WARFRAME Wiki
WARFRAME Wiki
No edit summary
(rem see also (superfluous))
Tag: source edit
(28 intermediate revisions by 8 users not shown)
Line 1: Line 1:
  +
{{UpdateMe|Confirmation needed on percentages of amalgam transmutation}}
{{UpdateMe|Missing transmuting Riven Mods}}
 
  +
:''For {{WF|Lavos}}'s ability, see {{A|Transmutation Probe}}''
 
{{Infobox
 
{{Infobox
 
|Box title = Transmutation
 
|Box title = Transmutation
Line 5: Line 6:
 
}}
 
}}
 
{{Quote|Combine 4 unranked mods for a chance of a rare mod.|In-game description}}
 
{{Quote|Combine 4 unranked mods for a chance of a rare mod.|In-game description}}
[[File:Transmutation14b.png|right|250px]]
+
[[File:Transmutation14b.png|right|270px]]
  +
 
<section begin=intro />
 
<section begin=intro />
 
'''Transmutation''' is the method of combining unwanted mods and paying [[credits]] for a chance to create a more desirable mod. The majority of PvE mods are obtainable through this method. Certain mod classes, such as [[Corrupted Mods]] and [[Event]]-exclusive mods, cannot be acquired via transmutation.
 
'''Transmutation''' is the method of combining unwanted mods and paying [[credits]] for a chance to create a more desirable mod. The majority of PvE mods are obtainable through this method. Certain mod classes, such as [[Corrupted Mods]] and [[Event]]-exclusive mods, cannot be acquired via transmutation.
   
There is no specific mod combination that produces a certain mod and is purely based on rarity and chance, though [[polarity]] and item compatibility are also factors. For example, fusing four {{Icon|Pol|V}} mods has a higher chance of producing a random {{Icon|Pol|V}} mod. Similarly, fusing 4 [[:Category:Assault Rifle|rifle]] mods will have a higher chance of producing a random rifle mod.{{cite}}
+
There is no specific mod combination that produces a certain mod and is purely based on rarity and chance, though [[polarity]] and item compatibility are also factors. For example, fusing four {{Icon|Pol|V}} Madurai mods has a higher chance of producing a random {{Icon|Pol|V}} Madurai mod. Similarly, fusing 4 [[:Category:Assault Rifle|rifle]] mods will have a higher chance of producing a random rifle mod.{{cite}}
  +
  +
There is also no penalty for fusing the same mod, making the chances of getting a rare mod the same regardless of whether one transmutes four different or identical rares.
   
Transmutation does not produce [[Aura]] mods, [[Sentinel]] precepts, [[:Category:Corrupted_Mods|Corrupted]] mods, [[:Category:Primed_Mods|Primed]] mods, [[Set Mods|Set]] mods, [[:Category:Augment Mods|Augment]] mods, [[:Category:Amalgam Mods|Amalgam]] mods, or [[Riven Mods|Riven]] mods. There is also no penalty for fusing the same mod, making the chances of getting a rare mod the same regardless of whether one transmutes four different or identical rares.
 
 
<section end=intro />
 
<section end=intro />
{{clr}}{{tocright}}
+
{{clr}}
  +
{{tocright}}
 
==Use==
 
==Use==
Begin by selecting any combination of four '''unranked''' mods that you wish to Transmute. You cannot use mods you currently have equipped, [[:Category:Primed Mods|Legendary mods]], or [[Set Mods]]. After an acceptable combination is selected, the Transmute area on the middle of the mod screen will light up, telling you that you are ready to transmute your selected mods. Simply click the illuminated area and then confirm your selection. The cost of Transmutation varies depending on the rarity of mods used. Prices range from {{cc|0}} to {{cc|84,000}}:
+
Begin by selecting any combination of four '''unranked''' mods that you wish to Transmute. You cannot use mods you currently have equipped, [[:Category:Primed Mods|Legendary mods]], or [[Set Mods]]. After an acceptable combination is selected, the Transmute area in the middle of the mod screen will light up, telling you that you are ready to transmute your selected mods. Simply click the illuminated area and then confirm your selection. The cost of Transmutation varies depending on the rarity of mods used. Prices range from {{cc|0}} to {{cc|84,000}}, with the exception of [[Riven Mods]]:
   
 
*{{cc|0}} for transmuting any three mods with a transmutation core.
 
