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Sleek lines and golden accents define this masterpiece of the illustrious Entrati family.

Trumna Prime is the Primed counterpart of Trumna Trumna heavy assault rifle, sporting increased damage, Critical Multiplier, Status Chance, and Magazine Size, and faster Reload Speed. Trumna Prime was released alongside XakuPrimeIcon272 Xaku Prime and QuassusPrime Quassus Prime on November 13, 2024.

Characteristics[]

  • This weapon deals primarily DmgFireSmall64 Heat and DmgImpactSmall64 Impact damage.
  • Primary fire shoots fully automatic rounds that explode in a 1.6 meter radius upon impact with a surface or enemy.
  • Alternate Fire launches a grenade that explodes in a 6 meter radius upon impact with a surface or enemy and bounces up to 7 times.
    • All initial hits and explosions apply status separately.
    • All explosions do not need direct line of sight to deal damage and will penetrate walls.
    • All explosions can benefit from Mod TT 20px Cautious Shot.
  • Innate Madurai Pol and Vazarin Pol polarities.

Advantages over other Primary weapons (excluding modular weapons):

  • Auto (wiki attack index 1)
    • Very high magazine (250)
    • High status chance (34.00%)
    • Above average crit multiplier (2.40x)
  • Auto AoE (wiki attack index 2)
    • High magazine (250)
    • Above average fire rate (4.67 attacks/sec)
    • Above average ammo max (500)
    • High status chance (34.00%)
    • Above average crit multiplier (2.40x)
  • Grenade Impact (wiki attack index 3)
    • High crit chance (38.00%)
    • High magazine (250)
    • Above average ammo max (500)
    • High status chance (50.00%)
  • Grenade Bounce AoE (wiki attack index 4)
    • High crit chance (38.00%)
    • Very high magazine (250)
    • Very high total damage (1,150)
    • High ammo max (500)
    • High status chance (50.00%)

Disadvantages over other Primary weapons (excluding modular weapons):

  • High initial recoil.
  • Cannot equip Mod TT 20px Tactical Reload.
  • Slow holstering speed.
  • All explosions inflicts self-stagger.
  • All explosions have a headshot multiplier of 1x and cannot trigger headshot conditions.
  • All explosion have linear Damage Falloff from:
    • 100% to 85% from central impact on primary fire.
    • 100% to 60% from central impact on alternate fire.
  • Auto (wiki attack index 1)
    • Very low reload speed (4.00 s)
    • Very low disposition (●○○○○ (0.50x))
  • Auto AoE (wiki attack index 2)
    • Below average crit chance (24.00%)
    • Very low maximum falloff distance (1.6 m)
    • Very low reload speed (4.00 s)
    • Low total damage (50)
    • Very low disposition (●○○○○ (0.50x))
  • Grenade Impact (wiki attack index 3)
    • Very low reload speed (4.00 s)
    • Below average total damage (100)
    • Below average fire rate (1.33 attacks/sec)
    • Very low disposition (●○○○○ (0.50x))
  • Grenade Bounce AoE (wiki attack index 4)
    • Very low reload speed (4.00 s)
    • Below average fire rate (1.33 attacks/sec)
    • Very low disposition (●○○○○ (0.50x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Advantages over other Primary weapons (excluding modular weapons):

  • Auto (wiki attack index 1)
    • Very high magazine (250)
    • High status chance (34.00%)
    • Above average crit multiplier (2.40x)
  • Auto AoE (wiki attack index 2)
    • High magazine (250)
    • Above average fire rate (4.67 attacks/sec)
    • Above average ammo max (500)
    • High status chance (34.00%)
    • Above average crit multiplier (2.40x)
  • Grenade Impact (wiki attack index 3)
    • High crit chance (38.00%)
    • High magazine (250)
    • Above average ammo max (500)
    • High status chance (50.00%)
  • Grenade Bounce AoE (wiki attack index 4)
    • High crit chance (38.00%)
    • Very high magazine (250)
    • Very high total damage (1,150)
    • High ammo max (500)
    • High status chance (50.00%)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Auto (wiki attack index 1)
    • Very low reload speed (4.00 s)
    • Very low disposition (●○○○○ (0.50x))
  • Auto AoE (wiki attack index 2)
    • Below average crit chance (24.00%)
    • Very low maximum falloff distance (1.6 m)
    • Very low reload speed (4.00 s)
    • Low total damage (50)
    • Very low disposition (●○○○○ (0.50x))
  • Grenade Impact (wiki attack index 3)
    • Very low reload speed (4.00 s)
    • Below average total damage (100)
    • Below average fire rate (1.33 attacks/sec)
    • Very low disposition (●○○○○ (0.50x))
  • Grenade Bounce AoE (wiki attack index 4)
    • Very low reload speed (4.00 s)
    • Below average fire rate (1.33 attacks/sec)
    • Very low disposition (●○○○○ (0.50x))

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.

Comparisons:

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Trumna Prime's Relic Drops
TrumnaPrime Blueprint Barrel Receiver Stock
NeoRelicIntact Neo W2 Common MesoRelicIntact Meso T7 Rare AxiRelicIntact Axi T12 Rare LithRelicIntact Lith N16 Uncommon


Crafting[]

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell Orokin Cell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Notes[]

Bugs[]

Trivia[]

  • Trumna is a Polish word for coffin, coming from the Middle High German word 'Truhe' which means chest.
  • Trumna Prime is the first Prime item based on an Entrati design. It is also the second Prime not to be based on a Tenno design, with the first being HeliosPrime Helios Prime.
    • Its description suggests the Entrati themselves designed the Trumna's Prime model.

Media[]

Trumna Prime Skins

Edit

Patch History[]

Update 38.0 (2024-12-13)

  • Fixed a white dot in the top left corner of the screen when having the Trumna or Trumna Prime equipped during missions.

Hotfix 37.0.9 (2024-11-13)

  • Introduced.
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