods.

Hotfix 25.2.4

June 27th, 2019 Forum Post

A chunk of this Hotfix brings Baro’s TennoCon 2019 Relay to life behind-the-scenes. Don’t miss out on his everything-he’s-ever-sold visit with the TennoCon 2019 Digital Ticket!

Fixes:
  • Fixed 2 Kuria collectibles damaged by neuro-carnivorous memes in the Gas City tileset. Cat hunters rejoice.
  • Fixed Wukong's new Passive Ability not resetting for Clients after going back and forth from Cetus/Fortuna to Plains of Eidolon/Orb Vallis.
  • Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.
  • Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara's Mass Vitrify wall.
  • Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality as reported here: https://forums.warframe.com/topic/1087292-ash-blade-storm-bug/.
  • Fixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.
  • Fixed performing a ground slam on a Cryopod while Wukong's Primal Staff is equipped resulting in the Warframe’s animation to get stuck in the air.
  • Fixed Wukong's Celestial Twin kills not counting towards the Power Trip Nightwave Act.
  • Fixed ability to cast Abilities and sprint upon dying while in Archwing during The War Within quest.
  • Fixed a spot in the Gas City tileset where players could become Tubemen, sliding down inside extremely narrow tubular machinery.
  • Fixed hearing another player’s Wukong Specter casting Defy.

Hotfix 25.2.3

June 25th, 2019 Forum Post

New warframe starter bundle
New Warframe Starter Bundle!

The Origin System can be a hostile place, especially when you’re a recently awakened Tenno just starting out! Luckily we’ve compiled a bundle of great items you can put to good use. The new Warframe Starter Bundle is full of gameplay boosters as well as some unique Cosmetics you can apply to your Warframe and set yourself apart.

The Warframe Starter Bundle is limited to one purchase per account and includes
  • 300 Platinum - Warframe’s In-Game Currency!
  • 7 Day Affinity Booster - Level Up twice as fast!
  • 7 Day Credit Booster - Earn 2x the Credits!
  • 1 Essential Base Damage Mod Bundle - Apply these mods to your Weapons for an instant Damage boost!
  • 1 Orokin Reactor - Upgrade the Mod Capacity of your Warframes!
  • 1 Orokin Catalyst - Upgrade the Mod Capacity of your Weapons!
  • 1 Warframe Slot - Add New Warframes to your collection with more Warframe Slots!
  • 2 Weapon Slots - More Inventory Space for Weapons in your Arsenal
  • 1 Pyra Syandana - During the Orokin Era, only most fierce warriors were permitted to wear this flaming Syandana.
  • Kumuda Glyph (Starter Pack Exclusive) - Show your Warframe Pride with this exclusive Glyph you can display in your Profile!
  • Kumuda Sigil (Starter Pack Exclusive) - Pay respect to the Lotus with this elegant Sigil you can apply to your Warframes!

We’ve updated our Starter Bundle to offer you more items, and improve existing goodies so you get even more value! Now for the price of a 370 Platinum pack you can get so much more to kickstart your Warframe journey!

For more information on the items or how the Starter Pack can help you, check this out!

Changes:
  • Wisp's Sol Gate will now interrupt weapon reload like other full body animation Abilities do.
  • Changed Wukong’s Monkey Loot passive to not generate extra drops from ability immune or VIP enemies to follow cadence with others.
  • Made some micro-optimizations to XP notifications.
  • Made a micro-optimization to rendering.
  • Tweaked material layer coverage for the Ignis Towsun Skin clip.
  • Wukong's Passive will now refresh when he enters a Relay / Town.
Fixes:
  • Fixes towards a case of ‘failed Host Migration’.
  • Fixed a crash that could occur if someone in the same Relay, Town or Dojo had a corrupt Mandachord track.
  • Fixed performance issues related to Kavat ragdolls.
  • Fixed Client Saryn’s unable to apply a Status Effect if Toxic Lash is active as reported here: https://forums.warframe.com/topic/1101258-saryns-toxic-lash-bug-prevents-weapon-status-procs-as-client-besides-toxin/
  • Fixed Baruuk’s Desolate Hands charge indicator not updating for Clients after Transferring to the Operator.
  • Fixed Aura Mods stacking twice while using Operator mode with Umbra.
  • Fixes towards the Jordas Golem’s wonky flight animations and cases where it would face the wrong way.
  • Fixed Corpus Gas City enemies able to shoot through Gara’s Mass Vitrify.
  • Fixed Vigorous Swap sometimes ceasing to function if Gear tools are used.
  • Fixed Wukong's staff getting stuck extra girthy if you interrupt the melee attack with something (Ability cast, etc).
  • Fixed Energy color not applying to the Jattuk Mantle flames.
  • Fixed Energy color not applying to the Zephyr Graxx Helmet.
  • Fixed overly aggressive optimizations that could lead to graphical popping of certain meshes in the Void Defense tileset.
  • Fixed Rare Container spawn point that was behind a blocking volume potentially leading to unpickable pickups in the Infested Corpus Ship Tileset! As seen here: https://old.reddit.com/r/Warframe/comments/c47u1j/was_unable_to_pick_up_a_simple_insignia_because
  • Fixed missing ledge collision in the Gas City tileset.
  • Fixed some cables that were deemed unsafe by the Corpus Workplace Safety Board.
  • Fixed a [PH] tag in Excalibur’s Slash Dash tooltip.
  • Fixed a script error for Clients when using the Hecaton Shotgun Skin in the Plains of Eidolon.
  • Fixed Energy color not applying to the Glaxion Vandal’s Festive Skin.
  • Fixed Chroma’s Passive / Spectral Scream descriptions not stating that the Elemental effects are now dictated by the emissives colours, not the energy colours as given in the Ability / Mod descriptions.

Hotfix 25.2.2

June 21st, 2019 Forum Post

You may have noticed a questionable Gift of the Lotus alert go live and then swiftly shoot up into the sky, never to be seen again... It hath returned in the form of a Summer Solstice celebration! Unthaw that frigid heart of yours and dip your toe into this limited Alert to receive a brand new Ignis Towsun Skin - going live shortly after this Hotfix.

Wukong Changes & Fixes
  • Wukong’s Celestial Twin now behaves with Nullifiers by:
    • If Wukong enters the bubble with Celestial Twin active, nothing happens.
    • If Wukong’s Celestial Twin enter the bubble, his Health will drain down.
  • Performance improvements towards Wukong’s Celestial Twin and Cloud Walker.
  • Removed Wukong from Frame Fighter until balance can be restored with his newly revisited abilities.
  • Fixed cancelling Wukong’s Primal Fury with Celestial Twin resulting in an aggressive forward momentum. No Wukoptering with scissors!
  • Fixed Client Celestial Twin not choosing to use your Secondary weapon.
Fixes:
  • Fixed Amalgam Daikyu Target Acquired not applying lifesteal to Zaw Nikanas.
  • Fixed receiving an error when attempting to purchase the Vectis Silferer Skin.
  • Fixed misalignment and clipping of Domestik Drones to the Orbiter ramp.

Hotfix 25.2.1

June 20th, 2019 Forum Post

Wukong Changes & Fixes
  • Wukong Celestial Twin can now be cancelled by the Stalker.
  • Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins.
  • Fixed Wukong’s Celestial Twin swapping from Secondary to Primary weapon on his own.
  • Fixed Wukong Cloud Walker invulnerability duration at Ranks 1 and 2 to always be a base 2 (s).
  • Fixed Wukong not being able to Melee slam out of Cloud Walker.
  • Fixed a script error when casting Wukong’s Celestial Twin.
  • Fixed a script error when casting Wukong’s Defy.
Changes:
  • Adjusted Gunblade holster position on Wisp for the Sarpa.
  • Removed the "+" from Amalgam Argonak Metal Auger Mod in "Reduces Armor by +X."
Fixes:
  • Fixed Titania’s Diwata not functioning when attempting to Melee in Razorwing.
  • Fixed the Inbox for Wukong Revisited not being localized.

Update 25.2

June 19th, 2019 Forum Post - Wukong revisited

Wukong Revisited Promo

WUKONG REVISITED!

To celebrate the changes, all players who currently own Wukong will receive 3 Forma (per Wukong owned)!

General Wukong Changes:

  • Health increased from 100 to 150 (at max rank increased from 300 to 450).
  • Shield decreased from 125 to 100 (at max rank decreased from 375 to 300).
  • Why? Since Wukong’s new kit now involves an Armour buff, relying more on his Health will enable a better synergy.
  • Energy increased from 100 to 120 (at max rank 150 to 180).
  • Sprint increased from .95 to 1.0.
  • Improved his Primary/Secondary Energy blend on his Helmet tails.
  • Updated Wukong’s Arsenal Ability videos to reflect his Revisited abilities.
  • Replaced existing Wukong tips with tips based on his revisited abilities.


PASSIVE

5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff.

  • Primal Forces: Triple elemental damage for 60 seconds
  • Heavenly Cloak: Invisibility for 30 seconds
  • Cosmic Armour: Invulnerable for 30 seconds
  • Monkey Luck: Extra loot drops for 60 seconds
  • Sly Alchemy: Orbs 4x more effective for 60 seconds


Celestial Twin

  • Replacing Iron Jab, Celestial Twin will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range.
  • Press ability again to command Wukong’s clone to attack a specific target with increased damage.
  • Wukong’s clone will remain until it runs out of life.


Cloud Walker

  • Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone.
  • His movement can be interrupted by attacking at any time.
  • Cloud Walker has a much faster cast time which will no longer hold Wukong in place.
  • Wukong will no longer trigger laser traps or doors while using Cloud Walker.
  • Energy cost for Cloud Walker has been lowered.


Defy

  • Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack.
  • Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff.
  • Press ability again to trigger spin early.


Primal Fury

  • Primal Fury will feature a new specialized and streamlined combo for Wukong’s legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong’s Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases.
  • Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash.
  • Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired.
  • Animation has been trimmed.
  • The range of Wukong’s Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range.


Wukong Augment Changes:

  • Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies.
  • Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher Wukong’s duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds.

Please visit our Dev Workshop post to read more about the reasons for these changes.

Changes:

UI Change:

  • Warframe Ability Augment stats are now displayed in the Ability screen for Excalibur, Mag, Volt and Wukong! More to come in the near future.


