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Trinity is great for players who prefer a supportive role. Warframes with healing technology are rare making Trinity a great equalizer when the odds are stacked against the Tenno.

This is Trinity, the healer, the equalizer.

Trinity is a must for any high-stakes mission. She'll save your life, Tenno.

Release Date: October 25th, 2012

Trinity is a support-based Warframe. Her abilities favour restoration and preservation over destruction. Draining powers turn her enemies into conduits of life and energy, while defensive powers redirect and dissipate attacks upon herself and her team.


Trinity's main blueprint can be purchased from the Market. Trinity's component blueprints are obtained from defeating Ambulas on Hades, Pluto.
Item Source Chance Expected Nearly Guaranteed
Helmet.png Neuroptics Blueprint Ambulas Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Systems.png Systems Blueprint Ambulas Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Chassis.png Chassis Blueprint Ambulas Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 225 Blueprint Price: Credits64.png 25,000
Chassis Chassis

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25

Warframe Guides

“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Trinity Guides to read user-made guides on how to play this Warframe.


  • The word Trinity is the name for the Christian doctrine which holds that there is one God in three Divine Persons, the Father, son and the Holy Spirit. It could also be in reference to the classic "holy trinity" in MMO parties: tank, DPS, healer.
  • The names of her alternate helmets are based on notion related with healing and medicine.
  • Trinity's immortal skin has an Ankh, the symbol of eternal life, stretching from her chest to her lower abdomen.
  • Prior to Hotfix 22.8.3 (2018-01-11), Trinity parts blueprints dropped from Captain Vor and Lieutenant Lech Kril on Exta, Ceres. This is now the drop location of FrostIcon272.png Frost.

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AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Trinity Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during gameplay at this time. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Become the bastion that defends allies using powerful healing abilities with Trinity Prime. Featuring altered mod polarities for greater customization.

Release Date: October 6th, 2015

Trinity Prime is the Primed variant of TrinityIcon272.png Trinity, possessing a higher shield, armor, and sprint speed, as well as an additional Madurai Pol.svg and Naramon Pol.svg polarities. Trinity Prime was released alongside DualKamasPrime.png Dual Kamas Prime and Kavasa Prime Collar.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Trinity Prime's Relic Drops
PrimeChassis.png Chassis Blueprint PrimeSystems.png Systems Blueprint Trinity PrimeIcon272.png Blueprint PrimeHelmet.png Neuroptics Blueprint
VoidRelicGoldIcon64.png Axi H1 Uncommon (V)
VoidRelicGoldIcon64.png Axi H2 Uncommon (V)
VoidRelicGoldIcon64.png Axi S7 Uncommon (V)
VoidRelicIronIcon64.png Lith L3 Uncommon (V)
VoidRelicIronIcon64.png Lith S4 Uncommon (V)
VoidRelicSilverIcon64.png Neo S1 Uncommon (V)
VoidRelicGoldIcon64.png Axi A1 Common (V)
VoidRelicGoldIcon64.png Axi C2 Common (V)
VoidRelicGoldIcon64.png Axi V2 Common (V)
VoidRelicGoldIcon64.png Axi V3 Common (V)
VoidRelicGoldIcon64.png Axi V4 Common (V)
VoidRelicSilverIcon64.png Neo B1 Common (V)
VoidRelicSilverIcon64.png Neo D4 Common (V)
VoidRelicSilverIcon64.png Neo N12 Common (V)
VoidRelicGoldIcon64.png Axi S1 Uncommon (V)
VoidRelicIronIcon64.png Lith K1 Uncommon (V)
VoidRelicIronIcon64.png Lith K4 Uncommon (V)
VoidRelicBronzeIcon64.png Meso P6 Uncommon (V)
VoidRelicBronzeIcon64.png Meso S4 Uncommon (V)
VoidRelicSilverIcon64.png Neo N6 Uncommon (V)
VoidRelicGoldIcon64.png Axi C1 Common (V)
VoidRelicGoldIcon64.png Axi V3 Common (V)
VoidRelicIronIcon64.png Lith K8 Uncommon (V)
VoidRelicBronzeIcon64.png Meso D5 Common (V)
VoidRelicSilverIcon64.png Neo D1 Uncommon (V)
VoidRelicSilverIcon64.png Neo N7 Common (V)
VoidRelicSilverIcon64.png Neo S6 Common (V)
Manufacturing Requirements
Chassis Neuroptics Systems OrokinCell.png
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25



