Updates are occasional patches and add-ons or removal of information and/or features of a game.

The following updates are for WARFRAME Version 13:

Dark Sectors
Update 13
Dark Sectors U13.0H13.0.1H13.0.2H13.0.3H13.0.4H13.0.5H13.0.6H13.0.7H13.0.7.1
Tenno Reinforcements U13.1H13.1.1H13.1.2
Specters Of Liberty U13.2H13.2.1H13.2.2H13.2.2.1H13.2.3H13.2.4
Pack Hunters U13.3H13.3.1
Tenno Reinforcements U13.4H13.4.1
Loki Prime U13.7H13.7.0.1H13.7.1H13.7.2
Operation Breeding Grounds U13.8H13.8.1H13.8.2H13.8.3H13.8.4H13.8.5
Tenno Reinforcements U13.9H13.9.0.1H13.9.0.2H13.9.1H13.9.1.1H13.9.2H13.9.3H13.9.3.1


July 11th, 2014 Forum Post

  • Fixed Clients being unable to deal damage when shooting through Mutalist Quanta orb.

Hotfix 13.9.3

July 11th, 2014 Forum Post

  • Equilibrium and all Ammo Mutation mods have been added into Mod packs and Transmutation tables.
  • Fixed a number of sorting options not working correctly in the Codex.
  • Fixed Mod counts not being displayed correctly in the Codex.
  • Fixed an exploit which could result in effortless Life Support for Survival missions.

Hotfix 13.9.2

July 9th, 2014 Forum Post

  • The Tenno Reinforcements Vault has been opened: Reintroducing the Machete! This relic of the Grineer past has been revived for a limited time. Log in between today and July 16th at Noon EDT to receive the Machete blueprint in your inbox!
  • Changes to Wyrm Prime’s Weapon. The Prime Laser Rifle is now in the build and all future crafting/purchases of Wyrm Prime will issue the Prime variant of the Rifle.
    • PLEASE NOTE: If you bought the Wyrm Prime via Prime Access before this date we are retroactively adding the Prime Laser Rifle to your inventory. If you crafted the Wyrm Prime and still have him in your inventory, we are retroactively adding the Prime Laser Rifle to your inventory.
  • Fixed Nyx being able to absorb inordinate amounts of damage by toggling Absorb extremely quickly.
  • Fixed an issue with players being able to use Warframe abilities after death.
  • Fixed an exploit that could allow individuals to run Alerts after they were completed.


July 3rd, 2014 Forum Post

  • Adjusted the reload times on Tenno Specters so as to prevent constant weapon fire from being heard.
  • Tweaked the gain on numerous Weapon fire sound effects.
  • Fixed Malicious Raptor not being tradeable.
  • Fixed an issue with Specter's firing rate on the Tigris being incorrect.

Hotfix 13.9.1

July 2nd, 2014 Forum Post

  • Breeding Grounds Trophy Statues have been added in and have been awarded to the winning Clans!
  • Changed Cache Sharing to hide extension names so as to prevent any netnanny programs from getting caught on bad words in the program name.
  • Tweaked the Venka offsets on all Warframes to address clipping and unappealing placement.
  • Ash's Shuriken is now registered as a silent projectile.
  • Stamina is no longer consumed and can regenerate when the sprint button is held down but the player's avatar is in the air or in a non-mobile animation.
  • Changed several mod/item descriptions to reflect updated content (English now, more coming later):
    • Brokk Hammer Skin changed to remove “Charge Speed” for “Channeling Efficiency”.
    • Banshee’s Silence now includes new Aura and stun properties.
    • Frost’s Snowglobe now indicates brief invulnerability window.
    • Nova’s Antimatter Drop now indicates damage increased if targeted by weapons.
    • Mag’s Shield Polarize now indicates enemy shields explode.
    • Ash’s Teleport now indicates enemies are vulnerable to finishers.
  • Fixed an issue with the Chat servers booting everyone during hotfix deployment.
  • Fixed an issue with Rank 0 Rare Fusion cores being rewards in several Void mission types.
  • Fixed an issue with Nova's Null Star ability will deal no damage when cast in Conclave matches.
  • Fixed an issue with Mag's Crush ability doing no damage to other players in Conclave matches.
  • Fixed an issue with Client's getting stuck in Nyx's Absorb pose while in pre-death.
  • Fixed an issue with Crawlers spawned by Nekros’s Shadows of the Dead not being ‘auto-killed’ and rendering Exterminate and Defense missions uncompletable.
  • Fixed an issue with player's being unable to cast any powers if they attempt to use Tentacle Swarm while standing on a Void Freeze trap panel.
  • Fixed an issue with Ash’s Blade Storm that could potentially lead to a loss of Warframe functionality.
  • Fixed an issue with Shadow of the Dead clones spawning with no weapons if they were originally killed after being disarmed by Loki.
  • Fixed an issue with Vor in the Void spawning at erroneous locations.
  • Fixed an issue with Sound Quake getting stuck as continually active but ineffectual against enemy AI.
  • Fixed clients seeing 0 damage number spam when shooting a ragdolled enemy with a continuous fire weapon.
  • Fixed a number of missing sound effects for the Venka.
  • Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.


June 26th, 2014 Forum Post

  • Revised default position on Venka Tenno Claws.
  • Leaderboards for Breeding Grounds event have been archived and clan rewards are currently in the smelter.
  • Fixed issue with primary color tint on Valkyr’s Kara helmet.
  • Fixed the "WAS: 100 NOW: 75" discount text item not showing up in the detailed panel of the store.
  • Fixed multiple issues related to tinting default and Immortal skins.
  • Fixed emblem offsets on Ember Prime.
  • Fixed attached avatars not actually getting destroyed in the parent destruction process.
  • Fixed exterminate accounting for agents that spawn other agents (eg infested drone with crawler).
  • Fixed drones getting stuck recovering to nav and behaviors re-triggering constantly.


Our digital certificate has been renewed and players may notice the name change from “Digital Extremes” to “Digital Extremes Ltd.”


June 25th, 2014 Forum Post

  • Fixed (for real) Infested Drones appearing on Defense Missions until Nav Improvements are made.
  • Fixed Sabotage missions not having machines/objectives to be destroyed, resulting in mission that could not be completed.

Update 13.9

June 25th, 2014 Forum Post - Tenno Reinforcements

Tenno Reinforcements
  • New Tenno Reinforcements! - Introducing the Venka: A Tenno based Claw Weapon capable of rending both flesh and metal alike! Find it today in the market or in the Tenno Research lab!
  • New Pyra Syandana! A flaming remnant of the Orokin Elite!
  • Hotfix 13.8.1 (2014-06-19) Unlisted change: Enemies now have basic awareness on contact or sound of invisible units, and will investigate last known position of this sound/contact. There are a number of threads bringing up issues/discussions with this that are being read and relayed, thank you for posting!
  • Infested Drones have been removed from Defense missions. This is primarily due to issues with navigation and the flow of wave gameplay. We are working on improving their ability to navigate these levels for future inclusion.
  • Tweaked the positioning of the Edo armor Chest piece to address clipping/placement issues.
  • Slightly reduced the overall damage resistances of Prosecutor enemy types.
  • The drop rates on Beacons have been adjusted. Delta Beacons are now less rare, with the Kappa and Gamma Beacon drop rates being slightly reduced.
  • Tweaked the positioning of the Eos leg armor accessories.
  • Changes made to Volt’s Shield Ability in response to a fix made last week. Before there was an issue that casting 2 or more of Volt’s Shields would stop projectiles from reaching their end destination. We fixed this so projectiles could pass through as many shields that were deployed, but the damage multiplier stacked, resulting in broken numbers. We have returned the damage multiplier to it’s normal value to be calculated once, and shields no longer stack this multiplier.
  • Shifted Banshee's shoulder pad back slightly to reduce clipping.
  • Tweaked the position of Emblems so as to ensure they don't clip into shoulder armor.
  • Fixed an issue with Bladestorm attacks against Prosecutors immune to the Elemental Damage on the attacking player's weapon not dealing damage correctly. Not yet fixed.
  • Fixed an issue with the blade section of the Orthos not being able to be customized.
  • Fixed a number of localization issues.
  • Fixed an non-existent Fusion Core appearing in the codex resulting in confusion over completion of total cards.
  • Fixed being able to use alternate fire during certain animations.
  • Fixed an issue with the alt fire on the Mutalist Quanta being duplicated by Nyx's Absorb ability.
  • Fixed issues with rotation of Event Emblems on Wyrm Prime.
  • Fixed an issue with Mag Prime's shoulder not using the correct texture.

Hotfix 13.8.5

June 24th, 2014 Forum Post

  • Consumables can no longer be deployed while casting blocking abilities that toggle (SoundQuake, Absorb, etc).
  • Stealth-finishers are no longer possible on crawlers being carried.
  • Changed event scoring to prevent join-in-progress players getting a score they didn't run.
  • Fixed lingering Absorb effects after Nyx has bled-out.
  • Fixed a script error with Nyx's Chaos that would cause a power-in-use bug.
  • Misc crash fixes.
  • Misc localization fixes.

Hotfix 13.8.4

June 23rd, 2014 Forum Post

  • Top Tier Hive mission runs will now always include a Gas, Frozen, and Pulsing Hive variant to keep points at this level consistent.
  • Removed the Infested themed music from the Login screen.
  • Improved hit detection on Infested Drones.
  • Lowered the spawn rates of Infested Drones.
  • Toxic Resistance Aura is now set at 2.5% per level.
  • Reduced the amount of damage done during the Infested Drone charge attack.
  • Fixed an issue with enemies not properly spawning in for Hive Event missions when the “Total Score” has reached a very high level.
  • Fixed an instance of Client's playing as Nyx being able to run around with Absorb active, if the power was activated right at the moment the player was knocked down.
  • Fixed an issue with Infested Drones brought to life via Shadows of the Dead bringing in enemy Crawlers.
  • Fixed a number of crashes.
  • Fixed a number of localization issues.
  • Fixed an issue with Nyx's Absorb visual effects not disappearing for other players if Nyx dies while casting and then bleeds out.
  • Fixed issues with weapon accessories/helmets not appearing correctly/appearing misaligned on certain weapon.

Hotfix 13.8.3

June 20th, 2014 Forum Post

  • Improved the pathing through doorways abilities of Mutalist Ospreys.
  • Crawlers being transported by Drones will no longer attempt any actions until deployed.
  • Tweaked the positioning of Armor offsets on multiple Warframes.
  • Fixed exploit with ALT+TAB input rendering event goals obsolete.
  • Fixed a number of localization issues.
  • Fixed an issue with players getting proc’d to death after reviving.
  • Fixed an issue with trades failing if one of the players involved never had a ranked mod in their inventory.

Hotfix 13.8.2

June 20th, 2014 Forum Post

  • Fixed issue with event scoring inconsistencies where teammates could end up with different scores at the end of a Breeding Grounds mission. Sorry for the confusion this caused.
  • Fixed chest armor positions for Saryn.
  • Fixed localization issues.
  • Fixed issue with Infested Osprey not showing proper cloud effects for affected dangerous area.

Hotfix 13.8.1

June 19th, 2014 Forum Post

  • Enemies now have basic awareness on contact or sound of invisible units, and will investigate last known position of this sound/contact.
  • Fixed event scoring exploits.
  • Added channeling effects to the Prova Vandal.

Update 13.8

June 19th, 2014 Forum Post - Operation: Breeding Grounds

Operation: Breeding Grounds


Operation: Breeding Grounds!

Tenno, we have a problem.

Alad V has developed a way to direct the spread of the Infestation. Using these newly engineered "Hive" organisms, the Infestation is able to corrupt a new ship or colony almost instantly. There are also disturbing reports coming in that the virus has evolved. It is now capable of absorbing and corrupting non-organic beings. Not even the robotic soldiers of the Corpus are safe now. The only way to stop the spread is to destroy these hives.

We have just received word of a massive outbreak near Eris. An entire fleet of Corpus ships has been exposed to this new bioplague. Alad V is almost certainly responsible. If Alad V's hives are allowed to gain a strategic foothold here, the Infested will become unstoppable. They will overrun the system in a matter of days. If we don’t put an end to this now, the Corpus, the Grineer, the Tenno...we could all fall in the wake of this horrible scourge.
—The Lotus

So begins Operation: Breeding Grounds!


  • Visit the threatened ship on Eris to find and destroy three separate hives. These hives greatly accelerate the spread of the Infestation.
  • Each hive is protected by several tumor nodes, destroy these to make the hive vulnerable.
  • Destroying the hives is likely to have unintended consequences. Be on alert for everything from unstable ship systems to Infested counter-defenses.
  • Once you have wiped out all three hives, head to Extraction.


  • This Operation is on until Thursday, June 26 at 12 PM EDT.
  • You can attack the three hives in any order. Work individually and attempt to destroy them all at once or work with your fellow Tenno to take them out one at a time.
  • Hive effects compound, so tackling each hive will create a unique effect on your mission and the ultimate combination of all three effects during Extraction.
  • With every mission you run, the Infested evolve and become more deadly.


Operation: Breeding Grounds will include point structure that allows for rewards based on points earned in ONE SINGLE mission! This will be denoted in the UI in the "Best" field under the Operations tab to help you keep track of your current best score.

  • 6 points: Breeding Grounds badge!
  • 17 points: Dual Stat Fire Mods!
  • 48 points: Prova Vandal!

The top 3 Clans per Clan Tier will receive Gold, Silver, and Bronze “Breeding Grounds” Trophies! For Clan Leaderboards, a Clan’s score is the sum of the Best Point run for all members.


