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Updates are occasional patches and add-ons or removal of information and/or features of a game.

The following updates are for WARFRAME Version 10:

Shadows of the Dead
Update 10
Shadows of the Dead U10.0 ā€¢ H10.0.1 ā€¢ H10.0.2 ā€¢ H10.0.3 ā€¢ H10.0.4 ā€¢ H10.0.5 ā€¢ H10.0.6 ā€¢ H10.0.7
Tenno Reinforcements U10.1 ā€¢ H10.1.1 ā€¢ H10.1.2 ā€¢ H10.1.3
U10.2 ā€¢ H10.2.1
Hump Day U10.3 ā€¢ H10.3.1 ā€¢ H10.3.1.1 ā€¢ H10.3.1.2 ā€¢ H10.3.2 ā€¢ H10.3.3 ā€¢ H10.3.4
Tenno Reinforcements U10.4 ā€¢ H10.4.1
The Gradivus Dilemma U10.5 ā€¢ H10.5.1 ā€¢ H10.5.2 ā€¢ H10.5.3 ā€¢ H10.5.4 ā€¢ H10.5.5 ā€¢ H10.5.6
Tenno Reinforcements U10.6 ā€¢ H10.6.1 ā€¢ H10.6.1.1 ā€¢ H10.6.2
U10.7 ā€¢ H10.7.1
U10.8

Update 10.8

November 13th, 2013 Forum Post - Nekros/Nova Cosmetic Helmets

Nekros/Nova Cosmetic Helmets
Changes:
  • Conclave Power change: Bansheeā€™s Sonic Boom stunlockā€™s opponents. A cooldown of 5 seconds has been added to Sonic Boom in Conclaves.
Fixes:
  • Fixed Mission session slot permanently being eaten by client who fails to properly connect or is rejected by host.
  • Fixed players not being given temporary invulnerability after using a revive, also prevent them from being knocked down while invulnerable.
  • Fixed continued issues with fog in Orokin Derelicts.
  • Fixed mod card sorting so that like-named cards are grouped properly (Sentinel Redirection separate from Warframe Redirection).
  • Fixed dead/spectating players being able to revive in Conclave pause menu.
  • Fixed Credit Alert mission rewards giving double the advertised amount; changed Credit Alerts to give better rewards based on difficulty of the Planet that the Alert appears on.
  • Fixed flickering glass in Orokin Void circular connector.
  • Fixed Foundry not showing number of built keys you already have for a recipe.
  • Fixed pressure plates in the Orokin Void colour puzzle not showing correct colour for clients.
  • Fixed numerous issues with Coolant Leak; it no longer prevents other precepts from working and should now work properly for clients.
  • Fixed Clan Tech Research issue where player could be invited to a friend's Dojo, do research in their Dojo, and it goes towards the invitees own clan, even if their clan doesn't have the research rooms built!

Hotfix 10.7.1

November 8th, 2013 Forum Post - Weekend Special: Double Resource Weekend!

Weekend Special: Double Resource Weekend!
Changes:
  • Changed ā€˜remaining enemyā€™ minimap-marker to be red dot and no longer the player waypoint icon.
  • Stalker has practiced against Frostā€™s Snowglobe and is no longer affected.
  • Affinity Orb amounts no longer appear in HUD log as they are on screen already, rendering double-note redundant.
Fixes:
  • Fixed credits not being saved at the end of Survival missions if someone in squad goes to extraction before anyone else had a chance.
  • Fixed players being short a data terminal if a host migration happens during a Spy mission.
  • Fixed crash if disconnected while using continuous fire weapon.
  • Fixed only 1 copy of mission reward showing up in inventory when acquiring multiples in missions.
  • Fixed Orokin Derelict Vault being lootable if the door is not unlocked.
  • Fixed Torid and Nyxā€™s Absorb causing a game hang.
  • Fixed Novaā€™s Worm Hole not being accessible at all angles.
  • Fixed corrupted mods not accounting for Conclave Values.
  • Fixed mouse input on friends and chat overlay clicking through to star chart.
  • Fixed Fog levels in Orokin Derelict Tunnels.
  • Fixed Bansheeā€™s Sonar leaving mini-map icons for dead enemies.
  • Fixed issues with distribution of enemy spawning in Exterminate mission types.
  • Fixed lingering old Grineer audio being used for Corpus enemies.
  • Various Crash fixes.

Update 10.7

November 6th, 2013 Forum Post - The Obex

The Obex
Additions:

The Obex!

The OBEX system multiplies the kinetic energy of a Tenno's kicks and punches, delivering devastating blows to any target.

  • Added polarity sort to mod card list (for easier fusion)
  • Made loadout color randomization pick one of your purchased palettes before randomizing (rather than just using the defaults)
Changes:
  • Reverted all Net Code changes to pre-10.5.6 to alleviate the more frequent De-Sync and Lag that we suspect these changes added. We are troubleshooting and continuing to make improvements based on player reports.
  • Mercury Matchmaking Changes for new players. New players will no longer be ā€œmatchedā€ in lobbies with high-leveled peers in Mercury Region.
  • More UI Awareness for Platinum Coupon holders.
  • Removed .25 second delay for auto reloading the Vectis.
  • Pulling overreacting fog volumes from room for now as we continue to work on a fix.
  • Derelict Vault Rooms can no longer be accessed without a key.
Fixes:
  • Fixed Orokin Void transparency issues: forum post
  • Fixed the Stalker's melee combo sometimes getting stuck in a restarting loop on client
  • Fixed clients XP and items being lost after host migration occurs within the mission.

Hotfix 10.6.2

November 5th, 2013 Forum Post

Fixes:
  • Fixed excessive lag and desyncs occurring when playing multiple missions in a row.
  • Fixed unresponsive black screen appearing at end of mission, also a message is now displayed if unexpected delays occur when returning to main menu.
  • Improved distribution of random numbers generated by RNG. More information: forum post
  • Fixed Team Heal unintentionally reviving downed players.
  • Fixed Team Heal/Ammo/Shield/Energy drops permanently remaining on client, also removed collision from them and fixed missing effects.
  • Fixed being unable to contribute to new rooms after host migration occurs in clan dojo.
  • Fixed security camera "alerted" sounds not playing for clients.
  • Fixed sentinel's ghost ability not being cancelled by the Stalker.
  • Improvements and potentially fixed bug where Stalker would become unresponsive.
  • Addendum: Added "Show Frames Per Second" toggle in config options.

Hotfix 10.6.1.1

November 1st, 2013 Forum Post

Fixes:
  • Small Hotfix to remove an unreleased weapon skin.