General Changes:

  • Made micro-optimizations to dozens of UI scripts.
  • Made micro-optimization when handling loot that falls into teleport pits.
  • Improved handling of corrupt cache and malfunctioning graphics drivers.
  • Improved error handling for failures to teleport people out of pits.
  • Improved handling of corrupt download caches.
  • Improved handling of crashing graphics drivers.
  • Refactored runaway loop detection for improved performance.
Fixes:
  • Fixed ability to choose any Relic type on any Void Fissure mission by queueing with squad.
  • Fixed Kela De Thaym not coming back down after completing the puzzle step which resulted in an infinite loop of firing missiles and Kela throwing insults at you.
  • Fixed ability to gain Set Mod bonus by using multiple copies of the same Mod if you have a Sentinel or Moa. Set Mod bonuses require different Mods from the Set to gain the bonus.
  • Fixed ‘Everything Old is New Again’ and ‘Loyalty’ Nightwave Acts not awarding Standing.
  • Fixed the ‘Silent Eliminator’ Nightwave Act not failing when an enemy detects you, regardless of alarms. Step your stealth game up!
  • Fixed Harrow’s Last Covenant Augment bonus time from headshots only appearing in the UI buff section (top right), not the Ability bar, where Ability would simply become "in use".
  • Fixed Mirage Sleight of Hand not working with Gas City objects.
  • Fixed Archwing enemy markers not showing more than 5 at once.
  • Fixed having 6 unranked Mods in the Trade slots appearing as fully rank after "the slots are full" message prompted, and accepting the Trade results in giving 1 max-ranked same Mod away instead of 6 unranked Mods, even when you didn't swap it.
  • Fixed Domestik Drones not spawning when returning from the Simulacrum.
  • Fixed a level hole in the Plains of Eidolon as reported here.
  • Fixed a level hole in the Orb Vallis tileset.
  • Fixed Equinox’s Duality Augment clone running off ledges so frequently.
  • Fixed 'Loot corpse' context action was not disappearing for Clients in the Gas City tileset.
  • Fixed cases where the Capture target will not make attempts to escape in the Gas City tileset.
  • Fixed Gas Traps not replicating SFX / VFX for Clients in the Gas City tileset.
  • Fixed the bright white FX projector on Electrical Melee FX.
  • Fixed the Bow Dryad Skin having misaligned strings when equipped on the Lenz.
  • Fixed missing Melee front-finisher sounds for the Tatsu.
  • Fixed zipline slide sound looping forever open dismount.

Hotfix 25.1.3

June 14th, 2019 Forum Post

More back-end fixes for Plague Star included in this Hotfix.
Changes:
  • Improved tolerance of third-party software injecting itself into Warframe.
  • Improved crash-reporting in the Launcher.
  • Enabled dual-stack IPv4/IPv6 connections to the chat servers by default (you can opt out in the Settings).
  • Optimized Chat-Window initialization.
  • Optimized Invite panel initialization.
  • Removed Wisp footstep sounds when crouching / dashing.
Fixes:
  • Fixed a loss of controller functionality when pressing the start button during the Second Dream intro cinematic.
  • Fixed UI lockups that could occur if you had an outrageous number of Friends.
  • Fixed Client Host migrations issues coming up with partially destroyed objectives in the Gas City Sabotage tileset.
  • Fixed Clients not seeing the Sabotage countdown stopping once hacked in the Gas City tileset.
  • Fixed Garuda’s Dread Mirror duration not refreshing after re-casting.
  • Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.
  • Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume.
  • Fixed Beam weapons and Gunblades not affecting Bursting Mass damage on detonate.
  • Fixed Nora Night not showing up in the Nightwave screen.
  • Fixed the TennoCon 2019 Emote not having any sound to the local player.
  • Fixed a bunch of Containers stuck in ice that were unreachable for players on the Corpus Ice Planet tileset.
  • Fixed Nidus Nighthunter Skin appearing fully Mutated in Navigation, Relays, Cetus or Fortuna.
  • Fixed body slam dash allowing you to travel much further than intended in Lunaro.

Hotfix 25.1.2.1

June 12th, 2019 Forum Post

Fixes:
  • Fixed a crash when selecting the Essential Toxic Mod Pack in the Market.
  • Fixed Ivara’s Prowl FX pointing towards the ceiling and not the player.

Hotfix 25.1.2

June 12th, 2019 Forum Post

Relic UI Changes & Fixes
  • The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!
  • Tweaked the alpha of the Unowned Relic grid to 40% from 25% to increase differentiation between owned / unowned.
  • Upon selecting an unowned Relic, the Refinement button will now read ‘You Do Not Own This Relic’ to alleviate Refinement possibility confusion.
  • Your alias in the Relic Reward screen is now displayed in a different color respective to your chosen UI Theme to help differentiate between yourself and squadmate.
  • Fixed numerous Relic icons appearing stretched.
Changes:
  • Integrated about 1000 micro-optimizations across hundreds of scripts.
  • Made a few dozen micro-optimizations to various UI and gameplay scripts.
  • Mesa Prime can now be used in Conclave.
  • Increased the Frost Ion Skin emissive brightness to be on par with others.
  • Hovering over Debt Bonds in Ticker’s purchase screen now displays the amount you’re getting, as opposed to just how many you already own.
  • Operator Hoods will now appear open when previewing Operator Earpiece dioramas.
  • Airborne Capture Targets in the Gas City tileset will now keep flying when critically injured, with his jetpack set on fire. Upon landing he will continue his escape, but the powerful explosion of his own jetpack will knock him down. He is yours now to capture, Tenno!
  • Made alt-tab to Borderless Warframe re-acquire the mouse immediately (like Fullscreen).
Fixes:
  • Fixed ‘Providing’ items (Hok, Rude Zuud, etc) not awarding the amount of Standing it says will be awarded.
  • Fixed Client Operators entering "invisible" state that drains no Energy in high lag situations.
  • Fixed Revenant Thrall death pillars not causing damage on contact, only with projectiles for Clients.
  • Fixed Revenant Thralls created by pillar projectiles not showing its effect and cannot be damaged for Clients.
  • Fixed Strain Consume maggots auto-Reviving players if they are downed.
  • Fixed ability to briefly stand up / move around after being captured by Zanuka.
  • Fixed accessing the pause menu while casting Wisp's Sol Gate ability causing the animation to break.
  • Fixed breaking your body and soul after Transferring to the Operator during Simaris’ Synthesis Tutorial.
  • Fixed enemies from previous Zones randomly mingling in with the ones in the new Zone that you just entered.
  • Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.
  • Fixed the Javlok Amalgam Mod and Reflection Mod stacking in an unexpected multiplicative way.
  • Fixed the Synth Deconstruct Mod effect ceasing to function if your only Set Mod is equipped on your on Sentinel and you respawn.
  • Fixed the new Essential Mod Bundles not being where they used to and being buried in with other miscellaneous bundles which may cause some confusion.
  • Fixed the Hydroid Karkinos dangly front tentacles being too stiff.
  • Fixed the Titania Lympharis Skin Energy color persisting as default.
  • Fixed the Nyx Aures Helmet Energy color persisting as default.
  • Fixed Nyx’s armband Energy color persisting as default.
  • Fixed Nyx Prime / Nyx Immortal Skins forearm Energy color persisting as default.
  • Fixed undiscovered Gas City Fragments showing as Plains of Eidolon Fragments in the Codex.
  • Fixed the Primed Cryo Rounds Mod not appearing in the Codex when owned.
  • Fixed a duplicate Demolyst entry in the Codex.
  • Fixed inability to Chat link Noggles.
  • Fixed a level hole in the Grineer Forest tileset as reported here: https://old.reddit.com/r/Warframe/comments/byx7uv/forgot_where_to_post_map_holes_so_heres_one_for/
  • Fixed Vector Shields visually disappearing when viewing it through a scoped weapon.
  • Fixed Grineer walking around in circles in Vor’s Prize ‘Find the Comms Segment’.
  • Fixed casting a headless Loki Decoy if the Loki Erebus Helmet equipped.
  • Fixed the Harpak chain sticking around for long periods.

Hotfix 25.1.1

June 6th, 2019 Forum Post

General Additions
  • Deactivated Gas City Corpus Laser Doors during Invasions to prevent them mis-firing when you're supporting the Corpus.
Relic UI Changes

The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!

  • Added the "owned" label back - but instead of it reading as ‘x5’ it is now ‘5 Owned’. This will allow you to quickly see how many of a given Relic item you have at the selection screen at a glance (like before).
  • Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going.
  • Moved the Reward rarity bars below the items in both the Reward screen and Relic Refinement screen to better emphasize the relationship between the item and its rarity in hierarchy.
  • Moved the Void Traces information to be directly below the Refinement options for better visibility in the Refinement screen.
  • Moved selected Relic display as far up as it can comfortably be, as to not overlap the items with the tooltip.
  • Centered item info popup on Reward items and squad Relics instead of being aligned to the left.
Changes:
  • Wolf Creds still in your inventory can now be sold for 5K Credits.
  • Hordes of enemies no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight.
  • Made numerous performance optimizations to the Disruption gamemode.
Ropalolyst Fixes
  • Fixed a Host migration during the ground stage causing the weak links to be indestructible when fight the Ropalolyst.
  • Fixed Host/Clients becoming stuck with a black screen after falling off of level during the Ropalolyst fight.
Limbo Rift Fix
  • Fixed most Auras not reacting to changes in Rift-Status:
    • Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.
      • Note this does not apply to the Corrosive Projection, Shield Disruption and EMP Auras.
Fixes:
  • Fixed the Hydrolyst and Gantulyst being affected by abilities that the Teralyst is immune to (e.g. Magus Anomaly).
  • Fixed a soft-lock when viewing Simaris’ Offerings.
  • Fixed edge-case crash where the Client managed to abort mission after his session was destroyed.
  • Fixed a script error that could occur when entering Orbiter Decoration mode from pause menu.
  • Fixed a script error that could happen if you joined a mission just as a Syndicate Standing reward was given.
  • Fixed issues that occurred when items had accumulated more than 4 billion XP.
    • *You will now see an XP clamp of 999,999,999.
  • Fixed Corpus Gas City Laser Gate randomization (it was never randomizing at all before in procedural levels).
  • Fixed missing collision on a ledge in the Gas City Defense tileset.
  • Fixed dark lighting sections in the Gas City tileset.
  • Fixed the Kasha Kavat Armor not using emissive colors.
  • Fixed Kavat tails not applying the chosen Energy colors.
  • Fixed the Nyx Graxx Helmet Energy color not applying.
  • Fixed Pax Seeker bolts appearing default Energy colour for Clients.
  • Fixed Energy colors on Nikana sheathes not being applied in mission.
  • Fixed the Thanatos Sugatra not sitting correctly on most weapons.
  • Fixed Khora Mithra Skin having material inconsistencies when switching her Attack, Protect, and Heal postures.
  • Fixed the Hydroid Karkinos dangly tentacles being disjointed from the Helmet.
  • Fixed the medallion dangle on the Valkyr Leonessa Helmet.
  • Fixed viewing certain Chat linked Skins not displaying the chosen UI Themed background or a diorama.