*{{cc|0}} for transmuting any three mods with a transmutation core.
Line 21: Line 25:
 
*{{cc|24,000}} for transmuting any four [[:Category:Uncommon Mods|uncommon]] mods.
 
*{{cc|24,000}} for transmuting any four [[:Category:Uncommon Mods|uncommon]] mods.
 
*{{cc|36,000}} for transmuting any four [[:Category:Rare Mods|rare]] mods.
 
*{{cc|36,000}} for transmuting any four [[:Category:Rare Mods|rare]] mods.
*{{cc|84,000}} for transmuting any four [[:Category:Amalgam_Mods|amalgam]] mods.
+
<!--*{{cc|48,000}} for transmuting any four [[:Category:Primed Mods|Primed]] mods.-->
  +
*{{cc|24,000}} for transmuting any four [[:Category:Requiem_Mods|requiem]] mods, plus {{cc|3,000}} for each remaining charge for up to {{cc|60,000}}.
  +
*{{cc|72,000}} for transmuting any four [[:Category:Peculiar Mods|peculiar]] mods.
  +
*{{cc|84,000}} for transmuting any four [[:Category:Amalgam_Mods|amalgam]] mods.
  +
*One [[Riven Transmuter]] for transmuting any four Riven mods.
   
You can mix mods of different rarities to get prices in-between. The end result of the transmutation depends on the collective rarity of mods used. Transmuting four common mods have a chance to produce rarer mods, but less so when compared to transmutations using mods of higher value.{{cite}} For example: combining four different rare mods is costly but yields a greater chance of producing a rare mod from the transmutation. Apart from that, the algorithm of transmutation is completely random&mdash;there are no recipes for even the simplest mods.
+
You can mix mods of different rarities to get prices in-between. The end result of the transmutation depends on the collective rarity of mods used. Transmuting four common mods have a chance to produce rarer mods, but less so when compared to transmutations using mods of higher value.{{cite}} For example: combining four different rare mods is costly but yields a greater chance of producing a rare mod from the transmutation. Apart from that, the algorithm of transmutation is completely random &mdash; there are no recipes for even the simplest mods.
  +
  +
{{UpdateMe|More thourough testing is appreciated (especially with transmuting rare mods). If anyone has test results for over 50 transmutations, please contribute. Current numbers are based on watching multiple Youtube videos on rare mod transmutation, sample size 405+.}}
  +
''Disclaimer: The following percentages are contributed by the community. Any differences may be due to random chance. Take these values with a grain of salt.''
  +
  +
<!--
  +
| 4 Primed || ??% || ??% || ??% || 0% || 0% || 0% || 0%
  +
|-
  +
-->
  +
{| class="wikitable"
  +
! Combination
  +
! Chance at Common !! Chance at Uncommon !! Chance at Rare !! Chance at Requiem !! Chance at Peculiar !! Chance at Amalgam !! Chance at Riven
  +
|-
  +
| 4 Commons || 95% || 4% || 1% || 0% || 0% || 0% || 0%
  +
|-
  +
| 4 Uncommons/<br />Peculiars || 15% || 80% || 5% || 0% || 0% || 0% || 0%
  +
|-
  +
| 4 Rares/<br />Amalgams || 40% || 10% || 50% || 0% || 0% || 0% || 0%
  +
|-
  +
| 4 Requiems || 0% || 0% || 0% || 100% || 0% || 0% || 0%
  +
|-
  +
| 4 Rivens || 0% || 0% || 0% || 0% || 0% || 0% || 100%
  +
|}
   
