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{{Top|Enemy|Corpus|Corpus|Enemy|Grineer|Grineer|Orokin|Orokin|Orokin}}'''Turrets''' are [[tileset]]-dependent defensive measures mounted across various locations in any given eligible levels. When activated, they generally remain static in place until they are destroyed. Their activation mechanics vary between [[factions]].
{{Enemy
 
  +
| name = Turret
 
  +
==Grineer Turrets==
| image = Turret.png
 
  +
{{InfoboxSide|<tabber>
| faction = Corpus
 
  +
|-|Akkalak Turret=
| type = Stationary Turret
 
  +
{{EnemyHoriz
| weapon = [[Plasma Rifle]]
 
| basehealth =
+
|name = Akkalak Turret
| basearmor =
+
|image = EidolonAutoTurret.png
| baseexperience = 55
+
|tileset = [[Plains of Eidolon]]
| baselevel = 1
+
|weapon = Minigun
  +
|ferritearmor = 100
| baseshield =
 
  +
|robotic = 1100
| dmgtypemultipliers =
 
  +
|baseexperience= ?
| ignoreddmgtype =
 
| specialbodyparts =
+
|baselevel =
  +
|codex_scans = 20
| unprotectedbodyparts =
 
  +
|introduced = {{ver|22}}
  +
|other_drops = [[Circuits]] (100%)
 
}}
 
}}
  +
* Permanently active, but can be approached safely if nearby Grineer are not alerted.
  +
* Has a slow tracking speed, allowing Tenno to avoid the turret easily.
  +
* Can be deactivated by hacking nearby control tower.
  +
* Repeated fire at close distance can push Tenno away from turret.
  +
* Placed at specific locations in Grineer camps, but respawn as usual units (e.g. when player is far away).
   
  +
|-|Kuva Turret=
<section begin=intro />'''Turrets''' are mounted on ceilings and will shoot the player upon being triggered by a nearby [[Security Camera]]. They deactivate if damaged sufficiently, if the controlling camera is destroyed, or if the camera stops detecting hostiles. If they deactivate before destroyed, they will be completely repaired.<section end=intro />
 
  +
{{main|Grineer Asteroid Fortress#Defenses}}
  +
Turrets in Kuva Fortress have their own activation mechanics and are plenty resilient.
   
  +
|-|Mordda Turret=
Deactivated turrets can be destroyed occasionally, however on the other hand, occasionally the said turret cannot be destructed. It is unknown which factor decides this. (bug?)
 
  +
{{EnemyHoriz
 
|name = Mordda Turret
  +
|image = EidolonAutoMortarTurret.png
  +
|tileset = [[Plains of Eidolon]]
  +
|weapon = Mortar
  +
|ferritearmor = 100
  +
|robotic = 1250
  +
|baseexperience= ?
  +
|baselevel =
  +
|codex_scans = 20
  +
|introduced = {{ver|22}}
  +
|other_drops = [[Circuits]] (100%)
  +
}}
  +
* Permanently active and have a large range, but can be approached safely if nearby Grineer are not alerted.
  +
* Harmless up close.
  +
* Can be deactivated by hacking nearby control tower.
  +
* Placed at specific locations in Grineer camps, but respawn as usual units (e.g. when player is far away).
   
  +
|-|Vruush Turret=
==Trivia==
 
  +
{{EnemyHoriz
*Before Update 10.5.0, the Corpus Turret along with Corpus [[Security Camera]] did not level along with the other Corpus units, instead they remained at level 1.
 
 
|name = Vruush Turret
*After some time also leveling along with the Corpus units, of Update 12.4.0, they no longer have a level, but a fixed health/shield ratio, on any difficulty. Which makes more sense, because they are not Corpus proxys/[[MOA]]s, they are just technology.
 
  +
|image = EidolonAutoRocketTurret.png
*When inactive, some turrets can have their shield depleted. If no camera has detected you, the turret nearby can have no depletable health. Game-coding sees the inactive turret as 'not-present'.
 
