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Turbulence Creates a wind shield around Zephyr, redirecting all incoming projectiles. Introduced in Update 12.0 (2014-02-05) |
Strength:N/A | |
Duration:10 / 12 / 15 / 20 s | |||
Range:3 / 4 / 5 / 6 m |
Info
- Zephyr surrounds herself in turbulent winds that alter the trajectory of incoming enemy bullets and projectiles, sustaining a protective aura with a 3 / 4 / 5 / 6 meter radius that lasts for 10 / 12 / 15 / 20 seconds.
- Duration is affected by Ability Duration.
- Shield radius is affected by Ability Range.
- The shield is spherical and reliably deflects visible projectiles with noticeable flight times (e.g. from Dera, Plasma Rifle and (Pyrotechnic) Ogris), even if fired from within the shield and even if Zephyr is not the target. As these types of projectiles are deflected, their damage (disregarding area damage) is effectively negated.
- Hitscan bullets (from weapons' shots with no flight time) are completely avoided.
- Turbulence protects Zephyr from incoming projectiles but does not make Zephyr immune to all forms of damage or crowd control. While Turbulence is active, Zephyr is vulnerable to:
- Status effects, staggers and knockdowns.
- Melee attacks (non-projectiles).
- Area-of-effect attacks and explosions (e.g., Shockwave MOA attacks, Ogris rocket explosions, Ignis area damage, and Seismic Shockwaves).
- Casting speed is affected by Natural Talent and Speed Drift.
- Cannot be recast while active.
- Wind visual effects are affected by Zephyr's chosen Warframe energy color.
Augment
- Main article: Jet Stream
Jet Stream is a Warframe Augment Mod for Zephyr that grants Turbulence the ability to provide additional Movement Speed and Projectile Speed for Zephyr and nearby allies.
Jet StreamTips & Tricks
- Turbulence with above average Ability Range is very effective to shield mission objectives like Defense cryopods or Mobile Defense consoles.
- Lowering Ability Range will make it more likely to get hit by area damage from diverted projectiles while moving.