Update 25.1

June 5th, 2019 Forum Post - TennoGen Round 16

TennoGen Round 16!

This new TennoGen collection includes 17 new items including Operator, Warframe and Weapon Customizations created by our talented Tenno. Thanks to our TennoGen community for creating these magnificent Customizations!


TennoGen16Poster
Warframe Skins
Frost Ion Skin by Yatus

https://steamcommunity.com/sharedfiles/filedetails/?id=1392432715

Khora Mithra Skin by lukinu_u

https://steamcommunity.com/sharedfiles/filedetails/?id=1420061655

Nyx Aures Skin by lukinu_u and HariPear

https://steamcommunity.com/sharedfiles/filedetails/?id=1617367226

Nyx Technopsyche Skin by Master Noob

https://steamcommunity.com/sharedfiles/filedetails/?id=1712960940

Valkyr Leonessa Skin by Hitsu San

https://steamcommunity.com/sharedfiles/filedetails/?id=1590544946

Valkyr Mithra Skin by lukinu_u

https://steamcommunity.com/sharedfiles/filedetails/?id=1617339914

Wukong Mithra Skin by lukinu_u

https://steamcommunity.com/sharedfiles/filedetails/?id=1127390225

TennoGen16Helms
Warframe Alt Helmets
Frost Manta-Z Helmet by jocz

https://steamcommunity.com/sharedfiles/filedetails/?id=1545234418

Hydroid Karkinos Helmet by Crackle2012 and Vulbjorn, the graphical walrus.

https://steamcommunity.com/sharedfiles/filedetails/?id=1620316780

Khora Laveau Helmet by Volkovyi and led2012

https://steamcommunity.com/sharedfiles/filedetails/?id=1616272035


TennoGen16Operators
Operator Accessories
Aures Ear Accessory by HariPear and Lukinu_u

https://steamcommunity.com/sharedfiles/filedetails/?id=1504352519

Garasu Facial Accessory by lukinu_u and Ixe

https://steamcommunity.com/sharedfiles/filedetails/?id=1713539991

Garasu Ear Accessory by lukinu_u and Ixe

https://steamcommunity.com/sharedfiles/filedetails/?id=1713536953


TennoGen16Capes
Syandanas
Diablillo Syandana by Volkovyi and SabtheRobot

https://steamcommunity.com/sharedfiles/filedetails/?id=1617361399

Senvictis Syandana by Lubox

https://steamcommunity.com/sharedfiles/filedetails/?id=1559902487


TennoGen16Weapons
Weapon Skins
Nikana Ungulata Skin by Vulbjorn, the graphical walrus.

https://steamcommunity.com/sharedfiles/filedetails/?id=1687855678

Polearm Skopos Skin by Girtan

https://steamcommunity.com/sharedfiles/filedetails/?id=1685841629%0D


Additions:
  • A Noggle has been added to the Market that has us very excited now.
Wisp Changes & Fixes
  • Wisp’s Breach Surge now guarantees a surge spark when you land the killing blow.
  • Increased base range of Wisp’s Breach Surge from 15m to 18m.
  • Wisp’s Blueprint can now be sold for 2500 Credits.
  • Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant).
Changes:
  • Demolysts can no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities.
  • Changed TennoGen creator items by ‘Malayu’ to now read ‘Malaya’.
  • Upon selecting to craft a Clan Key, the Foundry will automatically now show the ‘Clan Key’ crafting screen instead of making you search for it.
  • Trading Post permissions have been disbled for people visiting the Dojo IF the Dojo is current in the ‘Featured Dojo’ Star Chat spot (unless you’re a Clan member) to prevent Trading pop-up spam.
  • Diriga has learned to shoot the new Laser Doors and Shock Turrets in the Gas City tileset.
  • Monitors now show 'Stand By' and glitchy screen transmissions upon Alad V's death in the Gas City tileset.
  • Made some adjustments to a few arm Armour pieces on the Nyx Paristhea Skin.
  • Made a micro-optimization to Chroma's Vex Armor ability.
  • Made some micro-optimizations to a number of gamemodes.
  • Made micro-optimizations to a number of gameplay scripts.
  • Made a micro-optimization to Amalgam Arca Kucumatz's beam attack.
  • Made some micro-optimization to the HUD.
  • Made some micro-optimizations to in-game Transmissions.
  • Made a micro-optimization to the Aim-Gliding FX.
Relic UI Changes & Fixes

Since the selective UI Screen rework brought in Update 25, we’ve gathered much of your feedback to how its functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later.

  • Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless *Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
  • Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
  • Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare).
  • Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards.
  • The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’.
  • Changed the Relic Manager menu "sort by Rank" to "sort by Refinement".
  • Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).
  • Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission.
  • Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing
Ropalolyst Fixes
  • Fixes towards cases of the Ropalolyst not firing its beam.
Fixes:
  • Fixed Transferring to the Operator immediately after returning to the Orbiter from a mission resulting in a stuck state, requiring you to reboot Warframe to fix.
  • Fixed cases of the Teralyst not spawning when initiating the Bounty from Konzu.
  • Fixed enemies spawning being uneffected by Corrosive Projection, Shield Disruption and EMP Auras worn by players in the Rift at the time.
  • Fixed Zanuka being unable to capture Hildryn, Wisp, Revenant, Chroma, Frost, Excalibur, Inaros, Nova, Vauban, Volt, Wukong, Ash, Hydroid, Mag, Trinity, Titania and Valkyr.
  • Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.
  • Fixed seeing Spy Vault lasers from outside the Gas City tileset.
  • Fixed Warframe Rank Bonus UI not resetting when Polarized with a Forma.
  • Fixed Platinum prices appearing for TennoGen items in the Market. Purchasing would take you to the normal Steam Wallet screen.
  • Fixed the Repair Kit Mod showing up as "unidentified item" and not being revealed until End-of-Mission.
  • Fixed seeing a large beam of light FX when firing the Ferrox with Mirage’s Hall of Mirrors active as reported here: https://forums.warframe.com/topic/1099441-ferrox-and-mirrage-visual-bug/
  • Fixed one of theGas City doors with security scanners detecting players even if they were in Limbo’s Rift.
  • Fixed placeholder screen textures in the Gas City tileset.
  • Fixed some decorations in the Gas City tileset missing collision.
  • Fixed missing Cypher code clues FX in The Sacrifice quest.
  • Fixed the Acrid Energy color persisting as default.
  • Fixed the Aures Diadem and Lumis Earpiece Energy color persisting as default.
  • Fixed Strain Mod Maggots Energy color persisting as default.
  • Fixed the Tonfa Ba’geth Skin Energy color persisting as default.
  • Fixed the Oberon Ferosh Helmet Energy color persisting as default.
  • Fixed the Kazeru Prime Sugatra Energy color not applying to the electricity.
  • Fixed missing emissives on the Prisma Grinlok.
  • Fixed Kavat Armor taking the incorrect emissive colors.
  • Fixed engine emissives not being part of the Cydonia Liset Skins.
  • Fixed the Liset Sydonia Skin having incorrect vent FX.
  • Fixed blocky looking emissives on the Frost Zastruga Helmet as reported here: https://forums.warframe.com/topic/1099545-frost-zastruga-visual-bug/
  • Fixed Tesla Coil Traps effects/sounds not disappearing for Clients when destroyed in the Gas City tileset.
  • Fixed Drone and Orokin Enemies having overly zoomed Codex dioramas.
  • Fixed title for the ‘Customize Landing Craft’ screen appearing as ‘Orbiter Appearance’.
  • Fixed missing Ankyros Icon in the Inventory UI.
  • Fixed typo in Garuda’s Dread Mirror Arsenal stats.
  • Fixed some text boxes not having enough room for Polish UI translations.
  • Fixed another instance of red ice on the Corpus Ice Planet tileset.
  • Fixed Lunaro Practice VO and Practice cinematics overlapping the regular VO.

Hotfix 25.0.8

May 31st, 2019 Forum Post

Changes:
  • Boosted Drop Chance of Hexenon from Amalgams to ~7.7%, and increased Hexanon rewards from the Disruption gamemode by 25%.
  • Reduced the run speed of Melee Nullifiers and shrunk their Nullifying bubbles down to 66% of the previous size in the Gas City tileset - thanks for your feedback, Tenno!
  • ‘Copy Main Colors’ in the Arsenal will now update Energy FX as well (like Randomize does).
  • Optimized leaderboard UI display.
Ropalolyst Fixes
  • Fixed the Ropalolyst walking around in circles after landing due to being affected by Magus Lockdown! HUGE appreciation to all the Tenno who provided detailed repro steps, and shoutout to hix3r for a top tier post + many Partners for attempting to reproduce!
  • Fixed cases of Operator falling into a teleport volume twice before being placed safely in the middle platform during the Ropalolyst fight.
  • Fixed the Ropalolyst turning itself upside down for no advantageable reason at all.
  • Fixed tower collision volumes not being disabled for Clients in the Ropalolyst fight.
Fixes:
  • Fixed a crash that could occur if the download cache was corrupted.
  • Fixed Ivara’s Cloak arrow functioning on Defense objectives, leaving enemies unable to find it.
  • Fixed the Amalgam Argonak Metal Auger Mod not removing Armor with Dagger attacks.
  • Fixed inability to add a Precept Polarity to Venari using Forma.
  • Fixed missing various UI elements or getting a black screen after entering the vent simultaneously at the start of Profit-Taker Bounty* 3.
  • Fixed an issue with Vapos Ranger enemies spawning infinitely in one spot in the Gas City tileset.
  • Fixed Arcanes awarded through Bounties showing as Mods in the UI.
  • Fixed Ambient Occlusion setting being disabled.
  • Fixed issues in a Gas City Spy Vault including stuck spots, teleports and possible performance concerns.
  • Fixed a bug in one of the Gas City Spy Vaults (with fire, ice, and core lasers), where the core lasers were not turning off for Clients.
  • Fixed Revenant's default Energy color being too green.
  • Fixed Maggots from Strain Mods/Nidus not using the proper emissive colors.
  • Fixed the Lecta Energy color persisting as default.
  • Fixed the Simulor Energy color persisting as default.
  • Fixed the Ignis Energy color persisting as default.
  • Fixed the Edo Prime Armor not applying Energy colors in the Dojo.
  • Fixed the Komorex light FX being too intense.
  • Fixed the Lenz jets still appearing when you apply the Dryad Bow Skin.
  • Fixed seeing red fog in Void tilesets.