There are 6 types of Hives that yield different points depending on the difficulty of the mission and the difficulty of the hive type. Destroying hives has adverse effects and dangerous consequences. Be on alert! Each mission will contain 3 hives determined by the difficulty of the mission. You will notice a "Total" value in the UI under the Operations tab. The higher this number, the stronger the stink and more difficult the missions!

Difficulty of the mission is increased in the following way:

You will notice a "Total" value in the UI under the Operations tab. The higher this number, the stronger the stink and more difficult the missions! All Tenno will begin playing ‘Difficulty 1’ missions with ‘Difficulty 1’ hives! But, this difficulty won’t stay at ‘1’ forever. The Infested can smell the carnage of your missions and will become more and more difficult and aggressive the more Breeding Ground missions you complete. It will take several runs for the stink of the Infested to stick to you. By completing more missions, you will encounter more difficult hives and more difficult enemies! These difficulty increases will allow you to yield higher points in a single run, with endless potential if you want to compete in clan leaderboards!

Note: grouping together with other Tenno will have an affect on difficulty depending on the level of combined stench!

Enjoy! We plan on making Hive Sabotage a permanent addition to the game down the road, so let us know what you think!

Tenno Reinforcements
  • New: ILIAC Syandana & Armor set! Make your mark in an Infested-themed cosmetic set.
  • Tenno Reinforcement: the Mutalist Quanta! Find it today in the Market or Infested Research lab!
  • New Infested enemy types: Mutalist Ospreys!

Infested Changes:

  • The Infested are sounding and looking much more vicious these days! Completely new sounds and animations for Runners, Crawlers, and Chargers have been added into Warframe!
  • New Infested Music added, experience new ambiance and battle music when facing the Infested!
  • Infested Impedance Aura mod has been changed to be a radial affect around the player instead of the whole map indiscriminately.
  • Tweaked the position of multiple armor offsets on all Warframes across the board.
  • Increased the number of Orokin Cells received as T3 Survival awards from 1 to 3 per batch.
  • Combat music now reduces less of the volume of ambiance and footsteps.
  • Fixed a number of crashes.
  • Fixed Conclave bug where Conclave Score check did not occur if you joined a session from your friends list or via invite. This bug allowed users with any Conclave Loadout Value to join any Conclave node, regardless of enforced restrictions (1300 CR loadouts joining 100-150 Conclave Nodes).
  • Fixed an instance of the camera shake visual effect appearing incorrectly.
  • Fixed certain Dojo rooms not having message boards above the room management consoles.
  • Fixed an instance of Fatal Attraction not working correctly for Clients.
  • Fixed a number of localization issues.
  • Fixed an issue with Orokin Shield drones breaking when affected by Radial Disarm.
  • Fixed an issue with players getting stuck in Ash’s Bladestorm.
  • Fixed an animation ‘pop’ seen when unequipping Gauntlet type weapons.
  • Fixed an issue with players using their Melee attacks instead of attacking with Hysteria animations during the ability duration.
  • Fixed an issue with abilities not being properly available if one or more abilities are not currently equipped.
  • Fixed an issue with Clients leaving Key missions sometimes resulting in the Host losing a key.
  • Fixed an issue with Clients sometimes being able to throw unlimited amounts of Castanas which they could not detonate.
  • Fixed an issue with the Large Corpus Exploding Barrel displaying the wrong image in the Codex.
  • Fixed an issue with conveyor belts in the Shipyards tilesets appearing to rotate in the wrong direction.
  • Fixed issue where Banshee’s Silence FX does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).
  • Fixed Rubedo Skin not working on Rhino Prime.

Hotfix 13.7.2

June 13th, 2014 Forum Post

  • Enabled new account creation directly from the login screen.
  • Made Nyx's absorb resist magnetic damage so that you can't generate endless damage by chaining absorbs.
  • Fixed an issue with Interception rewards being stuck at the first tier.
  • Fixed an issue with certain Vor transmissions having no accompanying sound.
  • Fixed client's HUD breaking after reviving in Interception.
  • Fixed a number of localization issues.
  • Fixed an issue with AI not properly spawning in certain Interception level configurations.

Hotfix 13.7.1

June 12th, 2014 Forum Post

  • Added weekly Interception and T4 Orokin Void Leaderboards for endless missions.
  • Added your clan name to your profile card so that users who search your profile can see your clan affiliation. This should help in Alliances where it is unclear which clan members belong to.
  • Reduced frequency of Prime gear in Void - no item appears more than 2 times across the Void. Removed approximately 20 pieces from the T4 missions overall. Updated drops can be found here: forum post
  • Removed Vitality and other common gear from Void Vor’s drops, replaced with option of Orokin Cell or Argon Crystal AND one of four Cicero Crisis mods.
  • Removed single fusion cores from T4 Void rewards for Defense, Capture, Mobile Defense, and Survival, replaced with bundles of 5 R5 cores.
  • Increased the power resiliency of a number of bosses including Vor, Lech Kril, Sargus Ruk, and the Grustrag Three.
  • Improved the performance of the Ignis visual effects.
  • Fixed issue with Latron Prime Blueprint missing from the Void.
  • Fixed issues where Void Vor (or Stalker) can spawn and kill you during Defense selection screen.
  • Fixed host migration resetting number of rounds in Interception missions.
  • Fixed issues with font rendering and spacing between certain letters making them look like separate words.
  • Fixed issues with energy colour on Edo chest armor.
  • Fixed issue with Wyrm Prime Blueprint not being tradeable.
  • Fixed crash when viewing Grineer Bombard in the Codex.
  • Fixed issues with Eximus Corpus Elites not having proper materials.
  • Fixed issues where non-max-rank Fusion Cores could not be properly sold.


June 11th, 2014 Forum Post

Updated Current Prime drop tables to include reward by tier/rotation for endless types, particularly with Defense to show at which wave which rewards are chosen. Please note that the volume of feedback regarding these tables is being relayed. We have added this step for immediate clarity, and will be reviewing throughout the night.

  • Fixed duplicate Loki Prime Codex entry.
  • Fixed Loki Prime crafting casting 10 Argon Crystal, it is now 1 Orokin Cell for full frame.
  • Fixed issues with Japanese localizations.
  • Fixed Loki Prime not coming with Ability Mods.
  • Fixed Interception missions having broken UI and art when Joining in progress.
  • Fixed T4 Capture Keys not spawning capture targets.
  • Fixed issues where killing Vor in the Void during a transmission would result in an error.

Update 13.7

June 11th, 2014 Forum Post - Depths of the Void - Loki Prime

Depths of the Void - Loki Prime
  • New Prime Gear has been discovered in the Void:
  • T4 Void Keys are here! You can find them in Interception missions across the Solar System in the following way:
  • T4 Exterminate, Capture, and Mobile Defense keys can appear Round 3 or later on ‘Medium’ Interception missions (starting enemy level 10-20).
  • T4 Survival, Defense, and Interception keys can appear Round 3 or later on ‘Hard’ Interception missions (starting enemy level 20+).

Note: To prevent exploits with all Void Keys, if you are hosting and abort an endless mission after the objective has been completed, you will lose your key.

  • Captain Vor has been twisted by the Void! We now know the powers of the Void Corrupted him, and we have word he is lurking in the depths of the Void! Will he appear in your T4 Key?
  • New ‘Tenno’ Themed Color Picker! Add additional color options inspired by other Warframes for your customizations! All default frame colours from A(sh) to Z(ephyr) (Hydroid coming in Season 2).
  • New Edo Armor animations! The Edo Chest piece will play a custom animation when the player takes damage after their shields have been depleted.

Dark Sector Changes:

  • Added in MOTD (Message of the Day) Functionality for Alliances: Warlords in an Alliances will now have an additional button in their Alliance Management UI screen which will allow them create Messages of the Day for the entire Alliance. Alliance MOTD's will also display the author's name and clan. Budget Caps have now been added in to allow Clans/Alliances to set a Maximum Budget as well as min/max per-mission Battle Pay. These can be set by Warlord and Tacticians within the Clan/Alliance.
  • The amount of missions that can be funded by Battle Pay will now properly respect the Solar Rail health.
  • A "Set By:" label has been added to Taxes and Battle Pay so as to allow members of Clans/Alliances to track these additions.
  • All Solar Rail Mobile Defense hacking procedures will now take 3 minutes to prevent potential exploits.

Survival Changes:

  • A Survival Leader scaling system has been introduced. This system will start with Leaders initially spawning in after the 5 minute mark. After this point there will be an increasing chance for each enemy that spawns in to be a Leader type. This percent will start at 0% and will grow to a maximum 20% chance from the 5-60 minute mark. Additional Survival tiles and enemy types have been included in Survival missions to support this feature.
  • Interception Missions have had their difficulty rebalanced. The overall difficulty of Easy missions has been reduced by lowering enemy spawn rates. The Medium setting will now reflect a level of difficulty on par with the previous Easy mode.
  • Updated Specter Army Descriptions to include information about the number of conflicts they persist for.
  • Tweaked the positioning of the Daedalus shoulder armor offsets.
  • Improved the performance of the Torid on low end computers.
  • Improved the performance of the Penta on low end computers.
  • Fixed an issue with enemies not properly scaling in Void and Derelict Defense missions.
  • Fixed a number of localization issues.
  • Fixed being unable to scan the Arid Butcher Eximus correctly.
  • Fixed an issue with single player lobbies being erroneously logged as ‘Session Full’ and thus prevent any additional players from joining in.
  • Fixed an issue with Codex not showing drop locations for MODs despite player completing scans for enemies.
  • Fixed an issue with the Jackal getting stuck in a blocking animation which would prevent it from moving or attacking.
  • Fixed an issue with Turbulence visuals remaining in effect indefinitely if a player entered into a teleport volume while the ability was active.
  • Fixed an issue with Sabotage tiles incorrectly appearing in Shipyard Survival missions.
  • Fixed the Serro description erroneously mentioning non-existent Sedna Shipyards.
  • Fixed an issue with the Recent Player's list not being properly populated when accessed via the Invite Player menu.
  • Fixed an issue with Prosecutors spawning in as Guardsmen in Shipyard Survival missions.
  • Fixed lack of Prosecutors on Grineer Shipyard missions that had been ‘taken back’ by the Grineer faction from the Corpus via invasion.

Hotfix 13.6.1

June 6th, 2014 Forum Post

  • The Alliance/Clan Vault balance will no longer be displayed when contributing if the clan member does not have Treasurer permissions, or if the Clan does not have Tactician Permissions.
  • Tweaked the visual effects on the Dread.
  • Tweaked the visual effects of Volt's Shock ability.
  • Added purple text notifications & reminders when new builds become available.
  • Players in the Dojo will be given a 15 minute warning when a new build is deployed before being automatically disconnected. This will prevent AFK hosts from blocking other users trying to connect to the Dojo.
  • Fixed an issue with crits not appearing for Clients when stealth-attacking enemies.
  • Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.
  • Fixed Nekros’s Shadows of the Dead clones attacking players after host migration occurs.
  • Fixed a couple of text related issues with the Reward Coupons.
  • Fixed an issue with Absorb not being affected by range mods when cast by clients.
  • Fixed an issue with players being able to deploy multiple Specters if downed while one is currently deployed.
  • Fixed an issue with players not properly receiving XP from kills made by their Specter.
  • Fixed an issue with Hydroid Swarm Tentacles spawning on Drones which would subsequently result in floating tentacles.
  • Fixed an issue with the Shotgun Scavenger mod providing ammo bonuses for non-shell type ammunitions.
  • Fixed an issue with the visual effects for Silence not disappearing correctly if the power is interrupted by a teleport volume.
  • Fixed an issue with Bladestorm not functioning correctly in Conclave matches.
  • Fixed an issue with all Arc Traps present on a level being respawned after a host migration occurs.
  • Fixed an intermittent issue on dual core systems where the game would freeze for several seconds.
  • Fixed various gameplay crashes.


June 4th, 2014 Forum Post

  • Fixed issues with Ember Prime appearing headless.
  • Fixed issues with armor being misplaced on Ember/Ember Prime.

Update 13.6

June 4th, 2014 Forum Post - Tenno Reinforcements

Tenno Reinforcements
  • New Weapon! Introducing Pyrana, a Tenno Secondary shotgun proven to cause devastation in close quarters! Find it in the Market or Tenno Clan Research today!
  • Altered the visuals on Bladestorm clones so as to make them appear more like energy holograms and not just duplicates of the Ash model.
  • The Codex will now continue to include mastered items, even after they’ve been sold.
  • Scrolling of in game windows will now scroll lists depending on where the mouse cursor is located.
  • Melee Channeling can now be toggled!
  • Grineer Powerfists have been sent in to reinforce more areas of the Grineer empire!
  • Tweaked a number of armor offsets on the Ember, Loki, Mag, Nyx, Nekros, Nova and Trinity Warframes.

Specter Changes:

  • The crafting cost for all Specters and Specter Armies have been altered to the following:
    • Vapor Specters:
      • Build Price reduced to 15000 credits.
    • Phase Specters:
      • Build Price reduced to 30000 credits.
    • Force Specters:
      • Build Price reduced to 50000 credits.
    • Cosmic Specters:
      • Required amount of Circuits reduced to 500.
      • Required amount of Plastids reduced to 1000.
      • Build Price reduced to 60000 credits.
    • Vapor Specter Regiment:
      • Required amount of donated Vapor Specters reduced to 1250.
      • Build Price reduced to 250000 credits.
    • Phase Specter Regiment:
      • Required amount of donated Vapor Specters reduced to 250.
      • Required amount of donated Phase Specters reduced to 625.
      • Build Price reduced to 500000 credits.
    • Force Specter Regiment:
      • Required amount of donated Phase Specters reduced to 250.
      • Required amount of donated Force Specters reduced to 375.
      • Build Price reduced to 750000 credits.
    • Cosmic Specter Regiment:
      • Required amount of donated Force Specters reduced to 75.
      • Required amount of donated Cosmic Specters reduced to 175.
      • Build Price reduced to 1000000 credits.

