Characteristics[edit | edit source]
- High damage – effective against health.
- High overall status chance.
- Good fire rate.
- Largest magazine size of all shotgun secondaries.
- Innate 1.5 meter punch through.
- Innate multishot that increases with auto-spool, each consecutive shot adds an additional pellet, up to a maximum of 5 pellets.
- Innate polarity.
- Tied with for lowest base damage of all shotgun secondaries.
- Has linear damage falloff from 100% to 66.67% from 12m to 24m target distance (distances are affected by Projectile Speed).
- Low critical chance.
- Requires a spool-up of 11 and 5 rounds before reaching optimal fire rate and multishot respectively.
- Fire Rate starts at 20% of the listed value, and increases by 8% per shot.
- Accuracy decreases during spool-up.
- Very poor ammo efficiency.
- Consumes 1.67 ammo per shot at full spool-up.
- Requires just 3 reloads to fully deplete ammo reserves.
- Twin Kohmak, compared to Kohmak:
- Higher fire rate (6.67 rounds/sec vs. 5 rounds/sec)
- Larger magazine (80 rounds vs. 40 rounds)
- Larger max ammo capacity (240 rounds vs. 210 rounds)
- Slower reload speed (2.2 s vs. 2 s)
- Slower spool-up (11 rounds vs. 4 rounds)
- Less accurate (6 vs. 8)
- Higher Mastery Rank required (10 vs. 5)
- Lower disposition (1.25 vs. 1.35)
|Main Blueprint||25%||4 kills||24 ± 8 kills|
All drop rates data is obtained from DE's official droptables.
Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained, visit here.
|Time: 12 hrs|
|Market Price: 225||Blueprints Price:N/A|
Notes[edit | edit source]
- Being a slash-based weapon, the Twin Kohmak can cut corpses very easily, allowing a to maximize possible loot drops with .
- The Twin Kohmak fires an increasing number of pellets the longer it is fired, until it reaches its maximum pellet count of five pellets per shot. It will also consume 1.6667 (5/3) ammo per shot at maximum spool.
- With its base magazine and fired from rest to full spool, the Twin Kohmak can effectively fire 49 shots, with one round left in the magazine. The number of shots per magazine can be increased by firing the Twin Kohmak slowly to prevent spool-up, allowing it to fire its maximum of 80 shots, but at the cost of effective damage.
- The Twin Kohmak are capable of firing a single, unspooled shot even when fully spooled if the player taps the fire button instead of holding it down – this may be unintended as rapidly tapping the fire button seems to fire spooled shots instead.
- Due to the crafting requirements including 2 Kohmak, without spending platinum, Twin Kohmak costs 110,000, 4 Detonite Injectors , 10,000 Ferrite , 10,000 Plastids and 3 Formas . The lowest possible time spent crafting the Twin Kohmak is 60 hours, assuming the 3 Formas required are ready in advance.
Tips[edit | edit source]
Bugs[edit | edit source]
- The arsenal does not display the damage, multishot, and status chance after spool-up.
Trivia[edit | edit source]
- The plural of Kohmak is just Kohmak.
- The Twin Kohmak's last sixteen shots sound slightly different to indicate low ammunition.
- The Twin Kohmak are the second asymmetrical sidearms in Warframe, after the .
Media[edit | edit source]
Patch History[edit | edit source]
See also[edit | edit source]
|Weapons • Damage • Compare All • Cosmetics|