 
==Transmutation Cores==
 
==Transmutation Cores==
Line 39: Line 69:
 
|}
 
|}
   
==See also==
+
==Riven Mods==
  +
{{Main|Riven Mods#Transmutation}}
*[[:Category:Transmutable Mods|Transmutable Mods]]
 
  +
[[Riven Mods]] can also be transmuted. However, they require the use of Riven Transmuter, a drop from [[Eidolon Hydrolyst]], in order to transmute four unveiled, veiled, or a mix of them to produce one veiled Riven Mod. The resulting Riven Mod will always be of the same type as one of the transmuted Riven Mod. Because of this, if you use four Riven Mods of the same type, you will guarantee a veiled Riven Mod of that type.
*[[:Category:Untransmutable Mods|Untransmutable Mods]]
 
  +
  +
==Untransmutable Mods==
 
{{Main|:Category:Untransmutable Mods}}
  +
Mods in the following categories cannot be acquired via transmutation:
  +
*[[:Category:Flawed_Mods|Flawed]], [[:Category:Primed_Mods|Primed]] and [[:Category:Amalgam Mods|Amalgam]] mods,
  +
*[[:Category:Nightmare Mode Mods|Nightmare]] mods,
  +
*Event-exclusive mods ("60/60" dual-stat elemental mods and +120% bonus physical damage mods),
  +
*[[:Category:Corrupted_Mods|Corrupted]] mods,
  +
*[[:Category:Acolyte_Mods|Acolyte]] mods,
  +
*[[:Category:Augment Mods|Augment]] mods,
  +
*[[Set Mods|Set]] mods,
  +
*[[Aura]] mods,
  +
*[[Sentinel]] precepts,
  +
  +
In general, mods only obtainable through vendors such as Syndicates, are untransmutable (for example, [[:Category:K-Drive_Mods|K-Drive]] mods).
  +
*All mods that have been sold by [[Baro Ki'Teer/Trades|Baro Ki'Teer]] are untransmutable, except for {{M|Tempo Royale}} and {{M|Astral Twilight}}.
  +
  +
Certain other mods are untransmutable under no discernable criterion.
  +
*For example, {{M|Sovereign Outcast}} is untransmutable, while {{M|Stinging Thorn}} is transmutable.
   
 
==Media==
 
==Media==
Line 56: Line 105:
 
*Reduced the Standing cost of Transmutation Cores from 10k to 5k.
 
*Reduced the Standing cost of Transmutation Cores from 10k to 5k.
   
  +
{{PatchHistoryNeeded}}
 
{{ver|9.6}}
 
{{ver|9.6}}
 
*Improvements to the Transmutation system: you can no longer transmute your final power card of a given type.
 
*Improvements to the Transmutation system: you can no longer transmute your final power card of a given type.
Line 62: Line 112:
 
*Introduced.
 
*Introduced.
 
}}
 
}}
 
 
{{MechNav}}
 
{{MechNav}}
 
__NOTOC__
 
__NOTOC__
 
[[es:Transmutación]]
 
[[es:Transmutación]]
  +
[[fr:Transmutation]]
 
[[Category:Update 10]]
 
[[Category:Update 10]]
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 18:19, 6 May 2021

Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Confirmation needed on percentages of amalgam transmutation
For LavosIcon272 Lavos's ability, see TransmutationProbe130xWhite Transmutation Probe

Combine 4 unranked mods for a chance of a rare mod.
—In-game description
Transmutation14b


Transmutation is the method of combining unwanted mods and paying credits for a chance to create a more desirable mod. The majority of PvE mods are obtainable through this method. Certain mod classes, such as Corrupted Mods and Event-exclusive mods, cannot be acquired via transmutation.

There is no specific mod combination that produces a certain mod and is purely based on rarity and chance, though polarity and item compatibility are also factors. For example, fusing four Script error: The function "Pol" does not exist. Madurai mods has a higher chance of producing a random Script error: The function "Pol" does not exist. Madurai mod. Similarly, fusing 4 rifle mods will have a higher chance of producing a random rifle mod.[citation needed]

There is also no penalty for fusing the same mod, making the chances of getting a rare mod the same regardless of whether one transmutes four different or identical rares.


