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Trinity is great for players who prefer a supportive role. Warframes with healing technology are rare making Trinity a great equalizer when the odds are stacked against the Tenno.

This is Trinity, the healer, the equalizer.

Trinity is a must for any high-stakes mission. She'll save your life, Tenno.

Release Date: October 25th, 2012

Trinity is a support-based Warframe. Her abilities favour restoration and preservation over destruction. Draining powers turn her enemies into conduits of life and energy, while defensive powers redirect and dissipate attacks upon herself and her team.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: Credits64 25,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Trinity's component blueprints are acquired from Ambulas (Hades, Pluto).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


Warframe Guides

See Category:Trinity Guides to read user-made guides on how to play this Warframe.

Trivia

  • The word Trinity is the name for the Christian doctrine which holds that there is one God in three Divine Persons, the Father, son and the Holy Spirit. It could also be in reference to the classic "holy trinity" in MMO parties: tank, DPS, healer.
  • The names of her alternate helmets are based on notion related with healing and medicine.
  • Trinity's immortal skin has an Ankh, the symbol of eternal life, stretching from her chest to her lower abdomen.
  • Prior to Hotfix 22.8.3, Trinity parts blueprints dropped from Captain Vor and Lieutenant Lech Kril on Exta, Ceres. This is now the drop location of FrostIcon272 Frost.

Edit Tab

Become the bastion that defends allies using powerful healing abilities with Trinity Prime. Featuring altered mod polarities for greater customization.

Release Date: October 6th, 2015

Trinity Prime is the Primed variant of TrinityIcon272 Trinity, possessing a higher shield, armor, and sprint speed, as well as an additional Madurai Pol and Naramon Pol polarities. Trinity Prime was released alongside DualKamasPrime Dual Kamas Prime and Kavasa Prime Collar.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
Oxium64
450
NeuralSensor64
2
NanoSpores64
9,000
Rubedo64
1,100
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
ArgonCrystal64
2
Oxium64
500
Circuits64
1,200

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
3
OrokinCell64
1
Cryotic
9,000
Circuits64
1,350
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Lith K4 Uncommon
Lith K1 Uncommon (V)
Meso S4 Uncommon (V)
Neo N6 Uncommon (V)
Axi S1 Uncommon (V)
Neuroptics Meso D5 Common
Neo D1 Uncommon (V)
Neo N7 Common (V)
Neo S6 Common (V)
Axi C1 Common (V)
Axi V3 Common (V)
Chassis Axi S7 Uncommon
Lith S4 Uncommon (V)
Neo S1 Uncommon (V)
Axi H1 Uncommon (V)
Axi H2 Uncommon (V)
Systems Neo N12 Common
Neo B1 Common (V)
Axi A1 Common (V)
Axi C2 Common (V)
Axi V2 Common (V)
Axi V3 Common (V)
Axi V4 Common (V)

Blueprint Lith K4 Uncommon
Lith K1 Uncommon (V)
Meso S4 Uncommon (V)
Neo N6 Uncommon (V)
Axi S1 Uncommon (V)
Neuroptics Meso D5 Common
Neo D1 Uncommon (V)
Neo N7 Common (V)
Neo S6 Common (V)
Axi C1 Common (V)
Axi V3 Common (V)
Chassis Axi S7 Uncommon
Lith S4 Uncommon (V)
Neo S1 Uncommon (V)
Axi H1 Uncommon (V)
Axi H2 Uncommon (V)
Systems Neo N12 Common
Neo B1 Common (V)
Axi A1 Common (V)
Axi C2 Common (V)
Axi V2 Common (V)
Axi V3 Common (V)
Axi V4 Common (V)

Blueprint Lith K4 Uncommon
Lith K1 Uncommon (V)
Meso S4 Uncommon (V)
Neo N6 Uncommon (V)
Axi S1 Uncommon (V)
Neuroptics Meso D5 Common
Neo D1 Uncommon (V)
Neo N7 Common (V)
Neo S6 Common (V)
Axi C1 Common (V)
Axi V3 Common (V)
Chassis Axi S7 Uncommon
Lith S4 Uncommon (V)
Neo S1 Uncommon (V)
Axi H1 Uncommon (V)
Axi H2 Uncommon (V)
Systems Neo N12 Common
Neo B1 Common (V)
Axi A1 Common (V)
Axi C2 Common (V)
Axi V2 Common (V)
Axi V3 Common (V)
Axi V4 Common (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Notes

