Updates are occasional patches and add-ons or removal of information and/or features of a game.

The following updates are for WARFRAME Version 20:

Octavia's Anthem
Update 20
Octavia's Anthem U20.0H20.0.1H20.0.2H20.0.3H20.0.4H20.0.5H20.0.6H20.0.7H20.0.8H20.0.9


June 27th, 2017 Forum Post

  • Fixed players not being able to login!

Hotfix 20.7.4

June 27th, 2017 Forum Post

U20.7.4 Unvault

Prime Vault Unsealed until August 1!

New limited time Relics have been added to drops and Relic Packs that contain the following items and their parts:

As with any newly introduced Relic, the Codex is your guide to planning your hunt. This time around we are sharing with you some more transparent information; the new Prime Vault Relic drop-rates per mission! As we work towards a more permanent location for housing drop-rates, we hope that the combination of Codex locations and the list below will aid in your hunt for these items.

Limited Time Relics have been added and their drop locations can be found in the Codex:

Please note we are triple checking our data on this to ensure it is exhaustive - if we add or change we will make an editor's note!

Lith B1

Dark Sector Defense: Rotation A: 9.4%
Easy Dark Sector Survival: Rotation B: 7.14%
Easy Dark Sector Survival: Rotation C: 9.68%
Easy Defense: Rotation A: 6.67%
Easy Excavation: Rotation B: 7.1%
Easy Excavation: Rotation C: 9.67%
Easy Interception: Rotation A: 8.33%
Easy Spy: Vault 2: 12.5%
Easy Survival: Rotation B: 7.14%
Easy Survival: Rotation C: 9.68%
Orokin Derelict Defense: Rotation A: 10%
Orokin Derelict Survival: Rotation A: 10%

Meso M1

Dark Sector Defense: Rotation B: 1.3%
Dark Sector Defense: Rotation C: 7.5%
Easy Defense: Rotation B: 7.14%
Easy Defense: Rotation C: 6.66%
Medium Defense: Rotation A: 9.09%
Medium Excavation: Rotation B: 5.88%
Easy Interception: Rotation B: 5%
Easy Interception: Rotation C: 9.74%
Medium Interception: Rotation A: 7.14%
Hard Spy: Vault 2: 5.95%
Medium Spy: Vault 3: 7.03%
Medium Dark Sector Survival: Rotation B: 5.88%
Medium Survival: Rotation B: 5.88%
Orokin Derelict Defense: Rotation C: 7.74%

Neo B3

Dark Sector Defense: Rotation B: 1.7%
Hard Defense: Rotation A: 9.09%
Medium Defense: Rotation B: 6.25%
Medium Defense: Rotation C: 9.67%
Infested Salvage: Rotation A: 9.09%
Medium Excavation: Rotation C: 9.67%
Hard Excavation: Rotation B: 6.25%
Hard Interception: Rotation A: 9.09%
Medium Interception: Rotation B:6.25%
Medium Interception: Rotation C: 12.5%
Hard Spy: Vault 2: 5.95%
Hard Dark Sector Survival: Rotation B: 6.25%
Medium Dark Sector Survival: Rotation C: 9.67%
Very Hard Survival (Zabala, Eris): Rotation B: 12.5%
Medium Survival: Rotation C: 9.68%
Hard Survival: Rotation B: 6.25%
Very Hard (Mot, Void) Rotation B: 12.5%
Orokin Derelict Survival: Rotation B: 11.11%

Axi R1

Hard Defense: Rotation B: 5.88%
Hard Defense: Rotation C: 8.60%
Infested Salvage: Rotation B: 5.88%
Hard Excavation: Rotation B: 8.60%
Hard Archwing Interception: Rotation C: 7.74%
Hard Interception: Rotation B: 12.5%
Hard Interception: Rotation C: 12.17%
Hard Dark Sector Survival: Rotation B: 8.60%
Very Hard Survival (Zabala, Eris): Rotation B: 10%
Hard Survival: Rotation B: 8.60%
Very Hard (Mot, Void) Rotation C: 11.11%
Orokin Derelict Survival: Rotation C: 8.60%

Check out the new Prime Vault Unsealed for other high-demand Vaulted Prime Accessories, packaged together with discounted Platinum here!

Don't forget: Refining your relics can turn the odds in your favor if you're after a Rare part!

Intact Relics: Common @ 25.33%, Uncommon @ 11.00%, Rare @ 2%.
Exceptional Relics: Common @ 23.33%, Uncommon @ 13.00%, Rare @ 4%.
Flawless Relics: Common @ 20.00%, Uncommon @ 17.00%, Rare @ 6%.
Radiant Relics: Common @ 16.67%, Uncommon @ 20.00%, Rare @ 10%.

  • Flipped the Desert-Camo icons to face the correct direction
  • Fixed Clients having giant Archwings (more like size-of-Central-Parkwing, am I right?) and not being visible in the camera view.
  • Fixed Nova being able to use Worm Hole on certain Cryopods, causing their hitboxes to move.
  • Fixed the Fomorian having twisted Reactors for Clients.
  • Fixed an unlocalized text appearing in the Fomorian End of Mission screen.
  • Fixed the screen remaining blurry after respawning as Operator during certain missions in The War Within.
  • Fixed a crash in the Relay.
Conclave Changes & Fixes:

Hotfix 20.7.3

June 16th, 2017 Forum Post

  • Force Feedback will now work as intended for all beam weapons when using a controller.
  • Oberon’s Renewal no longer affects Mirage’s Hall of Mirror clones since it does nothing but consume Energy.
  • Fixed being unable to deal damage to the Jordas Golem from certain angles with the Fluctus.

Hotfix 20.7.2

June 15th, 2017 Forum Post

  • Adjusted the force feedback when firing the Glaxion with a controller.
  • Fixed numerous issues with sending or accepting Friend requests resulting in a blank pop-up window.
  • Fixed "CLAN" not being localized in the Clan tier title.

Hotfix 20.7.1

June 14th, 2017 Forum Post

  • Fixed Ash Fatal Teleport Augment teleporting enemies down through the floor in certain situations.
  • Fixed Clients not resetting their Operator Energy regen (and therefore having incorrect Energy HUD values) upon exclusively using either the Void Beam or the Void Mode.
  • Fixed a crash related to Ash Prime's Teleport.
  • Fixed enemies frozen in Stasis sometimes remaining upright, misleading players into thinking they're still alive.
  • Fixed Mesa’s Peacemaker screen blur remaining active after the ability ends.
  • Fixed the camera colliding with the player if you respawn after spectating someone in Archwing.
  • Fixed Excavation spawn flow issues caused by breakable objects (Grates and Fans).
  • Fixed the Fluctus not doing any damage to turrets or buttons in The Jordas Verdict.
  • Fixed the marker disappearing on ragdolled Bomb carrier enemies in The Law of Retribution. We have also added some logging in general to Bomb carriers to solve future issues.

Update 20.7

June 7th, 2017 Forum Post

U20.7 Augments


Excalibur (Exalted Blade)

  • Chromatic Blade - Exalted Blade's damage type changes depending on energy colour and status chance is increased by 50%.

Mag (Magnetize)

  • Magnetized Discharge - Manually detonate Magnetize by recasting on the target. Enemies hit have a 50% chance to become disarmed.

Chroma (Effigy)

  • Guided Effigy - Cast and hold to make Effigy move to your aim point. Deals 2000 damage per second to enemies in its path and roars on arrival stunning nearby enemies.

Volt (Electric Shield)

  • Transistor Shield - Allies can pick up Electric Shield. 100% of damage absorbed will be added to Volt's Static Discharge.

Find these new Augments as Syndicate offerings today!

  • Slightly increased enemy count when you have more Excavators deployed than players to help balance the flow of spawned enemies (mostly experienced in Solo mode).
  • Adjusted the Igaro Syandana positioning on Hydroid to bring it closer to the body.
  • The Matchmaking dropdown is now selectable in the Squad menu while in the Dojo. This enables you to change your matchmaking settings if you're playing Solo and try to invite someone.
  • Changed Fatal Acceleration to allow fitting on all Shotguns since trace-hit shotguns have their falloff altered by projectile speed Mods (this was already happening from Riven drawbacks).
  • Ash’s Fatal Teleport Augment will now only rotate the target so their back is facing you (before would rotate to front or back) since many weapons don't have frontal finishers.
  • Fixed Frost’s Freeze not doing AoE damage.
  • Fixed a problem with the giant round "Airlock" doors used most commonly found in Corpus Outpost levels; enemies could get stuck on these doors if all players were out of view and parts of the door were put to sleep.
  • Fixed enemies deployed by Condor Dropships in Excavation missions being defensive and fortifying the area they were deployed; these enemies would prevent crucial Power Cell Carrier reinforcements from arriving.
  • Fixed the camera not keeping up with the position of the player while the menu is open, making it difficult to use the menu when falling/moving/flying/not looking back at explosions.
  • Fixed Clients not being able to select a Relic or accept the mission if the Host selects a new Fissure mission while the Client is on the loading screen.
  • Fixed Operator Void Beam damage being framerate dependent.
  • More fixes towards the Sukira Prime Syandana being too floaty.
  • Fixed Oberon’s Smite projectile circling above Defense pods when cast near it.
  • Fixed Oberon’s Smite Infusion Augment allowing you to Smite the Defense pod.
  • Fixed being able to avoid getting hit in the Mastery Rank 24 test.
  • Fixed the Oberon Prime shoulder armor remaining by default when equipping the Feyarch Skin.
  • Fixed the right Nidina Leg Plate equipping on the left leg.
  • Fixed the Zaikya Syandana sitting incorrectly on Rhino and Rhino Prime.
  • Fixed Oberon’s shoulder armor appearing black.
  • Fixed the Jordas Golem Assassinate mission reward being lowercase.
  • Fixed the Ki’Teer Atmos Mask and Greater Lens Blueprint being tradable.
  • Fixed switching back and forth from the "Uninstalled" to the "Installed" Arcanes tab breaking the Arcane UI.
  • Fixed a loss of functionality and numerous UI discrepancies when attempting to switch Landing Crafts when in Navigation.
  • Fixed Menu and Squad view sometimes not being visible if you're moving very fast on low framerate systems.
  • Fixed selecting ‘Mods’ on an un-Forma'd weapon with no Mods equipped resulting in the category selection disappearing.
  • Fixed overlapping text when opening the Clan option from the Navigation menu when not in a Clan.
  • Fixed Specters not receiving the same Energy regeneration upgrade that the previous Solar Rail Specters did.
  • Fixed a case where Ash’s Fatal Teleport target may move too far away during the casting animation for the finisher to succeed.
  • Fixed a case where some tilesets would block Ash’s Fatal Teleport finishers.
  • Fixed disarming Corpus Power Carrier resulting in their Provas floating outside of their hands.

Hotfix 20.6.4

May 31st, 2017 Forum Post

  • The Neo N7 Relic has been introduced into the mix to fix Nekros Prime Systems Blueprint being accidentally vaulted, and the Meso S6 Relic has also been introduced to fix Spira Prime Blade being accidentally vaulted.
  • A Mastery Rank 24 test has been added for eligible Tenno!
  • The Silva & Aegis Prime mace now spins while equipped and will increase/decrease when swinging/idle! I’m sure there is a Fidget Spinner joke in there somewhere...
  • Oberon’s Immortal skin has received the PBR treatment! This fixes issues with the Immortal Skin texture introduced this week as well as Oberon Prime’s shoulders appearing very plain without his Prime Armor attachments.
  • Fixed a crash related to Dx9 systems.
  • Fixed the Infested Brood Mother’s not being able to melee attack.
  • Fixed experiencing crazy high-speed Rovers/Cores when playing a Hijack mission in Solo mode.
  • Fixed the Dojo Duel room door giving a Build prompt when attempting to exit the room.
  • Fixed the Youkai Helmet material to match body textures.
  • Fixed the Sukira Prime Syandana being too floaty.
  • Fixed viewing the Star Chart with custom shoulder Armor attached on Oberon Prime resulting in the shoulder Armor appearing rotated 90 degrees.

Hotfix 20.6.3

May 30th, 2017 Forum Post

  • The Sybaris Prime has had it's hip-fire / aim-fire recoil reviewed to have less side-to-side movement.
  • Fixed “Authentication failed” issue when attempting to invite players on public that you have not yet interacted with.
  • Fixed accidental vaulting of certain Primes and updated affected Relics with the correct Prime Parts.

Hotfix 20.6.2

May 30th, 2017 Forum Post - Oberon Prime

Protect the balance with Oberon Prime Access, available now!
Oberon Prime Access

Prime Access

  • Oberon Prime: Protect the balance with this regal forest guardian. Featuring altered Mod polarities for greater customization.
  • Oberon Prime Glyphs: Show your devotion for your favorite Paladin with all-new Glyphs!
  • Silva & Aegis Prime: Be as stalwart in your defense as you are in your convictions. Bide your time blocking before striking down your foes with this heat-based mace and shield combo.
  • Sybaris Prime: Become judge, jury, and executioner with this elegant and deadly lever-action Tenno rifle capable of firing a twin pair of bullets in quick succession.
Oberon Prime Accessories
  • Aroka Prime Sugatra: This Orokin Sugatra was given to only the most capable of fighters, those worthy of becoming both protector and aggressor, the System’s Sword and Shield.
  • Sukira Prime Syandana: The King of the Forest requires a crest befitting of his stature. Oberon Prime’s signature Syandana achieves this with flair.

Ash Prime, Vectis Prime and Carrier Prime have entered the Prime Vault and their Relics are no longer obtainable in the game. If you already wield the power of these Primes, they will remain in your Inventory. If you already hold Relics in your inventory that house these Primes, they will remain in your inventory and you may continue to play them.

As a responsive measure the following sacrifices have been replaced: Arbiters of Hexis sacrifice -- the Vectis Prime Stock will be replaced with Spira Prime Blade. Red Veil's sacrifice -- the Ash Prime Neuroptics will be replaced with Trinity Prime Chassis.

The new Relics added that contain Oberon Prime, Sybaris Prime, and Silva & Aegis Prime now contain a mix of the unvaulted items from the above removed Relics.

Check the in-game Codex in the 'Relics & Arcanes' section to find the drop locations for the new Relics!

General Additions
  • Added a trade Chat cooldown timer as seen here
  • Added more information to the '/help' command for in-game chat. We now show how to [item] link, {clan} link, and @user tag. We also added information on /join and /unstuck.
  • Silva & Aegis no longer benefits from blocking Elemental attacks, as it was intended to be a function for the Ack & Brunt.
  • Ack & Brunt blocking now gains Elemental damage based on the Elemental damage type it blocked.
  • Pet Kubrow and Kavats will now recover from ragdoll instead of dying when they are ragdolled off the level or in bad positions.
  • Adjusted the Rubico's left hand placement to fix clipping inside the weapon.
  • Kuva Jesters can no longer attach to relatively small enemies (shorter than 1.5m) or tall enemies (greater than 3m) to fix odd scaling issues as seen here:
Jester bug
  • An error is now displayed in Chat when a message is blocked because it was the same as the previously sent message within a certain time frame.
  • Reduced the Fissure ‘electrical’ sounds in Void Fissure missions.
  • Volt’s armor can now be used on Volt Prime so TennoGen Skins can look as intended.
  • Tweaked the audio design of Kuva Siphons.
  • Fixed The Grustrag 3 sometimes not spawning (or conversely double spawning) in The Law of Retribution.
  • Fixed the Hek Drone that spawns with The Grustrag 3 leaving immediately in The Law of Retribution.
  • Fixed the Hek Drone sometimes arriving as an Eximus unit, but also as a Corpus attack drone in The Law of Retribution.
  • Fixed Void Relics becoming unequipped if the game attempted to join an existing squad, but then failed due to those squads filling up.
  • Fixed players being able to join another player's Captura even when that hosting player is in Solo mode.
  • Fixed Banshee’s Silent stopping the Conculyst Whirlwind attack, rendering the Sentient invincible.
  • Fixed Infested Boiler Nekros shadows spawning pods when they die (they are only supposed to spawn them on damage).
  • Fixed Oberon's Reckoning causing enemies to float in the air indefinitely.
  • Fixed Oberon’s Hallowed Ground FX being offset if cast while moving.
  • Fixed a script error that could occur when giving certain stacking buffs to allies.
  • Fixed the Nidina Armor not sitting properly on Saryn or Saryn Prime with her Orphid Skin equipped.
  • Fixed a script error that could occur when sporadically sending messages in trade Chat.
  • Fixed camera colliding with Saryn’s Molt.
  • Fixed some cases of HUD/squad panel buff indicators showing too many decimals.
  • Fixed not being able to launch Mastery Tests while in the Navigation panel.
  • Fixed issues with the alignment of news on the in-game news console.
  • Fixed wonky Operator hair shading.
  • Fixed not being able to continue Trials or Quest missions immediately following a Hotfix.
  • Fixed edge cases of HUD breaking gameplay.
  • Fixed Osprey mines still not dealing damage.

Hotfix 20.6.1

May 25th, 2017 Forum Post

Oberon Changes

Obaeron, Broberon, Goat Lord...these are just a few of the names bestowed upon our faithful Oberon. With the dedicated amount of continued feedback and passionate discussions about Oberon’s changes, the time has come to release another round of changes! Oberon Prime is right around the corner so the spotlight will be on him like never before. The changes below were brought forth from Dev discussions and by you, our devoted Tenno. Our goal has always been to give synergy to Oberon’s abilities, while still giving him a way to fill multiple roles in battle. We hope these further changes do just that.

Hallowed Ground
  • Tweaked Hallowed Ground FX to reduce performance issues.
  • Range Mods now apply 75% to Range (distance from Oberon) and 75% to Arc Angle of Hallowed Ground (before was 25% to Range and 75% to Arc before).
  • Oberon’s Renewal now heals friendly summoned units (IE Nekros’ Shadows of the Dead) at 1/3 the rate but consumes 1/3 the Energy drain for doing so. The change to have Renewal not affect friendly summons was met with varying opinions, and is now further tweaked to meet a happy middle ground.
  • Oberon’s Renewal Armor buff will be applied to allies anytime they step on Hallowed Ground while Renewal is active on them as opposed to them having to be on Hallowed Ground when Renewal hits them.
  • Renewal no longer affects Nidus’ Maggots as to not prevent them from exploding (their intended behavior).
  • Oberon’s Reckoning Armor debuff is now based on the target's base Armor instead of current Armor (meaning no more diminishing returns).

Mag Changes
  • Pull, Magnetize, and Polarize can now be cast while in motion - their animations now only take place on the upper body.
  • Removed the .75 second delay at the end of Mag’s Crush cast.
  • Eximus units can now be summoned as Inaros’ Sand Shadows.
  • Tweaked the Endura Idle FX to better display ‘leafy particles’.
  • Saved 10MB of RAM and reduced update and startup time for players that installed from Steam or used the Offline-Installer.
  • Fixed being unable to craft the Destreza. This also fixes other items requiring Argon Crystals not being craftable.
  • Fixed crashing or failing to join when using the /join command to enter a player's mission.
  • Fixed crashing when attempting to enter the Dojo.
  • Fixed extracting as the Operator not applying Boosters to obtained Kuva.
  • Fixed a script error when attempting to Randomize your Warframe appearance in the Arsenal.
  • Fixed retaining the Fissure Primary Weapon buff permanently with Ivara’s Artemis Bow.
  • Fixed the Nidina Armor not properly applying chosen Energy color.
  • Fixed the Nidina Armor clipping into Frost/Frost Prime and his Skins.
  • Fixed some texture issues on the Ivara Youkai Skin.
  • Fixed some texture issues on the Repala Syandana.
  • Fixed seeing an empty screen when attempting to place a Decoration in the Obstacle Course. It’s fully intentional that Decorations are not placeable in the Obstacle Course, but the empty screen was not intended to appear.
  • Fixed underlying/default node's requirements being checked when taxiing to a Sortie mission (ie Kela's Judgement Points).
  • Fixed being unable to select a Relic in an Endless Fissure mission if a Relic was not brought in the mission from the start.
  • Fixed Hosts seeing Clients firing multiple bullets when they only fired one.
  • Fixed some Pistols having a weird left hand movement when firing.


