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An ancient weapon designed by the Entrati. Primary fire siphons life essence from the target to fuel a devastating alt fire. A heavy, oversized automatic rifle with withering fire that delivers rapid heat damage. Alt fire unleashes an arcing projectile that ricochets off surfaces and enemies, exploding every impact.

The Trumna is an Orokin-Era weapon created by the Entrati, a fully automatic rifle firing explosive bullets that builds charges on kills to allow use of the Alternate Fire, a bouncing, high-explosive grenade.

Characteristics[]

  • This weapon deals primarily DmgHeatSmall64.png Heat and DmgImpactSmall64.png Impact damage.
  • Primary fire shoots fully automatic rounds.
  • Alternate Fire launches a grenade that explodes in a 6 meter radius on impact with a surface or enemy and bounces up to 7 times.
  • All explosions can benefit from Mod TT 20px.png Cautious Shot.

Advantages:

Disadvantages:

Acquisition[]

Trumna is acquired by reaching Rank 3 - Associate with the Entrati. Father sells the main blueprint for ReputationBlackx64.png 5,000 and component blueprints for ReputationBlackx64.png 2,500; a total of ReputationBlackx64.png 12,500 is needed for all parts. The main blueprint is also offered as a rank-up reward.

Additionally requires Rank 3 - Trusted with the Ostrons in order to acquire Marquise Veridos and Auroxium Alloy required in its construction.

Manufacturing Requirements
Credits64.png
20,000
SeriglassShard.png
1
Barrel
1
Receiver
1
Stock
1
Time: 12 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:ReputationBlackx64.png5,000
Barrel • ReputationBlackx64.png 2,500
Credits64.png
20,000
AdramalAlloy.png
45
MarquiseVeridos.png
15
SporulateSac.png
20
OrokinCell.png
5
Time: 12 hrs
Rush: Platinum64.png 25
Receiver • ReputationBlackx64.png 2,500
Credits64.png
20,000
TemperedBapholite.png
30
PurifiedHeciphron.png
15
WaxenSebumDeposit.png
10
ArgonCrystal.png
1
Time: 12 hrs
Rush: Platinum64.png 25
Stock • ReputationBlackx64.png 2,500
Credits64.png
20,000
AuroxiumAlloy.png
45
LucentTeroglobe.png
30
SaturatedMuscleMass.png
20
CabochonEmbolos.png
2
Time: 12 hrs
Rush: Platinum64.png 25

Notes[]

  • One barrel blueprint is required to reach Rank 3 - Clearance: Odima with the Necraloid.
  • With Punch Through modded on the explosions from primary fire occur on the first object hit rather than where the projectile visually detonates, unlike launcher weapons.
  • Primary Fire:
    • Shots explode in a 1.6 meter radius on impact with a surface or enemy.
    • Explosion has linear damage falloff from 100% to 85% from central impact.
    • Explosion range cannot be increased with Mod TT 20px.png Firestorm (Mod TT 20px.png Primed) and Mod TT 20px.png Amalgam Furax Body Count.
  • Alternate Fire:
    • Does not use ammo.
    • Explosion can benefit from Mod TT 20px.png Firestorm (Mod TT 20px.png Primed).
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Requires 5 primary fire kills to charge a gauge and cannot fire without a full gauge.
    • Projectile has travel time with heavy arcing.
    • Explosion has linear damage falloff from 100% to 60% from central impact.
    • Explosion range cannot be increased with Mod TT 20px.png Amalgam Furax Body Count.

Tips[]

Bugs[]

  • Using Alternate Fire disables ammo pool for a moment. If the Trumna is swapped during this period, it will prevent the Trumna from reloading while holstered by Synth set mods.
  • Launching a grenade at a Tornado130xDark.png Tornado will generate charges for the alternate fire for every enemy killed, thus making it possible to constantly launch grenades.

Trivia[]

  • Trumna is a Polish word for coffin, coming from the Middle High German word 'Truhe' which means chest.
  • When reloading, the Trumna produces a distinct "ping" sound as the old magazine is ejected, akin to the M1 Garand rifle.

Media[]

Patch History[]

Update 29.3 (2020-10-27)

  • Fixed audio issues for fully charged Trumna sound for Host/Client.

Hotfix 29.0.8 (2020-09-10)

  • Removed Punch Through on the Trumna Alt Fire projectile.
    • The main feature of the Alt Fire is the radial attack on each bounce, and Punch Through can make it disappear through geometry. Disabling on the projectile only allows Punch Through to be used with the Primary Fire without affecting the Alt Fire.

Hotfix 29.0.6 (2020-09-01)

  • Tweaked reload sounds of the Trumna.
  • Fixed Trumna local firing sounds playing for Clients.
  • Fixed missing Trumna Alt Fire animations.

Update 29.0 (2020-08-25)

  • Introduced.

See Also[]

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