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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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− | |name = |
+ | |name = |
+ | |||
+ | <!-- |
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---!!!!!---INSTRUCTIONS---!!!!!--- |
---!!!!!---INSTRUCTIONS---!!!!!--- |
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Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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--> |
--> |
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<!--Statistics--> |
<!--Statistics--> |
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+ | |image = |
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− | |mastery level = |
+ | |mastery level = |
⚫ | |||
+ | |slot = |
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⚫ | |||
+ | |type = |
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+ | |trigger = |
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+ | |||
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+ | <!--Utility--> |
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+ | |ammo type = |
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− | |normal damage = 250.0 ({{Icon|Proc|Slash}}70%) |
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+ | |range = |
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+ | |noise level = |
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+ | |fire rate = |
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+ | |spool = |
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+ | |accuracy = |
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+ | |magazine = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |disposition = |
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+ | |||
+ | <!--Normal Attacks--> |
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+ | |normal element = |
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+ | |normal damage = |
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+ | |normal pellet count = |
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+ | |normal burst count = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | |||
+ | <!--Charge Attacks--> |
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+ | |charge impact = |
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+ | |charge puncture = |
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+ | |charge slash = |
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+ | |charge element = |
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+ | |charge damage = |
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+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | |||
+ | <!--Area Attacks--> |
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+ | |area impact = |
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+ | |area puncture = |
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+ | |area slash = |
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+ | |area element = |
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+ | |area damage = |
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+ | |area pellet count = |
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+ | |area critical chance = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Slam Melee Attacks--> |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |wall attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |exilus polarity = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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{{Codex|Battlefield butchery becomes all too easy with a Krohkur blade in each hand.}} |
{{Codex|Battlefield butchery becomes all too easy with a Krohkur blade in each hand.}} |
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*Good [[critical chance]]. |
*Good [[critical chance]]. |
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*Third highest [[status chance]] of all dual swords, behind {{Weapon|Nami Skyla Prime}} and {{Weapon|Twin Basolk}}. |
*Third highest [[status chance]] of all dual swords, behind {{Weapon|Nami Skyla Prime}} and {{Weapon|Twin Basolk}}. |
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− | **Can reach 100% status chance with {{M|Volcanic Edge}}, {{M|Vicious Frost}}, {{M|Voltaic Strike}}, and {{M|Virulent Scourge}}. |
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*Stance slot has {{Icon|Pol|Bar}} polarity, matches {{M|Crossing Snakes}} and {{M|Carving Mantis}}. |
*Stance slot has {{Icon|Pol|Bar}} polarity, matches {{M|Crossing Snakes}} and {{M|Carving Mantis}}. |
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*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|Text}} damage – less effective against [[shield]]s and [[armor]]. |
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|Text}} damage – less effective against [[shield]]s and [[armor]]. |
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*Below average [[critical multiplier]] and [[attack speed]]. |
*Below average [[critical multiplier]] and [[attack speed]]. |
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− | |||
− | ==Tips== |
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− | *Can reach 100% status with {{M|Volcanic Edge}}, {{M|Vicious Frost}}, {{M|Voltaic Strike}}, and {{M|Virulent Scourge}}, or with {{M|Drifting Contact}} in place of one of the former, making it a strong contender for {{M|Condition Overload}}. |
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==Trivia== |
==Trivia== |
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[[es:Krohkur gemelas]] |
[[es:Krohkur gemelas]] |
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[[fr:Krohkur Jumeaux]] |
[[fr:Krohkur Jumeaux]] |
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+ | [[ru:Парные Крокуры]] |
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[[Category:Melee Weapons]] |
[[Category:Melee Weapons]] |
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[[Category:Dual Swords]] |
[[Category:Dual Swords]] |
Revision as of 19:14, 27 June 2020
The Twin Krohkur are the dual variant of the Krohkur.
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
5 |
1 |
1 |
1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: N/A | Blueprints Price:15,000 | ||||
Chem Lab Research3,000 | |||||
5,000 |
200 |
4 |
3,250 |
300 |
Time: 3 Day(s) |
Prereq: Sydon | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Highest base damage of all dual swords.
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Good critical chance.
- Third highest status chance of all dual swords, behind Nami Skyla Prime and Twin Basolk.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Crossing Snakes and Carving Mantis.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
- Below average critical multiplier and attack speed.
Trivia
- The Twin Krohkur was first revealed during Warframe Partners Shul's and InexpensiveGamer's Twitch stream on October 4th, 2017, ahead of the update's release.
- Prior to Hotfix 22.0.4 (2017-10-16), the Twin Krohkur were uncraftable and the codex entry contained the misspelling "Korhkur".
- Upon release, the weapon was named Dual Krohkur. This was changed to Twin Krohkur in Hotfix 22.0.5 (2017-10-17).
- Similarly to the Dex Dakra, the Twin Krohkur actually consists of two swords instead of a sword and a knife or a pair of hatchets. As thus, clipping problems often arise when the weapons are stowed.
Media
Twin Krohkur Skins
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 6 to 10.
- Damage increased from 70 to 250.
- Range increased from 1 to 2.5.
- Slam Attack increased from 140 to 500.
- Slide Attack increased from 420 to 500.
- Parry Angle set to 60.
Hotfix 22.0.5 (2017-10-17)
- Changed the name of the Dual Krohkur to Twin Krohkur.
Hotfix 22.0.3 (2017-10-16)
- Fixed not being able to craft the Dual Krohkur due to the required single Krohkurs to craft counting as 1 weapon instead of 2.
Update 22.0 (2017-10-12)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Tusk Predator, Grineer Tusk unit that wields this weapon.
- Krohkur, single variant.