Hotfix 10.6.1

November 1st, 2013 Forum Post

Fixes:
  • Fixed unresponsive black screen appearing at end of mission.
  • Fixed Hud UI breaking when more than 4 players connect in a clan dojo.
  • Drastically reduced benefit of unintentionally-released Sprint Speed Aura. This mod is still in development until official release.
  • Fixed a case where player would occasionally be unable to melee/block after being knocked down during melee swings.
  • Fixed a similar case where player would become stuck in the melee charge anim if knocked down while meleeing.
  • Fixed Sentinel Crowd Dispersion knocking AI out of Bastille causing them to pop.
  • Reduced difficulty of some mastery challenges, implemented frame-time performance improvements (noticeably for lower-end hardware), and lessened depth-of-field effect.
  • Restored original Bladestorm functionality where all enemies in the current room are eligible for attack, plus fixed a long-standing issue where subsequent targets weren't prioritized based on proximity to original target.
  • Fixed missing roots in Orokin Derelicts (DX11-only); these were sometimes needed to advance in the level.
  • Halloween decorations have been boxed up and put away in the attic until next year.

Update 10.6

October 30th, 2013 Forum Post - The Vectis

The Vectis
Additions:
  • The Vectis is here! A classic Tenno sniper rifle, the Vectis is ideal for ranged takedowns!
  • Pumpkin Panic! Pumpkins have been added to the Solar System ā€“ they will appear in many places in celebration of Halloween!
  • Added new art for several Sentinel Mods
  • Added a lore entry based on ā€œThe Gradivus Dilemmaā€
  • Preparation of deploying Gradivus Rewards.
Changes:
  • Changes to DX9 Rendering. People running Direct X in Multi-threaded mode may notice a frame-rate increase. We are hoping to help performance on low-end PCā€™s playing Warframe with this change. See here for more details on Multi-Threaded rendering: link
  • Jetpacks destroyed in mid-flight will now stop the motion.
  • Corpus Dera wielded by enemies now match Clan Tech Dera (alternate between top and bottom barrels when firing).
  • Holster Speed Aura moved to alerts, removed from enemy drop table for consistency.
  • UI tweaks to facilitate longer Alias/PlayerNames being cropped.
  • We now prevent loading into gameplay if user is already in a lobby when new build is detected.
Fixes:
  • Fixed and response to complaints that Ashā€™s Blade Storm will sometimes ignore enemies who are standing right beside the initial target.
  • Due to people pointing out enemies not being hit enough though their camera "sees" them, Blade Storm will now perform a raycast from the Warframeā€™s eye AND the camera's view position and if the existing conditions are satisfied on either one, the enemy will be included in the hit list.
  • Fixed Nyxā€™s Mind Control and Chaos abilities making the targets not behave in a proper manner. Mind Control was not having enemies aggressively attack their own, and Chaos was making the player a target over enemies. The affected targets will now properly perceive their targets.
  • Fixed Sentinels hitting themselves when firing inside Nyx's Absorb bubble.
  • Fixed teleported players falling through world if they had not had footing on ground.
  • Fixed Novaā€™s Molecular Prime not chaining when the kill is made by a Sentinel.
  • Fixed sell price for cipher 10-run blueprints and the clan totems (all should be 200K CR just like regular totems)
  • Fixed game-hangs when shooting Absorb bubble with Torid (and possibly other projectile weapons).
  • Fixed to the star map not showing correctly when client is disconnected from host during a derelict key mission in lobby.
  • Fixed game crash when Reflection Mod parries an Infested suicide runner.
  • Fixed for edge case where 5 users could enter a mission together.
  • Fixed for crashes in LensFlare when there are no flare paramaters.
  • Fixed for dojo room costs being +1 of (Insert Resource/Credit here) when running 64 bit version of Warframe.

Hotfix 10.5.6

October 29th, 2013 Forum Post

Fixes:
  • Addressed issue where event results could be manipulated by users.

Hotfix 10.5.5

October 28th, 2013 Forum Post

Fixes:
  • Fixed Windows User Account Control popup appearing when launching the game.
  • Improved AI spawning and pacing of invasion missions.
  • Fixed clan dojo being inaccessible if spawn room was set to the older version of Grand or Grandest Hall.
  • Fixed a handful of gameplay crashes.

Hotfix 10.5.4

October 27th, 2013 Forum Post

Fixes:
  • Fixed battle reward display for Arcadia (they're actually the new reusable 10-pack blueprints worth 250,000 credits!)
  • Fixed blueprint images in Survival and Defense rewards.
  • Fixed opposite diorama appearing when choosing corpus-invasion missions.
  • Fixed a number of crashes that could occur when Mult-Threaded rendering was enabled.
  • Fixed Rhino's IronSkin making his allies attack him.
  • Added crash-handler to firewall exception list (might fix people not getting a WAR-number for crashes).
  • Fixed stats being contributed to a clan you have only been invited to (but not accepted).

Hotfix 10.5.3

October 25th, 2013 Forum Post

Fixes:
  • Fixed Grineer Rollers becoming invincible when affected by Mag's Pull ablility
  • Fixed loot crates being rotated improperly during Grineer invasion missions
  • Fix placeholder image appearing in Invasion Faction Selection screen when Blueprint rewards are offered
  • Ally NPCs will no longer hack the shield control panel during invasion missions
  • Invasion progress bars now display tenths of a percent
  • Fixed mission not locking once the defender count falls below 50% (same rule as regular Extermination missions)
  • Toned down sound FX for ambient laser fire during invasion missions

Hotfix 10.5.2

October 24th, 2013 Forum Post

Fixes:
  • Added counter to Invasion Faction-Selection screen indicating progress for the selected battle location.
  • Added missing translations for Invasion missions.
  • Removed camera shake from Grineer napalm projectile.
  • Fixed enemies getting trapped inside rocky areas where they can't be killed (take 2)
  • Fixed some cases of online presence not refreshing immediately after logging out/logging in again.
  • Fixed Revive prompt not appearing when approaching teammates from certain angles.
  • Fixed missing Mag Prime component blueprint icons.

Hotfix 10.5.1

October 24th, 2013 Forum Post

Fixes:
  • Fixed enemies being caught under asteroid terrain in the ā€œGradivus Dilemmaā€.
  • Fixed intermittent gameplay crashes.
  • Added Clan member leaderboards for the event so clans can organize their efforts.
  • Fixed host migration not functioning for Invasion missions.
  • Updated ā€œInvasion Faction-Selection" screen to better indicate progress towards Battle Pay, also added more descriptive explanation.
  • Fixed description of Day of the Dead packs to reflect the proper amount of skins within: 11!
  • Fixed percentage bar UI having a line break.
  • Fixed screen continuing to shake for 10-60 seconds if a host migration occurs while screen is shaking.
  • Fix for invulnerable Stalker.
  • Fix for Grineer and Corpus playing old death and pain sounds.
  • Fix for large chat fonts not working correctly on chat start.
  • Fix for Credit gaining method after bulk selling blueprints.
  • Removed lock down during Invasion missions.
  • Fix for some fonts not showing up in Korean language.
  • More work towards unifying fonts used in game.