  • Trinity Prime, compared to TrinityIcon272 Trinity:
    • Higher Shields (150/450 vs. 100/300)
    • Higher Armor (125 vs. 100)
    • Higher Sprint Speed (1.1 vs. 1.0)
    • Different Polarities (Vazarin PolVazarin PolMadurai PolNaramon Pol vs. Vazarin PolVazarin Pol)
  • As a Prime Warframe, Trinity Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • When Trinity Prime casts Blessing130xDark Blessing, she emits a pillar of light from her body and additional sound effects that do not occur with the Trinity base model.
  • Trinity Prime is tied with Vauban PrimeIcon272 Vauban Prime for the most Cryotic Cryotic requirement of any Warframe.

Trivia

  • In Update 17.5, a glitch caused the Trinity Prime and DualKamasPrime Dual Kamas Prime parts to drop in the Orokin Void one week before their planned release date. This was fixed in Hotfix 17.5.1
  • Concluding With Trinity Prime, the original 8 Warframes (AshIcon272 Ash, EmberIcon272 Ember, ExcaliburIcon272 Excalibur, LokiIcon272 Loki, MagIcon272 Mag, RhinoIcon272 Rhino, Trinity and VoltIcon272 Volt) have all received their prime versions, marking a milestone for WARFRAME since its closed beta.
  • Trinity Prime has a unique way of holstering her Melee and Primary weapons by placing them vertically down on her back. Trinity holds this distinction with ChromaIcon272 Chroma, and NekrosIcon272 Nekros.
  • The moving energy pattern on the front of Trinity Prime's helmet resembles a heart beat on a cardiograph, referencing her role as a healer.

Media

  • Trinity Prime in Codex.
  • Trinity Prime in the arsenal.
  • Torso closeup.
  • Visual Effects added in for Trinity Prime's Energy Vampire
  • Visual Effects added in for Trinity Prime's Well Of Life
  • Visual Effects added in for Trinity Prime's Blessing

Vaultings

  • On August 23rd, 2017, it was announced that Trinity Prime would enter the Prime Vault and be retired from the reward tables on August 29th, 2017. Any preexisting components or fully-built frames will remain as is.

Edit Tab

Passive

Talented in rapid restoration and emergency triage, TrinityIcon272 Trinity commences revival of fallen allies in bleedout 25% faster and from 50% further away.

  • Passive values are not affected by Mods.

Abilities 

Expand All

WellOfLifeModU14 TrinityWellOfLife
ENERGY
25
KEY
1
Well Of Life
Create a well of life on an enemy. Allies will gain health when damaging the target.
Strength:30% / 35% / 40% / 45% (lifesteal on hit)
150 / 250 / 350 / 400 (max health leeched)
Duration:7 / 9 / 10 / 12 s
Range:100 m
Misc:100% (target health restore)
10 x (target health multiplier)
1 (max target limit)
Expand


EnergyVampireModU15 TrinityEnergyVampire
ENERGY
50
KEY
2
Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
Strength:15 / 17 / 20 / 25 (energy restored per pulse)
6.25 % (damage percentage)
≥25% (damage health thresholds)
Duration:5 / 6 / 7 / 9 s
Range:100 m (cast range)
15 / 17 / 20 / 25 m (pulse radius)
Misc:4 (number of pulses)
5 (min TrueDmg w True damage)
1 (max target limit)
Expand


LinkModU14 TrinityLink
ENERGY
75
KEY
3
Link
Any damage taken while Link is active will be channeled to a nearby enemy.
Strength:N/A
Duration:6 / 8 / 10 / 12 s
Range:12 / 14 / 17 / 20 m
Misc:1 / 2 / 2 / 3 (affected enemies)
50% / 60% / 70% / 75% (damage reduction)
100% (damage and status transfer)


BlessingModU15 TrinityBlessing
ENERGY
100
KEY
4
Blessing
Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage resistance.
Strength:40% / 50% / 75% / 80% (shield/health restoration)
25% / 30% / 40% / 50% (damage reduction)
Duration:3 / 5 / 7 / 10 s (buff duration)
Range:N/A
Misc:50 m (affinity range)
75% (damage reduction cap)
Expand

Collapse All


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

TrinityWellOfLife TrinityWellOfLife TrinityWellOfLife
TrinityEnergyVampire TrinityEnergyVampire TrinityEnergyVampire
TrinityLink TrinityLink
TrinityBlessing TrinityBlessing

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Edit Tab

TrinityIcon272 Trinity can be equipped with the following items:

Cosmetics

Augments

See Also

Edit Tab

Update 27.2
  • Armor Change:
    • Trinity: 15 to 100
    • Trinity Prime: 15 to 125
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 25.7.4

Hotfix 25.5.1

  • Added Ability videos in the Arsenal for Trinity.