Hotfix 25.0.7

May 30th, 2019 Forum Post

Changes:
  • Syndicates in the Syndicate screen are now ordered by the respective Rank you have with them. The ones which don’t especially like or respect you are now greyed out to indicate that.
  • Improvements to the Confirm Quantity input field to make entering new values easier.
  • Eximus enemies are now capped at Level 9999 like regular enemies.
Ropalolyst Fixes
  • Fixes towards the Ropalolyst walking around in circles after landing.
  • Fixed the Ropalolyst going invisible if it nullifies while holding an Operator.
  • Fixed the ‘friendly through wall’ FX being applied to the Ropalolyst, making it difficult to see when attempting to shoot at it.
Fixes:
  • Fixed a Health scaling bug that resulted in enemies past a certain level only having 10 Health.
  • Fixed Health and Shield bar display for enemies with more than 2 billion points of Health and Shields combined.
  • Fixed a residual issue that affected exactly 29 accounts as a result of the Kogake Riven fix in Hotfix 25.0.2.
  • Fixed a soft lock after opening the pause menu while viewing the Syndicate screen.
  • Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.
  • Fixed the Gale Kick Mod not affecting jump kick Damage.
  • Fixed a sneaky spot in the Gas City tileset where players could hide inside a wall, effectively cosplaying as the man in the wall.
  • Fixed AI pathfinding in the Gas City hangar area.
  • Fixed size of destruction area of effect on vulnerable wall pipes in the Gas City tileset.
  • Fixed a Fluxor Bot occasionally missing the its target and shooting welding beam through the windows of Gas City.
  • Fixed outline of a equipped Heavy Weapon being visible on Wisp when Aim Gliding after using Wil-O-Wisp.
  • Fixed the Prisma Rostam Kubrow Armor not displaying its Prisma cloud FX.
  • Fixed the Ballistica (Prime/Rakta), Cernos (Prime), Daikyu, Dread, and Paris Prime Energy color persisting as default on the strings.
  • Fixed clipping cloth physics with Oberon Feyarch’s skirt.
  • Fixed a Chat linked Mod missing indication if you own 0 or 1 of that Mod.
  • Fixed the map node for Saturn > Telesto displaying a Forma instead of an enemy.
  • Fixed all Codex > Universe > Art Galleries missing their dioramas.

Hotfix 25.0.6

May 29th, 2019 Forum Post

Changes:
  • Reduced Melee FX light intensity.
Disruption Changes & Fixes
  • The Health Drain effect from Conduits now only drains when your Health is higher than 20. This fixes the Health Drain killing you which is not consistent with other gamemode debuffs.
  • Fixed Loki being able to Switch Teleport enemy Demolysts/VIPs into pits and kill them instantly. VIPs are now teleported to safety if placed into a pit.
    • This issue specifically was wrongly overused in Operation: Hostile Mergers to gain a Leaderboard advantage. We’ll have more information soon that will speak to our action plans regarding the Leaderboards. Information on our action plans regarding Leaderboards can now be found here: https://forums.warframe.com/topic/1098437-operation-hostile-mergers-leaderboard-information/
    • Fixed Disruption score not updating for the Conduits which were active when Host migration occurred.
Ropalolyst Fixes
  • Further fixes towards the Ropalolyst getting stuck in its blocking animation.
  • Fixed Clients being left behind in the Ropalolyst fighting area as everyone else is teleported to the extraction tile after defeating the Ropalolyst.
  • Fixes towards the Ropalolyst walking around in circles after landing.
Fixes:
  • Fixed Tatsu’s Soul Swarm mechanic not stacking for Clients.
  • Fixed Little Duck still being ‘hidden’ in the Syndicate screen at max Vox Solaris rank.
  • Fixed seeing Eudico’s unhidden transmissions with Creator Mode on.
  • Fixed Impact Status and ragdolling breaking enemies out of Nyx’s Pacify effect before its Duration is up.
  • Fixed Wisp’s Wil-O-Wisp spawning through geometry.
  • Fixed Garuda having negative Mod capacity by replacing a Stance Mod with high drain with a Stance Mod of low drain.
  • Fixed numerous level holes in the Gas City tileset.
  • Fixed minor AI issues with Dropships in the Gas City tileset.
  • Fixed Vapos Bioengineers missing from the Codex.
  • Fixed Blueprint Inventory icons appearing smaller than normal.
  • Fixed Attachment Energy colour preview persisting, whereas the default color should replace it once you move away from it.
  • Fixed the Respa Prime Mask, Erlang Prime Oculus, Kiteer Oculus, and Lumis Oculus Energy color persisting as default.
  • Fixed clicking on a Chat link while in the Navigation screen overlapping the nodes UI with the Market screen.
  • Fixed Wisp’s materials not appearing wet when in the Plains of Eidolon when it’s raining.
  • Fixed the Venus Vignette having a filepath instead of a name when viewed in the Market.

Hotfix 25.0.5

May 28th, 2019 Forum Post

Changes:
  • Operation: Hostile Mergers Endurance score stat is now displayed in the Player/Clan Profile > Stats.
Ropalolyst Fixes
  • Further fixes towards your Warframe teleporting to last Operator position when falling out of the map during the Ropalolyst fight which resulted in a constant fade-in/fade-out black screen. We are working on an additional fix that we aim to ship tomorrow.
Fixes:
  • Fixed inability to Donate Hexenon to the Clan Vault.
  • Fixed the Komorex’s Energy color persisting as default.
  • Fixed the Unity Planter not displaying properly in its Market diorama.
  • Fixed missing collision on the Terra Auto Turrets in Orb Vallis.

Hotfix 25.0.4

May 28th, 2019 Forum Post

Live Fixed:

Sunday night we live fixed the Invasion gamemode being broken which resulted in having to reboot Warframe. We have fixed this issue to prevent it breaking again in the future!

Disruption Gamemode Changes & Fixes

Thanks to your continued feedback, we are able to make a handful of much requested tweaks to the gamemode. Keep it coming!

  • Demolyst marker changes:
    • Increased initial range of the attack marker from 25m to 30m.
    • The attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.
  • Added new flashing FX for the four marker colors to replace the default yellow flash FX.
  • Moved the extraction timer UI offset below everything else to make it more visible and not so easily confused with other mission timers.
  • Removed [PH] from 'mission timeout started' text, made the popup message red and last for 5 seconds instead of 3 to improve visibility.
  • Fixed in-world markers for active Conduits not showing up outside the tile they spawned in.
  • Fixed Aero Agility being in Disruption Rotation A when it should be in Rotation C with the other Rare Mods.
  • Fixed Aero Periphery being in Disruption Rotation C when it should be in Rotation A with the other Common Mods.


Ropalolyst Changes & Fixes
  • You can now access Chat while being held by the Ropalolyst. Whether you want to say 'IT GOT ME, IT GOT ME' is up to you.
  • Further fixes towards infinite falling in the Ropalolyst fight.
  • Fixed inability to fight the Ropalolyst if you Operator Void Dashed right after initiating the elevator, which placed you back in the elevator with the Rolalolyst outside flapping around in its lonesome.
  • Fixed being stuck in a fade-in/fade-out black screen when Transferring to Operator when your Warframe enters a teleport volume (falling off the edge) in the Ropalolyst fight.
  • Fixed getting grabbed by the Ropalolyst while in Operator mode or if the Ropalolyst dies while holding you resulting in a forced stand still state.
  • Fixed Inaros’ Devour FX persisting on the Ropalolyst if cast by a Spectrolyst.
  • Fixed Ropalolyst being shy and hidden sometimes, as players travelled towards the final showdown room.
Wisp Changes & Fixes
  • Wisp Sol Gate changes:
    • Increased base Damage from 1000 to 1500.
    • Increased Ability cast to be 30% faster.
    • Restored Sol Gate’s true destructive power to go through enemies, as opposed to only hitting the first enemy and not the ones also behind it.
  • Wisp will now apply the stronger Reservoir value if another Wisp casts the same Reservoir but stronger (with the corresponding Duration).
  • Wisp’s Breach Surge teleport to a Reservoir will teleport to the position you were at when you spawned the Reservoir instead of inside the Reservoir itself. Fixes being able to teleport outside of geometry.
  • Tweaked the FX flare of Wisp’s Sol Gate ability to not occlude your view as much.
  • Multiple tweaks to Wisp’s cloth physics to fix Syandana deformation and reduce cloth wildness.
  • Updated ingame description for Wisp's Sol Gate ability to provide greater clarity on enemy weakness versus continuous attack.
  • Fixed Wisp becoming unable to move if casting Wil-O-Wisp in the Simulacrum and accessing Arsenal before it ends.
  • Fixed inability to damage Eximus enemies with Wisp’s Sol Gate in Sanctuary Onslaught.
  • Fixed Wisp’s Wil-O-Wisp ability causing a hitch if she is wearing her Gaoth Helmet.
  • Fixed missing Wisp Bullet Jump FX trail.
  • Fixed a script error when casting Wisp’s Sol Gate ability.
Additions:
  • Added Mandachord to Simaris' Lost & Found for 25k Standing. You can now re-craft Octavia with this final piece.
  • A ‘Fast Travel’ option has been added to the Dojo main menu to allow easy access to all Labs once completed.
Changes:
  • Reduced Rare Resource drop chance from 50% to 7% from Amalgam as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018
  • Reduced Rare Resource drop rate for Lab Amalgams from 50% to 7% as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018
  • Removed the Amalgam Alkonosts Armor and gave it a slight Health boost.
  • Terminal Velocity can now be used with the Fulmin.
  • Removed self damage from the Cyanex.
  • Returned the Ferrox Primary Fire Damage to it’s previous value of 350.
  • Changed the initial Gas City Defense starting tile to improve enemy spawn flow.
  • Removed Titania’s Blueprint from the Market as it is now found in Simaris’ Lost & Found Offerings or The Silver Grove quest.
  • Vapos Aquila (Gas City Dropship) is now excluded from the Simulacrum because it is unable to function properly there.
  • Improvements towards AI pathfinding and spawning in the Gas City Defense tileset.
  • Significantly reduced the radial blur from Mesa’s Peacemaker.
  • Aligned Fulmin's auto fire mode FX to better align with muzzle.
  • Updated "Landing Craft" to "Orbiter" in Menu > Equipment, and “Interior” to “Orbiter Appearance”.
  • Removed sound from when the Motus Setup Mod buff is activated.
Fixes:
  • Fixed a crash when transitioning from Vallis/Plains to Fortuna/Cetus.
  • Fixed Rivens that are capable of hitting negative Damage via Critical Multiplier resulting in insta-killing enemies that have innate Damage resistance (Amalgam Alkonost). They will now properly take 0 Damage from a negative Critical Multiplier weapon, the same way regular enemies do.
  • Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.
  • Fixed the Torid and Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.
  • Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.
  • Fixed join-in-progress spawn times being very long if the in-mission player is riding a Domestik Drone.
  • Fixed issue with Fulmin silencer not properly attaching to player's hand when exiting Submersible Archwing if the weapon was previously in Alt-Fire mode.
  • Fixed zoom multiplier issues with the Fulmin as reported here: https://www.reddit.com/r/Warframe/comments/btea7g/the_fulmin_doesnt_respond_well_to_being_unequipped/
  • Fixes towards the Domestik Drone not moving to another location if it becomes stuck.
  • Fixed Kavats becoming stuck in their Idle animation (most commonly seen when near the Domestik Drone).
  • Fix for Mods that come from Syndicate Offerings not showing the Syndicate as a drop source in the Codex.
  • Fixed door alignment in one of the Amalgam Labs in the Gas City tileset.
  • Fixed collision on some walls where players could get stuck on door frames and other annoying trims in the Gast City tileset.
  • Fixed some spots where AI would deploy Vapos Shields in unhelpful locations in the Gas City tileset.
  • Fixed the minimap displaying a square outline in the Gas City tileset.
  • Fixed Detron and Mara Detron projectile firing incorrectly when in Glaive+Gun mode.
  • Fixed Mag Helmets Energy color persisting as default.
  • Fixed emissives on the Titania Mab Helmet.
  • Fixed the Second Dream Stalker weapon having blue Energy.
  • Fixed emissive colors on the Drimper Moa Bracket.
  • Fixed some Syandanas getting Energy colors mixed into their emissives.
  • Fixed camera not getting reset when backing out of the Controller Bindings screen.
  • Fixed controller callout for visiting Syndicates not working.
  • Fixed Hildryn and Wisp Ability names being all caps in Ability HUD bar.
  • Fixed buff HUD indicators that should be on the second row overlapping the first when Transferring between Warframe/Operator.
  • Fixed Arcanes displaying that they can be traded for 100 Ducats.
  • Fixed clicking a Chat linked item resulting in multiple screens overlapping.
  • Fixed the [PH] tag in the Disruption Event Trophy description.
  • Fixed dirt mounds in the Plains of Eidolon not appearing wet when it’s raining.