  • Trinity Prime, compared to TrinityIcon272.png Trinity:
    • Higher Shields (150/450 vs. 100/300)
    • Higher Armor (125 vs. 100)
    • Higher Sprint Speed (1.1 vs. 1.0)
    • Different Polarities (Vazarin Pol.svgVazarin Pol.svgMadurai Pol.svgNaramon Pol.svg vs. Vazarin Pol.svgVazarin Pol.svg)
  • As a Prime Warframe, Trinity Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • When Trinity Prime casts Blessing130xDark.png Blessing, she emits a pillar of light from her body and additional sound effects that do not occur with the Trinity base model.
  • Trinity Prime is tied with Vauban PrimeIcon272.png Vauban Prime for the most Cryotic.png Cryotic requirement of any Warframe.


  • In Update 17.5 (2015-10-01), a glitch caused the Trinity Prime and DualKamasPrime.png Dual Kamas Prime parts to drop in the Orokin Void one week before their planned release date. This was fixed in Hotfix 17.5.1 (2015-10-01)
  • Concluding With Trinity Prime, the original 8 Warframes (AshIcon272.png Ash, EmberIcon272.png Ember, ExcaliburIcon272.png Excalibur, LokiIcon272.png Loki, MagIcon272.png Mag, RhinoIcon272.png Rhino, Trinity and VoltIcon272.png Volt) have all received their prime versions, marking a milestone for WARFRAME since its closed beta.
  • Trinity Prime has a unique way of holstering her Melee and Primary weapons by placing them vertically down on her back. Trinity holds this distinction with ChromaIcon272.png Chroma, and NekrosIcon272.png Nekros.
  • The moving energy pattern on the front of Trinity Prime's helmet resembles a heart beat on a cardiograph, referencing her role as a healer.


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Talented in rapid restoration and emergency triage, TrinityIcon272.png Trinity commences revival of fallen allies in bleedout 25% faster and from 50% further away.

  • Passive values are not affected by Mods.


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Main article: Well Of Life (edit)
WellOfLifeModU14.jpeg TrinityWellOfLife.png
Well Of Life
Create a well of life on an enemy. Allies will gain health when damaging the target.
Strength:25 / 50 / 75 / 100 (health per second)
0.25 / 0.5 / 0.75 / 1 % (lifesteal on hit)
Duration:7 / 9 / 10 / 12 s
Range:100 m (cast range)
5 / 6 / 7 / 8 m (healing radius)
Misc:∞ (lifesteal range)
1 (max target limit)
Subsumable to Helminth

  • Trinity imbues a single enemy target with life energy and suspends it in midair, from within a cast range of 100 meters. The enemy is invulnerable and incapacitated, lifted airborne, and emits an 5 / 6 / 7 / 8 meter aura for 7 / 9 / 10 / 12 seconds. When Trinity or her allies stand within the aura, they are healed 25 / 50 / 75 / 100 Health points per second; damaging the target instantly heals the attacking ally for 0.25% / 0.5% / 0.75% / 1% of the damage dealt over unrestricted range, as well as applying the damage-converted healing to all allies standing within the aura. While active, press the ability key again (default 1 ) to release the target early.
    • Health per second and lifesteal on hit are affected by Ability Strength.
    • Duration is affected by Ability Duration.
    • Cast range and healing radius are affected by Ability Range.
    • Casting time of 2 seconds is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
    • Lifesteal range and max target limit are not affected by mods.
    • All damage prevented by the invulnerable enemy target are stored and dealt in full when the ability ends.
  • Ability Synergy: damage redirected by Link130xDark.png Link toward a Well of Life target heals Trinity for the lifesteal conversion amount, as well as becomes stored and dealt in full against the Well of Life target once the ability ends.
  • Casting Well of Life is a full-body animation that stops grounded movement and all other actions.
  • If the target dies before Trinity finishes her casting animation, the energy cost is refunded.
  • Subsuming Trinity to the Helminth will offer Well Of Life and its augments to be used by other Warframes.