May 24th, 2017 Forum Post

  • Removed the Mastery Rank requirement from the Nidina Armor Set.
  • Removed the Mastery Rank requirement from the Endura Collection
  • Changed the Endura to be Mastery Rank 7 required instead of 8.

Update 20.6

May 24th, 2017 Forum Post - Tenno Reinforcements

U20.6 Tenno Reinforcements

The delicate form of this Tenno Rapier conceals its ferocious and resilient force.

Nidina Armor Set

Broad swooping curves are the essence of the Nidina armor set.

U20.6 Broca
Broca Syandana

This flowing Tenno cape is supported by an intricately sculpted brooch.

Inaros Noggle is now available for your Landing Craft decorating pleasure!

Halftone Glyph Pack - A collection of Glyphs sure to give your profile the comic-book styling you’ve been searching for. The pack includes the following:

  • Nidus Halftone Glyph
  • Inaros Halftone Glyph
  • Octavia Halftone Glyph
  • Ivara Halftone Glyph
  • Maroo Halftone Glyph
  • Atlas Halftone Glyph

Machete Stance - Cyclone Kraken - Brutal strikes with deft movement

*Find this new Stance in Grineer Fortress Caches!

Machete is back for a limited time! Don’t miss your chance to grab the Machete or the Machete Blueprint in the Market before it’s gone on June 1st at 2 p.m. EST.


Clan Contributions are now tracked and viewable! Credit, Platinum, and Resource contributions can be viewed per individual by any Clan member.

U20.6 Tracking

*Please note that contribution tracking is not retroactive for things already completed, but is retroactive for anything currently in the pending state.

  • Chat now includes a max character indicator for the current channel like so: Link
  • Veiled Riven Mods can no longer be equipped on Sentinel weapons. This was causing the *Unveiling progress to not be tracked/completed.
  • The Ayatan Sculpture screen now has a search bar and sorting options.
  • Nova’s Antimatter Drop will now auto-detonate upon Nova dying.
  • The Defense objective in the Grineer Fortress now begins the same way as all other Defenses by walking up to the circle and initiating the auto start.
  • Improved handling of corrupt cache data.
  • Optimized several things to save 5MB of RAM and accelerate content update.
  • Removed unintended 25 Impact damage AOE when Mutalist Quanta orb expires (it still does 100 Electrical damage). The Impact damage never scaled with Mods and would only have hit if the target was inside the orb.
  • Nekros’ Shadows of the Dead can now summon Eximus units! This fixes the issue of Nekros being unable to summon Eximus units at all.
  • Fixed various doors appearing stuck in a half-opened state for Clients.
  • Fixed Banshee's Sound Quake doing slightly less damage at low frame-rates (1.7% less at 30 FPS, 0.8% at 60 FPS).
  • Fixed the Sancti Tigris Health buff not working for Clients and only lasting 10 seconds in total for the Host.
  • Fixed (for real this time) interrupting Hydroid’s Tempest Barrage animation causing the FX to repeat.
  • Fixed not receiving any messages if a Chat channel only had exclude filters.
  • Fixed extracting as the Operator not saving Syndicate Standing in cases where the player's Warframe had a Syndicate Sigil equipped in a regular mission.
  • Fixed Chat not suggesting linked Prime Warframes.
  • Fixed Operator running out of Void energy at high FPS in Captura.
  • Fixed the Zaikhya Syandana and Incubus Syandana not moving independently from each other.
  • Fixed the Covenant Syandana appearing stiff and clipping.
  • Fixed Operator hair rendering/blocking in front of the Operator's face when in a room that has had the windows broken (ie Corpus Ship).
  • Fixed flickering glass on some Grineer Sealab extraction tiles.
  • Fixed buttons in some lists becoming offset after scrolling.
  • Fixed some list entries sometimes extending through the scroll bar after scrolling.
  • Fixed the Sentinel Regen Mod not working when controlling the Operator.
  • Fixed Focus icons appearing over numerous Market items.
  • Fixed not being able to see what gender your Pet is when it’s out of Stasis.
  • Fixed not being able to hear Syndicate Status effects while invisible.
  • Fixed Sortie Defense targets dying to Grineer Fortress traps.
  • Fixed the Igaro Syandana clipping into Volt’s legs.
  • Fixed Chat filters shortening the available text area.
  • Fixed Credit balance display precision for the exceedingly wealthy.
  • Fixed Ember’s Flash Accelerant Augment Mod description reading ‘Fire’ instead of ‘Heat’.
  • Fixed Operator Void Blast costing more Energy for Clients than for Host.
  • Fixed Warframe mesh being applied to Operator when changing loadout in the Navigation screen.
  • Fixed various Clan room titles using the description as the room title.
  • Fixed some animation pops when casting Oberon’s Reckoning.

Hotfix 20.5.2

May 18th, 2017 Forum Post

  • Optimized memory used by UI elements to improve stability on 32-bit systems.
  • Made several Chat optimizations for scrolling and icon loading.
  • Refreshing Chat text now only processes the last 200 visible lines (based on the size of the Chat area) instead of the last 200 messages. This improves performance whenever a message takes up more than one line.
  • Inclusive Chat filters will now display messages based on individual filters instead of all filters. Previously, messages would only be displayed if both filters A AND B were present. Now messages are displayed based on whether they are filter A OR B.
  • You can now hit “enter” to add to your Chat filters!
  • Reduced icon loading delay. Icons are only drawn when they come into scroll range instead of every element in range being redrawn after scrolling.
  • Fixed double initial Chat messages when a new tab is created.
  • Fixed Mirage’s Hall of Mirrors causing some explosives to detonate immediately.
  • Fixed launcher projectiles auto-detonating on the Mirage’s Hall of Mirror clones.
  • Fixed Transference not working in Captura.
  • Fixed Hosts/Clients in Captura not having unlimited Operator power.
  • Fixed Hosts/Clients having to wait for Focus to cool down in Captura.
  • Fixed Clients being able to enter Captura alone.
  • Fixed a case where you can be stuck in the Chat resize mode due to the mouse being seen as off-screen for a moment.
  • Fixed Nezha’s Blazing Chakram getting stuck in the terrain resulting in a perpetual ‘Power In Use’.
  • Fixed Ash getting perpetually stuck when teleporting to a Death Orb.
  • Fixed a script error when viewing time played in a Survival mission in the End Of Mission screen.
  • Fixed being able to Ignore yourself in Chat.
  • Fixed missing fade FX from Market icons.
  • Fixed smooth scrolling lists losing focus in Leaderboard screen when skipping category elements (ie. WEEKLY).
  • Fixed Chat linked item that are linkable only when owned not showing up as links to anyone who doesn't own it.
  • Fixed the Operator customization menu remaining/overlapping the UI when viewing Navigation.
  • Fixed an issue with the Kunai entry diorama being too zoomed in.
  • Fix a script error when going into Foundry > Components.
  • Fixed Uppercase and Lowercase Clan names appearing when linked in Chat.
  • Restored the loading screen tips that had been broken by the addition of new entries.
  • Fixed the Sharpened Claws Kavat Mod giving Armor removed by 4 Corrosive Projections back to enemies. Bad kitty!
  • Fixed interrupting Hydroid’s Tempest Barrage animation causing the FX to repeat.
  • Fixed Solo players sometimes unable to launch Captura.

Hotfix 20.5.1

May 17th, 2017 Forum Post

  • Widened News console display screen.
  • Fixed the elusive invulnerable enemy bug as per: this thread. Thank you everyone for contributing to this thread! The issue was caused by enemies entering 'safe zones' like Eximus snowglobes or Nullifier shields, then having those zones destroyed.
  • Fixed TennoGen Covenant Syandana occasionally bending oddly with various Stances.
  • Fixed crash when a Client used Focus abilities inside of Limbo’s Cataclysm.
  • Various localization fixes and additions.
  • Fixed “sessions available” window incorrectly showing friends in Captura as in a Survival mission on Jupiter.

Update 20.5

May 17th, 2017 Forum Post


At long last TennoGen Round 8 is here! If you launch the game through the Steam Client, you will be able to purchase these skins!

  • Incubus Ribbon Syandana by Volkovyi
  • Covenant Syandana by Frelling Hazmot
  • Raiji Syandana by led2012
  • Repala Syandana by Master Noob
  • Zaikhya Syandana by Malayu and Cobalt
Warframe Skins
  • Limbo Vasiona Skin by Volkovyi
  • Volt Zener Skin by Rekkou
  • Volt Capacitor Skin by Del
  • Ember Magesty Skin by Prosetisen and Cheshire
  • Ember Ignition Skin by Kaiceps
  • Ivara Arcuata Skin by Stenchfury
  • Ivara Youkai Skin by HitsuSan
  • Saryn Belladonna Helmet by Malayu
  • Nyx Ampulex Helmet by Vulbjorn, the walrus rider.
  • Trinity Ancyra Helmet by Arsenal
  • Rhino Warlust Helmet by Stenchfury
Weapon Skins

Skana Arit Skin by Arsenal (this can be used on any applicable weapon, not just the Skana).

Separate Armor & Syandana customization is here!

You can now color your Attachments and Syandanas separately!

To try this out, when you go to the 'Appearance' tab for your Warframe, you will see Attachments and Syandana are now *separate*. Use each of these areas to customize as you see fit!

Multiplayer Captura & More
  • Added a 'toggle Friendly Fire' button to photobooth.
  • Multiplayer Captura is here! This feature supports up to 4 Tenno in a Captura single session. Whether you're bringing Leonardo, Michelangelo, Donatello, and Rafael to life or up to something less reptilian we can't wait to see what you come up with.
  • So how does it work?
    • All members must be in a squad together.
    • The Host can select Captura from the Arsenal (same place it always is) and this will bring all squad members into the session.
    • When in a session, the Host controls time (pause/unpause), but everyone is able to enter freecam Captura mode when the Host initiates this.
Global Chat Filters are here!
  • Chat Filters are here for all public chats!
  • To use these filters, click the new magnifying glass icon and customize your filters!
  • Filters work per channel (region, trading, recruiting, etc) !
  • Filters work on an include/exclude basis - you can list what you want to see and what you don't want to see!

General Additions:
  • Added a limit for the amount of host migrations that can occur in a single mission. 4 host migrations are now the maximum permitted consecutive 4 host migrations in a single session. It'll reject connection if reconnection count exceeded
  • Air Support Turrets will self-destruct after 60 min and Med Towers after 20 min to prevent long-term exploits
  • Phorid’s portrait will now be displayed when viewing Invasion battle details instead of generic Infestation image.
  • The World State Window will now close when clicking outside of the window instead of having to manually close it.
  • Reduced the detonation delay of detonated explosive weapons (Talons, Castanas, etc).
  • Improved Oberon’s Hallowed Ground ability to go up slopers.
  • Updated Aviator, Agility Drift and Heightened Reflexes Mods to read absolute % to avoid double negatives.
  • Updated Mod descriptions that mentioned Power -Range, Duration, and Efficiency to read as *Ability and some where Power should say Energy.
  • Fixed Phorid Assassination requiring Animo Beacons/Judgment points when occupying Hades/Merrow.
  • Fixed issues with your currently selected Relic not properly displaying in squads.
  • Fixed a per-frame spot-load hitch in the lobby after a teammate had selected a Relic.
  • Fixed an error that would occur if you viewed a Profile that hadn't participated in Operation Ambulas Reborn.
  • Fixed Tysis playing doubling reload sounds.
  • Fixed falling through the world in the Simulacrum a Focus ability was used over a teleport volume.
  • Fixed sell screen for Ayatan Sculptures and Prime Parts in Maroo’s Bazaar/Relay showing all items.
  • Fixed falling through elevators when using Focus abilities while riding the elevator.
  • Fixed spamming Transference in teleport volumes sometimes resulting in falling out of the world.
  • Fixed another typo in Alad V’s boss fight transmission.
  • Fixed the quest marker breaking in the first mission of The Archwing quest.
  • Fixed the Electromagnetic Shield and Heightened Reflexes Mods displaying incorrect text descriptions.
  • Fixed Sugatras floating away when equipped on the the Scindo Manticore Skin.
  • Fixed the Incubus Syandana clipping through Titania’s wings.
  • Fixed numerous Syandanas clipping through Chroma’s Dynasty Skin.
  • Fixed Naramon Sundering Blast not giving enemies the correct Melee weapon for their faction when it disarms them.
  • Fixed the Avenging Truth Mod absorbing damage from ally players.
  • Fixed Resource purchase prompt displaying unit price as 0 Platinum in the in-game Market.
  • Fixed the Sacrifice Sentinel Mod putting you into a Bleedout state instead of reviving you in Archwing.
  • Fixed Clients UI stopping before 100% when charging Inaros’ Scarab Armor.
  • Fixed not being able to recolor some Sugatras.
  • Fixed reviving in Archwing displaying ground weapons equipped visually all at once.
  • Fixed Captura Scenes being displayed under ‘Crafting Components’ when Trading.
  • Fixed the bottom part of the Clan element in Profile summary being cut off when the player being viewed isn't in a Clan.
  • Fixed displaced text when viewing a profile.
  • Fixed Spearmint Scythe skin hand positions being offset on the Anku and Caustacyst.
  • Fixed the kill counter continuing to track enemy kills despite meeting the required amount for Extermination.
  • Fixed trade-banned players being able to trade.
  • Fixed missions timers slowing down the longer an Endless missions lasts.
  • Fixed a case where Clients would incorrectly think they received a proc they were supposed to be immune to with Inaros’ Negation Swarm Mod IF they were shot twice on the same frame, by the same source, and the 2nd shot tried to apply a proc that the 1st shot didn't.
  • Fixed Dojo bells not playing sounds for Clients.
  • Fixed a localization issue with some Mod categories not properly displaying (Companions, Augments).
  • Fixed issues with the menu scaling having unintended effects on the Companions menu if no pets were active.
  • Fixed performance issues with Frost's Avalanche FX.
Conclave Changes & Fixes:
  • Fixed Energy not being restored when you revive to the last value you had before.
  • Fixed all kills being reported as ‘BULLET JUMP’ in Conclave.
  • Fixed toxin damage hitting Limbo in the rift.

Hotfix 20.4.6

May 11th, 2017 Forum Post

Once a new build has been detected, starting missions, opening the Star Chart, joining missions, inviting to a squad, etc will be blocked until you have updated Warframe.

  • We have made changes to the way Grineer Hellion missile knockdown works. Before, knockdown could occur on direct hits and if you were in the explosion AoE. After this change, knockdown will only have a chance to occur on direct hits (the explosion AoE will no longer have a chance to knock you down).
  • Optimized memory usage and speed for game startup and the Navigation console.
  • Balanced the amount of the Panthera’s Alt Fire beams fired in Limbo’s Rift to match other beam weapons in an effort to reduce performance issues.
  • Improved translated text description placement on a handful of Mods.
  • Updated Companion UI to read as ‘Pets’ anywhere an Imprint is mentioned.
  • Potential fix for Clients getting stuck doing a hack action when under poor network conditions.
  • Fixed reloading a charged Bow shot not canceling the shot.
  • Fixed casting one-handed abilities (Volt’s Shock, Ember’s Fireball, etc) canceling weapon reloads.
  • Fixed Transmuting a Mod in the Relay not showing results and not updating the Mod collection.
  • Fixed the Supra/Supra Vandal’s firing sounds being cut off.
  • Fixed the Handshake Emote animation not working properly in Relays.
  • Fixed the Operator remaining visible after taking control of a Golden Maw in The War Within.
  • Fixed minimap marker positions and on-screen markers being inconsistent.
  • Fixed not seeing the Lotus transmission after picking up the Navigation Segment during Vor’s Prize.
  • Potential fix for experiencing a spot-load when you have a Sentinel weapon in your loadout but no Sentinel equipped.
  • Fixed a memory leak when throwing the Javlok/Ferrox in Limbo’s Stasis.
  • Fixed not being able to input the Datamass into a Mobile Defense terminal if someone is standing in the way.
  • Fixed not being able to use the vault doors in the Orokin Derelict if there's a Kavat/Kubrow or other player in the way.
  • Fixed continuous weapons (Ignis, etc) getting extreme Range when used in Limbo’s Stasis.
  • Fixed Landing Craft’s flying through walls in the Landing Craft Relay Hub.
  • Fixed Moon Clans seeing negative Nano Spore research numbers for the Hema. This was purely a UI bug.
  • Fixed spot-loading materials when you turned around in the Landing Craft after spawning in.
  • Fixed projectile weapons detonating prematurely in Limbo’s Stasis.
  • Fixed an issue with the Condor Dropship's enemy type ... it's not made of flesh.
  • Fixed being force-extracted on a specific Corpus Outpost tileset.
  • Fixed Air Support Med Towers and Sentry Turrets not being destroyed when the player who initiated them disconnects from the game.
  • Fixed hacked Ambulas dropping Animo Beacons (that you don’t get to keep) in Captura.
  • Fixed numerous instances of inconsistent translated text.
  • Fixed a typo in Alad V’s boss fight transmission.
  • Fixed a crash from Helios’ Detect Vulnerability Precept.
Conclave Changes & Fixes:
  • Fixed loading into a Lunaro lobby and only seeing ghostly Excalibur placeholders.

Hotfix 20.4.5

May 9th, 2017 Forum Post

  • Fixed an issue where the Jackal was dropping Gorgon Wraith Parts. This may or may not be a spoiler for the rewards of the coming Razorback Armada…
  • Fixed issues with game freezes when viewing certain menus.
  • Fixed an issue with Scavenger Ospreys summoned by Nekros/manipulated by Nyx/other abilities consuming loot (they ignore it now when ‘under the influence’).

Hotfix 20.4.4

May 8th, 2017 Forum Post

  • Removed a duplicate Ambulas Codex entry.
  • Fixed enemies spawned by the Condor Dropship ignoring objectives in Interception missions.
  • Fixed experiencing a crash after throwing the Javlok in the air then Transferring to the Operator.
  • Fixed built Exilus Adapters being offered as Rare Invasion rewards instead of the Blueprint. PLEASE NOTE this does not change the current invasion, but future ones.
  • Fixed Oberon’s Hallowed Ground FX not disappearing after a Host migration.
  • Fixed Limbo’s Cataclysm FX sometimes lingering behind for Clients.
  • Fixed floating Ambulas body parts during the boss fight.
  • Fixed a script error with Saryn’s Spore ability.


May 5th, 2017 Forum Post

  • Returned the Sonicor to it’s skyrocketing glory.
  • Fixed Clan stats in the Profile menu not updating live during Operations.

Hotfix 20.4.3

May 5th, 2017 Forum Post

This morning's very early Hotfix 20.4.2 fixed an exploit in the Operation that could occur on Host Migration. Due to this exploit fix, Ambulas would not spawn if a Host Migration occurred during the mission, which resulted in frustrations for those that lacked a strong connection. A new plan of action was assembled and the following change has been made to allow Host Migrations to occur but to also fix the original exploit:

  • Animo Beacons in the Ambulas boss fight on Hades are now End of Mission rewards in an even amount of 20, as opposed to hacked drops from the Ambulas boss. Please keep in mind that this change allows the Ambulas boss fight to follow suit with how other boss rewards are given.

Operation Fixes:

  • Fixed more exploits with the Operation on Excavation missions.
  • Fixed extracting as the Operator not properly counting collected Animo Beacons for the Operation.
  • The Wukong Macak Helmet has been added to the Alert cycle. Sneaky Wukong snuck past us!
  • The Prisma Obex is now tradable!
  • Slightly adjusted the firing sounds of the Supra.
  • Fixed being stuck in a perpetual reloading animation when interrupting the initial reload animation of the Strun.
  • Fixed the leeches from Corpus Leech Ospreys not being removed by rolling.
  • Fixed having to force quit and relaunch after becoming stuck in the ‘Redeem your Reward’ in the Syndicate screen when selecting one and backing out immediately.
  • Fixed the Sonicor skyrocketing enemies when equipped with a high Blast build. THIS IS BEING REVERTED IN THE NEXT HOTFIX!
  • Fixed scrolling fast on the Syndicate reward screen resulting in parts of the UI displacing.
  • Fixed expanded Mods in the Mod screen getting clipped by the grid.
  • Fixed sale items not displaying their sale price when viewing them through Chat link.
  • Fixed numerous Mods using the term ‘Explosion’ instead of the proper term ‘Blast’.
Conclave Changes & Fixes:
  • Slightly reduced the damage of the Prisma Obex in Conclave.

