The Tysis is an Infested sidearm that fires Corrosive darts that deals damage over time, supported by its incredibly high status chance . This allows it to wear down even the heaviest of armor with ease.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 | ![]() 2 | ![]() 400 | ![]() 900 | ![]() 100 | Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() | ![]() |
Characteristics
Edit
This weapon deals primarily Corrosive damage.
Advantages:
- Innate
Corrosive damage – effective against Ferrite Armor and Fossilized.
- Good
Puncture damage – effective against armor.
- Highest base status chance of all weapons, tied with the
Miter's charged shot.
- Pinpoint accuracy.
- High reload speed.
- On kill, bodies will follow the dart that killed them, damaging anyone in their path and pinning the corpse to walls.
Disadvantages:
- Innate
Corrosive damage – less effective against Proto Shields.
- Low
Impact damage – less effective against shields.
- Projectiles have travel time.
- Extremely low critical chance.
- Low critical multiplier.
- Relatively low fire rate.
- Fairly high recoil.
Weapon Loadouts
Edit
- See Category:Tysis Build to see how players mod this weapon.
- See Category:Tysis Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
Notes
Edit
- The 81
Corrosive damage is dealt in 3 ticks of 27 damage, over the course of 2 seconds. This allows a single dart to proc multiple times.
- If the dart punches through an enemy, they will instead receive 1 tick.
- Tysis needles retain their course after piercing their first target, possibly penetrating multiple targets without losing accuracy.
- Tysis needles will be invisible if the energy color is Black, making target leading harder as you can't estimate travel speed and deviation effectively.
Tips
Edit
- A status chance of 182.50% may be obtained by combining
Stunning Speed,
Sure Shot,
Jolt,
Pistol Pestilence,
Scorch, and
Frostbite. However, there is no benefit to a status chance above 100%.
- With its high status chance, the Tysis may be used as a softening weapon against Grineer. Corrosive effects stack, allowing another weapon to easily deliver the killing blow.
- Adding
Blast damage makes this weapon ideal for battling Infested Ancients, as Fossilized enemies take more damage from both elements.
Trivia
Edit
- The Tysis' needles may stretch targets if they are already pinned to the wall by another weapon's projectile (like the
Boltor).
- This is the second Infested weapon available on the Market. The first was the
Mire.
- The Tysis is the first Infested sidearm to be non-clan exclusive.
- The Tysis may derive its name from the suffix "-ptysis", which typically refers to spitting out substances (e.g. Hemoptysis would refer to spitting blood). It may also be based on Phthisis, the ancient Greek name for Consumption, AKA Tuberculosis, which was named such for "eating its victims from the inside".
- The head of the Tysis vaguely resembles the head of a Goblin shark.
Media
Edit
Update History
Edit
Update 25.0
- Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through.
- Damage changed from 79 Corrosive to 9 Impact, 23 Puncture, 17 Slash and 81 Corrosive delivered in 3 ticks of 27 each over 2 seconds.
- Fixed a visual bug with the Tysis' dangles getting tangled.
- Mastery Rank increased from 4 to 9.
- Damage increased from 35 to 79.
- Critical chance increased from 2.5% to 3%.
- Improved Projectile trail FX.
- Mag size decreased from 15 to 11.
- Introduced.
Community content is available under CC-BY-SA
unless otherwise noted.