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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
{{WeaponInfoboxAutomatic|name=Wraith Twin Vipers}}
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{{WeaponInfoboxAutomatic
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<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
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|name = Wraith Twin Vipers
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<!--
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---!!!!!---INSTRUCTIONS---!!!!!---
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Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
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-->
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<!--Statistics-->
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|image =
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|mastery level =
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|slot =
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|type =
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|trigger =
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<!--Utility-->
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|ammo type =
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|flight speed =
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|range =
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|noise level =
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|fire rate =
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|spool =
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|accuracy =
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|magazine =
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|max ammo =
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|reload =
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|zoom =
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|combo reset =
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|combo min =
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|finisher damage =
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|channel damage =
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|disposition =
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<!--Normal Attacks-->
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|normal impact =
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|normal puncture =
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|normal slash =
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|normal element =
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|normal damage =
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|normal pellet count =
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|normal burst count =
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|normal critical chance =
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|normal critical chance =
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|normal status chance =
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|normal punchthrough =
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|normal radius =
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|normal duration =
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|normal falloff =
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|normal ammo cost =
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<!--Charge Attacks-->
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|charge impact =
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|charge puncture =
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|charge slash =
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|charge element =
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|charge damage =
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|charge time =
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|charge pellet count =
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|charge burst count =
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|charge critical chance =
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|charge critical chance =
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|charge status chance =
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|charge punchthrough =
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|charge radius =
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|charge duration =
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|charge falloff =
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|charge ammo cost =
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<!--Area Attacks-->
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|area impact =
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|area puncture =
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|area slash =
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|area element =
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|area damage =
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|area pellet count =
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|area critical chance =
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|area critical chance =
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|area status chance =
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|area radius =
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|area duration =
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|area falloff =
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|area ammo cost =
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<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
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|secondaryarea impact =
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|secondaryarea puncture =
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|secondaryarea slash =
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|secondaryarea element =
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|secondaryarea damage =
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|secondaryarea pellet count =
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|secondaryarea critical chance =
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|secondaryarea critical chance =
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|secondaryarea status chance =
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|secondaryarea radius =
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|secondaryarea duration =
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|secondaryarea falloff =
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<!--Secondary Attacks-->
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|secondary impact =
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|secondary puncture =
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|secondary slash =
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|secondary element =
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|secondary damage =
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|secondary pellet count =
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|secondary burst count =
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|secondary critical chance =
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|secondary critical chance =
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|secondary status chance =
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|secondary punchthrough =
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|secondary radius =
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|secondary duration =
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|secondary falloff =
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|secondary charge time =
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|secondary fire rate =
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|secondary trigger =
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|secondary ammo cost =
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<!--Throw Attacks (for Glaives)-->
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|throw impact =
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|throw puncture =
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|throw slash =
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|throw element =
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|throw damage =
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|throw critical chance =
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|throw critical chance =
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|throw status chance =
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|throw punchthrough =
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|throw falloff =
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|throw charge time =
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<!--Charged Throw Attacks (for Glaives)-->
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|charged throw impact =
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|charged throw puncture =
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|charged throw slash =
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|charged throw element =
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|charged throw damage =
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|charged throw critical chance =
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|charged throw critical chance =
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|charged throw status chance =
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|charged throw punchthrough =
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|charged throw falloff =
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|charged throw charge time =
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<!--Other Melee Attacks-->
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|slam attack =
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|slam radius =
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|slide attack =
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|slide attack =
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<!--Miscellaneous-->
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|syndicate effect =
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|augments =
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|polarities =
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|stance polarity =
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|users =
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|introduced =
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}}
 
{{Codex|The uniquely styled Wraith Twin Vipers are a powerful variation on the standard akimbo machine-pistols.}}
 
{{Codex|The uniquely styled Wraith Twin Vipers are a powerful variation on the standard akimbo machine-pistols.}}
   

Revision as of 20:01, 28 August 2017

Lua error in Module:Weapons/infobox at line 52: p.buildInfobox(frame): weapon with name "Wraith Twin Vipers" does not exist in Module:Weapons/data.

