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+ | {{Quote|How the weapon operates when the trigger is pressed.<br/> |
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− | {{UpdateMe}}The Trigger Type determines the type of fire a weapon will output. Weapons are listed below by their trigger type and weapon type. |
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+ | AUTO trigger weapons fire repeatedly until the trigger is released or when the magazine is empty.<br/> |
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+ | SEMI trigger weapons fire 1 shot per press of the trigger.<br/> |
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+ | BURST trigger weapons fire a short sequence of shots per press of the trigger.<br/> |
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+ | HELD trigger weapons create a continuous beam and have a short warm up time to reach full Damage.<br/> |
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+ | CHARGE trigger weapons must have the trigger held down to fire at full effectiveness.|In-game Description}} |
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+ | '''Trigger Type''' refers to the firing mechanism within primary and secondary weapons. The fire button (default {{Key|LMB}}) has varying effects depending on the equipped weapon. |
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+ | ==List of Trigger Types== |
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− | ==[[:Category:Assault Rifle|Rifles]]== |
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+ | {{For|a list of all weapons with a particular trigger type|Weapon Comparison}} |
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− | ===Active=== |
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+ | *'''Auto''', also known as '''Automatic''' or '''Full-Auto''', shoots a continuous stream of bullets while the fire button is held down. |
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− | *[[Simulor]] ([[Synoid Simulor|Synoid]]) |
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+ | **'''Auto-Spool''' is a type of automatic fire that gradually builds up [[fire rate]] the longer the fire button is held down. |
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+ | *'''Semi''', also known as '''Semi-Automatic''' or '''Semi-Auto''', fires a single bullet per press of the fire button. |
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+ | *'''Burst''' is a type of semi-automatic fire that shoots two or more bullets, often in a burst-like fashion, per press of the fire button. |
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+ | **'''Auto-Burst''' is a combination of automatic and burst firing types that shoots two or more rounds while the fire button is held down. Currently exclusive to the {{Weapon|Cyngas}}, {{Weapon|Battacor}}, and {{Weapon|Morgha}}. |
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+ | **'''Simultaneous Burst''' ''(informal label)'' is a Burst subtype in which the burst is fired in a span of 0 seconds i.e. simultaneously – in a manner which is similar to innate [[Multishot]] – the only practical difference being that ammo is spent for each projectile fired; exemplified by {{Weapon|Quartakk}} and {{Weapon|Kuva Quartakk}}. |
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+ | *'''Duplex''' shoots one round when pressing the fire button, and shoots another round when releasing the fire button. Exclusive to the {{Weapon|Tigris}}, {{Weapon|Sancti Tigris}}, {{Weapon|Tigris Prime}}, and {{Weapon|Zylok}}. |
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+ | *'''Held''' is a type of automatic fire that shoots a continuous beam, exclusive to [[:Category:Continuous Weapons|Continuous Weapons]]. Unlike automatics that fire bullets, these beam weapons often consume ammo at a halved rate and [[multishot]] generates extra instances of damage, but possesses limited range. |
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+ | *'''Charge''' builds up power in a weapon while the fire button is held down, and shoots when the fire button is released. A circular bar appears on the reticule to indicate charging. Some chargeable weapons require a full charge to fire, while others fire automatically at a full charge. |
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+ | *'''Active''' is found in deployable grenade launchers (e.g. {{Weapon|Penta}}) and landmines (e.g. {{Weapon|Talons}}) causes the fired shot to linger for a few seconds. The active shot can be manually detonated using the [[Alternate Fire]] button (default {{Key|MMB}}). |
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− | === |
+ | ===Burst count and subtype=== |
+ | ''The following is a listing of the number of shots contained in each Burst weapon's burst, along with the Burst trigger subtype (regular/simultaneous/auto):'' |
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− | *[[Baza]] |
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+ | <div class="tabber-borderless">{{#tag:tabber|Rifle= |
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− | *[[Boltor]] ([[Telos Boltor|Telos]], [[Boltor Prime|Prime]]) |
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+ | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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− | *[[Braton]] ([[MK1-Braton|MK1]], [[Braton Prime|Prime]], [[Braton Vandal|Vandal]]) |
