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− | {{UpdateMe|Confirmation needed on |
+ | {{UpdateMe|Confirmation needed on percentages of amalgam transmutation}} |
+ | :''For {{WF|Lavos}}'s ability, see {{A|Transmutation Probe}}'' |
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{{Infobox |
{{Infobox |
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|Box title = Transmutation |
|Box title = Transmutation |
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There is no specific mod combination that produces a certain mod and is purely based on rarity and chance, though [[polarity]] and item compatibility are also factors. For example, fusing four {{Icon|Pol|V}} Madurai mods has a higher chance of producing a random {{Icon|Pol|V}} Madurai mod. Similarly, fusing 4 [[:Category:Assault Rifle|rifle]] mods will have a higher chance of producing a random rifle mod.{{cite}} |
There is no specific mod combination that produces a certain mod and is purely based on rarity and chance, though [[polarity]] and item compatibility are also factors. For example, fusing four {{Icon|Pol|V}} Madurai mods has a higher chance of producing a random {{Icon|Pol|V}} Madurai mod. Similarly, fusing 4 [[:Category:Assault Rifle|rifle]] mods will have a higher chance of producing a random rifle mod.{{cite}} |
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− | + | There is also no penalty for fusing the same mod, making the chances of getting a rare mod the same regardless of whether one transmutes four different or identical rares. |
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<section end=intro /> |
<section end=intro /> |
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{{tocright}} |
{{tocright}} |
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==Use== |
==Use== |
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− | Begin by selecting any combination of four '''unranked''' mods that you wish to Transmute. You cannot use mods you currently have equipped, [[:Category:Primed Mods|Legendary mods]], or [[Set Mods]]. After an acceptable combination is selected, the Transmute area in the middle of the mod screen will light up, telling you that you are ready to transmute your selected mods. Simply click the illuminated area and then confirm your selection. The cost of Transmutation varies depending on the rarity of mods used. Prices range from |
+ | Begin by selecting any combination of four '''unranked''' mods that you wish to Transmute. You cannot use mods you currently have equipped, [[:Category:Primed Mods|Legendary mods]], or [[Set Mods]]. After an acceptable combination is selected, the Transmute area in the middle of the mod screen will light up, telling you that you are ready to transmute your selected mods. Simply click the illuminated area and then confirm your selection. The cost of Transmutation varies depending on the rarity of mods used. Prices range from {{cc|0}} to {{cc|84,000}}, with the exception of [[Riven Mods]]: |
*{{cc|0}} for transmuting any three mods with a transmutation core. |
*{{cc|0}} for transmuting any three mods with a transmutation core. |
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*{{cc|36,000}} for transmuting any four [[:Category:Rare Mods|rare]] mods. |
*{{cc|36,000}} for transmuting any four [[:Category:Rare Mods|rare]] mods. |
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<!--*{{cc|48,000}} for transmuting any four [[:Category:Primed Mods|Primed]] mods.--> |
<!--*{{cc|48,000}} for transmuting any four [[:Category:Primed Mods|Primed]] mods.--> |
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− | *{{cc| |
+ | *{{cc|24,000}} for transmuting any four [[:Category:Requiem_Mods|requiem]] mods, plus {{cc|3,000}} for each remaining charge for up to {{cc|60,000}}. |
*{{cc|72,000}} for transmuting any four [[:Category:Peculiar Mods|peculiar]] mods. |
*{{cc|72,000}} for transmuting any four [[:Category:Peculiar Mods|peculiar]] mods. |
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− | *{{cc|84,000}} |
+ | *{{cc|84,000}} for transmuting any four [[:Category:Amalgam_Mods|amalgam]] mods. |
*One [[Riven Transmuter]] for transmuting any four Riven mods. |
*One [[Riven Transmuter]] for transmuting any four Riven mods. |
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− | You can mix mods of different rarities to get prices in-between. The end result of the transmutation depends on the collective rarity of mods used. Transmuting four common mods have a chance to produce rarer mods, but less so when compared to transmutations using mods of higher value.{{cite}} For example: combining four different rare mods is costly but yields a greater chance of producing a rare mod from the transmutation. Apart from that, the algorithm of transmutation is completely random—there are no recipes for even the simplest mods. |
