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{{Codex|An ancient weapon designed by the Entrati. Primary fire siphons life essence from the target to fuel a devastating alt fire. A heavy, oversized automatic rifle with withering fire that delivers rapid heat damage. Alt fire unleashes an arcing projectile that ricochets off surfaces and enemies, exploding every impact.}} |
{{Codex|An ancient weapon designed by the Entrati. Primary fire siphons life essence from the target to fuel a devastating alt fire. A heavy, oversized automatic rifle with withering fire that delivers rapid heat damage. Alt fire unleashes an arcing projectile that ricochets off surfaces and enemies, exploding every impact.}} |
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− | The '''Trumna''' is an [[Orokin]] Era weapon created by the [[Entrati]], a fully automatic |
+ | The '''Trumna''' is an [[Orokin]] Era weapon created by the [[Entrati]], a fully automatic rifle firing explosive bullets that builds charges on kills to allow use of the [[Alternate Fire]], a bouncing high-explosive grenade. |
==Acquisition== |
==Acquisition== |
Revision as of 07:04, 7 September 2020
The Trumna is an Orokin Era weapon created by the Entrati, a fully automatic rifle firing explosive bullets that builds charges on kills to allow use of the Alternate Fire, a bouncing high-explosive grenade.
Acquisition
Trumna is acquired by reaching the Rank of Associate with the Entrati. Father sells the main blueprint for 5,000 and component blueprints for 2,500; a total of 12,500 is needed for all parts. The main blueprint is also offered as a rank-up reward.
Additionally requires the rank of Trusted by Ostron in order to acquire Marquise Veridos and Auroxium Alloy required in its construction.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
1 |
1 |
1 |
1 |
Time: 12 hrs |
Rush: 35 | |||||
Market Price: N/A | Blueprint Price: 5,000 | ||||
Barrel | |||||
20,000 |
45 |
15 |
20 |
5 |
Time: 12 hrs |
Rush: 25 | |||||
Receiver | |||||
20,000 |
30 |
15 |
10 |
1 |
Time: 12 hrs |
Rush: 25 | |||||
Stock | |||||
20,000 |
45 |
30 |
20 |
2 |
Time: 12 hrs |
Rush: 25 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage.
Advantages:
- Innate Script error: The function "Proc" does not exist. damage – effective against Cloned Flesh, Infested, and Infested Flesh.
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Primary fire shoots fully automatic rounds.
- Very high critical chance and critical multiplier.
- Above average critical multiplier.
- Shots explode in a 1.6 meter radius on impact with a surface or enemy.
- Alternate Fire activates launches a grenade that bounces multiple times on impact with a surface or an enemy.
- Highest critical chance of all primary launchers.
- High critical multiplier.
- Tied with Corinth Prime's alt fire for the highest status chance of all primary launchers.
- Does not use ammo.
- Shots explode in a 6 meter radius on impact with a surface or enemy.
- Large magazine size.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Proto Shields.
- No Script error: The function "Proc" does not exist. damage and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Primary Fire:
- High initial recoil.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 85% from central impact.
- Alternate Fire:
- Requires 5 primary fire kills to charge a gauge and cannot fire without a full gauge.
- Projectile has travel time with heavy arcing.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 60% from central impact.
- Slowest reload speed of all primary rifles.
- Cannot equip Tactical Reload.
- Low reserve ammo; requires just 2 reloads to fully deplete all ammo reserves.
Notes
- One main blueprint is required to reach the Rank of Clearance: Odima with the Necraloid.
- With Punch Through modded on the explosions from primary fire occur on the first object hit rather than where the projectile visually detonates, unlike launcher weapons.
Tips
- The strong initial recoil can be reduced with Stabilizer.
- Naturally effective against Cambion Drift Infested, especially when building for Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. as the tougher enemies have tough Infested Sinew armor as well as being immune to Script error: The function "Proc" does not exist. procs that would normally allow for increased damage.
Trivia
- 'Trumna' is a Polish word for coffin, coming from the Middle High German word 'Truhe' which means chest.
- Trumna produces an M1 Garand Ping sound when reloading.
Media
Patch History
Hotfix 29.0.6 (2020-09-01)
- Tweaked reload sounds of the Trumna.
- Fixed Trumna local firing sounds playing for Clients.
- Fixed missing Trumna Alt Fire animations.
Update 29.0 (2020-08-25)
- Introduced.
See Also
- Sepulcrum, the secondary counterpart to this weapon.
- Mausolon, the arch-gun counterpart to this weapon.
- Cortege, another arch-gun counterpart to this weapon.