Trigger Type refers to the firing mechanism within primary and secondary weapons. The fire button (default LMB ) has varying effects depending on the equipped weapon.
List of Trigger Types[]
- For a list of all weapons with a particular trigger type, see Weapon Comparison.
- Auto, also known as Automatic or Full-Auto, shoots a continuous stream of bullets while the fire button is held down.
- Auto-Spool is a type of automatic fire that gradually builds up fire rate the longer the fire button is held down.
- Semi, also known as Semi-Automatic or Semi-Auto, fires a single bullet per press of the fire button.
- Burst is a type of semi-automatic fire that shoots two or more bullets, often in a burst-like fashion, per press of the fire button.
- Auto-Burst is a combination of automatic and burst firing types that shoots two or more rounds while the fire button is held down. Currently exclusive to the
Cyngas,
Battacor, and
Morgha.
- Simultaneous Burst (informal label) is a Burst subtype in which the burst is fired in a span of 0 seconds i.e. simultaneously – in a manner which is similar to innate Multishot – the only practical difference being that ammo is spent for each projectile fired; exemplified by
Quartakk and
Kuva Quartakk.
- Mag Burst (informal label) is a Burst subtype in which the entire magazine is shot out during the burst like
Pandero's alt-fire.
- Auto-Burst is a combination of automatic and burst firing types that shoots two or more rounds while the fire button is held down. Currently exclusive to the
- Duplex shoots one round when pressing the fire button, and shoots another round when releasing the fire button. Exclusive to the
Tigris,
Sancti Tigris,
Tigris Prime, and
Zylok.
- Held is a type of automatic fire that shoots a continuous beam, exclusive to Continuous Weapons. Unlike automatics that fire bullets, these beam weapons often consume ammo at a halved rate and multishot generates extra instances of damage, but possesses limited range.
- Charge builds up power in a weapon while the fire button is held down, and shoots when the fire button is released. A circular bar appears on the reticle to indicate charging. Some chargeable weapons require a full charge to fire, while others fire automatically at a full charge.
- There are several charging types:
Quickshot Type | Release Type | Weapons |
---|---|---|
Full Quickshot | Indefinite Hold | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Half Quickshot | Indefinite Hold | ![]() |
No Quickshot | Indefinite Hold | ![]() ![]() ![]() ![]() ![]() |
Full Quickshot | Instant Auto-Release | Tombfinger Primary, Speargun Throw (![]() ![]() ![]() ![]() ![]() |
Half Quickshot | Instant Auto-Release | ![]() ![]() |
No Quickshot | Instant Auto-Release | ![]() |
Autocharge | Instant Auto-Release | ![]() ![]() ![]() ![]() ![]() |
Autocharge | Indefinite Hold | ![]() ![]() |
Autocharged Quickshot | Instant Auto-Release | ![]() ![]() |
Full Quickshot | Delayed Auto-Release | ![]() ![]() |
No Quickshot | Delayed Auto-Release | ![]() |
- Active is found in deployable grenade launchers (e.g.
Penta) and landmines (e.g.
Talons) causes the fired shot to linger for a few seconds. The active shot can be manually detonated using the Alternate Fire button (default MMB ).
Burst count and subtype[]
The following is a listing of the number of shots contained in each Burst weapon's burst, along with the Burst trigger subtype (regular/simultaneous/auto):
































Patch History[]
Update 29.10 (2021-03-19)
- Fixed automatic burst weapons not resuming firing if the fire button is held down after interrupting it with something like a dodge.
- Fixed burst weapons with a queued shot no longer firing the first shot of the burst in the middle of a dodge.