Main article: Pool of Life

Pool Of Life is a Warframe Augment Mod that makes enemies marked by TrinityIcon272.png Trinity's WellOfLife130xDark.png Well Of Life drop Health Orbs, with a chance to drop an additional Energy Orb.

Rank Orbs dropped Energy Orb chance Cost
0 1 10% 6
1 2 15% 7
2 3 20% 8
3 4 25% 9

Tips & Tricks

  • If Well of Life is cast on a Shockwave MOA readying to stomp the ground, it will still produce a shockwave, but it also will be suspended in midair for the duration of the skill.
  • In Corpus levels, if the player targets something outside of the above-mentioned range [clarification needed], the nearest turret (and possibly cameras) will be targeted.

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    Main article: Energy Vampire (edit)
    EnergyVampireModU15.jpeg TrinityEnergyVampire.png
    Energy Vampire
    Allies will gain energy over time when enemies are marked with Energy Vampire.
    Strength:15 / 17 / 20 / 25 (energy restored per pulse)
    6.25% (damage percentage)
    ≥25% (damage health threshold)
    Duration:5 / 6 / 7 / 9 s
    Range:100 m (cast range)
    15 / 17 / 20 / 25 m (pulse radius)
    Misc:4 (number of pulses)
    5 (min DmgTrueSmall64.png True damage)
    1 (max target limit)

    • Trinity extracts pure energy from a single enemy target, from within a cast range of 100 meters. The target is incapacitated in place, glows bright blue and emits 4 energy pulses throughout 5 / 6 / 7 / 9 seconds. Each energy pulse restores 10 / 15 / 20 / 25 Energy points to Trinity and allied Warframes within a radius of 15 / 17 / 20 / 25 meters, while the target is constantly staggered. During this time 6.25% of the target's current health is dealt to it as DmgTrueSmall64.png True Damage each pulse, bypassing the target's Shields. If the target's health drops, or is already, below 25% of its maximum value the target will instead be dealt 6.25% × 25% = 1.5625% of the its maximum health as DmgTrueSmall64.png True Damage each pulse.
      • Energy restored per pulse and damage percentage are affected by Ability Strength.
      • Pulse duration is affected by Ability Duration.
      • Cast range and pulse radius are affected by Ability Range.
      • Number of pulses and max target limit are not affected by mods.
      • If a marked target dies, all remaining pulses are released at once.
    • The 6.25% damage percentage is applied to either the target's remaining health or to 25% of its maximum health - whichever is greater at the time of each pulse. Each energy pulse inflicts at least 5 DmgTrueSmall64.png True damage if the resulting damage is below 5 damage points.
      • Damage health threshold is not affected by Ability Strength.
      • Minimum damage is not affected by mods.
    • Pulses are emitted at every quarter of the duration, the first occurring immediately on cast. The final pulse occurs when three-quarters of the duration has elapsed.
    • When casting Energy Vampire, Trinity is immune to crowd control effects.
    • The pulses' stagger will not interrupt the attacks of heavy enemy units. It also does not affect enemies immune to stagger, such as Grineer Rollers, Corpus Ospreys, or certain bosses.
    • Energy Vampire cannot be cast on invulnerable targets.
      • If Energy Vampire is cast on a Manic during its vulnerable phase, pulses can continue through its invulnerable phase.
    • Players with channeled abilities active do not gain energy from Energy Vampire.
    • Has a cast delay of 0.6 seconds. Not recastable while active.
      • The cast delay is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
      • After the cast delay, the animation takes another 0.6 seconds to finish. After this Trinity can move freely again. This delay is affected by casting speed mods as well.
    • Multiple Trinities cannot drain energy from a single target simultaneously.