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+ | Battacor.png|link=Battacor|{{Weapon|Battacor}} (2 round automatic burst) |
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− | *[[Buzlok]] |
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+ | Burston.png|link=Burston|{{Weapon|Burston}} (3 round burst) |
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− | *[[Dera]] ([[Dera Vandal|Vandal]]) |
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+ | PrimeBurston.png|link=Burston Prime|{{Weapon|Burston Prime}} (3 round burst) |
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− | *[[Deth Machine Rifle]] (Sentinel) |
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+ | DexSybaris.png|link=Dex Sybaris|{{Weapon|Dex Sybaris}} (2 round burst) |
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− | *[[Grakata]] ([[Prisma Grakata|Prisma]]) |
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+ | GrnHarpoonGun.png|link=Harpak|{{Weapon|Harpak}} (3 round burst) |
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− | *[[Karak]] ([[Karak Wraith|Wraith]]) |
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+ | InfestedBurstRifle.png|link=Hema|{{Weapon|Hema}} (3 round burst) |
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− | *[[Laser Rifle]] ([[Laser Rifle Prime|Prime]]) (Sentinel) |
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+ | Hind.png|link=Hind|{{Weapon|Hind}} (5 round burst) |
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− | *[[Mutalist Quanta]] |
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+ | KuvaHind.png|link=Kuva Hind|{{Weapon|Kuva Hind}} (5 round burst) |
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− | *[[Panthera]] |
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+ | KuvaQuartakk.png|link=Kuva Quartakk|{{Weapon|Kuva Quartakk}} (4 round simultaneous burst) |
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− | *[[Tetra]] ([[Prisma Tetra|Prisma]]) |
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+ | Nagantaka.png|link=Nagantaka|{{Weapon|Nagantaka}} (9 round burst, scales with magazine size) |
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+ | InfQuantaRifle.png|link=Paracyst|{{Weapon|Paracyst}} (3 round burst) |
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+ | GrnFourBarrelRifleWeapon.png|link=Quartakk|{{Weapon|Quartakk}} (4 round simultaneous burst) |
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+ | TnoLeverActionRifle.png|link=Sybaris|{{Weapon|Sybaris}} (2 round burst) |
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+ | Sybaris_Prime.png|link=Sybaris Prime|{{Weapon|Sybaris Prime}} (2 round burst) |
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+ | Tiberon.png|link=Tiberon|{{Weapon|Tiberon}} (3 round burst) |
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+ | TiberonPrime.png|link=Tiberon Prime|{{Weapon|Tiberon Prime}} (3 round burst) |
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+ | </gallery> |
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+ | {{!}}-{{!}}Shotgun= |
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+ | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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+ | Bubonico.png|link=Bubonico|{{Weapon|Bubonico}} (3 round burst) |
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+ | </gallery> |
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+ | {{!}}-{{!}}Secondary= |
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+ | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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+ | Akarius.png|link=Akarius|{{Weapon|Akarius}} (2 round burst) |
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+ | TnoBladedPistols.png|link=Akjagara|{{Weapon|Akjagara}} (2 round simultaneous burst) |
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+ | AkjagaraPrime.png|link=Akjagara Prime|{{Weapon|Akjagara Prime}} (2 round simultaneous burst) |
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+ | DEBallistica.png|link=Ballistica|{{Weapon|Ballistica}} (4 round burst) |
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+ | Cyanex.png|link=Cyanex|{{Weapon|Cyanex}} (11 round burst, scales with magazine size) |
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+ | Kraken.png|link=Kraken|{{Weapon|Kraken}} (2 round burst) |
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+ | KuvaKraken.png|link=Kuva Kraken|{{Weapon|Kuva Kraken}} (3 round burst and 21 round burst, scales with magazine size) |
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+ | TnBardPistol.png|link=Pandero|{{Weapon|Pandero}} (8 round burst, scales with magazine size) |
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+ | PanderoPrime-Arsenal.webp|link=Pandero|{{Weapon|Pandero Prime}} (8 round burst, scales with magazine size) |
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+ | Quatz.png|link=Quatz|{{Weapon|Quatz}} (4 round simultaneous burst) |
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+ | RVBallistica.png|link=Rakta Ballistica|{{Weapon|Rakta Ballistica}} (4 round burst) |
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+ | Sepulcrum.png|link=Sepulcrum|{{Weapon|Sepulcrum}} (2 round simultaneous burst) |
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+ | Sicarus.png|link=Sicarus|{{Weapon|Sicarus}} (3 round burst) |
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+ | DESicarus_Prime.png|link=Sicarus Prime|{{Weapon|Sicarus Prime}} (3 round burst) |
