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These twin barrels of destruction are the signature pistols of the Kuva Guardians.

The Twin Rogga are dual Grineer pistols introduced in Update 19.0 (2016-11-11), and are the Kuva Guardian's sidearm of choice. These shotgun pistols deal heavy damage with low spread complimented by its very high status chance, but are hampered by their low magazine size and heavy damage falloff.

Characteristics[]

This weapon deals primarily Puncture DamageDmgPunctureSmall64.png Puncture damage.

Advantages:

Disadvantages:

  • Low Slash DamageDmgSlashSmall64.png Slash damage – less effective against health.
  • Has linear damage falloff from 100% to 21.28% from 10m to 20m target distance (distances are affected by Projectile Speed).
  • Low critical chance.
  • Inefficient against groups, unless using Punch Through mods.
  • Extremely low magazine size of just two rounds; requires frequent reloading.

Acquisition[]

The Twin Rogga's blueprint can be purchased from the Market.

Manufacturing Requirements
Credits64.png
30,000
ArgonCrystal64.png
2
Kuva64.png
1,600
AlloyPlate64.png
2,600
Ferrite64.png
15,000
Time: 24 hrs
Rush: Platinum64.png 40
MarketIcon.png Market Price: Platinum64.png 190 Blueprint2.svg Blueprints Price:Credits64.png30,000

This weapon can be sold for ‍5,000.

Tips[]

Trivia[]

  • The Twin Rogga are modeled off blunderbuss pistols, also known as "Dragoons". Blunderbusses were an early form of shotgun notorious for firing whatever could fit inside their barrels.
  • The gold flints suggest that these guns integrate Orokin technology (similar to the SeerCaptainVorPistol.png Seer). In fact, they're referred to in the concept art as "Orokin Flint Artifacts.

Media[]

Twin Rogga Skins Edit

Patch History[]

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 2.2% to 6.6%.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 8 to 9.
  • Damage increased from 40 to 47 (per pellet).
  • Status chance increased from 15% to 33%.

Update 21.0 (2017-06-29)

  • Damage per pellet increased from 20 to 40.
  • Damage fall off added starting from 10m and ending at 20 with a minimum damage of 10.
  • Mastery Rank 8 required.
  • Ammo type changed from Shotgun Ammo to Pistol Ammo. (Undocumented)

Update 19.0 (2016-11-11)

  • Introduced.