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An ancient weapon designed by the Entrati. Primary fire siphons life essence from the target to fuel a devastating alt fire. A heavy, oversized automatic rifle with withering fire that delivers rapid heat damage. Alt fire unleashes an arcing projectile that ricochets off surfaces and enemies, exploding every impact.

The Trumna is an Orokin Era weapon created by the Entrati, a fully automatic rifle firing explosive bullets that builds charges on kills to allow use of the Alternate Fire, a bouncing high-explosive grenade.

AcquisitionEdit

Trumna is acquired by reaching the Rank of Associate with the Entrati. Father sells the main blueprint for ReputationLargeBlack5,000 and component blueprints for ReputationLargeBlack2,500; a total of ReputationLargeBlack12,500 is needed for all parts. The main blueprint is also offered as a rank-up reward.

Additionally requires the rank of Trusted with the Ostrons in order to acquire Marquise Veridos and Auroxium Alloy required in its construction.

Manufacturing Requirements
Credits64
20,000
SeriglassShard64
1
Barrel
1
Receiver
1
Stock
1
Time: 12 hrs
Rush: Platinum64 35
Market Price: N/A Blueprint Price: ReputationBlackx64 5,000
Barrel
Credits64
20,000
AdramalAlloy64
45
MarquiseVeridos64
15
SporulateSac64
20
OrokinCell64
5
Time: 12 hrs
Rush: Platinum64 25
Receiver
Credits64
20,000
TemperedBapholite64
30
PurifiedHeciphron64
15
WaxenSebumDeposit64
10
ArgonCrystal64
1
Time: 12 hrs
Rush: Platinum64 25
Stock
Credits64
20,000
AuroxiumAlloy64
45
LucentTeroglobe64
30
SaturatedMuscleMass64
20
CabochonEmbolos64
2
Time: 12 hrs
Rush: Platinum64 25

CharacteristicsEdit

This weapon deals primarily Heat b Heat and Impact b Impact damage.

Advantages:

Disadvantages:

  • Innate Heat b Heat damage – less effective against Proto Shields.
  • No Puncture b Puncture damage and Slash b Slash damage – less effective against armor and health.
  • Primary Fire:
    • High initial recoil.
    • Fairly slow fire rate.
    • Explosion inflicts self-stagger.
    • Explosion has linear damage falloff from 100% to 85% from central impact.
  • Alternate Fire:
    • Requires 5 primary fire kills to charge a gauge and cannot fire without a full gauge.
    • Projectile has travel time with heavy arcing.
    • Explosion inflicts self-stagger.
    • Explosion has linear damage falloff from 100% to 60% from central impact.
  • Slowest reload speed of all primary rifles.
  • Slow holstering speed.
  • Low reserve ammo; requires just 2 reloads to fully deplete all ammo reserves.

NotesEdit

  • One main blueprint is required to reach the Rank of Clearance: Odima with the Necraloid.
  • With Punch Through modded on the explosions from primary fire occur on the first object hit rather than where the projectile visually detonates, unlike launcher weapons.

TipsEdit

BugsEdit

  • Using Alternate Fire disables ammo pool for a moment. If Trumna is swapped during this period, it will prevent Trumna from reloading while holstered by Synth set mods.

TriviaEdit

  • Trumna is a Polish word for coffin, coming from the Middle High German word 'Truhe' which means chest.
  • Trumna produces a "ping" sound resembling the M1 Garand rifle's when reloading.

MediaEdit

  • Trumna wielded by Excalibur

Patch HistoryEdit

Hotfix 29.0.8

  • Removed Punch Through on the Trumna Alt Fire projectile.
    • The main feature of the Alt Fire is the radial attack on each bounce, and Punch Through can make it disappear through geometry. Disabling on the projectile only allows Punch Through to be used with the Primary Fire without affecting the Alt Fire.

Hotfix 29.0.6

  • Tweaked reload sounds of the Trumna.
  • Fixed Trumna local firing sounds playing for Clients.
  • Fixed missing Trumna Alt Fire animations.

Update 29.0

  • Introduced.

See AlsoEdit

  • Sepulcrum Sepulcrum, the secondary counterpart to this weapon.
  • Mausolon Mausolon, the arch-gun counterpart to this weapon.
  • Cortege Cortege, another arch-gun counterpart to this weapon.
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