The Twin Gremlins are a pair of Grineer nail guns that fire bolts capable of impaling and pinning enemies to walls at full-auto.
- This weapon deals equal physical damage.
- On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
- Innate polarity.
- Normal Attack
- Above average magazine
- Above average reload speed
- Projectiles have travel time.
- Inaccurate at long range.
- Normal Attack
- Below average crit chance
- Below average effective fire rate
- Below average damage
- Below average status chance
- Below average disposition
- Very low crit multiplier
- Twin Gremlins (Normal Attack), compared to Prisma Twin Gremlins (Normal Attack):
- Higher base damage per projectile (36 vs. 27)
- Higher total damage (36.99 vs. 27)
- Lower base critical chance (15.00% vs. 23.00%)
- Lower base critical multiplier (1.5x vs. 1.9x)
- Lower base status chance (15.00% vs. 23.00%)
- Higher average damage per tap (39.76 vs. 32.58)
- Lower burst DPS (198.82 vs. 287.76)
- Lower sustained DPS (168.01 vs. 258.42)
- Lower fire rate (5 vs. 8.83)
- Smaller magazine (30 vs. 70)
- Smaller max ammo capacity (210 vs. 600)
- Slower reload time (1.1 vs. 0.9)
- Less accurate (16.7 vs. 36.4)
- Lower Mastery Rank required (5 vs. 11)
- Higher disposition (●●●●○ (1.20x) vs. ●●●●○ (1.15x))
|Blueprint||Lech Kril and Vor Assassination||16.67%||~ 5 Kills||37 ± 12 Kills|
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is
1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)
For more detailed definitions and information, visit here.
|Time: 24 hrs|
|Market Price: 190||Blueprints Price:N/A|
- The bolts shot are implanted, but do not puncture wherever it lands (including railings) like a nailgun should function. Due to this, you can sometimes kill a Shield Lancer through his shield.
- Flying corpses deal the same damage as the killing shot, not the total damage they received.
- Despite being an automatic weapon, it only has 210 rounds of ammo in reserve. Increasing the fire rate even with Lethal Torrent will cause players to quickly run out of ammo.
- The magazine of the Gremlins moves up through the gun as it fires, much like the , and is ejected forcefully from the top when reloading.
- The magazine for the Twin Gremlins is known to pass right through the player when reloading.
- When used with , 's clones will forcefully eject the magazine; however, magazines will still be within the gun
- The magazines also do not move when used as if fully loaded.
- This is the first akimbo secondary weapon without a single variant.
- The text at the bottom of each magazine roughly translates to "Bullets for your face", rather odd given that, as a nailgun, it only fires nails. The text at the top however, directly translates to "Obey", which is common propaganda for Grineer.
Twin Gremlins Skins
|Weapons • Damage • Compare All • Cosmetics|