WARFRAME Wiki
Register
WARFRAME Wiki
(→‎Tradables: Axi relic is "uncommon" tier, not "rare" for tax purposes)
(Removed fish.)
(17 intermediate revisions by 5 users not shown)
Line 3: Line 3:
 
|image = TradingDiorama.png
 
|image = TradingDiorama.png
 
}}
 
}}
{{Quote|"- Trading is done within the Dojo at a Trading Post or in Maroo's Bazaar.<br />
+
{{Quote|Welcome to Warframe's Trading system! Here you can trade in-game items and [[Platinum]] with other Tenno.
  +
  +
The first rule of trading in Warframe is to only trade in-game items that are available in the trade window.
  +
  +
Attempting to trade items outside of the game is considered a violation of the [https://www.warframe.com/terms Terms of Service]/[https://www.warframe.com/eula EULA].
  +
  +
To learn more about safe trading practices, hover over the tips icon in the trade window.
  +
  +
Hitting "Accept" means you have read and understood the above.
  +
  +
Happy safe trading, Tenno!|Trading Policy that appears when Trading for the first time}}
 
{{tocright}}
 
<section begin=intro />
 
The '''Trading System''' allows players to trade any tradables (see below) at the Clan [[Dojo]] (excluding [[Railjack]]), or at the dedicated trading relay - [[Maroo's Bazaar]]. There is a minimum [[Mastery Rank|Mastery]] requirement of Rank 2 in order to trade, and and up to 6 items can be traded per transaction by each partner (thus for a maximum total of 12).
  +
 
<section end=intro />
  +
 
==Prerequisites==
  +
{{Quote|"- Trading is done within the [[Dojo]] at a Trading Post or in [[Maroo's Bazaar]].<br />
 
- You can invite non-members of your clan to your Dojo to trade.<br />
 
- You can invite non-members of your clan to your Dojo to trade.<br />
 
- Not all items can be Traded. Set up shop in Maroo's Bazaar to see what you can offer and buy!<br />
 
- Not all items can be Traded. Set up shop in Maroo's Bazaar to see what you can offer and buy!<br />
Line 9: Line 27:
 
Note: We do not enforce trades for promises, clan membership, and other favors. Trade for items only.
 
Note: We do not enforce trades for promises, clan membership, and other favors. Trade for items only.
 
"|[[Chat|Trading Channel]] Introductory Message}}
 
"|[[Chat|Trading Channel]] Introductory Message}}
{{tocright}}
 
<section begin=intro />
 
The '''Trade System''' allows players to trade any tradables (see below) at the Clan [[Dojo]], or at the dedicated trading relay - [[Maroo's Bazaar]]. There is a minimum [[Mastery Rank|Mastery]] requirement of Rank 2 in order to trade, and and up to 6 items can be traded per transaction by each partner (thus for a maximum total of 12).
 
   
  +
* See also [[{{PAGENAME}}#Troubleshooting|Troubleshooting]] below.
<section end=intro />
 
   
==Prerequisites==
 
 
There is a minimum [[Mastery Rank|Mastery]] requirement of Rank 2 in order to trade.
 
There is a minimum [[Mastery Rank|Mastery]] requirement of Rank 2 in order to trade.
   
Line 26: Line 40:
   
 
==Tradables==
 
==Tradables==
Trades are charged for a trade tax which amount in {{Icon|Item|Credits|text}} based on the rarity of the commodity. Players will need to pay the respective {{Cc}} tax for the item they ''receive'' in the trade. Additionally, an additional [[Clan]] tax can be set by the Clan that the Clan Dojo is associated with, while trading in [[Maroo's Bazaar]] will not incur any additional taxes other than the baseline game tax.
+
Trades are charged for a trade tax which amount in {{Icon|Item|Credits|text}} based on the rarity of the commodity. Players will need to pay the respective {{Cc}} tax for the item they ''receive'' in the trade. Additionally, a hub tax may be payable in addition to baseline game tax:
  +
* [[Maroo's Bazaar]] has a fixed additional 10% hub tax.
  +
* [[Clan]] [[Dojo]] tax can be set by the Clan that owns the Dojo and can range an additional 0-100% of baseline game tax (this can be altered at any time by any clan member with '''Treasurer''' privilege at any Trading Post in the Dojo).
   
 
Not all items can be Traded. Set up shop in Maroo's Bazaar or your Clan's Dojo to see the full list of items that you currently own that are eligible to be sold (hold the [[Gear]] key ({{Key|Q}}) and select "SET UP SHOP").
 
Not all items can be Traded. Set up shop in Maroo's Bazaar or your Clan's Dojo to see the full list of items that you currently own that are eligible to be sold (hold the [[Gear]] key ({{Key|Q}}) and select "SET UP SHOP").
 
Primed Mods such as {{M|Primed Flow}} are considered "'''Legendary Items'''", therefore costing a trade tax of {{cc|1,000,000}}. However, Primed Mods obtained from [[Daily Tribute]] and [[Flawed Mods]] cannot be traded.
 
   
 
All tradables are split into the following categories in game:
 
All tradables are split into the following categories in game:
Line 50: Line 64:
 
*** [[Focus Lens]] Blueprints
 
*** [[Focus Lens]] Blueprints
 
** [[Genetic Code Template|IMPRINTS]]
 
** [[Genetic Code Template|IMPRINTS]]
  +
** [[Avionics|AVIONICS]]
 
** [[Void Relics|RELICS]], both intact and upgraded
 
** [[Void Relics|RELICS]], both intact and upgraded
 
** MISCELLANEOUS, includes:
 
** MISCELLANEOUS, includes:
 
*** [[Ayatan Sculpture#Stars|Ayatan Stars]]
 
*** [[Ayatan Sculpture#Stars|Ayatan Stars]]
*** [[Prime]] parts (except Prime Warframe parts - those are untradeable)
+
*** [[Prime]] parts (excluding completed Prime Warframe parts)
 
*** [[Fishing|Fish]]
 
*** [[Fishing|Fish]]
 
*** [[Captura#Scenes|Scenes]]
 
*** [[Captura#Scenes|Scenes]]
Line 60: Line 75:
 
{| style="text-align:center;" class="wikitable"
 
{| style="text-align:center;" class="wikitable"
 
|-
 
|-
! colspan="5" align="center" |Amount of tax per commodity
+
! colspan="5" align="center" |Amount of tax<sup>1</sup> per commodity
 
|-
 
|-
 
|Rarity
 
|Rarity
Line 74: Line 89:
 
|[[Plains of Eidolon|Eidolon Capture]]
 
|[[Plains of Eidolon|Eidolon Capture]]
 
|-
 
|-
| {{Icon|Item|Mods|Text}} and [[Void Relics]]
+
| {{Icon|Item|Mods|Text}}, [[Void Relics]] and [[Avionics]]
 
|{{cc|2,000}}
 
|{{cc|2,000}}
 
|{{cc|4,000}}
 
|{{cc|4,000}}
Line 84: Line 99:
 
|{{cc|4,000}}
 
|{{cc|4,000}}
 
|{{cc|8,000}}
 
|{{cc|8,000}}
|{{nowrap|{{cc|imgsize=20px|100,000}} (Unranked)}}<br />{{nowrap|{{cc|imgsize=20px|300,000}} (Rank 1)}}<br />{{nowrap|{{cc|imgsize=20px|600,000}} (Rank 2)}}<br />{{nowrap|{{cc|imgsize=20px|1,000,000}} (Rank 3)}}
+
|{{nowrap|{{cc|imgsize=20px|100,000}} (Unranked)}}<br />{{nowrap|{{cc|imgsize=20px|300,000}} (Rank 1)}}<br />{{nowrap|{{cc|imgsize=20px|600,000}} (Rank 2)}}<br />{{nowrap|{{cc|imgsize=20px|1,000,000}} (Rank 3)}}<br />{{nowrap|{{cc|imgsize=20px|1,500,000}} (Rank 4)}}<br />{{nowrap|{{cc|imgsize=20px|2,100,000}} (Rank 5)}}
 
|-
 
|-
 
| style="text-align:left;" | Uncommon-tier items:
 
| style="text-align:left;" | Uncommon-tier items:
Line 90: Line 105:
   
 
* Some [[Prime]] Warframe part [[Blueprints]]
 
