Release Date: October 25th, 2012
Trinity is a support-based Warframe. Her abilities favour restoration and preservation over destruction. Draining powers turn her enemies into conduits of life and energy, while defensive powers redirect and dissipate attacks upon herself and her team.
Acquisition
Trinity's main blueprint can be purchased from the Market. Trinity's component blueprints are obtained from defeating Ambulas on Hades, Pluto.Drop | Chance | Expected | Nearly Guaranteed |
---|---|---|---|
Chassis Blueprint | 38.72% | 6 – 7 | 27 ± 9 |
Neuroptics Blueprint | 38.72% | ||
Systems Blueprint | 22.56% |
Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained, visit here.Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: ![]() |
Blueprint Price: ![]() | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 1 |
![]() 1000 |
![]() 300 |
Time: 12 hrs | |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 220 |
Time: 12 hrs |
Rush: ![]() |
Warframe Guides
“I am the Lotus. I will guide you, but we must hurry.” Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within. |
See Category:Trinity Guides to read user-made guides on how to play this Warframe.
Trivia
- The word Trinity is the name for the Christian doctrine which holds that there is one God in three Divine Persons, the Father, son and the Holy Spirit. It could also be in reference to the classic "holy trinity" in MMO parties: tank, DPS, healer.
- The names of her alternate helmets are based on notion related with healing and medicine.
- Trinity's immortal skin has an Ankh, the symbol of eternal life, stretching from her chest to her lower abdomen.
- Prior to Hotfix 22.8.3, Trinity parts blueprints dropped from Captain Vor and Lieutenant Lech Kril on Exta, Ceres. This is now the drop location of
Frost.
Release Date: October 6th, 2015
Trinity Prime is the Primed variant of Trinity, possessing a higher shield, armor, and sprint speed, as well as an additional
and
polarities. Trinity Prime was released alongside
Dual Kamas Prime and Kavasa Prime Collar.
Acquisition
Trinity Prime's main and component blueprints are acquired from the following Void Relics.Blueprint | ![]() |
![]() |
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Lith K1 Uncommon (V) Lith K4 Uncommon (V) Meso S4 Uncommon (V) Neo N6 Uncommon (V) Axi S1 Uncommon (V) |
Meso D5 Common (V) Neo D1 Uncommon (V) Neo N7 Common (V) Neo S6 Common (V) Axi C1 Common (V) Axi V3 Common (V) |
Lith S4 Uncommon (V) Neo S1 Uncommon (V) Axi H1 Uncommon (V) Axi H2 Uncommon (V) Axi S7 Uncommon (V) |
Neo B1 Common (V) Neo N12 Common (V) Axi A1 Common (V) Axi C2 Common (V) Axi V2 Common (V) Axi V3 Common (V) Axi V4 Common (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() |
![]() |
![]() |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 450 |
![]() 2 |
![]() 9,000 |
![]() 1,100 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 2 |
![]() 500 |
![]() 1,200 |
Time: 12 hrs | |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 3 |
![]() 1 |
![]() 9,000 |
![]() 1,350 |
Time: 12 hrs |
Rush: ![]() |
Vaultings
- On August 23rd, 2017, it was announced that Trinity Prime, alongside
Dual Kamas Prime and Kavasa Prime Collar, would enter the Prime Vault and be retired from the reward tables on August 29th, 2017. Any preexisting components or fully-built frames will remain as is.
- On June 5th, 2018, Trinity Prime and an exclusive Syandana were released as Twitch Prime benefits, similar to how
Frost Prime was released to Twitch Prime subscribers. This offer expired on 12 March 2019.
- Trinity Prime, alongside
Dual Kamas Prime, Kavasa Prime Collar,
Nova Prime,
Soma Prime, and
Vasto Prime, was available again from May 26th, 2020 to September 29th, 2020.
Notes
- Trinity Prime, compared to
Trinity:
- Higher Shields (150/450 vs. 100/300)
- Higher Armor (125 vs. 100)
- Higher Sprint Speed (1.1 vs. 1.0)
- Different Polarities (
vs.
)
- As a Prime Warframe, Trinity Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
- When Trinity Prime casts
Blessing, she emits a pillar of light from her body and additional sound effects that do not occur with the Trinity base model.
- Trinity Prime is tied with
Vauban Prime for the most
Cryotic requirement of any Warframe.
Trivia
- In Update 17.5, a glitch caused the Trinity Prime and
Dual Kamas Prime parts to drop in the Orokin Void one week before their planned release date. This was fixed in Hotfix 17.5.1
- Concluding With Trinity Prime, the original 8 Warframes (
Ash,
Ember,
Excalibur,
Loki,
Mag,
Rhino, Trinity and
Volt) have all received their prime versions, marking a milestone for WARFRAME since its closed beta.
- Trinity Prime has a unique way of holstering her Melee and Primary weapons by placing them vertically down on her back. Trinity holds this distinction with
Chroma, and
Nekros.
- The moving energy pattern on the front of Trinity Prime's helmet resembles a heart beat on a cardiograph, referencing her role as a healer.
Media
Passive
Talented in rapid restoration and emergency triage, Trinity commences revival of fallen allies in bleedout 25% faster and from 50% further away.