Hotfix 20.4.2

May 5th, 2017 Forum Post

We have added an ‘Operation HOW TO’ diorama by clicking the Operation from the World State Window.
Full Operation Details:

Ambulas Reborn Operation Details

Operation Fixes:
  • Fixed an exploit in the Operation that could occur on Host Migration. Scores obtained with this exploit are being removed in a script shortly.
  • Fixed an exploit with the Operation on Excavation missions.
  • Ambulas now follows suit with other bosses that are affected by diminishing returns for Zenuriks Void Pulse. Ambulas will still be affected by Void Pulse, but for a shorter duration as intended with bosses.
  • The Self Destruct Sentinel Mod now has a forced knockdown proc upon explosion. The Mod description has been updated to reflect this!
  • Fixed Trial Credits rewards being halved as per: this thread
  • Fixed Self Destruct, Regen/Primed Regen, and Sacrifice Sentinel Mods not synergizing. Self Destruct will now proc everytime Regen does (i.e. when the Sentinel would have died).
  • Fixed Voltage Sequence being Uncommon when it should be Rare.
  • Fixed damaged Ambulas armor pieces floating in the air after a Host migration.
  • Fixed receiving multiple copies of Operation: Ambulas Reborn Inbox reward messages.
  • Fixed the Navigation console and World State Window displaying the wrong Operation icon.
  • Fixed the Ambulas Reborn Sigil showing as the Index Sigil in the UI.
  • Fixed some sounds not playing properly for Clients during Ambulas boss fight.
  • Fixed numerous TennoGen items that did not have localized description text.
  • Fixed overlapping localized text in Oberon’s abilities screen.
  • Fixed Melee weapons sometimes moving player backwards during swing on Submersible levels.

Hotfix 20.4.1

May 4th, 2017 Forum Post

We hot-dropped a live fix earlier for the World State Window not displaying Operation information. Play the Operation before it's gone!

Full Operation Details:
Ambulas Reborn Operation Details
  • Mastery Rank 3 and under can now purchase Operation: Ambulas Reborn rewards from Ergo Glast in the Perrin Sequence Relay room.
  • Increased Ambulas’ ability resistance to better defend against strong CC abilities.
  • Improved launcher error messages when antivirus software is prevent you from playing.
  • Optimized the Navigation menu initialization slightly to avoid a memory-spike that could crash 32-bit systems.
  • Improved Condor Dropship triggering in the Corpus Outpost tileset.
  • Fixed incorrect Ambulas Reborn quota appearing in UI for Clans who had not contributed any Animo Beacons yet.
  • Fixed Ospreys initiating their Ambulas hacking while being Mind Controlled by Nyx.
  • Fixed a possible script error with Atlas’ Petrify.
  • Fixed Condor Dropship enemies falling off the ship edge and plummeting to their doom.
  • Fixed "default" material showing up on an asset in the Corpus Ice Planet tileset.
  • Fixed seeing "you need to unlock Pluto to play this event" message appearing when clicking on the Operation in the World State Window.
  • Fixed overlapping text when viewing the Friends menu while in a mission.
  • Fixed translated Inbox Transmission text having wonky line breaks.

Update 20.4

May 4th, 2017 Forum Post

Frohd Bek is back and he's brought a powerful new threat!

Perrin Sequence leader, Ergo Glast, has intercepted disturbing communication. The profit-hungry Corpus are attempting to grow their military to dangerous and uncontrollable levels. Corpus Board Chairman, Frohd Bek, is inviting investors to witness the newest and deadliest Ambulas Prototype live on the battlefield. The Ambulas is equipped with a state-of-the-art processor called Animo, that learns and grows from every encounter.

Work with Ergo Glast and fellow Tenno to halt Frohd’s project and disrupt Ambulas deployment before they see widespread use. New Dropships containing the Ambulas Prototype have been sighted on Corpus planets. Take them down and make the investors think twice!

Full Operation rules, rewards, and information here:

Ambulas Reborn Operation Details

Oberon Changes & Fixes
  • Increased Oberon's base energy from 100 to 150.
  • Improved the visibility of Oberon’s Hallowed Ground FX.
  • Fixed Oberon’s Renewal Energy per target Arsenal stat display not being affected by Efficiency Mods.
  • Fixed Smite projectiles not targeting ragdolled enemies.
  • Fixed Renewal FX not lasting as long as the ability is active.
  • Fixed Health Regeneration not working after triggering the Phoenix Renewal Augment.
  • Fixed unequipping Oberon not returning Kavat/Kubrow Health to its original value until you enter a mission.
  • Fixed performance issues from Hallowed Ground.
  • Fixed some issues with trying to add or remove a Renewal buff from multiple teammates over time rather than all at once.
  • Fixed Renewal not being applied to allies in bleed out as it did previously.

Index Matchmaking Changes

Matchmaking for The Index now uses wager levels when setting up Squads. This means Low/Medium/High wager players will not be matchmade together - you'll only be put with others that have chosen the same wager. This should mitigate conflicting goals within a Squad.

  • We have made some tweaks to last week's reinforcement: the Cycron! If you haven't picked this up yet yourself, the Cycron doesn't have a reload function; it has a recharge function. As of this Update, the Cycron battery recharge delay time is now halved when the mag is not empty. This means monitoring your ammo while feathering the trigger will be a good strategy when using this weapon.
  • We have made some tweaks to older Warframe Auras. As you may know, an Aura's Mod Rank determines how much additional Mod Capacity you get. We've increased the following Auras form 3 Ranks to 5 Ranks. With this change, we also buffed the Auras:
    • Speed Holster has gone from 80% to 120% at Max Rank.
    • Dead Eye has gone from 35% to 52.5% at Max Rank.
    • EMP Aura has gone from 10% to 15% at Max Rank.
    • Sprint Boost Aura has gone from 10% to 15% at Max Rank.
  • Removed Lua Spy missions from Sortie rotation due to extensive Client loading times on min spec machines. Please note that we are working to fix this and add Lua Spy missions back into the Sortie rotation.
  • Added an extra line to Limbo's Passive description to speak to his Energy gathering in the Rift.
  • Improved experiencing memory loss in the Relays.
  • Changed "CANCEL FUSION" label to "BACK" when reaching max rank on a Mod when Fusing and when there are no pending Fusion tasks.
  • Reprioritzed a few screens in the Relay so that they load faster even when there's a throng of people around and you're competing for IO bandwidth for their loadouts.
  • Adjusted the Rift weight of the Cycron beams in Limbo’s Stasis to fix performance issues.
  • Fixed a crashed caused by a poor corrupt cache being further abused from someone bypassing the launcher.
  • Fixed a loss of functionality when opening a Chat link while viewing another diorama.
  • Fixed Clients unable to destroy nerves in The Jordas Verdict Stage 3.
  • Fixed a case where the Void Relic picker wouldn't appear for players after a mission vote was cancelled.
  • Fixed ally NPCs (Sentinels, etc) not able to have abilities affecting them nullified.
  • Fixed Ratel’s being immune to Inaros’ Devour.
  • Fixed becoming invincible after casting Nyx’s Absorb with Assimilate equipped and then Transferring to the Operator.
  • Fixed being able to walk around in Mesa’s Peacemaker by opening the Power Menu.
  • Fixed the Arcane Aegis Shield recharge being delayed by a couple seconds instead of being instant.
  • Fixed not being able to equip Ruinous Extension on the Cycron.
  • Fixed the Sarpa not firing in bursts with the Bullet Dance Stance equipped.
  • Fixed being able to fire the Buzlok without triggering to fire.
  • Fixed being able to spam Disarm in quick succession as per: this thread
  • Potential fixes for enemies falling through a Lua Defense level and surviving as per: this thread
  • Fixed The Index wager selection screen allowing you to select a wager even if you didn't have enough Credits.
  • Fixed The Index wager screen skipping when being invited to play (therefore defaulting you to the lowest wager tier).
  • Fixed purge timer in The War Within liset purge mission being broken if the player watches a transmission from their Inbox.
  • Fixed Gas Status UI icons lingering forever.
  • Fixed Relay room names being off-screen when playing in higher resolutions.
  • Fixed Clients being able to invite other players to an ‘Invite Only’ squad hosted by another player.
  • Fixed the Sword and Shield Danaus Skin shield attachment positioning.
  • Fixed Operator Sigils having incorrect scale/position/rotation in the Navigation screen.
  • Fix the player's Warframe holding a 2nd copy of the Operator in their hand during The Second Dream.
  • Fixed the Lynx Turret Grenades not actually creating Turrets.
  • Fixed (for real this time) Ratel’s appearing in the Hyena cinematic.
  • Fixed Void Turrets not activating.
  • Fixed casting Saryn’s Molt in the Simulacrum allowing you to kill yourself.
  • Fixed Titania’s Bullet Jump FX lingering forever.
  • Fixed the Pox diorama being aggressively zoomed in.
  • Fixed issues where things with a bleedout state would not disappear in the SImulacrum when you returned to your respawn platform.
  • Fixed issues with building up infinite Cycron beams in the Rift with Stasis.
  • Fixed incorrect Excavator spawn points in the Corpus Ice Planet tileset.
  • Fixed firing Zarr's Barrage inside Limbo’s Rift disabling Stasis.
  • Fixed script error when Alt firing Paracyst into the ground.
Conclave Changes & Fixes:
  • Fixed Oberon’s Passive not functioning in Conclave.

Hotfix 20.3.1

April 27th, 2017 Forum Post

Oberon Changes & Fixes:

As a part of this revisit, Smite has remained largely the same in execution but different in stats. After a review yesterday's deployment, we are further tweaking stats to have better initial impact and scaling.

  • Increased Smite's projectile damage from 20% of the target's max Health + Shield to 35%.
  • Added base damage to Smite and its projectiles. With the damage of Smite scaled into its projectiles, this will give Smite more punch when facing lower level enemies.

Oberon’s ability to keep himself and his teammates alive is a large part of his overall role. Feedback brought forth further tweaks with the intention to solidify this role.

  • Removed Heal Time from Renewal. Renewal now functions more conventionally as a toggle which drains 2 Energy per second while active + 3 Energy per second per target actively being healed. *Please note that Trinity's Energy *Vampire will not give Oberon Energy while Renewal is active.
  • Added the "is active" ability icon animation to Renewal.
  • Fixed Renewal bleedout buff being removed when entering bleedout.

*We are aware of a UI bug where the Arsenal stats for Renewal show that Energy per target is not affected by Efficiency/Duration Mods. A fix will come at a later date- we wanted to get this out ASAP!

Hallowed Ground:
  • Fixed Hallowed Ground being impossible to see with low particle quality setting. *Please note we are still working on Hallowed Ground FX improvements overall.
  • Fixed a script error with Hallowed Eruption Augment upon deactivating while another Oberon has Hallowed Ground active, resulting in the FX to remain forever.
  • Fixed Hallowed Ground & Hallowed Eruption Augment not hurting ragdolled enemies.
  • Removed a rogue Kuria from the Grineer Sealab tileset.
  • Replaced "IMPORTANT: " with a <WARNING> icon for the note on Mods offered in Syndicate offerings.
  • Tweaked ‘Daily Standing Remaining’ text on Syndicate panel a bit more terse to avoid wrapping.
  • Disabled ‘Menu Scale’ support from the Tactical Alerts Emblems.
  • Fixed a The War Within progression stopping issue that was caused by missing transmissions.
  • Fixed Ratels being immune to certain Warframe abilities.
  • Fixed Nullifier bubbles for Clients getting created 2-3s after it is created for the Host leading to issues as described here
  • Fixed a script error for Clients when a Nullifier spawns his bubble which also fixes the above.
  • Fixed the Magnum Force Mod having 2 Accuracy stats in the description.
  • Fixed Clients sometimes not seeing Defense/Rescue target Health bars.
  • Fixed an unbreakable bar in the Grineer fans that wasn’t being destroyed if the Client only damaged the fan blade as seen here
  • Fixed scaling the Chat window now preserving the position relative to the size of the screen.
  • Fixed the Lucra Syandana displaying low quality Corpus text.
  • Fixed Syandana collision issues on numerous TennoGen/Deluxe Skins and Prime variants.
  • Fixed markers and names appearing in front of the Void Relic selection screen instead of behind during an Endless Void Fissure mission.
  • Fixed performing Melee attacks as you are being staggered causing the animation to replay once you recover.
  • Fixed melee weapon light flickering on and off and appearing to have a hard edge when near grass in the Grineer Earth tileset.
  • Fixed some weapon trail placements on the Fang and Dual Skanas.
  • Fixed a deadlock that could occur when aborting the content update process on a fast network and a slow hard-drive.
  • Fixed the ‘Mastery Locked’ text being occluded by the weapon icon.
  • Fixing Octavia's Mallet looking solid in Dx9.
  • Fixed a script error with the Harpak’s Alt Fire.
Conclave Changes & Fixes:
  • Decreased Oberon’s Renewal stats to balance the removal of Heal Time in Conclave.
  • Fixed only the loadout that you end with getting experience if you change your loadout during a match in Conclave.
  • Fixed Clients not receiving bonus Affinity in Conclave.

Update 20.3

April 26th, 2017 Forum Post

U20.3 Cycron


Forgo ammunition with the regenerating energy disc in this plasma throwing pistol.
*Grab the Cycron now by purchasing it in the Market or in Corpus Clan Tech research!


Flaunt wealth and prosperity with a constant stream of financial data.

U20.3 Oberon Revisited
Oberon Revisited:

Oberon now joins the likes of many other Warframes to receive ability tweaks! The vision for Oberon was to give his abilities synergy between them, and to ensure that he brought sufficient aid on the battlefield. Changes to Oberon’s abilities include the following:


Allied pets receive Health, Armor and Shield buff. In addition your pet receives 1 instant revive per mission.

  • Damage from projectiles emitted from the enemy scales based on enemy level. Projectile damage spreads across all projectiles and is affected by Mods.
Hallowed Ground
  • Hallowed Ground is now more of an 'arc' shape (Range Mods create a wider/longer arc).
  • Added a Status Chance that is affected by Strength Mods.
  • Adjusted damage and ranges.
  • Increased casting animation speed.
  • Changed to an expanding wave of healing instead of a projectile.
  • Energy drain starts once wave hits allies, not leading up to it.
  • Whenever Oberon casts Renewal on an ally standing on Hallowed Ground, it activates Iron Renewal, granting an Armor boost for the entire heal process, once healing is complete the Armor Boost is on a timer.
  • Renewal doesn’t stop healing when the target ally is at full Health. It will continue to heal as long as it is active.
  • Enemies with a Radiation Status Chance will now take bonus damage from Reckoning.
  • Enemies standing on Hallowed Ground will receive Armor debuffs (affected by Strength).
Zenith Changes
  • Increased Primary fire damage from 20 to 30.
  • Increased Status Chance of Primary fire from 10% to 30%.
  • Increased Secondary fire damage from 120 to 150.
  • Increased critical hit chance of Secondary fire from 22% to 35%.
  • Bursas will now drop the items from their 'hacked' drop tables immediately after being hacked rather than when they die after being hacked so that players do not need to stick around until their life timer expires.
  • Maroo's prompt will now always overlap players' shop prompt in Maroo’s Bazaar.
  • Grineer Shield Dargyns now only spawn in level 20+ missions as players with low level Archwing gear can't penetrate their Shields effectively.
  • Tweaked the Jordas Verdict node position in the Star Chart UI so it's not so tight against the Golem Assassination node.
  • Removed infinite Ammo in Captura. Ammo is now automatically refilled when you run out so you can reload clips.
  • Optimized memory use when viewing Clan statistics; in bad cases this could use enough memory to crash 32-bit systems.
  • Lots of various sound tweaks to Corpus enemy types.
  • Weapons that use Batteries as clips will now be affected by Reload Speed Mods.
  • Archwing weapons will now display the correct Recharge delay time as Reload in the Arsenal as opposed to some value which has no effect on the weapon.
  • Archwing weapons will no longer reset Recharge delay upon firing an empty clip.
  • Kuva Siphon missions must now be fully completed to earn any Kuva from it.
  • Fixed the second & third Jordas Verdict missions pointing at the wrong Resource drop table.
  • Fixed Clients occasionally not seeing the blue bubble FX coming from the vaporizers in the Jordas Verdict.
  • Fixed sporadic elevator movement for Clients in stage 2 of the Jordas Verdict.
  • Fixed Elemental combination discrepancies between the Arsenal UI and in-game numbers for some Riven Mods.
  • Fixed Limbo’s Banish & Rift Surge abilities getting stuck timers if the enemy explodes itself (e.g. Volatile Runners).
  • Fixed HUD buff indicators causing a script error when using Transference.
  • Fixed beam weapons inside Stasis hitting enemies outside of Limbo’s Rift.
  • Fixed the Telos Boltace spin attack slowing down the user and allies.
  • Fixed Host/Client Damage value discrepancies when using the Tenora's Alt Fire on Grineer Earth tileset enemies.
  • Fixed Bursas being unhackable after dying while attempting to hack.
  • Fixed scrolling down on the Alt-Fire stats in the Arsenal resulting in the next weapon's stats appear scrolled down as well.
  • Fixed improper mention of ‘Liset’ when receiving a message from the ship's systems about your Kubrow dying.
  • Fixed Chroma’s Vex Armor unmodded Damage multiplier ability stat displaying 100% higher than it should've.
  • Fixed missing sound on Chroma’s Noble animation idle.
  • Fixed grey texture outlines appearing on the Hydroid Immortal Skin when attempting to color it fully black.
  • Fixed poor Drone navigation paths in the Corpus Outpost tileset.
  • Fixed some Assassination missions not having a proper "Locate:" objective subtitle.
  • Fixed a script error when attempting to purchase weapons from the Conclave Arsenal.
  • Fixed Lotus congratulating you on your un-true Grand Master status as per: this thread
Conclave Changes & Fixes:
  • Tweaked Oberon’s abilities to reflect his changes in Conclave.
  • Reduced the damage of the Javlok in Conclave.

Hotfix 20.2.4

April 20th, 2017 Forum Post

  • Sorties with “dense fog” will now always take place during the night.
  • Dark Sector nodes Coba and Tikal will now always take place during the night.
  • Updated Zenith’s description to better explain its functionality.
  • Fixed a script error possibly related to when the Zenistar disk is launched but the player dies before it is recalled.
  • Fixed new Augments released in Update 20.2.0 (Pyroclastic Flow, Piercing Navigator, Negation Swarm, and Beguiling Lantern) not appearing in Codex and not able to be linked in chat.
  • Fixed Equinox’s front cloths from clipping.
  • Fixed “dense fog” condition in Sorties not being dense or foggy enough as per: this thread
  • Fixed the Redeemer not properly alerting enemies when fired.
  • Fixed clients not able to bring their Companions in or out of the Rift when they dash as Limbo.
  • Fixed Titania’s passive description appearing in Limbo’s.
  • Fixed Octavia’s Resonator sitting still and not interacting with Mallet if cast in an unreachable location.
  • Fixed a script error.
  • Fixed Mallet damage originating from where it was spawned instead of where it currently is.
  • Fixed Relic reward screen in Endless Fissure missions not updating after each round with the most recent Relic picked by each Squad member.
  • Fixed Itzal Fighter Escorts causing camera issues.
  • Fixed minor graphical error on loading screen.