* Some [[Prime]] Warframe part [[Blueprints]]
* [[Ayatan Sculpture]]s<sup>1</sup>
+
* [[Ayatan Sculpture]]s<sup>2</sup>
 
| colspan="4" | {{cc|4,000}}
 
| colspan="4" | {{cc|4,000}}
 
|-
 
|-
Line 97: Line 112:
   
 
* [[Arcane|Arcane Helmets]]
 
* [[Arcane|Arcane Helmets]]
* [[Ayatan Sculpture#Stars|Ayatan Stars]]<sup>1</sup>
+
* [[Ayatan Sculpture#Stars|Ayatan Stars]]<sup>2</sup>
 
* [[Fishing|Fish]]
 
* [[Fishing|Fish]]
 
* [[Focus Lens]]es
 
* [[Focus Lens]]es
Line 108: Line 123:
 
* [[Mining#Gems|Refined Gems]]
 
* [[Mining#Gems|Refined Gems]]
 
* [[Captura#Scenes|Scenes]]
 
* [[Captura#Scenes|Scenes]]
* [[Special Weapons]]<sup>2</sup>
+
* [[Special Weapons]]<sup>3</sup>
 
| colspan="4" | {{cc|2,000}}
 
| colspan="4" | {{cc|2,000}}
 
|-
 
|-
| style="text-align:left;" | {{Icon|Item|Platinum|text}}<sup>3</sup>
+
| style="text-align:left;" | {{Icon|Item|Platinum|text}}<sup>4</sup>
 
| colspan="4" | {{cc|500}} per unit of {{Icon|Item|Platinum|text}}
 
| colspan="4" | {{cc|500}} per unit of {{Icon|Item|Platinum|text}}
 
|}
 
|}
  +
<sup>1) The table above shows only baseline game tax. This will be higher by the hub tax: either additional 10% if trading in Maroo's Bazar, or additional 0-100% if trading in a Clan Dojo - specific surplus tax will be different in every Dojo and will be the tax rate that was last set by any of the Clan's Treasurers.<br /> 
<sup>1) Each Ayatan Star slotted into a Sculpture increases the trade tax by {{cc|2,000}}.<br /> 
+
2) Each Ayatan Star slotted into a Sculpture increases the trade tax by {{cc|2,000}}.<br /> 
2) Special Weapons must be '''''unaltered by any [[Affinity]], [[Forma]], [[Lens]], or [[Orokin Catalyst]]s''''' to be tradeable.<br /> 
+
3) Special Weapons must be '''''unaltered by any [[Affinity]], [[Forma]], [[Lens]], or [[Orokin Catalyst]]s''''' to be tradeable.<br /> 
3) Players '''''cannot''''' trade the initial amount of platinum that all accounts start off with. This is to prevent players from creating new accounts to farm platinum. Players cannot trade platinum that has been gifted to them either.</sup>
+
4) Players '''''cannot''''' trade away the initial amount of platinum that all accounts start off with. This is to prevent players from creating new accounts to farm platinum. Players cannot trade platinum that has been gifted to them either.</sup>
   
 
==Limitations==
 
==Limitations==
Line 122: Line 138:
 
* At most 6 items may be offered by each trading partner in any given trade, with multiple copies of the same item counting as separate items (exception is {{Icon|Item|Platinum|text}}, multiple units exceeding 6 of which may be offered but will still only occupy only 1 of the 6 slots in a trade). If the partners desire to trade more items - they will have to conclude additional trades, provided each of them still has available daily trades left.
 
* At most 6 items may be offered by each trading partner in any given trade, with multiple copies of the same item counting as separate items (exception is {{Icon|Item|Platinum|text}}, multiple units exceeding 6 of which may be offered but will still only occupy only 1 of the 6 slots in a trade). If the partners desire to trade more items - they will have to conclude additional trades, provided each of them still has available daily trades left.
 
* For Warframes, players can only trade the respective [[Prime]] Warframe Blueprints. Parts that are crafted through any blueprints, and the fully built Warframes themselves cannot be traded. Note that if you inadvertently started the crafting process in the [[Foundry]] and then realised you wished to trade away the blueprint - it is possible to cancel the crafting process before completion and get the Prime blueprint back, as well as all resources used, except [[Argon Crystal]]s.
 
* For Warframes, players can only trade the respective [[Prime]] Warframe Blueprints. Parts that are crafted through any blueprints, and the fully built Warframes themselves cannot be traded. Note that if you inadvertently started the crafting process in the [[Foundry]] and then realised you wished to trade away the blueprint - it is possible to cancel the crafting process before completion and get the Prime blueprint back, as well as all resources used, except [[Argon Crystal]]s.
* For Weapons, only blueprints and parts for the [[Prime]], [[Wraith]], and [[Vandal]] weapon variants are tradeable. Any other weapons and their blueprints or parts besides the {{Weapon|Sheev}}, {{Weapon|Wolf Sledge}}, {{Weapon|Pathocyst}}, {{Weapon|Quellor}}, {{Weapon|Pennant}}, and {{Weapon|Shedu}} cannot be traded.
+
* For Weapons, only blueprints and parts for the [[Prime]], [[Wraith]], and [[Vandal]] weapon variants are tradeable. Any other weapons and their blueprints or parts cannot be traded, except for the blueprints/parts of following ones, which can in fact be traded: {{Weapon|Ignis Wraith}}, {{Weapon|Pathocyst}}, {{Weapon|Pennant}}, {{Weapon|Quellor}}, {{Weapon|Shedu}}, {{Weapon|Sheev}}, {{Weapon|Wolf Sledge}}.
** The [[Syndicate]], [[Prisma]], and {{Weapon|Mara Detron}} weapons are exceptions, and are considered [[Special Weapons]], which are tradeable as a whole, but only if they are completely unranked with no [[affinity]], and unaltered with no [[Forma]], [[Lens]], or [[Orokin Catalyst]] applied.
+
** {{Weapon|Mara Detron}}, and also [[Syndicate Weapons|Syndicate]] and [[Prisma]] weapons are exceptions, and are considered [[Special Weapons]], which are tradeable as a whole, but only if they are completely unranked with no [[affinity]], and unaltered with no [[Forma]], [[Lens]], or [[Orokin Catalyst]] applied.
 
*** These weapons, will remain tradeable even if recolored, customized with skins, [[attachments|cosmetic attachments]], modded with [[mods|regular weapon mods]], or freely used in the [[Simulacrum]], due to no affinity being gained from killing the spawned mobs. This is particularly useful for trying out expensive Syndicate and Prisma weapons to test their accuracy, attack speed/rate of fire, range/damage falloff, recoil, reload speed, or general handling characteristics without fear of losing the ability to sell or resell the weapons to other players later, if they are not to the user's liking.
 
*** These weapons, will remain tradeable even if recolored, customized with skins, [[attachments|cosmetic attachments]], modded with [[mods|regular weapon mods]], or freely used in the [[Simulacrum]], due to no affinity being gained from killing the spawned mobs. This is particularly useful for trying out expensive Syndicate and Prisma weapons to test their accuracy, attack speed/rate of fire, range/damage falloff, recoil, reload speed, or general handling characteristics without fear of losing the ability to sell or resell the weapons to other players later, if they are not to the user's liking.
* Primed Mods obtained from [[Daily Tribute]] and [[Flawed Mods]] cannot be traded.
+
* [[Flawed Mods]] cannot be traded.
  +
* Primed Mods obtained from [[Daily Tribute]] cannot be traded.
* Last copy of any [[Mod]] with Precept ({{Icon|Pol|Sentinel}}) polarity cannot be traded away, you will get an error ''"Unique copies of abilities cannot be traded"''.
+
* Last copy of any [[Mod]] with Precept ({{Icon|Pol|Sentinel}}) polarity cannot be traded away, the seller will get an error ''"Unique copies of abilities cannot be traded"''.
 
* [[Riven Mods]] can only be traded if both trading players have a Mastery Rank of at least 8.
 
* [[Riven Mods]] can only be traded if both trading players have a Mastery Rank of at least 8.
 
* Blueprints and Special Weapons cannot be traded to players who do not meet their [[Mastery Rank]] requirements.
 
* Blueprints and Special Weapons cannot be traded to players who do not meet their [[Mastery Rank]] requirements.
 
