Updates are occasional patches and add-ons or removal of information and/or features of a game.

The following updates are for WARFRAME Version 22:

Plains of Eidolon
Update 22
Plains of Eidolon U22.0H22.0.1H22.0.2H22.0.3H22.0.4H22.0.5H22.0.6H22.0.6.1H22.0.7H22.0.8H22.0.9
Shrine of the Eidolon U22.12H22.12.1H22.12.2H22.12.3H22.12.4H22.12.5
Beasts of the Sanctuary U22.18H22.18.1H22.18.2H22.18.3H22.18.4H22.18.5H22.18.6H22.18.7H22.18.8


June 7th, 2018 Forum Post

  • Fixed some mission timers counting down one second per frame. Ripperoni Rescue Hostages.


June 7th, 2018 Forum Post

  • Optimized HUD code slightly. This fixes problems caused by playing with VSync disabled and joining a mission in progress with a poor network connection.
  • Relaxed some performance sensor thresholds that were spamming us with diagnostics when you quit the game, which resulted in a crash.
  • Fixed region auto-detection.
  • Fixed Specters with some projectile weapons (Supra and Paracyst in particular) shooting bullets that curve towards the player's target. No Zorg ZF1 allowed....yet...
  • Fixed the camera clipping and violently stuttering through the wall in a Grineer Forest Capture tileset.
  • Fixed script errors caused by numerous Warframe Abilities.

Hotfix 22.20.9

June 7th, 2018 Forum Post

  • Doubled the maximum amount of 'Loadout' slots you can purchase with Platinum (now 20 max)!
  • In an effort to make Excavation Fissures more enjoyable and successful, we've increased the Void Fissures spawn rates depending on how many Excavators are deployed!
  • The Recruitment Chat channel can now be accessed while in the Dojo!
  • The 'forced-logout 15 minutes after an update' has been changed to return you to the launcher instead; ideally this means that when you return to your PC you'll find the update already downloaded and ready to play!
  • Leaving the launcher idle will now periodically re-check for updates every 30 minutes; again, if you want to go to bed before a major update this means you can just leave the launcher open and it'll download it while you sleep!
  • Made the launcher aware of high-DPI displays for improved font legibility and smoother scrolling.
  • Nova’s Antimatter Drop base projectile damage is now reflected on the Abilities screen modified by Power Strength, and the multiplier also appears as an unchangeable 8x. This is purely a UI tweak to match how Antimatter Drop has functioned since its release.
  • Fixed a progression stopper in The War Within where the Operator would lose their Void abilities.
  • Fixed Onslaught Efficiency pickup counter not tracking correctly after a Host migration occurs.
  • Fixed Operator being "sheathed" by your Warframe during a Second Dream cinematic.
  • Fixed the Gear wheel overlapping the pause menu UI.
  • Fixed a script error if a squadmate leaves while transitioning between mission & Orbiter.


June 5th, 2018 Forum Post

  • Fixed inability to place Decorations in your Orbiter.
  • Fixed Onslaught music sometimes cutting out until you entered the next Zone.

Hotfix 22.20.8

June 5th, 2018 Forum Post

Dojo Additions

We've added some much-requested items to Clan & Dojo management to make decorating and contributing much easier!

  • A new ‘DECORATOR’ Role has been added to Dojo hierarchies! This role will allow the player to place/remove Decorations and change room colors/lighting, but without the ability the destroy/build rooms.
  • Added a ‘Contribute All’ button for Dojo room/Decoration Resource contributions, and Dojo Research contribution.
  • Added a ‘Reset’ button to the Obstacle Course to clear all Decorations.
  • For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.
  • Increased Saryn’s Miasma duration to 6 seconds.
  • Reduced Nova’s Antimatter Drop max Health in half and doubled the absorbed damaged. This fixes *Nova’s Antimatter Drop charging twice as quickly as a Client by buffing the Host to match Clients!
  • Removed ability to place personal Decorations in the Dojo Obstacle Course as intended.
  • Improved handling of corrupt compressed cache data.
  • Fixed getting stuck in the ground when attempting to enter Archwing which resulted in a Mastery Rank 25 progression stopper.
  • Fixed Zenurik Void Flow not being applied with maximum Energy on first Transference usage.
  • Fixed broken Zephyr movement animations after casting Tail Wind and then Turbulence or Tornado while moving.
  • Fixed Djinn’s Reawaken Mod not Reviving your Sentinel while controlling the Operator.
  • Fixed a rare crash that could occur if an Ability deactivates just as the player Revives.
  • Fixed Archwing Elemental Mods not combining correctly (Blast, Corrosive, etc.)
  • Fixed Infested Charger Specters not doing any damage.
  • Fixed Dargyns clipping through Grineer Dropships in the Plains.
  • Fixed inability to Entitle an Amp as ‘111’ due to the profanity filter.
  • Fixed crashing when spamming the ‘Star Obstacle Course’ prompt in the Dojo.
  • Fixed the game hanging when starting a Dojo Obstacle Course with an insane number of lasers.
  • Fixed edge case where squad UI could become unresponsive after a squad member leaves the session.
  • Fixed Decorations loving their saved rotation angles when adjusting said Decoration in the Obstacle Course.
  • Fixed a "residual Decoration" being left behind which prevented other Decorations from being placed in the Dojo as reported here: https://forums.warframe.com/topic/958422-dojo-building-bug-residual-item-blocking/.
  • Fixed incorrect prompt when attempting to remove an Obstacle Course Decoration in the Dojo.
  • Fixed Obstacle Course run credit being given to the Host instead of the Client who completed it.
  • Fixed being able to exit the Plains boundaries while piloting a Dargyn.
  • Fixed inability to select all Relic Refinement buttons and they are not appearing/functioning correctly for controller.
  • Fixed tutorial prompts displaying mouse/keyboard bindings when you are using the controller.
  • Fixed inability to rotate some items in the Market with the controller.
  • Fixed spawning beside Dojo rooms in progress after constructing, starting a mission, and then returning to the Dojo.
  • Fixed the Fire Trap FX not moving when placing/moving the Trap in the Dojo.
  • Fixed the Volnus being rotated the wrong way when building it in the Foundry.
  • Fixed M-W.A.M Index enemies freezing and flickering when killed.
  • Fixing a few cases where players now get stuck where they would previously be able to move.
  • Fixed script errors when casting numerous Warframe abilities.
  • Fixed a level hole in the Grineer Forest tileset.

Hotfix 22.20.7

May 30th, 2018 Forum Post

Saryn Changes & Fixes

Saryn Revisited continues!

  • Drain occurs once per half second instead of continuous.
  • Targets you cast Spores on directly will always spread on death.
  • Targets affected by Miasma will always spread on death.
  • Spores won't be removed by enemies going temporarily invulnerable because of void tears corrupting them.
  • Tone down Spore decaying blinking warning
  • Fixed Saryn’s Spore damage being removed when casting Spores on a target that is being simultaneously killed by a teammate.
  • Fixed Saryn’s Spore damage decay drain discrepancies when entering a Nullifier bubble. Damage was decaying slower the second time entering a Nullifier bubble.
  • Fixed Saryn's Spores and Contagion cloud not using custom Energy colors on cast/burst.
  • Increased sickness Duration by 1 second.
  • Lowered Energy cost to 75.
  • Decreased damage tick to 300.
Dojo Decoration Changes
  • Reduced the Oxium crafting cost for Dojo Orokin Decorations by half.
    • The Oxium difference will be refunded to the Clan Vault.
  • Replaced the Orokin Cell crafting requirement for numerous Decorations to either Morphics, Neurodes, or Control Modules.
    • The Orokin Cells will be refunded to the Clan Vault and already built Decorations that required an Orokin Cell will remain built.
  • Optimized Foundry operations considerably for people with a lot of Inventory.
  • Tweaked the lighting of Ember’s Fireblast ability to reduce visual clutter.
  • Doubled the Tower White Pigment drop chance and reduced the Pigment quantity to 5.
  • Updated "Resonating Quake" Augment description to better describe its function:
    • Forgoes channeling to create a shockwave that deals X damage at the epicenter, gradually weakening as it expands out.
  • Fixes towards Clients having their Abilities blocked if they join a Host right as they transition through the initial Onslaught Conduit.
  • Fixed Transferring to Operator mode and back in your Orbiter leaving the Transference pod open.
  • Fixed Operator being teleported to your current Warframe position after using the Arsenal on the Orbiter.
  • Fixed enemies Rift banished by Limbo able to interact with a non-Rifted Rampart.
  • Fixed a rare case of some Auras applying twice.
  • Fixed being unable to rush Sentinel crafting when you are out of Sentinel slots.
  • Fixed a crash related to particle FXs.
  • Fixed a loss of functionality after cancelling a Dojo trade and attempting to leave the Dojo.
  • Fixed a crash when trying to launch extremely complex Obstacle Courses.
  • Fixed a crash when mounting a Dargyn.
  • Fixed the Gear wheel remaining on screen if you had it open when extraction triggered.
  • Fixed icon discrepancies in the Arsenal when switching to controller.
  • Fixed the (A) button for controllers not functioning when attempting to sell or dissolve Mods.
  • Fixed incorrect binding prompts in the initial Tutorial when using a controller.
  • Fixed the ‘View Conclave Mods’ button not functioning on controller.
  • Fixed issues of enemies turning weird colors upon death.
  • Fixed Elemental FX not being hidden on the Katana sheath.
  • Fixed bullet jumping into the wall and getting stuck in the Grineer Ocean tileset.
  • Fixed being able to get outside of the Grineer Ocean Spy map with Nova’s Wormhole.
  • Fixed a script error when transitioning from Cetus to the Plains.
  • Fixed a script error when using the Mandachord.
  • Fixed a script error when casting numerous Warframe abilities.
  • Fixed a script error when using Equinox’s Push & Pull Augment Mod.
  • Fixed a script error when scrolling through a Dojo Research item.
  • Fixed an edge case script error that occurred when attempting to load into the Dojo.
Conclave Changes & Fixes:
  • Fixed a Dedicated Server crash in Conclave.

Hotfix 22.20.6

May 24th, 2018 Forum Post

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are close to being complete. The plan is to cut the Orokin Decoration Oxium costs in half and refund the excess back to the Clan Vault. We are also removing the Orokin Cell costs on the respective Orokin Decorations and refunding those to the Clan Vault as well. Already completed Decorations will not be destroyed when these changes go live. Stay tuned!

  • Fixed the game submitting certain types of bug reports immediately instead of saving them for after you quit.
  • Disabled some cache-corruption checks that were triggering and preventing updates; we will work on making these automatically repair the cache instead.
  • Fixed inability to deploy Extractors using Navigation at a Relay.
  • Fixed a variety of bugs caused by using Transference while going through Sanctuary Onslaught Conduit (namely not being able to do anything or use Transference while controlling Operator).
  • Fixed Dojo Pigment ‘Contribute’ button being automatically selected when the contribute screen appears when using a controller.
  • Fixed no on-screen keyboard appearing when changing Dojo room message when using a controller.
  • Fixed script error when displaying mission countdown in Ukrainian.
  • Fixed a script error related to Articulas.

Hotfix 22.20.5

May 24th, 2018 Forum Post

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are close to being complete. The plan is to cut the Orokin Decoration Oxium costs in half and refund the excess back to the Clan Vault. We are also removing the Orokin Cell costs on the respective Orokin Decorations and refunding those to the Clan Vault as well. Already completed Decorations will not be destroyed when these changes go live. Stay tuned!

Saryn Spores Changes

The bulbous pockets of corrosive popping goodness have been through the devs’ workshop and are here with some new changes! Saryn, our countess of corrosion, has received the following changes to her Spores.

Curious about the details on how and why? Check out the Spores Revisited Dev Workshop!

  • Spores can be re-cast while active and will no longer detonate all active Spores.
    • Recasting on enemies will put new Spores on a target with a 20% decrease to its damage per second (scales with Power Strength) for 50% of the Energy cost.
  • Fixed inconsistent spreading ranges with Spores when killing an infected enemy by establishing a new base range of 16m across all spreading conditions.
  • Removed spread on enemies that die to a Spore’s tick damage.
  • Spores’ damage growth over time per Spore is now determined per enemy infected. And with it, a max limit of 10 infected enemies to maintain a max damage growth limit over time. To better explain this change and how it all breaks down, let’s compare:
    • Was: Damage growth is determined per Spore, so 1 damage per Spore every second. For example, let’s say there are 5 enemies. You cast Spores on one of the enemies in that group. 3 Spores are now active on that enemy. Damaging that enemy with Toxic Lash disperses a single Spore to the surrounding 4 enemies for a grand total of 7 Spores (4 enemies with a single Spore + the 3 original Spores on cast). This maintains a damage growth of 7 damage every second.
    • Now: Damage growth is determined per enemy infected, so 2 damage (can be modded with Ability Strength) per enemy infected by Spores every second up to a maximum of 10 enemies*. So, using that same example, 5 infected enemies would set the damage growth to 10 damage every second (Modded damage growth of x * # of enemies infected up to 10). Reaching 10 infected enemies would set the maximum damage growth at 20 every second.
  • *The number of infected enemies is uncapped! You can infect more than 10 enemies, but the damage growth is dependent on that max.
  • Damage per second will now “decay” (decrease over time) when no infected enemies remain.
    • The damage per second you’ve accumulated will first instantly drop by 20%, which will then commence the decay of the remaining damage by 10% per second (affected by Duration mods).
    • Decaying can be observed in the damage per second meter located above Saryn’s ability icons.
    • Nullifying effects (including Data-Conduits) increases the decay by 30% per second.

Want to share your feedback on the changes above? Post your thoughts (after thoroughly testing all the changes) in the Spores Revisited Feedback Megathread.

  • Melee attacks now freely pass through enemies in Range (i.e an enemy cannot block another enemy from being hit).
  • Increased the default speed of controller cursor and made it slower in Star Chart only.
  • You can now use ‘Enter’ to accept input prompts or (A) on controller instead of (X) (choosing Mod stacks, etc).
  • Increased the fade out time for Star Chart ambient and Star chart percussion music.
  • Removed the glowing in-world marker from Quill Onkko.
  • Optimized loading screens.
  • Fixed only being able to damage the Nullifier Bubble if you have line-of-sight to the Nullifier.
  • Fixed some inconsistencies with melee sweeps where sometimes it doesn't hit a visible avatar or the sweep goes through the floor.
  • Fixed Warframe kills not counting towards Onslaught Efficiency when the player is controlling their Operator.
  • Fixed ‘Sellable Only’ option applying to Fish/Ducat Kiosk/Relic screens, which resulted in nothing showing up. This lead to players believing they did not have any of their freshly caught Fish in their inventories upon returning to Cetus.
  • Fixed Apothic not getting consumed until the end of the mission, at which Clients can rejoin as many times as they want and reuse their Apothics.
  • Fixed the "Invite Squad member" button or the "Show profile" dropdown not functioning after viewing the Inventory.
  • Fixed Dark split Sword appearing as unranked for Clients at the beginning of a mission even though it's ranked.
  • Fixed Despot Syandana and Sovereign Syandana cloth getting caught on numerous Warframes.
  • Fixed paused enemies becoming unpaused when disarmed in the Simulacrum.
  • Fixed turning off 'Pause AI' not unpausing currently paused enemies in the Simulacrum.
  • Fixed the new Ceramic Dagger PBR material not applying custom Energy color.
  • Fixed changing a Warframes colours back to default not saving after a mission and reverts back to the colours that were on the Warframe before entering the mission.
  • Fixed Kavat interaction animation sometimes being incorrect immediately after retrieving the Kavat from Stasis.
  • Fixed Titania's bullet jump area of effect buff FX not showing up.
  • Fixed various issues with customized Dojo lighting being applied to the wrong areas.
  • Fixed not being able to fund Polychrome construction when changing to default lighting colors in the Dojo.
  • Fixed being unable to select a Glyph with the Display Glyph Decoration.
  • Fixed ALT-Enter only allowing fullscreen toggle sometimes (during cinematics mostly).
  • Fixed selecting ‘Add Filter’ in Chat with the controller resulting in a disabled controller hotkey to add a Filter.
  • Fixed the ‘Sellable Only’ option not being registered to the D-Pad for controllers.
  • Fixed t-posing Zephyr when switching from Equinox to Zephyr.
  • Fixed dynamic music not playing for Clients in Onslaught (or sometimes for anyone at all in certain tiles).
  • Fixed some sounds only being heard by the Host as reported here: https://forums.warframe.com/topic/958946-host-sound-effects-locality/
  • Fixed crashing upon using the G3 Beacon Gear Item.
  • Fixed a script error when trying to purchase Focus Capacity in the main Focus screen (outside of any specific tree).
  • Fixed a Venari script error in rare cases where the player's Warframe is not available (ex. War Within).
  • Fixed some Achievements with misspelled "Pole-arm" text.
  • Fixed misspelled text in the Nezha Reaping Chakram Augment.

Hotfix 22.20.4

May 22nd, 2018 Forum Post

The Orokin Decoration costs/refunds mentioned in Hotfix 22.20.3 are continuing to be discussed. We expect to have those changes live this week - stay tuned!

  • Tweaked how Assassination Targets spawn in Assassinate Bounties to fix recurring issues of failed Bounties due to the Target not spawning. The Bounty will now attempt to procure a spawn location for the Target for 30 seconds, and if it fails, the Bounty will successfully advance. Geometry and split-second timing play into factor here, and failing a Bounty due to unavoidable situations does not grant Konzu his early lunch!
  • Exiting the Relic selection menu now counts as a non-vote instead of a decline. Previously ‘Exiting’ from the Relic selection screen counted as "declining" the mission, which you could not undo unless you left the squad, or the mission is cancelled entirely.
  • You can now trade the Peculiar Growth Mod!
  • Improved velocity and friction of small UI button targeting with a controller.
  • Improved AI navigation in the Grineer Shipyard tileset.
  • Reduced the loading/Star Chart percussion loop.
  • Fixed losing Djinn after it dies and a Host Migration occurs.
  • Fixed Carrier’s Ammo Case precept continuing to function after it has died.
  • Fixed Onslaught Elemental hazards appearing on every subsequent Zone once it has been determined.
  • Fixed Banshee’s Resonating Quake Augment showing 25 Energy cost on Abilities page instead of the intended 100 Energy.
  • Fixed Loki Switch Teleporting another player out of a Dargyn resulting in having incorrect animations and inability to dismount the Dargyn.
  • Fixed non-friendly drivable Dargyns not counting for the Dargyn Bow kill Riven Challenge.
  • Fixed Zephyr’s Turbulence doing a lousy job at deflecting Drekar Elite Lancer shots.
  • Fixed Nova’s Null Star trail FX not using custom Energy color.
  • Fixed Equinox Specters Rest & Rage not working correctly for NPCs.
  • Fixed a GPU particle leak.
  • Fixed cases of getting stuck on ceiling geometry in the Iron Wake tileset.
  • Fixed the "Invite Squad member" button or the "Show profile" dropdown not functioning after viewing the Inventory.
  • Fixed cases of scrolling inability with a controller in the Arsenal.
  • Fixed controller D-Pad not being able to change Market item quantities.
  • Fixed silly Arsenal rotation when switching from mouse to controller when the mouse is left clicking but hasn't been released before switching.
  • Fixed controller cursor drift if it was moving when you closed the last screen.
  • Fixed discrepancies when transitioning from mouse/keyboard to cursor while in the Chat window.
  • Fixed Shift>Tab switching Chat tabs in the wrong direction.
  • Fixed Moa's playing Shockwave Moa charge attack vocals on death.
  • Fixed Clients ability to see Synthesis tracking FX if the Host opens the Synthesis Scanner.
  • Fixed the Excavation UI breaking for Clients.
  • Fixed a crash that occurred if you joined a mission in progress when someone simultaneously picked up an item.
  • Fixed a crash that occurred in the Arsenal.
  • Fixed a script error when entering a Dojo Duel instance as a Client.
  • Fixed a script error when targeted by a Tusk Mortar Bombard.
  • Fixed a script error that occurred when using a Nosam Cutter.
  • Fixed some cases of [PH] text in the Dojo Obstacle Course.

Hotfix 22.20.3

May 18th, 2018 Forum Post

Friendly heads up that we’re aware of the lavish costs to build some of the new Orokin Dojo Decorations. Our team is looking into not only reducing those costs, but also refunding Clans that have built them. Stay tuned for these changes next week!

  • You can now place multiple Custom Obstacle Courses in your Dojo!
  • Scaled the Ceramic Dagger to a more reasonable size. Ceramic Dagger-But-Long-Like-A-Sword didn’t have a nice ring to it.
  • Upon completing the required Synthesis scans, Simaris' Daily Task entry in the World State Window can now be clicked to automatically load you into the nearest Relay.
  • Optimized memory usage by Dojos with a large number of Decorations. This also fixes a crash from Decoration heavy Obstacle Courses.
  • Made adjustments to Controller bindings when transitioning between mouse and controller.
  • Removed the ‘Only Sellable’ option from the Ducat Kiosk menu as it doesn’t apply to that screen.
  • Removed the controller D-Pad function from the Somachord as it does not function there.
  • More fixes towards crashing as a result of particles.
  • Fixed a crash that could occur if you disconnected while your Sentinel Vacuum was sucking up an item with particle effects attached to it.
  • Fixed a Dx11 crash on shutdown (possibly because the graphics driver crashed first).
  • Fixed a crash that could occur when attempting to Host a session while an existing session was still active.
  • Fixed duplicate Mods appearing in the Arsenal after upgrading a Mod. These duplicate Mods were merely a mirage of your desires, and did not truly exist.
  • Fixed UI disappearing when switching between Spear/Bait/Dye in the Spear Fishing HUD.
  • Fixed sleeping enemies (Equinox’s Rest) being alerted when approaching them.
  • Fixed switching to Borderless Fullscreen not always positioning the window properly (it seemed to only be reliable if you set to Borderless and booted up that way).
  • Fixed a script error when casting Saryn’s Spores on a ragdoll. This resulted in the Spores to not show up (but still tick damage).
  • Fixed a prompt with incorrect text breaking your ability to enter the Dojo Obstacle Course.
  • Fixed being able to trap other players inside Dojo Decorations.
  • Fixed level load music playing when loading into the Apostasy quest.
  • Fixed Kohm’s firing charge sound staying active.
  • Fixed selecting a linked item in Chat preventing all controller buttons from not functioning until Chat is minimized.
  • Fixed controller input issues when Chat linking Zaws.
  • Fixed moss acting strangely with the Simaris Data Parse Widget.
  • Fixed overlapping controller button callouts when selecting 5+ Emojis.
  • Fixed Invasion text overlapping when hovering over the World State Window with a controller.
  • Fixed a script error when transitioning between mouse and controller as the Arsenal Upgrade screen is opening.
  • Fixed a script error when switching between mouse/controller before the Inbox has loaded.
  • Fixed a script error when looking at enemies with non-standard resistance types (Void Damage, Finisher Damage, etc) with the Data Parse Widget.
  • Fixed a script error when casting Gara’s Splinter Storm.
Conclave Changes & Fixes:
  • Fixed Conclave mode of the Arsenal not presenting/applying upgrades correctly to items.
  • Fixed non-functional controller D-Pad callouts being visible on Conclave End of Mission screen.

Hotfix 22.20.2

May 17th, 2018 Forum Post

  • Removed the unreleased Two-Handed Katana Stance Mod.
  • Returned the Skeiron Zephyr Skin to its original matte material.
  • Improved the Hagoromo Zephyr Skins metallic materials at the request of the creator.
  • The GPU Particle setting will now indicate if your system doesn’t support the new particle system.
Saryn Spores Fixes
  • Fixed a case where Clients may get stuck unable to cast Saryn’s Spores anymore if they cast Spores on a target that dies during the cast.
  • Fixed Saryn’s Spores HUD indicator disappearing for Clients after Transferring to and from the Operator.
  • Fixed Saryn’s Spores not doing damage while in Operator but damage continuing to increase over time.
  • Fixed Saryn’s Spores active indicator remaining when switching to Operator.
  • Fixed Saryn’s Spores breaking if you go through the Onslaught Conduit while Spores is active.
  • Fixed numerous cases of presence vs matchmaking issues. This was causing issues Inviting players and finding squads.
  • Fixed DirectX 9 crashes related to turning off Multi-threaded rendering.
  • Fixed a progression stopping crash in The War Within.
  • Fixed cases of not being able to place Decorations or Polychrome in the Dojo.
  • Fixed Gear wheel losing functionality when opening it while switching from Fishing to a different item.
  • Fixed ‘GPU Particles’ not appearing disabled when not supported. The setting would be greyed out and could not be changed, despite showing a value indicating that it should be active.
  • Fixed appearing to have a plethora of empty Slots in your Inventory. These Slots were not actually useable.
  • Fixed missing Inventory items in the last category that gets loaded (which is also the only category for screens like Fish selection).
  • Fixed the Tigris no longer having its PBR textures.
  • Fixed numerous of the newly PBR’d weapons not applying custom Energy color.
  • Fixed Equinox Clisthert Helmet not applying custom Energy color.
  • Fixed the Ki’Teer Sekhara and Tethra's Doom Quantum Badge not applying custom Energy color.
  • Fixed holding 2 Hystrix’s instead of the intended 1.
  • Fixed not being able to F6 screenshot while in Decoration mode.
  • Fixed a potential crash when joining a mission.
  • Fixed crashing at End of Mission when playing Lunaro.
  • Fixes towards crashes related to particles.
  • Fixed a level hole in the Corpus Ice Planet tileset.
  • Fixed [PH] text in the new Spear Fishing HUD.
Missed Fix
  • Fixed the Commodore Prime Operator suit and Excalibur Dex Skin having incorrect textures.

Hotfix 22.20.1

May 17th, 2018 Forum Post

Missed Change from 22.20.0
  • Onslaught Specimens now display a smol spawn portal behind them!
  • Fixed getting a soft-lock when opening the Event tab in the World State Window.
  • Fixed crashing when attempting to play the Fomorian mission and a squad member is missing the required Fomorian Disruptor in their Gear.
  • Fixed casting Nidus’ Larva to pull AI from ships resulting in teleporting them back to the ship after the ability ends.
  • Fixed invisible Archwing during the initial The Archwing quest cinematic.
  • Fixed not being able to move your Liset in the loading screen when using a Controller joystick.
  • Fixed loading screen music playing during quests where you have to enter a Relay.
  • Fixed the camera panning when selecting a Decoration.
  • Fixed the ‘Favourites’ tab in the Color Picker menu not calling out the right icon when switching from Mouse & Keyboard to Controller.
  • Fixed Inventory showing stretched item icons.

Update 22.20

May 17th, 2018 Forum Post

Saryn Revisited

Our lady of poison is taking the center stage with Saryn Revisited 2.0! Yes, that’s right! She has been revisited for a second time, and this time we took a closer look at increasing the fun factor by removing layers of complicated synergies and giving Toxin Lash and Molt a long deserved encore.

Read all about our intent and full details on the changes in the official Saryn Revisited 2.0 Dev Workshop!


Inflicts target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host (*Specifically by the spores themselves or by the hand of the Saryn who owns those Spores). Trigger the ability again to detonate active spores. Additionally:

  • Increased Status Chance from 10% to 50% (scales with Ability Strength).
  • A meter in the bottom right corner of your screen will show the number of affected enemies and how much damage is being dealt per tick to said enemies.
  • Recasting Spores detonates all active Spores and will deal 2x the damage on an inflicted enemy based on the number of active Spores and the current damage per tick.
  • Venom Dose Augment: Spores cast on allies temporarily grant them additional Corrosive damage to all attacks.

Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies. Additionally:

  • After casting, Saryn receives a momentary speed boost for a short duration.
  • Molt now scales similar to Rhino’s Iron Skin - All the initial damage it takes in the first 3 seconds will make it stronger. Any damage it receives after that point will target the absorbed health.*
    • *Damage absorbed is shown in a buff indicator at the top of the screen.
    • *Once all absorbed damage has dispensed, Molt explodes dealing Toxin damage to nearby enemies.
Toxic Lash

While active, attacks deal additional Toxin damage; this effect is doubled for melee strikes. Instantly burst spores when attacking afflicted enemies. Additionally:

  • Increased Duration from 30 seconds to 45 seconds.
  • Toxic Lash no longer grants 2 Energy restore when bursting Spores - With the new spreading nature of Spores, survivability of Molt, and the increased duration of Toxic Lash and Miasma, Saryn is not as Energy hungry as she was before!
  • Contagion Cloud Augment: Kills with Toxic Lash leaves behind a Toxin cloud and Melee kills double the damage dealt by the cloud.

Release a poisonous miasma that deals Viral damage to enemies in range. Foes afflicted by spores are more susceptible to the mist. Additionally:

  • Now has a 100% guaranteed Viral Status Effect on damage tick.
  • Increased range from 15 meters to 20 meters (at max rank).
  • Increased duration from 3 to 5 seconds.
  • Miasma inflicts double damage on targets affected by Spores.
  • When recasting on the same enemy it will refresh the tick duration and maintain the Viral Status Effect, but will not stun enemies a second time until the Status Effect ticks have subsided.
General Changes to Saryn
  • Increased Saryn’s Armor from 175 to 225 (at rank 30)
  • Increased Saryn Prime’s Armor from 225 to 300 (at rank 30)
  • Made some minor FX updates to Saryn’s abilities!
    • Spores received a slight improvement to the FX.
    • Reduced the brightness of Miasma.
    • Improved FX to make her Molt cast more pronounced.
  • Spores have been optimized and will be much nicer to your CPU!
  • Saryn is also coming with a whole new set of sounds voiced by [DE]Danielle!!
  • Added Abilities screen stats for Saryn Molt speed buff & duration.

We hope you enjoy experimenting with her changes. We will be watching closely for your first impressions. As always, we appreciate your constructive feedback and encourage you to thoroughly play with the rework before sharing your thoughts: https://forums.warframe.com/topic/957065-update-22200-saryn-revisited-20-feedback-megathread/

Dojo Remaster Part 2!

If you recall, we added enhanced Dojo Decorating earlier this year with some other minor changes. Part 2 has arrived, and it brings with it new visuals and a highly anticipated room!

Lighting Remaster!

Polychrome has a new function: Room Lighting Controls! Construct and place a Polychrome to explore all the new lighting and fog options for each room in your Dojo!

Obstacle Course Architect!

Construct your own custom Obstacle Course with the Obstacle Course Architect in your Dojo! Create elaborate courses and have your Clan compete for best times! This is only a sampling of the different obstacles you can use:

  • Disappearing platforms!
  • Deadly frickin lasers and pressure-pads that you should avoid at all costs!
  • Dummies you need to kill to complete the course!
  • And much more!
New Decorations & Pigments!
Added 37 Tenno Decorations and 54 Orokin Decorations for your Dojo renovating pleasure!
  • Added new Pigment colors dropped by the following enemies:
    • Shard Black: Vomvalysts
    • Tower White: Condrocs
    • Devar Grey: Tusk Bombard
    • Wisp Grey: Skiff Pilot
    • Mortus Pink: Kuakas
GPU Particles have arrived!

Did you miss our Dev Workshop!? Read it quickly here - it's short: https://forums.warframe.com/topic/952766-new-gpu-particles-and-goodbye-to-physx-fx/

We have added 'GPU Particles' which replace the no-longer-supported Nvidia PhysX Particles. These GPU Particles can be enjoyed on all Platforms with varying intensity: Off/Low/Medium/High... LUDICROUS!
Many particle FX have been converted, but we will spend some time continuing to upgrade our catalog throughout the year. Our new system is universal, works on almost all GPUs (really old ones might be out of luck), is not locked to a given manufacturer, and is not locked to PC! Console Tenno will receive this next update!

New Simaris Offerings
Sentinel Precepts (max rank)

Wyrm - Negate - Sentinel prevents Status Effects from applying to its owner once every 5 seconds.
Djinn - Reawaken - Upon death, automatically revives itself after 90 seconds.
Carrier - Looter (reworked original) - Destroys Loot crates within 12 meters.

Data-Parse Widget

Synthesis Scanner will now show target enemy weaknesses and resistances.

Controller + Cursor Changes

Launching with this Mainline update is an experimental 'virtual cursor' for PC! If you use a Controller on PC, you will now find there is a seamless transition between Mouse & Keyboard + Controller! Icons and UI will also reflect those of a Controller when seamlessly transitioning between them. Please let us know how you like it - it should be a marked improvement from our incomplete controller support!

Scrambus/Comba Changes

The Corpus are crafty and have found ways to combat the awesome abilities of Warframes. Their tactics help diversify gameplay, but the ability to counterplay is key. We made some tweaks in the past to Nullifiers with counterplay in mind, and now we’ve set our sights (or tried to at least) on the invisible auras of the Scrambus and Comba.

If you watched Devstream 110, you might already be familiar with our plans to change the Scrambus and Comba. Players can now engage in more cerebral combat with these enemies, using visual cues to take them down:

  • Their Nullify aura has been replaced with a power that they can activate in combat. Upon use, it creates an expanding sphere that nuffilies players’ powers, and disrupts them for 2.5 seconds. https://clips.twitch.tv/SecretiveSplendidShallotWTRuck
  • Similar to the way shooting the Nullifier bubble or weak point can interrupt or prevent the aura from spreading, shooting off Scrambus/Comba’s helmet (or killing them) will negate the sphere: https://imgur.com/93yStsu

Dargyn Changes

While stealing Dargyns from unsuspecting Grineer is all fun and games, sometimes the Dargyn you want to commandeer isn’t on the ground—sometimes it’s manned in the sky and is shooting at you.

With today’s update, you are now able to acquire an active Dargyn in the following ways:

In addition to this new mechanic, we have also made the following changes:

  • Increased mounted Dargyn projectile damage from 250 to 450 and increased the clip size from 50 to 75.
  • Increased the spawn frequency of Dargyn patrol and idle Dargyn encounters when roaming the Plains.
Spear Fishing HUD Changes

We’ve added a sofishticated new HUD to aid in your aquatic hunt for brains, bones, and delicious spleen! Selecting a Spear in your Gear wheel will open the Fishing HUD where you can switch between Spear, Dye, and Bait on the fly. https://gfycat.com/gifs/detail/fatorangechicken

Grineer Shipyards Defence Layout/Flow Changes
  • Improved Defense Target navigation by shifting the path towards the center of level.
  • Built additional buildings around the Defense Target path at both Defense locations.
  • Added additional enemy spawn locations for each Defense location, giving AI more of 360 degree attack option.
  • Adjusted Turrets within the level.
  • Added additional cover and attack routes for AI.
  • The rail upon which the Defense Tram travels on is now electrified!
  • Moved hack panels to easier-to-find places in certain Grineer Shipyard tilesets. Hopefully you won’t get caught in a lockdown, but if you do, it should be faster to find a panel!
New Equinox Alternate Helmet

EQUINOX CLISTHERT HELMET - When they are night you are day. When they are light, you are the all-encompassing dark. A demon helm befitting a Warframe of savage duality.

  • New percussion-driven music has been added to the Star Chart and loading screens.
  • Real-time audio mixing is now handled by our new RTPC (Real-Time Parameter Control) system, which allows greater precision and control of the game-wide mix:
    • Real-time audio mixing is now decoupled from music, so players who don’t want to play with music benefit from the new RTPC system.
    • Player speed will now adjust footstep/sliding volume.
    • Bullet sound volume when the local player is being hit by enemies is now based on Shields/Health.
    • The RTPC system also allows cleaner and more focused music during heavy combat
    • Starchat music will now be affected by the Music slider and not the SFX slider
  • Added a North indicator to both the Plains of Eidolon minimap and Advanced Map. Cetus is due South, so players need only walk in the opposite direction of this marking to head home for an early lunch!
  • Added a ‘Show Ability Banner on Cast’ toggle to the Interface Options menu! This is off by default on PC. Console players already have these banners appear automatically, but they will have the option to turn them off once this change goes live on Xbox One and PS4! https://gfycat.com/gifs/detail/coarseflowerybarb
  • Added the ability to replay the Once Awake quest !
  • Added the repurposed Kuva Defense tile used in Kuva Survival Missions to other Fortress missions.
  • Objects that attract weapon-fire, like Mag’s Magnetize ability, now do so in a more logical way:
  • Added a 'CLAIM ALL' button to the Foundry that appears when you have more than 1 item ready to Claim.
  • Weekly Leaderboards will now show a reset timer!
Captura Changes & Fixes

To ease the tedious ritual of creating your cinematic masterpieces and Hydroid Prime trailers, we’ve added a new Camera Edit UI to the Advanced Mode settings!

  • We now show you what camera is being highlighted in Advanced Mode.
  • Added tool-tips to help you know what's going on with the settings!
  • Captura, Text, now, supports, commas,!
  • Improved speed multiplier controls for controllers.
  • Fixed 'Cinematic Mode' button not re-appearing when swapping settings. https://gph.is/2KoSGJS
Khora Changes & Fixes

The improvements to Khora keep on coming! We have a number of important fixes that really help with making Khora play better, as well as some changes!

Changes include:

  • Increased the range of Ensnare.
  • Removed the Line of Sight check from Ensnare to make it more reliable.
  • Range Mods now affect Whipclaw's AoE radius, but it is capped.
  • Khora's Whipclaw can now damage decorations (crates, barrels, etc).
  • Khora's Kavat now teleports to a given target instead of pathing there if the target is too far away!
  • Changed Khora’s Venari animations from domestic Kavat to Feral Kavat.
  • Adjusted a number of Syandanas to fit Khora better.
  • Tweaked Venari command sounds.

Fixes include:

  • Fixed a weird 'foot shuffle' animation with Whipclaw.
  • Fixed using Khora’s Whipclaw on a target causing all enemies affected by Ensnare to be released when the target is killed while ensnared. This one was particularly nasty in practice and made her kit feel weak!
  • Fixed Khora’s Venari getting locked in her Attack Mode when attempting Mastery Rank tests, which can cause failure on stealth tests (MR9 for example).
  • Fixed infinite re-whipping for Khora's Whipclaw by flailing the camera around rapidly.
  • Fixed Ospreys not being fully disabled by Khora’s Ensnare.
  • Fixed Venari freezing in place when entering Cetus from the Plains, and subsequently duplicating if you head back out, eventually leading to a hall of kitty statues.
Napalm and Rocket Bombard QoL Changes
Bombard (all variants)
  • Reduced explosion radius from 6m to 4m .
  • Lowered the Tusk Bombard’s base health from 350 to 300.
  • Fixed smoke trail behind rocket to persist for life of projectile (trail was disappearing after 8s of flight time, making it very hard to see the rocket).
Napalm (all variants)
  • Reduced explosion radius from 10m to 4m.
  • Reduced lifetime of fire explosion FX from 10s to 7s.
  • Added a damage element to those fire FX - Minor Heat damage and Heat proc if touched.
  • Fixed flame trail behind rocket to persist for life of projectile (trail was disappearing after 5s of flight time, making it very hard to see the Napalm).
  • Melee attacks (including spin attacks) will no longer sweep through walls or objects. Please read our Dev Workshop for Melee insight!
  • Numerous weapons have received the PBR treatment:
    • Flux Rifle (original material and the Shock Camo Skin)
    • Lanka (original material and the Shock Camo Skin)
    • Gram
    • Kraken
    • Marelok
    • Grinlok
    • Kronen
    • Karak
    • Twin Gremlins
    • Brakk
    • Seer - has also receive a new scope FX!
  • The Ceramic Dagger has received a new look! Previously it was identical to the Cronus.
  • Made nearly 10,000 micro-optimizations to hundreds of scripts including Warframe Powers, Precepts, Enemy Logic, Weapon Behaviors, Game-Modes, and the UI.
  • Harrow’s Condemn, Thurible, and Gara’s Shattered Lash (stab) can now be used on ziplines.
  • Gara’s Splinter Storm now applies a HUD buff when cast on self to help manage when casting on many targets.
  • Operators now emit pain grunts when experiencing fall damage.
  • Eidolon Lures will wait until the Eidolon has fully disappeared to be auto-destroyed, instead of being auto-destroyed when the sun rises at dawn.
  • Removed the ‘Related Items’ tab from Syndicate Offerings because of purchase attempts resulting in script errors.
  • Opened even more previously locked treasure walls in the Void!
  • You now spawn in the Observatory upon returning to the Dojo after a mission.
  • Increased door opening speeds on the Grineer Settlement and Grineer Galleon Tilesets.
  • Polished the animations of the Steel Meridian and Cephalon Suda Syndicate handshake emotes.
  • Reduced the frequency of large Grineer Settlement tiles appearing in Extermination missions to help them feel a little less long.
  • Removed legacy loot crates from Void Onslaught tiles that should not have been part of Simaris' simulation.
  • Increased time given by targets in the Round 11 Mastery Rank Test from 3.5 seconds to 5 seconds and added aim assist to targets to make them slightly easier to hit.
  • Turned down volume of bullet impacts on player’s Flesh and Shields.
  • Changed the “Dead End” message that appears when viewing a Dojo expansion doorway upon hitting the room limit to say “Maximum Room Count Reached”.
  • Crouching is now stateful! If you let go of crouch while in a small tunnel, your Warframe will now stand up when it can.You can also now crouch while parrying.
  • Updated the ambience in the Simulacrum by removing the repeating music loops.
  • Revised and improved several Rock and Cave materials and meshes.
  • Quality of life changes for Grineer cell doors in Rescue missions.
  • Changed the marker on the panel used to move the tram in one of the Grineer Asteroid tiles to use a different icon so it can’t be confused with the main yellow diamond objective marker.
  • Disabled Challenges in some quest missions (e.g. “use your first power 5 times”).
  • Several Corpus Rescue mission Co-Op door improvements and fixes:
    • Changed default state to locked where doors were closed to fix spawning issues.
    • Replaced markers with new type.
    • Added state icons to all doors.
    • Added a new marker type on panels for consistency.
    • Added activation sound to door context actions.
    • Aligned door hint with the ground and changed widths to fit doors (some were too wide).
    • Removed panels from opposite side of the door since they're never accessible.
    • Shortened delay before the door opens when panels are activated.
    • Fixed context action alignment.
    • Fixed missing shiny 'destroy' material on consoles.
    • Fixed door closing after being opened.
    • Fixed materials on tram door so it doesn't look like a dead end.
    • Fixed some broken material script properties.
  • Polished Harrow’s Idle animations and his Agile/Noble Speargun variant animations.
  • Updated several ability stat descriptors to make them clearer:
    • Standardized format across all Warframe ability descriptions.
      • E.g. Range (Meters) # to Range #
      • E.g. “Health over Time #” to “Health / Sec #”
    • Added units of measurement to the abilities where appropriate - M (meters), S (seconds), % (percentage), X (multiplier), etc.
    • Converted decimals to whole numbers (e.g. Equinox’s Rest & Rage Wakeup Health Threshold has been changed from 0.5 to 50% for max rank).
    • Changed “Range” to “Radius” for several Warframe abilities.
  • Syndicate Pickups are now auto-marked on the first pickup!
  • Removed erroneous stats from Sentinel UI (Energy and Sprint Speed).
  • Lotus is less chatty in Fissure missions!
  • Shortened and simplified most levels for the Vor's Prize missions, making sure the missions are more suitable for new player navigation.
  • Adjusted the Mithra Syandana based on feedback.
  • Arcane ranks are now on the side of the icon rather than in the 'name' field.
  • You can now purchase multiple copies of Arcane Blueprints in Hok and Quills Offerings.
  • Increased the in-mission volume of Octavia's Horos Sound Pack by .5dB.
  • Tweaked the Nova Lamia Skin to better match the Steam Workshop images.
  • Tweaked the Skeiron Zephyr Skin to be more shiny and metallic instead of matte.
  • Tweaked the emissives of the Excalibur Sentient Slayer Skin.
  • Tweaked the Maltzur Oculus List Skin to improve the emissive details.
  • Updated naming filter to allow players to use appropriate words that contain inappropriate words, like “assassin”.
  • Updated chat profanity filter to catch profanity with punctuation immediately following it. Those of you who live on the edge and have the filter turned off won’t notice a thing, but there might be a few more asterisks and a few less inappropriate words in chat for our filtered Tenno.
  • Exodia Contagion’s Infested grenade 30 meter damage multiplier now also takes into account your combo multiplier.
  • Moved the Earth Tikal node slightly to not overlap quest text.
  • Onslaught mission Credits are now rewarded every 2 successful Zones. This eliminates being able to achieve free Credits in the initial spawn room by letting the timer run out.
  • The Mushussu Syandana is now animated!
  • Replaced primary/secondary titles of Argonak fire modes with Semi and Auto.
  • You can now fast travel to ‘Navigation’ in the pause menu once you have your Observatory completed in the Dojo.
  • Tweaked Harrow’s Penance impact sound to have a less high frequency ringing.
  • Repositioned the Simulacrums ‘Enemy Selector’, ‘Settings’ and ‘Kill Enemies’ buttons.
  • Changed the Ghoul Purge World State Window text from "Progress: (0 to 100)%" to "Ghoul *Activity: (100 to 0)%" to be more in line with other events.
  • Fixed a script error that resulted in a progression stopper in the Saya’s Vigil quest.
  • Fixed not being able to roll as the Operator which resulted in a progression stopper in The War Within quest.
  • Fixed Gara’s Splinter Storm not refunding Energy if the target dies during the cast animation.
  • Fixed Nezha’s Halo ring not physically being thrown when equipped with a TennoGen Skin.
  • Fixed Warframe Specters that were equipped with a Zaw resulting in a crash.
  • Fixed Banshee’s Resoquake only consuming 25 Energy when it is supposed to use 100 (on Clients, it would require having at least 100 Energy, but wouldn't use it).
  • Fixed being left behind if you jumped through the Onslaught Conduit and the timer ran down as you were still transitioning.
  • Fixed kills made by Mirage's Hall of Mirror clones not contributing towards Onslaught Efficiency.
  • Fixed the Sovereign Syandana clipping through numerous Warframes.
  • Fixed the World State Window not displaying an icon for Alerts on a Void node.
  • Fixed a script error when spamming Harrow’s Thurible ability.
  • Fixed Oberon’s Phoenix Renewal Augment turning you immortal in Onslaught.
  • Fixed Grineer Commander being able to teleport you if he starts the teleport cast before you enter a blocking animation.
  • Fixed Grineer Commander teleport FX remaining on the player if the ability is cancelled early.
  • Fixed being able to instantly kill Infested Hives with Ash and certain Mods equipped.
  • Fixed Nidus’ Parasitic Link damage increase stacking indefinitely if cast on Mirages Hall of Mirror clones.
  • Fixed being unable to Chat link Dokrahm, Rabvee or Sephfan Zaws.
  • Fixed the Sigma and Octantis scaling right down to 0.
  • Fixed thunder during storms in the Plains causing NPCs to become permanently deaf.
  • Fixed cases of Beam weapons not doing damage inside Limbo’s Stasis.
  • Fixed Energy pickups in The Index getting duplicate spawns every time a Client picked one up.
  • Fixed max Ranked Arcanes appearing grayed out in the Codex if you didn’t own a separate Unranked one.
  • Fixed Acid Shells Mod causing Grineer Dropships to disappear.
  • Fixed missing collision in the Corpus Gas City Survival tileset.
  • Fixed waypoint marking issues in the Grineer Galleon tileset.
  • Fixed the Oronix remaining permanently sheathed in the Arsenal after being polarized.
  • Fixed transferring to Operator while sprinting causing inability to toggle sprinting off as Operator.
  • Fixed holding down the aim button not being carried over to the Operator after Transference.
  • Fixed Vazarin’s Void Aegis blocking friendly projectiles.
  • Fixed Dargyns being able to spawn in cave systems during Plague Star.
  • Fixed Stalker sometimes not spawning in the “Protect the Moon” mission of the Second Dream.
  • Fixed excessive contrast on the Mag Ferro Skin’s Helmet FX.
  • Fixed tintmask error on the Ak-Sura Syandana and applied to proper physics.
  • Fixed camera facing the wrong direction when respawning, instead of the direction the player was facing when downed.
  • Fixed navigation pathing issue in the Grineer Asteroid Tileset.
  • Fixed being able to gain Shields and overshields in No Shield Nightmare missions.
  • Fixed Panthera’s Punch Through not going through enemies.
  • Fixed some door materials in the Grineer Shipyards tileset to reflect their “off” state.
  • Fixed being unable to Duel by setting up a shop in a Dojo and trying to Duel before closing the shop. After closing shop, players were still unable to Duel and further loss of function was possible.
  • Fixed missing Viper Wraith disposition.
  • Fixed a hole in the Kuva Fortress tileset.
  • Fixed missing localization text on the Loki Prime Glyphs.
  • Fixed Razer Chroma peripheral effects not working when using a Warframe’s default Energy color.
  • Fixed missing description tag in a multitude of Captura Scenes.
  • Fixed a rare case of continuous hitching in the Plains.
  • Fixed players being unable to load into Cetus from the Plains if a Client has run out of revives when the Host enters the Cetus doors.
  • Fixed being able to pet an invisible Venari if interacting with her immediately after exiting her upgrade screen in the Arsenal.
  • Fixed a rare crash when trying to load into a mission from the Star Chart.
  • Fixed some level errors in the Grineer Settlement Artillery Captura Scene.
  • Fixed a rare crash when aborting a mission that was started via the Star Chart in a Dojo or a Relay.
  • Fixed the elemental FX being rotated incorrectly on the Diva Polearm Tennogen Skin.
  • Fixed not being able to capture targets in Capture missions if they fell in overlapping geometry.
  • Fixed broken reference to skeletal mesh that no longer existed on Ember’s Vermillion skin.
  • Fixed Vazarin’s Mending Soul (at max rank) applying more instant revives after Transferring in and out of Operator mode.
  • Fixed Client flashlight not turning on in certain areas in Infested Defense missions.
  • Fixed Capture target not spawning in the Grineer Shipyard tileset.
  • Fixed large number formatting in the Leaderboards, as reported here: https://www.reddit.com/r/Warframe/comments/8dr6fw/this_seems_completely_fine/
  • Fixed Sabotage Missions not resuming properly after defeating the Grustrag Three.
  • Fixed Excavators not spawning in The Archwing quest.
  • Fixed missing extraction marker for "Pursue Teshin into the Asteroid Field" from The War Within quest.
  • Fixed Warframe in Arsenal rotating based on your mouse position even though you're not holding down the mouse button after switching modes (Archwing to Cooperative for example).
  • Fixed drop down list extending beyond window boundaries when right clicking a name in friends list.
  • Fixed falling through the map when rejoining after a Host migration during transition between the Plains and Cetus.
  • Fixed Transferring to Operator over a teleport volume in the Plains causing a black screen while the Warframe teleports back to solid ground.
  • Fixed an escapable map hole in the Grineer Galleon tileset.
  • Fixed weapons like the Opticor having its hits blocked by your companion. Also fixed the hits sometimes not taking effect if other geometry was nearby.
  • Fix attempts towards a crash on load/login if you have consumables equipped.
  • Fixed being unable to rebind Deco Move Up or Down and button callouts not changing when using a controller.
  • Fixed Drones not following players if they are riding on a Dargyn.
  • Fixed Operator performing a Lunaro shoulder dash animation when attempting to roll while in Void mode.
  • Fixed losing all weapons when exiting water in Grineer Sealabs.
  • Fixed reflection and opaque glass issues in the Grineer Shipyard rescue tileset.
  • Fixed player animation getting stuck when quickly tapping the crouch button while sprinting and using a Bow during any quest (including Vor’s Prize).
  • Fixed a blank spot in the “view mission progress” UI after using a shard at the Eidolon Shrine in the Plains.
  • Fixed the “Warframe Animation Sets” button text in the Market being misaligned.
  • Fixed a script error with Khora’s Venari.
  • Fixed a script error with Loki’s Invisibility.
  • Fixed a script error with Excalibur’s Slash Dash.
  • Fixed a script error with Titania’s Razorwing.
  • Fixed a crash that would occur when killing a Dargyn and shooting another in Archwing.
  • Fixed Baro Ki’Teer’s pants clipping through his shirt. High waisted is so 2017.
  • Fixed cursor hovering below certain buttons in Options > Interface, which caused certain options to not be selectable.
  • Fixed Sentinels with the Shield Charger Mod playing “charge” effect on Operators.
  • Fixed being unable to rebind Ascend / Descend in Orbiter Decorating mode.
  • Fixed countdown tick sound still playing after loading into a Relay.
  • Fixed floor near holding cells in Grineer Shipyard Rescue missions being too reflective.
  • Fixed being unarmed after exiting Archwing in “Pursue Teshin into the Asteroid Field” in the War Within quest.
  • Fixed ground texture tiling being a bit obvious in the Grineer Asteroid tileset.
  • Fixed an issue with Kuva clouds not disappearing for Clients.
  • Fixed an issue with Infested Swarm FX floating for Clients.
  • Fixed an issue in the Grineer Kuva Fortress where you could fall through the level.
  • Fixed an issue with Articula causing a loss of functionality.
  • Fixed a level gap in the Grineer Sealab tileset.
  • Fixed Kuva Survival Catalyst pickups sometimes getting stuck in a fall-teleport loop.
  • Fixed an issue where you could bypass aspects of Sabotage missions.
  • Fixed an issue with Zephyr's animations when hovering.
  • Fixed an issue with context actions not appearing during Vor's Prize when installing the Mod segment.
  • Fixed an issue where Operator customization UI could overlap with chat when scrolling.
  • Fixed numerous crashes.
  • Fixed an issue where Melee hit sound FX was playing on Finisher completion.
  • Fixed an issue with meat objects at the Cetus cookout!
  • Fixed an issue where items set up for sale in Maroo's Bazaar will disappear above the player’s head when opening the pause menu.
  • Fixed Boosters showing double duration in top right after being obtained through Daily Tribute reward.
  • Fixed Knell gaining multiple procs for a single shot on Client.
  • Fixed issues with Hydroid's Poseidon Skin as per feedback.
  • Fixed Clan Tiers not increasing right away if a Barracks room is completed naturally (i.e. not by rushing).
  • Fixed Gara Splinter Storm self cast lasting a very short time.
  • Fixed issue where Ivara is able to use a primary weapon while holding a Datamass.
  • Fixed a UI issue after a host migration in Sabotage missions.
  • Fixed Archwing weapons appearing in the End of Mission screen after completing a non-Archwing mission.
  • Fixed Sentinel Mods appearing to be removed when viewing the Sentinel Arsenal in Cetus.
  • Fixed Ospreys leaving behind their exhaust FX when killed.
  • Fixed the context action FX being visible after completing the Apostasy quest in the Personal Quarters.
  • Fixed a level hole in the Grineer Forest tileset that allowed you to peer into time and space.
  • Fixed Titania's Razorwing using your Secondary weapon in 'Secondary Only' Sorties.
  • Fixed Rivens not unveiling in Cetus/Relays if you have unread Inbox messages.
  • Fixed spot loading when looking at a Grineer or Corpus Articula.
  • Fixed a lingering fire FX in the Queen's Chamber in The War Within quest.
  • Fixed being unable to cast Wukong's Primal Fury after giving your Secondary weapon to a Rescue Target in a 'Secondary Only' Sortie.
  • Fixed missing Toxic Status FX on the Frysta Longsword Skin.
  • Fixed elemental Status Effects applying to Exodia Force. Only base Damage Mods (Pressure Point) are meant to apply.
  • Fixed players sometimes being unable to hear another player when using VOIP.
  • Fixed Nekros being able to Desecrate already desecrated bodies or invincible bodies.
  • Fixed Chroma’s Spectral Scream Energy stat on Abilities screen displaying as 0 after you've used it once.
  • Fixed Chroma’s Spectral Scream breaking if you run out of Energy while in Operator.
  • Fixed the screen shake remaining when you Transference to Operator.
  • Fixed a hitch in the Arsenal when selecting different Warframes.
  • Fixed rare cases of Mirage’s Hall of Mirrors creating a permanently firing Opticor.
  • Fixed not being able to scroll through long weapon stat lists with the Right Stick on a Controller.
  • Fixed rare cases of losing Chat functionality when loading in between missions.
  • Fixed a rare case where the Navigation panel would be empty.
  • Fixed broken Onslaught End of Mission screen that resulted in having to restart the game.
  • Fixed the Invati Sekhara FX not reflecting in the Arsenal.
  • Fixed ‘Reduced Gravity’ condition carrying over to the next Zone in Onslaught.
  • Fixed players in the Lobby ‘Appearing to be Offline’ when inviting them from the Recent list.
  • Fixed being able to place Dojo Decorations around a player and keep them as your trapped pet.
  • Fixed a script error when picking up a Syndicate Medallion.
Conclave Changes & Fixes:
  • Reduced the damage of Khora's Venari in Conclave.
  • Reduced the ammo pool of the Castanas family and Talons in Conclave.
  • Increased the effect of gravity on the Castanas family and Talons in Conclave.
  • Fixed a rare case where switching to another loadout in Conclave resulted in receiving no Affinity on that loadout if the mission ended before you respawned.
  • Fixed certain Conclave Mod buff indicators not being removed when damaged.

Hotfix 22.19.1

May 3rd, 2018 Forum Post

Sanctuary Onslaught Changes & Fixes:

  • Fixed excessively tiled floor material in the Grineer Asteroid Onslaught tile.
  • Fixed crashes that could occur when leaving Onslaught due to Warframe abilities still being active when Zone gets destroyed.
  • Fixed crashing when using a Warframe Specter equipped with a Zaw.
  • Fixed violent flickering when the opaque part of the Mithra Syandana is offscreen.
  • Fixed the glass on Gara’s Silica Helmet not breaking.
  • Fixed some audio pops by reverting XAudio2 voice recycling changes - will investigate further!

Update 22.19

May 2nd, 2018 Forum Post - TennoGen Round 12

TennoGen Round 12
Update 22.19 pic 1
Warframe Skins
Update 22.19 pic 2
Warframe Alt Helmet
Update 22.19 pic 3
Update 22.19 pic 4
Weapon Skin

*The Lympharis Skin was initially uploaded as a Staff Skin but for consistency with the TennoGen program, it has been altered slightly to be a Polearm Skin.

General Additions:

  • A new Grineer Sealab Defense tile has been added to Uranus!

Khora Changes & Fixes:

  • Khora’s Whipclaw animation has been updated to better reflect the aim direction.
  • Operators can no longer be targeted for Venari to Heal. This follows precedent with other Warframe abilities not being castable on Operators.
  • Fixed Venari’s ability stats and passive speed buff UI appearing to be affected by Efficiency Mods. Ability Strength Mods are what applies to Venari’s abilities/passive.
  • Fixed Venari’s Heal being permanently active when equipping negative Duration Mods on Khora.
  • Fixed not being able to see Venari’s hold indicator when switching postures.
  • Fixed incorrect icon displaying for Venari’s Healing posture.
  • Fixed Venari script error that would occur if you're controlling the Operator when Venari respawns.
  • Fixed Venari not disappearing when playing an Archwing mission as Khora.
  • Fixed a case of Khora getting the Venari speed buff HUD icon when Venari fails to spawn.
  • Fixed Venari attacking you in the Simulacrum Arsenal when Friendly Fire is enabled.
  • Fixed Whipclaw not spreading damage across multiple Strangledomes if it hits enemies trapped in more than one.
  • Fixed Khora Whipclaw/Strangledome synergy not using all Mods on extra Strangledome targets.
  • Fixed enemies bodies being auto-destroyed when falling from Strangledome that are not going to be sliced. Enemies that get that extra Strangledome slice will be auto-destroyed.
  • Fixed Strangledome turning MOA enemies invisible.
  • Fixed a crash when Transferring to the Operator when Khora is equipped.
  • Fixes towards possible motion blur on Khora’s spikes in the Liset.
  • Fixed Khora's spikes being visible when viewing Navigation.

Sanctuary Onslaught Changes & Fixes:

  • Removed Kuria’s from Onslaught tiles since Simaris does not allow the use of gear in the Sanctuary.
  • Sahasa Kubrows can no longer dig up Resources in Onslaught.
  • Fixed several Host migration issues in Onslaught.
  • Fixed a Lua Onslaught tile having doors that appeared unlocked due to incorrect materials.
  • Fixed End of Mission rank being A- when aborting before a Zone has been completed.
  • A buff icon for Toxic Lash is now displayed so you can see the bonus (ie: after Growing Power, Energy Conversion, and other temporary power-strength buffs are applied).
  • Zaw Strikes Sepfahn, Rabvee, Dokram and handles Korb and Shtung now have a chance to be used in Hok's Daily Specials.
  • Ash can no longer Teleport to Cameras and Turrets, as it usually results in placing Ash outside of the map.
  • Melee head kills now count as headshots (they already counted towards the "Get 10 headshots" challenge). Face-crit-multiplier-ahoy!
  • Improved enemy navigation in the Corpus Outpost Defense tile.
  • Optimizations for memory/CPU by improving XAudio2 voice recycling.
  • Shortened "Warframe Animation Sets" to just "Animation Sets" in the Market category since it's redundant and crowds the box.
  • Fixed Operators not being able to slide/roll in some cases.
  • Fixed insanely fast computers not being able to transition to Cetus from the Plains.
  • Fixed Exodia Contagion's interaction with Covert Lethality, resulting in the +100 damage being applied to the projectile damage multiplier instead of the base projectile damage.
  • Fixed Exodia Epidemic ground slam wave counting towards finisher damage instead of the intended explosion damage.
  • Fixed Thrown weapons equipped with Power Throw scaling with the range from Wukong’s Iron Vault Augment.
  • Fixed Naramon’s Void Stalker Critical Chance buff being applied to non-Melee weapons.
  • Fixed Nezha’s Reaping Chakram damage not getting doubled for every enemy hit for Clients.
  • Fixed Opticor and beam weapons sometimes not being able to hit Corpus Nullifier bubbles.
  • Fixed players and enemies colliding with the Nullifier's weakpoint. Thwarted no longer shall be any attempts to vertically depart that ability-bereft spherical hellscape.
  • Fixed Pets disappearing after Warframe dies and Revives, even though the Pet was alive before their owner's death.
  • Fixed Pets losing loyalty when they shouldn't/not losing loyalty when they should.
  • Fixed a pickup prompt appearing in Simaris’ Relay Sanctuary.
  • More fixes towards crashes related to XAudio2 xWma voice recycling.
  • Fixed a crash where the audio device is lost and fails to initialize.
  • Fixed one rare crash that could occur when audio device is lost.
  • Fixed some Captura Scenes resulting in an automatic "mission failed" and booting you back your Orbiter after 15 minutes.
  • More fixes towards cases of ‘Supercat’ Kavat issues.
  • Fixed Sentinel customization selection not reflected in the Cetus Arsenal when hovering over them.
  • Fixed Archwings using its default colors when trying to copy default Warframe colors onto Archwing items.
  • Fixed coming back to the Relay from a mission/Simulacrum would pause your Kubrow, resulting in him/her standing in one place forever.
  • Fixed selecting "Return to Orbiter" in the Simulacrum and then cancelling would cause you to end up in your Orbiter if you then used "Return to Relay".
  • Fixed script error when switching modes in your loadout where the Warframe in the previous mode was Chroma/Nidus/Equinox and the Warframe in the new mode is Khora.
  • Fixed Zaw Components spot loading when hovering over them in the Arsenal.
  • Fixed Client projectiles not getting destroyed which can result in performance issues.
  • Fixed ambient sounds disappearing in certain areas of Maroo's Bazaar.
  • Fixed level holes in the Grineer Asteroid tileset.
Conclave Changes & Fixes:
  • Reduced the casting speed of Mag’s Crush in Conclave.
  • Reduced the damage of Khora's Venari in Conclave.
  • Reduced the damage of the Dual Keres in Conclave.
  • Fixed avatars spawned from Warframe abilities being highlighted as enemies to their creator in Conclave.