Hotfix 20.2.3

April 19th, 2017 Forum Post

Captura Additions
  • Added a toggle 'Advance Time' button to Captura.
  • Added drop-down menu option for various slow motion speed settings for Captura.
Chroma Changes
  • Fixed an issue where Chroma would deal no damage with Vex Armor active. While this may sound like a simple fix, if you're a Chroma user please read on!
  • Solving Vex Armor actually takes as back to Chroma's beginning. On original power creation, we used some less-than-ideal calculation methods to create Scorn and Fury's effects. If you are an avid Chroma user, you probably know the power maximizing this ability brings. At some point in Chroma's future we will need to revisit and use ideal methods for his Abilities; we will inform you well in advance when Chroma is under review. As you may or may not know, Oberon is currently under review at this time!
  • Updated the Ability screen and HUD buff numbers to be consistent with other powers. Functionally they remain exactly the same; they just start at 0% instead of 100%.
Limbo Changes
  • Cataclysm now deals different amount of damage over the time it exists: 25% Damage when bubble is full size, 100% at its smallest size.
  • Cataclysm damage scaling now uses average Health + Shield instead of total Health + Shield of enemies within.
Nyx Changes
  • Nyx's Assimilate Augment for Absorb no longer Absorbs Friendly Fire.
Banshee Changes
  • Fixed a bug that would cause Banshee's Silence to last longer depending on your frame-rate (approximately 5% longer at 60 FPS, 30% longer at 30 FPS).
  • Buffed Silence's base Duration to 10/15/20/30 (20% at max rank) which now matches Sonar so you can cast them in tandem.
  • Trading Platinum while having free Platinum will now display a tip that free Platinum cannot be traded.
  • Companion silhouettes no longer show in Captura.
  • Friendly Archwing markers, Atlas, Rhino, Valkyr’s custom HUD and Inaros’ resurrect HUD are now affected by the HUD scaling sliders in the Interface options.
  • Moved a Kuria to a reachable area in the Grineer Shipyard tileset.
  • Tweaked the Synoid Gammacor's force feedback to be more consistent when using a controller.
  • Reduced the Rift Stasis weight of the Mutalist Quanta stackable projectile.
  • Removed the ability to friend yourself.
  • Removed the settings buttons on the lower right screen when adjusting the HUD margins. This was causing players to think they were setting the HUD margins to ‘Default’ when they were actually changing their settings to ‘Default’.
  • Removed the Anasa Ayatan Sculpture from the Codex because currently there is no way to scan it.
  • Changed the Kavat icons on Mission Progress, End of Mission and Last Mission results to consistently show your Kavat's face (like the Arsenal); Pablo claims this is because they have personality.
  • Added texture-streaming prefetch-hints to for your loadout so that the Mission Progress and End of Mission screens can appear faster.
  • Fixed a very popular crash on 32-bit systems that would occur if a Client with a poor network connection left a Defense mission without the team.
  • Fixed the display of Riven Disposition for a handful of weapons - the Rivens themselves remain unchanged.
  • Fixed issues with the Teplo Syandana being too stiff.
  • Fixed performance issues after blasting the door open in Fortress Assault missions.
  • Fixed some rare performance issues when teleporting far away from your Sentinel.
  • Fixed Vauban's Vortex not affecting ragdolled enemies.
  • Fixed NPCs spawning in view during the Law of Retribution mission 2.
  • Fixed some cases where Octavia Resonator would get stuck trying to grab a Mallet it couldn't reach.
  • Fixed remaining Interception Archwing enemies appearing as yellow objective markers instead of red enemy markers.
  • Fixed oversized waypoint letters for Archwing Interception communication towers.
  • Fixed the generic marker FX being a broken texture.
  • Fixed being unable to invite players to a Dojo if the session is not created at Navigation.
  • Fixed lag causing out of sync playback when first loading up the Mandachord in the Arsenal.
  • Fixed hitscan weapons like Soma Prime hitting enemies outside of the rift upon deactivation of Limbo’s Stasis.
  • Fixed continuous weapons (Ignis, etc) receiving extreme Range when used with Limbo’s Stasis.
  • Fixed not being able to press the Warframe specific option in Appearance submenu of Arsenal (Mandachord for Bard, Metamorphosis for Equinox etc...) when Arsenal is opened by Operator.
  • Fixed the UI freezing when entering the Arsenal with your Operator.
  • Fixed Infested Runners/Crawlers missing the Acid Shells FX when killed
  • Fixed combo counters staying on screen during free cam in Captura.
  • Fixed aim-gliding FX temporarily overriding other FXs in Captura.
  • Fixed spamming Transference causing the Operator to fall through the world in Captura Scenes.
  • Fixed enemies in Captura knowing/shooting at where you are even when you're cloaked/invisible.
  • Fixed rewards hidden until End Of Mission being missing from previous mission results.
  • Fixed Reactant count not resetting in endless Void Fissure missions when selecting a Relic after having none.
  • Fixed idling at the activation point on Kuva Fortress Defense not auto-starting the Defense waves.
  • Fixed Kuva Fortress security cameras being invisible when not looking directly at them.
  • Fixed Operator Void Dashing while grabbing a ledge leaving you in a state of Void Dash costing no Energy.
  • Fixed being able to Void Dash at an unintended moment during The War Within quest.
  • Fixed Channeling projectors not showing up on the Edo Prime Chest Armor.
  • Fixed Tethra's Doom Regalia FX appearing in Sniper scopes.
  • Fixed the Dual Raza appearing tiny when using the Dual Swords Cyskis Skin.
  • Fixed the Ripkas appearing inside Octavia’s hands.
  • Fixed some screens not showing Clan/Alliance emblems properly.
  • Fixed Vor’s Prize Inbox Message and Quest Completion screen overlapping each other.
  • Fixed inconsistent alternate Skins naming (Prisma Gorgon is now Gorgon Prisma etc).
  • Fixed issues with players being forcefully extracted from The Jordas Golem during the Jordas Verdict trial.
  • Fixed HUD buffs trying to show 1,000,000 as 1e+03K instead of 1M (e.g. Nyx Absorb when full).
  • Fixed Dendra Shoulder Guards sticking out too far on Rhino's left arm.
  • Fixed an issue with the Ignis Wraith Research being available for unqualified clans. Any clans with this will have it removed following a script.
  • Fixed texture streaming for some icons starting more blurry than intended and taking extra time to focus.
Conclave Changes & Fixes:
  • Octavia’s Metronome cloak ends in if you fire/cast ability/take a pickup in Conclave.
  • Reduced the collision size of the Javlok primary fire projectile in Conclave.
  • Reduced the duration of Octavia's Metronome in Conclave.
  • Reduced the damage reduction of Trinity's Link in Conclave.
  • Fixed an issue with the Azima and Zenith doing more damage than intended in Conclave.

Hotfix 20.2.2

April 13th, 2017 Forum Post

  • Changed Duplicates tab to have every instance of a Mod type. Before it would skip past the first Mod of a type if it was upgraded or a raw stack of 1.
  • Companions are now invincible in Captura.
  • You now have infinite Ammo in Captura.
  • Fixed Gear Wheel icons taking an inordinate amount of time to load in during gameplay.
  • Fixed the Mods list not scrolling properly as per: this thread
  • Fixed camera collision for Operator in Captura.
  • Fixed Ratel’s appearing in the Hyena boss cinematic if they spawned at the same time.
  • Fixed areas in the Grineer Forest tileset terrain where certain Warframe abilities would not function correctly (Nidus’ Virulence for example).
  • Fixed a large amount of particles exploding when leaving Limbo’s Cataclysm.
  • Fixed some UI anchor points not taking menu scale into account.
  • Fixed being able to multi-purchase Syndicate items that don’t need to be purchased more than once (Simulacrum Access Key, etc).
  • Fixed various clipping issues with the Centuria Syandana.
  • Fixed using a controller in Steam Big Picture to view Mandachord songs displaying a string of text beside the song named.
  • Fixed quest marker/dialogue appearing in Suda's Datascape Scene.
  • Fixed Chroma's Effigy sometimes not doing anything in Captura.

Hotfix 20.2.1

April 12th, 2017 Forum Post

  • Fixed Ivara’s Piercing Navigator Augment being marked as an Exilus Mod.
  • Fixed possible minor performance issue when a Drahk Master steals your weapon.
  • Fixed another rare crash when joining a mission in progress.
  • Fixed alignment of right side transmissions on ultra-wide resolutions.
  • Fixed not being able to redeem any Syndicate Medallions.
  • Fixed various translation errors.
  • Fixed Frame Rate box sizing so that it only scales when both window width and height are increased.
  • Fixed enemies being permanently stunned after parrying their melee attacks.
  • Fixed a texture related crash.
  • Fixed Lua Caches inverting reward-tier ordering leftover from the time of Void Keys. To keep things consistent, please note Octavia parts can still be found in the first Cache.
  • Fixed Alerts and other real time missions missing from the World State Window when viewing the Star Chart in the Relays.
  • Fixed a crash related to when projectiles from certain weapons are released as Limbo's Stasis is deactivated.
  • Fixed projectiles from certain weapons not doing damage when they're released in Limbo’s Stasis.
  • Fixed Operator not being able to toggle the camera settings in Captura.
  • Fixed Dojo Decoration material elements not updating when the contribution counter changes.
  • Fixed a game freeze when viewing certain enemies in the Codex.
  • Fixed an issue where linking Songs in chat wouldn't open properly if another menu was open.

Update 20.2

April 12th, 2017 Forum Post

U20.2 CenturaSyandana

Take command with this imposing cloak.


Streamlined decorative armor in the style of the Furis and Sybaris.

U20.2 WarframeAugments

Fire Walker Augment: Accumulate 150% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s.


Scarab Swarm Augment: Scarab armor protects Inaros from status effects, consuming 3% bonus armor for each effect resisted.


Lantern Augment: Attracted enemies take 100% more melee damage from all squadmates.


Navigator Augment: Each hit increases the projectile's crit chance by 10% up to a max of 50%.

Earn these now through Syndicate Offerings!

UI Changes

A new setting called Menu Scale has been added under Options > Interface (was previously HUD).

U20.2 UI Changes
  • ‘Full’ Menu Scale scales to match your resolution.
  • ‘Legacy’ Menu Scale will appear similar to pre Update 20 except diegetic screens(Mods, Foundry, etc) scale as well. You will only see the difference in resolutions larger than 1080p.
  • ‘Custom’ Menu Scale is set and determined by you.
  • The Furis has received an updated look and given the PBR treatment!
  • You can now replay The New Strange quest! As with other replayable quests, completion rewards are not given- enjoy the lore!
  • Tweaked rewards for Caches in Void Sabotage missions so that the harder mission is more rewarding overall.
  • Quests that you are viewing to replay will now show the rewards as ‘acquired’ as you will not receive them again by replying the quest.
  • Captura controls list now use more of the screen space on larger resolutions.
  • Changed open door light material in the Grineer Sealab tileset to green instead of orange.
  • Locked doors will now appear as ‘off’ (no color) instead of glowing red. This was causing confusion for colorblind players.
  • Removed Cold damage over time in the Corpus Ice Planet Defense tileset.
  • Removed requirement to go back to the Liset between some early stages of The New Strange if playing from the Relay.
  • Removed reticle scale based on spread.
  • Fixed a rare crash that occurred when playing The New Strange quest.
  • Fixed being unable to pick a Relic for the next Endless Void Fissure round if a Host migration occurs during the Reward Selection screen.
  • Fixed Nezha’s Warding Grace Augment not ending when all Energy has been consumed.
  • Fixed Octavia’s ability FX and music continuing indefinitely if cast before a Host migration.
  • Fixed Clients hearing the Octavia Host bass and drum track from their Mandachord song after a Host migration.
  • Fixed Ash being able to insta-kill the Juggernaut by doing a finisher. Finishers are unable to be performed on the Juggernaut/Juggernaut Behemoth.
  • Fixed trading for the Ignis Wraith Blueprint resulting in having the Ignis Wraith Research in an unqualified Dojo.
  • Fixed Captura input filters conflicting with Warframe Abilities input filters (for ex. you could not use Mesa's Peacemaker and then toggle the camera, now you can!).
  • Fixed Arsenal changes not being saved when loading up a Captura Scene from the Arsenal.
  • Fixed Chroma’s Idle animation not breathing actual fire.
  • Fix a potential case where Challenge progress (Achievements, Junction tasks) may not be updated under high latency conditions.
  • Fixed Zenistar Charge attacks increasing the attack speed when equipped with the Dominion Skin.
  • Fixed a Vaulted Relic being rewarded as Daily Tribute.
  • Fixed the collision of Defense targets in Defense and Mobile Defense missions being rotated for Clients relative to the mesh.
  • Potential fix for Clients not seeing Interception UI after a Host migration.
  • Fixed Chroma's Dynasty Skin loincloth lingering with the pelt instead of his undersuit when casting Effigy.
  • Fixed the Riv Elite Leg Guard sitting incorrectly on Excalibur.
  • Fixed a hitch that occurs when another player joins a relay or Dojo.
  • Fixed pets bending their necks awkwardly to look up when in the Arsenal. They will now look forward when in the Arsenal.
  • Fixed interacting with your Kubrow/Kavat in the Helminth Infirmary causing the door to close/remain closed on you.
  • Fixed the Dex Nouchali Syandana clipping on Rhino and Chroma.
  • Fixed the Ripkas not attaching properly to Chroma’s Dynasty Skin
  • Fixed the Spitefire Graxx Syandana floating a bit on Valkyr Prime with the Gersemi or Graxx Skin.
  • Fixed Phorid visually flickering when approached.
  • Fixed Limbo’s FX lingering when attempting to fade out during Statis.
  • Fixed being able to go through physical obstacles by spamming Transference.
  • Fixed Transferring to the Operator causing a script error.
  • Fixed Octavia’s Amp causing a script error.
  • Fixed the objective marker in the ‘Talk to Simaris’ stage of Octavia’s Anthem directing you to Darvo instead of Simaris.
  • Fixed total Defense time not being spread evenly between Defense targets in the Asteroid Mobile Defense mission which includes the cryopod (mission is slightly shorter now).
  • Fixed offset selectable zones in the Syndicate World State Window.
  • Fixed missing/double Transmissions in the first mission of The New Strange.
  • Fixed “<Warnung>" appearing instead of the exclamation mark icon when in the Mandachord screen in French and German.
  • Fixed long usernames appearing split up into multiple lines in the squad UI.
  • Fixed the Arsenal Configuration screen text extending beyond designated boundaries.
  • Fixed the Sari Syandana not closing when on the Landing Craft.
  • Fixed the Sari Syandana not closing when aiming.
  • Fixed Baro Chat emoji not using emoji color from Settings.
  • Fixed various localization errors.
Conclave Changes & Fixes:
  • Entering Limbo’s Rift now removes shields. Exiting the Rift starts the Shield recharge delay timer.
  • Fixed Limbo’s Rift Surge not transferring to players outside of the Rift.

Hotfix 20.1.1

April 7th, 2017 Forum Post

  • Re-enabled PhysX Effects for the very latest NVidia drivers (381.65, released April 6th) as they seem to have fixed the memory leak discussed here
  • Enabled IPv6 for some servers to resolve login issues in certain regions; we do not anticipate this causing any problems as we've been testing for months as discussed here
  • Significantly reduced load-times for slower systems running DirectX 11 (Note: consider Optimizing your Cache under the Launcher Settings for even more speed!).
  • Attempted to improve Graphics Card detection in the launcher after some people reported their card becoming "unsupported" after updating their drivers.
  • Reduced hitches caused by loading Mandachord songs in the Relay/Dojo.
  • Disabled the minimap at certain times during The War Within quest as intended.
  • Fomorians & Razorbacks now use the Tactical Alert format in the World State Window.
  • Updated the Mandachord art & added some optimization improvements.
  • Fixed Captura camera bugging after going into free cam mode with Operator and then transferring from Operator to Warframe.
  • Fixed Clan rank calculation which sometimes would not include the Affinity from decorations in a duplicate room.
  • Fixed a nasty memory-corruption bug that would lead to crashes in the strangest places.
  • Fixed Nodes and extra buttons showing after completing a Junction.
  • Fixed a UI bug caused by host migration in Sorties.
  • Fixed various localization issues.
  • Fixed inconsistencies with upper and lower case in Sortie descriptions.
  • Fixed dimensions on the Stratos emblem icon.
  • Fixed a Void Rift not spawning in Lua Spy.
  • Fixed timer and extraction transmission being out of sync on Mobile Defense.
  • Fixed a bug in endless Fissure missions that would prevent selecting a Relic if a host migration occurred.
  • Fixed hud & mini-map markers not always pathing correctly in some Archwing missions.
  • Fixed the Baro FX showing behind the Provvok Shoulder Guard.
  • Fixed pausing and unpausing the game causing Octavia music to not start back at the paused position.
  • Fixed players showing as “ghost Excalibur” in the dojo if they load in and don’t move.
Conclave Changes & Fixes:
  • Reduced Sonicor Clip to 8.
  • Reduced Miter Clip to 10.
  • Reduced Panthera damage and Clip.

Update 20.1

April 5th, 2017 Forum Post


This regal collection contains the Chroma Dynasty Skin, Dominion Sword Skin (can be equipped on any heavy blade melee weapon) and Eminence Sugatra.


Behold, a new elemental king!

(Please note: the "wings" are under the Auxiliary slot)


The signature Sugatra of Chroma Dynasty and his mighty Dominion sword skin.

Chroma Dynasty Glyph is also available!

Invasion Changes & Fixes
  • Accelerated the Grineer/Corpus Invasion schedule. Downtime between attacks is now 12-24 hours instead of 24-48.
  • Increased the amount of Construction Progress earned when an invading faction raids an opponent’s node.
  • Invasions now advertise which mission type you'll be running for each faction when you hover over the Star Chart node and when choosing a mission from the Invasion screen.
  • Fixed attacker/defender missions not cycling every 15 minutes as they were intended to do since Update 19.
Mirage Change

Mirage abilities now see the light more often than they used to. Previously, Mirage’s Eclipse would feel inconsistent when running through levels while going in and out of lit areas. This change will allow Eclipse to deal heavier damage as it will see light more often, but also increases Prism's damage and range by 15-20% average, as it too is affected by light!

  • Valana should now be hooked up properly (3rd time is the charm!)
  • Octavia now has a volume slider so you can turn off other Octavias in Options->Audio.
  • Disabled lockdowns on the first mission of the Octavia’s Anthem quest. Lockdowns were causing pathing issues for the music trail.
  • Made improvements to the music note navigation in Octavia’s Anthem quest.
  • Adjusted Buzlok's +50% crit chance with Beacon attached to Additive instead of Multiplicative as intended
  • Kuva Jesters now take normal ability damage (not CC damage) when attached to either the Kuva Guardian or you.
  • Fixed a popular crash that could result from corrupted downloads.
  • Fixed rewards changing if a Host migration takes place during an endless Void Fissure mission.
  • Fixed being unable to pick a Relic for next round during an endless Void Fissure mission, if a Host migration occurs during the Reward Selection screen.
  • Fixed a case where Valkyr can get stuck in Hysteria.
  • Fixed Valkyr continuing to have her Talons equipped after Hysteria is deactivated if a player was joining the game while the ability was being activated.
  • Fixed Nikana weapons not being able to stealth-finish Infested Chargers.
  • Fixed the initial spin attack pull of the Telos Boltace pulling enemies through the Rift.
  • Fixed wonky ground textures in the Corpus Outpost Defense tileset.
  • Fixed Cysts not appearing properly on Octavia.
  • Fixed Octavia’s Mallet staying behind in the Simulacrum if you cast it and then use the Arsenal.
  • Fixed volume sliders in Mandachord lerping linearly instead of exponentially.
  • Fixed Vaulted Prime Warframes have "limited time" text overlapping item descriptions.
  • Fixed the Kuva Fortress appearing black in the Starchart if you have Dynamic Lighting disabled.
  • Fixed Kuva Guardians sometimes appearing invisible in-mission.
  • Fixed being able to kill non-participants in the Dojo Dueling room.
  • Fixed Clan-chat moderators text showing in purple in Dojos; they will not lurk with stealthy kicks the same as they do in Clan chat.
  • Fixed a script error when viewing holster selection when you've purchase more than one position in the list.
  • Fixed a script error when casting Mirage’s Prism.
  • Fixed a script error when casting Rhino’s Charge.
  • Fixed random volume changes that would occur while playing bard emote songs
  • Fixed enemies attacking each other in MR7 Test. They will now properly spawn in succession instead of together.
  • Fixed cases where dioramas with very long descriptions would clip offscreen on larger resolutions
  • Fixed being unable to select items in chat with a chat scale greater than 100
Conclave Changes & Fixes:
  • Increased Frost's Avalanche range in Conclave.
  • Reduced Mag's Crush range in Conclave.
  • Removed the Impair debuff from Mag's Crush in Conclave.
  • Reduced the damage of the Snipetron Vandal in Conclave.
  • Reload While Holstered Mods can no longer be used with AOE weapons in Conclave.
  • Increased Flight Speed Mods can no longer be used with AOE weapons in Conclave.
  • Reduced AOE range of Miter with the Thundermiter Mod from 2.5 to 2m in Conclave.
  • Increased Nezha's Divine Spears range in Conclave
  • Fixed the Lunaro HUD not scaling to the screen.
  • Fixed an issue with the Restore Health on Kill and Restore Shields on Kill Conclave Mods not activating correctly and added HUD buff icons to show when they are active.
  • Added a Range indicator effect on Mag’s Crush.