Update 10.5

October 23rd, 2013 Forum Post - The Gradivus Dilemma

The Gradivus Dilemma
Additions:
  • Day of the Dead weapon skins pack.
  • Halloween color picker added!
  • Team Totem consumables now available for purchase in 10-pack quantities with reusable Blueprints.
Changes:
  • Soma Mastery Rank increased from 3 to 6.
  • Made it easier to revive fallen Tenno (facing angle no longer matters).
  • Swapped Skyresh & Stickney mission types to moves survival off the main path in Phobos
  • Oft-requested ā€œseparate DOF/Motion Blurā€ options is now live. These are separate options now.
  • Resized Survival reward popup for easier reading.
  • Added unique names and descriptions for differing Infested Crawlers.
  • Boar Prime energy colour is now tint-able.
  • Weapons affected by sound-dampening mods are a little louder now by request.
  • Camera faces in player direction when starting a Conclave match.
  • Corpus Outpost - Large circular doors now behave like all other doors in the game and do not automatically close.
  • Corrupted Heavy Caliber mod now works with Acrid.
  • Corrupted Mod ā€œMagnum Forceā€ changed from Damage/Recoil to Damage/Accuracy trade-off.
  • Prime gear rewards added to 5m, 10m, and 20+ min tiers in Void Survival missions.
  • Optimizations made to ambient sounds on Grineer Galleon and Grineer Settlement.
  • Standardized conclave requirements at lower levels in mission decks and powersuit ability rebalance for lower conclave levels.
  • Lotus HUD beeps and text typing sounds now mute when user lowers volume of Lotus
  • Turned non-player Soma down.
  • Stun/Knockdown mods value decreased in conclaves.
  • Rage mod value increased to upper tier conclaves (200 to 500)
  • Increased damage resistance for all Warframes in conclave. (10% to 15%)
  • New skybox added to Corpus ship levels.
  • New sound for Frostā€™s Snowglobe ability.
Fixes:
  • Fixed a crash that could happen if you did a charged melee attack with Dual Ichor on a downed enemy.
  • Fixed some enemy AI navigation issues.
  • Fixed ragdolls affected by weapons and abilities so they function consistently between host and client.
  • Fixed healing ancient from emitting healing pulses while ragdolled (pulses would look like they were coming from the wrong spot).
  • Fixed broken firing animations for Bow weapons.
  • Fixed nightmare Assassination missions giving only the nightmare reward, and not the boss reward.
  • Fixed the Survival mission issue of life support bar appearing at 0% for a few seconds before life support is deactivated.
  • Fixed many possible bad cases happening when doing multiple vault runs (loss of player functionality, potential crash, debuff applied to wrong player, debuff fx applied to non-debuffed player, etc).
  • Fixed various reported map issues across all art sets (navigation, broken geometry, etc.)
  • Fixed Survival rewards that were doubling up on the 5 minute reward.
  • Fixed revive context action from appearing in Conclave duels.
  • Fixed Ashā€™s Bladestorm ability that would sometimes ignore enemies who are standing right beside the initial target.
  • Fixed duration of Novaā€™s Molecular Prime in Conclave duels (lowered to 5 seconds).
  • Fixed Arsenal UI that would not update accuracy values when equipping mods that change accuracy.
  • Fixed Lotus enemy alert notifications from happening too often.
  • Fixed some layout issues in multiple Conclave maps.
  • Fixed issue where destroying a Loki Decoy or Saryn Moult avatar would award players a kill in Conclave duels.
  • Fixed Vaubanā€™s Bounce ability that caused friendly AI to play perpetual falling animation.
  • Fixed some reported issues related to malfunctioning loot containers.

Hotfix 10.4.1

October 18th, 2013 Forum Post

Fixes:
  • Fixed intermittent DirectX 11 driver crashes
  • Fixed rewards collected during Survival missions disappearing if you died & revived as a client
  • Fixed Loki's Radial Disarm causing no loot to drop from enemies
  • Fixed unresponsive UI after right-clicking to remove an Aura Mod
  • Fixed skybox backgrounds occasionally missing during gameplay

Update 10.4

October 16th, 2013 Forum Post

Additions:
  • Ballistica: Dual firing crossbow available now! A one-handed crossbow featuring a unique dual-firing mechanism, the Ballistica allows you to choose between a four bolt volley or a deadly accurate charged shot. As it is a secondary weapon, the Ballistica can be paired with the Paris compound bow for a lethal load out. Take aim and pin your enemy to the wall!
  • Added animations for Gauntlet style weapon Charge Attacks.
Changes:
  • New overall less-bouncy camera collision that also now ignores Sentinels colliding to create unwanted shake.
  • You can no longer re-purchase reusable recipes that you already own.
  • Corrupted Mod that had a negative recoil affect has been changed to a "damage spread increase"* negative affect to account for 0 recoil weapons not having a negative consequence.
  • UI tweaks when viewing friendā€™s profiles.
  • Minor improvements to usability of Mods and loadouts
    • Since some Sentinel weapons use pistol Mods, we now perform a check to ensure you aren't using the same mods on your pistol and Sentinel weapon
    • We now only hide duplicates of level 0 Mods; players may want to pick one level 9 Mod over the other (to avoid the nag screen when exiting the loadout)
  • Volt's Speed boost won't affect other player's FOV
  • Changes to logic of Mod ā€œauto-resolveā€ feature. Equips best Mod of equal or lesser fusion rather than first Mod of equal or lesser fusion.
  • No longer allow Conclave in Solo mode.
  • Corpus Tech enemy now gives more XP.
  • Can no longer deal parry-reflection damage when AFK
  • Prevent Healing Ancient from emitting healing pulses while ragdolled (pulses would look like they were coming from the wrong spot).
  • Added more of a visual indicator on Sarynā€™s Contagion.
  • Changed Ignisā€™s default colour to represent realistic fire, not white flames.
  • Tweaks to Foundry UI sounds.
  • Small performance improvements to Volt's overload, was creating a lot of particles/unneeded scripts in a single frame
  • Optimization to use of Runtime Tesselation, objects that were out of sight or in shadow do not need this option. Should improve performance.
  • Multiple translations added.
Fixes:
  • Fix for Arsenal Weapon accuracy not updating when equipping mods which change accuracy
  • Fix for issues when players joining sessions from friend list would result in a ā€œdouble-joinā€
  • Fix for damage numbers not being shown on frozen enemies, and damage against frozen enemies not being tracked in stats.
  • Fix for Ash "power in use" bug when using "Teleport" on defense target.
  • Fix for being able to escape Golem boss arena with Loki or Nova when mission is in progress.
  • Fixes for UI formatting in Turkish language.
  • Fix for Infested Ancient death burst FX not showing on clients.
  • Fix for after killing your opponent in a duel, there is a brief moment where you receive a revive context action
  • Fix for Orthos Prime appearing on Dakra Prime blueprint.
  • Fix for Conclave team assignment not respecting user choices for teams.
  • Fix for nodes that did not lead to a proper mission.
  • Fix for getting stuck in a charge animation if meleeing off an edge/corner/Mount Doom.
  • Fix for Infested chargers not disintegrating on client.
  • Fix for enemies disappearing on Client screen when killed by armor piercing damage.
  • Fixed issues where Vaults would sometimes not appear in Derelicts.
  • Fix for Lotus Defense mission transmissions not appearing in French, Italian, German, and Spanish.
  • Multiple Crash and freeze fixes.

