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+ | {{Top|Enemy|Corpus|Corpus|Enemy|Grineer|Grineer|Orokin|Orokin|Orokin}}'''Turrets''' are [[tileset]]-dependent defensive measures mounted across various locations in any given eligible levels. When activated, they generally remain static in place until they are destroyed. Their activation mechanics vary between [[factions]]. |
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− | {{Enemy |
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+ | |||
⚫ | |||
+ | ==Grineer Turrets== |
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⚫ | |||
+ | {{InfoboxSide|<tabber> |
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− | | faction = Corpus |
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+ | |-|Akkalak Turret= |
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⚫ | |||
+ | {{EnemyHoriz |
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⚫ | |||
− | | |
+ | |name = Akkalak Turret |
− | | |
+ | |image = EidolonAutoTurret.png |
− | | |
+ | |tileset = [[Plains of Eidolon]] |
− | | |
+ | |weapon = Minigun |
+ | |ferritearmor = 100 |
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⚫ | |||
+ | |robotic = 1100 |
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− | | dmgtypemultipliers = |
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+ | |baseexperience= ? |
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− | | ignoreddmgtype = |
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− | | |
+ | |baselevel = |
+ | |codex_scans = 20 |
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− | | unprotectedbodyparts = |
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+ | |introduced = {{ver|22}} |
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+ | |other_drops = [[Circuits]] (100%) |
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}} |
}} |
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+ | * Permanently active, but can be approached safely if nearby Grineer are not alerted. |
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+ | * Has a slow tracking speed, allowing Tenno to avoid the turret easily. |
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+ | * Can be deactivated by hacking nearby control tower. |
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+ | * Repeated fire at close distance can push Tenno away from turret. |
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+ | * Placed at specific locations in Grineer camps, but respawn as usual units (e.g. when player is far away). |
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+ | |-|Kuva Turret= |
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⚫ | |||
+ | {{main|Grineer Asteroid Fortress#Defenses}} |
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+ | Turrets in Kuva Fortress have their own activation mechanics and are plenty resilient. |
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+ | |-|Mordda Turret= |
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− | Deactivated turrets can be destroyed occasionally, however on the other hand, occasionally the said turret cannot be destructed. It is unknown which factor decides this. (bug?) |
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+ | {{EnemyHoriz |
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⚫ | |||
+ | |image = EidolonAutoMortarTurret.png |
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+ | |tileset = [[Plains of Eidolon]] |
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+ | |weapon = Mortar |
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+ | |ferritearmor = 100 |
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+ | |robotic = 1250 |
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+ | |baseexperience= ? |
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+ | |baselevel = |
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+ | |codex_scans = 20 |
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+ | |introduced = {{ver|22}} |
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+ | |other_drops = [[Circuits]] (100%) |
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+ | }} |
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+ | * Permanently active and have a large range, but can be approached safely if nearby Grineer are not alerted. |
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+ | * Harmless up close. |
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+ | * Can be deactivated by hacking nearby control tower. |
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+ | * Placed at specific locations in Grineer camps, but respawn as usual units (e.g. when player is far away). |
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+ | |-|Vruush Turret= |
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− | ==Trivia== |
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+ | {{EnemyHoriz |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |image = EidolonAutoRocketTurret.png |
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− | *When inactive, some turrets can have their shield depleted. If no camera has detected you, the turret nearby can have no depletable health. Game-coding sees the inactive turret as 'not-present'. |
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+ | |tileset = [[Plains of Eidolon]] |
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+ | |weapon = Anti-Air rockets |
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+ | |ferritearmor = 100 |
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+ | |robotic = 1250 |
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+ | |baseexperience= ? |
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+ | |baselevel = |
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+ | |codex_scans = 20 |
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+ | |introduced = {{ver|22}} |
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+ | |other_drops = [[Circuits]] (100%) |
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+ | }} |
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+ | * Permanently active, but can be deactivated by hacking nearby control tower. |
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+ | * Harmless while on foot, but tries to shoot down any approaching [[archwing]]s, or [[Dargyn]]s that have been commandeered by players. |
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+ | * Will also target Titania while she is in Razorwing |
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+ | * Placed at specific locations in Grineer camps, but respawn as usual units (e.g. when player is far away). |
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+ | |-|Cannon Battery= |
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+ | {{EnemyHoriz |
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+ | |name = Cannon Battery |