Hotfix 20.0.9

April 3rd, 2017 Forum Post

Mesa and Ivara Noggles have snuck their way into the Market! These came in Update 20: Octavia's Anthem.

  • In the event of server connection failure at End of Mission (i.e. Hotfixes, sudden server disconnection, etc) the ‘Abort Inventory Update’ button will appear 5 seconds AFTER the failure occurs to prevent you unintentionally hitting it while mashing buttons.
  • Disabled PhysX effects for drivers newer than 373.06. Please see our detailed Developer Workshop for more information here
  • If a tie occurs for first place in the Law of Retribution leaderboards, the team who earned their score first is now listed first for the all-time leaderboards.
  • Improved text alignment of the Captura camera controls.
  • Tweaked the Abilities screen for Mirage’s Eclipse and Rhino’s Roar to show damage increase and reduction as a % to match the formatting of the HUD indicator in-game.
  • Rounded the buff % for Mirage’s Eclipse on the HUD to avoid overlapping adjacent buff indicators.
  • Removed Kuva Dargyn’s from the Simulacrum.
  • Removed the Rank numbers displaying for ‘Recent Players’.
  • Fixed performance issues when Octavia's Resonator has a Mallet attached to it and teleports to get closer to her.
  • Fixed a common game freeze.
  • Fixed Nezha’s Warding Halo Augment applying to Octavia’s Mallet and Resonator.
  • Fixed Clients able to kill and ragdoll Capture Targets into infinity (and possibly beyond).
  • Fixed not being able to use Codex/Simaris Scanner on targets that are affected by Limbo's Stasis.
  • Fixed Chroma’s Spectral Scream idle animation not playing the hunch over animation.
  • Fixed the Mandachord unpausing despite saying it's still paused when using the save or load song options.
  • Fixed Mag’s Magnetize visuals appearing larger than the actual attractor radius when applied to certain enemies (e.g. Bombards).
  • Fixed a spot loading issue when loading custom Mandachord Songs.
  • Fixed being downed when attempting to revive another player resulting in being stuck in a downed state.
  • Fixed Law of Retribution improperly reporting leaderboard times.
  • Fixed the Ferrox research not having a Clan Affinity value in the Dojo.
  • Fixed elemental Status FX lingering on enemies killed in Limbo’s Stasis causing performance issues.
  • Fixed custom energy color on the Helminth Charger not being very noticeable.
  • Fixed the Hulta Leg Guards clipping through Octavia’s legs.
  • Fixed clipping issues with the Dex Nouchali Syandana on the Frost Harka Skin.
  • Fixed a misplaced decoration in the Corpus Ship tileset.
Conclave Changes & Fixes:
  • Fixed Clients not seeing the Lunaro ball explosion/timer FX.
  • Fixed Lunaro round timer starting at 2:59 instead of 3:00.
  • Fixed sometimes ending up with an extra player in Conclave.

Hotfix 20.0.8

March 30th, 2017 Forum Post

  • In order to maintain performance we have tweaked the max number of Tonkor projectiles Limbo can create in Stasis to 25 and the max number of Staticor projectiles to 10 before Stasis becomes unstable and closes.
  • Panthera Primary Fire Critical Chance adjusted to 10% as intended.
  • Simulor now correctly displays 2% Critical Chance and 30% Status Chance in the Arsenal.
  • Synoid Simulor now correctly displays 5% Critical Chance and 35% Status Chance in the Arsenal.
  • Notifications for real-time missions will no longer show when playing through Vor’s Prize.
  • Fixed Maroo telling you she had an Ayatan Hunt mission for you but survey said that was a lie.
  • Fixed the Mandachord puzzle UI in Octavia’s Anthem quest having unclickable notes in fullscreen 4:3 resolutions.
  • Fixed not being able to Duel in the Dojo.
  • Fixed Octavia’s Mallet sometimes not clearing its ability timer for Clients.
  • Fixed Octavia’s Amp not removing the Melee damage bonus.
  • Fixed Gear items being consumed when used in Captura or the Simulacrum.
  • Fixed entering Captura making your next trip to the Relay spawn you in front of the Simulacrum.
  • Fixed the Hind’s Alt fire not producing bullet holes when fired at the wall.
  • Fixed the Liset flying through a massive rock when extracting from the Kuva Fortress.
  • Fixed the Operator being able to use Void abilities (without any FX) while Lotus is speaking during The War Within.
  • Fixed the Operator having two sceptres at the end of The War Within quest.
  • Fixed real-time missions (Alerts, Invasions, goals, etc) being displayed to players who have yet to complete Vor’s Prize.
  • Fixed geometry issue where players could get stuck under the stairs in the Orokin Derelict.
  • Fixed being unable to bind controls to the key that is currently bound to the Captura control toggling.
  • Fixed Ergo’s Boardroom Scene showing a quest marker for Glast Gambit.
  • Fixed a river in the Earth tileset missing water textures.
  • Fixed an incorrectly placed shadow in the Orokin Derelict tileset.
  • Fixed a rare crash from starting a mission with a beam style weapon (Atomos, Spectra, etc).
Conclave Changes & Fixes:
  • The range of Octavia’s Mallet is now visible to others in Conclave.
  • Reduced the size of the Bullet Attractor attached to Octavia's Mallet in Conclave.

Hotfix 20.0.7

March 30th, 2017 Forum Post

  • Added LITH V2 RELIC, LITH N2 RELIC, LITH S5 RELIC, and LITH V3 RELICs to Orokin Derelict Survival rotation A and slightly increased Endo reward amount.
  • The Valana Ayatan Sculpture can now also be found in Maroo’s weekly Ayatan hunt mission.
  • Improved the performance of Octavia’s Metronome ability.
  • Removed 'damage' and reworded the description of Limbos Rift Surge to better describe the mechanic.
  • Fixed Limbo’s ‘Haven’ Banish Augment not healing allies as intended.
  • Fixed Limbo being able to briefly use objects while inside Cataclysm by dashing and pressing the context action.
  • Fixed the Caustacyst’s Corrosive acid projectiles not pausing in Limbo’s Stasis.
  • Fixed the Caustacyst’s Corrosive acid projectiles from Mirage’s Hall of Mirror clones not being inside Limbo’s Rift when cast and not being affected by the Rift Stasis mechanic.
  • Fixed the Quanta’s Alt fire producing a split second beam when used in Limbo’s Stasis.
  • Fixed a crash when firing the Ignis while in Limbo’s Stasis.
  • Fixed Denial Bursa and Pelna Cade's slow orb effect lingering indefinitely even if the orb despawns.
  • Fixed Loki’s Radial Disarm not properly affecting Sentients in the Octavia’s Anthem quest.
  • Fixed the Mastery Rank 19 Test sometimes failing immediately upon load-in.
  • Fixed ragdolled Nullifiers creating a bubble that does nothing when ragdolled.
  • Fixed having to relog between stages in Vor's Prize.
  • Fixed a mini Excalibur mesh showing over top of the Operator in The War Within missions.
  • Fixed the Mucusk Syandana not sitting properly on Nyx and any of her Skins.
  • Fixed (for real this time) Chroma’s Effigy appearing as a full Chroma instead of his pelt.
  • Fixed a script error when casting Ash’s Bladestorm
  • Fixed a script error when casting Limbo’s Banish.
  • Fixed a script error when casting Volt’s Speed.

Hotfix 20.0.6

March 29th, 2017 Forum Post

Octavia Mandachord Fix
  • Fixed issues with desynchronized songs when using the Mandachord in missions or Relays. Songs played will now stay in perfect time with each other.
Helminth Charger Default Color Change
  • All Helminth Chargers bred before Update 20 had the same default color scheme (pink/orange) that was originally only meant as their eye color. As a result, Chargers bred before Update 20, who currently do not have custom colors, have had their default colors rerolled to something new!
  • Void Trace Alerts will now grant 20 Traces instead of 10 Traces.
  • Instrument Packs now also reward +1 Song Slot for each owned/purchased. This is retroactive as well, so you should see more Song Slots appear if you've bought any Mandachord Instrument Packs!
  • Tonkor's projectile will now start with no lens flare visible and activate when Arming Distance is reached.
  • Adjusted the Nullifier Projector Drone hitbox to make it slightly easier to hit the drone while the Nullifier is facing perpendicular to you.
  • Fixed the Nullifier Crewman bubble hitbox being slightly bigger than the visual bubble when shrinking. This made it nearly impossible to hit the Projector Drone when the bubble has been recently damaged.
  • Setting the Instrument volume in Mandachord sliders to "off" will now completely mute the sound.
  • UI opening sounds will no longer play during the docking Relay cinematic and after you spawn.
  • Removed FOV "pop" when spawning into the Relay.
  • Made improvements to Octavia’s Idle animation that had some bad blending.
  • Improved the Tenora’s reload animation by tweaking the clip to now spawn and drop to the floor.
  • Increased the timing accuracy of Octavia's Mandachord notes.
  • Tightened up the visuals of the Nullifier further so the size of the visual bubble always matches the largest physical collision size.
  • Added Energy color option for the Helminth Charger customizations in Arsenal.
  • Added "BR" acronym next to the Portuguese language option selector in the Launcher to indicate Brazilian dialect.
  • Made minor updates to Braton Prime’s sound remaster.
  • Improved Reticle resolution for players using 4K compatible monitors.
  • Added chat moderation for Dojo chat channels.
Trading UI Improvements
  • When Platinum amount changes in the Trade window, it will be indicated by a green arrow (to indicate an increase) or a red arrow (to indicate a decrease) next to the Platinum amount to highlight the change:

  • If a player attempts to trade all of their Platinum, a confirmation window will appear indicating that they are trading all their Platinum.
  • There is now a 3 second countdown before the final trade confirmation can be made.
  • Fixed Kuva Siphons pointing in the opposite direction of the incoming Kuva.
  • Fixed the Isolator Bursa version of the Nullifier (the one that shoots as a projectile) not functioning properly.
  • Fixed the Arsenal displaying incorrect stats for the Crit Chance of the Miter's charged projectiles.
  • Fixed issues with Rathuum nodes being selected for Sorties.
  • Fixed Octavia’s ability music not being synchronized between Client/Host.
  • Fixed extraction marker appearing for Clients in extraction regardless of if the required number of enemies have been killed.
  • Fixed not being able to use the Mandachord when near placeable decorations in the Landing Craft.
  • Fixed Octavia’s Resonator rollerball getting stuck on environment objects.
  • Fixed Grineer Forest day/night applying night lightmap tints to the Orokin Void interior tiles.
  • Fixed Kuva Jester animations looking stretched.
  • Fixed missing walk animations for Combas with a shield equipped.
  • Fixed broken/missing floor meshes in the Corpus Ship tileset (including Corpus Captura Scenes).
  • Fixed Clients seeing damage numbers on dead bodies.
  • Fixed long-term players who chose to skip Vor's Prize not being able to see in-game news or events in the Navigation console.
  • Fixed a crash in the Dojo.
  • Fixed a join-in-progress crash.
  • Fixed script error when playing Solo.
  • Fixed script error when trying to select an Alert or Syndicate Alert from the World State Window on a node that has an active quest.
  • Fixed distorted and blocked textures in Infested Elevator in The Jordas Verdict.
  • Fixed an issue with Gear being consumed from your Inventory as they would in-mission if used in the Simulacrum or Captura.
  • Fixed Octavia’s emote music at times suddenly changing volume in the Relay and Maroo’s Bazaar.
  • Fixed lighting issues on Void tilesets.
  • Fixed an issue with Comba units inside Limbo's Cataclysm continuously trying to pull players out of the Rift. Fog/Sap Combas should now properly nullify abilities even if they have a different Rift status than the player. Slo/Nul Combas still need to have the same Rift status as the player to affect them
  • Fixed players getting trapped behind doors during lockdown in the Infested Ship tileset due to a missing hacking Console.
  • Fixed Warframe Melee attacking in the opposite direction away from the Toggle Free Camera when using the Advance Time function in Captura.
  • Fixed missing descriptions for Instrument Packs in the Market.
  • Fixed Warframes maintaining their walking/running momentum and sliding awkwardly when using the Advance Time function in Captura.
  • Fixed the Little Helper Hat attachment awkwardly positioned inside of the Helminth Charger’s head and neck.
  • Fixed Player List HUD display for abilities with decreasing timer buffs (Rhino’s Roar for example) not counting down on affected Squad members.
  • Fixed Players invited to Dojo being unable to chat.
Conclave Changes & Fixes:
  • Limbo does not receive Energy Regen while in the Rift.
  • Limbo’s Banish can be cast without a target.

Edit: For those of you wondering where the UI adjustment fixes are please read yesterday's Part 2 of the 4K UI Support Dev Workshop: 4K UI Support Thread

Hotfix 20.0.5

March 28th, 2017 Forum Post

  • Nullifier shield drones can now take Critical damage - please note this was intended on release but turned out to not work properly. This should do the trick.
  • Improved the FX of Octavia’s Metronome ability when running around.
  • Fixed Survival missions not giving out rewards past the 5 minutes.
  • Fixed being unable to progress in the Limbo Theorem quest due to the wrong mission type being used (Exterminate vs. proper Excavation).
  • Fixed being unable to solve some Lua Spy puzzles.
  • Fixed enemies rotating to face targets while under the effects of Limbo’s Stasis ability.
  • Fixed Miter charged projectiles not having their proper Punch-Through.
  • Fixed incorrect Riven Mod stats when linked in Chat.
  • Fixed various translations errors.

Hotfix 20.0.4

March 27th, 2017 Forum Post

  • Added more caches to Lua and added better lighting to some existing caches.
  • Sentients no longer drop rewards in the Octavia’s Anthem quest as the Replay feature created a *scenario where items could be gathered endlessly in forced conditions.
  • Increased the time between Telos Boltace’s slides from 6 to 8 seconds. This means after doing first slide attack you now have 8 seconds to do the next slide that does the radial blast+damage.
  • Improved the spawn chances of the Lua puzzle rooms.
  • Added 100 Impact damage to the Telos Boltace Stormpath attack.
  • Returned the Dread's charged shot to 20% status chance as intended.
  • Mandachord Song names can no longer include ‘,’ or ‘:’ due to linking errors in chat.
  • Channeling FX’s will now be visible on certain Armor and Syandanas.
  • Fixed an issue being unable to progress in the Octavia's Anthem quest - it would appear as though the Hydraulus was inert and you couldn't interact with any objects. This has been fixed.
  • Fixed Excavators not spawning during The Archwing quest.
  • Fixed issue with crashes and freezes in Captura mode when activating certain abilities.
  • Fixed Syndicate Medallions being invisible.
  • Fixed Simulor Orbs not stacking at all.
  • Fixed a case of not receiving Orokin Derelict Defense rewards as per: this thread
  • Fixed Octavia’s Amp ability not buffing Melee damage.
  • Fixed Octavia pieces missing from Mobile App.
  • Fixed a crash when Octavia's Resonator ability is active.
  • Fixed Octavia’s ability song tracks skipping when using Adau Percussion as per: this thread
  • Fixed Octavia not playing her music when dancing in Maroo's Bazaar.
  • Fixed a crash related to shooting the Phage inside Limbo's Cataclysm.
  • Fixed a crash related to enemies dying in the Rift while in Stasis.
  • Fixed crash when changing Armor for the Helminth Charger.
  • Fixed a crash when trying to host a lobby from /invite in Chat if in Solo matchmaking mode.
  • Fixed a crash when selecting a Mandachord Song link in Chat.
  • More fixes towards crashing in the Mandachord.
  • Fixed player's landing craft having the wrong rotation in junctions.
  • Fixed Decaying Sentients not appearing in the Codex.
  • Fixed Nullifiers not pulling players out of the rift.
  • Fixed Riven Mods that make a weapon have a negative total damage causing the weapon to rollover and do incredibly high damage output.
  • Fixed the Telos Boltace not functioning properly with Mirage’s Hall of Mirrors.
  • Fixed other player Telos Boltace Stormpaths overriding your own vortex/blast timing.
  • Fixed some dialogue playing twice in the Octavia’s Anthem quest.
  • Fixed an invisible blocking object beside Interception towers in the Grineer Sealab tileset.
  • Fixed script error that could occur when selling/dissolving mods in mod screen.
  • Fixed issues with Octavia's Mandachord hitching in certain scenarios.
Conclave Changes & Fixes:
  • Reduced the damage of the Pandero in Conclave.
  • Added 20 Impact damage to the Stormpath attack of the Telos Boltace in Conclave.
  • Fixed a Dedicated Server crash when casting Octavia’s Metronome.
  • Fixed a Dedicated Server crash when attempting to select a team.

Hotfix 20.0.3

March 26th, 2017 Forum Post

  • Removed assassins from Incident Archive 2318-H replay mode.
  • Removed an unscannable codex entry.
  • Fixed a variety of random crashes that occurred most frequently at the end of the Octavia's *Anthem Quest but would have caused pain and suffering throughout the game.
  • Fixed Mastery Rank Tests.
  • Fixed the Mod Fusion screen no longer displaying in-depth stats while upgrading Mods.
  • Fixed the missing Duplicates category in the Mod screen.
  • Fixed the Mod screen after selling duplicate mods.
  • Fixed foggy colored textures in the Earth tileset.
  • Fixed the Helminth Charger Codex diorama freezing the game.
  • Fixed Clem overlapping Steel Meridian agent in Captura.
  • Fixed overlapping text on clan details when viewing profile.
  • Fixed a crash in matchmaking.
  • Fixed a crash in Archwing missions.

Hotfix 20.0.2

March 24th, 2017 Forum Post

  • Updated the Telos Boltace description to match its new mechanics introduced in Update 20.
  • Removed a misplaced catwalk piece in the Grineer Galleon Defense room.
  • Tweaked the max number of Pox projectiles Limbo can create in Stasis to 20 before Stasis becomes unstable and closes.
  • Fixed casting a new Octavia Resonator not attaching to a Mallet if a Resonator is already attached to a Mallet.
  • Fixed projectile weapons displaying incorrect Arsenal stats as per: this thread
  • Fixed Mutalist Quanta projectiles not scaling when stacked.
  • Fixed the Telos Boltace’s mechanics not functioning after using/being revived.
  • Fixed reducing Clan Tier resulting in the Ascension Ceremony breaking.
  • Fixed non-Clan members not receiving Ascension Ceremony state when receiving Clan info.
  • Fixed a crash when non-Clan members visit Solo Clans.
  • Fixed non-Clan members seeing the required number of participants on the Ascension Altar being the required amount for their own Clan.
  • Fixed Ascension Altar's transition animation not playing for non-Clan members when the Ascension Ceremony is completed.
  • Fixed door Sensors not having their laser detectors.
  • Fixed unintended added amount of Infested material in The Jordas Verdict phase 1.
  • Fixed a crash that occurred when joining a mission that was already in progress.
  • Fixed Chroma’s Effigy pelt displaying a full bodied Chroma.
  • Fixed an amusing but silly looking "slide" that could happen for players if you enter a Dojo dueling room that players are already kneeling in.
  • Fixed both players getting the prompt to start a Dojo Duel session if they kneel at the same time.
  • Fixed numerous localization errors.
Conclave Changes & Fixes:
  • Fixed Octavia’s Mallet not appearing for Clients in Conclave.