Hotfix 10.3.4

October 12th, 2013 Forum Post

Additions:
  • Fixed many possible bad cases happening when doing multiple vault runs including: loss of player functionality, potential crash, debuff applied to wrong player, and debuff fx applied to non-debuffed player.
  • Fixed a number of bow animation issues.
  • Fixed ESC-key being ignored when chat window is active (so you can back out of a lobby even with the chat window open).
  • Fixed Dx11 driver errors that would happen if last thing rendered before PostFX had tessellation enabled
Changes:
  • Added a profile setting to enable/disable runtime tessellation for DirectX 11. We encourage players to give us feedback whether disabling this option results in performance improvement on mid-to-low-end video cards when playing Orokin Derelicts.
Fixes:
  • 5 minute Survival reward is only rewarded once. (Was giving double rewards, lucky ducks!)

Hotfix 10.3.3

October 12th, 2013 Forum Post

Changes:
  • Made victory default if opposing team abandons a conclave.
  • Kunai and other thrown weapons now hide on player's thighs when player is attacking with melee weapons.
Fixes:
  • Fixed many possible bad cases happening when doing multiple vault runs including: loss of player functionality, potential crash, debuff applied to wrong player, and debuff fx applied to non-debuffed player.
  • Fixed a number of bow animation issues.
  • Fixed ESC-key being ignored when chat window is active (so you can back out of a lobby even with the chat window open).
  • Fixed Dx11 driver errors that would happen if last thing rendered before PostFX had tessellation enabled

Hotfix 10.3.2

October 10th, 2013 Forum Post

Additions:
  • Add a way to bind toggle sprint on the gamepad.
  • Corpus Mobile Defense Spawning: Adding doors, tweaking nav, position of mobile defense objectives for better spawning.
Changes:
  • AI performance improvements for when many enemies are spawned.
  • Silence modded weapons are now more audible for the user.
Fixes:
  • Ran script to fix people who had Blueprint parts not appearing in Foundry, live since 3:46 PM EST.
  • Orokin have adapted to thwart trickster Loki's from switch teleporting into Vaults. Look trigger added for join in progress check.
  • Fix for loss of UI functionality when adjusting sliders in settings screen.
  • Fix for a crash if you had Dual Axes charged and then tried to do a ground attack on a downed enemy.
  • Fix for several NPC path following issues. Npcs slow down if they need to turn to reach a bridge - helps stop running in circles. Fixed trace to next path point. Fixed updating path if fall off nav ledge onto nav below. Fixed repath after teleport.
  • Fix path strings showing up in the PC settings menu.
  • Fix for Conclave ammo pickups.
  • Fix for players circumventing the Vault design by jumping out of a mission, crafting the required key, then returning to the original mission.
  • Fix for drop down from opening up when pressing escape on initial load of the game.
  • Fix for Pressing K in chat after returning from a mission opens the Mission Results window.
  • Fixing issue where you couldn't get up a pipe by wall running.
  • Fix for Boar Prime energy colour not being tintable.
  • Fix for not being able to rush Dojo Decorations with Platinum.
  • Fix for bow not playing firing animations.
  • Fix for Grineer Galleon map clipping.
  • Fix for crash with high paced clicking on popups (Market, etc.).
  • Fix for nightmare assassinate missions giving only the nightmare reward, and not the boss reward.
  • Fix Suvival Vault missions not giving out a reward from the Vault loot pool.
  • Fix for Flux Rifle and Ignis not being able to damage reactor cores or Orokin death orbs.
  • The above fix also fixes not being able to pop Saryn's venom orbs with Flux Rifle and Ignis.
  • Fix for Miter blades firing on wrong axis.

Hotfix 10.3.1.2

October 9th, 2013 Forum Post

Fixes:
  • Fix for Mutagen Drops in Derelicts
  • Fix for accidental increase in Bio Clan-tech weapons, back down to 50K Credits per replication.

Hotfix 10.3.1.1

October 9th, 2013 Forum Post

Fixes:
  • Fix for use of the ESC freezing the game UI if hit when entering lobby.

Hotfix 10.3.1

October 9th, 2013 Forum Post - Humpier Day!

Fixes:
  • Fix resources not dropping in Derelict and Void missions.
  • Fix for players receiving pre-leveled/maxed mods. Lucky ducks!
  • Fix for missing Corrupted Mod icon.
  • Fix for blueprints received as boss drops not saving to Foundry.
  • Fix for Clients joining Derelict Missions holding a Dragon Key not seeing Key indicator on HUD.
  • Fix for loss of functionality and unintended navigation when chatting in star chart.
  • Fix for clan MOTD back to 256 character max.
  • Fix FOMORIAN missions appearing at Minthe and Kala-azar
  • Fix for New Dragon key blueprints not explicitly stating they are reusable.
  • Fix for Conclaves not working.
  • Fix for login rewards not working.

Update 10.3

October 9th, 2013 Forum Post - Hump Day!