* [[Relic]]s can be traded regardless of them being [[Prime Vault|vaulted]] or unvaulted, and whether they are still Intact or already upgraded with [[Void Traces]].
 
* [[Relic]]s can be traded regardless of them being [[Prime Vault|vaulted]] or unvaulted, and whether they are still Intact or already upgraded with [[Void Traces]].
  +
* Weapons or Riven mods can only be traded if they buyer has sufficient slots to accommodate all received items.
 
* Only a single {{Icon|Item|Platinum|text}} offer may exist in the trade at any given time.
 
* Only a single {{Icon|Item|Platinum|text}} offer may exist in the trade at any given time.
 
** If the offering partner wishes to offer more Platinum - they have to change the amount they are currently offering (since they cannot use another trade slot to only offer the additional amount).
 
** If the offering partner wishes to offer more Platinum - they have to change the amount they are currently offering (since they cannot use another trade slot to only offer the additional amount).
Line 138: Line 156:
   
 
===In-Game Trade Chat===
 
===In-Game Trade Chat===
In general, players post both WTB, WTS, and WTT offers in the in-game global trading chat channel. If you cannot see this channel, then please check if it may have been disabled in the settings: default {{Key|Esc}}''' > OPTIONS > CHAT > Trade Chat'''.
+
In general, players post both WTB, WTS, and WTT offers in the in-game global trading [[Chat]] channel. If you cannot see this channel, then please check if it may have been disabled in the settings: default {{Key|Esc}}''' > OPTIONS > CHAT > Trade Chat'''.
   
When you want to contact the sender of an offer in the trading channel, click on their name and select "Talk". See [[Chat]] for more information.
+
When you want to contact the sender of an offer in the trading channel, click on their name and select "Talk". As the number of messages in trading channel can be overwhelming especially at peak times with most of them not being relevant, the game allows you to apply per-channel [[Chat#Filtering|filtering]] rules to only show the relevant trading messages.
   
 
====Terminology====
 
====Terminology====
Line 158: Line 176:
   
 
===Trading Boards===
 
===Trading Boards===
 
* [[Board:Trading|Trading Board]] - on this wiki
There is a number of trading boards available where players may post buy/sell offers, including third-party websites not associated with the game or the publisher. Notable ones are:
 
 
* [https://forums.warframe.com/forum/180-pc-trading-post/ Official Warframe Forums] - official game website
*[[Board:Trading|Trading Board]] - on this wiki
 
  +
<!-- NB. No 3rd party websites here, since https://www.warframe.com/eula 2.j. prohibits any kind of 3rd party matchmaking -->
*[https://forums.warframe.com/forum/180-pc-trading-post/ Official Warframe Forums] - official game website
 
*[https://warframe.market Warframe Market] - third-party website not officially associated with the game
 
*[https://riven.market/ Riven Market] - third-party website exclusively for Riven trading
 
   
 
==Process==
 
==Process==
Line 168: Line 184:
 
One first needs to find a willing trading partner for whatever it is they are willing to either buy or sell, see [[{{PAGENAME}}#Matchmaking|Matchmaking]] section above on this page.
 
One first needs to find a willing trading partner for whatever it is they are willing to either buy or sell, see [[{{PAGENAME}}#Matchmaking|Matchmaking]] section above on this page.
   
Once a trading partner is found, both trading partners have to be present in either [[Clan Dojo]] of either trading partner (they do not have to be in the same Clan), or at [[Maroo's Bazaar]] on [[Mars]].
+
Once a trading partner is found, both trading partners have to be present in either [[Clan Dojo]] (excluding [[Railjack]] of either trading partner (they do not have to be in the same Clan), or in the same instance of [[Maroo's Bazaar]] on [[Mars]].
* The universal way to trade in either location is for one of the partners to hold the [[Gear]] key (default {{Key|Q}}), and click "SET UP SHOP", while the other may approach the first and hit "Use" key, default {{Key|X}} to start the actual trade.
+
* The universal way to trade in either location is for one of the partners to hold the [[Gear]] key (default {{Key|Q}}), click "SET UP SHOP" and add any random mods/items, while the other player may physically approach the shopkeeper and hit "Use" key (default {{Key|X}}) to start the actual trade, which will remove the mod/items displayed in the shop and present both parties with a new blank trade.
* In [[Clan Dojo]] only partners may alternatively trade by using a Trading Post, if at least one has been placed there by a Clan member with Architect permissions. Either partner may physically approach a Trading Post (these are marked with a special icon shown in an icon legend on the Clan Dojo minimap, daulf {{Key|M}}, which will have 4 cyan consoles around it, then once they are close enough to a console - "X | ACTIVATE" text will be displayed, at which point they need to hit "Use" key (default {{Key|X}}). This will show how many daily trades you have left, and also the list of players currently in Clan Dojo and eligible to trade today. Double-click on the entry with the avatar + name of your prospective trading partner to initiate the actual trade.
+
* In [[Clan Dojo]] only there is another, easier way to trade. This is done by using a Trading Post - provided at least one has been placed earlier by a Clan Architect. Either partner may physically approach a Trading Post (these are marked with a special icon shown in the icon legend on the Clan Dojo minimap, (default {{Key|M}}). Trading Post itself has 4 cyan consoles around it, and once a player is close enough to one of the consoles - "{{Key|X}} | ACTIVATE" text will be displayed, at which point they need to hit "Use" key (default {{Key|X}}). This will show how many daily trades you have left, and also the list of players currently in Clan Dojo and eligible to trade today. Double-click on the entry with the avatar + name of your prospective trading partner to initiate the actual trade.
: Note that any players currently in Clan Dojo, but not eligible to trade will not be shown on the list - this includes players who have exhausted their daily trades, who have not reached [[Mastery Rank]] of 2, or have not enabled 2FA on their account. As new players arrive - the list will also not be refreshed automatically, but instead needs to be closed and reopened again.
+
: Note that any players currently in Clan Dojo, but not eligible to trade will not be shown on the list - this includes players who have exhausted their daily trades, who have not reached [[Mastery Rank]] of 2, have not enabled 2FA on their account, or are inside the [[Railjack]] in the Dojo. As new players arrive or depart the Dojo - the list will also not be refreshed automatically, but instead needs to be closed and reopened again.
   
 
Once the actual trade is initiated, each partner will be presented with their own modifiable list of 6 slots (i.e. 12 slots total for a trade). They can freely edit each of their respective 6 slots at will before the trade is concluded by adding/removing items, and these modifications will be immediately shown to both trading parties. Only 1 of the 12 slots may be used to offer {{Icon|Item|Platinum|text}} at any given time, however any amount of platinum may be offered in that slot. Any tradable items other than Platinum will occupy a separate slot for each unit offered, even if these are duplicate copies of the same item type (e.g. not more 6 [[Ayatan Sculpture#Stars|Cyan Ayatan Stars]] may be offered by a partner in a single trade, since each will occupy a separate trade slot).
 
Once the actual trade is initiated, each partner will be presented with their own modifiable list of 6 slots (i.e. 12 slots total for a trade). They can freely edit each of their respective 6 slots at will before the trade is concluded by adding/removing items, and these modifications will be immediately shown to both trading parties. Only 1 of the 12 slots may be used to offer {{Icon|Item|Platinum|text}} at any given time, however any amount of platinum may be offered in that slot. Any tradable items other than Platinum will occupy a separate slot for each unit offered, even if these are duplicate copies of the same item type (e.g. not more 6 [[Ayatan Sculpture#Stars|Cyan Ayatan Stars]] may be offered by a partner in a single trade, since each will occupy a separate trade slot).
   