- Passive values are not affected by Mods.
Abilities
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![]() ENERGY: 25 KEY 1 |
Well Of Life Create a well of life on an enemy. Allies will gain health when damaging the target. |
Strength:25 / 50 / 75 / 100 (health per second) 0.25 / 0.5 / 0.75 / 1 % (lifesteal on hit) |
Duration:7 / 9 / 10 / 12 s | |||
Range:100 m (cast range) 5 / 6 / 7 / 8 m (healing radius) | |||
Misc:∞ (lifesteal range) 1 (max target limit) |
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![]() ENERGY: 4 / 5 / 6 / 7 KEY 2 |
Energy Vampire Allies will gain energy over time when enemies are marked with Energy Vampire. |
Strength:15 / 17 / 20 / 25 (energy restored per pulse) 6.25 % (damage percentage) ≥25% (damage health threshold) |
Duration:5 / 6 / 7 / 9 s | |||
Range:100 m (cast range) 15 / 17 / 20 / 25 m (pulse radius) | |||
Misc:4 (number of pulses) 5 (min ![]() 1 (max target limit) |
![]() |
![]() ENERGY: 6 / 7 / 8 / 9 KEY 3 |
Link Any damage taken while Link is active will be channeled to a nearby enemy. |
Strength:N/A |
Duration:6 / 8 / 10 / 12 s | |||
Range:12 / 14 / 17 / 20 m | |||
Misc:1 / 2 / 2 / 3 (affected enemies) 50% / 60% / 70% / 75% (damage reduction) 100% (damage and status transfer) |
![]() |
![]() ENERGY: 100 KEY 4 |
Blessing Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage resistance. |
Strength:40% / 50% / 75% / 80% (shield/health restoration) 25% / 30% / 40% / 50% (damage reduction) |
Duration:3 / 5 / 7 / 10 s (buff duration) | |||
Range:N/A | |||
Misc:50 m (affinity range) 75% (damage reduction cap) |
Strength Mods | Duration Mods | Range Mods |
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Trinity can be equipped with the following items:
Cosmetics
Augments
See Also
- Fixed Trinity’s Blessing fully restoring Health/Shields of mission objectives.
- Per Healing Defendable Targets Dev Workshop: it should "Restore 500 Health over 5 seconds".
- Trinity Well of Life Changes:
Well of Life now passively heals allies in a radius around the target (base 100 Health per second within 8 meters). Shooting the held target gives extra Health to all allies in range (base 1% of damage dealt to the victim) instead of only the person who made the attack.
Well of Life also no longer increases the Health of the target (this was an old solution to prevent other players from killing the target too fast). Instead it now uses a more modern approach similar to Nyx’s Mind Control where the Damage gets stored and dealt at the end of the Ability.
- Fixes:
- Fixed Trinity’s Well of Life and Energy Vampire ignoring chosen Energy color.
- Fixed the Vetala Armor not attaching properly to the Trinity Strega Skin.
- Armor Change:
- Trinity: 15 to 100
- Trinity Prime: 15 to 125
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
- Fixed Trinity Link's beam flickering (and likely some others). As reported here: https://forums.warframe.com/topic/1125006-photosensitive-epilepsy-migraine-warning-saint-of-altra-made-trinitys-link-flash-and-blink-dangerously/
- Added Ability videos in the Arsenal for Trinity.
- Fixed Trinity Prime’s belt disappearing when equipping the Immortal Skin.
- Fixed Zanuka being unable to capture Trinity.
- Removed "cast on ground" requirements for the following Warframe abilities:
- Trinity Well of Life
- Trinity Energy Vampire
- Trinity Link
- Fixed cloth clipping in Trinity's diorama.
- For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.
- Updated Trinity's Blessing ability description to read: "Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity."
Hotfix 22.8.3
Boss Reward Location Changes:
- In an effort to balance the acquisition of Warframes, we've shifted some boss drop locations:
- Trinity from Ceres to Pluto - meaning Ambulas now possess Trinity parts
“Ah, have you come to make a donation to my newest 'enterprise'...?” Patch history is needed. Click here for instructions.
|
- Energy Vampire now works on Azoth and Lockjaw in The Index.
- Blessing Changes
- Damage resistance is now a flat value of 50% which can be increased by Ability Strength up to a cap of 75%.
- Fixed a possible infinite damage multiplier.
- Blessing Changes
- Allies now have to be within the shared Tenno Affinity aura range (50 meters).
- Damage resistance is now calculated by the following formula: Damage Resistance % = 100 - Square (Average (Tenno Health %))
- Passive: Revive fallen allies faster from further away.
- Fixed an error causing Trinity's Energy Vampire to potentially instant kill bosses in conjunction with Well of Life.
- Conclave: Well of Life and Energy Vampire no longer require a target to activate.
- Fixed Greatsword weapons sitting strangely on Trinity and Trinity Prime when holstered.
- Fixed an issue with Trinity's Skirt disappearing when equipping the Immortal Skin.
- Physics added to Trinity's skirt.
- Prime: Improved the resolution on Trinity Prime's image in the Market.
