The Trumna is an Orokin Era weapon created by the Entrati, a fully automatic rifle firing explosive bullets that builds charges on kills to allow use of the Alternate Fire, a bouncing high-explosive grenade.
Characteristics[edit | edit source]
This weapon deals primarily Heat and
Impact damage.
Advantages:
- Innate
Heat damage – effective against Cloned Flesh, Infested, and Infested Flesh.
- High
Impact damage – effective against shields.
- Primary fire shoots fully automatic rounds.
- Above average critical chance and critical multiplier.
- Very high status chance.
- Shots explode in a 1.6 meter radius on impact with a surface or enemy.
- Alternate Fire launches a grenade that explodes in a 6 meter radius on impact with a surface or enemy and bounces up to 7 times.
- Highest critical chance of all primary launchers.
- High critical multiplier.
- Tied with
Cedo's alt fire and
Corinth Prime's alt fire for the highest status chance of all primary launchers.
- Does not use ammo.
- Explosion can benefit from
Firestorm (
Primed).
- Large magazine size.
- All explosions can benefit from
Cautious Shot.
Disadvantages:
- Innate
Heat damage – less effective against Proto Shields.
- No
Puncture damage and
Slash damage – less effective against armor and health.
- Primary Fire:
- High initial recoil.
- Fairly slow fire rate.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 85% from central impact.
- Explosion range cannot be increased with
Firestorm (
Primed) and
Amalgam Furax Body Count.
- Alternate Fire:
- Requires 5 primary fire kills to charge a gauge and cannot fire without a full gauge.
- Projectile has travel time with heavy arcing.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 60% from central impact.
- Explosion range cannot be increased with
Amalgam Furax Body Count.
- Slowest reload speed of all primary rifles.
- Cannot equip
Tactical Reload.
- Cannot equip
- Slow holstering speed.
- Low reserve ammo; requires just 2 reloads to fully deplete all ammo reserves.
Acquisition[edit | edit source]
Trumna is acquired by reaching the Rank of Associate with the Entrati. Father sells the main blueprint for 5,000 and component blueprints for
2,500; a total of
12,500 is needed for all parts. The main blueprint is also offered as a rank-up reward.
Additionally requires the rank of Trusted with the Ostrons in order to acquire Marquise Veridos and Auroxium Alloy required in its construction.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Barrel • ![]() | |||||
![]() 20,000 |
![]() 45 |
![]() 15 |
![]() 20 |
![]() 5 |
Time: 12 hrs |
Rush: ![]() | |||||
Receiver • ![]() | |||||
![]() 20,000 |
![]() 30 |
![]() 15 |
![]() 10 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() | |||||
Stock • ![]() | |||||
![]() 20,000 |
![]() 45 |
![]() 30 |
![]() 20 |
![]() 2 |
Time: 12 hrs |
Rush: ![]() |
Notes[edit | edit source]
- One barrel blueprint is required to reach the Rank of Clearance: Odima with the Necraloid.
- With Punch Through modded on the explosions from primary fire occur on the first object hit rather than where the projectile visually detonates, unlike launcher weapons.
Tips[edit | edit source]
- The strong initial recoil can be reduced with
Stabilizer.
- Naturally effective against Cambion Drift Infested, especially when building for
Corrosive and
Heat as the tougher enemies have tough Infested Sinew armor as well as being immune to
Viral procs that would normally allow for increased damage.
- Despite not being able to equip
Tactical Reload, the Synth set bonus will still reload the magazine whilst holstered.
Bugs[edit | edit source]
- Using Alternate Fire disables ammo pool for a moment. If Trumna is swapped during this period, it will prevent Trumna from reloading while holstered by Synth set mods.
Trivia[edit | edit source]
- Trumna is a Polish word for coffin, coming from the Middle High German word 'Truhe' which means chest.
- Trumna produces a "ping" sound resembling the M1 Garand rifle's when reloading.
Media[edit | edit source]
Patch History[edit | edit source]
- Fixed audio issues for fully charged Trumna sound for Host/Client.
- Removed Punch Through on the Trumna Alt Fire projectile.
- The main feature of the Alt Fire is the radial attack on each bounce, and Punch Through can make it disappear through geometry. Disabling on the projectile only allows Punch Through to be used with the Primary Fire without affecting the Alt Fire.
- Tweaked reload sounds of the Trumna.
- Fixed Trumna local firing sounds playing for Clients.
- Fixed missing Trumna Alt Fire animations.
- Introduced.
See Also[edit | edit source]
Sepulcrum, an Entrati sidearm.
Mausolon, an Entrati arch-gun.
Cortege, another Entrati arch-gun.
Morgha, another Entrati arch-gun.
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