Hotfix 22.18.8

April 28th, 2018 Forum Post

Khora Changes

Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening.

New Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.

  • Whipclaw will apply to and benefit from the Melee combo counter.
  • All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw.
  • Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate.
  • Ensnare affects multiple enemies. When an enemy is Ensnared, the living metal will propagate and pull in every enemy within range for 75% reduced duration. The living metal Ensnaring enemies will then propagate a second time to pull in another wave of enemies within range.
  • Procs no longer wake up Ensnared enemies.

Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.

New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly

  • Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
  • Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
  • Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
  • Venari deals Slash damage to enemies instead of Impact damage.
  • Ability Strength Mods on Khora now affect Venari abilities.
  • Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color!
  • Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims.

Sanctuary Onslaught Changes:
We still see Onslaught as a more bite-sized gameplay experience, but combined with the efficiency changes below, how far your team can last should be dictated slightly more by your ability to kill instead of hard numeric limits. The Simulation is alive and ever changing.

  • Removed the increased Efficiency drain when you hit Zone 20 in Sanctuary Onslaught and from Elite Sanctuary Onslaught when you hit Zone 14. Efficiency drain will hit its max rate in Zone 16 of Sanctuary Onslaught and Zone 15 of Elite Sanctuary Onslaught.
  • Added more tiers of increasingly higher level enemies in both Sanctuary Onslaught and Elite Sanctuary Onslaught:
    • Sanctuary Onslaught
      • Level 80-100 in Zone 15
      • Level 110-130 in Zone 20
      • Level 130-150 in Zone 25
    • Elite Sanctuary Onslaught
      • Level 200-220 in Zone 20
      • Level 250-280 in Zone 25
  • Removed unnecessary ice environment textures in the Grineer Shipyard Onslaught tile.
  • Removed an Orokin Derelict tile from Onslaught that was too small - this means that Zone 12 of Elite will have a new tile.
  • Removed an Infested Corpus Onslaught tile that was deemed unsuitable for the Simulation.
Sanctuary Onslaught Fixes
  • Fixed Clients being perpetually stuck on the loading screen after a Host migration in Onslaught.
  • Fixed cases of Conduits not materializing after a Host migration occurs.
  • Fixed cases of Clients being trapped in the old Zone after the Host transitions through the Conduit first and disconnects on the other side.
  • Fixed Efficiency continuing to drain after a Conduit has appeared and you have yet to pass through it. Once all players are through the Conduit and into the next Zone, the Efficiency will recommence draining.Fixed Efficiency continuing to drain while everyone's standing around waiting for next Conduit to appear. Once all players see it, the countdown resumes.
  • Fixed Specimens beating the crap out of helpless players who are trapped in the loading screen when a Host migration occurs. Specimens will now be paused while you are in the loading screen.
  • The Daily Focus limit has been increased based on the formula (will be in effect after the daily reset):
    • 250,000 + (Mastery Rank * 5,000)
  • Peculiar Bloom will now spawn a max of 5 flowers per target. Flowers so beautiful they hurt ya perf.
  • Fixed crashes related to XAudio2 xWma voice recycling.
  • Fixed the Loki Prime Glyphs description being unlocalized.

Hotfix 22.18.7

April 25th, 2018 Forum Post

We’re still in the saddle for planed Khora changes this week (likely tomorrow).

Sanctuary Onslaught Balance Changes:
Player experiences and data determined that enemy scaling was broken and not consistent with game modes outside of Onslaught. A more descriptive and in-depth read can be viewed here: https://forums.warframe.com/topic/950011-sanctuary-onslaught-difficulty-changes/

  • Elite: Lowered Specimen level ranges, with Zone 1 starting at level 60-70 and reaching a max of level 150-180 once you hit Zone 15 (instead of Zone 10).
  • Elite: Removed additional Damage Multiplier for higher level Specimens.
  • Efficiency drain ramps up more aggressively between Zones 10-20 in either Onslaught mode.
  • Efficiency Stimulus spawns will not appear beyond Zone 15 in either Onslaught mode.

General Sanctuary Onslaught Changes:

  • Khora Blueprints have been removed from Elite rewards and replaced with Radiant Axi Relics. Other Relics have moved around rotations to fit - see our drop-table site for full drops!
View Elite List
Rotation A

400 Endo (9.48%)
Lith T1 Relic (Radiant) (9.48%)
Lith N3 Relic (Radiant) (9.48%)
Lith Z1 Relic (Radiant) (9.48%)
Lith B2 Relic (Radiant) (9.48%)
Lith C2 Relic (Radiant) (9.48%)
Lith H2 Relic (Radiant) (9.48%)
Lith S7 Relic (Radiant) (9.48%)
Lato Vandal Receiver (2.01%)
Kuva Fortress Crevice Scene (4.42%)
Lua Balcony Scene (4.42%)
Meso N5 Relic (Radiant) (4.42%)
Meso O2 Relic (Radiant) (4.42%)
Meso G1 Relic (Radiant) (4.42%)

Rotation B

Synthetic Eidolon Shard (15.18%)
400 Endo (15.18%)
Meso T1 Relic (Radiant) (15.18%)
Meso T2 Relic (Radiant) (15.18%)
Braton Vandal Barrel (15.18%)
Braton Vandal Receiver (5.53%)
Lato Vandal Blueprint (2.01%)
Neo S7 Relic (Radiant) (5.53%)
Neo K1 Relic (Radiant) (5.53%)
Neo B4 Relic (Radiant) (5.53%)

Rotation C

750 Endo (18.97%)
Neo M1 Relic (Radiant) (18.97%)
Neo Z1 Relic (Radiant) (18.97%)
Neo B2 Relic (Radiant) (18.97%)
Braton Vandal Stock (2.46%)
Braton Vandal Blueprint (2.01%)
Lato Vandal Barrel (2.46%)
Peculiar Bloom (2.46%)
Axi A3 Relic (Radiant) (2.46%)
Axi E2 Relic (Radiant) (2.46%)
Axi H3 Relic (Radiant) (2.46%)
Axi N5 Relic (Radiant) (2.46%)
Axi O2 Relic (Radiant) (2.46%)
Axi K2 Relic (Radiant) (2.46%)

  • Removed the Rank 30 Warframe requirement from Sanctuary Onslaught - remains a requirement for Elite Onslaught.
  • Certain Onslaught tiles now have a 20% chance of having an environmental hazard.
  • Increased Specimen spawns in the Corpus Gas City Onslaught tile and Grineer Fortress Onslaught tile.
  • Reverted the addition of more types of Grineer, Corpus, and Infested Specimens to Onslaught. *More testing will be done for these Specimens and added in at a later time.
  • Removed more tiles that were leading to Specimen navigation issues.
  • Removed physical lockers and containers from the Void Onslaught tile.
  • Removed Simaris line referring to 'comrades' when Conduit is closing to eliminate possibility of referencing other players when running Solo.
  • A prompt will appear that indicates you need to have a Rank 30 Warframe (Elite) and have completed The New Strange quest when selecting Sanctuary Onslaught if you do not meet those requirements.

Sanctuary Onslaught Fixes:

  • Fixes towards crashing when entering a Conduit.
  • Fixed rejoining right before the Conduit materializes can prevent it from spawning.
  • Fixed invulnerability not being applied/removed correctly in various scenarios of jumping through the Conduit as the Operator.
  • Fixed some Onslaught tiles having permanent Fire hazards due to explosive barrels.
  • Fixed Wukong’s Primal Fury adding increased Range to all Melee weapons instead of just his Iron Staff.
  • Fixed initial Conduit not showing at correct size for Clients.
  • Quill Onkko has added a Cetus Wisp to his Offerings in Cetus. These can be purchased with Quill Standing for Architect level Tenno.
  • Only a maximum of 4 Mine Ospreys will spawn at any given moment.
  • Tweaked the Hagoromo Zephyr Skin to improve the metallicness of the metal and toned down the grime textures as requested by the creator.
  • Fixed minor performance issue and crashing during the ‘Protect the Moon’ phase of The Second Dream.
  • Fixed Dark Split-Sword Affinity and Focus being lost when a Host migration occurs.
  • Fixed Venari UI stats overlapping text when Dual Wielding.
  • Fixed the Vala Sugatra Prime not attaching properly to weapons.
  • Fixed a script error related to Wall Latching.
  • Fixed button callout showing wrong icon when swapping Move/Look to opposite sticks when using a controller.
Conclave Changes & Fixes:
  • Fixed Venari's loadout slot appearing in the Conclave Arsenal even if Khora is not equipped. Interacting with Venari’s loadout slot would result in a crash.

Hotfix 22.18.6

April 24th, 2018 Forum Post

Sanctuary Onslaught Changes & Fixes:

  • Added more types of Grineer, Corpus, and Infested Specimens to Onslaught.
  • Overhauled the Onslaught Void tile by adding more Specimen spawns and improving Specimen navigation throughout the tile.
  • Fixed a loss of functionality when trying to launch Onslaught with a rank < 30 Warframe.
  • Fixed Conduit transitioning FX restarting if you enter Conduit during the final 5 seconds where screen is already auto-fading to white.

Hotfix 22.18.5

April 24th, 2018 Forum Post

Note # 2:
As mentioned in Hotfix 22.18.4, we are gathering all efforts to fight fires and bring you Khora changes as the week progresses. This Hotfix brings the oomph/FX changes for Khora, with her meatier changes in the hands of our Designers and QA team.

Check out the latest Dev Workshop for Khora’s Planned Changes:

Sanctuary Onslaught Changes & Fixes:

  • We now give Zone rewards the moment the Conduit portal appears instead of requiring at least one player to transition through.
  • Fixed a crash as a result of a Conduit closing in Onslaught.
  • Fixed a permanent white screen if a player revives during Zone cross fade.
  • Fixed issues with time still passing when playing in Solo and pausing the game.
  • Fixed a loss of functionality that could occur during Zone transitions.
  • Fixed 'Wave Complete' appearing over End of Mission.
  • Potential fix for the 'white wall of fog' that would stay up between Zones.
  • Possible fix for no initial Conduit spawning.
  • Fixed issues with missing sound FX within the Onslaught game mode.
  • Fixed the 'Repeat Last Mission' button not working with Onslaught game modes.
  • Fixed Clients not receiving rewards after Onslaught mission ends due to a failed Host migration.

Khora Changes (FX/visual):

  • Whipclaw: Added more oomph on her Whipclaw burst and added additional FX if it hits enemies affected by her Ensnare.
  • Ensnare: Improved the positioning of Ensnares burst FX,
  • Improved Khora’s tint masks for her body and helmets to address pixelated edges at lower resolutions.
  • Fixed Clients not seeing Khora’s Ensnare FX pulling the enemy to the main target.
  • Fixed an issue with Sepfahn Zaw part creating it's Nikana holster when used for a 2 handed grip.
  • Fixed an issue with the Sepfahn Zaw part making extra cloth dangles when made into a Nikana.
  • Fixed issues with Nikana Zaws & Heavy Axe Zaws not having holster customizations.
  • Fixed an issue with Mirage's Hall of Mirror clone kills not counting towards anything.
  • Fixed an issue with incorrect Skins being applicable to the Hystrix.
  • Fixed some lighting issues with the Corpus Ship Defense/Interception tile.
  • Fixed numerous missing localization strings.

Hotfix 22.18.4

April 23rd, 2018 Forum Post


This will indeed be the first of many Hotfixes this week - Khora will see many changes this week that we are going to start bundling together as soon as next Hotfix! Please stay tuned - more details to come as we fight fires!

Sanctuary Onslaught Changes & Fixes:
- Potential fix for a deadlock that could occur between Zones.
- Fixed many common crashes with Sanctuary Onslaught - still more to go!
- Fixed inbox transmissions missing from Simaris - he recorded a selfie-video for you all but forgot to attach it earlier.
- Removed a larger cap room from the Grineer Galleon as AI had pathing problems from them.
- Fixed an exploit where hosts running at (intentionally) low framerate could cause the mission timer to run super slowly.
- Fixes to ensure mission timer pauses once all enemies have been cleared and players are waiting for portal to appear.
- Fixed an issue for Clients when transitioning through the portal, which could result in Clients not hearing music.
- Potential fix for being sent back to previous room when falling into pit immediately after Conduit use.
- Fixed issues with enemies spawning out of attack range on a tile.
- Fixed issue with enemies getting stuck on certain ledges.
- Fixed issues on Moon tile with spawns & getting stuck


- Rabvee strike one handed stance polarity changed to Zenurik to match existing Stances.
- Peculiar Bloom Mod can now be chat-linked!


- Fixed a game freeze that could occur with Sancti Tigris's Syndicate effect.
- Fixed an issue where players could fall out of the Grineer Forest tile as seen: https://www.reddit.com/r/Warframe/comments/8e3fg5/de_i_gotta_be_real_with_you/?ref=share&ref_source=embed&utm_content=title&utm_medium=post_embed&utm_name=9dfde37804e6406688d7160155b1e33b&utm_source=embedly&utm_term=8e3fg5

Hotfix 22.18.3

April 21st, 2018 Forum Post

Sanctuary Onslaught Changes & Fixes
  • Fixed more cases of crashes caused by joining Sanctuary Onslaught missions in progress.
  • Fixed crashes by timing issues more likely to happen on slower computers.
  • Fixed enemy spawning after host migration.
  • Fixed Efficiency meter draining while waiting for portal transition effects to finish.
  • Fixed Efficiency Boosts not being tracked correctly when squad is split up between different zones.

Hotfix 22.18.2

April 20th, 2018 Forum Post

Sanctuary Onslaught Changes & Fixes:

  • Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on - simply stay behind!
  • Improved Infested spawns by adding more spawn points in the Onslaught Derelict tile (most commonly encountered in Zone 17 of this week's Elite Rotation).
  • Improved numerous enemy spawns to Onslaught Asteroid tiles.
  • Removed an Infested Corpus tile and Orokin Tower tile that contained unremovable spoils in Sanctuary Onslaught.
  • Removed a white bar in the End of Mission screen for Sanctuary Onslaught summary under the "TOTAL" panel.
  • Fixed a crash that could occur when joining an Onslaught in progress.
  • Fixes towards players getting a white screen after jumping through a Conduit.
  • Fixed dark Warframe lighting when standing on broken platforms in the beginning Onslaught room before you enter the Conduit.
  • Fixed very dark lighting in the Orokin Derelict Onslaught tile.
  • Fixed Sanctuary Onslaught total wave score showing incorrect value after the first two zones.
  • Fixed Sanctuary Onslaught music not playing for Clients.
  • Fixed a crash for Clients related to casting Khora's Strangledome.
  • Fixed a crash if you Alt-F4 with split-second precision when joining a mission.
  • Fixed script error when trying to trade Blooming Peculiar Mod.
  • Fixed Clients suffering from a desync issue if a Host Migration occurs in the Plains. This resulted in oddly unaligned water, enemies, etc.
  • Fixed script error when casting Frost’s Snow Globe inside another invulnerable Snow Globe to stack them.
  • Fixed Clients rejoining a session not having their Sentinel spawn.
  • More fixes towards wonky looking stretched APEX particles, mostly seen with the Jat Kittag.
  • More fixes towards the Hystrix not leaving behind ‘quill’ holes when shooting surfaces.
  • Fixed some water colors that were appearing a bit green.
  • Fixed Rabvee playing the wrong hit effect sounds.

Hotfix 22.18.1

April 20th, 2018 Forum Post

First Hotfix post Update is brought to you by Onslaught crashes! You can expect more Hotfixes as we continually monitor and fix.

Sanctuary Onslaught Changes & Fixes:

  • Removed the Lua puzzle room tile from Onslaught. Given the spawning logic of Onslaught this would be a dramatic re-occurrence beyond our intended rarity for Forma.
  • Removed a Grineer Sealab tileset from Onslaught. The Submersible water volumes do not function in the Sanctuary.
  • Removed Crates that were dropping spoils in Sanctuary Onslaught; replaced with 100% grass fed simulation friendly standard crate spawns now.
  • End of Mission screen now displays ‘Elite Onslaught Summary’ when playing Elite Sanctuary Onslaught.
  • Onslaught pickups will now be heard by other players when in radius.
  • Fixed a plethora of crashes related to Host Migrations, Conduits, etc, in Onslaught.
  • Fixed Onslaught Conduits not spawning if a Host Migration occurs.
  • Fixed Onslaught HUD being pre-translated into the Host's language.
  • Fixed Clients possibly getting stuck with Mesa’s Peacemaker active if they fall into a pit.
  • Fixed missing Onslaught Conduit FX transition and lingering white screen if you moved away from the Conduit as it spawned.
  • Fixed intro Simaris transmission not playing for Clients when initially loading into Onslaught.
  • Fixed incorrect End of Mission Simaris transmission when completing between 3 & 5 Onslaught zones.
  • Fixed missing door frames in Orokin Onslaught tile.
  • Blooming Peculiar Mod is now tradable.
  • Supra Vandal is now tradable.
  • Removed unintended Operator Amp parts from Quills Offerings.
  • Fixed crashes related to enemy ragdolling.
  • Fixed seeing numerous of the same TennoGen Syandana displayed as a filepath. Attempting to purchase this would result in an error.
  • Fixed the Hystrix not leaving behind “quill” holes.
  • Fixed seeing unowned Eidolon Shards in the ‘Focus Conversion’ screen.
  • Fixed cases of post process FX not working in Captura.
  • Fixed wonky Leaderboard score formatting after viewing Obstacle Course Leaderboard.
  • Fixed a script error when casting Khora’s Whipclaw.

Update 22.18

April 20th, 2018 Forum Post - Beasts of the Sanctuary

Beasts of the Sanctuary

It’s the postponed Christmas gift that keeps on giving! Revealed back on November 3rd 2017, Khora has finally clawed her way to your screens. From an originally proposed damage deviator to the now metallic Kavat wielding queen of the Strangledome, her time is now. But, she won’t come easily. For Khora and Venari have been detected in Simaris’ Sanctuary, and it’s his rules that are law there.



Tenno and beast, red in whip and claw. Khora and her Kavat companion, Venari, embody lethal versatility. Two bodies, one will.

PASSIVE: Beastshield - Increased Armor for each Pet in range.


Send enemies reeling with a deafening whipcrack.


Bind a hapless target in living metal, entangling others who stray too close. Disperse the trap with a crack of the whip.


Summon a ferocious, gleaming Kavat. Use again to cycle between Attack, Protect, and Heal postures.


Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach.


A uniquely-styled alternate Helmet for Khora.


Flowing lines meet sharpened spikes in Khora’s signature Syandana.


Fire, ice, electricity, or poison: choose an element and launch a flurry deadly quills. This versatile sidearm is Khora’s signature weapon.
*Guaranteed Elemental Status Effect on each hit, in addition to Status Effects from the weapon's Status Chance.
*Blueprint available in the in-game Market


Tear through any target with these vicious, claw-like blades. The signature swords of Khora.
*Blueprint available in the in-game Market


Precise calibration, rapid trigger-pull and a steady hand all combine to bring down the hardiest prey on two legs or four.
*Can be researched in the Tenno Lab Dojo room


Hok’s busier than a mime with a skin rash, but has acquired some new Zaw parts for your crafting pleasure! Find him in Cetus today!

  • A balanced Zaw Strike for Nikana and Staff weapons. A steady blade for steady hands.
  • A heavy Zaw Strike for Machete and Hammer weapons. Measure twice, strike once... heavily.
  • A light Zaw Strike for Scythe or Hammer weapons. Lightweight, for flash and bite.
  • A two-handed Zaw Grip for measured strikes and greater impact.
  • A one-handed Zaw Grip for measured strikes and greater impact.

Hunter, you have proven your dedication to the cause. It is time to enlighten you, to show you what we have built together. It is time to enter the Sanctuary.

In the simulated universe of the Sanctuary, my data-immortals have fought each other countless times. Through this violence, I have studied and documented their true character. But my study cannot be complete without the power of the Tenno, the most powerful specimen in the system — you. Your duty in this experiment is to kill as many specimens as efficiently as possible. In this chaos, the true nature of these creatures will be revealed... as will yours.
—Cephalon Simaris
  • Must complete The New Strange quest.
  • Talk to Cephalon Simaris at his Sanctuary in any Relay OR select Sanctuary Onslaught in the Syndicate World State Window tab.
  • ZONES: the equivalent of a 'Wave', 'Round', etc! This is a new Endless mode, thus, new terminology!
  • DATA-CONDUITS: Portals to the simulated combat!
  • (X) EFFICIENCY: the means to keep a Conduit open!
  • Enter the Conduit to the Sanctuary and maintain Efficiency against increasingly difficult Specimens for 2.5 minutes.
  • Each Specimen you kill attributes to your overall Efficiency, with Eximus Specimens attributing more.
  • Efficiency Stimulus’ are spawned per zone that each grant 10% Efficiency - use them wisely!
  • Each zone after the first triggers a 45 second Focus Boost that scales in multiplier (MAX of 16x) - kill Specimens as fast as you can!
  • When a zone is complete, Simaris will open a Data-Conduit to a new and harder zone within his Sanctuary.

Welcome to Simaris’ true stress test.

  • Each week Simaris simulates a predetermined sequence of tilesets and Elite Specimens. This Onslaught is not for the leisurely, as Specimens are stronger and Simaris’ rewards for your Elite data mimic your efforts. Fight relentlessly and repeatedly until your fingers bleed - this please Simaris.

Simaris seeks data on the Elite using his own rules. This is his simulation, after all, and his rules are:

  • No Gear! The Gear wheel, Specters, and Emotes are disabled in Sanctuary Onslaught and Elite. Strictly no Dancing in Simaris' world.
  • Simaris demands only Rank 30 Warframes can compete in the Sanctuary.
  • An overuse of Warframe abilities can skew Simaris’ data. You may find he has different tolerance levels against ultimates than first abilities. You may never even encounter this rule, but if you do, know that it is only temporary.
  • Each Conduit entered/Zone advanced removes current buffs, active Warframe abilities, combo multipliers, and resets Energy to the respective base level. Harder enemies from a baseline!
  • The amount of Efficiency Stimulus that spawn decreases the deeper you go into the Sanctuary. Simaris is (somewhat) kind and will always spawn at least 1.
  • Increase your pace! The deeper you go into the Sanctuary the faster your Efficiency drops.
  • Specimens do not drop real-world things like Mods/Resources in Simaris’ Sanctuary. Rewards certainly do exist, though. Focus Boons and Reward Tables (below) aplenty! We are also going to introduce a series of rewards once this launch is out - there will be more to come!
  • Leaderboards are available based on overall score for both Sanctuary Onslaught and Elite Sanctuary Onslaught that Simaris will reset weekly.

Rewards are given per 2 successful zones in an AABC rotation in both Sanctuary Onslaught and Elite Sanctuary Onslaught.

  • 2 Zones = Rotation A
  • 4 Zones = Rotation A
  • 6 Zones = Rotation B
  • 8 Zones = Rotation C

Sanctuary Onslaught Rewards:

View Onslaught List
Rotation A

Khora Chassis Blueprint (8.33%)
300 Endo (9.17%)
Lith T1 Relic (9.17%)
Lith N3 Relic (9.17%)
Lith Z1 Relic (9.17%)
Lith B2 Relic (9.17%)
Lith C2 Relic (9.17%)
Lith H2 Relic (9.17%)
Lith S7 Relic (9.17%)
Corpus Ship Freight Scene (9.17%)
Grineer Sealab Centrifuge Scene (9.17%)

Rotation B

Synthetic Eidolon Shard (7.69%)
Khora Neuroptics Blueprint (7.69%)
300 Endo (7.69%)
Meso N5 Relic Rare (7.69%)
Meso G1 Relic Rare (7.69%)
Meso T1 Relic Rare (7.69%)
Meso T2 Relic Rare (7.69%)
Meso N5 Relic Rare (7.69%)
Meso O2 Relic Rare (7.69%)
Meso G1 Relic Rare (7.69%)
Meso T1 Relic Rare (7.69%)
Meso T2 Relic Rare (7.69%)
Grineer Settlement Artillery Scene (7.69%)

Rotation C

Khora Systems Blueprint (5.64%)
Khora Blueprint (5.64%)
600 Endo (15.49%)
Neo S7 Relic (5.64%)
Neo K1 Relic (15.49%)
Neo B4 Relic (5.64%)
Neo M1 Relic (15.49%)
Neo Z1 Relic (15.49%)
Neo B2 Relic (15.49%)

Elite Sanctuary Onslaught Rewards:

View Elite List
Rotation A

Khora Chassis Blueprint (3.16%)
400 Endo (18.97%)
Lith T1 Relic (RADIANT) (3.16%)
Lith N3 Relic (RADIANT) (3.16%)
Lith Z1 Relic (RADIANT) (3.16%)
Lith B2 Relic (RADIANT) (3.16%)
Lith C2 Relic (RADIANT) (18.97%)
Lith H2 Relic (RADIANT) (18.97%)
Lith S7 Relic (RADIANT) (18.97%)
Lato Vandal Receiver (2.01%)
Kuva Fortress Crevice Scene (3.16%)
Lua Balcony Scene (3.16%)

Rotation B

Synthetic Eidolon Shard (9.48%)
Khora Neuroptics Blueprint (3.69%)
400 Endo (9.48%)
Meso N5 Relic (RADIANT) (3.69%)
Meso G1 Relic (RADIANT) (3.69%)
Meso T1 Relic (RADIANT) (9.48%)
Meso T2 Relic (RADIANT) (9.48%)
Meso N5 Relic (RADIANT) (3.69%)
Meso O2 Relic (RADIANT) (9.48%)
Meso G1 Relic (RADIANT) (9.48%)
Meso T1 Relic (RADIANT) (9.48%)
Meso T2 Relic (RADIANT) (9.48%)
Braton Vandal Barrel (3.69%)
Braton Vandal Receiver (3.69%)
Lato Vandal Blueprint (2.01%)

Rotation C

Khora Systems Blueprint (3.16%)
Khora Blueprint (3.16%)
750 Endo (15.18%)
Neo S7 Relic (RADIANT) (3.16%)
Neo K1 Relic (RADIANT) (15.18%)
Neo B4 Relic (RADIANT) (3.16%)
Neo M1 Relic (RADIANT) (15.18%)
Neo Z1 Relic (RADIANT) (15.18%)
Neo B2 Relic (RADIANT) (15.18%)
Braton Vandal Stock (3.16%)
Braton Vandal Blueprint (2.01%)
Lato Vandal Barrel (3.16%)
Peculiar Bloom (3.16%)

  • Five new tradeable Captura Scenes - available as Sanctuary Onslaught rewards.
  • Added 9 Fan Art Displays that were featured on Prime Time to the Codex!
  • Fixed Kuva Harvester timer sometimes staying on screen after it’s destroyed if there are 1 or more Clients.
  • Fixed Host migrating while fighting the Hemocyte causing bonus Affinity to be lost for using Infested Catalysts and Eidolon Phylaxis.
  • Fixed objective text disappearing if a Host migration occurred while on the 'Find the Capture target' phase.
  • Fixed Frost’s Snow Globe disappearing if a large amount of damage is taken during its invulnerable phase.
  • Fixed not being able to roll while using Mesa's Waltz Augment with a controller.
  • Fixed getting stuck in Decoration mode due to conflicting bindings with a controller.
  • Fixed selecting Defaults when in the Customize Controller Menu sometimes resulting in broken controls.
  • Fixed an issue where the Decoration Mode HUD was showing the callouts for Archwing Move up/down instead of Decoration Move up/down.
  • Fixed Nezha Jinza Helmet Alerts defaulting to a Nezha Circa Helmet.
  • Fixed the "place another" Decoration feature not functioning correctly if multiples of a Decoration are purchased within the Decoration function.
  • Fixed minimap markers for Ayatan Stars remaining visible after pickup.
  • Fixed the Focus ‘Buy Capacity’ button not updating after converting Eidolon Shards into Focus.
  • Fixed cases of APEX particles appearing to stretch and become wonky.
  • Fixed changing an item you want to Trade leaving icons from previous offerings in the Trade menu.
  • Fixed Sky Archwing summon sounds playing across the entire Plains regardless if near or far from you.
  • Fixed missing collision in the Lua tileset.

Hotfix 22.17.4

April 13th, 2018 Forum Post

  • Removed unnecessary ragdoll from all the Eidolon variants, as it was only causing issues when attempting to kill it with knockdown weapons as seen here: [1]
  • Optimized Helios' Investigator Precept: it should now find targets more than 10x faster and no longer causes periodic spikes in frame-time as high as 7ms.
  • Improved performance of a few “laser beam” effects (including security cameras, Mirage's Blinding Disco Ball of Pain beams, trip lasers, etc).
  • Kuva Guardians will now play their disarming animation properly, instead of having their Twin Rogga’s magically pop into their hands.
  • (unlisted) Charm will now briefly display in the HUD the type of buff obtained.
  • Fixed missing Shoulder Armor in the TennoGen Banshee Sonority Skin.
    • We’re working on a script to give the respective Shoulder Armor to those who purchased the TennoGen Skin. We will update you here when it is running/complete. Script has been run and has completed! Please relog if you purchased the Banshee Sonority Skin pre-Hotfix.
  • Fixed some cases of being unable to play Warframe if you customized your controller bindings within the past week due to broken bindings.
  • More fixes toward cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
  • Fixed remaining players after a Host migration while in the tunnel to Cetus not having the proper Bounty and will result in a crash if they complete their objective.
  • Fixed Ivara’s Concentrated Arrow Augment arrows not exploding if you have negative Range Mods and activate the Ability enough.
  • Fixed Ivara’s Concentrated Arrow Augment arrows unintentionally triggering on allies.
  • Fixed potentially running past Teshin’s transmission trigger in The War Within quest due to layout changes.
  • Fixed Nezha getting stuck in ‘Power In Use’ if downed while throwing Blazing Chakram.
  • Fixed Smeeta’s Charm cooldown being removed if you were to Revive or be Revived.
  • Fixed Pets losing loyalty when transitioning from Plains to Cetus because they are presumed 'dead' during the transition.
  • Fixed names for controller button bindings in the Placement tab for decoration placement being inconsistent with the name of the buttons actually used.
  • Fixed missing controller button icons in Decoration mode.
  • Fixed flickering glass tube in Kuva Fortress trophy room tile.
Conclave Changes & Fixes:
  • Fixed a crash in Conclave if you loaded into a game with an empty weapon loadout.

Hotfix 22.17.3

April 11th, 2018 Forum Post


Tenno! This week we bring you some new augments and highly-needed fixes for the PoE Plague Star experience. We will continue to deploy Hotfixes as needed... but we're getting our Whips out for something big next week...

NEW WARFRAME AUGMENTS! (max rank values)
Nezha - Blazing Chakram Augment: Reaping Chakram

The Chakram flies through enemies. Each enemy hit increases it’s damage and healing by 2x.
*Available as an offering from Steel Meridian and Cephalon Suda Syndicates

Ivara - Artemis Bow Augment: Concentrated Arrow

Fires a single arrow that, on headshots, has +50% critical chance and explodes in a 7 meter radius. Removes punch through.
*Available as an offering from Cephalon Suda and The Perrin Sequence Syndicates

Equinox - Mend & Maim Augment: Energy Transfer

100% of charge is conserved when switching between forms.
*Available as an offering from Arbiters of Hexis and New Loka Syndicates

Mesa - Peacemaker Augment: Mesa’s Waltz

Mesa can move at 50% speed while using Peacemaker.
*This is a reworked existing Conclave Augment that applies to both Conclave and PvE
*Equippable in the Exilus Slot
*Available as an offering from Steel Meridian, Red Veil, and Teshin (Conclave) Syndicates

  • You can now Quick Melee while Spearfishing in the Plains!
  • Increased Nezha’s Blazing Chakram base Damage to 250.
    • Ability Strength Mods now affect both Health restore and Damage (previously was just Health).
  • Made spawn improvements to Kuva Catalysts to avoid getting stuck in geometry or unreachable places.
  • Improved balance between Vomvalyst and Infested enemy spawns during the Plague Star occurrence at night.
  • Lephantis and Hemocyte healthbar will now move to the appropriate heads when they are being aimed at.
  • Opened more previously locked walls in the Void that hold item Containers.
  • Friends' current location/activity is now displayed next to their names in the quick invite panel (same as what is shown in the actual Communication > Friends list).
  • Toned down some fog effects in the Grineer Asteroid tileset.
  • Improved performance issues when firing the Furis or Kohm.
  • Fixes towards cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
  • Fixes towards the Cetus gates not opening, resulting in losing your rewards.
  • Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
  • Fixed Kuva Fortress Mobile Defense terminal becoming invulnerable after a Host Migration.
  • Fixed marked enemies carrying Kuva Catalysts disappearing after a Host migration in Kuva Survival.
  • Fixed cases of Beam weapons not correctly damaging the Nullifier Bubble.
  • Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.
  • Fixed Nezha’s Blazing Chakram not displaying a Damage stat in the Arsenal.
  • Fixed Wukong's Iron Staff not getting as large/buffed as it should be for Clients during melee combos.
  • Fixed Sentinel Regen Mod not resetting when transitioning back and forth from Cetus to the Plains.
  • Fixed your mysterious Orbiter guest missing their body sometimes.
  • Fixed Clients not seeing Exodia Force FX.
  • Fixed Operators being able to give a 'secondary weapon' to Rescue Targets.
  • Fixed being able to hide in areas unreachable by enemies in the Grineer Settlement tileset.
  • Fixed a script error when using Itzal’s Penumbra ability.
Conclave Changes & Fixes:
  • Fixed Warframe Conclave stats appearing inconsistent in the Arsenal.

Hotfix 22.17.2

April 10th, 2018 Forum Post

Ember Prime, Frost Prime, and Loki Prime (+ their accompanying Prime weapons/cosmetics) have re-entered the Prime Vault and is now closed until further notice!

Prime Vault Relics have been removed from drops and those Relics obtainable from Bounties have been replaced with Zephyr Prime, Tiberon Prime, and Kronen Prime Relics.

If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.

  • Corrected some Sugatra positioning on Infested Zaws.
  • Updated many Glyph descriptions formatting and removed mentions of "Skin" in some.
  • Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
    • We're seeing reports of 'not fixed' - investigating!
  • Fixed a crash while playing Kuva Fortress Mobile Defense when an early Host Migration occured.
  • Fixed some behavior issues for the Hemocyte that was causing it to frequently turn on the spot.
  • Fixed placing a Corpus Articula and setting it to Nul Comba resulting in inability to place any more Decorations in that area of the Orbiter.
  • Fixed Hydroid's Tentacle Swarm puddles around the Kraken head sometimes appearing as a square.
  • Fixed Mote Amp showing up as an unranked Primary weapon in Profile - should only show up as *Mote Prism under 'Amps' like with all other Amps.


April 5th, 2018 Forum Post

  • Fixed unintended shell dropping sound on Telos Boltor
  • Fixed several instances of the Shrine breaking if players spammed it with Shards.
  • Fixed trades failing with several types of items.
  • Fixed wall collision in a cave on Grineer Forest tileset where a player camera could clip through.
  • Fixed several nav issues on Orokin Derelict tileset that prevented AI from pathing properly.

Hotfix 22.17.1

April 5th, 2018 Forum Post

Operation: Plague Star is going live on PC April 5th - April 17th!

(console players: Plague Star will be returning to PS4 & Xbox One in the future!)


Rally your Squad and defend the Plains of Eidolon!

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.


Konzu has a Plague Star Specific Bounty for you. Completing the series of Bounty Missions will earn you continued OPERATION STANDING to shop for all the Event Rewards! You should to speak to Konzu at Cetus to begin running the Plague Star Bounty!


The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the stakes. The more Bounties you complete, the more standing you earn toward something new: Operation Syndicate! NAKAK, the oddities vendor, represents the OPERATIONAL SUPPLY Syndicate for Operation: Plague Star! The Rewards NAKAK holds to exchange for standing aren't just vanity - some allow you to increase the stakes to earn more!

More details can be found here:


  • Added option to Return to Orbiter from the Simulacrum.

Inaros Ramses Changes: Based on player feedback, the Art Team went back and adjusted the shaders to make the following improvements that you can see here:

  • Tweaked Inaros’ Ramses Skin material by adjusting the shaders so the colors don’t appear as muted.
  • Switched metal texture in the Accent slot to a more accurate metal.

Kuva Survival Changes & Fixes:

  • Taveuni node on the Kuva Fortress now indicates that it’s a Kuva Survival as opposed to a regular Survival.
  • Removed a tile in the Kuva Fortress Survival tileset that had recurring spawning problems.
  • Fixed Life Support Towers sometimes not accepting Kuva Catalysts.
  • Fixed new incoming Life Support Towers sometimes overlapping Towers which were activated and had yet to disappear.
  • Fixed "Time" on Kuva Harvester UI only being localized to the Host's language.
  • Fixed Kuva Catalyst pickup and Life Support warning transmissions playing more than once.
  • Fixed Kuva Harvester UI overlapping and lingering on screen.
  • Fixed some confusing marker pathing in certain Kuva Fortress tiles.

General Survival Changes

  • Incoming Life Support markers now show in-world and flash, instead of on the minimap only.
  • The Extraction marker now shows at every rotation C for 60 seconds (as well as the original 5 mins), and when players are at Extraction and triggered the countdown.
  • Small Survival pickup markers no longer stick to screen edges to reduce clutter.

Legendary Arcane Trading Changes:

  • 100k Credits for Unranked Legendary Arcane
  • 300k Credits for Rank 1 Legendary Arcane
  • 600k Credits for Rank 2 Legendary Arcane
  • 1M Credits for Rank 3 Legendary Arcane
  • Minor changes to Zephyr Hagoromo skin that improve overall aesthetic.
  • Azima, Zenistar, and Zenith will now show in your Profile.
  • Changed Fomorian drop rates to the following:
    • 400 Endo Common (38.72%)
    • Imperator Vandal Barrel Uncommon (11.28%)
    • Imperator Vandal Receiver Uncommon (11.28%)
    • Imperator Vandal Blueprint Common (38.72%)
  • Fixed a loss of functionality when setting an enemy Articula model to ‘None’.
  • Fixed cases of crashing when mounting/dismounting a Dargyn.
  • Fixed being in a perpetual loading state after accessing the Options Menu when transitioning from the Plains to Cetus (or vice versa).
  • Fixed not getting rewards from Ghoul Bounties if they expired while you were still running them.
  • Fixed crouching as the Operator breaking further animations in certain parts of The War Within quest.
  • Fixed Ember’s Fireblast unintentionally melting Lephantis/Hemocyte heads like a popsicle in July when cast directly on top of them.
  • Fixed the Sibear being granted stacking bonuses from charge attacks and those bonuses being persistent when using a Skin.
  • Fixed cases of Companions being instantly Revived by picking up a Health orb. This also fixes being able to pick up Health orbs when your Health is full and your Companion is downed.
  • Fixed a Rare item spawning in a stuck location in the Void tileset.
  • Fixed the Blueprint Icon background remaining when replacing a Blueprint with Platinum in the Trade screen.
  • Fixed discrepancies with highlighted Mod Polarity spots when selecting an Exilus Mod.
  • Fixed equipping the Hagoromo Helmet on Zephyr Prime resulting in her Prime details disappearing as reported here:
  • Fixed enemy NPCs not taking cover unless they have an order.
  • Fixed Enemy Articula size not switching to default when selecting "None" for the enemy type.
  • Fixed the Corpus Nul Comba Articula missing textures and materials on the shoes.
  • Fixed the camera continuing to move if you selected Push/Pull while you were in motion while Decorating.
  • Fixed seeing broken UI when first opening the Gild screen.
  • Fixed a nonfunctional color slider when placing a Glyph.
  • Fixed missing controller binding icons when in Decoration mode.
  • Fixed pressing ‘Enter’ when typing the MOTD not adding a new line and triggering the ‘Ok’ button, resulting in not being able to write more on multiple lines.
  • Fixed Chat copying the text being written in the MOTD if the Chat window is open.
  • Fixed incorrect on-screen marker positioning when using custom aspect ratios.
  • Fixed the Ayatan Valana Sculpture not being centered properly on the screen.
  • Fixed camera spacing discrepancies on the Operator Appearance screen.
  • Fixed incorrectly tinted Syndicate icons when viewing a Syndicate Sigil.
  • Fixed geometry poking through levels in the Grineer Fortress tileset.
  • Fixed an escapable level hole in the Grineer Asteroid tileset.
  • Fixed wonky objective markers in the Grineer Asteroid tileset.
  • Fixed missing collision on the Orbiter ramp that could cause wonky clipping.
  • Fixed a Rampart spawning inside a tree in the Grineer Forest tileset.
  • Fixed glitching out of an elevator in the Corpus Gas City tileset.
  • Fixed Sibear being granted stacking bonuses from charge attacks and those bonuses being persistent when using a skin.
  • Fixed various level holes in Grineer Shipyards tileset.
  • Fixed Teshin cinematic not triggering in The War Within.
  • Fixed various level holes on Grineer Forest tileset.
  • Fixed Companion kills/assists not tracking in the profile screen.
  • Fixed TennoCon 2018 Sigil showing loc string.
  • Fixed players being able to duel themselves.
  • Fixed fog that was obscuring skyboxes on several tilesets.
  • Fixed Kuva Catalyst being endlessly teleported in one tile of the Fortress.
  • Fixed zoning (green wall showing) on Earth Spy tileset.
  • Fixed ramp in Derelict Fountain room where AI could get stuck


March 28th, 2018 Forum Post

  • Fixed Endless Kuva Survival not rewarding ‘real’ Kuva to inventories.
    • We’re working on a retroactive healing to put missing earned Kuva in inventories. We will update you here!
    • Pre-Hotfix missing Kuva has been retroactively given to affected accounts - please relog to receive!
  • Fixed the Scarab Syandana clipping through itself on numerous Warframes.
  • Fixed Founder screen in the Relay having wonky text depth.

Update 22.17

March 28th, 2018 Forum Post


A god among mortals. A king among Warframes. Ascend the throne and become Inaros Ramses.


A sword forged for a pharaoh. Bestow the form of this curved blade on any one-handed longsword.


The signature Syandana of Inaros Ramses.


Ascend the throne and become Inaros Ramses with this collection. Includes the mighty Inaros Ramses Skin, the crescent Kopesh Longsword Skin and the Scarab Syandana.


A unique helmet for Nezha.

New Gamemode: Endless Kuva Survival!
Endless Kuva Survival brings an Excavation/Defense twist while maintaining the intensity of Survival. This gamemode offers players a much requested avenue to acquire Kuva outside of the Siphon/Flood mechanic, and on the aptly named Kuva Fortress! Players, both Public and Solo, now balance risk and reward as they sacrifice their Life Support Towers for precious Kuva.

The current Kuva awarded per successful Kuva Harvester is set at 200. A plethora of test runs and acquired stats showed that 200 Kuva sat safely in between Kuva Siphon and Kuva Flood missions. This value is not set in stone - we are eager to read your feedback from your own playthroughs!

How it works:

  • Taveuni on the Kuva Fortress is now the new home of Endless Kuva Survival.
  • A marked enemy carrying a Kuva Catalyst will spawn per Life Support Tower.
  • Picking up this Kuva Catalyst and simply walking up to an unactivated Life Support Tower, transforms the Life Support Tower into a Kuva Harvester. Now you must protect this Kuva Harvester for 1 minute (as indicated on your UI) as enemies will now logically and forcefully attempt to destroy it. If they succeed in destroying the Kuva Harvester, you will lose out on both Kuva and the Life Support Tower.
  • Once the Kuva Harvester is complete, 200 Kuva is awarded to everyone! Completed Kuva Harvesters also give a small percentage of Life Support to aid in your literal Survival.
    • Worth noting that this 200 Kuva is awarded the same way as Kuva Siphon/Flood missions, as opposed to a physical Kuva kool aid bottle drop that was proposed in the Dev Workshop as. Meaning, you do not need to return to the Tower to physically pick up your Kuva, it is instantly awarded (still affected by Boosters and Smeeta Charm).

Check out the full Dev Workshop here for examples and FAQ:

Kuva Fortress Survival Improvements:

  • Removed cramped and maze-like Kuva Fortress tiles that felt unsuitable for an Endless Survival with an Excavation/Defense twist.
  • Added a repurposed Fortress Defense tile to Kuva Fortress Survival with improved enemy navigation and traversible areas.
  • Improved enemy spawn flow and navigation in the Kuva Fortress Survival tilesets.

Kuva Guardian Changes:
In light of all these changes surrounding Kuva, we felt it necessary to make improvement tweaks to the Kuva Guardians. When faced outside of The War Within quest, their mechanic required to turn them vulnerable has been met with some confusion.

As an overall change, Kuva Guardians are now easier to turn vulnerable, but will become tougher to kill once they are.

Previously vulnerability flow was:

  • Operator Void Blast to stun, then Void Dash when stunned to disarm their Kesheg and turn vulnerable.

NEW vulnerability flow:

  • No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.

General Kuva Guardian Changes:

  • Increased base Health from 300 to 400.
  • Slightly increased the Fire Rate of their Twin Rogga .
  • Guardian Health type is now in line with the rest of Grineer.
  • Weaker against Heat and Viral but more resistant to Gas.
  • Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).
New Grineer and Corpus Articula!

All new poseable and scale models of both Grineer and Corpus foot soldiers!

  • Frontier Butcher
  • Frontier Eviscerator
  • Frontier Heavy Gunner
  • Frontier Hellion
  • Elite Frontier Lancer
  • 2 Grineer Pose Sets!
  • Sniper Crewman
  • Corpus Ranger
  • Nul Comba
  • Corpus Power Carrier
  • Elite Crewman
  • 2 Corpus Pose Sets!
New Sukshma Decorations!

Decorate your Orbiter (or Dojo) with the exquisitely designed Sukshma Decorations that add luxury and class!

Until Thursday April 5 at 8 pm, hop over to the Market to get the Lepus Headgear for 5,000 Credits and the Easter Color Picker for 1 Credit!

Grineer Commander Switch Teleport Changes: We’ve all been in that sudden situation when you’re Switch Teleported into an angry mob of Butchers happily thrashing at your face. Questions of ‘how did I get here?’, ‘who done did that to me?’ and ‘why me, Lotus, why?!’ are typically asked to oneself. The lack of warning or indication that a Commander Switch Teleport is about to occur can leave one confused and distraught, which is why we’ve made some changes to improve not only indication, but also ability to avoid!

  • Increased the Commander Switch Teleport cast time to 2 seconds instead of being almost instant, and added a casting sound indication.
  • Both Grineer Commander and his target will glow orange during his Switch Teleport cast.
  • Bullet Jumping or dodge rolling can now break you out of the Switch Teleport. Previously the only way to avoid being Switch Teleported is to kill the Commander while he is casting.
  • Switch Teleport now delivers a Knockdown Status debuff after being teleported (unless Modded to avoid or minimize Knockdowns).
  • Survival Life Support Towers no longer have interval spawn scaling (90 seconds + 1 second per pillar), instead they will just spawn every 90 seconds.
  • More Visual Effect intensity changes to reduce visual noise from:
    • Quanta Energy cube explosions
    • Teralyst ability FX
    • Vomvalyst ability FX
  • Improved sound differentials between body and head hit notifications.
  • Removed option to Purchase/Gift items if there is a new Update available to download. This often resulted in errors due to mismatched versions trying to communicate.
  • Upon taking damage, Kubrow Dens will now only spawn 4 Kubrows to defend their Den instead of an infinite amount. This fixes a potential for ‘infinite Kubrow spawns’ that has reared its head before.
  • Improved AI navigation on the Grineer Earth tileset by allowing AI to wade through water properly.
  • Changed the /offline Chat command to /dnd (Do not Disturb) to more accurately describe the mode. ‘Do Not Disturb’ mode will now auto decline game Invites and auto reply to private messages to indicate that you are unavailable (disable with the Chat command /normal).
  • Fixed Rotation A in easy Defense missions rewarding Neo B4 Relic instead of the intended Lith H2 Relic.
  • Fixed a loss of functionality for Clients that occured when loading into a mission from the Observatory if player from another Clan is in the Dojo when Observatory is constructed.
  • Fixed inability to invite a member to your squad after a mission is started from the Dojo Observatory.
  • Fixed joining a Fissure mission resulting in the Reactant UI counter being stuck at 0.
  • Fixed cases of the Eidolon Shrine Shard context action disappearing for Clients.
  • Fixed being able to cast Warframe abilities on Pherliac Pods.
  • Fixed cases of the Teralyst literally dissolving when killed with the Acrid.
  • Fixed being able to Scan objects once as a Warframe and then again as the Operator.
  • Fixed cases of being Revived in Spectator Mode in the Plains.
  • Fixed becoming stuck in Limbo’s Rift when attempting to enter Cetus by spamming roll while transitioning from the Plains.
  • Fixed being stuck in a perpetual loading state when accessing the Options menu while transitioning from Cetus to the Plains.
  • Fixed Zephyr not entering her Bleedout state when charging up Tail Wind or hovering in the air with Tail Wind and becoming downed.
  • Fixed Limbo rolling instead of dashing after dismounting a Dargyn.
  • Fixed a long delay on Syndicate Medallion UI counter appearing.
  • Fixed persisting muffled sound when casting Ash’s Smoke Shadow Augment as reported here: https://forums.warframe.com/topic/935041-smoke-screen-persisting-muffled-sound/
  • Fixed Syndicate Syandanas not appearing in the ‘MISC’ tab of their respective offerings.
  • Fixed a Storage Container in the Grineer Settlement tileset that was sunken into the ground.
  • Fixed a Corpus Container in the Corpus Gas City tileset spawning in wonky locations.
  • Fixed doors not rendering in the Corpus Outpost tileset.
  • Fixed rock geometry poking through levels in the Corpus Outpost tileset.
  • Fixed a teleport volume preventing Decoration placement in the Personal Quarters display case.
  • Fixed not being able to edit/move Decorations placed in certain spots in the Orbiter as reported here: https://forums.warframe.com/topic/938350-cant-grab-a-decoration-which-placed-before-update/
  • Fixed missing teleport volumes in the Orokin Tower Extraction Scene.
  • Fixed Blueprints displaying the objects Rank when viewed in your Inventory.
  • Fixed a Grineer standing still for easy pickins’ in Vor’s Prize.
  • More fixes towards Kubrows appearing much larger for Clients visiting an Orbiter.
  • Fixed the Operator blocking Mod screen UI when accessing it in Cetus.
  • Fixed Kavats equipped with Mischief appearing headless after a Host migration occured.
  • Fixed the flag for the Corpus Corporate Flag detaching when moving it around.
  • Fixed Clients getting a “Members have left” prompt when attempting to launch a mission from a Dojo Observatory.
  • Fixed hearing Incubator sounds when in the Arsenal or Mod menu.
  • Fixed hearing Foundry sounds when in the Foundry menu.
  • Fixed Eidolon Lens Blueprints missing their ‘Conversion’ text.
  • Fixed Star Chart Node information UI appearing off screen on 4K monitors.
  • Fixed Arcane description being partially cut off on the last line if it extends past the text area.
  • Fixed objective markers disappearing when underwater in Archwing.
  • Fixed line breaks in the wrong places for Arcane descriptions in some non-English languages.
  • Fixed the Trading text going outside the UI box when localized in French.
  • Fixed some Emblems and Sigils being Chat linkable.
  • Fixed darkly lit Archwing Arsenal.
  • Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.
  • Fixed a script error when attempting to Mastery Rank Up while in the Syndicate screen.
  • Fixed a script error when joining an invalid session by invite.
  • Fixed a script error that occurred when your Sentinel died.
  • Fixed a script error that occurred after failing a Rescue mission.
  • Fixed a script error when modifying Chat Filters.


March 21st, 2018 Forum Post

  • Fixed broken Kuva Siphon/Flood missions.

Hotfix 22.16.5

March 21st, 2018 Forum Post

  • Replaced a duplicate Lith Z1 Relic drop in the Derelict Survival Rotation A with a Lith H2 Relic.
  • Ayatan Sculptures can now be placed and contributed to the Dojo!
    • As most of you know, Decorations contributed to the Dojo are never refunded. If you contribute an Ayatan Sculpture, you will not be able to retrieve it for Endo. You have been warned!!
  • Upon escaping your Orbiter via sneaky level holes, you will now be teleported back inside. For those that have already discovered these holes and have placed Decorations in space, please contact [support.warframe.com] to have your Decorations put back into your Inventory. The vacuum of space is an unforgiving beast!
  • Arcanes will now be listed according to Rarity in the End of Mission screen.
  • When switching between different Zaw previews in Hok’s Anvil, it will now show their comparison stats, similar to the Arsenal!
  • When attempting to place a Decoration in Decoration mode and a conflict occurs, you can now go directly to the Options menu to resolve the issue.
  • Updated lighting in Corpus Ship Defense level.
  • Removed the option to equip Armor on a Kubrow equipped with the Drahk Fur Pattern as intended.
  • Fixed Zephyr Prime, Tiberon Prime, and Kronen Prime (and their respective Relics) not having Codex entries. This resulted in the inability to Chat Link the items and their Relics if you did not own them.
  • Fixed Kela De Thaym’s fight not progressing to the final boss room, resulting in her fight being incompletable.
  • Fixed crashes on some 32-bit systems caused by 100 MB of memory reserved by disabled GPU particles prototype. These crashes were predominately noticed when loading into the Plains or a Void Sabotage tileset.
  • Fixed invincible Warframe and inability to Transference back to Operator as reported here: https://forums.warframe.com/topic/936145-invincible-warframe-can-not-use-transference-investigating/
  • Fixed not being able to Duel as the Operator in the Dojo.
  • Fixed some Ghoul Bounties only being available for 1 minute before refreshing.
  • Fixed Hoks Daily Special not displaying the weapon type in its stats.
  • Fixed being stuck flying around in a Dargyn when exiting right when it is destroyed.
  • Fixed hit sound playing at unexpected time for Nova’s Molecular Prime explosions and Gara’s Shatter Shield.
  • Fixed Javlok throwing sound playing when equipping Mods in Arsenal.
  • Fixed overlapping markers in the Advanced Plains Map.
  • Fixed Warframe abilities being disabled in Dojo Duels.
  • Fixed spot-loading cases when attempting to use Transference in the Dojo Dueling room.
  • Fixed a rare script error that would lead to a loss of functionality in the Star Chart.
  • Fixed a script error that can occur when picking up Rubble generated by Atlas' Petrify ability.
  • Fixed a script error that can occur when the Rescue Target is killed.
  • Fixed a script error when using Scanners (Codex/Synthesis) and Nosam Cutters.
  • Fixed a crash when attempting to Duel in the Dojo.

Hotfix 22.16.4

March 20th, 2018 Forum Post - Zephyr Prime

Zephyr Prime

Zephyr Prime: Rule the skies as the golden bird of destruction!


Tiberon Prime: Art meets ingenuity with this beautifully deadly rifle.
Kronen Prime: Ancient blades, perfected for today’s combat.


Check out the accompanying Prime Accessories here: http://www.warframe.com/prime-access

Vauban Prime, Fragor Prime and Akstiletto Prime have entered the Prime Vault, and their Relics are no longer be obtainable in the game.

*If you already wield the power of these Primes or if you already hold Relics in your inventory that house these Primes, they will remain in your inventory.

As a result of Vauban Prime, Fragor Prime, and Akstiletto Prime entering the Prime Vault, the following Syndicate sacrifice has been swapped:

New Loka: Vauban Prime Neuroptics swapped to Banshee Prime Chassis

  • Added "Edit Next/Previous Camera position" buttons in the Advanced Camera Controls in Captura.

Exodia Force Changes:

  • Melee combo multiplier now applies to the radial blast of Exodia Force. This also fixes Exodia *Force not scaling off of Modded Damage.
  • Increased Status Chance from 5%/10%/15%/20% to 5%/20%/35%/50%.
  • Changed Damage from 80%/100%/120%/150% to 50%/100%/150%/200%.
  • Changed Radius from 5/6/7/8 meters to 3/4/5/6 meters.
  • You can now Transference to your Operator in the Dojo!
  • Opened more previously locked treasure walls in the Void.
  • You can now add Camera Positions in between already existing Camera Positions by going into edit mode in Captura.
  • Removed forced full screen when Steam Big Picture mode is enabled.
  • Decoration Placement changes not work properly with the Steam controller.
  • Reduced Lotus transmission frequency in Survival missions.
  • Increased Leaderboard placement icon size to be more visible.
  • Fixed a UI issue where Clients appeared to deal 0 damage when attacking a Teralyst Synovia.
  • Fixed a case where using Tail Wind hover and hitting a ceiling immediately causes Zephyr to remain grounded and enter hover when she moves.
  • Fixed Nekros’ Soul Punch projectile not affecting nearby enemies.
  • Fixed Ash’s Bladestorm ability timer not displaying ‘0’ when 0 enemies are marked.
  • Fixed Zenith Alt-Fire not being able to shoot through all objects with respect to those that prevent Punch Through.
  • Fixed not being able to change your Landing Craft Livery Skin as reported here: https://forums.warframe.com/topic/934168-landing-craft-livery-issues-investigating/
  • Fixed cases of the ultimate crossover of Cetus in the Sky as reported here: https://forums.warframe.com/topic/933932-cetus-gate-is-floating-in-the-sky-investigating/
  • Fixed squad Host being able to change selected Bounty while voting is still in progress.
  • Fixed Bounty not activating if it's still being voted on before entering the Plains.
  • Fixed "Cancel Mission" text appearing instead of "Clear Vote" for Hosts when voting on Bounties.
  • Fixed being unable to select Upgrade or Appearance in the Arsenal when using a controller.
  • Fixed enemies being able to kill you in Captura.
  • Fixed not being able to navigate Captura functions with the Steam controller.
  • Fixed Nidus’ Mutation not working when in the Relay Arsenal.
  • Fixed Quills’ Offerings menu resetting back to the ‘ALL’ tab after purchasing an Amp from the ‘AMPS’ tab.
  • Fixed flickering Amps when selecting an Amp during Operator customization.
  • Fixed mission objective markers behaving weirdly in the Corpus Ice Planet tileset.
  • Fixed AI navigation issues near doors and stairs in the Void Defense tileset.
  • Fixed AI navigation/spawning issues in the Grineer Forest Defense tileset.
  • Fixed a random elevator mesh in the Void tileset.
  • Fixed being unable to access the ESC Menu when accessing it from the Ayatan Treasures screen.
  • Fixed a rare script error when changing matchmaking to Solo.
  • Fixed a script error that broke transmissions.
  • Fixed a script error relating to Mirage.

Edited change from Update 22.16.0:

  • Updated all lowercase mentions of 'Grineer', 'Corpus' and 'Warframe' to be uniformly uppercase across the entire game, in all languages but Spanish.

Hotfix 22.16.3

March 16th, 2018 Forum Post

  • You can now dodge/roll out of Zephyr’s Tail Wind hover! This change also fixes getting locked out of all other actions for the duration of Tail Wind if a dodge/roll was initiated while charging.
  • Improved enemy accuracy when attempting to attack the Lua Defense Cryopod by tweaking the *Cryopod target points and surrounding cover/attacking spots.
  • Decoration Placement Push/Pull option now uses a free in/out motion instead of using a 1m grid.
  • Updated Afuris description to read "reload speed" instead of "reload time".
  • Updated Arcane Manager UI text to use singular 'AMP' and 'ZAW' instead of plural.
  • Fixed a rare crash that occurred when joining a Plains squad right when the Host attempts to return to Cetus.
  • Fixed a script error when attempting to Decorate if you used the Dojo Architect to enter Decoration Mode.
  • Fixed a script error when attempting to access the Market from the ESC menu while installing a Star in an Ayatan.
  • Fixed Decorations not always rotating smoothly on the selected axis.
  • Fixed leaderboard placement notification not appearing if you entered the top 20 from a lower position. (It would only appear if you were in the top 20 and then moved up)
  • Fixed an issue where the cursor position (in the Ayatan installation screen) wasn't accurate for PC players when using a controller.
  • Fixed grammatically text error in the Arcane Manager where it should be singular 'Warframe' instead of plural 'Warframes'.

*We are aware and investigating a known issue where Clients appear to be dealing 0 damage to Teralyst Synovias, but in reality you ARE dealing damage, the UI is a liar.

Hotfix 22.16.2

March 16th, 2018 Forum Post

  • Enabled custom binding of "Sprint/Roll" and "Toggle Crouch" on Controllers (but neither bound by default).