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+ | |tileset = [[Empyrean]] |
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+ | |weapon = Cannons |
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+ | |ferritearmor = ? |
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+ | |robotic = ? |
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+ | |baseexperience= ? |
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+ | |baselevel = |
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+ | |codex_scans = 20 |
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+ | |introduced = {{ver|27}} |
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+ | |other_drops = Anode Cell<br>Hull Weave<br>Heat Sink<br>Flow Burn<br>Winged Storm<br>Tether<br>Particle Ram |
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+ | |mod_drops = |
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+ | }} |
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+ | * Found in clusters on asteroids during [[Railjack]] missions |
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+ | * Will target both the Railjack and players in [[archwing]] mode |
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+ | * If destroyed, they will respawn after a while if the mission objective is still active |
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+ | </tabber> |
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+ | }} |
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+ | |||
+ | ==Corpus Turrets== |
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+ | {{InfoboxSide|<tabber>Senta Turret= |
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+ | {{EnemyHoriz |
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+ | |name = Senta Turret |
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⚫ | |||
+ | |tileset = [[Corpus Ship]] / [[Corpus Outpost]] / [[Corpus Gas City]] / [[Infested Ship]] |
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⚫ | |||
+ | |ferritearmor = 100 |
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+ | |robotic = 300 |
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+ | |baseexperience= 50 |
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+ | |baselevel = |
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+ | |codex_scans = 20 |
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+ | }} |
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+ | * Triggered by a nearby [[Security Camera]]s. |
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⚫ | |||
+ | * Turrets that are present in [[Spy|Spy vaults]] are untargetabble and invulnerable unless activated. |
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+ | |||
+ | |-|Senta Turret (Orb Vallis)= |
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+ | {{EnemyHoriz |
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+ | |name = Senta Turret (Orb Vallis) |
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⚫ | |||
+ | |tileset = [[Orb Vallis]] |
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+ | |weapon = |
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+ | |ferritearmor = |
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+ | |robotic = |
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+ | |baseexperience= |
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+ | |baselevel = |
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+ | |codex_scans = |
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+ | }} |
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+ | * Triggered when alert level reaches 1. |
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+ | * Shoots slow energy shots that deals high AOE damage. |
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+ | |||
+ | |-|Lynx Turret= |
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+ | {{EnemyHoriz |
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+ | |name = Lynx Turret |
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+ | |image = CrpMiniJackalTurret.png |
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+ | |mission = [[Orokin Sabotage]] / [[Spy|Grineer Spy]] / [[Orb Vallis]] |
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+ | |weapon = [[Plasma Rifle]] |
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+ | |shield = 50 |
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+ | |robotic = 50 |
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+ | |baseexperience= ? |
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+ | |baselevel = |
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+ | |codex_scans = 20 |
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+ | }} |
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+ | * Occasionally deployed by [[Lynx]] and [[Terra Jailer]], granting them more firepower. |
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+ | * Whilst Lynx is the only source of these turrets and the main focus of the fight, be sure to exterminate these turrets if the battle has gone long enough as there seems to be no maximum amount of active turrets. |
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+ | </tabber> |
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+ | }} |
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+ | |||
+ | ==Orokin Turrets== |
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+ | {{InfoboxSide|<tabber>Orokin Sentry= |
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+ | {{EnemyHoriz |
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+ | |name = Orokin Sentry |
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+ | |image = OrokinSentry.png |
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+ | |tileset = [[Orokin Void]] |
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+ | |weapon = [[Plasma Rifle]] |
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+ | |ferritearmor = 100 |
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+ | |machinery = 100 |
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+ | |baseexperience= 50? |
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+ | |baselevel = |
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+ | |codex_scans = 20 |
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+ | }} |
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+ | * Activated by either pressure pads, looting lockers, or destroying nearby [[Storage Container]]s. |
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+ | * Activated turrets display distinct health bars when targeted. |
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+ | * Will emit a quick yellow pulse when activated. |
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+ | </tabber> |
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+ | }} |
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+ | |||
+ | ==Tips== |