Hotfix 20.0.1

March 24th, 2017 Forum Post

  • Reduced the ambient audio level when using Octavia’s abilities.
  • Fixed the Dread stat UI in the Arsenal unintentionally displaying reduced Crit Chance and Multiplier (back to original values now). Please note this affects almost all projectile based weapons and is solely a UI bug. We are fixing the rest shortly!
  • Fixed being able to play the last phase of Octavia’s Anthem without completing the quest.
  • Fixed a crash with the Mandachord.
Regarding UI changes from Update 20

UI Changes Thread

Update 20.0

March 24th, 2017 Forum Post - Octavia's Anthem

Octavia's Anthem
New Quest: Octavia's Anthem

Do you hear the music, Tenno? Faint memories of the Mandachord orchestra linger, and Suda wishes you follow it. Do as the Cephalon requests and be rewarded knowledge of an instrument from another time, the Mandachord. But, take caution... following her instructions may lead you down a twisted path...

Visit the Cephalon Suda Enclave in the Relay, and speak to Suda to start the quest. You must have the Second Dream quest completed to do so.

Octavia’s Anthem is a replayable quest! If you would like to experience it again, visit your Codex and select “Replay Quest”.

New Warframe: Octavia

Compose her song and then conduct the mighty Mandachord, turning bass, beat and melody into an anthem of devastation.

Get Octavia today by purchasing her in the Market for Platinum, or by completing Octavia’s Anthem to get her Blueprint. Her parts can be found in the following ways:

  • By facing your fears of the Infested: Rotation B of Orokin Derelict Survival
  • By mastering your Musical abilities: completing the Organ 'note match' puzzle on Lua (not one of the Seven Principles). Completing this puzzle spawns a loot crate that will contain an Octavia Blueprint piece! Please note this puzzle does not spawn on Lua Mobile Defense missions.
  • By revisiting Lua and by discovering new Caches on Lua Exterminate missions.
  • Passive: Briefly replenish energy for Octavia and nearby allies when abilities are activated.
  • Mallet (Percussion)
    • Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.
  • Resonator (Bass)
    • Launches rollerball that charms foes to follow it. When it vanishes, charmed enemies stagger. Combines with the Mallet to create a roving ball of musical devastation.
  • Metronome (Melody)
    • Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera a multishot buff. Timed melee swings gives the Forte damage buff.
    • *Please note: In missions with multiple Octavias present, the UI will indicate buffs for every active Octavia, but you'll only benefit from the strongest of those buffs.
  • Amp
    • Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.


Conduct your very own symphony, Tenno. Octavia’s abilities are powered by the Mandachord, a formidable tool used to mix Melody, Bass, and Percussion into a harmony of destruction. Compose a song before entering the battle by going to your Arsenal, selecting the Appearance tab, and hitting the “Mandachord” button.

How to use the Mandachord:

In this guide, we will be using the Adau Instruments to get you started on composition since they are the default Mandachord Instruments. There are also 4 other Instruments available in the Market for Platinum if you own Octavia:

  • Alpha Instruments
  • Beta Instruments
  • Druk Instruments
  • Gamma Instruments

Each Instrument is in the same key (D minor Pentatonic), so if you’re feeling adventurous try mixing and matching Instruments to create unique compositions.

The Mandachord is comprised of 4 bars which are represented by the numbers 1, 2, 3, and 4 (seen in the background of each bar). Placing one note at the start of each bar is a whole note. Each bar is divided into quarters which are represented by the vertical lines. The tempo is set to 120 beats per minute, meaning each bar is 2 seconds long, and each slot is a 16th note.

1. The first thing you will need to do is to hit the "Clear Notes" menu button. This will give you a clean slate from which to start composing! You may find it easier to loop the first bar to establish a beat. To do this, select "Bar 1" under the Loop heading in the menu.

The fastest way to start your composition is to tackle the Percussion track first! Using the Adau Instruments, place the outer drum sound on every quarter note, the second drum sound on the first note of the first bar, and the third drum sound in the third slot of every quarter:


2. The Bass section of the Adau Instruments was recorded from a real string, brass, and woodwinds mix. Try placing a note on the first beat of the second and third quarter notes, in the slots furthest from the outer ring. Just for fun, try clicking on some of the other empty slots:


You will notice the pitch rises as you move towards the outer ring of the Mandachord. Each Instrument works this way, enabling your notes to sound at the same pitch with different Instruments. Other Instruments have different bass-only sounds for this section as well, so feel free to experiment.

3. The Melody section of the Adau Instruments is a real choir that we recorded specifically for Update 20: Octavia’s Anthem.Try putting a Melody note on the first 16th note of the first quarter and on the fourth quarter note as seen in this picture:


You can also form chords by placing notes together on the same beat!

4. You can easily copy the pattern you have just created by using the “Copy Notes” menu button. Scroll to the other 3 bars using the center ring and arrange your notes into slightly different patterns to add variety to your composition as it plays. Experiment with removing or adding beats in between others. Try moving the Melody notes around to form a pattern that evolves as the Mandachord plays:


5. Mix it up! Now you are ready to add different Instruments into your composition. You can do this by clicking on any of the Instruments at the top right of the screen. Preview the sounds in each Instrument to choose the one you like.

6. Want to create a dance beat? Load up the Beta Instruments and arrange the kick drum so that it plays on every quarter note, and the snare drum so that it plays on the second and fourth quarter notes. For the the final touch, arrange the hi-hat to play on every eighth note:


7. Then arrange the Bass notes so one is playing on every quarter, and then add a bit of Melody:

Final tips
  • Try maintaining the same Percussion throughout your composition.
  • Start off by playing the lowest notes for the Bass in the first bar, and then increasing their pitch in each subsequent bar. Do the same for the Melody section. The key to getting good results is to slightly change the notes that are playing from bar to bar.
  • There are composition note limits:
    • The Bass track has a 16 note limit per composition.
    • The Melody track has a 16 note limit per composition.
    • The Percussion track has a 26 note limit per composition.
  • Use the “Volume Mixer” to adjust the volume for each track.
  • Use “Track Isolation” to toggle each track on and off.
  • Use “Reload” to revert any new changes back to the original selected/saved song.
  • Don’t forget to save your compositions into a song slot. You can save a total of 5 songs!
  • Use “Load Song” to select one of your custom songs or one of the default Instrument songs to load into the Mandachord.
All songs are freely shareable! Here’s how

In order to send and receive songs, you must own Octavia.

Typing [Song] in chat will bring up a list of your saved songs to chose from. Hovering your cursor over a song will play it for easy selection:


Once you have selected a song to share, a link with its title will appear in chat for others to save. Clicking on a song link will give you the following instructions on how to load the song into your own Mandachord:


Once you have the song loaded into your Mandachord, you are free to edit it. You can also save shared songs, but keep in mind the 5 song slot limit.

Enter 'Captura'! (New Photobooth mode)

Show off your favorite Warframe and Fashion ‘Frame with the new Captura feature. Use a vast array of tools to compose the perfect shot. Choose from numerous available locations, spawn in enemies, slow down, or speed up time and compose a stunning photograph. Add more depth to your composition with dozens of filters, special effects and graphic options.

How to access Captura

Head to the Arsenal and select your Warframe Appearance tab. There you will see a new button titled Captura on the bottom right. Upon launching Captura, you can select from the following Captura Scenes:


Each Syndicate also offers their own themed Captura Scene, available at a Standing price. Interested in applying your own background scene or having a solid color background to your Captura images? Visit Simaris in the Relay to purchase the Color Key Scene for Standing. Teshin also has Conclave Scenes to offer, visit him the in the Relay to add these to your Captura Scene selection.

Be sure to share your Captura screenshots with the Community- we can’t wait to see how creative you get! Captura Screenshot Share

New Weapons

A high tempo rifle. Choose between automatic and semi automatic fire to lay waste to your enemies. Its primary fire rewards increased accuracy and fire rate with consistent shooting. Its alt fire will load up 10 ammo before being shot in a single blow. The Tenora can be purchased in the Market for Platinum or researched in the Tenno Lab Dojo room.


This fan hammer pistol, like the Tenora, also has two firing modes. Its semi-automatic primary fire will please sharpshooters. Its alt fire packs a punch (several) by emptying its entire clip in one trigger pull, but hold steady, the shots also have some kick to them. The Pandero can be purchased in the Market for Platinum or you can purchase its Blueprint in the Market for crafting.

New Customizations!
Mucusk Syandana

A crown of bone spawns a mass with writhing, meaty infested tentacles.

Macak Wukong Alt Helmet

An alternate helmet for Wukong.

Cadenza Octavia Alt Helmet

An alternate helmet for Octavia.

Myrdin Kavat Armor

Accentuate the Kavat’s sleek profile with this enchanting decorative armor!

Helminth Charger Reskinned & Changes

Who is this gangly creature on your Landing Craft?! Who let this malformed Infested inside?! KILL IT WITH FIR- oh wait, that’s the newly reskinned Helminth Charger! With a whole new look comes a new attitude.

New Precept: Proboscis - Helminth Charger whips a proboscis out at an enemy within 15m, pulling them back and dealing 25 damage.

The ‘Charge’ Precept has been changed to Trample: The Helminth Charger rushes an enemy, dealing 35 damage to all in its path.

For those of you looking for the original Charger model, you can find the Helminth Degenerate Pattern as a Cosmetic Option in the Market available for Credits!

Expanded Arsenal Stats!

Sometimes your weapons do so much more than Primary Fire! To highlight the alternate capabilities of some of your weapons, your Arsenal has been upgraded with alternate fire stats to help you see your equipment’s true potential.

Any weapon with an Alt-Fire mode now have stats in the Arsenal! This includes:

Primary Weapons
  • Javlok, Buzlok, Ferrox, Harpak, Hind, Mutalist Quanta, Penthera, Paracyst, Penta, Quanta (Vandal), Stradavar, Tenora, Zarr
Secondary Weapons
  • Azima, Euphona Prime, Kulstar, Pandero, Talons
New Emotes!

5 new emotes are available for your hip-shaking convenience!

  • Glissade Narta
  • Maestro Narta
  • Poise Narta
  • Tempo Narta
  • Pendulum Narta
Dedicated Music Zones

The Relays and Maroo’s Bazaar now offer dedicated music zones, where you can share your Mandachord compositions and boogie down with fellow Tenno. Simply bring Octavia to one of the areas marked with the symbol in the spoiler below, and select any of the Narta emotes listed above to start the party.


Dojos have a “free for all” policy when it comes to sharing your Mandachord compositions. Team up with your Clan to create symphonies in the comfort of your own Dojo, without concern of getting a noise complaint.

General Additions
  • Out of world leaderboards for Trials now include the 'date achieved' for the all time records. If you need a refresher on where these are, find the links here:
  • Added item name and description to the Gear selection screen.
  • Added detailed information to Energy/Health/Ammo Restores to tell you how much you'll be getting how often on each burst.
  • Added drag ability to sliders in the Options screen.
  • The Latron, Sicarus, and Hikou have all received PBR treatment.
  • The Furis and Afuris have received the PBR treatment!
  • Added scrollbar for ability descriptions and stats if they exceed window boundaries.
  • Added the Anasa Ayatan Sculpture to the Codex so that it may be linked in chat.
  • Added the ability to sort by Lens type in the Arsenal
  • Added a new Ayatan Sculpture. The Valana Ayatan Sculpture can be acquired in-world as an addition to the discoverable Ayatan!
  • To improve performance, added a small delay between each explosion when activating the alt-fire on certain weapons (e.g. Simulor, Penta).
  • Added an error message and a visual indicator to items that can't be traded when selecting items for trade.
  • DX11:
    • Improved multi-monitor support: Warframe should remember which screen was set to fullscreen
    • Going from windowed to fullscreen should no longer end up with resolution and refresh rate being incorrect
4K UI Support!

If you've been playing Warframe with 4K Resolution and been struggling with the UI, we are happy to inform you that 4K UI support is here!

Want more information? Check out our Dev Workshop on 4K UI support: here

Renamable Mod Configurations!

It's finally here! No longer are your Mod Configurations limited to just 'Config A, Config B, Config C'! You can now customize the names of each Config!

UI Quality of Life (QoL) & New Features

We've added a number of QoL features to Warframe's UI with Update 20: Octavia's Anthem:

  • When playing an Endless Mission with AABC reward rotation or a mission with hidden Caches, the UI that reveals which reward has been earned has been updated with a new look!
  • You can now multi-purchase items from Syndicates and Baro Ki' Teer!
  • You can now exchange Stacks of Prime Parts for Ducats using the Middle Mouse Button (the same feature already exists for selecting a stack of Mods to convert to Endo).
  • There is now a Research Tab in the Clan Profile Screen!
  • You can now link your Clan in Chat - anyone looking to recruit should make note of this!
  • You will now only see categories in your Foundry, Mod, and Inventory screen that have items within.
  • You can now swap your Loadouts from the Solar Map - Loadout descriptions are now viewable upon being hovered over.
  • Numbers have been added to the Sanctuary's Practice Mastery Rank Tests so you know which test you're entering for practice of Qualification.
  • We have Updated the visuals of our Friends and Clan UI pages! Fresh new screenshots await you!
  • An 'All' category has been added to your Inventory screen, along with a Search bar!
  • Trading flow improvements have been added! We now have added a final confirmation dialogue for a trade that lists the items being traded and requiring a final confirmation from both sides. i.e. "You are about to trade an Unranked Prime Chamber for 1000 Platinum?" and confirmation by button press or mouse click from both sides before "Trade Completed". This is one last review of the manifest to ensure you're certain of your trade.
  • Added the ability to click on items in a Player’s Trade Menu, opening another screen with more details (much like clicking on a Linked item in Chat). Songs up for sale will also play for one loop using this feature.
  • By typing /join [name of player] into Chat, you can attempt to join their lobby if no restrictions are in place (Solo, etc).
  • Added blur to offered item background in trade window to help with readability.
Weapon Disposition UI Change

Disposition is now displayed as dots from 1 to 5. This change should remove the confusion caused by the previous “Faint/Neutral/Strong” ratings. A Disposition of 1 is the equivalent of the previous “Faint” Disposition, while a Disposition of 5 is the equivalent of the previous “Strong” Disposition. This change also allows a more accurate rating, with five possibilities instead of the previous three. A weapon’s Disposition can be seen in the Arsenal under the “Upgrade” section.

Dojo Changes

Dojo sessions are now hosted using the Relay system!

This means that Dojo sessions will be no longer be handled with the Host and Client method, eliminating potential host migrations or other host-related connectivity issues. Clan members will be able to invite other Tenno to the Dojo and leave without forcing their invitees out as well.

For performance’s sake, the Instance limit for Relays also applies to this new system. You and 49 other Tenno will be able to visit the Dojo at the same time before another Instance is created, and any modifications done to the Dojo will still propagate across each Instance simultaneously.

As a result of these changes, “Host” will be removed from the Clan Roles list since any and all Clan members will now be able to access the Dojo at all times.

Trading in the Dojo now works similarly to trading in the Maroo's Bazaar where players can "set up shop". The trading post still shows all players in the Dojo with trades remaining for the day, but Players can now start a trade from the Trading Post or by interacting with another Player who is in trading mode.

Duelling will use the original Dojo hosting system, where it will create one session for the duelling Tenno. Players will be able to trade in the Duelling Room, but not during a Duelling Session.

Mastery Rank-Up Screen Changes

A new and improved Mastery Rank-Up screen is here! When you become eligible for a rank-up, a new option to initiate your test will appear at the top of the pause menu (instead of directly under your name). Upon selecting to start your test, a new screen appears that shows you what Mastery Rank test you’re about to attempt, what rewards you will receive upon a successful completion, and helpful hints!

See it in action here

New Clan Ranks System!

In addition to the Dojo hosting changes, Clan Affinity will be awarded depending on the amount of effort expended towards bettering one’s Clan. This Clan Affinity will contribute to the Clan’s Rank and is awarded as follows:

  • The first time you construct an Oracle Room, Bio Lab, Chem Lab, Energy Lab, Tenno Lab, Orokin Lab, Duelling Room and Obstacle Course.
  • The first time you construct a Trading Post, Treasury, and Temple of Honor.
  • Upon completion of Clan Research.

The amount of Clan Affinity earned by building Rooms or Decorations are listed in their respective selection screens; Research entries have been given the same treatment within the Lab UI. A Research tab has also been added to the Clan Profile, which will list all research and its state of completion per Lab!

Don’t worry if your Clan has already done all or part of the above tasks - the rewards are retroactive! The appropriate amount of Clan Affinity has been given to all existing Clans with this Update.

All existing Clans are currently at the initial Rank, regardless of their Clan Affinity. Once its members complete the Ascension Ceremony, the Clan will Ascend to the highest Clan Rank attainable with their current amount of Affinity.

What is this Ascension Ceremony? If you have earned enough to reach the next Rank, a new Decoration called the Ascension Altar will become active! To participate in this Ceremony, a clan member simply needs to interact with this device. Depending on your Clan Tier, a certain number of members must partake in this ceremony in order to reach Ascension, but under no time limit.

Participants will immediately be awarded Endo upon interacting with the Altar, and any remaining Clan members will be able to interact with the Altar and receive an Endo reward within 72 hours after the Ascension Ceremony has been completed. Participants from Clans who have enough Clan Affinity to Ascend multiple Ranks will be rewarded with Endo from each individual Rank.

The required number of participants per Tier are as follows:

  • Ghost: 1
  • Shadow: 5
  • Storm: 15
  • Mountain: 30
  • Moon: 50

The amount of Endo awarded per Clan Rank is as follows:

  • Rank One: 1,000
  • Rank Two: 2,000
  • Rank Three: 3,000
  • Rank Four: 4,000
  • Rank Five: 5,000
  • Rank Six: 6,000
  • Rank Seven: 7,000
  • Rank Eight: 8,000
  • Rank Nine: 9,000

For Clans who have earned the current max Clan Affinity at the time of this update, completing the Ascension Ceremony will award each participant (and any other player who interacts with the Altar within 72 hours after its completion) with a grand total of 45,000!

To remove any confusion between these new Clan Ranks and the existing ones, Clan Hierarchy is now used to describe a player’s position within the Clan, whether they are a Warlord or an Initiate.

All of these changes are the foundation for a larger system planned for release later this year, so stay tuned, Tenno!

Corpus Enemy Additions & Changes
New Corpus Ratel are here!

Sniper Crewman now are able to deploy mini-robots known as Ratel. These fast-moving mini robotics units are quick and can quickly overwhelm even the strongest Tenno - take them out at the source!

We have increased the spawn chance of Sniper Crewman in Corpus missions. We have also reduced the spawn chance of Sapping Ospreys (which will mean less Sapper Mines) and lowered the maximum allowable simultaneous instances of Sapping Ospreys.