Hit Notification Sound Changes

  • Invisibility muffle sound effects will now properly apply the Hit Notifications.
  • Pox will no longer play Hit Notification sounds on Damage over Time ticks.
  • Made the difference between head shot Hit Notifications and head shot kill sound more clear.
  • Operator Void Beam and Mote Amps will no longer play Hit Notification sounds to be in-line with other Beam weapons.
  • Fixed not being able to pick up the Nav Segment in Vor’s Prize, thus not being able to complete the quest.
  • Fixed crashing when attempting to provide Fish over the Standing cap.
  • Fixed loading into the Plains without an open session, meaning you were left alone in that big big world with just your thoughts.
  • Fixed Nekros’ Shadows of the Dead clones not attacking enemies.
  • Fixed the game having insane blur like you just dived into a bucket of Vaseline with your glasses on and then ran through a wind tunnel. At least that's, uh... what a friend told me it's like.
  • Fixed binding RMB to Move UP/Move Down in Decoration Mode preventing its use during.
  • Fixed not being able to rotate the camera when decorating.
  • Fixed erroneous lighting patches in Vor’s Prize.
  • Fixed Mandachord song previews and soundpacks being muted.
  • Fixed erroneous FX on Limbo’s Stasis ability.
  • Fixed the Aksomati firing sound playing when selecting/mousing over the Aksomati in the Arsenal.
  • Fixed the Aranya Planter pot being left behind when attempting to remove it in the Orbiter or Dojo.
  • Fixed a clipping crate seen in the Grineer Galleon Spy tileset.

Hotfix 22.16.1

March 16th, 2018 Forum Post

  • Removed some sneaky [PH] Text.
  • Fixed a number of crashes related to the Mainline deployment.
  • Fixed an issue with Dojo Polychrome not working.
  • Fixed two progression stoppers in the Ceres Sabotages mission - clients killing the Core or a Host Migration.
  • Fixed Fish Bait and Dye Blueprints not appearing under Fishing category in the Foundry.
  • Fixed Steam FX Decoration appearing black when placing in the Dojo.
  • Fixed an issue where 'Reset to Defaults' in the Options screen was not setting Gamepad Auto-detection (or Icon set) back to their default values.
  • Fixed an issue where there was no Gamepad button assigned to 'forgot password'.
  • Fixed some Operator amps not properly destroying Kuva clouds.
  • Fixed new/fresh Void Strike buffs not applying properly after your warframe died while the buff was active.
  • Fixed decorations being a contribution option for Alliance Vault if you don't have TREASURER permission in the guild.
  • Fixed Inaros specter getting stuck in casting 2.

There are some other known issues we are working on, including Nekros' Shadows of the Dead not functioning properly as well as Vor’s Prize.

Update 22.16

March 15th, 2018 Forum Post

Mainline Disclaimer Redux:

Tenno! It's ANOTHER mainline! While we've omitted a lot of Work-in-progress items like Khora, this Update contains all the changes and fixes we've been working away on this past month. Like all Mainlines so far this year, there may be a few bumps/unintended partial work that has shipped. We've checked it out but there's always something that falls through the cracks. Please let us know if you find something odd or very broken!

Dojo Remaster

If you're new to Warframe and you've missed our handy Dojo guide here: https://www.warframe.com/news/the-tenno-guide-to-clans, don't worry. The link isn't going anywhere, and we're about to detail out what 'Dojo Remaster' means for you!

First, it's worth mentioning this is largely rooted in improved functionality across the board. We do plan on releasing even more updates soon with further lighting improvements and the 'Build your Own Obstacle Course', so keep checking back for that.

And now, the Remaster! With this Remaster we've aimed to do a few things:

  1. Give you better decorating tools.
  2. Offer you more decorations.
  3. Give you more functionality in the Dojo.
  • The new and improved Decoration Placement functionality is here for what will probably fill the next few days of your Warframe play time! This new Placement functionality applies to both Dojo and Orbiter decorating.
    • Placing Decorations now uses a free cam technology, similar to Captura!
    • Decoration Placement now gives the following new options:
      • Ascend/Descend
      • Billboard Facing
      • Push/Pull
      • Placement: Surface Snapping or Free Placement
        • *If you experience issues when attempting to place Decorations, double tap that F to turn off Surface Snapping (working on a fix)
      • Cycle Grid Snapping
    • Decorations in both the Dojo and Orbiter can now be placed mid-air.
    • Decoration Placement bindings can be customized at the bottom of Options > Controls.
  • Revamp your Dojo with the all new Faction themed Dojo Decorations and FX Decorations! Over 60 new Decorations to choose from to give your Dojo a whole new vibe (we ask that you please refrain from setting snowmen on fire with this newly acquired decorating powers):
    • Corpus Barrels, Batteries, BENCHES, and more!
    • Grineer Catwalks, Fuel Tanks, Pipes, and more!
    • Steam, Sparks, Fire, and more!
  • Dojos have received improved lighting! We have more Dojo lighting improvements to come, and yes, I will refrain from using any ‘lit’ puns for the sake of us all.
  • Load straight into any mission from the Dojo by accessing the Star Chart in the Observatory room!
  • You can now access your Arsenal via the ESC Menu if you have a completed Observatory Room in your Dojo.
  • Increased the Decoration capacity in all Dojo rooms!
    • Clan Hall is now 600
    • Clan Great Hall is now 700
    • Clan Greater Hall is now 800
    • Clan Grand Hall is now 900
    • Clan Grandest Hall is now 1000
    • Connectors are now 200
    • All other room Decoration capacity varies - check the Dojo Architect screen
  • Clan members can contribute their own Orbiter Decorations to the Clan Vault using the Treasury! These Decorations will be listed as "[item name] (Vault)" in the selection menu.
    • Vaulted Decorations can be viewed by going into the ESC Menu > Decorate > Personal Decorations.
    • Only Architects can place Orbiter decorations in the Dojo.
    • Architects can access Orbiter Decorations via the Treasury menu, selecting “Decorations” > “Personal Decorations” and choosing from the Clan’s donated Decorations.
      • Since Architects are the only ones that can place Orbiter Decorations in the Dojo, they are the only ones that will see this option in the Treasury.
    • If an Orbiter Decoration is removed from the Dojo, it will simply go back into the Vault, where it can be placed again if desired.
    • Orbiter Decorations CANNOT be refunded back to the original Orbiter inventory once they’ve been donated to the Clan Vault.
      • You will receive a confirmation prompt when donating one of your own Orbiter Decorations to your Clan’s Vault.

*Please note that the following items cannot be contributed to the Clan Vault: All Articulas, Displays, and unique items (Neewa's Drawings, etc)

  • Ambulas Noggle
  • Stalker Noggle
  • Shadow Debt Noggles (Acolytes)
  • Kuria Statuette
  • Sacred Vessel
  • Oro Ornament
  • Rell’s Donda
  • Prominence Wisp Totem
  • Thousand-Year Fish Statuette
  • Ayatan Sculptures - we know many of you enjoy creating monstrous creatures out of Ayatan, but we want to prevent any Endo tears from accidental non-refundable donations. Once everyone familiarizes themselves with this new 'Decorations in the Vault are permanent' we'll loosen this restriction.

Discord Rich Presence: Let your Discord friends see where and what you’re playing on Warframe! If enabled, your Discord account will show the following information in real time while you play:

  • Mission type and difficulty level
  • Planet and node
  • Open spots in your squad

Controller Auto-detection: A whole new setting called Controller Interface now allows you to have the option of AutoDetect! AutoDetect will try to detect what you're using, when you use it. So if you prefer the drag-n-drop functionality of the Mods screen, you can keep using a mouse to do that and see the regular keyboard and mouse UI, however, when you next pick up a controller and press a button, the UI will detect that and refresh to show you controller button Icons instead.

Within the Controller Interface you can also permanently toggle on/off the controller interface, which forces the UI into either regular (keyboard and mouse) mode, or controller mode (this works separately from auto-detection and Steam Big Picture mode).

Lastly, you can now choose the UI Icon set under the new setting Controller Icon Set. You can choose between XB1, XB 360, PS4, Steam, and AutoDetect (AutoDetect is essentially XB1). However, using a Steam controller will always result in Steam Icons.

  • Added a Chat command to enable ‘Do Not Disturb’ (offline mode). Enabling this will prevent any new Private Messages and mission invites from appearing. If you have a private conversation tab active or if you initiate a private conversation, you will still be able to communicate.
    • Enable Do Not Disturb by typing /offline in Chat
    • Disable Do Not Disturb by typing /online in Chat
  • Added new placeable Orbiter Decorations:
    • Equinox Day-Form Noggle
    • Equinox Night-Form Noggle
    • Equinox Combined-Form Noggle
    • Ropaka Planter
    • Daaru Planter
    • Aranya Planter
    • Kukkura Pet Bed
  • You can now customize your Operator and access your Focus Trees while in Cetus!
  • Added “Mission Time” to the End of Mission screen under STATS.
  • Added Fishing, Amps, Zaws and Mining categories to the Foundry.
    • If you do not own items that are in these categories, you will not see the respective Foundry tabs.
  • Added FEATURES, BODY, and AMP categories to the Operator customizations options.
  • Added a description to the Meditate Emote.
    • A pose to focus one’s mind.
  • Added a slight delay on when accessing the Star Chart so you can still see your Warframe kneel before the planets come into view.
  • Added confirmation dialogues to most of the options in the Warframe launcher.

Sound Changes

  • Enemy Hit Notifications: If a bullet hits a Grineer in the forest and no one is around to hear it, does it make it sound? WELL NOW IT WILL! Targeting and damaging enemies with weapons will produce a much more defined contact sound to identify if your shots are dealing damage. You will now also hear whizz-bys and ground surface effect types better as well. This feature is especially useful when shooting at enemies from long distances. We also hear you loud and clear too, which is why this sound enhancement can be toggled on/off in the Audio Options Menu. See and hear Audio Director, George Spanos, display it in action: https://twitter.com/GameSoundDesign/status/973602069809594368
  • Volume Sliders: The Audio sliders in the Audio Options Menu now calculate their offsets between each other properly. When Audio sliders are set low, they will now properly cull sounds that shouldn't be heard. In summation, Warframe’s audio mix now sounds better.
  • Mix Effect Ducking: How Warframe ducks out sound is now calculated in a more logical way to produce an improved sounding audio mix.
  • Added a “whoosh” like sound right before landing when jumping from great heights/distances.
  • Added new aiming in/out transition sounds when using Primaries and Secondaries.

Captura Changes:

  • Improved how precisely you can alter the Camera Duration slider (increment by 0.1 when using the arrow buttons next to the slider). This means that the minimum speed for Camera movements is now lower!
  • Improved optimization of Advanced Captura Mode.
  • The playing Camera will now stop if you decide to edit a Camera Position while it's playing.
  • Improvements for adding/removing Camera Positions while camera is playing in Captura.

Eidolon Shrine Changes:

As most Tenno have discovered, Eidolon Shards are necessary to continue your hunt for the Gantulyst and Hydrolyst. These changes are not towards the Shrine mechanic itself, but for the way Shards are consumed if a unfortunate Host migration or loss of connection occurs.

  • Brilliant/Radiant Shards are not removed from player inventory until the respective Eidolon spawns.
  • Players can now remove their Shard after inserting it into the Shrine (until the Eidolon spawns, at which point it is removed from their inventories and consumed by the Shrine).
  • All Shards are removed from the Shrine and returned to Player inventories if a Host migration occurs before the Eidolon spawns.
  • All Shards are removed from the Shrine and returned to Player inventories if Night ends before the respective Eidolon spawns.
  • All Shards are removed from the Shrine and returned to Player inventories if players extract from that Plains before the Eidolon spawns.
  • Vomvalysts no longer drop Sentient Cores when they are auto-'killed' at sunrise. Unlike vampires, Vomvalysts are not killed by the sun, they just “go back to where they came from”.

Visual Effects improvements.

Based on feedback we are making some changes to the intensity of Visual Effects in Warframe, especially in the context of Eidolon fights!

  • Reduced some visual noise/lens flares on numerous Warframe abilities.
  • Reduced some visual noise/lens flares on the Operator Amp explosions/melee burst.
  • Greatly toned down lens flare brightness and durations of Teralyst abilities (and variants) to help with visual clutter.
  • Improved handling of rare cases of cache-corruption that would lead to crashes on startup.
  • Improved hitbox sizes on the Eidolon Synovias (weak points) to make them easier to hit/target when moving.
  • Fixed an extra "0" damage number popping up for every instance of damage dealt to a Teralyst Synovia. Shotguns will therefore no longer shower the Teralyst with a confetti of zeroes when hitting a weak-point.
  • Boltor Prime Status Chance increased from 32% to 34%.
  • The Shard selection screen will now show you how many Brilliant or Radiant Shards you have available to convert into Focus (originally this number would only be available to you once you had selected what Shard type you wanted to convert).
View Eidolon Shard Changes List
  • Opened arbitrarily locked Void doors/walls that held Rare items. It’s been known for awhile now that the classic combination of Punch Through + Vacuum could grab these items for you, but now it’s open season for all!
  • Reduced the requirements for "Kill X Dargyns with a Bow" Riven challenge to bring the intended difficulty and time commitment in line with other Riven challenges.
    • Existing Rivens with this challenge are unaffected
  • Fish Bait descriptions now also indicate what time of day that the respective fish will spawn.
  • Slightly changed the color of each Fishing Spear to better identify which Spear you’re equipping.
  • Changed the Fishing Spear Icons in Fisher Hai-Luk’s store to focus more on the Spear tip to better identify each Spear.
  • You can now search for Zaws in your Inventory via their Entitled name.
  • Updated the look of Nekros’ Shadows of the Dead minions to help players better differentiate between them and real enemies.
  • Updated the Verismo Syandana and Boltor Bravura Skin material to appear more metallic (for improved reflections and highlighting) to better match the Octavia Maestra Skin.
  • A special UI message is now displayed when picking up a Syndicate Medallion or Cetus Wisp (similar to Argon Crystal).
  • You can now re-open the Ambulas boss doors from the outside if you’re an unlucky Tenno who got locked out of the arena cause your squad initiated the boss fight without you.
  • Improved Archwing camera movements to clean up issues of janky jittering.
  • Removed the option to Install a Focus Lens on a Gilded Amp since a Rank 30 Amp is required for that action.
  • Changed the Venomous Clip Archwing Mod to reflect the same Cost and Drain of other elemental Mods for Archwing.
  • Removed UI Buff indicators for Focus passives that are active 100% of the time with the exception of Vazarin’s Mending Soul.
  • Updated LOC for the "Vigilante Fervor" description to better describe what it does.
  • Ayatans (with the same type and socket layout) placed as Orbiter Decorations can now be placed back to back as per: https://twitter.com/PabloPoon/status/966762954338250752
  • Infested Ancients will now attempt to attack in more ways than just knockdowns and pulls when you’re within melee range.
  • Failed Bounty squads will now be locked to prevent players from joining an already failed Bounty.
  • Improved Sky Archwing banking movements to reduce doing so accidentally.
  • You can now shoot while initiating Afterburner in Sky Archwing.
  • Placing in the top 20 in a weekly Leaderboard with at least 50 entries will now show a notification about your placement!
  • Sentinels and their weapons will now display stats when Chat linked and viewed in the Codex.
  • TennoGen items are now linkable in chat!
  • Nezha Dracun Skin default tints updated to lighten the dark tint and better match workshop images.
  • Tweaked the Mithra Mirage Skin colors to better reflect the Steam Workshop images.
  • Updated the Sarva Harness textures by request of the creator.
  • Increased the opening speed of doors in the Grineer Sealab tileset.
  • Removed the ability to purchase multiple of the same Helmet/Syandana from the Market. With the changes to how Arcanes are equipped, buying multiple of the same Helmet/Syandana is not necessary.
  • Updated the Vignette Bundle description to indicate it includes 2 Warframe Articulas.
  • The Market previews will now display your current equipped Warframe/Sentinel when viewing Armor Bundles.
  • Operator Amps will now display their modular parts in the Operator Customization screen.
  • Improved AI navigation in the Grineer Settlement tileset.
  • Improved AI navigation in the Grineer Sealab Defense tileset.
  • Improved AI navigation in the Grineer Galleon Survival tileset.
  • Improved AI navigation in the Corpus Ice Planet Defense tileset.
  • Improved AI navigation in the Corpus Outpost Rescue tileset.
  • Improved AI navigation and cover techniques in the Lua Defense tileset.
  • Updated all lowercase mentions of ‘Grineer’, ‘Corpus’ and ‘Warframe’ to be uniformly uppercase across the entire game in all languages.
  • Updated the Elite Frontier Lancer Codex image model.
  • Tweaked the glow FX on the Verismo Syandana.
  • Increased the number of items shown on the ‘Most Used’ list under your Profile & added the ability to scroll the list using your mouse.
  • Made slight edits to the Mastery Rank up description so that it reads better.
  • Increased textbox width for Arcane text in Arcane Manager screen.
  • Fixed crash that would occur if you left Navigation open staring at blinking unfinished nodes on your Star Chart for 7 hours.
  • Fixed a loss of functionality caused by trying to simultaneously take a Companion out of Stasis and Previewing them while using a controller.
  • Fixed a progression stopper in the Raptor boss fight that was caused by the Host picking up the bomb and having it explode.
  • Fixed 'back' button in Advanced Camera Controls not working (ESC key still worked).
  • Fixes towards Eidolon Hunt Bounties insta-failing after transitioning to the Plains from Cetus.
  • Fixed Sentient Cores disappearing after a host migration.
  • Fixed dealing slightly less damage to Eidolon Synovias due to obscured hitboxes.
  • Fixed replication issue preventing Clients from seeing the explosions from Hydrolyst's bubbles.
  • Fixed being unable to use your Primary weapon when Transferring in-out of the Operator while holding Volt’s Transistor Shield.
  • Fixed broken animations when viewing a Host remove a Cyst as a Client in their Liset. Your Warframe will now also not disappear (out of disgust?) as a Client while this happens. Sorry, Tenno - if you’re going to follow the Host into that room, you’re going to watch and you’re going to like it!
  • Fixed Cold Status Effects (and other slowdown effects) cutting Gara's Shattered Lash Damage sweep short.
  • Fixed the Ceramica Shoulder Armor not attaching on Rhino Prime with the Mastodon Skin equipped.
  • Fixed enemies getting stuck when navigating in the Lua Defense tilset.
  • Fixed an escapable elevator hole in the Void and Corpus Ship tileset.
  • Fixed a rare case where the Camera speed calculations could get stuck in an infinite loop in Captura.
  • More fixes towards the Cetus gate opening to reveal a black abyss.
  • More fixes for numerous edge case UI script errors.
  • Fixed the Warframe Arcane in the second slot not triggering if the Excalibur Dex Helmet is equipped.
  • Fixed waypoint marker pathing issues in the Grineer Sealab Tileset.
  • Fixed being able to deploy Sky Archwing in tight corners on the Plains, resulting in clipping into the Landscape. Players now will not be able to deploy their Archwing in these spaces if there’s a possibility of collision with the Plains’ geometry.
  • Fixed an unintended teleport volume in the Corpus Ice Planet tileset.
  • Fixed a core in the Grineer Forest Tileset that glowed a little too brightly.
  • Fixed seeing both your Warframe and Operator in the Arsenal when accessing the Arsenal in Cetus in Operator Mode.
  • Fixed the Nosam Cutter having increased recoil when playing at a high framerate.
  • Fixed excessive bloom in the engine room of the Void during the Second Dream Quest.
  • Fixed Final Boss health bar remaining on the screen if you continue to play the Wyrmius mini game after defeating it.
  • Fixed a script error caused by trying to edit Camera Positions while the Camera is playing in Captura.
  • Fixed inverted logic for dual weapons that alternate their firing hands that resulted in the muzzle flash not matching the animation.
  • Fixed the Aksomati clip not animating while firing.
  • Fixed a potential script error causing UI issues when re-entering the Plains.
  • Fixed a rare crash when entering the Plains as a Client.
  • Fixed Clients jumping while parrying not cancelling the parry pose on the Host or other Clients (before, you would still see the Client parrying and jumping even though jump cancels it).
  • Fixed missing Liset and Landing Craft sounds when extracting from the following tilesets:
    • Lua
    • Corpus Ice Planet
    • Grineer Fortress
    • Grineer Sealab
    • Grineer Settlement
    • Grineer Shipyards
  • Fixed lingering FX after using Zephyr’s Tailwind.
  • Fixed broken wall decals in Grineer Galleon.
  • Fixed a script error when boarding an Orbiter.
  • Fixed a potential script error that occured when being attacked by a Vomvalyst.
  • Fixed script errors caused by adding/removing Camera Positions while the Camera is Playing in Captura.
  • Fixed Clients killed in a Dargyn losing the ability to move or rotate the camera properly.
  • Fixed difficulties with setting values for the Speed Multiplier when the Camera is playing in Captura.
  • Fixed some non-English text switching between bold and not bold when scrolling in the Market.
  • Fixed black squares that would occur on rare occasions from Weapon trails.
  • Fixed reload sounds not playing when applying the Solstice Skin to the Burston Prime.
  • Fixed missing reflections on metal textures in the Color Key Scene.
  • Fixed an outdated ‘thank you’ prompt appearing when purchasing a Loadout Slot.
  • Fixed Voltage Sequence not applying to Grineer Hellions.
  • Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active.
  • Fixed jerky movement sounds when tapping forwards and backwards in the Dargyn.
  • Fixed Nidus’ Virulence and Larva sometimes appearing completely black when cast.
  • Fixed enemies sometimes not getting back up after being hit by Banshee’s Resonating Quake.
  • Fixed enemies auto-crouching in wrong spots in the Grineer Forest Defense Tileset.
  • Fixed various level holes in the Corpus Outpost tileset.
  • Fixed missing objective waypoint after defeating a Junction Specter.
  • Fixed unfocused zoom positioning when viewing Navigation.
  • Fixed not receiving any UI feedback when successfully sending an invite for another player to board your Orbiter.
  • Fixed Clients not seeing enemies ragdolled in succession.
  • Fixed being able to jump infinitely after wall clinging and mounting Ivara’s Dashwire.
  • Fixed players getting trapped in the Helminth Infirmary when visiting a player’s Orbiter.
  • Fixed a script error when being attacked by certain abilities from the Gantulyst or Hydrolyst.
  • Fixed not being able to extract from the Plains if all other squad members are dead.
  • Fixed Ancient Healer damage reduction Aura negatively affecting the consume rate of Inaros’ Devour.
  • Fixed idle thrusters playing in Sky Archwing when just holding shift without any direction buttons.
  • Fixed invite from player in the Plains saying “invite to a game” instead of “invite to Plains of Eidolon: Free Roam”.
  • Fixed super edge case where if you held down on the left mouse button while right clicking on a name in Chat to open the dropdown list, right clicking again on another area outside of Chat would bring up that list again.
  • Fixed a couple of LOC instances where “Tenno” isn’t capitalized.
  • Fixed cases of losing your Sentinel as the Host in the Plains.
  • Fixed spawning at the beginning of a Corpus Gas City mission if you roll into an elevator before the door closes but after the elevator has already left.
  • Fixed Nyx’s Mind Control affecting the Stalker and causing him to walk around like he lost something.
  • Fixed door to extraction not opening in Rescue missions in the Grineer Galleon tileset.
  • Fixed “you need to enable in settings first” error message in Captura when attempting to turn off Depth of Field with it disabled in your options.
  • Fixed error message in Captura when attempting to change the Filter from Neutral with Color Correction disabled in Options.
  • Fixed incorrect icons on Grineer Sealab tileset doors in small dead end rooms.
  • Fixed some cases of enemies continuously rushing to and away from Defense targets.
  • Fixed getting stuck flying in the air when attempting to exit a Dargyn as it is destroyed.
  • Fixed the Grustrag 3 targeting enemies instead of the player when spawned with Beacons in Corpus/Infested missions.
  • Fixed a level hole in the Plains.
  • Fixed some collision and holes in the Personal Quarters.
  • Fixed the Ceramica Bundle description to match the correct names of the Skins.
  • Fixed the hit boxes on Ambulas' two leg packs to disable when those parts are destroyed, stopping players from hitting it while shooting the empty space where those packs used to be.
  • Fixed shoulders looking droopy on non-Octavia Warframes when using Narta Emotes.
  • Fixed missing objective text in The New Strange quest.
  • Fixed Cernos Prime’s vertical spread not using equipped arrow Skins.
  • Fixed UI icons in several locations not appearing with proper shaders.
  • Fixed selecting existing Decorations immediately changing the placement position.
  • Fixed input conflict with “push to talk” causing Decoration snap to surface not working for some people.
  • Fixed being able to select a Decoration placed on a wall in an adjacent Orbiter room.
  • Fixed a potential script error when unlocking Lockers as a Client.
  • Fixed an invisible blocking volume in the Corpus Ice Planet tileset as reported here: https://www.reddit.com/r/Warframe/comments/83f53j/invisible_object_right_where_the_red_square_is_in/
  • Fixed rogue teleporting volumes that resulted in players getting stuck in an endless teleporting loop in the Corpus Ice Planet tileset.
  • Fixed numerous outdated weapon descriptions.
Conclave Changes & Fixes:
  • Fixed ability to teleport/dash forward when performing certain movement combinations in Conclave.
  • Fixed being unable to equip the Excalibur Dex Helmet in Conclave.

Hotfix 22.15.1

March 8th, 2018 Forum Post

Captura Changes:

  • Filter Depth is now also affected when ‘Interpolate Visual Effects’ is enabled.
  • Removed an un-advertised Duration from Magus Replenish - the healing on the Operator will now be instantaneous according to the % in the description of the Arcane.
  • Slightly adjusted the hand position when holding the Pandero Ceramica Skin to make it sit nicer in the Warframe's hand.
  • Improved enemy ‘cover’ tactics when attempting to seek cover in a Defense mission.
  • Improved performance when attempting to use a context action.
  • Fixed Zenurik's Void Singularity pulling in friendly NPCS, instead of just enemies.
  • Fixed Arcane Acceleration applying to all Primaries when it should just be Rifles.
  • Fixed floating clip when reloading the Pandero equipped with the Ceramica Skin.
  • Fixed numerous edge case UI script errors.

Update 22.15

March 7th, 2018 Forum Post

This Year So Far:

This Year So Far


A bold red and white glaze glistens across the surface of this hardened ceramic Pandero Skin.
*Following suit of the Boltor Bravura Skin, due to technical limitations and differences between firing/reloading animations on other Weapons, the Pandero Ceramica Skin can only be equipped on the Pandero.

Strike a bold pose with this hardened ceramic Tonfa Skin.
*This Skin applies to all Tonfa Melee weapons.

Harden any Warframe with this ultra sleek composite ceramic Armor.

Strike a bold pose with the Ceramica Skin Collection. Contains the Pandero Ceramica Skin, Ceramica Tonfa Skin, and Ceramica Armor.

Arcane Changes and Fixes:

  • Arcanes will now appear as "EQUIPPED" if already equipped on the Warframe/Operator/Amp/Zaw that is currently being modified.
  • The Arcane name and Rank will appear on the same text line in the Trade confirmation prompt.
  • Removed Arcane slots when in the Conclave Mode of the Arsenal.
  • Fixed the Arcane Manager in Relays appearing empty.
  • Fixed not being able to trade the same Arcane at different Ranks at the same time.

Captura Changes and Fixes:

  • Added an error message when you try to place more Text objects than the maximum limit of 5.
  • Added error message when you try to place more Camera Positions than the maximum limit of 200.
  • You can now precisely select the amount of time it takes for the Camera to transition between two points by changing the Duration per Camera Position.
  • When the Camera is playing, the Duration option is replaced with a global 'Speed multiplier' option.
  • Significantly increased the distance at which placed Text can be seen.
  • Fixed saturation UI not remembering settings when switching between Normal/Advanced controls.
  • Fixed Filters not working for Clients after switching between Advanced Camera and Normal controls.
  • Fixed not being able to initially see the chosen Filter when Filter Depth is enabled.
  • Fixed Filter Depth/Opacity being available with the Neutral Filter when switching between Normal and Advanced Camera settings.
  • Fixed 'Detach Camera' preventing Camera movement while still in settings/Camera paused mode.
  • Fixed Suda's Datascape Scene displaying the quest Leaderboard and the walls not dissolving.

Excavation Changes:

  • Excavation UI displays 'Power: FULL' when the Excavator no longer needs more Power Cells to run to completion.
  • All Lotus transmissions will appear on the right side of the screen as to not obscure the Excavation UI.
  • Added a subtle blue Shield charge FX (similar to Warframe Shield charge FX) to the Excavator when its Shields are recharged by a Power Cell.
  • Grineer Sealab doors now displays a distinctive Icon to indicate it needs to be hacked in order to proceed.
  • A special UI message is now displayed when picking up Tellurium, or any of the Eidolon Shards (similar to Argon Crystal).
  • The Simulacrum Mimeograph now saves your previous settings. Example, if you spawn 20 Level 50 Moas on your last visit, you will see the same settings saved and at the ready when you return!
  • Changed the "TERPISCHORE NARTA" to the correct spelling of "TERPSICHORE NARTA".
  • Fixed rare cases of the Cetus gate opening to a black screen (proceeding through would still teleport you to Cetus).
  • Fixed the Gene-Masking Kit from Master Teasonai offerings and the Hyekka Gene-Masking Kit in the Market not giving you the actual Fur Patterns.
  • All accounts that were missing the above Fur Patterns will have them in their inventories upon login!
  • Fixed enemies Petrified from Atlas’ Rumbler cast/Path of Statues Augment not dropping Rubble when killed.
  • Fixed Ash’s Smokescreen ending while in Operator causing sounds to be perpetually muffled when Transferring back to Ash.
  • Fixed Harrow’s Penance not giving Health for damaging Eidolon Synovias.
  • Fixed a script error when a Host migration occurred in The Index that resulted in the Timer not progressing.
  • Fixed misleading Status Chance over 100% for Beam weapons in the Arsenal Stats. This was due to recent Beam weapon Status Effect changes that now have a chance to Status proc for every tick of the weapon's Damage (based on Fire Rate), instead of only ticking once per second.
  • Fixed Beam weapons not correctly damaging the Nullifier drones (they correctly damaged the Corpus inside and the bubble, but not drones).
  • Fixed a Corpus Rover sometimes appearing in Corpus Ice Planet Sabotage that resulted in breaking the UI.
  • Fixed some bad marker pathing in the Corpus Ice Planet and Grineer Ocean Sabotage tilesets.
  • Fixed negative Mod capacity displayed after Gilding a Zaw.
  • Fixed Mod Polarity matching giving a false positive for Exilus slots.
  • Fixed changing Sentinels in the Simulacrum Arsenal not functioning properly.
  • Fixed Gear item (Energy, Health, etc) Restores not appearing when placed on elevators.
  • Fixed Kubrow Armor not appearing on Helminth Chargers with Drahk Skin equipped.
  • Fixed Helios' Detect Vulnerability precept not applying the Damage multiplier on enemies seated in mounted guns or Jesters riding Kuva Guardians.
  • Fixed cases where Helios began vibrating when equipped with the Investigator precept.
  • Fixed numerous hitches that would occur when killing enemies on the Plains of Eidolon.
  • Fixed the Mandachord FX overpowering Octavia’s arm FX.
  • Fixed sometimes crashing when mounting the Dargyn.
  • Fixed Synthesis Targets spawning in The War Within quest.
  • Fixed extra Melee slam sounds playing a few seconds after completing a Melee slam while Mirage’s Hall of Mirrors is active.
  • Fixed headshot and kill sounds being occluded during Loki’s Invisibility and Ivara’s Prowl abilities.
  • Fixed missing Gunsen finisher sounds.
  • Fixed Octavia missing her skirt in her Maestra Collection diorama.
  • Fixed not being able to search for Warframe Augments Mods by Warframe name in the Syndicate Offerings screen.
  • Fixed Kubrows appearing much larger for Clients when visiting another players Orbiter.
  • Fixed Leaderboard text titles not breaking into two lines if it exceeds the UI box.
  • Fixed some non-English Mod descriptions having broken format.
  • Fixed an unaligned symbol in the Orbiter's Transference Room.
  • Fixed some escapable geometry holes in the Liset.
  • Fixed the Arsenal mesh being misaligned with the floor as reported here: https://www.reddit.com/r/Warframe/comments/81ebzz/i_will_never_again_use_the_arsenal/ We apologize for this understandably unplayable bug.
  • Fixed the Void Sabotage Cache also being misaligned with the floor as reported here: https://www.reddit.com/r/Warframe/comments/821c7g/just_when_you_though_it_couldnt_get_worse_this/
  • Fixed a script error when attempting to replace a Mod with an Arcane in the Trading screen.
Conclave Changes & Fixes:
  • Fixed getting Oro from killing yourself with the Glaive in Conclave.

Hotfix 22.14.2

March 2nd, 2018 Forum Post

Arcane Manager Changes:
As mentioned in yesterday's Hotfix, we have made some changes to the Arcane Manager screen to alleviate confusion when Upgrading. We will continue to monitor this for further necessary changes!

  • When Upgrading an Arcane, you can now specify to what level you want to Upgrade it to.
  • When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
  • The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
  • Changed the Arcane Rank indicators to be Arcane icons instead of numbers.
  • Fixed a crash that occurred when returning to Cetus after acquiring an Arcane.
  • Fixed a crash that occurred when in the Dojo or a Relay.
  • Fixed being able to equip a single Magus into both Arcane slots on your Operator. You must own more than one copy of the Magus in order to do so.
  • Fixed Atlas only getting 50 Rubble from Petrified enemies when it should be 75.
  • Fixed a case where you could equip 3 Arcanes on your Warframe.
  • Fixed Beam weapons not doing damage if you ran Warframe at roughly 10 FPS or less.
  • Fixed Beam weapons not being able to damage enemies affected by a crowd controlled Warframe ability for Clients.
  • Fixed the UI locking up when equipping an Exodia on a Zaw.
  • Fixed the UI locking up when Upgrading your Warframe and then changing your currently equipped Arcane to "none".
  • Fixed Boltor Bravura Skin spawning multiple clips during the reload animation.
  • Fixed Clients seeing incorrectly sized Pets when transitioning from Cetus to the Plains.
  • Fixed commas removing placed text in Captura.
  • Fixed ability to escape below the level in the Grineer Shipyards Spy tileset.
  • Fixed Moa’s getting stuck in Corpus Outpost doorways as reported here: https://www.reddit.com/r/Warframe/comments/80hdmt/bug_this_door_on_a_corpus_survival_on_venus_is/

Hotfix 22.14.1

March 1st, 2018 Forum Post

We are currently working on improving the UI when Upgrading Arcanes to alleviate issues of confusion and accidental Upgrading. The intention is to have Arcanes work similar to Mods, where you see how many Arcanes it will cost you to Upgrade to the next rank. Stay tuned!

  • The Boltor Bravura Skin now has its own custom reload animation!
  • Operators (if Transference has been used at least once) now receive Affinity for each Synovia of the Teralyst/Gantulyst/Hydrolyst destroyed. Our intentions here are to help with leveling up Operator Amps.
  • Increased the amount of Affinity you earn from killing Vomvalysts by 5x to help Operator Amp leveling.
  • A popup warning will appear in the launcher when Cache Optimize cannot complete due to lack of disk space.
  • Polished up some Narta shoulder animations.
  • Updated Healing Return Mod to read: "Healed by X for each status type affecting the target hit".
  • Fixed missing reload sounds for the Boltor Bravura Skin.
  • Fixed some in-progress Trial Keys not being removed.
  • Fixed missing Druk Instruments. If you owned these before they disappeared, they will reappear in your Mandachord!
  • Fixed rotating Octavia before entering the Mandachord resulting in the Mandachord not displaying correctly and parts of the Orbiter clipping into the UI.
  • Fixed Leaderboard list UI overlapping after scrolling the Leaderboard menu, selecting a category, then returning to the Leaderboard menu.
  • Fixed incorrect UI when purchasing Hok's daily Zaw special.
  • Fixed a script error when Gifting through the Arsenal.
  • Fixed a potential script error when using the Opticor.
  • Fixed a script error when attempting to Gild a Zaw.
  • Fixed a script error that would cause Clients to be unable to see/use Captura settings when paused.
  • Fixed a crash when entering the Foundry.
  • Fixed a crash related to waypointing.

Update 22.14

March 1st, 2018 Forum Post


Get ready for an encore with this reprise to Octavia’s concerto of mayhem. The audience awaits their Maestra.

A themed instrument pack for Octavia's Mandachord. The score to war, with a danceable beat. *This pack can be found by accessing the Mandachord in Octavia’s Appearance screen.

A new look for the Boltor, and one worthy of a diva. *Please keep in mind that due to technical limitations and differences between firing/reloading animations on other Weapons, the Boltor Bravura Skin can only be equipped on the Boltor. While previous Skins have typically worked on multiple Weapons, we think it is better to optimize this Skin specifically for the Boltor.

Make a breathtaking entrance with the syncopated design of the Verismo Syandana.

Everything for a virtuoso performance: Octavia’s Maestra skin, Verismo Syandana and the Boltor Bravura Skin. Also includes the Horos Collection of synthetic Mandachord notes: the score to war, with a danceable beat.

Submissions for Octavia Augment ideas is now open to all! We are asking the bonafide Mandachord experts out there to show the Devs their design chops here: https://forums.warframe.com/topic/928298-community-sourced-octavia-augments/

Advanced Captura Tools


It’s time to live your Guillermo Del Toro cinematic dreams with the new Advanced Captura Tools! Slow it down, speed it up, interpolate visual effects and more to make YOUR OWN Hydroid Prime trailer! The possibilities are 200 Camera positions wide and full of text that we know you’ll make a meme out of.

What’s New/Changed:

  • Place up to 200 Camera Positions, adjust Camera Speeds, and more.
  • Place up to 5 in-world Text lines (30 char limit per line), with the option to change text color as well.
  • Added a Cinematic Mode button that removes UI, plays Camera track, etc. You can return to the *Captura menu by pressing ESC.
  • Added Lotus Glow and Edge of Shadows filters.
  • Added Filter Opacity and Filter Depth sliders for filters.
    • These options will appear disabled if your Filter is Neutral.
  • Change the Time of Day and Rain volume in the Plains of Eidolon Scene (applies to each Camera Position).
  • Moved the Filter option to the top of the list so it doesn’t go offscreen, making some Filters unclickable.

Also worth noting that you can still host an 8 player Captura simply by inviting 7 other players once you’ve loaded into Captura. The Trials lobby is no longer needed!

Arcane System Overhaul It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.

If you need an Arcane refresher, this spoiler is for you!

View Arcane List
What is an Arcane?

Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.

Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.

How do I get an Arcane?

As of Hotfix 22.13.2 (2018-02-16), Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.

How do I view my Arcanes?

The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.

How do I Upgrade my Arcanes?

Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:


Choosing to Upgrade your Arcane results in consuming said Arcanes:


Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade:


What’s New/Changed:

  • Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.
    • Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.
  • Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.
    • You can install 2 Arcanes per Warframe Operator, Operator Amp, or Zaw.
  • You can now trade Upgraded Arcanes!
  • Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before.
  • You can now search/sort within the Arcane Manager screen.
  • You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.
  • Added 6 new Narta Emote from the Maestra herself!
    • Manibus Narta
    • Degage Narta
    • Noble Narta
    • Terpischore Narta
    • Cruzar Narta
    • Systole Narta
  • Added 7 new Captura Syndicate Scenes:
    • Lua Nursery Scene (Arbiters of Hexis)
    • Corpus Ice Planet Wreckage Scene (Cephalon Suda)
    • Grineer Shipyards Manufactory Scene (New Loka)
    • Corpus Gas City Conduit Scene (Perrin Sequence)
    • Infested Ship Bridge Scene (Red Veil)
    • Grineer Settlement Reactor Scene (Steel Meridian)
    • Orokin Derelict Plaza Scene (Cephalon Simaris)
  • Added FX to Hema headshots to give it a nice leechy feel!
  • Added a pulse FX on player arrow (YOU!) upon opening (and every 5 seconds after) the Advanced Plains Map.
  • Added the Filter Opacity slider to Displays.

General Beam Weapon Changes and Fixes:

  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%) with the following exceptions:
    • Convectrix
      • Primary fire starts at 60%.
      • Alt fire starts at 80%.
    • Phage
      • Starts at 70%.
    • Embolist
      • Starts at 30%.
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them.
  • Fixed Beam weapons continuously firing when quick Meleeing.

Specific Beam Weapon Changes:


  • Chain Range increased from 7.5m to 10m.
  • Damage reduced from 24 to 22.


  • Range increased from 20m to 24m.
  • Mag size decreased from 60 to 40.


  • Chain Range increased from 4m to 7m.


  • Increased Range from 20m to 27m.
  • Increased Damage from 18 to 20.

Flux Rifle

  • Tweaked Flux Rifle controller rumble on recharge.

Excavation Objective UI Changes: In the simplest of terms, UI for Excavation missions has been cleaned up and simplified!

  • Endless Excavation missions now display ‘Digs Completed’ instead of ‘Total Cryotic Excavated’. The number of ‘Digs Completed’ is what counts towards the tiered Rewards in the Endless modes, and this change saves you some mental math!
    • You can still see the total Cryotic Excavated on the Mission Progress screen.

Dargyn Changes and Fixes:

  • Upon mounting a Dargyn, your Warframe will now become ‘invincible’ and enemies will attempt to destroy the Dargyn first instead of you.
  • Removed the ability to mount a Dargyn during Transference. Although this resulted in an amazing bug where a Warframe would fly away in the Dargyn and do work while you watched from your Operator on the ground, it’s not intended!
  • Removed dust FX on idling Dargyns.
  • Fixed not exiting Archwing mode when mounting and dismounting a Dargyn when Archwing is active.
  • Fixed being unable to place a waypoint when driving a Dargyn.
  • Fixed exiting a Dargyn reviving your Sentinel.
  • Fixed AI/Sentinels attacking unmanned Dargyns, which destroyed your hope of mounting one before you got the chance.
  • Fixed Dargyns passing through the Plains barrier wall.
  • Removed The Law of Retribution/Nightmare, and The Jordas Verdict Trials.
    • Upon logging into Warframe, you will receive an Inbox message thanking you for your dedication to the Trials over the years and a new Invati Sekhara (if you have completed at least 1 Trial). All your items used to craft Trial keys over the years have also been refunded back to you.
  • Slightly adjusted the Teralyst Arcane drop tables based on new Arcane rarity calculation. Even though this adjustment is very slight and actually increased some changes of more rare Arcanes, we have included the values for you here for transparency.
View Drops List
Eidolon Teralyst Old New
ArcaneResistance Arcane Resistance 6.78% 6.78%
ArcaneIce Arcane Ice 14.92% 14.95%
ArcaneWarmth Arcane Warmth 14.92% 14.95%
ArcaneNullifier Arcane Nullifier 14.92% 14.95%
ArcaneTempo Arcane Tempo 18.64% 18.50%
ArcaneMomentum Arcane Momentum 14.92% 14.95%
ArcaneConsequence Arcane Consequence 14.92% 14.95%
Eidolon Teralyst
Old New
ArcaneVictory Arcane Victory 6.02% 6.02%
ArcaneResistance Arcane Resistance 6.02% 6.02%
ArcaneIce Arcane Ice 12.05% 12.05%
ArcaneWarmth Arcane Warmth 12.05% 12.05%
ArcaneNullifier Arcane Nullifier 12.05% 12.05%
ArcaneHealing Arcane Healing 6.02% 6.02%
ArcaneTempo Arcane Tempo 15.66% 15.68%
ArcaneMomentum Arcane Momentum 12.05% 12.05%
ArcaneConsequence Arcane Consequence 12.05% 12.05%
Eidolon Gantulyst Old New
ArcaneStrike Arcane Strike 18.17% 18.25%
ArcaneAwakening Arcane Awakening 18.17% 18.25%
ArcaneGuardian Arcane Guardian 15.83% 15.68%
ArcanePhantasm Arcane Phantasm 10.20% 10.20%
ArcaneEruption Arcane Eruption 10.20% 10.20%
ArcaneAgility Arcane Agility 10.20% 10.20%
ArcaneAcceleration Arcane Acceleration 10.20% 10.20%
ArcanePrecision Arcane Precision 7.03% 7.02%
Eidolon Gantulyst
Old New
ArcaneStrike Arcane Strike 14.36% 14.63%
ArcaneAwakening Arcane Awakening 14.36% 14.63%
ArcaneGuardian Arcane Guardian 11.75% 11.92%
ArcanePhantasm Arcane Phantasm 9.40% 9.25%
ArcaneEruption Arcane Eruption 9.40% 9.25%
ArcaneAgility Arcane Agility 9.40% 9.25%
ArcaneAcceleration Arcane Acceleration 9.40% 9.25%
ArcanePrecision Arcane Precision 6.27% 5.92%
ArcanePulse Arcane Pulse 5.22% 5.29%
ArcaneUltimatum Arcane Ultimatum 5.22% 5.29%
ArcaneAegis Arcane Aegis 5.22% 5.29%
Eidolon Hydrolyst Old New
ArcaneTrickery Arcane Trickery 24.42% 24.78%
ArcaneVelocity Arcane Velocity 22.09% 22.23%
ArcaneArachne Arcane Arachne 13.95% 13.76%
ArcaneRage Arcane Rage 13.95% 13.76%
ArcaneFury Arcane Fury 13.95% 13.76%
ArcaneAvenger Arcane Avenger 11.63% 11.70%
Eidolon Hydrolyst
Old New
ArcaneTrickery Arcane Trickery 20.37% 20.24%
ArcaneVelocity Arcane Velocity 16.67% 16.79%
ArcaneArachne Arcane Arachne 12.96% 12.74%
ArcaneRage Arcane Rage 12.96% 12.74%
ArcaneFury Arcane Fury 11.11% 11.24%
ArcaneAvenger Arcane Avenger 11.11% 11.24%
ArcaneBarrier Arcane Barrier 4.94% 5.00%
ArcaneGrace Arcane Grace 4.94% 5.00%
ArcaneEnergize Arcane Energize 4.94% 5.00%
  • Quill Onkko’s Offerings are now categorized by Arcanes, Amps, Appearance, and Misc.
  • After placing an Orbiter Decoration, you now have the option to place another of that type without having to go through the Decoration item menu again (when not looking at any Decoration).
  • Enemies on a Dropship that die due to the Dropship being blown up now count towards the "Kill X enemies that are on a Dropship" Riven challenge. Rough day for the Grineer!
  • Reduced the number of Kuva Codex scans required from 50 to 3.
  • Vacuum now sucks up Atlas’ Rubble!
  • The Operator can no longer pick up Atlas’ Rubble due it to breaking the custom HUD.
  • The Stolen Dreams quest is no longer given when reaching Mastery Rank 3 because it is a reward for completing the Phobos Junction.
  • Updated Arcane Agility description to match new functionality. Now gives parkour speed instead of movement speed.
  • Updated the Razorback Armada Inbox message with a more clarified message of what to do/where to go.
  • Picking up a Cetus Wisp now includes an FX.
  • Improved the quality of transparent edges in Clan Emblems.
  • When you complete a Bounty stage or Incursion, Reviving won't make you lose the Affinity that you earned before that checkpoint. To offer an example:
    • Old behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 Affinity, then die and Revive, you'll lose 10% of your total 1500 Affinity, so 150 Affinity lost.
    • New behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 XP, then die and Revive, you'll only lose 10% of the 500 Affinity since the 1000 Affinity that you earned before you finished the Bounty stage is already "saved".
  • Tweaked force feedback sound of the Arca Plasmor.
  • Improved the equip sounds of the Gunsen to be more fan-like.
  • Increased headshot sound on the Hema.
  • You now need a minimum of 3 Health to reload the Hema. Ammo capacity stat is also hidden as it is not required.
  • Updated descriptions for Hydroid’s Tempest Barrage and Tentacle Swarm abilities.
  • Updated Trinity's Blessing ability description to read: "Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity."
  • Removed un-Gilded Zaws/Amps from Profile stats since only Gilded Zaws/Amps count towards Mastery.
  • Sped up scrolling speed when in inventory screens where scrolling is needed.
  • Improved controller support when scrolling through the Bounty rewards:
    • Left/right arrows and left/right analog stick toggle between Bounty and reward list (when present).
  • Moving the Chat window around the screen is now significantly less frustrating:
    • When dragging the Chat window to the top of the screen, it no longer closes if the drag is released while the cursor is outside the game window.
    • When dragging the Chat window too fast, you no longer are forced to stop dragging.
    • When dragging the Chat window against the edge of the screen, you no longer are forced to stop dragging.
  • Removed redundant ‘EXIT’ button from Simaris’ conversation screens.
  • Node blinking effects in Star Chart now follow the node when dragging it around.
  • Small performance improvement for enemies searching for context actions (ex: sounds the Alarm).
  • Added instructional objective UI to Fomorian Assault missions.
  • Ash’s Smoke Screen ability sound will now affect (muffle) the sounds for the entire duration of the ability.
  • Fixed not receiving a Corrupted Mod from opening the Orokin Vault if you extract after 10 minutes of an Orokin Derelict Survival mission.
  • Fixed Mirage not gaining Warframe Affinity when getting kills with her Hall of Mirrors clones.
  • More fixes towards reducing max Ammo Mods affecting the Hema Ammo pool leading to incomplete clip reloads.
  • Fixed getting knocked down while firing a Gunblade weapon (Sarpa, Redeemer, etc) resulting in the weapon no longer firing rounds and the firing audio being incorrect.
  • More fixes towards the Commander not spawning in Assassination Bounties.
  • Fixed enemies spawning on the wrong side of the portal in the final stage of The New Strange quest.
  • Fixed Mesa's Ballistic Battery ability's interaction with Beam weapons to behave like other weapon types: the Damage bonus is now only applied to one Damage hit, but it is not affected by the Beam weapon ramp-up and always applies full Damage.
  • Fixed Atlas’ Rubble not having any physics, which resulted in Rubble floating in the air if that Petrified enemy died there.
  • Fixed Ash’s Shuriken applying numerous Slash Status Effects to every enemy (even ones not hit) if in a group together (using Ferrox’s Alt Fire to group enemies closely).
  • Fixed Zephyr's Tornados remaining indefinitely if player goes into a bleedout and then self Revives.
  • Fixed markers for Lures and player placed markers sometimes being hidden when there's too many markers on screen.
  • Fixed Arcanes not listing Teralysts (+ variants) as drop locations, and vice versa.
  • Fixed Clients entering Archwing while quick-meleeing causing weapons locking up until animations are reset.
  • Fixed Teralyst fight session not locking after the first Synovia has been destroyed when not in the Teralyst Hunt Bounty.
  • Fixed instances where you shouldn’t have been able to use Transference.
  • Fixed spamming Transference at the Cetus gate turning you invincible.
  • Fixed potential script error when entering the Plains with a scoped Primary weapon (e.g. Sniper Rifles).
  • Fixed Appearance and Upgrades resetting to your ‘A’ loadout even if you had ‘B’ or ‘C’ loadout selected previously.
  • Fixed Clients not seeing markers on Shield Generators in Archwing Pursuit mission.
  • Fixed the Solida Syandana not having a spinning animation as intended.
  • Fixed not being able to use Finishers or ziplines in Captura.
  • Fixed missing fire FX when using the Ignis/Ignis Wraith with Blast Damage.
  • Fixed rebinding a key to ‘Open Chat’ resulting in incorrect colored button hint.
  • Fixed players being able to hear Vectis/Vectis Prime zoom in/zoom out sounds from other players' weapon.
  • Fixed a script error when equipping a Pet in the Relay Arsenal then trying to Upgrade said Pet.
  • Fixed Rescue Targets, Specters, and Pets who attempt to follow your wall climbing, being stuck mid-air if becoming downed in the middle of such movements.
  • Fixed not being able to climb over ledges while sprinting.
  • Fixed blurry Elevator control consoles in various Grineer tileset.
  • Fixed ‘ARMOR’ not being localized in Atlas’ custom HUD.
  • Fixed missing Cycron ‘charge complete’ sound.
  • Fixed the Gunsen playing equip sounds during Combos.
  • Fixed the Sell/Dissolve Mods screens displaying full stack count instead of the selected amount.
  • Fixed some Chat linkable items not having descriptions.
  • Fixed Void tileset images appearing when hovering over Orokin Derelict nodes in the Star Chart.
  • Fixed AI getting stuck in a low ceiling area in the Grineer Forest tileset.
  • Fixed clipping of Corpus Gas City Defense tileset guns.
  • Fixed an escapable level hole in the Grineer Forest tileset as reported here.
  • Fixed incorrect values in the World State Window when exceeding your Simaris Synthesis Task.
  • Fixed capitalization discrepancies in the World State Window for Simaris’ Synthesis Task.
  • Fixed text getting cut off in the Operator Amp stat screen.
  • Fixed adding waypoints in the Advanced Plains Map when the mouse/key was not pressed with the Advanced Map open.
  • Fixed Long Warframe names clipping with the Focus passive UI icon.
  • Fixed the Bounty Reward text exceeding the UI box.
  • Fixed seeing a UI blur when taking screenshots with the UI disabled.
  • Fixed typing in the Mods Console search bar resulting in flickering text.
  • Fixed context action icons being misaligned.
  • Fixed a script error when casting Bladestorm as Ash Prime.
  • Fixed a script error when casting Gara’s Mass Vitrify ability.
  • Fixed a script error when casting Chroma’s Spectral Scream ability.
  • Fixed a script error when casting Zephyr’s Tail Wind ability.
  • Fixed a script error when Mesa’s Peacemaker is cast by NPCS (Specters).
Conclave Changes & Fixes:
  • End point of Ignis weapons are now 1m from 3m in Conclave.
  • Ignis magazine capacity reduced to 30 in Conclave.
  • Ignis Wraith mag capacity reduced to 40 in Conclave.
  • Spectra magazine capacity increased to 30 in Conclave.
  • Amprex magazine capacity reduced to 40 in Conclave.
  • Glaxion magazine capacity reduced to 30 in Conclave.
  • Nukor ammo capacity reduced to 60 in Conclave.
  • Synapse damage reduced from 19 to 18 in Conclave.
  • Synapse magazine capacity reduced from 30 to 25 in Conclave.
  • Embolist ammo capacity increased to 50 in Conclave.
  • Synoid Gammacor damage reduced from 20 to 19 in Conclave.

Missed Change from Update 22.12.0:

  • Removed the mission preview screen from Dark Sector nodes occupied by Clans. This screen was removed in preparation for the new Dark Sectors, and to help new players who were confused by what they were clicking on. You’ll have your time in the sun again, Taylor Swift.

Hotfix 22.13.4

February 22nd, 2018 Forum Post

Beam Weapon Changes and Fixes:

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.
  • Convectrix Alt Fire beams now continuously sweep back and forth.
  • Fixed the Convectrix showing different Ammo types between fire modes. (Alt-fire is now using Shotgun shells like* Primary fire)
  • Fixed Convectrix beams visually crossing each other.
  • Panthera Alt Fire now consumes 1 Ammo instead of 4.
  • Fixed the Panthera Alt Fire consuming Ammo when hitting surfaces other than enemies.

Advanced Plains Map Changes for Controller Interactions:

  • Right analog stick now controls Map zoom.
  • Left analog stick now controls Map pan.

Invasion Changes:
With the precedent already set from Fissure missions for rewarding per normal endless cycle, Invasions felt strenuous due to their lengthy mission completion requirements. Considering there are other “faster” mission types available to get your reward and get out, it was time to cut back a bit on the way 'endless' variants work within the system. As a result, the following mission completion requirements have been scaled back:

  • Defense from 10 waves to 5 waves
  • Survival from 10 minutes to 5 minutes
  • Interception from 2 rounds to 1 round
  • Excavation from 1000 Cryotic to 500 Cryotic
  • Improved and enhanced audio feedback when hitting enemies with Beam weapons.
  • Improved Eidolon Lure following/positioning logic to prevent them getting right up in your face and disrupting your view.
  • Swapped the mesh of the Gantulyst dome Shield to solve collision issues with certain projectile types when shooting inside.
  • Enabled near culling on Eidolon bushes to reduce visual clutter during combat. You will now notice foliage fading from view when in the thick of it.
  • Disabled special Idle animations when customizing your Warframe Appearance in Arsenal. If a special animation is running when you enter the Appearance screen, it will continue until it's done and further special idle animations will not be played.
  • Removed the “while sliding” and “undetected” requirement for the "Kill X Dargyns with a Bow" Riven challenge to alleviate some frustrations. Any existing challenges with this requirement will revert into one without it.
  • Drivable Dargyns that are commandeered by Pilots now count towards the "Kill X Dargyns with a Bow" Riven challenge.
  • Restored the weapon trails that were removed from the greatsword/heavy blade Tennogen skins.
  • Picking up a Cetus Wisp will now display the same special UI message like when you pick up an Argon Crystal.
  • The Solida Syandana now has a visual ‘barrel spin’ animation.
  • Changed Archwing Pursuit rewards to be one static drop table instead of rotations that never really functioned.
  • Fixed losing gained Affinity on your Pet/Sentinel if you leave the Plains as the Operator.
  • Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).
  • Fixed Sentients encountered in Octavia’s Anthem quest dropping unintended rewards. Only Sentients encountered in normal gameplay situations are intended to drop rewards like Sentient Cores, Mods, etc.
  • Fixed not respawning in The Index if you die just as the Wager is met as reported here: https://www.reddit.com/r/Warframe/comments/7z6o6j/permament_death_in_index_bug/
  • Fixed losing your Credit investment in The Index if you win the match but don’t meet the Wager target. It now matches the UI description as reported here: https://www.reddit.com/r/Warframe/comments/7z6mmg/fix_the_in_game_description_on_the_index/
  • Fixed the Panthera Primary Fire displaying fall-off damage stats in the Arsenal when the projectile doesn’t actually have fall-off damage.
  • Fixed Ammo not being consumed when reloading the Strun and Transferring to the Operator simultaneously.
  • Fixed some issues reported with the Hema Ammo mechanic. Essentially increasing Clip size Mods or reducing max Ammo *Mods would affect the Ammo pool leading to incomplete clip reloads. Also, the Ammo pool could get into a bad state if you were knocked back/down while in the reload animation.
  • Fixed Focus Lens icons not displaying the respective Focus symbol inside the Lens.
  • Fixed overlapping UI popup when collecting rewards dropped from the Teralysts.
  • Fixed Melee weapons that are lit with an Elemental FX appearing to have hard visual edges (commonly seen in dark lit environments like the Orokin Derelict).
  • Fixed cases where customizing your Warframe Appearance in the Arsenal can cause the Warframe to leave the unarmed state.
  • Fixed some TennoGen items having a giftable option in the Market. Upon selecting this it would fail and not charge you the respective Platinum.
  • Fixed cases where the Tarna Planter Decoration would disappear.
  • Fixed Pigments not appearing when attempting to search them in the Inventory menu.
  • Fixed the Chat cursor falling behind or forward if text is scaled above 100.
  • Fixed a script error while in Captura.
Conclave Changes & Fixes:
  • Reduced the Damage of all Beam weapons in Conclave.
  • Reduced the Damage of the AkJagara in Conclave.

Hotfix 22.13.3

February 21st, 2018 Forum Post

Beam Weapon Changes:
Beam Weapons & Warframe. Depending on how long you've played our game you've either only known them to function as they currently do (calculating per second), or remember a time when they calculated damage much differently. Perhaps 5 year-veterans speak of a different era of Beam Weapons.

Beam Weapon behavior was originally changed to help with performance but as we've made optimizations to the game over time, we can return them to their original status of hitscan weapons with pinpoint accuracy and zero recoil. Or at least we think we can.

Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping. To help with ammo economy, Beam Weapons consume 0.5 ammo per trace - unless they are Flamethrowers.

Once this launches (hopefully this week on PC), we're hoping for some practical feedback on the changes and your thoughts! It's a bit tricky to grasp the behaviour changes on paper, but in practice it's something you'll be able to detect quickly. Please bear that in mind when replying - practical feedback will be the needle mover for any tweaks to come.

