True Punishment gives a chance for an additional combo point while decreasing combo duration.

Stats[edit | edit source]

Rank Additional Combo Count Chance Combo Duration Cost
0 +25% -12.5% 4
1 +50% -25% 5
2 +75% -37.5% 6
3 +100% -50% 7

Notes[edit | edit source]

  • The additional Combo Count Chance seems to universally affect all sources of combo count generation.
  • The Combo Duration penalty is calculated from the melee weapon's base value. Meaning it always subtracts exactly 2.5 seconds and therefore is easily counteracted by Combo Duration mods (e.g. Mod TT 20px.pngBody Count, Mod TT 20px.pngSwift Momentum, Mod TT 20px.pngRising Storm).
  • Pairs well with stances that have high damage multipliers in their combos and each pellet from Gunblade shots.
    • Mod TT 20px.pngCrushing Ruin's Winding Temper combo is one attack consisting of 3 hits for 300%, 200%, and 400% damage, respectively, totaling +9 hit combo if the target survives the first two hits.
    • The TnoGunblade.png Redeemer shoots 10 pellets with each shot, resulting in +10 hit combo if they all hit a target.

Trivia[edit | edit source]

Gallery[edit | edit source]

Patch History[edit | edit source]

Update 26.1

  • True Punishment changed to 100% Additional Combo Count Chance, -50% Combo Duration (previously +40% Critical Chance, -10% Combo Counter Chance).

Update 26.0

  • Add 40% Critical Chance, but reduces the chance to add to the Combo Counter by -10% (previously +40% Critical Chance, -60% Channeling Efficiency)

Hotfix 23.9.1

  • Fixed the True Punishment Mod missing its description.

Update 13.0

  • Introduced

Last updated: Update 26.0


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