Nullifier Changes

Bow and Sniper lovers rejoice! A new strategy for annihilating Nullifiers is now available. Nullifier backpacks are now equipped with Projector Drones that are deployed overhead. These Projector Drones are the power source behind the Nullifiers’ bubbles, and determine the growth, size, and vitality of the bubble. Here is what you can expect from the Nullifiers’ updated backpacks:

  • When alerted for the first time, Nullifiers will deploy their Projector Drone to create a bubble.
  • When in contact with varying ceiling heights, the Projector Drone will adjust its own height and reduce the size of the bubble to remain targetable.
  • If the bubble has been popped, the Projector Drone will return to the backpack for a brief period of time before being deployed again.
  • If the Projector Drone is destroyed, the bubble will pop and render the Nullifier permanently unable to make bubbles.
  • Projector Drone health scales with enemy level.
  • Fixed Nullifiers so that stealth finisher targets don’t grow the bubble, as per: this thread
World State Window Changes.
  • The World State Window now has progressive disclosure and will only display the missions and Categories for content in which a player has met the criteria. Some of this is partially in place, but this is a more exhaustive change that ensures new players are not overwhelmed by seeing content they cannot play.
    • Alerts will only appear in the World State Window if you have the planet unlocked.
    • Invasions will only show if you have the planet unlocked.
    • Sorties will only become visible after completing The War Within.
    • Syndicate Daily Missions only appear if a player is a member of a Syndicate.
    • Void Fissures will not appear until a player obtains their first Relic
Limbo Revisited

Limbo is a Warframe with one of the most complicated skillsets. When his skills are mastered, he becomes an unstoppable force of Rift manipulation. While many have perfected the Limbo, there's been a general sense he needs to be revisited to make the mastering feel more rewarding.

With this Update, we have revisited Limbo. Changes to Limbo include the following:


While in the Rift, Limbo receives a slight Energy regeneration. Additionally, enemies killed in the Rift will grant Limbo 10 Energy.

Rift Walk
Movement Activated Ability:

Limbo darts in and out of different Planes of existence at no Energy cost. Tapping the roll key (default binding Shift) will shift Limbo between the Rift and Material Plane. Shifting into the Rift leaves behind a tear that, for a brief period of time (5s), Limbo and Allies can use it to enter the Rift. Limbos that enter the Rift through the tear can remain in the Rift as long as they please, unlike Allies who have temporary access.

1. Banish

Send enemies and Allies within a small radius into or out of the Rift for a period of time. Banish targets must be in the same Plane as Limbo to be affected. For example, Limbo must be in the Material Plane to Banish Material Plane targets to the Rift and vice versa. Banished enemies will take damage when casted and will be knocked down for a brief period of time.

2. Stasis

Stop Banished enemies in their tracks by putting them in Stasis for a period time. Toggle the ability on and move within the Rift to strategically set up shots around enemies affected by Stasis. Projectiles will stay suspended until the Stasis timer runs out, until toggled off, or until the 300 projectile limit has been reached, upon which your torrent of projectiles will be launched at the enemy.

3. Rift Surge

Void energy surges through Limbo and into the Rift, charging enemies within it. Charged enemies that cross over to the Material Plane will Banish themselves and nearby enemies back into the Rift. When charged enemies die outside of the Rift, they surge and transfer the charge to nearby enemies.

4. Cataclysm

Bridging the Rift and Material Planes, Cataclysm creates a sphere of Void Energy that shifts enemies within its radius into the Rift. During its creation and final collapse, enemies stumble and take damage. The sphere’s final collapse deals damage to enemies both in and out of the sphere, and scales based on the health and shields of ALL enemies in the Rift.

Additional changes
  • Mission objective items, such as Datamass, can now be carried in and out of the Rift Plane. However! Be careful not to drop these items in the Rift Plane, as they can only be picked up in the Material Plane.
  • Allies in Cataclysm's sphere can now collect pickups including mission objective items.
  • The Rift Torrent Augment Mod will now grant Limbo a damage increase (15/20/25/30%) for every enemy affected by Rift *Surge and has had it’s description changed to reflect this.
  • Toned down the FX while in the Rift.
Weapon Balance Pass

As we near the staggering number of 300 weapons (including variants), the task of balancing grows increasingly daunting. At its core, Warframe is a co-operative game; having powerful tools is a boon to a team rather than a disadvantage. However, there are a few weapons that have such a dominating effect in missions that co-operative missions essentially become solo. Aside from the handful of dominating weapons, there are even more that have been overlooked.

We have taken a look at our Arsenal and adjusted many weapons - mostly Primaries at this time. Everything below is subject to change - this is our current plan and gives you a general idea of what is coming!

We have buffed 10 underpowered weapons which have unique mechanics that have been overlooked due to their poor stats.


The Miter is one of the oldest examples of killer concept with lackluster results. The next Update will bring the following:

  • Increased chance of dismemberment on kills.
  • Increased speed of Projectiles.
  • Charge time has been halved.
  • Critical Chance of 5% for a quick shot.
  • Critical Chance of 10% for a charged shot.
  • Hit detection is now based on the size of the Sawblade.
  • Mastery Rank increased to 6.

The Harpak's stats aren't the worst in the scheme of Primaries, but it has received some love since it is often overlooked.

  • Recoil has been reduced on the Primary Fire.
  • The Alt-Fire Charge time has been removed - it is now an instant harpoon.
  • The Critical Chance has been increased to 20%.
  • Increased the range of the Alt-Fire from 15 meters to 40 meters.
  • Increased the flight speed of the Alt-Fire and updated the FX.
  • Adjusted pull strength of the Harpak’s alt fire to have enemies more likely to end up near you.

The Hind has more nicknames than most Primaries (Baguette, etc), but not as much use.

  • We've added a single-shot Semi-Auto Alt Fire to the Hind that has increased Damage, Critical, and Status Chance.

Like the Miter, the Panthera is a killer idea with lackluster execution. We've made the following changes:

  • Primary Fire has been switched to Automatic, and the fire rate has been increased.
  • The Status Chance of Primary Fire has been increased to 20%
  • Critical Hit Chance of Primary Fire is now 10%
  • The Critical Multiplier is now 2x.
  • Ammo Requirement is reduced to 2.
  • Secondary Fire Status chance is now 35%
  • Critical hit Chance of Secondary is now 25%
  • Hit detection is now based on the size of the projectile.
  • Mastery Rank is now 7.

The Paracyst is one of the more spine-tingling weapons in the Arsenal that really runs with the Infested theme.

  • The damage of the Primary Fire has been increased by 5.
  • Updated the FX of the projectiles of the Primary Fire.
  • Increased the range of the Alt-Fire tether to 50 m.
  • The Status Chance of the Primary and Secondary Fire has been increased to 30%
  • The Critical Chance of Primary Fire has been increased to 10%
  • Mastery Rank is now 5.
Mutalist Quanta

One of the more abstract Weapons that uses the Alt-Fire mechanic, the Mutalist Quanta has confused people since launch.

  • The Mutalist Quanta is getting more of a mechanic change rather than just stats.
  • It will have its Alt-Fire stack similar to the Simulor to make a large Infested Orb that you can shoot through for additional stats.

The Buzlok and its homing mechanism has been used for many creative moments - but ultimately this weapon has been overlooked.

  • The Ammo Requirement for the Secondary Homing has been reduced to 2.
  • Physical Damage distribution has been adjusted to 50% Impact, 40% Puncture, and 10% Slash.
  • Damage has been increased to 60 from 45.
  • Critical Chance increased to 15%
  • Critical Damage increased to 2.5x
  • The flight speed of the Homing Beacon has been increased.
  • The Homing Beacon will now only stick to NPC & Characters.
  • Critical Chance increased by 50% on targets with Homing Beacon attached to them.
  • Clip size reduced to 50.
  • Mastery Rank increased to 9.

The Ice Beam weapon: the Glaxion. Probably one of the most exciting weapons to imagine in combat, yet it has received a cold reception.

  • Cold Damage has increased to 333 from 250.
  • The rate at which ammo is consumed has been decreased.
  • Increased the Accuracy of the Glaxion.
  • Reduced the range from 30 meters to 24 meters.

The Ogris has gone through a visual Upgrade, and now it's time for a stat upgrade. To many, this was their first entry into Launcher weapons - are you willing to give it another look?

  • The Flight Speed of the projectile has been increased.
  • The Status Chance has been increased to 35%.
  • The charge time to fire the Ogris has been reduced.
  • The direct Impact damage of the projectile has been decreased to 100.
  • AoE damage has increased to 600.
  • AoE range has increased to 6 meters.
  • Mastery Rank requirement has increased to 8.

The Attica was the debut entry into Automatic Primary Crossbows! We've revisited it to perhaps bring it back into the spotlight of your Arsenal.

  • The Weapon Recoil has been reduced.
  • The Fire Rate has been increased.
  • The Flight Speed of the bolts has increased.
  • The Critical Chance has increased to 25%.
  • The Critical Multiplier has increased to 2x.
  • The Ammo Capacity has increased to 20.

We have nerfed 3 weapons (plus 1 variant) that we feel disrupts the co-op setting and pace of gameplay for most groups:

  • The Tonkor's rocket jumping mechanic has long been obsolete since the introduction of bullet jumping, so the Tonkor now deals self-damage like all other launchers.
  • The Tonkor Grenade trajectory line now appears on holding the fire button (Default Left Mouse), and grenade fires on release.
  • The grenade needs to travel 6m before arming itself, it will bounce off yourself, other players and AI before then.
  • The Maximum lifespan of grenade has dropped from 5 to 3 seconds - grenades are quicker to explode
  • Grenades bounce lower and explode sooner, making them more likely to explode where they are shot.
  • The Critical Chance has been reduced to 25%.
  • The Accuracy of the Tonkor has been increased.

The Simulor's entry into Arsenals marked one of the more unique moments in Weapon history. It's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.

  • The Status Chance has been increased to 30%.
  • The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 3.
  • A Critical Chance of 2% has been added.
  • The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-6 meters.
  • The Explosion Damage has increased from 50 per orb to 75 (225 at full stack).
  • On an orb stacking event (when orbs combine), damage range decreased to 1-6 from 3-8
  • On an orb stacking event, damage decreased from 150-250 to 20-40
  • The Simulor has had its max Ammo Capacity reduced to 60.
Synoid Simulor

Considering the Simulor was the only Primary Cephalon weapon, it was easy to see a Synoid version entering Arsenals. Like its vanilla counterpart, it's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.

  • The Status Chance increased to 35%
  • The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 4.
  • A Critical Chance of 5% has been added.
  • The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-8 meters.
  • The Explosion Damage has increased from 50 per orb to 75 (300 at full stack).
  • On an orb stacking event (when orbs combine), damage range decreased to 1-8 from 3-8
  • On an orb stacking event, damage decreased from 150-250 to 20-50
  • The Synoid Simulor has had its max Ammo Capacity reduced to 75.
Telos Boltace
  • The only melee entry on the list is the Telos Boltace.
  • This weapon is receiving a bit more of a mechanic change rather than a purely numerical change.
  • The Slide attack will create a vortex that staggers and draws enemies toward you.
  • The following Slide attack (after a vortex) will radial blast and ragdoll enemies away from you.
  • This 'back and forth' will be on a cooldown.

If you have invested into a nerfed weapon, when the Update releases there will be an Inbox message generated on Login to give you a single 3 day Affinity Booster and a Forma per owned weapon to reconfigure your weapons as you see fit!

Regarding any Rivens you may have or are looking to pick up for any of the listed weapons: you can expect small changes to stats. Stay tuned for more information in the Update notes!

  • Fixed the Tether Grenade Mod for the Penta cancelling Self Damage.
Archwing Changes & Additions
  • There is now a toggle option for how you want to fly: old vs. new! This option allows players to switch between the original Archwing flight system that we introduced vs the newer one we added. You can find this in the Options menu by going to Controls > Archwing > Toggle Experimental Flight!
  • Removed unusable Ammo Drops from Archwing.
  • Improved the radius and 'suck speed' of Archwing's innate vacuum.
  • The Vulkar Wraith is now tradable!
  • Emotes no longer remain active while changing your Arsenal in the Relay.
  • Focus Convergence Orbs will now spawn closer to you - before they would spawn within 40 to 80 meters, now they will spawn within 30 to 60 meters.
  • The Judgement points required to enter the various Rathuum missions and to fight Kela de Thaym on Merrow have been reduced! The Judgement points earned remains the same.
  • Yam now requires 10 judgement points.
  • Vodyanoi now requires 15 judgement points
  • Merrow now requires 25 judgement points.
  • All of the Index mission options available on The Index node on Neptune have been removed, except for the Endurance mode. This node is optional, and is not required to complete Neptune. Since Endurance modes play out with no explicit end, we've made all Index enemies drop all Index exclusive modes so that you can remain in the same Endurance mission without missing out on drops that the enemies don't spawn.
  • Decreased the hit box on the Grineer Rollers to better match the visual mesh.
  • Reduced particles from the Telos Boltace slide attack as per: this thread
  • Re-arranged Stims to appear together in Dojo Research.
  • Added mini-map marker for Dojo Transporter.
  • Removed bounding boxes of Dojo and Orbiter Decorations, except around Triggerable or Interactive sections of *Decorations. This means you will have a much, much easier time placing Decorations! In a way, the sky is the limit.
  • Overlapping Waypoint markers are now sorted by distance from player.
  • Bleedout Markers now hover above the player’s head and will follow them if they crawl around. A distance label is also added to this Marker (but will disappear when they are being revived).
  • Improved visuals of Grineer Blunt.
  • Changed translations on Resource Drone extract button to be singular if only 1 Extractor is ready.
  • Tweaked the location of a Kuria in the Shipyards!
  • The objective count in Mobile Defense missions will now disappear a couple seconds after all objectives have been successfully completed.
  • Updated Sargas Ruk’s face with wrinkle data so that you can see his anger in all of its wrinkled glory.
  • Changed the console action text and its marker to hover over the console screen instead of floating above it in the first mission of Vor’s Prize.
  • Added extra navigation Marker in first mission of Vor’s Prize to make path clearer.
  • Updated the Corpus Turret animations for performance improvements.
  • Choosing the default Ash skin for Ash Prime now removes all Ash Prime details.
  • Improved cloth physics on several Sugatras (Boloket Sugatra, Scyth Sugatra, Ki'Teer Sugatra, and the Tentacyst Sugatra).
  • Optimized numerous Dojo decorations for improved performance.
  • Improved AI navigation in a number of Infested Salvage tiles.
  • Added PBR touches to a number of Corpus art objects.
  • Added PBR touches to a number of Dojo art objects.
  • Added PBR touches to numerous Infested Hive art objects.
  • Adjusted the difficulty scaling of the Spy Mission portion of Vor’s Prize Quest.
  • Updated a number of Warframe Skin icons to make them all more consistent.
  • Lowered the specular lightning on the Smeeta Kavat to address ‘plastic’ looking issues.
  • Improved the loading times of certain HUD elements.
  • Adjusted the lighting in the Perrin Sequence Lunaro map.
  • Improved the dual wielding functionality of Sentient enemy types.
  • Added additional Relay flavor NPCs.
  • Performed a lighting pass on the Infested Corpus tileset for improved reflection fidelity.
  • Disabled the mini-map during the mountain pass section of The War Within quest.
  • Tweaked the visuals of the trade offering icon shown above player’s heads during the trade process.
  • Tweaked the visual appearance of a number of Infested coral art objects.
  • Updated the wrinkle maps seen on the faces of Grineer Marines.
  • The recruiting channel can now be joined while in a PvP lobby.
  • Improve the spawning logic of interactive consoles in Mobile Defense matches to ensure a better spread.
  • Magnetize used by enemy NPC Mag’s will now have a 1 second delay before the actual ability is deployed to prevent players from instantly 1-shotting themselves when facing these enemies.
  • Changed flashing reticule hitmaker to be simulated locally for Clients to provide better visual damage feedback if they have a poor connection to Host.
  • Fixed an issue with the flashing reticule hitmaker when jumping or Bullet Jumping near enemies.
  • Fixed an issue with the flashing reticule hitmaker during Vauban’s Vortex, and Nezha’s Blazing Chakram and Warding Halo.
  • Updated NPC idle animations.
  • Changed the tints on the default shader for the Latron as it was all dark, and not fitting the icon!
  • The Corpus Ship Tileset has received an ambiance overhaul.
    • Note from George the Audio Director: “We wanted to give this tileset an audio refresh because most of the sounds were created over 3 years ago. In that time we have come up with tech that lets us play ambient sounds in a more realistic way and in a way that makes the levels feel more alive. In addition to the new tech, we also created a lot of new sounds that are unique to this tileset, in order to make it feels more Corpus-like.”
  • Puzzle push-volumes now affect Warframes with knockdown immunity (Iron Skin, Warding Halo).
  • Reduced the MASHED Glyph diorama lighting in the Market to improve visibility.
  • Made some adjustments to the Invincibility marker in the HUD so that it is more legible.
  • Removed Corpus Ship room that was unintentionally included in the Corpus Outpost tileset.
  • Improved melee weapon holster transition animation for the customizable hostler positions to fix snapping.
  • Made several optimizations for Relay performance.
  • Lowered the brightness on Excalibur's Blind cast and Drone Explosion deaths to avoid excessive bloom.
  • Navigation panel information (not quest related) will now be hidden when playing through Vor's Prize.
  • Grineer Helmets have been given the PBR treatment to better match their bodies!
  • Lowered the camera level when in the Archwing Arsenal to better view your Warframe.
  • Changed Rhino’s Roar to only buff non-Tenno allies with a weapon -- this avoids the confusion when things like the *Defense pod would suddenly start glowing strangely when near a Roar.
  • Updated the icons for the Chroma Drevni and Chroma Vojnik skins to include shots of the default Helmet (with the skin colours applied) to resolve confusion.
  • Changed the Hostage/Rescue Target's in-world marker border from white to blue to match the icon color.
  • Improved scaling and offset of items when viewing them in the Codex.
  • Changed Atlas' Rumblers HUD marker from objective to Allied NPC.
  • Changed Grineer Galleon tiles used during the Nav Segment phase of Vor’s Prize to show off a more visually interesting/less confusing route.
  • Corpus Ship and Infested Ship door caps are now off instead of red.
  • Tweaked Mesa’s Noble Rifle animation to remove a pop in the movement.
  • The Braton Prime, Braton Vandal, Aklato, Lato Prime, and Lato Vandal have all had their firing sounds remastered!
  • You will now continue to be in a crouched position when jumping while crouching.
  • Fixed damage-over-time procs double-dipping on stealth multipliers, resulting in higher numbers than the intended 8x.
  • Fixed certain puzzles on Lua not functioning for Clients.
  • Fixed the Hyena Pack being immune to the Corrosive Projection Aura.
  • Fixed selecting a new Landing Craft defaulting to the Scimitar instead of the selected one.
  • Fixed Loki losing active Invisibility after Transferring to and from the Operator.
  • Fixed the Survival timer counting up instead of down.
  • Fixed the Kohm magazine capacity dropping from 960 to 120 when the Twin Rogga is equipped prior as per: this thread
  • Fixed being in an unarmed state when attempting to switch to a Scanner while sheathing a weapon.
  • Fixed the diamond offset for the Ki'Teer Sugatra.
  • Fixed Infested Charger animation to make it better hit its target.
  • Fixed Euphona Prime Alt fire not reacting to Mag's Magnetize as per: this thread
  • Fixed clients falling through elevators and having incorrect positions in the map after using Transference while riding an elevator.
  • Fixed Stim Gear LOC having Extinguished Key description.
  • Fixed Raptor Bomb timer sometimes displaying a negative value.
  • Fixed material type of the upper section of the Bodo Syandana.
  • Fixed Player Store preview in Maroo’s Bazaar only showing the first item for sale after the initial cycle, as per: this thread
  • Fixed issue with players sometimes spawning off the edge in the Kuva Fortress.
  • Fixed Riven Mods not showing proper name in End of Mission screen.
  • Fixed Rollers being given prods from Radial Disarm.
  • Fixed script error in Void Projection screen when tabbing between Eras using a controller before the menu fully loaded.
  • Fixed a progression stopping issue in The Glast Gambit if the Inbox mission flow was interrupted.
  • Fixed issues with various turrets / environmental weapons not having proper 'invulnerability' bars when applicable.
  • Fixed issues with Kubrow / Kavats having incorrect icons in the End of Mission screen.
  • Fixed an issue with latency and Saryn's Spores making the Spores look much larger than intended.
  • Fixed an issue with potential soft locks of the Abilities Screen in the Arsenal.
  • Fixed an issue with certain AI (Kuva Clouds, Ospreys) taking poorly planned paths to their intended destinations.
  • Fixed performance issues related to stacking Status Effects.
  • Fixed Ayatan Stars appearing in the wrong section while Trading.
  • Fixed Kuva Siphon not starting if the host has not completed The War Within
  • Fixed an issue with unowned colours being equipable.
  • Fixed an issue with Clan Emblems being a bit too transparent and bright. There should now be a better balance between darker/brighter clan emblems.
  • Fixed an issue with Trading where Button spamming would cause Clients to lose functionality.
  • Fixed a case where going to view a Quest from the Solar Map would result in the Quest's title overlapping the Quest description
  • Fixed Drekkar Scorpions having more armor than intended. Their armor has been reduced and is now on par with other Scorpion variants.
  • Fixed a script error in The Jordas Verdict that was causing no enemies to spawn.
  • Fixed an issue in Jordas Verdict Stage 3 where players would be unable to revive after being purged.
  • Fixed the Dera Vandal not alerting enemies when listed as an alarming weapon in the Arsenal.
  • Fixed players in squad seeing Clients falling below and bobbing up and down on ziplines.
  • Fixed an issue with Clients continuing to see the revive progress diamond after they’ve revived a downed player.
  • Fixed Extraction marker appearing in Extermination missions when not all enemies have been killed.
  • Fixed Market diorama for holster positions not previewing melee weapons holstered on your Warframe.
  • Fixed a color emissive issue with the second stage of The Law of Retribution that left pressure pads looking as if someone was still standing on them.
  • Fixed misaligned door icons in Vor’s Prize.
  • Fixed Clients having no recoil on their secondary weapon after they transferred to their Operator and used Madurai’s Phoenix Gaze.
  • Fixed Transference causing players to fall through elevators while riding up to Grineer Shipyard Defense missions.
  • Fixed the asymmetry of the Naberus Shoulder Armor on Loki’s Knave Deluxe skin.
  • Fixed tints of Orokin staircase pillars to blend better with the stairs.
  • Fixed the Tactical Reload and Eject Magazine mods not automatically reloading on a holstered weapon after Clients use Transference from Operator to Warframe.
  • Fixed Warframes becoming invisible after Transference.
  • Fixed a majority of the areas in the Corpus Outpost tileset that had over-the-top bloom.

