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Transmutation Option
Transmutation14b
Combine 4 unranked mods for a chance of a rare mod.
—In-game description

Transmutation is the method of combining unwanted mods and paying credits for a chance to create a more desirable mod. The majority of mods are obtainable through this method. Certain mod classes, such as Corrupted Mods and Event-exclusive mods, cannot be acquired via transmutation.

There is no specific mod combination that produces a certain mod, and is purely based on rarity and chance, though polarity and item compatibility are also factors. For example, fusing four Script error: The function "Pol" does not exist. mods has a higher chance of producing a random Script error: The function "Pol" does not exist. mod. Similarly, fusing 4 rifle mods will have a higher chance of producing a random rifle mod.

Transmutation does not produce Aura mods, Sentinel precepts, Corrupted mods, Primed mods, Set Mods and Augment mods. There are also no penalty for fusing the same mod, making the chances of getting a rare mod the same regardless of whether one transmutes four different or identical rares.

Use

Begin by selecting any combination of four unranked mods that you wish to Transmute. You cannot use mods you currently have equipped, Legendary mods, or Set Mods. After an acceptable combination is selected, the Transmute area on the middle of the mod screen will light up, telling you that you are ready to transmute your selected mods. Simply click the illuminated area and then confirm your selection. The cost of Transmutation varies depending on the rarity of mods used. Prices range from Credits64 0 to Credits64 36,000:

  • Credits64 0 for transmuting any three mods with a transmutation core.
  • Credits64 12,000 for transmuting any four common mods.
  • Credits64 24,000 for transmuting any four uncommon mods.
  • Credits64 36,000 for transmuting any four rare mods.

You can mix mods of different rarities to get prices in-between. The end result of the transmutation depends on the collective rarity of mods used. Transmuting four common mods have a chance to produce rarer mods, but less so when compared to transmutations using mods of higher value. For example: combining four different rare mods is costly but yields a greater chance of producing a rare mod from the transmutation. Apart from that, the algorithm of transmutation is completely random—there are no recipes for even the simplest mods.

Transmutation Cores

Transmutation Cores are special Cores that can be used as an ingredient in Transmutation. When used alongside three other Mods to be transmuted, the Transmutation Core ensures that the resulting Mod will be of matching Polarity listed on the Transmutation Core. Using a Transmutation Core also removes the credit cost for that transmutation, allowing for cheaper attempts at transmuting Rare-quality Mods. Transmutation Cores do not guarantee the rarity of the resulting mod, only their polarity.

Transmutation cores can be acquired from Cephalon Simaris in the relay for ReputationLarge 10,000.

VazarinTransmuteCore NaramonTransmuteCore MaduraiTransmuteCore
Script error: The function "Pol" does not exist. Vazarin Script error: The function "Pol" does not exist. Naramon Script error: The function "Pol" does not exist. Madurai

See also

Media


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