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Trumna Prime is the Primed counterpart of Trumna heavy assault rifle, sporting increased damage, Critical Multiplier, Status Chance, and Magazine Size, and faster Reload Speed. Trumna Prime was released alongside
Xaku Prime and
Quassus Prime on November 13, 2024.
Characteristics[]
- This weapon deals primarily
Heat and
Impact damage.
- Primary fire shoots fully automatic rounds that explode in a 1.6 meter radius upon impact with a surface or enemy.
- Alternate Fire launches a grenade that explodes in a 6 meter radius upon impact with a surface or enemy and bounces up to 7 times.
- All initial hits and explosions apply status separately.
- All explosions do not need direct line of sight to deal damage and will penetrate walls.
- All explosions can benefit from
Cautious Shot.
- Innate
and
polarities.
Advantages over other Primary weapons (excluding modular weapons):
- Auto (wiki attack index 1)
- Very high magazine (250)
- High status chance (34.00%)
- Above average crit multiplier (2.40x)
- Auto AoE (wiki attack index 2)
- High magazine (250)
- Above average fire rate (4.67 attacks/sec)
- Above average ammo max (500)
- High status chance (34.00%)
- Above average crit multiplier (2.40x)
- Grenade Impact (wiki attack index 3)
- High crit chance (38.00%)
- High magazine (250)
- Above average ammo max (500)
- High status chance (50.00%)
- Grenade Bounce AoE (wiki attack index 4)
- High crit chance (38.00%)
- Very high magazine (250)
- Very high total damage (1,150)
- High ammo max (500)
- High status chance (50.00%)
Disadvantages over other Primary weapons (excluding modular weapons):
- High initial recoil.
- Cannot equip
Tactical Reload.
- Slow holstering speed.
- All explosions inflicts self-stagger.
- All explosions have a headshot multiplier of 1x and cannot trigger headshot conditions.
- All explosion have linear Damage Falloff from:
- 100% to 85% from central impact on primary fire.
- 100% to 60% from central impact on alternate fire.
- Auto (wiki attack index 1)
- Very low reload speed (4.00 s)
- Very low disposition (●○○○○ (0.50x))
- Auto AoE (wiki attack index 2)
- Below average crit chance (24.00%)
- Very low maximum falloff distance (1.6 m)
- Very low reload speed (4.00 s)
- Low total damage (50)
- Very low disposition (●○○○○ (0.50x))
- Grenade Impact (wiki attack index 3)
- Very low reload speed (4.00 s)
- Below average total damage (100)
- Below average fire rate (1.33 attacks/sec)
- Very low disposition (●○○○○ (0.50x))
- Grenade Bounce AoE (wiki attack index 4)
- Very low reload speed (4.00 s)
- Below average fire rate (1.33 attacks/sec)
- Very low disposition (●○○○○ (0.50x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Advantages over other Primary weapons (excluding modular weapons):
- Auto (wiki attack index 1)
- Very high magazine (250)
- High status chance (34.00%)
- Above average crit multiplier (2.40x)
- Auto AoE (wiki attack index 2)
- High magazine (250)
- Above average fire rate (4.67 attacks/sec)
- Above average ammo max (500)
- High status chance (34.00%)
- Above average crit multiplier (2.40x)
- Grenade Impact (wiki attack index 3)
- High crit chance (38.00%)
- High magazine (250)
- Above average ammo max (500)
- High status chance (50.00%)
- Grenade Bounce AoE (wiki attack index 4)
- High crit chance (38.00%)
- Very high magazine (250)
- Very high total damage (1,150)
- High ammo max (500)
- High status chance (50.00%)
Disadvantages over other Primary weapons (excluding modular weapons):
- Auto (wiki attack index 1)
- Very low reload speed (4.00 s)
- Very low disposition (●○○○○ (0.50x))
- Auto AoE (wiki attack index 2)
- Below average crit chance (24.00%)
- Very low maximum falloff distance (1.6 m)
- Very low reload speed (4.00 s)
- Low total damage (50)
- Very low disposition (●○○○○ (0.50x))
- Grenade Impact (wiki attack index 3)
- Very low reload speed (4.00 s)
- Below average total damage (100)
- Below average fire rate (1.33 attacks/sec)
- Very low disposition (●○○○○ (0.50x))
- Grenade Bounce AoE (wiki attack index 4)
- Very low reload speed (4.00 s)
- Below average fire rate (1.33 attacks/sec)
- Very low disposition (●○○○○ (0.50x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Trumna Prime (Auto), compared to
Trumna (Auto):
- Higher base damage per projectile (85.00 vs. 82.00)
- Higher
Impact damage (
32 vs.
29)
- Higher
- Higher total damage (85 vs. 82)
- Higher base critical multiplier (2.40x vs. 2.20x)
- Higher base status chance (34.00% vs. 30.00%)
- Higher average damage per tap (113.56 vs. 105.61)
- Higher burst DPS (530.32 vs. 493.22)
- Higher sustained DPS (493.45 vs. 441.66)
- Larger magazine (250 vs. 200)
- Larger max ammo capacity (500 vs. 400)
- Faster reload time (4.00 s vs. 5.00 s)
- More polarities (
vs. None)
- Higher Mastery Rank required (15 vs. 13)
- Lower disposition (●○○○○ (0.50x) vs. ●●○○○ (0.85x))
- Higher base damage per projectile (85.00 vs. 82.00)
- Grenade Bounce AoE:
- Higher base damage (1,115.00 vs. 1,000.00)
Acquisition[]
Lith, Meso, Neo, and Axi refer to Void Relics | (V) Denotes Vaulted Void Relics | (B) Denotes Baro Ki'Teer Exclusive Void Relic
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Barrel | Receiver | Stock |
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Crafting[]
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 10 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
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Notes[]
Bugs[]
Galvanized Aptitude is multiplicative to base damage sources on direct hits from alt-fire.
Trivia[]
- Trumna is a Polish word for coffin, coming from the Middle High German word 'Truhe' which means chest.
- Trumna Prime is the first Prime item based on an Entrati design. It is also the second Prime not to be based on a Tenno design, with the first being
Helios Prime.
- Its description suggests the Entrati themselves designed the Trumna's Prime model.
Media[]
Trumna Prime Skins
Patch History[]
Update 38.0 (2024-12-13)
- Fixed a white dot in the top left corner of the screen when having the Trumna or Trumna Prime equipped during missions.
Hotfix 37.0.9 (2024-11-13)
- Introduced.