Helios Changes:

  • Improved the performance of the Helios' Scanner ability.
  • Removed the ability to scan fully-scanned entities.
  • Added in a Codex Entry Complete message when an object has been fully scanned.
  • Improved Helios target detection and tracking so as to allow Helios to detect and begin scanning enemies outside of the standard field of view. Helios will now also turn towards the target that is being scanned.
  • Helios will now prefer to scan enemies over environmental objects if both type of targets are available.
  • Further Fixes to prevent enemies from getting stuck in the spawn area of Void Defense missions.
  • Fixed an issue with the User List chat window not properly focusing when using the mouse wheel to scroll through the list.
  • Fixed an issue with Loki Decoy's sometimes missing their heads on clients.
  • Fixed an issue with Shotgun Grineer sometimes moonwalking away from players during firefights.
  • Fixed an issue with certain Shipyard Rescue tilesets forcing the Rescue target to continually attempt to traverse environmental hazards which would kill them resulting in mission failures.
  • Fixed an issue with Orokin Vault door icons not properly matching the symbol for the required keys.
  • Fixed an issue with the Lanka not dealing damage to certain targets.
  • Fixed a number of crashes.
  • Fixed an issue with clients briefly seeing Bladestorm clones as Excalibur models.
  • Fixed an issue with Bladestorm clones not having their damage amplified by Power Strengthening (Intensify, Blind Rage) mods.
  • Fixed an issue with the player's Melee weapon getting stuck as holstered when attempting to perform a melee ground slam attack while transitioning out of the Tail Wind ability.
  • Fixed an issue with Warlord Warning transmissions not appearing during Solar Rail conflicts.
  • Fixed a number of localization issues.

Hotfix 13.5.3

May 30th, 2014 Forum Post

  • Fixed missing textures for Alad V in the transmissions for Suspicious Shipment Alerts.
  • Fixed a minor grammatical error in a Lotus transmission.

Hotfix 13.5.2

May 30th, 2014 Forum Post

  • Tweaked the positioning of Emblem offsets on the Edo Shoulder Armor pieces.
  • Fixed an issue with the Obex not playing the correct animations.
  • Fixed an issue with a number of Lotus Voice Over lines missing from the Suspicious Shipments alert missions.
  • Fixed an issue with kills made by Ash’s Bladestorm clones not counting towards the players total kill count.
  • Fixed an animation issue that would appear when performing Ash’s Bladestorm with no melee weapon equipped.
  • Fixed an issue with the attacks from Ash’s Bladestorm clones not properly counting towards the combo hit counter.
  • Fixed a number of localization issues including missing transmission lines in the Suspicious Shipment alerts missions.
  • Fixed an issue with the word "Blueprint" appearing twice in Alert popup descriptions.
  • Fixed an issue with melee attacks performed after using Bladestorm not doing damage.
  • Fixed an issue with the Volt Arcane Pulse helmet having an incorrect tooltip.

Hotfix 13.5.1

May 30th, 2014 Forum Post

  • Trinity’s Blessing is now cast-able when in the air.
  • Changed the placement of shoulder armor on Rhino Prime.
  • Alerts now show quantity of reward items being offered in the Alert Info window.
  • Alerts now display reward when hovering over alert node.

Update 13.5

May 28th, 2014 Forum Post - Tenno Reinforcements

Tenno Reinforcements
  • New Weapon - Nami Solo! Wield the curved Blade of the Nami Solo and lash out with incredible slashing lethality! The Nami Solo uses the Machete Stances for combos and can be found in the Market for Platinum or Blueprint today!
  • New Combo for the Machete Weapons Sundering Weave Stance: Flash Flood!
  • New Combos for Axe Weapons Stance Mods:
  • New Edo Armor Accessories!
  • Added a Codex entry for Dead Eye.
  • Interception Missions are no longer confined to Earth and have now been added to the following nodes:
    • Mars - Augustus
    • Jupiter - Callisto
    • Europa - Armaros
    • Phobos - Opik
    • Uranus - Stephano
    • Sedna - Berehynia
    • Eris - Viver
    • Pluto - Cerberus
    • Ceres - Draco
  • Added in new Codex entries for Corpus Attack Drone and Corrupted Drone.

Changes to Crit calculations:

We have made changes to the way Criticals work on weapons that have been modded to have a crit chance greater than 100%. You may recall the existence of ‘red crits’ from many updates ago, which occurred with no clear formula other than “Synapse!”. Here is some clarity into the new system:

The brief:

A weapon with a critical chance greater than 100% will receive 2 calculations:

1) a guaranteed critical damage value - this normally appears as a yellow value.
2) a secondary red crit chance based on the remaining percent- this will appear as a new RED crit if successful!

This means:

  • If your rate is 125% you get one guaranteed crit and a 25% chance of a red crit.
  • If this Second Crit occurs, you will see a deadly Red crit value!

Warframe Changes:


  • Blade Storm has received a rework! Now when the ability is used Ash will conjure up to two separate clones which will go on the attack in addition to the player! This will allow the player clear out large groups of enemies even quicker!
  • Miter base damage has been increased along with the flight speed and proc chance of charged shots
  • Increased Fatal Attraction's range and damage at Rank 4 and 5.
  • The Fatal Attraction precept will now wait until enemies are within range before the pull ability is initialized.
  • Tweaked the positioning on the Leg Armor accessories for a number of Warframes.
  • Added in an additional range based visual effect on Molecular Prime that should help with distinguishing the distance of targets affected by the ability.
  • Tweaked the Excalibur Prime Channeling visual effects.
  • Specters will now re-generate Energy over time now so as to allow them to continue to use Powers over long amounts of time.
  • Player movement is now prohibited at the start of Conclave rounds.
  • Tweaked the sound effects for the Skana Prime.
  • Reduced the amount of damage dealt to attacking players when using Reflection in PvP matches.
  • Tweaked the visuals on Valkyr's Immortal Skin.
  • Tweaked the sound effects on the Moa Laser Disc gun explosion and Drone Explosion.
  • Reduced required scans for Grineer Rollers.
  • Improved the animations for the Greatsword and Axe animation sets.
  • The first round of Interception missions will now be easier for Solo players with enemies spawning throughout the mission. The difficulty will remain the same when playing with 2-4 players.
  • Adjusted the positioning of Chest Armor on Ember, Banshee, Valkyr, Zephyr, Vauban, Saryn, and Nyx.
  • Fixed issues with many Sentinel precepts having their priority subverted by other slotted precepts. Example, if you ever noticed your Djinn would never seem to cast Fatal Attraction, it is likely because it was slotted in the 2nd/3rd/4th Precept Slot and was not properly prioritized.
  • Fixed a number of crashes.
  • Fixed a number of localization issues.
  • Fixed an issue with players being unable to exit Conclaves properly.
  • Fixed an issue with the Invite Button not appearing correctly when playing Key lobby missions.
  • Fixed an issue with the Codex not properly listing the correct amount of Mods present in the player’s inventory.
  • Fixed an instance of Molecular Prime energy color not appearing correctly on client.
  • Fixed an issue with Molecular Prime not working correctly in PvP matches.
  • Fixed an issue with enemies attempting to pursue players after a successful extraction.
  • Fixed an issue with incorrect Lotus Voice Overs playing during Dark Sector Conflicts.
  • Fixed an issue with unequipped Sentinels still adding points towards Conclave ratings.
  • Fixed an issue with incorrect credit values being shown when depositing very large amounts of credits into the Clan Vault.
  • Fixed an issue with AI being unable to navigate up small ledges in the Shipyards tileset.
  • Fixed an issue with Shock Camo pack skins not properly utilizing custom Energy colors.
  • Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors.
  • Fixed an issue with AI getting stuck behind certain crates and boxes on the Forest Defense Tileset.
  • Fixed an exploit which could cause players to gain inordinate amount of credits when selling items.
  • Fixed Seismic Palm and Fracturing Wind being erroneously labeled as "Sparring" which led to confusion on which weapons could use them. They are now labeled as “Fist” Stances.
  • Fixed a missing description for the Arcane Pulse Helmet.
  • Fixed an issue with Enemies remaining in their spawn area in Void Defense missions.
  • Fixed an erroneous description in Trinity's Energy Vampire ability.
  • Fixed issue with Ash being unable to use finishers on enemies that had been previously targeted by Bladestorm.
  • Fixed issue with Shock Camo skin not working on Snipetron Vandal.

Hotfix 13.4.1

May 23rd, 2014 Forum Post

  • Added mousewheel scrolling to launcher text.
  • Updated the textures on the Hek.
  • Updated the material and tint on the Excalibur Prime.
  • Updated the tint on the Excalibur Pendragon Alt Helmet.
  • Improved the description for Valkyr's War Cry mod to better indicate melee buffs to teammates.
  • Fixed an issue with Helios' incorrectly scanning objects outside of the players aim as well as objects whose Codex entry is already complete. Helios fix, Codex entries for crates will follow.
  • Fixed an issue with the player not properly leaving their present lobby when selecting to view a Solar Rail that have been deployed from within the Clan UI element.
  • Fixed issue where Banshee’s Sonar was not recastable. Please note we are still working on fixing the timer not appearing for Clients, but the recast-ability has been fixed.
  • Fixed an issue with Loading Screen Mods showing as Max Ranked but still displaying unranked stats in the description.

Update 13.4

May 21st, 2014 Forum Post - Tenno Reinforcements

Tenno Reinforcements
  • Tenno Reinforcement: Introducing the Serro, a Corpus engineered Pole Arm originally employed as a energy saw before its more deadly applications were discovered!
  • Tenno Customization: Yamako Syandana!
  • Added in a new Green visual effect that will appear on enemies that have been fully scanned when viewed with the Codex Scanner.
  • New Melee Combos have been added to Crossing Snakes, Seismic Palm, and Decisive Judgement Fracturing Wind, Seismic Palm, Homing Fang, Swirling Tiger, Grim Fury, Flailing Branch, and the Decisive Judgement Stance Mods! (rest maybe coming soon!).

Nova Changes:

  • Molecular Prime:
    • On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.
    • Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.
    • Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.
    • Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall
    • Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches).
  • Tweaked the emblem offsets on the Frost, Frost Prime, Rhino, and Rhino Prime Warframes.
  • Tweaked the positioning of emblems on the Para Sentinel Skin.
  • Tweaked the sound effects for the Kubrow pain barks.
  • Tweaked the Kubrow den explosion sound effects.
  • Tweaked Banshee's Sound Quake sound effects.
  • Reduced the amount of visual noise seen on Melee Channeling trails.
  • Tweaked the placement of Valkyr's shoulder armor attachments.
  • Reordered the Recent Players context menu to more closely resemble the Friends context menu and moved the Ignore and Invite buttons to not be adjacent.
  • Shifted the Daedalus shoulder pads down on the Rhino so as to allow for easier aiming.
  • Improved mini-map marker clarity in a number of Forest tilesets.
  • Clan Tactician is now both Clan and Alliance Tactician https://forums.warframe.com/index.php?/topic/234699-coming-clan-tactician-role-changes-pc/%0A
  • Fixed an issue with Miter's projectile FX orientation.
  • Fixed an issue with invisible enemies being able to shoot at the player while not being able to take direct damage themselves.
  • Fixed an issue with loot falling out of the world in the Shipyards tileset.
  • Fixed an issue with non-Capture targets being able to pass through restricted doors.
  • Fixed an issue with Specters getting caught under the floor in the Shipyards tileset.
  • Fixed the incorrect text string on Mutated Shotgun Ammo.
  • Fixed a number of localization issues.
  • Fixed a number of abilities having a cool down discrepancy between host and client. This includes Banshee’s Sonar, Nekros’s Terrify, and Ember’s Fireblast.
  • Fixed incorrect melee channel energy colors appearing on clients.
  • Fixed an issue with the wrong icon appearing for Conclave missions.
  • Fixed a number of crashes.
  • Fixed an issue with weapons consuming more ammo than they should have been.
  • Fixed an issue with Loki's Disarm ability breaking Vor's death animation.
  • Fixed an issue with players getting stuck in Banshee’s Sound Quake animation if cast right as they entered into the downed state.
  • Fixed an issue with incorrect enemy types being spawned Yursa Dark Sector missions.
  • Fixed an issue with the Rail Management UI becoming stuck on screen after opening the screen and then immediately decreasing the Tribute percentage.
  • Fixed an issue with Dark Sector Battle Pay not persisting after setting the Battle Pay and then leaving/re-entering the node.
  • Fixed an issue with Valkyr's Default Helmet lacking an image and description.