With such a huge change in behavior, comparing new stats with old is like apples to oranges so they are presented on their own below from our designer:

View Primaries List
Master Rank 4-6
Flux Rifle
  • Damage 22 Physical, 22% Puncture and 78% Slash
  • Fire Rate 12
  • Status Chance 24%
  • Critical Chance 10%
  • Converted to Battery with 50 capacity, 1 sec recharge delay and 40 regen rate
  • 30m Range from 25m
  • 0.5m Punch Through
  • .5 Ammo requirement
  • Aimed Zoom reduced from 2.23x to 1.8x
  • Mastery Rank 5
  • Damage 33 Heat
  • Fire Rate 8
  • Status Chance 27%
  • Critical Chance 11%
  • Magazine 150/750 Capacity
  • 20m Range (unchanged)
  • 0.15m beam thickness expanding to 3m at end point
  • Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
  • Aimed Zoom reduced from 2.23x to 1.2x
  • Damage 20 Electricity
  • Fire Rate 12
  • Status Chance 16%
  • Critical Chance 16%
  • Critical Damage 2.2x
  • Magazine 60/540 Capacity
  • 50m Range (unchanged)
  • Alt Fire Explosion Radius 6m
  • Alt Fire Explosion Damage 600
  • .5 Ammo requirement
Master Rank 7-9
  • Mastery Rank 8
  • Damage 26 Freeze
  • Fire Rate 12
  • Status Chance 34%
  • Critical Chance 8%
  • Reload Time 2.2secs
  • Magazine 80/720 Capacity
  • 24m Range (unchanged)
  • .5 Ammo requirement
  • Aimed Zoom reduced from 2.23x to 1.8x
Ignis Wraith
  • Mastery Rank 9
  • Damage 35 Heat
  • Fire Rate 8
  • Status Chance 29%
  • Critical Chance 17%
  • Critical Damage 2.5x
  • Magazine 200/800 Capacity
  • 27m Range from 20m
  • 0.15m beam thickness expanding to 3m at end point
  • Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
  • Aimed Zoom reduced from 2.23x to 1.2x
  • Mastery Rank 7
  • Damage 24 Physical
  • Fire Rate 12
  • Status Chance 24%
  • Critical Chance 18%
  • Critical Damage 2.2x
  • 30m Range from 25m
  • Magazine 70/700 Capacity
  • .5 Ammo requirement
  • Aimed Zoom reduced from 2.23x to 1.4x
Panthera (Alt Fire Only)
  • Damage 100 Physical
  • Fire Rate 2
  • Range 6m from 5m
  • 4 ammo consumed per hit
  • Please note that Ammo will be consumed when hitting surfaces other than enemies at the moment. We are aware and will fix as soon as we can!
Master Rank 10-12
  • Mastery Rank 11
  • Damage 18 Corrosive
  • Fire Rate 12
  • Status Chance 13%
  • Critical Chance 39%
  • Critical Damage 2.7x
  • 20m Range from 18m
  • Magazine 70/560 Capacity
  • .5 Ammo requirement
  • Additional 20% Damage on headshots
  • Aimed Zoom reduced from 2.23x to 1.5x
  • Mastery Rank 10
  • Damage 24 Electricity
  • Fire Rate 12
  • Status Chance 22%
  • Critical Chance 32%
  • Critical Damage 2.2x
  • 18m Range (unchanged)
  • Magazine 100/700 Capacity
  • .5 Ammo requirement
  • Aimed Zoom reduced from 2.23x to 1.4x
Quanta Vandal
  • Damage 26 Electricity
  • Fire Rate 12
  • Status Chance 30%
  • Critical Chance 22%
  • Critical Damage 2.4x
  • Reload 1.8 secs
  • 50m Range (unchanged)
  • Magazine 80/560 Capacity
  • Alt Fire Explosion Radius 6m
  • Alt Fire Explosion Damage 600
  • .5 Ammo requirement
  • Mastery Rank 11
  • Damage 30 Viral
  • Fire Rate 12
  • Status Chance 31%
  • Critical Chance 19%
  • Magazine 90/720 Capacity
  • 25m Range (unchanged)
  • .5 Ammo requirement
  • Aimed Zoom reduced from 2.23x to 1.7x
View Secondaries List
Master Rank 0-3
  • Damage 16 Magnetic
  • Fire Rate 12
  • Status Chance 20%
  • Critical Chance 8%
  • Critical Damage 1.8x
  • Reload 1.4 secs
  • 25m Range (unchanged)
  • Magazine 60/240 Capacity
  • .5 Ammo requirement
  • Aimed Zoom reduced from 2.23x to 1.6x
Master Rank 4-6
  • Mastery Rank 5
  • Fire Rate 8
  • Damage 29 Fire
  • Status Chance 21%
  • Critical Chance 15%
  • Critical Damage 1.7x
  • Magazine 70/300 Capacity
  • 15m Range (unchanged)
  • Aimed Zoom reduced from 2.23x to 1.2x
  • Fire Rate 10
  • Damage 22 Radiation
  • Status Chance 29%
  • Critical Chance 3%
  • 25m Range (unchanged)
  • .5 Ammo requirement
  • Aimed Zoom reduced from 2.23x to 1.7x
  • Fire Rate 12
  • Damage 18 Physical (42% Puncture, 58% Slash)
  • Status Chance 22%
  • Critical Chance 14%
  • Reload 1.8secs
  • Magazine 60/360 Capacity
  • 0.5m Punch Through
  • 18m Range from 15m
  • .5 Ammo requirement
  • Aimed Zoom reduced from 2.23x to 1.6x
Master Rank 7-9
  • Mastery Rank 8
  • Fire Rate 12
  • Damage 23 (25% Puncture, 25% Slash, 50% Radiation)
  • Status Chance 30%
  • Critical Chance 12%
  • Critical Damage 1.8x
  • Battery Capacity 60, regen delay 1 secs, regen rate 40
  • 20m Range (unchanged)
  • 1m Punch Through
  • .5 Ammo requirement
  • Aimed Zoom reduced from 2.23x to 1.8x
  • Mastery Rank 9

Fire Rate 8

    • Damage 35 Toxin
  • Status Chance 41%
  • Critical Chance 3%
  • Reload 1.3secs
  • 9m Range from 6m
  • 1m Radius at beam end point
  • .5 Ammo requirement
  • Aimed Zoom reduced from 2.23x to 1.1x
Synoid Gammacor
  • Mastery Rank 7
  • Damage 20 Magnetic
  • Status Chance 28%
  • Critical Chance 20%
  • Reload 1.8 secs
  • Magazine 80/400 Capacity
  • 30m Range from 25m
  • .5 Ammo requirement
  • Aimed Zoom reduced from 2.23x to 1.6x

General Beam Weapon Changes:

  • Beam weapons now state "STATUS" instead of "STATUS / SEC" in the Arsenal because they can now Status Effect more than once per second (like all other weapons).
  • The Flux Rifle has a new battery charge up and fully charged sound to go with it’s beam rework!
  • Minor tweaks to reload timing on Glaxion and Gammacor.
  • Tweaked the Synapse beam to better represent it’s Corrosive Damage.

Non-Beam Weapon Changes:

  • Cernos Prime Alt Fire is now silent as intended.
  • Increased the Fire Rate of the Zenith's Alt Fire.
  • Made the additional projectiles of Talons and Castanas from Multishot spread in a more uniform/predictable pattern.

Sound Changes:

Advanced Plains Map Changes for Controller Interactions:

  • Map can now be panned halfway off screen
  • When opening Advanced Map, the player position will be centered on the screen
  • The controller reticle will no longer be movable, instead the right analog stick will pan the Map around
  • Left analog stick now controls Map zoom
  • Panning leeway will now scale with zoom level (so the Map can't be dragged far beyond the panning limit when zoomed in too much)
  • Increased the Endo awarded by Simaris’ Daily Synthesis Target by 2x.
  • Hold-to-Charge Abilities (Ember’s Fireball, Zephyr’s Tail Wind, etc) no longer auto cast when full. Cast now occurs on Charge release.
    • Also, if Energy drops below Charge cost, it will auto cast at the appropriate Charge level.
  • Critical Chance, Critical Multiple, and Status Effect Chance now all apply to enemies inside Zephyr’s Tornado.
  • Lowered particle burst, opacity and particle count on numerous Gantulyst and Hydrolyst abilities in an attempt to alleviate performance issues and reduce visual clutter.
  • Lowered particle burst for Vomvalyst charge up attacks to alleviate performance issues.
  • Tweaked Kavat wall attack behaviours to prevent ‘supercat’.
  • Adarza Kavat’s Cat’s Eye Critical Chance Buff no longer apply to Operators.
  • Smeeta Kavat’s Charm Critical Chance and Energy recharge Buffs no longer apply to Operators.
  • Updated description of the Mod "Entropy Burst" to read "Base Status Chance" instead of "Status Chance".
  • Picking up a Syndicate Medallion, Exceptional Sentient Core, or Flawless Sentient Core will now display the same special UI message like when you pick up an Argon Crystal.
  • Talking to Onkko will now make all other Operators invisible, just like when you talk to Konzu with a busy crowd closeby.
  • When customizing your Warframe under the Appearance tab, your Warframe will appear unarmed and idling to make customization easier without going into a blocking/armed stance.
  • The message that appears when you are over the Riven capacity limit will now have options to open the Dissolve screen, purchase Slots, or defer to later instead of having to go into the Dissolve screen first.
  • Corrected a texture on the Repala Syandana to make it fully opaque instead of slightly transparent.
  • Tweaked the Saryn Nita’s Moda Skin to have a more pronounced ‘pulsating’ effect as requested by the creator.
  • Fixed the End of Mission screen both breaking (i.e. UI hang) and not showing the Nightmare Mod you earned when completing Nightmare Defense missions.
  • Fixed Sentient Cores from Vomalysts disappearing if another player joins the squad when a Core is on the ground in the Plains.
  • More fixes towards not being able to take pickups after a Host migration occurred if the new Host picked up the item before the Clients finish loading in.
  • Fixed Nidus’ Undying passive not working if an Oberon casts Renewal on him.
  • Fixed a script error when Client opens the Advanced Plains Map right after entering the Plains.
  • Fixed Warframe Abilities being inaccessible after equipping Archwing before accessing the Plains.
  • Fixed Syndicate Status Effect Buffs failing if one expired while you were the Operator.
  • Fixed Client Inaros’ able to become invincible by casting Devour on a target next to them and going straight into the devouring phase.
  • Fixed Amps and Zaws not being properly tracked in your Profile due to Gilded required before it is considered ‘Mastered’.
  • Fixed a decoration causing AI navigation issues in the Grineer Sealab tileset.
  • Fixed an AI navigation path in the Grineer Galleon tileset that was leading AI to spawn outside of the level bounds.
  • Fixed AI navigation troubles in the Eris Corpus Ship Defense tileset.
  • Fixed the Advanced Plains Map getting stuck when reaching the edge of the map using WASD or a controller.
  • Fixed Advanced Plains Map inverting WS or AD controls when sufficiently zoomed. These keys now move the entire Map in the opposite direction (thus moving the focus of the Map in the same direction as the key).
  • Fixed 'convert all Shards' Focus UI option not updating to show the total Focus that will be received.
  • Fixed Simaris’ Daily Endo reward not displaying.
  • Fixed pressing Esc when viewing the Options menu causing the screen to close too early.
  • Fixed the scroll mouse wheel not highlighting the currently selected Warframe Ability.
  • Fixed Bullet Attractor Status Effect of Void Damage (Operators and Amps) becoming visually solid when frozen/petrified.
  • Fixed not being able to see Warframe Speed stat in the Arsenal.
  • Fixed changing your Warframe’s Energy color resulting in the Energy color of the Uru Prime Syandana also changing.
  • Fixed the Sabotage core appearing completely black in the Gas City tileset.
  • Fixed a crash when Transferring to the Operator.
  • Fixed Ember’s Fireball charging sound looping.
  • Fixed Ember’s Fireball missing fire FX when holding it fully charged.
  • Fixed dark lighting in the Frost Harka diorama.
  • Fixed a script error when accessing the Arsenal in a Relay/Cetus.
  • Fixed Credit Icons not displaying the appropriate color.
  • Fixed gamepad/keyboard button Icons changing color in the Chat window.
  • Fixed incorrect Emoji color choice in Chat.
  • Fixed the Junction UI disappearing behind the Star Chart as reported here: https://www.reddit.com/r/Warframe/comments/7xzd1f/bug_the_new_font_goes_behind_planets_in_the_star/
  • Fixed the right Syrinx Shoulder Plate attachment clipping with the Mirage Mithra Skin.
Conclave Changes & Fixes:
  • Ignis and Ignis Wraith are now usable in Conclave.
  • Fixed players not seeing the ‘killfeed’ when a player has been killed in Conclave.
  • Fixed not being able to equip the Knightess and Corpra Helmets in Conclave.

Hotfix 22.13.2

February 16th, 2018 Forum Post

  • Teralyst, Gantulyst and Hydrolyst now all drop Arcanes!
    • All 3 Teralysts have a 100% chance of dropping an Arcane.
    • The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant.
    • How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.
  • Reduced controller cursor speed in Advanced Plains Map by half.
  • The Warframe Launcher will now prompt when it detects that you could do with some optimizing.
  • Changed a metal material of the Sarva Harness to fix missing accent tint.
  • Removed an unreleased cosmetic that could be seen but was not actually in Inventories.
  • Updated Arcane Resistance to read Toxin instead of Electricity and updated its icon to match the effect.
  • Updated and fixed some Sarpa firing sounds.
  • Improved the clarity of the small Chat text option.
  • Adjusted the Diva Polearm Skin energy color and Octavia Diva Skin default tint to better match the Steam Workshop images.
  • Fixed Ember’s Fire Blast not providing additional Heat damage to Clients who shoot through the flame ring.
  • Fixed Nidus’ Ravenous Infested carpet not dissipating for Clients after a Host migration occurs.
  • Fixed Operators being able to use Antiserum Injectors even though UI shows they have none.
  • Fixed appearing invisible in the Relay/Cetus Arsenal.
  • Fixed Companions duplicating when in the Relay/Cetus Arsenal.
  • Fixed a Host script error that occurred if a Client died and revived while Spearfishing.
  • More fixes towards Operators having distorted facial textures when interacting with a Pet.
  • Fixed incorrect Fonts in the Cetus cinematic when you enter for the first time.
  • Fixed the TennoGen icon appearing the wrong color in the Arsenal.
  • Fixed context action text drawing on top of the player's Warframe in the Orbiter.
  • Fixed broken text on the Invasion screen.
  • Fixed cases of uncapitalized text discrepancies.
  • Fixed a crash that could occur in the Liset loading mission screen.

Hotfix 22.13.1

February 15th, 2018 Forum Post

With most overhauls come the fixes soon after! Most of this Hotfix includes fixes related to the Font Rendering overhaul, and we’re prepared to continue fixing where necessary.

It’s also worth noting that the work to put Arcanes as drops on all Teralyst variants continues, and we hope to Hotfix that before the weekend arrives!

  • Changed the Advanced Plains Map to use the bound map key binding to close the Map instead of it being fixed to "M".
  • Removed the Advanced Plains Map hint when opening the Map in Caves.
  • Konzu’s Bounty board now displays an auto-refresh countdown timer when no Bounties are currently available (approx 1 minute of downtime between refresh).
  • Improved spawning points of Dargyns to alleviate reported issues of Dargyns spawning on top of eachother or in geometry.
  • Fixed Sentients not spawning during their encounter phases in Octavia’s Anthem quest which resulted in a progression stop.
  • Fixed numerous projectile weapons (Detron, Drakgoon, Cernos Prime, etc) having incorrect Status Chance calculations.
  • Fixed a crash when attempting to drive a Dargyn.
  • Fixed entering a Rampart as cloaked Operator causing a loss of functionality.
  • Fixed Unveiled Riven Mods sometimes appearing blank due to Font changes.
  • Fixed Condrocs that start in flight not counting towards the "Kill 3 Condrocs within 5 seconds" Riven challenge.
  • Fixed a potential script error when fighting the Teralyst that would break Eidolon Lure functionality.
  • Fixed smaller than intended collision shapes on the Teralysts, especially noticeable on the Gantulyst and Hydrolyst. This did not affect their "damage hitboxes", only player collision.
  • Fixed Arcane Momentum and Arcane Consequence reflecting incorrect text descriptions since their recent changes in U22.12.0.
  • Fixed Operators having distorted facial textures when interacting with a Pet.
  • Fixed Atlas' Rubble sticking around if you switch your Warframe in the Simulacrum Arsenal while Rubble is on your Atlas.
  • Fixed ‘Damaged’ Mods not having their iconic cracked image.
  • Fixed numerous Icons not displaying their proper colors in the World State Window.
  • Fixed Dojo color and Pigment Icons displaying incorrect color.
  • Fixed the ‘*’ symbol replacing letters with a diacritical mark (non-English languages)
  • Fixed broken fonts when opening a Gift, and when ranking up in a Syndicate.
  • Fixed incorrect counter Icon when selecting over 100 Mods.
  • Fixed off-centered Revives remaining number.
  • Fixed a script error that could happen when trying to Upgrade your Pet in Cetus.
  • Fixed a script error that occurred when you don't have a Companion equipped.

Update 22.13

February 15th, 2018 Forum Post - TennoGen Round 11: Part 3 of 3

TennoGen Round 11: Part 3 of 3

TennoGen Round 11 Batch 3 of 3

The final batch of TennoGen Round 11 items are here!


Warframe Skins:

Banshee Sonority Skin by prosetisen
Saryn Nita’s Moda Skin by Volkovyi
Nezha Dracun Skin by Novabjorn
Mirage Mithra Skin by lukinu_u
Inaros Horus Skin by ....A

Weapon Skins:

Mithra Heavy Blade Skin by lukinu_u
Kilzorath Heavy Blade Skin by Arsenal
Ba'Geth Tonfa Skin by Faven (Concepted with the help of Scharkie)


Solida Syandana by Hitsu San
Sarva Harness by Master Noob


Warframe Alt Helmets:

Oberon Taurus Helmet by Master Noob
Harrow Hieropha Helmet by led2012
UI Additions & Changes

This Update brings some changes to the UI in two big ways. The first one has been a much requested feature to overhaul the way the Plains of Eidolon Minimap works. The second is a complete change to the way Warframe renders all fonts.

FIRST: New Advanced Plains Map!

  • Hold M (default) to open Advanced Map.
  • Right clicking (default) on the Advanced Map places a Waypoint.
  • Use the mouse wheel to zoom in and out.
  • Left click and drag to move the Advanced Map around.
  • Areas/Regions have now been named! (also appears on the normal Plains Map).

SECOND: Font Rendering overhaul!

A deep dive into this can be found here from our latest Devstream: https://youtu.be/E96hgup-Ng0?t=41m5s

And a bit of a visual reference can be found here: https://pbs.twimg.com/media/DVDaFBnV4AAC_Cf.jpg:large

  • Stay Calm! A lot of Warframe's text will look different. This change will make all fonts across Warframe more readable at all resolutions. We know change is scary, but this change is to make sure font scaling looks crisp across resolutions and with zooming!
  • All future UI work has had the stage set for it with this better text rendering!
  • Sentient Cores now drop from Conculysts, Battalysts, and Decaying variants. They will drop either an Exceptional (25%) or Intact (75%) Sentient Core. This allows for progression with the Quills outside of the Plains of Eidolon!
  • Ivara’s Prowl will now only steal from each enemy once total, instead of once per Ivara. Our intent is to mirror how Nekros’ Desecrate also functions, considering the recent movement of Sentient Cores to certain Sentient variants. It’s rewarding to be the warmly welcomed Nekros in an Argon Crystal run, and we hope Ivara will now be welcomed equivalently.
  • Fixes Natural Talent causing a delay after the Mag Crush animation ends where you couldn't cast other Abilities.
  • Fixed some Shotgun Rivens having a blank Riven challenge.
  • Fixed the rewards listed on Konzu’s Bounty board overlapping with text when scrolling, making it appear to only list 9 rewards instead of 10.
  • Fixed cases of Zaw Damage preview stats not calculating properly.
  • Fixed the Kronen not displaying when searching ‘Tonfa’ in the Market/Arsenal.
  • Fixed potentially misaligned Riven challenge popup description.
  • Fixed Tennogen Liset Skins showing a Credit icon instead of Steam icon.
  • Fixed a script error in Somachord if the loop button is pressed while no songs are playing.

*We have a fix for the Detron's incorrect Status Chance. Aiming to get another Hotfix out before the weekend that will include this!

Hotfix 22.12.5

February 13th, 2018 Forum Post

  • Removed non-Vaulted Relics from Bounty Rewards as to remove confusion of both Relic types being in current Bounties and replaced with Endo relative to difficulty per Bounty tier (50,100,200,300,400).
  • Improved the way Plains of Eidolon Water hazards treat drops that fall and teleport with in to be more player friendly.
  • Potential fix for the big issue of Teralysts and Lures not navigating or behaving properly at all. When this issue occurs, it completely prevents Teralyst hunts from occuring for that session so we are working on resolving it as quickly as we can!
  • Fixed an issue with Operator customization where changing the color of "Markings" changes the color of all "Facial Accessories".
  • Fixed Vex Armor HUD Buffs not being removed upon deactivation for Chromas playing as Clients.
  • Fixed the Harrow Graxx Skin having a giftable option in the Market. Upon selecting this it will fail and not charge you the respective Platinum.
  • Fixed various incorrect looking Articula: https://forums.warframe.com/topic/919049-equinox-articula-glitchy-textures/

Hotfix 22.12.4

February 13th, 2018 Forum Post

  • Chroma's Vex Armor Damage Buff now works on Melee Damage.
  • Adjusted new stairs to the upper level in the Grineer Galleon Defense tileset to improve flow.
  • Fixed a crash upon returning to Cetus after trying to give a Brilliant Eidolon Shard to the Shrine.
  • Fixed Index missions in the Glast Gambit quest rewarding the wrong amount of Credits, resulting in players losing Credits even when winning.
    • We are currently running a script to retroactively give respective Credits to those who were affected by this issue. We will update you here once the script is complete!
  • Fixed Vomvalyst Lures losing their charge after a Host migration, resulting in inability to be recharged.
  • Fixed Natural Talent not applying to Gara’s Shattered Lash sweep.
  • Fixed Grakata low magazine sounds being audible by all players when used by friendly AI.
  • Fixed some localized text mentions of "it's" where should've been "its".
  • Fixed a typo in one of Konzu’s line where he is meant to say “sight” instead of “site”.
  • Fixed a script error when casting Ash’s Bladestorm ability.
  • Fixed a script error when casting Atlas’ Rumblers ability.

*We are aware of an issue where you appear to be able to gift the Harrow Graxx TennoGen Skin in the Market. Upon selecting this it will fail and not charge you the respective Platinum. We’re working on removing the unintended option for our next Hotfix/Update.

Hotfix 22.12.3

February 12th, 2018 Forum Post

*Please note that we’re aware of the following issue and have a fix for our next Hotfix:
Index missions in the Glast Gambit quest rewarding the wrong amount of credits, resulting in players losing credits even when winning

Zephyr Changes and Fixes:
As mentioned in Update 22.12.0, we prefaced Zephyr’s new Air Burst ability with a note that it may be tweaked after feedback - and here we are! To retain her aerodynamic synergy, we’ve tweaked the following:

  • Energy cost of Zephyr’s Air Burst is now halved while in air.
  • Increased the speed of Zephyr’s Air Burst projectile.
  • Increased the speed of Zephyr’s Tornado tracking to move quicker to your aim point.
  • Removed Zephyr’s Turbulence loop sound and lowered hover loop volume.
  • Fixed a crash when killing a Volatile Runner (or enemy that exploded on death) trapped inside Zephyr's Tornado by shooting the Tornado.
  • Fixed Zephyr’s Air Burst not increasing the size of your Tornado as a Client.

Atlas Change:

  • Reduced the decay rate of Atlas’ Rubble by half.
  • Changed the Zhuge’s Critical Chance to the intended 20%.
  • Toned down the explosion and smokey VFX when firing an Operator Amp.
  • Slight spacing adjustment to Relic opening/Riven unveil UI so they're all the same spacing.
  • Somachord volume setting is now saved across all sessions.
  • Minor sound remastering updates have been made to the following weapons:
    • Tigris / Tigris Prime / Sancti Tigris
    • Boltor / Boltor Prime
    • Latron / Latron Wraith / Latron Prime
    • Snipetron Vandal
    • Rubico
  • Fixes towards crashing when flying a Dargyn.
  • Fixed Assassination Bounty stages not progressing when killing the Commander very quickly.
  • Fixed Squad UI losing functionality when anyone leaves your Squad when in your Orbiter.
  • Fixed Squad UI being left in weird "Waiting for Players / Clear Voting" state (instead of "Waiting For Players / Cancel Mission") when failing to join a Public session.
  • Fixed the Teralyst being able to kick around pick-ups and potentially push them through the ground.
  • Fixed not being able to pick up Index points as a Client if the pick-up was too far away from you from the Host's point of view.
  • Fixed switching to Operator and back causing some abilities (e.g. Fireball, Vauban 1/3/4) to cost twice as much Energy.
  • Fixed Enemies petrified by Atlas’ Path of Statues Augment Mod not dropping Rubble.
  • Fixed the Arcane Arachne damage increase not resetting when shooting the ground
  • Fixed all Teralyst variants not attacking players in Dargyns.
  • Fixed Shotgun Rivens generating a challenge for killing Dargyns with a Bow.
  • Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up.
  • Fixed the Scourge appearing to be rotated incorrectly when viewed on a surface
  • Fixed Mirage Prime's materials looking muddy during Eclipse in the dark.
  • Fixed not being able to see your Pets fur patterns in the Appearance screen when you first open the Arsenal.
  • Fixed Clients not having their melee combo counter increased for Ash’s clones hitting enemies in Bladestorm.
  • Fixed navigation bug causing AI to get stuck in certain situations.
  • Fixed the player flashlight being too dim.
  • Fixed excessively bright fog in your Liset.
  • Fixed a script error that could occur when Mining.
  • Fixed a script error when casting Atlas’ Tectonics.
  • Fixed a script error when casting Mirage Prime’s Hall of Mirrors.
  • Fixed a script error when casting Ash’s Bladestorm.
  • Fixed a script error when using Transference as Equinox.
  • Fixed a script error when deleting all read messages at the same time a message transmission pops up.
  • Fixed the Kuva Siphon sometimes missing shadows.
  • Fixed Riven unveil diorama being offset to the side.
  • Fixed cases of empty names appearing when joining an Instance.
  • Fixes for unintended changes to kill shot and headshot sounds.
  • Fixed missing Liset ‘fly in’ sounds as reported here: https://forums.warframe.com/topic/915481-liset-audio-bug/
  • Fixed poor lighting during Vor’s Prize cutscenes.
  • Fixed Display descriptions exceeding the UI boundaries.

Hotfix 22.12.2

February 10th, 2018 Forum Post

  • Fixed a progression stopping crash in The War Within quest.
  • Fixed hearing a static-like noise after casting Inaros’ Desiccation.

Hotfix 22.12.1

February 10th, 2018 Forum Post

As predicted, some new font changes slipped through the Mainline cracks! We have better text optimizations coming next week, but have fixed it for now!

*Missed U22.12.0 Addition:

  • New Riven challenges are here! Many of them brought to you by the Design Council!

*Missed U22.12.0 Sound Change:

  • Volume adjustments and balancing between all Warframes and their powers. (Turned up quiet powers and turned down loud powers)
  • Updated sounds to the Redeemer and Sarpa.
  • Increased the weapon damage and projectile speed of the Dargyn when flying it yourself.
  • Removed unintended drop shadow on Chat text.
  • Removed placeholder tags on new Riven challenge descriptions.
  • Fixed crashing when exiting the water in a Submersible mission.
  • Fixed cases of crashing when attempting to Revive.
  • Fixes towards Vomvalyst Lures not teleporting to players who are extremely far away.
  • Fixed Market Warframe Skins/Helmets that use the default diorama showing the equipped Warframe instead of the Warframe the Skin is for.

Update 22.12

February 9th, 2018 Forum Post - Shrine of the Eidolon

YUP, another Mainline! We have some things that were not meant to be released like text optimizations, so if you see anything funny, it fell through the cracks. This is our longest set of Update notes today (largely because of the weapon changes), but there's still lots of great details for you to find in these notes. Please post all bugs and feedback in proper forums!


Take your fight to the skies by hijacking unmanned Dargyns in the Plains. If you get caught, it's a footrace against the pilot to board the Dargyn! Use these to aid in your search for the new Eidolons!


“The Sentient was a deformed creature, sent from some dark fold of distant space, crushing towers and citadels across Earth...”

Until meeting its fate in a climactic battle.

“The device detonated. The Sentient's body shuddered, wracked by a cacophonous energy. Fragments of the Sentient crashed to the Plains and marshes and flatlands...”

These fragments are known as the Eidolons -- mysterious titans that continue to wander the Plains and loom over the people of Cetus.

Most of you have seen the Teralyst, a beast that rises from the watery depths every night. Legends speak of two more Eidolons that fell to the Plains, dormant for centuries but ever-present in the hearts and minds of the Ostrons.

Eidolon Hunters eager to prove their worth are trying to summon these creatures again. Are you worthy, Tenno?


Legends say the Gantulyst wields an enormous boulder for an arm and radiates powerful beams of Sentient energy. The Ostrons built a shrine in its honor hoping to gain its favor.


The Ostrons believe the Hydrolyst is an omen of impending natural disaster. Stories describe a distinct, pungent aroma that precedes the arrival of this toxic beast.


Terryhunt frnh348

You now have options to matchmake for Eidolon Hunts!

Worth Noting: Remaining in the Plains for the entire Day Cycle effectively allows you to hunt the Eidolons across multiple nights. If your team kills all 3 Eidolons in one night, or across several, then the Teralyst will respawn and you can start the hunt again. TLDR players can hunt Eidolons across multiple nights without losing progress as long as they stay within their current session. Going back to Cetus resets it.


If you’re worthy, you’ll receive a guaranteed Riven Transmuter from the Hydrolyst (if captured). These consumable items can Transmute four Riven Mods into a brand-new Riven. Combining four Rivens of the same type (i.e Rifle, Melee, Shotgun, etc.) will result in a transmuted Riven of that type.

  • Added a completely new flow for Companion Incubator Management. Pets can no longer die! The base Incubator now behaves exactly as the Nutrio Incubator does with auto-stasis, and those with the Nutrio Incubator receive a significant discount on future DNA Stabilizer costs (from 75,000 to 5,000)!
  • Added categories to Hoks store for different Zaw parts and Arcanes. His Crafting screen can now also preview Gilded stats and appearance.
  • You can now buy up to 10 Loadout Slots! The previous limit was 5.
  • Added a new subcategory in the Market Weapons tab for Archwings.
  • Added a teleport trigger to warp slow squadmates outside of the loading hallway and out into the Plains. This is to catch followers who were far enough away to warp to the player, past the blocking volume already set up in front of the gate.
  • You can now see your customized Operator in Diorama previews when purchasing items.
  • Added toggle between Gilded and non-Gilded for crafted weapons.
  • Operator Arcanes are now listed in the Arcane section of the Codex.
Sound Additions
  • Volume adjustments and balancing for all weapons. (Turned up quiet weapons and turned down loud weapons)
  • Added a new audio layer to older weapons to make them sound more impactful.
  • Added and improved exterior gun tail sounds for all weapons.
  • Added unique 'low ammo in clip' sounds for all weapons.
  • Added new sound to the Kohm reload.
  • Updates and sound additions to one handed secondaries when using Glaive type weapons.

Warframe Changes: Each Warframe’s stats and ability kits combine into a unique entity that offers different strengths and weaknesses. With 34 Warframes to choose from (and the 35th on the way), a Tenno may find there is no challenge they cannot overcome by making good use of the swiss army knife that their Arsenal offers. Some well-rounded frames do multiple things well, while others greatly excel in specific circumstances.

When reviewing the Arsenal over time, our developers often find themselves asking: 'is this fun?’. That's the most important question to us, from the perspective of both the active player and their three squadmates. We understand the importance of power fantasy, but overbearing abilities can make squadmates feel ineffective by seriously disrupting intended gameplay flow. Conversely, when a Warframe doesn’t do enough, players may simply choose a “better” frame, sacrificing personalization and diversity for efficiency. Neither of these situations are ideal, so let’s shake things up!

PLEASE NOTE: for the next 7 days you are eligible for free items!

  • Login within 7 days of the update for an inbox message containing 3 x Forma, a 3 Day Affinity booster, and an Exilus Mod Adaptor!
  • Console players will receive the same inbox message by logging in when they get the build with aforementioned changes.
  • AFTER Friday's Devstream (February 9th), ALL platforms will get BONUS Gift from the Lotus alerts this weekend with Orokin Reactors!

If you've read the Dev Workshop, a lot of this will look familiar, but there are some minor changes! Our intent remains the same. We relist important information here because our Update notes are much more widely read than Dev Workshops.

View Warframe Changes List

GENERAL: -When interacting with Nullifiers, power-created avatars (Atlas’ Rumblers, Nekros’ Shadows, etc) will have their Health drained, instead of instantly disappearing.

-Added a charge circle for Ember’s Fireball, Zephyr’s Tail Wind, and Hydroid’s Barrage and Tentacle Swarm.



- Upon activating Bladestorm, Ash’s clones will do the stabbing, leaving the player free to act. Ash can choose to join in the execution by using Teleport on a marked enemy.

- Reduced energy cost of Bladestorm's Marks. 12 Energy / Mark when Visible, 6 Energy / Mark when invisible.

As one of three “stealth” frames that offer invisibility, Ash serves as a more offensive alternative to Ivara and Loki. In practice, his Bladestorm ultimate falls short of those expectations - although the ability is sufficiently lethal, players would be locked into cutscenes as Ash and his clones finished the job on marked targets.


With the above changes, the Ash player can continue moving and shooting after activating Bladestorm, while his clones do the dirty work! Plus, as an added feature, if a player wants to take advantage of the invincibility offered by the cutscenes (or just thinks they look cool), they can use Teleport on a marked target after activating Bladestorm to join in on the stabbing fun.


Rubble (new mechanic)

- Comes from killing petrified enemies. Atlas collects rubble to restore his health, or temporarily increase armor if already at max health. Rubble has a singular decay. Picking up more rubble delays the decay for a brief time.


- Killing petrified enemies with Landslide generates bonus rubble. We have also increased the contact radius at max rank from 1.5m to 2m.


- Can use Petrify on Tectonics’ bulwarks to increase rolling velocity and damage. Can also be cast on Rumblers to heal them for a % of max health.

-Petrify is now a single cast instead of a channel ability, instantly Petrifying enemies in front of you regardless of level! https://gfycat.com/gifs/detail/bonybrokenappaloosa .

-Ore Gaze Augment is now 25% effective at max rank.

- Petrified enemies take increased damage from all sources.


- While casting, creates an AoE around Atlas that will petrify any enemy that comes close.

- Rumblers create rubble when they expire, based on how much health they had

Released in late 2015, Atlas fills the role of a beefy brawler Warframe. While his first ability Landslide really packs a punch, the rest of his kit falls short in comparison to other frames. We saw this reflected in Atlas’ usage stats, where he was the generally the least-used frame that didn’t have a Prime variant.


Similar to other recent reworks, we aim to give Atlas more synergy between the abilities at his disposal. Petrify is now a versatile ability that does not limit the casting of other abilities, and can be used to buff bulwarks and heal Rumblers. Introducing the Rubble mechanic improves Atlas’ survivability, while rewarding players for taking advantage of the frame’s synergies. The instant AoE Petrify upon casting his Rumblers ultimate also helps protect players during the cast animation.


Resonating Quake (Augment)

- Although still a singular cast allowing free movement, Resonating Quake will only hit enemies once as it expands outward.

Banshee’s abilities fill both offense and support roles, offering damage boosting, crowd control, and area of effect capabilities. But for many, her gameplay has become centralized around an augment for her Sound Quake, Resonating Quake. Since sound waves can hit through walls, the humongous area of effect can prevent enemies from getting anywhere near the objective, while the casting player is left with nothing to do but wait. From our own public play experiences, Resonating Quake is what we as creators of Warframe find to be the most unfun ability- “I want to enjoy this horde shooter, but where are the hordes?”

Instead of creating a less effective version of the same augment, Resonating Quake will now offer an alternative playstyle, providing a stationary Quake that does not restrict player movement. Effective usage will now require frequent casting and strategic placement, encouraging a more active playstyle.


Spectral Scream

- Removed walk speed and jump restrictions. You can now freely move while this is active!

- Can now cast other abilities while using Spectral Scream.

- Damage output is now also affected by the Vex Armor's Fury bonus!


Vex Armor

- Fixed a longstanding issue with number calculation being multiplicative. Boosts now apply before upgrades instead of after, making the ability consistent with all other damage boosting abilities. Overshields are now considered for Vex Armor. Chroma's Vex Armor remains one of the top performing damage-multipliers in the game - and it's now an aura! Instead of just being focused on Chroma, it can now benefit allies in range.

- Vex Armor can now be recast to preserve accumulated buffs.

The only change that comes with a full history lesson! https://forums.warframe.com/topic/788574-octavia%E2%80%99s-anthem-hotfix-2023/ Back in April 2017, we said this:

Chroma Changes:

Fixed an issue where Chroma would deal no damage with Vex Armor active. While this may sound like a simple fix, if you're a Chroma user please read on!

Solving Vex Armor actually takes us back to Chroma's beginning. On original power creation, we used some less-than-ideal calculation methods to create Scorn and Fury's effects. If you are an avid Chroma user, you probably know the power maximizing this ability brings. At some point in Chroma's future we will need to revisit and use ideal methods for his Abilities; we will inform you well in advance when Chroma is under review.”

Chroma is a complex frame that players usually acquire further on in their Tenno journey. As referenced above, much of that complexity stems from some questionable back-end calculations, which caused Vex Armor to calculate damage boosts AFTER upgrades instead of before. Although the UI may indicate that damage/armor is buffed by a few hundred percent, the actual buff amounts would be much higher. Furthermore, compound elements would effectively be multiplied twice for Fury’s damage boosting, leading to some ludicrous results.

Back in April 2017, extreme damage boosting was not really a problem, so we left the ability as is. However, the Plains of Eidolon update marked a shift in community mindset by introducing Teralysts - featuring multiple large health pools on each weakpoint, damage boosting abilities became an important part of efficient hunting teams. While other damage boosting options require more team coordination, a single self-damaging Chroma could bypass the weakpoint damaging portion of the fight in an instant. At its simplest, we do not want our Eidolons one-shotted.

Chroma’s usage was already somewhat narrow, so we want him to remain a competitive option for Teralyst damage boosting, while also improving other parts of his kit. Although the magnitude of his boost will be lowered, it will still be one of the strongest boosting abilities in the game, and both damage/armor increases will now apply to all teammates in a nearby radius. Furthermore, Spectral Scream without movement restrictions allows players to be the aimgliding, fire-breathing dragon they’ve always dreamed of! We will continue to observe how these changes affect Chroma (and the Teralyst hunting squads) in the coming weeks, and consider further tweaks if needed.



- Can now be held and charged for additional damage. Upon impact, Fireball will leave behind a Napalm-like flame that damages enemies.

Fire Blast

- Will now add heat damage to weapons that fire through it (for allies).

World On Fire

- 5 seconds after casting, a percentage will begin counting up on the ability icon. As this percentage scales from 0% to 100% over 10 seconds, the ability’s energy cost and damage dealt both grow to double, while the ability radius shrinks to half.

Ember is the original damage caster frame, offering low survivability in exchange for high offense. Her ultimate, World on Fire, is unmatched in terms of widespread lethality - while many Warframes specialize in certain mission types, Ember’s specialty is “anything under level 30”. By simply bullet jumping through levels with World on Fire active, enemies become a non-factor, making Ember a ubiquitous pick across most of the Star Chart. Like a mobile Resonating Quake, this monopoly on kills can leave squadmates struggling to keep up, in an attempt to see the enemy before they melt. These changes increase lethality at higher levels, while addressing the ability’s huge range.

World on Fire will continue working similarly to how it does now, but with changing effects over time. The gradually increasing energy cost should encourage most players to toggle the ability when needed, instead of the current “set and forget” approach. Players who can afford to run the ability at max charge may need to get more up close and personal, but the increased damage should help Ember out against higher level enemies. World on Fire is still very capable of clearing rooms and sweeping hallways, but should now be applied more deliberately!


Mass Vitrify

- Wall health scales based on health and shields of the enemies it glasses over. Minimum value per target is affected by Strength and Armor, meaning weaker enemies still contribute something worthwhile.

- Health gained by Mass Vitrify shown in a UI display.

Our latest Warframe Gara is a versatile frame on the cutting glass edge, with a tool for most situations. After recent changes to her Mass Vitrify, the ability is serviceable against most of the star chart, but doesn’t hold up well to higher level content.

While this is tough to showcase in a gif, in practice the wall has gotten stronger because it has covered many enemies in this cast!


To help the ability scale better, the health of Mass Vitrify’s wall will increase based on the health and shields of the enemies who are “glassed” by the ability’s cast. This added incentive for letting enemies get close to the objective should add an interesting risk/reward element to Gara’s gameplay.


Undertow/Tidal Surge

- Enemies are now properly kept within Hydroid's watery clutches when moving with Undertow.


- Mirage's Eclipse Duration has been buffed and now matches Hall of Mirrors at Max Rank (so you can better coordinate the upkeep).


- Increased base energy pool (125 for Mag, 175 for Mag Prime).


- Shards created by Polarize now scale based on power strength, as well as the percentage of damage done to that specific enemy.

- Augment for Polarize reworked - now reads: "Weapons hit by Polarize are jammed for 4 seconds. Robotic enemies hit by Polarize are disabled for 4 seconds."


- Each stage of crush emits a shield heal from Mag. Restores shields to nearby allies per damage instance, based on the number of enemies affected.

- Crush animations slightly sped up.

Mag has seen many changes over Warframe’s history - her major rework in 2016 reinforced her role as a fragile crowd control caster, widening her usability across all factions. Although she performs well in the right hands, some of the synergies introduced in that rework did not have quite the impact we wanted. Plus as a starter frame, we want new players to feel like choosing Mag is a more viable option.

Increasing the damage of shards created by Polarize should give Mag more kill power. Additional shield restore on Crush also offers a way to passively support your team while clearing crowded rooms!


- Reduced the amount of impulse caused by the Iron Shrapnel Augment to avoid sending enemies into orbit.



- Removed the damage cap. Increased base damage output from 750 to 1200. Damage and stun duration are halved for enemies further away from Volt (affected by Mods).

Removing Discharge’s damage cap has been a common request since Volt’s rework in early 2016. We tried testing this version of the ability internally, and decided it was too much - stunning all enemies for 20+ seconds, through walls and inside spawn closets, had a seriously disruptive effect on gameplay. However, we understand why this is a common request, and have done our best to make it work.


Lightning strikes most fierce at the center. To accompany the damage cap removal, Discharge is now less effective at medium to long range, doing less damage and stunning for less time. The damage reduction is mostly offset by an increased base damage on the ability, but the reduced stun at long range should keep mission flow in check.


Tail Wind

- Combined into a single ability with Dive Bomb. Can be charge cast on the ground, launching Zephyr into the air where she then hovers. In the air, Tail Wind still flies in whatever direction you’re looking, and Dive Bomb activates if cast while looking straight down.

- Tail Wind now costs half as much energy when cast in the air, free if cast while hovering.

- Tail Wind does more damage.

- Changed Dive Bomb augment into a Tail Wind augment - now reads: “Each enemy hit increases Tail Wind damage by 25%. Damage resets upon landing.”

- Dive Bomb can now fire on slight angles, as long as you’re looking mostly down.


- Turbulence now has a new unique animation and sound!

Air Burst

- New ability replacing Dive Bomb. A projectile that causes an AoE burst on contact, ragdolling enemies. Can be fired into Tornadoes to make them bigger.

  • Please note that Air Burst may be tweaked more after feedback.


- Now spawn where player is aiming and can be steered. The closest tornado will move to your aimpoint, meaning you can move them around. Tornado damage type now determined by largest amount of elemental damage absorbed, instead of last type absorbed. Tornadoes do a better job of keeping enemies captured, and shooting Tornadoes will do damage to enemies trapped inside. You can also now recast Tornado, similar to Hydroid’s Tentacle Swarm.

- Changed Tornado's default damage type from Magnetic to Physical.

- Clarification: holding aim (default RMB) is required to steer Tornadoes.

Zephyr, the warrior of the skies, has seen little change since being introduced in early 2014. Four years later, her ability kit is showing its age - Parkour 2.0 improved mobility across all Warframes, making her reduced gravity and Tail Wind less useful by comparison. Turbulence is consistently useful, but all other abilities leave something to be desired.

To give Zephyr new wind beneath her wings, her Tail Wind and Dive Bomb will now be the same ability, cast depending on which direction the player is looking. This makes room for her new ability Air Burst, which gives Zephyr new ways to rain death from the skies. We do not have a gif ready for this yet. Combined with Tornado tweaks intended to make the ability more consistent and useful, Zephyr’s more well-rounded kit should help reassert her air superiority.

We believe these changes make our wide Warframe roster more diverse and fun to play. We will be listening to your responses, so please keep feedback respectful and constructive.

Warframe Weapon Changes

We are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total. With this in mind, we are buffing a lot of the weapons you know and love!

Again, a lot of this is as shown in the Dev Workshop, but our Update Notes are more widely read.

General Notes:

- Sadly, not noted here are BEAM weapons - they should be ready soon, but we are revisiting them to be more 'like they used to be' in terms of damage instances over time but with a fixed fire rate. Fire Rate mods and their effects are still being determined. The Beam Weapon Category is simply not ready for this Update, but we are still working on it! - Conclave Weapon damage rebalancing has been done separately to account for the changes.

- We calculate DPS based on sustained DPS which also takes Critical and Status values into account so our values may be different than yours!

- For those of you in the Riven Market, please be aware these stats will not affect Riven dispositions. Player popularity / usage stats will continue to be the metric for that.

- Our data shows enemy weapons are unaffected by this, but if there are cases you believe to be wrong please note them in an appropriate subforum.

So what are these Mastery Rank grouping guidelines?

We sketched out Mastery Rank groupings of 0-3, 4-6, 7-9, 10-12 and 13-15 for each weapon type with a minimum DPS and amount split between crit and status for each group. Using existing stats, weapons were sorted into the groups. If their stats were too high for their current MR it was raised along with any other properties to match.

Example: Tiberon

It's damage places it in MR 10-12 but it's crit and stat split is way too low. MR, status and critical chance is increased to match it's new MR. Increasing status and critical boosts its damage so its reduced down to fit back into the MR group guidelines its original stats dictated

The end result is the high performing/popular weapons stats remain untouched outside of being placed into their intended MR group and the rest of the weapons are brought up to equivalency.

Additional Notes

- Projectile based and low fire rate weapons were given more crit and status allowance when appropriate. - Free weapons like the Dex series have been given Mastery Rank values to match their stats! We know these are grandfathered in inventory regardless of Mastery Rank, it's just for consistency!

- Some outliers exist that either don’t meet or exceed their Mastery Rank's allotted DPS and - Crit/Status split allowance because of additional properties and/or features.


Grakata - exceeds Crit/Status split but is extremely inaccurate

Strun Wraith - DPS is lower than its Mastery Rank group but it has forced stagger on hit and high status chance

View Weapon Changes List
Primary Rifles
Mastery Rank 0-3
  • Damage increased from 20 to 24
  • Status chance increased from 5% to 6%
  • Critical chance increased from 10% to 12%
  • Status chance increased from 10% to 12%
  • Critical chance increased from 10% to 12%
  • Status chance increased from 10% to 15% (Primary Fire)
  • Critical chance increased from 5 to 7% (Primary Fire)
  • Critical chance increased from 10% to 15% (Alt Fire)
  • Status chance decreased from 20% to 10% (Alt Fire)
  • Status Chance increased from 10% to 18%
  • Critical chance increased from 5% to 6%
  • Critical damage increased from 1.5x to 1.6x
  • Mastery Rank increased from 0 to 1
  • Damage increased from 27 to 29
  • Status Chance increased from 7% to 15%
  • Critical Chance increased from 3% to 9%
  • Status chance increased from 10% to 14%
  • Critical chance increased from 5% to 10%
  • Critical damage increased from 1.5x to 1.8x
  • Damage increased from 30 to 32
  • Status chance increased from 10% to 20%
  • Critical chance increased from 3 to 4%
  • Decreased recoil while aiming
  • Increased accuracy while aiming
  • Status chance increased from 5% to 9%
  • Critical chance increased from 10% to 17%
  • Increased accuracy while aiming
Mastery Rank 4-6
  • Damage increased from 22 to 30
  • Status chance increased from 10% to 22%
  • Critical chance increased from 2.5% to 8%
  • Critical damage increased from 1.5x to 1.6x
  • Reload speed increased from 2.37 secs to 1.8 secs
  • Very slight recoil added
Prisma Tetra
  • Damage increased from 35 to 38
  • Status chance increased from 15% to 24%
  • Decreased recoil while aiming
  • Increased accuracy while aiming
  • Increased damage from 70 to 80
  • Damage increased from 10 to 12
Braton Vandal
  • Mastery Rank increased from 0 to 4
  • Status chance increased from 10% to 16%
  • Critical chance increased from 10% to 16%
  • Ammo capacity increased to 550
  • Mastery Rank increased from 0 to 5
Mastery Rank 7-9
  • Damage increased from 45 to 47
  • Critical chance increased from 7.5% to 11%
  • No longer requires or consumes Rifle ammo
  • Improved projectile trail FX
  • Mastery Rank increased from 0 to 7
  • Critical damage increased from 2x to 3x
  • Damage decreased from 125 to 80
  • Status chance increased from 5% to 12% (Auto)
  • Critical chance increased from 15% to 24% (Auto)
  • Status chance increased from 15% to 16% (Semi Auto)
  • Critical chance increased from 20% to 28% (Semi Auto)
  • Decreased automatic recoil
Karak Wraith
  • Mastery Rank increased from 0 to 7
  • Damage increased from 30 to 31
  • Status chance increased from 15% to 25%
  • Critical chance increased from 5% to 13%
Braton Prime
  • Mastery Rank increased from 0 to 8
  • Status chance increased from 20% to 26%
  • Critical chance increased from 10% to 12%
  • Ammo capacity increased to 600
Dera Vandal
  • Mastery Rank increased from 4 to 7
  • Damage increased from 31 to 32
  • Status chance increased from 15% to 30%
  • Critical chance increased from 5% to 8%
  • Reload speed increased from 2.37 secs to 1.8 secs
  • Very slight recoil added
  • Increased damage of Harpoon secondary fire from 50 to 100
  • Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash
  • Added 17% status chance to Harpoon
  • Added 20% Critical chance to Harpoon
  • Added 2.3x Critical Damage to Harpoon
  • Status chance increased from 10% to 17%
  • Critical Damage increased from 2x to 2.3x
  • Improved primary fire’s projectile trail FX
  • Mastery Rank increased from 5 to 7
  • Damage increased from 120 to 187
  • Critical damage increased from 2x to 2.5x
  • Mag size increased from 6 to 9
  • Reload speed increased from 2.1 secs to 1.7 secs
  • Increased accuracy while aiming
Gorgon Wraith
  • Mastery Rank increased from 3 to 7
  • Status chance increased from 15% to 21%
  • Critical chance increased from 10% to 15%
  • Critical Damage increased from 1.5x to 1.9x
  • Ammo capacity increased to 900
  • Increased accuracy while aiming
  • Mastery Rank increased from 6 to 7
  • Damage increased from 30 to 33
  • Increased accuracy while aiming
  • Decreased recoil while aiming
Latron Wraith
  • Mastery Rank increased from 0 to 7
  • Damage increased from 55 to 60
  • Critical chance increased from 25% to 26%
  • Critical damage increased from 2.5x to 2.8x
  • Status chance decreased from 15% to 14%
Soma Prime
  • Mastery Rank increased from 6 to 7
Dex Sybaris
  • Mastery Rank increased from 0 to 7
  • Status chance increased from 20% to 24% (Primary Fire)
  • Critical chance increased from 10% to 12% (Primary Fire)
  • Critical damage increased from 2.8x to 3x
MR 10-12
  • Damage increased from 23 to 24 (Primary Fire and Alt Fire)
  • Status chance increased from 15% to 16% (Primary Fire)
  • Critical chance increased from 25% to 28% (Primary Fire)
  • Critical chance increased from 33% to 34% (Alt Fire)
  • Increased the speed to reach max fire rate and accuracy from 25 rounds to 16 rounds
  • Mastery Rank increased from 9 to 11
  • Increased projectile speed for primary and secondary fire
  • Decreased recoil while aiming
Burston Prime
  • Mastery Rank increased from 0 to 12
  • Status chance increased from 15% to 30%
  • Critical chance increased from 5% to 18%
  • Critical damage increased from 1.5x to 1.8x
  • Damage decreased from 39 to 36
  • Mastery Rank increased from 4 to 10
  • Status chance increased from 2.5% to 16%
  • Critical chance increased from 5% to 26%
  • Critical damage increased from 2x to 2.4x
  • Damage decreased from 60 to 44
Prisma Gorgon
  • Mastery Rank increased from 4 to 10
  • Status chance increased from 5% to 15%
  • Critical chance increased from 15% to 30%
  • Critical Damage increased from 2x to 2.3x
  • Damage decreased from 25 to 23
Prisma Grakata
  • Mastery Rank increased from 9 to 11
  • Damage increased from 11 to 15
  • Status chance increased from 20% to 21%
Latron Prime
  • Mastery Rank increased from 0 to 10
  • Damage increased from 85 to 90
  • Status Chance increased from 25% to 26%
  • Critical chance increased from 15% to 22%
  • Critical damage increased from 2.5x to 2.8x
Telos Boltor
  • Status Chance increased from 7.5% to 16%
  • Critical chance increased from 5% to 30%
  • Critical damage increased from 2x to 2.4x
  • Damage decreased from 50 to 30
  • Mastery Rank increased from 9 to 10
  • Damage increased from 27 to 49
  • Reload speed decreased from 1.7 secs to 1.9 secs
  • Fire rate decreased
  • Mastery Rank increased from 5 to 10
  • Status chance increased from 30 to 34%
  • Mastery Rank increased from 7 to 12
  • Status Chance increased from 5% to 30%
  • Critical chance increased from 2.5% to 12%
  • Critical damage increased from 1.5x to 1.8x
  • Increased Projectile Speed
  • Increased accuracy while aiming
  • Damage decreased from 45 to 40
  • Mastery Rank increased from 0 to 10
MR 13-15
Boltor Prime
  • Mastery Rank increased from 2 to 13
  • Status chance increased from 10% to 32%
  • Critical chance increased from 5% to 12%
  • Damage decreased from 55 to 46
Supra Vandal
  • Mastery Rank increased from 10 to 14
  • Status Chance increased from 5% to 30%
  • Critical chance increased from 2.5% to 16%
  • Critical Damage increased from 1.5x to 2x
  • Increased projectile speed
  • Increased accuracy while aiming
  • Damage decreased from 45 to 40
  • Mastery Rank increased from 6 to 14
  • Mastery Rank increased from 7 to 14
  • Critical chance increased from 30% to 32%
  • Critical damage increased from 2.5x to 2.8x
  • Reduced aimed zoom for all shotguns apart from the Astilla
Mastery Rank 4-6
  • Mastery Rank increased from 3 to 5
  • Quick shot damage increased from 35 to 40 (per pellet)
  • Status chance increased from 10% to 23% (charged)
  • Increased Projectile Speed
  • Reduced charge time from 1 to .5 secs
  • Projectile lifetime reduced from 4 secs to 2
  • Damage of charged shot decreased from 90 to 70 (per pellet)
  • Mastery Rank increased from 2 to 5
  • Critical chance increased from 10% to 11%
  • Critical damage increased from 2 to 2.3x
Mastery Rank 7-9
  • Mastery Rank increased from 4 to 9
  • Status chance increased from 25% to 28%
  • Critical chance increased from 5% to 10%
  • Mastery Rank increased from 4 to 7
  • Status chance increased from 15% to 27%
  • Critical chance increased from 10% to 11%
  • Reload speed increased from 4 secs to 2.7 secs
Mastery Rank 10-12
  • Mastery Rank increased from 7 to 10
Strun Wraith
  • Mastery Rank increased from 0 to 10
  • Damage increased from 30 to 40 (per pellet)
  • Critical chance increased from 15 to 18%
  • Critical Damage from 2 to 2.2x
Sancti Tigris
  • Status chance increased from 25 to 28%
Boar Prime
  • Mastery Rank increased from 2 to 12
  • Damage increased from 23 to 40 (per pellet)
Arca Plasmor
  • Mag size increased from 6 to 10
Mastery Rank 4-6
  • Increased fire rate
  • Increased reload speed from 3 secs to 1.7 secs
  • Increased Projectile Speed
  • Improved Projectile Trail FX
  • Increased projectile speed
  • Changed projectile life from 3 secs on launch to 1 sec after first bounce
  • Improved trail FX
  • Damage from direct hits increased from 30 to 70 (Primary Fire)
Mastery Rank 7-9
  • Increased Charge speed from 0.8 to 0.3 secs
  • Increased Fire Rate
  • Status chance increased from 20% to 29% (Primary and Alt Fire)
  • Critical chance increased from 15% to 17% (Primary and Alt Fire)
  • Lessened the effect of gravity on the projectile
  • Improved projectile trail FX of the bomblets after the initial explosion
  • Mastery Rank increased from 6 to 7
  • Damage from direct hits increased from 185 to 230 (primary fire)
  • Reload speed increased from 2.2 secs to 1.9 secs
  • Removed camera shake when throwing spear
Mastery Rank 10-12
Secura Penta
  • Status chance increased from 10% to 26%
  • Critical chance increased from 10% to 26%
  • Damage decreased from 375 to 300
  • Ammo capacity decreased from 30 to 28
Mastery Rank 0-3
  • Damage increased from 85 to 101
  • Status chance increased from 10% to 13%
  • Critical chance increased from 0% to 5%
  • Critical damage increased from 0 to 1.5x
  • Reduced Aimed Zoom from 5x to 3.5x
  • Damage increased from 45 to 49
  • Status chance increased from 10% to 13%
  • Recoil decreased while aiming
  • Damage increased from 45 to 46
  • Status chance increased from 2.5% to 8%
  • Critical chance increased from 2.5% to 8%
  • Critical damage increased from 1.5x to 1.6x
  • Status chance increased from 2.5% to 12%
  • Critical chance increased from 2.5% to 4%
  • Critical damage increased from 1.5x to 1.6x
  • Status chance increased from 3% to 6%
  • Critical damage increased from 1.75x to 1.8x
  • Mastery Rank increased from 0 to 3
  • Status chance increased from 3% to 6%
  • Critical damage from 1.75x to 1.8x
  • Fire rate decreased
  • Status chance increased from 5% to 6%
  • Critical chance increased from 15% to 16%
  • Recoil decreased while aiming
  • Damage decreased from 40 to 30
  • Status chance increased from 8% to 12%
  • Accuracy increased while aiming
  • Damage increased from 100 to 160
  • Status chance increased from 10% to 22%
  • Critical chance increased from 5% to 8%
  • Increased speed of projectile
  • Deployed damage radius increased from 2m to 3m
  • Multishot now spreads additional projectiles horizontal only
  • Ammo pool decreased from 30 to 18
Mastery Rank 4-6
  • Mastery Rank increased from 0 to 4
  • Damage increased from 16 to 17
  • Status chance increased from 1% to 11%
  • Reload speed increased from 1.1 to .7 secs
  • Ammo capacity increased to 420
Twin Gremlins
  • Mastery Rank increased from 0 to 5
  • Damage increased from 30 to 37
  • Status chance increased from 10% to 15%
  • Critical chance increased from 10% to 15%
  • Increased reload speed from 2 secs to 1.1 secs
  • Increased Projectile Speed
  • Improved Projectile trail FX
  • Mastery Rank increased from 0 to 4
  • Damage increased from 50 to 58
  • Status chance increased from 5% to 8%
  • Critical chance increased from 15% to 20%
  • Critical damage increased from 1.5 to 1.8x
  • Mastery Rank increased from 0 to 4
  • Damage increased from 55 to 58
  • Status chance increased from 2.5% to 16%
  • Critical chance increased from 2.5% to 16%
  • Critical damage increased from 1.5 to 1.6x
  • Increased the speed fire rate ramps up
  • Status chance increased from 5% to 20%
  • Critical chance increased from 2.5% to 6%
  • Critical damage increased from 1.5 to 1.6x
  • Ammo capacity increased from 210 to 420
Hikou Prime
  • Damage increased from 32 to 36
  • Status chance increased from 15% to 28%
  • Critical chance increased from 2.5% to 6%
  • Critical damage increased from 1.5x to 1.8x
Twin Vipers
  • Mastery Rank increased from 0 to 5
  • Damage increased from 16 to 17
  • Status chance increased from 1% to 11%
  • Ammo capacity increased to 420
Viper Wraith
  • Status chance increased from 5% to 9%
  • Critical chance increased from 18% to 19%
  • Ammo capacity increased to 420
  • Mastery Rank increased from 0 to 4
  • Status chance increased from 5% to 14%
  • Critical chance increased from 5% to 14%
  • Decreased recoil while aiming
  • Increased accuracy while aiming
  • Damage decreased from 13 to 12
  • Direct Impact damage increased from 175 to 200
  • Status chance increased from 10 to 22%
  • Critical chance increased from 5% to 16%
  • Ammo capacity decreased from 30 to 18
  • Increased accuracy while aiming
  • Decreased fire rate
  • Mastery Rank increased from 5 to 6
  • Status chance increased from 10% to 16%
  • Critical chance increased from 10% to 16%
  • Adjusted firing animation
  • Mastery Rank increased from 4 to 5
  • Changed contact damage from Explosion to Impact
  • Added guaranteed Knockdown to contact damage
  • Contact damage increased from 175 to 200
  • Radial damage increased from 200 to 300
  • Status chance increased from 10% to 19%
  • Critical chance increased from 5% to 17%
  • Critical damage increased from 2x to 2.3x
  • Improved projectile trail FX of the bomblets after the initial explosion
  • Ammo capacity decreased from 30 to 15
  • Added recoil
  • Decreased accuracy
Mastery Rank 7-9
  • Mastery Rank increased from 1 to 8
  • Damage increased from 55 to 82
  • Status chance increased from 5% to 8%
  • Critical chance increased from 25% to 30%
  • Mastery Rank increased from 2 to 8
  • Damage increased from 18 to 28
  • Status chance increased from 15% to 18%
  • Crit chance increased from 15% to 18%
  • Critical damage increased from 1.5x to 1.8x
Dual Cestra
  • Mastery Rank increased from 4 to 7
  • Increased the speed fire rate ramps up
  • Status chance increased from 5% to 20%
  • Critical chance increased from 2.5% to 6%
  • Critical damage increased from 1.5x to 1.6x
  • Increased mag size from 100 to 120
  • Ammo capacity increased from 210 to 480
  • Mastery Rank increased from 4 to 9
  • Damage increased from 35 to 79
  • Critical chance increased from 2.5% to 3%
  • Improved Projectile trail FX
  • Mag size decreased from 15 to 11
  • Mastery Rank increased from 6 to 9
  • Status chance increased from 5% to 8%
  • Critical chance increased from 20% to 24%
  • Ammo capacity increased to 420
  • Mastery Rank increased from 6 to 9
  • Direct impact damage increased from 50 to 77
  • Improved projectile trail FX
  • Critical damage increased from 2.5x to 2.8x (Primary and Alt Fire)
  • Status chance decreased from 15% to 10% (Primary and Alt Fire)
  • Damage decreased from 76 to 72 (Primary and Alt Fire)
  • Mastery Rank increased from 0 to 8
  • Damage increased from 50 to 58
  • Status chance increased from 5% to 12%
  • Critical chance increased from 15% to 16%
  • Critical damage increased from 1.5x to 1.8x
  • Reload speed decreased from 1.8 to 2 secs
  • Fire rate decreased
Twin Vipers Wraith
  • Mastery Rank increased from 0 to 7
  • Status chance increased from 5% to 9%
  • Critical chance increased from 18% to 19%
  • Ammo capacity increased to 440
Lato Vandal
  • Mastery Rank increased from 4 to 7
  • Status chance increased from 5% to 10%
  • Crit chance increased from 20 to 26%
  • Critical damage increased from 2x to 2.4x
  • Damage decreased from 50 to 46
  • Mastery Rank increased from 5 to 7
  • Critical chance increased from 21 to 23%
  • Mastery Rank increased from 5 to 7
Lex Prime
  • Mastery Rank increased from 5 to 8
  • Mastery Rank increased from 5 to 7
  • Ammo pool decreased to 72
  • Mastery Rank increased from 3 to 8
  • Converted to burst fire that fires two rounds simultaneously
  • Status chance increased from 20% to 28%
  • Critical chance increased from 5% to 6%
  • Mag size increased from 24 to 36
Twin Grakatas
  • Mastery Rank increased from 0 to 9
  • Mastery Rank increased from 5 to 8
  • Status chance increased from 10% to 26%
  • Critical chance increased from 5% to 22%
  • Critical damage increased from 1.5x to 2x
  • Multishot now spreads additional projectiles horizontal only
  • Ammo capacity decreased from 20 to 12
Prisma Angstrum
  • Mastery Rank increased from 4 to 8
  • Direct Impact damage increased from 175 to 200
  • Status chance increased from 10 to 26%
  • Critical chance increased from 10% to 18%
  • Critical damage increased from 2x to 2.2x
  • Ammo capacity decreased from 30 to 18
Mastery Rank 10-12
  • Mastery Rank increased from 4 to 10
  • Damage increased from 45 to 76
  • Status chance increased from 20% to 22%
  • Critical chance increased from 20% to 22%
  • Reload speed increased from 2 to 1.4 secs
Secura Dual Cestra
  • Mastery Rank increased from 6 to 10
  • Increased the speed fire rate ramps up
  • Status chance increased from 7.5% to 20%
  • Critical chance increased from 5% to 16%
  • Critical damage increased from 1.5x to 1.6x
  • Mag size increased from 100 to 120
  • Ammo capacity increased from 210 to 480
  • Damage decreased from 30 to 28
  • Mastery Rank increased 0 to 12
  • Damage increased from 45 to 76
  • Reload speed increased from 3 secs to 2.4 secs
  • Status chance decreased from 25% to 22%
  • Critical chance decreased from 25% to 22%
  • Fire rate decreased
Spira Prime
  • Mastery Rank increased from 3 to 10
  • Damage increased from 47 to 60
  • Status chance increased from 10% to 14%
  • Critical damage increased from 2.5x to 3x
Dual Toxocyst
  • Mastery Rank increased from 8 to 11
  • Damage increased from 70 to 75
  • Status chance increased from 35% to 37%
  • Frenzy buff on headshot can now be refreshed while it’s active
  • Frenzy buff duration decreased from 6 to 3 secs
Vasto Prime
  • Mastery Rank increased from 3 to 10
  • Status chance increased from 20% to 22%
  • Critical chance increased from 20% to 22%
  • Critical damage increased from 2 to 2.4x
  • Reduced aimed recoil
  • Damage decreased from 70 to 66
Telos AkBolto
  • Mastery Rank increased from 6 to 11
  • Status chance increased from 12.5% to 29%
  • Critical chance increased from 10 to 13%
  • Damage decreased from 50 to 47
Vaykor Marelok
  • Mastery Rank increased from 5 to 10
AkStiletto Prime
  • Mastery Rank increased from 5 to 10
  • Death Knell buff also adds +20% Status Chance
Dex Furis
  • Mastery Rank increased from 5 to 10
  • Status chance increased from 20% to 28%
  • Critical chance increased from 10% to 14%
  • Ammo capacity increased to 400
  • Mastery Rank increased from 6 to 10
Sancti Castanas
  • Mastery Rank increased from 6 to 10
  • Damage increased from 115 to 300
  • Status chance increased from 15% to 34%
  • Critical chance increased from 10% to 23%
  • Critical damage increased from 1.5x to 2x
  • Increased speed of projectile
  • Deployed damage radius increased from 2m to 3m
  • Multishot now spreads additional projectiles horizontal only
  • Ammo pool decreased from 30 to 18
Mastery Rank 13-15
Lato Prime
  • Mastery Rank increased from 6 to 14
  • Damage increased from 37 to 48
Sicarus Prime
  • Mastery Rank increased from 4 to 14
AkLex Prime
  • Mastery Rank increased from 8 to 13
Ballistica Prime
  • Mastery Rank increased from 7 to 14
Shotgun Secondaries
Mastery Rank 0-3
  • Damage increased from 38 to 40 (per pellet)
  • Status chance increased from 20% to 22%
  • Critical chance increased from 2.5% to 6%
  • Damage increased from 38 to 40 (per pellet)
  • Status chance increased from 20% to 22%
  • Critical chance increased from 2.5% to 6%
Mastery Rank 4-6
  • Status chance increased from 20% to 32%
  • Critical chance increased from 2.5% to 4%
  • Status chance increased from 15% to 17%
  • Critical chance increased from 15% to 17%
Bronco Prime
  • Mastery Rank increased from 3 to 4
  • Critical chance increased from 2.5% to 6%
  • Mastery Rank decreased from 10 to 5
  • Status chance increased from 10% to 23%
  • Critical chance increased from 5% to 11%
  • Damage decreased from 17 to 15
Mastery Rank 7-9
Twin Rogga
  • Mastery Rank increased from 8 to 9
  • Damage increased from 40 to 47 (per pellet)
  • Status chance increased from 15% to 33%
Mara Detron
  • Damage increased from 30 to 40 (per pellet)
  • Status chance increased from 20% to 32%
  • Critical chance increased from 5% to 8%
  • Fire rate decreased
Mastery Rank 10-12
AkBronco Prime
  • Mastery Rank decreased from 11 to 10
  • Critical chance increased from 2.5% to 6%
Twin Kohmaks
  • Mastery Rank increased from 6 to 10
  • Status chance increased from 10% to 23%
  • Critical chance increased from 5% to 11%
  • Damage decreased from 17 to 15
  • Fire rate decreased
Mastery Rank 0-3
  • Damage increased from 175 to 180
  • Status chance increased from 10% to 12%
  • Mastery Rank decreased from 3 to 2
  • Mastery Rank increased from 0 to 3
Mastery Rank 4-6
  • Mastery Rank increased from 5 to 6
  • Status chance increased from 5% to 12%
  • Critical chance increased from 25% to 30%
  • Reload speed increased from 3 secs to 2.4 secs
  • Damage decreased from 200 to 180
Snipetron Vandal
  • Mastery Rank increased from 0 to 5
  • Status chance increased 15% to 16%
  • Critical chance increased from 25% to 28%
Mastery Rank 7-9
Vulkar Wraith
  • Mastery Rank increased from 0 to 7
  • Damage increased from 250 to 273
Mastery Rank 10-12
  • Mastery Rank increased from 7 to 10
  • Quick shot damage increased from 150 to 200
  • Projectile speed increased
Mastery Rank 13-15
Vectis Prime
  • Mastery Rank increased from 3 to 14
  • Damage increased from 325 to 350
  • Critical chance increased from 25% to 30%
Mastery Rank 0-3
  • Mastery Rank increased from 0 to 3
  • Charge speed increased from 1 to 0.5 secs
Mastery Rank 4-6
  • Mastery Rank increased from 0 to 5
  • Charge speed increased from 1 to 0.5 secs
  • Mastery Rank increased from 0 to 6
  • Charged shot damage increased from 200 to 220
  • Charge speed increased from 1 to 0.5 secs
  • Status chance increased from 10% to 18%
  • Critical Chance increased from 35% to 36%
Mastery Rank 7-9
Mutalist Cernos
  • Mastery Rank increased from 5 to 7
  • Charge speed increased from 1 to 0.5 secs
  • Status chance increased from 45% to 49%
Paris Prime
  • Mastery Rank increased from 4 to 8
  • Charged shot damage increased from 200 to 260
  • Charge speed increased from 1 to 0.5 secs
Mastery Rank 10-12
  • Mastery Rank increased from 0 to 10
  • Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash
  • Charge speed increased from 1.75 to 1 secs
  • Charge can now be held indefinitely
  • Damage decreased from 500 to 460
Cernos Prime
  • Mastery Rank increased from 8 to 12
  • Charge speed increased from 1 to 0.5 secs
  • Status chance increased from 10% to 30%
  • Reload speed increased from 1 sec to .65 secs
  • Added Secondary Fire Mode toggle that shoots a vertical spread of 3 arrows
  • Added innate +50% damage to headshots