Hotfix 25.0.3

May 24th, 2019 Forum Post

Disruption Gamemode Changes & Fixes

Thanks to your awesome feedback, we are able to make a handful of much requested tweaks to the gamemode. Keep it coming!

  • Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.
  • Disruption Marker UI visibility changes:
    • Increased Conduit and key marker color lightness to make them more visible (in-world, minimap and objective UI)
    • Increased the in-world display range of key pickup markers
    • Lowered the minimum radius of Conduit markers and increased their attachment height
  • Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.
  • Reduced the force applied to pickups spawned by the Conduit Resupply buff and raised their spawn height further above the Conduit.
  • Made a micro-optimization to the Disruption game mode.
  • Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption.
  • Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion.
  • Fixed numerous Host migration fixes for Disruption Conduits:
    • Fixed references to Demolysts being lost (fixes Health bar UI issue)
    • Fixed Demolysts not attacking the Conduits
    • Fixed Demolysts not exploding next to Conduits
  • Fixed Demolysts not appearing in the Codex.
Ropalolyst Fixes
  • Fixed players getting stuck in an infinite falling loop during the Ropalolyst fight.
  • Fixed cases of the Ropalolyst being unable to fly.
  • Fixed the Ropalolyst continuing to navigate towards towers it has already been...deceived by.
  • Fixed random foot popping animations on the Ropalolyst.
  • Fixed ability to infinitely spawn Amalgams during the Ropalolyst fight.
  • Fixed digital Lotus transmissions playing for Clients in the Ropalolyst fight.
  • Fixed some FX lingering for Clients, and others not being visible.
  • Fixed Ropalolyst whooshing sounds not playing when ‘riding the bull’.
  • Fixed a script error when falling off a platform in the Ropalolyst fight.
Changes:
  • The following items have been added to Simaris’ Offerings:
    • Imperator Blueprint
    • Veritux Blueprint
    • Revenant Blueprint
    • Garuda Blueprint
  • Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion.
  • Made a micro-optimization to the Gas City fire hazards.
  • Slight tweaks to Wisp’s skirt cloth to reduce clipping in the thigh region and in various other Idle Animations.
  • Hovering over the Ganymede node and Ropalolyst node now display requirements to unlock if you can’t access it.
  • Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors.
  • Removed work-in-progress fancy Melee finishers that slipped through the Mainline cracks!
  • Improved Octavia’s emissive detail visibility.
Fixes:
  • Fixed a progression stopper in the Sands of Inaros Quest where the Tomb Guardians were invincible.
  • Fixed a rare crash when going from Vallis/Plains to Fortuna/Cetus after leaving the squad.
  • Fixed crashes when going to the Arcane selection screen for a Kitgun while playing in Japanese.
  • Fixed newly-migrated Endless mission Host not receiving a reward at the end of the next interval.
  • Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord.
  • Fixed the Repair Kit Mod having no Polarity and costs more to equip on a Polarized slot.
  • Fixed inability to pick up Energy Orbs in the Gas City Index tileset as reported here: https://www.reddit.com/r/Warframe/comments/bsd0qv/new_gas_city_index_maps_energy_orbs_cant_be/
  • Fixed ‘Mastered’ indication not being displayed when focusing on the Purchase/About button in the Market.
  • Fixed ‘Mastered’ indication not being displayed when viewing Dojo Research Recipes.
  • Fixed Refined Relics not displaying their Drop sources.
  • Fixed the Tecton Sparring Skin not appearing in its diorama.
  • Potential fix for Nidus gaining back 3/4 of his Energy when casting abilities in Frame Fighter.
  • Fixed the Phage reload sound playing constantly if the Hectagon Skin is equipped.
  • Fixed filter opacity not working in Captura.
  • Fixed clicking Chat linked Mods not showing how many you own.
  • Fixed Ducat prices not being displayed for some items that can be sold for Ducats.
  • Fixed not seeing Polychrome color preview or being able to apply it in the Dojo. If a Polychrome is failing to apply, simply remove and try again!
  • Fixed not seeing Energy color FX when customizing Weapons/Attachments.
  • Fixed Rhino’s Rubedo Skin missing its emissives.
  • Fixed Chroma’s Graxx Helmet Energy color persisting as default.
  • Fixed Valkyr’s Gersemi Skin Energy color persisting as default.
  • Fixed Falcor’s Energy color persisting as default.
  • Fixed the Styx Syandana Energy color persisting as default.
  • Fixed the Vaykor Syandana Energy color persisting as default.
  • Fixed the Naviga Prime Sugatra Energy color persisting as default.
  • Fixed the Mithra Greatsword Skin Energy color persisting as default.
  • Fixed Broken War Energy color persisting as default.
  • Fixed Nikana Gemini Sheath Energy color persisting as default.
  • Fixed the Mesa Graxx Helmet Energy color persisting as default.
  • Fixed the Spitfire Graxx Syandana Energy color persisting as default.
  • Fixed parts of Nyx’s Absorb ability that weren’t applying Energy colors.
  • Fixes towards Kavat eye color not being applied.
  • Fixed Rescue prison tower sounds not sounding right in two terminal rooms in the Gas City tileset.
  • Fixed some dark lit rooms/hallways in the Gas City tileset.
  • Fixed some cargo trams pushing players out of the Gas City tieset.
  • Fixed a placeholder name for one of the Drop Ship variants in the Gas City tileset.
  • Fixed a script error when closing the a Lore Fragment entry before it is loaded.
  • Fixed a script error when Sacrificing items to Rank up a Syndicate.
  • Fixed a softlock after buying an item from Simaris’ Offerings.

Hotfix 25.0.2.1

May 23rd, 2019 Forum Post

Fixes:
  • Fixed a crash related to the Domestik Drone.
  • Fixed Nyx’s Absorb being affected by teammate damage when using the Assimilate Augment Mod.
  • Fixed the Aero Agility Mod appearing as ‘Beyond Legendary’. It now displays the correct 11.54% drop chance in the public drop tables.
  • Fixed a level hole in the Gas City tileset.

Hotfix 25.0.2

May 23rd, 2019 Forum Post

Additions:
  • Simaris has added the Odonata Blueprint to his Offerings!
    • Imperator and Veritux are in the works to also be added
Disruption Changes & Fixes
  • Doubled the amount of Hexenon reward drop from Disruption.
  • Removed the Disruption 'Conduit Shields' buff as it doesn't do anything to protect the conduits after the design change which added Demolysts.
  • Disruption Conduit Nullifier bubbles now grow over 6 seconds when they spawn, instead of immediately spawning in at full size when the Conduit is activated.
  • Fixes towards not receiving Disruption rewards after a Host migration.
  • Fixed individual extraction not being available for the first 3 Disruption Operation: Hostile Mergers missions.
  • Fixed see unlocalized text/wrong node name when looking at "online status" or receiving game invitation from friends who are playing the Disruption Operation: Hostile Mergers missions that you haven't unlocked yet.
Changes:
  • Nezha’s Warding Halo projector uses Secondary Energy colors now.
  • Upgraded Domestik Drone logic to prevent attempting to go through clearly locked doors in the Orbiter and provided extra encouragement to explore more.
  • Made adjustments to the ziplines and platforms in the end area of the Ropalolyst fight.
Fixes:
  • Fixed various problems caused by Windows High-DPI scaling; for gory details please see https://forums.warframe.com/topic/1095607-high-dpi-issues/
    • Added Window Scaling Mode option to Display Settings to allow you to bypass Windows High-DPI scaling (NOTE: on some computers, particularly laptops with 4K displays, this may cause severe performance problems!)
    • Fixed issues with the mouse cursor going missing after a full-screen toggle.
    • May have fixed issues when toggling to full-screen and issues where the mouse won't go across the full window when full-screen.
    • Made graphics suggested settings default to native window resolution if Windows App Scaling is 130% or less.
  • Fixed the Kogake Weapon missing from progression for a lot of Tenno. Mastery has been restored and peace brought back to the universe!
  • Fixed Kogake Rivens appearing as ‘Croniton’.
  • Fixed Wisp’s Will-o-Wisp ability stacking invulnerability duration instead of restarting it.
  • Fixed Beam type weapons unable to destroy Isolator Bursa mines.
  • Fixed numerous unintentional work-arounds to get secret gains in the new Gas City tileset. I hope that was vague enough for you.
  • Fixed wonky Pistol firing animations for Wisp.
  • Fixed the Zenith sometimes Alt Firing/Reloading at the same time.
  • Fixed some weapons (Cyanex, Nagantaka) Fire Rates on their Burst mode showing as 0.
  • Fixed Alad V’s Portrait from pre-Infested to post-Infested for audio Lore Fragments in Gas City.
  • Fixed missing spawn/teleport volumes in some Gas City Captura Scenes.
  • Fixed Hexenon missing from the Codex.
  • Fixed the Energy color persisting as default on the Nekros Irkalla Skin.
  • Fixed the Vetala Shoulder Plates Energy color persisting as their default color.
  • Fixed the Pakal Armor Energy color persisting as their default color.
  • Fixed Octavia's Helmet Energy color persisting as default.
  • Fixed Trinity’s Helmet Energy color persisting as default.
  • Fixed Nekros’ Charon Helmet Energy color persisting as default.
  • Fixed the Jat Kusar Energy color persisting as default.
  • Fixed Nova Stinger and Nova Visage Helmet Energy color persisting as default.
  • Fixed the emissive colors on the Helminth Charger Metus Skin appearing all blue.
  • Fixed the Tethra Quantum Badge Energy color persisting as default.
  • Fixed the Scapulis Syandana Energy color persisting as default.
  • Fixed the Sidereal Syandana Energy color persisting as default.
  • Fixed Frost’s Snowglobe FX range not scaling properly.
  • Fixed Frost’s Snowglobe clipping through camera angles.
  • Fixed Liset Energy color not applying to the Skin.
  • Fixed Liset emissive color options appearing before you’ve gone into the Customization screen.
  • Fixed the ‘This Is What You Are’ soundtrack playing in the Orbiter if your Domestik Drone went into the back room.
  • Fixed a crash if you Wall Latched or Wall Hopped in the Orbiter after equipping a Mod from the Proton Set.
  • Fixed a rare crash when transition from a Vallis/Plains to Fortuna/Cetus.
  • Fixed a script error when getting an Ayatan Sculpture as a defense reward.
  • Fixed several script error when accessing the Syndicate screen.
  • Fixed a script error when transitioning between Zones in Sanctuary Onslaught.
  • Fixed some ice appearing red on Europa tilesets.
  • Fixed the Extract/Battle screen not properly displaying player names that are longer than average.
  • Fixed overlapping FX when backing out of a Relay vendor (Syndicate) diorama.
  • Fixed repeating ‘tank breaking’ sound in the Gas City tileset.
  • Fixed missing audio for a Alad V transmission in the Gas City tileset.
  • Fixed a script error when attempting to Contribute to Dojo Research.