Hotfix 13.3.1

May 15th, 2014 Forum Post

  • Tweaked the positioning of event badges on the Para and Sprite Sentinel Skin.
  • Tweaked the leg armor offsets on the Frost and Frost Prime frames.
  • Increased both Kubrow and Den health.
  • All nearby Dens will now spawn Kubrows if one Den is attacked, pending a maximum limit on the number of already spawned Kubrows.
  • Improved the tintability on the Dragon Nikana.
  • Sound Quake effects will now last forever and will only stop once the ability is no longer in use.
  • Fixed Power Efficiency mods not decreasing the drain rate of toggle-able powers.
  • Fixed multishot mods not allowing for random chance of extra rocket when applied to Angstrum.
  • Fixed an issue with only the left limb armor attachments being previewable in the UI.
  • Fixed a coloration error which could cause armor accessories to appear pitch black.
  • Fixed a number of grammar errors in item descriptions.
  • Fixed a number of localization issues.
  • Fixed a number of crashes.
  • Fixed an issue with Kubrows only spawning from a single Den.
  • Fixed a number of map holes in the Shipyards level.
  • Fixed a visual issue related to Rhino's Channeling effects.
  • Fixed an issue with armor attachments interfering with invisibility type abilities.
  • Fixed an issue with players not being teleported back up after falling into a pit in the Forest Tileset.
  • Fixed a number of map holes in the Shipyards tileset.
  • Fixed an issue with Clients being able to cast abilities while blocking.
  • Fixed an issue with clients not properly tracking melee kills, headshots, or finisher kill stats correctly.

Update 13.3

May 14th, 2014 Forum Post - Pack Hunters

Pack Hunters
  • New Enemy Type: Feral Kubrow – After the fall of the Orokin, these former pets were left to fend for themselves. Only the most vicious survived, evolving into deadly pack hunters that now pervade Earth's dense forests. Intensely territorial, the Kubrow will attack any creature unlucky enough to cross their path.
  • New weapon: SYBARIS - A Tenno-crafted lever action rifle, Sybaris is equal parts elegance and executioner. Find it in the Market or Tenno Research Lab today!
  • New weapon: ANGSTRUM - Capable of firing multiple rockets at once, the Angstrum is a handheld instrument of destruction. Find it in the Market today for Platinum or Blueprint for Credits!
  • New Warframe Customization - customizable armor pieces! Explore the Daedelus set and the Eos set today!
  • Grineer Shipyard Expansion - Ceres has had further missions changed to include this tileset expansion!
    • Ceres - Hapke & Bode are now Capture type missions.
  • Added a Codex entry for Mag Prime.
  • Increased Color Customization options! You can now color your Syandana's and other Accessories separately from your Warframe if you so desire!
  • Added in a new "Auto Vault Over Obstacles" option to toggle on or off.

Warframe Changes:


  • Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (ie:if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case). This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.
    • Reduced the time it takes for Trinity's Blessing animation to play.
  • Energy Vampire: Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the power useful even when the enemy is killed prematurely.


  • Silence: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.
  • Sound Quake: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off. Sound Quake will consume energy per second while active.


  • Absorb: Players can now toggle Absorb on or off.

Both toggling changes to Nyx and Banshee will give players more freedom instead of being locked in place while the rest of your team runs around. It should also add a nice element of resource management to both Warframes, rather than being stuck in place at the cost of X energy.


  • Shield: increased size of Volt’s Shield for better team usage.



  • Shuriken now has forced bleed proc.
  • Bladestorm now has forced bleed proc.
  • Teleport now leaves enemy in finisher state.
  • Further clone changes to Bladestorm will follow in a future update.

Invasion Changes:

  • Changes to faction logic in Invasion mission on ‘homeworld’ planets. These homeworld planets are indicated by the planet description in game.
  • Defender won't go into "threatened mode" until they reach somewhere between 33% to 66% ownership. At that point they engage in a more aggressive strategy to win a majority land value on their homeworld. Once they are back to that value, they will return to normal until another “threatened mode” between 33% and 66% takes place.

General Changes:

  • Reduced the amount of motion blur seen from Volt's Speed ability.
  • Tweaked the Shield Down and Shield Recharge sound effects.
  • Allowed the Corpus Rescue Alarm sound effects to now be replayable.
  • Optimized a number of light assets in the Orokin Void tileset.
  • Optimized the visual effects for Bleeding procs.
  • Increased the visual effects limit for Nyx's Absorb ability to account for duration extending Mods.
  • Reduced the visibility of Zephyr's turbulence to address performance concerns.
  • Optimized a number of lighting assets in the Corpus Outpost tilesets.
  • Optimized a number of lighting assets in the Corpus Ship tilesets.
  • Optimized a number of lighting assets in Grineer Asteroid tilesets
  • Changed the damage type that is used to calculate the damage of Melee Finishers which will cause Melee Finisher damage to be a multiple much like the way ground hits are currently calculated.
  • Tweaked the sound effects for many of Hydroid's abilities.
  • Tweaked the ambient sound effects heard in the Forest tileset.
  • Tweaked the visuals on the Misa Syandana.
  • Set a max limit on the max instances of Frost's Snow Globe sound effects.
  • Extended the maximum possible duration on Sound Quake's sound effects to take into account duration extending Mods.
  • Optimized the type of collision calculations used on certain Grineer settlement art assets to address performance concerns.
  • Ceres - Hapke & Bode are now Capture type missions.
  • Ceres - Kiste is now a Mobile Defense mission.
  • Mod shown during loading screens will now display the max level Mod stats.
  • Blueprint mods are now highlighted to differentiate them from other drops.
  • Tweaked the visual effects for destroying security cameras.
  • Vay Hek can no longer be affected by mind control abilities.
  • Ash' Blade Storm will now deal multiplied damage based on the current Combo Hit multiplier
  • Tweaked the reload sound effects for the Afuris
  • Added in a number of HUD timers for numerous Warframe abilities:
    • Vauban’s Bastille
    • Vauban’s Vortex
    • Banshee’s Sonar
    • Ember’s Fire Blast
  • Tweaked the sounds for Desert Skates.
  • Optimized the shading effect on very bright energy colors to help reduce any apparent color bleeding effects.
  • Improved the way the Auto-Fuse algorithm would select cores for Fusion. The Auto-Fuse functionality will now attempt to calculate the most optimal amount of Mods to fuse to reduce the amount of overflow and wastage!
  • The Distribute Resource button has how been separated into two separate buttons with distinct functionality. One button will be used for distributing credits and the other will be used to distribute miscellaneous items.
  • Tweaked the ability and energy visuals on numerous Warframes including Rhino, Frost, Nova, Ash, Banshee, Zephyr, Vauban, Volt and Valkyr.
  • Added in a better quality Swift Death Mod card image.
  • Improved the Fusing process for Mods already installed on weapons. You will now receive a prompt informing you that the Fusion process will exceed the capacity on the specific weapons that the Mod is installed on and will ask you whether you would like to uninstall the mod and continue with the Fusion process or cancel the Fusion entirely. If there are multiple Fusion conflicts these will be displayed sequentially.
  • Created a more robust warning for the last Clan leaving an Alliance informing them that all resources including Solar Rails will be destroyed in the process
  • Fixed Infested Outbreaks not simultaneously occurring in both low-level and high-level regions as intended.
  • Fixed an issue issue with the Jackal being able to climb on top of players and certain projectiles.
  • Fixed a number of localization issues.
  • Fixed an issue with erroneous blueprints appearing in the Market place.
  • Fixed an issue with Mod cards visually appearing to be selected after a Fusion despite the Mod not actually being selected.
  • Fixed an issue with purchasing confirmation windows not correctly listing the object that is being purchased.
  • Fixed a number of insufficient funds messages properly recognizing the proper form of currency being used.
  • Fixed an issue with clients not correctly seeing Sentinels under certain circumstances.
  • Fixed menu scroll bars being erroneously placed in the middle or the bottom of the list when entering into certain menus.
  • Fixed Parry Finisher context actions appearing as 'Stealth Attack'.
  • Fixed an issue with AI not properly navigating certain Forest tilesets
  • Fixed an issue with players being able to move around while using Nyx's Absorb ability under certain circumstances
  • Fixed AI not properly navigating around none-stationary Cryopds
  • Fixed a number broken visuals seen on the Grineer Mobile Defense tilesets
  • Fixed an issue with Reactor Room beams clipping into other Dojo rooms when under construction
  • Fixed an issue with erroneous planes without collision appearing when building and destroying the first two tiers of Clan halls
  • Fixed an issue with Primary Weapon color customizations temporarily changing when changing weapons in the Arsenal
  • Fixed a number of map holes in the Corpus Outpost tilesets
  • Fixed an issue with certain art assets clipping through the ceiling in certain Orokin Void tilesets
  • Fixed an issue Lech Kril bypassing his Fire Phase and remaining in the Ice Phase for the duration of the fight
  • Fixed incorrect visuals appearing on Trinity's Helmet
  • Fixed an animation issue related to using Dual Cleavers
  • Fixed an issue with the Grakata and Ignis not properly aiming if the player attempted to aim while in the middle of a reload animation
  • Fixed Black Energy Color not being properly visible when using Molecular Prime on Enemies.
  • Fixed an issue with the reload animation for the Amprex not properly coinciding with when the magazine was refilled.
  • Fixed an issue with Combo Hits not being properly track if an attempted finisher could not be properly executed, thus resulting in a random attack animation playing
  • Fixed a game hang related to scrolling quickly while the Equip Item screen is loading
  • Fixed an issue with the Chat Window tab not unfocusing correctly after being maximized
  • Fixed an issue with incorrect credit values being displayed on the End of Mission screen
  • Fixed an issue with players getting stuck inside doorways inside of their Dojo after cancelling or destroying rooms
  • Fixed an issue with Team Restore items having in game collision
  • Fixed an issue with Cestra's barrel disappearing if a reload animation is interrupted.
  • Fixed an issue with the visuals on extended duration abilities not lasting for the entire cast time.
  • Fixed an issue with users being unable to properly delete multiple inbox messages.
  • Fixed an exploit which allowed players to exit from Void and Derelict survival missions and keep all their rewards
  • Fixed an potential issue with Flying Drones getting stuck in hallways with stairs on the Outpost Defense tileset
  • Fixed an issue with Hyrdoid’s tentacles being killable by allied Nova abilities
  • Fixed a number of map holes in the Corpus Ship tileset
  • Fixed a number of broken visuals on the Grineer Asteroid tileset
  • Fixed an issue with enemies unintentionally committing suicide if knocked onto lower pipes in the Grineer Asteroid level
  • Fixed an issue with players being able to deploy Extractors on lobbies requiring a key
  • Fixed a number of missing skyboxes in the Forest tileset
  • Fixed Helios' Investigator Precept not properly displaying/calculating its max rank and perpetually behaving like a rank 0 mod. It will also receive a target lock so it doesn’t Get distracted during scans so easily.
  • Fixed an issue with the UI freezing if the player started scrolling the Dojo decorations menu before the menu icons fully loaded in.
  • Fixed an issue with right clicking an Aura Mod not functioning correctly nor providing the proper visual feedback when the Mod is unable to be removed.
  • Fixed an issue with Edit Panel message not being displayed correctly above panels in the Observatory or Orokin Lab Dojo rooms.
  • Fixed a number of map holes in the Corpus Ship tileset.
  • Fixed a crash related to attempting to Auto-Fuse duplicates if there are no duplicate Mods available.
  • Fixed Auto-Fusing not working if there is only 1 Fusion Core/Duplicate available to fuse.

Hotfix 13.2.4

May 9th, 2014 Forum Post

  • Added in additional Female Hostage with accompanying Voice Over’s and Transmissions.
  • Added numerous game play elements to the Shipyards Rescue tilesets including additional ziplines, sensors, and force fields. Also tweaked the placement of Arc Traps to prevent them from damaging door sensors.
  • Any Rescue 2.0 mission will provide a Specter Blueprint reward based on the points received as per the 13.2.0 table.
  • Reduced the number of AI that spawn and general difficulty of the V.Prime Rescue missions.
  • Reduced the amount of distortion seen in Volt's shield ability.
  • New Panic Button icon color changes! These icons will now appear white on the minimap under stealth conditions, but will now change to yellow to indicate when the level has gone into lockdown.
  • Reduced the selling price of Specter Blueprints to 500 credits.
  • Fixed an issue with Helmet Conversion blueprints switching your currently equipped helmet from an Arcane helmet to the default helmet.
  • Fixed a number of lighting issues in the Forest Defense tileset.
  • Fixed an issue with incorrect Voice Over’s playing when the Rescue target is released.
  • Fixed an issue with Cell Doors leading to the Rescue hostage being able to be opened despite the mission being failed. This would cause delays in the proper level shutdown process when executed.
  • Fixed an issue with enemies spawning in as already aware, thus preventing stealth in Rescue missions.
  • Fixed an issue with Nekros' Shadow of the Dead ability providing extra points for Resurrected Warden.
  • Fixed a number of map holes in the Shipyards tilesets.
  • Fixed an issue with Rescue targets not properly appearing when spawning into a specific holding cell.
  • Fixed an issue with Helmets with Stats (Arcane) still being available in certain Market Bundles.
  • Fixed an issue with initial trade offers failing inexplicably when attempting to trade helmets that the player already owns.
  • Fixed an issue with certain damage volumes in the Forest tileset being a little too large and causing unintended damage.
  • Fixed an animation issue related to performing a slide while dual wielding.
  • Fixed an issue with Rescue 2.0 rewards not being properly calculated and doled out.
  • Fixed an issue with players getting permanently stuck if knocked down and killed in the same attack.
  • Fixed an issue with not being able to properly craft Specters in the Foundry.
  • Fixed issue with Specter spawning logic on the Solar Rail missions. Currently, having an army deployed will affect Specter spawn rates as follows:
    • No army: 2 active at any given time.
    • Army: 4 active, with the amount of eligible conflicts determined by the rank of the Army.

