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{{Quote|How the weapon operates when the trigger is pressed.<br/>
{{UpdateMe}}The Trigger Type determines the type of fire a weapon will output. Weapons are listed below by their trigger type and weapon type.
 
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AUTO trigger weapons fire repeatedly until the trigger is released or when the magazine is empty.<br/>
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SEMI trigger weapons fire 1 shot per press of the trigger.<br/>
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BURST trigger weapons fire a short sequence of shots per press of the trigger.<br/>
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HELD trigger weapons create a continuous beam and have a short warm up time to reach full Damage.<br/>
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CHARGE trigger weapons must have the trigger held down to fire at full effectiveness.|In-game Description}}
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'''Trigger Type''' refers to the firing mechanism within primary and secondary weapons. The fire button (default {{Key|LMB}}) has varying effects depending on the equipped weapon.
   
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==List of Trigger Types==
==[[:Category:Assault Rifle|Rifles]]==
 
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{{For|a list of all weapons with a particular trigger type|Weapon Comparison}}
===Active===
 
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*'''Auto''', also known as '''Automatic''' or '''Full-Auto''', shoots a continuous stream of bullets while the fire button is held down.
*[[Simulor]] ([[Synoid Simulor|Synoid]])
 
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**'''Auto-Spool''' is a type of automatic fire that gradually builds up [[fire rate]] the longer the fire button is held down.
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*'''Semi''', also known as '''Semi-Automatic''' or '''Semi-Auto''', fires a single bullet per press of the fire button.
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*'''Burst''' is a type of semi-automatic fire that shoots two or more bullets, often in a burst-like fashion, per press of the fire button.
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**'''Auto-Burst''' is a combination of automatic and burst firing types that shoots two or more rounds while the fire button is held down. Currently exclusive to the {{Weapon|Cyngas}}, {{Weapon|Battacor}}, and {{Weapon|Morgha}}.
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**'''Simultaneous Burst''' ''(informal label)'' is a Burst subtype in which the burst is fired in a span of 0 seconds i.e. simultaneously – in a manner which is similar to innate [[Multishot]] – the only practical difference being that ammo is spent for each projectile fired; exemplified by {{Weapon|Quartakk}} and {{Weapon|Kuva Quartakk}}.
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*'''Duplex''' shoots one round when pressing the fire button, and shoots another round when releasing the fire button. Exclusive to the {{Weapon|Tigris}}, {{Weapon|Sancti Tigris}}, {{Weapon|Tigris Prime}}, and {{Weapon|Zylok}}.
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*'''Held''' is a type of automatic fire that shoots a continuous beam, exclusive to [[:Category:Continuous Weapons|Continuous Weapons]]. Unlike automatics that fire bullets, these beam weapons often consume ammo at a halved rate and [[multishot]] generates extra instances of damage, but possesses limited range.
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*'''Charge''' builds up power in a weapon while the fire button is held down, and shoots when the fire button is released. A circular bar appears on the reticule to indicate charging. Some chargeable weapons require a full charge to fire, while others fire automatically at a full charge.
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*'''Active''' is found in deployable grenade launchers (e.g. {{Weapon|Penta}}) and landmines (e.g. {{Weapon|Talons}}) causes the fired shot to linger for a few seconds. The active shot can be manually detonated using the [[Alternate Fire]] button (default {{Key|MMB}}).
   
===Auto===
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===Burst count and subtype===
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''The following is a listing of the number of shots contained in each Burst weapon's burst, along with the Burst trigger subtype (regular/simultaneous/auto):''
*[[Baza]]
 
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<div class="tabber-borderless">{{#tag:tabber|Rifle=
*[[Boltor]] ([[Telos Boltor|Telos]], [[Boltor Prime|Prime]])
 
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
*[[Braton]] ([[MK1-Braton|MK1]], [[Braton Prime|Prime]], [[Braton Vandal|Vandal]])
 
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Battacor.png|link=Battacor|{{Weapon|Battacor}} (2 round automatic burst)
*[[Buzlok]]
 
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Burston.png|link=Burston|{{Weapon|Burston}} (3 round burst)
*[[Dera]] ([[Dera Vandal|Vandal]])
 
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PrimeBurston.png|link=Burston Prime|{{Weapon|Burston Prime}} (3 round burst)
*[[Deth Machine Rifle]] (Sentinel)
 
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DexSybaris.png|link=Dex Sybaris|{{Weapon|Dex Sybaris}} (2 round burst)
*[[Grakata]] ([[Prisma Grakata|Prisma]])
 
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GrnHarpoonGun.png|link=Harpak|{{Weapon|Harpak}} (3 round burst)
*[[Karak]] ([[Karak Wraith|Wraith]])
 
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InfestedBurstRifle.png|link=Hema|{{Weapon|Hema}} (3 round burst)
*[[Laser Rifle]] ([[Laser Rifle Prime|Prime]]) (Sentinel)
 
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Hind.png|link=Hind|{{Weapon|Hind}} (5 round burst)
*[[Mutalist Quanta]]
 