  +
|tileset = [[Plains of Eidolon]]
  +
|weapon = Anti-Air rockets
  +
|ferritearmor = 100
  +
|robotic = 1250
  +
|baseexperience= ?
  +
|baselevel =
  +
|codex_scans = 20
  +
|introduced = {{ver|22}}
  +
|other_drops = [[Circuits]] (100%)
  +
}}
  +
* Permanently active, but can be deactivated by hacking nearby control tower.
  +
* Harmless while on foot, but tries to shoot down any approaching [[archwing]]s, or [[Dargyn]]s that have been commandeered by players.
  +
* Will also target Titania while she is in Razorwing
  +
* Placed at specific locations in Grineer camps, but respawn as usual units (e.g. when player is far away).
   
  +
|-|Cannon Battery=
  +
{{EnemyHoriz
  +
|name = Cannon Battery
  +
|tileset = [[Empyrean]]
  +
|weapon = Cannons
  +
|ferritearmor = ?
  +
|robotic = ?
  +
|baseexperience= ?
  +
|baselevel =
  +
|codex_scans = 20
  +
|introduced = {{ver|27}}
  +
|other_drops = Anode Cell<br>Hull Weave<br>Heat Sink<br>Flow Burn<br>Winged Storm<br>Tether<br>Particle Ram
  +
|mod_drops = &nbsp;
  +
}}
  +
* Found in clusters on asteroids during [[Railjack]] missions
  +
* Will target both the Railjack and players in [[archwing]] mode
  +
* If destroyed, they will respawn after a while if the mission objective is still active
  +
</tabber>
  +
}}
  +
  +
==Corpus Turrets==
  +
{{InfoboxSide|<tabber>Senta Turret=
  +
{{EnemyHoriz
  +
|name = Senta Turret
 
|image = CorpusTurret.png
  +
|tileset = [[Corpus Ship]] / [[Corpus Outpost]] / [[Corpus Gas City]] / [[Infested Ship]]
 
|weapon = [[Plasma Rifle]]
  +
|ferritearmor = 100
  +
|robotic = 300
  +
|baseexperience= 50
  +
|baselevel =
  +
|codex_scans = 20
  +
}}
  +
* Triggered by a nearby [[Security Camera]]s.
 
* They deactivate if damaged sufficiently, if the controlling camera is destroyed, or if the camera stops detecting hostiles. If they deactivate before destroyed, they will be completely repaired and become invulnerable while inactive.
  +
* Turrets that are present in [[Spy|Spy vaults]] are untargetabble and invulnerable unless activated.
  +
  +
|-|Senta Turret (Orb Vallis)=
  +
{{EnemyHoriz
  +
|name = Senta Turret (Orb Vallis)
 
