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Transient Fortitude is a mod that increases Ability Strength while reducing the Ability Duration of Warframe abilities.

Stats[]

Rank Ability Strength Ability Duration Cost Strength/Cost
0 +5% -2.5% 6 0.8%
1 +10% -5% 7 1.4%
2 +15% -7.5% 8 1.9%
3 +20% -10% 9 2.2%
4 +25% -12.5% 10 2.5%
5 +30% -15% 11 2.7%
6 +35% -17.5% 12 2.9%
7 +40% -20% 13 3%
8 +45% -22.5% 14 3.2%
9 +50% -25% 15 3.3%
10 +55% -27.5% 16 3.4%

Acquisition[]

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Orokin Vault Orokin Derelict Vault A 4.17% 1 0.0417

Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from official drop table repository.

Notes[]

  • A max rank Mod TT 20px Continuity, Mod TT 20px Constitution, or Mod TT 20px Primed Continuity mod will negate the loss of ability duration this mod has at max rank.
    • Transient Fortitude's negative duration of 27.5% will be rounded up to 28%. Therefore, Continuity will give a +2% in ability duration, Constitution will simply negate its effects, and Primed Continuity will give a +27% ability duration at max rank.
  • Can be stacked with Mod TT 20px Blind Rage, Mod TT 20px Intensify, Mod TT 20px Augur Secrets and Mod TT 20px Power Drift to provide a total of +223% Ability Strength, and 259 with all three Umbral mods.
  • A maxed Mod TT 20px Intensify has the same bonus and power cost as a Rank 5 Transient Fortitude but without the penalties.
  • It is advised not to use this mod alongside Mod TT 20px Fleeting Expertise for most builds on your warframe, as this will lead to an 87.5% reduction in ability duration at max rank.

Patch History[]

Update 15.9 (2015-01-08)

  • Fixed an issue with Corrupted Mod Transient Fortitude not being equippable simultaneously with Blind Rage.

Update 15.0 (2014-10-24)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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