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+ | </gallery> |
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+ | {{!}}-{{!}}Melee= |
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+ | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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+ | TnoGunbladeAuto.png|link=Sarpa|{{Weapon|Sarpa}} (5 round burst) |
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+ | </gallery> |
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+ | {{!}}-{{!}}Robotic= |
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+ | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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+ | DESentinelBurstLaser.png|link=Burst Laser|{{Weapon|Burst Laser}} (3 round burst) |
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+ | PrismaSentinelBurstLaser.png|link=Prisma Burst Laser|{{Weapon|Prisma Burst Laser}} (3 round burst) |
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+ | Helstrum.png|link=Helstrum|{{Weapon|Helstrum}} (4 round burst) |
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+ | </gallery> |
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+ | {{!}}-{{!}}Archgun= |
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+ | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF"> |
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+ | ArchBurstGun.png|link=Cyngas|{{Weapon|Cyngas}} (3 round burst, 3 round automatic burst in archwing mode) |
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+ | Morgha.png|link=Morgha|{{Weapon|Morgha}} (2 round automatic burst) |
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+ | </gallery> |
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+ | }}</div> |
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− | == |
+ | ==Patch History== |
+ | {{Scrollbox/Article| |
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− | *[[Gorgon]] ([[Prisma Gorgon|Prisma]], [[Gorgon Wraith|Wraith]]) |
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+ | {{ver|29.10}} |
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− | *[[Soma]] ([[Soma Prime|Prime]]) |
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+ | *Fixed automatic burst weapons not resuming firing if the fire button is held down after interrupting it with something like a dodge. |
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− | *[[Supra]] ([[Supra Vandal|Vandal]]) |
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+ | *Fixed burst weapons with a queued shot no longer firing the first shot of the burst in the middle of a dodge. |
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− | *[[Tenora]] |
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+ | }} |
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+ | {{MechNav}} |
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− | ===Burst=== |
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+ | [[es:Tipo de gatillo]] |
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− | *[[Burston]] ([[Burston Prime|Prime]]) |
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+ | [[Category:Mechanics]] |
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− | *[[Harpak]] |
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− | *[[Hema]] |
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− | *[[Hind]] |
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− | *[[Paracyst]] |
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− | *[[Quartakk]] |
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− | *[[Sybaris]] ([[Dex Sybaris|Dex]], [[Sybaris Prime|Prime]]) |
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− | *[[Tiberon]] |
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− | |||
− | ===Charge=== |
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− | *[[Miter]] |
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− | *[[Opticor]] |
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− | |||
− | ===Held=== |
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− | *[[Amprex]] |
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− | *[[Artax]] (Sentinel) |
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− | *[[Flux Rifle]] |
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− | *[[Glaxion]] |
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− | *[[Ignis]] ([[Ignis Wraith|Wraith]]) |
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− | *[[Quanta]] ([[Quanta Vandal|Vandal]]) |
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− | *[[Synapse]] |
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− | |||
− | ==Spearguns== |
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− | ===Charge=== |
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− | *Ferrox |
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− | *Javlok |
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− | ===Auto=== |
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− | *Scourge |
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− | |||
− | ==Shotguns== |
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− | ===Auto=== |
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− | *Astilla |
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− | *Boar (Prime) |
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− | *Sobek |
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− | ===Auto-Spool=== |
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− | *Kohm |