Use

Begin by selecting any combination of four unranked mods that you wish to Transmute. You cannot use mods you currently have equipped, Legendary mods, or Set Mods. After an acceptable combination is selected, the Transmute area in the middle of the mod screen will light up, telling you that you are ready to transmute your selected mods. Simply click the illuminated area and then confirm your selection. The cost of Transmutation varies depending on the rarity of mods used. Prices range from Credits64 0 to Credits64 84,000, with the exception of Riven Mods:

You can mix mods of different rarities to get prices in-between. The end result of the transmutation depends on the collective rarity of mods used. Transmuting four common mods have a chance to produce rarer mods, but less so when compared to transmutations using mods of higher value.[citation needed] For example: combining four different rare mods is costly but yields a greater chance of producing a rare mod from the transmutation. Apart from that, the algorithm of transmutation is completely random — there are no recipes for even the simplest mods.

Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
More thourough testing is appreciated (especially with transmuting rare mods). If anyone has test results for over 50 transmutations, please contribute. Current numbers are based on watching multiple Youtube videos on rare mod transmutation, sample size 405+.

Disclaimer: The following percentages are contributed by the community. Any differences may be due to random chance. Take these values with a grain of salt.

Combination Chance at Common Chance at Uncommon Chance at Rare Chance at Requiem Chance at Peculiar Chance at Amalgam Chance at Riven
4 Commons 95% 4% 1% 0% 0% 0% 0%
4 Uncommons/
Peculiars
15% 80% 5% 0% 0% 0% 0%
4 Rares/
Amalgams
40% 10% 50% 0% 0% 0% 0%
4 Requiems 0% 0% 0% 100% 0% 0% 0%
4 Rivens 0% 0% 0% 0% 0% 0% 100%

Transmutation Cores

Transmutation Cores are special Cores that can be used as an ingredient in Transmutation. When used alongside three other Mods to be transmuted, the Transmutation Core ensures that the resulting Mod will be of matching Polarity listed on the Transmutation Core. Using a Transmutation Core also removes the credit cost for that transmutation, allowing for cheaper attempts at transmuting Rare-quality Mods. Transmutation Cores do not guarantee the rarity of the resulting mod, only their polarity.

Transmutation cores can be acquired from Cephalon Simaris in the relay for ReputationLarge 5,000.

VazarinTransmuteCore NaramonTransmuteCore MaduraiTransmuteCore
Script error: The function "Pol" does not exist. Vazarin Script error: The function "Pol" does not exist. Naramon Script error: The function "Pol" does not exist. Madurai

Riven Mods

Main article: Riven Mods#Transmutation

Riven Mods can also be transmuted. However, they require the use of Riven Transmuter, a drop from Eidolon Hydrolyst, in order to transmute four unveiled, veiled, or a mix of them to produce one veiled Riven Mod. The resulting Riven Mod will always be of the same type as one of the transmuted Riven Mod. Because of this, if you use four Riven Mods of the same type, you will guarantee a veiled Riven Mod of that type.

Untransmutable Mods

Main article: Category:Untransmutable Mods

Mods in the following categories cannot be acquired via transmutation:

In general, mods only obtainable through vendors such as Syndicates, are untransmutable (for example, K-Drive mods).

Certain other mods are untransmutable under no discernable criterion.

Media

Patch History

Hotfix 24.2.7 (2018-01-09)

  • Reduced the Standing cost of Transmutation Cores from 10k to 5k.
AladVPortrait d
“Ah, have you come to make a donation to my newest 'enterprise'...?”
Patch history is needed. Click here for instructions.

Update 9.6 (2013-08-16)

  • Improvements to the Transmutation system: you can no longer transmute your final power card of a given type.

Update 9.5 (2013-08-09)

  • Introduced.