Update 25.3

  • Fixed Trinity Prime’s belt disappearing when equipping the Immortal Skin.

Update 25.1

  • Fixed Zanuka being unable to capture Trinity.

Update 24.6

  • Removed "cast on ground" requirements for the following Warframe abilities:
    • Trinity Well of Life
    • Trinity Energy Vampire
    • Trinity Link

Update 23.0

  • Fixed cloth clipping in Trinity's diorama.

Hotfix 22.20.8

  • For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.

Update 22.14

  • Updated Trinity's Blessing ability description to read: "Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity."

Hotfix 22.8.3
Boss Reward Location Changes:

  • In an effort to balance the acquisition of Warframes, we've shifted some boss drop locations:
    • Trinity from Ceres to Pluto - meaning Ambulas now possess Trinity parts
Hotfix: The Index Preview 4
  • Energy Vampire now works on Azoth and Lockjaw in The Index.

Hotfix 18.13.2

  • Blessing Changes
    • Damage resistance is now a flat value of 50% which can be increased by Ability Strength up to a cap of 75%.
    • Fixed a possible infinite damage multiplier.

Update 18.13

  • Blessing Changes
    • Allies now have to be within the shared Tenno Affinity aura range (50 meters).
    • Damage resistance is now calculated by the following formula: Damage Resistance % = 100 - Square (Average (Tenno Health %))
  • Passive: Revive fallen allies faster from further away.

Hotfix 18.6.2

Update 18.5

  • Fixed an error causing Trinity's Energy Vampire to potentially instant kill bosses in conjunction with Well of Life.

Update 18.3

  • Conclave: Well of Life and Energy Vampire no longer require a target to activate.

Hotfix 18.2.4

  • Fixed Greatsword weapons sitting strangely on Trinity and Trinity Prime when holstered.

Hotfix 18.0.1

  • Fixed an issue with Trinity's Skirt disappearing when equipping the Immortal Skin.

Update 18.0

  • Physics added to Trinity's skirt.

Hotfix 17.6.1

  • Prime: Improved the resolution on Trinity Prime's image in the Market.
  • Prime: Fixed Trinity Prime not appearing in the Codex.
  • Prime: Fixed Trinity Prime's helmet dangles swapping to other non-Prime helmets.

Update 17.6

  • Prime: Trinity Prime added to drop tables

Update 17.5

  • Conclave: Trinity can now be used in Conclave.

Update 17.4.5

  • Conclave: Fixed Trinity being available for use in Conclave.

Hotfix 17.4.4

  • Added additional collision to Trinity's skirt to help prevent capes and Syandanas clipping through her skirt.

Update 16.11

  • Fixed incorrect visual effect showing on Energy Vampire.

Update 16.3

Hotfix 16.0.3

  • Well of Life will no longer waste energy on invulnerable targets.
  • Vay Hek is no longer vulnerable to Energy Vampire (like other bosses).
  • Fixed Well of Life inadvertently causing damage to certain enemies.
  • Fixed Well of Life and other abilities for clients targeting invulnerable enemies after Mag's Bullet Attractor had expired.

Update 15.13

  • Fixed Link using the incorrect energy color.
  • Fixed Syandanas clipping through Trinity's clothing and armor.

Hotfix 15.10.1

  • Fixed Blessing removing overshields.

Hotfix 15.7.2

  • Fixed the Nullifier Crewman's protective bubble not removing Link.

Update 15.6

  • Augment: Link - Mod TT 20pxAbating Link
  • Fixed enemies targeted by Energy Vampire becoming stuck in an animation loop.

Hotfix 15.5.8

  • Energy Vampire changes
    • Damage dealt is now direct-to-health damage instead of Slash (ignoring armor).
    • Damage is now only scaled off of HP instead of HP + Shields.
    • Damage will scale off of their current HP or ¼ of their max, whichever is greater.
    • Damage will always be at least 5 HP per pulse.
    • You will no longer be able to cast on targets that won't take damage from it; this specifically applies during the invulnerability phases of certain bosses.
    • Multiple Trinities can no longer drain energy from a single target simultaneously.