Adjusted positioning for several Sugatras attachments on the Boltace to prevent them from clipping and jittering around.

  • Fixed the Transmute and Reroll buttons slowly fading behind the foreground of the Mod Screen if a Riven Mod was rapidly selected/unselected.
  • Fixed an issue with Laser Barriers disabling even when alerted by Security Cameras.
  • Fixed Winds of Purity having double the lifesteal gain instead of the intended 20%.
  • Fixed performance issues when Players land on top of an NPC.
  • Fixed an issue in Relays where player names disappear when you move too close to them.
  • Fixed a host migration related crash.
  • Fixed a crash that could occur when a Client joins a match and then subsequently times out.
  • Fixed an issue with Ember’s default energy color being displayed incorrectly.
  • Fixed an issue with the Elder Queen’s braids not appearing correctly during The War Within Quest.
  • Fixed an issue with the Spectre versions of Mesa and Chroma seen in their respective Quests not properly holstering their weapons.
  • Fixed an outdated model of the Ignis being visible in the Clan Training Diorama.
  • Fixed a couple of instances of loot crates being placed inside geometry on certain Grineer Sealabs tiles.
  • Fixed a missing force field near a tutorial hint seen in the Spy Mission portion of the Vor’s Prize Quest.
  • Fixed an issue with only Archwing stats being shown on the EoM screen after completing Sealab missions.
  • Fixed an instance of z-fighting seen on Derelict tiles.
  • Fixed an issue with Rivens not being linkable in chat after being revealed.
  • Fixed an erroneous error being displayed when attempting to reroll a Riven.
  • Fixed an issue with Prime Sigil borders not appearing correctly in certain instances.
  • Fixed an issue with Inaros’ Scarab Swarm not properly persisting over host migrations.
  • Fixed minor clipping issues seen with tarp art objects on Shipyards tiles.
  • Fixed an issue with Sentients not properly have their dismembered limbs replicated to Clients after a host migration.
  • Fixed an instance of z-fighting visible on grates vents in the Grineer Asteroid tiles.
  • Fixed an issue with Operators being visible in place of Warframes during the mission Extraction cinematic.
  • Fixed being able to get stuck under the Landing Craft ramp when testing Transference for the first time during the War Within Quest.
  • Fixed an issue with player names appearing as hex codes if their name started with ‘0x’
  • Fixed an animation pop that could be seen during the extension/retraction of Sentinel weapons.
  • Fixed minor clipping on the weapon model seen when reloading the Kohm.
  • Fixed Vay Hek’s eye’s having the wrong materials applied to them and corrected the visuals on his teeth.
  • Fixed an issue with the background of undiscovered Codex entries not appearing correctly.
  • Fixed the Melee Combos menu from not opening correctly while the Solar Map is also open.
  • Fixed a number missing Codex entries.
  • Fixed an issue with Operators being temporarily invulnerable on Clients after initiating Transference.
  • Fixed an issue with the Thorac Syandana not aligning properly when viewed in the Arsenal.
  • Fixed an issue with the Pakal Leg Armor appearing uneven when equipped on Valkyr Prime.
  • Fixed an issue with enemy Magnetize not functioning against Clients.
  • Fixed an issue with Vor being killable during the Tutorial mission.
  • Fixed an issue with Telos Boltace appearing incorrectly when equipped on Mesa.
  • Fixed an issue with Feral Kubrows not always engaging in combat behaviors.
  • Fixed an issue with Feral Kubrows not properly animating during their disengage behavior.
  • Fixed an issue with Feral Kubrows being immediately hostile after previously have killed one.
  • Fixed Clan Dojo UI showing “Conclave” instead of “Earth” if a clanmate was in Maroo’s Bazaar.
  • Fixed Quaro Chestpiece closing when equipped and remaining closed. It will now remain open and will close when running or bullet-jumping.
  • Fixed a visual bug for Clients where the charged shots of the Opticor, Angstrum, Javlok, or Ferrox would appear to fire twice.
  • Fixed local reflections on grate material.
  • Fixed a rare script error with the Nukor.
  • Fixed multiple issues with Sugatras and Syandanas when scaled.
  • Fixed Assassination Invasion mission variants counting towards Assassination Junction tasks.
  • Fixed a Storage Container being indestructible due to wonky collision.
  • Took steps to improving performance in the Helminth Infirmary room of the Landing Craft.
  • Fixed lightning VFX/SFX playing while inside the Grineer Sealab tileset.
  • Fixed a script error in the Simulacrum Arsenal when using a Warframe with a custom HUD (ie. Ivara).
  • Fixed various translation issues.
  • Fixed a number of crashes.
  • Fixed some POI behavior issues.
  • Fixed an issue where players cannot remove Decorations in Decorator Mode when R1 is assigned to Sprint on a controller.
  • Fixed Trinity Prime Lobster Tail Syandana Clipping in extreme cases.
  • Fixed Infested areas not lowering armor for Clients in Infested Salvage
  • Fix for rare script error that occurred when returning from a mission.
  • Fixed a Riven unveiling progress stopper. Riven unveil screen now waits until the Inbox is closed before appearing.
  • Fixed enemies not hitting the cryopod on certain Defense missions.
  • Fixed future (unreleased) Prime Access store items potentially showing up in someone's wishlist.
  • Fixed some level pieces poking into others in the Corpus Gas City tileset.
  • Fixed an issue with hover/unhover of Resource Drone element in star chart not properly collapsing.
  • Fixed surfaces and material assignments on Specters.
  • Fixed Infested textures being incorrect on large Infested objects.
  • Fixed improper assets in skybox of JV.
  • Fixed Covert Lethality being able to slay immortal enemies (i.e., John Prodman).
  • Fixed bug at EoM that would make Mods not react to the expand on hover action.
  • Fixed the Infested Ancient's healing Aura being the wrong color.
  • Fixed Orbs not being destroyed with spores in JV Golem fight.
  • Fixed icy effect not applying properly to Warframes/Operators on the Corpus Ice Planet tileset.
  • Fixed the Helminth Cyst not showing on Frost Harka skin.
  • Fixed Burst Firing weapons being allowed to fire while sprinting or dodge rolling.
  • Fixed reverb volumes not being applied in some cases.
  • Fixed Atterax staying awkwardly unraveled several seconds after quick melee attacks.
  • Fixed a bug that would cause the UI to break after a host migration.
  • Fixed Foundry particle effects.
  • Fixed Syandana collision on Orphid Skin.
  • Fixed a long standing issue we've had with effects in the game rendering over effects they shouldn't be, which creates a very blocky looking effect
  • Fixed crash that could be caused by waypoints.
  • Fixed the Glaive not unfolding when in 'sword alone' mode.
  • Fixed untradable Blueprint resources appearing in the Trade window (Kuva, Orokin Cells, etc).
  • Fixed aggressive flickering lighting when loading into Warframe with Banshee Prime on the diorama.
  • Fixed some in-world marker colour inconsistencies for red 'attack' marker types and some white objective markers which weren't tinted yellow.
  • Fixed Defense objective markers and last enemy remaining marker not appearing in-world.
  • Fixed marker scaling and pathing issues in Vor's Prize.
  • Fixed Clan Key Blueprints remaining in the Foundry after leaving a Clan.
  • Fixed falling through the elevator after using a Focus ability while the elevator is moving.
  • Fixed some consistency issues and offset markers in the Landing Craft phases of Vor’s Prize.
  • Fixed Security Cameras in the Codex having numerous lasers.
  • Fixed weapon Holsters appearing off screen in their Market dioramas.
  • Fixed the Orokin System object clipping through the ground in the Codex.
  • Fixed Titania’s wing clipping through Archwings when viewing anything Archwing-related Codex entries.
  • Fixed Bow and quivers being completely invisible when switching weapons while under effect of an invisibility power.
  • Fixed animations sometimes moving you downwards when attempting to exit the water in Archwing Submersible.
  • Fixed Health showing instead of Energy in the Large Team Energy Restore description.
  • Fixed missing HUD elements for Clients when dueling in the Dojo.
  • Fixed seeing players who have not moved as ghostly-blue Excaliburs when loading into Relays or the Dojo.
  • Fixed the Citadella Syandana VFX lingering on other players when talking to Maroo in Maroo’s Bazaar.
  • Fixed the Syndicate Weapon Augment FX lingering when switching your weapon right when the power releases.
  • Fixed ‘Trades Remaining’ not updating in the Dojo after a trade was completed.
  • Fixed the Quaro Shoulder Armor sitting incorrectly on Nidus.
  • Fixed the Scanner reticule persisting when holstering after throwing the Ferrox.
  • Fixed being unable to ‘Wait For Players’ after a Client attempted to join and then left during the timer.
  • Fixed Nyx’s Mind Control not properly affecting Shield Drones, and resulted in the Drones wandering off on their own.
  • Fixed a locked door on Lua turning red when locked again after being unlocked once.
  • Potential fix for Elytron’s Warhead ability having an enormous cooldown time.
  • Fixed failing a Mastery Test in Simaris’ Sanctuary placing you in front of your current rank up test, rather than the one you just attempted.
  • Fixed hackable MOA cabinets not appearing as interactive for Clients.
  • Fixed performance issues related to the Atomos.
  • Fixed Archwing Extraction marker appearing to have a yellow trim instead of all green.
  • Fixed escaping out of the Clan Statistics screen too early causing a functionality loss.
  • Fixed HUD elements popping up during certain The War Within cinematics.
  • Fixed a script error when viewing the Kavat diorama in the Codex
  • Fixed the Relic Selection screen repeating If you have an AFK player in your squad and you click the "Start Timer" button in a Fissure mission.
  • Fixed the Helicor missing its FX when viewing it in the Relay Arsenal.
  • Fixed the Ferrox not being affected by Heavy Caliber.
  • Fixed Banshee being able to cast a perpetual Soundquake by initiating a handshake then pausing.
  • Fixed enemies becoming un-tethered with Titania’s Lantern ability and the Ferrox with Tether Grenades equipped.
  • Fixed enemies not always running away after morale is broken in Exterminate missions.
  • Fixed a case where switching from a Warframe loadout with custom colors on to a loadout with default Warframe colors would carry over the old Warframe colors to the new loadout.
  • Fixed Clients able to duplicate items in Key missions by disconnecting and rejoining, repeating as desired and then completing the mission.
  • Fixed a color discrepancy with the Volt Graxx skin biceps.
  • Fixed the Harkonar Wraith Chest and Syandana being affected by energy color.
  • Fixed missing collision in the Orokin Derelict that allowed players to exit the level.
  • Fixed the Ignis firing FX sometime not showing up if you tap the fire button.
  • Fixed a persisting lensflare after picking up the Ferrox.
  • Fixed Operator Transference at Extraction causing the Extraction timer to start too early.
  • Fixed the Maharliqa and Deru Syandana not attaching to the back of Valkyr Prime with the Gersemi skin equipped.
  • Fixed the Misa Prime and Deru Syandana not attaching properly to Valkyr Prime with the Graxx skin equipped.
  • Fixed the Teplo Syandana sitting too high on Banshee Prime and Banshee Prime with the default Banshee skin.
  • Fixed the UI for the Sabotage core not turning red (just minimap) after tripping on a laser.
  • Fixed missing objective HUD marker for the Defense Portion of the Archwing Pursuit Mission.
  • Fixed a crash upon canceling a non-looping Emote.
  • Fixed a script error when casting Ember’s Fireball at a Sentient.
  • Fixed dying three times preventing mission completion when the Hijack objective reaches Extraction.
  • Fixed the rotation and positioning of the Deru and Sciathin TennoGen Syandanas on Nova Prime to help reduce clipping.
  • Fixed headshot sounds not playing properly during enemy death animations.
  • Fixed issue where players could get hit and take fire Proc damage when outside FX range of Scorch's Ignis.
  • Fixed the Ferrox primary fire death dissolve VFX not playing for Clients.
  • Fixed uncommon crates and resource containers not using the correct drop tables in Vor’s Prize.
  • Fixed a script error that could occur if you selected a Relic before the Relic list finished loading during a endless Fissure mission.
  • Fixed "Show Player List" default key binding not working while sprinting.
  • Fixed a memory leak with Volt’s Passive while idle in your Landing Craft that caused a crash.
  • Fixed a sound-effect leak when casting and interrupting Frost’s Ice Wave ability.
  • Fixed an extra word appearing for the description of the Cernos Rakta when viewing in French.
  • Fixed the Deru Syandana icon to better match the default colors.
  • Fixed the Disconnect Syandana having the wrong default colors.
  • Fixed the Sciathin Syandana icon having the wrong default colors.
  • Fixed the Officium Syandana having the wrong energy color.
  • Fixed clipping issues with numerous TennoGen Syandanas.
  • Fixed electric sounds not turning off when electrified water is disabled in Vor's Prize.
  • Fixed Hyekka Master and Scorch’s firing their Ignis’ too high.
  • Fixed harsh snapping animation when switching between units (such a Eximus units) in Codex diorama.
  • Fixed markers losing their navigation tracking in certain vent tunnels in the Grineer Asteroid tileset.
  • Fixed incorrect UI text marker icon during reactor objective\stop fire spreading phase in Vor’s Prize.
  • Fixed an exploit in the Mastery Rank 4 test.
  • Fixed Infested objects appearing in the Corpus Gas City tileset.
  • Fixed the Ferrox not returning (after timing out) to you in a shrunken state.
  • Fixed the Helminth Infirmary door not closing after exiting the room as Nidus and then switching Warframes.
Conclave Additions
  • Players on 3, 6, 9 and 12 Kill Streaks are now marked with Tenno Script chevrons. They will show up on the minimap and are worth more Affinity when killed in Conclave.
  • Recover, Vanquished Prey, Calculated Victory, Recuperate, Momentary Pause and Prize Kill Mods are now available to be purchased from Teshin again!
Lunaro Changes

We have made some changes that largely affect the duration of Lunaro matches. These are very fast paced games - and the new win scenarios speak to that!

  • Lunaro match time has been reduced to 6 minutes from 10 minutes. These means there will be two 3 minute halves.
  • The Maximum score has been reduced to 20: first team to 20 points wins!
Conclave Changes & Fixes:
  • Conclave Mods Final Act and Tactical Retreat now have a full screen effect when activated.
  • Conclave Mod Final Act changed to: +30% Ability Strength and +30% Casting Speed for 4 seconds when health drops below 50.
  • Effects indicating that a player is immune to Knockdown and Impair have been made more clear in Conclave.
  • Oro is now automatically received from melee kills in Conclave.
  • Reduced the brightness of surface lighting in the Canyon Settlement map, added in new lighting system, and other lighting fixes.
  • Adjusted lighting intensity to make team FX indicators more readable.
  • Adjusted Oberon’s Hallowed Ground to have a more visually obvious edge that can be seen in bright environments.
  • Hydroid's passive now has 100% chance in Conclave, with its duration reduced to 6 seconds.
  • Ash’s passive in Conclave changed to Bleed debuff from hits with weapons from the Nikana family.
  • Trinity’s passive in Conclave changed to increase Shield Recharge Rate for her and her teammates within 25m.
  • Energy regen rate of Ember’s Passive reduced in Conclave.
  • Removed damage bonus from Mesa's Shooting Gallery in Conclave.
  • Nyx's Psychic Daggers now only seek target under reticule. If no target is found, they will fire off in a random direction in Conclave.
  • Mesa’s Peacemaker can no longer be activated while airborne. This ability no longer requires a target to fire, and costs 5 Energy per missed shot. Reduced channeling cost when ability is active.
  • Increased the flight speed of Excalibur's Exalted Blade projectiles in Conclave.
  • Oberon's passive has been updated to give him immunity to Impair in Conclave.
  • Frost's Avalanche damage increased in Conclave.
  • Atlas' Rumbler's damage increased in Conclave.
  • Mag's Crush range increased in Conclave.
  • Chroma's Effigy damage increased for all elemental types in Conclave.
  • Chroma's Vex Armor duration increased in Conclave.
  • Saryn's Miasma damage increased in Conclave.
  • Victims of Titania's Lamplight recover slower in Conclave.
  • Ember's Fireblast damage increased and duration decreased in Conclave.
  • Hydroid's Tentacle Swarm damage increased in Conclave.
  • Trinity's Link range increased in Conclave.
  • Nezha's Divine Spears damage increased in Conclave.
  • Rhino's Roar duration increased in Conclave.
  • Rhino's Stomp damage increased and speed debuff reduced in Conclave.
  • Inaros' Sandstorm damage, speed and range increased in Conclave.
  • Banshee's Silence range and duration increased in Conclave.
  • Banshee's Sonic Quake damage increased and range decreased in Conclave.
  • Nekros' Terrify range and duration increased in Conclave.
  • Nekros’ passive is now 6 seconds of +5 Heal On Kill in Conclave (disabled on Health damage).
  • Increased the flight speed of Excalibur's Exalted Blade projectiles in Conclave.
  • Loki's Radial Disarm damage increased and split 60% Impact and 40% Energy Drain in Conclave.
  • Limbo's Cataclysm damage increased in Conclave.
  • Excalibur's Radial Javelin damage increased in Conclave.
  • Ivara's Artemis Bow energy per shot cost decreased in Conclave.
  • Oberon's Reckoning damage increased in Conclave.
  • Fixed mobility, sprint speed, and power stats not appearing for Warframes in the Conclave Arsenal.
  • Fixed an issue in Capture the Cephalon playlist where the first map would always be Infested Frigate.
  • Fixed an issue in Lunaro playlist where the first arena would always be Perrin Sequence.
  • Fixed map hole in Shipyards.
  • Fixed Conclave mode in the Arsenal showing incorrect stats when equipping a weapon.