Once a trading partner is satisfied with what is shown in the 12 trade slots - they may check "READY TO TRADE" tickbox. Altering any of the 12 trade slots will uncheck these for both partners. Once both partners have checked these tickboxes, "ACCEPT BUTTON" will be enabled. Clicking this will show the final confirmation the full names of all tradeables offered by both parties, and "OK" and "CANCEL" buttons below. Clicking "OK" is perhaps the single most important step, as it will commit the trade and make it irreversible, so please only click it if you are absolutely satisfied with the trade.
+
Once a trading partner is satisfied with what is shown in the 12 trade slots - they may check "READY TO TRADE" tickbox. Altering any of the 12 trade slots will uncheck these for both partners. Once both partners have checked these tickboxes, "ACCEPT BUTTON" will be enabled. Clicking this will show the final confirmation the full names of all tradeables offered by both parties, and "OK" and "CANCEL" buttons below.
  +
  +
===Confirmation===
  +
Clicking "OK" is perhaps the single most important step, as it will commit the trade and make it irreversible, so please only click it if you are absolutely satisfied with the trade. Each player is personally responsible for not being scammed, and the publisher's policy is to not unwind any trades, even where a player believes they have been scammed. The following tips should help:
  +
* If a trade is cancelled and reopened - this is a red flag, thoroughly check everything again before accepting!
  +
* Always double, triple check that you will be receiving what you and the other player decided upon. It never hurts to be extra cautious, Tenno!
  +
* Trading UI Changes: if a player changes something you will notified instantly. You will then need to re-check to accept the changes before proceeding with the trade.
  +
* [[Baro Ki'Teer]] arrivals may cause sharp price drops for his items.
  +
* Recent game patches may cause [[Void Relic]]s to be vaulted/unvaulted, and/or result in other changes to droptables, including rare/legendary items.
  +
** [https://forums.warframe.com/forum/170-announcements-events/ Announcements] should be consulted before confirming a trade, especially for a large amount of platinum.
  +
* Full set vs blueprint only.
  +
** For all tradable warframes and companions full set is more than just a blueprint, and includes exactly 4 pieces: main blueprint, Neuroptics/Cerebrum, Chassis and Systems (all 4 pieces being uncrafted blueprints in case of warframes). Tradable [[Archwing]] sets likewise consist of 4 parts (albeit named differently).
  +
** For the vast majority of tradable weapons the set consists of at least 2 items - most often main blueprint + an extra part. In some cases the set includes duplicate parts, as is the case for e.g. [[Dual Kamas Prime]]. Exceptions:
  +
*** Single-item sets do exist however, and at the moment these are: {{Weapon|Ignis Wraith}} blueprint, {{Weapon|Mara Detron}}, {{Weapon|Pennant}} blueprint, {{Weapon|Quellor}} blueprint, and [[Syndicate Weapons|Syndicate]] and [[Prisma]] weapons.
  +
*** Multi-item sets that ''do not'' include the main blueprint: [[Broken War]] set, [[Shedu]] set, [[Landing Craft]] sets and most [[Arch-gun]] sets (exception is [[Imperator Vandal]] that in fact does have the main blueprint as a part of the set).
  +
* Names of all items, including variations, or similarly-looking/named items (e.g. Chassis vs Systems or Neuroptics, Arcane Velocity vs. Arcane Victory etc.)
  +
* Ranks of any [[Mod]]s or [[Arcane Enhancement]]s traded (e.g. is the seller offering a rank 0 mod, instead of the agreed rank 10?)
  +
* Platinum amount - pay attention to this, including the number of repeating digits, especially after restarting the trade (e.g. the number of zeroes a buyer is offering, 1000 or 100?)
  +
* “Platinum Glitches”: A player might offer to host a “Platinum Glitch” with the promise that it will double your Platinum. They will ask you to enter the desired amount of Platinum you wish to double in the Trade UI. Since “Platinum Glitches” do not exist, the player may complete the trade and leave with your platinum. Take extra care of checking the platinum amount before moving forward with the trade. The amount you confirm in the trading UI will be the amount you give/receive (even if told otherwise).
  +
* “Founders Codes”: Codes to unlock Founders' content in Warframe do not exist. Refrain from trading with players that are offering items/codes that have not been announced or made available by Digital Extremes.
  +
* “Ancient Cores” vs. “Legendary Cores”: Unlike Legendary Cores, Ancient Cores do NOT have the ability to maximize the rank of a mod. Keep this in mind as players will attempt to trade “Ancient Cores” as “Legendary.”
  +
* When trading at the Dojo, make sure Dojo hub tax is acceptable, as it may be as high as additional 100% of baseline game tax (thus doubling the credit tax paid). You can always insist to go to [[Maroo's Bazaar]], where hub tax is always fixed at an additional 10%.
  +
* [https://forums.warframe.com/topic/517634-psa-tenno-safe-trading-tips/ '''Psa: Tenno Safe Trading Tips'''] forum post by ''[DE]Danielle''
   
 
==Personal Trading/Chat History==
 
==Personal Trading/Chat History==
Line 182: Line 220:
   
 
{{#lsth:Chat|History}}
 
{{#lsth:Chat|History}}
  +
  +
==Troubleshooting==
  +
* Unable to see trading partner on the list in Trading Terminal console.
  +
** Check that partner is already inside Dojo, slower computers may take a few minutes to load larger Dojos.
  +
** Check that partner is at least [[Mastery Rank]] 2, has enabled their [[{{PAGENAME}}#Prerequisites|2FA]], and has not yet used all of their daily trades for today. Each player has a limited number of daily trades equal to their Mastery Rank, and these refresh every day at 0000 UTC.
  +
** If partner is in [[Railjack]] section of [[Dojo]] - they will not be shown on the list until they move out. {{Key|ESC}} > FAST TRAVEL > ENERGY LAB will fix this.
  +
** An individual [[{{PAGENAME}}#Trade Ban|Trade Ban]] may be in effect.
  +
* After attempting to load the Dojo, I unexpectedly see the trade partner quitting squad and go offline before they arrive at the Dojo.
  +
** Game may crash for some players with weaker computers attempting to load a larger Dojo. Make a squad and go to [[Maroo's Bazaar]] in this case.
  +
* Just after I was invited to another Dojo, but before the trade I was kicked from the Dojo with a message saying that all Clan members have left.
  +
** If the host's computer is much slower than the guest's computer - this may be an issue. Make a squad and go to [[Maroo's Bazaar]] in this case.
  +
* I cannot enter platinum into the trade.
  +
** Players '''''cannot''''' trade away the initial amount of platinum that all accounts start off with. This is to prevent players from creating new accounts to farm platinum. Players cannot trade platinum that has been gifted to them either.
  +
* Cannot sell item, it shows "Partner Locked".
  +
** Check that the buyer has sufficient [[Mastery Rank]].
  +
** If they have a sufficient MR, they must be located within affinity proximity (no further than about 50 meters) within the Dojo. Being too far away is a known bug that causes the game to assume the buyer has MR 0. Please ensure you can see your buyer and try to trade again.
  +
*** Thoroughly check trade details again after the trade is restarted.
  +
* Seller gets an error ''"Unique copies of abilities cannot be traded"''.
  +
** This is by design, last copy of any [[Mod]] with Precept ({{Icon|Pol|Sentinel}}) polarity cannot be traded away. The seller must own at least 2 copies of this mod is trying to sell one.
  +
* The credits of one of the partners are shown in red preventing the partners from accepting the trade.
  +
** This means at least one of the partners does not have enough credits to pay the game tax + hub tax.
  +
*** If trading in Dojo - verify that the hub tax rate is acceptable, as it may be as high as 100% more than the base tax. In this case go to [[Maroo's Bazaar]] to trade, where hub tax is fixed at 10%.
  +
*** You can sell duplicate mods and blueprints without leaving the Dojo/Maroo's Bazaar. {{Key|ESC}} > EQUIPMENT > INVENTORY/MODS > sell sufficient duplicate mods or blueprints. Most players have multiple component blueprints for [[Harrow]], [[Nyx]], [[Oberon]].
  +
*** Thoroughly check trade details again after the trade is restarted.
  +
* When trading a weapon or riven mod, I get an error that there buyer does not have enough space in the inventory.
  +
** The weapon buyer may increase weapon inventory without leaving Dojo/Maroo's Bazaar by {{Key|ESC}} > EQUIPMENT > INVENTORY > WEAPONS. They may either sell unneeded weapons, or buy 2 extra slots for 12 {{Icon|Item|Platinum}} immediately while in Dojo/Maroo's Bazaar.
  +
** The Riven mod buyer cannot increase riven mod capacity while in Dojo/Maroo's Bazaar unless they are prepared to sell any riven mods. Increasing riven mod capacity without selling Riven mods is only possible in the [[Market]]: go to [[Orbiter]] > {{Key|ESC}} > MARKET > search for "slot", and buy Riven slots which costs 60 {{Icon|Item|Platinum}} for a bundle of 3 Riven slots.
  +
** Thoroughly check trade details again after the trade is restarted.
   