Update 15.2

  • Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration).

Hotfix 15.1.1

Update 15.0

Update 14.7

  • Fixed issue with Blessing fully restores the health of the Fomorian power core in Hijack missions.

Hotfix 14.6.1

  • Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.

Update 14.6

  • Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods.
  • Fixed an issue with Blessing affecting Excavators.

Hotfix 14.2.3

  • Fixed Blessing not providing a consistent damage reduction value across all affected beings.

Update 14.1

  • Fixed an issue with Trinity's ability icons appearing incorrectly.

Hotfix 14.0.6

  • Blessing no longer affects defense pods.

Update 14.0

  • Fixed Link visual effects remaining after teleport volume.

Update 13.6

  • Tweaked a number of armor offsets.

Hotfix 13.5.1

  • Blessing is now cast-able when in the air.

Update 13.5

  • Fixed an erroneous description in Energy Vampire.

Update 13.3

  • Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (i.e. if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case). This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.
    • Reduced the time it takes for Trinity's Blessing animation to play.
  • Energy Vampire: Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the ability useful even when the enemy is killed prematurely.
  • Fixed incorrect visuals appearing on Trinity's Helmet.

Update 12.5

  • Improved the client side visuals for the effect created when enemies are hit by Energy Vampire and Well of Life.

Hotfix 12.0.4

  • Fixed Link becoming unusable if no enemy targets can be found after casting.

Update 11.5

  • Trinity's Blueprint drops have moved to Iliad on Phobos to be dropped by Lt Lech Kril and Captain Vor.
  • Fixed Trinity clipping with the Grakata for the Noble Animation set.

Update 11.2

  • Armor buff from 10 to 15.
  • Fixed script error in Well of Life that would cause ability-in-use bug.

Hotfix 11.1.1

  • Fixed "Power In Use" occurring when using Energy Vampire.

Hotfix 11.0.3

  • Fixed players potentially taking shield damage when Trinity has Blessed them.

Hotfix 11.0.2

  • Fixed Blessing not making Trinity invulnerable.

Hotfix 11.0.1

  • Link now prevents procs (though they may still occur on the Link target).

Update 11.0

  • Conclave: Fixed Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well.

Update 10.3

  • Added sound for Energy Vampire deactivating.

Hotfix 10.0.4

  • Fixed Well of Life which was causing shields to increase exponentially during Survival missions.

Update 10.0

  • New ability icons.
  • Fixed Link that was targeting closed turrets and security cameras.

Update 9.8

  • Feedback Changes
    • Well Of Life: Now plays reaction animation, Life is 10x multiplied allowing players to leech enough health out.
    • Energy Vampire: Now plays reaction animation and doesn't require damage to get energy. Instead target radiates a set amount of energy every couple of seconds. Also does damage to the target (Damage scales with strength mod).
    • Link: No longer fully immune to damage; changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets.
    • Blessing: Animation speed changes and timing. No longer wait until end of casting animation to get ability effects.

Update 9.7

  • Improved cast animation for Blessing.

Hotfix 9.6.1

  • Fixed energy colors not being applied to Link.

Hotfix 9.5.3

Update 8.3

  • Fixed an issue where Trinity could get sliced in half or ragdoll when her Link target was meant to receive such an injury

Update 8.2

  • Fix for Well of Life and Energy Vampire being considered "in use" even on dead targets.

Hotfix 8.1.3

  • Updated Visual FX on Link and Energy Vampire.

Update 7.11

  • Fixed Link having limited use against Fusion MOAs, power effect now more in-line with other enemies.
  • Fixed Link affecting the rescue target, even when other enemies are nearby. Link ability now ignores all friendlies.

Update 7.9

  • Trinity's helmet effect now works with "energy" palette color changes..
  • Revised sound for Trinity's Link ability.
  • Fixed Link that was affecting/destroying her sentinel.

Hotfix 7.8.1

  • Fix Link destroying equipped sentinel.

Update 7.3

  • Fixed Link targeting her own sentinel.

Update 7.2

  • Sentinels are now affected by Trinity's healing abilities.

Update 6.3

  • Improved Trinity speed for Health trade off.

Update 4

  • Introduced.

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Images

Abilities

Post-Update 13.3

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