Additions:
  • Survival Mission Improvements:
    • Items awarded at 5 minute intervals are now shown in the HUD below the Lotus transmissions.
    • Reward items now stack as you play - all rewards are given at the end of the mission.
    • As you play and survive, you will receive items at these times:
      • 5m: Item from the first reward tier
      • 10m: Item from the first reward tier again
      • 15m: Guaranteed Void key (this is considered the second reward tier).
      • 20m, 25m, 30m+: Item from the third reward tier
    • Void mission Prime rewards are awarded at 15 minutes only.
    • Mission rewards are now split into three distinct tiers of enemy level, instead of being based on faction.
    • Expect better rewards based on the enemy tier you are fighting:
      • Tier 1: Level 1-25
      • Tier 2: Level 25-45
      • Tier 3: Level 45+
    • Void mission rewards are tied to the tier of the key.
    • Extraction no longer triggers if only one player enters the extraction area.
    • If the life support bar is still depleting, *all* players must be at extraction to complete the mission.
    • The regular 60 second extraction timer starts if half the team is at extraction *after* the life support bar reaches zero.
    • All doors in the level are now locked until you trigger the alarms.
    • Added an effect to show the exact position of the next incoming support capsule.
Changes:
  • Improved management and feedback when equipping mods between weapons and sentinels.
  • Bosses now have their blueprint drops as end-mission rewards (like Lephantis) instead of physical orbs in the level. (PSA: Known issue with BP's not appearing in Foundry will be Hot*Fixed.).
  • Further improvements on the experimental multi-threaded rendering option. If you had this enabled, take note you will need to re-enable this in the settings area.
  • Hid conclave scores from lobby UI; only reveal them in squad panel when someone votes on a Conclave node, and also provide name of player who doesn't meet Conclave rating requirement.
  • Made Dojo prop decoration destruction give all your resources back.
  • Hooked up sound to the Revive mechanic, falling downed allies now has audio feedback.
  • Improved matchmaking to consider a player's "Loadout rank" when finding a suitable squad to join (sum of pistol + rifle + melee + powersuit rank) .
  • Updated Dera and Sicarus firing sounds.
  • Added missing mod card image for Quick Thinking.
  • Improved camera motion under collision.
  • Gloss maps added to Nekroā€™s materials for more varied shininess.
  • Added elemental FX for Kama.
  • Added more colour variation to Infested Pistol FX.
  • Acrid now uses energy color.
  • Added sound for Trinityā€™s Energy Vampire ability deactivating.
  • Players can only sell their last remaining Sentinel weapon if they have no Sentinels in their inventory.
  • Improved mini-map pathing to prevent misleading objective icons.
  • Reduced impulse on stealth finishers.
  • Balanced Novaā€™s Molecular Prime ability for Conclaves only.
  • Added unique casting sounds for Banshee abilities and updated Soundquake and Silence.
  • Added new Volt Shield ability sounds.
  • Updated Volt overload charge sounds to match animation.
  • Added translations for some text that was English only.
  • Added local and remote teleport sound slots for Ashā€™s Bladestorm.
  • Added small smoke effect to noxious crawlers.
  • Fixed mobile-defense objective markers; they now stay on the active defense objective and only show the other terminal markers after the defense wave is complete.
  • Prevented Vorā€™s electrical attacks from hiting the invisible players (Loki, Ash).
  • Improved spawning in multi-defense (and other modes that explicitly spawn enemies using custom spawn filters).
  • Improved spawning logic in Corpus Ship Survival.
  • Changed minimap marker settings to help with finding Survival capsules in Grineer Galleon.
  • Added a limit to the number of Survival markers that appear onscreen at once; aside from making it easier to see the action this may also help with frame-rate.
  • Removed elevators from Orokin Derelict Survival.
  • Improved melee weapon accuracy vs. non-upright targets.
  • Made sentinel flare visual effect use energy color.
  • Removed redundant mission start VO after host migration.
  • Changed pre-death (aka bleed-out) to disallow blocking or parrying.
  • Changed all UPPERCASE Warframe and weapon names in descriptions to Capital Case.
  • Improved Ash Teleport responsiveness ā€“ trimmed animation and added reaction to enemy being teleported to.
  • Added Carrier Sentinel ambient FX.
  • Added holster animation to Dual Zoren, Dual Ichor, and Dual Cleaver weapons after a jump attack.
  • Replaced pagination with scrolling navigation for browsing available profile pictures.
  • Revised player resurrection sounds.
  • Added conclave values to Sentinels and Kama.
  • Revised Clan leaderboard badges.
  • Made Ignis flame effects use energy color.
  • Added immediately display of cosmetic item loadout changes to on the main menu avatar; Backing out without equipping a cosmetic item will then revert to your actual loadout.
  • Improved Mag Prime materials to better allow tinting.
  • Improved logic for drawing enemy fire while using Rhinoā€™s Iron Skin ability and Djinn Sentinel Fatal Attraction precept.
  • Improved ambient sound for Dojo Gardens.
  • Conclaves now operate on best-of-three rounds instead of single round.
  • A few Market weapons are being retired: Gorgon, Dual Ether Daggers, Boar, and Machete. You have 7 days to get them before they go into the retirement!
Fixes:
  • Fixed various host migration issues found in Survival related to enemy spawning.
  • Fixed Survival life support capsule and pickup timing.
  • Fixed issue with news/alerts not displaying intermittently.
  • Fixed mission nodes being selected in the background when clicking on alert popup.
  • Fixed some highlight issues with consumables (buttons now disabled when not picking consumables).
  • Fixed rare cases where an alarm panel outside of the spawn would be enabled instead of the one in the spawn room, changed how health drain works.
  • Fixed Dual Ichor getting stuck in charge mode.
  • Fixed Sure Footed mod that was not working on clients.
  • Fixed issue where using chat while in a non-star node lobby will prevent the player from starting it, and when done in a star chart lobby, will start the match.
  • Fixed bounding box on consoles that allowed players to walk up them.
  • Fixed issue where player loses rewards in key-accessed defense missions if they do not claim and exit with host.
  • Fixed missing intro/outro music in Conclaves.
  • Fixed issue where Clans could build more than one of the same Clan Halls.
  • Fixed changing regions while zoomed preventing alert panel from every showing up again.
  • Fixed missing damage number reports for clients during Emberā€™s Overheat ability.
  • Fixed some issues with Warframe idles.
  • Fixed (switched) Glaive mod names of Quick Return and Rebound to match the function.
  • Fixed animation bug with Boltor if reload is interrupted by melee.
  • Fixed Magā€™s Shield Polarize ability FX on enemies to use correct color.
  • Fixed a ā€œpower in useā€ bug that occurred after using Nekrosā€™ Desecrate.
  • Fixed issue with Soma where clip mesh during reload animation was rendering black
  • Fixed Akimbo Bolto sound attenuation and missing reload sounds.
  • Fix for Glaive mods to be shared between Glaive/Kestrel
  • Fixed Conclave game type not counting in stats.
  • Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
  • Fixed reported collision issues across all maps.
  • Fixed clients not being able to damage ragdolled enemies with trace fire weapons.
  • Fixed continuous fire AoE weapons (Ignis, Embolist) from hitting the same target multiple times per shot when in ragdoll.
  • Fixed missing bodyfall event sounds for Grineer deaths.
  • Fixed inbox not popping up after tutorial, if you have unread messages.
  • Fixed issue that allowed Novaā€™s Wormhole ability to teleport through rock walls.
  • Fixed Lokiā€™s Radial Disarm that was removing limbs from Infested Runners.
  • Fixed issue where after activating the first objective in Orokin mobile defense, the timer does not start.
  • Fixed Dx11 being disabled in the launcher if you went to the settings panel before Dx11 had been auto-detected.
  • Fixed enemies not always playing their death animations / ragdolls.
  • Fixed weapons that played reload sounds twice (Ignis, Grakata, Embolist)
  • Fixed Nekros ā€œnobleā€ pose with Lanka equipped.
  • Fixed Survival reward that awarded a maxed Sentinel mod.
  • Fixed weapon energy shader for dark (black) energy colors.
  • Fixed issue where MOAs raised with Nekros Shadows of the Dead ability knocked down friendly players.
  • Fixed Shadows of the Dead not applying effects on clones for clients when there is enough latency between them and the host.
  • Fixed emblem deco positions on Carrier and Djinn sentinels.
  • Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
  • Fixed Torid elemental damage not being affected by armor.
  • Fixed issue where Mods won't apply to newly purchased weapons until you "touch" them in the arsenal.
  • Fixed level 60+ Infested suicide runners surviving after they self-explode.
  • Fixed Osprey's not being affected by Emberā€™s Fireblast (even when flying right through the effects).
  • Fixed multiple animation bugs reported in forums.
  • Fixed mismatched translations of planet name for Phobos.
  • Fixed Vor teleporting after targets he hasn't seen yet.
  • Fixed ragdolled enemies not displaying a health bar.
  • Fixed throwing animation (Kunai, Hikou) becoming jittery with fire rate increase.
  • Fixed NPCs potentially falling through floor when activating panic-button.
  • Fixed issue where Sentinels were destroyed during Lephantis battle phase switches.
  • Fixed reload sounds for Dual Vastos with data mass reload animation.
  • Fixed Reflection mod not working on Grineer Lancers.
  • Fixed Infested chargers and ancients not being appropriately affected by Vaubanā€™s Vortex ability.
  • Fixed issue where player could craft last remaining secondary weapon (for dual version) leaving the player with no secondary weapon available.
  • Fixed Ignis and other weapons causing Pickups to go crazy if they had not come to rest in Conclave duels.
  • Fixed the news and alerts blocking the mouse even when they are invisible.
  • Fixed issue where users may be unable to rotate their camera after placing a decoration in the Dojo.
  • Fixed perceived range issues with Galatine, and also **Fixed misaligned elemental FX.
  • Fixed some reported issues with Rescue Target ā€œstuckā€ spots.
  • Fixed some gfx settings that would not actually take effect the 1st time you toggle if your reconfig required a device reset (ie: res change)
  • Fixed issue where players could attack and kill each other between rounds in Neptune and Pluto Conclaves.
  • Fixed issue where players were repeatedly teleported out of the duel area upon host migration.
  • Fixed missing elemental FX for Dakra Prime and Plasma sword.
  • Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nyx or Nekros.
  • Fixed Glaive Rebound mod to have improved rebounding (must travel specified distance before auto-recall)
  • Fixed headshot stat tracking issues with all ranged weapons.
  • Fixed issue where if a player dies during a survival mission, they will lose their previously acquired checkpoint.
  • Fixed client not initiating lobby when joining sessions while zoomed in on a planet.
  • Fixed "joined <player>" message unnecessarily appearing when returning to frontend after completing a mission.
  • Fixed stat tracking to exclude enemy pet kills/deaths in Conclave duels.
  • Fixed Emberā€™s Fireblast light FX being independent of its power duration.
  • Fixed spectating mode - spectators no longer spectate themselves.
  • Fixed Conclave spawning to avoid players spawning on top of each other.
  • Fixed Fatal Attraction precept error on clients, resulting in missing FX.
  • Fixed player getting stuck in sprint without toggle sprint in some cases.
  • Fixed akimbo animations related to crouching and hand positioning.
  • Fixed issues with Ammo Mutation mods that were not functioning as intended.

