True Punishment gives a chance for an additional combo point while decreasing combo duration.
Stats
Rank | Additional Combo Count Chance | Combo Duration | Cost |
---|---|---|---|
0 | +25% | -12.5% | 4 |
1 | +50% | -25% | 5 |
2 | +75% | -37.5% | 6 |
3 | +100% | -50% | 7 |
Notes
- The additional Combo Count Chance seems to universally affect all sources of combo count generation.
- The Combo Duration penalty is calculated from the melee weapon's base value. Meaning it always subtracts exactly 2.5 seconds and therefore is easily counteracted by Combo Duration mods (e.g. Body Count, Swift Momentum, Rising Storm).
- Pairs well with stances that have high damage multipliers in their combos and each pellet from Gunblade shots.
- Crushing Ruin's Winding Temper combo is one attack consisting of 3 hits for 300%, 200%, and 400% damage, respectively, totaling +9 hit combo if the target survives the first two hits.
- The Redeemer shoots 10 pellets with each shot, resulting in +10 hit combo if they all hit a target.
Trivia
- Unlike most mods, the picture shows an Excalibur wearing the Pendragon helmet, his Immortal Skin, as well as a different color scheme. This is a rare instance of a mod depicting a non-default character loadout. Other examples are Life Strike, Second Wind, Enduring Strike, Warrior's Grip, Quickening and Corrupt Charge, all of which are Heavy Attack/Combo related mods.
- This is currently one of two non-stance weapon mods that use the Script error: The function "Pol" does not exist. Zenurik Polarity. The other mod is Enduring Strike.
- Prior to Update 26.0 (2019-10-31), this mod grants additional critical chance upon Channeling while reducing Channeling efficiency.
Gallery
Patch History
Update 26.1 (2019-11-22)
- True Punishment changed to 100% Additional Combo Count Chance, -50% Combo Duration (previously +40% Critical Chance, -10% Combo Counter Chance).
Update 26.0 (2019-10-31)
- Add 40% Critical Chance, but reduces the chance to add to the Combo Counter by -10% (previously +40% Critical Chance, -60% Channeling Efficiency)
Hotfix 23.9.1 (2018-09-27)
- Fixed the True Punishment Mod missing its description.
Update 13.0 (2014-04-09)
- Introduced
Last updated: Update 26.0 (2019-10-31)
Critical Hit Mods | |||
---|---|---|---|
Rifle | Chance | Point Strike • Critical Delay • Argon Scope ( Galvanized) | |
Damage | Vital Sense • Hammer Shot • Bladed Rounds | ||
Shotgun | Chance | Blunderbuss • Critical Deceleration • Laser Sight | |
Damage | Ravage ( Primed) • Shrapnel Shot | ||
Pistol | Chance | Pistol Gambit ( Primed) • Creeping Bullseye • Hydraulic Crosshairs ( Galvanized) | |
Damage | Target Cracker ( Primed) • Hollow Point • Sharpened Bullets | ||
Melee | Chance | Blood Rush • Maiming Strike • True Steel ( Sacrificial) | |
Damage | Gladiator Might • Organ Shatter ( Amalgam) | ||
Arch-gun | Chance | Critical Focus • Parallax Scope | |
Damage | Critical Focus • Hollowed Bullets | ||
Arch-melee | Chance | Critical Meltdown • Tempered Blade | |
Damage | Bleeding Edge | ||
Weapon Augment | Deadly Maneuvers • Deadly Sequence • Exposing Harpoon • Hata-Satya • Amalgam Ripkas True Steel |
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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