The uniquely styled Wraith Twin Vipers are a powerful variation on the standard akimbo machine-pistols.

The Wraith Twin Vipers are the Wraith versions of the Twin Vipers that have higher damage and a slight boost to Script error: The function "Proc" does not exist. damage, but lower Script error: The function "Proc" does not exist. with a higher critical chance.

They were originally offered as a reward for The Cicero Crisis event; They were obtained after the event if one scored 100 points or more in a single mission. They were later released during The Proxy Rebellion Bonus Weekend event. Later, they were available in The Proxy Retribution Bonus Weekend. All came with a Catalyst and their own weapon slot.

Manufacturing Requirements
Credits64
25,000
"[[Barrels]]" wasn't found in Module:Resources/data
1
"[[Receivers]]" wasn't found in Module:Resources/data
1
"[[Link]]" wasn't found in Module:Resources/data
1
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Highest rate of fire of all firearms (tied with Twin Vipers).
  • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • A Script error: The function "Pol" does not exist. polarity slot.
  • Good critical chance.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
  • Very ammo inefficient if not modded properly.
  • High rate of fire forces lots of reloads and overkill shots, as well as wasting an unnecessary amount of ammo.
  • Relatively low status chance.
  • Low accuracy at anything past close range.

Comparisons: Comparisons:Lua error in Module:Weapons at line 940: p._getWeapon(weaponName, pvp): "Wraith Twin Vipers" does not exist in Module:Weapons/data.

Acquisition

  • The Twin Wraith Vipers were obtained by scoring at least 100 points in The Cicero Crisis event.
  • This weapon was also released on September 19, 2015 and May 29, 2016 as a reward for an alert during the Proxy Rebellion Bonus Weekend.
  • This weapon's blueprint and parts are available as Invasion rewards.
Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Tips

  • Tapping your trigger rather than holding it down will prevent overkill of targets.
    • Furthermore, binding the scroll wheel on your mouse as an alternative firing control allows you to fire off one bullet at a time, and (to an extent) control the rate of fire.
  • Using the Pistol Ammo Mutation mod will keep this gun from running dry for a longer period of time.
  • Alternative for ammo mutation with high critical chance is Creeping Bullseye.
  • Due to its decent critical potential, the Wraith Twin Vipers become a viable candidate for Critical builds; adding Pistol Gambit, Target Cracker, Barrel Diffusion and Lethal Torrent, coupled with its fast fire rate, can release a powerful blast of bullets in a short amount of time.
  • When building with this weapon, it is recommended to install at least one Elemental mod or the Pistol Ammo Mutation, due to its initial Script error: The function "Pol" does not exist. polarity.

Notes

  • When compared to the single Viper, the Twin and Wraith Twin Vipers have much less accuracy and ammo efficiency. Both variants are more efficient against close range targets, but the normal Viper has decent accuracy and can use the Stinging Truth mod, granting the Viper a similar magazine size.

Trivia

  • This is the third Wraith weapon released, and the first secondary Wraith weapon.
  • Despite the weapon is released as a pair, it is still unknown if its single counterpart will be released as well.
  • This is the first dual secondary that has been tweaked (via either Prime, Wraith, Vandal) beyond its standard construction.
  • The patterns and color selection of the weapons share a very similar appearance to the Rubedo-Skinned version, which was the rarest possible Rubedo skin available.
  • As with all Wraith weapons, only the energy color can be changed. Other colors may be selected, but will not show on the weapon, unless said weapon possesses a skin.
  • This is the only Wraith weapon whose name begins with "Wraith"; all other Wraith weapons have the weapon's name appear first.

Media

Twin Vipers Wraith Skins

Edit

Patch History

Update: The Silver Grove (2016-08-19)

  • Blueprint and parts added to Sortie rewards.

Update 11.5 (2013-12-19)

  • Introduced via "The Cicero Crisis" event.

See Also

  • Twin Vipers, the original twin pistols.
  • Viper, the original automatic pistol.
  • Wraith, a special weapon variant.