Hotfix 13.2.3

May 7th, 2014 Forum Post


  • Helmets with stat modifications have now been removed from the Market/Alert Cycle. Previously crafted or purchased Helmets with stats have been grandfathered in and will not be affected by this change. Additional Stat-to-Stateless Helmet recipes have been added to the Market for individuals wishing to change their current stat modifying helmets to purely cosmetic versions. To coincide with this change, the ability to trade Helmets has been added into the game as well. While the possible options to execute on this change were many, we do not feel comfortable removing the stats outright from gear players have spent hours and hours waiting for via alerts or spent Platinum on. The agency is in the players hand to remove the stats, and we will monitor to decide if further steps need to be taken.
  • Added in a number of Loading Spinners to indicating when certain screens are loading in new data.
  • Added in a new Battle Pay Reserve section to the Dark Sector Menu. This will display a credit amount of how much Battle Pay is left for the selected Node.
  • Lowered resource costs for Specters and Specter Armies.
  • Dark Sector conflict missions have been replaced with Mobile Defense missions.
  • Changed the End of Mission Results Screen term "Head Shots" to "Headshot Kills" for additional clarity.
  • Improved the visual effects on multiple Warframe abilities.
  • Clan Message of the Day length has been restored to the original 256 character limit.
  • Optimized energy color visuals to ensure that they match the visual effects for all items they are linked to.
  • Fixed an issue with the Deploy Rail button being highlighted on nodes protected by a Honor Armistice.
  • Fixed an issue with Dark Sector selection screens not updating properly after Solar Rail has been deployed.
  • Fixed a number of localization issues.
  • Fixed a collision issue on elevators in the Orokin tileset.
  • Fixed an incorrectly placed blocking volume found in the Gas City tileset.
  • Fixed a number of crashes.
  • Fixed an issue with your Clan Name not being properly centered in the Dark Sector panel.
  • Fixed an issue with unintended fade outs happening during Outro Cinematics.
  • Fixed a graphical issue seen on the Inbox screen.
  • Fixed an issue with AI attempting to navigate through open spaces left by moving elevators on the Grineer tileset.
  • Fixed a visual issue related to the Nekros' Summons from Shadows of the Dead.
  • Fixed an issue with items being missing from the Ictus Sentinel Pack.
  • Fixed an issue where enemies killed right after being affected by Rhino’s Stomp ability would remain permanently floating in the air.
  • Fixed an issue with Mods temporarily disappearing and the scroll bar resetting after fusing a stack of Mods.
  • Fixed further issues with work in progress items appearing in the Codex.
  • Fixed an issue with Tornado visual effects appearing black under certain conditions.
  • Fixed another instance of Enemies getting stuck in upper tunnel section of the Forest tileset.
  • Fixed a number of map holes including an issue with players being able to get out of the game play area on the Orokin Void tileset.


May 2nd, 2014 Forum Post

  • Fixed Derelict Keys to show in your inventory.

Hotfix 13.2.2

May 2nd, 2014 Forum Post

  • Improved the physics on the Rakta Syandana to alleviate issues and concerns about the appearance.
  • Reduced the amount of Arc Traps found the Shipyards Rescue levels.
  • Removed a number of blocking vents in the Shipyards Rescue tileset to allow for more stealth options.
  • Fixed an issue with Defense rewards giving Maxed Vitality mods.
  • Fixed issue with AI in Forest Defense getting stuck in upper tunnels.
  • Fixed issue with clients respawning and falling through world.
  • Fixed an issue with in-Progress items and AI types appearing in the Codex (sorry for the tease).
  • Fixed an issue with Tenno Specters not being able to properly use Bow type weapons.
  • Fixed an issue with multiple overlapping Squad Chat tabs appearing on screen if you get disconnected and then reconnected.
  • Fixed an issue with Warden patrols in the new Rescue Missions.
  • Fixed a number of localization issues.
  • Fixed Ally Excalibur Specter’s Radial Blind affecting player.
  • Fixed weapon reload frequency of ally Specters.
  • Fixed an issue with Sentinel working incorrectly after being hit by an Enemy Loki's Radial Disarm.
  • Fixed an issue with enemies spawning behind and running into locked doors in the Shipyards Rescue Tileset.
  • Fixed issues with ally Specters following very very closely and demonstrating his half-moon jazz dance navigation.

Hotfix 13.2.1

May 1st, 2014 Forum Post

  • Fixes rain FX appearing as black lines in Shipyard levels.
  • Fixed frequent hitches occurring when navigating/viewing front-end menus.
  • Fixed host-migration sometimes resulting in Mission Failure when playing Specters of Liberty event.
  • Fixed excessive motion blur effects being seen when riding the elevators in Shipyard levels.
  • Fixed some still in-progress weapons showing up in the Codex (sorry for the tease).
  • Fixed Katana not appearing in player's hand when executing stealth attacks/finishers.
  • Fixed incorrect Clan Rank values being briefly displaying when entering the Clan tab.
  • Fixed a number of text and localization issues.

Update 13.2

May 1st, 2014 Forum Post - Specters Of Liberty

Specters Of Liberty

To pave the way for this overhaul, we’d like to invite everyone to participate in Specters of Liberty to try out the changes, help us work out the kinks and earn some sweet rewards for your efforts. Have fun and let us know what you think.


  • Rescue Missions throughout the Star Map have been upgraded to Rescue 2.0. These missions -*and their rewards -*are a permanent addition the game.
  • Be stealthy and you'll remain unseen by the enemy. Use this to your advantage to take down the Wardens and release the hostage in your own time. Killing all of the Wardens will also earn you an extra point. (See below).
  • Lend the hostage your Secondary Weapon and they will help you take on the enemy.


  • The 'Specters of Liberty' Operation will utilize the New Rescue 2.0 Missions. Exclusive Operation Rewards will be awarded to Tenno that achieve point levels while the Operation is live. (See Operation Rewards below.)
  • The Corpus and Grineer have upgraded their prison security. Both factions have deployed these new facilities to three different nodes. There are Easy, Medium, and Hard facilities. Access these nodes directly on the Star Chart to participate.
  • You need to locate the Red Veil Hostage. They are located in a cell within the prison block.
  • Hostages are protected by Corpus or Grineer Wardens. Use caution, if alerted to your presence, they will try to initiate the Execution Sequence.
  • If the Execution Sequence is started, a timer appears. If you fail to rescue the hostage before the timer runs out they will be killed.


  • Rescue 2.0 Mission Rewards are a permanent addition to the game. The Red Veil will always reward you for rescuing their Operatives with Specter Blueprints — Blueprints for new, deployable AI Warframes that can be used in missions or in defense of your Clan's Solar Rails.
  • Your Mission Rewards will be determined by the difficulty level and number of points earned in each Mission you complete. Up to 3 points can be earned by completing the following:
    • Rescue a hostage =1 point
    • Don't set off the kill switch =1 point
    • Kill all Wardens =1 point
  • Your Specter Blueprint will be awarded according to your score. More difficult missions offer stronger Specters. (One Blueprint reward per Mission.)
Points Easy Rewards
Mars, Vallis
Saturn, Numa
Medium Rewards
Eris, Brugia
Uranus, Mab
Hard Rewards
Neptune, Nereid
Ceres, Cinxia
Nightmare Rewards
As it Occurs
1 None Vapor Specter BP Phase Specter BP Force Specter BP
2 Vapor Specter BP Phase Specter BP Force Specter BP Cosmic Specter BP
3 Phase Specter BP Force Specter BP Cosmic Specter BP Cosmic Specter BP
  • Your points will then multiply according to the difficulty of the node to determine your Operation Reward:
    • Easy (Vallis on Mars or Numa on Saturn) -- x1 Point Multiplier
    • Medium (Brugia on Eris or Mab on Uranus) -- x2 Point Multiplier
    • Hard (Nereid on Neptune or Cinxia on Ceres) –- x3 Point Multiplier
    • Nightmare (if occurring) -- x4 Point Multiplier


  • Specters of Liberty is on now! This operation will end on Thursday, May 8 at 12 PM EDT.

OPERATION REWARDS - distributed as soon as you get the required points!

  • The Red Veil will also recognize you for how you bring home their Operatives. They want you to send a message to the enemy.

Recognition is awarded after you reach the following point levels:

  • 5 points =Operation Badge
  • 100 points =Rakta Syandana

Go forth, Tenno and help the Red Veil bring their people home!

  • New: Tenno Specters!
    • Tenno, you are not alone. The power to create a Specter can now be found in your Arsenal once you obtain a Blueprint! Creating a Tenno Specter can be accomplished by Rescuing hostages in Rescue 2.0! All new Rescue missions will include a hostage whose reward is determined by the difficulty and skill in completion of the mission!
    • You will be able to create the following tiers of Tenno Specters: Vapor, Phase, Force, Cosmic
    • The Blueprints for these Specters can be found when Rescuing targets, see above details for the way points and difficulty works in obtaining your Blueprints!
  • What can you do with these Tenno Specters?
    • If you’re in a Clan or Alliance that wants to add greater challenge and defenses to your Solar Rail, you can create Tenno Specters to give to your Clan/Alliance’s Tactician to begin building an army for strategic deployment!
    • If you’re a player that wants added help in your regular missions, you can bring Tenno Specters in your gear slots to deploy!
    • Or, maybe you’re both! Have fun in the field with a Tenno Specter at your side!
  • New Enemy Type: Wardens! These enemy types are more susceptible to stealth based attacks - find them as a part of Rescue 2.0!
  • Added Fusion Core Folding! This feature will automatically group all of your Cores together by Rarity and Rank; i.e You have 50 Common Cores, 25 of which are rank 1 and 25 of which are Rank 2? They will now appear as separate stacks in your Inventory!
  • Added in Melee mode functionality for when playing in Big Picture mode.
  • Added support for additional aspect ratios.
  • Added in support for dark energy colours.
  • Changes to Defense Mission Key Rewards.
    • T1 Keys can now be found at Wave 15 in 'easy' missions (Enemy Level 0 - 10).
    • T2 Keys can now be found at Wave 15 in 'medium' missions (Enemy Level 10-20).
    • T3 Keys can now be found at Wave 15 in 'hard' missions (Enemy Level 20+).
  • Tweaked Dark Sector transmission music.
  • Tweaked the ‘Level Up’ music when gaining a new rank on any of your gear.
  • Tweaked a number of jump sound effects.
  • Tweaked Nef Anyo's Sniper Rifle sounds.
  • Tweaked the frequency of the Grineer Female attack, scream, and player near death sound effects.
  • Created a new Custom AI version of the 3D Gorgon fire sound effects used by all Grineer Enemy types which use the Gorgon.
  • Altered the visuals on the electric beams seen in a number of traps in the Grineer Galleon tileset from purple to Green.
  • Adjusted the amount of firing sound effects that play when firing multiple weapons.
  • Altered the effects on Mod drops to help distinguish them from regular item drops.
  • Rare Mods will now be tinted yellow to match the visual effects on their pickups.
  • Removed collision on a number of art assets in the Grineer Forest tileset to help improve performance.
  • Increased the volume on the Latron and Lex Prime sound effects.
  • Regular melee attack sound effects will no longer play when using Hysteria.
  • Reduced the quality of a number general visual effects to help improve performance.
  • Tweaked the Staff weapon hit effects.
  • Removed some faulty connector tiles from the Grineer Galleon tileset.
  • Tweaked a number of Warframe Ability sound effects.
  • Exclusive items will no longer appear as Codex entries unless you have them.
  • Increased the volume on ambient sound effects in the Forest tileset.
  • Increased the sound volume of the Swarm Missile Launcher projectile wielded by Hellions.
  • Improved the performance of a number of Frost's abilities.
  • Tweaked the ambient noises in the Shipyards Mobile Defense tileset.
  • Increased the performance of a number of Grustrag 3 related visual effects.
  • Improved the performance of a number of light assets in the Shipyards tileset.
  • Improved the performance of the Slide visual effects.
  • Altered the Tint Color 3 selection so as to allow the mouthguard piece on Oberon's Alt helmet to be customized.
  • Altered the Mod auto-pickup sound.
  • Optimized a number of art assets on the Forest Tileset for increased performance.
  • Optimized a number of lights and shadows in the Orokin Void tilesets in an effort to improve performance.
  • Tweaked the Apex visuals on Melee Channeling.
  • Tweaked a number of Infested sound effects.
  • Tweaked the Door Laser activate/deactivate sound effects.
  • Fixed an issue with Helios scanning objects that have already been fully scanned.
  • Fixed issues with Melee 2.0 compatibility with controller remapping.
  • Fixed an issue with the player being able to use invisible melee weapons during the tutorial.
  • Fixed a Axe Combo stance card being missing from the Ancient Disrupter drop table.
  • Fixed a number of stuck spots in multiple Shipyards Tilesets.
  • Fixed a number of graphical issues on Dojo assets.
  • Fixed a number of crashes.
  • Fixed a number of localization issues.
  • Fixed a number of achievements not having corresponding images.
  • Fixed an issue with player's being able to bypass the first Vay Hek Cinematic which would in turn break a number of things in the subsequent segments of the level.
  • Fixed an issue with Banshee's Sonar ability highlighting nonexistent weak points on Vay Hek.
  • Fixed an issue with players losing health and dying by being able to get too high in the Forest tileset.
  • Fixed an issue with certain dioramas continuing to load the Tutorial levels when you leave while the diorama is loading.
  • Fixed an issue with certain Shiyards level missing doors
  • Fixed an issue with the hunter type AI enemies attacking the player's dead body if the player dies before the hunter AI type spawn.
  • Fixed an issue with the Drop Ship seen in the Settlement intro missing proper lighting.
  • Fixed a number of art related issues seen on in the Forest tileset.
  • Fixed an issue with incorrect Dark Sector terminology appearing briefly when opening the Clan Menu while not currently being in a clan.
  • Fixed an issue with Capture Targets being capturable twice after a host migration occurs.
  • Fixed an issue with minimap opacity not being properly restored when Zooming in and swapping to the overlay view.
  • Fixed a number of art related issues in the Grineer Galleon tileset.
  • Fixed an issue with players being unable to sign in using the Enter key if that Enter key was rebound to the Chat function.
  • Fixed an issue with the Star indicator seen next to Codex entries incorrectly overlapping the entry name text.
  • Fixed an issue with minimized Chat tabs not properly flashing when a new message is received.
  • Fixed an issue with the minimap not properly directly the player in the Grineer Asteroid tileset.
  • Fixed an art related issue seen between doorways on the Grineer Asteroid tileset.
  • Fixed an issue with the play type drop down menu not properly closing when selecting a Star Map node.
  • Fixed an issue with the Arsenal tab not properly closing when the player is disconnected for any given reason.
  • Fixed an issue with Orokin Void visual effects appearing as solid blue sheets.
  • Fixed an issue with Capture targets being susceptible to Vauban's bounce ability which could cause them to get stuck in level geometry.
  • Fixed an issue with the pause menu Mission Information screen showing incorrect Dark Sector related information.
  • Fixed an issue with the Arsenal screen being prematurely accessible from the Mission stats screen after completing a mission.
  • Fixed an issue with the Undertow exit sound not being played on Clients.
  • Fixed an issue with the player appearing to shoot an invisible weapon during the first Mastery Rank test.
  • Fixed a number of art related bugs in the Shipyards tilesets.
  • Fixed an issue with players being unable to navigate the Pause Menu correctly when using a controller on the PC.
  • Fixed an issue with the Pause Menu screen not resizing correctly after leaving a clan while in game.
  • Fixed an issue Infested AI types getting stuck inside spawn rooms in the Grineer Settlement tileset.
  • Fixed an issue with the Undertow functioning incorrectly if the player casts it while stationary but in the sliding animation.
  • Fixed an issue with hit sound effects not playing correctly on disarmed agents.
  • Fixed an issue with the Valkyr helmet and body tint colors not matching correctly.
  • Fixed an issue with firing or shooting actions not occurring correctly if the player attempts either action after performing an Axe jump attack.
  • Fixed an issue with Dojo level blocking volumes incorrectly clipping into adjacent rooms.
  • Fixed an issue with the number of Alliance Solar Rails not properly updating for all Alliance members.
  • Fixed an issue with with Vay Hek requiring too many scans to complete his Codex entry.
  • Fixed an issue with Banshee and Ashes ability's visual effects lingering after usage when experiencing heavy lag.
  • Fixed an issue with Infested Leapers not properly leaping.
  • Fixed an issue with Corpus MOA's spawned via Moa lockers clipping into objects above them.
  • Fixed an issue with users being in "Clan Membership Limbo", which also potentially prevented Mastery Rank tests from being complete.