 
==Trade Ban==
 
==Trade Ban==
  +
Manual trade bans can be enacted by chat moderators if the player breaks the EULA by offering to trade in-game items for non-game items (including cash) outside of the game.<ref>https://forums.warframe.com/topic/680196-trade-ban/</ref>
Players may get automatically tagged by the game's anti-cheat system if they acquire an unrealistic amount of loot in a mission, resulting in a two-week trade suspension until the developers review the player's case. These players will receive an in-game inbox message from Warframe's Support Team saying the following:
 
  +
 
In addition, players may get automatically tagged by the game's anti-cheat system if they acquire—what the game deems as—an 'unrealistic' amount of loot in a mission, resulting in a two-week trade suspension until the developers review the player's case. These players will receive an in-game inbox message from Warframe's Support Team saying the following:
   
 
{{Quote|Hello (Player name),
 
{{Quote|Hello (Player name),
Line 198: Line 266:
 
==Tips==
 
==Tips==
 
*Manage your trading inventory with [[User blog:Jrjjue/PowerShell_Trading_Script|a PowerShell script]].
 
*Manage your trading inventory with [[User blog:Jrjjue/PowerShell_Trading_Script|a PowerShell script]].
  +
  +
==References==
  +
{{Reflist}}
  +
  +
==External Links==
  +
*[https://forums.warframe.com/topic/517634-psa-tenno-safe-trading-tips/ '''Psa: Tenno Safe Trading Tips'''] forum post by [DE]Danielle
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.4}}
  +
*The Trading screen will now prompt you with a warning when you’re about to Trade an Arcane that is currently equipped.
  +
  +
{{ver|27.3.6}}
  +
*Fixed the Partner MR Locked message when Trading not stating the Mastery Rank. It will now appear as ‘PARTNER <MASTERY_RANK> LOCKED’.
  +
  +
{{ver|27.3}}
  +
*Fixed the Trading Policy popup in the Trade screen coming up every time a Trade is opened for some players.
  +
  +
{{ver|27.2}}
  +
*Added a “Trading Policy” that will appear when Trading for the first time! Safe trading tips have also been added to the Trade UI.
  +
**''Trading is an essential part of Warframe and we felt it important to inform players on how to proceed with trading in a safe manner. All players will be presented with the “Trading Policy” window when trading for the first time ever (Mastery Rank 2 players who have just unlocked trading), and for the first time since downloading the update. This applies to any instance of trading in the Dojo and in Maroo’s Bazaar. Once you’ve accepted the Policy you may access it from the “Trading Policy” button when trading if desired.''
  +
  +
{{ver|25.8.1}}
  +
;Hyena Change (Razorback mission only)
  +
  +
An Orokin Cell farming exploit was brought to our attention by not only players, but also our internal flagging system when such a method is tripped for misuse. In short, players were forcing the Hyena’s to spawn infinitely by entering/exiting rooms knowing that their Orokin Cell drop rate is 100%. As a result of this misuse, the Orokin Cell drop rate for the Hyena’s in the Razorback mission will diminish the more you spawn, to still allow for multiple drop attempts but without giving away the entire cake. Please note that players who are trade banned due to triggering this exploit will be manually unbanned after this Hotfix.
  +
 
{{ver|25.2}}
 
{{ver|25.2}}
 
*Fixed having 6 unranked Mods in the Trade slots appearing as fully rank after "the slots are full" message prompted, and accepting the Trade results in giving 1 max-ranked same Mod away instead of 6 unranked Mods, even when you didn't swap it.
 
*Fixed having 6 unranked Mods in the Trade slots appearing as fully rank after "the slots are full" message prompted, and accepting the Trade results in giving 1 max-ranked same Mod away instead of 6 unranked Mods, even when you didn't swap it.

Revision as of 23:21, 3 May 2020

Welcome to Warframe's Trading system! Here you can trade in-game items and Platinum with other Tenno.

The first rule of trading in Warframe is to only trade in-game items that are available in the trade window.

Attempting to trade items outside of the game is considered a violation of the Terms of Service/EULA.

To learn more about safe trading practices, hover over the tips icon in the trade window.

Hitting "Accept" means you have read and understood the above.

Happy safe trading, Tenno!
—Trading Policy that appears when Trading for the first time

The Trading System allows players to trade any tradables (see below) at the Clan Dojo (excluding Railjack), or at the dedicated trading relay - Maroo's Bazaar. There is a minimum Mastery requirement of Rank 2 in order to trade, and and up to 6 items can be traded per transaction by each partner (thus for a maximum total of 12).


Prerequisites

"- Trading is done within the Dojo at a Trading Post or in Maroo's Bazaar.
- You can invite non-members of your clan to your Dojo to trade.
- Not all items can be Traded. Set up shop in Maroo's Bazaar to see what you can offer and buy!
- You must have a Mastery Rank of 2 or higher and Two-Factor Authentication enabled in order to trade.
Note: We do not enforce trades for promises, clan membership, and other favors. Trade for items only.

"
Trading Channel Introductory Message

There is a minimum Mastery requirement of Rank 2 in order to trade.

As of Update 25.0 (2019-05-22), players need to enable 2-Factor Authentication on the official Warframe site in order to gain access to trade. Follow these steps to enable 2FA:

  1. Go to the Official Warframe website's Account Management page and log into your PC account if needed.
  2. Click on “USER INFORMATION” side tab if it is not active already.
  3. You should see there
    “Enable Two-Factor Authentication (2FA) and receive a free in-game cosmetic: Enable” - click on "Enable".
  4. A popup message will appear at the top of the webpage saying “PLEASE CHECK YOUR EMAIL FOR FINAL CONFIRMATION. IF YOU DO NOT RECEIVE WITHIN THE NEXT HOUR PLEASE CONTACT SUPPORT AT SUPPORT.WARFRAME.COM FOR ASSISTANCE.”
  5. You should receive an email within an hour with a link to confirm. Click the link, and wait for the Official Warframe's website to open with a popup message at the top saying
    “TWO-FACTOR AUTHENTICATION HAS BEEN ENABLED FOR YOUR ACCOUNT.”

Tradables

Trades are charged for a trade tax which amount in Credits Credits based on the rarity of the commodity. Players will need to pay the respective Credits64 tax for the item they receive in the trade. Additionally, a hub tax may be payable in addition to baseline game tax:

  • Maroo's Bazaar has a fixed additional 10% hub tax.
  • Clan Dojo tax can be set by the Clan that owns the Dojo and can range an additional 0-100% of baseline game tax (this can be altered at any time by any clan member with Treasurer privilege at any Trading Post in the Dojo).

Not all items can be Traded. Set up shop in Maroo's Bazaar or your Clan's Dojo to see the full list of items that you currently own that are eligible to be sold (hold the Gear key (Q ) and select "SET UP SHOP").

All tradables are split into the following categories in game:

Amount of tax1 per commodity
Rarity Common Uncommon Rare, Riven Legendary
Tier Lith, Meso Neo, Axi Eidolon Capture
FusionCorePackSilversingle Mods, Void Relics and Avionics Credits64 2,000 Credits64 4,000 Credits64 8,000 Credits64 1,000,000
CosmeticEnhancer Arcane Enhancements Credits64 2,000 Credits64 4,000 Credits64 8,000 Credits64 100,000 (Unranked)
Credits64 300,000 (Rank 1)
Credits64 600,000 (Rank 2)
Credits64 1,000,000 (Rank 3)
Credits64 1,500,000 (Rank 4)
Credits64 2,100,000 (Rank 5)
Uncommon-tier items:


Credits64 4,000
Common-tier items:


Credits64 2,000
PlatinumLarge Platinum4 Credits64 500 per unit of PlatinumLarge Platinum

1) The table above shows only baseline game tax. This will be higher by the hub tax: either additional 10% if trading in Maroo's Bazar, or additional 0-100% if trading in a Clan Dojo - specific surplus tax will be different in every Dojo and will be the tax rate that was last set by any of the Clan's Treasurers.
  2) Each Ayatan Star slotted into a Sculpture increases the trade tax by Credits64 2,000.
  3) Special Weapons must be unaltered by any Affinity, Forma, Lens, or Orokin Catalysts to be tradeable.
  4) Players cannot trade away the initial amount of platinum that all accounts start off with. This is to prevent players from creating new accounts to farm platinum. Players cannot trade platinum that has been gifted to them either.

