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Trigger Type refers to the firing mechanism within primary and secondary weapons. The fire button (default LMB ) has varying effects depending on the equipped weapon.

List of Trigger TypesEdit

  • Automatic, or auto for short, also known as Full-Auto, shoots a continuous stream of bullets while the fire button is held down.
  • Auto-Spool is a type of automatic fire that gradually builds up fire rate the longer the fire button is held down.
  • Semi-Automatic, or Semi-Auto for short, fires a single bullet per press of the fire button.
  • Burst is a type of semi-automatic fire that shoots two or more bullets, often in a burst-like fashion, per press of the fire button.
  • Auto-Burst is a combination of automatic and burst firing types that shoots two or more rounds while the fire button is held down. Currently exclusive to the Battacor Battacor.
  • Duplex shoots one round when pressing the fire button, and shoots another round when releasing the fire button. Exclusive to the DETigris Tigris, SyndicateNLTigris Sancti Tigris, PrimeTigris342 Tigris Prime, and Zylok Zylok.
  • Held is a type of automatic fire that shoots a continuous beam, exclusive to Continuous Weapons. Unlike automatics that fire bullets, these beam weapons often consume ammo at a halved rate and multishot generates extra instances of damage without affecting status chance, but possesses limited range.
  • Charge builds up power in a weapon while the fire button is held down, and shoots when the fire button is released. A cicular bar appears on the reticule to indicate charging. Some chargeable weapons require a full charge to fire, while others fire automatically at a full charge.
  • Active is found in deployable grenade launchers and landmines causes the fired shot to linger for a few seconds. The active shot can be manually detonated using the Alternate Fire button (default MMB ).
  • Thrown is a trait in all Spearguns that throws the weapon using the Alternate Fire button (default MMB ). The thrown weapon has varying effects once it connects to a surface. The thrown weapon cannot be used until manually retrieved or it automatically respawns in the player's hands after a few seconds.
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