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Twin Gremlins
File:Gremlin.png
Statistics
Weapon Slot Secondary
Weapon Type Pistol
Trigger Type Auto
Utility
Noise Level ~0.14m
Fire Rate 5 rounds/sec
Accuracy 16.7
Magazine Size 30 rounds/mag
Max Ammo 210 rounds
Normal Attacks
Impact wImpact 10.0
Puncture wPuncture 10.0
Slash wSlash 10.0
Crit Chance 10.0%
Miscellaneous
Polarities Script error: The function "Pol" does not exist.
Introduced Update 9.5
Designed as a pair, these Grineer sidearms fire projectiles at a slower rate but with greater force and accuracy.

The Twin Gremlins are a pair of Grineer nail guns that fire bolts capable of impaling and pinning enemies to walls at full-auto.

This weapon can be sold for Credits64 5,000.

Manufacturing Requirements
Credits64
25,000
Neurodes
5
Circuits
900
Salvage
1,500
Rubedo
1,200
Time: 24 hrs
Rush: Platinum64 45
MarketIcon Market Price: PlatinumLarge190 Blueprint2 Blueprints Price: N/A

Its blueprint can only be obtained as an end-of-mission reward for defeating the dual bosses, Lech Kril and Captain Vor, on Iliad, Phobos. It will not drop from their individual boss fights on Ceres and Mercury respectively.

Characteristics

This weapon deals equal physical damage.

Advantages:

  • Deals equal damage of each type, making it very versatile.
  • Fast reload speed.
  • High base damage.
  • Fully automatic.
  • Can hit multiple enemies in a line (caused by the flying corpses).
  • One Script error: The function "Pol" does not exist. slot.
  • Good status chance for a weapon with a high rate of fire.

Disadvantages:

  • Does not specialize in a single damage type, making it less viable for faction focused builds.
  • Projectiles have travel time.
  • Inaccurate at long range.
  • Small projectiles are hard to see, making it more difficult to adjust your aim based on their pattern.
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Notes

  • The bolts shot are implanted, but do not puncture wherever it lands (including railings) like a nailgun should function. Due to this, you can sometimes kill a Shield Lancer through his shield.
  • Flying corpses deal the same damage as the killing shot, not the total damage they received.

Trivia

  • The magazine of the Gremlins moves up through the gun as it fires, much like the Soma, and is ejected forcefully from the top when reloading.
    • The magazine for the Twin Gremlins is known to pass right through the player when reloading.
  • When used with Hall of Mirrors, Mirage's clones will forcefully eject the magazine; however, magazines will still be within the gun
    • The magazines also do not move when used as if fully loaded.
  • This is the first dual-wield sidearm without a single variant.
  • The text at the bottom of each magazine Grineer BGrineer UGrineer LGrineer LGrineer EGrineer TGrineer S   Grineer FGrineer OGrineer R   Grineer YGrineer OGrineer UGrineer R   Grineer FGrineer AGrineer CGrineer E roughly translates to "Bullets for your face".

Media

 

Skins


See also

  • Akstiletto, the second dual-wield sidearm without a single variant.
  • AkZani, the third dual-wield sidearm without a single variant.
  • AkJagara, the fourth dual-wield sidearm without a single variant.
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