Arcane Changes:

We have made stat improvements to the following Arcanes, indicating base changes. Just multiply by 4 for quick maths of Max Rank values:

View Arcane Changes List

Arcane Consequence: On headshots, Bullet Jumping is improved rather than Aim Gliding/Wall Latching.
Arcane Deflection: Now has a base value of 20%
Arcane Healing: Now has a base value of 20%
Arcane Ice: Now has a base value of 20%
Arcane Warmth: Now has a base value of 20%
Arcane Nullifier: Now has a base value of 20%
Arcane Momentum: Now affects Reload Speed with a base chance of 10%
Arcane Acceleration: Now has a base effect of 15% with a base chance of 5%
Arcane Agility: Now has a base value of 10% with a base chance of 3%
Arcane Awakening: Increased from Damage 15% to 25% and bumped chance.
Arcane Fury: Now has a base value of 30% with a base chance of 10%
Arcane Guardian: Armor applied is now additive vs multiplicative with a base value of 150.
Arcane Phantasm: increased base effect from 5% to 10% and base chance from 4% to 8%.
Arcane Precision: Now has a base value of 30% with a base chance of 20%
Arcane Rage: Now has a base effect of 30%
Arcane Strike: Now has a base value of 10%
Arcane Ultimatum: Armor applied is now additive vs multiplicative with a base value of 150 with a Duration of 5 seconds at base rank
Arcane Velocity: Now has a base value of 20% with a base chance of 15%
Arcane Resistance: Now applies to Toxin Damage with a base value of 20%

The Index Changes:

Co-op games and the Index, not always a recipe for success. Often times your time spent in the Index is at the liberty of your squad mates. We have added individual extraction to The Index! When players reach their wager target, if they're winning, the game will pause and bring up the defense reward screen. Players will have the option of extracting or continuing.

If players continue, they earn the credits reward, and the wager target is reset so that they have the opportunity to reach it again for more rewards. If players extract, the game ends and they collect all the rewards they managed to earn. The initial investment fee is only taken away once, regardless of the number of times the reward was earned. If time runs out and players are losing, they forfeit all rewards.

  • Required points per tier are now 50/75/100.
  • Increased the required Index points from 25/50/100 to 50/100/200
  • Enemy levels scale half as fast.
  • Changed the investment costs from 45k/60k/75k to 30k/40k/50k, and changed the credit returns from 120k/195k/275k to 105k/175k/250k. The amount of profit for each tier remains the same at 75k/135k/200k.
  • Changed the rewards to give the total credit return and take away invested credits, instead of combining them into the net profit.

Teralyst Changes:

  • Increased Teralyst base level to 50.
  • Reduced base Armor and reduced base Health of Synovia weak points a bit.
  • Reduced damage of Teralyst abilities to reflect increased level.

Somachord Changes:

  • Volume slider changed to a horizontal slider.
  • Added loop toggle:
    • None: Stop playing songs once the current one ends
    • Loop: Existing behavior
    • Loop 1: Repeat the current song after it ends
  • Inverted the Shuffle state to be bright when it's enabled, and dark when disabled.
  • Resource Drop Chance Boosters now affect Mining and Fishing, doubling the chance to get gems and the base number of fish spawns! (Previously only regular Resource Boosters affected the Plains)
  • Prime Vault Bounty Relics in Stage 1 have been moved to be rewarded in Stage 2 and weighted accordingly amongst the other Stages. It’s worth noting that Bounty Stage 5 now yields the highest chance of getting a Vaulted Relic. Our intentions here are to alleviate players abandoning the Bounty after the first Stage.
  • Resource Theft Incursion and Bounty stage (aka Armored Vault) in Plains now lasts only 2 minutes (was 3 minutes).
  • Increased amount of Lures allowed at once from 6 to 8. Lures that have not been hacked to Tenno faction now get destroyed when their camp is deactivated, freeing up room for a new Lure to spawn when players enter other camps.
  • Replaced Relics rewarded from Ghouls with Prime Vault Relics (Lith G2 & Neo E1 replaced Lith T1 & Neo S7).
  • Focus Passives now apply immediately upon loading into a mission rather than requiring the brief Operator transition.
  • Operators can now interact with Pets on your Orbiter!
  • Reduced the delay between using a Gear item and spawning Archwing in the Plains.
  • Zaws and Operator Amps now have a stat in your Profile.
  • Mastery Rank eligible weapons now appear first with locked weapons appearing below when viewing weapons in the Market and Arsenal.
  • Pressing and holding the fire button on an automatic weapon during a dodge roll will now begin firing once the dodge roll is complete. *It's now consistent with pressing and holding the fire button before doing the dodge roll.
  • Interrupting an automatic weapon with quick melee will no longer require the player to press the trigger again; the weapon will now resume firing once the melee attack is done.
  • Updated the Dojo Research completion icon.
  • Tweaked Dojo Tenno Lab glass to fix bloom issues when using custom Dojo colors.
  • Warframes in the Tenno Lab will now spin instead of standing still - so fancy!
  • Improved the coordination of rain and stormy skies in the Plains to fix rain appearing during a clear blue sky.
  • Reduced head bounce movement in Chroma’s sprint turns.
  • Forma/Forma Bundle prices in the Arsenal Upgrade screen will now display the discounted price if there's an active sale.
  • Relay Chat tab now goes to the right of the squad tab.
  • Eidolon Vomvalyst Lures now have a new distinctive mesh!
  • Updated mastered icons in Inventory, they are now using the teal version rather than plain white.
  • Mastered icons now also appear on Blueprints in the Inventory for items that have been mastered.
  • Updated Grineer Settlement icon when used in the World State Window (old one was just a distant screencap of Phobos).
  • Lowered and reduced marker range for small elevators in Grineer Asteroid tiles.
  • Purchasing a Slot or Orokin Catalyst in the Upgrade screen will now auto equip/install. This reduces the amount of prompts you have to go through to equip/install said items.
  • Harrow’s emissives will now always be on so you don’t need Penance active to see Energy Colors.
  • Fixed enemies not spawning if a Host Migration occurred.
  • Fixed Clients not being able to see/pick up the dropped Brilliant Eidolon Shard when a Host Migration occurred and no one had picked it up yet.
  • More fixes towards the gates to the Plains not opening.
  • Fixed the Operator Granmu Prism dealing more damage if you were a Client. Now Client and Host deal the same damage.
  • Fixed Clients in the transitioning tunnel preventing players from leaving Cetus again when doing subsequent Bounties.
  • Fixed the Assassination Commander spawning under the Cetus door if the Host is not within the Bounty objective circle, causing him to be unreachable and failing the Bounty.
  • Fixed being stuck in the Cetus walking state and only jogging when attempting to sprint when a Client player transitions from Cetus to the Plains. The player will go to the proper Jog/Run state if they are killed and respawn.
  • Fixed a number of Melee Stances with hold combos "missing" their charge attacks when unranked; these Stances now have charge attacks until the Stance is ranked up at which point the charge attacks are replaced by the hold combos.
  • Fixed a crash that could occur when hacking an Eidolon Vomvalyst Lure.
  • Fixed an issue when buying Loadout Slots could break placement of the UI.
  • Fixed not being able to draw your bow while sprinting (you could always charge your bow while sprinting, but pinky-friendly sprint changes have made this more obvious).
  • Fixed the Constella Syandana's jagged collision on some Warframes.
  • Fixed the Javlok alt fire not cancelling reload when you had no more ammo in the clip.
  • Fixed two objective markers showing up on the Defense cryopod on Earth.
  • Fixed the Thousand-Year Fish Statuette not rendering properly in your Orbiter.
  • Fixed incorrect weapons appearing on a player if they login on an account with empty Slots after being logged in on an account with weapons equipped.
  • Fixed missing rain VFX when loading into Cetus from Navigation, or when aborting a mission from the Plains.
  • Fixed Corinth reloading only one shell when spamming the alt-fire button without having enough ammo to fire or having Auto Swap On Empty disabled.
  • Fixed Mirage Noble idle set playing throwing variant instead of pistol variant sometimes.
  • Fixed text descriptions extending outside UI boundaries when choosing Orbiter Display images.
  • Fixed lights in the Orbiter looking polygonal/edgy.
  • Fixed sometimes spawning into an Excavation mission on Earth with the first Excavator not marked on the minimap.
  • Fixed some Kuria being embedded in the Grineer Shipyards geometry.
  • Fixed a crash when loading the Mandachord.
  • Fixed your Warframe not playing the composition idle animation when in Mandachord.
  • Fixed Arsenal Mandachord being unusable after first switching from a different Warframe to Octavia.
  • Fixed being unable to use secondary fire as Operator while sprinting.
  • Fixed a hitch in the third mission of the Silver Grove quest when the enemy spawns.
  • Fixed hold Abilities not being cancelled when knocked down/staggered.
  • Fixed switching to a loadout and then switching back to the previous one causing a loss of functionality.
  • Fixed the Asita Rakta Syandana clipping into Loki Primes back when equipped.
  • Fixed not being able to Chat link Operator Magus, Exodia, or Virtuos Arcanes.
  • Fixed Orvius ignoring Nullifier bubbles.
  • Fixed a Mining exploit caused by switching weapons while zooming in.
  • Fixed Grineer Galleon guns causing camera shake multiple rooms away.
  • Fixed toggle sprint preventing Titania’s Razorwing from being able to ascend.
  • Fixed default Lotus Symbol avatar appearing for last player to join a squad.
  • Fixed head tracking on Solar Map in 4k.
  • Fixed certain weapons not giving elemental Mod damage to Mirage’s Hall of Mirror clones.
  • Fixed Reticle dot appearing through Dojo options screens.
  • Fixed a specific spot in the solar map UI causing Warframe head shake.
  • Fixed equipped Mod indicator not working during trades.
  • Fixed some Void nodes having incorrect background image and faction Icon.
  • Fixed a crash caused by trying to interact with Nidus’ chair while visiting someone’s Orbiter.
  • Fixed some rocks in the Plains appearing wet when they're not next to water and it's not raining.
  • Fixed Clients hitching/disconnecting if host repeatedly switches loadout in Arsenal.
  • Fixed default profile Icon showing wrong Glyph.
  • Fixed minor issue in Jordas Verdict where Meatballs wouldn't be destroyed after clearing the second wall of infested goo in the first stage.
  • Fixed a few cases where forces being applied to severed ragdolls were too high.
  • Fixed ESC key not closing matchmaking box.
  • Fixed case where Affinity XP notification can get stuck on the screen.
  • Fixed some nav issues on Grineer Asteroid tileset.
  • Fixed incorrect Factions listed when loading into a Crossfire mission.
  • Fixed a stuck waypoint in the final mission of The War Within quest.
  • Fixed a Host migration in the Plains resulting in previously destroyed resources reappearing.
  • Fixed a script error when a Host migration occurred in the Plains.
  • Fixed the diamond in the Ki’Teer Sugatra not changing color when customizing the Energy color.
  • Fixed a loss of functionality when opening an empty Wishlist.
  • Fixed Clients seeing a much smaller Vazarin Sonic Dash shockwave VFX.
  • Fixed the icon for the Kavat Sentinel tail (was on upside down).
  • Fixed primary weapon displaying wrong Magazine/Ammo pool when it is out of Ammo and is switched to from dual wielding.
  • Fixed unveiling a Riven if you enter Navigation before the unveil UI pops up resulting in your UI breaking.
  • Fixed a hitch when initiating Archwing in the Mastery Rank 25 test.
  • Fixed a hitch in the final mission of The New Strange quest.
Conclave Changes & Fixes:
  • Chroma can no longer jump or sprint when using Spectral Scream.

Hotfix 22.11.2

February 7th, 2018 Forum Post

We have a juicy Mainline update, Shrine of the Eidolon, scheduled for this week. But in the wake of Prime Vault Relics being put into Bounties there are vocal issues that we wanted to address before we’re heads down until this update ships on PC.

Also, if you didn’t see we posted another Dev Workshop on the upcoming Warframe Revisited changes: here

  • Tweaked the Bounty reward rotations to eliminate patterns of repeated rewards.
    • For clarification: This change does not affect what rewards you can get in a given Bounty run. This change made it so that we make sure you see all 3 reward rotations of those in a given 7.5 hour span (since each day is 2.5 hours).
  • Fixes towards Bounties insta-failing when stepping out into the Plains, and also enemies not spawning.

Hotfix 22.11.1

February 6th, 2018 Forum Post

Update 22.11.1 header

Prime Vault Unsealed!

Manipulate, incinerate and shatter your enemies with this Prime Vault Unsealed. The Prime Vault is open now on all platforms and brings back Loki Prime, Ember Prime and Frost Prime for a limited time. Returning with them are other high-demand Vaulted Prime Accessories and Weapons along with discounted Platinum in four unique packs: the Loki & Ember Dual Prime Pack, the Loki Deception Prime Pack, the Ember Fire Prime Pack, and the Frost Ice Prime Pack: here

Ember Prime, Frost Prime, Loki Prime, Wyrm Prime, Bo Prime, Sicarus Prime, Glaive Prime, Latron Prime, and Reaper Prime Relics have been added as Cetus Bounty rewards for a limited time. You can also find these limited Vaulted Relics in Relic Packs from the Market or as Syndicate rewards. The new Relics are:

  • Lith G2
  • Meso E1
  • Meso F3
  • Neo F1
  • Neo E1
  • Axi L1
  • Axi S2

Why Bounties?

We put these Relics in the Bounties not only to change it up, but to also allow for extremely focused Relic acquisition. By having these Relics concentrated in the Bounties, it also leaves the rest of the Star Chart open for placement of new Relics when the next Prime Access begins so you'll have a change of environment while keeping with the same system: hunting Primes.

Remember, this is a 2 month unvaulting, which means these Relics have 2 months to be acquired. In that time, we will be closely monitoring how reproducible Performance issues may factor into this round and possibly revisit Relic placement. We do want to keep it the same on all Platforms so we'll need a bit of time to make changes.

All Bounties reward rotations from tiers 2 to 5 have a Vaulted Relic in it, and be sure to check our droprates site for the latest!

  • Updated textures to the Trinity Knightess Skin at the creator's request.
  • Improved the lighting in the Market diorama.
  • Followers (Specters, Rescue Target, etc) no longer cancel charging if they switch targets while using a charging weapon.
  • Fixed the Plains door not opening when selecting a Bounty and attempting to join a squad by walking out to the Plains.
  • Fixes towards a progression stopping issue where Jordas would not dock properly caused by Itzal’s Blink stun effect.
  • Fixed moving Infested Spores not lowering the engine charge percentage in the Jordas Verdict.
  • Fixed Infested Spores sometimes moving incredible fast or not at all when spawned in the Jordas Verdict.
  • Fixed the Trinity Knightess and Excalibur Corpra Helmet being Arcaned.
  • Fixed Stalker going too far with the whole "I'm a badass trolling jerk" routine by initiating permanent lockdown in Void/Derelict/Lua missions.
  • Fixed Volt’s Capacitance Augment giving Shields to Operators.
  • Fixed the Zenistar not throwing out the disc when the Tengoken Skin is equipped.
  • Fixed the Corona Syandana Energy color always being blue and unable to tint it properly.
  • Fixed Oberon Prime’s Armor being rotated incorrectly when equipping the Feyarch Skin.
  • More fixes towards Extraction markers appearing in Exterminate mission when there were still enemies left to kill.
  • Fixed script error when viewing Melee weapon cosmetics when you don't have a Melee weapon in current loadout.
  • Fixed script error causing permanent Invisibility for Loki if the Invisibility expires while using Operator.
  • Fixed Lanka not being able to hit ragdolls.
  • Fixed enemies not shooting Octavia’s Mallet+Resonator combo if they were following the ball first before starting aggro from Mallet.
  • Fixed completing Konzu’s first Plains quest resulting in the objective marker pointing the Plains after returning to Cetus.
  • Fixed the Chat window auto switching to Cetus instance tab rather than squad chat when returning from Plains to Cetus.
  • Fixed reload circle turning blue after using a Charge trigger type weapon (Drakgoon, Rakta Cernos, etc). The intended color is white when reloading.

Update 22.11

January 31st, 2018 Forum Post - TennoGen Round 11: Part 2 of 3

TennoGen Round 11: Part 2 of 3

Our biggest TennoGen round continues with Batch 2 of 3! If you missed Batch 1, you can check it out here.

TennoGen Round 11 - Part 2 of 3:

Warframe Skins
Warframe Alt Helmet
  • Added a Mote Amp Blueprint to Onkko’s inventory (you can now purchase a new one with Standing in case you sold yours).
  • Zaws can now be linked in Chat! The name you Entitled your Zaw will also appear in the list that populates from typing in Zaw.
  • Added subcategories 'Resources' 'Ayatan' and 'Misc', to Codex > Universe > Objects.
  • Added Inaros Canopic Glyphs.
  • Added Ivara Zirastra Glyphs.
  • Added Wukong Macak Glyphs.

Mining Additions & Changes: We want you to feel like the perfect Gem that you are, and that means giving Mining a bit of a revisit! Feedback about difficulty level and perfect extraction recognition are just a few of the concerns we acted on and tweaked for the better.

  • Added a new celebratory success sound for doing a perfect Mining extraction in the Plains!
  • Added different levels of FX for Mining success.
  • The Gem count now stays on screen until the Mining reward fades.
  • The Mining outline now stays visible longer (8 seconds) while you're cutting.
  • Reduced the accuracy required to get a perfect Mining extraction, meaning you don’t need to be as close to the line as before!
  • Final stage of all Bounties now rewards an item from tier 1 or 2 (instead of tier 0,1, or 2).
  • Reduced value of Mote Amp when selling to 2500 Credits.
  • Improved Specter firing logic during Hold Position.
  • Improved Specter fire rate when using Peacemaker.
  • Overall sound optimizations by polishing sample rates in a few areas.
  • Mastery ranked locked items in the Foundry will now display which exact Mastery Level is required instead of just saying ‘MASTERY LOCKED’.
  • You can now preview custom weapon Zaw builds from Hok and Amps from Onkko with parts you don't own yet. This should help you figure out which parts you want to get for your own:
    • (Item will not Preview until all 3 parts are selected)
  • Fixed Daily Tribute potentially giving a vaulted Relic.
  • Fixed Nidus’ Passive making you permanently invincible in the Simulacrum after switching Warframes.
  • Fixed Nidus’ Larva Burst Augment not activating when using "Use Selected Power" input.
  • Fixed Bait falling through the water along the ocean.
  • Fixed Clients being able to see ‘Not Visible When Holstered’ weapons while in Relays and Cetus.
  • Fixed camera not moving downwards if you crouch on land after spawning in Archwing & Archwing Submersible missions.
  • Fixed several meshes not appearing properly on Lua.
  • Fixed Specters not being able to use Ability weapons with 0 max clip size (eg. Ivara's Artemis Bow).
  • Fixed Specters’ trying to melee while using ranged weapons that do not allow it.
  • Fixed incorrect Status Effect for Specters using Radial Blind and Radial Javelin.
  • Fixed Octavia’s Resonator not dealing damage to enemies following it.
  • Fixed console hovering in air in Corpus Ship cargo room.
  • Fixed player-marked Somachords having the wrong icons.
  • Fixed some unreleased Mods that slipped out by accident.
  • Fixed crafting Junction tasks sometimes not working.
  • Fixed some spawns and mesh on Corpus Ice Planet tileset.
  • Fixed too much bloom on Articula market diorama.
  • Fixed too much bloom on a Lua Capture tileset.
  • Fixed Abilities 2, 3, and 4 not showing when ready in Conclave.
  • Fixed a black line appearing on the side of your screen in the Grineer Asteroid tileset.
  • Fixed Exterminate Extraction markers appearing when there are still enemies left to kill.
  • Fixed AI (Rescue Targets, Specters, etc) not being able to use the Ferrox.

Hotfix 22.10.3

January 29th, 2018 Forum Post

  • Reduced the time between Bounty stages from 8 seconds to 4 seconds so you’re not waiting around for Lotus to tell you where to go next.
  • Transferring to Operator or back to Warframe will now inherit the sprint button state of your previous form.
  • Optimized the ambient sounds in the Liset mission loading screen.
  • Fixed the Glast Gambit quest not progressing after players make their choice at the end. *For those that have been affected by this issue, you will receive your End of Quest reward by simply setting the quest to ‘Active’.
  • More Fixes towards cases of Bounties insta-failing.
  • Fixed Harrow’s Thurible not generating Energy on kills if used by a Client and draining all *Energy for the charge.
  • Fixed Hok’s Weapon of the Day disappearing if you bring up the Pause menu after walking up to Hok.
  • Fixed the Arca Plasmor dealing 0 damage on headshots.
  • Fixed the Ki’Teer Atmos Diadem having too much Motion Blur.
  • Fixed being unable to color the inside of the Ki’Teer Atmos Earpiece.
  • Fixed Specters not reloading when equipped with a Tigris/Tigris Prime as their loadout.
  • Fixed Loki Specter being a silly trickster as usual and Disarming allies as well as enemies.
  • Fixed issues with spawning headless Nyx Specters.
  • Fixed an issue with double dipping Specters for Operators and Warframes.
  • Fixed an issue with the Nidus Specter targeting the Operator with Parasitic Link.
  • Fixed Equinox Specter not using Metamorphosis until it had very low Health left.
  • Fixed unequipped/holstered Melee weapons being visible even though they have 'hide when holstered' on.
  • Fixed the fishing Boot being replaced with the Mawfish.
  • Fixed the Hydroid Poseidon Skin back cloth piece using the default material.
  • Fixed an issue where slow firing automatic weapons (like the Sobek) didn't interact nicely with the pinky-friendly sprint changes, and resulted in an inability to fire while sprinting.
  • Fixed a script error when attempting to complete a Capture Bounty.
  • Fixed the Lex Onyx Skin not removing the clip attachment when equipped on the Lex Prime.
Conclave Changes & Fixes:
  • Fixed Loki Decoy kills counting towards your score in Conclave.

Hotfix 22.10.2

January 26th, 2018 Forum Post

Mining buff:
For those of you who may not have been aware, mining in the Plains has a base chance, as well as a bonus based on your accuracy, to reward a rare gem. We’ve increased both the base chance as well as the bonus for accuracy. You can tell how accurate you are by the number of gem icons that you fill up while mining. Each filled gem icon increases the total chance to receive a rare gem.

  • Now: 15% + 3% per filled gem icon
  • Previously: 10% + 2% per filled gem icon
  • Increased Specter ability cooldowns.
  • Fixed unconscious/ragdolled enemies not taking damage on clients; this was causing a wide range of gear to Weapons and Powers to be broken as well as a number of crashes.
  • Fixed Mesa Deluxe Glyph Loc.
  • Fixed Operator sometimes looking back during transmissions.
  • Fixed Larva Burst not appearing in Codex or linking in chat.
  • Fixed elevator markers sticking to the edge of the screen.
  • Fixed Metronome giving infinite buff when 2+ people activate it.
  • Fixed multiple castings of Hallowed Ground causing them to share the same duration.
  • Fixed Titania Razorwing augment adding infinite lasting buffs when casting abilities after entering and immediately exiting Razorwing.
  • Fixed Thurible animation not ending when out of energy.
  • Fixed kuva braids not disappearing after being destroyed.
  • Fixed a handful of weapons so that meleeing with them does not cancel sprint.
  • Fixed Seeking Shuriken not reducing target armor.
  • Fixed missing ankle buckle on Mesa Presidio.
  • Fixed Decoy dropping Oro in Conclave.

Hotfix 22.10.1

January 26th, 2018 Forum Post

Things we're still investigating for another Hotfix:

  • Carrier not Vacuuming up certain items
  • Harrow's Thurible animation doesn't automatically stop playing after you run out of Energy.
  • Removed 3 unreleased Mods from Mod Packs/Transmutation and made them untradable.
  • Fixed UI locking up when attempting to do a Focus Conversion with Eidolon Shards.
  • Fixed enemies not getting up from ragdoll if they survived Nidus' Larva Burst Augment being triggered.
  • Fixed a crash when viewing your Companion in the Arsenal.
  • Fixed a crash when your Kubrow picked up a ragdolled enemy.
  • Fixed a crash when casting Ivara’s Prowl.
  • Fixed not being able to Quick Melee after entering the Plains form Cetus.
  • Fixed some Alerts not appearing in the Alert Navigation window.
  • Fixed missing Syndicate Syandana FX.
  • Fixed Fish clipping through the floor of their Codex diorama.
  • Fixed Vacuum not working consistently for clients.

Update 22.10

January 25th, 2018 Forum Post


Tenno! This Update brings you yet another Mainline! You may recall from the end of 2017 what that means... it could be a bit bumpy! We're standing by to fix any issues. The major reason for this mainline is that we've done a massive Code audit that touched almost 3000 different core engine files to better optimize Warframe. While this Update brings you some new fashion frame options for Mesa and 3 new Augments, the majority of this Update is focused on bringing fixes and Quality of Life changes. If that's not what you're after, we've got lots of great stuff coming very soon. The Plains are going to get a lot more dangerous at night in an upcoming Update.....


Conquer the unknown with this fortress of exquisite style.


Transform any pistol, with this baroque revolver skin. *This skin can be equipped on any dual or single pistol Secondary!


Venture into uncharted territory with Mesa Presidio’s signature Syandana.


Become a fortress of style with this collection of deluxe items that includes the Mesa Presidio Skin, Perla Pistol Skin, and the Constella Syandana.

3x New Warframe Augments!

At Max rank, Razorwing flight speed is increased by 25% and fire rate increased by 25% for 8 seconds when using abilities. Stacks up to 4 times! TItania's new Augment can be found in New Loka or Red Veil!


At Max rank, Headshot kills increase Crit Chance bonus duration by 3 seconds! Harrow's new Augment can be found in Red Veil or Arbiters of Hexis!


At Max rank, reactivate Larva to detonate and deal 300 Toxin damage in 5 meter range. This damage stacks for every enemy grabbed by Larva! Nidus's new Augment can be found in the Perrin Sequence or Steel Meridian!

Equinox on hold! We're actually going back to the drawing board on the Equinox Mend / Maim Augment. After more testing, we simply didn't like how it was working and we're trying out an entirely new design.

  • Added a reusable Blueprint for converting Intact Sentient Cores to Exceptional Sentient Cores. This Blueprint is available from Onkko in Cetus. This is an addition to help provide an alternative, but still invested, way for players to progress in the Quills.
  • Added back long lost functionality of showing 'Inspect Player' help text when looking at other Players in Relays/Cetus.
  • The Teralyst has a new purple shield bar that will appear overtop its health bar until depleted. This is to give players a better indication of how much shields it has left.
  • We now present players with the option to buy a Forma Bundle when using the Upgrade screen to install Forma.
  • Added filters to the Fish inventory screen at Fisher Hai-Luk's shop (Small, Medium, Large).
  • Added distinct icons for Elevator controls going up or down and increased the speed of some Elevators.
  • You can now decide to only allow friend invites from certain groups (All, Friends of Friends, etc).
  • You can now see how many of a given Mod you own if you click it through Chat Linking!
  • Added Time of Day text to the Free Roam node for the Plains of Eidolon!
  • Added Replay Quest option for A Man of Few Words.
  • Added Replay Quest option for Stolen Dreams.
  • Added a small delay when transitioning to jog from run after firing a weapon so you have time to play your fire animation. Before depending on the weapons refire wait time, you wouldn't have enough time to raise your arms so bullets sort of just shot out of your body.
  • Added separate category for Sentient and Eidolon kills in Profile stats.
  • Added each type of fish from the Plains in the Codex.
  • Added ‘Defend’ icons to Eidolon Lures in the Plains. This icon will change to blue (0, 219, 255 to be exact) when the Lure is fully charged.
  • Added options to Flip Horizontal and Vertical for artwork within the Display customization window.
  • Added 4 new Grineer Asteroid Capture/loot rooms, and a new Capture objective room.
  • Added a Settings options for enabling/disabling hit sounds. This will be a toggle that disables the function entirely (instead of just muting the mixer) to save performance when disabled.
  • Added a Kuva count label under the ‘confirm’ button when attempting to reroll a Riven to inform you of how much Kuva you currently have.

Vay Hek Changes:

  • You can now damage Vay Hek up to 25% of his total Health (was 10% previously) while his Propaganda Drone is active before it shuts off. This will result in less waiting around, and will make Vay Hek in Terra Frame easier to deal with.
  • Reduced base Armor of Vay Hek in his Terra Frame from 225 to 200.

Ghoul Bounty Changes:

A couple of weeks after the Ghoul Bounties Debuted, we saw the system begin its life as a recurring set of dynamic Bounties. Their second appearance just wrapped up, and unfortunately we were unable to address the issues the community had with their Rewards (namely sparse RNG Lore).

This Update brings changes that will be visible the next time the Ghouls Appear!

  • Ghoul Lore Fragments are simply way more likely to drop within Bounties now.
  • Ghoul enemies themselves can now also drop the Lore Fragments (and Ghouls always have a chance to appear outside of Ghoul Bounties!).
  • Ghoul Bounty tables have received new items including Nitain, Cetus Wisps, and Breath of the Eidolon!
  • Equinox's Night-Form 'Mend' now regenerates Shields of Allies as enemies are killed within range.
  • Increased the drop chance of Intact Sentient Cores from Vomvalysts to 100%.
  • Updated description of Kwath (Grip) to properly inform of its stats:
    • "Light weight" now reads "Heavy weight"
    • "increase in speed" now reads "increase in damage"
    • "cost of damage" now reads "cost of speed".
  • Updated the description on Zaw balances to say "link" instead of "counterweight".
  • Removed the Mastery Rank 2 requirement from the MK1-Furis.
  • Updated the Design Council tips that appear in the loading screen and removed some that don’t apply anymore.
  • Bounties are now Mastery Rank tiered! In the current system, a player of any Mastery Rank could queue up and join any Bounty, even the highest level ones! In order to avoid a mismatch in experience, we've simply set each Bounty to have a default Mastery Rank. It looks a little something like this: https://n8k6e2y6.ssl.hwcdn.net/uploads/prototype_sabotage.png
  • When the Acolytes are live, players will only see them in the World State panel once they've completed Vor's Prize.
  • Eidolon Lures now follow both Warframe or Operator rather than just the Warframe. The Lure will also now teleport to the player it’s following if/when it gets too far away/stuck.
  • Warframe Specters are now much smarter! If you don't recall, Specters are craftable gear you can equip to summon an AI companion in battle. We've done a general intelligence pass on their proficiency with Weapons, and we've also updated their power-casting logic. Virtually every power is now castable with only a few exceptions! Specters CANNOT cast the following Abilities: Vauban's Minelayer, Ivara's Zipline, Titania's Razorwing, Nekros’ Desecrate and Shadows of the Dead, Excalibur’s Exalted Blade, Valkyr’s Hysteria, Wukong’s Primal Fury, Cloud Walker, and Defy, Atlas’ Petrify and Tectonics, Limbo's entire kit (save for the damage aspect of Banish), and finally Zephyr’s Dive Bomb.
  • Security cameras now trigger more intelligently, the Corpus have upgraded their software.
  • Improved the UI on Defection missions by having instruction text, aligning objectives, and better colour coding for defector icons.
  • Increased duration of Duality Augment to be 10 seconds at Max Rank (affected by Duration Mods).
  • Second Dream now has two vaults instead of three during the first Spy mission.
  • Disabled Stalker, Arc traps, and random transmissions during some quest missions.
  • Updated some doors which still had red non-interactive locked materials to new off versions.
  • Instead of redundantly showing both Fire Rate and Charge Rate on bows, they now hide Fire Rate unless comparing to a non-bow weapon.
  • Changed the background on selected Tenno customizations to be the same white as when selecting customizations from the Arsenal.
  • Improved Sprint/Toggle Sprint so that sprinting stops less often.
  • Standing in place with sprint key down no longer causes the sprint posture (for the purposes of Prowl and such).
  • When a player tries to sell their last Sentinel, a more informative message will appear to explain why it cannot be sold.
  • Somachord now continues playing where you left off when you return to your Orbiter.
  • Somachord Tones now have their own marker icon when waypointing/finding one in a mission.
  • Removed the "kill unalerted enemies" or "hack 1 terminal" Challenges from The Law of Retribution and The Jordas Verdict.
  • The War Within Choice Scene has been changed to be untradable.
  • Tweaked the Cryona Syandana default Tint colors to better match the original Steam Workshop image.
  • Increased the Health of the Loki Specter in the Neptune Junction on Uranus.
  • Removed the equip sound from the Fishing Spear.
  • Changed the 'disable sniper scopes' HUD option to be 'use sniper scopes' instead to fit with the positive style of other option wordings.
  • Increased follow radius of Drone in the Drone Hijack Incursion from 30m to 50m.
  • Lowered health of Grineer Auto Turrets from 1250 to 1100.
  • Lowered health from 650 to 550 and armor from 100 to 75 of the big Dropship Turret.
  • Tweaked wording/order in the Landing Craft menu:
    • Flipped the order of those two options
  • Nox enemies will now react when being damaged by a Stealth attack. Before they would remain not alerted after taking some stealthy damage.
  • Operators will now automatically go back into Void Mode after a Void Blast if crouch is still being held (and they have enough Energy).
  • Replaced old damaged Liset ship in Vor’s Prize cinematic with new damaged version.
  • Sabotage missions on Settlement, Shipyards, and Gas City tilesets now have 2 stages.

Friday, January 26th - Missed note about the Arca Plasmor:

The Arca Plasmor received a change yesterday where headshots no longer deal bonus damage. The Arca Plasmor was designed to hit multiple targets with a high-status chance, but with wide wave projectiles and inherent punch-through, a single shot could result in multiple headshots. With it being a shotgun, it was never intended to behave as a precision weapon, and the bonus pushed it too far out of that mold.

However! While this has changed, headshots should still deal damage (without the multiplier). Currently, there is a bug where headshots deal absolutely 0 damage. This is obviously not intended, and we are working on a fix to resolve this issue.

We apologize for missing this in the original version of the update notes for 22.10.0! As we’ve mentioned before, mainline updates can be a bit rocky (last night’s 4 a.m. ET hotfix for example). Thank you for your understanding.

  • Fixed the active Bounty disappearing when attempting to load into the Plains with a full squad.
  • Fixes towards some Bounties auto-failing.
  • Fixes towards Host and Clients loading into different Cetus Instances which results in issues loading into Bounties/Plains together.
  • Fixed the squad Reactant counter staying at 10 Reactant until you pick up your first Reactant in an endless Fissure Interception mission.
  • Fixed not being able to initiate Sky Archwing when one has been deployed before a Host migration occurred.
  • Fixed attempting to change your Mandachord song as an Operator in the Simulacrum, breaking Octavia and getting a script error.
  • Fixed crashing when using the Unairu Wisp Focus ability.
  • Fixed Mission Abort sometimes giving a 'disconnected from the host' message.
  • Fixed various Polearms having incorrect attachments when the Phorcys Skin is equipped.
  • Fixed Viral Status Effects expiring on enemies which could result in a downed Capture Target to stand back up and continue running for dear life.
  • Fixed preview dioramas for Companions sometimes being empty.
  • Fixed numerous Gear items (Apothics, Beacons, etc) not being consumed when used by Operators.
  • Fixed crashing when casting Mirage’s Hall of Mirrors.
  • Fixed Speed not properly creating FX for non-Volts.
  • Fixed the Hyekka Master Codex entry drops not being all CAPS.
  • Fixed interacting with your Companion in the Helminth Infirmary after removing the Cyst resulting in the door locking you in.
  • Fixed Kavats playing death sounds when changing Mods in the Simulacrum Arsenal.
  • Fixed female Operators sometimes having distorted faces in Captura.
  • Fixed Archwing Affinity gained not showing in the End of Mission screen when leaving the Plains via menu or returning to Cetus.
  • Fixed a blank panel showing up among weapons in the End of Mission screen.
  • Fixed misaligned UI in the End of Mission screen.
  • Fixed Ergo Glast having a grammatical error as reported here: https://forums.warframe.com/topic/897224-ergo-glast-text-error-for-offerings-fixed/
  • Fixed spot-loading when attempting to join a mission on Earth.
  • Fixed not being able to scale the Chat window in 4k for Big Picture Mode.
  • Fixed an issue where Energy Orbs would not spawn in the Index if a player joined in progress.
  • Fixed an issue where Clients viewing 'End of Mission' information in the Index would cause disconnection.
  • Fixed an issue with login-reward boosters showing the wrong duration.
  • Fixed an issue with context actions appearing in incorrect locations on certain decorations.
  • Fixed an issue with loss of functionality with Harrow's Thurible.
  • Fixed being able to ragdoll enemies affected by Limbo's Stasis.
  • Fixed an issue with Nova's Antimatter Drop going off in the wrong direction on cast.
  • Fixed Saryn's spores preventing unconscious enemies from recovering from ragdoll and just dying instead.
  • Fixed an issue where enemies would be stuck on the ground instead of getting pulled into Nidus' Larva.
  • Fixed an issue where Melee attacks would sometimes appear to deal '0' damage to targets with Spores on them.
  • Fixed issues with Host Migration affecting the way Lures recharge.
  • Fixed issues with the Halikar's sound FX staying on forever if it's thrown and the owner falls into a teleport volume.
  • Fixed various script errors that would result in game hangs.
  • Fixed issues on the Grineer Asteroid tileset where environment would poke out and leave map holes.
  • Fixed an issue where trying to visit a Relay with visiting Tenno on your Orbiter could result in them getting sent back to their Orbiter instead of the Relay.
  • Fixed a possible crash in the Law of Retribution.
  • Fixed issues where host migration while loading back into Cetus could have people stuck on the screen forever.
  • Fixed an issue where Sentient Cores would disappear if a player joins when one is on the ground.
  • Fixed issues with equipping the Maggor Leg Guards on incorrect legs.
  • Fixed an issue where Focus power sounds were not properly playing for clients.
  • Fixed an issue where you could not pet your Companions on their Bed decorations.
  • Fixed an issue with Foundry categories blinking when searching.
  • Fixed an issue where dying on a Zipline would allow you to run around in a 'Revive' state.
  • Fixed Gunblade style weapons not playing nice with Limbo's Rift and Stasis.
  • Fixed a visual Bug with Vay Hek appearing fully formed during his Terra Frame transition.
  • Fixed missing hints on where Harrow's Blueprint is in the Market.
  • Fixed issues with being unable to leave Cetus if Clients remain in the tunnel.
  • Fixed a vestigial 'Orokin' section of the Leaderboards from appearing which is already properly accounted for under 'Void'.
  • Fixed issues where Cetus instances could crash and not come back up.
  • Fixed a mislabeled Grokdrul Injector.
  • Fixed Limbo's Stasis not properly pausing Zenistar VFX and duration timer.
  • Fixed wrong username in clan list if they accepted the clan invite after changing their name.
  • Fixed fish swimming through terrain when affected by bait.
  • Fixed players being offered to purchase Archwing items before finishing the quest.
  • Fixed Derelict Sabotage showing improper image.
  • Fixed Mods consumed during Fusion getting reinstalled automatically if a duplicate is owned.
  • Fixed ragdolling ghoul Augers while underground causing them to fall through the ground.
  • Fixed visible water line in Derelict pipe.
  • Fixed Gara’s helmet disappearing if Splinter Storm is used while Cloaked.
  • Fixed Exalted Blade local FX on cast not working.
  • Fixed Eidolon Lens Blueprint with no description text dropping from the Plains.
  • Fixed Ember Vermillion helmet VFX displayed on screen while scoped in.
  • Fixed being unable to see typing in chat if screen set to wider than 1920.
  • Fixed Randomize button not randomizing color of attachments.
  • Fixed a spot where the Capture Target could get stuck on Uranus tileset.
  • Fixed Mod illustration/image stretching outside of Mod outline in Bounty screen.
  • Fixed Landing Craft scanner showing OFF action when already off and ON when already on instead of vice versa.
  • Fixed Inspect text not displaying when targeting a player in a Relay.
  • Fixed a couple holes in Grineer tilesets.
  • Fixed Corinth showing Astilla model on the ground when disarmed.
  • Fixed Manduka leggings clipping through other Operator clothing.
  • Fixed color customization for Tenno Markings affecting Accessories as well.
  • Fixed having your Archwing-specific settings active after returning to your ship from an Archwing mission.
  • Fixed Focus resetting to 0 when switching from Archwing to Warframe mode.
  • Fixed joining a friend bypassing build version check that makes sure both are up to date.
  • Fixed camera getting stuck if you happen to die/go into a Bleedout state just as you use Transference.
  • Fixed description text to be more appropriate for the Incubator ("Active Pet" instead of "Active Kubrow").
  • Fixed Clients seeing the Javlok explosion after the enemy falls to the ground and the Javlok floating a couple feet from the point of actual impact.
  • Fixed the Cryona Syandana sitting too high on Valkyr, Valkyr Prime, and Valkyr Gersemi Skin.
  • Fixed the Corpus Nullifier Capture Target not appearing under the ‘Corpus’ Faction in the Codex.
  • Fixed an NPC in the Relay that you could inspect which resulted in an error popup.
  • Fixed Grineer camp encounters in the Plains sometimes not triggering.
  • Fixed a hole in the Lua tileset that you could escape from.
  • Fixed Grineer Flame Lancers using a one-handed grip on a two-handed grip weapon.
  • Fixed the Pedestal Prime diorama being too zoomed in.
  • Fixed all players hearing muted audio when someone is aiming with the Fishing Spear.
  • Fixed the Buzlok scope not maintaining square pixel aspect ratio.
  • Fixed misaligned textures on the Grineer Scorch helmet.
  • Fixed a Client boarded on another player's Orbiter being sent back to their ship instead of the Relay (when selected).
  • Fixed being able to pick up unlimited Antiserum Injectors/antidotes as the Operator.
  • Fixed VFX popping when viewing Warframes and The Silver Grove diorama in the Codex.
  • Fixed sometimes connecting to the wrong language when attempting to chat in a Relay.
  • Fixed Zephyr’s Tornado affecting Shik Tal of the Grustrag Three. Special units (like the G3) are meant to have immunities to Warframe powers.
  • Fixed another case of Grineer jumping incredible lengths to try and kill you.
  • Fixed excessive bloom on the Misa Prime Syandana.
  • Fixed Clients hearing door opening sounds twice simultaneously.
  • Fixed the camera panning instead of snapping during a specific Second Dream cinematic.
  • Fixed Zephyr being rotated away from the camera after your first death in Flappy Zephyr.
  • Fixed Gallium, Argon, and Rubedo Decorations appearing blown out when placed in your Orbiter.
  • Fixed casting Ash’s Shuriken on a knocked down enemy resulting in the Slash Status Effect hitting several times a second, often killing the enemy outright. This was most commonly seen when using Zenurik’s Temporal Blast.
  • Fixed a script error when the host leaves the squad in a Relay.
  • Fixed End of Quest rewards being visible when choosing to replay the quest. This was causing players to think that they were getting the reward again for replaying it.
  • Fixed VOIP constantly transmitting voice when ‘push to talk’ is enabled while in a squad.
  • Fixed instances of not being able to Gild the Mote Amp as reported here: https://forums.warframe.com/topic/872156-cannot-gild-the-mote-amp/
  • Fixed Cameras not triggering Turrets in some situations.
  • Fixed a turret on Asteroid Defection tileset that could block defectors from moving through a doorway.
  • Fixed Hydroid’s water textures appearing incorrectly and jagged from far away.
Conclave Changes & Fixes:
  • Conclave Stance Fateful Truth Leading Blade combo now only hits once during the dash.
  • Conclave Stance Fateful Truth Sudden Spring combo damage reduced.

Update 22.9

January 17th, 2018 Forum Post - TennoGen Round 11: Part 1 of 3

TennoGen Round 11: Part 1 of 3

TennoGen Round 11 is here, and it’s our biggest round yet!

It’s so big, in fact, that Darvo couldn't fit it all in one smuggling freighter without raising suspicion! As a result, TennoGen 11 will be delivered in three batches, with the first one available now!

TennoGen Round 11: Part 1 of 3:


Pistris Syandana by Stenchfury Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=948291507

Cryona Syandana by led2012 Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=860937578


Hydroid Poseidon Skin by Stenchfury Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1188456944

Rhino Mastodon Skin by Vulbjorn, the graphical walrus. Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1193843655

Vauban Graxx Skin by Faven Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1183635289 (please note that the screenshots display a white tint on his back. This is an older version, as the current in-game version has the artist intended change of tint coloring)

Saryn Napellus Skin by lukinu_u Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1183411980

Wukong Auman Skin by Rekkou Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1118959551


Phorcys Polearm Skin by Stenchfury Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1188494609

Galatine Magesty Skin by prosetisen Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1194800565

Dero Sword Skin by lukinu_u Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1190101192


Oberon Ferosh Helmet by malayu and The_Grimmrock Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1180097255

General Additions:

  • The War Within Choice Scene has been added to Captura! Completing The War Within for the first time will reward this in your Inbox. For those that have already completed The War Within quest, it has been retroactively added to your Captura Scene selection right on login.
  • Melee weapons will now display a 'Block Damage' reduction stat in the Arsenal! This stat varies mostly between weapon categories, and while there are only select Mods that enhance the effects of blocking, the stat is still valuable to expose the mechanic. If you favour a melee playstyle, we hope you find this information valuable!
  • Added a bit more variety to the dynamic weather in the Plains:
  • Wind will become stronger if it is pouring. Currently rain and wind are independent of each other and cycle in a predictable pattern that we want to avoid.

Market Changes: The following Market changes have been made to be more user friendly and easier to browse:

  • The top left HOME tab has been renamed to CATEGORIES
  • The Drop Down Icon has changed to an Arrow
  • Renamed the first category in the drop down menu (currently called HOME) to FEATURED
  • Updated Icons for CATEGORIES and FEATURED
  • The TennoGen tab in the Market now has individual categories to better organize and sort the amazing growing collection of TennoGen items.
  • Warframes and Weapons that you have fully ranked up will now display a ‘Mastered’ label in the items panel when viewing them in the Market diorama.

Quartakk Changes:

  • Converted the Quartakk to a burst fire that fires all 4 rounds at the same time instead of a semi auto that fires 4 bullets per shot.
  • Increased fire rate from 6.32 to 12.67.
  • Increased Accuracy from 58.8 to 90.9.
  • Reduced damage from 51 to 27.
  • Increased Stubba's ammo pool from 285 to 399.
  • Sarpa and Redeemer trace distance reduced to 300m to match the rest of the non-sniper weapons.
  • Updated all mentions of "anti-matter" to read "antimatter".
    • Update description of Nova's Null Star to reflect the damage reduction it gives per particle:
  • Each active particle gives +5% damage reduction to Nova's Health, stacking up to 90%.
  • Replace a vaulted Relic (Meso V2) with a current Relic (Meso H1) in the Daily Tribute rewards.
  • The Plague Kripath now uses Rapier melee style instead of Sword melee style.
  • Spearfishing spears can now kill Condrocs and Kuakas if you wish to do that.
  • Optimized memory related to the Star Chart.
  • Upon getting an OOM (Out Of Memory) crash, you will now be directed to http://www.warframe.com/en/memory to guide you through some manual solutions.
  • Fixes towards losing selected Bounty upon loading into the Plains with a full squad.
  • Fixes towards Vomvalysts sometimes spawning at level 9999.
  • Fixed Clients disconnecting on loading screen when entering a Captura Scene if the Host is Nidus and has the Mucusk Syandana equipped.
  • Fixed the Corvette suddenly spraying and praying projectiles which led to getting insta-killed as seen here: https://www.reddit.com/r/Warframe/comments/7qg2y8/corpus_archwing_in_a_nutshell/
  • Fixed getting stuck in the Operator customization screen when attempting to replay the Second Dream quest.
  • Fixed getting no additional damage from Excalibur's passive when using Excalibur with a sword or rapier Zaw.
  • Fixed having to restart the Zaw naming process all over again if you attempted to put an invalid character in the name. You will now be sent back to the Zaw naming input screen.
  • Fixed enemies not spawning during the Defense portion of The War Within quest after following the ship through the asteroids.
  • Fixed some cases where the Thousand-Year Fish Statuette was not awarded after scanning them all. You should now see it in your Inbox/Inventory.
  • Fixed Mirage Hall of Mirror clones not properly applying weapon upgrades to projectile weapons.
  • Fixed the Javlok no longer sticking inside of enemies that did not die from the javelin.
  • Fixed the Javlok marker not displaying if Transferring to Operator before the Javlok lands.
  • Fixed a Host Migration breaking the Grineer Sealab Sabotage mission if occurred at the beginning.
  • Fixed sounds/visual FX playing in the Orbiter when certain loadouts were applied to Articula.
  • Fixed the Articula changing to a random loadout upon switching Sentinels.
  • Fixed Apothic Codex entries not being given during The Silver Grove quest.
  • Fixed Emoting on a kneeling pad causing the context action to swap and the emote won't clear.
  • Fixed an issue where not all birds (ground birds vs already flying birds) in Plains of Eidolon were counting towards the Pest Control achievement.
  • Fixed Nezha Warding Halo ability timer not displaying when Transferring back from Operator.
  • Fixed Noggles sometimes losing their head.
  • Fixed only reloading 1 bullet (instead of the whole magazine) if you use alt fire on the Corinth while reloading the first bullet.
  • Fixed some enemy navigation issues at the entrance of Vay Hek’s Assassination boss room.
  • Fixed causing a Host migration after reaching point B in a Defection mission causing the defectors to not leave point B when you tell them to.
  • Fixed another instance of Grineer gaining super leg strength and jumping 40 meters to greet you as seen here: https://www.reddit.com/r/Warframe/comments/7qniim/before_20m_now_40m_super_soldier_grineers/
  • Fixed the Simulor's Critical Chance displaying 2% instead of 12% in the Arsenal.
  • Fixes towards objective marker not guiding you to each stage of Vay Hek’s Assassination boss fight.
  • Fixed numerous spot loading issues when joining a squad.
  • Fixed Titania ability script errors when entering the Simulacrum Arsenal while they are active.
  • Fixed being able to Archwing out of the level during the Archwing phase in The War Within quest.
  • Fixed not being able to Chat link the "Landing Craft Foundry Segment" and the "Nutrio Incubator Upgrade Segment".
  • Fixed automatically hard landing when attempting to switch weapons while Aim Gliding.
  • Fixed seeing a ‘Friend Note’ lingering when entering the tunnel to the Plains.
  • Fixed some Relics showing "Cetus Bounties" multiple times in their Drop Sources list.
  • Fixed the UI locking up when using a controller and attempting to add a friend.
  • Fixed a small hitch when loading into any Earth mission.
  • Fixed the Mercury Junction appearing as a tile texture when flying into it.
  • Fixed receiving an error when attempting to sell the Mote Amp.
  • Fixed a script error when casting Gara’s Mass Vitrify.
  • Fixed the Invasion UI showing 3/3 completed missions after completing more than 3 missions.
  • Fixed misaligned text in the Invasion tab in the World State Window.
  • Fixed an unlocalized message when you have completed a Mobile Defense mission.
Conclave Changes & Fixes:
  • Viper Wraith damage reduced in Conclave.
  • Reduced the projectile width of the Arca Plasmor.
  • Reduced dash distance of Conclave stance Fateful Truth's Leaping Blade.
  • Conclave Mod Skull Shots can no longer refresh while it's effect is active.
  • The Conclave Mod Overcharged description now correctly states that 100% of 50 Energy converted to Energy on respawn.

Hotfix 22.8.4

January 11th, 2018 Forum Post

  • Fixed upgraded Pet Incubator Segment not putting Pets in Stasis automatically when they're about to die.
    • Please note that we are running a ‘Resurrection Script’ to bring the recently deceased pets back to life. We will let you know when this script has been completed.
  • Fixed a progstop in The War Within quest caused by Transference being broken for players playing through for the first time.
  • Fixed a progstop in Vor’s Prize where the Arsenal Segment wouldn’t install.
  • Fixed the Tusk Command Dargyn sometimes refusing to spawn in assassinate missions and preventing you from completing the Bounty.
  • Fixed a bug when Transferring back to Rhino and casting Iron Skin that would break the Iron Skin HUD element.
  • Fixed Vauban's Shred and Concuss mines not triggering on ragdolls (e.g. when thrown into Vortex).
  • Fixed Operators not being able to instantly Void Dash via crouch+jump in some cases, particularly when using a controller and trying to do crouch+jump simultaneously because crouch normally needs to be held on controllers to enter Void Mode. Crouch still needs to be tapped to roll and held to Void Mode, but you can now crouch+jump together to instantly Void Dash instead of having to wait for crouch to work.
  • Fixed Operator Focus Stances causing strange framing of Operator transmissions.
  • Fixed Lua Defense marker not following the Defense Target after it falls through the floor.
  • Fixed weapons with an Area of Effect (Steel Meridian Justice) breaking buttons in the Lua Speed Test.
  • Fixed Grineer suddenly gaining super leg strength and jumping 20 meters as seen here: https://www.reddit.com/r/Warframe/comments/7pfoiy/clemmings_platoon/
  • Fixed the Sonicor holster remaining visible when your Warframe is invisible.
  • Fixed weapon firing sounds of Latron (and probably others) from not consistently being filtered when Loki’s Invisibility is active.
  • Fixed some Noggles being motionless in their diorama.

Hotfix 22.8.3

January 11th, 2018 Forum Post

We’re back with another Quality of Life Hotfix for 2018!

As stated in Hotfix 22.8.2, we’re working our way towards refining content such as Khora, Damage 2.5, and more. You can expect news about TennoGen Round 11 and more this Friday on Devstream #104!