|image =
  +
|tileset = [[Orb Vallis]]
  +
|weapon =
  +
|ferritearmor =
  +
|robotic =
  +
|baseexperience=
  +
|baselevel =
  +
|codex_scans =
  +
}}
  +
* Triggered when alert level reaches 1.
  +
* Shoots slow energy shots that deals high AOE damage.
  +
  +
|-|Lynx Turret=
  +
{{EnemyHoriz
  +
|name = Lynx Turret
  +
|image = CrpMiniJackalTurret.png
  +
|mission = [[Orokin Sabotage]] / [[Spy|Grineer Spy]] / [[Orb Vallis]]
  +
|weapon = [[Plasma Rifle]]
  +
|shield = 50
  +
|robotic = 50
  +
|baseexperience= ?
  +
|baselevel =
  +
|codex_scans = 20
  +
}}
  +
* Occasionally deployed by [[Lynx]] and [[Terra Jailer]], granting them more firepower.
  +
* Whilst Lynx is the only source of these turrets and the main focus of the fight, be sure to exterminate these turrets if the battle has gone long enough as there seems to be no maximum amount of active turrets.
  +
</tabber>
  +
}}
  +
  +
==Orokin Turrets==
  +
{{InfoboxSide|<tabber>Orokin Sentry=
  +
{{EnemyHoriz
  +
|name = Orokin Sentry
  +
|image = OrokinSentry.png
  +
|tileset = [[Orokin Void]]
  +
|weapon = [[Plasma Rifle]]
  +
|ferritearmor = 100
  +
|machinery = 100
  +
|baseexperience= 50?
  +
|baselevel =
  +
|codex_scans = 20
  +
}}
  +
* Activated by either pressure pads, looting lockers, or destroying nearby [[Storage Container]]s.
  +
* Activated turrets display distinct health bars when targeted.
  +
* Will emit a quick yellow pulse when activated.
  +
</tabber>
  +
}}
  +
  +
==Tips==
  +
* {{WF|Mirage}}'s {{A|Sleight Of Hand}} will turn most of the turrets against their former allies, offering a counterattack to any unlucky enemies within its range.
  +
  +
==Bugs==
  +
* Deactivated corpus turrets can be destroyed before being activated, but if a turret is activated and then deactivates, it becomes invincible until it is active again
  +
* When {{A|Mind Control}}led by {{WF|Nyx}}, The turret will sometimes lose its shield capabilities for no known reason.
  +
* Orokin Sentries will sometimes leave behind destroyed Corpus turrets when they are destroyed.
  +
* Oddly, turrets are unaffected by {{WF|Ember}}'s {{A|Fire Blast}} (The Ring of fire) even if they are both ceiling and floor mounted.
  +
* Kuva-family of turrets is not present in [[codex]].
  +
  +
==Media==
  +
<gallery type="slideshow" widths="600" position="center">
  +
Turret.png|Showing both stages of neutral (Left) and alert (right)
  +
OrokinTurretBug.png|Showing Corpus turret remains from an Orokin Turret
  +
OrokinTurret.png|Orokin Turret
  +
</gallery>
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|27.1}}
  +
*Fixed cases of invulnerable Corpus Turrets.
  +
  +
{{ver|24}}
  +
*Introduced a new Senta Turret variant in Orb Vallis
  +
  +
{{ver|22.10}}
  +
*Lowered health of Grineer Auto Turrets from 1250 to 1100.
  +
  +
{{ver|22}}
  +
*Corpus turrets are renamed to Senta Turrets and do not have drops anymore.
  +
*Three new Grineer turret types introduced at [[Plains of Eidolon]].
  +
  +
{{ver|19}}
  +
*Kuva turrets added.
  +
  +
{{ver|15}}
  +
*Lynx turrets added.
  +
  +
{{ver|12.4}}
 
*After some time also leveling along with the Corpus units Corpus Turrets no longer have a level, but a fixed health/shield ratio, on any difficulty. 
  +
  +
{{ver|10.5}}
 
*The Corpus Turret along with Corpus [[Security Camera]] did not level along with the other Corpus units, instead they remained at level 1.
  +
  +
}}
  +
{{GrineerNav}}
 
{{CorpusNav}}
 
{{CorpusNav}}
  +
{{CorruptedNav}}
 
[[de:Geschützturm]]
 
[[de:Geschützturm]]
  +
[[es:Torreta]]
  +
[[fr:Tourelle]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]
 
[[Category:Corpus]]
 
[[Category:Corpus]]
 
[[Category:Objects]]
 
[[Category:Objects]]
  +
[[Category:Robotic]]
  +
[[Category:Traps]]
  +
[[Category:Grineer]]
  +
[[Category:Orokin]]

Revision as of 16:26, 15 February 2020

Turrets are tileset-dependent defensive measures mounted across various locations in any given eligible levels. When activated, they generally remain static in place until they are destroyed. Their activation mechanics vary between factions.