Hotfix 25.0.1

May 23rd, 2019 Forum Post

Known issues:
  • We’re working on a fix for the resolution issues some people are experiencing with High-DPI displays.
  • The Kogake Weapon has vanished from progression for a lot of Tenno. We are aware and working on a fix. Rest assured it will be restored.
  • Rivens appearing as ‘Croniton’ are broken Kogake Rivens.
Ropalolyst Changes & Fixes
  • Ropalolyst will now attempt to kick you off if you choose to ‘ride the bull’ for more than 30 seconds.
  • Fixed inability to proceed in the Ropalolyst boss fight if the Client player has died.
  • Fixed capacitor tower replication issues for Clients in the Ropalolyst boss right room.
  • Fixes towards Ropalolyst getting stuck in the top of the capacitor towers.
  • Fixed certain Transmissions playing back to back instead of spaced out when playing the Ropalolyst Boss node when a Client joined a mission.
Changes:
  • Removed the Wisp Blueprint from the Market, as it’s intended to be a Ropalolyst drop.
Fixes:
  • Fixed inability to proceed in the Sacrifice quest when attempting to trigger a console.
  • Fixed the Disruption ‘Energy Drain’ modification applying to the Operator's Energy which prohibited ability to Transfer back.
  • Fixed the Adaptation Mod not actually providing any resistance value after Reviving.
  • Fixed the Odomedic Buff timer continually getting reset instead of stacking charges.
  • Fixed a soft-lock when viewing Darvo’s Deals in the Relay if you had Discord running.
  • Fixed spawning a free, but temporary, Domestik Drone just by simply previewing it in the Market.
  • Fixed the Domestik Drone appearing as a Blueprint in the Market Preview diorama.
  • Fixed Magus Lockdown not function properly with Tyl Regor.
  • Fixed the Repair Kit Mod not being displayed as a Drop/in the Codex. This resulted in some players becoming Trade banned, which will be fixed upon relog.
  • Fixed incorrect Energy colors on the Mag Ferro Helmet.
  • Fixed Hildryn and Garuda Specters never using Abilities.
  • Fixed a script error when Replicating a Warframe Blueprint in the Dojo.
  • Fixed a script error when completing a Round in The Index Endurance.
  • Fixed a script error when purchasing Debt-Bonds from Ticker.

Update 25.0

May 22nd, 2019 Forum Post - The Jovian Concord

The-Jovian-Concord-Header-FHD
Something sinister is stirring in the Gas City.

Rumors are circulating of an alliance between Alad V and our most feared enemy -- the Sentients. Infiltrate the remastered Corpus Gas City on Jupiter, drive your blade through Amalgam horrors, unlock the power of the Wisp Warframe, and shine a light on this sinister Corpus plot.


THE JOVIAN CONCORD
Warframe The Jovian Concord Update Trailer

Warframe The Jovian Concord Update Trailer

JUPITER GAS CITY REMASTERED

Put your parkour skills to the test in the the vast and viscous aura of the Remastered Jupiter Gas City tileset, featuring completely remastered graphics, tilesets and audio design in each tile.

During your missions, storm your way past gas harvesters and massive reactors to expose the inner workings of a corporation overruled by the greedy obsessor, Alad V. New Vapos Corpus variants stalk the many corridors alongside those instructed to maintain the integrity of the Gas City from....intruders. Tread carefully, as some Vapos Corpus have been equipped with all new Vector Shields.

But don’t stare too long into the colossal golden sky surrounding this floating empire. You might see something you wish you hadn’t.

NEW RESOURCE:

Hexenon - A reagent commonly used to produce highly combustible fuel.

Acquire this new Resource throughout the reworked Jupiter Gas City for crafting related items such as Wisp, Komorex, and more.

Warframe The Jovian Concord - Before and After-0

Warframe The Jovian Concord - Before and After-0

NEW ENEMY TYPE: AMALGAMS

Deep within the walls of the Gas City, the Corpus are making full use of Sentient technology. You’ll stand toe-to-toe against the Amalgams -- nightmarish Corpus and Sentient hybrid beings. Is this a partnership or a parasitic conjuration?

Amalgam


NEW GAME MODE: DISRUPTION
As we've done in the past, this new Game Mode is being debuted in an Operation! More information on Operation: HOSTILE MERGERS can be found here: https://forums.warframe.com/topic/1094869-operation-hostile-mergers-pc-ends-june-3rd/

Travel to Ganymede, Jupiter and survive the all-new endless Disruption mode. Collect keys from fallen Amalgams to activate corresponding conduits, then protect the conduits from the Demolysts that will seek to destroy them. Each conduit will trigger a random player boon, environmental hazard or enemy buff. Test your strength against the Amalgams to earn new Weapons and new Mods.

Note: We will be introducing this mode with a Clan Operation! The Node itself can only be played if you've completed the Natah Quest.

1) Minibosses lead the way - beware the DEMOLYSTs. Defeating a miniboss is the key to progress - or failure. You have 4 terminals to defend each round. If a miniboss gets to the terminal and detonates, you lose that terminal. Pressure is on. Minibosses make themselves known.

2) Rewards - most endless (minus Arbitrations) have 'AABC' rotation, repeated endlessly. This mode gives you the flexibility to earn your reward tier based on performance. Perfectly defend all Terminals in the first round? Good stuff. This is a table of how it'll look:

DisruptionRotation
Disruption


NEW BOSS FIGHT: ROPALOLYST

Colloquially known as the 'fly-dolon' in Devstreams, the flying Eidolon is here. Prepare for a bossfight that combines the strategies of the Teralyst, the hero moments of the Exploiter Orb, and Warframe's awesome Parkour into one showdown.

The Ropalolyst boss fight can be found on its own Assassination Node on Jupiter once you have completed the Chimera Prologue. Completion of the Ganymede Node will allow you to progress.


Facing off against this airborne new Eidolon type will reward you with Wisp parts and Amalgam Mods! Prepare, Tenno. You won't know what to expect as you enter the arena of the Ropalolyst.

RopalolystPoster


WISP

Float through the halls of the Gas City as the unseen helping hand. Her light-based Abilities provide support to allies, while her unique Passive makes her invisible in the air. Defeat the Ropalolyst to earn our 40th Warframe.

PASSIVE: PHASED

Flowing between dimensions Wisp becomes invisible to enemies while in the air.

RESERVOIRS

Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

WIL-O-WISP

Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.

BREACH SURGE

Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged.

SOL GATE

Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.

Warframe Profile - Wisp-0

Warframe Profile - Wisp-0

NEW REINFORCEMENTS
FULMIN

Strike with silent lightning or the pummeling drum of thunder with Wisp’s signature Primary Weapon. Alternate between stealthy short-range electrical discharge and automatic lightning gun. Faster mode-switch when used by Wisp.

WISP GAOTH HELMET

A flowing alternate helmet for Wisp.

SIROCCO KAVAT ARMOR

Fluid and aerodynamic, the signature Kavat armor of Wisp.

U25Reinforcements
KOMOREX

Corpus ingenuity leveraging Tau-tech to create a high-capacity bi-modal sniper weapon of terrifying capability. Zoom in to reduce recoil and add Punch Through. Zoom again to fire a bursting viral round, but with a lower rate of fire. Komorex features built-in ammo conversion.

KomorexPoster
CYANEX

Sentient tech merges with Corpus design to deliver this lethal sidearm. Fully automatic, it fires ricocheting, homing projectiles that release small clouds of Gas on impact. Alt-fire to release the entire clip without homing as a single burst.

CyanexPoster


NYX PASITHEA COLLECTION

Take control with this decadent collection of deluxe Nyx gear. Featuring the Nyx Pasithea Skin, Enthra Syandana, and the Hecaton Shotgun Skin.

NyxDeluxe


NEW MODS AND MOD SETS

Give your Warframe, Weapons and more a boost with new Mods and Mod Sets. A Set Bonus is applied if equipped with Mods from the same set. These Mods are available as potential rewards from killing Amalgams and completing new content in the remastered Gas City. (All stats shown are at Max Rank and are subject to change.)

AERO MOD SET

Set Bonus: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 9s on landing.

  • Aero Vantage - Warframe: +100% Reduced Gravity during Aim Glide
  • Aero Agility - Sniper Rifle: +100% Reload Speed during Aim Glide
  • Aero Periphery - Primary: -50% Zoom during Aim Glide

(All stats shown are at Max Rank and are subject to change.)