    Main article: Vampire Leech

    Vampire Leech is a Warframe Augment Mod for TrinityIcon272.png Trinity that causes EnergyVampire130xDark.png Energy Vampire to convert excess energy into Shields, and will even boost into Overshields.

    Rank Shield Recharge Cost
    0 85% 6
    1 100% 7
    2 120% 8
    3 150% 9

    Tips & Tricks
    • Casting Energy Vampire on a weak enemy and killing it will grant players a quick burst of energy.
    • While increased duration slows energy gain by spreading the pulses over a longer period, killing the target quickly negates this penalty, allowing Trinity's other abilities to benefit from increased duration.
    • Decreasing Energy Vampire's duration via Corrupted Mods will quicken the energy restoration at the cost of a shortened span of stagger control per cast.
      • With a maxed Mod TT 20px.png Transient Fortitude and Mod TT 20px.png Fleeting Expertise, a rank-3 Energy Vampire will trigger all four pulses over 1.125 seconds, staggering the target only once at most.
      • A low duration build will allow Trinity to cast Energy Vampire multiple times on a single target, providing a large source of energy and quickly dealing true damage.
    • If used on Grineer Latchers, the Latcher will not be destroyed by the pulses and Energy Vampire can be cast upon it repeatedly for more energy. The effect will stop if it latches onto a player.
    • Energy Vampire can be used on Sortie Bosses to make quick work of them, as it deals percentage based damage.

  • If Energy Vampire is cast on a Shockwave MOA readying to stomp the ground, it will still produce a shockwave and won't be stunned.
  • In Corpus levels, if the player targets something outside of the above mentioned target tracking range, the nearest turret (and possibly cameras) will be targeted.
  • Formerly, casting Energy Vampire as WellOfLife130xDark.png Well Of Life was ending would deal increased damage based on the enemy's multiplied health (which was 10 times larger during Well Of Life). Even after the enemy's maximum and current health had reverted to its original un-multiplied values, the remaining 3 pulses to took off huge amounts of health. This was patched in Update 18.5 (2016-03-04).

  • Expand/Collapse
    Main article: Link (edit)
    LinkModU14.jpeg TrinityLink.png
    Any damage taken while Link is active will be channeled to a nearby enemy.
    Duration:6 / 8 / 10 / 12 s
    Range:12 / 14 / 17 / 20 m
    Misc:1 / 2 / 2 / 3 (affected enemies)
    50% / 60% / 70% / 75% (damage reduction)
    100% (damage and status transfer)
    Main article: Blessing (edit)
    BlessingModU15.jpeg TrinityBlessing.png
    Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage resistance.
    Strength:40% / 50% / 75% / 80% (shield/health restoration)
    25% / 30% / 40% / 50% (damage reduction)
    Duration:3 / 5 / 7 / 10 s (buff duration)
    Misc:50 m (affinity range)
    75% (damage reduction cap)