Grineer Turrets

Akkalak Turret General Drops
EidolonAutoTurret
Introduced Update 22.0 (2017-10-12) Mod Drops:

Other Drops:
Circuits (100%)
Tileset Plains of Eidolon
Weapon Minigun
Codex Scans 20
Statistics
Robotic 1100
DmgPunctureSmall64 + DmgElectricitySmall64 ++ DmgRadiationSmall64 + DmgSlashSmall64 - DmgToxinSmall64 -
Ferrite Armor 100
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity ?
  • Permanently active, but can be approached safely if nearby Grineer are not alerted.
  • Has a slow tracking speed, allowing Tenno to avoid the turret easily.
  • Can be deactivated by hacking nearby control tower.
  • Repeated fire at close distance can push Tenno away from turret.
  • Placed at specific locations in Grineer camps, but respawn as usual units (e.g. when player is far away).

Main article: Grineer Asteroid Fortress#Defenses
Turrets in Kuva Fortress have their own activation mechanics and are plenty resilient.

Mordda Turret General Drops
EidolonAutoMortarTurret
Introduced Update 22.0 (2017-10-12) Mod Drops:

Other Drops:
Circuits (100%)
Tileset Plains of Eidolon
Weapon Mortar
Codex Scans 20
Statistics
Robotic 1250
DmgPunctureSmall64 + DmgElectricitySmall64 ++ DmgRadiationSmall64 + DmgSlashSmall64 - DmgToxinSmall64 -
Ferrite Armor 100
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity ?
  • Permanently active and have a large range, but can be approached safely if nearby Grineer are not alerted.
  • Harmless up close.
  • Can be deactivated by hacking nearby control tower.
  • Placed at specific locations in Grineer camps, but respawn as usual units (e.g. when player is far away).

Vruush Turret General Drops
EidolonAutoRocketTurret
Introduced Update 22.0 (2017-10-12) Mod Drops:

Other Drops:
Circuits (100%)
Tileset Plains of Eidolon
Weapon Anti-Air rockets
Codex Scans 20
Statistics
Robotic 1250
DmgPunctureSmall64 + DmgElectricitySmall64 ++ DmgRadiationSmall64 + DmgSlashSmall64 - DmgToxinSmall64 -
Ferrite Armor 100
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity ?
  • Permanently active, but can be deactivated by hacking nearby control tower.
  • Harmless while on foot, but tries to shoot down any approaching archwings, or Dargyns that have been commandeered by players.
  • Will also target Titania while she is in Razorwing
  • Placed at specific locations in Grineer camps, but respawn as usual units (e.g. when player is far away).

Cannon Battery General Drops
Panel
Introduced Update 27.0 (2019-12-13) Mod Drops:
 
Other Drops:
Anode Cell
Hull Weave
Heat Sink
Flow Burn
Winged Storm
Tether
Particle Ram
Tileset Empyrean
Weapon Cannons
Codex Scans 20
Statistics
Robotic ?
DmgPunctureSmall64 + DmgElectricitySmall64 ++ DmgRadiationSmall64 + DmgSlashSmall64 - DmgToxinSmall64 -
Ferrite Armor ?
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity ?
  • Found in clusters on asteroids during Railjack missions
  • Will target both the Railjack and players in archwing mode
  • If destroyed, they will respawn after a while if the mission objective is still active

Corpus Turrets

Senta Turret General Drops
CorpusTurret
Introduced Undetermined Mod Drops:

Tileset Corpus Ship / Corpus Outpost / Corpus Gas City / Infested Ship
Weapon Plasma Rifle
Codex Scans 20
Statistics
Robotic 300
DmgPunctureSmall64 + DmgElectricitySmall64 ++ DmgRadiationSmall64 + DmgSlashSmall64 - DmgToxinSmall64 -
Ferrite Armor 100
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity 50
  • Triggered by a nearby Security Cameras.
  • They deactivate if damaged sufficiently, if the controlling camera is destroyed, or if the camera stops detecting hostiles. If they deactivate before destroyed, they will be completely repaired and become invulnerable while inactive.
  • Turrets that are present in Spy vaults are untargetabble and invulnerable unless activated.

