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Designed as a pair, these Grineer sidearms fire projectiles at a slower rate but with greater force and accuracy.

The Twin Gremlins are a pair of Grineer nail guns that fire bolts capable of impaling and pinning enemies to walls at full-auto.

This weapon can be sold for Credits64 5,000.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Neurodes
5
Circuits
900
Salvage
1,500
Rubedo
1,200
Time: 1 Day(s)
Rush: PlatinumLarge 45
MarketIcon Market Price: PlatinumLarge 190 Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals equal physical damage.

Advantages:

  • High base damage.
  • Good critical chance and status chance.
  • High reload speed.
  • On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

Comparisons:

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Acquisition

The Twin Gremlins' main blueprint can be obtained from defeating the dual bosses Lech Kril and Captain Vor on Exta, Ceres.

Item Source Chance Expected Nearly Guaranteed
TwinGremlins Blueprint Lech Kril and Vor Assassination Weapon Component 16.67% ~ 5 Kills 37 ± 12 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Notes

  • The bolts shot are implanted, but do not puncture wherever it lands (including railings) like a nailgun should function. Due to this, you can sometimes kill a Shield Lancer through his shield.
  • Flying corpses deal the same damage as the killing shot, not the total damage they received.
  • Despite being an automatic weapon, it only has 210 rounds of ammo in reserve. Increasing the fire rate even with Lethal Torrent will cause players to quickly run out of ammo.

Trivia

  • The magazine of the Gremlins moves up through the gun as it fires, much like the Soma Soma, and is ejected forcefully from the top when reloading.
    • The magazine for the Twin Gremlins is known to pass right through the player when reloading.
  • When used with "Hall Of Mirrors" wasn't found in Module:Ability/data, MirageIcon272 Mirage's clones will forcefully eject the magazine; however, magazines will still be within the gun
    • The magazines also do not move when used as if fully loaded.
  • This is the first akimbo secondary weapon without a single variant.
  • The text at the bottom of each magazine Grineer BGrineer UGrineer LGrineer LGrineer EGrineer TGrineer S   Grineer FGrineer OGrineer R   Grineer YGrineer OGrineer UGrineer R   Grineer FGrineer AGrineer CGrineer E roughly translates to "Bullets for your face", rather odd given that, as a nailgun, it only fires nails. The text at the top however, directly translates to "Obey", which is common propaganda for Grineer. 

Media

 

Twin Gremlins Skins

Edit

Patch History

Update 22.20 (2018-05-17)

  • PBR treatment.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 5.
  • Damage increased from 30 to 37.
  • Status chance increased from 10% to 15%.
  • Critical chance increased from 10% to 15%.
  • Increased reload speed from 2s to 1.1s.
  • Increased Projectile Speed.
  • Improved Projectile trail FX.

Update 18.3 (2016-01-13)

  • Twin Gremlins damage has been decreased in Conclave.

Update 17.4 (2015-09-09)

  • Fixed missing weapon trails from projectiles created by the Twin Gremlins.

Hotfix 17.1.2 (2015-08-12)

  • The Desert Camo skin for Twin Gremlins now applies the correct mesh.

Update 17.0 (2015-07-31)

  • Twin Gremlins now available for use in Conclave. This includes all weapon variants.

Hotfix 10.2.1 (2013-10-04)

  • Fixed Twin Gremlins having a flashlight on your off-hand weapon.

Hotfix 9.5.2 (2013-08-12)

  • Fixed inability to reload Twin Gremlins while sprinting.

Update 9.5 (2013-08-09)

  • Introduced
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