    • Trinity invokes potent restorative and defensive power from within, restoring 40% / 50% / 75% / 80% of her and her allies' maximum Shields and Health capacity within her own shared Affinity range. Trinity and all affected allies will be granted 25% / 30% / 40% / 50% damage reduction against incoming enemy damage for 3 / 5 / 7 / 10 seconds.
      • Shield/health restoration and damage reduction are affected by Ability Strength.
      • Buff duration is affected by Ability Duration.
      • Cast time of 0.5 seconds is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
      • Heal range is set to shared affinity range, and is not affected by Ability Range. However, it is affected by Mending Unity resulting in 75 meters and significantly increased with Fosfors.
      • Damage reduction is capped at 75%, achievable by a 50% increase in Ability Strength.
      • Damage reduction affects damage taken to shields and overshields, in addition to health.
    • Affected allies includes all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
      • On Defense Objects, Blessing restores up to 500 health over 5 seconds which does not stack with similar restoration effects. The damage reduction is also capped at 50%.
    • Blessing does not grant immunity from Status Effects such as Knockdowns and staggers.
    • Even if Trinity enters bleedout while casting, the healing and damage resistance will still be granted, and Trinity's allies will be able to safely revive her. The damage resistance for Trinity still applies, even while being downed.
    • After the oxygen has completely run out in Survival, Blessing will replenish Trinity's health and shields as well as grant damage resistance. However, health and shields will still be depleted at a rapid rate, eventually leaving Trinity and her allies at 5 health. After an ally's shields have been depleted at this stage of the mission they will stay depleted, similar to the No Shields Nightmare mode challenge, and Blessing cannot recover them anymore.
    • Does not restore or create overshields.
    • While active, electricity-like energy waves will appear on all affected characters and companions; the color is affected by Trinity's energy color.
    • Can be recast while active. Blessing's previous damage resistance values will be overridden.
    • In addition to disappearing when the buff timer reaches zero, Blessing will disappear for a brief moment when recasting.
    • In addition to the above, Blessing disappears when the caster of the Blessing goes into Archwing mode.

    Main article: Champion's Blessing

    Champion's Blessing is a Warframe Augment Mod for TrinityIcon272.png Trinity's Blessing130xDark.png Blessing that increases primary and secondary Critical Chance based on the total percentage health healed, up to a +350% bonus.

    Rank Duration Cost
    0 6s 6
    1 8s 7
    2 10s 8
    3 12s 9

    Tips & Tricks
    • Building up overshields with Mod TT 20px.png Vampire Leech while Blessing is on provides TrinityIcon272.png Trinity and her team with a constant substantial damage buffer, since recasting Blessing will always leave a small window of no damage reduction, and Blessing's damage reduction applies to the generated shields and overshields.
    • Because Blessing is unaffected by Ability Range mods, it's recommended to use Mod TT 20px.png Narrow Minded. The negative range from Narrow Minded does not affect the range of Blessing.
    • A build focused on Blessing does not need more than a 50% increase in strength. At 150% Ability Strength, Blessing's restoration is 100% and damage resistance is 75%, the max resistance Blessing can achieve.
    • At 125% Ability Strength, Trinity can immediately reset shield gating of herself and allies with a cast of Blessing, providing high survivability.

  • Casting Blessing after a Nova casts Molecular Prime will cause the explosions to have your energy color.
  • Blessing's healing doesn't consistently heal Kavor Defectors within affinity range. This bug seems to be more prominent when the Defectors are buffed by mote(s) from WispIcon272.png Wisp's Reservoirs130xDark.png Reservoirs

  • Expand/Collapse

    Strength Mods


    Duration Mods


    Range Mods


    TrinityWellOfLife.png TrinityWellOfLife.png TrinityWellOfLife.png
    TrinityEnergyVampire.png TrinityEnergyVampire.png TrinityEnergyVampire.png
    TrinityLink.png TrinityLink.png
    TrinityBlessing.png TrinityBlessing.png

    Edit Tab

    Update 30.9 (2021-11-11)

    Update 29.3 (2020-10-27)

    • Fixed Trinity’s Blessing fully restoring Health/Shields of mission objectives.
      • Per Healing Defendable Targets Dev Workshop: it should "Restore 500 Health over 5 seconds".

    Update 28.3 (2020-08-12)

    Trinity Well of Life Changes:

    Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack.

    Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx’s Mind Control where the Damage gets stored and dealt at the end of the Ability.

    • Fixed Trinity’s Well of Life and Energy Vampire ignoring chosen Energy color.

    Update 28.1 (2020-07-08)

    • Fixed the Vetala Armor not attaching properly to the Trinity Strega Skin.

    Update 27.2 (2020-03-05)

    • Armor Change:
      • Trinity: 15 to 100
      • Trinity Prime: 15 to 125
      • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

    Hotfix 25.7.4 (2019-09-05)

    Hotfix 25.5.1 (2019-08-02)

    • Added Ability videos in the Arsenal for Trinity.