- Prime: Fixed Trinity Prime not appearing in the Codex.
- Prime: Fixed Trinity Prime's helmet dangles swapping to other non-Prime helmets.
- Prime: Trinity Prime added to drop tables
- Conclave: Trinity can now be used in Conclave.
- Conclave: Fixed Trinity being available for use in Conclave.
- Added additional collision to Trinity's skirt to help prevent capes and Syandanas clipping through her skirt.
- Fixed incorrect visual effect showing on Energy Vampire.
- Augment: Energy Vampire -
Vampire Leech
- Well of Life will no longer waste energy on invulnerable targets.
- Vay Hek is no longer vulnerable to Energy Vampire (like other bosses).
- Fixed Well of Life inadvertently causing damage to certain enemies.
- Fixed Well of Life and other abilities for clients targeting invulnerable enemies after Mag's Bullet Attractor had expired.
- Fixed Link using the incorrect energy color.
- Fixed Syandanas clipping through Trinity's clothing and armor.
- Fixed Blessing removing overshields.
- Fixed the Nullifier Crewman's protective bubble not removing Link.
- Augment: Link -
Abating Link
- Fixed enemies targeted by Energy Vampire becoming stuck in an animation loop.
- Energy Vampire changes
- Damage dealt is now direct-to-health damage instead of Slash (ignoring armor).
- Damage is now only scaled off of HP instead of HP + Shields.
- Damage will scale off of their current HP or ¼ of their max, whichever is greater.
- Damage will always be at least 5 HP per pulse.
- You will no longer be able to cast on targets that won't take damage from it; this specifically applies during the invulnerability phases of certain bosses.
- Multiple Trinities can no longer drain energy from a single target simultaneously.
- Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration).
- Energy Vampire can no longer be cast on inactive Corpus Turrets.
- Augment: Well of Life -
Pool of Life
- Fixed issue with Blessing fully restores the health of the Fomorian power core in Hijack missions.
- Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.
- Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods.
- Fixed an issue with Blessing affecting Excavators.
- Fixed Blessing not providing a consistent damage reduction value across all affected beings.
- Fixed an issue with Trinity's ability icons appearing incorrectly.
- Blessing no longer affects defense pods.
- Fixed Link visual effects remaining after teleport volume.
- Tweaked a number of armor offsets.
- Blessing is now cast-able when in the air.
- Fixed an erroneous description in Energy Vampire.
- Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (i.e. if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case). This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.
- Reduced the time it takes for Trinity's Blessing animation to play.
- Energy Vampire: Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the ability useful even when the enemy is killed prematurely.
- Fixed incorrect visuals appearing on Trinity's Helmet.
- Improved the client side visuals for the effect created when enemies are hit by Energy Vampire and Well of Life.
- Fixed Link becoming unusable if no enemy targets can be found after casting.
- Trinity's Blueprint drops have moved to Iliad on Phobos to be dropped by Lt Lech Kril and Captain Vor.
- Fixed Trinity clipping with the Grakata for the Noble Animation set.
- Armor buff from 10 to 15.
- Fixed script error in Well of Life that would cause ability-in-use bug.
- Fixed "Power In Use" occurring when using Energy Vampire.
- Fixed players potentially taking shield damage when Trinity has Blessed them.
- Fixed Blessing not making Trinity invulnerable.
- Link now prevents procs (though they may still occur on the Link target).
- Conclave: Fixed Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well.
- Added sound for Energy Vampire deactivating.
- Fixed Well of Life which was causing shields to increase exponentially during Survival missions.
- New ability icons.
- Fixed Link that was targeting closed turrets and security cameras.
- Feedback Changes
- Well Of Life: Now plays reaction animation, Life is 10x multiplied allowing players to leech enough health out.
- Energy Vampire: Now plays reaction animation and doesn't require damage to get energy. Instead target radiates a set amount of energy every couple of seconds. Also does damage to the target (Damage scales with strength mod).
- Link: No longer fully immune to damage; changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets.
- Blessing: Animation speed changes and timing. No longer wait until end of casting animation to get ability effects.
- Improved cast animation for Blessing.
- Fixed energy colors not being applied to Link.
- Fixed Trinity blueprints dropping from Grineer Commander.
- Fixed an issue where Trinity could get sliced in half or ragdoll when her Link target was meant to receive such an injury
- Fix for Well of Life and Energy Vampire being considered "in use" even on dead targets.
- Updated Visual FX on Link and Energy Vampire.
- Fixed Link having limited use against Fusion MOAs, power effect now more in-line with other enemies.
- Fixed Link affecting the rescue target, even when other enemies are nearby. Link ability now ignores all friendlies.
- Trinity's helmet effect now works with "energy" palette color changes..
- Revised sound for Trinity's Link ability.
- Fixed Link that was affecting/destroying her sentinel.
- Fix Link destroying equipped sentinel.
- Fixed Link targeting her own sentinel.
- Sentinels are now affected by Trinity's healing abilities.
- Improved Trinity speed for Health trade off.
- Introduced.
Images
Abilities
Post-Update 13.3
Pre-Update 13.3
Warframes | ||
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