+ | You can mix mods of different rarities to get prices in-between. The end result of the transmutation depends on the collective rarity of mods used. Transmuting four common mods have a chance to produce rarer mods, but less so when compared to transmutations using mods of higher value.{{cite}} For example: combining four different rare mods is costly but yields a greater chance of producing a rare mod from the transmutation. Apart from that, the algorithm of transmutation is completely random — there are no recipes for even the simplest mods. |
+ | {{UpdateMe|More thourough testing is appreciated (especially with transmuting rare mods). If anyone has test results for over 50 transmutations, please contribute. Current numbers are based on watching multiple Youtube videos on rare mod transmutation, sample size 405+.}} |
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''Disclaimer: The following percentages are contributed by the community. Any differences may be due to random chance. Take these values with a grain of salt.'' |
''Disclaimer: The following percentages are contributed by the community. Any differences may be due to random chance. Take these values with a grain of salt.'' |
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{| class="wikitable" |
{| class="wikitable" |
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! Combination |
! Combination |
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| 4 Commons || 95% || 4% || 1% || 0% || 0% || 0% || 0% |
| 4 Commons || 95% || 4% || 1% || 0% || 0% || 0% || 0% |
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|- |
|- |
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− | | 4 Uncommons/<br>Peculiars || 15% || 80% || 5% || 0% || 0% || 0% || 0% |
+ | | 4 Uncommons/<br />Peculiars || 15% || 80% || 5% || 0% || 0% || 0% || 0% |
|- |
|- |
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− | | 4 Rares/<br>Amalgams || 40% || 10% || 50% || 0% || 0% || 0% || 0% |
+ | | 4 Rares/<br />Amalgams || 40% || 10% || 50% || 0% || 0% || 0% || 0% |
|- |
|- |
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⚫ | |||
⚫ | |||
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⚫ | |||
| 4 Requiems || 0% || 0% || 0% || 100% || 0% || 0% || 0% |
| 4 Requiems || 0% || 0% || 0% || 100% || 0% || 0% || 0% |
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|- |
|- |
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| 4 Rivens || 0% || 0% || 0% || 0% || 0% || 0% || 100% |
| 4 Rivens || 0% || 0% || 0% || 0% || 0% || 0% || 100% |
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|} |
|} |
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− | |||
− | *The chance of transmuting a common {{Icon|Pol|Madurai}} mod is {{#expr: 1 / {{#invoke:Mods|getModCount|Common|Madurai|true}} * 100 round 2}}% |
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− | *The chance of transmuting an uncommon {{Icon|Pol|Madurai}} mod is {{#expr: 1 / {{#invoke:Mods|getModCount|Uncommon|Madurai|true}} * 100 round 2}}% |
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− | *The chance of transmuting a rare {{Icon|Pol|Madurai}} mod is {{#expr: 1 / {{#invoke:Mods|getModCount|Rare|Madurai|true}} * 100 round 2}}% |
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− | *The chance of transmuting a common {{Icon|Pol|Naramon}} mod is {{#expr: 1 / {{#invoke:Mods|getModCount|Common|Naramon|true}} * 100 round 2}}% |
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− | *The chance of transmuting an uncommon {{Icon|Pol|Naramon}} mod is {{#expr: 1 / {{#invoke:Mods|getModCount|Uncommon|Naramon|true}} * 100 round 2}}% |
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− | *The chance of transmuting a rare {{Icon|Pol|Naramon}} mod is {{#expr: 1 / {{#invoke:Mods|getModCount|Rare|Naramon|true}} * 100 round 2}}% |
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− | *The chance of transmuting a common {{Icon|Pol|Vazarin}} mod is {{#expr: 1 / {{#invoke:Mods|getModCount|Common|Varzarin|true}} * 100 round 2}}% |
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− | *The chance of transmuting an uncommon {{Icon|Pol|Vazarin}} mod is {{#expr: 1 / {{#invoke:Mods|getModCount|Uncommon|Vazarin|true}} * 100 round 2}}% |
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− | *The chance of transmuting a rare {{Icon|Pol|Vazarin}} mod is {{#expr: 1 / {{#invoke:Mods|getModCount|Rare|Vazarin|true}} * 100 round 2}}% |
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==Transmutation Cores== |