  • You can now replay the Apostasy Prologue quest in your Codex! (Not that my body is ready for those feels AGAIN)
  • You can now properly waypoint dropped weapon parts/Blueprints.
  • More than doubled the size of the Cetus Wisp pickup radius. This will allow you to obtain the Cetus Wisp from further away instead of needing to be right on top of it.
  • Reduced Vay Hek's zap Magnetic Status to not drain Energy completely.
  • Zaw strike Plague Kripath now uses the default Rapier holster position when used with a one handed Zaw Grip.
  • Itzal Penumbra now turns off sprint toggle so you don't immediately cancel out of the cloak when using it.
  • Plains of Eidolon Sorties are now a string of 3 encounters that must be completed in order to finish the mission.
  • Items claimed while in the foundry's "In Progress" tab will now stay in the tab until the tab is changed so you can choose to build it again right after.
  • Made improvements towards the dynamic sky in the Plains to reduce sun lens flare popping.
  • Improvements towards enemy navigation throughout the Corpus Ice Planet Defense tileset.
  • Replaced the Jupiter-Saturn Junction requirement of ‘defeat the Raptor on Europa’ with ‘complete Baal on Europa’. This is due to the Raptor’s boss fight getting increasingly difficult after his re-work, which created frustration for newer players attempting to unlock the Junction.
  • Tweaked the brightness/visibility of Frost’s Snow Globe in the Plains at night.
  • When browsing Warframes/weapons to equip, you will now see the equipped Skin displayed on the Warframe/weapon icon instead of the default icon.
  • Optimized away about 250KB of code spread throughout the whole game (over 1% savings!)

Objective Text Changes:

  • Changed Vault timer UI text in Spy missions to flash red instead of grey and added /!\ warning icon like in Interception missions.
  • Tweaked Plains Bounty objective text to make hierarchy and relatedness clearer by enlarging, bolding, and aligning with other objective text on the screen.

Boss Reward Location Changes:

  • In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
    • Excalibur from Pluto to Mars - meaning Lieutenant Lech Kril now possess Excalibur parts
    • Frost from Mars to Ceres - meaning Lieutenant Lech Kril/Captain Vor now possess Frost parts
    • Trinity from Ceres to Pluto - meaning Ambulas now possess Trinity parts
  • Fixes towards squads getting separated when enroute to the Plains. This resulted in some players successfully loading into the Plains and some remaining stuck in the hallway perpetually loading.
  • Fixed not switching Cetus instances when accepting an invitation from another player in a different instance.
  • Fixed being left behind in Cetus if you joined a Host the moment they ran into the hallway and saw the loading spinner icon.
  • Fixed an issue where players who joined a session after the host returned to Cetus from the Plains could receive different rewards than the Host if they subsequently did Bounties together.
  • Fixed Konzu Bounty board not auto-refreshing a minute after current batch expires.
  • Fixed Bounties not consistently being marked as "completed" on Bounty board after finishing them.
  • Fixed Gara's Splinter Storm not dealing damage while invisible (Shade, Huras, Octavia etc).
  • Fixed Blade Storm making Ash unarmed when it ends if he activates it while holding a Scanner.
  • Fixed Ash’s Blade Storm not removing the temporary melee weapon given to Ash if the only weapon he has is a Speargun (Javlok, Scourge, etc) and he's currently thrown the Speargun out when activating Blade Storm.
  • Fixed being able to reach inaccessible areas (and becoming trapped) in the Jordas Verdict stage 2 tileset.
  • Fixed Shred decreasing Vauban's armour instead of the enemies'.
  • Fixed the Telos Boltace Stormpath ability not working with the Maruta Tonfa Skin equipped.
  • Fixed Eidolon Vomvalyst Lure tether not appearing on Clients.
  • Fixed Equinox Pacify & Provoke radial FX not being cleaned up on deactivation when on low particle system quality.
  • Fixed Chroma’s Effigy Wing pelt using the default Skin when equipped with the Chroma Vojnik Skin.
  • Fixed some Decorations not being removed from the Vignette area when switching Vignettes.
  • Fixed Tactical Reload Mod not working on the Quartakk as a Client.
  • Fixed Cetus Wisps being updated while the game was paused -- this could lead to them escaping while you answered the phone.
  • Fixed Mirage Prime’s Hall of Mirror clones using some of the default Mirage texture on their bodies.
  • Fixed the Mandachord Reload button not reloading the song and preventing any audio from the notes.
  • Fixed the Host being forced to freeze when playing the ‘burrowing Ascaris’ moment, while the Client actually playing the tutorial is not, resulting in the player being frozen in midair.
  • Fixed the Cetus gate during a Sortie in the Plains not being blocked for Clients (who could simply return to Cetus for free victory).
  • Fixed Infested Crawlers standing upright when being stunned. This occurs when they are being affected by Elemental damage (fire/electricity) or knocked on their backs.
  • Fixed Client not seeing certain Decorations when boarding another Orbiter.
  • Fixed Client seeing incorrect Orbiter Energy color when boarding another Orbiter.
  • Fixed Rhino’s Roar buff VFX not appearing on the helmets of Client players when viewed by Client players. The host sees the VFX on all parts for all players.
  • Fixed not being able to Melee again upon throwing the Sigma & Octanis shield while using Exalted Blade on Excalibur, until you deactivate and reactivate the power.
  • Fixed the Sigma & Octantis not having any Elemental FX or Energy trails.
  • Fixed Nezha not throwing his Blazing Chakram off his back when the Nezha Devine or Yaksha Skin is equipped.
  • Fixed the Companion HUD bleedout timer pausing after using Transference.
  • Fixed items placed in the Vignette and then moved outside the Vignette getting removed upon changing the Vignette.
  • Fixed some enemy navigation issues in Uranus Defense tilesets.
  • Fixed some enemy navigation and cover issues in the Grineer Shipyard Interception tilesets.
  • Fixed the Defense cryopod target popping in and out of the cryopod when standing on top of it.
  • Fixed not being able to rotate small Orbiter Decorations correctly.
  • Fixed energy trail FX on Palatine hammer Skin being positioned wrong when equipped on several weapons.
  • Fixed intermediate area markers displaying as an area marker instead of an icon when near the objective/extraction.
  • Fixed waypoint markers remaining visible in Cetus after that player has left.
  • Fixes towards Warframe abilities used by any NPCs sometimes not functioning properly.
  • Fixed Mesa's Regulators not receiving pistol upgrades for missions where you start in Archwing (Uranus).
  • Fixed Mesa’s Peacemaker guns remaining visible after using Peacemaker if the user is equipped with the Mesa Devil Ranger skin.
  • Fixed remote players hearing 3 shot sounds instead of 2 per Mesa Peacemaker fire.
  • Fixed Hive sometimes not becoming vulnerable after destroying nodes.
  • Fixed Specter abilities sometimes not working.
  • Fixed the 750 Daily Tribute rewarding you 3 Exilus Adapters instead of the intended 1.
  • Fixed a grammatical error in Teshin’s Inbox message after completing The War Within quest.
  • Fixed the Operator Amp flickering in and out of the folded position when previewing/selecting new colors for the Amp in Operator customization screen.
  • Fixed Clients not gaining Amp Brace bonuses.
  • Fixed the UI not identifying the Juttni/Clapkra Brace recharge delay reduction/energy increase respectively.
  • Fixed being able to fire the Granmu Prism faster than intended by using Void Blast cancels.
  • Fixed female Operators having distorted faces, particularly when applying Focus-specific Animation Stances.
  • Fixed alt-fire short circuiting reload loops. This was specifically happening with the Corinth.
  • Fixed static indicators on the ability UI not being updated when Transferring from Warframe to Operator and then back to Warframe.
  • Fixed chat pings for people with 'special' names when they're mentioned in another channel.
  • Fixed Oberon’s Hallowed Ground FX to flicker at certain angles.
  • Fixed the Clan tier not increasing if the current max size of the alliance, including your Clan, plus the new Clan size, was over the max.
  • Fixed Client Gear item cooldowns not saving if a Host migration occured.
  • Fixed some flickering windows in the Uranus tileset.
  • Fixed a loss of functionality when placing and attempting to change the Glyph Display from default on your Orbiter.
  • Fixed a script error when loading the Operator customization screen with a controller.
  • Fixed a script error when selecting/deselecting fish rapidly at Fisher Hai-Luk.
  • Fixed a script error that caused the Arsenal UI to break after returning to Cetus.
  • Fixed a script error when Mining in the Plains.
  • Fixed a script crash that would occur when trying to Mod your Melee weapon in the Simulacrum Arsenal while Excalibur’s Exalted Blade is active.
  • Fixed not returning to the Relay outside of the Simulacrum when leaving it.
  • Fixed a script error that occurred after completing missions.

Hotfix 22.8.2

January 4th, 2018 Forum Post

We’re back in the Warframe saddle for the first Hotfix of 2018!

The team is still very focused on our 2018 proposals mentioned in the Early 2018 Roadmap (Khora, Damage 2.5, new Teralyst variants, etc). Stay tuned for an updated Dev Workshop post and more about these upcoming changes.

For today, our main goals for this Hotfix were improvements towards Cetus>Plains matchmaking, and War Within quest progression stopping issues. With these major issues tackled, it’s all hands on deck for some juicy Warframe additions/changes!

  • Made improvements towards correctly loading into the same Cetus Instance with your squad. This was resulting in perpetually attempting to load into the Plains upon which the doors never opened.
  • Reduced the number of Codex scans required for the Ghoul Target, Rictus Alpha, Auger Alpha, and Expired Deserter to 3.
  • Improved navigation and pathing behavior of Dropships in the Plains.
  • Air Support Turrets spawned by the Host (as well as Turrets spawned by Clients prior to previous migrations) will now be destroyed when a Host migration occurs. This fixes Air Support Turrets lingering after a Host migration which resulted in being able to spawn more than 1 at a time.
  • Removed placeholder items from Hok’s daily Zaw special.
  • Removed a weird marker from Teshin in the first stage of The War Within quest.
  • Removed the Magazine value from the Gunsen Mod section in the Arsenal.
  • Gave the Sonicor a bit of ‘oomph’ back by tweaking the ragdoll force to allow a more horizontal ragdoll as opposed to ragdolling in place. Does this bring it back to its skyrocketing ways? No. But now it has an appropriate amount of ‘oomph’ that doesn’t send you across the map to collect your dropped goodies.

Quartakk Changes:

  • Increased the size while wielded.
  • Added 0.5m Punch Through.
  • Added Ragdoll on Death.
  • Fixed not being able to progress in The War Within quest due to Void Dash not hitting certain enemies if you had Surging Dash equipped on your Warframe as per: https://forums.warframe.com/topic/901382-not-able-to-finish-war-within-finally-boss-missions-with-focus-naramon/
  • Fixed not being able to damage the Grineer Queen for a few seconds until she quits her yappin’ in The War Within quest. The War Within speedrunners rejoice for precious seconds are SAVED!!
  • Fixed NidusRavenous not working when Particle Quality is set to low.
  • Fixed objective markers remaining after destroying the corresponding vents in the Raptor boss fight. This also brings a potential fix for the objective vent being incorrect if a Host migration occured.
  • Fixed Ghoul Lore Fragments not being awarded as a Bounty reward if you didn't have any Lore Fragments at all (that includes Cephalon Fragments, Thousand-Year Fish, etc).
  • Fixed Maim not damaging enemies if there are many enemies in its radius.
  • Fixed for Orbiter Decorations "disappearing" if moved from a room into an empty room.
  • Fixed missing dropped Mods listed when viewing Acolytes in the Codex.
  • Fixed the Hydraulus being invisible in some missions during Octavia's Anthem quest.
  • Fixed using Alt Fire key to detonate Zenith disc when both discs of Zenistar and Zenith weapon has been launched resulting in the detonation removing the HUD icon for Zenistar disc.
  • Fixed rare bugs where textures were missing in cases like the Arsenal.
  • Fixed a teleport triggering Transferring from your Warframe into the Operator only section inside Harrow's temple.
  • Fixed the Igaro Day of the Dead Syandana appearing offset when equipped on Excalibur, Nyx, Nyx Nemesis Skin, or Nyx Prime.
  • Fixed being able to select an Arsenal loadout you just deleted in the loadout selection popup.
  • Fixed the Gunsen spin attack sound and un-equip sound being audible for all players regardless of position.
  • Fixed unwanted sounds playing on some Zaw parts when equipped.
  • Fixed melee weapon hit sounds not being audible at certain times during combat.
  • Fixed Nidus’ head appearing detached in his diorama.
  • Fixed the Ghoul Devourer being stuck in a 2017 dab position in his Codex diorama.
  • Fixed the Hunter Command Mod not allowing pets to use other scripted abilities they have equipped (such as Smeeta Charm).
  • Fixed a few spots in the Plains where you could see underwater while fishing.
  • Fixed Ember’s Vermillion Helmet flame FX lingering when using a sniper scope, Nosam Cutter, Codex Scanner or Synthesis Scanner.
  • Fixed overlapping Radius values displaying on the Surging Dash description.
  • Fixed a script error when casting Oberon’s Reckoning.
  • Fixed a crash when changing loadouts in the Arsenal.

Hotfix 22.8.1

December 22nd, 2017 Forum Post

  • Declining an invite to Orbiter will now prevent additional invites for 15 seconds. Repeatedly declining invites will increase the 15 second duration. You’ll no longer receive stacks of invites from repeated requests.
  • Fixed missing mesh on Vahd Greaves.
  • Fixed lighting in Personal Quarters.
  • Fixed Ballistica Prime not creating proper ‘Ghost’ on Charged Attack kill.
  • Fixed operator not facing the right way when getting back in their chair after customization with a stance equipped.
  • Fixed Operator air sliding back into their seat.
  • Fixed a script error in Nidus' Larva that could prevent casting in some situations.
  • Fixed ghoul assassinate not counting kills if it started at an area previously used by a ghoul exterminate.
  • Fixed missing chat messages when people were kicked.
  • Optimized memory use in the Orbiter to help reactionary 32-bit people.
  • Fixed potential crash during host migration.
  • Fixed Blade and Gun Stencil & updated Grineer Fury for Personal Quarters.
  • Fixed only a single copy of a decoration being returned from a Vignette being returned if it contained multiples of the same type.
  • Fixed Conclave being unplayable for clients.
  • Fixed Personal Quarters using client’s favourite Warframe.
  • Fixed client not seeing lure tethers connecting to Teralyst.


December 21st, 2017 Forum Post

  • Reset Dynamic Resolution back to off by default because on some systems it seems to malfunction.
  • Fixed chat tabs being all crammed together.
  • Fixed collision in Personal Quarters.
  • Fixed scrolling in the Somachord
  • Fixed using Gunsen's default attacks when using it without a stance.
  • Fixed bounties sometimes losing track of which encounter is the active bounty stage during migration.
  • Fixed Ghoul Extermination Bounty not showing complete screen after host migration.
  • Fixed error in Orbiter decoration limit check when buying or gifting a bundle.
  • Fixed Plains water at night permanently reducing Shields.
  • Removed some incomplete Zaw tips that had shown up in the Codex.
  • Fixed some session problems when joining squads roaming the Plains.
  • Fixed several popular crashes.

Update 22.8

December 21st, 2017 Forum Post - Ghoul Purge

Ghoul Purge
4 New Bounties: Ghoul Purge!

Ghoul threats have arrived! These recurring bounties feature the Ghoul monstrosities. Help defend Cetus and destroy the Ghouls.... but their destruction may not be permanent! Expect the Ghouls to re-emerge regularly.

Ghoul Purge will introduce these new Grineer Ghoul Enemies and Variants:

Known colloquially as the 'drill sergeant', the Augur is fast-grown into its enhancements. As with all Ghouls, no regard is given to the proper development of its higher functions. Cantilevered leg augments propel the unit toward the fray at speed, while over- and under-mounted extendable drill carriages magnify both reach and penetrating power.

Whether through aberrant cognition or sheer brutality one specimen always moves to the front of each pack. It is from this individual that the other units take their lead.

Vay Hek's personal favorite, the Devourer is a maximal terror unit. Draped in shreds of the diapause bag that birthed it, this gap-mawed monstrosity barrels toward prey with furious intensity. Wrist-mounted hooks are welded to elbow joints and hyperpowered by a myotechnological winch system for maximum impact-and-pull.

The Expired are Ghouls who have succumbed to malnutrition or environmental poisoning during the early stages of development. Their backup nervous systems continue to drive them forward, however, making them ideal suicide troops.

Why this emaciated monstrosity chose to abandon its pack remains to be seen.

So named for its terrifying leer, the Rictus (AKA 'the Sawman') lives to divide and conquer its foes - literally.

This specimen shows evidence of advanced cognitive abilities and greater, if rudimentary, situational analysis. Cold blooded and ruthless, t is easy to see how this specimen led its pack so ably.

New Tenno Weapons:

Deliver a massive punch with each blast of this shotgun, or launch a round that explodes mid-air knocking down nearby enemies. Find this weapon or its Blueprint in the Market today!

Lacerate attackers with two razor sharp warfans. Find this weapon or its Blueprint in the Market or Tenno Research lab today!

New Stance:

Fans: Slicing Feathers! Twirling acrobatic slashes with a refined touch!

New Grineer Weapon:

Annihilate targets with four simultaneous shots from this high-caliber Grineer rifle. Find this weapon in the Market or from Ghoul Bounty rewards today!

Inflict rapid-fire bursts of pain with this Grineer submachine gun. Find this weapon in the Market or from Ghoul Bounty rewards today!

New Grineer Cosmetics:

Victory over the Grineer, draped across your shoulders.

Grineer plate, trophies from battle on the Plains of Eidolon.

New Grineer Bundle:

Make a devastating entrance with the Maggor Assault Pack. Includes the Quartakk quad-barrelled assault rifle and hard-hitting Stubba submachinegun, with matching Maggor armor and syandana.

Invite Players to Your Orbiter!

Warframe’s shared-world experience now expands to your Orbiter with the option to invite your friends to come aboard! Players have been requesting this feature ever since we introduced the Landing Crafts back in Update 14. If you played back then, you’ll remember cabin space was very limited, but it has expanded over the years. To make room for your squad, we’re expanding your Orbiter further by adding the new Personal Quarters!

To receive the new Personal Quarters Segment Blueprint, you must complete The War Within. Players who have already completed the quest will receive the Blueprint automatically in their inbox.

Customize your Personal Quarters!

Vignettes: Choose the centerpiece of your Personal Quarters from the following 8 Vignettes. Each Vignette adds its own ambiance and flare to your space.

  • Earth Vignette
  • Aquarium Vignette
  • Cephalon Vignette
  • Europa Vignette
  • Eidolon Vignette
  • Mars Vignette
  • Kuva Fortress Vignette

Purchase Vignettes individually from the selection list, or all of them from the “Vignette Bundle” located in the Market.

Stencils: Add some color and theme your Quarters’ walls with Stencils!

  • Corpus Stencil
  • Grineer Queens Stencil
  • Grineer Stencil
  • Ostron Stencil
  • Tenno Stencil

Purchase Stencils individually from the selection list or from the Market.

Aquarium: Bring home the fish you’ve caught from the Plains with your own Aquarium! Simply select “Customize Quarters” to pick the tank you want to house fish from your inventory. Fish will be removed from your inventory, but can be retrieved at any time from your tanks.

Warframe Display: Put your Warframe on display! Choose from your loadouts to showcase your best look in full scale.

Somachord: Add ambiance to your Orbiter with the Somachord! Unlock songs by locating and scanning Somachord Tones scattered throughout the Solar System. Find them all to complete songs!

Increased Decoration Capacity:

To accommodate all the new decorations coming in Update 23, capacity has been split into 4 different areas (Transference Room, Helminth Infirmary, Personal Quarters, and everything in between) with a capacity of 1200 EACH to hold all your ship’s flair.

And since we know some of you really enjoy personalizing your Orbiter, we will be overhauling decoration placement to be more streamlined in 2018! These currently unreleased changes (discussed in Devstream #103) will include grid snapping, placing floating decorations, and much more!

New Orbiter Decorations!

Warframe Articula: Posable scale models of your favorite Warframes are here! To place, open your decoration tool and select “Warframe Articula”. Once you’ve found the perfect spot, customize by selecting from your existing loadouts, choosing a pose from the “Warframe Gun Pose Set”, and swapping weapons! Due to their complexity, Articula take more Capacity than most decorations so placement will be limited. For example, you won’t be able to place a large number of Articula like you can with Noggles.

Trees, Planters and more! Explore a new line of decorations including some plants and decorative toys for your Companions!

New Operator Animation Sets!

There is a new Operator customization option available: School specific animations! Zenurik, Naramon, Unairu, Madurai, and Vazarin have their own set of idle animations. These are freely for the school of your choice. If you unlock each school, each set becomes available for your operator!

  • Added a Depth of Field toggle in Captura! As opposed to the current Depth of Field slider, the toggle will completely turn it on or off.
A note on intent with announced Changes:

As noted in our 2017/2018 Roadmap: https://forums.warframe.com/topic/896961-roadmap-2017-early-2018/?tab=comments#comment-9318403

We are not shipping Damage 2.5 changes simply because we'd have less than a day to Hotfix issues. This applies to Volt changes too. We do not want to ship something that we are unable to Hotfix for more than a week.

We have plans to make 2018 kickoff with long overdue reviews. Enjoy your holidays with some new gear and more while we enjoy ours, and we'll return in 2018 well rested and ready to rock!

  • Fragments in your Codex are now categorized based on their origin (Cephalon, Cetus, Gara, and Ghouls).
  • You can now replay Bounties for Standing!
  • You can now use Emotes in your Orbiter! Deep bows all around.
  • Mirage's Hall of Mirrors casting animation has been changed to match the style of the Mirage Prime trailer!
  • Removed reticle animation when sprinting due to feedback.
  • Improved sound ambience and performance on a Grineer Settlement tileset door.
  • The body tendrils on Nezha’s Yaksha Tennogen Skin is now tintable and will take tints from the tertiary slot.
  • Lieutenant Lech Krill changes:
  • Lech Kril will now prioritize using his ice abilities instead of melee when he can.
  • Upon destroying Lech Kril's backpack, his ice abilities will have their cooldowns reset to reduce time spent waiting around.
  • Changed Lech Kril's Ice Wave ability so that it doesn’t halt the fight when players are meleeing him.
  • Added FX to Lech Kril's weakspot that changes tint based on how much damage his backpack has taken to help make the objective clearer to new player.
  • Very slightly tweaked hitbox location for backpack to try and achieve more consistent damage.
  • When Decorating your Dojo, your selected Decoration will now be deselected if you type into the search bar and the Decoration in question does not appear on the results page. This should help prevent players accidentally building the wrong item!
  • Ambulas is now immune to Viral Damage. This will fix issues where Ambulas becomes unhackable.
Bounty Fixes:
  • Fixed a timing issue where Konzu's Bounties would not refresh properly.
  • Fixed an issue where the HUD wouldn't update when accepting bounties.
  • Fixed an issue where the 'Bounty Accepted' transmission wouldn't play when taking on a new Bounty.
  • Fixed an issue where you'd have to leave Cetus and return to see a new Day's bounties.
  • Fixed Nova being able to Worm Hole her way out of the Kuva Fortress tileset on Dakata.
  • Fixed Operator Seer leggings overlapping with other styles of Operator suit causing it to clip.
  • Fixed Sentient Cores disappearing if they are on the ground and another player joins the session.
  • Attempt to fix a progress stopper in Sealab Sabotage when killing Tyl Regor’s Project specimen before it steps off the platform.
  • Fixed Client Zaw stats only showing Strike stats in the Simulacrum Arsenal instead of all components.
  • Fixed Punch-Through projectiles hitting multiple times against Drones/Ships.
  • Fixed a Rampart spawning inside of a wall in the Grineer Shipyard tileset.
  • Fixed Mirage Prime’s Eclipse applying only the basic textures.
  • Fixed Tusk Dargyn hovering above its target instead of flying around.
  • Fixed Ferrox primary projectiles sometimes not appearing when in Limbo's Cataclysm and Stasis.
  • Fixed Mirage’s Hall of Mirrors clones not playing the proper idles if an idle set is equipped.
  • Fixed Mirage’s Hall of Mirrors clones inheriting customizations they shouldn't have in Conclave.
  • Potential fix for Bounties overlapping in the UI when talking to Konzu.
  • Fixed crash related to fighting Teralsyt.
  • Fixed Clients disconnecting from host when trying to load into a Captura or Simulacrum session at the same time as the host.
  • Fixed inaccurate and broken mini-map in the Grineer Settlement tileset.
  • Fixed animation issue when charging an arrow immediately after firing a shot using Bows.
  • Fixed mods like Quick Return and Power Throw not applying when dual wielding a throwing melee weapon.
  • Fixed missing textures on Diriga during the purge sequence of The War Within.
  • Fixed Survival UI for clients changing between two languages if their selected language is different than the host’s.
  • Fixed Tusk Heavy Gunner using the incorrect textures.
  • Fixed Reactant counters not showing properly for Squadmates if the Operator is out.
  • Fixed various rocks in Cetus being unaffected by Rain.
  • Fixed the Glaive consistently circling around the player. Sorry we know it was cool but not intended!
  • Fixed an issue with the Varykor Sydon's Radial Blind looping its animation.
  • Fixed an issue with Octavia customizations being overridden.
  • Fixed an issue with Equinox's night form not playing nice with Archwing customization colours.

Update 22.7

December 12th, 2017 Forum Post - Mirage Prime

Mirage Prime

Razzle and dazzle with the newest Prime items:


Mirage Prime: Dazzle the opposition with this golden master of illusion and mayhem with increased Shield and Armor!


Kogake Prime: Deliver a golden knockout with these prime melee weapons.
Akbolto Prime: Gilded rails adorn these two vicious bolt-launching pistols.

Bring the golden illusionist to life with Mirage Prime Access: https://www.warframe.com/prime-access

Saryn Prime, Nikana Prime and Spira Prime have entered the Prime Vault, and their Relics are no longer be obtainable in the game.

*If you already wield the power of these Primes or if you already hold Relics in your inventory that house these Primes, they will remain in your inventory.

As a result of Saryn Prime, Nikana Prime, and Spira Prime entering the Prime Vault, the following Syndicate sacrifices have been swapped:

Arbiters of Hexis:
Saryn Prime Neuroptics swapped to Nekros Prime Neuroptics
Spira Prime Blade swapped to Cernos Prime Lower Limb

Perrin Sequence:
Nikana Prime Blade swapped to Venka Prime Gauntlet

Red Veil:
Saryn Prime Chassis swapped to Banshee Prime Chassis

Steel Meridian:
Saryn Prime Neuroptics swapped to Nekros Prime Neuroptics

  • You can now swap to your primary weapon while holding Volt's Electric Shield, doing this will drop the Electric Shield. You can drop the Electric Shield as before to avoid switching to another weapon.
  • Fixed being stuck in an unmovable state when attempting to return to Archwing during The War Within asteroid field phase.
  • Fixed Naramon Disarming Blast breaking several boss fights as reported here: https://www.reddit.com/r/Warframe/comments/7ik747/naramon_can_disarm_enemies_that_normally_cant_be/
  • Fixed enemies never really ever attacking Octavia’s Mallet while following it.
  • Fixed Clients not getting the combo bonus damage boost from Octavia’s Mallet when combined with Resonator.
  • Fixed "Required In Vault" Dojo decorations not showing up in the list of placeable decorations.
  • Fixed the Syndicate Medallion/Sentient Core redemption UI allowing you to redeem a decimal value. Medallions/Cores were never actually redeemed as this was purely a UI issue.
  • Fixed disabling dynamic resolution not restoring the scale back to 100% for Temporal Anti-aliasing Jitter.
  • Fixed "Abandoning Objective" text staying on screen if you blow by the objective in Sky Archwing in the Plains.
  • Fixed missing Operator VO and subtitles during The War Within cinematics.
  • Fixed a loss of functionality when attempting to purchase a Kubrow Egg from Darvo.
  • Fixed crates spawning out of reach in the Orokin Derelict.
  • Fixed sounds not playing properly when firing the Baza.
  • Fixed a texture gap on the floor of the Grineer Forest tileset.
  • Fixed a script error when attempting to dissolve a “new” Mod for Endo.
  • Fixed a script error when casting Ivara’s Prowl ability.
Conclave Changes & Fixes:

Hotfix 22.6.1

December 8th, 2017 Forum Post

Tenno, it seems Pedlek messed up some Zaw orders and built them with incorrect stats... Your Platinum and Forma will be refunded early next week and the Zaw removed along with any MR gains from it. You’ll receive an inbox messages from Hok with his deepest apologies when it is removed. Sorry for any inconvenience!


The Seismic Wave mod now drops from Bailiffs and Tusk Reavers.

  • Adjusted the audio gain for rain the the Plains, and improved the ability to hear fishing and mining laser audio more clearly when it's raining.
  • Very slightly reduced the shadow from the eyelashes on Operators.


December 8th, 2017 Forum Post


We have temporarily disabled gifting while we investigate potential problems; we hope to have this restored ASAP.


PoE Captura scene is now tradeable!

  • Fixed much older accounts not being able to login.
  • Fixed nasty crash.
  • Fixed missing polarity on Ammo Case.
  • Fixed the Argonak’s highlight not using custom colors.
  • Fixed some Kuva-related sounds not playing for clients.
  • Fixed broken “Change Loadout” on Solar Map.
  • Fixed a script error with Bladestorm

Update 22.6

December 7th, 2017 Forum Post

QoL Mainline explained!


We’re bringing you what we call a “mainline” update today. This is every fix and QoL change we have been working on since October in addition to content drops. 22.6.0 sets the stage for a bigger end of year Update that includes Khora and more!

It’s important to note that sometimes mainline updates can be rocky since they have deep overhauls for optimization within.

We will be actively watching for bugs and your feedback on the additions and changes below!

Dynamic Weather in the Plains of Eidolon!

The Plains of Eidolon now have changing weather patterns! This new dynamic weather system brings rain, lightning, rolling thunder, as well as fluctuating wind and cloud patterns. The Plains can shift from sunshine to rain (and vice versa) during the day and night, and rain will linger for a reasonable amount of time.

Jumping in puddles isn’t the only good thing about being out in the Plains during the rain! Take advantage of increased fish spawns and reduced visibility for the Grineer while it is raining.

A rain slider has also been added to the Plains of Eidolon Captura Scene. Adjust the slider from a light trickle to total downpour and capture your dramatic side!

Focus 2.5:

Since the launch of Focus 2.0 in Update 22: Plains of Eidolon, you have shared your thoughts and suggestions on where we could improve on Operator gameplay as a whole. Focus 2.5 is a reflection of what we’ve learned through your experiences, and acts as a jumping-off point for future implementations that need more consideration before they reach you (daily cap removal for example).

Below you will find a breakdown of what has changed in Focus 2.5. If you would like to read more about our intent and motivation for these changes, and some of our future plans for Operator gameplay, head on over to “The Features of Focus 2.5” Dev Workshop thread.

First things first!
  • The following have been refunded so that you may redistribute as you please:
    • Focus points: Similar to the Focus 2.0, points invested into the 5 Focus Schools will be refunded back to their correlating School. For example, Zenurik Focus points will be refunded back into Zenurik for redistribution.
    • Brilliant Eidolon Shards: Shards invested in waybounds have been returned as items, while shards that have been turned into Focus points have been refunded as points.
  • Installed Lenses have not been affected, and will remain on your Warframes and weapons.
  • The cost of Focus as a whole is now roughly half of what it was before, thanks to the the millions of Focus points saved on pool capacity and node cost reductions!
  • Focus abilities have been tweaked to improve usability and to bring overall power levels of the five schools closer together.
Shared Pool Capacity:

We have added shared pool capacity! You can now upgrade your pool size using the points from any School you wish, which increases the maximum capacity for every school all at once.

You can increase pool capacity from your active tree. Simply select a School of choice as your “primary” and use its Focus points to increase the shared pool capacity.

Focus Pool U22.6

The ability to increase capacity from within the tree itself still exists, but these points will contribute to the shared pool instead.

Node Costs:

The costs of unlocking nodes across all trees have, on average, been reduced by almost 30%. The table below compares what a 5 rank passive node (like Zenurik’s Energy Pulse) costs before and after these changes:

U22.6 Focus Costs
Focus School ability changes:
  • Void Singularity’s pull speed has been doubled.
  • Lightning Dash now costs 10 energy per cast.
  • Guardian Blast now grants 160 shields at max, up from 100.
  • Protective Dash now grants 5s of immunity at max, up from 2s.
  • Void Spines now reflects 100% damage at max, up from 25%.
  • Stone Skin now adds flat armor, 60 for both Warframe and Operator at max.
  • Void Strike now continues accumulating damage boosts over multiple uses of void mode, each rank adds additional attacks up to a max of 8.
  • Blazing Dash now stuns enemies instead of ragdolling.

We are excited to see how you feel about these changes, and will be collecting your feedback on Focus 2.5 changes in the dev workshop we posted earlier this week.

Incursions in Plains of Eidolon Caves:

The following Incursions can now occur in Caves scattered around the Plains: Exterminate, Assassinate, and Cache Recovery. The objectives in these Incursions are the same as they are in the Plains, but there is now a chance for these to randomly take place in caves!

  • Added Zaw Strikes and Amps to the Equipment tab on player Profiles. Zaw and Amp Mastery gain also is now tracked!
  • Added resistance, armor type, and health type information to the Eidolon Vomvalyst’s Codex entry.
  • Added 750 Day Daily Tribute Reward, the “Guiding Rose Cache”. This Cache includes:
  • Guiding Rose Glyph
  • Exilus Adapter
  • 3 Day Affinity Booster
  • Added a “Sale Manifest” window when selling your Mods for Credits or dissolving them for Endo. The window will provide information on the sale for you to review before you confirm or cancel.
Bait, Dye, and Pharoma - Fixes, Changes and Additions:

The intent of the following changes is to make fishing a more harmonious experience for you and your squad! Until now, Bait, Dye, and Pharoma has only exclusively affected the player who used it. Moving forward, all squadmates will receive benefits from Bait or other fishing consumables in the Plains. The fish you see will still vary from player to player, however, the effects of these consumables will be shared across all members.

When making this change, we also reviewed how each of these consumables worked and tweaked them slightly for the sake of consistency and balance:

  • You can now throw Pharoma and Luminous Dye like Bait!*
  • Dye, Pharoma and Bait now only work within a certain radius around its casting point. Any player fishing within the radius around this casting point will benefit from its effects.

*In order for Luminous Dye and Pharoma to work within this system, they are now thrown like bait. They float in the water and affect all fish in the same body of water within a certain radius. This way you can cast out the Dye in one place, and all players will see the fish get highlighted as they swim near it. Multiple Dyes can be used at once, if you want to affect a larger section of the water.

Finally, we made the following changes and fixes to fishing:

  • Added custom Bait throwing animation.
  • Active Bait will no longer be destroyed by fish.
  • Reduced fish escape speed when spooked.
  • Fixes towards fish swimming through terrain.
  • Fixed rare case where fishing Bait would not float properly.
  • Fixes towards Bait being destroyed if thrown into shallow ponds where the bait would hit the bottom before floating to the surface.
  • Fixed clients being able to throw one more Bait than they actually have.
  • Fixed an issue where some fish could swim in the air.
Gara Mass Vitrify Changes:
  • Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength.
  • Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash.

Gara is still relatively new as far as Warframes are concerned but since her release, we’ve found (and many players have found) that an invulnerable and almost impenetrable barrier doesn’t allow for a very engaging gameplay experience. We know that other Warframes also have Powers with similar issues, but adding a shattering component to Mass Vitrify is a change we could easily implement that is consistent with Gara’s glass theme while also making Mass Vitrify more interactive.

With these new changes, we can tweak the absorption and explosion values as necessary to make sure Mass Vitrify is both fun and effective. Please keep your feedback constructive and let us know what you think after you’ve had a chance to test these new changes.

Volt Change(s):
  • Reduced Electric Shield’s Energy Cost per meter to 1 Energy per 4 meters (down from 1 per 1 meter)

We previously announced changes to Discharge in this thread. But after further testing, we found that the changes were a lot more powerful than anticipated (we’ve included a video below). As a result, Discharge has not been changed yet. We will continue to work on Discharge improvements before releasing them in a future update. Sorry for getting anyone excited prematurely for Discharge! We appreciate your patience.

Previously proposed Discharge changes that ended up crazier than expected (not live!):

View Discharge List
Reticle Changes:
  • Reticle will turn blue when targeting allies and red when targeting enemies.
  • Reticle will show different states for hip, aim and sprint.
  • Context actions will dim when aiming while they are active.
Objective UI & UX Improvements:
  • All non-endless Solar Map and quest missions now display short objective instructions for each stage with a matching marker icon in the UI, similar to those displayed on the Plains.. Some endless missions also have new objective text.
  • Simplified and cleaned up any existing objective UI's general alignment, ordering and spacing to make it more readable.
  • Reworded language in some existing missions’ objective UI for clarity, and added more appropriate text to some timers instead of the generic 'Time'.
  • Fixed many small consistency issues and bugs with objective markers and replaced some existing mission markers with area markers where appropriate.
  • Added area markers to Hive missions to cover highlight areas where the destroyable tumor nodes spawned around each hive.
  • During long dialog stages in quests, there will now always be an area marker so that players don't get confused about where they should be.
  • Changed timer description in Rescue missions to “Time Limit” instead of “Time Left”.
  • In-world markers for Incursion/Bounty objectives locations will no longer disappear for others when someone reaches it first - it will persist for players who aren't in the area yet.
  • In-world markers for Incursion/Bounty objectives will reappear if you leave the objective area.
  • The countdown timer when leaving the perimeters of an objective in the Plains has moved to a more visible spot in the UI. It also states that you are “abandoning objective”.
  • Changed the marker for downed Capture targets from red to a yellow objective marker - this will make it clearer to players that they need to use the context action instead of continuing to damage the target.
  • Objective timers are now greyed out when paused.
  • 'Get to extraction' objective appears on the UI when extraction is enabled (excludes missions where extraction is optional).
  • Extraction Timer text changed from 'Time:' to 'Extracting In:' so it can't be confused with other active timers.
  • Some missions with large extraction zones like landing pads now use a green area extraction marker. Adjusted some extraction zones so that they fill the whole landing pad and marker area, instead of half of a landing pad.
  • Removed panels from Corpus doors which never did anything to avoid new player confusion because they would light up during lockdowns.
  • Fixed missing markers on Corpus co-op doors.
  • The Rescue Target in the Plains now has a HUD health indicator located under your mini-map.
  • Fixed objective waypoint not disappearing after successfully destroying the Reactor in Sabotage missions.
  • Fixed Bounty waypoint directing players to extraction when Archwing is immediately deployed upon entering the Plains.
  • Fixed objective waypoint not disappearing after successfully taking the Vessel from the tomb in the last mission of the Sands of Inaros Quest.
  • Fixed some Markers being stuck in the at origin on the minimap.
  • Fixed unlocked icon appearing very dimly on Grineer doors.
  • Made performance and memory optimizations to the Plains of Eidolon and other tilesets. If you were experiencing crashes before, we hope that these changes will be the fix!
  • The Corpus Gas City and Grineer Settlement tilesets have received an audio remaster! We revised the sounds in these tiles and used updated engine tech so that certain ambient sounds are more noticeable and clear. The remaster adds more character and personality to the audio and will also make enemies easier to pick out.
  • Time between Incursions will increase if you let an Incursion alert expire. The Lotus can take a hint!
  • A single Vomvalyst in its energy-form near multiple Lures will now only feed a charge to a single Lure. However, to improve overall survivability of the Lures, we have changed Eidolon *Lures to always spawn at level 30 regardless of Bounty level or distance from the gate.
  • Hunter Command Mod change: your Companion will now focus on an enemy for a set duration when they are first slash proc’d by you. While focused on a target, they will ignore any other newly proc’d enemies and will go back to their default behavior after the duration expires.
  • Operators and Ostron Vendors in Cetus have had their eyes beautified with shaders.
  • The beams from Trinity’s Link now fade out when the Ability has ended.
  • Lephantis’ melee attacks will now knock you back if you’re hit!
  • Smoothed NPC movement for clients with a poor connection to host.
  • Replaced an old version of the reactor in Grineer Settlement Sabotage with the newer (and fewer-pronged) version used in the Grineer Shipyard Tileset.
  • Removed blue undertone from Nekros Irkalla’s energy wisps.
  • Improved AI pathing in the Grineer Asteroid tileset.
  • Overall UI optimizations.
  • Reduced number of stasis mines in Archwing Rush.
  • Added 'destroyable' shine FX to mines in Archwing Rush.
  • A Skiff VIP has been added to the list of commanders in Dynamic Assassinate Incursions.
  • Improving the responsiveness of loadouts in Relays and Cetus.
  • Made improvements towards less hitches in Relays.
  • Improved AI pathing on the Grineer Settlement tileset.
  • Audio will now properly resume if your audio device is disconnected and then reconnected.
  • Grineer Melee enemies on the Plains are now able to climb to the top of the Storage Containers.
  • Tuned down the bloom on the wings of the Chroma Vojnik Battle-Damaged Tennogen Skin.
  • Improved lighting on the Lua tileset doors.
  • Changed “enemies are dead” transmission to “broken their ranks” transmission in Invasion missions.
  • Updated one of Lotus’ lines for the Mastery Rank 25 test to better match the test.
  • Fixed an improperly placed wall in the Grineer Settlement Tileset.
  • Fixed short freezes that could occur in the Dojo when too many decorations have completed at once.
  • Fixed extra "NONE" option in the attachments sub-menu.
  • Fixed chat sometimes failing to connect for several minutes upon initial login.
  • Fixed chat history being erased upon host migration.
  • Fixed the mission countdown starting right away when starting Index missions for The Glast Gambit through the World State Window, making it possible for players to start without having selected a Wager. Now the countdown shouldn't start until the player has selected their Wager on the screen.
  • Fixed a slight hitch when loading into your Orbiter if you had scanned all the Glass Fish in the Plains.
  • Fixed player movement not replicating for squadmates when entering a room in the Relay after completing a mission.
  • Fixed mission rewards appearing outside of the UI if the End of Mission screen is opened in front of the Syndicate Console in the Orbiter.
  • Fixed leaving squad after completing a Bounty resulting in the UI showing a failed Bounty screen, or the broken final stage of the completed Bounty. This was simply a visual bug - players still received the completed Bounty rewards!
  • Fixed being unable to place a variety of Dojo Decorations in the Tempertania Water Garden as per: https://forums.warframe.com/topic/398996-tempertania-garden-water-refuses-islands
  • Fixed being unable to take your Companions into the Dojo.
  • Fixed By the Dawn’s Early Light achievement being unlocked by matchmaking into the Plains via Cetus as a client.
  • Fixed multiple Dojo rooms being built upon each other sometimes resulting in players being unable to enter the Dojo.
  • Fixed being able to see the underbelly of Cetus when Fast Travelling.
  • Fixed Deru Syandana flickering when viewed at certain angles.
  • Fixed some blood spatter in Cetus appearing black. These splatters have been revisited to appear… fresher.
  • Fixed the “Pick Up Void Key” prompt in the Archwing Quest floating too high in the sky.
  • Fixed being unable to complete or contribute to a Decoration if it was started prior to lowering Clan Tier.
  • Patched a hole in the Grineer Galleon tileset that enemies could fall through.
  • Fixed missing texture in Grineer Galleon Sabotage missions.
  • Fixed Grineer Settlement Sabotage on Mars using the wrong procedural level layout.
  • Fixed a hole in the Corpus Ice Planet Tileset.
  • Fixed a rare case of the Ascaris becoming invisible in the Vor's Prize quest.
  • Fixes towards being able to press X anywhere to teleport after activating a Teleporter in the Dojo or Relay.
  • Fixes towards black squares in exits/ports in the Ceres Shipyard Tileset.
  • Fixed Lech Kril’s hammer turning invisible when attacking an invisible player.
  • Fixed navigation issues in the “follow the music” segment of Octavia’s Anthem Quest.
  • Fixed Amprex FX script that could crash if owner was killed on the first frame after firing.
  • Fixed an issue where the tip of the Lunaro Arcata would be swirly.
  • Fixed Concealed Explosives mod description showing Pistol instead of Thrown.
  • Fixed arrow skins not showing when equipped with the Lenz.
  • Fixed Default Colors not saving for Syandanas when selected.
  • Fixed Flameblade not always hitting player on second and third swing.
  • Fixed a case where the Inbox decline button in a message would be too big.
  • Fixed some lighting issues on Nidus' Rupture.
  • Fixed hovering over water FX showing for players who are not hovering.
  • Fixed second player in a squad not replicating properly when entering a Relay.
  • Fixed some decorations in The Jordas Verdict.
  • Fixed a progress stopper that could occur because of host migration during an Assassination Bounty on PoE.
  • Fixed Grineer Lancer Grakata reload animation.
  • Fixed needing both “toggle crouch” and “hold to crouch” bound to a key. Now only one needs to be bound to reduce redundancy.
  • Fixed a rare case of Bounties not progressing if you engaged with a Grineer Camp that later was used for a Bounty Stage.
  • Fixed enemies being able to pass through the door to Cetus.
  • Fixed a rare UI and transmissions bug that could occur if you engaged with a Grineer Camp that later was used for a Bounty Stage.
  • Fixed the range increase from Iron Vault scaling with Exodia Contagion.
  • Fixed a misplaced body of water on Uranus Spy Vault.
  • Fixed typo in Spy Catcher Bounty.
  • Fixed hood closed option changing the Operator face.
  • Fixed Nekros Irkalla showing incorrect FX.
  • Fixed Syrinx armor clipping on certain skins.
  • Fixed not being able to activate Hydraulus as Operator during Octavia’s Anthem.
  • Fixed several collision issues on a few Grineer tilesets.
  • Fixed being able to trade an Eidolon Lens that is currently being crafted.
  • Fixed Operator exploit to become perma invisible and invincible.
  • Fixed Solar Map text covering transmissions.
  • Fixed vertical movement animations not showing for squad mates in Archwing.
  • Fixed Exalted Blade flickering at certain angles.
  • Fixed aim glide animation while using pistol and Glave.
  • Fixed missing Quest Complete diorama for Man of Few Words.
  • Fixed the Auto Turrets (mg, mortar, anti AW) doors not closing after turret destroyed. Doors now close when agent is destroyed.
  • Fixed Mending Tides charges replenishing on death.
  • Fixed various Loc issues.
  • Fixed Latchers spawning at inordinately high levels in the Plains.
  • Fixed Exodia Hunt affecting allies.
  • Fixed Ammo Depot display ring to count up instead of down.
  • Fixed Sprint toggling off due to shooting during a slide.
  • Fixed issue where Apothics used at The Silver Grove, and Kela de Thaym Judgement Points were not consumed if network errors occurred.
  • Fixed crosshair being visible when opening and closing the Gear menu while holding your mining beam.
  • Fixed a rare case in Drone Escort where HUD would not disappear when Hijack completed.
  • Fixed certain ambiance sounds in various tilesets not playing.
  • Fixed flickering textures in an Earth Tileset cave.
  • Fixed being unable to use Ivara’s Zipline in one of the Grineer camps in the Plains.
  • Fixed glowing blocks on the signs in Cetus.
  • Fixed marker missing for players when encountering a Teralsyt.
  • Fixed destroyed Lephantis head reappearing after host-migration.
  • Fixed the Pyra and Tantu Sugatra spinning around when equipping on some weapons.
  • Fixed the Nelumbo Syandana floating on the Ember Vermilion Skin.
  • Fixed being unable to deploy Archwing in some specific locations within the Plains.
  • Fixed map holes on E-Prime and Mariana.
  • Fixed missing collision on the Grineer Radar in the Plains.
  • Fixed non-Archwing weapons displaying when transitioning into Archwing mode (usually occurs in Quests).
  • Fixed Bullet Dance Stance Lead Tango combo not playing properly with the Redeemer causing it to loop gunfire repeatedly.
  • Fixed Focus Lens Bounty rewards missing the correlating Focus icon.
  • Fixed certain weapons and abilities with Blast damage launching enemies to very far distances.
  • Fixed players being able to jump or fly out of Hunhow’s Datascape Scene in Captura.
  • Fixed being able to break through the Simaris Synthesis tutorial by wall-jumping around.
  • Fixed Condrocs being able to spawn in caves in the Plains and preventing them from flying away when startled as intended.
  • Fixed issue where players could get hit by rock and fall underneath the Lua tileset.
  • Fixed Warframe health and shields being displayed when you’re playing as your Operator.
  • Fixed Ferrox’s projectiles not affected by Limbo’s Stasis and shooting in whatever direction the first shot was fired.
  • Fixed Mass Vitrify freezing enemies that are ability resistant (similar to Frost freezing abilities).
  • Fixed several issues with markers in Lua Spy mission on client / host migration and client join-in-progress.
  • Fixed portal in the Lua rescue room breaking if there was a host migration before releasing the hostage.
  • Fixed the Bounty list in Cetus not updating upon completing the “Prove Yourself” Bounty.
  • Fixed the Ammo Case and Ammo Mutation mods not working after going in and out of the Plains twice.
  • Fixed the Ballistica Prime turning Executioners in Rathuum and Brokers in The Index into ghosts.
  • Fixed Clients returning to Cetus and it being night when it is actually day in the Plains.
  • Fixed crash when players are attempting to join your squad while your Arsenal is open in Cetus.
  • Fixed Host still capturing a target even if they were knocked into bleedout.
  • Fixed accent colour not applying on the Pyra Syandana.
  • Fixed the default texture on the ground under the Golden Maw cave in The War Within quest.
  • Fixed Grineer satellites only being able to be scanned in a small location near the tip in Archwing Mobile Defense.
  • Fixed rare case where NPCs thought it was day when it was night in Cetus/Plains.
  • Fixed a Simulacrum and Arsenal crash.
  • Fixed water flowing from both sides when only one cap has been shot in the Cunning Test.
  • Fixed Operators able to take flight and ride the Condrocs out of the Earth Tileset.
  • Fixed a Simulacrum Arsenal crash caused by Gara's passive.
  • Fixed Nidus’ Virulence not dealing damage to Supply Crates in Bounties and Incursions.
  • The Recon Commanders in Assassinate Target Bounties in the Plains have had their health regen lowered and they will no longer switch teleport.
  • Fixed script error in Rescue missions on Linea, Venus.
  • Fixed a tube that connected two rooms being inaccessible in the Kuva Fortress tileset.
  • Fixed crash that would occur during the last Sortie mission with General Sargas Ruk on Saturn.
  • Fixed rare issue with the Teralyst where some abilities wouldn’t target Grineer suspended in the air.
  • Fixed Caches spawning in the wall in the Earth tileset.
  • Fixed Point D in Galleon Interception appearing as a Defense Target Cryopod instead of an Interception Point.
  • Fixed weird animation loop occurring with the Ostrons in Cetus.
  • Several fixes to material and mesh in the Once Awake defense mission.
  • Fixed Codex having a random entry in the Plains of Eidolon section.
  • Fixed camera when viewing Syrinx in the Market place.
  • Fixed Bladestorm not functioning properly in Conclave.
  • Fixed Archwing weapons appearing in PoE after a host migration.
  • Fixed stuck pose when accessing Arsenal in Cetus as an Operator.
  • Fixed flying around freely while capturing and getting stuck in Capture state.
  • Fixed multiple Syandanas clipping on Titania.
  • Fixed Cathode Syandana clipping on multiple Warframes.
  • Fixed multiple attachments clipping on Mesa.
  • Fixed Sugatra position when using the Dominion sword skin.
  • Fixed polearms and scythes clipping on some Warframes when using the standard holster position.
  • Fixed Uru Prime Syandana clipping on many Warframes.
  • Fixed various issues that could be caused by aborting to Orbiter while transitioning to/from Cetus and the Plains.
  • Fixed clients not being able to enter last room of Harrow’s Temple in Captura.
  • Fixed Acanthus Prime Leg Guard clipping on Limbo Vistyxio skin.
  • Fixed additional S appended to Clan name in Alliance Management screen.
  • Fixed Volt Proto skin and Diode Hammer skin not being linkable in chat.
  • Fixed UI bug caused by host migration and failed Cache Bounty.

Hotfix 22.5.1

November 30th, 2017 Forum Post

  • Updated Volt Proto Skin Market banner.
  • Fixed hitscan weapons not ignoring invisible walls and other surfaces that they should be able to pass through even if you have no punchthrough mods equipped.
  • Fixed the Mission Results screen locking up on return to Cetus when playing with a controller.
  • Fixed Energy Shield showing Energy Drain (will still show for Conclave).
  • Fixed Glaive Proto skin not showing correctly in Diorama.
  • Potentially fixed data mismatch error when transitioning from Cetus to the Plains.
  • Fixed inbox text being cut off.


November 30th, 2017 Forum Post

  • Fixed issue with 'None' items appearing in the market for 1000 Platinum. The ultimate in conspicuous consumption.
  • Possibly fixed issues with helmets and other customizations disappearing when transitioning into the Plains of Eidolon.

Update 22.5

November 30th, 2017 Forum Post


Delve into the past with this experimental prototype skin for Volt.


Make sparks fly with Volt Proto’s signature hammer skin.


Volt Proto’s signature Syandana.


Charge up Volt with this collection of items that includes the Volt Proto Skin, Diode Hammer Skin, and Cathode Syandana.

Volt Changes:

Since Volt has a new cosmetic entry, we've reviewed some long-requested QoL tweaks to his abilities to go along with it! We will be monitoring this very closely to make sure we haven't introduced exploitative power behaviour. Please leave your feedback in the appropriate subforum.

  • Added a minimum Duration for enemies affected by Discharge under the 'coil' CC effect. This could allow for possible modding diversity knowing minimum Duration for the 'coil' CC effect won't fall below 4 seconds.
  • Removed the passive 5 Energy per second drain from Volt’s Electric Shield when moving with it. The 1 Energy per meter drain remains.
  • Increased the base DPS of Discharge (from 450 at max rank to 750).
  • Discharge is now castable in the air.
  • Dropped Sentient Cores now have a minimap icon and in-world marker to display their position!
  • Improvements towards the Chesa Kubrow Retrieve functionality when retrieving items in nearby crates and when in the Plains.
  • Clarified verbiage when buying a Warframe from the Market. Players were confused by thinking they got a Reactor, when really it’s an ‘installed Reactor’.
  • Reduced the camera rotation of the Baza's recoil from the hip.
  • Reduced the delay before auto reloading an empty mag while using the Baza.
  • Fixed a missing War Within cinematic.
  • Fixed a crash when transitioning from the Plains to Cetus.
  • Fixed a crash when leaving a squad while transitioning from the Plains to Cetus.
  • More fixes towards losing from HUD elements when reviving while transitioning from the Plains to Cetus.
  • Fixed a loss of functionality when viewing the pause Menu while transitioning to the Plains from Cetus.
  • Fixed a script error that occurred when opening the Arsenal while waiting for players to transition back to Cetus from the Plains.
  • Fixed for Chroma Elemental Ward fire & Volt Stunning Speed Augment not cancelling out when Transferring to the Operator.
  • Fixed Operator Void Dash triggering Arcane Energize. Arcane Energize is meant to provide a chance to replenish additional Energy for you and nearby allies whenever an Energy Orb is picked up.
  • Fixed enemies standing around and not doing anything if they are affected by Mirage's Sleight of Hand jewel but are not able to reach it. Enemies will now ignore jewels that are in unreachable areas (i.e lakes in the Plains).
  • Fixed Mirage’s Sleight of Hand not affecting Corpus laser doors.
  • Fixed using a Pistol with the Mod Targeting Subsystem equipped resulting in the UI suggesting you have a 65506% accuracy buff when hitting an enemy. The high accuracy buff you can gain from Targeting Subsystem is 30%.
  • Fixed Operator not remaining crouched after crouching (would crouch for a couple seconds and then stand up even though you're still holding crouch).
  • Fix an issue where starting a looping Emote in Sky Archwing mode and getting knocked out of Archwing would leave you stuck in place with a permanent upper body emote that could be combined with other emotes to great comedic effect.
  • Fixed Itzal Penumbra being cancelled by even the slightest rotation in controller analog sticks.
  • Fixed Loki and Ivara's cloak FX being extremely bright with certain Energy colors.
  • Fixed clicking sounds when firing the Baza at fast Fire Rates while under audio stealth effects.
  • Fixed a very high pitched noise when reloading the Baza.
  • Fixed Volt not having his base electrical FX.
  • Fixed the Syrinx Right Leg Plate not aligning properly if you equip it while having the Nidina Leg Guard on the left leg.
  • Fixed Nekros’ Irkalla Skin having incorrectly placed Energy wisps.
  • Fixed a missing Sortie description for Evacuation to Assassination missions.
  • Fixed an issue with a loss of functionality occurring if you had certain menus open while loading into the Plains of Eidolon.
  • Fixed issues with the way Kubrows and Kavats looked in dioramas.
  • Fixed issues with Exodia Hunt pulling in allies.
  • Fixed discount price not showing when accessing items through the bundle button.
  • Fixed Plat cost display when buying Reactors/Catalysts through the Arsenal when they are on sale.
  • Fixed description on Vigilante Supplies to include all Primary ammo.
  • Fixed an issue with the Baza not having icons and pickup behaviours when being disarmed.
  • Fixed various grammar an alignment issues with Ostron lore and writing.

Hotfix 22.4.1

November 24th, 2017 Forum Post

Mirage Sleight of Hand Fixes:
  • Fixed Mirage’s Sleight of Hand jewels having the wrong texture when placed in the dark.
  • Fixed missing FX around Mirage’s Sleight of Hand jewels spawned by her Hall of Mirror clones.
  • Fixed Mirage’s Sleight of Hand jewels spawned by her Hall of Mirror clones appearing in the floor.
  • Fixed Mirage’s Sleight of Hand jewels being invisible for those on a lowspec machine.
  • Fixed Clients not seeing the correct Sleight of Hand jewel texture if the Host does not look at the jewel.
  • Fixed Mirage’s Sleight of Hand not applying your Energy color to the jewel when placed in the dark.
  • Fixed the Cassowar not awarding any Clan Affinity. It now awards 3000 Clan Affinity! For those that have already Research the Cassowar, your Clan Affinity will be retroactively awarded by opening the Clan screen or entering the Dojo.
  • Fixed being able to use Guandao Rivens on the Cassowar.
  • Fixed experiencing a hitch when transitioning to Cetus from the Plains as the Client.
  • Fixed losing your crosshair if you use a hotkey to switch from the Nosam Cutter to a Fishing Spear.
  • Fixed the Capture Target deviating from their normal navigation path and falling into kill volumes (water, etc) in the Plains.
  • Fixed a case of Latchers spawning at very high levels in the Plains and killing objectives instantly as per forum post
  • Fixed the minimap appearing gigantic when loading into the first mission of the Jordas Veridict.
  • Fixed experiencing a long hitch when viewing your Sigils in the Arsenal.
  • Fixed an invisible blocking volume in an air vent on Venera, Venus.
  • Fixed Zaw energy colours not working as per reddit thread

Update 22.4

November 23rd, 2017 Forum Post


Make easy prey of enemies with this quiet, agile, and pinpoint accurate Tenno submachine gun.


Light and nimble, the twin blades of this polearm will swoop and slice through throngs of hardened foes.

*Baza and Cassowar Blueprints can be researched in your Clan Dojo’s Tenno Lab.


Styled to match the Baza submachine gun and the Cassowar polearm, this armor gives a regal look to any Warframe.



Stalk enemies with this deadly collection. Includes the Baza submachine gun, Cassowar polearm, and Syrinx armor.

*The Baza Collection is available for purchase in the In-Game Market.

Mirage Sleight of Hand Changes:

In addition to booby trapping nearby objects, Mirage’s Sleight of Hand now spawns a jewel that attracts near by enemies! If Sleight of Hand is used with Hall of Mirrors, each of her clones will also place a smaller jewel with a smaller enemy attraction. The jewel Damage, Blind Duration, and Range increases with the level of Sleight of Hand.

If the jewel is placed in the light, it will deliver a radial explosion to nearby enemies. If the jewel is placed in the dark, it will deliver a radial blind to nearby enemies.

*Jewels will be auto-destroyed if they go unused after 20 seconds.

General Additions:
  • A Mastery Rank 25 test has been added!
  • Improvements towards the overall transition from the Plains to Cetus. This includes better handling of attempting to join a Host that was in the middle of transitioning to Cetus from the Plains, which sometimes resulted in either leaving the squad or loading into different Cetus instances.
  • Returned the Plague Keewar Strike to a Scythe Stance when used with one handed Grips.
  • To fix Tusk Seeker Drones lingering indefinitely and continuously calling in Grineer Reinforcements (even after you’ve ran far away), the Alarm Drone now destroys itself when you are 100 meters away.
  • Companions now try to get out of your way (ie. behind the player camera) when Spear Fishing/Mining in the Plains.
  • Improved the pathing of the hijacked Drone in the Plains. This also fixes issues where the Drone would become stuck on it’s way to the Boil in Operation: Plague Star.
  • Made some very simple tweaks to Octavia’s Metronome (basically cut the pixels being rendered for it in half) to improve the performance of the FX, while at the same time reducing a bit of the visual clutter from full rings being around you.
  • Improvements towards performance issues that was caused by lingering (yet invisible) reticles even when the respective weapon was no longer being held.
Bounty Changes and Fixes:
  • Focus Lenses are now rewarded less frequently as Tier 3 and 4 Bounty rewards. This also shuffled around some other Bounty reward frequencies to balance the mix.
  • Fixed not being able to Capture an enemy if you died attempting your first Capture during a Bounty.
  • Fixed being able to Vacuum up the Sky Archwing Enablers in the Plains.
  • Fixed having a player join while a session is paused resulting in all players unable to move.
  • Fixed the End of Mission screen upon returning to Cetus from the Plains not showing Affinity gained on not fully Ranked weapons, Warframes, Companions, etc. This was leading to confusion on if you were losing that gained Affinity or if it was simply not displaying it.
  • Fixed not seeing any of your squadmate stats in the End of Mission screen when returning to Cetus from the Plains as the Host.
  • Fixed seeing no extraction marker in the Plains when a squad member transitions to Cetus.
  • Fixed the remaining Client post-Host migration joining the Client who left the squad instead of the new Host in the Plains.
  • Fixed the Zenith disc firing cancelling whatever Warframe Ability cast animation you were currently performing.
  • Fixed losing all UI elements if you died in the tunnel upon returning to Cetus from the Plains and the End of Mission screen revived you.
  • Fixed the Sprint toggle being reset when using a Melee weapon which resulted in lost momentum.
  • Fixed doing self-damage if you equip Whirlwind, Power Throw and Quick Return on your Glaive Prime.
  • Fixed being able to Switch Teleport Excavators with Loki.
  • Fixed the Kronsh not playing proper Hammer hit sounds.
  • Fixed the Sniper combo counter not ticking down when firing unscoped.
  • Fixed a large amount of dialog missing when replaying Octavia’s Anthem as per: forum post
  • Fixed Ivara’s Navigator causing Exodia Contagion projectiles to get stuck floating in the air.
  • Fixed not being able to control Exodia Contagion projectiles with Ivara’s Navigator (enjoy, DK).
  • Fixes towards Exodia Epidemic causing enemies to get knocked down twice and remain permanently inactive.
  • Fixed not being able to scroll through all your Affinity gained items on the End of Mission screen.
  • Fixed Fragments in the Codex not displaying which planet you discovered them on.
  • Fixed minimap Mining markers lingering for the Advanced Nosam Cutter when the tool is put away.
  • Fixed minimap Mining markers lingering for the Advanced Nosam Cutter for Clients if the Host has their Cutter out.
  • Fixed Dargyns (and Ogma while its arms are destroyed) being too passive against the Sky Archwing Tenno.
  • Fixed experiencing a black screen when using a controller and pressing B on the Saya’s Vigil End of Mission screen.
  • Fixed the crosshair and Sniper scope vanishing after using the Nosam Cutter as Limbo.
  • Fixed Clients suffering from a 3 year-long stiff neck ailment.
  • Fixed Sugatras being placed in the middle of the Guandao instead of on one of the ends.
  • Fixed an issue where the distance for a very far waypoint would not include the distance between the target and the last point on the calculated path.
  • Fixed Dual Pistols clipping through Ember/Ember Prime’s leg when equipped with the Vermillion Skin.
  • Fixed a blocking volume blocking your Operator Void Beam in the Mastery Rank 24 test.
  • Fixed Carrier’s smoke FX glowing in the dark.
  • Fixed a script error that would occur if a Tar Moa was killed while its tar was in mid-air.
  • Fixed doing enough damage to an Ancient Healer resulting in a significant performance drop.
  • Fixed Nyx being able to create allied Infested by Mind Controlling a Boiler and then Melee attacking it. This caused an infinite amount of friendly Infested to be spawned from the Boiler spawn pods - which is pretty cool but not intended.
  • Fixed Octavia’s Resonator Roller not animating when rolling.