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KuvaHind.png|link=Kuva Hind|{{Weapon|Kuva Hind}} (5 round burst)
*[[Panthera]]
 
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KuvaQuartakk.png|link=Kuva Quartakk|{{Weapon|Kuva Quartakk}} (4 round simultaneous burst)
*[[Tetra]] ([[Prisma Tetra|Prisma]])
 
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Nagantaka.png|link=Nagantaka|{{Weapon|Nagantaka}} (9 round burst, scales with magazine size)
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InfQuantaRifle.png|link=Paracyst|{{Weapon|Paracyst}} (3 round burst)
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GrnFourBarrelRifleWeapon.png|link=Quartakk|{{Weapon|Quartakk}} (4 round simultaneous burst)
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TnoLeverActionRifle.png|link=Sybaris|{{Weapon|Sybaris}} (2 round burst)
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Sybaris_Prime.png|link=Sybaris Prime|{{Weapon|Sybaris Prime}} (2 round burst)
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Tiberon.png|link=Tiberon|{{Weapon|Tiberon}} (3 round burst)
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TiberonPrime.png|link=Tiberon Prime|{{Weapon|Tiberon Prime}} (3 round burst)
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</gallery>
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{{!}}-{{!}}Shotgun=
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
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Bubonico.png|link=Bubonico|{{Weapon|Bubonico}} (3 round burst)
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</gallery>
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{{!}}-{{!}}Secondary=
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
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Akarius.png|link=Akarius|{{Weapon|Akarius}} (2 round burst)
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TnoBladedPistols.png|link=Akjagara|{{Weapon|Akjagara}} (2 round simultaneous burst)
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AkjagaraPrime.png|link=Akjagara Prime|{{Weapon|Akjagara Prime}} (2 round simultaneous burst)
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DEBallistica.png|link=Ballistica|{{Weapon|Ballistica}} (4 round burst)
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Cyanex.png|link=Cyanex|{{Weapon|Cyanex}} (11 round burst, scales with magazine size)
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Kraken.png|link=Kraken|{{Weapon|Kraken}} (2 round burst)
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KuvaKraken.png|link=Kuva Kraken|{{Weapon|Kuva Kraken}} (3 round burst and 21 round burst, scales with magazine size)
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TnBardPistol.png|link=Pandero|{{Weapon|Pandero}} (8 round burst, scales with magazine size)
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PanderoPrime-Arsenal.webp|link=Pandero|{{Weapon|Pandero Prime}} (8 round burst, scales with magazine size)
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Quatz.png|link=Quatz|{{Weapon|Quatz}} (4 round simultaneous burst)
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RVBallistica.png|link=Rakta Ballistica|{{Weapon|Rakta Ballistica}} (4 round burst)
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Sepulcrum.png|link=Sepulcrum|{{Weapon|Sepulcrum}} (2 round simultaneous burst)
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Sicarus.png|link=Sicarus|{{Weapon|Sicarus}} (3 round burst)
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DESicarus_Prime.png|link=Sicarus Prime|{{Weapon|Sicarus Prime}} (3 round burst)
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</gallery>
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{{!}}-{{!}}Melee=
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
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TnoGunbladeAuto.png|link=Sarpa|{{Weapon|Sarpa}} (5 round burst)
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</gallery>
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{{!}}-{{!}}Robotic=
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
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DESentinelBurstLaser.png|link=Burst Laser|{{Weapon|Burst Laser}} (3 round burst)
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PrismaSentinelBurstLaser.png|link=Prisma Burst Laser|{{Weapon|Prisma Burst Laser}} (3 round burst)
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Helstrum.png|link=Helstrum|{{Weapon|Helstrum}} (4 round burst)
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</gallery>
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{{!}}-{{!}}Archgun=
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
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ArchBurstGun.png|link=Cyngas|{{Weapon|Cyngas}} (3 round burst, 3 round automatic burst in archwing mode)
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Morgha.png|link=Morgha|{{Weapon|Morgha}} (2 round automatic burst)
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</gallery>
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}}</div>
   
===Auto-Spool===
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==Patch History==
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{{Scrollbox/Article|
*[[Gorgon]] ([[Prisma Gorgon|Prisma]], [[Gorgon Wraith|Wraith]])
 
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{{ver|29.10}}
*[[Soma]] ([[Soma Prime|Prime]])
 
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*Fixed automatic burst weapons not resuming firing if the fire button is held down after interrupting it with something like a dodge.
*[[Supra]] ([[Supra Vandal|Vandal]])
 
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*Fixed burst weapons with a queued shot no longer firing the first shot of the burst in the middle of a dodge.
*[[Tenora]]
 
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}}
   
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{{MechNav}}
===Burst===
 
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[[es:Tipo de gatillo]]
*[[Burston]] ([[Burston Prime|Prime]])
 
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[[Category:Mechanics]]
*[[Harpak]]
 
*[[Hema]]
 
*[[Hind]]
 