Hotfix 13.1.2

April 25th, 2014 Forum Post

Additions (from Devstream #27):

  • Added new Katana Stance - Decisive Judgement, including new Combos!
  • Added new combos for the following weapons:
    • New Glaive Weapon Combos!
    • New Scythe Weapon Combos!
    • New Staff Weapon Combos!
  • Optimized the collision on a number of Grineer art assets.
  • Tweaked a number of Dagger and Axe parry sound effects.
  • Improved the performance of the Amprex on low end machines.
  • Scaled the Wings and Tail of the Shade Sentinel when using the Sprite skin.
  • The automatic-divvying of Alliance Vault resources when a Clan joins or leave the Alliance has been disabled. Manual divvying is still possible.
  • Added in the ability for Alliance Treasurers to transfer funds from their Clan Vault to their Alliance Vault.
  • There are now separate "Quick Melee" and "Melee Attack" key bindings.
  • Improved the performance of in game Transmissions.
  • Roll animations will no longer play automatically after sprinting and jumping. Rolls will now only play when the player drops far enough and are moving forward.
  • Fixed the visuals on the battery component of the Amprex rifle.
  • Yet another instance of very large numerical values, i.e credits, appearing incorrectly in game.
  • Fixed a number of localization issues.
  • Fixed an issue with certain forms of damage not properly destroying Orokin Traps.
  • Fixed a number of crashes.
  • Fixed a number of projectile types ignoring Mag's Bullet Attractor power.
  • Fixed an issue with invisible collision causing a progression stopper in the Shipyards Defense tileset.
  • Fixed a number of missing slide sound effects for whip type weapons.
  • Fixed an issue with the Grustrag and Kril dioramas displaying incorrect weapons.
  • Fixed an issue with the Rejuvenation Aura mod not healing Sentinel health.
  • Fixed an issue with Grustrag Bolt providing extra wallrun Stamina instead of losing it +50% faster.
  • Fixed a number of melee finishers.

Hotfix 13.1.1

April 23rd, 2014 Forum Post

  • Fixed gameplay crashes.
  • Fixed enemies not being dismembered by ranged weapons with high Slash-damage.
  • Fixed Sentinels losing XP accumulated during mission after being revived.
  • HUD: manually-placed waypoint markers can now be cleared by aiming at them and pressing G.

Update 13.1

April 23rd, 2014 Forum Post - Tenno Reinforcements

Tenno Reinforcements
  • New Amprex Rifle A Corpus Chain Lightning Rifle!

The Amprex Rifle fires a continuous beam of high voltage electricity that arcs among nearby enemies. This weapon excels at crowd control.

  • New Carabus Skin for the Dethcube Sentinel - walk like a Grustrag Three!
  • New Sprite Skin for the Shade Sentinel!
  • Added in an option that allows permanent Melee trail visuals to be toggled on and off
  • Added ability to remove waypoint markers - aim and hit Waypoint at any active marker to remove it. Coming next Hotfix.

Dark Sector Changes:

  • Added in Armistices to Dark Sector conflicts. These Peace Time Bonuses will provide a guaranteed 24 hours of peace to the node before it can be attacked again, plus additional time based on the winning teams Solar Rail health and existing deploy time for a maximum of 3 days worth of Peace on the specific node.
  • Dark Sector conflict now have a max duration of 12 hours
  • Added a Mod drop table for Tenno Specters.
  • Note: After asking Dev for clarification, the new times aren't 'instant', any Rail deploys that took place prior to this Update will have the older/incorrect values. Any rails deployed today/after the update will observe the new and intended conflict times. The old data needs to be phased out.
  • Added in more spawn points to the Orokin Survival Objective room
  • Increased the difficulty of Void Survival T3 missions by increasing the number of enemies that spawn during the mission.
  • Tweaked the animations for Staff slide attacks
  • Tweaked the animations for Tenno side rolls
  • Region, Recruiting, and Trade channels will now automatically join/leave the proper channels after the Region is changed in the Settings tab
  • A popup will now appear when players attempt to view the Dark Sector tutorial while in game informing them that this not possible. Implemented in an effort to block potential UI lock ups
  • Removed collision on a number of art assets that were not reachable by players in the Grineer Shipyards tileset in an effort to improve level performance
  • Tweaked the ambient sound effects in the Shipyards tileset
  • Players under Mastery Rank 2 will no longer be marked by the Grustrag Three.
  • Players will now be automatically logged out of the game if idle on the Star Map for 15 minutes after an update has been deployed.
  • Loki's invisibility will now be canceled when the player is downed.
  • Tweaked a number of Warframe Ability sound effects.
  • Updated the Spare Parts description to better describe the mod's functionality (Now says: "(%) Rare Item Drop Chance On Sentinel Death")
  • Fixed Rhino Tenno Specter's Rhino Charge dealing no damage.
  • Fixed an issue with localized text not properly fitting properly within button borders.
  • Fixed issues where Lotus subtitles incorrectly referred to trams when talking about Prosecutors.
  • Fixed an issue with placeholder text and images appearing when determining a Dark Sector winner.
  • Fixed a number of crashes.
  • Fixed an issue with mouse input being lost when quickly opening and closing the Rail Management UI.
  • Fixed an issue with the Excalibur Helmet appearing on the Proto-Armor skin.
  • Fixed an issue with players not being properly added to a clan if sent multiple Clan Invitations.
  • Fixed an issue with incorrect values being displayed for Clan Vaults with large amounts of credits.
  • Fixed an issue with players being unable to invite other players who have an underscore in their name.
  • Fixed an issue with the Glaive and other weapons not properly scaling when viewed in the Arsenal.
  • Fixed a spelling mistake in one of the Dark Sector Warlord Taunts.
  • Fixed an issue with clients seeing incorrect textures on mobile defense terminals after they have been defended.
  • Fixed Hydroid's default helmet option being set as "None".
  • Fixed an issue with Hydroid Undertow remaining in game for other players if a client disconnects while the ability is in use.
  • Fixed an issue with Melee accessories not being properly connected to the Glaive while it is collapsed.
  • Fixed an issue with cosmetic weapon dangles not being properly attached to the Kestrel.
  • Fixed an issue with Melee trail visual effects unintentionally remaining on screen after being activated.
  • Fixed an issue with players other than the owner of the weapon not properly hearing partially charged Stug shots.
  • Fixed the Tetra having an incorrect Conclave rating.
  • Fixed an issue with the UI breaking after re-entering a match that you left while dead.
  • Fixed a number of localization issues.
  • Fixed an issue with the Mastery Rank level 3 to 4 test not working properly in conjunction with Melee 2.0
  • Fixed issue with Update 12 bundle description.
  • Fixed an issue with Laser Terminals in Tower Defense missions not functioning correctly.
  • Fixed an issue with Non-Tactician clans in an Alliance being able to edit deployed Alliance Solar Rails.
  • Fixed collision on a number of Dojo Garden assets.
  • Fixed an issue with the Aklex not properly dropping a spent magazine during reload animations.
  • Fixed an issue with Clients not properly seeing Ember's Accelerant visual effects.
  • Fixed an instance by which Client's could ragdoll Capture targets locally on their own screens (the Capture target would appear normally on other player's screens).
  • Fixed missing Defense rewards on Sedna - Hydron.


April 17th, 2014 Forum Post

  • Fixed gameplay crashes. (Particularly one that would happen after completing a mission)

Hotfix 13.0.7

April 17th, 2014 Forum Post

  • Backed out physics optimizations that are suspected to be causing recent crashes.
  • Fixed content problem that potentially lead to launcher crashes.

Hotfix 13.0.6

April 17th, 2014 Forum Post

Connectivity Issues:

PLEASE NOTE: We're still addressing small lingering server issues.

  • Warlords representing each Clan/Alliance will now appear in Dark Sectors in-game transmissions.
  • Extended Specter variety to include all possible Warframes; Specters now manifest as the current Warframe being used by the clan member they represent.
  • Added in new visual effects to help distinguish pending Dark Sector conflicts from active Dark Sector conflicts
  • The Corpus Easter Bunny has arrived - Keep an eye out Corpus themed Easter Egg loot crates, Bunny Ear attachments, and the limited time only Easter Color picker!

Note: Argon Crystals will no longer decay until server connection issues are fully resolved.

  • Reduced health of Solar Rails for quicker conflicts.
  • Added a Undeployed Rail counter to the Rail construction UI in the Dojo that shows how many clan or alliance Solar Rails are currently being built and are awaiting *deployment.
  • Reduced the XP boosts across Dark Sectors.
  • Tweaked a number of Axe sound effects.
  • Tweaked the roll sound effects for Warframes.
  • Tweaked the Glaive sound effects.
  • Reduced the volume of the Energy Channel activation sound.
  • Improved the display of Blueprints as in the end of match rewards screen.
  • Optimized Apex particles - Note that changes to Apex settings will now require an application restart.
  • Prevent Stalker and other hunter type enemies from showing up during Defense waves that end in the "Continue?" prompt.
  • Improved the performance of fog visual effects.
  • Improved the performance of Ember's visual effects on lower end computers.
  • Reduced the volume on Corpus Crewmen barks.
  • Tweaked the sound effects of the Tenno mantle, flip, and vault sound effects.
  • Tweaked the Glaive combo animations.
  • Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes.
  • Optimized the sounds on the Shipyards level.
  • Increased the number of decorations allowed within Large Dojo Gardens to 30.
  • Optimized water art assets in Dojo's on low end machines.
  • Tweaked the frequency of Grineer and Corpus soldier pain barks.
  • Improved the positioning of the Imperator Syandana to fit better on Oberon's back.
  • Fixed some broken UI elements for new players encountered after completing the tutorial.
  • Fixed a number of localization issues.
  • Fixed an issue with Vauban's Bounce ability not working correctly.
  • Fixed sessions unintentionally becoming locked or unlocked after a Host Migration had occurred.
  • Fixed 'Invite to Game' option not appearing in the Recent Players list.
  • Fixed an issue with Vault Credits not displaying correctly when Solar Rail integrity is low.
  • Fixed an audio issue with the Nami Skyla not playing slide slash sounds.
  • Fixed an issue of players getting stuck in a endless fall loop on the Shipyards tileset.
  • Fixed Nef Anyo's transmissions not displaying correctly.

Fixed the sort order for items in the Clan Log.

