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TurbulenceModx256 Turbulence130xWhite
3
EnergyOrb75
Turbulence

Creates a wind shield around Zephyr, redirecting all incoming projectiles.


Introduced in Update 12.0 (2014-02-05)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:10 / 12 / 15 / 20 s
AbilityRangeBuff Range:3 / 4 / 5 / 6 m

Info

  • Zephyr surrounds herself in turbulent winds that alter the trajectory of incoming enemy bullets, beams, and projectiles, expending a EnergyOrb75 energy to sustain a protective aura with a AbilityRangeBuff3 / 4 / 5 / 6 meter radius that lasts for AbilityDurationBuff10 / 12 / 15 / 20 seconds.
    • The shield is spherical and reliably deflects visible projectiles with noticeable flight times (e.g. from Dera Dera, Plasma Rifle and (Pyrotechnic) Ogris Ogris) as well as lasers (e.g. from Fusion MOA), even if fired from within the shield and even if Zephyr is not the target. As these types of projectiles are deflected, their damage (disregarding area damage) is effectively negated.
    • Hitscan bullets (from weapons' shots with no flight time) are completely blocked at the effect's boundary.
    • Turbulence does not deflect area-of-effect attacks and explosions (e.g., Shockwave MOA attacks, Ogris Ogris rocket explosions, Ignis Ignis area damage, and Seismic Shockwaves) or non-projectiles such as melee.
  • Casting speed is affected by Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
    • Cannot be recast while active.
  • Wind visual effects are affected by Zephyr's chosen Warframe energy color.

Augment

JetStreamMod
Main article: Jet Stream

Jet Stream is a Warframe Augment Mod for ZephyrIcon272 Zephyr that grants Turbulence130xWhite Turbulence the ability to provide additional Movement Speed and Projectile Speed for ZephyrIcon272 Zephyr and nearby allies.

Jet Stream

Tips & Tricks

  • Turbulence with above average Ability Range is very effective to shield mission objectives like Defense cryopods or Mobile Defense consoles.
  • Turbulence can deflect/block some attacks that do not originate from enemy units, such as Kela De Thaym's Orbital Strike missiles.
  • Lowering Ability Range will make it more likely to get hit by area damage from diverted projectiles while moving.
  • Turbulence will not be deactivated upon mounting K-Drive or entering Archwing, providing invulnerability against ranged attacks until it runs out naturally.

Maximization

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This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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See Also[]

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