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Doubling their volley on each successive shot, the Twin Kohmaks decimate foes in seconds.

The Twin Kohmak is the dual version of the Kohmak.png Kohmak, featuring a larger magazine size and ammo capacity.

This weapon can be sold for Credits64.png5,000.


  • This weapon deals primarily DmgSlashSmall64.png Slash damage.
  • Innate Vazarin Pol.svg polarity.


  • Largest magazine size of all shotgun secondaries.
  • Innate 1.5 meter punch through.
  • Innate multishot that increases with auto-spool, each consecutive shot adds an additional pellet, up to a maximum of 5 pellets.
  • Single Pellet
    • Highest status chance
    • Very high magazine
    • Above average max ammo
  • Fully Spooled


  • Tied with Kohmak.png Kohmak for lowest base damage of all shotgun secondaries.
  • Has linear damage falloff from 100% to 66.67% from 12m to 24m target distance (distances are affected by Projectile Speed).
  • Requires a spool-up of 11 and 5 rounds before reaching optimal fire rate and multishot respectively. Fire rate starts at 20% of the listed value, and increases by 8% per shot. Accuracy decreases during spool-up.
  • Very poor ammo efficiency. Consumes 1.67 ammo per shot at full spool-up. Requires just 3 reloads to fully deplete ammo reserves.
  • Single Pellet
    • Below average crit chance
    • Very low effective fire rate
    • Low damage
    • Low reload speed
  • Fully Spooled
    • Below average crit chance
    • Low damage
    • Low status chance


  • Twin Kohmak (Fully Spooled), compared to Kohmak (Fully Spooled):
    • Equal base damage, but different composition:
    • Higher burst DPS (1110.55 vs. 832.5)
    • Higher sustained DPS (846.32 vs. 580.22)
    • Higher fire rate (6.67 vs. 5)
    • Larger magazine (80 vs. 40)
    • Larger max ammo capacity (240 vs. 210)
    • Slower reload time (2.2 vs. 2)
    • Slower spool-up (11 vs. 4)
    • Less accurate (5.7 vs. 8)
    • Higher Mastery Rank required (10 vs. 5)
    • Lower disposition (●●●●○ (1.25x) vs. ●●●●● (1.35x))


Twin Kohmak's main blueprint can be obtained from defeating Kela De Thaym on Merrow, Sedna.

Item Source Chance Expected Nearly Guaranteed
TwinKohmak.png Blueprint Kela De Thaym 25% ~ 4 Kills 24 ± 8 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 12 hrs
Rush: PlatinumLarge.png 35
MarketIcon.png Market Price: PlatinumLarge.png 225 Blueprint2.svg Blueprints Price:N/A


  • Being a slash-based weapon, the Twin Kohmak can cut corpses very easily, allowing a NekrosIcon272.png Nekros to maximize possible loot drops with Desecrate130xDark.png Desecrate.
  • The Twin Kohmak fires an increasing number of pellets the longer it is fired, until it reaches its maximum pellet count of five pellets per shot. It will also consume 1.6667 (5/3) ammo per shot at maximum spool.
  • With its base magazine and fired from rest to full spool, the Twin Kohmak can effectively fire 49 shots, with one round left in the magazine. The number of shots per magazine can be increased by firing the Twin Kohmak slowly to prevent spool-up, allowing it to fire its maximum of 80 shots, but at the cost of effective damage.
  • The Twin Kohmak are capable of firing a single, unspooled shot even when fully spooled if the player taps the fire button instead of holding it down – this may be unintended as rapidly tapping the fire button seems to fire spooled shots instead.
  • Due to the crafting requirements including 2 Kohmak, without spending platinum, Twin Kohmak costs Credits64.png 110,000, 4 Detonite Injector.png Detonite Injectors, 10,000 Ferrite.png Ferrite, 10,000 Plastids.png Plastids and 3 Forma2.png Formas. The lowest possible time spent crafting the Twin Kohmak is 60 hours, assuming the 3 Formas required are ready in advance.


  • The arsenal does not display the damage, multishot, and status chance after spool-up.


  • The plural of Kohmak is just Kohmak.
  • The Twin Kohmak's last sixteen shots sound slightly different to indicate low ammunition.
  • The Twin Kohmak are the second asymmetrical sidearms in Warframe, after the Akjagara.png Akjagara.


Patch History[]

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance of first projectile increased from 23% to 69% (subsequent projectiles will have their individual status chance divided evenly by this value, as it was in the case before this update).

Hotfix 24.2.10 (2019-01-23)

  • Increased the accuracy of the Kohmak/Twin Kohmak.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 6 to 10.
  • Status chance increased from 10% to 23%.
  • Critical chance increased from 5% to 11%.
  • Damage decreased from 17 to 15.
  • Fire rate decreased.

Update 21.0 (2017-06-29)

  • Damage increased from 8 to 17.
  • Damage fall off reduced to 12m and ending at 24 with a minimum damage of 5.
  • Increased Fire Rate from 5 to 8.
  • Increased Recoil and decreased Accuracy.
  • Mastery Rank 12 required.

Hotfix 19.5.7 (2017-01-06)

  • Fixed a script error.

Hotfix 18.12.2 (2016-05-20)

  • Improved the firing/recoil animation.

Update 18.10 (2016-04-29)

  • Twin Kohmak was released.

See also[]

  • Kohm.png Kohm, the primary counterpart.
  • Kohmak.png Kohmak, the single counterpart of the Twin Kohmak.