  • Fixed an issue with Rescue targets not properly navigating their surroundings.
  • Fixed an issue with a console not being oriented properly on the Gas City tileset.
  • Fixed Nef Anyo's Grenade attack not playing sounds correctly.
  • Fixed an instance of the screen being permanently obscured when a Specters uses Radial Blind and dies before it wears off.
  • Fixed a loss of functionality that could occur after unequipping a secondary weapon and then attempting to upgrade a Sentinel weapon.
  • Fixed an incorrect description for the Female Helmet pack.
  • Fixed Vay Hek's terrify ability affecting unintended targets (allies).
  • Fixed Hysteria appearing as constantly being in use when used while no Melee weapon is equipped.
  • Fixed an issue with the Back and Exit button call outs overlapping within the View Recent Players tab.
  • Fixed blocking being able to stop scripted damage types such as the suffocation damage over time that occurs after a window is broken.
  • Fixed an issue where other players would not be able to hear the firing of fully charged charge shot weapons.
  • Fixed an issue with room doors not opening correctly on certain Galleon tilesets.
  • Fixed Energy Channel not properly increasing melee damage after Melee Channeling has been used.
  • Fixed a collision issue with certain art assets on the Xini node.
  • Fixed Ember's Fireblast visuals ending prematurely if using multiple duration extending mods.
  • Fixed an issue with Vay Hek getting stuck under the tram when fighting him.
  • Fixed an issue with the visuals on Saryn's Venom ability appearing incorrectly.
  • Fixed an issue where players would not receive a notification popup after receiving a Mod that was just transmuted.
  • Fixed the guard on the Nami Skyla appearing less detailed than it should have.
  • Fixed a number of crashes.
  • Fixed an issue with clients breaking after attempting to perform a melee attack after Valkyr's Hysteria has ended.
  • Fixed an issue with client's not properly seeing the attacks from Tenno Specters.
  • Fixed a visual effect desync seen when a client performs a finisher while channeling.
  • Fixed an issue with elemental effects not properly being displayed when the Nikana is sheathed.
  • Fixed an animation issue for Grineer Roller's when stationary.
  • Fixed an issue with Client's seeing the HUD of other players while spectating.
  • Fixed Dera's camo skin not properly using Color Tints.
  • Fixed a visual effects issue for the Candy Cane Scythe.
  • Fixed an art related issue with the Excalibur Proto-Armor.
  • Fixed an issue with players being unable to navigate Solar Rail nodes after receiving a notification of a previously contested Solar Rail battle.
  • Fixed the accessory offsets on the Dragon Nikana and made them match that of the Nikana.
  • Fixed a number of stance mods not having correct names for combos.
  • Fixed Client side Zephyrs not having lowered gravity after a host migration.

Hotfix 13.0.5

April 13th, 2014 Forum Post

  • Fixed alternate helmets for Valkyr, Banshee, and Saryn missing from the market.
  • Fixed not being allowed to unequip your Sentinel from the Arsenal if you already had two weapons unequipped.
  • Fixed "Dual Daggers" Mod category appearing as a file path in the UI.
  • Preemptively fixed a couple of minor UI issues that would've occurred in Solar Rail Sabotage missions later tonight.

Hotfix 13.0.4

April 11th, 2014 Forum Post

  • Added a new "View Permissions" context menu item to Alliance View. Allows people to see each clans permissions, and change them if they have the proper permissions.
  • Added ‘Stance’ category to mod view.
  • Tweaked the Mace grip melee animations.
  • Only those with the Tactician role can deploy Solar Rails.
  • Improved the Glaive parry movement animations.
  • Reduced the drop rate on Oberon pieces from Leader type enemies.
  • Capitalized GRUSTRAG BOLT RELEASE for consistency.
  • Removed the character limitation from Invite to Clan option under Clan Management tab
  • New clans invited to an Alliance will now have no permissions by default.
  • Tweaked the sound radius of Hydroid's abilities and the Stug.
  • Improved a number of Melee animations across all weapon types.
  • Revised the positions of accessories on the Nami Skyla.
  • Improved the sorting of Users in the chat box to properly account for lower case names
  • Players will no longer be able to enter Master Rank tests which require a specific weapon if that weapon is not currently equipped in their loadout.
  • Fixed the Korean translations for Argon Crystal.
  • Fixed issue with Hydroid’s Kraken spawning in random spawn positions on clients.
  • Fixed issue where PM’s would auto-reply #F[ALIAS] is not online when they are.
  • Fixed an issue with faulty connector tiles in the Shipyards tileset.
  • Fixed some broken visuals on certain Dojo assets
  • Fixed a number of localization issues.
  • Fixed clients being unable to see custom energy colors on melee weapons.
  • Fixed player's being able to get to unintended areas on the Shipyards tileset.
  • Fixed an issue with the Join Session window in the Friend's Tab.
  • Fixed an issue with other player's being unable to see Glaive throws properly.
  • Fixed an instance of player's getting stuck after using an oxygen supply in a Survival match.
  • Fixed an number of map holes in the Vay Hek boss battle room.
  • Fixed an issue with Water visuals persisting during Vay Hek's death cinematic.
  • Fixed the Lotus giving incorrect information during the melee portion of the introductory tutorial.
  • Fixed a progression stopper in Rescue missions that would occur after a host migration.
  • Fixed an issue with the Alliance Creator losing proper functionality after multiple Warlord's have accepted and then left the same Alliance.
  • Fixed an instance of objective markers disappearing after a host migration has occurred.
  • Fixed a number of crashes.
  • Fixed a Lotus subtitle seen during the Hijack missions incorrectly showing Project Tethra instead of Vay Hek.
  • Fixed the inability to bind X when using an Xbox controller
  • Fixed an issue with players being unable to properly perform melee attacks in the Rank 3 Mastery test.
  • Fixed a missing image seen when funding the construction of a Solar Rail.
  • Fixed the chat window breaking after creating a private conversation tab through the context menu.

Hotfix 13.0.3

April 10th, 2014 Forum Post

  • Added/Restored a Recent Players window to the Friends tab

Alliance Changes:

  • Now, only Warlords in the founding clan can invite other clans and distribute resources
  • Added in a new 'Kick Clan' option. This is restricted to the founding clan.
  • The founding clan can only leave the alliance if it's the last clan left in said Alliance
  • Removed Oberon Rewards from Everest.
  • Added in more alert panels in the Shipyards tilesets.
  • Removed the Dragon Nikana from Clan Research and added in a new conversion blueprint to the Market. This will allow users to upgrade their Nikana to the Dragon Nikana without having to first research said weapon.
    • NOTE: The Dragon Nikana Blueprint requires a Mastery Rank of 8 to be used
  • Additional Improvements to the MOA and Shield Osprey visual effects.
  • Increased the speed of the Glaive charge animation.
  • Improved the performance and increased the robustness of the new Friends tab - should prevent hangs on popular clans/accounts.
  • Improved the visuals on the Excalibur Prime Channeling effect.
  • Tweaked the energy colors on the Attica.
  • Secondary weapons will automatically be equipped during Recovery missions if a Primary Weapon was not locked when first captured.
  • Improved numerous Staff melee animations.
  • Increased the volume on Energy Channel activation sounds.
  • Slightly reduced the drop rate of the Delta Beacon
    • NOTE: This reduction was instated as the original spawning issue (max 1) which necessitated the increased in drop rate was fixed.
  • Tweaked the sound of the tram's in the Shipyards tileset.
  • Tweaked a number of weapon sound effects.
  • Improved the visuals on cloth accessories on the Dragon Nikana.
  • Fixed issue where only 1 Prosecutor would spawn in a given mission.
  • Fixed Stance Mods not being included in the proper drop tables - Codex has been updated to reflect fix.
  • Fixed parrying and blocking not working.
  • Fixed an invisible wall which was blocking projectiles in the spawn room on the Forest Tileset.
  • Fixed Recovery missions not properly accounting for loadouts that did not include all weapon types.
  • Fixed an error with Oberon's Noble idle stance.
  • Fixed a number of level holes and stuck spots on the Shipyards Tilesets.
  • Fixed a number of Warframe abilities not properly damaging Vay Hek.
  • Fixed Saryn parts not properly being rewarded after defeating the Sedna Boss.
  • Fixed Heat Dagger front facing finisher attacks not dealing damage
  • Fixed an error regarding permissions for who can and who cannot make contributions to a Clan Vault.
  • Fixed an issue with the Nikana sheath acquiring accessories meant for the Nikana itself.
  • Fixed Vauban's Bastille ability not properly affecting enemies that walk into it if it's been up for a bit already.
  • Fixed a bug that allowed an invisible melee weapon to be swung during in the tutorial
  • Fixed being unable to navigate the Alliance menu with a controller
  • Fixed an issue with current sessions not being displayed correctly in the Friends Tab
  • Fixed players getting split in half/destroyed when fighting certain enemies.
  • Fixed a number of crashes

Hotfix 13.0.2

April 10th, 2014 Forum Post

  • Increased Beacon drop rates for Grineer Prosecutors
  • Slightly toned down melee channelling particle FX for improved visuals & performance.
  • Fixed not being able to equip Stance mods.
  • Fixed description for Dragon Nikana and touched up icon.
  • Fixed players getting stuck during lockdown in Grineer Shipyards due to no hack panels being available.
  • Fixed crash when launching Recovery mission after if player was captured Zanuka without a primary/secondary weapon equipped.
  • Fixed Key Bindings screen overlapping with Settings screen.
  • Fixed graphical issues with Volt/Alad V shields.
  • Fixed Castana FX not rendering properly.
  • Fixed Hydroid's armor rating not appearing in arsenal.
  • Fixed Jackal being dragged around by Hydroid's Undertow .
  • Fixed blueprint names and descriptions appearing in English regardless of selected language.
  • Fixed clipping issues Nyx's Noble rifle idle animation.
  • Fixed players continually hearing charging sound FX after a weapon has been partially charged and fired..
  • Fixed revive FX persisting under laggy network conditions.
  • Fixed obsolete "Charge Damage" stat appearing in Arsenal for weapons other than Glaive.
  • Further Fixes for Power in Use bug with Rhino.
  • Fixed several more gameplay crashes.

Hotfix 13.0.1

April 10th, 2014 Forum Post


A few Melee weapon changes:

  • Dakra Prime damage reduction
  • Cronus damage reduction
  • Hate damage increase
  • Fixed Placeholder Lex Prime description & wrong stats.
  • Fixed Brakk being uncraftable in Foundry.
  • Fixed missing Survival rewards on Egeria.
  • Fixed an issue where the DRAGON NIKANA appeared as the regular NINKANA.
  • Fixed issue where Glaive is not reasonably throw-able when equipped.
  • Fixed issue where Rhino Stomp suffered from ‘Power in use’ issue.
  • Fixed categorization of Stance mods to be more specific instead of just ‘Melee’.
  • Various crash fixes.

Update 13.0

April 9th, 2014 Forum Post - Dark Sectors

Dark Sectors

Quick Tips:

  • HOLD “F” to equip Melee.
  • Go to Ceres for new Shipyards.
  • New Weapons & Warframe are here!
  • Build an Orokin Research Room in Dojo to participate in the Dark Sectors.

Prosecutors: Gateways to Hek. Tenno, we have received word that Vay Hek has enlisted the ranks of the Grineer Prosecutors and Guardsmen to keep the Tenno at bay.

To fight Vay Hek players must first find his location, a secret the Prosecutors protect.


  • You will receive a message from the Lotus that includes a Frequency Triangulator. This gift will be essential in locating Councilor Vay Hek.
  • Visit the Shipyards on Ceres. Here you must Defeat Councilor Vay Hek's Prosecutors. Beware, Tenno! They are unlike any enemy you have fought before. Each Prosecutor is vulnerable to a primary elemental type (fire, ice, toxin or electrical damage) and you must use this to your advantage. Note that Prosecutors are not susceptible to secondary combined elemental types. For greater success, team up with other Tenno and make use of multiple elemental types.
  • Some of the Prosecutors carry Locator Beacons that will drop once you have defeated them. The beacons broadcast on four channels: Frequency Delta, Frequency Gamma, Frequency Kappa and Frequency Omega. Once you have collected the required number of each, use the Frequency Triangulator to craft a key that leads to Vay Hek.
  • Find Vay Hek and take him down!

Successfully defeat Councilor Vay Hek and complete the mission to receive one of these rewards:

