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How the weapon operates when the trigger is pressed.
AUTO trigger weapons fire repeatedly until the trigger is released or when the magazine is empty.
SEMI trigger weapons fire 1 shot per press of the trigger.
BURST trigger weapons fire a short sequence of shots per press of the trigger.
HELD trigger weapons create a continuous beam and have a short warm up time to reach full Damage.
CHARGE trigger weapons must have the trigger held down to fire at full effectiveness.

—In-game Description

Trigger Type refers to the firing mechanism within primary and secondary weapons. The fire button (default LMB ) has varying effects depending on the equipped weapon.

List of Trigger Types[]

For a list of all weapons with a particular trigger type, see Weapon Comparison.
  • Auto, also known as Automatic or Full-Auto, shoots a continuous stream of bullets while the fire button is held down.
    • Auto-Spool is a type of automatic fire that gradually builds up fire rate the longer the fire button is held down.
  • Semi, also known as Semi-Automatic or Semi-Auto, fires a single bullet per press of the fire button.
  • Burst is a type of semi-automatic fire that shoots two or more bullets, often in a burst-like fashion, per press of the fire button.
    • Auto-Burst is a combination of automatic and burst firing types that shoots two or more rounds while the fire button is held down. Currently exclusive to the CyngasArchBurstGun.png Cyngas, BattacorBattacor.png Battacor, and MorghaMorgha.png Morgha.
    • Simultaneous Burst (informal label) is a Burst subtype in which the burst is fired in a span of 0 seconds i.e. simultaneously – in a manner which is similar to innate Multishot – the only practical difference being that ammo is spent for each projectile fired; exemplified by QuartakkGrnFourBarrelRifleWeapon.png Quartakk and Kuva QuartakkKuvaQuartakk.png Kuva Quartakk.
    • Mag Burst (informal label) is a Burst subtype in which the entire magazine is shot out during the burst like PanderoTnBardPistol.png Pandero's alt-fire.
  • Duplex shoots one round when pressing the fire button, and shoots another round when releasing the fire button. Exclusive to the TigrisDETigris.png Tigris, Sancti TigrisSyndicateNLTigris.png Sancti Tigris, Tigris PrimePrimeTigris342.png Tigris Prime, and ZylokZylok.png Zylok.
  • Held is a type of automatic fire that shoots a continuous beam, exclusive to Continuous Weapons. Unlike automatics that fire bullets, these beam weapons often consume ammo at a halved rate and multishot generates extra instances of damage, but possesses limited range.
  • Charge builds up power in a weapon while the fire button is held down, and shoots when the fire button is released. A circular bar appears on the reticule to indicate charging. Some chargeable weapons require a full charge to fire, while others fire automatically at a full charge.
    • There are several charging types:
Quickshot Type Release Type Weapons
Full Quickshot Indefinite Hold DrakgoonGrineerFlakCannon.png Drakgoon (Kuva DrakgoonKuvaDrakgoon.png Kuva), MiterMiter.png Miter, ParisParis.png Paris (MK1-ParisParis.png MK1, Paris PrimePrimeBowM.png Prime), CernosDECernos.png Cernos (Rakta CernosSyndicateRVCernos.png Rakta, Cernos PrimeCernosPrime.png Prime, Mutalist CernosInfCernos.png Mutalist), Artemis Bow (Weapon)EWArtemisBow.png Artemis Bow, BallisticaDEBallistica.png Ballistica (Rakta BallisticaRVBallistica.png Rakta, Ballistica PrimePrimeBallistica.png Prime), EpitaphTnWraithSidearmWeapon.png Epitaph, StugGrineerCrossbowGooGun.png Stug Alt-Fire, Balefire ChargerBalefireCharger.png Balefire Charger, VelocitusArchRailgun.png Velocitus, CorvasArchLaunchGrenade.png Corvas
Half Quickshot Indefinite Hold LankaCorpusSniperRifle.png Lanka
No Quickshot Indefinite Hold OgrisOgrisNew.png Ogris, Proboscis CernosProboscisCernos.png Proboscis Cernos, Kuva BrammaKuva Bramma.png Kuva Bramma, LenzLenz.png Lenz, DaikyuAsymmetricBow.png Daikyu
Full Quickshot Instant Auto-Release Tombfinger Primary, Speargun Throw (FerroxFerrox.png Ferrox, JavlokGrnFlameSpear.png Javlok, ScourgePriestSpearGun.png Scourge), PhantasmaRevenantShotgun.png Phantasma Alt-Fire,
Half Quickshot Instant Auto-Release OpticorCrpBFG.png Opticor (Opticor VandalOpticorVandal.png Vandal)
No Quickshot Instant Auto-Release FerroxFerrox.png Ferrox
Autocharge Instant Auto-Release JavlokGrnFlameSpear.png Javlok, StahltaStahlta.png Stahlta Alt-fire, BattacorBattacor.png Battacor Alt-fire
Autocharge Indefinite Hold AmbassadorAmbassador.png Ambassador Alt-fire
Autocharged Quickshot Instant Auto-Release AngstrumCorpusHandRocket.png Angstrum (Prisma AngstrumPrismaAngstrum.png Prisma)
Full Quickshot Delayed Auto-Release StaticorCrpElectroMag.png Staticor (Releases when magazine decays)
No Quickshot Delayed Auto-Release LarkspurLarkspur.png Larkspur Alt-fire (2s Release Delay)
  • Active is found in deployable grenade launchers (e.g. PentaDEPenta.png Penta) and landmines (e.g. TalonsU18throwingknives.png Talons) causes the fired shot to linger for a few seconds. The active shot can be manually detonated using the Alternate Fire button (default MMB ).

Burst count and subtype[]

The following is a listing of the number of shots contained in each Burst weapon's burst, along with the Burst trigger subtype (regular/simultaneous/auto):

Patch History[]

Update 29.10 (2021-03-19)

  • Fixed automatic burst weapons not resuming firing if the fire button is held down after interrupting it with something like a dodge.
  • Fixed burst weapons with a queued shot no longer firing the first shot of the burst in the middle of a dodge.