Limitations

  • The number of trades that can be made per day is the same as the player's Mastery Rank, with exception to Founders, who get an additional two trades per day. The trade limit is refreshed daily at GMT 00:00 and is not affected by the number of items exchanged in each transaction. Furthermore, ranking up will provide an additional trade even if the daily limit has been reached.
  • At most 6 items may be offered by each trading partner in any given trade, with multiple copies of the same item counting as separate items (exception is PlatinumLarge Platinum, multiple units exceeding 6 of which may be offered but will still only occupy only 1 of the 6 slots in a trade). If the partners desire to trade more items - they will have to conclude additional trades, provided each of them still has available daily trades left.
  • For Warframes, players can only trade the respective Prime Warframe Blueprints. Parts that are crafted through any blueprints, and the fully built Warframes themselves cannot be traded. Note that if you inadvertently started the crafting process in the Foundry and then realised you wished to trade away the blueprint - it is possible to cancel the crafting process before completion and get the Prime blueprint back, as well as all resources used, except Argon Crystals.
  • For Weapons, only blueprints and parts for the Prime, Wraith, and Vandal weapon variants are tradeable. Any other weapons and their blueprints or parts cannot be traded, except for the blueprints/parts of following ones, which can in fact be traded: IgnisWraith Ignis Wraith, Pathocyst Pathocyst, Pennant Pennant, Quellor Quellor, Shedu Shedu, Sheev Sheev, WolfSledge Wolf Sledge.
    • MaraDetron Mara Detron, and also Syndicate and Prisma weapons are exceptions, and are considered Special Weapons, which are tradeable as a whole, but only if they are completely unranked with no affinity, and unaltered with no Forma, Lens, or Orokin Catalyst applied.
      • These weapons, will remain tradeable even if recolored, customized with skins, cosmetic attachments, modded with regular weapon mods, or freely used in the Simulacrum, due to no affinity being gained from killing the spawned mobs. This is particularly useful for trying out expensive Syndicate and Prisma weapons to test their accuracy, attack speed/rate of fire, range/damage falloff, recoil, reload speed, or general handling characteristics without fear of losing the ability to sell or resell the weapons to other players later, if they are not to the user's liking.
  • Flawed Mods cannot be traded.
  • Primed Mods obtained from Daily Tribute cannot be traded.
  • Last copy of any Mod with Precept (Script error: The function "Pol" does not exist.) polarity cannot be traded away, the seller will get an error "Unique copies of abilities cannot be traded".
  • Riven Mods can only be traded if both trading players have a Mastery Rank of at least 8.
  • Blueprints and Special Weapons cannot be traded to players who do not meet their Mastery Rank requirements.
  • Relics can be traded regardless of them being vaulted or unvaulted, and whether they are still Intact or already upgraded with Void Traces.
  • Weapons or Riven mods can only be traded if they buyer has sufficient slots to accommodate all received items.
  • Only a single PlatinumLarge Platinum offer may exist in the trade at any given time.
    • If the offering partner wishes to offer more Platinum - they have to change the amount they are currently offering (since they cannot use another trade slot to only offer the additional amount).
    • If the partners decide that the other partner should now be offering more Platinum, this can be achieved without having to cancel and restart the trade by the currently offering partner removing the Platinum offered, then the other partner offering Platinum instead.

Matchmaking

There are several means to find buyers and sellers.

In-Game Trade Chat

In general, players post both WTB, WTS, and WTT offers in the in-game global trading Chat channel. If you cannot see this channel, then please check if it may have been disabled in the settings: default Esc > OPTIONS > CHAT > Trade Chat.

When you want to contact the sender of an offer in the trading channel, click on their name and select "Talk". As the number of messages in trading channel can be overwhelming especially at peak times with most of them not being relevant, the game allows you to apply per-channel filtering rules to only show the relevant trading messages.

Terminology

People who use the Trade chat have their own acronyms to summarize their offers. Below is a short list of the most commonly used acronyms in Trade chat. A more comprehensive guide can be found here.

  • WTB - Want to buy
  • WTS - Want to sell
  • WTT(F) - Want to trade (for)
  • blitzer - player who quickly completes the mission in solo mode only to obtain a tradable end-of-mission reward item (such as a mod) and immediately trade it to the client
  • WTH - Want to hire (note the game does not recommend trading for favors/services, e.g. if you hire a blitzer - it is recommended to do so on a "no win - no fee" basis, i.e. not to pay an advance fee, and instead only trade afterwards for the actual tradable end-of-mission reward item)
  • PC - Price check
  • PMO - Private Message Offer
  • OBO - "or best offer"
  • [...]p - "p" is simply short for Platinum and is normally prefixed by a numerical value, e.g. "100p" means '100 Platinum'.

Maroo's Bazaar

You can also visit Maroo's Bazaar on Mars and meet other players willing to trade, inspecting offers displayed above a seller's head. Approaching a seller and using the context action key (X ) will initiate a trade. To offer items for trade hold the Gear key (Q ) and select "SET UP SHOP".

Trading Boards

Process

Trading Post

The Trading Post as it appears in-game.

One first needs to find a willing trading partner for whatever it is they are willing to either buy or sell, see Matchmaking section above on this page.

Once a trading partner is found, both trading partners have to be present in either Clan Dojo (excluding Railjack of either trading partner (they do not have to be in the same Clan), or in the same instance of Maroo's Bazaar on Mars.

  • The universal way to trade in either location is for one of the partners to hold the Gear key (default Q ), click "SET UP SHOP" and add any random mods/items, while the other player may physically approach the shopkeeper and hit "Use" key (default X ) to start the actual trade, which will remove the mod/items displayed in the shop and present both parties with a new blank trade.
  • In Clan Dojo only there is another, easier way to trade. This is done by using a Trading Post - provided at least one has been placed earlier by a Clan Architect. Either partner may physically approach a Trading Post (these are marked with a special icon shown in the icon legend on the Clan Dojo minimap, (default M ). Trading Post itself has 4 cyan consoles around it, and once a player is close enough to one of the consoles - "X  | ACTIVATE" text will be displayed, at which point they need to hit "Use" key (default X ). This will show how many daily trades you have left, and also the list of players currently in Clan Dojo and eligible to trade today. Double-click on the entry with the avatar + name of your prospective trading partner to initiate the actual trade.
Note that any players currently in Clan Dojo, but not eligible to trade will not be shown on the list - this includes players who have exhausted their daily trades, who have not reached Mastery Rank of 2, have not enabled 2FA on their account, or are inside the Railjack in the Dojo. As new players arrive or depart the Dojo - the list will also not be refreshed automatically, but instead needs to be closed and reopened again.

Once the actual trade is initiated, each partner will be presented with their own modifiable list of 6 slots (i.e. 12 slots total for a trade). They can freely edit each of their respective 6 slots at will before the trade is concluded by adding/removing items, and these modifications will be immediately shown to both trading parties. Only 1 of the 12 slots may be used to offer PlatinumLarge Platinum at any given time, however any amount of platinum may be offered in that slot. Any tradable items other than Platinum will occupy a separate slot for each unit offered, even if these are duplicate copies of the same item type (e.g. not more 6 Cyan Ayatan Stars may be offered by a partner in a single trade, since each will occupy a separate trade slot).

Once a trading partner is satisfied with what is shown in the 12 trade slots - they may check "READY TO TRADE" tickbox. Altering any of the 12 trade slots will uncheck these for both partners. Once both partners have checked these tickboxes, "ACCEPT BUTTON" will be enabled. Clicking this will show the final confirmation the full names of all tradeables offered by both parties, and "OK" and "CANCEL" buttons below.