Hotfix 22.3.5

November 20th, 2017 Forum Post

  • Changed the Plague Keewar Infested Strike Stance to Machete from Scythe when using one-handed grips.
  • Increased the Range of two-handed Zaws by 20-25% (Jayap, Kroostra, Seekalla, Plague Bokwin).
  • Tweaked parts of the Yaksha Nezha Skin/Helmet to better match original concept.
  • In-Game screenshots (F6) now capture at full-resolution when using Dynamic Resolution.
Plague Star Fixes:
  • Fixed the Mixer Vault door remaining closed if you already opened the Mixer Vault before getting the Toxin.
  • Fixed leaving the Mixer Defense objective area resulting in breaking the Mixer.
  • Fixed the Plague Star Ancient Infested head of Lephantis snapping to an extreme angle prior to aiming.
  • Fixed an incorrect objective waypoint if the Toxin Dispenser in Stage 1 was activated too early.
  • Fixes towards a script error when Lephantis spawns.
  • Fixed slow Hosts causing Clients to leave the squad when loading into the Plains. This widely experienced squad disbanding issue is one of our top fixing properties that will continue to be monitored and improved.
  • Fixed the Carrier's Looter precept not working for some Plains resources like Grokdrul containers.
  • Fixed Companions being unable to pass through doors.
  • Fixed losing functionality if you died while transitioning back to Cetus from the Plains.
  • Fixed Clients not being able to use Operators in Caves.
  • Fixed the Amp crafting preview disappearing upon selecting the Brace.
  • Fixed the Hunter Mod sets not being linkable in Chat or in the Codex.
  • Fixed Gilding a Zaw not resetting the Rank til you return to your Orbiter.
  • Fixed Zaws with Covert Lethality and Exodia Epidemic unintentionally insta killing enemies. Covert Lethality does not carry over to projectiles or other effects created by weapons, and only applies on Melee finishers.
  • Fixed the Hunter Synergy Mod’s +30 Crit-Link stat not displaying anywhere on the Arsenal UI.
  • Fixed using an Emote while entering Archwing resulting in getting stuck in the animation.
  • Fixed some weapon descriptions displaying unlocalized damage type text.
  • Fixed the Incubus and Obsidian Azura Syandana not applying correctly to Titania with the Titania Unseelie Skin equipped.
  • Fixed the Day of The Dead Igaro Syandana and Synoid Syandana not attaching properly when the Mesa Devil Ranger Skin is equipped.
  • Fixed only being able to preview the Cyst on Warframes if you have an infected Warframe equipped at the time.
  • Fixed some low resolution textures on the Saryn Amalgama Skin.
  • Fixed the Zaw not having a ‘None’ option in Sugatra Attachments.
  • Fixed the Lenz not exploding when shooting an enemy object such as a Grineer door scanner.
  • Fixed entering the Simaris scanning Tutorial without any Synthesis Scanners in your Gear wheel.
  • Fixed the Naru Syandana not animating properly when Aim Gliding.
  • Fixed simultaneously sprinting, sliding, and shooting resulting in your gun ceasing fire after standing up but will resume firing again when you crouch.
  • Fixed being able to equip the Ruinous Extension Mod on the Arca Scisco.
  • Fixed the Arca Scisco not tracking accuracy stats.
  • Fixed a crash when using VOIP.
  • Fixed a crash when in the Simulacrum.
  • Fixed a hitch when scrolling through the Plague Star Trophies in the Dojo.
  • Fixed jittering textures when scrolling through the Challenges list.
  • Fixed some rocks in the Plains appearing wet when in reality they were dry.
Conclave Changes & Fixes:
  • Fixed the Surplus Diverters Conclave Mod unintentionally applying to Limbo when entering/exiting the Rift.

Hotfix 22.3.4

November 16th, 2017 Forum Post

Operation: Plague Star Changes:

The Standing required to rank up the Operational Supply Syndicate is currently much higher than we initially intended. We will be decreasing the Standing requirements to their intended values and also updating the Sacrifice requirements. New Standing requirements:

  • Rank 1 = 1000 Standing
  • Rank 2 = 3000 Standing
  • Rank 3 = 6000 Standing

*Players who have already attained sufficient Standing for the corrected values will be automatically ranked up and the excess Standing will be refunded.

We are also running a script to refund the component portion of Operational Supply Sacrifices and updating the Sacrifice requirements (Note: Credit costs will not be refunded). If you are automatically ranked up due to the Standing changes, you will not have to pay these new Sacrifice requirements:

  • The 2x Neurodes Sacrifice to Collaborator has been replaced with 10x Grokdrul.
  • The Forma Sacrifice to Defender has been replaced with 10x Iradite.
  • The Mutagen Sample Sacrifice to Champion has been replaced with 10x Nistlebrush.

Full info here: forum post

  • Adjusted the weapon trail FX on the Plague Keewar.
  • Reduced the Magus Husk from 7100 to 710 Cryotic per item.
  • Reduced the Magus Elevate from 2300 to 230 Oxium per craft.

*We are running a script to refund the above differences to as many people as possible, but we only have 30 days of history (Since October 17). Apologies to those missed but we're confident we'll get as many people as possible. This script digs back through time quite a bit, and we expect it to run over night and for refunds to be given tomorrow (November 17).

Operation: Plague Star Fixes:
  • Fixes towards the Plague Star Bounty failing on Stage 2.
  • Fixes towards the hijacked Drone getting stuck while navigating to the boil.
  • Fixed Infested drop pods spawning far away or on top of the boil.
  • Fixed the Infested Catalyst not being Chat linkable for those that own it.
  • Fixed a crash when attempting to return to Cetus from the Plains.
  • Fixed launching yourself at a weird angle when attempting to aim dodge backflip with sprint/roll key combination while using a scoped weapon.
  • Fixed not being able to hear the ambient Corpus Ship announcer.
  • Fixed the Defection unique Charger not being listed properly in the Codex.
  • Fixed a level hole in a some of the Plain Caves.
  • Fixed flickering water in some of the Plain Caves.
  • Fixed some of Konzu’s transmission text being a filepath.

Hotfix 22.3.3

November 16th, 2017 Forum Post

  • Konzu now explains that rewards are at Nakak for the Operation.
  • Fixed two particularly nasty crashes that could occur on return to Cetus.
  • Fixed issues with flickering lights in Sabotage 2.0 on Grineer Galleons.
  • Fixed an issue with the Toggle Sprint option and rolling in mid-air.
  • Optimized some error logging.

Hotfix 22.3.2

November 15th, 2017 Forum Post

  • Removed “Clear Remaining..” stage of the Operation.
  • Increased likelihood of encountering Infested in the Plains.
  • Reduced chance to receive Lens from Operation Bounty.
  • Fixed roll breaking Ivara’s Prowl.
  • Fixed another common crash during the Operation.
  • Fixed console being invisible for Clients in the Operation.
  • Fixed script error that could occur when using Hydroid’s Undertow.
  • Fixed Infested pods in the Operation not showing VFX when destroyed.
  • Fixed a potential script error in Landing Craft.
  • Fixed a script error that could occur for clients during the Operation.
  • Fixed rescanning fish statuettes granting additional trophies.
  • Fixed reactor flickering in Sabotage.
  • Fixed Infested Scream FX now showing for Clients.
  • Various common crashes were fixed.

Hotfix 22.3.1

November 15th, 2017 Forum Post

  • Reduced the sound gain from the Argonak and Astilla.
  • Tweaked the charging and firing sounds of the Cycron.
  • Fixed incorrect Skybox and water textures in certain Caves in the Plains.
  • Fixed some unreleased items being Chat linkable.
  • Fixed rampant crashes in the Plains.

Update 22.3

November 15th, 2017 Forum Post

OperationPlagueStar Keyart

A new Operation is here. Play Operation: Plague Star from Wednesday November 15th until Monday, November 27th at 2 p.m ET!

Operation: Plague Star.
Rally your Squad and defend the Plains of Eidolon!

A mysterious meteorite has crashed just outside of Cetus revealing a horrific boil. The boil is growing and the Ostrons have sighted infested lifeforms emerging from it. We need to act now before they make their way to Cetus.

Konzu has received reports that Vay Hek possesses a toxin that can destroy the boil. But Vay Hek won’t help; he sees this infested boil as a means to rid the Plains of Cetus and the Ostrons.

We need to get ahold of the toxin and destroy the boil before it becomes unstoppable. Visit Konzu in Cetus to learn his plan for retrieving the toxin from Vay Hek.

Read about rules, rewards, and more here:


  • Added more conventional Extraction mechanics to the Plains of Eidolon. We now start the extraction timer after 50% of a squad enters the Cetus gates. We added an area objective marker (the classic green indicator) and more direction to this area to notify squad members that extraction is waiting and counting down.
  • Added increased customization settings for the Operator! Expanded the Accessories categories for the Operator (I.E Facial Accessory, Ear Accessory, Eye Accessory, etc).
  • Improved the functionality for hiding certain Operator Accessories (I.E Operator hair does not need to be hidden when an Ostron Mask is equipped).
Bounty Changes:

We have made ways to the way Bounties reward you! This new system is a take on the 'AABC' rotation system we have in endless missions, but applied to Bounties using the Common, Uncommon, and Rare rewards.

Read through this to familiarize yourself with what's changed!

First and most noticeable:

You now get a reward for every stage of the Bounty completed! Yup. Pretty simple.

Second and more technical:

The tier of rewards you get are determined by how many stages are in the bounty!

3 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon, or Rare

4 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare

5 Stage Bounties:
First reward: Common
Second reward: Common or Uncommon
Third reward: Common, Uncommon
Fourth reward: Common, Uncommon, or Rare
Fifth reward: Common, Uncommon, or Rare


We have slightly re-balanced the quantities of some of the rewards as we tested numerous Bounties with these changes. Right now this only applies to select items. Plains of Eidolon specific reward quantities are untouched (i.e it could be possible to get 25 x Breath of the Eidolon in a single 5 Stage Bounty or 6 Cetus Wisps in a 5 Stage Bounty).

The rebalanced items are as follows:

Credit Rewards have been halved. Kuva rewards have been reduced. Endo Rewards have been reduced.

The additions and replacements are as follows:

Cetus Wisps are now Uncommon in various tables. Cryotic and Oxium are now in various tables, replacing Void Traces in some cases. Our public drop table repository will be updated to reflect these changes in the coming days.

Blunt Changes:
  • Standing on a Blunt when it dies will now cause you to fall.
  • Penta grenades will now bounce off the Blunt. It has a similar behavior as hitting a Grineer. Note that projectiles like Quanta cubes do not bounce off Grineer. Thus, cubes will not bounce off the Blunt.
  • Miter blades will now bounce off the Blunt.
  • Improved the quality of VOIP when Auto Gain Control is enabled.
  • Increased the frequency of spawned Focus Convergence orbs in Defection missions.
  • Removed the ability to be in Sky Archwing in certain Caves in the Plains.
  • You may now notice more populated Grineer bases in the Plains, as roving Grineer now retreat in pure panic back to base at night when the curfew siren sounds.
  • To save you from accidentally Donating your Mote Amp, you can no longer Donate it!
  • Fixed a loss of functionality when entering the Plains from Cetus and immediately trying to go back to Cetus.
  • Fixed not being able to use your Operator Void Beam if you selected ‘NONE’ as your Amp. This also fixes a progression stopping issue in the Chains of Harrow quest where you couldn’t damage enemies/chains.
  • Fixed a black screen and loss of functionality if you are holding a fish as you are forced to Extract with the 60 second countdown timer in the Plains.
  • Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.
  • Fixed Riven stats sometimes not applying to Zaws when also equipping Stances.
  • Fixed the last stage of a failed Bounty restarting if a Host migration occurred.
  • Fixed the Bounty changing missions types if a Host Migration occurred while you were escorting the Drone.
  • Fixed a 300ms delay to start sprinting when using the sprint/roll combination key.
  • Fixed the Cetus gates sometimes remaining opening while in the Plains.
  • Fixed wind sounds being too loud/not being affected by volume sliders in the expanded Caves in the Plains.
  • Fixed some terrain clipping issues and holes in the expanded Caves in the Plains.
  • Fixed an incorrect objective navigation path in the Corpus Ice Planet Sabotage tileset.
  • Fixed incorrect material applied to the Moa in the Dojo Energy Research Lab.
  • Fixed some Grineer Crates spawning their spoils underneath a platform, making them unreachable.
  • Fixed administering a non-Operator Status Effect on a Sentient when damaging it with the Operator Void Beam.
  • Fixed Konzu’s Bounty reward board displaying the ‘NEW’ tag on Mods that you recently acquired.
  • Fixed Grineer drop pod sounds not playing for Clients in the Plains.
  • Fixed the Hunter Command Mod having an unrelated Fusion Core (wow, remember those things??) description.
  • Fixed being able to purchase multiple copies of the Plains of Eidolon Captura Scene.
  • Fixed a map hole in the Grineer Forest Spy tileset.
  • Fixed a map hole in the Grineer Asteroid tileset.
  • Fixed various map holes in the Grineer Settlement tileset.
  • Fixed a script error when using the Nosam Cutter.
  • Fixed an issue with Nekros Deluxe's auxiliary and attachments not working as intende
Conclave Changes & Fixes:
  • Fixed the Heartseeker Mod not working for Dagger Zaws in Conclave.
  • Fixed the Biting Piranha Mod not showing up when trying to add it to any Dual Dagger in the Conclave Arsenal.


November 11th, 2017 Forum Post

  • Clipped the budding wings of various species of fish. We will be collecting your favourite screenshots in honor of the day the fish flew too close to the sun.
  • Fixed an issue where all Captura scenes were marked as owned. Sorry, Fashion Framers.
  • Fixed a crash that would occur when leaving the Dojo.
  • Fixed an issue with textures on Eximus units.
  • Fixed various crashes.

Hotfix 22.2.5

November 11th, 2017 Forum Post

Be prepared for next week and preview the full Forum thread for information, rules, rewards and more on Operation: Plague Star: forum post

  • Certain Caves in the Plains can now be more indepthly explored (Operation: Plague Star will bring more gameplay to these expanded Caves). In a future Update, these Caves will be eligible for Bounty and Incursion missions!
  • Made a handful of performance Optimizations (mainly in the Plains). These performance fixes were largely discovered on the Console build, and graciously brought over to PC for an overall improvement on all platforms!
  • Upon aborting a mission in the Plains, you can now choose to either return to Cetus or your Orbiter.
  • Replaced the duplicate Gladiator's Resolve Mod with Gladiator's Might Mod in Bounty rewards.
  • Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.
  • Sky Archwing Enablers are no longer able to be spawned in the hallway between Cetus and the Plains. Enablers spawned in the hallway were found to be unusable anyways.
  • An End of Mission success/fail screen has been added to Simaris’ Synthesis tutorial. Now you’ll promptly know if your scanning skills are good enough for ol Simaris!
  • Toned down Grineer reinforcement sounds and barks in the Plains.
  • Tweaked positional reverb spill to help players better detect enemy positionality.
  • Removed Lotus transmission from End of Mission screen when going from Plains back to Cetus when you haven't done anything.
  • Slightly reduced the range of the Mortar Bombards mortar projectiles.
  • Mutalist Alad V will now always target Warframes when using his mind control collar ability. If his main target is an Operator, he will try to collar the corresponding Warframe instead, and if he does, the Operator gets force Transferred back and the battle continues.
  • Reduced the amount of times Onkko spits knowledge about the Vomvalysts lures.
  • Fixed not being able to defeat the Raptor due to the bombs not exploding when falling into the tubes, and because the Raptor refuses to fly away from the tubes.
  • Fixed not being able to defeat Lephantis due to his many heads not opening up to display his more vulnerable side.
  • Fixed the Infested Grineer head of Lephantis lingering above ground, allowing you to attack it mercilessly without fear of being harmed.
  • Fixed not being able to defeat Alad V if the Operator gets ‘collared’ by Alad V. This resulted in your Warframe being stuck and upon dying you would forever be on the ‘spectating’ screen.
  • Fixed Mutalist Alad V collar creating a headless Nyx if he collars your Warframe just after you Transferred to the Operator. Your Operator getting collared will now force you back into your Warframe.
  • Fixed cases where the Teralyst would not properly teleport when getting stuck and would instead just turn invisible.
  • Fixed Bounties not progressing after Host migration if migration occurs during the middle of an active Bounty stage.
  • Fixed Armor Attachments not showing up on the Nekros Irkalla skin.
  • Fixed all Operator Amp Affinity earned as a Client, disappearing when a Host migration occurs.
  • Fixed experiencing a massive hitch as the Client when a Host migration occurs in the Plains.
  • Fixed being unable to invite players from the Friends list after aborting a mission in the Plains as a Client.
  • Fixed Warframe Mod set bonuses not being applied after respawns and Host migrations.
  • Fixed a crash when attempting to load into a Void Fissure mission.
  • Fixed a crash that would occur when firing the Nosam Cutter and pressing the hotkey for the Nosam Cutter or the Codex Scanner.
  • Fixed a crash that could occur if Octavia's Mallet was the target of a switch teleport.
  • Fixed Melee enemies avoiding Ember’s Fire Blast ring, which resulted in a performance spike due to the enemy attempting to find another path around the fire ring.
  • Fixed an error that was causing players to not join Plains of Eidolon together as a squad when doing a Bounty.
  • Fixed Mirage’s Total Eclipse Augment Mod applying to the Operator.
  • Fixed the Operator Amp Energy Regeneration rate being much faster for Clients when using an Amp that has the Klebrik Scaffold.
  • Fixed losing your Operator Amp if you died in the final stage of The Chains of Harrow quest with an Amp equipped Operator.
  • Fixed the Operator Amp not being included in the Mission Progress & Rewards screen.
  • Fixed Razorback rockets, Ogma Rocket projectiles, Mortar Bombards, and the Teralyst Wail hitting Warframes in Limbo’s Rift.
  • Fixed Teshin standing at the exit door instead of running ahead in the War Within quest.
  • Fixed sometimes getting stuck under the Orbiter ramp when using Transference for the first time in the War Within quest.
  • Fixed not being thrown out of Archwing before entering the Asteroid Defense mission in the War Within quest.
  • Fixed current Bounty not updating if you changed your mind and selected a different Bounty.
  • Fixed a long-standing cosmetic problem with Founders scrolling list not displaying some alias’.
  • Fixed incorrect squad invite message when being invited to multiple Bounties. Before, it would show the message of the first Bounty invite until you either went into another mission, or received an invite to another (non-Bounty) mission.
  • Fixed the Dark Daggers not being visible in the Codex.
  • Fixed missing blocking volumes in an area where you could jump out of bounds in the Void tileset.
  • Fixed a black box HUD icon appearing when using a Zaw with the Exodia Triumph Arcane upgrade. This was an unintended Channeling Efficiency upgrade on top of its intended Channeling damage.
  • Fixed dropping any items you're holding when Transferring to your Operator.
  • Fixed Codex Scanners and Synthesis Scanners appearing very stretch when zooming in a non-standard aspect ratio (ultra wide resolution).
  • Fixed some textures flickering or popping in during the initial Vor’s Prize cutscene.
  • Fixed destroying the second coolant causing the red objective marker to remain permanently in Reactor Sabotage missions.
  • Fixed the Ki’Teer Sekhara diamond FXs lingering when viewing through a scope.
  • Fixed mission countdown beeping and flashing over the selected node not displaying.
  • Fixed cases of very low ambient sounds in Cetus.
  • Fixed various Grineer machinery in the Plains not having sound.
  • Fixed the Arsenal diorama breaking if an Inbox message is opened at the same time you enter the Arsenal.
  • Fixed the Mining UI not appearing after switching to a different weapon and then back again.
  • Fixed a missing Codex entry for Nox Eximus.
  • Fixed being able to see your Warframe inside the Quill cave before Transferring in front of the cave door.
  • Fixed UI markers sometimes not pulsing.
  • Fixed Warframes using the Excalibur mesh for a few frames when first opening the Simulacrum Arsenal.
  • Fixed changing weapons in the Simulacrum Arsenal from a weapon with higher max Ammo to one with lower not resetting the Ammo count to the new lower amount or vice versa.
  • Fixed special cases of AI not being paused in the Simulacrum when the option is enabled.
  • Fixed changing weapons in the Simulacrum Arsenal after being disarmed causing you to lose your weapons until you went back to the Arsenal.
  • Fixed renamed Operator Amps appearing as just ‘Amp’ for Clients.
  • Fixed Infested Chargers not being able to damage the Cascade Bomb in the Once Awake quest due to an incorrect hitbox.
  • Fixed an error message for Polarizing a Zaw appearing when attempting to install an Orokin Catalyst or Focus Lens on an Ungilded Zaw.
  • Fixed not being able to shoot between two ice pillars on Mariana Earth.
  • Fixed a missing blocking volume on Mariana Earth.
  • Fixed missing collision on a tree root on Gaia Earth.
  • Fixed Nova being able to Worm Hole her way out of the map in the Silver Grove tileset.
  • Fixed a missing blocking volume between two rocks in the Plains.
  • Fixed a missing blocking volume in the Grineer Settlement tileset.
  • Fixed bridges in the Cambria Earth Spy tileset having a blocking volume active when not extended and not extending entirely.
  • Fixed a localization string in the Fishing Gear wheel menu.
  • Fixed multi-part subtitles (more than one line for a single transmission) sticking around forever if an audio device is not connected.
  • Fixed the Broca Syandana clipping through Gara’s legs.
  • Fixed the Kopra Suit leggings clipping through non-matching Suit types.
  • Fixed no subtitles appearing if you do not have an audio device connected.
  • Fixed footstep sounds not playing on certain surfaces in Cetus.
  • Fixed a script error that occurred when the Client attempts to capture the Capture target in the Plains.
  • Fixed being able to have 2 Sky Archwing Enablers on the ground. There should only ever be 1 from each player active on the ground (you can still be in Sky Archwing and spawn one for your friend to grab).
  • Fixed a potential script error when attempting to begin a Dojo Duel.
  • Fixed a script error when attempting to redeem Gems for Standing in Cetus.
  • Fixed a script error when casting Nyx’s Absorb ability.
  • Fixed a script error when casting Ivara’s Artemis Bow ability.
  • Fixed a script error when casting Chroma’s Effigy ability.
  • Fixed a script error when casting Harrow’s Covenant.
  • Fixed a script error when using Transference with Octavia.
Conclave Changes & Fixes:
  • Fixed the Lunaro ball marker disappearing.
  • Fixed being unable to cancel a Bullet Jump in Lunaro.
  • You now cannot catch or punch the Lunaro for .5 secs after dropping/throwing it.

Hotfix 22.2.4

November 6th, 2017 Forum Post

Cetus Economy Changes:
  • Increased the Standing awarded from redeeming Azurite, Devar, and Veridos Gems to Old Man Suumbaat.
  • Reduced the cost of Fish components in certain crafting recipes.

* To clarify and expand on the "Reduced cost of Fish components in all crafting recipes":

ARCHWING LAUNCHER: Fish Oil = 50 to 30

MAGUS HUSK: Fish Scales = 40 to 20

VIRTUOS TEMPO: Fish Scales = 40 to 20

MAGUS VIGOR: Fish Scales = 40 to 20

VIRTUOS NULL: Fish Scales = 40 to 20

EXODIA BRAVE: Breath of the Eidolon = 20 to 10

EXODIA VALOR: Breath of the Eidolon = 20 to 10

EXODIA MIGHT: Breath of the Eidolon = 20 to 10
EXODIA MIGHT: Tralok Eyes = 40 to 5

EXODIA HUNT: Breath of the Eidolon = 20 to 10
EXODIA HUNT: Sharrac Teeth = 10 to 5

EXODIA TRIUMPH: Breath of the Eidolon = 20 to 10
EXODIA TRIUMPH: Mortus Horn = 10 to 5

EXODIA FORCE: Breath of the Eidolon = 20 to 10
EXODIA FORCE: Karkina Antenna = 10 to 5

MURKRAY BAIT: Tralok Eyes = 10 to 5
MURKRAY BAIT: Mortus Horn = 10 to 5
MURKRAY BAIT: Karkina Antenna = 20 to 10
MURKRAY BAIT: Fish Meat = 40 to 20

PEPPERED FISH BAIT: Quantity = 10 to 20

GLAPPID BAIT: Norg Brain = 10 to 5
GLAPPID BAIT: Cuthol Tendrils = 10 to 5
GLAPPID BAIT: Fish Meat = 60 to 10

NORG BAIT: Sharrac Teeth = 10 to 5
NORG BAIT: Karkina Antenna = 10 to 5
NORG BAIT: Fish Meat = 40 to 20

CUTHOL BAIT: Goopolla Spleen = 20 to 10
CUTHOL BAIT: Murkray Liver = 10 to 5
CUTHOL BAIT: Fish Meat = 40 to 20

ALL OPERATOR ARM ARMOR: Fish Scales = 50 to 30
ALL OPERATOR BODY ARMOR: Fish Scales = 80 to 50 (ZAUBA CUIRASS: Fish Scales = 400 to 50)
ALL OPERATOR LEGS ARMOR: Fish Scales = 50 to 30
ALL OPERATOR HELMETS: Fish Scales = 30 to 10

EKWANA II JAI: Mortus Horn = 10 to 5

EKWANA JAI: Goopolla Spleen = 10 to 5

JAI II: Yogwun Stomach = 10 to 5

VARGEET II JAI: Mortus Horn = 10 to 5

VARGEET JAI: Goopolla Spleen = 10 to 5

JAI: Khut-Khur Venom Sac = 10 to 5

EKWANA II RUHANG: Tralok Eyes = 10 to 5

EKWANA RUHANG: Sharrac Teeth = 10 to 5

RUHANG II: Yogwun Stomach = 10 to 5

VARGEET II RUHANG: Tralok Eyes = 10 to 5

VARGEET RUHANG: Sharrac Teeth = 10 to 5

RUHANG: Mawfish Bones = 20 to 5

CLAPKRA BRACE: Fish Oil = 50 to 35

JUTTNI BRACE: Fish Oil = 50 to 35

LOHRIN BRACE: Fish Oil = 50 to 35

  • Sky Archwing Enablers that are spawned on water will now be teleported directly to where you were last standing. Spawning them on water was making the Enablers unreachable.
  • Improved the cloth physics on Nekros’ Irkalla Binds.
  • Removed sneaky text about something upcoming. Shhhhh!
  • Fixed a Host migration during an Incursion resulting in no rewards for Client.
  • Fixed not being able to progress through the Chains of Harrow quest after talking to Palladino in Iron Wake.
  • Fixed the Hijacked Drone in the Plains not understanding that it has to go AROUND the nasty meteorite.
  • Fixed a crazy unrealistic ‘time until’ displayed in Simaris’ next Synthesis target and no Leaderboards displaying.
  • Fixed Clan Research causing delays in updating Clan Affinity.
  • Fixed Nidus’ Maggots not latching onto enemies.
  • Fixed Nekros’ Irkalla Binds appearing regardless of having them equipped on Nekros and Nekros Prime.
  • Fixed certain Kavat Skins being shown in Market previews for Kavats Armor even though those Skins are not compatible with Armor.
  • Fixed a missing Operator walking animation in the War Within quest.
  • Fixed a script error when casting Hydroid’s Undertow ability.
  • Fixed a script error when casting Vauban’s Minelayer ability.
  • Fixed a script error when casting Trinity’s Link ability.
Conclave Changes & Fixes:
  • Reduced the damage and removed the forced stagger of the Sigma & Octantis shield throw in Conclave.

Hotfix 22.2.3

November 2nd, 2017 Forum Post

  • Bounty Incursions will no longer abort automatically upon leaving the marked area. A grace period timer indicted on your HUD is displayed to alert you to reenter the area and continue the Incursion.
  • Fixed not being able to extract in the last mission of The Silver Grove quest.
  • Fixed Nekros’ Irkalla chains clipping through his body.
  • Fixed Nekros’ Irkalla wrist chains floating away.
  • Fixed a script error when attempting to purchase the Meme Glyph Bundle.

Hotfix 22.2.2

November 2nd, 2017 Forum Post

  • Operators can now always Transference to their Warframe while in air, but Warframes can only Transference to Operator once while in the air.
  • Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays).
  • Fixed a progression stopper where Vor was invincible.
  • Fixed the Sigma and Octantis not shrinking when in your Orbiter.
  • Fixed the Teralyst not casting a shadow. And just like that, spring came early!
  • Fixed a crash in Captura when Dynamic Resolution is enabled.
  • Fixed a crash when launching The Index.
  • Fixed a script error when attempting to research a Blueprint in the Dojo.
  • Fixed a script error when a Host migration occurred that resulted in breaking Spear fishing for the new Host.
  • Fixed an ‘Excalinyx’ appearing in the diorama of the Nyx Nemesis Complete Bundle.
  • Fixed a functionality loss when attempting to change Operator Hood after returning from Cetus.

Hotfix 22.2.1

November 1st, 2017 Forum Post

  • Fixed Nekros Prime arm dangle details appearing when equipped on the Nekros Irkalla Skin. As is standard and precedent for all in-house Deluxe Skins, the override of Prime Details is the intent.
  • Fixed adjusting the Exposure in the Plains of Eidolon Captura Scene not functioning correctly and also causing the screen to flicker.
  • Fixed no Zaw appearing when viewing its Codex diorama.
  • Fixed Clients not being able to throw the Sigma & Octantis (Day 700 Daily Tribute reward) if a Stance Mod is equipped.
  • Fixed the Arsenal Captura screen not instructing you where/how to get the Plains of Eidolon Captura Scene.
  • Fixed a Conclave crash.
  • Fixed a HUD crash.

Update 22.2

November 1st, 2017 Forum Post


Defy death itself, and crush the living with new Deluxe skins for Nekros and Ember! Return from the underworld to haunt your enemies with the Nekros Irkalla Deluxe Skin, and burn your foes to a crisp with Ember Vermillion Deluxe Skin! Each Warframe Deluxe Skin is also available as a collection with signature weapon skins and accessories.

NEKROS IRKALLA SKIN A specter of destruction, Nekros breaks free of the underworld with this haunting skin.

NEKROS IRKALLA BINDS The signature binds of Nekros Irkalla.

THANATOS SCYTHE SKIN The signature scythe skin of Nekros Irkalla.

THANATOS SUGATRA The signature Sugatra of Nekros Irkalla.

EMBER VERMILLION SKIN From the ashes of battle a flamboyant new Ember rises.

NUSKU PISTOL SKIN The signature pistol skin of Ember Vermillion.

BENNU SYANDANA The signature Syandana of Ember Vermillion.

Genral Additions:

  • Ostron Rug Collection has been added to the Market!
Cetus/Plains Changes:
  • ‘Sabotage Bounty’ has been renamed to ‘Prototype Sabotage’.
  • Increased the Cetus Standing reward for each Bounty tier.
  • Replaced Grokdrul and Iradite pickups from crates and caches with Rubedo and Ferrite in the *Plains to better expose the deeper Resource system.
  • Added Circuits to Turret drop tables.
  • Added Circuits, Rubedo and Ferrite to Dropship drop tables.
  • Added Plastids, Circuits, Oxium and Cryotic as rewards for Bounties in the first two tiers

The addition of these Resources into the Plains are mainly geared towards helping new players learn about Resources not tied to the Plains.

  • Made numerous HUD optimizations.
Zaw Changes:
  • Kwath additional damage increased from 9 to 14.
  • Kroostra additional damage increased from 9 to 14.
  • Mewan base damage increased from 81 to 86.
  • Kronsh base damage increased from 81 to 86.
  • Ruhang additional damage increased from 9 to 14.
  • Ruhang II additional damage increased from 18 to 28.
Zaw Stat Fixes:
  • Ooltha's base Critical Chance changed from 22% to 18% as intended.
  • Mewan's base Status Chance change from 22% to 18% as intended.
  • Fixed some missing reward pools in Bounty reward rotations.
  • Fixed Zaw Rivens having unintentionally lower stats than their Disposition indicated. This results in an overall Zaw Riven buff by 50%.
  • Fixed Zaw Rivens turning into generic Melee Rivens when upgraded (relogging fixed this).
  • Fixed Zaws not displaying their Riven distribution correctly in the Arsenal.
  • Fixed attempting to view a Sugatra with a Zaw equipped resulting in not seeing the weapon or the Sugatra.
  • Fixes towards Bounties insta failing if an ability to teleport (Nova’s Wormhole, Itzal’s Blink, etc) was used to enter the Bounty area.
  • Fixed enemies inside a Vazarin Void Aegis bubble not attacking players also inside the bubble.
  • Fixed Sentient Cores counting towards the Medallion challenge of a "Find x Syndicate Medallions" Riven.
  • Fixed Rhino’s Iron Skin absorbing damage instead of Harrow’s Covenant if cast first.
  • Fixed leg Armor being incorrectly orientated on Mag’s Pneuma Skin.
  • Fixed a script error when casting Ivara’s Prowl ability.
  • Fixed a script error when casting Nidus’ Virulence ability.
  • Fixed a script error when casting Trinity’s Blessing ability.
  • Fixed a script error when casting Hydroid’s Undertow ability.
  • Fixed a script error when casting Rhino’s Rhino Charge ability.
  • Fixed a script error when casting Excalibur’s Exalted Blade ability.
  • Fixed a script error when casting Zephyr’s Tail Wind ability.
  • Fixed a script error when casting Ember’s Fireball ability.
  • Fixed a script error when casting Nova’s Molecular Prime ability.
  • Fixed a script error when casting Chroma’s abilities.
  • Fixed a script error when casting Equinox’s abilities.
  • Fixed a script error when using Transference.
  • Fixed Mod image rewards for Alerts looking stretched.
  • Fixed Warframe abilities appearing as unranked when viewing them in the Arsenal in Cetus.
  • Fixed Luminous Dye remaining active if used prior to transitioning back to Cetus and then re entering the Plains.
  • Fixed an edge case where if you pressed Esc right as the End of Mission screen is opening when transitioning to Cetus, you'd get soft locked.
  • Fixed incorrect diorama when viewing Operator Greaves.
  • Fixed Operators appearing to have a very long giraffe-like neck when viewing equipment from the Quills.
  • Fixed a stretched mesh on the Valkyr Delusion Skin.
  • Fixed Syandanas not sitting properly on the Valkyr Delusion Skin.
  • Fixed Aura Mod description text discrepancies.
  • Fixed the Sprint Boost Mod description not displaying % Sprint Speed.
  • Fixed a file path text appearing in Lephantis’ boss fight.
  • Fixed a join in progress crash.

Hotfix 22.1.2

October 30th, 2017 Forum Post


SIGMA & OCTANTIS - Day 700 Daily Tribute Milestone Sword and Shield

Deadly slashes from the Sigma sword are matched only by the force of the Octantis shield when thrown via air melee attacks. Enemies hit by the Octantis are also stunned for a short period of time, leaving them open to finisher attacks.

  • Fixed host migration restarting the last stage of a Bounty to a broken state when the Bounty was already completed during that session.
  • Fixed chat-linking not working for the Kinetic Diversion, Target Acquired and Spring-Loaded Blade mods.
  • Fixed several fish spawning and despawning issues including retreating fish completely stopping before despawning. They should now keep swimming as intended.
  • Fixed various fish moving but lacking animation when doing so, and also repaired some with broken animations.
  • Fixed Transports having two entries in the Codex.
  • Fixed multiple Nightwatch Enemy Codex entries with incorrect weapons and placeholder text for descriptions.
  • Fixed an unintended issue where players could pick up Eidolon Shards after joining in-progress missions where the Teralyst had already been killed.
  • Fixed an issue where Brilliant Eidolon Shards were not properly accounted for in the Focus Conversion screen after used to unlock Way-Bound nodes.
  • Fixed a bug that allowed players to fish in the body of water in Cetus.
  • Fixed a rare crash that would occur when transitioning from Cetus to the Plains, and another when transitioning from the Plains to Cetus.
  • Fixed the Esc menu and the tutorial popups in Vor’s Prize appearing stretched in non-standard aspect ratios.
  • Fixed certain Ostron dialogue not playing when it should.
  • Fixed the material of Valkyr’s Delusion Tennogen Skin incorrectly applying when toggling on the Prime details for Valkyr Prime in the Arsenal.
  • Fixed Clients hearing Operator footstep sound FX playing after quickly switching from Operator to Warframe.
  • Fixed long Zaw Grips having similar range to one-handed weapons even though they are physically longer than some other long weapons.
  • Fixed Clients not gaining energy from Void Dashing through enemies as your Operator.

Hotfix 22.1.1

October 27th, 2017 Forum Post

Fishing changes:
  • Take your fishing to the next level with a nifty “tackle box” gear wheel! You can now select the fishing spear and bait you’d like to use from a secondary Gear Wheel - Simply equip your fishing spear and re-open the Gear Wheel to make a selection from the spears and bait you’ve earned from Hai-Luk in Cetus.
  • If desired, you can still equip all 3 fishing spears in your default Gear Wheel, but if you’re looking to save some gear slots all you need to do is equip 1 fishing spear in your Arsenal.
  • The time in which fish bait is effective has been increased.
  • Animations when switching between different fishing spears has been added.
  • Reduced the frequency of Incursion missions occurring if you ignore them. When an Incursion mission is available, a ping sound will play, and the Lotus' transmission will play only if you engage it.
  • Made the smoke on Atlas Graxx helmet more visible, especially when in the Arsenal.
  • Bounties with only one stage will no longer display the Bounty stage counter.
  • Updated the description text when hovering over a Junction to better describe how exactly you can unlock it.
  • Fix several issues with Ostrons in Cetus and Konzu repeating redundant lines after returning from the Plains.
  • Fixed a rare crash when attempting to leave Cetus and enter the Plains.
  • Fixed supply drop missions in the Plains not progressing if you resurrected the enemy that held the beacon using Nekros' Shadow Of The Dead.
  • Fixed Frost’s Snow Globe having visible holes when observed from the inside.
  • Fixed Gara’s Mass Vitrify unintendedly crystallizing Captain Vor and Lieutenant Lech Kril.
  • Fixed a script error related to Titania’s Razorwing ability.
  • Fixed a script error related to Ember Prime’s World on Fire ability.
  • Fixed a rare UI freeze when hitting tab the second you finish a Bounty that would cause a script error and prevent Clients from earning their rewards.
  • Fixed a crash related to attempting to leave a squad before the mission has started.
  • Fixed a crash related to a Client aborting a mission.
  • Fixed being able to place two different waypoint markers by placing 1 each as your Warframe and your Operator.
  • Fixed being unable to attempt a Bounty a second time (even if able to accept it from Konzu) after only completing the first portion of it and then returning to Cetus.
  • Fixed Operator hair losing bangs when wearing a Mache mask.
  • Fixed an incorrect material on Titania’s Unseelie Skin Tennogen skin.
  • Fixed an issue with chat linking “Community Sigil” displayed the incorrect Sigil.
  • Fixed all cases of Maroo’s Bazaar being located on Earth instead of Mars.
  • Fixed an issue where rapidly equipping/unequipping your fishing spear could cause Clients to no longer use Consumables properly.
  • Fixed several issues related to the animations for equipping a fishing spear.
  • Fixed fish spawns piling up in large bodies of water.
  • Fixed a case where fish would move much too slowly after being scared away by a spear.
  • Fixed the Teralyst unintendedly spawning in the Plains of Eidolon Captura scene during the night cycle.
  • Fixed an issue where gamepad users playing with the Classic controller config couldn't use bait.
  • Fixed an issue where Clients would have their fishing spear equipped but not have access to the correct gear menu after host migration and forced to swap weapons to regain access.
  • Fixed Teralyst disappearing as per: forum post
  • Fixed Madurai’s Void Strike not applying the damage increase on next attack to Warframes.
  • Fixed a progress stopper in the Natah quest where drones would not spawn.
  • Fixed issues with Syandanas clipping through Gara’s lower back.
  • Made progress on a rare crash related to the gates to Cetus/Plains.
  • Fixed Madurai’s Phoenix Spirit not increasing the elemental damage of Flame Blast.
  • Fixed Void Traces not being obtained if the last Reactant you pick up is with your Operator.
  • Tentatively fixed an Ostron being in a reference pose when you return to Cetus from the Plains (if you've played through The War Within and Saya's Vigil quests you'll know who I'm talking about ;) ).

The following changes/fixes went live in 22.1.0 but were missing a mention in the notes, so we’re adding them here now:

  • Increased the Resource Theft defense target’s base health from 500 to 700
  • Added a health warning transmission to the Resource Theft Incursion.
  • Progress on fixing an issue where after finishing the first part of a Bounty the mission would not progress and no second marker will appear on the minimap.

And a quick reminder before you head into the weekend that if you haven’t logged in yet the thank you gifts from us to you are still available to be claimed:



October 25th, 2017 Forum Post

  • Added more German loc
  • Fixed crashing in certain Archwing missions.

Update 22.1

October 25th, 2017 Forum Post - TennoGen Round 10!

Warframe Skins
  • Titania Unseelie Skin by Rekkou
  • Nezha Yaksha Skin by Faven and SilverBones
  • Atlas Graxx Skin by Faven
  • Mesa Devil Ranger Skin by Mz-3
  • Valkyr Delusion Skin by prosetisen
  • Limbo Vistyxio Skin by led2012 and Hydroxate
Warframe Helmets
  • Valkyr Ion Helmet by Yatus
  • Banshee Dominia Helmet by led2012
  • Frost Himavat Helmet by VoidPunch
  • Limbo Venari Helmet by Volkovyi and Sab531
  • You can now access your Mod collection while in Cetus!
  • There is now a 'Leave Squad' option in the Plains of Eidolon. This will allow you to depart from a squad to your own session, which will allow you to extract independently.
  • Players on the Public Matchmaking setting will now matchmake when the begin to load into the Plains rather than waiting until the end.
  • Bounties now have indicators for their current and total stages to clear up confusion about their objectives.
  • Reduced the Resource costs for all Zaw Grips and Handles (apart from the Balla and Peye).
  • Clapkra Brace energy ammo increased from 20 to 40
  • Lohrin Brace now boosts critical and status chance by 12% each.
  • Increased the damage of Spiraling Pinnacle, Summit Plunge and Vaulting Apex combos from the *Twirling Spire Polearm Stance.
  • Limbo can no longer mine while in the Rift. Rocks aren't affected by his Void Magic.
  • Relays/Cetus will now only show Calm and Busy instances
  • Updated Cetus’ MotD
  • Fixed an issue where joining friends in other Cetus instances can cause a squad to split or get stuck.
  • Fixed Ignis (and similar weapons) being able to damage friendly Gara's Spectrorage mirrors.
  • Fixed issues with the description text of Virtuos Fury.
  • Fixed issues with getting out of bounds with Ivara's Dashwsire.
  • Fixed issues with some name choices for items displaying the wrong error.
  • Fixed issues with unclear error messages when Gilding Amps that were unranked.
  • Fixed issues with Operator Amp customizations not being applied in missions.
  • Fixed an issue with the Lohrin Brace not applying its Upgrades to Amps.
  • Fixed Stat improvements from Gilding an Amp not being applied.
  • Fixed an issue with some Mods not being chat linkable.
  • Fixed being able to use Transference in first mission of The War Within.
  • Fixed issues with Gara's Spectrorage radius being too small.
  • Fixed issues with Host Migration causing Operators not working as intended.
  • Fixed a UI issue where Nidus' Mutation Stack counter blocked the melee combo counter.
  • Fixed issues with hitches when loading into some Plains Free Roam missions.
  • Fixed an issue where the mission Challenge information would remain on screen if you were transitioning from Plains to Cetus.
  • Fixed Clients getting stuck in animations if they used Transference just as they enter bleedout and then get revived.
  • Fixed Client Warframes not being targetable if they are revived after having used transference just as they entered bleedout.
  • Fixed erroneous HUD buff icons appearing.
  • More fixes for Convergence spawning in air and underground.
  • Fixed various performance issues.
  • Fixed Bounty names being localized for clients in the host’s language.
  • Fixed a camera issue when respawning in TWW quest.
  • Fixed HUD script running on clients unnecessarily.
  • Fixed Vulkar and Vulkar Wraith incorrect headshot damage (now: Zoom1 35%, Zoom2 55%).
  • Fixed inconsistent Arcane descriptions between vendor and Arcane menu.
  • Fixed the blocked ability icon from showing while in Operator mode.
  • Fixed Hok’s special weapon not being attached to the wall.
  • Fixed second dream script error.
  • Fixed Electric Chroma’s Elemental Ward discharging too much electricity.
  • Fixed Ember Agile unarmed variant sometimes playing the akimbo variant.
  • Fixed the first shadow from Nekros Shadows of the Dead being spawned far away and potentially out of bounds.
  • Fixed Prism Operator fire potentially causing large negative numbers.
Conclave Changes & Fixes:
  • Fixed Ivara's "The Power Of Three" Augment needing more energy than it should if you tried to use it repeatedly

Hotfix 22.0.9

October 23rd, 2017 Forum Post

General Plains of Eidolon Changes
  • All Zaw Grip and Strike blueprints are now available at Rank 1 from Hok, and all cost 1000 standing.
  • Increased the damage of all Amp Prisms and Scaffolds.
  • Reduced all instances of Amp self-damage.
  • Archwing disabler projectile no longer hit dodge-maneuvering players on explosion.
  • Archwing disabler projectiles that target a flare have reduced explosion radius.
  • Fixed an issue where players could trade in Brilliant Eidolon Shards for Endo. Maroo has returned from vacation and is sorry she got some tin-suits in trouble.
  • Fixed an issue with audio stuttering out on the Plains.
  • Fixed melee stances not staying equipped on ungilded Zaws.
  • Fixed the Ceno Cuirass not having similar build requirements to the Vahd Cuirass.
  • Fixed Eidolon Lens rewards from incursions not displaying properly.
  • Fixed Pull applying damage deformers and ragdoll to some enemies it shouldn't be.
  • Fixed Nova’s Worm Hole being able to escape the outer boundaries of Cetus.
  • Fixed an issue where Fusilai would sometimes reload very slowly.
  • Fixed Archwing disabler projectiles not actually tracking countermeasure flares.
  • Fixed Archwing disabler projectiles not being affected by bullet attractor pulls (Mag, Amesha, etc)
  • Fixed Zenurik Energizing Dash not always showing the proper value in the HUD buff when in two bubbles at once.
  • Fixed clients using Transference sometimes getting extra HUD buff icons.
  • Fixed a UI issue that occurred upon spending Focus while also redeeming Brilliant Eidolon Shards for Focus.
  • Fixed Magus and Virtuos appearing as Mods when crafted in the foundry.
  • Fixed amps built using Shwaak Prism and Shraksun Scaffold not passing through Volt’s Electric Shield.
  • Fixed Eidolon Lures having strange hitboxes until downed.
  • Fixed some leaking caused by Teralyst VFX.
  • Various localization updates.
  • Various crash fixes.

EDIT: Removed a note about amps no longer costing standing to gild. My bad!

  • Fixed Amps NOT requiring standing to gild.

Hotfix 22.0.8

October 20th, 2017 Forum Post

General Plains of Eidolon Changes
  • Added the option to redeem Brilliant Eidolon Shards for 25,000 focus each.
  • Made the Resource Theft bounty objective count as a success when the defense timer finishes, as a workaround for the armoured vault not opening. (still working on a proper fix!)
  • Made the “abandoning mission” trigger more aware of verticality - hopefully fewer fails when flying in from high above the objective!
  • Altered Zenurik’s Energizing Dash bubble to look less like Sapping Osprey mines.
  • Fixed Convergence orbs spawning in the air.
  • Fixed Unairu’s Magnetic Blast not dissipating on enemy death.
  • Fixed Unairu’s Void Shadow description to be more accurate.
  • Fixed an issue where using Transference would deactivate invisibility powers
  • Fixed a progression stopper with the Kin rankup requirements in Cetus.
  • Fixed an exploit allowing use of baits you don’t own.
  • Fixed an exploit for rapidly gaining affinity on Amps.
  • Fixed an issue where Blazing Chakram could escape the boundaries of the Plains.
  • Fixed amp affinity gain not properly appearing in the mission progress screen or Liset mission results screen.
  • Fixed a soft lock caused by equipping a Virtuos Arcane on an Amp.
  • Fixed hitches when equipping an Amp.
  • Fixed hitches when equipping a new modular weapon (Zaw) in the arsenal.
  • Fixed a placeholder tag that appeared when using the Volnus.
  • Fixed the Viper Wraith not being tradeable.
  • Fixed host avatars appearing invisible to clients when using the simulacrum arsenal.
  • Fixed Gladiator Resolve appearing in two different bounty reward tables.
  • Further fixes to masks regarding hair and textures.
  • Various crash fixes.
EDIT: One more thing!
  • Partially fixed Lephantis' head not opening on some occasions. The issue hasn't been resolved completely, but there should be significantly fewer progression stoppers!

Hotfix 22.0.7

October 19th, 2017 Forum Post

General Plains of Eidolon Changes
  • Changed bounty reward tables:
    • Lower level bounties will have less stances, and more useful mods for new players.
    • Higher level bounties will offer Kuva and Void Traces.
  • Reduced crafting costs of operator arcanes:
    • Several reduced to 3 Eidolon Shards instead of 5.
    • Breath of Eidolon requirements replaced with common and uncommon resources.
  • Void Shadow no longer costs 40 Eidolon Shards to craft.
  • Rare and Legendary fish baits now hint to the location of the fish.
  • Added a fast travel option in your pause menu for all Cetus vendors.

Another update, another set of economy tweaks! Please stay tuned as we continue iterating on Cetus and its various interlocking systems.

  • Added a message when changing donations to syndicates, Cetus or Quills if the new total would cause you to exceed your daily cap or max rep.
  • Tweaked text elements in the donation UI screens.
  • Disabled powers in the tunnel between Cetus and Plains to reduce capacity for script errors.
  • Moved cut gems into the Resources tab of your inventory.
  • Fixed an issue where players could not donate gems or cores to Cetus and Quills respectively.
  • Fixed a memory corruption error when using the mining tool.
  • Fixed hair not being covered by paper mache masks.
  • Fixed mining deposits overlapping on certain rocks.
  • Added underwater VFX to certain bodies of water in the Plains.
  • Fixed players not seeing the explosion of other players' embedded grenade launcher projectiles.
  • Added Tusk Recon Commander to the Codex.
  • Added Swooping Falcon, Carving Mantis, Twirling Spire and Stinging Thorn to the Codex.
  • Fixed the “focusing” sound for aiming with a fishing spear not working for clients.
  • Fixed Virtuos Ghost and Virtuos Shadow not having percentage values.
  • Fixed magnetic water in the Plains affecting Limbo while in Rift Walk.
  • Fixed Ivara’s Artemis Bow always shooting with a horizontal spread.
  • Improved performance issues when hitting multiple enemies with Valkyr’s Paralysis.
  • Improved scripting for Hydroid’s Tempest Barrage and Tentacle Swarm.
  • Fixed Gara’s Spectrorage nullifier checks being too high.
  • Further fixes for Gara’s Mass Vitrify not being properly dispelled by nullifiers.
  • Fixed Gara’s glass armor appearing to fade in every time a new cosmetic option is chosen in the arsenal.
  • Fixed Vazarin’s Guardian Shell not having unique values for the last 2 upgrade levels.
  • Fixed Naramon’s Power Spike affecting sniper combo counter decay.
  • Fixed Unairu’s Void Shadow being able to cloak defense objectives.
  • Fixed a crash caused by Unairu’s Void Chrysalis.
  • Fixed an issue where using Transference for the first time upon entering the plains causing any invisibility on your Warframe to break.
  • Fixed Zaw weapons using sword holsters.
  • Fixed several common crashes.


October 18th, 2017 Forum Post

  • Fixed Operator room in the Orbiter not opening.
  • Fixed 'daily Focus cap reached' messages not taking the Operator Focus into consideration.
  • Fixed redeeming more Syndicate Medallions than your daily limit prompting you with a ‘wasting Standing’ message. Redeeming Syndicate Medallions is not affected by your daily cap.
Conclave Changes & Fixes:
  • The Volnus is now usable in Conclave!

Hotfix 22.0.6

October 18th, 2017 Forum Post

This Hotfix has resolved not being able to purchase the Dullahan Mask, Halloween Color Picker, and the Naberus Armor!

General Plains of Eidolon Changes
  • The Pharoma Blueprint is now reusable!
  • Reduced the Dye Crafting time from 1 hour to 5 minutes.
  • Optimized texture streaming in Cetus and the Plains. This will aid in possible relief for 32 bit players that experience crashes.
  • Revised the description of Naramons Power Spike Focus ability to provide more clarity. It now reads:
  • Melee Combo Counter now decays while out of combat by X every few seconds, instead of depleting completely.
  • Dual Wielding will now be disabled when launching into Sky Archwing. You will now either equip your Pistol or Primary instead of your Melee weapon, since using your Melee in Sky Archwing disables it.
  • Crafting Operator Training Amp components now awards Standing with the Quills.
  • The Archwing Launcher Segment Blueprint is no longer reusable considering you only need it once.
  • Slightly tweaked the Spearfishing charge sound.
  • Fixed Brilliant Sentient Shards sometimes spawning at the Cetus gates. Thanks to our amazing community sending us repros and logs, we were able to nail down this bug and fix it for real. To those who were very frustrated by this issue, we apologize. As one of the most valuable items introduced in the Plains and the most mysterious to acquire, it was our top priority to fix and we will continue to monitor.
  • Fixed crashes that occur during the launcher update on some systems.
  • Fixed a random crash when completing Bounties.
  • Fixed a crash caused by Operator Void Beams.
  • Fixed players who join Excavation missions in progress not getting rewards from Excavators.
  • Fixed being able to trade in more Sentient Cores than required for the max cap, resulting in wasted items and players experiencing heartache.
  • Fixed attempting to enter the Plains from Cetus as your Operator resulting in being forced back to your Warframe. Now if you enter as the Operator you’ll stay as the Operator!
  • Fixed finding Kuria’s resulting in Onkko sending you an Inbox message.
  • Fixed the Mod Sets not being Chat linkable.
  • Fixed the Mining laser permanently hiding the normal reticle.
  • Fixed Dual Wielding a Glaive and Pistol resulting in the weapon fire VFX and SFX will either not be playing or will be incorrect when holding a Datamass.
  • Fixed Fisher Hai-Luk’s goodbye lines sometimes playing twice.
  • Fixed Focus gains being doubled or even tripled on a weapon at End of Mission.
  • More fixes towards some HUD elements not appearing for Clients when loading into the Plains.
  • More fixes towards Convergence Orbs spawning high in the air.
  • More fixes towards enemy Grineer Dropships getting stuck in their navigation paths.
  • Fixed some bad Condroc animations where they were flapping their wings upwards. Fly much?
  • Fixed the camera locking up when viewing your Clan screen while waiting for the doors to open to Cetus.
  • Fixed opening Syndicate menus for Syndicates outside of Cetus no longer playing Cetus menu music.
Conclave Changes & Fixes:
  • Reduced the headshot damage of the Vulkar series, Snipetron series and Vectis series in Conclave.

Hotfix 22.0.5

October 17th, 2017 Forum Post

  • Added a hint below the Focus Capacity bar for how to drag the screen in order to view Focus nodes.
General Plains of Eidolon Changes
  • Bait Blueprints AND Luminous Dye Blueprints are now reusable! (Working on getting Pharoma Dye Blueprint reusable)
  • Adjusted the hitbox of Iradite objects.
  • Increased the chance of certain Fish to spawn when the correct Bait is used.
  • Changed the name of the Dual Krohkur to Twin Krohkur.
  • Reduced the Fish catch sounds.
  • Improved enemy spawn points and navigation in the Plains.
  • Increased the damage of the basic Amp given to Operators.
  • You can no longer purchase more Focus capacity than is needed to set every node active on a fully maxed tree.
  • Optimizations towards Mining.
Gara Changes
  • Mass Vitrify now grows downwards to help cover enemies below you like so:
  • Fixed Sentient Shards sometimes spawning under the terrain.
  • Fixed not being able to progress the Plains Prospector achievement.
  • Fixed sometimes matchmaking with players doing Bounties when loading into the Plains. Matchmaking should match you *with other players who are roaming around doing Incursions as opposed to Bounties.
  • Fixed leaving the Plains and returning to Cetus as the Operator results in the End Of Mission screen being blank.
  • Fixed Pyrol and Azurite being rarer than intended and Coprun and Devar being more likely than intended. They should now be equally as likely.
  • Fixed the Host crashing in any 8 player game sessions, primarily affecting both Trials.
  • Fixed Drone Hijack spawning unrestricted quantities of enemies.
  • Fixed Syndicate Daily Standing limit reduction not being compensated for title cap, if the title cap leaves you with exactly 0 Standing gains.
  • Fixed being able to fly into one of the sections that you're supposed to walk in during The War Within.
  • Fixed Tusk Reavers not using one of their jetpack maneuvers,
  • Fixed Tusk Reavers doing their jetpack smash even when jetpack was destroyed.
  • Fixed progression stopper when going into the Plains from Cetus while holding TAB (having the quick view End of Mission up).
  • Fixed Transference being disabled for all squad players when only one player is in between the Cetus doors.
  • Fixed Zaw Rivens sometimes being shown as a generic Melee Riven.
  • Fixed Chat linking Zaw Rivens sometimes being shown as a generic Melee Mod.
  • Fixed being able to start the Saya’s Vigil quest while in a group (Quest is Solo).
  • Fixed incorrect Gem Icons.
  • Fixed the day/night cycle on Cetus affecting skyboxes in other procedural levels.
  • Fixed Operator hair not being visible when wearing an Ostron Mask.
  • Fixed Nidus HUD not updating after respawning.
  • Fixed weapon reticle remaining when using Scanners in Sky Archwing.
  • Fixed Sniper reticles in Sky Archwing partially vanishing when aiming.
  • Fixed being able to equip the incorrect holster on Zaws.
  • Fixed a crash when returning from Plains if a squadmate connects/disconnects while rest of squad is waiting for the gates to open.
  • Fixed Warframe invincibility in the Simulacrum not applying to Operators if they haven't been spawned yet.
  • Fixed some hitching occurring in Cetus related to vendor dialog.
  • Fixed a never ending looping reload animation when in Sky Archwing.
  • Fixed Captain Vor’s mission information not listing his name.
  • Fixed a crash when entering the Plains.
Conclave Changes & Fixes:
  • Increased the damage of the Krohkur in Conclave.

Hotfix 22.0.4

October 16th, 2017 Forum Post

General Plains of Eidolon Changes:
  • Resource Boosters now affect fish!
  • Fixed not getting any rewards from Bounties and Incursions. Please note the increased Bounty Cetus Standing rewards will take effect when the next set is generated. *We’re working on a UI issue where the Bounty/Incursion completion does not appear on screen. Don’t worry - you’re still getting the Standing, just the UI is missing!
  • Fixed not being able to redeem Sentient Cores to progress in the Quills Standing. We have let you trade in more than your cap will allow which can result in unused Standing.
  • Fixed the amount of fish caught being doubled in the End of Mission screen if you had used your Operator at all in the Plains.

Hotfix 22.0.3

October 16th, 2017 Forum Post

  • Added new objective UI text to Mobile Defense missions and Vor’s Prize to be more descriptive and consistent.
  • Added an area kill marker for Plains Assassinate general area once the mission starts.

Plains of Eidolon: Hidden Cache Mission Changes:
  • Caches in the Plains are now scannable, meaning they will show up when using Scanners.
  • Increased the minimum timer to find the Caches from 1:20 to 2:40, and the maximum timer from 2:40 to 3:00.
  • Increased the sound radius of the hidden Caches.

Plains of Eidolon: Reward & Economy Changes/Fixes:

Here is the first round of changes to aspects of the new economy! We'll continue to iterate as time is spent learning the systems and feedback is given on the experience. We're still looking for that sweet spot of what amount of time is fair to 'complete' everything this massive update had to offer, but as we all have different play schedules it will continue to be tuned!