Hotfix 10.2.1

October 4th, 2013 Forum Post

Fixes:
  • Fix for issues with retrying the rank 7 ā€“ 8 mastery tests.
  • Fix for issues after failing the rank 9 mastery test not allowing successful retrials.
  • Fix for issues with rank 10 ā€“ 11 mastery not informing players of failure.
  • Fix for Toridā€™s cloud not using energy colour.
  • Fixed Twin Vipers having redundant flashlight.
  • Fix for after a migration during a duel players will be repeatedly teleported out of the duel arena
  • Fixed Twin Gremlins having a flashlight on your off-hand weapon.
  • Fixed Dera Muzzle flash offset.
  • Fixed NPCs potentially falling through floor when activating panic-button.
  • Fix for context action button in Dojo reading file path instead of ā€œXā€.
  • Fix for unresponsive UI in certain cases of leaving and joining sessions.
  • Fix for not being able to accept invite-only game sessions from clan members who werenā€™t on friends list.

Update 10.2

September 27th, 2013 Forum Post

0kvOoKR
Additions:
  • Galatine, a Tenno-forged great sword has been added to the market! See it in action here: http://www.youtube.com/watch?v=aPk4mTv0TuM
  • Blueprints now show build requirements.
  • Hush and Suppress mods now lower the sound of weapons when equipped.
  • Mods available from the Referral Program can now be found in-game or through Mod *packs in the Market.
Fixes:
  • Carrier would only suck up drops with Vacuum if the host has not picked them up already. Now he sucks up drops regardless of if the host has picked them up!
  • After greasing the gears of the Boar Prime it now moves when firing and reloading.
  • Fix for Ignis and other weapons causing Pickups to go crazy by flying off the map if they had not come to rest.
  • Fix for sounds/music not always playing when starting a mission.
  • Fix for some hit sound effects constantly playing and never dying out.
  • Fixed footstep and slide sound effects randomly not playing.
  • Fixed visual and sound effects looping endlessly when firing projectile weapons at certain surfaces (doors, railings, lights, etc).
  • Fixed Suppress/Hush mod to actually reduce sound effect volume of the weapon itā€™s attached to.
  • Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy

Drum contest is now live! Go here for the details: https://forums.warframe.com/index.php?/topic/113786-drum-contest-is-now-live/

Hotfix 10.1.3

September 25th, 2013 Forum Post

Fixes:
  • Sentinels are now aware of lazy Tenno masters and will take a break if they go AFK for over a minute
  • Fixed a case where the infamously-sneaky Captain Vor could teleport to a distant room after his intro cinematic finishes
  • Fixed button callouts missing from tutorial messages
  • Fixed Ember's Fireblast not affecting flying enemies
  • Added Referral Program link to Contacts overlay

Update: Recruit Ninjas button now links to correct URL.

Hotfix 10.1.2

September 24th, 2013 Forum Post

Fixes:
  • Fixed Vor becoming permanently invincible during boss fight
  • Fixed Serration mod not affecting Torid damage
  • Fixed Mobile Defense cryopod becoming invulnerable after host migration
  • Adjusted Phorid's drop rate chances to match other bosses
  • Fixed emblem positions on Carrier and Djinn Sentinels
  • Reworked chat server authentication protocols

Hotfix 10.1.1

September 23rd, 2013 Forum Post

Fixes:
  • Fixed unresponsiveness that could occur when returning to the main menu from a mission/dojo.
  • Fixed DirectX11 being disabled in the launcher if you went to the settings panel before DirectX11 had been auto-detected.
  • Fixed enemies sometimes not playing their death animations/ragdolling.
  • Fixed misaligned emblems for Mag Prime.
  • Fixed quantities of some equipped gear items increasing after host migration occurs.

Update 10.1

September 20th, 2013 Forum Post

Additions:
  • Added new conclave for 1500-2500.
  • Gave all players playing since update 10 a free 50 platinum and 1 Mutagen Mass to make up for the incorrect void rewards system.
Changes:
  • End-of-mission Orokin Void Rewards have been properly rectified.
  • Resource requirement changes for:
    • Dual Ichors:
      • Mutagen: 10 to 4
      • Forma: 2 to 1
    • Embolist:
      • Mutagen: 7 to 5
      • Forma: 2 to 1
    • Synapse:
      • Mutagen: 11 to 5
      • Forma 3 to 2
    • Djinn:
      • Mutagen: 15 to 6
      • Forma: 3 to 2
  • Derelict keys:
    • Into the Derelict: 1 hour to 1 minute.
    • Into the Assassination mission aka Boss Fight: 3 hours to 1 hour
Fixes:
  • Fix for Lato Prime not being color-able.
  • Fixed Bastille affecting fewer targets than expected when immune enemies (turrets, cameras, drones) are nearby
  • Fix for Miter not taking energy color attributes.
  • Fix for pickups not working in Conclave.
  • Fix for crash that would occur if Dethcube vaporizes opponent in the Conclaves.

Hotfix 10.0.7

September 19th, 2013 Forum Post

Fixes:
  • Fix for Unranked Fusion Cores being offered as a mission reward.
  • Fix for motion blur in Syandana.
  • Fix for Gear Blueprints being sold for more credits than they cost.
  • Fix for crash that could occur when viewing Arsenal while mission is starting.
  • Fix for Turkish Players unable to join in-progress missions.