Confirmation

Clicking "OK" is perhaps the single most important step, as it will commit the trade and make it irreversible, so please only click it if you are absolutely satisfied with the trade. Each player is personally responsible for not being scammed, and the publisher's policy is to not unwind any trades, even where a player believes they have been scammed. The following tips should help:

  • If a trade is cancelled and reopened - this is a red flag, thoroughly check everything again before accepting!
  • Always double, triple check that you will be receiving what you and the other player decided upon. It never hurts to be extra cautious, Tenno!
  • Trading UI Changes: if a player changes something you will notified instantly. You will then need to re-check to accept the changes before proceeding with the trade.
  • Baro Ki'Teer arrivals may cause sharp price drops for his items.
  • Recent game patches may cause Void Relics to be vaulted/unvaulted, and/or result in other changes to droptables, including rare/legendary items.
    • Announcements should be consulted before confirming a trade, especially for a large amount of platinum.
  • Full set vs blueprint only.
    • For all tradable warframes and companions full set is more than just a blueprint, and includes exactly 4 pieces: main blueprint, Neuroptics/Cerebrum, Chassis and Systems (all 4 pieces being uncrafted blueprints in case of warframes). Tradable Archwing sets likewise consist of 4 parts (albeit named differently).
    • For the vast majority of tradable weapons the set consists of at least 2 items - most often main blueprint + an extra part. In some cases the set includes duplicate parts, as is the case for e.g. Dual Kamas Prime. Exceptions:
  • Names of all items, including variations, or similarly-looking/named items (e.g. Chassis vs Systems or Neuroptics, Arcane Velocity vs. Arcane Victory etc.)
  • Ranks of any Mods or Arcane Enhancements traded (e.g. is the seller offering a rank 0 mod, instead of the agreed rank 10?)
  • Platinum amount - pay attention to this, including the number of repeating digits, especially after restarting the trade (e.g. the number of zeroes a buyer is offering, 1000 or 100?)
  • “Platinum Glitches”: A player might offer to host a “Platinum Glitch” with the promise that it will double your Platinum. They will ask you to enter the desired amount of Platinum you wish to double in the Trade UI. Since “Platinum Glitches” do not exist, the player may complete the trade and leave with your platinum. Take extra care of checking the platinum amount before moving forward with the trade. The amount you confirm in the trading UI will be the amount you give/receive (even if told otherwise).
  • “Founders Codes”: Codes to unlock Founders' content in Warframe do not exist. Refrain from trading with players that are offering items/codes that have not been announced or made available by Digital Extremes.
  • “Ancient Cores” vs. “Legendary Cores”: Unlike Legendary Cores, Ancient Cores do NOT have the ability to maximize the rank of a mod. Keep this in mind as players will attempt to trade “Ancient Cores” as “Legendary.”
  • When trading at the Dojo, make sure Dojo hub tax is acceptable, as it may be as high as additional 100% of baseline game tax (thus doubling the credit tax paid). You can always insist to go to Maroo's Bazaar, where hub tax is always fixed at an additional 10%.
  • Psa: Tenno Safe Trading Tips forum post by [DE]Danielle

Personal Trading/Chat History

Main article: Chat#History

PC users have a way to partially obtain personal trading and chat history, as long as they have not yet restarted their game session.


There is a partial access to private chat and trading history, with the following observations:

  • Only PC users are able to access the history.
  • The history is only available until the game is restarted.
  • The history is not accessible via the game, other applications have to be used (e.g. Windows Notepad).
  • Only certain information is recorded, including:
    • The names of players with whom you were in a squad.
    • The names of players with whom you had private conversations.
    • Your outgoing private messages.
    • The names of players you traded with.
    • Names and quantities of items (including Platinum) that you both bought and sold when trading.
    • Names of items that you bought from the Market.
    • Names of items that you attempted building in the Foundry.
    • Amounts of Credits Credits and OrokinDucats Orokin Ducats received when selling items from your Inventory or from a Ducat kiosk in a Relay.
  • No messages in public chat channels, such as Clan, Recruiting or Trading, nor any incoming private messages are recorded.

Accessing History

Main article: EE.log

The history can be accessed in C:\Users\WINDOWSUSERNAME\AppData\Local\Warframe\EE.log, but note that this file is automatically overwritten every time you start the game. Using a text editor, such as Windows Notepad, you can do a text search in this file for the following:

  • ChatRedux::AddTab: Adding tab with channel name: F
This will find names of players with whom you had private conversations. E.g.
1743.266 Script [Info]: ChatRedux::AddTab: Adding tab with channel name: FPrivateMessengerPlayer to index 6


  • PRIVMSG
This will find your outgoing private messages, including the name of the recipient player. E.g.
1847.978 Net [Info]: IRC out: PRIVMSG RecipientPlayer :Outgoing message


  • MatchingServiceWeb::ProcessSquadMessage received JOIN message
This will find names of any players that were in a squad with you (self included), e.g. those you did a mission with, or those you teamed up with in order to trade. E.g.
2531.781 Net [Info]: MatchingServiceWeb::ProcessSquadMessage received JOIN message from SquadMemberPlayer
  • wants to trade with you
This will find names of any players that tried to trade with you. Note that this will not include players that you attempted to trade with, but it will include players that attempted to trade with you, but you declined and so no trade actually happened. E.g.
2617.190 Script [Info]: Dialog::CreateOkCancel(description=TradingCandidatePlayer wants to trade with you. Would you like to join their trading session?, leftItem=/Menu/Confirm_Item_Ok, rightItem=/Menu/Confirm_Item_Cancel)


  • Are you sure you want to accept this trade?
This will find any trade details you have attempted, including the name of the trading partner, both bought and sold items and Platinum. E.g.
2640.533 Script [Info]: Dialog.lua: Dialog::CreateOkCancel(description=Are you sure you want to accept this trade? You are offering:
IGNIS WRAITH BLUEPRINT
and will receive from TradingPartnerPlayer the following:
PLATINUM x 100, leftItem=/Menu/Confirm_Item_Ok, rightItem=/Menu/Confirm_Item_Cancel)

If the trade was completed successfully, a few lines below you should find the following, albeit without the name of the trading partner:
2646.343 Script [Info]: Dialog.lua: Dialog::CreateOk(description=The trade was successful!, leftItem=/Menu/Confirm_Item_Ok)

Alternatively, if the trade was cancelled by either trading partner, the follow up record will be:
2646.343 Script [Info]: Dialog.lua: Dialog::CreateOk(description=The trade was cancelled by CancellingTradingPartnerPlayer, leftItem=/Menu/Confirm_Item_Ok)


  • PurchaseCelebration.swf
This will find records of any purchases you made from either the Market or from Baro Ki'Teer. For Baro purchases the name of the item purchased is not recorded. For Market purchases - once this record is found, you will need to do a reverse search for PopulateInfo-> to recover the name of the purchased item. E.g.
3239.730 Script [Info]: PopulateInfo->/Lotus/StoreItems/Weapons/Tenno/LongGuns/DoubleBarrelShotgun/TennoDoubleBarrelShotgun
...
3248.563 Sys [Info]: Created /Lotus/Interface/PurchaseCelebration.swf


  • Are you sure you want to build
This will find the names of any items that you attempted building in the Foundry. E.g.
3487.620 Script [Info]: Dialog.lua: Dialog::CreateOkCancel(description=Are you sure you want to build 'CIPHER'?, leftItem=/Menu/Confirm_Item_Ok, rightItem=/Menu/Confirm_Item_Cancel)

If the user clicks OK to confirm the build, a few lines below you should find the following:
3489.420 Script [Info]: Dialog.lua: SendResult_MENU_SELECT()

Alternatively, if the user clicks CANCEL to cancel the build, a few lines below you should find the following:
3489.420 Script [Info]: Dialog.lua: SendResult_MENU_CANCEL()

Once the build completes, the following record will be added with NNN being some random digits:
3549.420 Script [Info]: Background.lua: Queuing new transmission: DFoundryNNNOrdis


  • Are you sure you want to sell
This will find any attempted personal sales either from your Inventory for Credits Credits (internal currency prefix î‚œ) or from a Ducat kiosk in a Relay for OrokinDucats Orokin Ducats (internal currency prefix ). The names of the items to be sold are not recorded, only the total number of items, and the total value in the relevant currency.
Example of an attempted Credits Credits sale:
3487.620 Script [Info]: Dialog.lua: Dialog::CreateOkCancel(description=Are you sure you want to sell 17 Items for 425?, leftItem=/Menu/Confirm_Item_Yes, rightItem=/Menu/Confirm_Item_No)