    Update 25.3 (2019-07-06)

    • Fixed Trinity Prime’s belt disappearing when equipping the Immortal Skin.

    Update 25.1 (2019-06-05)

    • Fixed Zanuka being unable to capture Trinity.

    Update 24.6 (2019-04-04)

    • Removed "cast on ground" requirements for the following Warframe abilities:
      • Trinity Well of Life
      • Trinity Energy Vampire
      • Trinity Link

    Update 23.0 (2018-06-15)

    • Fixed cloth clipping in Trinity's diorama.

    Hotfix 22.20.8 (2018-06-05)

    • For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.

    Update 22.14 (2018-03-01)

    • Updated Trinity's Blessing ability description to read: "Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity."

    Hotfix 22.8.3 (2018-01-11)

    Boss Reward Location Changes:
    • In an effort to balance the acquisition of Warframes, we've shifted some boss drop locations:
      • Trinity from Ceres to Pluto - meaning Ambulas now possess Trinity parts

    Hotfix 22.6.1 (2017-12-08)

    Update 22.6 (2017-12-07)

    • The beams from Trinity’s Link now fade out when the Ability has ended.

    Hotfix 22.2.4 (2017-11-06)

    • Fixed a script error when casting Trinity’s Link ability.

    Update 22.2 (2017-11-01)

    • Fixed a script error when casting Trinity’s Blessing ability.

    Update 22.0 (2017-10-12)

    • Fixed a variety of Syandanas clipping into the Trinity Strega Skin.

    Hotfix 21.4.2 (2017-08-11)

    • Fixed Trinity’s Energy Vampire affecting Hydroid when in Undertow. This was never intended as channeled abilities do not benefit from Energy Vampire.

    Hotfix 20.3.1 (2017-04-27)

    • Removed Heal Time from Renewal. Renewal now functions more conventionally as a toggle which drains 2 Energy per second while active + 3 Energy per second per target actively being healed. *Please note that Trinity's Energy Vampire will not give Oberon Energy while Renewal is active.

    Update 20.0 (2017-03-24)

    • Fixed Trinity Prime Lobster Tail Syandana Clipping in extreme cases.

    Update 19.12 (2017-03-02)

    • Fixed a script error when casting Trinity’s Blessing ability.

    Hotfix 19.11.4 (2017-02-22)

    • Rhino’s Roar buff HUD indicator now displays added damage buff amount (it shows up briefly up top just like Trinity’s Blessing %).

    Update 19.4.2 (2016-12-20)

    • Optimized various Trinity Prime textures.  
    • Fixed Kuva Chest Plate clipping on Saryn, Mirage, Valkyr, Trinity and their Prime variants.
    • Fixed the PBR on Trinity Prime’s body to better match her helmet and extras.

    Update 19.0 (2016-11-11)

    • Fixed Trinity’s Link ability beams not attaching properly to their target if they ragdoll.
    • Fixed an issue with Dual Secondary weapons appearing incorrect on Trinity Prime when using the Trinity Immortal skin.

    Hotfix: The Index Preview 4 (2016-10-25)

    • Energy Vampire now works on Azoth and Lockjaw in The Index.

    Hotfix 18.13.2 (2016-06-01)

    • Blessing Changes
      • Damage resistance is now a flat value of 50% which can be increased by Ability Strength up to a cap of 75%.
      • Fixed a possible infinite damage multiplier.

    Update 18.13 (2016-05-27)

    • Blessing Changes
      • Allies now have to be within the shared Tenno Affinity aura range (50 meters).
      • Damage resistance is now calculated by the following formula: Damage Resistance % = 100 - Square (Average (Tenno Health %))
    • Passive: Revive fallen allies faster from further away.

    Hotfix 18.6.2 (2016-03-22)

    Update 18.5 (2016-03-04)

    • Fixed an error causing Trinity's Energy Vampire to potentially instant kill bosses in conjunction with Well of Life.

    Update 18.3 (2016-01-13)

    • Conclave: Well of Life and Energy Vampire no longer require a target to activate.