MOTUS MOD SET

Set Bonus: +100% chance to become immune to Knockdown effects while airborne.

  • Motus Signal - Warframe: Increase Double Jump strength by +200%
  • Motus Setup - Shotgun: +100% Critical and Status Chance for 4 secs after landing from a Double or Bullet Jump
  • Motus Impact - Melee: Increase range of aerial melee attacks by +2m

(All stats shown are at Max Rank and are subject to change.)

PROTON MOD SET

Set Bonus: During a Wall Latch gain +50% Damage Reduction.

  • Proton Pulse - Warframe: Wall Dashing grants + 100% Bullet Jump Speed
  • Proton Jet - Rifle: During a Wall Latch gain +120% Status Chance and Critical Chance
  • Proton Snap - Melee: Hold a Wall Latch for 2s to gain +100% Toxic Damage and +50% Status Chance for 20s.

(All stats shown are at Max Rank and are subject to change.)

ADDITIONAL NEW MODS
  • Kavat's Grace - Warframe: Resist Hard Landings from falling at speeds of up to 40m/s
  • Gale Kick - Warframe: +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
  • Anti-Grav Array - Robotic: Increase height of owner’s jump by +40%
  • Odomedic - Robotic: Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x.
  • Repair Kit - Sentinel: +6 Heal Rate/s

(All stats shown are at Max Rank and are subject to change.)

ADDITIONAL NEW AMALGAM MODS
  • Amalgam Javlok Magazine Warp - +45% Magazine Capacity. Parrying with a Shield reflects +6000% Damage. +90% Channeling Efficiency while Parrying.
  • Amalgam Ripkas True Steel - +75% Critical Chance. +20% Reload Speed on Shotguns. +100% Gore Chance.
  • Amalgam Furax Body Count - +15s Combo Durations. +20% Blast Radius on Specialized Launchers. Melee kills knockdown enemies within 15m.
  • Amalgam Argonak Metal Auger - +3% Punch Through. Damage from Daggers reduces Armor by +6. Enemies are revealed by Punch Through.
  • Amalgam Daiku Target Acquired - +75% to Headshot Multiplier. +3% Life Steal on Nikanas. 60% chance to pick up used arrows.

These Amalgam Mods are dropped by the new ROPALOLYST.

REMOVAL OF RANDOM MOD PACKS

We have replaced the random Mod Packs (Dragon, Eagle, Falcon, Hawk, and Phoenix) with 6 new themed Essential Mod Bundles!

These Bundles were put together to offer what their predecessors were lacking. We’ve completely removed the dice roll and replaced it with a clear list of contents so that you know exactly what you are getting in the bundle. They are intended to help get you started and familiar with modding in Warframe, and all of the items in the Bundles can be earned from mission rewards, enemy drops, and more!

They each feature an unranked Rifle Mod, Shotgun Mod, Pistol Mod, Melee Mod, 1,000 Endo, and 50,000 Credits. Check them out in the in-game Market!

U25ModBundles
NEW THEMED ESSENTIAL MOD BUNDLES
Essential Base Damage Mod Bundle
  • Serration
  • Point Blank
  • Hornet Strike
  • Pressure Point
  • 1,000 Endo
  • 50,000 Credits
Essential Critical Chance Mod Bundle
  • Point Strike
  • Blunderbuss
  • Pistol Gambit
  • Organ Shatter
  • 1,000 Endo
  • 50,000 Credits
Essential Cold Damage Mod Bundle
  • Cryo Rounds
  • Chilling Grasp
  • Deep Freeze
  • North Wind
  • 1,000 Endo
  • 50,000 Credits
Essential Heat Damage Mod Bundle
  • Hellfire
  • Incendiary Coat
  • Heated Charge
  • Molten Impact
  • 1,000 Endo
  • 50,000 Credits
Essential Toxin Damage Mod Bundle
  • Infected Clip
  • Contagious Spread
  • Pathogen Rounds
  • Fever Strike
  • 1,000 Endo
  • 50,000 Credits
Essential Electricity Damage Mod Bundle
  • Stormbringer
  • Charged Shell
  • Convulsion
  • Shocking Touch
  • 1,000 Endo
  • 50,000 Credits


TWO-FACTOR AUTHENTICATION (2FA) ADDITIONS AND CHANGES

Enable 2FA today and get the exclusive Fae Step Ephemera!

FaeStep
Follow these steps to enable 2FA
  1. Log into your PC account on the Warframe website and go to the Account Management page.
  2. You will see the option to “Enable Two-Factor Authentication” there.
  3. You’ll receive an email with a link to confirm. Click the link, and you’re all set!

PLEASE NOTE: Before enabling 2FA, be sure that you have access to the email associated with your Warframe PC account. If you no longer have access to the email associated with your Warframe PC account, submit a ticket to support.warframe.com and request an email change. Support will also enable 2FA on your behalf once the email update is complete.

If you already have 2FA enabled, you can log in now to receive the inbox message from Ordis containing the Fae Step Ephemera.

2FA and Trading

You are now required to have 2FA enabled to trade with fellow Tenno. It is required to protect both parties from participating in account invasion-related situations. When both players have 2FA enabled, it helps to ensure that the persons trading are the legitimate account holders trading their own items.

Learn more about 2FA here: https://www.warframe.com/2fa-faq


UI SCREEN REWORKS

The following screens UI screens have received a brand new look and functionality with a mix of player-requested mechanics!

Market
  • More information is directly exposed that removes the requirement to click-through tabs and scroll to find the information you want, such as related Bundles and the quantity of Blueprints owned (ex Forma).
Market
Syndicates
  • Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.
  • You can now directly visit ALL Syndicates from their UI screens!
  • Daily Standing information is now clearly exposed. This value is the amount still earnable.
  • Neutral Rank now shows up for Syndicates with no negative Ranks.
Syndicates
Void Relics/Refinement
  • Overall more information displayed/available.
  • Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value.
  • You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
  • Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards.
  • The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.
Relic
Extract/Battle
  • One of our oldest screens to date, the Extract or Battle screen, has been given a visual facelift!
Extract


TWO-TONED COLOUR CUSTOMIZATION - Round 2!
Warframes, Sentinels, Weapons, Attachments (Armor, Ephemera, etc), Regalia, Syandanas, K-Drives, and Archwings now all have a double Emissive color option (no Forma required), and a double Energy color option (Forma required).

  • Operators and Gilded Amps now have a Secondary Energy option!
  • Primary Energy color will reflect the core (brightest) area of the FX. This allows for a Cold Damage Chroma to have a pink FX, Heat Damage Chroma to have a green FX, etc.
  • Ephemera now uses your Attachments color.
Additions:
  • Prove your Prodman respect with new Corpus UI Theme, Background, and Sound under Options > Interface > UI Customization!
CorpusUI
  • The winning entry dream Dojo Decoration, Flower Decanter, created by PhaZone at TennoCon 2018 has been added to the Market!
  • A new ‘Wisp Motes Glyph’ can be purchased under Profile > Glyph.
WispGlyph
  • Simaris has added his own Decorations to his Syndicate Offering store!
  • Added “Save the Hostage” message in Rescue missions if the Hostage is downed.
  • Added “Cannot replicate research in another Clans Dojo” message to players who are not in a Clan but are attempting to access Research in any of the Featured Dojos.
  • Added Ability videos in the Ability UI for Inaros, Ivara, Nidus, Titania, and Wukong!
  • Added a new "Venus Vignette"! Check it out in the Market.
General Weapon Changes
  • Zenith Alt Fire Ammo cost reduced from 5 to 3.
  • Zenith’s Alt Fire radar deployable is now Ammo based instead of duration.
  • Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through.
  • The Gaze Kitgun Chamber now chains to up to two targets within 5m.
Gun Spear Weapon Changes
General
  • 33% of clip reloaded every second when Spear is deployed. This allows for a more fluid use of all the Gun Spear mechanics.
  • Increased flight speed of all Gun Spears.
Javlok
  • Reduced zoom FOV.
  • Adjusted Impact and radial Damage split from 230 Impact and 50 area-of-effect to 160 Impact and 120 area-of-effect.
  • Increased area-of-effect radius from 1.6m to 2m.
  • Increased projectile speed from 70 to 130.
  • Removed self damage from Primary fire.
  • Removed damage fall off from Primary fire area-of-effect.
  • Auto recall timer reduced from 20 to 6 secs.
Ferrox
  • Added 100 Impact damage with 3m area-of-effect at end point of Primary fire.
  • Increased Alt Fire's tether range from 6m to 10m.
  • Increased tether's Status Chance from 33% to 50%.
  • Increased tether's Damage pulse from every 5 secs to every 2 secs.
  • Quick throw auto recall timer reduced from 20 to 10 secs.
  • Charged throw auto recall timer increased from 20 to 30 secs.
Scourge
  • Increased Ammo pool from 100 to 200.
  • Increased Alt Fire's bullet attractor radius from 1.8m to 2m.
  • Increased Magazine size from 20 to 40.
  • Increased Primary fire area-of-effect damage from 30 to 55.
  • Primary Fire recoil reduced.