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+ | * {{WF|Mirage}}'s {{A|Sleight Of Hand}} will turn most of the turrets against their former allies, offering a counterattack to any unlucky enemies within its range. |
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+ | |||
+ | ==Bugs== |
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+ | * Deactivated corpus turrets can be destroyed before being activated, but if a turret is activated and then deactivates, it becomes invincible until it is active again |
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+ | * When {{A|Mind Control}}led by {{WF|Nyx}}, The turret will sometimes lose its shield capabilities for no known reason. |
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+ | * Orokin Sentries will sometimes leave behind destroyed Corpus turrets when they are destroyed. |
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+ | * Oddly, turrets are unaffected by {{WF|Ember}}'s {{A|Fire Blast}} (The Ring of fire) even if they are both ceiling and floor mounted. |
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+ | * Kuva-family of turrets is not present in [[codex]]. |
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+ | |||
+ | ==Media== |
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+ | <gallery type="slideshow" widths="600" position="center"> |
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+ | Turret.png|Showing both stages of neutral (Left) and alert (right) |
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+ | OrokinTurretBug.png|Showing Corpus turret remains from an Orokin Turret |
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+ | OrokinTurret.png|Orokin Turret |
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+ | </gallery> |
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+ | |||
+ | ==Patch History== |
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+ | {{Scrollbox/Article| |
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+ | {{ver|27.1}} |
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+ | *Fixed cases of invulnerable Corpus Turrets. |
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+ | |||
+ | {{ver|24}} |
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+ | *Introduced a new Senta Turret variant in Orb Vallis |
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+ | |||
+ | {{ver|22.10}} |
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+ | *Lowered health of Grineer Auto Turrets from 1250 to 1100. |
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+ | |||
+ | {{ver|22}} |
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+ | *Corpus turrets are renamed to Senta Turrets and do not have drops anymore. |
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+ | *Three new Grineer turret types introduced at [[Plains of Eidolon]]. |
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+ | |||
+ | {{ver|19}} |
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+ | *Kuva turrets added. |
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+ | |||
+ | {{ver|15}} |
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+ | *Lynx turrets added. |
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+ | |||
+ | {{ver|12.4}} |
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⚫ | |||
+ | |||
+ | {{ver|10.5}} |
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⚫ | |||
+ | |||
+ | }} |
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+ | {{GrineerNav}} |
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{{CorpusNav}} |
{{CorpusNav}} |
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+ | {{CorruptedNav}} |
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[[de:Geschützturm]] |
[[de:Geschützturm]] |
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+ | [[es:Torreta]] |
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+ | [[fr:Tourelle]] |
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[[Category:Enemies]] |
[[Category:Enemies]] |
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[[Category:Corpus]] |
[[Category:Corpus]] |
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[[Category:Objects]] |
[[Category:Objects]] |
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+ | [[Category:Robotic]] |
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+ | [[Category:Traps]] |
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+ | [[Category:Grineer]] |
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+ | [[Category:Orokin]] |
Revision as of 16:26, 15 February 2020
Turrets are tileset-dependent defensive measures mounted across various locations in any given eligible levels. When activated, they generally remain static in place until they are destroyed. Their activation mechanics vary between factions.
Grineer Turrets
Akkalak Turret | General | Drops | ||
---|---|---|---|---|
Introduced | Update 22.0 (2017-10-12) | Mod Drops: Other Drops: Circuits (100%) | ||
Tileset | Plains of Eidolon | |||
Weapon | Minigun | |||
Codex Scans | 20 | |||
Statistics | ||||
Robotic | 1100 | |||
+ ++ + - - | ||||
Ferrite Armor | 100 | |||
++ +++ - - | ||||
Affinity | ? |
- Permanently active, but can be approached safely if nearby Grineer are not alerted.
- Has a slow tracking speed, allowing Tenno to avoid the turret easily.
- Can be deactivated by hacking nearby control tower.
- Repeated fire at close distance can push Tenno away from turret.
- Placed at specific locations in Grineer camps, but respawn as usual units (e.g. when player is far away).
- Main article: Grineer Asteroid Fortress#Defenses
Mordda Turret | General | Drops | ||
---|---|---|---|---|
Introduced | Update 22.0 (2017-10-12) | Mod Drops: Other Drops: Circuits (100%) | ||
Tileset | Plains of Eidolon | |||
Weapon | Mortar | |||
Codex Scans | 20 | |||
Statistics | ||||
Robotic | 1250 | |||
+ ++ + - - | ||||
Ferrite Armor | 100 | |||
++ +++ - - | ||||
Affinity | ? |
- Permanently active and have a large range, but can be approached safely if nearby Grineer are not alerted.
- Harmless up close.
- Can be deactivated by hacking nearby control tower.
- Placed at specific locations in Grineer camps, but respawn as usual units (e.g. when player is far away).
Vruush Turret | General | Drops | ||
---|---|---|---|---|
Introduced | Update 22.0 (2017-10-12) | Mod Drops: Other Drops: Circuits (100%) | ||
Tileset | Plains of Eidolon | |||
Weapon | Anti-Air rockets | |||
Codex Scans | 20 | |||
Statistics | ||||
Robotic | 1250 | |||
+ ++ + - - | ||||
Ferrite Armor | 100 | |||
++ +++ - - | ||||
Affinity | ? |
- Permanently active, but can be deactivated by hacking nearby control tower.
- Harmless while on foot, but tries to shoot down any approaching archwings, or Dargyns that have been commandeered by players.
- Will also target Titania while she is in Razorwing
- Placed at specific locations in Grineer camps, but respawn as usual units (e.g. when player is far away).