==Transmutation Cores== |
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[[Riven Mods]] can also be transmuted. However, they require the use of Riven Transmuter, a drop from [[Eidolon Hydrolyst]], in order to transmute four unveiled, veiled, or a mix of them to produce one veiled Riven Mod. The resulting Riven Mod will always be of the same type as one of the transmuted Riven Mod. Because of this, if you use four Riven Mods of the same type, you will guarantee a veiled Riven Mod of that type. |
[[Riven Mods]] can also be transmuted. However, they require the use of Riven Transmuter, a drop from [[Eidolon Hydrolyst]], in order to transmute four unveiled, veiled, or a mix of them to produce one veiled Riven Mod. The resulting Riven Mod will always be of the same type as one of the transmuted Riven Mod. Because of this, if you use four Riven Mods of the same type, you will guarantee a veiled Riven Mod of that type. |
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− | == |
+ | ==Untransmutable Mods== |
− | + | {{Main|:Category:Untransmutable Mods}} |
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+ | Mods in the following categories cannot be acquired via transmutation: |
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− | *[[:Category:Untransmutable Mods|Untransmutable Mods]] |
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+ | *[[:Category:Flawed_Mods|Flawed]], [[:Category:Primed_Mods|Primed]] and [[:Category:Amalgam Mods|Amalgam]] mods, |
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+ | *[[:Category:Nightmare Mode Mods|Nightmare]] mods, |
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+ | *Event-exclusive mods ("60/60" dual-stat elemental mods and +120% bonus physical damage mods), |
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+ | *[[:Category:Corrupted_Mods|Corrupted]] mods, |
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+ | *[[:Category:Acolyte_Mods|Acolyte]] mods, |
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+ | *[[:Category:Augment Mods|Augment]] mods, |
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+ | *[[Set Mods|Set]] mods, |
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+ | *[[Aura]] mods, |
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+ | *[[Sentinel]] precepts, |
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+ | |||
+ | In general, mods only obtainable through vendors such as Syndicates, are untransmutable (for example, [[:Category:K-Drive_Mods|K-Drive]] mods). |
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+ | *All mods that have been sold by [[Baro Ki'Teer/Trades|Baro Ki'Teer]] are untransmutable, except for {{M|Tempo Royale}} and {{M|Astral Twilight}}. |
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+ | |||
+ | Certain other mods are untransmutable under no discernable criterion. |
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+ | *For example, {{M|Sovereign Outcast}} is untransmutable, while {{M|Stinging Thorn}} is transmutable. |
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==Media== |
==Media== |
Revision as of 18:19, 6 May 2021
- For Lavos's ability, see Transmutation Probe
Transmutation is the method of combining unwanted mods and paying credits for a chance to create a more desirable mod. The majority of PvE mods are obtainable through this method. Certain mod classes, such as Corrupted Mods and Event-exclusive mods, cannot be acquired via transmutation.
There is no specific mod combination that produces a certain mod and is purely based on rarity and chance, though polarity and item compatibility are also factors. For example, fusing four Script error: The function "Pol" does not exist. Madurai mods has a higher chance of producing a random Script error: The function "Pol" does not exist. Madurai mod. Similarly, fusing 4 rifle mods will have a higher chance of producing a random rifle mod.[citation needed]
There is also no penalty for fusing the same mod, making the chances of getting a rare mod the same regardless of whether one transmutes four different or identical rares.
Use
Begin by selecting any combination of four unranked mods that you wish to Transmute. You cannot use mods you currently have equipped, Legendary mods, or Set Mods. After an acceptable combination is selected, the Transmute area in the middle of the mod screen will light up, telling you that you are ready to transmute your selected mods. Simply click the illuminated area and then confirm your selection. The cost of Transmutation varies depending on the rarity of mods used. Prices range from 0 to 84,000, with the exception of Riven Mods:
- 0 for transmuting any three mods with a transmutation core.