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− | ===Charge=== |
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− | *Drakgoon |
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− | *Hek (Vaykor) |
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− | ===Duplex=== |
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− | *Tigris (Prime, Sancti) |
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− | ===Held=== |
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− | *Convectrix |
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− | *Phage |
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− | *Phantasma |
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− | ===Semi-Auto=== |
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− | *Arca Plasmor |
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− | *Corinth |
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− | *Hek (Vaykor) |
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− | *Strun (MK-1, Wraith) |
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− | ==Snipers== |
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− | ===Charge=== |
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− | *Lanka |
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− | ===Semi-Auto=== |
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− | *Rubico |
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− | *Snipetron (Vandal) |
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− | *Vectis (Prime) |
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− | *Vulkar (Wraith) |
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− | ==Bows== |
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− | ===Auto=== |
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− | *Attica |
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− | *Zhuge |
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− | ===Charge=== |
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− | *Cernos (Prime, Rakta) |
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− | *Daikyu |
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− | *Dread |
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− | *Lenz |
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− | *Mutalist Cernos |
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− | *Paris (MK1, Prime) |
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− | ==Launchers== |
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− | ===Semi-Auto=== |
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− | *Zarr |
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− | *Tonkor |
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− | *Torid |
Revision as of 01:27, 11 June 2021
Trigger Type refers to the firing mechanism within primary and secondary weapons. The fire button (default LMB ) has varying effects depending on the equipped weapon.
List of Trigger Types
- For a list of all weapons with a particular trigger type, see Weapon Comparison.
- Auto, also known as Automatic or Full-Auto, shoots a continuous stream of bullets while the fire button is held down.
- Auto-Spool is a type of automatic fire that gradually builds up fire rate the longer the fire button is held down.
- Semi, also known as Semi-Automatic or Semi-Auto, fires a single bullet per press of the fire button.
- Burst is a type of semi-automatic fire that shoots two or more bullets, often in a burst-like fashion, per press of the fire button.
- Auto-Burst is a combination of automatic and burst firing types that shoots two or more rounds while the fire button is held down. Currently exclusive to the Cyngas, Battacor, and Morgha.
- Simultaneous Burst (informal label) is a Burst subtype in which the burst is fired in a span of 0 seconds i.e. simultaneously – in a manner which is similar to innate Multishot – the only practical difference being that ammo is spent for each projectile fired; exemplified by Quartakk and Kuva Quartakk.
- Duplex shoots one round when pressing the fire button, and shoots another round when releasing the fire button. Exclusive to the Tigris, Sancti Tigris, Tigris Prime, and Zylok.
- Held is a type of automatic fire that shoots a continuous beam, exclusive to Continuous Weapons. Unlike automatics that fire bullets, these beam weapons often consume ammo at a halved rate and multishot generates extra instances of damage, but possesses limited range.
- Charge builds up power in a weapon while the fire button is held down, and shoots when the fire button is released. A circular bar appears on the reticule to indicate charging. Some chargeable weapons require a full charge to fire, while others fire automatically at a full charge.
- Active is found in deployable grenade launchers (e.g. Penta) and landmines (e.g. Talons) causes the fired shot to linger for a few seconds. The active shot can be manually detonated using the Alternate Fire button (default MMB ).
Burst count and subtype
The following is a listing of the number of shots contained in each Burst weapon's burst, along with the Burst trigger subtype (regular/simultaneous/auto):
Patch History
Update 29.10 (2021-03-19)
- Fixed automatic burst weapons not resuming firing if the fire button is held down after interrupting it with something like a dodge.
- Fixed burst weapons with a queued shot no longer firing the first shot of the burst in the middle of a dodge.