Corpus Turrets
Senta Turret | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: | ||
Tileset | Corpus Ship / Corpus Outpost / Corpus Gas City / Infested Ship | |||
Weapon | Plasma Rifle | |||
Codex Scans | 20 | |||
Statistics | ||||
Robotic | 300 | |||
+ ++ + - - | ||||
Ferrite Armor | 100 | |||
++ +++ - - | ||||
Affinity | 50 |
- Triggered by a nearby Security Cameras.
- They deactivate if damaged sufficiently, if the controlling camera is destroyed, or if the camera stops detecting hostiles. If they deactivate before destroyed, they will be completely repaired and become invulnerable while inactive.
- Turrets that are present in Spy vaults are untargetabble and invulnerable unless activated.
Senta Turret (Orb Vallis) | General | Drops | ||
---|---|---|---|---|
[[File:|200x200px]] |
Introduced | Undetermined | Mod Drops: | |
Tileset | Orb Vallis | |||
Weapon | ||||
Codex Scans | ||||
Statistics |
- Triggered when alert level reaches 1.
- Shoots slow energy shots that deals high AOE damage.
Lynx Turret | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: | ||
Mission | Orokin Sabotage / Grineer Spy / Orb Vallis | |||
Weapon | Plasma Rifle | |||
Codex Scans | 20 | |||
Statistics | ||||
Robotic | 50 | |||
+ ++ + - - | ||||
Shield | 50 | |||
++ ++ +++ - - | ||||
Affinity | ? |
- Occasionally deployed by Lynx and Terra Jailer, granting them more firepower.
- Whilst Lynx is the only source of these turrets and the main focus of the fight, be sure to exterminate these turrets if the battle has gone long enough as there seems to be no maximum amount of active turrets.
Orokin Turrets
Orokin Sentry | General | Drops | ||
---|---|---|---|---|
Introduced | Undetermined | Mod Drops: | ||
Tileset | Orokin Void | |||
Weapon | Plasma Rifle | |||
Codex Scans | 20 | |||
Statistics | ||||
Machinery | 100 | |||
+ ++ +++ - - | ||||
Ferrite Armor | 100 | |||
++ +++ - - | ||||
Affinity | 50? |
- Activated by either pressure pads, looting lockers, or destroying nearby Storage Containers.
- Activated turrets display distinct health bars when targeted.
- Will emit a quick yellow pulse when activated.
Tips
- Mirage's "Sleight Of Hand" wasn't found in Module:Ability/data will turn most of the turrets against their former allies, offering a counterattack to any unlucky enemies within its range.
Bugs
- Deactivated corpus turrets can be destroyed before being activated, but if a turret is activated and then deactivates, it becomes invincible until it is active again
- When Mind Controlled by Nyx, The turret will sometimes lose its shield capabilities for no known reason.
- Orokin Sentries will sometimes leave behind destroyed Corpus turrets when they are destroyed.
- Oddly, turrets are unaffected by Ember's Fire Blast (The Ring of fire) even if they are both ceiling and floor mounted.
- Kuva-family of turrets is not present in codex.
Media
Patch History
Update 27.1 (2020-02-04)
- Fixed cases of invulnerable Corpus Turrets.
Update 24.0 (2018-11-08)
- Introduced a new Senta Turret variant in Orb Vallis
Update 22.10 (2018-01-25)
- Lowered health of Grineer Auto Turrets from 1250 to 1100.
Update 22.0 (2017-10-12)
- Corpus turrets are renamed to Senta Turrets and do not have drops anymore.
- Three new Grineer turret types introduced at Plains of Eidolon.
Update 19.0 (2016-11-11)
- Kuva turrets added.
Update 15.0 (2014-10-24)
- Lynx turrets added.
Update 12.4 (2014-03-05)
- After some time also leveling along with the Corpus units Corpus Turrets no longer have a level, but a fixed health/shield ratio, on any difficulty.
Update 10.5 (2013-10-23)
- The Corpus Turret along with Corpus Security Camera did not level along with the other Corpus units, instead they remained at level 1.
Corpus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Orokin Corrupted | |
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Grineer | Corrupted Butcher • Corrupted Bombard • Corrupted Drahk • Corrupted Drahk Master • Corrupted Heavy Gunner • Corrupted Lancer • Corrupted Warden |
Corpus | Corrupted Drone • Corrupted Crewman • Corrupted MOA • Corrupted Nullifier |
Infested | Corrupted Ancient |
Orokin | Orokin Drone • Orokin Spectator • Orokin Turret |
Bosses | |
Corrupted Jackal • Corrupted Vor |