Designed as a pair, these Grineer sidearms fire projectiles at a slower rate but with greater force and accuracy.

The Twin Gremlins are a pair of Grineer nail guns that fire bolts capable of impaling and pinning enemies to walls at full-auto.

This weapon can be sold for Credits64.png5,000.

Characteristics[edit | edit source]

This weapon deals equal physical damage.

Advantages:

Disadvantages:

Comparisons:

Acquisition

The Twin Gremlins' blueprint can be obtained from defeating the dual bosses Lieutenant Lech Kril and Captain Vor on Exta, Ceres.

Drop Chance Expected Nearly Guaranteed
Main Blueprint 16.67% 5 – 6 kills 38 ± 13 kills

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.

Manufacturing Requirements
Credits64.png
25,000
Neurode64.png
5
Circuits64.png
900
Salvage64.png
1,500
Rubedo64.png
1,200
Time: 24 hrs
Rush: Platinum64.png 45
MarketIcon.png Market Price: Platinum64.png 190 Blueprint2.svg Blueprints Price:N/A

Notes[edit | edit source]

  • The bolts shot are implanted, but do not puncture wherever it lands (including railings) like a nailgun should function. Due to this, you can sometimes kill a Shield Lancer through his shield.
  • Flying corpses deal the same damage as the killing shot, not the total damage they received.
  • Despite being an automatic weapon, it only has 210 rounds of ammo in reserve. Increasing the fire rate even with Lethal Torrent will cause players to quickly run out of ammo.

Tips[edit | edit source]

Weapon Loadouts[edit source]

Trivia[edit | edit source]

  • The magazine of the Gremlins moves up through the gun as it fires, much like the U10DesignCouncilTennoAR.png Soma, and is ejected forcefully from the top when reloading.
    • The magazine for the Twin Gremlins is known to pass right through the player when reloading.
  • When used with HallOfMirrors130xDark.png Hall Of Mirrors, MirageIcon272.png Mirage's clones will forcefully eject the magazine; however, magazines will still be within the gun
    • The magazines also do not move when used as if fully loaded.
  • This is the first akimbo secondary weapon without a single variant.
  • The text at the bottom of each magazine Grineer B.svgGrineer U.svgGrineer L.svgGrineer L.svgGrineer E.svgGrineer T.svgGrineer S.svg   Grineer F.svgGrineer O.svgGrineer R.svg   Grineer Y.svgGrineer O.svgGrineer U.svgGrineer R.svg   Grineer F.svgGrineer A.svgGrineer C.svgGrineer E.svg roughly translates to "Bullets for your face", rather odd given that, as a nailgun, it only fires nails. The text at the top however, directly translates to "Obey", which is common propaganda for Grineer. 

Media[edit | edit source]

 

Twin Gremlins Skins

Patch History[edit | edit source]

Update 22.20

  • PBR treatment.

Update 22.12

  • Mastery Rank increased from 0 to 5.
  • Damage increased from 30 to 37.
  • Status chance increased from 10% to 15%.
  • Critical chance increased from 10% to 15%.
  • Increased reload speed from 2s to 1.1s.
  • Increased Projectile Speed.
  • Improved Projectile trail FX.

Update 18.3

  • Twin Gremlins damage has been decreased in Conclave.

Update 17.4

  • Fixed missing weapon trails from projectiles created by the Twin Gremlins.

Hotfix 17.1.2

  • The Desert Camo skin for Twin Gremlins now applies the correct mesh.

Update 17.0

  • Twin Gremlins now available for use in Conclave. This includes all weapon variants.

Hotfix 10.2.1

  • Fixed Twin Gremlins having a flashlight on your off-hand weapon.

Hotfix 9.5.2

  • Fixed inability to reload Twin Gremlins while sprinting.

Update 9.5

  • Introduced
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