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*The heavy armor on the Tusk Thumper makes its body impervious to all forms of attack. To deal damage to it, players must destroy the destructible armor plates on the Thumper's knees, which will reveal a glowing bluish-green weak spot on each leg that can be attacked. Each weak spot constitutes a quarter of the Thumper's health, with each leg weak spot closing up if its health pool is depleted, thus all 4 leg weak spots must be destroyed in order to kill the Thumper.
 
*The heavy armor on the Tusk Thumper makes its body impervious to all forms of attack. To deal damage to it, players must destroy the destructible armor plates on the Thumper's knees, which will reveal a glowing bluish-green weak spot on each leg that can be attacked. Each weak spot constitutes a quarter of the Thumper's health, with each leg weak spot closing up if its health pool is depleted, thus all 4 leg weak spots must be destroyed in order to kill the Thumper.
 
*The Thumper possesses unusual agility for a unit of its size, capable of jumping high into the air to either reposition itself or attempt to slam down onto enemies beneath it. It is also capable of charging forward at great speeds, knocking over any enemies in its path.
 
*The Thumper possesses unusual agility for a unit of its size, capable of jumping high into the air to either reposition itself or attempt to slam down onto enemies beneath it. It is also capable of charging forward at great speeds, knocking over any enemies in its path.
*Occasionally, the Thumper will brace its legs and then use its pneumatic groundpounder on its belly, which it slams into the ground repeatedly to create up to 5 radial shockwaves that deal damage and knockback in a large area. The Thumper in this state is immobile, however, making it easier for players to aim for its weak spots, particularly its "back" two legs that it typically keeps turning away from you as it moves around and turns to aim weapons at you. These shockwaves, as the physics of their source imply, are purely through the ground. If you are hovering above the ground such as in an Archwing they will have no effect on you, although the sounds of the impacts will stagger your aim. This can be a key way of getting to the "back" weakspots.
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*Occasionally, the Thumper will brace its legs and then use its pneumatic groundpounder on its belly, which it slams into the ground repeatedly to create up to 5 radial shockwaves that deal damage and knockback in a large area. The Thumper in this state is immobile, however, making it easier for players to aim for its weak spots, particularly its "back" two legs that it typically keeps turning away from you as it moves around and turns to aim weapons at you. These shockwaves, as the physics of their source imply, are purely through the ground. If you are hovering above the ground such as in an Archwing they will have no effect on you, although the sounds of the impacts will stagger your aim. This can be a key way of getting to the "back" weakspots that the Thumper will constantly turn away from you.
 
*The Thumper has two ranged weapons consisting of a large telescopic cannon on its front and a rapid-fire autocannon on one side. These weapons have their own hitboxes and hitpoints, which can be destroyed to temporarily knock them out of commission.
 
*The Thumper has two ranged weapons consisting of a large telescopic cannon on its front and a rapid-fire autocannon on one side. These weapons have their own hitboxes and hitpoints, which can be destroyed to temporarily knock them out of commission.
 
*Dormant Thumpers are buried underground and thus are not visible from long distances. They will only emerge from the ground once players are within striking distance.
 
*Dormant Thumpers are buried underground and thus are not visible from long distances. They will only emerge from the ground once players are within striking distance.
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