Example of an attempted OrokinDucats Orokin Ducats sale:
3487.620 Script [Info]: Dialog.lua: Dialog::CreateOkCancel(description=Are you sure you want to sell 19 Items for 585?, leftItem=/Menu/Confirm_Item_Yes, rightItem=/Menu/Confirm_Item_No)

If the user clicks OK to confirm the sale, a few lines below you should find the following:
3489.420 Script [Info]: Dialog.lua: SendResult_MENU_SELECT()

Alternatively, if the user clicks CANCEL to cancel the sale, a few lines below you should find the following:
3489.420 Script [Info]: Dialog.lua: SendResult_MENU_CANCEL()


Troubleshooting

  • Unable to see trading partner on the list in Trading Terminal console.
    • Check that partner is already inside Dojo, slower computers may take a few minutes to load larger Dojos.
    • Check that partner is at least Mastery Rank 2, has enabled their 2FA, and has not yet used all of their daily trades for today. Each player has a limited number of daily trades equal to their Mastery Rank, and these refresh every day at 0000 UTC.
    • If partner is in Railjack section of Dojo - they will not be shown on the list until they move out. ESC  > FAST TRAVEL > ENERGY LAB will fix this.
    • An individual Trade Ban may be in effect.
  • After attempting to load the Dojo, I unexpectedly see the trade partner quitting squad and go offline before they arrive at the Dojo.
    • Game may crash for some players with weaker computers attempting to load a larger Dojo. Make a squad and go to Maroo's Bazaar in this case.
  • Just after I was invited to another Dojo, but before the trade I was kicked from the Dojo with a message saying that all Clan members have left.
    • If the host's computer is much slower than the guest's computer - this may be an issue. Make a squad and go to Maroo's Bazaar in this case.
  • I cannot enter platinum into the trade.
    • Players cannot trade away the initial amount of platinum that all accounts start off with. This is to prevent players from creating new accounts to farm platinum. Players cannot trade platinum that has been gifted to them either.
  • Cannot sell item, it shows "Partner Locked".
    • Check that the buyer has sufficient Mastery Rank.
    • If they have a sufficient MR, they must be located within affinity proximity (no further than about 50 meters) within the Dojo. Being too far away is a known bug that causes the game to assume the buyer has MR 0. Please ensure you can see your buyer and try to trade again.
      • Thoroughly check trade details again after the trade is restarted.
  • Seller gets an error "Unique copies of abilities cannot be traded".
    • This is by design, last copy of any Mod with Precept (Script error: The function "Pol" does not exist.) polarity cannot be traded away. The seller must own at least 2 copies of this mod is trying to sell one.
  • The credits of one of the partners are shown in red preventing the partners from accepting the trade.
    • This means at least one of the partners does not have enough credits to pay the game tax + hub tax.
      • If trading in Dojo - verify that the hub tax rate is acceptable, as it may be as high as 100% more than the base tax. In this case go to Maroo's Bazaar to trade, where hub tax is fixed at 10%.
      • You can sell duplicate mods and blueprints without leaving the Dojo/Maroo's Bazaar. ESC  > EQUIPMENT > INVENTORY/MODS > sell sufficient duplicate mods or blueprints. Most players have multiple component blueprints for Harrow, Nyx, Oberon.
      • Thoroughly check trade details again after the trade is restarted.
  • When trading a weapon or riven mod, I get an error that there buyer does not have enough space in the inventory.
    • The weapon buyer may increase weapon inventory without leaving Dojo/Maroo's Bazaar by ESC  > EQUIPMENT > INVENTORY > WEAPONS. They may either sell unneeded weapons, or buy 2 extra slots for 12 PlatinumLarge immediately while in Dojo/Maroo's Bazaar.
    • The Riven mod buyer cannot increase riven mod capacity while in Dojo/Maroo's Bazaar unless they are prepared to sell any riven mods. Increasing riven mod capacity without selling Riven mods is only possible in the Market: go to Orbiter > ESC  > MARKET > search for "slot", and buy Riven slots which costs 60 PlatinumLarge for a bundle of 3 Riven slots.
    • Thoroughly check trade details again after the trade is restarted.

Trade Ban

Manual trade bans can be enacted by chat moderators if the player breaks the EULA by offering to trade in-game items for non-game items (including cash) outside of the game.[1]

In addition, players may get automatically tagged by the game's anti-cheat system if they acquire—what the game deems as—an 'unrealistic' amount of loot in a mission, resulting in a two-week trade suspension until the developers review the player's case. These players will receive an in-game inbox message from Warframe's Support Team saying the following:

Hello (Player name),

A recent mission that you completed was flagged for having abnormal results and this has resulted in a two week moratorium on trades being placed on your account. After this auditing period concludes favorably your trading privileges will be restored to your account.

Thank you for understanding.

Warframe Support Team

After the player has been cleared for cheating, the trade ban will be lifted, allowing them to continue trading normally.

Tips

References

External Links

Patch History

Update 27.4 (2020-05-01)

  • The Trading screen will now prompt you with a warning when you’re about to Trade an Arcane that is currently equipped.

Hotfix 27.3.6 (2020-03-31)

  • Fixed the Partner MR Locked message when Trading not stating the Mastery Rank. It will now appear as ‘PARTNER <MASTERY_RANK> LOCKED’.

Update 27.3 (2020-03-24)

  • Fixed the Trading Policy popup in the Trade screen coming up every time a Trade is opened for some players.

Update 27.2 (2020-03-05)

  • Added a “Trading Policy” that will appear when Trading for the first time! Safe trading tips have also been added to the Trade UI.
    • Trading is an essential part of Warframe and we felt it important to inform players on how to proceed with trading in a safe manner. All players will be presented with the “Trading Policy” window when trading for the first time ever (Mastery Rank 2 players who have just unlocked trading), and for the first time since downloading the update. This applies to any instance of trading in the Dojo and in Maroo’s Bazaar. Once you’ve accepted the Policy you may access it from the “Trading Policy” button when trading if desired.

Hotfix 25.8.1 (2019-10-09)

Hyena Change (Razorback mission only)

An Orokin Cell farming exploit was brought to our attention by not only players, but also our internal flagging system when such a method is tripped for misuse. In short, players were forcing the Hyena’s to spawn infinitely by entering/exiting rooms knowing that their Orokin Cell drop rate is 100%. As a result of this misuse, the Orokin Cell drop rate for the Hyena’s in the Razorback mission will diminish the more you spawn, to still allow for multiple drop attempts but without giving away the entire cake. Please note that players who are trade banned due to triggering this exploit will be manually unbanned after this Hotfix.

Update 25.2 (2019-06-19)

  • Fixed having 6 unranked Mods in the Trade slots appearing as fully rank after "the slots are full" message prompted, and accepting the Trade results in giving 1 max-ranked same Mod away instead of 6 unranked Mods, even when you didn't swap it.

Update 25.0 (2019-05-22)

2FA and Trading
  • You are now required to have 2FA enabled to trade with fellow Tenno. It is required to protect both parties from participating in account invasion-related situations. When both players have 2FA enabled, it helps to ensure that the persons trading are the legitimate account holders trading their own items.

Update 24.6 (2019-04-04)

  • Typing an item name (ie Stradavar Prime, Equinox Prime, etc) in the Trade screen search bar will now display all Relics that contain that item.

Update 24.5 (2019-03-14)

  • The Trading screen now contains a Riven category and specific search functionality!

Update 24.4 (2019-03-08)

UI Changes & Fixes
  • The Dojo Trading screen has received an overhaul!
    • 6 Trading Slots instead of 5!
    • Faster item selection responsiveness and improved UI to help you easily find the items you want to Trade.

Update 18.5 (2016-03-04)

  • A search bar has been added to Trading item sub-menus!

Update 11.2 (2013-12-04)

  • Changes to Trading confirmation pop-ups:
    • We now show rarity of Mods as well as Rank, to prevent “Fusion Core Fraud”.
    • More visibility to the items involved in the trade to increase awareness at every step of the trade.
    • Switched order of getting/giving for the trade accept confirmation, to be consistent with the new offer confirmation. What you are **giving is always first, what you are getting is second (matches the slots as well, giving on top, getting on the bottom)

Update 11.1 (2013-11-27)

  • Added gamepad support to Trading.

Update 11.0 (2013-11-20)

  • Introduced