  • Hydroid Helmet Blueprint
  • Hydroid Chassis Blueprint
  • Hydroid Systems Blueprint
  • New Warframe - Hydroid! A water/sea themed frame emerges from the depths. Find him in the Market today! His blueprints can be obtained from the new Vay Hek boss… once you find him.
  • New Carrier Sentinel Parrot Skin & Attachments! A perfect pairing with Hydroid!
  • New Gameplay System - Melee 2.0! We have discussed and shared insight on this system overhaul over several Livestreams, and now you can play it for yourself! Main features of this overhaul include:
    • A completely reanimated system for each weapon grip.
    • A ‘Stance’ slot with every melee weapon, where you can equip a fighting stance.
    • A combo system that increases your melee weapon’s damage the more you hit your enemy.
    • A feedback system that allows for more responsive melee attacks.
    • A Channeling mechanic that allows you to channel your Warframe’s energy into your melee weapon when it’s equipped!
    • A fully equipped melee weapon state, hold your melee key to equip your weapon (default F)!
    • There are unique combos across many different weapons, for a list of how to execute these combos, visit the Combos section of the pause menu.
  • Charge attacks have been removed and replaced with Combos.
  • New ‘STANCE’ Mods: A new category of mods for melee weapons that add mod capacity as well as providing dedicated stances for your Melee weapon! They can be found on enemies throughout the Solar System. Full Stance Mod List:
View Stance Mod List
  • New ‘CHANNELING’ melee Mods: mods for your melee weapon to increase the benefits of channeling.
  • New Loadout Feature: Each weapon slot is now optional!
    • You may choose to run missions without bringing a Primary, Secondary, or Melee! Want to do a melee only run? Maybe just bring a pistol? The option now exists to leave some gear behind!
    • Your Melee weapon will be auto-equipped if no other weapon is selected for your current loadout.
    • Radial XP will be divided by the number of weapons brought into the match.
  • New End-Game System - the Dark Sectors! The first of the end-game projects to ship, the Dark Sectors were an area of space once inhabited, cut off, that players can reconnect with by building Solar Rails! Building Solar Rails allows for expansion and dominance into the Dark Sectors of the Solar System. To participate, what you need to do:
    • Visit your Dojo and start your Clan’s research by building the OROKIN LAB - a new research room!
    • Research & Build a Solar Rail!
    • When complete, place your Solar Rail on the solar chart, and let dominance of the the Dark Sectors begin! Video Tutorial:
  • New Dojo Rooms!
    • This includes new Orokin Lab room required to build Solar Rails for the Dark Sectors!
    • Temple of Honor - a room for statues!
    • Observatory - Your dojo now has a window to the beauty of space!
    • 7 new Dojo Gardens!
  • New Weapon: Nikana - a Tenno Katana.
  • New Weapon: Nami and Skyla - Tenno Cutlass and Dagger.
  • New Weapon: Attica - a Tenno Primary Crossbow.
  • New Prime weapon - Lex Prime! Find it in the Void today https://forums.warframe.com/index.php?/topic/486215-prime-gear-drop-locations/
  • New Customization - Corpus "Shock" Weapon Skins.
  • New Customization - Grineer and Tenno Melee Weapon Attachments.
  • New Tile Set - The Grineer Shipyards have been uncovered located in the Solar System, visit Ceres today to take on missions in this new tileset!
  • New Grineer foes! Meet the fierce Prosecutors and their loyal Guardsmen, face off against them on Ceres!
  • Boss Battle - Councilor Vay Hek! To find him, you must first go through his most deadly force of The Prosecutors.
  • New Alliance system - Clans unite!
    • This Alliance System supports the unity of clans for the purpose to compete in the the Dark Sectors!
    • The maximum size of an Alliance is 4000 members. What this means you can combine any tier of clan in your Alliance, but the theoretical members can never exceed 4000. You will not be able to form an Alliance with 6 Moon clans that only have 250 people in them, or any other permutation that would exceed 4000 member slots.
  • New Resource: Argon Crystal. A Void Only Resource from the Orokin Age that decays over time (a half-life of one day). Use it quickly in any gear that requires this Resource!
  • Added new Infested animations.
  • New UI Elements: The social menu has been revamped into 3 separate and distinct UI Elements
    • A New Friends Tab with more robust options to make joining and adding friends even easier!
    • A New Clan Tab with dedicated sections displaying current clan sessions, clan message of the day, clan log, and new clan tutorials!
    • The Chat interface has now become an independant window which can be manipulated on its own
  • Added rich presence information to online friends, so if they're in a game it will display what planet and node they're currently in.
    • NOTE: These UI Elements can be access from the both the Star Map and from in game.
  • New Geometry Detail Setting! Enabling Low for this Setting should help improve GPU performance on lower end rigs. Most mid to high-end machines will be able to enable the High setting without taking a significant hit to performance.

Void/Key Changes:

  • Increased the chance of acquiring T3 keys in regular Survival missions.
  • Removed Credits and all Resources (except Orokin Cell for now) from all Void Endless mission types reward pool (Survival/Defense).

Survival Spawning changes:

  • Cap max total enemies including paused enemies to prevent performance issues and a potential exploit.
  • Ramp up enemy count gradually during the first 20 seconds of the mission so players don't get swamped by enemies at the spawn.
  • Melee Channel mod has had its name changed to Energy Channel.
  • UI Loading screen now shows random Codex entry instead of outdated loading tips.
  • Boss achievements are now unlocked by completing the appropriate node, rather than being tied to the enemy.
  • Oberon pieces have been moved off Vay Hek to make room for Hydroid, and now have a chance to drop from Grineer Leader enemy types.
  • Improved the skybox visualizing Mars so as to make the dark side of the planet appear less “see-through”.
  • Prevented players from being able to click outside of the sign in rewards screen.
  • Improved Sentinel Vacuum functionality.
  • Optimized audio and improved ambiance on the Forest Tileset.
  • Improved 3D transmissions with better lip-syncs and centered textfields.
  • Graphical tweaks to numerous Grineer Forest art assets.
  • Tweaked the damage amount and proc chance of environmental hazards in conclave missions.
  • Tweaked Grineer melee hit react animations.
  • Tweaked the cast sounds of multiple frames including Zephyr, Loki, and Excalibur.
  • Added hit proxies to Grineer breakable fans which should improve their ability to be destroyed.
  • Changed when zooming in and out of Mods occurs in the Upgrade menu so as to prevent any potential unneeded zooms.
  • Improvements to the way Transmissions are generated and perform.
  • Removed a number of faulty player spawns in the Grineer Galleon and Forest Tilesets.
  • Sentinels are now invincible during Ash's Bladestorm.
  • Added in a unique descriptor for the Livestream alerts.
  • Improved the Grineer hit reaction animations.
  • Improved the Corpus bipedal walk animation.
  • Melee stats now round to 1 digit in the arsenal.
  • Changed 'Grineer Cipher' to 'Cipher' as they appear across different tilesets.
  • Repeated Lotus transmissions now only play once every 60 seconds and a maximum of 5 times per mission.
  • Tweaked Loki's Invisibility enter sound.
  • Tweaked the Grineer Piston hit sound.
  • The shield drain effect present in Hijack missions is no longer adversely affected by high/low framerates.
  • Prevented dojo rooms from being queued for destruction if there are pending recipes being built.
  • Improved the performance of Zephyr's Tornado ability.
  • Improved the code performance on Banshee's Sonic Boom ability.
  • Improved the performance of the Stug.
  • Improved the performance of the snow effects in the Outpost tilesets.
  • Improved the performance of a number of in game timers for Retrieval missions.
  • Improved the performance of the Gas City tilesets.
  • Improved the performance of the Tutorial level.
  • Improved the performance of Reactor Core destruction effects.
  • Improved the performance and Apex visuals of Vauban's Vortex ability.
  • Improved the Apex visuals on the Infested Death effect.
  • Improved the 3D reload sound effects for multiple weapons.
  • Improved the performance of Nekros' Shadows of the Dead ability.
  • Improved the pickup messages received when using ammo mutator mods.
  • Improved the Stalker and other hunter AI types targeting selection so as to ensure that they do not attack low level players.
  • Made the warning message displayed when leaving a clan as the last member more robust, including a full description of all benefits and perks lost.
  • Improved Zephyr’s Dive Bomb ability by making it emanate slightly above ground allowing it to more effectively hit nearby targets.
  • Arc Traps will no longer attack players who are siding with Grineer.
  • Visual FX tweaks to Mag’s Pull and Ember’s Fireball.
  • Tweaked the Sentinel destruction sound effect.
  • Tweaked the Explosive arrow sound effect.
  • Removed the Revive Screen from a number of modes where the screen was incongruous.
  • Removed Gallium from the Void (replaced with Argon Crystal).
  • Improved the performance of smoke visual effects.
  • Screenshots (F6) now save as smaller MB .jpg
  • Fixed an issue with player ranks not appearing correctly.
  • Fixed various Dojo rooms being able to clip into the obstacle course room.
  • Fixed certain throwing weapons slowing down the slide speed of players.
  • Fixed Ragdolls floating on top of water surfaces.
  • Fixed an issue with Oberon's Immortal Skin not properly applying the skin to all frame components.
  • Fixed weapon stats being displayed incorrectly when a Multishot % mod is equipped on the affected weapon.
  • Fixed the scroll position being lost in in the friends/clan list when said list repopulates.
  • Fixed incorrect stats being displayed when comparing separate Warframes.
  • Fixed visible level holes in Dojos where doors connect to the Grandest hall.
  • Fixed objective markers not appearing during Capture missions when first loading in.
  • Fixed visible clipping on Dojo elevators.
  • Fixed an issue with multi-track music banks not performing correctly.
  • Fixed issue where Grineer appeared to not take damage - added additional hit proxies to Grineer enemies so as to prevent player fire from passing through their models.
  • Fixed door laser hit sound effects.
  • Fixed an issue with the disconnect popup screen not closing correctly after receiving another invite before dismissing - the disconnect popup.
  • Fixed Frost Prime not having the correct cast sound.
  • Fixed Resource boosters not applying exclusively to Resource acquisition.
  • Fixed an issue with players being unable to contribute resources to a room.
  • Fixed an issue with clients seeing Interception minimap markers when playing in Defense missions.
  • Fixed shields being colored incorrectly.
  • Fixed a selection issue related to opening up the Profile screen and then backing out to the key selection screen.
  • Fixed a crash related to viewing recipe build prices in the Market.
  • Fixed a number of issues with the Laser Challenge platform assets.
  • Fixed an issue with the screen not returning to the full Star Chart after selecting a node that requires a key.
  • Fixed an issue with the collision on the Shipyards Trophy.
  • Increased the size of the Drain and Polarity Text boxes so as to fit Russian localizations.
  • Fixed a crash related to battling Infested Ancients.
  • Fixed an issue with the Star Map not properly being displayed if the player is joining a lobby while the item browsing screen is up.
  • Fixed a level hole in the Void tileset which allowed players to fall into an inescapable fish tank.
  • Fixed an instance of players being able to enter their Clan Dojo without a key.
  • Fixed Ash being able to suffer shield damage during Bladestorm.
  • Fixed an issue with AI walking into rocks on the Forest tileset.
  • Fixed Nightmare mode overrides not being properly maintained.
  • Fixed a bug which caused the expanded in game map to become stuck on screen after reviving.
  • Fixed an incorrect icon being displayed at the end of a Survival mission.
  • Fixed the current number of players on a node not being displayed properly on the Star Chart.
  • Fixed ragdolls being affected by Valkyr's powers.
  • Fixed an issue where taking additional damage could break the player’s stagger animation.
  • Fixed players being able to teleport to unintended areas in the Lephantis boss room.
  • Fixed an issue with Data Masses spawning out of reach in the Grineer Settlement tileset.
  • Fixed an issue with dynamic music not stopping correctly.
  • Fixed an issue with default helmets not being selectable in the arsenal.
  • Fixed an issue where having two clients attempt to join the same host at the same time could result in the players being stuck at the "Please Wait" screen indefinitely.
  • Fixed an instance of players being able to get stuck inside life support capsules.
  • Fixed progression stopper related to being able to revive after running out of oxygen during Survival missions.
  • Fixed random mission challenges containing additional unneeded text.
  • Fixed the Foundry not properly refreshing after completing/starting an item.
  • Fixed incorrect sniper-ammo to bow-ammo conversion message.
  • Fixed Duel Rooms potentially clipping into other rooms.
  • Fixed a loss of functionality related to attempting to upgrade an item which has a "C" loadout already equipped
  • Fixed a number of level holes in the Forest tileset.
  • Fixed the Rhino Prime Helmet description appearing incorrectly.
  • Fixed Sentinels attacking unalerted enemies.
  • Fixed various Localization issues.
  • Fixed hand placement issues when hip firing while holding datamass.
  • Fixed further issues with Lotus Spamming.
  • Fixing a whole bunch of minor art issues as seen in this video: https://www.youtube.com/watch?v=TPs5MAztns0#t=0.
  • Fixed issues with trading flow if player initiates offer at edge-case time.
  • Fixed issues with Capture waypoint after Host Migrations.
  • Fixed issues with Capture missions not loading correct levels.
  • Fixed to Dojo Obstacle course sounds.
  • Fixed some AI getting stuck on high ledges in Phobos Defense map.
  • Fixed gear levelling up through daily login XP not counting toward achievements.
  • Fixed a collision error from infested tentacles that appear on tiles.
  • Fixed NPCs getting stuck using panic buttons.
  • Fixed Zephyr being able to get onto the Obstacle course without activating the switch.
  • Fixed a loss of functionality related to attempting to upgrade the Deconstructor Sentinel weapon
  • Fixed kills made by the Rescue target will not reward the player with any experience.
  • Fixed collision issues in Clan Dojo as well as general navigation issues.
  • Fixed issues with day/night cycle lighting on tiles on Earth.
  • Fixed not being able to build Duel Room if you’re a newly appointed architect.
  • Fixed the localized text for Hostage will appear as Darvo's name in certain languages.
  • Fixed Host choosing to claim and exit causes the client to get the claim and exit screen a second time in interception missions.
  • Further fixes for enemies not staying in zipline posture while ziplining.
  • Fixed Grineer Scorpion grapple pull sound playing on endless loop.
  • Fixed Ogris rounds not passing through Volt’s Electric Shield correctly
  • Fixed multiple issues in the Codex:
    • Duplicate strings for Infested entities.
    • Missing images for Infested enemies.
    • Removed WIP weapons from appearing
    • Ensured all Crawlers have appropriate image
    • Nef Anyo fixes.
  • Fixed an error message being displayed when attempting to build a Grustrag Bolt Release.
  • Fixed the Mag Prime Blueprint showing an image of the regular Mag frame when trading.
  • Fixed a number of broken cover, navigation, and collision points on the Grineer Asteroid Tileset.
  • Fixed Objective Markers being obscured when surrounded by numerous other marker types.
  • Fixed a map hole in the Sedna Conclave map.
  • Fixes to game performance for Clients gamewide.
  • Fixed an issue with Kril's death animation not playing correctly
  • Fixed a progression stopper related to picking up a weapon and then attempting to revive a downed player.
  • Fixed a number of inactive UI elements near the bottom of the lobby screen.
  • Fixed the Vigor mod image to no longer appear as a duplicate of Fortitude.
  • Fixed the Rank 15 to 16 test not properly activating and causing an inappropriate cooldown.
  • Fixed an issue with Clients receiving double the mission rewards after a host migration in Survival games.
  • Fixed Ember's Accelerant VFX not properly replicating for Clients.