Post Processing Changes in Orbiter

We have changed the post-processing effects in your Orbiter for a simple reason: it now matches the rest of the game! It will look less blown out and slightly more saturated. A before and after can be found here: https://twitter.com/sj_sinclair/status/1130830588859092992/photo/1


Exploiter Orb Changes
  • Increased Ephemera drop rate on Exploiter Orb from 6% category drop to 10% category drop.
  • The Exploiter Orb now properly drops the Deck 12 Scene.
Changes:
  • Konzu’s Eidolon Hunt now grants Ostron Standing!
    • 1000 Ostron Standing per Eidolon Hunt: Teralyst
    • 5000 Ostron Standing per Eidolon Hunt: Teralyst, Gantulyst, and Hydrolyst
  • Slightly increased the drop rate of the Seeding Step Ephemera and Aura Forma Blueprint in Arbitrations.
  • Revenant and allies can now perform Finishers on enemies blinded by Revenant’s Reave with the Blinding Reave Augment equipped.
  • Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards.
  • Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations.
  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
  • Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.
  • Reduced Platinum costs of Endo and Credit bundles by 50% and removed lowest Endo Bundle due to nonexistent value.
  • Improved the visibility of Nova’s Antimatter Drop to fix the ball being invisible until you shoot it.
  • Sanctuary Onslaught now has a chance to roll the Vay Hek Trial tileset.
  • Removed the Mesa Immortal Skin accidentally being in the Market. If you bought it you can keep it, otherwise it will remain a Baro exclusive.
  • Optimized accessing the Foundries with a large number of Blueprints and components (about 50% faster).
  • Hildryn will now use her Shields when Melee Channel Blocking.
  • Viewing Nightwave Challenges while in Solo will now pause the game.
  • Clan Research items now show if they’ve already been crafted and how many have been crafted.
  • Reduced the radial blur when picking up Convergence Orbs.
  • Removed keybinding to access the Dojo map legend, it is now there by default when you open the map.
  • Dimmed overbright lights in the Grineer Settlement tileset.
  • Changed Grineer Arc-Traps to prevent them from targeting Sentinels.
  • Adjusted offset position for the Due Volpi Syandana on most Warframes so it is positioned lower and closer to Warframe's back.
  • Adjusted offset for the Surator Syandana to avoid clipping on certain Warframes and Skins.
  • Optimized the transition from Fullscreen to Windowed for where the game was initially started in Fullscreen.
  • Adjusted holster position of Dual Secondaries on Saryn Prime.
  • Adjusted holster position for Dual Secondaries on Banshee Prime so they sit a little higher.
  • Adjusted some Melee holster positions on Mesa Prime to avoid clipping/floating.
  • Updated description of the 'Savior of Eris' Challenge.
  • Tweaked the brightness of Volt Prime’s electricity to fix dimness.
Fixes:
  • Fixed Taxon attacking Conservation animals if equipped with Molecular Conversion and Retarget.
  • Fixed ability to use the Aura Forma on Sentinels and Companions.
  • Fixed Chesa Retrieve double dipping with Nekros’ Desecrate.
  • Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
    • **Added info: When we added the Nightwave challenge for the Silver Grove, we encouraged a return to content that normally would have been fine. A small handful of players found an exploit and as we looked into things, we thought we fixed the issue with the new Chesa behavior that could lead to problems. We didn't. We decided to cut a bit deeper. Ivara's looting ability is now the only one that stacks with other looting because it works while alive. If a target is dead, a successful loot now happens once, no matter the source. However, multiple can attempt to loot the same body. Yes... this is different from how it previously behaved, but this is the new intended behavior.
  • Fixed the Deimos Claw Skin's long claw not unfolding upon player switching Melee mode.
  • Fixed ‘Cryogenic Leak’ conditions not applying its respective Status Effect.
  • Fixed doors leading to the Plains of Eidolon from Cetus losing its textures when jumping on it.
  • Fixed Mesa's Shatter Shield not being cancelled by Nullifier bubbles.
  • Fixed Tatsu missing the “Holster Style” option in the Arsenal.
  • Fixed Stalker falling off the edge in the final stage of The Second Dream.
  • Fixed level holes in the Grineer Galleon defense tileset as seen here: https://old.reddit.com/r/Warframe/comments/bar4sx/out_of_bounds_on_helene_saturn/
  • Fixed Coildrive teleporting inside the building in the “Retrieve Data” phase of the Vox Solaris quest.
  • Fixed Hildryn’s Haven remaining active without consuming shields while riding a Daygyn. Haven will now be disabled once Hildryn boards a Darygn since it has no Shields to fuel it.
  • Fixed missing alarm sound in Corpus Survival missions when the first console is hacked.
  • Fixed black screen with limited UI for Clients when Host selects repeat mission after returning to the Orbiter from one.
  • Fixed Ghouls not spawning around the Defense objective in the last stage of one of the Ghoul Purge Bounties.
  • Fixed Host migration restarting the second stage of the Profit-Taker Bounty and being unable to continue with the mission if the Host grabbed the datamass.
  • Fixed several animation and FX issues when Baruuk has Serene Storm active and is dual-wielding a Pistol and throwing Melee.
  • Fixed Hildryn having an Energy bar when entering the Plains of Eidolon from Cetus.
  • Fixed being unable to do anything with Mesa when Peacemaker is cast at the exact moment a ledge grab is attempted.
  • Fixed Tipedo Prime’s ground slam not knocking flying enemies (Oxium Ospreys, Corrupted Drone, etc.) out of the air.
  • Fixed killing enemies with a stolen Dargyn triggering the “Rank Up!” UI notification.
  • Fixed the Thermia Fracture Nullifier Burp affecting players even if they are outside of the Nullifier volume.
  • Fixed some players having extra “Kitgun” entries in their Profiles that are blank.
  • Fixed countdown timer infinitely looping when Host accepts and cancels a Bounty selected by a Client from a tent in the Plains of Eidolon.
  • Fixed Clients seeing incorrect Corpus Hack panel FX.
  • Fixed an issue with the Mining Cutter/Drill being unequipped when aiming after Quick Melee.
  • Fixed issue with destroying a Tusk Thumper’s armor plates too quickly causing it to continue to hop around as a terrifying immortal slap chop.
  • Fixed several clipping and floating issues with the Narvarr Prime Armor on multiple Warframes.
  • Fixed a laser trap in the floor not disarming after pulling out a Coolant Cell in Corpus Sabotage missions and creating an unintended wave point.
  • Fixed black flickering and other VFX issues occuring after a Thermia Fracture burp.
  • Fixed incorrect growth size and duration of Vazarin’s Void Aegis as per: https://forums.warframe.com/topic/1082886-vazarins-void-aegis-grows-twice-as-large-as-description-states/
  • Fixed flashlight remaining on and blaringly bright after destroying reactor Sabotage missions in the Griner Settlement and Shipyard tilesets.
  • Fixed blinded enemies standing still and not doing anything after the animation finishes while still blinded.
  • Fixed Iradite formations and pickups appearing yellow instead of dark red.
  • Fixed Baruuk’s Elude FX appearing opaque and bright green no matter the chosen Energy color.
  • Fixed Corrupted enemies in the Void appearing very yellow.
  • Fixed Odonata's Energy Shell appearing 2x smaller than it should be in the Plains of Eidolon and Orb Vallis.
  • Fixed Maroo standing in a T-pose in her Bazaar.
  • Fixed mesh issues in Grineer Galleon Spy mission tilesets.
  • Fixed zoning issues in the Corpus Ice Planet tileset that was causing meshes to disappear.
  • Fixed the Cestra and Dual Cestra barrel being rotated incorrectly in Fortuna and Cetus.
  • Fixed K-Drives not gaining Affinity and only Focus points after installing a Lens on it.
  • Fixed being unable to interact/capture with downed Plains of Eidolon Bounty targets.
  • Fixed being able to walk on top of water volumes in certain areas in the Grineer Forest tileset.
  • Fixed three entries of each Kuaka variant appearing in the Codex.
  • Fixed certain Quest dioramas showing your equipped and custom Warframe instead of the rewarded Warframe.
  • Fixed Extractor UI disappearing from Star Chart after reclaiming a completed one.
  • Fixed Varazin’s Protective Dash not affecting Companions after mounting a K-Drive or Archwing as per: https://forums.warframe.com/topic/1080049-vehicles-still-break-vazarins-protective-dash/
  • Fixed being unable to change Clan size during the following non-Clan related Events:
    • Balor Fomorian
    • Razorback Armada
  • Fixed a script error when trying to buy an item from Nightwave offerings.
  • Fixed Oberon, Khora, and Harrow getting stuck on certain kinds of geometry if they try to cast their Abilities mid-air and come down because of it.
  • Fixed enemies amed with the Tetra having incorrect reload animations.
  • Fixed Mirage’s Hall of Mirror clones not reflecting the default colours of either the Winter Skin or Sigyn Skin.
  • Fixed the Telos Boltace and Kronen Prime not appearing when searching ‘Tonfa’ in the Arsenal.
  • Fixed Baruuk’s Desert Wind fists not properly applying the chosen Energy colour as Client.
  • Fixed a crash that could occur when talking to Maroo about Ayatan missions in Maroo's Bazaar.
  • Fixed wonky water textures when looking through the water with your weapon scope.
  • Fixed the Bloodshed Sigil and Bleeding Body Ephemera still appearing visible when your Warframe is hidden (talking to Bounty givers in Orb Vallis).
  • Fixed enemies affected by Nyx’s Psychic Bolts not applying the chosen Energy colour.
  • Fixed the Vistapa Prime Syandana clipping through numerous Warframes.
  • Fixed the Halikar not actually stealing the Wolfs Sledge Hammer.
  • Fixed cases of the Inventory screen causing overlap at multiple areas on the Orbiter.
  • Fixed getting stuck in the Grineer Forest Defense level ceiling as reported here: https://old.reddit.com/r/Warframe/comments/bpjqgh/o_great_killerkarpfen_please_let_me_back_in_the/
  • Fixed light brightness on the Opticor Vandal to match base Opticor.
  • Fixed Valkyr’s Hysteria FX appearing to flicker when ‘Color Correction’ is enabled.
  • Fixed Emblems and Badges not hiding when aiming with the Atlas Karst Skin.
  • Fixed Altas Karst Skin chest cloth clipping through some weapons.
  • Fixed Tonfa weapons (Ohma, Kronen, etc) not having holster positions set up for Equinox Primes Night Form.
  • Fixed Baruuk’s Serene Storm ability interfering with the way your Dual-Wielded Pistol and Glaive is presented.
  • Fixed an issue with getting stuck in the ground when exiting a Grineer Sea Lab vault.
  • Fixed an issue with Nidus' Symbiotic Link FX on Titania.
  • Fixed ceiling issues as seen here: https://old.reddit.com/r/Warframe/comments/bpjqgh/o_great_killerkarpfen_please_let_me_back_in_the/ - also slightly reduced ceiling damage and prevent them from outright killing player.
  • Fixed an issue with missing reload sounds when using Glaives with Kitguns.
  • Fixed an issue with players going out of bounds on the Ceres Shipyards as seen here: https://old.reddit.com/r/Warframe/comments/bq6dty/since_when_did_de_add_skydiving_into_warframe/
  • Fixed an issue with Melee Weapon Trails not respecting swing speed Mods which would make them invisible.
  • Fixed old Corpus lockers in Maroo's Bazaar https://old.reddit.com/r/Warframe/comments/bqn930/relics_of_old_found_in_maroos_bazaar/
  • Fixed an issue where depleting all ammunition for a single gun then picking up more doesn't re-enable use of the weapon.
  • Fixed missing FX for the “music notes” in the final mission of the Octavia’s Anthem quest.
  • Fixed Dropships not actually picking a clear landing zone and flying through trees in the Plains of Eidolon.
  • Fixed Titania able to fly out of the level in the The Second Dream.
  • Fixed an incorrect teleport placement in the Vor’s Prize quest.
  • Fixed Dargyn patrols sometimes picking unreachable destinations underground and getting stuck in the Plains of Eidolon.
  • Fixed some Ephemera’s not appearing in Relays or missions after a cinematic is triggered.
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