- 12,000 for transmuting any four common mods.
- 24,000 for transmuting any four uncommon mods.
- 36,000 for transmuting any four rare mods.
- 24,000 for transmuting any four requiem mods, plus 3,000 for each remaining charge for up to 60,000.
- 72,000 for transmuting any four peculiar mods.
- 84,000 for transmuting any four amalgam mods.
- One Riven Transmuter for transmuting any four Riven mods.
You can mix mods of different rarities to get prices in-between. The end result of the transmutation depends on the collective rarity of mods used. Transmuting four common mods have a chance to produce rarer mods, but less so when compared to transmutations using mods of higher value.[citation needed] For example: combining four different rare mods is costly but yields a greater chance of producing a rare mod from the transmutation. Apart from that, the algorithm of transmutation is completely random — there are no recipes for even the simplest mods.
Disclaimer: The following percentages are contributed by the community. Any differences may be due to random chance. Take these values with a grain of salt.
Combination | Chance at Common | Chance at Uncommon | Chance at Rare | Chance at Requiem | Chance at Peculiar | Chance at Amalgam | Chance at Riven |
---|---|---|---|---|---|---|---|
4 Commons | 95% | 4% | 1% | 0% | 0% | 0% | 0% |
4 Uncommons/ Peculiars |
15% | 80% | 5% | 0% | 0% | 0% | 0% |
4 Rares/ Amalgams |
40% | 10% | 50% | 0% | 0% | 0% | 0% |
4 Requiems | 0% | 0% | 0% | 100% | 0% | 0% | 0% |
4 Rivens | 0% | 0% | 0% | 0% | 0% | 0% | 100% |
Transmutation Cores
Transmutation Cores are special Cores that can be used as an ingredient in Transmutation. When used alongside three other Mods to be transmuted, the Transmutation Core ensures that the resulting Mod will be of matching Polarity listed on the Transmutation Core. Using a Transmutation Core also removes the credit cost for that transmutation, allowing for cheaper attempts at transmuting Rare-quality Mods. Transmutation Cores do not guarantee the rarity of the resulting mod, only their polarity.
Transmutation cores can be acquired from Cephalon Simaris in the relay for 5,000.
Script error: The function "Pol" does not exist. Vazarin | Script error: The function "Pol" does not exist. Naramon | Script error: The function "Pol" does not exist. Madurai |
Riven Mods
- Main article: Riven Mods#Transmutation
Riven Mods can also be transmuted. However, they require the use of Riven Transmuter, a drop from Eidolon Hydrolyst, in order to transmute four unveiled, veiled, or a mix of them to produce one veiled Riven Mod. The resulting Riven Mod will always be of the same type as one of the transmuted Riven Mod. Because of this, if you use four Riven Mods of the same type, you will guarantee a veiled Riven Mod of that type.
Untransmutable Mods
- Main article: Category:Untransmutable Mods
Mods in the following categories cannot be acquired via transmutation:
- Flawed, Primed and Amalgam mods,
- Nightmare mods,
- Event-exclusive mods ("60/60" dual-stat elemental mods and +120% bonus physical damage mods),
- Corrupted mods,
- Acolyte mods,
- Augment mods,
- Set mods,
- Aura mods,
- Sentinel precepts,
In general, mods only obtainable through vendors such as Syndicates, are untransmutable (for example, K-Drive mods).
- All mods that have been sold by Baro Ki'Teer are untransmutable, except for Tempo Royale and Astral Twilight.
Certain other mods are untransmutable under no discernable criterion.
- For example, Sovereign Outcast is untransmutable, while Stinging Thorn is transmutable.
Media
Patch History
Hotfix 24.2.7 (2018-01-09)
- Reduced the Standing cost of Transmutation Cores from 10k to 5k.
Update 9.6 (2013-08-16)
- Improvements to the Transmutation system: you can no longer transmute your final power card of a given type.
Update 9.5 (2013-08-09)
- Introduced.