  • The Cetus Standing earned from Bounties and Incursions has been doubled in all cases (i.e all levels of bounties doubled from their former values).
  • Reduced the maximum downtime between Incursions from 6 minutes to 5 minutes.
  • Reduced Sky Archwing Launcher Blueprint crafting requirements:
    • 100 Iradite to 50 Iradite
    • 150 Fish Oil to 50 Fish Oil
    • 1200 Circuits to 600 Circuits
  • Significantly reduced Sky Archwing Launcher Blueprint build time.
  • Removed Ayatan Stars and Uncommon Resources from High Level Bounties and replaced with 100x Void Traces. Low Level Bounties will continue to have rewards that target interests of a newer player who might not have some Mods that veterans do.
  • Reassigned Blueprint values for gems:
    • Common and Uncommon Gems are now built in batches of 10.
    • Rare Gems are now built in batches of 6.
    • Eidolon Gems are now built in batches of 3.
  • The Quills Standing increases (Flawless Sentient Cores remains the same for now):
    • Increased Intact Sentient Cores from 25 Standing to 100 Standing.
    • Increased Exceptional Sentient Cores from 400 Standing to 500 Standing.
  • Fixed not receiving a listed reward from a Bounty after completing it the first time. However, Cetus Standing is still only gained for the first completion of each Bounty

General Plains of Eidolon Changes:
  • The Teralyst will now no longer be affected by Auras that manipulate its max Health and max Shields.
  • Vendors in Cetus now appear in orange on the mini map.
  • Dropped Sentient Cores now float to improve visibility.
  • Removed the ‘Owned’ tag on Rivens linked in Chat.
  • Adjusted Supply Crate Health to better match Bounty level in the Plains.
  • Reduced the brightness of the lens flares used on the Lanka.
  • The Profile now displays Cetus and Quills Standing separately.
  • Tweaked the Operator arm animations when shooting an Amp so it’s not so different from other aim directions.
  • When attempting to leave the Plains and enter Cetus, players who are downed/AFK will now be teleported to the gate. This fixes having to abort mission from the Plains due to not being able to re-enter Cetus.
  • Polished the animations for Vazarin’s Guardian Shell to reduce head swaying when jogging.
  • Tweaked the volume of Operator Amps and added sound effects to the charge up.
  • Eidolon Lures now have a max level of 30.
  • Grineer Dropships, Skiffs, and Bombers are no longer included in the 'kill enemies' objectives.
  • Lowered Tusk Bomber Armor from 450 to 225 and lowered base Health from 4500 to 3500.
  • Tweaked Frost’s Snowglobe FX to better respect night time lighting in the Plains as mentioned here
  • Convergence Orbs will no longer spawn on enemies in the air.
  • Fixed not being able to destroy the chains in the Chains of Harrow quest, or the braids in the War Within quest.
  • Fixed the Eidolon not spawning if there as a Host Migration while out in the Plains.
  • Fixed being unable to move forward when the Cetus gates open and having to step back and forward again in order to make it through.
  • Fixed not being able to craft the Dual Krohkur due to the required single Krohkurs to craft counting as 1 weapon instead of 2.
  • Fixes towards instantly failing Bounties in the Plains.
  • Fixed Vazarin’s Protective Dash providing immunity and health, regardless of whether or not anything is hit. Only "allies hit by Void Dash" are meant to receive buff.
  • Fixed Vazarin’s Mending Soul giving immunity to fish, preventing spearfishing.
  • Fixes towards experiencing a crash when loading from the Plains to another level.
  • Fixed the Focus screen not displaying the remaining daily Focus cap.
  • Fixed two Hijacked Drones appearing when a Host migration occurs right after hacking the Drone.
  • Fixed Grineer Snipers in Plains towers rapidly respawning.
  • Fixed Corpus Nullifiers not destroying Gara’s Mass Vitrify and causing it to double up next time it is cast as seen here
  • Fixed medium and large Goopolas dissecting to Charc Eel unique items.
  • Fixed Operator Void Blast not costing Energy when used in mid-air.
  • Fixed Operator Void Mode melee Focus upgrade allowing spammable Void Blast with no Energy cost.
  • Fixed Zaw becoming invisible after a Host migration.
  • Fixed being able to dissolve Eidolons & Capture Targets via Channelling which could prevent loot from spawning.
  • Fixed the Magnetic water in the Plains affecting Limbo while in the Rift.
  • Fixed Spot-loading when equipping a new modular weapon in the Arsenal.
  • Fixed the Arca Plasmor disintegrating the Teralyst.
  • Fixed hacked Eidolon Lures not following after becoming downed.
  • Fixed not being able to equip a Veiled Zaw Riven on any Melee weapon.
  • Fixed fish/mining Resources collected in the Plains duplicating if you went from Cetus to the Plains and then joined a Conclave mission.
  • Fixed Oberon’s Hallowed Ground affected area not matching the visuals.
  • Fixed unintentional fish being attracted to Peppered Bait.
  • Fixed getting an ‘unknown error’ when claiming an Eidolon Lens.
  • Fixed chaining slides and air-slides counting towards the Sleds of Sunshine and Marathoner Achievement.
  • Fixed traversing in Sky Archwing counting towards the Sleds of Sunshine and Marathoner Achievement.
  • Fixed a typo in the Sharrac description.
  • Fixed not being able to waypoint Iradite, Grokdul, or Maprico Trees in the Plains.
  • More fixes towards getting double/triple Challenge progress prompts at the End of Mission screen.
  • Fixed Clients not being able to see Entitled weapon names.
  • Fixed Octavia’s Mandachord Instrument Packs being sold for Credits in the Market.
  • Fixed not being able to complete Sortie Defense missions.
  • Fixed Mobile Defense data masses falling through the floor in certain tilesets.
  • Fixed script error when opening Ayatan Treasure list in Trade UI when in a Dojo.
  • Fixed numerous script errors from Warframe abilities.
  • Fixed a script error when transitioning between Cetus and the Plains.
  • Fixed the Man of Few Words quest VO not playing as seen here
  • Fixed a broken Dragon Key UI icon.
  • Fixed incorrectly placed ‘Completed’ text on the Bounty screen.
  • Fixed incorrect glass materials in the Relay.
  • Fixed Operator Masks not appearing properly during Transference.
  • Fixed some UI not displaying when entering the Plains.
  • Fixed Sigils flickering when equipped on Gara.
  • Fixed the Inbox sometimes appearing on screen randomly.
  • Fixed numerous typos.
Conclave Changes & Fixes:
  • Only 2 of Vauban’s Minelayer can be active at a time in Conclave.

Hotfix 22.0.2

October 13th, 2017 Forum Post

Please put all Plains of Eidolon feedback and bug reports here:

POE Feedback Thread

  • Added more details to Zenuriks Energizing Dash description to better clarify how it functions.

Plains Drone Hijack Changes & Fixes:

  • Added UI icons to match current objective markers at all stages.
  • Hijacked Drone now scales in Health by the # of players.
  • Replaced the yellow diamond marker at extraction with the white NPC extraction marker used in Defection missions.
  • Increased the Hijacked Drones move radius. Players must now be within 30 meters of Drone for it to move to objective (was 10 meters).
  • Reduced Lotus transmissions when reinforcements are called in to destroy the Hijacked Drone.
  • Fixed an issue where if more than one Drone Hijack Incursion was played, the previous Incursion's Drone destination was marked as the new Incursion's Drone destination and the Drone moved to an unmarked location.

Mortar and Bombard Enemy Changes:

  • Drastically reduced the AoE damage from 150 to 40 for Mortar projectiles.
  • Reduced the Impact damage of the Mortar Bombard mortars from 25 to 17 and AoE damage reduced from 50 to 25.
  • Reduced the Impact damage of Bomber bombs from 25 to 20, AoE damage from 35 to 30, and AoE radius from 15 to 12.
  • Reduced the Impact damage of Bomber rockets from 15 to 12 and AoE damage from 20 to 17.
  • Reduced the Armor of Bombers from 500 to 450 and Health reduced from 5000 to 4500.
  • Replaced Gara’s Blueprint requirement of Kuva with Orokin Cells.
  • Increased Endo Bounty rewards at highest tiers - we will continue to monitor and balance the economy (rewards and costs). Worry not, Tenno!
  • Vor’s Prize will now appear as “Completed” in the Codex for players that chose to skip it back in the day. This was causing confusion on prerequisites for Saya’s Vigil - it wasn't stopping progression, just adding confusion.
  • Updated an old Waypoint used in Stolen Dreams and The New Strange quests which was missing an in-world marker and yellow tint, this may have caused some confusion as all missions use the in-world marker now.
  • Included a small optimization for Relay/Cetus CPU for high players counts.
  • Adjusted the positioning, size, and hit radius of the Iradite Resource in the Plains.
  • Lowered Eidolon Drone hijack marker's minimum range from 40 meters to 5 meters.
  • Adjusted the weaponry of the Skiffs and Tusk Dargyn’s in the Plains to not be so accurate.
  • Operator’s first Amp will now properly strip resistances.
  • The Focus School selection screen will now appear on login if a player has completed Second *Dream but doesn't have a Focus ability selected yet. This should also fix people stuck in the *War Within quest or The Second Dream quest.
  • Removed the ‘Exit’ button from the End of Mission Failed screen upon dying in the Plains. This fixes clicking ‘Exit’ resulting in a screen lock and having to close the game.
  • Increased the Grineer Dropship Turrets base Armor from 50 to 100 and increased Turret base Health from 600 to 650.
  • To reduce unintended Transference movement chaining, one can only use Transference once after a jump and must land before being able to use Transference again.
  • End of mission Endo rewards will now appear as a sum instead of multiples (ex. 200 Endo as opposed to 50 Endo x 4).
  • Increased the context action of Grineer Caches from Incursions/Bounties in the Plains.
  • Fixed a crash when entering Cetus from the Plains.
  • Fixed a join-in-progress crash.
  • Fixed a variety of crashes when using Transference.
  • Fixed a crash when completing Bounties.
  • Fixed a progression stopping issue in The War Within quest where you were unable to use Transference.
  • Fixed a progression stopping issue in the Stolen Dreams where you were unable to ‘Find the Arcane Machine’.
  • Fixed the Quills Daily Standing Limit appearing to be 0.
  • Fixed Convergence not being shared between Operator and Warframe.
  • Fixed Mining breaking and the UI getting stuck on screen if you were Mining out in the Plains, walked back into Cetus and then back out into the Plains, and then completed Mining a deposit.
  • Fixed the Sharp Shooter Achievement reading ‘100 meters’ but not actually functioning properly (it was triggering at 10 vs 100).
  • Fixed not being able to install a Magus on the Operator's Zariman Suit and Hood.
  • Fixed the time limit being ~165 minutes when playing a second Cache Incursion in Plains.
  • Fixed timer/Cache count UI ordering in the Plains.
  • Fixed Gara’s Mass Vitrify completely freezing bosses in glass.
  • Fixed the Archwing Launcher Segment not being Chat linkable.
  • Fixed Mag Pneuma Helmet being free for everyone.
  • Fixed a lighting issue in the The War Within quest.
  • Potential fix for getting double/triple Challenge progress prompts at the End of Mission screen.
  • Potential fix for missing transmissions during Bounties.
  • Fixed NPC’s getting their Shield values multiplied twice by the difficulty level.
  • Fixed sounds dangling if you switched to a different Gear weapon (like Spearfishing) while it was equipped.
  • Fixed Clients seeing their Bounty objective marker as Cetus when on the Plains.
  • Fixed Gara having no description for her Passive.
  • Fixed missing subtitles when meeting Onkko for the first time.
  • Fixed numerous script errors caused by Warframe abilities.
  • Fixed a typo in the Plains Assassinate objective text.
  • Fixed a shader issues with Limbo and Banshee.
  • Fixed numerous localization issues.
Conclave Changes & Fixes:
  • Argonak damage decreased in Conclave.
  • Vasto Prime damage returned to what it was previously in Conclave.
  • Krohkur damage decreased in Conclave.
  • Latron Wraith mag size returned to 15 in Conclave.
  • Gara’s Shattered Lash no longer knocks down in Conclave.

Hotfix 22.0.1

October 13th, 2017 Forum Post

  • Added ‘Complete a Bounty in Cetus’ text to Saya’s Vigil quest to clarify prerequisite.
  • Old Man Suumbaat now takes Raw Gems for Standing.
  • Increased accuracy and damage of the Grineer Dropship turrets in the Plains.
  • Fisher Hai-Luk in Cetus now displays the daily Standing limit, as well as the actual amount of *Standing received when providing fish (as well as the total amount if it exceeds the Standing limit).
  • Increased the distance of Extraction during the Saya’s Vigil quest.
  • Removed a few unreleased Mods from the Transmutation table and set them as Untradable. If you were able to acquire one you get to keep it for now!
  • Fixed being unable to visit the Plains and use weapons if joining in 'Public'.
  • Fixed a crash when returning the Cetus from the Plains.
  • Fixed a crash when switching levels from the Plains.
  • Potential fix for Incursions hanging at the end of a stage seemingly randomly.
  • Fixed the objective not updating in Saya’s Vigil quest.
  • Fixed getting an error message and your camera being stuck in place when selecting Old Man Suumbaat’s Daily Special.
  • Fixed Tusk Minigun Bombard Eximus and Tusk Sniper Eximus not reacting properly to being disarmed in Cetus.
  • Fixed long numerical values when crafting Amps in Cetus.
  • Fixed seeing floating Sigils when talking to vendors in Cetus.
  • Fixed seeing a Steel Meridian icon instead of Cetus Standing icon when returning to Cetus from the Plains.
  • Fixed incorrect Amp stats when viewing it in the Operator Customization screen.
  • Fixed a Relay/Cetus issue where player names may flicker or disappear.
  • Fixed fish not appearing in a certain area of water in the Plains.
  • Fixed a script error when casting Mag’s Polarize.
  • Fixed a crash when playing The Index.
  • Fixed not being able to open Relics and select rewards at the end of Void fissure missions.
  • Fixed some localization issues.

Update 22.0

October 12th, 2017 Forum Post - Plains of Eidolon

Plains of Eidolon

The highly anticipated Plains of Eidolon update is here!

Our biggest update, ever, Plains of Eidolon has finally arrived! First off, thank you for checking it out!

If you're new to Warframe - oh hi! You’ve arrived at an interesting time in our multi-year journey. We hope you’ll stay a while and join our little space-ninja community. Cetus and its open landscape, Plains of Eidolon, have been placed early on in the progression path on Earth so that you can experience them as soon as possible!

If you’re a Founder - a Veteran - a Prime Access supporter - please know that it is by your hand that this crazy update is even possible. This update is dedicated to you.

Plains of Eidolon, with its expansive landscape and all-new dynamic game systems, represents the ongoing evolution of Warframe. Our continuing mission: to create a game that feels alive, that challenges its creators and its players alike. A game that lives up to the amazing community that has grown around it.

Happy Fishing, Tenno!

Some quick facts you might want to know about how Cetus & the Plains of Eidolon work!

The Plains of Eidolon and Cetus operate on a persistent asymmetrical Day/Night Cycle. As the sun rises and sets, different gameplay systems become available! The details are:

  • The 'Day' cycle lasts 100 minutes.
  • The 'Night' cycle lasts 50 minutes.
  • The full cycle is 150 minutes (Day + Night).
  • You can get BOUNTIES from Konzu in Cetus - these are missions that increase your standing and *earn you rewards. You can do this DAY or NIGHT!
  • INCURSIONS are random events that will occur in the Plains if you haven't selected a Bounty before you depart. These only happen in the DAY!
  • At NIGHT you can engage in the TERALYST HUNT.
  • Ostron Vendors are accessible in Cetus at any time!
  • These Update notes have close to 25 pages of information explaining the Update. The Plains of Eidolon is new for all Tenno - take your time and enjoy discovering how to make your way through the systems.

To have these Update notes be as clear as they can, we will categorize the main additions in two main categories:

CETUS & THE QUILLS & THE OSTRONS - the Colony and the Colonists. & THE PLAINS OF EIDOLON - the Open Landscape.


POE Cetus

A tight knit band of merchants, hucksters, and survivors, the Ostrons call Cetus their home. The town was built around an Orokin Tower that both protects and nourishes them. Gold for blood. Blood for gold.

Cetus requires you to earn Standing to unlock rewards from its people. The Daily Standing Cap for Cetus works identically to all other Syndicates, and can be viewed under your Profile!

As you venture through Cetus, you will encounter many unique townspeople. Pay close attention to their barks and replies, for each encounter can tell a different story:

Fishing tackle, bait, and mounting - Fisher Hai-Luk Fishing! Feed yourself and the ones you love! Spears, bait, and a lifetime of knowledge! Fisher Hai-Luk, at your service!

Mining - Old Man Suumbaat Let Old Man Suumbaat help you draw wealth from the Plains! All your mining needs catered to right here!

Masks and Oddities - Nakak Knickknacks and oddities!

  • FOSFORs can also be purchased from Nakak! Fosfors do more than just signal your position - blast these flares into the sky (when equipped in your Gear wheel) for a significantly increased Affinity Range while active!

Animals - Master Teasonai Unique Kubrow & Kavat Gene Masking Kits and Orbiter decorations! A hunter should take pride in their animal.

Bounty Giver - Konzu Handy with gun or blade? Cetus needs you.

Zaw Weapon Assembly (Modular Weapons) - Hok's Anvil

Cetus WeaponCrafting2

You have long dreamed of your perfect blade! Dream no longer, at master craftsman Hok's anvil your dreams will become reality. Stoke your fires of creativity!

Hok offers a variety of services and is your gateway to modular Melee weapons called 'Zaws'. Through Cetus you can acquire components to forge your very own Zaw! Be sure to view Hok's Other Services to find out how to make your Zaw (and other Melee weapons) your own!

Exodia are a new series of enhancements used on Zaws - they work similarly to Arcanes and are technology accessible from the Ostron people. You can install an Exodia on your Zaw in your Foundry in the 'Arcanes' section.

CETUS: Cetus itself has Standing you can earn to increase your favor with the Ostron people. There are 5 ranks possible on Cetus: 1: Offworlder 2: Visitor 3: Trusted 4: Surah 5: Kin

THE QUILLS: Eidolon Hunter & Focus 2.0

A mysterious group you can engage with and earn Standing for if you've finished The War Within!

You can earn to earn favor with the Quills (separate from Cetus Standing/limit). There are 5 ranks possible: 1: Mote 2: Observer 3: Adherent 4: Instrument 5: Architect


The Plains of Eidolon is an ancient battlefield where Sentients fought to destroy the Orokin Tower that the Ostrons now call home. The Sentients failed and died, leaving behind an ancient graveyard throughout the Landscape. The towering Spectral Sentients known as Eidolons survived the Old War. Every night they ascend from the waters and wander the Plains in search of what they’ve lost. Small, deadly Sentients appear throughout the Plains and protect the Eidolon. At daybreak, they disappear and wait for night to emerge once more.

The Grineer have organized drilling stations and sprawling outposts throughout the Plains to excavate the technology of the Old War. Fight Grineer during the day and clear out their bases, but be fast as these Grineer will call reinforcements when they spot danger. As you venture deeper into the Plains, there will be tougher Grineer enemies so come prepared. When night falls, some Grineer will retreat to their camps and attempt to wait it out while reinforcing their outposts and repairing their equipment for the new day.

Saving your Progress on the Plains happens in a number of ways - most of which are automatic!

1) If you return to Cetus through the gates at any point, your mission concludes and all progress is saved. 2) If you return to your Landing Craft via the escape menu. 3) All progress is automatically saved on completing Bounties or Incursions. 4) Fishing, Mining, or using consumables results in a specific save of that content (fish caught, minerals extracted, consumables used).

Here’s what the Plains of Eidolon have to offer:


POE FishingMining 22

Experience the great outdoors as you fish in the rivers and streams. Catch a variety of fish species throughout the Plains and bring them back to Cetus. Expect to find:

  • Mawfish
  • Yogwun
  • Charc Eeel
  • Tralok
  • Mortus Lungfish
  • Sharrac
  • Murkray
  • Norg
  • Cuthol
  • Glappid
  • Khut-Khut
  • Karkina
  • Goopolla

The fish of the plains are prized by the Ostrons because they can feed but also provide resources to the people.

Visit Fisher Hai-Luk in Cetus to purchase a fishing spear for Standing and Resources found in the Plains of Eidolon. There are 3 reusable fishing spear blueprints available for purchase, each specializing in catching specific types of fish:

  • Lanzo - The barbed prongs on this fishing spear make it easier to catch fish with smooth skin.
  • Tulok - This fishing spear features a slender blade to puncture armored plates and carapaces.
  • Peram - This fishing spear has multiple blades that allow it to pierce the hides of scaly fish.

Hai-Luk also offers Gear to aid in your fishing efforts, and 4 kinds of Bait Blueprints that may be crafted using components from filleted fish and Resources collected in the Plains.

How to spearfish:

  • Before heading out into the Plains, add your spear of choice to your Gear wheel in your Arsenal.
  • Find a body of water, open your Gear wheel (or use your hotkey), and select your spear to enter fishing mode.
  • Aiming and shooting with the spear works just as it does when launching other spear weapons.
  • Aim at an unknowing fish and toss your spear for a chance to reel in your catch!
  • Use your equipped Bait by pressing the Alt Fire button.


By visiting Old Man Suumbaat in Cetus, you can acquire a Cutter to carve resources straight from the rocks of the Plains. Three different reusable Cutter blueprints can be purchased for Standing:

  • Nosam Cutter - a standard tool for cutting ore and gems out of stone.
  • Focused Nosam Cutter - a more accurate variation of the Nosam Cutter.
  • Advanced Nosam Cutter - enhanced with cybernetics, this tool is able to locate nearby gems and ore veins and has a chance to retrieve Eidolon Gems.

Once you have acquired your blueprint and crafted your Cutter, enter the Plains. The ancient battle has left traces of energy on those Plains, and this affects the Landscape, including the very rock formations! As a result, you will be able to mine interesting and strange mineral deposits with interesting and strange rewards. ‘Arcane Gems’ will be available from this system. Once you find a deposit, and have your mining laser, simply trace the pattern on the rock to successfully extract your reward!


  • Tear Asurite
  • Marquise Veridos
  • Star Crimzian
  • Radian Sentrium
  • Heart Nyth


  • Auroxium Alloy
  • Fersteel Alloy
  • Coprite Alloy
  • Pyrotic Alloy

Sky Archwing!

POE AirBattle

Summon your Archwing at will to fly through the open landscape, spot and battle Grineer enemies from the sky, and experience the beautiful scenery. Movement has been reworked to make it easy to fly through the Plains and engage enemies on the ground. Please note this Sky Archwing version is separately balanced in terms of powers and speed.

How to enable Sky Archwing:

  • Acquire the Sky Archwing Enabler Segment available in the Market or in the Tenno Research Lab in the Dojo!
  • Craft and Equip Charges of the Enabler!
  • Enter the Plains of Eidolon!
  • Call your Sky Archwing down using the Gear Menu!

Incursions! When you're out on the Plains of Eidolon at your leisure - the Lotus will prompt you to opt into 'INCURSIONS'. These are randomly generated missions.

Bounties! Konzu will present you with a list of Bounties in Cetus. There are 5 Tiers of Bounties determined by enemy level and Reward pools! These Bounties rotate cyclically.

New Mod Sets! Three new Mod Sets are now available for you to acquire! Each set focuses on 1 of following 3 styles of combat: ability casting (Augur), gunning (Vigilante), and melee (Gladiator). Stats for these Mods increase on Rank and have an added stat bonus if equipped with Mods from the same set.

Augur Mod Set:

  • Augur Message (Warframe)
  • Augur Accord (Warframe)
  • Augur Reach (Warframe)
  • Augur Secrets (Warframe)
  • Augur Pact (Pistol)
  • Augur Seeker (Pistol)

Vigilante Mod Set:

  • Vigilante Pursuit (Warframe)
  • Vigilante Vigor (Warframe)
  • Vigilante Supplies (Primary)
  • Vigilante Armaments (Primary)
  • Vigilante Offense (Primary)
  • Vigilante Fervor (Primary)

Gladiator Mod Set:

  • Gladiator Aegis (Warframe)
  • Gladiator Resolve (Warframe)
  • Gladiator Finesse (Warframe)
  • Gladiator Might (Melee)
  • Gladiator Vice (Melee)
  • Gladiator Rush (Melee)

These Mods are available as potential rewards from completing Bounties from Cetus and may also be acquired as drops from Assassination bosses.

New Mods!

Kinetic Diversion (Archwing) Convert +40% of Damage on Health to Energy

Spring-Loaded Blade (Melee) +30% Weapon Range for +24 secs on Status Effect.

Target Acquired (Sniper Rifles) +60% to Headshot Multiplier

These Mods can be found as rewards for Incursions.

Eidolon Hunting!

POE Eidolon

When night approaches and only the bravest Grineer remain, the Eidolon you seek emerges to roam the Plains. But this towering giant does not seem all to phased with you as a Warframe...

Perhaps you should find THE QUILLS in Cetus to learn how!

Grineer 'TUSK' Enemies!

POE Grineers1

The Grineer have a new look, new sounds, and some new firepower! Get ready to face off against the Grineer TUSK units! They boast a new array of weaponry, advanced aerial and ground combat, and have a more threatening cloned vocal box to go with it. Beware, Tenno!

New Resources! New enemies and creatures aren’t the only things you’ll encounter in the Plains! New Resources, known and desired by the inhabitants of Cetus, are yours to discover. Choose your time wisely, as the Plains shift to unearth certain resources at night...

  • Nistlepod
  • Iradite
  • Grokdrul
  • Maprico
  • Cetus Wisp
  • & More

Caves! Within the roaming hills and dark watery depths of the Plains, lurk deep hidden caves. But not all these caves are inhabited...

'Glass Fish' Memory Fragments! Every colony has a story. Piece together an Ostron Folktale about the Wife of the Earth and the Husband of the Sea.

New Achievements!

From On High: Kill 100 grounded enemies while in Archwing Mode above the Plains of Eidolon.

Master Angler: Catch 10 Fish.

Forged in Fire: Craft your first Zaw.

Champion of the People: Complete 10 bounties given by Ostron townspeople.

By the Dawn’s Early Light: Survive a night on the Plains of Eidolon.

Marathoner: Travel 100,000 meters across the Plains of Eidolon.

Sharpshooter: Kill an enemy from over 100 meters away across the Plains of Eidolon.

Tomb Looter: Explore all of the Eidolon Caves.

Pest Control: Kill 100 Plains beasts.

Plains of Prospector: Unearth 100 Deposits from the Eidolon Plains.

Sleds of Sunshine: Slide 500 metres across the Plains of Eidolon.

New Gara Warframe and Quest! SAYA'S VIGIL QUEST Radio chatter suggests the Grineer have found traces of an Eidolon researcher who vanished nearly twenty years ago. On the brink of a discovery, he stashed away his research in crates hidden throughout the Plains. His best friend Konzu is worried that his mourning widow, Saya will do something rash.

Visit Konzu in Cetus to learn more about Onkko and his research.

Please note this is a beginner friendly quest - and it's balanced accordingly. Veteran Tenno will have no problem completing it or helping new players complete it (maybe with advice since it's Solo). If you're a veteran, enjoy the story as you breeze your way through! If you have Gara owned ahead of completion, a Riven will be yours!

Shatter your enemies with the offensive abilities of Lotus’ newest glass-inspired warrior.

Visit the Plains of Eidolon to find Gara’s parts in Bounties, aside from the Gara Blueprint for the end of Quest reward.

SHATTERED LASH Lash out with stream of shattered glass, or hold for an arcing strike

SPLINTER STORM Gara’s armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.

SPECTRORAGE Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.

MASS VITRIFY Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. Using Shattered Lash will smash the ring and send razor-sharp glass flying outward.

Gara’s New Signature Glass Weapons and Customizations!


Weapon GlassGun

Blast enemies with glass slugs that devastate on impact. This is Gara’s signature weapon. Find it and its blueprint in the Market today!


Weapon GlassKunai

Silently lacerate enemies with Gara’s signature glass throwing knives. Find it and its blueprint in the Market today!


Weapon GlassAxe

Tear and maim with this agile, lightweight glass hammer. Gara’s signature melee weapon. Find it and its blueprint in the Market today!

GARA VIRAGO HELMET A uniquely-styled alternate helmet for Gara.

HYALUS SYANDANA Gara’s signature Syandana.


MagSkin 3

Breathe new life into Mag with this collection of signature items. Includes the lavish Mag Pneuma Skin, Maruta Tonfa Skin, and the Vasa Syandana.

MAG PNEUMA SKIN Breath new life into Mag with her lavish new form.

MARUTA TONFA SKIN Mag Pneuma’s signature skin for Tonfa weapons.

VASA SYANDANA Mag Pneuma’s signature Syandana.

New Grineer Weapons!


Weapon GrineerDMR

Pick off targets by highlighting distant enemies using this Grineer rifle's advanced laser sighting system. Deadly in both single fire and automatic modes. Visit your Dojo to research the Argonak!


Weapon GrineerBlade

This hooked blade rewards critical hits to those skilled enough to strike with finesse. Find it and its blueprint in the Market today!

DUAL KROHKUR Battlefield butchery becomes all too easy with a Krohkur blade in each hand. Visit your Dojo to research the Dual Krohkur!

4 New Melee Stances! These Stances are available as potential rewards from completing Bounties from Cetus and may also be acquired as drops from enemies on the Plains.

Swooping Falcon (single sword) - Quick slashes with spinning lunges

Carving Mantis (dual sword) - Strong slashes and quick stabs that keep momentum forward

Twirling Spire (polearm) - A mix of sweeping attacks with precise strikes

Stinging Thorn (single dagger) - Vigorous slashes with forceful stabs.

New 'Arcane' Enhancements: We have added new Enhancement for certain gear that can be installed in the 'Arcane' section of the Foundry once you earn them!

Magus are used to enhance Operator Armor. Virtuos are used to enhance your Operator Amps. Exodia are used to enhance your Zaw (Modular Melee) Visit Ostron Merchants to learn more about these new Upgrades!

Focus 2.0.

Focus2 2

Focus means Spoilers - read no further if you haven't completed The Second Dream!

It's been almost two years since we released the first version of Focus. Focus comes as a system unlocked upon completion of 'The Second Dream'. After answering a series of questions from The Lotus, you (the Operator) chose a Focus school and began your journey through a series of Passives that you needed to unlock all the while earning the Focus points to do so. Then came The War Within, where your Operator became playable with a few abilities meant mainly to help you earn Kuva and participate in Quests.

The core purpose of this rework is to shift the goals of the Focus system away from supplementing Warframes and towards making your Operator more combat-ready. This means that there will be more of a balance between Passives and Actives under Focus 2.0.

Let's start with some very important facts about all your accrued Focus Points and installed Lenses:

  1. All installed Lenses have been removed and returned to your inventory. You should give yourself time to study the new system before you reinstall them.
  2. All spent Focus Points have been returned so you can respec your skill trees.
  3. There are Focus Lenses (1.25% Affinity Conversion), Greater Focus Lenses (1.75% Affinity Conversion), and now (name not final) Eidolon/Ostron Lenses (2.25% Affinity Conversion) Blueprints for this last category—requiring multiple Greater Lenses to craft—will be awarded through the Plains of Eidolon Bounty System.
  • The Daily Focus Cap has increased from 100,000 to 250,000 Focus per day.
  • Convergence Orbs now yield an 8x multiplier versus a 6x.

Now we shall talk Passives, Residuals, and Actives.

Actives in their current form on the public build are at the behest of a 100 HP pool for the Operator. The Active and Passive Focus paths in Focus 2.0 aim to increase your Operator’s survivability and to give you the option to approach combat with added Operator support and armaments. Only a few encounters will necessitate this and as the game and feedback grows we will develop accordingly.

As far as the Focus Schools themselves, we have clear cut the trees of the old system and are rebuilding entirely new ability paths. We are also including cross-Focus nodes you can unlock within different trees!

Many benefits of the new Focus trees are linked to the activation of the Operator or Operator Abilities (Void Dash, Void Blast, Void Mode).

We have reduced the Pool Increase costs significantly and distributed the Focus point investment more into the nodes.


Naramon has 10 Nodes for you to explore! Affinity Spike: Kills from melee attacks grant increased Affinity! Power Spike: Melee Combo Counter will now decay over time. Mind Step: Increase the movement speed of your Operator! Mind Sprint: Increase the speed of Void Dash! Disorienting Blast: Void Blast has a chance to confuse enemies. Disarming Blast: enemies hit by Void Blast have a 10% chance to be disarmed. Executing Dash: Void Dash no longer displaces enemies, instead it will open them up to finishers and increase finisher damage. Surging Dash: Creates a wave while dashing, increasing the damage in the area around the operator. Void Stalker: Void Mode increases the Critical Chance of melee attacks, and the chance gradually decreases when the Operator leaves Void Mode. Void Hunter: Void Mode reveals enemies through walls, and this gradually decreases when the Operator leaves Void Mode.


Zenurik has 10 Nodes for you to explore! Energy Pulse: Energy pickups grant additional energy over time! Void Static: Void Mode emits a pulse that deals damage per second over a certain distance and costs additional energy. Void Singularity: Void Mode pulls enemies within range toward the Operator, and costs additional energy per second. Energizing Dash: Void Dash creates a zone of energy for a brief amount of time. Allies passing through the zone gain energy for a time. Lightning Dash: Manifests ball lightning after a Void Dash that travels slowly and zaps enemies within range and deals damage. Void Siphon: Increase the energy regeneration or your Operator! Void Flow: Increase the energy of your Operator! Temporal Blast: Void Blast slows enemies for a time. Voltaic Blast: Void Blast creates a surge of electricity, zapping enemies within range and dealing damage. Inner Might: Increase melee channeling efficiency!


Unairu has 10 Nodes for you to explore! Void Spines: Damage taken is returned to the attacker Sundering Dash: Using Void Dash through an enemy will reduce their Armour Crippling Dash: Using Void Dash through an enemy will reduce their damage Void Shadow: Void Mode will now render allies within range invisible. The ability costs additional energy per second. Void Chrysalis: Void Mode reduces damage taken by invisible allies within range. The ability costs additional energy per second. Basilisk Scales: Increase the armor of your Operator! Basilisk Gaze: Increase the radius of Void Blast! Magnetic Blast: Enemies hit by Void Blast are affected by bullet attractor for a time. Unairu Wisp: Void Blast has a chance to summon a Wisp when it damages an enemy. The Wisp can be picked up by allies to increase Operator damage for a time. Stone Skin: Increase armour for your Warframe and your Operator!


Madurai has 10 Nodes for you to explore! Phoenix Talons: Physical damage increased! Inner Gaze: Increase energy for Amps and Void Beam Eternal Gaze: Increase the regeneration rate of energy for Amps and Void Beam Blazing Dash: Void Dash leaves a trail of fire that deals damage over time Meteoric Dash: Void Dash deals extra damage to enemies Flame Blast: Void Blast releases a ball of fire that deals a percentage of the Void Blast damage and explodes Rising Blast: Increase damage of Void Blast and it can now be charged to deal additional damage Void Radiance: Consumes energy on leaving Void Mode to blind enemies within range for a time Void Strike: On leaving Void Mode, the next attack additional damage for every second spent cloaked. Cloak consumes additional energy per second. Phoenix Spirit: Elemental damage increased!


Vazarin has 10 Nodes for you to explore. Mending Unity: Increases your Affinity Radius! Enduring Tides: Increases Operator Health. Rejuvenating Tides: Increases Operator Health regeneration. Guardian Shell: Void Blast can be charged to manifest a shield that drains energy while absorbing damage. Guardian Blast: Void Blast gives allies shields while consuming energy. Protective Dash: Allies hit by Void Dash are granted immunity from damage and healed! Sonic Dash: Void Dash no longer displaces enemies, instead it emits a stunning shockwave. Mending Soul: Generates instantaneous revives! Void Regen: Void Mode heals your Operator at the cost of energy. Void Aegis: Void Mode creates a growing shield at the cost of energy. Cross-Focus Unlocks: Way-Bounds For players who delve deep into their Focus trees, two passive nodes from each tree can be made “universal” once maxed! These are denoted by 'Way Bound' terminology. For a substantial Focus cost and other items, these passives become available regardless of the school you are using. One can only truly “complete” a Focus tree by exploring all 5 of the Tenno ways! But there is also NEW - all the above examples don't include the Weaponry and Arcane-like Enhancements your Operators are getting when they become true 'Eidolon Hunters'.

Operator AMPS: Operator Weapons!

Tenno who seek out the Eidolon Hunter will be exposed to an Operator Weaponry system.

Operators will be able to wield a new Modular weaponized system that attaches to their arm, called an AMP. These devices amplify the Operator's Void Beam and Void Blast attacks and channeling them in different ways. They are comprised of three components: the Brace, the Scaffold, and the Prism.

You can equip and customize your AMP in the Customize Operator menu aboard your Orbiter.

Operators & Enhancements: VIRTUOS and MAGUS!

  • Operator Cosmetic Upgrades: 3 New Armor sets are here for your Operators! These Ostron fashioned Operator suits can be acquired by visiting The Quills in Cetus or the Market!
  • Operators can now equip their very own set of Arcane-like enhancements called MAGUS. *Please note that Magus can only be installed on all Operator Suits but the Zariman Suit. We’re working on fixing that in a near Hotfix.
  • Operator AMPS can be enhanced with VIRTUOUS.

Operator Mode Changes:

  • There are two energy sources for your Operator: 1 for Void Beam, and another for Void Dash, Void Mode, and Void Blast. Both energy sources regen over time, and energy pickups only affect the latter abilities.
Operator mode energy
  • To create more flow with Transference between Operator and Warframe, you can now seamlessly transition to your Operator and back to your Warframe at any time - even when in mid bullet jump!
  • You can now double tap “shift” to perform a slide as the Operator.
  • When in Operator mode, Warframes now have a 90% damage reduction from enemies if an ability is active during Transference. If no ability is active during Transference, you Warframe is invulnerable and untargetable.

Time Limited: Twitch Drops Campaign!

For 2 weeks following the Plains of Eidolon, our first ever Twitch Drops Campaign is live! Thre Great Eidolon Hunt

Everything you need to know about this campaign can be found in this handy image:


If you are wondering who to tune into, see here: Exclusive Sigil Drop List

Sortie Reward Changes & Additions

  • Plains of Eidolon has been added to the list of eligible Sortie regions!
  • The Void has been added to the list of eligible Sortie regions! Sorties that occur in the Void will have every mission take place in the Void.
  • Modular Melee Rivens have been added to the Sortie Reward Pool! These are different from Melee Rivens in that they are made for Zaw weapon combinations.
  • Kuva (6000) has been added to Sortie Rewards.
  • Lenses have been removed from Sortie Rewards - basic Lenses have been added to Bounties.
  • Take your Captura to new lengths by purchasing the Plains Scene from Old Man Sumbaat! You'll need to climb the ranks of the Cetus Standing to earn this!
  • Defection has been added to eligible Void Fissure missions!
  • Added a new ‘shield-like’ objective marker to Defense, Mobile Defense, Hijack, and Sabotage missions.
  • Added a ‘Delete All Read Messages’ option in the Inbox. *Please note that this currently does not apply to Community messages.
  • Added a Corpus Outpost and Grineer Shipyard tileset level to the Interception mix for some variation.
  • Added a visual indicator when viewing a Mod that lets you know if you already own it.
  • Prettied up materials for several doors in different tilesets.
  • Added a Screen-Shake toggle option!
  • Added two new alternate versions of the default Liset load screens!
  • You can now control if you want to accept gifts from All, Friends Only, or None in the Options Menu!

Weapon Fall-Off Damage Changes: One of Warframe’s biggest appeals is the diverse selection of weaponry. Even within the subclasses of rifles and pistols, there is huge variety to be found, such as the distinction between projectile weapons (firing physical projectiles which move through space, like the Boltor) and hitscan weapons (firing draws an imaginary line between the gun and the point aimed at, doing damage instantly to whatever it hits, like the Soma). For obvious reasons, hitscans are very effective at long distances - this has never been an issue with Warframe’s tileset-based gameplay, but as we shot enemies from a kilometer away in the plains with our pistols, we knew something had to be done.

With the release of Plains of Eidolon, most weapons will have a form of damage falloff added, to reduce their effectiveness at extremely long distances. But don’t panic! This damage falloff will only be noticeable at extreme ranges (greater than 300m). Across all of our current tilesets, we were unable to find an unobstructed line of sight longer than 300m, so that is the point at which damage falloff will start.

Based on our assessment of all existing procedural tiles we’re extra confident that our current tileset-based gameplay will be largely unaffected. It is also worth noting that snipers will be able to fire 600m without experiencing falloff, to give them more of a purpose in this wide open terrain where long range weapons should thrive.

Sniper Rifle Changes:

General Sniper Changes:

  • Reticle sway removed from all zoom levels!
  • 1 meter punch through added to all snipers without any to start with (snipers with innate punch through unchanged).
  • 1 combo count removed at a time when duration runs out instead of all of them (decay vs. cooldown).
  • 1 combo count removed on miss instead of all of them
  • Additional bullets from multishot will each count as their own hits and misses in the combo counter
  • Combo duration reduced to 2 seconds for all snipers apart from Lanka which is reduced to 6
  • Damage fall off begins at 400 meters and ends at 600 meters with damage reduced to 50% past 600 meters.

Specific Sniper Weapon Changes:


  • First level zoom +10% Damage replaced with +30% Head Shot Damage
  • Second level zoom 15% Damage replaced with +50% Head Shot Damage

Vectis Prime

  • Fire rate increased from 1.5 to 2.67
  • First level zoom +15% Damage replaced with +35% Head Shot Damage
  • First level zoom reduced from 4x to 3.5x
  • Second level zoom 20% Damage replaced with +55% Head Shot Damage
  • Second level zoom reduced from 10x to 6x
  • Next round is chambered immediately after firing instead of waiting for fire rate to cycle


  • Fire rate increased from 1.5 to 2
  • First level zoom +10% Damage replaced with +30% Head Shot Damage
  • Second level zoom 15% Damage replaced with +50% Head Shot Damage

Snipetron Vandal

  • Fire rate increased from 1.5 to 2
  • First level zoom +10% Damage replaced with +30% Head Shot Damage
  • Second level zoom 15% Damage replaced with +50% Head Shot Damage


  • Fire rate increased from 1.5 to 2.67
  • First level zoom reduced from 5x to 3.5x
  • Second level zoom reduced from 12x to 6x


  • First level zoom +15% Damage replaced with +35% Head Shot Damage
  • Second level zoom 15% Damage replaced with +55% Head Shot Damage
  • Second level zoom reduced from 6x to 4x
  • Third level zoom 20% Damage replaced with +70% Head Shot Damage
  • Third level zoom reduced from 12x to 8x

Vulkar Wraith

  • Fire rate increased from 1.5 to 2
  • First level zoom +15% Damage replaced with +35% Head Shot Damage
  • Second level zoom 15% Damage replaced with +55% Head Shot Damage
  • Second level zoom reduced from 6x to 4x
  • Third level zoom 20% Damage replaced with +70% Head Shot Damage
  • Third level zoom reduced from 12x to 8x


  • Charge rate decreased from 1.5 to 1
  • Second level zoom reduced from 7x to 5x
  • Third level zoom reduced from 12x to 8x

Vasto Prime

  • Vasto Prime Mastery Rank increased from 0 to 3.
  • Vasto Prime damage increased from 60 to 70.
  • Vasto Prime status chance increased from 15 to 20%.
  • Vasto Prime critical chance increased from 15 to 20%.
  • All trace fire weapons trace distance reduced to 300m apart from Sniper Rifles which stay at 1000m.
  • Magnetic Damage Status Effects now drain energy over time as opposed to completely draining all energy.
  • Changed Ayatan Star markers to only display if you're within 100 meters or so range of the drop. Amber Star markers will also appear larger due to their rarity and to avoid confusion.
  • Maroo's Bazaar is now located on Mars.
  • Adjusted the Nyx Carnifex Helmet and Skin colors to match original design.
  • Toned down the density of the Zenistars FX.
  • Removed stagger on hit from Grineer Flameblade units.
  • Capture missions will no longer have the chance to change to the Exterminate objective in Kuva Siphon missions.
  • Improved the mesh quality of the Angstrum and Prisma Angstrum to avoid blocky textures.
  • Companions will no longer lose integrity if a print is in the process of being distilled to prevent unexpected death.
  • Changed metal material assignment for ceilings in the Corpus Tilesets to improve performance.
  • Improved Corpus Dropship passenger animations and increased the speed at which they drop the Corpus reinforcements.
  • Cranked down the intensity of Nox’s helmet smash and explosion upon death sound FX.
  • The following items are now color tintable:
    • All Vandal and Wraith weapons.
    • The Harkonar Wraith Armour and Syandana.
  • Updated icons for the Lato and Braton Vandal.
  • Improved Jat Kusar weapon trail so that it is more visible.
  • Toned down lens flair on Nekros' idle.
  • Improved Operator movement animations in the Landing Craft to remove weird leg and arm motions.
  • Changed the TennoGen Knaita Mag skin’s default colors to match the Steam Workshop’s main image. Icons for Helmet and Skin have been updated to match as well.
  • Updated Grineer reaction animations to be snappier.
  • Updated the Shield Lancer’s shield to PBR.
  • Polished Grineer mobility animations.
  • Ash’s idle smoke now reacts to lighting.
  • Reduced particle count on one of Rell’s manifestation abilities.
  • Players who have the blueprints for The Limbo Theorem, Hidden Messages, or Patient Zero will now automatically receive the quest itself upon logging in. The blueprints will be removed and if they were under construction, the resources and credits will be refunded (except for the argon crystals for The Limbo Theorem, sorry!).
  • Anti-MOAs are now able to spawn in Exterminate and Mobile Defense missions on Jupiter.
  • Tweaked the glass material on the Orokin capsules in the first mission of Vor’s Prize.
  • Updated Quaro Sugatra’s material rigidness to make it perform more like metal.
  • Updated the Liset’s appearance in the cinematic during the first mission of Vor’s Prize.
  • Cleaned up a small patch of unintended Infestation on the Corpus Outpost tileset. Looks like those Corpus janitors were really slacking!
  • The Gear wheel can now have up to 12 items!
  • The in-game Market now includes a separate category for Warframe Deluxe Bundles!
  • The Ayatan Star installing prompt will now only display once per Ayatan installing session rather than on every socket.
  • Improved Hydroid’s Tempest Barrage when aiming through doorways. The Barrage will better hit the aimed location than the actual doorway.
  • Tweaked the Hydroid Graxx Skin default colors to better match original design.
  • Reduced the range at which NPCs see ragdolls / projectiles etc - this helps reduce the chance an NPC will see a body a long distance away and become alert.
  • Optimized scripts used by Defection missions.
  • Optimized the Infested Tar Moa sounds.
  • Made many small performance optimizations to all Warframe abilities.
  • Optimized Coolant Leak Mod slightly.
  • Removed being able to Quick Revive yourself when dueling in the Dojo.
  • The Sharpened Claws Kavat Mod now only applies the Armour debuff when actually dealing damage. *Previously the Armour debuff would activate even if no damage was dealt.
  • Changed Juggernaut's response to Warframe abilities to be consistent with other bosses.
  • Grineer Blunts now only take Melee damage and have a passive Health drain.
  • Reduced the radius on a light used on a few of Volt's abilities.
  • The Simulacrum “Invincibility” option now works on Operators!
  • Updated the Ogris and Grineer Napalm’s fire FX.
  • Made sound optimizations for Nezha’s Fire Walker.
  • Toned down the smoke FX of Excalibur’s Radial Blind.
  • Kela De Thaym is no longer weak to finishers.
  • Slightly tweaked the visual FX of Frost's Snowglobe
  • Fixed a crash related to Harrow’s HUD.
  • Fixed numerous Armor Attachments clipping through the Hydroid Graxx skins.
  • Fixed getting stuck in the vent leading into Jordas Verdict Stage 3 nerve area.
  • Fixed misleading objective marker pathing in the Once Awake quest.
  • Fixed enemies not spawning in the Grineer Shipyard Mobile Defense Sortie tileset.
  • Fixed not being able to disable lockdown in the third mission of the Second Dream quest.
  • Fixed Syandanas not scaling when Titania casts Razorwing.
  • Fixed a case where casting Hydroid's Tidal Surge into a Nullifier could get you stuck in the animation unable to do anything.
  • Fixed Hydroid’s Tidal Surge Augment immunity wearing off early if cast a second time while active.
  • Fixed Helios and Helios Prime take a long time to find a new target after being interrupted.
  • Fixed the weapon trail from the Arca Plasmor being offset to the barrel.
  • Fixed a plethora of Syandanas clipping through Equinox’s Insomnia Skin, and Rhino/Rhino Prime.
  • Fixed weapon skin blueprints not showing the proper number of already owned in foundry.
  • Fixed unequip animation playing twice for some weapons.
  • Fixed Mozi Syandana not displaying properly on some Warframes and Skins.
  • Fixed excessive bloom in the Donda’s Market diorama.
  • Fixed Vor disappearing after the first beam block in the first mission of Vor’s Prize.
  • Fixed Broca Syandana being bent while equipped on Nyx.
  • Fixed Scourge not being affected by Adhesive Blast and Firestorm Mods.
  • Fixed top section of Repala Syandana being rigid and bent at request of creator.
  • Fixed a variety of Syandanas clipping into the Trinity Strega Skin.
  • Fixed Nave Syandana clipping through Titania’s wings.
  • Fixed objective marker pathing in the Grineer Shipyard tileset.
  • Fixed bullets from Pandero’s Alt Fire coming from the holster position and not the gun when performing a Melee slide attack.
  • Fixed the Grineer Fortress minimap appearing to have an edge.
  • Fixed the 'Disable Sniper Scope' UI option causing regular reticle to not show up initially.
  • Fixed various world holes in the Corpus Outpost level.
  • Fixed arrows from the Lenz not detonating if fired into a corpse.
  • Fixed a spot in the Orokin Derelict where enemies and Companions could get stuck as per this thread
  • Fixed various escapable level holes in the Grineer Shipyards tileset.
  • Fixed various escapable level holes in the Infested Corpus Ship tileset.
  • Fixed various escapable level holes in the Orokin Lua tileset.
  • Fixed the Arsenal displaying a ‘Charged Throw’ stat when Modding a Sentinel with Deconstructor or Deconstructor Prime.
  • Fixed being able to avoid the disappearing platforms in the Mastery Rank 13 test.
  • Fixed the Star Chart UI displaying Void Fissure mission information to those who do not own any Relics.
  • Fixed Clients not seeing the Hosts Angstrum/Prisma Angstrum ammo magazine cycle correctly.
  • Fixed the Corpus enemy models in the Clan Energy Lab appearing fully black due to bad lighting.
  • Fixed Syandanas colliding with Nova Prime’s mesh.
  • Fixed Rhino's Roar FX not appearing on buffed allies helmets.
  • Fixes issues with the angle of the Jat Kusar slam FX.
  • Fixed issues with Hydroid's water FX not having ideal ripples.
  • Fixed issues with Oberon Prime's Hallowed Ground fern FX not appearing correct if cast on small places.
  • Fixed issues with casting Hydroid's powers too quickly in succession leading to improper FX.
  • Fixed issues with Harrow's Thurible FX appearing broken with Melee Channeling.
  • Fixed issues with certain dialog windows appearing behind the Star Chart.
  • Fixed issues with elevators being used to escape through certain roofs.
  • Fixed an issue with Rescue targets possibly instantly dying on water.
  • Fixed issues with extreme bloom in the Grineer Galleon.
  • Fixed issues with destroyable loot crates spawning in rocks in the Law of Retribution.
  • Fixed issues with the Xiphos landing craft clipping through the Grineer Galleon level.
  • Fixed an issue with people being unable to trigger Transference during The War Within.
  • Fixed certain Operator hairstyles appearing completely transparent during transmissions.
  • Fixed some mesh flickering issues on the beams in the Sands of Inaros tomb.
  • Fixed certain meshes and assets appearing entirely black.
  • Fixed rewards not appearing in the end of mission window after dying as operator in a mission and entering the Void respawn sequence.
  • Fixed an extra empty Mod slot sometimes appearing when Fusing Mods.
  • Fixed newly identified Rivens giving your weapon negative Mod capacity, when it should just unequip.
  • Fixed Prisma Jet Sentinel Wings diorama and store description wrongfully warning that the wings are a cosmetic for the Diriga only when they are available for all Sentinels.
  • Fixed the Platinum icon not being centered in the orange background for unowned Landing Crafts in the Market.
  • Fixed missing transmissions in the Kuva Fortress assault missions.
  • Fixed a script error on Lua Spy missions.
  • Fixed no enemies spawning after host migration in Mobile Defense missions.
  • Fixed an issue in the final cutscene of The Second Dream quest where the Lotus and the Operator would disappear momentarily, giving players the ability to control their Warframe.
  • Fixed wonky Archwing transitions in the final tileset of The War Within quest.
  • Fixed navigation issues in the Infested Hive tileset.
  • Fixed Jordas being near invisible during transmissions in the Jordas Golem Assassinate mission.
  • Fixed several map holes in the Corpus Outpost, Corpus Ship, Grineer Fortress, Grineer Asteroid, and Grineer Sealab tilesets.
  • Fixed crates spawning inside the tilse in the Infested ship tileset.
  • Fixed specific instances in the Grineer Fortress tileset where if a player stood at the edge of extraction it would force them into Archwing mode and cause them to clip through the tile.
  • Fixed Grineer Hellions floating in air when their jetpack is destroyed.
  • Fixed using Loki's Switch Teleport in mid-air causing teleported enemies to float mid-air until the ability animation was complete.
  • Fixed Syandanas not sitting properly against Harrow’s cloth.
  • Fixed skins on the Soma not previewing on its clip in the Arsenal.
  • Fixed a bug where players could fall into the floor if they rushed the hack Console in Grineer Fortress spy missions.
  • Fixed tumor destruction FX not appearing in Infested Ship Rescue missions.
  • Fixed the Javlok and the Ferrox alt fire playing their holstering animation after throwing.
  • Fixed Ancients getting stuck trying to step their melee attack indefinitely after a player parries them.
  • Fixed the Igaro Syandana positioning on all Warframes.
  • Fixed decorative asset floating from a wall in Corpus Outpost tileset.
  • Fixed the Aquiros Syandana floating off of Valkyr’s base model, Valkyr Prime, and specific Valkyr Skins.
  • Various LOC fixes.
  • Fixed Arcane Helmets not being listed when selecting an Arcane to Normal Helmet conversion blueprint.
  • Fixed a progress stop in the Archwing quest where no enemies spawned and where waypoints lead to nowhere.
  • Fixed Harrow’s Thurible shadow being visible even if you are not casting.
  • Fixed minimap issues on Corpus Ice Planet tileset.
  • Fixed issues in some levels where projectiles would abnormally slow.
  • Fixed issues with broken navigation in Corpus Outpost tileset.
  • Fixed ragdoll not having a head if you die while invisible.
  • Fixed a case where some melee enemies would get stuck in their melee attacks indefinitely.
  • Fixed being unable to stealth attack Ancients and Feral Kubrows.
  • Fixed excessive bloom on certain a doorway in the Corpus Ice Planet tileset.
  • Fixed visible map hole in the Corpus Outpost tileset.
  • Fixed Naru Syandana textures as per Creator’s request.
  • Fixed material on the Equinox Insomnia Skin’s helmet to match other Equinox helmets.
  • Fixed some door materials not matching their locked/unlocked state.
  • Fixed visible yellow seams on the floor of the Corpus Ship tileset.
  • Fixed rocks poking into other tiles in the Grineer Asteroid tileset.
  • Fixed ice surface clipping into the platform.
  • Fixed being able to zoom out on your Warframe when hitting ESC upon opening the Star Chart.
  • Fixed AI getting stuck on a staircase in Grineer Galleon Defense missions.
  • Fixed being able to break the Scanner in the Orbiter by continually turning it on and off again.
  • Fixed Syandanas defying gravity during wall latch, tight ropes, and certain abilities.
  • Fixed the Excavator being improperly labelled “Extractor” in localized versions of the game.
  • Fixed crates being able to spawn in areas that might not be accessible on the Orokin Tileset.
  • Fixed a rare case of being unable to exit Decorator Mode when using a controller if your bindings were set a specific way.
  • Fixes towards Archwing enemies getting stuck on obstacles in the environment.
  • Fixed the Broca and Obsidian Azura Syandana clipping through Saryn’s Orphid Skin.
  • Fixed various Syandanas clipping through Nyx and Nyx Prime.
  • Fixed the Melee combo counter overlapping Nidus, Vauban, and Ivara’s ability UI indicators.
  • Fixed missing objective markers in Corpus Trench Run Archwing missions.
  • Fixed a script error when firing the Operator Void Beam in the Second Dream quest.
  • Fixed Sugatras not attaching properly on the Arca Titron.
  • Fixed incorrect textures applying to the Grineer Galleon Sabotage Coolant after destroying it.
  • Fixed the Sancti Magistar Health on charge attack function not working with the Palatine Skin equipped.
  • Fixed Power Strength Mods not applying to Harrow’s Covenant scaling Crit Chance.
  • Fixed Zephyr’s Tornados turning invisible when shot with the Arca Plasmor.
  • Fixed seeing the number of Revives/Affinity cost when downed in the Simulacrum.
  • Fixed Synthula Alerts appearing in the World State Window before having unlocked the Kuva Fortress via The War Within quest
  • Fixed Sugatras and other decorative Attachments flailing wildly and moving at 3 million times the speed of light for a few seconds before being told to chill by the laws of physics.
  • Fixed the counter of Landing Craft Decorations owned increasing in the Market after placing the Decoration.
  • Fixed Fomorian Ship not appearing in the sky during the Law of Retribution Trial. Now the laser won’t be appearing out of thin air!
  • Fixed being unable to preview changes done to a Kubrow or Kavat after removing them from Stasis if they are part of a Loadout.
  • Fixed Stiletto Prime’s clip appearing to float when reloading.
  • Fixed incorrect animation used when firing a bow while crouched and moving to the left.
  • Fixed a platform on the Lua tileset clipping into the ice below it.
  • Fixed enemies getting stuck in a room in Grineer Shipyard Mobile Defense missions.
  • Fixed not being able to complete the Security Camera Codex entry.
  • Fixed the Mastery Sigil displaying the incorrect Rank number when viewing it in the player's Profile.
  • Fixed Chat filters sometimes incorrectly including messages that should be ignored.
  • Fixed a crash that would occur when someone other than Inaros finishes Devouring an enemy.
  • Fixed Mirage’s Slight of Hand interaction with pickups.
  • Fixed enemy navigation issues in the Grineer Forest tileset.
  • Fixed being able to rapidly fire your Bow if Reflex Guard is equipped.
  • Fixed some script errors that could occur if you killed targets affected by Equinox's Rage.
  • Fixed the Stalker spawning at the very end of a Void Fissure Defense mission while you’re invulnerable.
  • Potentially fixed a script error when using Nyx Prime’s Absorb ability.
  • Fixed Frost’s Avalanche damage being delayed on enemies who were already in a reaction animation.
  • Fixed Warframe custom HUDs not properly changing if you switch from one Warframe with a custom HUD to another (e.g. Simulacrum arsenal).
  • Fixed one case where ragdolls that were pinned by a projectile would flail their limbs like they belonged outside a car dealership.
  • Fixed script crash for firing an Amprex and being killed at a specific moment while holding the trigger.
  • Fixed script crash that could occur if you used Transference to your Operator at the right moment while casting Hydroid’s Tentacle Swarm.
  • Fixed some incorrect Portuguese LOC descriptions.
  • Fixed Operator having a floating head after using Arsenal in Simulacrum.
  • Fixed the Infested Hive Tumors not appearing in the Codex after being scanned.
  • Fixed the Archwing Rush Drones not appearing in the Codex after being scanned.
  • Fixed Warframes holding their hand out to the left when jumping along walls to the right. Directions are hard.
  • Fixed poor optimization on weapons like the Ignis, Nukor, and Cycron.
  • Fixed an issue with Shade's Ghost removing cosmetics from your invisible silhouette.
  • Fixed issues with accessing Dojos that are going through tier shifts.
  • Fixed Switch Teleport causing Titania to clip through floors.
  • Fixed a crash with Equinox’s Duality Augment.
  • Fixed a rare crash.
Conclave Changes & Fixes:
  • Conclave’s innate Power Rate is now variable based on how much energy you have:
    • 0-25, 2.5 Power Rate (3 during Energy Surge)
    • 25-50, 1 Power Rate (1.5 during Energy Surge)
    • 50-75, 0.5 Power Rate (1 during Energy Surge)
    • 75-100+, 0.25 Power Rate (0.5 during Energy Surge)
  • Increased the time kill assists count from 3 to 5 seconds in Conclave.
  • Increased get up animation speed from knock down in Conclave.
  • Plan B can no longer be used with the Lenz or Zhuge.
  • Limbo's Banish duration reduced to 4 seconds in Conclave.
  • Loki's Decoy duration reduced to 6 seconds in Conclave.
  • Titania's Spellbind disarm duration reduced to 4 seconds in Conclave.
  • Nyx's Mind Control range reduced to 20 meters and is also removed on damage from Nyx in Conclave.
  • Wukong's Cloud Walker duration reduced to 4 seconds in Conclave.
  • Equinox's Metamorphosis duration reduced to 6 seconds in Conclave.
  • Duration removed from Vauban's Tesla deployables and a max of 2 deployed at once added in Conclave.
  • Fixed ability icons being greyed out for Clients in Conclave.
  • Fixed an issue in Lunaro where curved throws would hit the ground first.
  • Fixed an issue where Mutalist Cernos poison clouds quick shots were doing more damage than charged shots. We also reduced the duration of quick shot poison clouds.
  • Lie in Wait Conclave mod changed to +20% Fire Rate while crouching.
  • Reduced the collision size of Javlok's primary fire projectile in Conclave.
  • Sun vs. Moon Conclave modes will now attempt to auto balance teams during matches.
    • When a team has more than 1 player than the other team, the last player to join the session will be swapped to the team with less players.
    • The player that is chosen to swap teams will receive an Affinity Bonus at the end of the match.
    • Players that joined as a squad will not be affected by auto balancing.