Its blueprint can only be obtained as an end-of-mission reward for defeating the dual bosses, Lech Kril and Captain Vor, on Iliad, Phobos. It will not drop from their individual boss fights on Ceres and Mercury respectively.
Characteristics
This weapon deals equal physical damage.
Advantages:
Deals equal damage of each type, making it very versatile.
Can hit multiple enemies in a line (caused by the flying corpses).
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Good status chance for a weapon with a high rate of fire.
Disadvantages:
Does not specialize in a single damage type, making it less viable for faction focused builds.
Projectiles have travel time.
Inaccurate at long range.
Small projectiles are hard to see, making it more difficult to adjust your aim based on their pattern.
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Notes
The bolts shot are implanted, but do not puncture wherever it lands (including railings) like a nailgun should function. Due to this, you can sometimes kill a Shield Lancer through his shield.
Flying corpses deal the same damage as the killing shot, not the total damage they received.
Trivia
The magazine of the Gremlins moves up through the gun as it fires, much like the Soma, and is ejected forcefully from the top when reloading.
The magazine for the Twin Gremlins is known to pass right through the player when reloading.
When used with Hall of Mirrors, Mirage's clones will forcefully eject the magazine; however, magazines will still be within the gun
The magazines also do not move when used as if fully loaded.
This is the first dual-wield sidearm without a single variant.