Senta Turret (Orb Vallis) General Drops
[[File:|200x200px]]
Introduced Undetermined Mod Drops:

Tileset Orb Vallis
Weapon
Codex Scans
Statistics
  • Triggered when alert level reaches 1.
  • Shoots slow energy shots that deals high AOE damage.

Lynx Turret General Drops
CrpMiniJackalTurret
Introduced Undetermined Mod Drops:

Mission Orokin Sabotage / Grineer Spy / Orb Vallis
Weapon Plasma Rifle
Codex Scans 20
Statistics
Robotic 50
DmgPunctureSmall64 + DmgElectricitySmall64 ++ DmgRadiationSmall64 + DmgSlashSmall64 - DmgToxinSmall64 -
Shield 50
DmgImpactSmall64 ++ DmgColdSmall64 ++ DmgMagneticSmall64 +++ DmgPunctureSmall64 - DmgRadiationSmall64 -
Affinity ?
  • Occasionally deployed by Lynx and Terra Jailer, granting them more firepower.
  • Whilst Lynx is the only source of these turrets and the main focus of the fight, be sure to exterminate these turrets if the battle has gone long enough as there seems to be no maximum amount of active turrets.

Orokin Turrets

Orokin Sentry General Drops
OrokinSentry
Introduced Undetermined Mod Drops:

Tileset Orokin Void
Weapon Plasma Rifle
Codex Scans 20
Statistics
Machinery 100
DmgImpactSmall64 + DmgElectricitySmall64 ++ DmgBlastSmall64 +++ DmgToxinSmall64 - DmgViralSmall64 -
Ferrite Armor 100
DmgPunctureSmall64 ++ DmgCorrosiveSmall64 +++ DmgSlashSmall64 - DmgBlastSmall64 -
Affinity 50?
  • Activated by either pressure pads, looting lockers, or destroying nearby Storage Containers.
  • Activated turrets display distinct health bars when targeted.
  • Will emit a quick yellow pulse when activated.

Tips

Bugs

  • Deactivated corpus turrets can be destroyed before being activated, but if a turret is activated and then deactivates, it becomes invincible until it is active again
  • When MindControl130xWhite Mind Controlled by NyxIcon272 Nyx, The turret will sometimes lose its shield capabilities for no known reason.
  • Orokin Sentries will sometimes leave behind destroyed Corpus turrets when they are destroyed.
  • Oddly, turrets are unaffected by EmberIcon272 Ember's FireBlast130xWhite Fire Blast (The Ring of fire) even if they are both ceiling and floor mounted.
  • Kuva-family of turrets is not present in codex.

Media

Patch History

Update 27.1 (2020-02-04)

  • Fixed cases of invulnerable Corpus Turrets.

Update 24.0 (2018-11-08)

  • Introduced a new Senta Turret variant in Orb Vallis

Update 22.10 (2018-01-25)

  • Lowered health of Grineer Auto Turrets from 1250 to 1100.

Update 22.0 (2017-10-12)

  • Corpus turrets are renamed to Senta Turrets and do not have drops anymore.
  • Three new Grineer turret types introduced at Plains of Eidolon.

Update 19.0 (2016-11-11)

  • Kuva turrets added.

Update 15.0 (2014-10-24)

  • Lynx turrets added.

Update 12.4 (2014-03-05)

  • After some time also leveling along with the Corpus units Corpus Turrets no longer have a level, but a fixed health/shield ratio, on any difficulty. 

Update 10.5 (2013-10-23)

  • The Corpus Turret along with Corpus Security Camera did not level along with the other Corpus units, instead they remained at level 1.