    Hotfix 18.2.4 (2016-01-08)

    • Fixed Greatsword weapons sitting strangely on Trinity and Trinity Prime when holstered.

    Hotfix 18.0.1 (2015-12-03)

    • Fixed an issue with Trinity's Skirt disappearing when equipping the Immortal Skin.

    Update 18.0 (2015-12-03)

    • Physics added to Trinity's skirt.

    Hotfix 17.6.1 (2015-10-07)

    • Improved the resolution on Trinity Prime's image in the Market.
    • Fixed Trinity Prime not appearing in the Codex.
    • Fixed Trinity Prime's helmet dangles swapping to other non-Prime helmets.

    Update 17.6 (2015-10-06)

    • Introduced Trinity Prime.

    Update 17.5 (2015-10-01)

    • Conclave: Trinity can now be used in Conclave.

    Update 17.4.5 (2015-09-23)

    • Conclave: Fixed Trinity being available for use in Conclave.

    Hotfix 17.4.4 (2015-09-17)

    • Added additional collision to Trinity's skirt to help prevent capes and Syandanas clipping through her skirt.

    Update 16.11 (2015-07-07)

    • Fixed incorrect visual effect showing on Energy Vampire.

    Update 16.3 (2015-04-09)

    Hotfix 16.0.3 (2015-03-23)

    • Well of Life will no longer waste energy on invulnerable targets.
    • Vay Hek is no longer vulnerable to Energy Vampire (like other bosses).
    • Fixed Well of Life inadvertently causing damage to certain enemies.
    • Fixed Well of Life and other abilities for clients targeting invulnerable enemies after Mag's Bullet Attractor had expired.

    Update 15.13 (2015-02-05)

    • Fixed Link using the incorrect energy color.
    • Fixed Syandanas clipping through Trinity's clothing and armor.

    Hotfix 15.10.1 (2015-01-16)

    • Fixed Blessing removing overshields.

    Hotfix 15.7.2 (2014-12-19)

    • Fixed the Nullifier Crewman's protective bubble not removing Link.

    Update 15.6 (2014-12-11)

    • Augment: Link - Mod TT 20px.png Abating Link
    • Fixed enemies targeted by Energy Vampire becoming stuck in an animation loop.

    Hotfix 15.5.8 (2014-12-05)

    • Energy Vampire changes
      • Damage dealt is now direct-to-health damage instead of Slash (ignoring armor).
      • Damage is now only scaled off of HP instead of HP + Shields.
      • Damage will scale off of their current HP or ¼ of their max, whichever is greater.
      • Damage will always be at least 5 HP per pulse.
      • You will no longer be able to cast on targets that won't take damage from it; this specifically applies during the invulnerability phases of certain bosses.
      • Multiple Trinities can no longer drain energy from a single target simultaneously.

    Update 15.2 (2014-11-13)

    • Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration).

    Hotfix 15.1.1 (2014-11-06)

    Update 15.0 (2014-10-24)

    Update 14.7 (2014-09-17)

    • Fixed issue with Blessing fully restores the health of the Fomorian power core in Hijack missions.

    Hotfix 14.6.1 (2014-09-11)

    • Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.

    Update 14.6 (2014-09-11)

    • Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods.
    • Fixed an issue with Blessing affecting Excavators.

    Hotfix 14.2.3 (2014-08-21)

    • Fixed Blessing not providing a consistent damage reduction value across all affected beings.

    Update 14.1 (2014-07-30)

    • Fixed an issue with Trinity's ability icons appearing incorrectly.

    Hotfix 14.0.6 (2014-07-22)

    • Blessing no longer affects defense pods.

    Update 14.0 (2014-07-18)

    • Fixed Link visual effects remaining after teleport volume.

    Update 13.6 (2014-06-04)

    • Tweaked a number of armor offsets.

    Hotfix 13.5.1 (2014-05-30)

    • Blessing is now cast-able when in the air.

    Update 13.5 (2014-05-28)

    • Fixed an erroneous description in Energy Vampire.