*[[Paracyst]]
 
*[[Quartakk]]
 
*[[Sybaris]] ([[Dex Sybaris|Dex]], [[Sybaris Prime|Prime]])
 
*[[Tiberon]]
 
 
===Charge===
 
*[[Miter]]
 
*[[Opticor]]
 
 
===Held===
 
*[[Amprex]]
 
*[[Artax]] (Sentinel)
 
*[[Flux Rifle]]
 
*[[Glaxion]]
 
*[[Ignis]] ([[Ignis Wraith|Wraith]])
 
*[[Quanta]] ([[Quanta Vandal|Vandal]])
 
*[[Synapse]]
 
 
==Spearguns==
 
===Charge===
 
*Ferrox
 
*Javlok
 
===Auto===
 
*Scourge
 
 
==Shotguns==
 
===Auto===
 
*Astilla
 
*Boar (Prime)
 
*Sobek
 
===Auto-Spool===
 
*Kohm
 
===Charge===
 
*Drakgoon
 
*Hek (Vaykor)
 
===Duplex===
 
*Tigris (Prime, Sancti)
 
===Held===
 
*Convectrix
 
*Phage
 
*Phantasma
 
===Semi-Auto===
 
*Arca Plasmor
 
*Corinth
 
*Hek (Vaykor)
 
*Strun (MK-1, Wraith)
 
==Snipers==
 
===Charge===
 
*Lanka
 
===Semi-Auto===
 
*Rubico
 
*Snipetron (Vandal)
 
*Vectis (Prime)
 
*Vulkar (Wraith)
 
==Bows==
 
===Auto===
 
*Attica
 
*Zhuge
 
===Charge===
 
*Cernos (Prime, Rakta)
 
*Daikyu
 
*Dread
 
*Lenz
 
*Mutalist Cernos
 
*Paris (MK1, Prime)
 
==Launchers==
 
===Semi-Auto===
 
*Zarr
 
*Tonkor
 
*Torid
 

Revision as of 01:27, 11 June 2021

How the weapon operates when the trigger is pressed.
AUTO trigger weapons fire repeatedly until the trigger is released or when the magazine is empty.
SEMI trigger weapons fire 1 shot per press of the trigger.
BURST trigger weapons fire a short sequence of shots per press of the trigger.
HELD trigger weapons create a continuous beam and have a short warm up time to reach full Damage.

CHARGE trigger weapons must have the trigger held down to fire at full effectiveness.
—In-game Description

Trigger Type refers to the firing mechanism within primary and secondary weapons. The fire button (default LMB ) has varying effects depending on the equipped weapon.

List of Trigger Types

For a list of all weapons with a particular trigger type, see Weapon Comparison.
  • Auto, also known as Automatic or Full-Auto, shoots a continuous stream of bullets while the fire button is held down.
    • Auto-Spool is a type of automatic fire that gradually builds up fire rate the longer the fire button is held down.
  • Semi, also known as Semi-Automatic or Semi-Auto, fires a single bullet per press of the fire button.
  • Burst is a type of semi-automatic fire that shoots two or more bullets, often in a burst-like fashion, per press of the fire button.
    • Auto-Burst is a combination of automatic and burst firing types that shoots two or more rounds while the fire button is held down. Currently exclusive to the Cyngas Cyngas, Battacor Battacor, and Morgha Morgha.
    • Simultaneous Burst (informal label) is a Burst subtype in which the burst is fired in a span of 0 seconds i.e. simultaneously – in a manner which is similar to innate Multishot – the only practical difference being that ammo is spent for each projectile fired; exemplified by Quartakk Quartakk and KuvaQuartakk Kuva Quartakk.
  • Duplex shoots one round when pressing the fire button, and shoots another round when releasing the fire button. Exclusive to the Tigris Tigris, SanctiTigris Sancti Tigris, TigrisPrime Tigris Prime, and Zylok Zylok.
  • Held is a type of automatic fire that shoots a continuous beam, exclusive to Continuous Weapons. Unlike automatics that fire bullets, these beam weapons often consume ammo at a halved rate and multishot generates extra instances of damage, but possesses limited range.
  • Charge builds up power in a weapon while the fire button is held down, and shoots when the fire button is released. A circular bar appears on the reticule to indicate charging. Some chargeable weapons require a full charge to fire, while others fire automatically at a full charge.
  • Active is found in deployable grenade launchers (e.g. Penta Penta) and landmines (e.g. Talons Talons) causes the fired shot to linger for a few seconds. The active shot can be manually detonated using the Alternate Fire button (default MMB ).

Burst count and subtype

The following is a listing of the number of shots contained in each Burst weapon's burst, along with the Burst trigger subtype (regular/simultaneous/auto):

Patch History

Update 29.10 (2021-03-19)

  • Fixed automatic burst weapons not resuming firing if the fire button is held down after interrupting it with something like a dodge.
  • Fixed burst weapons with a queued shot no longer firing the first shot of the burst in the middle of a dodge.