Hotfix 10.0.6

September 18th, 2013 Forum Post

Fixes:
  • Fixed News & Alerts panel disappearing randomly while traversing the UI (and actually fixed in 10.0.6)

Hotfix 10.0.5

September 18th, 2013 Forum Post

Fixes:
  • Fixed clients receiving bottom-tiered rewards from Survival missions
  • Reduced cost of Team Totem blueprints, also changed resource requirements to Ferrite and Salvage only
  • Reduced crafting costs of Clan Tech items: Heal, Ammo, Shield, and Energy now 500cr
  • Fixed room prerequistites not being checked when attempting to construct new dojo rooms
  • Fixed "power in use" bug that could occur when using Desecrate
  • Added prevention for unintentionally selling last remaining sentinel weapon
  • Fixed damage numbers not appearing for Overheat
  • Fixed names for Rebound and Quick Return mods being switched

Hotfix 10.0.4

September 17th, 2013 Forum Post

Additions:
  • Added Conclaves for 500-1000 and 1000-1500 ratings.
  • Added XP progress bar to Arsenal UI.
Changes:
  • Weekly Leaderboards have been manually reset to start anew. They will continue to reset weekly automatically henceforth.
  • Changes to Void Reward distribution for Mag Prime, removed ciphers from all survival rewards.
  • Lotus Transmission captioning is no longer ā€œALL CAPSā€. She isnā€™t yelling at you.. yet.
  • Dakka Prime is now called Dakra Prime.
  • Replaced Orokin Loot crates in the Derelcits with their own ā€œDerelictedā€ versions and added more.
  • Added Conclave rating to Mod Cards.
  • Grineer Settlement Survival missions now use correct Grineer enemies against the Tenno.
  • The J-2000 Golem is now known as ā€œLephantisā€.
  • Lephantis (Golem) now has an increased damage radius of grenade and gun attacks as well as reduced max incoming damage per second with a slight bump to health.
  • Increased Lephantis's (Golem) damage output for head and body attacks.
  • Changes to Dera Rifle firing sounds.
  • Sound changes to Djinnā€™s abilities.
  • Tweaks to Infested Runnerā€™s claw attack sounds.
  • Slide attack no longer takes precedence over a charged melee attack.
  • Removing physics from small bushes, moss decals and alike.
  • Tweak to enemy ragdolling to ensure matching on host and clients when enemy enters ragdoll state.
  • Tweaks to text fitting in areas.
  • Tweaks to Orokin Defense Lasers: removed charge up effects and nudged beams a bit.
  • Adding blocking volumes to bottom push back area, preventing players from getting stuck in Orokin Derelict loot Room.
  • Fix for invisible buttons being accessible in UI.
  • Orokin exploding barrels now look different!
  • Crawler fire-death animation hooked up.
  • Better indication of selected items in arsenal
  • Added sound effect to survival artifacts.
  • Less Opaque UI background.
  • Adjustments to Credit Price of replicating Bio Blueprints (150,000 to 50,000).
Fixes:
  • Fixed players being blocked by invisible collision in derelict
  • Fix for toggle sprinting and aiming getting in the way of each other.
  • Fix for Alerts not properly appearing in Game UI.
  • Fix for Stamina not being depleted on Clients for Stamina-based actions.
  • Fix for Play Now button being accessible when it shouldnā€™t.
  • Fix for Uru Syandana not being color customizable.
  • Fix for using chat while in a non-star node (Keys) lobby will prevent the appearance of the ā€œPlay Nowā€ button.
  • Fix for clients sometimes not being able to damage Golem.
  • Fix for no enemies spawning in Survival missions after host migration.
  • Fix for German localizations.
  • Fix for Clan Dojo dueling not allowing players to revive.
  • Fix for tooltip descriptions not appearing when hovering over alert reward items.
  • Fix for Trinityā€™s Well of Life causing shields to increase exponentially during Survival missions.
  • Fix for Sure-Footed mod not working on Clients.
  • Fixed Shadows of the Dead power in use bug when used to revive/resurrect Grineer rollers (possibly other enemies as well).
  • Fix for player can get caught in falling loop with teleport.
  • Fix for branch clipping through floor in levels.
  • Fix for hand clipping into leg.
  • Fix for image preview on Clan research.
  • Fixed stealth challenge completing on being spotted in third phase.
  • Fix for rare cases where an alarm panel outside of the spawn would be enabled instead of the one in the spawn room, added log message for final score, changed how health drain works.
  • Fix for dojo test Stealth Challenge not spawning enemies.
  • Fix for player loses rewards in key accessed defense missions if they do not claim and exit with host. Allow for migration if it's a defense mission, even if it requires a key
  • Fix for enemies not proceeding though some doors in Orokin level.

Hotfix 10.0.3

September 14th, 2013 Forum Post

Changes:
  • Ignis Buffs
    • Longer range
    • More damage
    • Bigger AOE effect.
  • Stamina System tweaks:
    • Reduced delay on stamina recharge.
    • Increased stamina recharge rate.
    • Decreased cost of stamina required for sprinting.
    • Dodging now uses stamina and has reduced damage while dodging
    • Dodges are executed slightly faster.
Fixes:
  • Fix for bug where "Buy Slots" would appear in gear menu after being sold.
  • Fix for resources not dropping from The Void or Derelict Regions (this includes Mutagen).
  • Fix for Orokin Glass not being reflective.
  • Fix for Metallic look of Mod frames/borders.
  • Fixed doors shutting down on players once they failed challenge in Orokin Derelicts.
  • Fixed gap in Orokin Derelict level.
  • Fixed clients not being able to see generator hallway effects.

Hotfix 10.0.2

September 14th, 2013 Forum Post

Fixes:
  • Further reductions to Orokin Derelict recipes.
  • Added Charge attack melee stats to UI.

Hotfix 10.0.1

September 14th, 2013 Forum Post

Fixes:
  • Grakata critical rate buff.
  • Added proper BP icons for Kama and Soma.
  • Fix for missing Bio Lab research component.
  • Adjustments to Derelict Key recipes: lowered build times and adjusted resource requirements. (Note: Blueprints currently in progress will experience a UI bug with negative percentage.)
  • Fix for certain Asian languages text not appearing.
  • Fix for sentinels attacking owner in The Conclave.
  • Fix for stumbles in Sound Quake.
  • Fix for broken texture in connector.
  • Fix for Miasma not dealing correct damage.

Update 10.0

September 13th, 2013 Forum Post - Shadows of the Dead

Shadows of the Dead
Additions:
  • Warframes:
    • Mag Prime has arrived as the first Female Prime Frame.
    • Nekros Find him today by destroying the new Golem in the Orokin Derelicts, or through the Market!

Find his alternate ā€œRaknisā€ alternate helmet in the Market or Alerts! .