    Update 13.3 (2014-05-14)

    • Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (i.e. if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case). This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.
      • Reduced the time it takes for Trinity's Blessing animation to play.
    • Energy Vampire: Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the ability useful even when the enemy is killed prematurely.
    • Fixed incorrect visuals appearing on Trinity's Helmet.

    Update 12.5 (2014-03-19)

    • Improved the client side visuals for the effect created when enemies are hit by Energy Vampire and Well of Life.

    Hotfix 12.0.4 (2014-02-07)

    • Fixed Link becoming unusable if no enemy targets can be found after casting.

    Update 11.5 (2013-12-19)

    • Trinity's Blueprint drops have moved to Iliad on Phobos to be dropped by Lt Lech Kril and Captain Vor.
    • Fixed Trinity clipping with the Grakata for the Noble Animation set.

    Update 11.2 (2013-12-04)

    • Armor buff from 10 to 15.
    • Fixed script error in Well of Life that would cause ability-in-use bug.

    Hotfix 11.1.1 (2013-11-28)

    • Fixed "Power In Use" occurring when using Energy Vampire.

    Hotfix 11.0.3 (2013-11-22)

    • Fixed players potentially taking shield damage when Trinity has Blessed them.

    Hotfix 11.0.2 (2013-11-20)

    • Fixed Blessing not making Trinity invulnerable.

    Hotfix 11.0.1 (2013-11-20)

    • Link now prevents procs (though they may still occur on the Link target).

    Update 11.0 (2013-11-20)

    • Conclave: Fixed Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well.

    Update 10.3 (2013-10-09)

    • Added sound for Energy Vampire deactivating.

    Hotfix 10.0.4 (2013-09-17)

    • Fixed Well of Life which was causing shields to increase exponentially during Survival missions.

    Update 10.0 (2013-09-13)

    • New ability icons.
    • Fixed Link that was targeting closed turrets and security cameras.

    Update 9.8 (2013-09-03)

    • Feedback Changes
      • Well Of Life: Now plays reaction animation, Life is 10x multiplied allowing players to leech enough health out.
      • Energy Vampire: Now plays reaction animation and doesn't require damage to get energy. Instead target radiates a set amount of energy every couple of seconds. Also does damage to the target (Damage scales with strength mod).
      • Link: No longer fully immune to damage; changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets.
      • Blessing: Animation speed changes and timing. No longer wait until end of casting animation to get ability effects.

    Update 9.7 (2013-08-30)

    • Improved cast animation for Blessing.

    Hotfix 9.6.1 (2013-08-23)

    • Fixed energy colors not being applied to Link.

    Hotfix 9.5.3 (2013-08-14)

    Update 8.3 (2013-07-04)

    • Fixed an issue where Trinity could get sliced in half or ragdoll when her Link target was meant to receive such an injury

    Update 8.2 (2013-06-28)

    • Fix for Well of Life and Energy Vampire being considered "in use" even on dead targets.

    Hotfix 8.1.3 (2013-06-19)

    • Updated Visual FX on Link and Energy Vampire.

    Update 7.11 (2013-05-17)

    • Fixed Link having limited use against Fusion MOAs, power effect now more in-line with other enemies.
    • Fixed Link affecting the rescue target, even when other enemies are nearby. Link ability now ignores all friendlies.

    Update 7.9 (2013-04-26)

    • Trinity's helmet effect now works with "energy" palette color changes..
    • Revised sound for Trinity's Link ability.
    • Fixed Link that was affecting/destroying her sentinel.

    Hotfix 7.8.1 (2013-04-24)

    • Fix Link destroying equipped sentinel.

    Update 7.3 (2013-03-25)

    • Fixed Link targeting her own sentinel.

    Update 7.2 (2013-03-22)

    • Sentinels are now affected by Trinity's healing abilities.

    Update 6.3 (2013-02-14)

    • Improved Trinity speed for Health trade off.

    Update 4 (2012-11-02)

    • Introduced.

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