NekrosRaknisHelmetNekrosNekrosPack


  • New Mods!
    • Second Wind (Melee) mod ā€“ Melee kills restore Stamina
    • Finishing Touch (Melee) mod ā€“ Increased Damage to knockdown enemies
    • Berserker (Melee) mod ā€“ Landing a critical hit will temporarily increase fire rate
    • Whirlwind (Glaive) mod ā€“ Increases flight speed
    • Power Throw (Glaive) mod ā€“ puncture (Dark Sector fans, this oneā€™s for you)
    • Rebound (Glaive) mod ā€“ increases number of bounces before returning
    • Quick Return (Glaive) mod ā€“ decreases number of bounces before returning
    • Spare Parts (Sentinel) mod ā€“ chance to spawn a rare resource on death
    • Fired Up (Sentinel) mod - the longer a sentinel fires the more fire damage is added to his attacks
    • Reflex Guard (Warframe) mod ā€“ chance for your Warframe to auto-block incoming damage
    • Parry (Warframe) mod - blocking a melee enemy will cause a knock back, fusion increases % chance
    • Reflection (Warframe) mod ā€“ blocking with melee deflects % of damage back at attacker
    • Shield Flux (Warframe) mod - after stamina is consumed your shields will be used a second stamina bar
    • Provoked (Warframe) mod - % damage increase while in the downed/bleed out state.
    • Intruder (Warframe) mod ā€“ increases time limit for hacking security consoles
    • Stabilizer (Primary) mod ā€“ rifle recoil reduction
    • Hush (Primary) mod ā€“ noise reduction on rifles, decreased enemy awareness
    • Steady Hands (Secondary) mod ā€“ pistol recoil reduction
    • Suppress (Secondary) mod ā€“ noise reduction on pistols, decreased enemy awareness
    • Speed Holster (Aura) mod ā€“ increases weapon switching speed for entire squad
  • Survival Missions Return!
Survival missions are here to stay and can be played by choosing Survival Missions on the Starchart. Our Survival weekend gave the team some early feedback on playability and difficulty, and our new Survival missions are ready for your Warframes! Survival missions will get more challenging the further you travel through the solar system. Expect to face lower level enemies closer to the sun, and higher level enemies as you reach the outer planets.
The enemies you face will be prepared to take on the strongest Tenno ā€“ the longer you play, the higher the stakes!
Notes:
Survival now takes place in procedurally generated levels, allowing greater mission variety, challenge, and replayability.
Weekly leaderboards are now live for all survival missions on the Starchart!
All Raid Void Keys have been retroactively replaced with Survival missions.
A handful of our new mods can be found by playing Survival missions, good luck!
Dueling is no longer restricted to clans!
An ancient Tenno tradition has reemerged; THE CONCLAVES have started appearing throughout the Solar Map. Here the Tenno meet in secret to challenge each another in honorable combat. 1v1 and 2v2 Conclaves have been added through the Solar Map. Are you ready to test your skills?

What happened to the Orokin places that did not get hidden in the Void? Search the solar system for co-ordinate crafting components in loot containers to locate the mysterious Orokin Derelicts.

  • New Sentinels!
    • Carrier a Sentinel with the ability to collect your loot for you!
    • Craft "Djinn", an Infested Sentinel found in Clan Research!

Djinn Carrier PetInfestedMask PetInfestedTail PetInfestedWings

Lurking in the very depths of Orokin Derelicts is the Golem. Find his coordinates within the Derelicts today!

More tiles added to the Grineer Settlement maps on Phobos!

  • New Clan weapons!

BoarPrime StrunWraith DakraPrime Akvasto Soma EtherReaper Synapse Embolist DualIchor

  • New Customization Options: Fancy a Scarf, Tenno? The Market holds the latest in Warframe Customization: the SYANDANA!
  • Clan Dojo Level update/props:
    • Zen Garden vanity room
    • 17x Zen Garden decorations
    • 8x Taiko drums decorations forum post
    • 5x Bronze statues
  • All Grineer now speak ā€œGrineerā€, a language capable of communicating their barbaric ways!
  • You can now control the Lotusā€™s dialog volume!
  • Added all new Solar Landmarks from latest batch of Grandmasters.
  • Added all-new Male and Female Grineer combat VO!
  • Added new option for new experimental Multi-Threaded Rendering in Launcher Settings!

NOTE: Tenno, this is an experimental option we have introduced with the goal to improve performance on multi-core machines. Let us know if you notice higher frame-rates with this option! This option may not be for everyone, disable it if you encounter problems!

Changes:
  • Arsenal and Inventory screen UI overhaul! Explore the latest revision to the Warframe UI!
  • Stamina:
    • Stamina system now has a timer before it recharges. This makes Stamina a more significant system in game play.
    • Reduced Stamina cost of melee swings and jumping
    • Reduced the rate of stamina recharge
  • Sentinels can now wield any (primary/secondary?) weapon you want!
  • Raid missions are no longer available and have been replaced with Survival mission types.
  • Added initial PvP values to all Warframes, Weapons, and Mods.
  • Ogris charge FX revised, toned down.
  • Swapped the descriptions of Neurodes and Neural Sensors.
  • Infested Crawlers (all types) have new movement, death, and attack animations.
  • Added missing elemental FX to Orthos Prime.
  • Added idle FX to Ash, Banshee, Mag, Nyx, and Volt.
  • Sentinel Weapons no longer locked to the Sentinel bundled with at purchase.
  • New ability icons for Trinity (was using Excalibur icons).
  • Mission Success/Failure music now ducks all other music.
  • Added delay timer to Stamina recharge.
  • Added a new icon for the Extraction Marker.
  • Smaller radius and volumetrics for zipline sounds.
  • More audio updates for Warframe idles.
Fixes:
  • Fix for players exiting lobby when trying to dismiss friends list.
  • Fixed issue where Corpus alarm sound was being used in Grineer Galleon.
  • Fixed issue where Warframe landing sounds would play twice.
  • Fixed Master Volume setting that was set to 0 by default.
  • Fixed Grineer voiceboxes that occurred in Corpus levels.
  • Fixed inconsistent damage on host and client for Emberā€™s World on Fire ability.
  • Prevent certain cloned enemies from using their abilities (specifically abilities that spawn other enemies).
  • Fixed Emberā€™s Fire Blast ability where FX would remain if caster respawned or left the game.
  • Fixed Trinityā€™s Link ability that was targeting closed turrets and security cameras.
  • Fixed Banshee's Sonar ability not applying damage multipliers to shields.
  • Fixed Miter disk projectile to behave like other projectiles that pass through Voltā€™s Shield and Frostā€™s Snowglobe.
  • Fixed an issue in the Tutorial where players could not progress past melee stage.
  • Fixed issue where Clans could not destroy the Oracle room.
  • Fixed broken Boss transmissions.
  • Fixed the Lotus 'not detected' transmission playing at level start.
  • Fixed reported broken wrist and elbow animations.
  • Fixed defense leaderboards tracking of time elapsed so that it isn't lost after host migration.
  • Fixed beam weapon critical hits not being clearly conveyed to the player.
  • Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility
  • Fixed some AI navigation issues occurring in Corpus Outpost.
  • Fixed various crashes and hangs reported by players.
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